[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


Have you ever run a game where the players are a small military squad like a tank or boat crew? What scenarios did you come up with and what system did you use? Any suggestions for a games framed in the middle of a war?
>>
I ran a traveler campaign where the characters were test pilots of an experimental gunship that' ended up getting thrust into the middle of a war. It went over pretty well
>>
>>82834539
Yes I have, the players were the crew of a bootleg N.S class airship. It was a one-shot but the thing didn't explode at the end. I have the players control two crew members since the airship worked in shifts with a crew of ten.
>>
>>82834564
>>82834565
Gunship games sound like a fun niche anons, what scenarios did your crews get thrown into? How did it work as a TTRPG adventure?
>>
>>82834539
Yes.
>What scenarios
A few routine anti-piracy missions, one civlian rescue mission, one scouting mission where the checked on a suspicious signal and found an ancient space hulk that fired on them and forced them to hide amid its debris field until they could enter its blind spot. An Aliens homage but with psychic opossums instead. The a bit of a civil war. Then some cold war skirmishes with aliens.
>>
>>82834539
Godlike is basically that
>>
>>82834539
Traveler based game set in the day after tomorrow.
Players are the crew of NASA's first jump capable ship and things go wrong. Lost in Space meets Flash Gordon type wrong.

I've also ran the FAFSA Star Trek game back in High School, so there is that.
>>
File: patgroupwall01.jpg (106 KB, 800x600)
106 KB
106 KB JPG
>>82834539
I've had this setting floating around in my head for a while of a near-future post-cyberpunk cop game where my players would take command of a special tactics force on an artificial island nation in the vein of Singapore. Mostly a GitS/Patlabor squeeze together with a focus on squad action and maybe some comedic elements. Have no idea what system I'd use for it though. Maybe Ops and Tactics? Or GURPS? I was going to through in the obligatory spider-droid Tachi for them to use as a light tank/drone.
>>
>>82834539
Played a oneshot with Battle of Normandy. By the end our squad was pretty small...
>>
>>82834539
Yeah, a couple of times.

Most recently was a 3.5 Eberron campaign during the Great War. We were a small squad of soldiers that had already been been cut off in a salient when a local necromancer decided to make everything worse.
Lots of starving in muddy trenches while our allies were picked off by the zombies emerging from no-man's land.
>>
I'm sure you've heard of The All Guardsman Party. If you haven't, then now you have.
>>
>>82837922
Shadowrun would easily work for a system like that. Just nix the magic and you're golden.
>>
>>82845398
I have zero experience when it comes to Shadowrun, but I'll check it out. The scenario has always been a 'play it one day' sort of idea.
>>
>>82834539
Played a game of Only War. We were tasked with eliminating a high ranking officer of the Severan Dominate. Out of all the things that were assigned to us for this mission, we received only the sniper rifle and scope, since our GM had a poor grasp on how the requisition system worked at the time. We also managed to lose the chimera on the way when we bombed a supply depot that was in the path, so had to hoof it three quarters of the way there to the complete annoyance of our driver. Still managed to kill the guy despite none of us being trained to use the gun, and only one of us died so all in all it was pretty good.
We received a pat on the back and 48 hours relaxation time before moving out to bomb a fuel refinery.
>>
>>82834539
Give Twilight 2K a look. Not the new one.
>>
File: download (22).jpg (4 KB, 112x144)
4 KB
4 KB JPG
You track ammo even. Very good for what you want.
>>
File: inverse world.jpg (79 KB, 718x1103)
79 KB
79 KB JPG
>>82834539
Tangentially related, I played an Inverse World game where one player captained the Wealth and Taste, an ostentatiously gilded sky-galleon that served as our mobile base. Our characters were either under his employ directly, or accompanying him on his latest harebrained treasure-hunting scheme. Plenty of encounters involved the ship itself under attack, including PCs doing the swashbuckling-swing-over-to-the-enemy-ship schtick.

The captain character was a charisma lightning rod (played wonderfully over-the-top by his player), keeping the PCs united with a common goal (and physically together). In addition to being bombastic, It was just as important to him to lead his men from the front as it was to punish any enemy that dared chip the paint on his beautiful vessel.

So, basically: If you compose a well-oiled PC unit with a genuinely likeable leader and capable allies/subordinates, they'll go through hell and back together, whether it's a warship or a tank crew or what have you. (And no, the captain was NOT a GMPC, which was VITAL.)



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.