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This is a crowd sourced endeavour to create a setting and ttrpg.

What was produced is pic related, the setting of LEVIATHAN, the World of Sacred Oil and Broken Stone. The purpose of this thread is to organize to continue filling out the Lore Document, congregate for map making, and for developing an RPG system for this setting.

The story of the world is emergent, being developed as we discuss and explore concepts in the setting. But at its core Leviathan is a world in the grips of change, caught between progress as the industrial revolution marches onward and primordial powers of the gods beneath and the monolith. Leviathan tells the story of a world in flux and those who can make use of such a world to exact great change. Leviathan has you take on the role of those cast out by more organized society, disgraced professors, discharged marines, nomadic tribesmen, wandering pilgrims, and more as they navigate the conflicts of Lapsaria.

The core world conflicts in the modern day are:
>The rebellion at Capri Bay, a uprising among the military over the terms of the mysterious Bargain between the Lapsarian royalty and the Gods Beneath.
>The Durite Campaign, a push by the Lapsarian military to take control of the vast and rich Durite Steppe on their eastern border.
>The Worker's Revolt, a constant ebb and flow of sentiment between the tycoons of the industrial world and those workers organizing for their rights and liberty.

Lore Dump Document: https://docs.google.com/document/d/1RjU2GkiDq5tJ8Ih9A9LxyHhC3cvmQANYG579UDgxuOM/edit?usp=sharing
RPG System: https://docs.google.com/document/d/1kV4IkD7O2qFX6C0YYZQ78SBqpcJv07uy72ow-Mcvt3g/edit?usp=sharing

Last thread: >>82297046

Ongoing Discussions:
> Life in Veveria and Additional Characters
> Completion of the Sunset Islands Compass
> Status of the Southern Vast in broad terms
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>>82313992
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>>82314010
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>>82314019
>>
>CATEGORIZE CATEGORIZE I MUST CATEGORIZEEEEEE
Do better
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>>82313992
been fairly busy today

tomorrow I'm gonna throw some effort into the backgrounds and the idea of a fallen empire on the mainland that originally colonized the Sunset Isles
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>>82314032
Here's you're obligatory you hook-babi.
Don't say I ain't charitable.
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>>82314083
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Here's the big world map draft.
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>>82314157
wasn't this the map?
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>>82314184
We decided to expand it a bit, for better or worse.
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>>82314157
>>82314187
alright well if we're going with the other one, I wanna reserve the tip of the unclaimed peninsula as a bunch of jungles and ruins of a once great empire full of cannibals and legends of cities of gold.

Probably a good idea to have a world region for doing the indiana jones flavour of archeology
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>>82314205
Just the tip? That entire peninsula is going to be the stormiest place on the planet.
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>>82314157
Literally not-eurasia with not-Europe on the left and not-Korea on the right. The shape is even the same.
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>>82314213
It's actually not-Eastern Europe and not-China, get your facts straight.
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Just fixed some numbers
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>>82314205
Probably like this area for entirely inhospitable jungle, with an isolated society close to the south western coast trying to maintain their feudal system with bronze age technology as the world completely forgets about them
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>>82314243
could also put it down here somewhere
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My own personal thoughts
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>>82314205
so the idea is, the was a culture, probably thousands of years ago, that had a sultanate in the jungles.
Their explorers discovered the sunset isles and they established colonies there.
The coral trade from the Sunset Isles quickly made them the more dominant economical force.
The powerful sultans of the mainland started making their way to the Isles to get a piece for themselves.
The rapid exodus of rulers and their serfs caused a societal collapse.
The Sultans that remained found themselves with few people to rule, and barely enough food to feed everyone.
They never recovered. Tribes formed from those that couldn't follow their rulers to the Isles, and they fought with each other for centuries.
jump cut to present day, the tribes that survived did so by eating anyone that opposed them. The millennia's old infrastructure in the area long since overtaken by a hostile jungle full of vicious, poisonous, or disease carrying wildlife. Dead cities litter the jungles, stone monuments to the culture that once was. The last enclave of that great society that colonized the Sunset's waits for an intrepid adventurer to discover.
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>>82314376
I'm thinking vaguely southeast asian/mesoamerican/arabic influences
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WE SHOULD ADD A JAPANESE-INFLUENCED ISLAND CULTURE NORTHEAST OF KYUGORYO SO THAT THE MAP IS SYMMETRICAL
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>>82314430
I SWEAR TO THE SEA FATHER OLD MAN I WILL END YOUR TENURE THE OLD FASHIONED WAY
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Added main borders
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>>82314579
What's your obsession with rivers that end in swamps? I don't dislike your work, but you do this trick once too often.
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>>82314590
It was like a massive piece of land, has to fill it with something.
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>>82314376
>>82314408
I guess it could maybe work.

