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/tg/ - Traditional Games


Do talk about fight club
Annabel (The Cannibal) Edition
Previous Thread >>82410827
>What is fight club?
Actual games on /tg/. Post character images, stat them and then have them fight other characters in an arena. The goal is just to show off games you think are cool with waifus and/or husbandos.

>What can I do?
You got a game you think is cool? Stop arguing on the internet about it and come show us how it works.
You got a waifu you want statted? Post her! Optionally provide a bit of context if there is any to be had.

>Resources
Dropbox with all the characters made so far for GURPS: https://www.dropbox.com/sh/25p54bu6p9n4s0o/AADHAabWB0GqY-ttJswheQjda?dl=0


>Armor Tables >>82439444
https://noschoolgrognard.blogspot.com/p/better-fantasy-armor.html

>Submission Information/Assistance
https://gitlab.com/WhiteZhark/fight-club/-/wikis/Submissions

>Rules
Basic fighters are made on 100 pts. There is talk of a middleweight division on 200 but nothing solid yet.
Fighters gain 2pts on a win.
>>
>>82410852
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>>82446046
Usagi Best Girl!
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Alright, think I've got my boy done. I'll save swords-and-boards bug for another day.
https://files.catbox.moe/dha497.gcs
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>>82446086
Wait, fuck, I gave him one quirk too many.
https://files.catbox.moe/yha5vl.gcs
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https://files.catbox.moe/xlwy96.gcs
New Ocylae now that we've banned that perk.
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>>82446155
This
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>>82446155
Nice. lets have her fight Nito maybe?
>>
When I get off work I plan on starting this girl in, I think she’s a ringer
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>>82446547
Nice.... A fucking mace would be cool
>>
>>82446555
Mace, spiked club either or. I hope GURPS has PTSD options, I don’t really know the system
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>>82446578
Found this
https://rec.games.frp.gurps.narkive.com/QXRSRnPA/ptsd-in-gurps
>>
>>82446578
Fright checks (which if you're running a hardcore game can happen often) can leave you mentally scarred.
In that kind of game, a lot of less callous people might end up freezing when an especially gruesome kill happens or a terrible danger reminds of itself (e.g. if you're charging at the enemy trenches and the guys on your right suddenly get mangled by machinegun fire).
>>
Sadly it seems a meme character with Altered Time Rate (aka a catgirl on crack) is not viable on a 100CP budget.
It might work as a gimmicky but easily defeatable house fighter though.
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>>82446046
Where all the houserules at?
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>>82446578
It does. Depending on how you want it to work I'd go for Flashbacks and Bad Temper. Flashbacks comes in 3 degrees of severity

>>82446686
https://gitlab.com/WhiteZhark/fight-club/-/wikis/Rules
>>
>>82446648
Trigger (Actual Crack) would be worth -30%, plus slap on a Temporary Disadvantage and it could work
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>>82446050
My bad. No idea why I thought leaving the topic out was tradition for these threads
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>>82446046
where is she from? I mean setting/game
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>>82446626
Thanks that’ll be a huge help
>>
>>82446807
I... for some reason forgot to apply any cheese on top.
Yeah, this can work.
>>
>>82446836
Anon's vore fetish
>>
>>82446836
She is a original character to my knowledge
Sauce: https://twitter.com/ohosk5/status/1435597804693442566
>>
>>82446046
I didn't post it because I fell asleep, but for the record you can use this for the pasta next time: https://whitezhark.gitlab.io/fight-club/Resources/Thread_Pasta.txt

>>82446686
https://gitlab.com/WhiteZhark/fight-club/-/wikis/Submissions
https://gitlab.com/WhiteZhark/fight-club/-/wikis/Rules
I think I'm going to reorganize those a bit but everything you need to know should be there.

>>82446099
>>82446155
I'll go over these in a bit and get them up if they're good to go.
>>
I feel like Anna could have beat Usagi in that fight. It was pretty close.
>>
>>82446099
>Wait, fuck, I gave him one quirk too many.
SHOCKING
>>
>>82446155
You have no quirks and I find Lifting ST questionable with no explanation. If you take all your quirks you can probably find the room to get an extra level of regular ST. Thanks for reminding me about Shield-Wall Training though. Basic set only mentions the -2 to attack from large shields in a small entry on the combat modifiers page, nothing about it in the shields section of equipment at all.

>>82446099
Looks good. I edited your poison bite to be clearer but it was built correctly. Does Jonson have a title or last name?
>>
>>82446099
Also, is this the art you want to use for Jonson?

>>82446155
Could still use full art image for Ocylae as well.
>>
>>82449087
>full art image for Ocylae
We're on a blue board, anon
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>>82449226
Just censor it the way you did the GCS portrait. It's too small to make a proper token with currently.
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Here's the original used for the portrait
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I did Darve, the Gnome

For his Magnificent Cock Steed
It is supposed to have the stats of a Deinonychus, with it's Cut based bite exchanged for cr/imp for biting or pecking with a beak.
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>>82449311
>Vow: Get rid of the Arena
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>>82449037
The explanation for Lifting ST is that she has done enough exercise so she can easily lift her shield and jog with it, but is too skinny and puny to have anything more than that.
>>
>>82449293
Thanks, somebody will get you a token eventually.

>>82449342
The whole point of Lifting ST is that it allows you to lift out of proportion with your actual muscles which is why it's considered Exotic. It's a thing for supers and vehicles according to Basic Set. If Ocylae is strong enough to lift her gear then she is also strong enough to hit harder unless there's some not-normal reason for it.

>>82449311
Saved but not upped yet. I'll wait in on an AM to chime in on whether he should be a House Fighter or a Special Guest.
>>
>>82449468
>acrobatics
should use dancing
and you can go either way, but I'd suggest having polearms (or shortsword) default to dancing
>>
>>82449342
>>82449459
Actually I think I recant, it is possible to have muscles suited for different types of exercise. I'll let an AM decide.
>>
>>82446046
If that isn't a character built specifically for rape, I know nothing about anime/manga
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>>82446046
God, imagine being the baby that get to drain her udders on the daily, you'd be a 200 pound baby before long
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So, what system would the character be statted in, because I want to do this Bladedancer type character.
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>>82450376
Hm, I'm thinking RPG Maker.
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>>82450389
Seems ideal, especially that would be 100% compatible with all the other characters already statted in a universal roleplaying system!
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A new special guest has been given to the arena! I hope management have a spare cage.
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>>82450685
inb4 Mr Bobo becomes the first to defeat Usagi
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>>82449087
>>82449037
Nah, he's just Jonson. Call him Cockroach Jonson if you really wanna stick with the whole full name format, but it's part of his charm to just be Jonson. And the portrait I used for the sheet is probably better suited for a token.
>>
>>82451101
https://whitezhark.gitlab.io/fight-club/Characters/Challengers/Just%20Jonson/Just_Jonson_GURPS_100.html
: ^ )
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>>82451166
Perfect.
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Made my first attempt though I will admit that I've never worked with GURPS.
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>>82451185
I like his sneakers
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>>82451195
Perfectly legal, but some notes:
>no quirks
>shortsword skill is only 11
>no combat reflexes
>multiple entries of the same equipment instead of adjusting quantity
In short, she will get crushed by pretty much everyone in her current state.
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>>82451284
Alright, I tried again, though I haven't figured out how to add a quirk. I suppose since this is for combat only, I could cut out all the non-combat Advantages and Skills.
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>>82451395
Quirks are added the same way as disadvantages - they're basically just 1pt disadvantages, and you're entitled to 5 of them.
>>
GET YOUR POPCORN, GET YOUR FIGHT CLUB COMMEMORATIVE TEA-CUPS.
>>
>>82451395
Oops, I also missed the first time around that you're only at -30 out of -50 allowed disadvantages, so once you fill that out along with the quirks you'll have 25 more points to play with. If you actually want to dual wield, you'll want the Dual-Weapon Attack technique and then either Ambidexterity or Off-Hand Weapon Training. You can probably afford all that, get your weapon skill up a little more (16 max), and take your flavor skills back too.
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orb.
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>>82451556
>-370 disadvantages
also
>no sense of humor
www
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I did Khomer
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>>82451583
tbf many of those advs/disadvs come from being a sphere with no extremities, organs, tissues, senses (except sight) and no basic human needs
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>>82446155
Ocylae is on the repo and should be good to go. Thanks for your cooperation.

>>82451770
I don't know the Magic rules very well but I will try and review this later.

Going forward I'm going to try and maintain a list of who was submitted when to establish a proper queue. Currently we have at least 13 approved submissions that have not actually fought yet and a couple more pending. Not all of those are Challengers, but still, lot to keep track of. Would probably have made it easier if I had used consistent language in my commits...
>>
>>82452693
>Currently we have at least 13 approved submissions that have not actually fought yet
Hey, that means we can get a real tournament going! Maybe once each challenger has had 1 fight, we can get have a tournament for 16 challengers!
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I'm alive again.
At some point tonight, I have promised a Grishnak vs Drott Kare Bjornson wrestling throwdown.
After that, depending on how my sunday game runs, I'll start going down the submissions list through the next few days.
Once I've (Or someone else has,) blooded all the fighters on the current to-do list, and their assessed for fairness after a trial by combat, we'll see how many remain in the Challenger category, and run the tournament based on that.
>>
Hey anybody got a link to the 4e books so I can get to statting in a new contender?
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>>82453378
gurps general has everything
probably
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>>82451395
> could cut out all the non-combat Advantages and Skills.
Actually we're statting these as actual characters. Even Usagi has attractive and several noncombat skill.
I'm statting up something based on yours to show you how I'd do it as an AM. I think you'll like it.
>>82453378
Read the "image" in the GURPS General thread.
>>
Could you use skill adaptation to make something like longswords default to brawling, & make a kind of knights dirty fighting style out of it?
If you can do that, then would having +4 brawl, and +2 swords at 12 base dexterity leave you at a SL of 16 for both, since swords would be bought up from its new default of brawl -1 (which is 16 in this scenario?)
>>
>>82453812
Skill Adaptation is entirely GM call, by its own entry.
I will typically only allow it in my games for different forms of weapons that are so close they should be trained together, like spear and staff. (The weapon is technically both, any serious training would include both forms.) Using it for unrelated skills is usually a complete no go.

For dirty fighting stuff, you probably want to check out ruses, and alternative ones based on different skills, potentially.
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so is this like pokemon but with waifus?
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>>82453878
>so is this like pokemon
No, here you *design* your own "Pokémon" and watch it fight...
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>>82453878
I pictured it more like the a fight club hosted just outside the camps in Monster Hunter games.
After every battle a bunch of cats drag the pieces or fighter back to base a dump them out of a wheelbarrow magically in one piece.
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>>82453878
There is a wrestler orc too
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>>82453901
Now that's a character idea we haven't see yet...
>>
To what extent are people here interested in games other than GURPS? I know someone did a thing with Kamigakari a couple threads ago, but they did it with an admittedly mechanically-boring character, and I could stand to do something with a slightly more offense-focused character, either Elder Mage A/Digital Sorcerer A or Arc Slayer A/Time Wizard A maybe?

Alternatively, I still have a weird love of the trainwreck that is Exalted 2e, and might put together a little expository combat of that, if people are interested. It wouldn't be too out there; nothing involving, like, paranoia combos or over-reliance on stocked reflexive attacks. Just basic, straightforward combat.
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>>82454782
I want to see how Exalted works.
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>>82454782
You are approved, now show us.
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>>82454821
>>82454826
I've got a graveyard shift at work tonight, so it'll have to be tomorrow, but I've got a good number of waifu-bait images for Exalted [/spoiler. It'll take a bit of doing to build the character, given that putting together a Charm pool is kind of like building a deck in a card game, but the bread-and-butter puts itself together pretty easily.
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>>82454906
God, why did that get spoilerized? Definitely don't remember hitting ctrl+s, but I guess my finger slipped.
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>>82447173
She is an original character, but not an "OC" if that makes sense. She's from an upcoming game-world fantasy manga soon to be serialized called "He is the Guide of the Labyrinth".
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CHALLENGER Grishnak Arm-Taker vs SPECIAL GUEST, The drott Kare Bjornson

While specializing primarily in the wielding of shields and axes, the warlord will today forgo his weapons to test himself fairly against the mighty orc.

