[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1538768189992.jpg (29 KB, 320x283)
29 KB
29 KB JPG
I'm in search for some good lore tidbits for pirate games.

I do not want it to be only humans but a couple of exotic races added in. Elves feel to high fantasy for my taste.
Snakemen using illusions to pass as humans fit the bill but serpents are not thematically tied to the sea.

What races would you put?
What monsters/lore/artifacts?
>>
>>84114886
Dwarf submarines and ironclads
>>
>>84114886
Trolls and Formonians, once Vikings and Sea Devils now salty sailors with secret magic.
Catfolk. Furry pirates.
>>
YAR HAR FIDDLE DEE DEE
>>
>>84114886
Trolls, for the shallows. Mermen/Toadmen/Kuo-Toa for the deeps. Dragons/Serpents for big baddies.
For ships buidling races, people of different cultures work fine. If you have to have others races, Poos for dumb merchants; Slants for interesting ports to visit; Hajis for slaving pirates; Reds for places to hide and exploit; and Niggers for cargo.
>>
>>84114886
Watch Black Sails base the political institutions of the world as well as crew functions and kind of local power players off of that.
>>
>>84114886
>but serpents are not thematically tied to the sea

...seriously?

https://en.wikipedia.org/wiki/Sea_serpent
>>
Ok so im prepping a Pirate campaign soon and i need intelligent monsters for a crew rn i have a mutant squid half dwarf captain, a sentient skeleton, a goblin wereshark and a river troll. I need more suggestions but it cant be a mind flayer or any of the planar races. Thanks in advance
>>
>>84114886
Mermaids
Humans
Kraken
Sharks
Sea Serpents
Whales
Seals

Buried Treasure
Treasure Maps
>>
File: IMG_20220221_102815_526.jpg (201 KB, 1280x904)
201 KB
201 KB JPG
>>84114886
>What races would you put?
>>
>>84114886
Can I suggest looking into the Immrama, as well as the Voyage of Saint Brendan?

They're these old Irish stories about sea journeys to strange and fantastical islands out on the distant sea, where they encounter all manner of beasts, sorcery, monsters, and women before arriving at some destination or returning home. They're not super long, but you can loot them for ideas.

I realize it's not directly pirate-related, but cool seafaring tales seem like a great place for inspiration.
>>
>>84114886
>Good lore tidbits
Legit just read actual historical books. I'm not even kidding, the tropes surrounding pirates are a lot tamer than what they were capable of during the Golden Age of Piracy.
Sure they didn't add huge frigates all the time and were found mostly scavenging with sloops (and even then, some sloops can be frightening, depending on the type). But sometimes you got some account of attacks or entire journeys that are just batshit insane.
There's some guy, called Bartholomew Sharp, who went on with some other buccaneers to create an armada of pirate ships, allied himself with a goddamn Kuna Emperor, went around the world pillaging merchantmen and nobles, captured galleons, was the first to discover Cape Horn, ate penguins, and was given full pardon BY THE FUCKING KING because he gave detailed maps of Spanish colonies to the English.
Just don't simply use fiction to write down cool fantasy pirate stuff, a lot of IRL shenanigans could be worthy of their own film. So use that at your advantage to make a good setting. Though to be honest, I think pirates should be a part of a bigger setting, don't just have a whole world of them. There should be a reason why they came to be.
>>
>>84114886
OK
>>
>>84115261
Based
>>
>>84114886
I know that there's a Germanic folklore equivalent of the modern Gremlin that originated with sailors in the 1700s-1800s, but the name evades me at the moment.
In any case, some kind of similar mischievous spirit/race could be an option, either as an encounter or a hireling. For the latter, their smaller stature and nimble nature would make them excellent for repairing crawlspaces and other areas that larger races have a hard time getting to.

Furthermore, while not exactly a race, you might want to consider adding whalers or their equivalent as a potential quarry/subfaction. With their harpoons, deployable "attack boats" and familiarity with oils / butchering, they'd make an interesting base for a mechanically unique faction.
Historical whalers were sometimes even issued letters of marque that allowed them to double as privateers, which could open up some pretty neat opportunities as well.
>>
File: Trunko's Last Stand.jpg (13 KB, 263x192)
13 KB
13 KB JPG
>>84114886
For monsters just look up actual accounts of sea monsters and include things like Trunko or the Sea Monks.
>>
>>84114902
Elf seaplane pirates
>>
Given how common ghost ships are in pirate media, i feel like skeleton undead would be rad. Some kind of shark person race as a few people mentioned above. Dwarves can easily be adapted as shipwrights. Mermaids are an absolute must in some capacity and I would even include some kind of atlantis type undersea city honestly.
>>
>>84114886
Pirates and smugglers may, under extreme duress, be tempted to strike a deal with the god of the sea, promising tribute to him so they can be admitted into his opalescent coralline halls for eternity, feasting and drinking, tended by nereids, and riding out on dolphin back with the sea god's mermen and tritons every full moon to hunt sea serpents, so long as they die at sea. However, if they fail to pay the agreed tribute before their death, they are turned out and forced to return as revenants until they can pay the agreed-upon price.
>>
>>84114886
What about weresharks? They can easily hide their nature and would be able to turn into dangerous foes
>>
>>84116735
where are we at with links to some of those accounts?
>>
Freeport, Freeport, YARR FREEPORT!
>>
>>84114886
Deep one mermaids who steal sailors and turn them into more briny abominations.
Parrot people, halfling powder monkeys, Half giant polynesians, filthy coal powered dwarven steamships, cursed crews composed entirely of sentient skeletons.
>>
>>84114886
Rival Pirate Ports as semi independent nations under the leadership of assorted groups.

The Free Sail Coalition leans into the ideals of democracy on pirate ships; owing allegiance to no nation but their burgeoning pirate republic and ruled by a council of captains.

Devil's Port. Home of the Pirate Queen of Greed who rules her fiefdom by fear and a bullying hand. Standing two head taller than most men she's said to have the blood of Giants, and knowing their elemental prowess makes her ship, the Runestone, cut through the seas even on windless days. Some say her shadow can cut a fifth rate of the line clean in half.
>>
Homarids!
>>
File: Pirates and Dragons.jpg (55 KB, 500x676)
55 KB
55 KB JPG
>>84114886
might find some ideas in pic related.
>>
>>84114886
Evil monkey men seem like a good fit for a tropical pirate setting
>>
On Stranger Tides is an interesting book
>>
In my setting I have a whole Caribbean sea in the caldera of an enormous volcano. The pirate queen of old hid her treasure on a floating island somewhere in the seas before disappearing forever. Generations of pirates since then have been scouring the sea for the floating island to lay claim to her treasure.

The island is alive, either a giant turtle, crab, or some other form of monstrous entity, and is the queen's true treasure. She just wanted to spend more time with her pet leviathan is all.
>>
>>84114886
Goblins. Goblin pirates are based, right?
>>
>>84114886
Navigating by stars is an important aspect of the sea life so I had thought of a cult of astronomers who developed a religion around the stars and planets that were visible.

The stars are all gods and the Sun was the Mother of all the planets around her called Sola. For the sci-fantasy setting I originally had in mind the planets had various temples and cultures around the lore of the planet like the Mars like Heliod who was the patron of warriors and guardians but had an alternate side that was unforgiving and stubborn and was wounded in a fight between him and his siblings. Because he refused to forgive them and allow them back he guards the gates to the inner worlds and prevents access to Sola and also prevents himself from behind healed.
>>
>>84114886
>What races would you put?
Basically grab a bunch of shit from Greek and Norse mythology pertaining to the sea, add some celtic ones and american indian ones for good measure, and a dash of love craft.

Think Pirates of the Carribean mixed with Curse of the Vampire Coast.
>>
>>84114886
What about the things pirates pirate? IRL the Golden Age of Piracy was fueled by the extensive amount of wealth from colonial enterprises. You can copy MTG and have vampires for a monster that has an interest in accumulating wealth. Dwarves can also work as a source of gold dubloons to loot.
>>
>>84115226
Cannibal islander
>>
>>84114886
I always put floating island or castles built on either ship or a giant fish; usually controlled by a sea witch/hags
>>
>>84124702
Goblins pirates are my favorite flavour, I have an entire faction dedicated to dumbass pirate goblins who shoot themselves out of canons to board merchant ship
>>
File: 1590507076891.jpg (631 KB, 800x1132)
631 KB
631 KB JPG
>>
File: 77442989_p1.jpg (118 KB, 700x990)
118 KB
118 KB JPG
elves make for a great stand-in for the Spanish in a fantasy pirate game
>>
>>84127527
Why the Spanish specifically? Why not the French, or English?
>>
>>84114886
see >>84116646
There are also a lot of lesser known pirate myths that would make good adaptations. For example the tale of Klaus Stortebeker
>be pirate admiral
>captured in battle at sea
>him and all his men to be executed
>makes a deal with the executioner that every man he walks past after being beheaded should be released
>executioner and mayor agree
>his head gets chopped off
>he picks up his head and starts walking past the men
>he makes it past four of them before the executioner trips him
of course in your game our hypothetical captain could actually be some kind of undead or something.
>>
>>84127527
>>84129653

Ancient empire, chased down to a tiny fortress in the mountains, suddenly explosively expands under a couple of brilliant kings and generals, then goes out into the western oceans conquering and to conquer.

Sounds more like the entire history of Numenor, honestly.
>>
>>84129983
Don't forget the dread captain Vanderdecke/Vanderdecken and his accursed vessel.

Forget Pirates of the Carribean, THIS is the real Flying Dutchman story (and a better intro to Wagner than the Ring Cycle OR Parsifal, honestly):

https://www.youtube.com/watch?v=_6_jS9dhtkc
>>
File: Aztec Woman.jpg (331 KB, 559x864)
331 KB
331 KB JPG
Made a campaign pitch as a joke.
>Amazon natives in tropical islands
>Fantasy white people have shown up and conquered the blood-magic empire on the main continent, and are carting off all the gold they found
>What they don't realize is by doing so they threaten waking up an eldritch crocodile that lies beneath the continent
>So the amazons resort to piracy to rape and pillage all the white people colonies to try to keep the sun from going out
>>
>>84129653
>>84130072
>>84130072
Also, elf snobbery and general attitudes towards others is a good parallel for colonial Spanish racial autism. Look up their caste system in the Americas, it's a hoot, especially towards the end when mestizos could basically buy their way into being legally white and therefore socially superior to poor Spaniards
>>
>>84114886
Unironically grab everything you can from pirates of the caribbean.
>>
>>84130314
The French were also very interesting for how they handled with race, with how they allowed blacks to accumulate wealth, and rich blacks would be superior to poor whites (though still inferior to rich whites).
>>
>>84114886
https://1d4chan.org/wiki/Pirate

Alongside irl stuff, there's a great explanation of the elements needed for the right feel in a pirate game.