The jungles would have to be pretty savage though, with the implication they were only habitable in the first place via the strong, centralized leadership provided by the sultans who then left to the Sunset Isles.

Otherwise the number of people living in the jungle would have recovered over time. Usually civilizations collapse from too many people, not too few.
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>>82314430
No, we should ass an cold icy culture influenced by the Auni and eastern Uralic steppe people.
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Added border mess in Jesentorf.
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>>82314715
God what a shitshow.
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>>82314729
And that's just the regions!
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>>82314579
Well, here are my suggested corrections for what it's worth. I can respect your love of swamps (I'm a fjord man myself), but you need to think about all the gallons upon gallons of water that are flowing into these rivers, and what ends up happening when all that water ends up in a swamp. The ground can only absorb so much, and there is a far greater tendency to form a lake than not.
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So is this bronze age or a steampunk or just a “lets put this real world culture on this peninsula” type of thing?
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>>82314834
Late industrial, what gave you the impression this was Bronze Age?
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>>82314873
Just the name I guess
>>
An idea for how the coral religion in the Sunset Isles could work:
>Started out as a primitive shamanic faith
>Certain sultans began encouraging more organized faith to provide moral authority to their rule
>Now is a mishmash of wealthy temples, celebrity philosophers and prophets, and tribal shamans
>Core tenets of the faith are:
- There are a myriad of inscrutable gods beyond the mortal plane of existence
- It is sometimes possible to discern their will by getting high on certain types of coral. Those who follow the will of the gods will often receive some sort of boon
- Success in this world is usually a sign of the gods favor (whether wealth, power, contentment, etc.)
- Serving the powerful is the will of the gods (except when it is not, determined on a case by case basis by your local religious authority)
- Nurturing, harvesting, and selling coral is the will of the gods
- Certain creatures of the sea are sacred to the gods, and should be emulated (dolphins, hermit crabs, etc.)
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Added some fixes
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>>82314834
Low fantasy grounded mostly in reality with some lovecraftian elements.
Basically most of the world is getting into industrial revolution era, with the notable exceptions of some nations that are behind the curve, and one that got a massive jump start from deals brokered in secret with an eldritch deity
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Populated Jesentorf
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>>82314083
we still need to adjust the population of Ververia to something more fitting its size and population density. No way it's more densely populated than France
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>>82314157
Jasentorf is still too large on this one.
>>82314184
this size of Jasentorf should be kept on the larger map.
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>>82315230
>>82314237
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>>82314603
I feel like your biggest fault is that you don't look enough at reference material.
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>>82315053
>yfw this is just a normal province map that you could find in any older country
>yfw messiness looks like pic related
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>>82315243
ah, neat!
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>>82315262
Anons didn't decide how splitted princedoms supposed to be, so I just made baselines.
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>>82315294
What was decided, if I remember correctly, is that there are the big 12 - or rather, that at some point there were the big 12 gilded houses, who knows if all 12 of them are still big, or if others have eclipsed some - and then a bunch of small bois. I think the number of fuckers bouncing around in this trenchcoat is higher than the fidelit of your border tool allows.
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>>82315262
>>82315294
also, look at electoral saxony, it's got holes and blodges in Brandenburg and shit. Their borders aren't neat because they don't have to worry about having someone swoop in and steal them with military force. I know Jasentorf has internal wars, but they are bound to be much laxer with border cohesion than nation states.
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>>82315345
>>82315327
Added some border mess, so now it's matter of coloring.
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Okay. I think I'm done with the Ververia culture map. I tried to make the borders between culture less clear cut. Hope y'all like it.
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>>82314019
Here's the latest update.
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>>82314157
Did CCA make this map? I must’ve missed this in an earlier thread. Been out of the loop this week what with preparations for holidays.

My only gripe about this map is that it makes placing the monolith a bit trickier since it’s supposed to be in the center of the Vast wasteland but it’s so much more non-uniform there isn’t an obvious center to it. If placed in the center of the Vast section touching Masovii then it’s not in then center of the greater vast wasteland but if we put it in the center of the largest section then it makes the Durite pilgrimage an even larger and more arduous expedition. Still they were still traveling halfway across the continent either way so I guess this is the lesser evil of the two options.