>Turn 1
Grishnak works up the crowd as he walks towards his opponent.
Kare starts jogging towards the orc, just wanting to get this over with
>Turn 2
Grishnak growls for the crowd and mimics ripping his own arm off.
Kare continues, expressing disbelief that “Goblins get this big.”
Range is 8
>Turn 3
Grishnak closes to five, getting closer but leaving space to change up tactics.
Kare moves in to range 3
>Turn 4
Grishnak AoD Parries to 2, fists up in a boxer’s guard.
Kare makes an awkward feint with his leg, but Grishnak doesn’t fall for it.
>Turn 5
Grishnak gives him The Grishnak™, feinting left and hooking right. Kare realigns his own guard at the last second and blocks the blow!
Kare closes in to grab him, but Grishnak backs away.
>Turn 6
Grishnak goes for Kare’s extended arms with each of his. Kare slaps his hands away.
Kare Feints, but to no effect.
>Turn 7
Grishnak tries to grab Kare’s head then punch him in the face. He misses the grab, allowing Kare to easily slap away the haymaker.
Kare just throws an uncomplicated punch at Grishnak’s face. He connects but barely, and Grishnak isn’t perturbed.
>>
>>82455177
>Turn 8
Grishnak reaches to Grab Kare’s over-extended arm and makes it! He holds on with both hands.
Kare yanks his arm aside to throw Grishnak onto the ground, and goes down atop him!
>Turn 9
The orc tries to wrench the Norseman’s arm. He deals one damage from his compromised position.
Kare grabs him around the waist with his other arm.
>Turn 9
Grishnak lets go and tries to punch the strongman to force him to let go. He misses one attack and Kare shoves the other aside in the grapple.
Kare grabs him with the other, now free arm and goes to flip him over. Grishnak is flipped onto his back.
>Turn 10
Grishnak knows this trick and does everything in his power to get away NOW. Kare critical succeeds the contest, and Grishnak is well and had.
Kare makes a roll at -3 to transition his hands to Grishnak’s head and pin the orc’s torso with his legs.
>Turn 11
Grishnak tries to elbow the bear-man off of him to little success, hitting with neither awkward blow.
Kare takes a -6 setup to work one leg under Grishnak and oppose his hands in the opposite direction. He smiles a bit too eagerly for the crowd.)
>Turn 12
Grishnak can’t do much but make a desperate last-minute bid for escape. He thrashes and snarls to no avail.
Bearman leverages his entire body to fucking twist, and snaps Grishnak’s neck.
The orc dies instantly and Kare finishes ripping his head off, then pitches it into the screaming crowd as a souvenir.

Not having ground fighting in a grapple fuckin' blows, but everyone so far has lacked it and evened things out. It was a lucky break on that arm-yank and then Kare's ground fighting technique, more than anything which did it.

A reminder that Special Guests neither grant experience nor cause permanent injury. Explain that however you will.

We will return to our regularly scheduled programming momentarily.
>>
>>82455210
Hardcore.
>>
>>82455210
>A reminder that Special Guests neither grant experience nor cause permanent injury. Explain that however you will.
I just assume it's weird cosmic magic.
>>
>>82455210
>>82455177
Kare Bjornson is the most metal waifu in the arena so far, holy cow.
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>>82455177
>>82455210
That is a lot of BEEF
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Alright! Time to start blooding the new combatants at last! Thank you for your patience, fight fans. It's been a boring weekend, but we've got a lot of new faces because of it, so let's see them square off.

First up is Tsuki the Swordmaid, another sword-and board type, vs Cameron Ingurland, representing Norf FC, with his unbreakable butterknife and legendary football jersey.

>Turn 1
Tsuki wastes no time after the bell, darting across the arena
The fat man labors forward at surprising speed.
>Turn 2
Closing to range 3, Tsuki pauses to see what the knife-wielding man in the red shirt will do.
What he does is AoD Dodge forward to range 1
>Turn 3
Tsuki evaluates and circles to the left.
Cameron pivots to follow and slashes his quite legendary butterknife at her face in a feint. “Gonna stick ya, slag.” He promises.
BOTH fighters crit succeed, 12 vs 10. So the feint is effective at -2
>Turn 4
Committing to a deceptive blow, Tsuki stabs at the big guy.
He tries to intercept it with his near-indestructible knife, but fails.
The blade rams into his guys but buries itself mostly in fat, after being turned by his truly legendary soccer jersey. He doesn’t seem to care.
COmmiting back, he slashes at her with his knife, but despite his feint and deceptive blow, she slips backwards away from him. He steps to follow.
>Turn 5
Circling right, Tsuki commit-deceives again, this time with a less directed slash. The orichalcum butterknife turns the blow away.
He turns with her and feints again! This time success by 4!
>Turn 6
Tsuki swings but misses, using Cameron’s parry.
He returns with a committed-deceptive grab with his free hand towards her torso, attempting to grab her. Tsuki’s heavily penalized, both from the commit and the feint, but she barely makes the parry, and slices his hand. To little permanent effect.
>>
>>82456196
>Turn 7
Tsuki takes the opening to slash at his face. Cameron backs off and brings up The Unbinned Blade to defend, but just a second too late! Tsuki however rolls merely 4 damage on 2d, and the big man critically succeeds his health check. Gashed across his fat jowls, he just laughs at her.
He needs a turn to recover from shock though, so he AoD parries into her hex.
>Turn 8
Tsuki jumps back and commits to a rapidstrike! One blow clangs off the butterknife, and the other is deftly dodged by the preternaturally spry lardball.
He comes back in with another feint! But alas, to no effect, as his roll is poor.
>Turn 9
Tsuki sets up her one feint for merely -1
Cameron commits to a slash at her face. Tsuki tries to block it with her shield, but despite her incredible block score, she just rolls awful. The blow takes her across the face, but she weathers it.
>Turn 10
Tsuki AoD blocks backwards to recover.
Cameron follows to Feint around it, but loses 4 to 8
>Turn 11
Another committed rapidstrike! Tsuki’s first blow slips under his defenses and connects before his dodge takes him away from the second. The blow strikes his arm, but the damnable shirt still protects him.
He backs away and AoD parries to wait out the shock.
>>
>>82456203
>Turn 12
Tsuki commits for an extra step instead of an attack bonus and makes a single swing. It clangs off the butterknife as Cameron backs away.
But he comes right back in! Stepping forward for another useless feint.
>Turn 13
Tsuki takes another rapidstrike, and Cameron fails to defend at all! The first blow scrapes across his shirt and ablative fat, but the second rakes him across the groin! Despite his armor there as well, the attack does sufficient damage to drop him to 0 HP at last. However, he makes his conc check!
Still in the fight, but so close to losing, Cameron makes a desperate swing for the swordmaid’s face. The chance of it hitting is nearly zero bu-he critically succeeds anyway! Tsuki is knocked down and stunned!
>Turn 14
The swordswoman recovers from her stun and shakes her head out to see the fat bastard closing in.
He tries to ram his blade into her face, but she brings her shield up just in time.
>Turn 15
Tsuki pushes herself to her knees, trying to get back up to continue the fight.
Cameron fails his Ht for the turn under HP0 however, and finally falls down wheezing from the injury and exertion.

That almost went somewhere very different towards the end. I'm almost sorry for the fat guy.
>>
>>82456196
>>82456203
>>82456218
YEAH TSUKI! YOU SHOW THAT FAT ANGLO!
>>
>>82456196
>>82456203
>>82456218
A right proper slog. Ingurland will be back.
>>
>>82456386
>>82456196
>"The orichalcum butterknife turns the blow away."
>I check the sheet
>it actually is orichalcum
I nearly died, good one mate. The Unbinned Blade will be back.
>>
>>82456218
Poor Tsuki almost got the Ugly Bastard Treatment
>>
>>82456629
He'll have to save it for Bladedancer Sara. That's more fitting anyway.
>>
>>82456629
Hey, Cameron wouldn't do anything sexual. He'd just beat her up.
>>
>>82456203
>>82456218
Shields just look so worhtless in the constraints of the arena fights.
Did it even do anything? I guess it helped block 1 blow?
Considering how everyone and their mother is perfectly able to parry with
>swords
>knives
>huge fucking axes
and everything else under the sun, what does the shield offer over just having a bigass sword?
>>
>>82456784
The shield is accounted for in every defensive roll. It gives +2 to everything including itself.
(And as a result is actually struck if the defense succeeded only by the defense bonus of the shield, no matter the defense actually used, which usually only matters against big fucking axes, etc.)
The rise in base dodge due to a shield for Tsuki is from a 50% chance to a 75% one. Add in retreat, and her defenses are adequate enough, because of the shield, to take a committed attack. (-2 next defense, +2 to hit) every turn without worrying about it as much. Her shield block remains a 75% chance even considering.
This in turn raises her SL on a rapidstrike from a 50% to 75% chance, since she can afford the risk. (SL16, -6 for rapid strike,+2 for commit) making it worthwhile to attempt at all.

I can probably explain it better if I tried harder, but the shield really won her that fight. They're incredibly strong.
>>
>>82456218
CAM ON INGURLAND SLIP IT IN HER YELLER GUTS
>>
>>82456835
Good to know at least shiedls are good.
It just didn't seem like it from the description (also every other shield fighter that I've seen fight lost)
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>>82456864
Fair! I could do better. I'm aware that I'm not doing a great job at introducing a lot of the mechanics. This has all sort of spun away from me, and I'm not sure where to start.
I could do more flights in very explicit, mechanical blow-by-blow, but even that I think would miss things.
It's possible I could sit down and do a detailed 'this is what all the combat numbers mean and do,' series of posts if anyone is drastically confused and would want to know.
>>
>>82453875
Ok. Assuming it was allowed by the am, is the math right for skill adaptations SL calculation?
>Dex 14
>4 cp spent ok brawl SL 16
>swords defaults to brawl sl
>2 Cp then spent getting swords to SL 16
>>
>>82456905
I think things are more or less clear, but it would be nice to get a "intro to combat maneuvers aka why is everyone spending 3 turns staring at each other before every fight!" post
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>>82453878
pretty much
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>>82455210
I like the idea of a palico medical team
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>>82456950
I've confused myself and think I'm thinking of Weapon Adaptation from MA52. Where the hell is Skill adaptation again?
>>82456982
Alright. I will take that under note. Though if you mean in these last few posts, it's mostly because I stopped posting pictures of the battlemap because nothing of huge note happens on it. The fighters start 18 yards apart, and that's most of the "First few turns are just 'X moves closer.'"
If I misunderstood and you want a breakdown of evaluates and feints, I'll get there.

Battlemap pictures will return in multi-fighter bouts, or if someone has a really crazy movement ability.
>>
>>82455177
>>82456196
Finally, some good fucking fights.
Grishnak, oh, Grishnak. That went poorly. He'll need to reclaim his honor by taking several limbs.
Come on, Ingurland, stab better next time.
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>>82456196
>>82456203
>>82456218
>no liverpool kiss from the norf fella
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>>82457045
>Though if you mean in these last few post
No, I mean in general. The last fight was fine. You don't have to post the battlemap every time.
>and you want a breakdown of evaluates and feints, I'll get there.
Yes, that's what I want.
A primer on what are the combat maneuvers and what do they do would be nice for us non gurps players
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>>82457045
Skill adaptation is from Martial Arts
Page 64? I’ll check.
Nope. Oh 51.
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>>82457202
That's explicitly for techniques. ie; "It's Judo-2 or wrestling -4 to do a judo throw, but I use this technique at wrestling -2 anyway."
>>
I might run some fights next weekend, although I'd be running them using RAW, rather than the home-brewed stuff. At this point, I'd almost suggest having a Roll20 arena set up, so people can actually watch the fights lol.

>>82446648
You can get it down to 20pts, so it won't hurt that much.

>>82446547
Low Tech Companion 2 has all the rules for modifying weapons, if you needed to know.
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>>82456196
>>82456203
>>82456218
Good show, good show, I'm proud of my boy even if he couldn't win. I'm not entirely sure since I'm new to GURPS, but was his Extra Attack getting used?
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>>82457131
Cool, thanks for clarifying. Just wanted to be sure.