>>84130352
Based, do this too.
>take what you can
>give nothing back
>>
>>84114886
Any pirate setting without the addition of SOME version of the Almirante from Stranger Tides is missing out on peak aesthetics.

>BANG
>"Someone make a note of that man's bravery."
>>
>>84114942
>Furry pirates
Imagine the smell
>>
Can you tell me why so many of you (apparently) start worldbuilding with races? Why do this? I'm of the opinion that races are generally boring, so why do you guys think they aren't?

To stay on topic: Watch CGP Grey's two videos on pirates, they give a rather good explanation of how traditional piracy worked.
>>
File: alexey-egorov-ghosts.jpg (438 KB, 1600x800)
438 KB
438 KB JPG
Here's something I used in an adventure a long time ago.

>Party acquires dubious treasure map
>Supposedly belongs to a notorious pirate, his spirit and crew still haunts the waves
>A storm approaches as they reach the island, and they're attacked by the ghost captain
>Basically the fight with Davey Jones in Pirates of the Carribean, giant whirlpool and all
>Both ships are pulled into the vortex and pulled beneath the waves, utterly destroyed
>Party awakes on the beach if the haunted island, faced by the captain but alive and well
>Party has traveled back in time to when the captain and his crew were alive
>Story follows the journey through the island, find out that the captain is also after treasure
>Hijinks ensue, one way or another the captain becomes a vengeful spirit

My Party ended up betraying the captain by the end, and the reason he couldn't move on from the world of the living. I had other stuff planned but I can't remember the details rn
>>
>>84131668
Races can often be a stand-in for cultures or nations. Also, while you may personally dislike races, a lot of people don't. If you're planning on running a game with races, then, it makes sense to figure out where you want them to be in the world and how you'd like to ground them in it.
>>
>>84131899
I guess I just think the whole one race = one culture is a boring and shallow. It does make sense figuring out what races you need, I just think you should figure out the world first.
>>
>>84114886
BLOOD MONEY, dare I say it the ultimate pirate builder game. Whole game in 1 link.

https://ghostbin.com/BB6nF/pirates
>>
>>84114886
And now just for a bump, 10 terrible pirates that I or some other person I know has played as.

10. Lady Camille D'aubernoir-Laurent (france) - successfully captured 18 of the 24 ships she sortied against without firing a shot, she only flew a pirate flag 1 time in her life however, a victory lap celebrating her marriage, on safe seas near Saint Tropez.
9. Gaspardo de sanchez-y-calabira (spain) - eccentric conquistador with a pet monkey from africa, known as 'el caldarone' for his routine use of boiling to death on ship captains who resisted him.
8. Phillip Gilliswaith (england) - dubbed 'the wickedest man in england', a serial murdering drunken rapist who seized the entire COUNTRY of ghana and ruled as a pirate king there for 3 years despite being a functionally illiterate syphilitic dickhead.
7. Jean 'le brouleur' Dietjour (belgium) - his nickname comes from using fire ships routinely and for his torturing victims by forcing them to wear their jewelry while they burn to death.
6. Alcina De monteveccio (italy) - motivated by anti-slavery feelings and personal vengeance she rescued over 27,000 barbary coast slaves (over the course of time) and ended on fielding a pirate fleet against the sultan of Algeria. Her fleet won but during the last minutes of the battle a cannonball fragment hit Alcina in the side of the face and blew her head off.
5. Gaveston Pettigrew Johnston (british jamaica, black) - first black freedman to serve with a letter of marque against spain and later against netherlands, he amassed such wealth that he dressed as an african king during meetings with captains, and married a jamaican native woman to live in retirement as the owner of a plantation called Quilombu, which eventually grew to encompass the entirety of the small island it was on.

last four in next post
>>
>>84133396
4. Lord Rodderick 'blood and gore' Lilly (wales) - dubbed 'the most terrifying pirate ever', he ripped women's hair off, forced people to put out candles in their buttholes until they died, was prone to laugh hysterically during gruesome dismemberments, and once demanded the weight of a city's walls in gold to spare the life of the city, then secretly set a slow-start fire in the city anyway. At the end of his career he was worth more than the entire city of Lincoln.
3. Torwald 'pickaxe' Personnen (finland) - The only pirate known to have used a miner's pick as a dueling weapon, Torwald's main accomplishment was being one of the first pirates to experiment with firing anchor-ropes into enemy ships to board them, he also is reported to have forced the entire city administration staff of a colonial city to engage as circus performers and admit their crimes before killing all of them.
2. Roger De Vlams (belgium) - the only pirate ever to successfully take a prince of the ottoman empire as a ransom hostage. Infamous for painting his sails and hull circus-tent colors and famous for his merciless greed and his paradoxical handing out of so much bonus pay every crew member dressed like a lord.
1. Ruiz Luz de santisimo juan-pedro de hoja (spain) - infamously vile tempered and violent, when a mutiny failed to oust him he forced the leaders to kill themselves by disemboweling themselves with a saber, and was obeyed. Allegedly he was so utterly foul the devil kicked him out of hell only a few days after he arrived, he now sails about on his haunted treasure ship, the "La-Llorona" with a treasure worth roughly 80 million dollars in the hold. Pray you never meet him.
>>
>>84133631
De Vlams was a case of a mercenary knowing how best to control the loyalty of other mercenaries: pay them well.

Juan Pedro de Hoja was the special kind of insanity that only Imperial Spain could produce.
>>
>>84135275
Nicely summarized sir. I'm interested in whatever you want to say about the others, too. I do have some of their actual sheets and do know a few tiny tad bit bits n pieces about them, too, if you need or want more information.
>>
>>84133631
>La-Llorona
That's also the name of a common figure in spanish et al folklore. The story goes that a pretty woman either willingly or not married a wealthy man, and wasn't happy. She eventually went crazy and killed the kids they'd have, either willing or by mistake. Oftentimes the kids were drowned, and she now haunts rivers and waterways, as La Llorona, the Weeping Woman. She's sometimes called the White Lady, because she allegedly wears a wedding dress.
They were sure superstitious them pirates, huh.
>>
>>84114886
If you don’t have an encounter with ghost ship full of skeletons you’ll be doing ut wrong.
>>
>>84136016
Didn't they make a surprisingly racist horror movie about La Llorona a few years ago?

Also sailors by their nature are extremely superstitious. A lot of things can go wrong at sea that sailors can't control, which leads to superstition.
>>
>>84136059
They did! The Curse of La Llorona, from 2019. Not exactly racist, though. It's made by Guatamalan director Jayro Bustamante, and it tries to be both a political drama dealing with the repercussions of a fascist regime and a horror story featuring the titular monster. The two does not mix well.
>>
>>84117031
>be tempted to strike a deal with the god of the sea
Is the deal made when they meet the king upon crossing the line?
>>
>>84136016
De hoja's ship is said to be made of bleach white wood with sails that drip whale oil and putrid human blood. It is crewed by invisible crew that make faint echoes with their actions, yelling as hard as they can sometimes to produce an audible faint whisper. De hoja himself appears as a pitch black shadow with burning red eyes, sometimes he has a cutlass that sheds rancid blood and makes weeping sounds, sometimes not. If the ship is in its usual state and has treasure overflowing all over the place, you'll most likely live, albeit in fear. If the ships guns are out, it is an omen of hurricanes and whales. This omening appearance typically ends with the ship turning into red smoke and evaporating away to nothing, and seldom if ever leads to naval battle.
>>
>>84136059
>Also sailors by their nature are extremely superstitious.
Still are today, to be honest. My grandfather was a sailor in his youth, and he is immensely superstitious about things.
>>
birds
>>
>>84136224
Beware the Behemoth Dodo Bird. It's dumb as hell, but it's about equal in weight to 1 and 1 half adult male African elephants. It does have beak and claw although it is flightless. They live throughout a wide area near the equator.
>>
>>84136181
>>84135686

De Hoja is seen asa Spanish version of Captain Vanderdecke of the Flying Dutchman myth. He sailed out for greed and treasure, blasphemes the Lord, and then because he’s so wicked even Hell won’t take him, is doomed to wander the seas till Judgement.

And sailors took blasphemy VERY seriously despite being legendarily profane in all other manners.
>>
>>84133631
Torvald Personnen is one I’ve never heard of before but the idea of a pickaxe-wielding gold-thirsty pirate experimenting with weapons just to make the extra coin is so STEREOTYPICALLY dwarf like I want to play him now, and I would barely have to change the name.

“Torvald Stoneson” is the dwarfinest name ever.
>>
>>84136279
The physical remains of the la llorona ship exist, and if found do contain a huge amount of treasure. There's a lot of different places it could be at but the two I usually use are either A, seven miles SE of Thighbone Island (uninhabited, used as a cemetary), or, B, the Drietcric Bay area, one of the least populated coasts in the world, averaging 1 person every 400 miles. The name means Drying Creek, due to a seasonal river being a short distance inland (about 500 feet inland).
>>
>>84136332
They are fictional, they are pcs myself and others played as over the years. I'd love to hear what you intend for torwald.
>>
SKELETON PIRATES or GTFO. Thems the rules.
>>
>>84136396
No pirates of d'ARRRR'k water, sir?
>>
>>84114886
I'm stealing an old old old D&D rule to decide that pirates gain 1/8th value of all stolen extorted ransomed looted or otherwise taken treasure as experience points, and that this doesn't in any way lower the value of said treasures.
>>
>>84136115
I heard that the movie's plot is that a white woman adopts two hispanic kids, and La Llorona is out for them because she opposes race-mixing or something. So from what I heard the movie has some bad messaging on mixed race families.
>>
>>84114886
And now just for a second bump, 10 nautical notable naval novelties of islands and locales.