>>82314271

Storms yes, jungles I don’t think so. Unless that southern line represents the equator but I’m pretty sure that southern line represents the Antarctic circle of the world just as the northern line represents the Arctic circle of the world.
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>>82315894
>Did CCA make this map?
I think it's a counter-proposal. Which is good and nice, if someobody (as I was too) disagrees with CCA's maps, best way of doing that is by giving a different proposal. I much prefer this one, although it still has a too large Jasentorf.
Personally I don't see a problem with the monolith expanding its influence slightly non-uniformly
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>>82315894
>Storms yes, jungles I don’t think so. Unless that southern line represents the equator but I’m pretty sure that southern line represents the Antarctic circle of the world just as the northern line represents the Arctic circle of the world.
Ii think it may very well be representing the equator, making most things make more sense
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>>82315640
I lied, turns out using a less retarded color really helps.
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>>82316089
Looks excellent
Wait did the corresponding compass get lost in last thread? I'll repost it
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>>82316076
No if even it breaks the lore more. If that line is the equator then it would be way to easy to simply sail along the Southern coastlines to travel to the other end of the continent. But we established in earlier threads that the only way to travel across the continent is through the vast because the northern most and southern most territories are to icy and cold to sail through without some kind of ice breaker ship.
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>>82316180
That screws with the scale of the world, as the Lapsarian territories would be as big as Europe, if not larger. That would make the entire super-continent basically be as long as all of the Americas, and as wide as Eurasia, if not broader still. Is that really the sort of scale that we want?
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>>82316328
smaller planet.
And like sorta? there is only the one continent
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>>82316352
So far. It could be fun to add vague, faraway continents that are only just being discovered and which won't be fleshed and categorized like the primary continent, to add a sense of exploration and the feeling like there's more to be discovered.
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>>82316384
I mean, it's sort of inherently built into the setting, because the Monolith is sorta the root of the continent, and there's just the one.
The
>Vague area to explore and put random stuff
is the other side of the continent, and maybe some other archipelagos ala the sunset isles that could theoretically exist
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is there any spain like faction in this world?
a now broken and batered empire, once great and terrible , now broke and plundered and continously bleeding tiself trhough civil wars
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>>82316404
Yes, Jasentrof
>>82314029
>>82315392
These guys, at the yellow bit that keeps changing shape on the world map
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So if we're going with the artic-to-antartic approach, that makes Jesentrof pretty much equatorial. The current aesthetic doesn't really match that.
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>>82316404
The aesthetics of spain are in the Union of Tarca which split off from Jasentorf which in turn encapsulates your description >>82316438
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>>82316180
just have the southern coast be hazardous in other ways, easy peesy
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Here's one map for possible latitudes (and potential ocean currents to get around the pitfalls of those latitudes). This doesn't need too much attention, but it's nice to get some sense of how big the world is, and roughly what environment each region might have.
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>>82316438
talking more about post collapse, post napoleonic spain, considering that arround the period of the setting
i'm a historian so i can try to bring some historical hogwash into the setting, maybe add some spin to spanish zealotry with sincretism of former islander faith?
>>
and seing there's a region of tarca that was influenced heavily by the islanders i could easily see some madness of stone+fire+pain+fatih, going strong in there.(need more insight on the whole axis insanity going here)
as for the Tzars anmin remeber nobility used to use X son of X in naming conventions ie Ivan ivankohb Ivanovitch aka ivan son of ivan son of the daughter of ivan and so on
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>>82316793
25N should probably be vloser to Equator, and the planet a little smaller than urf
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>>82317136
That would make Lapsari, the Durit Steppe, Hasyym, Ververia and Suuri all basically in the Artic.
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>>82317122
the axis insanity does not work with the categorializing precision you seem to take it to. They are concepts of deliberately vague definitions that are here to provide V I B E. There does not need to be any aspect of any pole that has to have equivalences in other poles. Not everything has religions associated with it, not everything is actually acknowledged in-setting at all. It's just words that if you interpret them wrong you are going to be cussed out but which to interpret correctly isn't strictly possible either.
It's vibes.
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>>82314184
>>82314205
>>82314271
>>82316067

I'm usually too chickenshit to contribute to this but here's something.

I liked Anon's idea about the Monolith expanding its influences in a non-uniform fashion. That being said, might as well call that area something different to still make it easy to jam it in the center of the vast? Although this does kinda defeat "vast" if we section it off at all.

Also someone mentioned Jesentrof being too large on the big map so I added some messy proposals to fix it, assuming it isn't decided that its not too big after all.