So, combat maneuvers.This is skipping sthe specific cases for ranged weapons, for now
>Move
You move. If you move in a straight line, you get +1 move on subsequent turns.
>Attack
Is self-explanatory. You attack with a weapon(s).
>All Out Attack
You get a +4 to hit, may move up to half your movement first, but either cannot defend at all after. Houseruled to -4 penalty instead.
You may also use this for alternative benefits to the +4 including: +2* Damage, Make Two attacks, +1 reach (But less damage on a swing.)
>Committed attack
Half an AoA. You get +2 to attack/-2 to defend. Or +1* damage. You can step a second space as part of the attack for -2 (cancelling the bonus in the first option.
You can't retreat or defend with the weapons you attacked with. This is also true of AoA in the house rules.
>Move and Attack
You get your full move. but your skill is both -4 and capped hard at 9.
>Evaluate
You get +1 to your next attack. You can stack this three times. It also cancels out an equal amount of feint or deceptive attack penalties, since you're studying the opponent carefully.
>Feint
Make an opposed skill roll with the target. (Your active weapon skill vs his *highest*. He doesn't need to be armed with a specific weapon to see through a feint at his best ability.) If you win, your MoV is how much his next defense against you is penalized by. You may opt to apply this to his attack instead if you're just trying to buy time.
There are other moves here, Ruses and Beats, that do the same thing but in slightly different ways. (Cunning trickery or just shoving his weapon out of the way with raw strength, basically)
>Defensive attack
You can trade some damage to make a conserved blow to help out your defenses a little. -2 damage*, +1 to parry or block with a balanced weapon. With an unbalanced one, you can parry at all. With either, you can opt to transfer the +1 to a different weapon or shield instead.
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>>82457512
then modifiers to attacks
>Telegraphic
+4 to hit but the other guy gets +2 to defend
>Deceptive
-2 to hit but the other guy gets -1 to defend
>Rapid strike
-6 to hit but attack again, also at -6
>Dual Weapon attack
Attack with two different weapons at -4

Modifiers to defenses
>Cross parry
+2 to defend for using two weapons at once
>Supported Parry
+1 for supporting a 1-handed weapon with your offhand if it's empty.
>Riposte
Take a negative to your parry to apply the same negative to your opponents parry with the weapon he just attacked you with, and half as much to his other defenses.

your actual options for defenses:
>Dodge
Do it all you want, it's free, but it's probably not as good.
>Parry
Deflect a blow with a weapon. -4 if you try again this turn with the same weapon. This won't work against really heavy attacks, but you can also maybe hurt someone if they try to attack you unarmed.
>Block
Use a shield. This is going to probably be a big damn number, but you can only block once.
>Retreat
You can do this once in combination with ANY other defense. You get +1, or +3 to dodges, and slip back a hex. You can take -1 or -2 (After the bonus) to sideslip or even dodge *forward* against your opponent instead.
>Defense bonus
Just having a shield is cool. It gives you +1 to +3 to every defense. But it only works on your shield side and in front of you. If you succeed but by the DB or less, the shield is struck, which may eventually destroy it. Against a very strong opponent with an armor-piercing spear or something, a successful block that strikes the shield may go right through it and fuck you up anyway.

>>82457503
Holy fuck I am a dumb motherfucker, I totally forgot about it. I looked at it before the fight went "wow that'll be something," then forgot anyway. He'll be a terror when the time comes for the tournament.
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>>82457583
Ah, yeah, that'll do it. The idea was that he'd grab-and-stab, not alternate between them.
I guess Cameron was feeling a bit under the weather.
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>>82457637
On the bright side, he'll get 3 extra points for techniques or to save for an advantage, or something.
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>>82457583
>So what's the attack sequence actually look like?
At it's most basic: A attacks, rolls under their SL, and threatens to hit. B rolls to try and get under their defense SL to stop it.
If you're hit, the enemy rolls damage. You reduce it by your armor, and apply it to your HP.
Everything beyond that is modifiers. You can take penalties to target hit locations, or do deceptive attacks, or get bonuses from telegraphic and all that.
Same way on the defensive side; figure out which modifiers you can afford to keep your defense roll reasonably high.
>What's damage actually do?
Penetrating damage after DR usually has a modifier. For instance, a spear does double the damage struck with, but tends to be weak to begin with. A sword usually does 1.5* for cutting, so on, so forth. Certain locations may alter these dynamics; Impaling doesn't do bonus damage to limbs, any hit to the head does quad damage regardless of type, etc.
That injury is just take off your dude's HP like any other game, but there's more to that than "You fall down at 0" like other games.
If you get blasted for more than half your health, you roll to see if the shock causes you to fall down. You get a -5 if such a wound was to the face or neck, and -10 if it was to the skull or eye. Failure means dropping prone and being stunned. Failure by 5 or more means being blasted unconcious.
You also make a flat knockdown test every time someone hits you in the face or skull and causes damage.
At less than 1/3rd of your HP you're reeling. Your move and dodge are halved. (Dodge isn't under houserules.)
At 0 HP you risk collapse. You can still fight, but you roll against your HT every turn to not fall unconscious.
at each negative of your full HP score, you check HT to see if you Just Fucking Die™, at -1 for each beyond the first. At -5x your HP you are dead, period. If something gets you to -10xHP, there's nothing to even identify you.
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>>82457512
Thanks, this helps quite a bit
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>>82457637
Yeah, that'll do. The biggest problem there is that grabbing an armed opponent at all is pretty rough, There's a very strong chance they'll parry it and wreck your hand. S'why Grishnak wears plate gauntlets despite eschewing all other armor. Still quite doable.
>>82457750
Glad it does. Let me know if you want anything clarified, or have further questions.
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>>82457583
>>Telegraphic
>+4 to hit but the other guy gets +2 to defend
>>Deceptive
>-2 to hit but the other guy gets -1 to defend
How do you know when to use each of these?
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>>82457773
ah yes hello GURPS helpline?
I was wondering if you had some sort of Rabbit-Slaying maneuver
we've got a situation here where we could really use it
thanks
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>>82457791
Hold on a moment, I'm sure the Book of Armaments has something for precisely such a scenario...
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>>82457783
Telegraphic is usually better when you know your opponents defenses are already compromised (following an All-Out or a really good feint, attacking from behind etc.). It's a one-off thing
Deceptive is usually for when you have really good skill. you can stack it multiple times (e.g take -6 to give the defender -3) but can't drop your final skill below 10
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>>82457783
Telegraphing an attack is best used in 'win more' scenarios. If you think you've accomplished a feint, the other fighter is stunned, or otherwise compromised. Or if they just clearly suck, you can chance it. They're also helpful as the other side of a DWA. Say a guy has his sword, right? His back's against the wall so he can't retreat easily. His parry is 12 his dodge is 9. You attack with one weapon and, being the higher number, he chooses to parry it. Now the other comes in in a telegraphic against his face or something. Now he can only dodge, but he gets a +2, giving you both a slight net advantage and a nearly 'free' strike at his face, a hit location that's -5 to attack. At the very worst in this scenario, you're getting a hit at his face at the defense SL he was going to have anyway.
Now it's worth noting that once a fighter has SL 16 with a weapon, they literally cannot get any better at hitting dudes. 17 and 18 always fail. SO taking a +4 is pointless unless you intend to 'spend' it on something.

Deceptive attacks are just used when you have that extra SL to spend, to get around an opponents defenses. You're an SL20 swordmaster? You can spend down to 16 for -2 to his defense and lose nothing. If you're a regular guy, you can chance that 16 down to 14 without losing much hit probability. If you're desperate or feel invincible, you can turn the +4 from an AoA straight into enemy defense malus. Though really, the purpose of deceptive attacks is to allow retarded characters with Sl's above 20 to hit each other at all, since their parry chances start to become certain except on crit fails.
>>82457829
I think we've got just the fighter in that case.
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>>82457854
I see. Makes sense, I did wonder how two guys with maxed skills at swording would ever hit each other
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>>82453549
>I'm statting up something based on yours to show you how I'd do it as an AM. I think you'll like it.
Looking forward to it. Show me how it's done.
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>>82457894
Mostly deceptive attacks, yeah. Though the real answer is "Don't do that." The melee skill system starts to break down past SL like 20. Which is where some people consider "Starting level for adventurers" in fantasy games.

"Well, my party is all SL30 fencers who just stab people in the eye and instantly kill them every turn. What do I do, GURPS Forums?"
Then Doug Cole thinks 24 is "Acceptable for a second line combatant like a cleric," in fantasy, and some of these other dumbasses write skills with -10 techniques and use cases. "It didn't seem bad, guys in my game have SL 30 in imbuement techs! -10's not that bad!" Or they use "You can try but at -10" as shorthand for "This is page filler don't bother."
Ahem. Tangent ended. Suffice to say the way the skill system works best and the way the writers write as if it should be used don't seem to align in a lot of cases. A lot of them seem to understand the game they get paid to write content for worse than people I taught to play last year.
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>>82457954
Assuming you want some sort of D&D like progression over the campaign, what would you cap the starting SL at?
What would be the SL equivalent of an old school D&D level 1 fighter (who misses most of the time due to thac0 20)
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>>82458175
Kind of a complicated question. basic set has a handy explanation of the intended meaning of skill levels. Pic related. As such, if we assume that a basic ass D&D Fighter Guy was a town guard or soldier, a 'professional warrior,' then his SL would be about 12. That seems to me a comfortable place to start a low-power fantasy game, and it means missing a basic attack 25% of the time.

To elaborate a bit more; I think I mentioned somewhere here, SL's above 16 can't do anything but eat penalties. At this point your chance to fail is about 2.5%, and it won't be getting better. So every SL above 16 is less a better chance to hit and more so more options you can take for 'free.' At SL 21, I can swing at a guy's face at no penalty. By 23, I can hit his skull from the front. At 25 I can stab people in the eye as if it were a normal attack. Some of this 'excess' is going to start getting eaten by the NEED to make deceptive attacks against peer opponents for any chance to hit, and that puts us right back on the usual treadmill.

So I would probably advise that you look at the chart and figure out "Well, where does the power level of my game mean to stop?" In my mind, anything over 20 is already mythic heroes. The most proficient swordfighter that has appeared in my campaign has SL like 24. Where people insist is "A good start" for fantasy adventuring on the forums, and I don't know what they're smoking.
But then, he's frighteningly powerful because of techniques, magic, support skills, and things like that. And I think it's better to advance characters in this way, as the thing says. Spread it out a little.
(cont)
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>>82458295
I want to start at "PCs are all worhtless losers dying to dire rats" and reach "PCs are killing tiamat"
I would do that in D&D but I learned that I like everything about D&D except the actual rules of the game.
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>>82458309
Instead of the (cont) from above, I guess I can just address this.
The game will do it; you can build Tiamat and play as her if you want, GURPS doesn't care. But I wouldn't try to approach it by making Numbers Get Bigger with attack skills because the game just doesn't...work like that, in essence.
No amount of skill level is going to help you fight a dragon god with more DR on its eyeballs than you can stab through. So you're going to have to develop some other abilities.
That can mean the fighter becoming strong enough to throw cows around like ragdolls, or finding the patronage of a deity, or magic items, or modeling some secret sword techniques as add-on attacks. But it's going to be much more mechanical work and more specific than giving him SL50
There are characters at 240pts in my game that haven't reached the SL cap of the 100pt Arena, because they've got other abilities going on, and have to spend some points being more rounded out characters in general.

TL;DR: The room for growth is limitless, but you should try to encourage it being mostly lateral where you can.
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>>82458363
I guess that makes sense. I was equating SL with D&D style levels (because as everyone know, playing D&D tends to rot your brain) but considering how many other fiddle bits gurps has, once you reach max SL there's still plenty of other ways to improve your character.
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>>82458394
Exactly, yeah. Though as one of my players just pointed out as I got opinions on how to explain this, it can also depend a lot on the character.
The example here is a downright amazonian ljosalfar knight with 15 strength and a fine sword she has weapon bond with, so her final attack still comes to 17. (There are ways to get attack bonuses without strictly increasing SL, one should note, with more circumstantial equipment-based requirements) She does 3d+1 with a sword swing.

In the same party is Rubedo, a St 11 wolfgirl. Her SL is 18, effective 20, with knives. She can swing a very fine, peerless knife for 1d+5. So as you can see, for her character concept to even function, she needs the SL to be able to eat the penalties for targeting people's throats and leg arteries and things.

Not gonna lie, it is a lot of shit to keep in mind and balance as players level up, because different combinations are going to give you weird answers.
(Cont. Fuckin' always a few hundred too many characters.)
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>>82458463
(cony from above)
The big thing to keep in mind is that the points are a meter stick, but GURPS does not care about 'balance' in any way, really. It's a true groggy ass simulation game, designed to ask "Well with these characters in this situation, what happens?" and it won't stop you from making "These characters" one-dimensional combat monsters optimized to just cleave that situation apart. But if you do, you'll probably have less fun with it.
Especially in terms of like "Well in a fight..." because for 100pts, I can kinda trivially make a tiny wind elemental carrying a wand of disintegrate or a bored hedge fae who can snap her fingers and reliably turn all these other contestants into bugs. So GURPS is very reliant on everyone having a vision of what their game is and sticking to it. If you want to break it, it has no mechanism to stop you, and intentionally.