10. Memorial Island - so called because the only thing (period) that was found on the small rocky island was a board that reads 'MARIE CELEST'. No one knows who put the board there, or why.
9. Isla Del Paz - The entire island is a butte which is so high clouds cling around it near the top.
8. Isle-de-carnivale - Giant moai statues that have been carved so that they appear to be wearing all sorts of strange picasso-esq masks on their faces dot the entirety of the island, no one knows who built them or why.
7. Sawtooth Islands - comprising 3 inhabited islands, known as butchery bay, bonesaw ridge, and Oilbone, far north, rough, and the main industry is whaling. 2 uninhabited islands, Hermitage Rock and Monster's jaw, exist there too, 'the jaw' as they call it is some of the most dangerous water in the world.
7. Gran Ciudado and San Hernanda - GC gets its name because when the tropical island was found a volcano near the center of the island was smoking a lot, it was only a good bit later that the discoverers found that it's a permanent lava lake volcano and not about to erupt any second. San Hernanda is a large hilly island that has since come to be known for it's number of depictions of St. Hernanda, a saint favorable to sailors, which sailors carve on the island's trees and rocks for good luck.
6. Brick Island - a rough and rocky volcanic island that gets it's name because it is shaped similarly to a hardtack brick. Large enough and safe enough that a yearly whaling station is present.
4.Drietcric bay - most remote coast in the world that isn't at north or south pole. Averages 1 person every 400 miles, arid, waterless, nearly lifeless desert strewn with skeletons and shipwrecks, A salty river named the River Whes ("wash"), and a dry seasonal river named Drietcric are there. The area receives heavy rain from late march to mid april.

last 3 next post
>>
>>84136885
3. Old Lantern Island - Peaceful tropical island by day, flying globes of light and spooky sounds and spooky barely seen figures at night, a major hot spot for UFO sightings and other such major weirdness events.
2. Cote-de-tremblements - a deadly area of coastline in which from late october to early december krakens mate less than 10 miles off the coast.
1. Perfume Islands - Around 65 small islands in a cluster that are all one nation, a center for perfume, spice, and glasswares trade.
>>
>>84136885
There's also Tortuga, which is in Haiti, was initially a spot for rough settlers from which the term 'Buccaneer' comes from (coming from the french word for 'barbeque' because they hunted pigs and cooked them over campfires for food) later became a legendary pirate haven.

Likewise Port Royal which was viewed as a modern Sodom/Gomorrah in it's day in modern Jamaica, the whole city was wiped off the map by an earthquake in what was seen as God wiping his hands of the place.

There were also the Pirate Republic in what's now the Bahama's, where the famous captains fo the age ruled in what is sometimes called the first democracy of the America's, formed as British authorities pulled out of the Carribean following the end of Queen Anne's war, stranding a bunch of former privateers with no alternative employment. When the British showed back up though, they offered amnesty to any pirate who agreed to give up piracy peacefully, and threatened hangings to those who didn't, and so called Pirate Republic ended.

There's also the mythical pirate colony of Libertalia, supposedly founded as an anarchic paradise somewhere in Madagascar.
>>
>>84136736
Sorry man, I got my movies mixed up. In my defense, they're both called The Weeping Woman in my country. My bad. They're both from 2019. The Curse of La Llorona is by Michel Chavez and about the Llorona trying to steal her kids back, or something. The plot isn't exactly clear. It's technically in the Conjuring film series.
The one about the political drama slash horror mystery is by Bustamante. The latter is better, though neither are exactly good.
>>
>>84137066
Gotcha- and yeah I would imagine that would be a problem.
>>
>>84137016
Lady D'aubernoir-Laurent is from Tortuga, though she wasn't high status when she was born there, and both her parents were white. Gaeston Pettigrew Johnston was from Port Royal and started life as a freedman's son with a native woman. A QRD on them can be found at >>84133396 and >>84133631. Basically Lady really-long-name had this trick she would do in which she would pull the old 'help I'm a woman with a large chest and a powdered wig and I'm surrounded by horny pirates' gag on unsuspecting ships and when the right sort of captain tried to 'rescue' her they would pull alongside for negotiation only to either run out guns and force a surrender or run out guns and fire. As for Gaveston, he was a privateer in employ of the british government for a lot of his career, he'd easily be found in any of the pirate republics.
>>
>>84137167
Sounds like a trap a party would completely fall for.
>>
>>84137209
Enough of them fell for it that she was able to finance a hoop dresses and powdered wigs lifestyle as a countess in france with the money. (she bought the title, she didn't just pretend to be one).
>>
>>84114886
Besides the obvious, like magic for navigating at sea or purifying water, what kinds of magic would pirates in your setting use the most and why?
>>
>>84138009
Fuck off, bumpfag.
>>
>>84138009
In my setting magic exists but it's a little different from how it usually is, it's one of those things that the authorities don't outlaw, but they don't really trust or like, so pirates who knew magic, which would be few, would be careful about using it, and most likely only know magic if they are some magic using class in addition to being pirate class.
>>
File: Gerudo.jpg (320 KB, 1200x1600)
320 KB
320 KB JPG
>>84138009
Rituals that turn people into ripped amazon pirates with great abs.
>>
>>84129653
Spain established it's overseas empire via a small number of adventures striking out and defeating large empires with technological advantage, diplomacy, and just general man to man prowess. The idea of the small elite force defeating larger but inferior force fits well with the "High Men" archetype that Elves usually embody. Back on the continent, Spain was the dominant power for a century and a half, despite being having a smaller population than France or the fractured German states, once again fitting well with the idea of an Elven state. You can also set up the Netherlands as Dwarves. It'd be a fun twist to have Dwarves love of gold stem from trade and mercantilism rather than mining, and you can root Elven vs Dwarven antagonism in an 80 Years War analogy.
>>
>>84138221
There was also the disease thing.
>>
>>84138342
Also a big political disunity problem.

The Mayan state had collapsed generations ago, while the Aztecs had alienated their subject with too much human-sacrifice that all their subjects decided shacking up with the Spanish would be better. Meanwhile by the time the Spanish reached the Andes, disease had killed off the Incan Emperor's resulting in a succession dispute which killed off what was left of the empire manpower that the Incan state had essentially collapsed.
>>
>>84138221
>Elven Tercios vs Dwarf gun companies
>Dwarfdutch ships ramming huge Elven galleons with tiny superfast sloops
>Elfspaniard fleets raiding dwarfdutch ports.
>Severely dressed dwarf iconoclasts destroying elf shrines and altars and melting the gold for coin while gaudily dressed elf captains reave the new world and make Alatriste and Zorro references

MORE.

GIVE ME MORE.
>>
>>84138583
Not the person you're responding to but did you see this? It's along the lines of what you're talking about. >>84132646
>>
>>84138221
>you can root Elven vs Dwarven antagonism in an 80 Years War analogy.
There are few irl wars that are worthy of being the elf/dwarf hate explanation and the 80 years war is one of them.
>pretty much nonstop siege warfare as star forts were essentially cannon-proof in ways earlier fortifications weren't
>the Dutch committed absurd feats of bullshit, like flooding fields from the sea and sending a fleet to break the siege on an inland city and sending fireships with CLOCKWORK FUSES full of bricks and gunpowder into the Spanish fleet like house-sized frag grenades
>the Spanish refused to accept defeat, mostly out of stubbornness, and continued to burn cities as much as the rules of baroque warfare let the
>it really did go for 80 years on and off, became part of the 30 Years War, so the Dutch and Spanish could beat each other up in new and interesting places
>began politically, became religious, and ended up just going on because neither side could pull off a victory big enough to cripple the other
>End result: the Dutch Empire briefly eclipsed the British and became for a time the heart of European overseas trade and one of the most prosperous countries in the continent, Spain begins the long decline until Burgerstan takes their last colonies
>>
>>84138342
>>84138476
Magical disease? But yeah, there's a lot more going on than conquistadors show up and win, but I think the pop culture archetype can combine well with Elves for a standard fantasy pirate setting.

>>84138583
Not to mention all the sieges.
https://www.youtube.com/watch?v=HxgjeF5UHYw
>>
>>84119740
Trunko kills two whales, takes a ten day nap
https://www.newspapers.com/clip/20930821/whales-are-slain-by-hairy-monster/

Sea Monk washes up on beach, spends three days gesticulating at locals before suffocating
https://books.google.co.uk/books?id=CxpCAQAAMAAJ&pg=PA348&redir_esc=y#v=onepage&q&f=false

Six legged sea monster crawls onto land, gets eaten by flock of seagulls
http://www.orkneyjar.com/folklore/seabeasts.htm

Welsh monster continues century long loitering, leers at schoolgirls
https://www.thefreelibrary.com/Schoolgirls+left+in+terror+by+Barmouth+Monster.-a0106853767

Hippocampus photobombs tourist
www.dailymail.co.uk/travel/travel_news/article-3291841/amp/Mystery-deep-Tourist-baffled-bizarre-SEA-MONSTER-photobombed-holiday-snaps-Corfu.html

Black Carpet holds Marv the whale hostage, tries to eat marine biologist
https://forum.agoraroad.com/index.php?threads/legend-of-the-deep-sea-black-carpet-from-diveranon-giant-sea-anemones-the-bloop.2882

Primordial ooze still exists and trawls the ocean floor, consuming all in its path
https://www.independent.co.uk/news/science/colony-of-microbes-as-big-as-greece-found-in-ocean-1948210.html
>>
>>84138838
>>84138859

The clockwork fireships are the best part. Those things were accidentally some of the most accurate timepieces ever invented to that point.
>>
>>84138838

>The dwarves still sing of the day the sailed over a sea of barley...
>>
"Davy Jones" is a minced oath to refer to Dagon
>>
>>84139842
>"Davy Jones" is a minced oath to refer to Dagon
Okay, please do tell us more about this idea.
>>
My take on a pirate world:

Kraken are the D&D dragons. as dragons hhsould be. Big, magical powerful. No oher sentinet life exist in the sea, krakens killed everything.