Also added some place names, but I'm not really big on details at 7 in the morning so maybe someone else gets inspired with ideas.
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>>82317158
if 25N becomes the equator, shozldnt lapsaria become more southernly, not more northernly?
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>>82317162
i don't get why we don't just take away that chunk of non-vast in the north east and make it one big blob with the monolith roughly in the middle
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>>82315894
> Unless that southern line represents the equator
It is the equator
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>>82317186
good
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>>82317176
something about the Durite pilgrimage becoming much longer. Personally, I think it'd be fine to make room for something else there and make the Vast just the huge central expanse but I figured I'd try to work w it anyway.
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>>82317169
Only if you're shunting everything south by 25 degrees (in which case you'd need to explain why tundra exists so far south). But you made it sound like you're interested in decreasing the scale entirely by making the world smaller. But at this point, we're getting lost in a bunch of niggling little details.
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>>82317206
sure, making the world smaller and moving the equator up should conteract each other in the north, right?
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>>82317162
>>82316793
I thought it was somewhat well estabilished that lapsaria sat at +- the 45N mark. It could make sense to shift it all up north a bit though.
>>82316180
> But we established in earlier threads that the only way to travel across the continent is through the vast because the northern most and southern most territories are to icy and cold to sail through without some kind of ice breaker ship.
When I mocked up the continent it was meant to extend further north/south, and not just be limited to the piece shown.
>>82317176
That was the original plan
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>>82316404
Tarca is Iberia and a bit of France.
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>>82316486
Technically Tarca was never part of Jasen to begin with.
But they have been influenced a lot, so it's like a home away from home.
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Here's my proposal, Jasentorf got fattened in the new map and took the place Tarca was going to be at, so I shifted some things around so there is no need to rewrite lore.
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>>82317272
I think you should mark the monolith on your proposals because here, it looks like it is at a very very strange place. Most of the Vast should not be away from the monolith
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>>82317160
i see, then aggain it would be good to add something to diferentiate the more jasentrof(norther central european inspiration) from the more southern ones like tarka and what ever is the italian like fish worshiper>>82317272
maybe move tarca more to that gulf/bay area?
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>>82317272
I'd make the southern peninsula one the west curve south, and extend the vast in the North East a tad.
I need to find some way to strangle the Dualist.
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>>82317310
I tried expanding Tarca north.
Part of the lore is that ca has a rainforest to it's south, so it need to border that fallen jungle sultanate.
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>>82317387
I still think the Vast should expand further north-eastward, and that the southern end of the continent should extend further south.
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>>82317298
>>82317322
I'm not the anon making the map, just the guy who compiled Tarca's idea sad that I got cucked by a sudden, unexplained fattening of Jasentorf.
But that doesn't mean I can't play around with the map.
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>>82314157
>>82314184
>>82314243
>>82314262
>>82314271
>>82316793
>>82317162
>>82317228
>>82317272
>>82317387
>3/4ths of the map is just called 'the vast wastes'
If you aren't going to do anything with it just cut the fat out and focus on what you have. No, it doesn't make the world seem "richer" or add "mystery" or any of that other bullshit. All it does is detract from the map. It can exist, but it being a blank space, it shouldn't be taking up most of the fucking picture.
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>>82317422
yea let's remove the Ocean too while we're at it
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>>82317402
Jasen can be fat to a degree because it's a nation doomed to explode, either because it finally croaks and unveils a dozen regional powers, or manages to unify and the fringers & Autonomists go absolutely bonkers to succeed. Something that Lapsaria and Masovii will probably offer tacit support to undercut nightmare-Alémani.

>>82317453
Bro. Tundra? Takes up too much space cut it down.
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>>82317422
It does serve a purpose, it's not just blank space for its own sake. However, you're right in that all we really need is a map of the western world, with just the Vast Wastes on the eastern border. Kyugoryo can be a far-off land without much elaboration, with the same sort of applying to the Sunset Isles.