But if you want to start the game as absolute dirt peasants, literally like, 20pt yokels with sticks and pitchforks and one guy whose gran taught him to start fires with magic, who stumble on a cave and decide maybe there's treasure and they want to get rich, and work from there? I think you could have an absolute blast with it.
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>>82458468
>But if you want to start the game as absolute dirt peasants, literally like, 20pt yokels with sticks and pitchforks and one guy whose gran taught him to start fires with magic, who stumble on a cave and decide maybe there's treasure and they want to get rich, and work from there
Yeah that's exactly what I want
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>>82458175
First thing to keep in mind is things do not translate directly.
The Fighter has THAC0 20 (the lowest of the low). Assuming he's a statistically likely Fighter, this remains unmodified.
A (normal) Goblin has AC 6.The fighter needs 14+ to hit. 35%
A gurps fighting man exists in a Point Buy environment. They are can pick and choose where their points go. They will never be "lowest of the low" except in things they deliberately pick to be bad at. So, even if we pick a fighting man that is focused on the AD&D staple of "carry big armor and weapons" instead of hitting, he'll probably have effective SL 12 to start with (comfortably easy to get).
That SL 12 fighting man swings at a goblin. Let's say the goblin is a pathetic lazy brigand, as usually depicted (the 2e MM says they like weapons that require little training). DX10, SL 11, buckler, mace.
The fighter's SL 12 on its own has a success chance of ~75%
But then the goblin defends with either Dodge 8-9 or Block 10. Up to 50% chance to negate a successful attack.
All in all, things come out roughly equal if hit chance is the only thing you care about.
Some very, very notable differences:
>each side can Retreat for a +3 Defense once per turn
>you can flank enemies to deny them the use of their shield or come out from their behind
>you get penalties for subsequent parries with the same weapon
>you can Block once per turn only (but your shield still gives a bonus to all defenses)
So for example the gurps fighting man is much more afraid of large numbers of weak enemies until he gets armor heavy enough to make him immune to their damage.
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>>82457954
An interesting take, considering the forums are full of CSM friends that get a fit any time they see someone with SL 12, despite the fact the books repeatedly place SL 12 as "minimum necessary to hold a (skilled) job".
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>>82458654
This is all really cool info anon.
I like how large numbers are a threat cause you can't effectively defend yourself, that seems about right for the gamefeel I want
>lone goblin not a huge threat, a gang of goblins is a big problem
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File: Peasant for Anon.pdf (637 KB, PDF)
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>>82458481
Made you this, then.
>>82458674
Yeah, other anon got it well. Numbers and being surrounded count for a lot in GURPS. If you're completely surrounded and leave your back to an enemy, you're very likely to just die unless they're incapable of bypassing your armor.
>>82458668
>CSM
Whoosh.
In any case there's probably some distortion because my exposure to the forums is mostly searching for answers to specific questions on certain topics. So My group mostly comes away with a snapshot of hot takes about moronic feeling assumptions in fantasy games, and the dev's giving concrete answers that piss the lot of us off. ("Throwing knives suck because they suck. Why would you want them to be good? Just take an IA for what you want with trigger: A knife." Fuck off Kromm.)
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>>82458481
The best way to do that would be with hard-caps.
It would also make it easier to keep forcing characters to spread out and cover various side skills and basic competencies.
The important thing is not to make the most common mistake of GURPS noob GMs and force everyone into a boring slog where they do not enjoy the fun parts of the game.
I've seen way too many miserable games ran by first time GMs who thought a hard cap of SL12 is a good idea.
Or even worse - people coming from bad systems and trying to port over all the bad sensibilities over (e.g. a guy who thought every fight should be a slog of 50 misses followed by a crit for instant death or a guy who thought every fight should be between SL 12 "elite warriors" who never use advanced maneuvers but do constantly use targeted attacks at the eyes for more or less the same effect as the previous guy)
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>>82458710
This is slightly wrong because I forgot that insufficiently massive clubs use the sword skill and not the mace skill.
Goddamit GURPS.
>>82458746
That is an absolute horror story and I appreciate you sharing it, to open my eyes further to the depths to which this game can be run badly.
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>>82458710
>That sheet
Absolutely perfect
>Dislikes donkeys
Kek
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File: February.pdf (450 KB, PDF)
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>>82458710
Ah. The throwing knives guy. I suspected it might be you.
I made a fighter in your honor, here.


gcs file - https://files.catbox.moe/nupqp3.gcs
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>>82459159
Maybe I should have squeezed in Fast Draw somehow.
Oh well, this will be the first thing to invest in if she survives.
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>>82459110
Glad you enjoy it, figured it'd be a good example that you can make a guy for very few points that can still do things.
It's worth noting that skill rolls should be modified for task difficulty. So despite having one point in most skills, you can imagine them as 4 SL higher for everyday whatever tasks. Our peasant is still rolling like 12-14 on most of his daily business skills.
As well he lacks combat reflexes. This is fucking ruinous in a lot of adventuring scenarios. A man who hasn't yet developed combat reflexes may just freeze in alarm when a battle starts if he wasn't mentally prepared for it, and our friend's IQ is bad so he may have trouble there. If he gets ambushed he's dead dead dead.
If you want a guy that gets eaten by rats, he's your man.
>>82459159
That example goes around a lot, so I suspect if you've encountered someone with it, it may have been one of my players or my Sunday GM. I think I recalled one or both of them mentioning bringing it up somewhere recently? The discord? I just avoid most GURPS centric communities, honestly. For all the bitching I realize there's a million different ways to use it as a toolbox, and that, unfortunately, makes talking about it without a pre-established context close to pointless. I don't want to go someplace and start fights because I picked up the rulebook upside down and see the rabbit instead of the duck, y'know?
I was encouraging said player to make some nondescript Russian dude who SKANF throws shit from holdout for the arena, but this'll ride. cool.
>>82459173
Fastrdraw and a bandolier helps a lot, yeah
>>
It ocurrs to me that this is a TL 4, but I've so far made a bronze-age babe and a circus midge that can be in any era. Next couple of characters would be explicitly TL4 based.
>>82459210
>I don't want to go someplace and start fights because I picked up the rulebook upside down and see the rabbit instead of the duck, y'know
If only all had this attitude.
It also helps to position the context as you say. "All armor is useless in GURPS" is one thing, "Armor seems a bit weak in scenarios involving heavily armed and armored TL3-4 Men at Arms swinging halberds at each other, here's my numbers" pre-empts most pointless objections.
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>>82459159
Because I don't feel like sleep yet, and am curious.
Your typical AM brings you

February vs Swordmaster Jones

(No fancy picture, don't have the halfling's full art.)
>Turn 1
February begins to circle the arena and Jones give chase
>Turn 2.
February steps back and draws a throwing knife.
Jones closes to 6y
>Turn 3
February throws a knife but Jones slips away from it.
Jones tries to slam her but he misses.
>Turn 4
February steps away to draw a knife
Jones turns and swings. -2 for turning and attacking a previously unseen target, so he keeps it simple. The halfling dodges away contemptuously.
>Turn 6
She pitches the knife and steps back. Jones Dodges.
The swordsman closes in and takes another crack at her, deceptive this time. He misses but barely
>Turn 7
Another knife is drawn
Another swing is taken.
>Turn 8
February runs around behind Jones and pitches the knife at him. He swerves at the last moment and dodges.
He steps back into her path and swings. Despite her acrobatic dodge, he blasters her directly off her feet.

Really should have taken the gambit and just threw three of them at once. Woulda pegged the fucker. Only 4 knives it's dicey to go throwing three of them at a time though.
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>>82459261
It's only really TL4 because some weird admixture of TL3-4^ is D&D, and that's what I figured people here expected. Take advantage of it or don't at your leisure.

And yeah, I have strong opinions and maybe swear too much, but I don't really want to cause anyone grief on purpose. (Occasional 4chan shitposting aside.)
Yes, that's a good example. The stuff that's wrong is more precise than "X always sucks." Even the knife thing was originally like "The game has mundane ways to make most weapons useful in a fantasy campaign, what's the one for throwing knives?" And seeing the answer "There isn't one and shouldn't be," just stuck in some local craw.

It also doesn't help that like...half or more my group are amateur game design wonks with strong opinions. A lot of the design intents of GURPS feel incredibly archaic or wrongheaded to a bunch of us. And a few people are pretty lividly tearing pieces out and replacing them, partially as an exercise of their art, largely of disatisfaction. The sentiment "Why the fuck would you do that?" directed at the authors at a dull roar is something of a constant background noise.
If you noticed shit like an option to modify damage by percentages or turn it into D3's that's wormed into GCS, that shit's our fault.
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File: Sara Khouri.pdf (372 KB, PDF)
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>>82457940
Haven't done her equipment because I started doing a Better Fantasy Armor library so we don't have to do it manually, that took hours, and then I had to go do life stuff but this is what I have; everything bar equipment.

Notable here is Blade Dancer talent (a custom one based on allure), as well as the Style Familiarity, because she knows Bladedancing style, and Blade Dancing Parry, That's Enhanced Parry with the following modifiers:
> Accessibility: only while moving (step or more).
These two represent the fact that to perform these special dancing parries, she must move at least one hex with a step, i.e she's dancing.
> Mundane Countermeasure (Treacherous ground)
Treacherous ground is mud, waxed floors, caltrop strewn ground and anything else like that. If she can't dance freely she doesn't get her +2.

She can also make Feints with Sex Appeal. That's good, why? Because Sex Appeal gets a big bonus from appearance to those attracted to your sex.
She's also got Acrobatic stand, so even though she doesn't have any ground fighting capabilities she can get to her feet very quickly.
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File: Bertha Miller.pdf (715 KB, PDF)
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Bertha Miller - big honest girl with a big smoky gun full of birdshot for hunting waifus.

https://files.catbox.moe/kae466.gcs
https://files.catbox.moe/hzbat5.jpg
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How open to supernatural and exotic stuff is this? Can there be a magic-user? A centaur lancer?
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>>82460303
>big honest girl
Yeah but is she really she supposed to have Gigantism? Not really seeing it in the art here. Only other issue I spotted is that the Balanced quality for weapons isn't allowed. Otherwise looks good. Upping art and awaiting sheet revision.

>>82460640
You can use supernatural/exotic stuff but if it's not something a mundane can contend with then the character can't be classified as a Challenger even if they meet the guidelines otherwise. We have a couple of Challenger magic users and at least one example that was made to guidelines but was too OP (Petrification gaze) and is therefore a Special Guest.
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I want to try doing two of the girls in Savage Worlds and putting them to fight.

Who should I pick?
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>>82460775
We haven't seen Hyacinth and Marcia in a long time!
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>>82460802
>Hyacinth
Forgot who that is
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>>82460802
Marcia and Anna are the original two waifus desu
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>>82460862
https://whitezhark.gitlab.io/fight-club/directory.html
https://gitlab.com/WhiteZhark/fight-club/-/wikis/Archive
ctrl+f "Hyacinth"

>>82460868
Yeah but Anna has gotten plenty of attention already, second only to Usagi, not to mention Steve. Besides, Hyacinth has a musket which is cool.
>>
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>>82460663
Finding art of decent TL3.5 characters is hard enough even without looking to have them be SM+1 Eventually I gave up and picked something decent that is just a portrait.
Anyway, have a correction and an alternate art that seems more giant

https://files.catbox.moe/wta2jz.gcs
>>
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>>82461134
I concede the point about difficulty finding perfect art, but I'm not touching the obviously stretched image you posted. Just looking at it gives me a headache. I'll take either the first one you posted or the original of this one. Big Bertha or Hunter Bertha?
>>
>>82461134
>>82461228
Or Bertha Miller, that's fine too.
>>
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>>82461228
Found the non-stretched/original version of anons image for him.
>>
>>82461228
>>82461289
Bertha Miller works

>https://cdna.artstation.com/p/assets/images/images/014/878/906/large/jong-hwan-oh-musketeer.jpg?1546045721
Here you go.
>>
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>>82459335
>>
>>82459335
It's only 4, because how many more you'd do in an arena fight? At some point you'd draw the melee knife.
>>
>>82459907
Good job. Are you going to upload the GSC file somewhere?
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>>82458710
>dislikes donkeys
>they're like horses but dumb
>>
>>82461656
Depends. With these skills four is pretty much fine. at a higher level of skill a...fucking lot of them because I'm going to start reliably throwing four of them every turn.
>>
File: Soldier Marcia.pdf (222 KB, PDF)
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>>82460802
Did Marcia on Savage Worlds
>>
I found Usagi's younger sister!

>>82464106
Thank you, two questions though. Which edition of SW is this and how do I indicate her power level? Would it be "Veteran", "Advances 8", or something else? Will up once I know.

>>82461707
Presumably he will once he finishes with her loadout.
>>
>>82464175
>older sister*
FTY
>>
>>82464175
It's Adventure Edition, I went with Veteran (8 Advances).

I remember people putting 100 point characters of GURPS at around Level 3 on D&D and the quivalent of Level 3 would be 8 Advances in SW.

Would like to see some criticism about this conversion of Gurps to SW. Does it look okay?