Snaemen exist on land. They hide among humans with illusions. If a serpentmen touches the oceam a kraken will feel his presence. And krakens hate snakemen. The kraken will come. And try to kill, him.
>>
>>84136885
>Isla Del Paz
I've spent too much time in /btg/. A butte so large that it 'holds' the clouds tickles my sides. I fear I'm too far gone to be saved, lads. Dear god, I'm chortling at Butte Holds that aren't even there...!
>>
>>84140649
Not that anon, but taking my own guess on it, Davy and Jones are both common enough English names such that if you saw the word D A G O N inscribed on a rock, you might suspect it is merely a pidgin spelling of Day (vee) Johns or Davy Jones. Likewise if it was heard spoken by fearful, pleading villagers trying to explain where their riches and way of life sprang from. "Oi, oo's this Day John they keep articulating about 'ere?"

Since, as far as can be told, Lovecraft's old ones can operate through intention as much as by rite, sailors invoking Davy Jones during a time of great distress at deep sea would suddenly find themselves booned by the infamously generous Father Dagon. You can take it a step further by supposing that sailors who contract various inexplicable conditions have been likewise cursed/blessed, say by sudden unexplained gangrenous wasting for failing to honor the pact of invoking the mighty Davy Jones, or being faithful and developing a peculiar baldness and deep hued mottling around the nape of the neck. Finally this explains the insistent rite that an ailing or dying sailor be returned to "Davy Jones' Locker," that is - have himself be dumped back in to the open ocean where upon he could even reasonably complete his metamorphosis.
>>
>>84133631
Yeah, I can see 4 being from Wales. There's something about the place that just... changes people.
>>
>>84114942
>Formonians
The ant people? Or the undefined giant monsters from the folklore?

How would they look as pirates?
>>
>>84140845
Uh... shut up, butte hole...
>Beavis and butte-head music
>>
>>84140875
Strong it is with the dork side, in you must go.
>>
>>84127149
>Cannibal islander
degenerate !French island run by a heretic sect of cannibal Catholics, doing cruel manhunts (of slaves and !English prisoners) during moonlights, and doing decadent feasts of human flesh and exotic fruits in their !Caribbean colonies > mundane tribe of cannibal savages living in shit-huts in tropical jungle
>>
>>84141130
NTA, sorry, but I want it. I don’t know what they’d look like, but I want it.
>>
>>84114886
How do you feel about female pirates?
>>
>>84145218
>>84145218
'Tis proven ill luck to bring a wench aboard ye vessel, cap'n.
>>
>>84145218
That's a wizard.
>>
>seagoing
>>
>>84143195
>>84141130
John Duncan did a painting that shows on fomorians, I can't remember the name of it though. The 18th century artist not the modern music guy.
>>
>>84115283
>Immrama

I can't find a list of monsters present in there.
Any particular details you liked about those books?
>>
File: 28_29.jpg (245 KB, 1456x1016)
245 KB
245 KB JPG
>>84116646
For sure. Hyper specialization is something that we WANT in any form of fiction. Specialized stuff look particular, cool. Otherwise jack of all trades ships will just look the same.

Also I really like giant whales with psionic powers.
>>
>>84116767
Elf kamikaze pirates that suicide dive on dwarf submarines?

Praying to the god of wind?
>>
File: Untitled.png (674 KB, 735x993)
674 KB
674 KB PNG
>>84123824
>Parrot people
This is new.
It fits with the pirate theme and I have neve see it done well.

Actually I never saw an avian race well done.

What was their society before meeting the colonizers? What is their society now?

Where they ancient aztec that got booted into civilization by humans?

Or they have a deep connection to octopusfolk, featuring a similar beak and other charatersitic implying there is a deep connection between them?

I would remove the ability to fly from them.

What is particular about their ships? Maybe due to being birds they can feel the wind much better and have more complicated sails systems? Feathered sails?
>>
File: DLoVi7xU8AAfJW0.jpg (100 KB, 1200x503)
100 KB
100 KB JPG
>>84123824
Probably when fighting they employ their legs much more.
>>
File: 1443637234588.jpg (138 KB, 704x558)
138 KB
138 KB JPG
>>84124274
Crab people. What kind of ship their country builds? What are they employed for on normal ships?
>>
File: 684636_orig.png (1.1 MB, 1100x607)
1.1 MB
1.1 MB PNG
>>84124674
I always liked the floating island made out of carnivorous plants idea. You go on it. You start finding bones and then the whole island tries to digest you. I need to elaborate more, but the basics are there.
>>
>>84131668
I really like biology. Races are like a very complex biological and societal systems and I'm interested in how they fit a strange world.
For the same reason I love building monsters.

At certain point you need to cut out the fat and leave only what is useful for the game. But still I do have fun
>>
File: 1334329455760.jpg (293 KB, 1174x2022)
293 KB
293 KB JPG
>>84133631
>>84133396
Love them. More are welcome.


I need to craft some artifacts left behind by this pirates.
Like Fragment of the cannonball that killed Alcina. It is a shard of a metallic sphere. Slaves prayed to it begging for freedom and this infused it with power. Locks opens silently and ropes get loose as if by magic if the owner of the shards wills it. Two uses per day.
>>
File: 1397670366882 (1).jpg (68 KB, 980x600)
68 KB
68 KB JPG
>>84135686
>>84133631
>>84133396
How did you run a game where the players were all captains?
>>
File: 55811403_p0.jpg (200 KB, 750x750)
200 KB
200 KB JPG
>>
>>84147572
Partially I used this >>84132646 but also most of them didn't start out as captains, and some of them were not all in the same game at the same time.
>>
>>84147144
I enjoy how they're setup - each island feels like a self-contained thing, be it an encounter with a strange beast or monster, some form of allegory, meeting a strange people, or even just celebrating the good fortune to find a source of fresh water and food on a long ocean voyage.

It seems like a pretty easy format to crib for a campaign.

Here's a highlight from the Voyage of Mael Duin:
>Thereafter, then, they found another island, with a fence of stone around it. When they drew near it a huge beast sprang up in the island, and raced round about the island. To Mael Duin it seemed swifter than the wind. And then it went to the height of the island and there it performed (the feat called) 'straightening of body', to wit, its head below and its feet above; and thus it used to be: it turned in its skin that is, the flesh and the bones revolved, but the skin outside was unmoved. Or at another time the skin outside turned like a mill, the bones and the flesh remaining still. When it had been for long in that wise, it sprang up again and raced round about the island as it had done at first. Then it returned to the same place; and this time the lower half of its skin was unmoved, and the other half above ran round and round like a millstone. That, then, was its practice when it was going round the island. Mael Duin and his people fled with all their might, and the beast perceived them fleeing and it went into the beach to seize them, and began to smite them, and it cast and lashed after them with stones of the harbour. Now one of these stones came into their boat, and pierced through Mael Duin's shield, and lodged in the keel of the curragh
A beast whose skin and internals revolve and twist! Love it. Love all the weird shit they run into - giant ants, horselike beasts that eat each other, the Cat on the Pillars, burrowing fire pigs, hypnotic wailing people, silver pillar on the sea, and that's not even discussing the islands or humans they run into.
>>
>>84114886
Read about the IRL Republic of Pirates and the socioeconomic dimensions of Golden Age Caribbean piracy as a general ongoing revolt against colonialism.
>>
File: EyijsyeXIAIxdFA.jpg (3.68 MB, 3024x1706)
3.68 MB
3.68 MB JPG
>>84136181
Example of a creepy whale ship
>>
>>84147543
I'd love to see artifacts behind them. Sadly I only have 3 more, and I left them off because they are approaching level-cap in power. They are as follows.

Shih Chin Tsi (china) - born into a prosperous triad, she commanded the loyalty of so many people that the phrase 'when shih chin tsi hires guards' in chinese has a similar meaning to the phrase 'a day that ends in y'. By the end of her career she had unopposed control of 1/4th of the coast of vietnam and the entire island of Heinan, which she was made Lady of. (equal to archduchess, styled Queen)
.
Long Billy Culpepper (australia) - the only man (ever) to successfully escape australia's Jack's Point prison, by doing the maddest thing ever, crossing the straight of Talaccas in a native canoe with 0 navigation tools. Utterly fearless, highly driven, and quick on the draw. Long Billy gets his name because when he walked into a nearby town after landing on the north side of the straight of talaccas, he'd lost a lot of weight from the constant rowing and many other causes and looked like a starvation victim. Dubbed 'the toughest man in the world' by most, and given a wide wide WIDE berth by people who don't want to be robbed or killed.

August vanderwalding (namibia colony, white) - dubbed 'the most utterly cold man in africa', and one of the most over the top insanely violent pirates to have ever lived, (only de hoja exceeds him in violence), August impaled on stakes an entire tribe's children to force them to give up their reserves of ivory, then fired a barrage of blunderbus fire at them. When men duel on board his ship, he ties their left ankles together and shoots the first one who falls down. The only reason August is less violent than De Hoja is because August is strictly a privateer, only engaging in piracy during active warfare against a specific nation, and usually doing so bearing one or more letters of marque.
>>
File: 1611262445394.jpg (311 KB, 1247x1000)
311 KB
311 KB JPG
>>84149454
I'll see your bet of a freaky whale ship and raise it with one freaky shark. The ghoul shark as it is known is smelly, so slow moving it seems dimwitted, and eats mainly carrion. It can barely see, propels itself forward with it's tail once every 13 and a half minutes while 'swimming' actively, and spends an astonishing 77% of it's time floating in around or near whale falls, eating about one bite of dead whale a day, and floating head downward motionless in droves near whale falls. It's when they migrate to breed, that they become a danger to surface dwellers, the ghoul shark gets it's name because it has tiny growths all over it's scales which resemble a claw-talon, and because it is a carrier of leprosy, giving the horrifying disease as a defense against unwanted predation, or even touching, really. Each year, starting in early august, the sharks, which are found in total darkness and near total darkness waters all over the world, migrate, staying in the shallows typically to avoid danger, down a long route, to Volorn's Bay and to the Suicide Coast, both south polar coast lines. Volorn's bay is so large it is nearly 260 miles between the bay's eastmost point and westmost point, and Suicide Coast gets it's name because it's rough terrain that leads to even rougher terrain, the Exhaustion and Despair mountain ranges.
>>
>>84114886
You could include some variety of Gnolls, hyenas absolutely love playing around in bodies of water, so much so that Sea Gnolls would actually manage to be less violent and destructive than their landlocked cousins.If it's the Gnolls that are specifically near-demon murder machines, they're still slightly less butcheriffic at sea because Yeenoghu's influence is weaker on the oceans. He hates and fears bodies of water due to that time he attempted to invade the plane of water and got waterboarded until he ran yelping back to his home plane.
>>
>>84149454
Why is there fire on the deck? How have they not sunk yet?
>>
>>84153227
It's maaaaAaaaAAAgiCallllLllL~
>>
>>84155000
What about the bones and shit? Why’d they put them up?
>>
>>84157025
Probably as a wave break or something like that, I didn't post the pic so not sure. I just know that one reason they put a figurehead on the front is to weaken and split head-on waves.
>>
>>84157025
They make the fire-containing magic work.
>>
>>84114886
A race of intelligent orangutans they'd make great pirates swinging from ropes and climbing sails
>>
>>84159076
Why would they become pirates though? What do they want?
>>
>>84159502
Banans.
>>
>>84114886
Savage Worlds setting 50 Fathoms has crab people. They're basically just crabs. It's great.
>>
>>84114886
>Humans
>Merrows
Underwater humans, green skin and hair, known alcoholics and troublemakers usually. Live in villages imitating humans and well known for coming to shore to get stinking drunk and cause trouble.
>Finfolk
The Norwegian version of Merrows, come from Finfolkaheem in the north sea and known for kidnapping people from beaches
>Selkies
shallow water sea folk, live near beaches and islands not out in the open ocean and transform into seals
>Merfolk
The usual, fish tail, tribal and live in scattered communities across the sea