I think we're getting a bit too deep in map autism here, when all we need to focus on is Lapsari and its important neighbors. Not everything has to be catalogued with extensive detail.
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>>82317462
Yeah, but it was a fattening that was sudden, unexplained and tried to pass of as cannon with discussing first.
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>>82317492
But I agree that Jasen needed to be bigger, hence I didn't just undo the expansion, just cut it down a little.
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>>82317492
>tried to pass of as cannon
When the map is a five second sketch on a half-grade old map to make the lore work in the context of 'Jasen has no mountains,' with repeated 'Maybe?'sI wouldn't say it's an attempt at imposing cannon.
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>>82317564
I say it was because it was packaged together with the redraw of the map.
Also the Jasen needed more mountains was going to be solved by giving Jasen more mountains, not more territory that had mountains, but than CCA just never came back to the map like he said he would.
But in the end the problem is solved diplomatically, so there is no need for neither side to be mad about it, right?
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Remember to give only one (You) per thread to our pet anons, otherwise he will get fat.
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>>82317594
I'm not mad, but it really wasn't an attempt at canonization.
I literally put a shitpost in the corner.
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>>82317612
Fuckin Saved.
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>>82317612
>everything I don't like is bait
just say you can't take criticism well, anon.
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>>82317387
would help marking where the monolith stands preferably in the "logical center" of the vast also we need to first locate the countries/powers fully before going to redraw borders
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>>82317619
Fair enough anon.
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>>82317639
Indeed. We should remember our principles of design in all this.
>(1) The Map is most pertinent to Lapsaria, her neighbours and the other countries in the Western Sphere
>(2) The Map should (to a degree) reflect the fact Leviathan has two primary masses, the Vast and the Deep
>(3) The Map shouldn't tread on the hard-locked areas of Lapsaria and Veveria
>(4?) It's been noted prior that Getting to the East and West is a nightmare journey, but it isn't impossible by sea, the land route is navigable by interior folk and the North is likely the most connected.

To that end there's only a small section of the map hammered out. While I don't think we should focus too far out from civilization (to a degree) we also need a bible-map to reference in further creation.
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>>82317470
Agreed.
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>>82317639
Tarca was just a problem because part of the lore was dependent on the geography of the place, and I couldn't be assed to rewrite it again.
But I fully agree, we should do things one step at a time.
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>>82314019
>The Starved Sun
>Does Not Offer
>Only Takes
>Surely just a children's Tale
>Right?
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>>82318181
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>>82313992
Calling a vote on her name and shortened backstory for a compass.

"The Unwilling Prodigy" or "The Reluctant Symbol" or "The Mysterious Sculptor"

>Crafted a masterpiece but fame has turned sour
>No one knows her heritage, all claim her
>Durites say she has the Stonesong
>Laps say she puts the simple Durites to shame
>She just sculpts the music she hears each night
>Hasn't slept in weeks
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>>82318291
The Unwitting Sculptor gets my vote.
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>>82315894
I’m guessing the southern line is the southern tropic, which would still put the area on the side of the map more northern than a lot of South American jungles
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>>82318291
Reposting the original post to get ideas percolating

>A beautiful young sculptor emerges in one of the cities, crafting a masterpiece
>Her heritage becomes the source of much debate, as it is unclear whether she is of Durite or Lapsarian origin
>The debate carries with it the weight of propaganda as the Durites wish to claim her and her work as a symbol of the rebirth of the Stonesong and of Durite nationalism
>The Lapsarians wish to claim her as a way to humiliate the Durites -- "we can outdo you at your own ancestral arts"
>Who is she? What did she sculpt? Does she have the gift of Stonesong?
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>>82318346
>I’m guessing the southern line is the southern tropic
Nope, it's the equator.
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>>82316384
The idea was to have one large Pangea like continent on the world and that’s it.
There is one vast land and one vast sea, and you are tiny and insignificant in the face of them.
>>
>>82318392
if you actually want her to be properly canonized, start a compass with her on it. I suggest a University compass, we've got a few rhings for that. Hell, i can do it for you.
>>
>>82318473
Which would make Jesentrof have a North African climate, which is pretty weird considering how Finnish and HRE-based it is, to the point where it has a shaggy deer in what's obviously meant to be snow.

Let's just ignore the latitude shit and map autism, because otherwise we just create problems for ourselves.
>>
>>82318552
>Jesentrof have a North African climate
Do you think Leviathan Star is the Sun. Or this planet is on the same distance from its star as well as Earth.
>>
>>82318552
>Which would make Jesentrof have a North African climate
Ah yes, because having it be the southern tropic and putting jasentorf in the fucking equator is a better idea
>>
>>82318552
>Let's just ignore the latitude shit and map autism, because otherwise we just create problems for ourselves.
finally a good take.
>>
>>82318552
Obviously the climate has gone to shit ever since the Wind died.
Lol, said the Monolith, Lmao
>>
>>82318521
That'd be awesome, I'll contribute if you do
>>
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>>82313992
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>>82318771
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>>82318771
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anyone have the ethnic map of Lapsaria?
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>>82318938
I think this is the latest one.
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>>82318993
Thank you very much.
I'm gonna be working on some background ideas, I'll dump them here when I think I have enough.
>>
>>82319005
That reminds me I still have to finish the barebone backgrounds I talked about last thread.
>>
>>82319005
also

A question for CCA, should backgrounds include vocations, such as "Synance university attendee," or just region of origin and economic status, like "Synance Petit Bourgeoisie"
>>
>>82319075
I think that backgrounds are just were you came from, vocations are for the paths.
>>
>>82319089
aight, I'll stick to geographical and economic backgrounds
>>
Currently working on a few Veverian Concepts.