She has more skills than regular Marcia, but also lacks some of the specific fighting styles techniques.
>>
>>82446046
that is instant loss bait if i've ever seen it
>>
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Nobody wants to run in other systems apart from GURPS?
>>
>>82464512
We've had some other systems showcased, but it's mostly GURPS, yeah.
>>
>>82464512
Keep meaning to run some in Hero System.
>>
>>82464512
I'd love to, but I'm not sure how. would I re-stat the existing characters in my favorite system or should I create new ones? also /tg/ doesn't really like my favorite system ;_;
>>
>>82464227
I'm just reading straight out of the book here, but I'll do my best.
>Counterattack
I'm not sure if this is really equivalent to anything GURPS Marcia has. If anything I think Two-Fisted (to represent her Dual-Weapon Attack of Broadsword+Shield) or Improved Block might be more fitting. Looks like you she doesn't have enough Agi to take Two-Fisted though, which is fair.
>Attributes
I'm not seeing anything to indicate what baseline is, but I assume d4 is human average. In that case I see no reason for her Spirit to be higher than baseline since in GURPS she has no extra Will. If you need it for an Edge or something you can disregard. Otherwise Attributes seem fine.
>Skills
SW is not granular enough to reflect Marcia here unfortunately. She actually has boosted Per, which would indicate a higher Notice skill, but SW uses Notice for both physical perception and social acuity, so there's no good way to represent the combination of boosted Per + Gullibility.
>the rest
Gear looks fine. I will just assume the derived statistics are fitting as well.

>>82461366
>>82461402
Is up.

>>82464512
SW anon above said he would run something. I was planning on trying to run some GURPS as well since Fight Club has gotten me warmed up to the system again, but maybe I could also take the time to stat a couple characters for Street Fighter: The Storytelling Game.

>>82465227
https://gitlab.com/WhiteZhark/fight-club/-/wikis/FAQ#can-i-be-an-arena-master
>>
Attempt X:

>Annabel the Cannibal, Youngest daughter to the Noble Head of House Faulkmalth; 11th in line to the throne.
>16 y/o
>2.27 meters tall
>245kg
>SM: 1
Attributes (-50 cp)
>STRENGTH (-50): 15
>DEXTERITY: 10
>IQ: 10
>Vitality: 10
Starting Gear/Wealth [TL 4]: 2k
>Battle Axe (50$)(4 lbs)
>Fine High-Heeled Heavy Leather RidingBoots (Location: Feet)(DR 4)(24$)
>Thin Fine Silk Leggings (Legs)(DR 2/0)(192$)(.012 lbs)
>Thin, Fine Quality Faux Leather Spandex Leotard (Torso, Abdomen, Arms)(DR 1)(467.2$)(.0576lbs)
>Thin Steel Headband (Skull)(DR 3)(168$)(.0056 lbs)
>Heavy Shoulder Plates (Shoulders)(DR 7)(420$)(4.2 lbs)
>Heavy Plate Gauntlets (Lower Arms, Hands)(DR 10)(840$)(8.4 lbs)
Advantages (-67 cp):
>Hit Points +15 (-30)
>High Pain Threshold (-10)
>Beautiful (-12)
>combat reflexes (-15)
Disadvantages (+50cp):
>Mute (Hereditary Disability): (+25)
>Alcoholic (House known for its fine vintages): (+15)
>Berserk (Hereditary Disability): (+10)
Perks:
>Classic Features
>High Healed Heroine
>Drunken Fighting (From a longline of Violent Alcoholics)(penalties become bonuses for Dx)
>Weapon Adaptation: (Brawling Techniques defaults to Wrestling)(Nobilities Blessings of Knightly Grace, Inheritance: Treatise of Fucking Shit Up)
>Special Exercise (Nobilities Healthy Upbringing, Inheritance: Martial Treatise Of Viscera Tempering)(HP can exceed ST by 100%)(Knows levels of health commoners can only dream of, earned every point of it from birth till now, her very body & blood made heavier & stronger from years of tempering in her houses formal martial training halls).
Quirks:
>Distinctive Feature (massive hair)
>Habit (Can only communicate verbally with a long laugh befitting her pedigree: Ohohoho~~~)
>habit (cannibalism)
>extreme sexual dimorphism (female)
>bulky frame
Skill Levels (-33):
>Axe (-24): 16
>Spinning Attack (Polearm) (-3): 16
>Fast Draw (Polearm)(-1): 10
>connoisseur (Wine)(-1): 9
>savior-faire (high society)(-1): 10
>Wrestling (-1): 9
>Neck Snap (-1): 12
>>
File: Boronyr.pdf (985 KB, PDF)
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Hey, this is my first time making a character seriously in GURPS, how does this guy look? Any suggestions/things I did wrong?
>>
>>82465557
I will never understand what cannibal, alcoholic, mute or beserker have to do with the pic.
>>
>>82465667
Are you autistic? It’s written all over her.
>>
>>82465633
He’s cute! I’m new too, so take with a gain of salt, but maybe add some more perks & quirks.
>>
I remember at the start of these Fight Club threads we used to make characters fight random mobs and NPCs (raptors & goblins). Are those types of fights still done ?
>>
>>82465633
Zero non-combat skills, so not suitable for a real campaign.
Also not a lot of memes, so hardly an interesting arena combatant.
>>
>>82465706
Be honest anon
This shit is just a shitpost that got out of hand right?
>>
Things I would like to see:
>meteor hammer
>gunblade (might require breaking TL4)
>>
>>82465808
Most historical gun-blades were TL4-5, so it might fit.
>>
>>82465844
Yeah but I feel fight club demands the silly explosive gunblade.
>>
>>82465864
Wait, first answer the question: are you autistic?
Also how did these threads start again…
Im honestly making a character here to participate! would be nice to see her right the other Ann’s, maybe team up for a fight vs the troll from last thread too.
>>
>>82465888
Meant for fren here >>82465805
>>
>>82465557
Please enter this into GCS and submit the file with a catbox.moe link and then I will review it.

>>82465633
As >>82465728 says you are missing 3 potential Quirks. Neither Quirks nor Perks are mandatory but it would be another 3 points to work with. >>82465764 has a point that he has no flavor skills to indicate his life outside the arena. Boronyr's combat skills are also below the arena average. I will need to double check that your basic set armor is at least somewhat consistent weight wise with the homebrew armor creation rules. Please resubmit as gcs file and I will review. Will also need full art image.

>>82465706
Nothing about that face says "degenerative brain disease" to me.

>>82465730
They certainly can be, we've just had a flood of custom characters and the AMs are trying to use them.
>>
>>82465907
>Nothing about that face says "degenerative brain disease" to me.
Lol. LMAO.
That’s just your opinion than man. Really though like is their a rule against giving the characters any depth? Or is it 100% only moeblob characters allowed?
>>82465907
>Please enter this into GCS and submit the file with a catbox.moe link and then I will review it.
Damn, remember I asked last thread if an AM or associate would be kind enough to write one up for me? I’m on holiday and don’t have access to my own computer (hence the phone fagging).
It’s ok if you don’t want to.
I still appreciate the GURPS character building tips I’ve gotten so far from the last thread.
>>
>>82466013
>depth
Lmao
Just admit its your fetish, no one will judge
>>
>>82466068
>no one will judge
I judge
>>
>>82466013
You asked, I answered. That's all.
>no depth allowed
Obviously not the case if you look at the roster so far.
>no gcs
Ah, I think I do remember you posting something to that effect. GURPS character creation on a phone sounds awful. If an AM says they're willing to run your character I'll do the data entry for you. I think the Special Exercises and 30 HP total is more the sticking point for them than the obvious fetish. As musclebound as she is, it still feels off to have almost twice as much as the similarly-built Usagi. Cutting Special Exercises and a lot of your bonus HP and putting and using some of the leftover to just buy more ST would probably be a good compromise. For the same 30 points you can do two more levels of ST and Extra HP 5, for a total of 17 ST and 22 HP.
>>
>>82466068
>>82466101
>fetish
Lol are you still crying from last thread when I called your png waifu fat?
I judge you as autistic & terminally afflicted by moeblob tranime.
>>82466174
> You asked, I answered. That's all.
Asked if that was autistic, anon. not if you thought she looked mute. I appreciate the input though, even if i respectfully disagree.
> Obviously not the case if you look at the roster so far.
Most of the characters are pretty shallow I don’t think that’s controversial.
>carouse
>man hungry/horny
>beautiful
>bikini fighters
Nothing wrong with that
I just wanted to make a little play off it and have some fun. Some anons just have to cry about it.
> If an AM says they're willing to run your character I'll do the data entry for you. I think the Special Exercises and 30 HP total is more the sticking point for them than the obvious fetish. As musclebound as she is, it still feels off to have almost twice as much as the similarly-built Usagi.
Totally fair. Was going to hope it would be balanced by only being able to attack once every other round with her polearm (also axe is is meant to be poleaxe, weapon skill is meant to be polearm, OOPS!)
Also
>obvious fetish
Lol sorry but that’s very funny given her contemporaries.
Thanks for offering to rig her up in theory though!
>>
>>82465243
Baseline on SW is D4 iirc
Being a warrior with low Spirit is also bad, as you roll Spirit to get over being shaken in combat.
>>
Well after some tweaking and adjustment, I'd say Boromyr is much more capable and a little more unique in a few ways (though he could still come off as not very eccentric). Formerly a simple Northlander fisherman, his home village was slaughtered, and the once humble man had his taste for blood and vengeance awoken within him. He comes to the arena after finding his way after a long campaign serving under neighboring northern kings, taking gold and lives as he lived. He rose through the ranks from a simple infantryman to one truly feared with a blade. He has been promised the one last clue as to where the person that lead the attack on his home was if he were to become a champion.
>>
>>82466327
>tranime
>waifu
So it was a shitpost, I knew it. I give you props for actually statting a character just as a shitpost, that takes some effort.
>>
>>82465633
Buying up dexterity has a bunch of benefits, but at a low level it can be a little questionable. The primary use of raw dexterity checks in combat is resisting tripping during knockback and somesuch. It does get you a higher base for your skills, and contribute to your basic speed.
That said; consider that if you took your dexterity down to 12 and raised all your DX based skills by one, you'd still have 14 more points to work with, the same SLs, and your basic speed would drop from 6.25 to 6, affecting nothing except your initiative, which would still be on par with most other fighters.
A high dexterity most benefits characters with a lot of different DX based skills, or anyone with 5 skills already taken to 4pts invested.
>>82466524
Oh you already got there. Very cool. He's lookin' good. Less well optimized in skills than others, but probably closer to sane for a beginning character, if we're bein' real.
>>82465227
Do it anyway. I can't guarantee nobody will bitch, but most of the people in this thread aren't going to mind anyone putting in the effort to show us how a game works. You don't have to use existing characters if you don't feel like it, either.
>>82464637
I'd enjoy seeing it, as often as I hear about it, having a combat example to fill out my perception of it would be cool.
>>82466013
>It’s ok if you don’t want to.
I don't, but I did promise to run every submitted character at least once to reward the effort, so we'll get there.
>>
It didn't take long to for someone to start avatarfagging.
A retarded phoneposter no less.
>that’s very funny given her contemporaries
To nobody's shock, anything smelling of vorefaggotry is about as popular as furry shit.
A more pertinent problem however is that Special Exercises is a perk equivalent of the Advantage you need and it's up to the GM whether to allow said advantage at all.
>>
I should ask did I still need to make proper corrections in that sheet for that harpy character I tried and failed to submit right? Or did the actual submitting already get done already on my behalf?
Thought I'd ask in case of misunderstanding since I don't think I see in the dropbox. I might be dumb though.
>>
>>82466779
I think there was some confusion because I fixed her myself and you were okay with it, and she exists on my hardrive somewhere instead of in the dropbox or git.
(I just opened your sheet directly in GCS then saved the corrected one...somewhere. I'll have to dig.)
She's still on my docket, I've just been trying to get through some of the challenge-appropriate sorts first to start the tournament. Despite her being in the 100pt bracket and perfectly reasonable, I can't...really make a flying character fair in the arena? So I have to figure out who's reasonable to run her against.
But yeah, I've got it here somewhere, let me find it and put it in the box for you.
You want to re-pitch me some art to make her a directional token?
>>
>>82466823
I figured that was the case, I just wanted to be sure again. Sieve-like memory and all.
>>
>>82466524
You have too many Quirks, 5 is the cap. Please revise and submit as GCS and I will review.

>>82466779
>>82466823
We may soon have a Challenger (hopefully) that can take on a flying opponent.
>>
>>82464512
I'm tempted to try to do Shadowrun 5 to show off how silly it can get but I'm not all that confident in my system mastery.
Plus I'd have to limit the fuck out of it or else it'd all be manabolt/grenade spam.
>>
>>82466662
Damn could you stop being a women for a second?
This whole thread series started as a shit post.
Really man get some air.
I made a character for the thread, I’m asking about gurps, I’m talking to people to get her in a fight.
There’s no need for you to keep passively aggressively replying to me like a bitch on twitter
>>
>>82466699
>I don't, but I did promise to run every submitted character at least once to reward the effort, so we'll get there.
A fag of his word! Thanks fight club op.
>>82466725
Dude just kill yourself. Why are you taking this so seriously up the ass? Because I didn’t respect your waifu png the she deserves?
Why do you keep brining up vore? Just make your carouse/feint characters and shut the fuck up about me or the character if she triggers your tisms so much!
>avatar fagging
You dumb nigger, are you going to say that whenever someone updates their character sheet? Fucking non stop bitching lol.. just become a janny and 41% already
>>
>>82464512
I regularly DM 3.5, if anybody wants to I’ll run/stat characters
>>
>>82467759
Sure, are you accepting characters? Or you would like to convert one of the GURP characters here into 3.5?