Monsters
>Nok/Nuckeleavee/Kelpie/Usige/Nokken/Nix demonic horse than can take the shape of a person, meat eating

Most other above water races and monsters work as various islanders. And for Islands
>Blakulla, the witch island. A school of magic resides there and most witches go there for education. Can only be reached by flight.
>St Brendan's Island, enchanted island that has no night, it is always day
>>
>>84138009
Flavors of magic could be

Low class hedge witchery from sailors looking for luck, protection from sea travel threats, protection from sea spirits, and more mundane things like summoning wind, storms, or purifying seawater into drinking water. Sailors were huge into Luck-related stuff, charms, runes, markings, tattoos, anything that might make them luckier

High class educated Royal Society Wizards. Elite educated men of wealth and means in a stand-in for the royal Academy of Sciences in England and France. They might be an official posting on King's ships with an officer's commission and responsible for keeping the ship safe from monsters and spirits, while also on the lookout for discovering any new magic islands, objects, or peoples on voyages.

Native Central american magic taken from the leftovers of the Maya and Aztec who had huge magical empires that were defeated or destroyed. but their skills were taken by other natives or some locals that picked up on their tricks and are out pirating.
>>
>>84136170
There should definitely be something to the Line Crossing Ceremony.

An English and other Brit-related culture's elaborate ceremony that elevated a sailor from a mundane human to a member of Neptune's court as witnessed by Amphitrite and Davy Jones (Neptune's Boatswain) should be something. They either gain some kind of benefit to becoming a citizen of the sea like water breathing, or a plus to some skill like swimming or added luck while sailing.
>>
File: EA9RGDuXsAA3LfO.jpg (125 KB, 1200x1038)
125 KB
125 KB JPG
>>84114886
How would you guys handle a crew of demonic pirates? What do you think of the idea in general?
>>
>>84136885
>>84136956
The (((fun))) never ends, does it? 10 MORE islands!

10. Dismay Islands (roaring 40s) - 5 small uninhabited islands. Due to a perfect match of land shape, temperature, and location, the Dismay Islands receive rain and have visible fog 194 days of a year.
9. Scorensbly Island (equator), Uninhabited, is 3 miles long and 5&1/2 miles wide. Coconut palms, grass, crabs.
8. Isle-De-Abbatoire (equator), home to one of the world's deadliest snakes, scorpions, mushrooms, & trees, it gets the name because the first two exploration parties were completely wiped out, their ships remain in ruin there.
7. Whale Island (far north), so called because a petrified whale skeleton is present far inland on the otherwise mostly barren island. Unusual stone formation patterns make the island have wide areas that look similar to baleen but are made of stone.
6. Qingchin Island (asian sea), only a short distance from the mainland, Qingchin is the site of 3 prison fortresses, the Red Gate prison, Fan Gong prison, and the supermax Axe Head prison.
5, Isla Los Conquistadoros (asian sea), The site of an extinct civilization, the ruins resemble buildings after being hit by cannon shot, the discoverers thought the area had already been hit and plundered and mistakenly named it as such.
4, Thighbone Island (equator), used as a cemetery by many neighboring islands and nations. Signs all over the island read 'Tread carefully, you are walking on corpses' in several different languages, so many bodies are underground that each foot of underground space has parts or fragments from at least 13 bodies.
3. Prince Kazimiriski Island (arctic sea), the island with the least flat ground in the world, the island has less than 1 foot of flat ground on it.
2. False Coast Island (roaring 40s), a volcanic island which exploded, the island is a C shaped place that resembles a coast.
1. Isle-de-Coc (pacific), a remote free pirate republic housing 3 cities, the nearest land is 2400 miles away.
>>
>>84160563
>Tattoos

Not sure exactly what these would do, if anything, but here are some tattoos.

>Whale with harpoon stuck in injury - you have served a a whaler ship's harpoon thrower for at least 1 entire voyage successfully
>Monkey in rigging - you have served as a rigging-person for at least 2 years already
>Tentacle on back of right bicep - you have successfully visited Cote-de-tremblement and come back alive.
>Shark with oar in mouth - you fought off a shark during a long lifeboat voyage
>Knife with eyeball stuck on tip - you are trained in eye surgery
>Skeleton hand holding a big saw - you are trained in amputation
>Ghost ship, center of back - you were declared dead but re-appeared successfully and reversed it
>Crab juggling powder-barrels - you are a trained gunnery officer
>Mast without sails, center of upper back - you have visited the arctic sea
>Parrot on perch - You have been a female captain's first second or third mate
>Lobster with a pulled tooth in one claw - you are a trained dentist
>Monkey holding 4 different hands of cards 1 in each hand/foot - you know at least 1 card game from all inhabited continents
>Crucified whale - you have been an officer on at least 1 whaling ship for not less than 2 voyages each
>Dog with X-crossed pistols in mouth - you have repelled a boarding party
>Shark with X-crossed muskets in mouth - You are a trained marine
>Swaying palm tree - You have or have had a native wife somewhere
>Faces of the moon across forehead - you know the skill of celestial navigation
>Skeleton hand holding fasces - you have served as an executioner on board a ship at least 7 times
>Tortoise Shell on right foot's top - you have crossed The Line going east/west
>Seagull on left foot's top - you have crossed The Line going west/east
>Fist with the word 'pain' one letter on each finger - you have survived a surgery with no medicine or sedatives
>Anchor dropping on a kraken's head - you have escaped a kraken encounter in a lifeboat successfully
>>
>>84163419
I meant I wasn't sure what if anything they would do statistically magically etc. Also cote-de-tremblement is a coast where krakens visit yearly to mate, it's incredibly dangerous during that time.
>>
>>84160563
>Sailors were huge into Luck-related stuff, charms, runes, markings, tattoos, anything that might make them luckier
Do you have any idea why sailors were so superstitious?
>>
>>84164457
? Like soldiers, becuase they were just a few seconds away of sure death in the mid of the sea anon. Being a sailor even today is very dangerous, lots of minor injuries and even sudden death. A few months ago an entire crew of spanish sailors disappeared, of the nearly 30 only three survived.
>>
What would be the tipical inventory? And the jobs. What kind of fun weapons you would have? Also magic, how common.
>>
>>84166727
>What would be the tipical inventory?

As in, what a character carries? Depends how realistic we want things to be, but there's a video game called Sea of Thieves that I absolutely despise where every pirate has:

- Saber
- Pistol
- Blunderbuss
- Longarm
- Compass
- Bucket
- Lantern
- Shovel
- Spyglass
- Speaking trumpet
- Tankard
- Pocket watch
- Fishing rod
- 4 Instruments (hurdy-gurdy, drum, concertina, banjo)

So that could probably be a starting point.
>>
>>84167004
Not that bad, stuff like bording axes, cutlasses, hooks, harpoons etc could be added as well. What about ships? And where do you do piracy its alos needed to be known, someplace than comerce is common enough to be preyed on, but for some reason the power s that be don't defend them as they should.
>>
>>84166727
>>84167004
>>84167034
There's a big gun and grenade section in>>84132646
>>
File: great escape.webm (2.22 MB, 640x360)
2.22 MB
2.22 MB WEBM
The pirate Lord's flagship is actually a crashlanded spaceship
>>
>>84161999
What would you suggest that they plunder? Souls?
>>
>There's a patch of shallow, rocky ground not too far from a lush jungle island
>Due to how well it blends into the sea, many ships have run aground, most too badly damaged to salvage
>One clever pirate captain, seeing the abundant abandoned ships, decided to create a makeshift watchtower from the wrecks to look out for merchants and rival ships
>Over time, the tower grew into a fortress, then a village, and now a city
>Shipwreck Isle may not be the largest pirate town, but its novelty and allure are next to none
>>
>>84114886
Rules for playing the pirate dice game Hurricane. A game for 2 to 6 players. The point of the game is to roll 1,2,3,4,5,6. The first person who rolls all six wins. Each throw, you pick one 6 sided dice and you bet that it will roll a number. If it does roll the number, you plunder, and every player gives you a small amount of money. If it doesn't roll the number, your bet becomes a bonus pay and stays in the bet pool. One loses when one runs entirely out of money. If a dice you didn't select rolls the correct number, you leave that dice on the board as a set up for a double or a hurricane (triple) on your next throw. If you roll a double, a player of your choice tries to throw either higher numbers than your double, a better double, or a hurricane, declaring which and placing a bet, losing this bet to you if they fail. If they roll a better double the tide changes and you must roll higher numbers, better double, or a hurricane. Rolling a hurricane results in every player except the one who threw the hurricane to attempt to beat your hurricane by better numbers or a hurricane of their own. Players who fail to beat your hurricane leave one dice on the board as a set up for your next throw. Running out of dice or money means loss, the player who has by any means a 1,2,3,4,5,6 sequence wins the game. Some players use something called the high seas rule, in which all players bet their entire purse on every throw but this is not officially part of the formal rules, being an optional rule that mostly only casinos do.
>>
>>84171736
A double is typically referred to as a broadside.
>>
>>84167004
Sea-axes were common weapons aboard sailing vessels. On the one hand they can be used to help climb aboard ships, and on the other they can be used to inflict maximum damage on the ship after you've boarded it.