The State Economist
>Tasked with restructuring Veveria's assets
>Given a blank check-book and Crown Privlages
>Has Plans, Big Ones
>Smoking something potent

The New Veverian
>Can't even tell where his ancestors came from
>What his is yours, and vice versa
>Cautiously Optimistic
>Doesn't get out of the city much these days

The Old Marshman
>Remembers his grandparents tales of yore
>Was vital to the war effort
>Only a handful of winters left
>Grandkids send him money from the city

The Clansman
>Spent most of his life as a trapper
>Remembers the War fondly
>It was a lot more fun than fighting log-heads
>Retired to herding, good money in wool now

The Bridge Builder
> Tasked with restoring the Eastern Infrastructure
> Working from the ground up
> Doesn't understand how the Laps shattered slab-supports the size of oak-trees
> "What the fuck is a train?"

The Northern Venitii
> Glad the North was returned to Veveria
> Pays almost no taxes compared to his Eastern Cousins
> Excited they might finally let him join the army
> Honours Auntie much as he can

The Refugee
>Lost his lands during the Annexation
>Mundus isn't so bad
>Works on the Docks
>Doesn't like the look of the new Lapi Ships

The Lapsarian Advisor
>Left the Tsardom to escape the Deacon's Influence
>Attempting to nudge Veveria towards a New Army
>Unnerved by the Economist's Benders
>Fought in the Campaign, respects the Veverian Spirit

The Silver Smith
>Heir to one of the oldest Northern Traditions
>Gets Ore directly from the Mine
>"It will be done when it is done."
>Tools are archaic by local standards

The Ancient Shrine
>Holds Offerings from Three cultures
>May one day hold Offerings from only One
>Away from the Places of Man
>Scarred by Bullets

The Queen
>The Throne is Unified
>The Might of the Hills
>She Bears the Spear
>>
>>82319365
I was going to do the queen after the king, but ended up having to redraw him 3 times.
You got was I was going for atleast.
>>
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>>82318753
>>
>>82313992
Why did this project get so much traction?
>>
>>82319415
Don't foget the biologist, the archeologist and the professor from the main compass.
>>
>>82319444
It's me, I did it
>>
>>82319453
you can post em to me and I may put em on there but I'm not gonna dig up old pictures just to have duplicates on a different compass
>>
>>82319444
because people find it interesting enough to put time into developing it
>>
So what's a game actually like? What system are you using?
>>
>>82319571
6PIP
>>
>>82319571
link is in the OP
>>
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>>82319478
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>>82319478
The professor
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>>82319478
Archaeologist
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>>82319365
The Mundus Street Vendor
>"Roasted Vegetables! Candied Meats! Baked Delights!"
>Single handily the most memorable part of Mundus
>Products have spread across the Known World
>An Absolute Miser

The Maddened Divinist
>Lost a fight with the Professor
>Got kicked out of university and fled to Lapsaria
>Convinced esoteric powers are hiding in Veveria
>Why is he screaming at the river?

The Old Retainer
>Was outclassed completely at the Start of the War
>Managed to turn the tide by way of Attrition
>"Why are we still here?"
>Training the next generation of soldiers.

The Veverian Unicorn
>National Symbol
>Fur and Horn are worth their weight in gold
>Protected by the Crown
>What even IS it?

The Fair-Master
>One of the few sources of levity these days
>Bright and Gaudy even by foreign Standards
>Delights in providing a once in a lifetime experience
>Experimenting with Lapsarian Lantern Shows

The Frontiersman
>Couldn't even tell you where the Northern Border is
>Missed the entire war because of an Ivory Trip
>Not all there mentally
>At this point has a Suuri accent

The Lost Northern Vaster
>Wandered down into Veveria crippled
>Captured by the Frontiersman
>Sold to the Fair-Master
>Happy to be a circus exhibit if he's fed well

The Impoverished Luditte
>Nooooo you can't automate my job
>His Profession of lumber processing destroyed by the Economist
>Would have collaborated during the war
>Universally reviled

The Tarcan Iconoclast
>Basically Exiled from the Union
>Despises the local traditions
>Broke and Starving
>Might be drowned if he does something drastic

>>82319392
I Gotchu man.
>>
>>82319415
Wanted to make similar, but with soldiers and officers. Do you have template?
>>
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>>82319688
>>
Any ideas for military axes?