If taking suggestions, I would suggest having the character at LV4 which is when you start getting fun things on 3.5;

Also suggesting a big titty white witch x some goblins.
>>
>>82467759
Would you go for the weeabo fighting magician book? Tome of Battle would really help to make the 3.5 fights more exciting.
>>
>>82467588
>>82467646
I have no real dog in this fight but your insistence on posting this character across multiple threads and replying to EVERY SINGLE criticism of it is definite weirdo behaviour, and 100% contributes to killing discussing and propagation of the threads.
>>
>>82468136
> I have no real dog in this fight but your insistence on posting this character across multiple threads and replying to EVERY SINGLE criticism of it is definite weirdo behaviour, and 100% contributes to killing discussing and propagation of the threads.
Pretty cringe and Obsessed pill bro, I told you to just hang yourself if you have such a serious problem with what you see on the screen.
> replying to EVERY SINGLE criticism of it
You seething yourself half to death whenever I post is pretty weird autistic man. You don’t even criticize, let alone respond the question of character creation. You just reply to every post seething and accusing me of shit posting like some honorary janny.
> multiple threads
Leave then man. Sorry I’m asking about a game system in two threads were you’re supposed ask and post examples of game systems.
Like I said, consider suicide if it’s that bad.
>>
>>82468105
I’ll accept and run characters you guys make, starting lvl. 4

>>82468117
Tome of Battle is legal.

Side note I work graveyard 6-7 days a week so I’ll keep tabs on the threads and characters but fights will need some planning.

Have some inspiration in the mean time
>>
>>82468243
calm down, bro.
You don't have to take things so personally whenever someone criticizes your fetish.
>>
>>82468393
>t still seething
Yikes.
>>
>>82468451
>degenerated into buzzwords
jej
>>
>>82469203
>b-buzzwords
No amount of shitposting will cure you’re terminal case of gey and blown out, tranime poster
>>
>>82468243
>>82469241
Dude, I'm sorry but he's kinda right, any normal person would've been like "You know you're right, it looks a little horny design, but hey, waifus. I'll try to improve it a bit more though."
But you've gone full retard, dude, and you should never do that. Just chill.
>>
>>82469203
>>82469335
Look, I think you guys are being a little unfair to anon.
It’s a waifu war thread, and his original post was actually taking the piss out of a guy asking for a character write up for his waifu/wank materiel.
He at least made an effort to make a character. You are literally just shitting up the thread with you seething over it.
Maybe you fags should just take his advice and kill yourselves if it’s that much of a problem on your end.
>>
>>82469598
>He at least made an effort to make a character.
Yes, I did commend him on the effort already, it's a high effort shitpost.
>taking the piss
According to that poster, that's not what he's doing tho
>>
>>82469598
Y'know, if it weren't for that last bit, I might actually think you have a point. As is, you're just as big of a jackass as vore anon.
>>
>>82469335
>horny design
Lol retard. I didn’t make or OP that character art.
I just made a character extrapolated from it.
What, is she not a waifu because she doesn’t have carouse at max sl or addiction: terminally horny?
Or is she TOO horny/fetish bait because she’s a mute drunk?
Again bro, just join the 41%.
>>
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I'm tempted to ask why but at this point I feel it's a moot point.
Present parties have sunk too much time and effort into this and ignore the pile of mud they've somme'd themselves into.
>>
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https://files.catbox.moe/gef1rm.gcs
Final version of Boronyr after taking off his one extra quirk and slightly tweaking his stats. Should be good now.
>>
>>82469900
Ok, jokes aside. People are thinking it's your fetish because of the cannibalism bit.
>>
>>82469973
You're literally one point over. Just tell me what to delete and I'll up. I also adjusted your armor weight based on https://noschoolgrognard.blogspot.com/p/better-fantasy-armor.html so Boronyr went down an encumbrance category.
>>
>>82470174
Just take off Teaching and it should be good.
>>
>>82470031
Idk what to tell you bro. A lot of tranime and especially waifu fags are terminally, mentally ill.
>>
>>82470484
I have no idea what this post has to do with what I posted, all I can tell is that you seem really angry at anime for some reason
>>
>>82470544
Wdym? Not all anime is created equal. Some of it exists solely for pandering to undesirables such as waifuniggers & troons.
Some of its ok though.
>>
>>82470618
Why are you talking about anime?
>>
>>82470655
Why are you talking about anime?
>>
>>82469954
>somme'd
Tommy the Conscript when
>>
>>82470773
Did you forget the rest of your post?
>>
>>82470840
Seems more like you forgot yours.
>>
>>82470863
Did I?
>>
>>82470891
Probably because you consume too much tranime.
>>
>>82471047
Why are you talking about anime?
>>
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>>82464512
You're in luck!
>>82465730
So are you! It's time for some more Conan. In this round, reigning champ Hypatia vs. a deadly Panther. since this is a more traditional player-vs-monster fight it will also serve to showcase the other meta-currency in the game, Doom.

>Turn 1
Hypatia goes straight for the bow attack. Because the Doom pool is empty, the Panther cannot use any evasive actions. The shot hits, dealing 6 damage, which is enough for a Wound
The Panther closes in and lets out a fearsome snarl. This is a threaten attack, and will inflict mental rather than physical damage. Hypatia opts to defend against this, at a cost of adding 1 to the Doom pool. Her nerves hold, and she generates 1 momentum from an extra success to boot.
>>
Just for entertainment purposes. Annabel the Cannibal vs Lindsey O'Cuilin; faerie street tough.
>Turn 1
Lindsey goes first but barely. She gets out her cigarette lighter.
Annabel the Cannibal closes from range 18 to 13
>Turn 2
Lindsey flicks the lighter and begins weaving a spell from the flame.
Annabel closes from 13 to 7
>Turn 3
Lindsey finishes weaving her spell. It fails.
Annabel closes from 7 to one.
>Turn 4
Lindsey starts over.
Annabel swings her axe in a deceptive swipe.
Lindsey makes her rolls to stay upright at -3 HP
>Turn 5
Lindsey finishes her spell and critfails 18 to cast. Lindsey smirks, seeming to think it worked.
Annabel smashes her off her feet because she doesn’t defend as a result.

This girl can't catch a break. Every time I play her she just gets strings of critfails and dies.
I'm going to roll this again out of sheer continued curiosity, and because it's a short fight.
>>
>>82471883
>Turn 1
Second verse same as the first
>turn 2
Second time’s possibly the charm.
>Turn 3
Lindsey casts, but due to another awful roll, Annabel resists the spell
She closes to Range 1
>turn 4
Lindsey backs up and starts casting
Annabel closes and hits her for 6 damage. Only 3 penetrates, dealing 4 damage
She rolls will to hold her concentration.
>Turn 5
Despite the shock, Lindsey rolls well finally on her cast and will contest. She gets it by 3 and Annabel falls by 1. The fire flies from her lighter and surrounds Annabel in a nimbus of little embers. She instantly zips down to a quarter of her height. In the heat of battle, she makes her fear check anyway. Lindsey steps back from range 1 to range 2. Annabel’s move is now 1 yd. She moves closer anyway.
>Turn 6
The spell finishes and Annabel is reduced to SM-7. Barely 4” tall. The embers evaporate in a little puff of smoke. Lindsey steps into her hex and rolls vs an arbitrary number to put a boot on her, she gets +24 to a wrestling check to initiate a grapple due to size.
Annabel dives out of the way and quickly scrambles to her knees.
>Turn 7
Lindsey turns in her square and steps down lazily again. Annabel doesn’t dodge this time. Opposed Immediate grapple check for ‘constriction.’
ST1+DX10-SM mod 24= [-13]
vs
ST9+Wrestling11,-6 For no hands,+1 for one limb,-3 for immediate technique, +4 for Aall out Grapple = [16]
Lindsey passes by 3 and Annabel fails by 26, taking 29 large area injury to her adjusted 1 HP and becoming a greasy smear.

So that trick works sometimes. It also sort of points out a lot of these arena fighters would get fucking schwacked in a real adventure due to lack of appreciable will scores. Wizards that do shit other than throw fire ain't no joke.
>>
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>>82471740
>Turn 2
Hypatia looses another arrow, spending 1 momentum to overcome the increased difficulty for firing at clsoe range. With doom to spend now, the Panther rolls Acrobatics to dodge, but is not nimble enough. Hypatia spends 2 momentum generated from extra successes to increase damage, which is enough to finish the panther off.
While basking in her victory, she only barely notices the gate behind her opening up to release another Panther! Whirling around to face it, she trips on a rock while backing up and falls prone (1 complication on her Awareness test)
>>
>>82471921
>Turn 3
Hypatia uses a free action to drop her bow (it's near useless at this range), a minor action to stand, and a standard action to draw her broadsword.
The panther lunges with a claw. Because Hypatia's new weapon has the Parrying quality, it reduces the Doom cost of defending, making her first defense each turn free. Hypatia succeeds in fending off the blow, but another complication arises. 2 Doom is added to represent the rising danger of being in close quarters to such a fearsome beast

>Turn 4
Hypatia swings at the beast, but her blow is poor and the beast easily dodges, the margin of victory regaining the point of Doom it spent
The Panther roars right in her face, using a Doom point to increase the difficulty of Hypatia's discipline test, but her nerves hold true.
>>
>>82471883
>>82471895
Pretty swingy fight. Lindsey couldn't dodge anything? Seems like she got hit by every attack. Not usual for the Arena I don't think. Any art for Lindsey?

>>82471740
Seems kinda meta. Enemies power up when you defend? What happens if you don't defend?

>>82472017
Curious to see what happens if her Discipline breaks.
>>
>>82472017
>Turn 5
Hypatia adjusts slightly, moving just out of range of the beast's jaws, and swings again. She grants 1 Doom to add an extra die to her attack, hoping to get past the east's defenses, but it swats her blade aside as if it were no more than a fly
The panther lashes out with a claw. Not only does Hypati'as parry fail, another complication arises! The claw rakes her arm for 3 damage. The panther has a special ability that allows it to spend 3 Doom to make a second swift action upon a successful claw attack, which it does. Hypatia's second parry for the turn costs 1 Doom and is successful.

>>82472073
You can opt not to and pray the attack misses or trust your armor. There's also other talents that affect things e.g. a talent that increases the difficulty of ranged attacks against you if you moved during your turn
>>
>>82471895
Oof, brutal. Magic is scary.
>>
>>82471895
>>82471883
>option 1
>faerie is eaten alive
hot
>option 2
>death by being stepped on by fairy
hot

Today is a good day to be a vore feet fetishist
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>>82472073
>Couldn't dodge anything
Yeah. A lot of her points are invested in doing magic and crime, so her raw speed and stuff aren't great. Aside from her one powerful spell and some other tricks, she's just sort of 'really tough for some ganger chick.' Her dodge is only base 9, and her parry is better but she's not stopping an axe with a butterfly knife. Retreat and deceptive, and she's at 12; a 75% chance to dodge. can easily go bad twice.
And she's got 2 DR because of her heritage, but she's still strength 9. Pretty strong for a realistic woman, but not cut out for the fightin' games in quite that way.
>>82472111
It is. The game's weird about this stuff though. For the points cost I invested in being able to shrink people then have to actually catch them, I could just as easily detonate the equivalent of an 82mm HE artillery shell in target hex instead and blow them to fucking pieces with several less steps.
>>82472132
The real end goal though is to shrink people, kidnap them, and start a different, smaller arena in a shipping crate in the back alley. Then we skim some money from people too broke or scared of the liability waiver to come to the real fights.
>>
>>82472109
>Turn 6
The Panther spends a Doom to Seize the initiative and go first, swinging its claws relentlessly. It's roll is garbage.
Hypatia counters as the Panther is unable to defend, but her swing also sucks. Since she is the heroine of the story, she spends a Fortune point to have another go, but just can't seem to land a hit

>Turn 7
Hypatia once more has the initiative, and decides to spend another Fortune to add a die to her attack. This extra die counts as having rolled a 1 and is thus worth two successes. Not only does her attack succeed, but she generates a bunch of Momentum. She spends 2 on increased damage, and then another one after to re-roll all the damage dice that came up blank, for a grand total of 8 damage. This wounds the panther. It attacks in kind, but is deftly parried
>>
>>82472191
>Turn 8
Hypatia just manages to graze the panther with a hit, but it desperately clings to life.
The panther feebly swipes but is met with an equally feeble parry

>Turn 9
Hypatia plunges her sword into the beast's heart and it crumples to the ground

Lessons learned: running out of Doom kind of sucks when you're up against an opponent that can parry for free.
>>
>>82472236
Thats animal abuse bro
>>
>>82472236
Can the Panther do anything but attack and move if it has no Doom? And is Doom shared among all enemies?
>>
>>82472236
This was fairly interesting. I'm not sure how I feel about the metacurrencies still, but they're growing on me. I get what they're doing. It's all quite effectively thematic.
I don't know if I'd ever bother to run this game, but if someone asked me to swing by and play, I absolutely would.
>>82472242
Animal abuse won't be invented until like 1876. You might want to rent a locker for your picket signs, it's gonna be a while.
>>82472073
Have the art that originally inspired the character since I'm posting again anyway. Though at some point she made the transition from "Modern urban fantasy faerie in hiding" to "Magicworld 'dieselpunk' street tough." still gets used in both settings.
In either iteration, she's some sort of winter-court breed that tends the hedge-ways between the mortal world and Faerie proper. She takes her racial job mildly seriously but spends most of her time fucking with unsuspecting humans on her night shift job, in the first setting, or doing inadvisable gang shit in the other.
>>
>>82472301
It could use Exploit, which is essentially evaluating for an attack on the following turn and could build up some extra Doom, but at close range that would also potentially open it up to an attack (although that would also gain it Doom). Yeah, Doom is shared by all enemies.