You're also missing muskets which were in common use, though you don't see them too much in movies (probably because it's less romantic than a pirate with a pistol and sword- it's true they wouldn't be used in boarding actions- too long and too slow to reload in close quarters- but guys would stay on their ship and keep taking potshots at the other because why wouldn't you).

Pirates were also notably fancy for their day partly because the occupation of piracy was deadly, so you wanted to spend the money as soon as you got it- the other was because a lot of treasure they looted were silks and other expensive clothes (it'd rarely be gold, but things you could sell for gold) so you may as well wear some of that silk (also fun fact, well-made silk is good enough to be used as a form of light armor- pirates probably wouldn't know enough to set it up like such, but if it's fantasy you could go a step further. IRL it's not enough to stop a bullet, but can stop a knife).
>>
>>84171885
Probably the fanciest pirate I personally have given to the thread is Roger De Vlams, seen here among others. >>84133631

Each person in de vlam's crew wore the following.

5 to 7 jeweled rings
Embroidered waistcoat
Powdered wig with tie strap
Silk shirt with high collar
Precious metal cufflinks
Silk men's stockings
Precious metal buckled clog shoes
Knee length embroidered breaches
Typically at least one Amulet
Silk underwear
Waist fob chain with ornament or watch
Face powder
Men's cologne

Roger was slightly insane and styled himself the emperor of the sea and duke of isle-de-coc (which he was). He wore a gold and silver emblazoned captains jacket with jewel-set isle-de-coc heraldry, a red and purple cape, small red pom-pom puffs on his shoes, and extremely longe mustache, and a monocle. Isle-de-coc (pacific, free pirate state, about 2400 miles from land) has a heraldry of a sun rising behind a rooster who is standing on a buoy and crowing. De vlams gave nearly everything he looted away as bonus pay, as since he was a Duke with an income generating estate, he could afford to only keep truly unique things, such as spices platinum and Chinese porcelain.
>>
>>84114886
Does your setting have a "Pirate King" or Queen?
>>
>>84174207
Not as such, no, but highly successful pirates have become kings of areas though.
>>
>>84114886
what do pirates think of whalers and sealers? Is there any enmity or amity between them in the lore?
>>
>>84114886
A small isolated island of spooky Innsmouth fishman motherfuckers sounds appropriate.
>>
>>84174819
Details anon. Do you have any please?
>>
>>84176564
It's less an already set thing and more something any pirate who is successful enough can do.
>>
>>84176564
See>>84150802 ; >>84133631 ; >>84133396 and >>84132646
>>
>>84171885
>well-made silk is good enough to be used as a form of light armor- pirates probably wouldn't know enough to set it up like such, but if it's fantasy you could go a step further. IRL it's not enough to stop a bullet, but can stop a knife).
That’s actually pretty interesting. Please elaborate further on this.
>>
>>84177720
Alright, who are some of these pirate monarchs then? What can you tell us about them?
>>
>Salt-water Iguana (the galapagos kind) lizardman island nation. Spearfishing, gathering berries, collecting shiny pearls from the sea floor to trade with merchant ships who stop by.
>>
>>84164457
Because it's really really super easy to die at sea.

>Getting impossibly lost
>storm overturning the ship
>doldrums leaving the ship stuck and everyone starves
>Ship wrecking on shallow rocks
>some unknown sea monster killing everyone
>picking up a strange foreign disease killing everyone
>water going tepid and everyone dies
>Not finding land before supplies run out and everyone starves

Sailing was considered 99% luck, 1% knowhow. And even then most of the sailors thought the Master of Sails and the Navigator were mostly guessing or doing some weird ritual themselves to locate something on a map.
>>
File: POTC.jpg (122 KB, 857x933)
122 KB
122 KB JPG
Setting aside the Jack Sparrow wankery, imo Pirates of the Caribbean is peak Fantasy Pirateexcluding the 4th and 5th movie, they are apoctpha and all those that will mention them shall walk the plank, it's also the perfect setting to have a pirate campaign: it's kitchen sink enough to allow you to explore every nook and cranny of any maritime Folklore from any culture, while still maintaining an unified, consistent aesthetic, also it's great for some alt. History, since Globalization is all but defeated from the third movie onwards and nature is WAY more dangerous, and you can expand your pool of pirates to include buccaneers from all over the globe
>>
>>84181176
When you say pirate monarch did you mean a monarch who is also a pirate or a recognized monarch who rules pirates? The pirate monarchs I have are Shih Chin Tsi (China, archduchess styled queen), who rules heinan and a big piece of Vietnam, Roger de Vlams (Belgium, duke) who rules Isle-de-Coc and a large area of the pacific, and Long Billy Culpepper, who rules an assortment of tiny islands in Oceania as a high chief. None of these are THE monarch of all pirates, they are instead more like monarchs who are also pirates.
>>
>>84181815
IIRC, wasn’t it actually considered bad luck to know how to swim? Or is that pop culture bullshit?
>>
>>84161999
Reminds me of an old character I played thanks to 3.5e’s monster player race rules - Beleth Slade, the Devil of the South Seas, who died, went to Hell, became a Devil, then clawed his way back to continue his reign of terror.
>>
>>84163225
When your necromancer casts reanimated dead on thighbone Island. https://youtu.be/gz28y4d-GOM
>>
>>84114886
Base the setting of the American Caribbean along with South East Asia and Greece.
>>
File: 045326.jpg (280 KB, 2000x1125)
280 KB
280 KB JPG
>>84114886
What do you think of how pirates are handled in picrel?
>>
>>84133396
>>84133631
I hadn't even looked at these characters in so long I had mostly forgotten about them, but, I decided to give each one a game-length mission, if someone wants to use them as a PC and start from the start I mean.

Camile - Become the richest most eligible woman in tortuga, find a man who is count or above in status
Gaspardo - take revenge on the english navy for the death of one of your closest friends
Phillip - escape an international jewish usury cartel you owe 16,000 pounds to, seek revenge
Jean - advance a belgian land claim on Cote D'ivoire, Benin, and Dahomey, become the richest ivory trader ever
Alcina - Defeat and overturn sultanate of algeria
Gaveston - make enough money to establish a sugar plantation, seek revenge on the dutch and spanish navies
Rodderick - become the richest gunpowder merchant in history, prove to yourself you're not a bloodless greedy coward
Torwald - seek revenge against the entire country of estonia, seek revenge against the entire country of norway
Roger - seek vengeance on the ottoman empire and everyone in it, become a duke
Ruiz - Find the ghost ship that resulted in your ship wrecking at the Drietcric bay area. Mind fuck, the ghost ship is Ruiz's ship, he is in a repeating-lifetime hell. There is no way out, ever. He doesn't know.
>>
>>84181991
>from the third movie onwards
What happens in movie 3?
>>
>>84189643
They free the sea goddess and fucking annihilate the English Navy.
>>
>>84189643
The Released the (previusly conquered and chained in a human form) sea goddess, effectually relesaing humanity's grasp on the Seas and Returning Nature to it's Unconquered status
>>
>>84114886
A seemingly deserted Island filled with parrots, for some reason these parrots have taken to mimicking the cries of screaming and moaning humans. No one knows why
>>
>>84181991
Fuck you, Stranger Tides was great even if they didn't give Blackbeard nearly enough screentime.
Penelope Cruz in that much leather is to be applauded.

The Spanish are -joyously- realistic and El Almirante is how Spanish Catholic characters SHOULD be done.

Granted Pirates 5 is a violent travesty, I make no excuses for witch trials in Enlightenment Port Royal.
>>
>>84164457
>>84181815

Lonely hours, low nutrition, general fear of the unknown, absolute unpredictable weather that can appear out of nowwhere, entire ships and fleets occasionally going missing in storms, or icebergs, or for no discernible reason at all...add to it the ghosts that man has seen at sea since he first started building a seaworthy canoe.

Humans are a naturally paranoid species and we are very, very, very easily spooked compared to a lot of other animals, especially, and this is important: sealife.

The sea is deep, if your body goes down to the depths, God alone knows where you went (which is why Christian sea burials stress heavily that the Final Judgement is when the sea will -finally- give up its dead)

(and let's face the ocean is STILL frighteningly unpredictable and mysterious even in an era with GPS and telecommunication, see international flights that go down in billions of square miles of ocean and can't be found again with the best CIA-level camera sats.)
>>
>>84192141
You know, my favorite part of that movie was definitely that the Spanish show up having discovered the fountain of youth and immediately without question try to destroy it because its ungodly.
>>
File: rogue-wave-final.jpg (69 KB, 1042x502)
69 KB
69 KB JPG
>>84192267
The ocean really is no fucking joke.
>>
>>84193461
It's called the abyss for a very fucking good reason.
>>
>>84195464
Have you ever seen the movie Leviathan? The 1989 one. It's pretty good. Sort of the Alien but it's The Thing but it's underwater.
>>
>>84114886
How does Pirate101 rate as a pirates setting and why? What system would you recommend for it and why?
>>
>>84199676
Why do you keep bumping zombie threads and why? Why are you such a bumpfaggot and why? Why why why why why?
>>
>>84191219
Sindbad came to an island where all the inhabitants turn into birds one day a month. You could mix that in somehow.
>>
>>84199676
The fuck is going on with that hand? He has a Left hand on his right arm.
>>
>>84199944
Wow, that does look weird.

>>84199745
Not him, but I would actually like to know as well, aside from the weird hand this art is pretty based.
>>
>>
>>84199745
At least he's contributing shitty art this time.
>>
>>84203685
What’s that behind them? Is that supposed to be their tail?
>>
>>84199676
I liked that game. Has anyone else here played it?
>>
>>84136504
What book is that from?
>>
>>84182620
Dont forget Madagascar
>>
>>84209729
In the first book I think it was, the thief class gets exp for success in stealing things.