>>82319717
Thx
>>
>>82319571
It's a surprisingly decent system that CCA came up with.

Probably the most understandable homebrew system I've seen so far.

The details of it are in the RPG system document linked at the top
>>
>>82319717
Something about Planning vs Action
Something about Traditional vs Modernizing
>>
>>82319728
duty-glory, old style-new style
>>
>>82319756
>>82319777
>style-new style
>Traditional vs Modernizing
Sounds nice, but I would rephrase it as "Militia vs. Regular"
>duty-glory
Kinda Honor vs. Money
>>
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>>82313992
For the sake of my personal research. How do you pronounce "kh" in
>Verkhovoy Timajor
Is it "k"-sound like in cake or like "h"-sound in high?
Btw, how do you pronounce "jo". Like in name John or like the first syllable in Yorkshire.
>>
>>82319794
>>82319777
>>82319756
could be something like conservative-progressive
>>
>>82319794
pretty much but the idea of militia vs regular is more on willing vs unwilling wich in itself could be an entire axis witha twist of military enforced service
>>
>>82319849
Concript vs Professional.
>>
>>82319849
>>82319863
I don't think that in such age really mass conscription is possible, even for conscripted soldiers it's more like profession than short-time duty.
But it's good idea, anyway.
>>
what i propose is the ones that are in the army out of tradition(be it noble or plebian) vs those who are in it just for sheer personal interest(aka use the army as a social ladder) with the other being simply the dichotomy vs the old pre industrial ways of way fare agganist the industrial ones(ie industrial knights vs formations of regulars wiht artillery)
>>
>>82319833
>Verkhovoy
well it's a Russian world I believe, so like a voiceless velar fricative, the sound that a scot would put after loch, or like the K at the end of book
>>
>>82319877
oh it is it called the you, yes you! you're in the army now press ganguing wasa thing and remeber usually only the rich coudl afford to not get conscripted
>>
>>82319880
>like the K at the end of book
It's amazingly common mistake, though.
>>
>>82319833
Timajor is pronounced on a flat, (Tim)(a)(yo)(r) I believe, though I'm aware my accent gimps me.

>>82319906
That phrase can be exteneded to most of the English Language.
>>
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>>82319678
For the Maddened Divinist, guess he fits on both Veveria and the University, maybe.
>>
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Fast compass without greentext(add it later). If someone saved knights or other soldiers or officer and ready share them, it could be nice.
>>
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>>82320049
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>>82319957
put some unorthodox practitioner aka mad scientist
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>>82320049
>>82320099
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>>82320049
>>82320112
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>>82320112
arent those more of some kind of weird specialized korp?less soldier more scientist
>>
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>>82320049
>>82320126
This is a red division marine
>>82320128
don't care didn't ask + ur durite
>>
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>>82320138
>>82320049
>>
>>82320049
>>82320138
>>82320152
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>>82320049
>>82320152
these are all the ones I did (and the cold soldier, but you already have him) I think.
The only Kossoki we ahve are the ones done by >>82314039 and I don't know if they would look the same when in the army. But they should definitely be up there.
>>
>>82320152
>>82320182
Could be cool slightly changed his design of his armor to make look it like stem(oil?)-power armor.
>>
>>82320182
here's the original military Kossoki

>>82320203
I think the stone armour makes them a little more unique, I prefer it anyway

feel free to draw some up tho, we'll see what everyone else thinks
>>
hmm should we add the venti trops too?
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>>82320251
>not a Lapsarian triangle to be seen
Kossoki...
>>
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We are almost out of space now and we didn't even started adding Jesentrof, Ververian and Suuri boys.
>>
>>82320286
it's entirely possible I forgot to add any when drawing him

I knew I was forgetting something lol
>>
>>82320296
lots of weird artifacting on there
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>>82320275
Eh, feels like a Lapsarian only sort of thing.
>>
>>82320425
there is already a kossoki on there
>>
>>82320437
Huh. I read that first thing as Vevi. No my bad you're correct. Veveriis should be on there.
>>
Backgrounds