I just noticed there is a rule I overlooked that should have given the enemies more starting Doom, which could have made things a bit more dynamic. I also wasn't entirely sure about how evenly matched this fight was going to be, in hindsight she probably could have handled both Panthers at once.
>>
>>82472177
>>82472306
Damn, anon. That's a good art.
>>
>>82472306
>>82472177
Did you get that commissioned or did you draw that yourself?
>>
>>82472306
I don't think my WW spree ever got to changeling so I've never played a fairy. I'm curious how you get a fairy involved in a story that isn't all about fairies. It seems like they would be aloof or preoccupied with Fae things.

>>82472380
>could have handled both Panthers at once
Yeah, it never seemed like she was in any danger. And she had those Fortune Points too, so she was in a good position it seems like.

I'll be honest, I don't really enjoy the metacurrency stuff. It's important to me that mechanics represent something concrete in the gameworld. The whole Doom thing feels off to me. It seems like it's going for a similar feel to the escalation die mechanic from other games but in a possibly even more abstract way.

>>82472403
I went looking for a "Doom" related image to post for my reply to Conanon and it happened to be the same artist. Small world.
>>
>>82472419
>I'll be honest, I don't really enjoy the metacurrency stuff
It seems to be a rather polarising subject. I don't mind them for pulpier stuff (it's telling that Conan and John Carter are two of the more lauded 2d20 games) but I wouldn't want them elsewhere
>>
>>82472419
Not anon, but we had one in our Shadowrun game once. She was on the run from both the pixies and elves of England and the assorted megacorps who want to do science on any pixie they could get their hands on, but we were already a gang of assorted wanted weirdos so she fit right into the shady southern hemisphere mercenary business.
>>
>>82472177
Is there an advantage to using round tokens for a hex grid?
Do you like the round shape, or are you actually going completely grid-less?
>>
>>82472419
>It's important to me that mechanics represent something concrete in the gameworld.
Yeah, I don't get why people are like this at all.
Rules of the game /= rules of the world
The world is not measured with levels or points, the rules are just abstractions so we can have fun while playing a game.
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>>82472403
>>82472411
I just found it off the internet. A friend handed the one with her in the gas station uniform and was like "Character idea: Faerie with some dead-end job in a hidden-world setting." And I ran with it. I had the other art of her laying around, the one I made the token from, and was like "Well, for this game my GM wants to do, I could re-imagine her as like, a 50's-ish street gang kid or something." So imagined a sort of art-deco world where magic is real and some supernatural races lurk around the edges of human society.
>>82472419
>It seems like they would be aloof or preoccupied with Fae things.
Really depends on the setting and the fae. I usually roll with something like "Something has gone on in Faerie so they don't really have a choice anymore." But at the same time, lesser Fae, young fae, outcasts, half-bloods, are all still there to do things with. And in the way I usually characterize them, the entire winter court doesn't give a shit about politics and you'll generally see them around more often.

To elaborate on that;
My usual go is that the summer court are how people view Fae. Self-absorbed politicking schemesters with no interest in the world beyond them except for entertainment, most of the time. They're incredibly concerned with appearances and status, and exist behind a million masks. They're the capricious, elegant, mass media fae.
The winter court, being their dead opposite, are all about honesty, loyal family bonds, and truthfulness to one's nature. They're also typically different forms of horrible night creatures and embodiments of nature's terror. A winter fae won't lie to you. They won't twist your words. They will always be honest and fair, and they'll never stab you in the back. They'll rip your fucking face off from the front.
Winter Fae are predators by nature, and Summer Fae are predators for entertainment.
They're both sketchy inhuman spirit-folk who'll kill you in the wrong situation..
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>>82472562
>Is there an advantage to using round tokens for a hex grid?
No. I just find it easier to work with and more aesthetically pleasing.
They often wind up dragged off the grid slightly to indicate close combat or taking cover anyway, so I don't see any reason to make them any particular shape.
>>
>>82472620
Rules are necessarily an abstraction because it's impossible to perfectly simulate a fantasy world even in a supercomputer let alone tabletop. That said, the rules should still point to some aspect of the fantasy-reality. If they don't you're just rolling dice and telling an unrelated story. Read this: https://thealexandrian.net/wordpress/17231/roleplaying-games/dissociated-mechanics-a-brief-primer
If that doesn't bother you, then we don't really mean the same thing when talk about RPGs.

>>82472540
That's a really solid motivation, I like it. Very Shadowrun. Self-preservation is clearly a workable motive that I hadn't considered.

>>82472652
Interesting take on the courts. I don't think They weren't saints in folklore either, but I've seen the Summer Court characterized so harshly before. I think that dichotomy is a good way of making them both hostile but in different ways.

I guess part of my confusion is just that I can't really picture what Fae actually want. I mean, I guess if they need to eat and sleep then they can be pretty relateable once separated from the Courts for whatever reason. The Courts themselves are a total mystery, which is fitting difficult to account for in character and setting building. That's just my cultural knowledge though, maybe games like Changeling address it.
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>>82472802
Aaaaa I need to proofread.
>I don't think they were
>fitting but difficult
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>>82472802
>>82472849
Clearly I need to go to bed because I failed to proofread even while bemoaning my lack of proofreading.
>when we talk
>I've never seen
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>>82472236
Thanks for the fight anon!
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>>82471740
>it will also serve to showcase the other meta-currency in the game, DOOM.
OH LAWD
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>>82471883
>>82471895
>barbarous meat mountain Knight vs slick fae-Wizard dickery
Spooky. Played about about how you would expect.
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>>82470800
I think you mean Toulouse the conscript
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>>82464512
I think OVA would be neat, I find it to be a neat midway between GURPS and FATE in terms of complexity. Works best for characters with relatively-simple powersets though (trying to stat Ben 10 would be a nightmare).
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>>82474320
It seems as though our roster of fighters is getting pretty big.
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>>82474781
For you.
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>>82474781
How many? Maybe there should be weight classes lol.
Not that they would matter. Using Pride era matchmaking rules. Would be purely for the people watching to get a sense of who’s the more serious contender, other than the win:loss ratios being slowly built up.
>>
>>82474320
>>82474781
Wasn't going to stat her up initially but what the hell. Might end up as a special guest because a TL6 rifle will fuck shit up (or she'll just get her arms ripped off lol)
https://ufile.io/f/fx0hp
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>>82472802
>I guess part of my confusion is just that I can't really picture what Fae actually want.
I guess the same thing as anyone else given the situation, but dependent. "Fae" as a category, includes a lot of stuff. And I typically see it as two intertwined branches of creatures that separate the closer you get to the bottom.
At the top are the Royalty, usually in my tellings Oberon, Titania and Maeve. (And occasionally an invented fourth; Eithne.) For all intents and purposes they're the gods of Faerie. their control over that realm is complete, but they're also the most aloof and inscrutable.
Then you have the high lords or firstborn, who are mythic figures that are the progenitors of all the lesser races of faerie, in one way or another.
From there on down, from lords and rulers down through the petty nobility, commoners and halflings/changelings with human blood, the Fae get increasingly more human and relatable, until at the very bottom they're just close to being 'humans with strong supernatural features.' Along the way the tree splits, as I was saying, between what I'd generally think of as the Sidhe and what I'd generally think of as beasts. The first are the 'people' of Faerie as we generally envision them; basically human analogs. While the others start out as mythic intelligent animals and skinchangers, and other monsters, and towards the bottom are simply the fauna, and occasionally flora, or both, of Faerie. But there's still some strange lines between them as well, and each 'bloodline' extends in some way from the top, so I guess you could also argue the metaphysical 'presence' of a Fae determines how strongly they're bound to their inhuman and inscrutable natures.

So at the top, you've got godlike beings with impossible to discern motives, or conversely strong natures or purposes they can't deny or disobey.
By the bottom, you have folk like Lindsey, who has a Role she's driven to play, but is mostly just some girl with magic.
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>>82476984
>>82472802
As a closing thought; this does mean a faerie that rises through the ranks will be more strongly controlled by their nature. Social status for the Fae isn't a construct, it's an actual spiritual and metaphysical elevation. But as they live forever and are strongly bound by their roles and purpose, the higher you climb up that ladder, the more immobile things become.

But yeah. there's, in essence, no reason the lowborn fae can't or wouldn't act out on very relatable, human motives and desires. Like joining a street gang for a sense of collective, or shrinking greasers and making them fight each other with toothpicks for a sense of control, because your own social hierarchy has outcast you.
>maybe games like Changeling address it.
The courts stuff? I think there was some stuff but I haven't read that book in a literal decade.
>>82474320
>>82476766
I've considered suggesting a separate higher TL arena. Killhouse setup, duos only. That's a lot of work and needs a whole other set of characters though. And may need to be a different point total because it doesn't exactly take a lot to max out guns.
>>82475938
That's not an awful idea, actually. Not that I have any thoughts on how to decide who goes where in any objective sense.
>>
>>82472802
>the rules should still point to some aspect of the fantasy-reality
No. The rules should be tailored to get the game-feel that you want. If you want a tone more like an action movie, then the rules should be used to form that tone, not to represent some part of the reality of the universe.
If the game is meant to emulate a cinematic tone, then rules that make the PCs (and only the PCs) able to do cool stuff should exist, and they don't represent anything "in-universe", merely being a narrative convenience, and one way to do that is meta-currency like stunt points.
For another example, if the game is meant to give a horror vibe, having a meta-currency that empowers the monster as the game goes on like some sort of doom points makes perfect sense.

Also, the alexadrian guy is a grognard who thinks D&D 5e is good, I wouldn't trust his opinions. He's good at collating advice from many sources, but otherwise, he goes full retard whenever he talks about his personal opinions.

>If that doesn't bother you, then we don't really mean the same thing when talk about RPGs.
An RPG is a game where you roleplay a character, that's it. The rules don't have to simulate a universe.
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>>82477121
You and your thoughts on the fae are awful ideas! As are these threads!
All still here though.
Also, people can’t hate it too badly, since every fight so far and the club itself is billed as “spectacle matches” essentially.
>whore vs raptors
>knife fight between a norfman & a little girl
>waifu wars.
The weight classes be just as abstract, based on perceived combat abilities people are already calling them by.
>wizard
>wrestler
>waifu class
>monster
Then something like major or minor within said categories denoting the consensus on their threat level.
Again, not that any of it matters, since the fights will happen based on whoever wants to run whatever matchup anyway.
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>>82477299
5e is objectively a good game, as well as a resilient system.
Sounds heaps more reliable than you at least, reading the rest of that post.
>The rules don't have to simulate a universe.
Ok and?
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>>82477410
>The rules don't have to simulate a universe.
>Ok and?
That the rules don't have to point to some "aspect of the fantasy-reality".

>5e is objectively a good game
It has objectively awful rules for almost every aspect of it.
>skill rules
awful, fails to fulfill their own fantasy super heroes theme, where a 20 str fighter can't even do shit a real life athlete can.
>combat rules
awful, we've seen it in a previous thread, and that was using the precious battlemaster fighter
>roleplaying rules
What roleplaying rules? It doesn't have any.

>Sounds heaps more reliable than you
Just because he's not a youtuber doesn't mean you aren't just appealing to the authority of a fucking eceleb. Try to formulate your own opinions.
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>>82477372
Yeah that makes sense. I could see those working out. Something along those lines, anyway.
>>82477299
>>82477410
To weigh in on the ongoing debate, the TL;DR of the article, which I agree with, is "Mechanics which ask the player to make decisions based on criteria that don't exist in the fiction are weird." But every game has some. The Luck advantage in GURPS is entirely meta even if the character knows they're 'lucky.' they're not the ones deciding to be lucky this instant. (though I've seen it twisted to insert it into the fiction.)
The Doom thing is dissociated because the character isn't thinking "Certain actions make potentially unrelated things go wrong."