>>84209747
Ah yes, Madagascar, PRIME MINISTER MAJUMBO! A PERSON ON FOURCHAN HAS A SLIGHY SNIFFLE!

>LOCK
>EVERYTHING
>DOWN!
>>
How do I make pirates "good guys" when a pirate is literally a murdering thief on a boat?
>>
>>84211277
They only murderrob bad people.
>>
>>84211277
privateers
>>
>>84211422
So like a Robin Hood of the Seven Seas?
>>
>>84211466
Yes, you dork. Maybe give them a little more to actually do, yeah? Maybe they're fighting against an evil empire, stealing their shit and liberating slaves and such. Bringing booty back home to fund orphanages or some shit. You can dig into any "good people using dubious methods" playbook.
>>
>>84211277
Set them against the slave trade
>>
>>84211277
theyre fighting something worse.
See literally every Pirates of the Caribbean movie.
>>
>>84114886
Ghost ships are cool
>>
>>84211512
Dimension-brain level: set them against the barbary slave trade.
>>
File: captain shark.jpg (119 KB, 681x970)
119 KB
119 KB JPG
>>84114886
Sharkmen.
>>
File: dmitriy-nedviga-1-52.jpg (330 KB, 1253x1966)
330 KB
330 KB JPG
>>
>>84114886
an IRL pirating tradition was to build up your knowledge of a legend that someone else mentioned to increase your own notoriety with it (basically by seeming more worldly and connected)
when a tavern tale comes up encourage the players to build on the legend with their own contributions that they may or may not have heard. Then make all of it true
>>
>>84174207
yes
it's currently me
>>
>>84211936
IT'S

THE MAN!!!
>>
>>84211277
The good guys on a boat at that same time period were busy subjugating Asia, Africa, North and South America, maintaining a slave trade, annihilating natives for plantation land, literally fucking two continents of people to death with their Euro STDs, and keeping most of China hooked on opium.

Who gives a shit what's good or bad at that point? The good ol Bri'ish, French, Dutch, Spanish, and Portuguese navies are also raping and pillaging the exact same shit so go nuts.

Or just make your crew legal privateers with a King's letter of Marque,
>>
>>84213540
Good times, good memories my dude.
>>
>>84212609
You mean your PC? Details. Now.
>>
>>84213540
Why did this all stop? When did piracy become such a crime against humanity that they pursued Nazis with charges of it?
>>
>>84211277
The pirates are slaves who overthrew the slavers on their slave ship, and are only engaging in enough piracy to survive long enough to make a return trip home.

Also fun-fact- sources indicate that most slaves felt a camraderie with most of the crew on a slave ship, because everyone universally loathed the captains, who seemed to be always drawn from the worst vestiges of society. The captain would run slave ships like small dictatorships ruling through fear not just the slaves but the crew. Disease was rampant on such ships, and it's believed slavery was the most deadly maritime industry of it's era, with the captain maintaing order through essentially terrorism. Many slave-captains would often just refuse to pay their crew upon landfall, dumping them at their last port of call and getting a new crew. Ports across the atlantic would be filled with homeless slave-ship crews, and often the only people to take pity on them would be former slaves who would bring them on to their homes on plantations.
>>
>>84114886
Just rip off Pirates of Dark water and call it a day. That's what I did.
>>
>>84217589
Okay so Slavers, Whalers, and Sealers. Who is least popular among crews, and why?
>>
>>84220306
I only know about slave-ships since we went over a whole article about them in my african-american history class.

Interesting stuff, because it points out that we neve really talk about slave-ships. For one they weren't just regular merchant ships as we might think. They had to have holds that were completely open (as in no walls) to fit in all the salves, who would be lined body-to-body and on top of each-other. That's of course bad, but what people don't think of is the fact that that many people in an enclosed space makes it hard to breathe- you could literally take up all the oxygen in the hold, so slave ships could be recognized by air-holes that were cut close to the sea-line to allow the slaves enough oxygen. All those bodies packed together also meant it was unbearably hot. And what also doesn't get depicted (because it's fucking disgusting) is slaves got no bathroom breaks. Meaning they were pooing and peeing literally on top of each-other, which would all filter to the floor. Which naturally meant slave ships FUCKING STANK and could be smelled from miles away, with slaves only being washed off once a week with salt-water, and that was if the captain was generous.

Now this ended up killing lots of slaves, because being trapped in a dark room packed together with intense heat, little oxygen, and tons of human sewage all over the place is naturally taxing on the body (how intense this was varies on whether slavers were tight-packers or loose-packers which is what it sounds like), but didn't just kill the slaves, but the slave-crews who also have to work and eat with a ship whose bottom is lined with literally festering shit.
(cont.)
>>
>>84221081
Another identifying mark of a slave ship were nets that were on the sides of the ship that would be raised up as slaves were brought to the upper decks for bathing and exercising. It was incredibly common for a slave to get loose and try to jump overboard to drown themself, or get eaten by sharks, and accounts of such always have the slave in question laughing their ass off, with the rest of the slaves cheering him on as a big hero, even though they were essentially committing suicide, but the spite of depriving the slavers profit was worth it to many of them. Other slaves tried to starve themselves to death, to the point slavers used devices to force-feed slaves food (usually low-quality gruel)- such as one device where you stick a prong in someones mouth, and crew it to forcefully extend it inside the mouth, which then opens the mouth allowing you to poor in food and water.

Evidence also suggests slave-revolts were very frequent, or at least slave-crews were in constant fear of them. Despite often not speaking the same language slaves often tried to coordinate revolts (what helped is very few of them knew where they were going and why- it was incredibly common for them to assume they were going to be eaten by white people whenever they landed- so risk of dying in the revolt often wasn't seen as a risk). What slave crews would do is they could raise the floor in front of the aft (if I'm remembering my ship terminology- the raised part of the ship with the steering wheel) as a makeshift wall, where the crew would keep shooting at the slaves until they could enforce order.
(cont.)
>>
>>84221172
Anyway, slave crews in addition to having the highest death-rate of the maritime industries of their age, also had the highest turnover- the work was naturally gruesome and unpleasant, but as said the captains also often tried to weasel out of paying wages by getting new crews on each port of call they went to (shangaihing sailors was very frequent at this time), and many slave-crewmembers ended up homeless and destitute as a result.
>>
>>84221183
I've always wondered why people didn't just rise up en masses and kill these cunts as soon as they saw the sail peek up over the horizon. If the Philippines had a strong historical president of killing colonialists with anything they could get their hands on, what was stopping the West Africans?
>>
>>84221081
>>84221172
>>84221183
I can see how they were considered disgusting. Allegedly, -ALLEGEDLY- (((allegedly))) a lot of the captains were of a certain middle eastern religious ethnicity. Involvement of those people or no, it is an industry built on misery and death, and it is easy to see why the average free person considered slave ship captains truly despicable. A character a friend of mine played as, who was a pirate, was largely motivated by anti-slavery feelings. Her name was Alcina de Monteveccio (italy). She was largely active in the western med sea, and primarily against ottoman vessels at sea and slave trade ports at land. She's notable among pirates because her fleet only contained three ships, the Deathblow (small), the Admiral (large), and the Dart (tiny). Deathblow was a small fast vessel equipped with 2 fulcineros (12 lbs shot), 2 pelicans (four 4 lbs shots at once each fire), and 4 Coulvernes (one 3&1/3 lb shot at each fire). The Dart had 2 Cranes (arcing artillery 4 lbs shot), 2 Sakers (1 lbs shot), and 4 Pelicans. The Admiral was largely a reserves and loot carrying ship but it was armed with a large number of light to medium caliber cannons. By the end of her campaign she had become involved as a naval officer in a widespread slave revolt that was taking place in Algeria, and she turned to attacking algerian coastal cities, typically the ones already under attack by the slave revolt. Alcina died during the battle of Algiers, as the front gate of the city collapsed and the revolting slaves stormed in murdering the SHIT out of everyone, and I do mean everyone, a cannonball fired from the city hit the Deathblow's mast, and a shatter-fragment hit Alcinia in the left side of the face, and blew her head off, killing her instantly. Slaves held the city for a short while after that but a lot of them were foreign to algeria and went home soon after they won, so it again became a sultanate under the sway of ottoman empire.
>>
>>84221910
The West Africans I suppose. See a lot of people misunderstand the African Slave Trade- it didn't start because white people showed up and took over, quite the opposite.

The first thing to understand is that slavery is not unique to Africa. Every culture practiced it all over the world. In europe however, slavery became impractical as serfs worked for free pretty much anyway, so europe didn't have a demand for free labor.

However, Africa would find markets in the middle east and in India to sell slaves, and the Trans-Saharan Slave Trade (while much smaller) is much older than the Trans-Atlantic Slave Trade. And the slaves weren't captured by colonizers- they were usually war captives taken in local conflicts between different African Kingdoms.

Now what changed was when white people did show up, they would set up some trading posts, but colonization of the new world created an intense demand for labor that white people were unable to fill (particularly for cash-crop plantations like cotton, tobacco, coffee, and sugar). This demand for labor was meant by a pre-existing slave market in Africa, where europeans would purchase slaves from the neighboring kingdoms. However, where this transformed Africa while the Trans-Saharan Slave Trade did not was europeans wanted huge masses of slaves and could pay out the nose in new world gold/silver and in guns, meaning that slave market moved from a minor industry to the biggest industry in the west-african economy. Instead of merely selling the slaves you captured in war, kingdoms would wage war with the specific intent of capturing slaves to sell. Slavery also became more mainstream in West-African society, as it became common to sell yourself or your children into slavery to get out of debt (though you'd sell yourself to local lords, and not for a free boat-trip), as the Trans-Atlantic Slave Trade drastically altered the culture of West Africa.
(cont.)
>>
>>84222264
Naturally this depopulated the continent, and the kingdoms became ever reliant on europeans.

It should also be noted these economic effects happened throughout sub-saharan africa, but they were most severe in West Africa due to their proximity to the sea-lanes of European powers.
>>84222219
I don't know why you'd assume the captains weren't all christians. Pretty much every recorded one was, the most famous slave-captain was the guy who wrote Amazing Grace, and whose 'come to jesus' moment lead to his writing of the song and condemnation of slavery (he's got a mixed record, on the one hand he kept being a slave-captain for several years after his supposed revelation, but his testimony was instrumental in banning the slave trade).

Unless you are referring to the Barbary pirates, who yes were all Muslim (although curiously the most famous of the Barbary Pirates was Murat, AKA Redbeard- so named because he was actually Dutch (and thus white and thus redheaded), although he was a muslim convert still).

But all the information I described was related to the trans-atlantic slave-trade conducted by european powers, and not about the mediterranean slave raids by Barbary pirates.
>>
>>84222313
A small correction: When I was saying that earlier I accidentally didn't put the word 'some' in front of the word 'captains', I originally meant 'some of them were this group', and I was mainly referring to the barbary slave trade, not the trans atlantic slave trade or the trans sahara slave trade (which continues on into the present by the way). Another character a friend of mine played, Gaveston Pettigrew Johnson (different friend this time), was a freedman african who resided in British colony of Jamaica. He's kind of a complicated character because he's black, but he is a slave owner, but he's also the first black guy to be a letter of marque bearing privateer for England. Gaveston was also different from the usual slave owner because he followed a custom of always manumitting slaves after a certain number of years and gave them a signed and sealed letter of manumission and 1 year's sugar plantation laborer wages. Then he would buy new ones and start the cycle all over again. During letter of marque missions Gaveston sailed in the Kingdom of Ghana (huge) and was usually accompanied by 5 to 7 small to tiny ships outfitted with heavy high power guns while the Kingdom of Ghana had a tremendous number of light to medium caliber guns on board and 3 dedicated gunnery officers. By the end of his privateering career Gaveston had amassed such wealth that he was able to dress like an african king (and did, every day), and to start a new settled career with his Carribean native wife Huecoco Pettigrew Johnston (who typically dressed as an african queen), as a sugar plantation owner. Late in life Gaveston moved away from slavery and spontaneously freed all his slaves, hiring them to work for the then just started Pettigrew sugar production and refining company. Oddly enough he's also related to Wesley Snipes (distant ancestor).
>>
>>84114902

>Dwarf Submarine piloted by a swarthy Captain who has vowed never to return to civilisation ever again, and although he pledges no further contact the nations of the world... at his heart burns a fierce and implacable hatred for his great enemy. The one who taken wife, child, father, mother and nation from him. The one upon whom he, and all his crew alike have pledged unholy vengeance.
>>
Been running a pirate campaign for close to a year now, here's some stuff that's developed during the campaign

>Most piracy is done along known trade routes. Because everyone has roughly the same information on wind and ocean currents as well as start points and destinations, it's pretty easy to predict where ships will be traveling with valuable loot. Any ship traveling unescorted is a viable target
>Selkies are nomadic tribes who follow their livestock(whales) as they migrate, and actually live in enormous baskets on the backs of whales
>Vampires don't need to breathe live on the bottom of the ocean. At night, they'll find ships' anchor cables, climb them, and drain the crew of blood before returning to the depths come morning.

Here's some historical stuff to keep in mind
>Especially later in the age of piracy, pirate ships were community run, with votes and shares, governed by a set of articles that everyone signed
>Most pirates get their start as "legitimate" privateers before turning pirate, so they start off somewhat armed and with a structure in place.
>The articles would set a certain amount that, once collected from loot, would be divided among the crew so they could retire
>Pirates could be paid out in the case of injuries. One estimated figure was that a man who lost a leg aboard a pirate ship could expect the modern equivalent of $25,000 as compensation
>Pirates always thrived in eras where multiple powerful empires competed. It was the tension between the big powers that allowed pirates to flourish. As these empires grew in power and formed into modern nation-states, though, they focused on stamping out piracy to support their own power bases.w0hpr
>>
>>84217281
The 1710s? The English stopped allowing privateering the second they were wealthy enough to invest in a proper navy that followed stricter codes of conduct. All privateers were pardoned and any that continued pirating were hunted and killed. Privateers were only a thing when the English had a tiny insignificant navy and could not compete with the Spanish and Dutch.

And Privateering stopped being a useful method of asymmetrical warfare around the late 1800s when no private citizen was capable of fielding any hardware that could in any way match the military. Especially by the 1920s no one could equip a ship with the necessary means of handling to survive or escape a navy encounter.
>>
>>84224868
>the 1710s
moron
Britain was issuing letters of marque to privateers through the entire Napoleonic wars.
>>
>>84217281
Piracy was always a crime. Privateering was only a distinction that mattered if it was your government doing it. You look at the histories of other nations, the spanish don't make any distinction of Francis Drake being a privateer, they just call him a pirate becuase it was their ships he was stealing from. Likewise in the English speaking world for french or spanish privateers.

And the raiding of civilian ships in wartime never went away- the Nazis specifically primarily targeted convoys as a way to compensate for their small navy. Now however that strictly isn't considered piracy- becuase the Nazis also did what WAS strictly considered piracy- that is masquerading as a civilian ship and calling on aid of warships, only to shoot at them when they get close. This was done out of desperation- again to compensate for their small navy, and it was a bad idea and barely worked (it did thanks to a perfect storm of bad luck result in the sinking of the Australian pride of the fleet). As to why that was considered an especially bad crime, well the answer is because if sailors start masquerading as civilians, then it means that navies have to start shooting civilian ships on the off-chance they are the enemy in disguise. Same reason why soldiers have to wear uniforms and not dress in casual clothes- even if they are civilian partisans there must be some sort of identifying mark they wear for battle.
(cont.)
>>
>>84225033
Now- masquerading as civilian ships isn't necessarilly piracy in modern naval parlance- that is so long as you swap to your official military flags before engaging in combat (this trick was used in a joint American-British-Indian naval exercise, in which the British aircraft carrier masqueraded as an indian cruise liner in their radio-chatter to trick the americans into thinking they weren't an aircraft carrier. when they 'struck' the americans with their planes, the americans cried piracy, but the british pointed out the swapped to the union jack before they mobilized their planes).
>>
File: 9BZV3vrF_400x400.jpg (31 KB, 400x400)
31 KB
31 KB JPG
>>84224924
No they fucking didn't obvious Fatburger. Either actually for once in your nation's history learn some fucking world history or shut the fuck up and let the actually educated people talk.
>>
>>84219437
>Pirates of Dark water
Never heard of that, what makes it worth ripping off?
>>
>>84227712

It has Pirates.
>>
>>84228279
>It has Pirates.
That’s it? Nothing else?
>>
File: Dw4S-IQWoAAKNcz.jpg (266 KB, 1080x1080)
266 KB
266 KB JPG
>>
>>84233216
Was that actually in KH3? Based if so.
>>
>>84229864
It's biopunk.
>>
>>84114886
>Molluscoids who are literally sentient octopuses that manage to mimic humanoid postures and walk like humans would on land. Are also great researchers and archivists. Also somewhat adorkable, but have a deadly armor-piercing beak bite.
>Crustacean Folk who love to use their enormous strength to build stuff from what they can find in the sea and mine the minerals at the bottom of the ocean. Have a very strong natural armor and only the Molluscoid beak bite can pierce it in one go...but unlike normal crabs vs squids, the Crustacean Folk are towering behemoths that are taller and wider than the Molluscoids.
>Sharkmen. Natural born warriors, hunters, adventurers and have an affinity for blood magic. Despite their savage and every hungry looks, they can be pretty chill and approachable. All fights involving them end up as if some sort of butcher was on the loose...and that's when they hold back. Old sharkmen who survive long enough to settle permanently always have some crazy stories. Usually about discovering ancient ruins and battling terrible sea monsters that ended up as their meal. There are also sub-species that are less savage than the usual ones...and some far more blood-crazed.
>Merfolk. Come in multiple shapes, forms and tempers. Have a crazy biology that allows them to organically shapeshift their lower fish half into actual legs. Said to be related to surface races and denizens of the deep since ancient times due to some strange unions and pacts with sea spirits. Can look like humans, elves, dwarfs and such as well as having various sea-life elements either from one creature to multiple ones giving the merfolks sometimes truly bizarrely unique and exotic looks.
TBC.
>>
>>84114886
>>84236962
CONT.
>Coral Golems. Although called golems, these creatures are alive and capable of reproduction in the same way normal corals do. Sentient coral constructs that can multiply and are responsible for the health of the seas so that the waters are clean from pollutions and life of all shapes and sizes can bloom. While they are connected by a global hive-mind, these beings have their own individual minds yet don't mingle a lot with people. Some oddballs do venture into coastal settlements to learn from and teach surface dwellers about aquatic agriculture, keeping the waters clean to make maximum use of it and to sell their services as sea druids.
>Dolphin Folk. An aquatic race that is closest to humans in nature, but much more empathic with a larger chance to produce individuals with mentalistic powers (and even then every single one of them that isn't a pure mentalist have a small level of mentalistic power). Dolphin folk, while very communal and friendly (even to their rivals the Sharkmen), have some individuals who simply can't stop craving for adventures. Do not let their looks deceive you. Despite being mostly a peaceful creatures, they can quickly turn into fearsome warriors who can land powerful headbutts. Sometimes psionically enhanced ones to boot.
>Sea Serpentfolk. Relatives to the serpentfolk of the surface, these ones are far more deadlier. Even their weakest venom greatly surpasses the strongest one of their landlubber cousins. Generally very distrusted by everyone but not to the point of automatically being hostile towards them...yet they have a natural penchant for being assassins.
>Fungalians. Sentient marine fungi that are best buddies with the Coral Golems. Natural alchemists and botanists (and not just limiting themselves to marine flora).
>>
File: hvgvny8u89161.png (1.61 MB, 1960x800)
1.61 MB
1.61 MB PNG
>>
What about fishmen?
>>
>>84239060
What about fuck you?
>>
>>84239118
But why?
>>
>>84239128
bumping a dead thread should be grounds for capital punishment, go die in fire
>>
>>84239192
Lel cry harder.
>>
>>84234554
It is. And yes, it's pretty based.
>>
>>84240743
Agreed. What else about KH3 was based?
>>
>>84238557
Wait, what’s this from? I don’t recognize it.
>>
File: 247452.jpg (197 KB, 899x1164)
197 KB
197 KB JPG
>>84246166
It's from Exalted.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.