These are completely meta to the gameworld. I don't think they're inherently bad though. They're not often to my preference, but they're fine. And as pro-anon has pointed out, they can drive the player experience of a certain genre, which can be important. There's a balance to be struck between the player's experience of their role, and the player's experience of the meta-aspects of the game, which are always there.
On the flipside, I don't prefer them for exactly what anti-anon has pointed out; they are completely divorced from the character/world, so I prefer to keep interaction with them to a certain minimum. In any case, it's important to note he's not talking about simulationism ie; "The rules must simulate the game world," just that the rules preferably simulate the decision-making process of the agent you're controlling within it. (which is an alternative definition of 'realism' in the context of games.)

Also, 5e is, infact, trash. That's both my opinion as a player and as a designer. In my subjective opinion as a consumer it's entirely unfun in any way that matters, and in my attempted objective one as a designer, it has no redeeming features whatsoever except some mewling appeal to it being 'accessible' and 'adaptable,' neither of which is especially true anyway.
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>>82477890
>Mechanics which ask the player to make decisions based on criteria that don't exist in the fiction are weird
I disagree with that. Roleplaying games are still games. Having to make "gamey" decisions is just part and parcel of playing a game.

This trend to put RPGs on a pedestal; like they're this special category of games above other tabletop games; is just odd to me.

And on point: Mechanics exist to serve a purpose. If they fulfill that purpose well, they're good rules, whether they're "dissociated" or not. The whole article just seems like pointless meta-quibbling from a grognard that can't adapt to things that aren't old school D&D.
.
>>
Oh neat, a fun thread where somebody actually does play games, I wonder what's going on inside?
>shitposting
>avatarfag vorefag
>alexandrian
I see the usual suspects never sleep when it comes to shitting up the hobby.
>>
>>82478217
I think it's a good distinction to make when designing a game, but yes, I agree with that middle bit a great deal. Having this categorization of mechanics to understand how they relate to the player and the scenario is important, but they're both still tools in the box to make the experience you want. Some things aren't to my preference, but they're still certainly crafting the experience the designer intended and that the audience they're actually for clearly enjoys. It's not a good metric to decide if a game is 'better' or 'worse' though, no.

That said, an RPG still is a separate class of thing with its own criteria, and I think a lot of what we're seeing is it breaking up into elements too distinct to merely be subgenres. So everyone's arguing over "What an RPG really is," because they're describing mutually exclusive things. It's basically the Videogames vs Interactive Fiction shitstorm, just in another medium.

>And on point: Mechanics exist to serve a purpose. If they fulfill that purpose well, they're good rules, whether they're "dissociated" or not.
Exactly that, yeah. Preference must be separated from the evaluation of effect.

>>82478311
I'll get back to fights soon. I just need a break from staring at GCS all day.

I should really come up with some sort of easily searchable tag for posts that actually contain combats.
>>
>>82478311
cry about it
>>
In gurps, how bad is the size penalty for a melee fighter? How fucked would, say, a female halfling when fighting our killer booba bunny?

>>82478453
>cry
ToT
Uohhh
>>
>>82478492
So SM has a lot of shit going on.
>In Melee
SM is compared and assessed relatively. If you're an SM-1 halfling siwnging at an SM+1 amazon, you get +2 to hit. She gets -2 when she swings back. When you go in for a grapple you get +3 for SM over the opponent though.
>In ranged
The target's SM is just used to modify your attack TN, not relativity. (This gets stupid and has to be fucked with at extremes.)
>In a grapple
Negative Sm gives you -3 per to grapple contest, positive +3. Under the rules we're using, anyway.

So being huge is a massive advantage in a grapple, but being small makes you harder to actually hit with a bow or sword. There's a wrap-around point to that once the other guy is SO big he can throw boulders or swing entire trees at you though, where he starts getting area attacks that care a lot less about your size.

The other thing is relative strength. A halfling is, probably, realistically only in the 6-9 range for strength, and they may not move especially fast with their tiny legs depending on how you want to handle that. This means they don't have a lot of HP, and most hits are just going to destroy them, and that they'll have trouble dealing a lot of damage. If you're a halfling in an actual campaign, you'd really have to play it smart. They're 'rogues' for a reason, I figure, and it's that without paralytic poisons, targeting arteries and pressure points, and other sneaky bullshit, they're not likely to win a standup fight against a peer-SL opponent of significantly greater size.

If I were going to make one for the arena, or a real game, I'd just go all in on caltrops, poisoned throwing knives, bags of coughing powder and other cheap bullshit. Or just be a mage or something.
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>>82477615
I don’t even know who this eceleb is.
Just given your albeit unreliable attesting of what he believes and what you believe, he seems the more reliably not retarded between the two of you (not a high bar).
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>>82478641
Interesting. Seems a bit overly complex
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>>82478311
Oh great, even “oh neat Poster” is here to shit things up again. Abandon thread everyone. It’s over.
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>>82478684
Depends on what you're used to I guess. I generally view it as on the simpler end of crunchy games, (In play. Chargen can be another issue.) but that window is continually shifting away from crunch. It's no car wars; pic related.
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>>82471883
>>82471895
Crazy. +24 to wrestle!?! Size difference really is lethal for the 1 & 1/2ft wrestler in the ring.
>>82472177
>Her dodge is only base 9, and her parry is better but she's not stopping an axe with a butterfly knife.
Maybe Annabel should have Telegraphed her spin-to-win next time?
especially because it was against a low defense mage who wants to keep the distance, so she didn’t have turns 1-3 to evaluate, as they were spent rushing the mage.
What’s the math on attacks against such a defender? Is deceptive better against less skilled opponents, or more skilled?
I would have thought telegraphed attacks paired with her spinning would have been tailor made to geek a mage.
Not like she ever missed anyway though lol.
>>
>>82478983
>Crazy. +24 to wrestle!?!
So this is a weird conflation of rules. I'm suing both a different grappling system and an article for "Making fights between people of huge SM differences even work." After talking it over with a friend, we've come to the conclusion that the best way to handle this is to give the larger opponent the same rules to HIT with a grapple as any other attack; ie: +4 if they're so big they can't really miss, instead of CWL's (Py11 p9) suggestion they get...+7, in this case actually. I misread that because it was 7am. None of this would have changed the outcome. (Even the minimum+4 suggested brings her grapple to 15,) but it's good to know for next time.
>Maybe Annabel should have Telegraphed her spin-to-win next time?
Spinning doesn't allow any defense; you're backwards too long to defend yourself, so it's kind of...eeeeh. In this case it would have worked, because the faerie wasn't going to stick her busted ass 30hp to death with a butterfly knife, face or no. The extra damage isn't really necessary against some chick with a pigsticker either.
>Is deceptive better against less skilled opponents, or more skilled?
Deceptive is good against almost everyone, but you have to weigh it out. If you drop a guy's defense from 12 to10, that's 75% to a coinflip, pretty good. If you drop it from 15 to 14, you're taking it from 95% to 90%. Not nearly as good, so you better come up with something more. Likewise, once a guy hits a defense of like 8 or less, he's blocking maybe a quarter of the time at best, so it's probably better to just spend those negatives on smashing his face in rather than deceptive strikes.
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>>82479223
>>82478983
>I would have thought telegraphed attacks paired with her spinning would have been tailor made to geek a mage.
Telegraphing gives the other party +2 to defend. Lindsey's at 9, retreats to 12, +2 for being telegraphed, she dodges on a 15; or 'almost always.' Her defenses can only even go one point higher at that point. And this is against a pretty mediocre combatant. So you can see how telegraphs really aren't good against a real experienced fighter from the front.
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Need more fights
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>>82479223
>…+7
Lol, that makes more sense. Either way I guess it doesn’t matter though.
>Spinning doesn't allow any defense; you're backwards too long to defend yourself, so it's kind of...eeeeh. In this case it would have worked, because the faerie wasn't going to stick her busted ass 30hp to death with a butterfly knife, face or no. The extra damage isn't really necessary against some chick with a pigsticker either.
I hear you, that’s kind of the idea behind the telegraphed spinning attack though:
>not afraid of being melee’d by a mage
>very afraid of being turned into a frog by the mage, so you want to succeed, as a hard as possible
>>82479240
>Telegraphing gives the other party +2 to defend. Lindsey's at 9, retreats to 12, +2 for being telegraphed, she dodges on a 15; or 'almost always.' Her defenses can only even go one point higher at that point.
Yeah, but spinning attacks bonus’s work kind of counter deceptive attack, while turning the hit bonuses (+4) to potential equal or greater amount of defense penalty.
It’s basically the anti-feint.
Everyone sees the spinning ojou coming, but actually stopping the axe and getting out of its way is like a live leak video featuring a Chinese gentleman and spinning industrial equipment.
Idk, I like the match up, just was wondering if it could have featured her techniques and maybe some attack alternatives as well.
If it doesn’t math out, it doesn’t math out!
Just thought it would be perfect against a mage!
>>
>>82480051
Ah I think I see where you're confused here.
A telegraphic attack can't be used in combination with a deceptive attack or after a feint. They're mutually exclusive.
>>
>>82480107
A spinning attack is its own technique! It’s not a feint!
Here, I’ll post the text
>The goal behind spinning before attacking is to deceive your opponent. This might work on a less-skilled adversary, but a skilled fighter is likely to detect your ploy and defend more easily.
> To simulate this, roll a Quick Contest of Spinning Attack against your opponent’s best melee combat skill before you make your attack roll. If you win, you may subtract your margin of victory from your victim’s defense roll against the blow. If you lose, you “telegraph” your inten- tions and your foe may add his margin of victory to his defense!
> Next, make an attack roll against Spinning Attack. Your target may use any active defense, adjusted by the modifier determined in the Contest. This does add to the penalty for a feint, Deceptive Attack, etc. – a well-executed Spinning Attack can increase the defense penalty while a bad one can cancel it out (or worse). However, if you wish to try a Deceptive Attack, you must apply the penalty for that option to both your roll in the Contest and your attack roll.
It was made to stomp mobs & unlucky mages in axe range!
Come to axe!
>>
>>82480281
Yeah but this is the effect of a feint.
You're right though, the RAW doesn't say anything that prohibits a telegraphed spin.
If the goal of one move is deception and the goal of the other is being obvious, combining them is kinda betraying the spirit of the rules, just because this feint isn't called a feint, imo.
>>
>>82480480
But feint & spin are different enough to warrant their separation as techniques, it goes to show they don’t operate the same way.
This is stated in spins description, and the way spins work in general:
Spinning isn’t really deceptive, it’s just a newbie killer, good against non physical combatants who don’t know the natural spinning arcs of the human body/weapons in a fight.
It’s why spinny shit isn’t used so much in high level fights.
Vs the uninitiated or a mature fighters though, the momentum & wild movement is potentially overwhelming, ESPECIALLY by a skilled opponent who respects you so little that they instead focus entirely on the fallow through of the weapons swing, instead of worrying about defense like most fighters would in an even fight.
I think the distinction is there for a reason between the techniques, making spinning narrower in some sense (less applicable vs every opponent, namely the seasoned or veteran fighters) while more open in others: namely being readily usable and a abusable vs greenhorns who can be overwhelmed simply through large dramatic and violent movements.
Basically, feints are any and every subtle trick.
Spinning is just one specific wide and/or or fast movement that overwhelms people not familiar with physical conflict in general.
At least that’s my take, they are super are for some reason after all! At least ostensibly.
>>
New thread ?
>>
>>82480741
We've been waiting for it to drift to like page eight.
And I'd like to have an actual fight to start a thread with this time.
>>
>>82480741
>>82480769
Page 9 is generally the minimum of civilized thread starting.
Page 10 is a courtesy.
>>
Spinning is probably one of the most pointless techniques in the game.
It does nothing but exist for the sake of memes when everything it represents can be covered by AoA, Decpetive, Telegraphic or just being a complete noob who only has Combat Sports instead of actual martial training.
>>
>>82481352
Ye but those memes though.
Never seen someone eat a spinning elbow before?
Or a side kick?
Shit is cash.
Especially those guys who spin and kick like, twice in a row.
Shits wild.
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>>82446046
New thread for when this one auto-sages
>>82481861
>>
>>82464512
I'll do one in my own system
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>>82464512
What do you want to see, shaodwrun?
>>
>>82482417
I do
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>>82482417
I'm curious as well
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>>82481377
Sounds cool
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>>82480281
AXE TO THE FACE NIGGA
>>
>>82446046
>>82488888
>>
>>82480741
>page 4
Dude…
>>
>>82485136
>>82485162
WE AXEN QUESTIONS AROUND HERE



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