Capri Bay Survivor
>Born in the region around Capri bay either before or after the events there. Either a die hard or raised by one, they learn to survive the spirits and make their way through the haunted streets.
Stats
>Insight 2
>Reflex 2
>Coordination 2
Perks
>Ethnic Background (Lapsarian)
>Cultural Background (Survivalist)
>Minor Specialization, Spiritualism (Identify and determine the danger of spirits around Capri bay)
>Minor Specialization, Investigate (Safely navigate a route through urban areas around Capri bay)

Synance Petite Bourgeoisie
>The child of an impoverished business owner in Synance. Life is an uphill battle, with two options open; raise funds and attend the university, moving up in the world. Or join the workforce and live in squalor.
Stats
>Nerve 2
>Memory 3
Perks
>Ethnic background (Lapsarian, Venitii, Yechodi)
>Cultural background (Urbanite)
>Minor focus: Symbology (memorize written information or symbols)

Kossoki Nomad
>Raised on the steppes by the band. Taught to live off the steppe and show proper respect to it. Learned the ways of dealing with outsiders, be it with goods or steel.
Stats
>Coordination 2
>Reflex 2
>Nerve 2
Perks
>Ethnic background (Kossoki, Timajor)
>Cultural background (Nomad)
>Minor specialization, Aim Pistol (shoot from horseback)
>Minor specialization, Pilot Horse (calm a startled Kossoki horse)

Timajora Vagrant
>Living on the outskirts of the already rural Timajora. Living off the land to keep food on the table. Put the legendary Timajor marksmanship to work in the southern forests.
Stats
>Coordination 3
>Memory 2
Perks
>Ethnic background (Timajor, Lapsarian)
>Cultural background (Survivalist)
>Minor Specialization, Appraise (identify poisonous or edible plants in the Machst forest)
>Minor Specialization, Athletics (Run without trouble on uneven, debris cluttered forest floors
>>
>>82320623
Piske Boomer
>The influx of new people in Piske meant a lot of new kids. Born of common parentage, possibly from one of the brothels that followed the army east. Raised by the streets of Piske to fish the river and through pockets.
Stats
>Insight 2
>Nerve 2
>Reflex 2
Perks
>Ethnic Background (Lapsarian, Durite, Yechodi, Kossoki)
>Cultural background (Urbanite, River-borne)
>Minor specialization, Investigate (spot a mark in a medium sized crowd)
>Minor Specialization, Sneak (find a place to hide on a Piske street)

Chruvir Noble

>Born of the wealthy and influential in the capital. Paths and opportunities are freely open. High society expects propriety however. The life of the elite is a treacherous one, not all are cut out for life at the top.
Stats
>Insight 2
>Memory 2
>Coordination 2
Perks
>Ethnic Background (Lapsarian)
>Cultural Background (High Society)
>Affluent
>Minor Specialization, Influence (using your status to influence Lapsarians of high standing)
>>
so from what i see the setting uses a system somewhat similar to warhamer roleplaying games myes?
>>
>>82320919
Somewhat similar, but a lot more forgiving, and using d6’s instead of d100’s
>>
>>82320437
Kossoki are Lapsarian bruh
>>
>>82320919
The system is suprisingly comprehensible yet feels fitting. It's excellent work as far as I can tell. I never comment on because I have the feeling that I wouldn't be of much help and have no experience creating full systems. CCA is very much doing it on his own and I appreciate it a lot
>>
>>82321289
Venitii are too.
Atleast thats what I think what that anon meant.
>>
>>82321289
Venitii are more Lapsarian than the Kossoki arguably
>>
>>82321289
Then what is your problem with Venitii?
>>
I gotta say I like the 6 stats for this game a lot more than D&D’s.
>>
>>82321318
The fact everything is minimum 1 and max 6 makes things a lot easier to understand.
>>
question is so far is it playable?
may pass the link to my gm we coudl even do some test runs
>>
>>82322334
Not yet we need like 2/3rd of the book, but dice rolling mechanics are done.
>>
>>82322358
nods, as i said before if you wants inklings on hsitorical shit for fleshing up the tarcan insanity call me up, i dont know how would it breack the setting but i just fleshed up and idea of some unholly, flame focused nation full on tossing and tempering people on the flame all the while there overall chaos betwen royalist, politicians, rural vs urban areas and aristocrats vs burgoisXD
>>
>>82322447
I mean this is a freely open communal project, just make your pitch here and see what people think
>>
>>82322447
Well, read what there is on Tarca right now, don't try to make the thing too extreme, read the firat comment on how to edit the docs, and atleast comment on thread your ideas.
Right no Tarca is stone, and influemce by Jasentorf, but if the nation needs ro be flame,.you can just put it on the sunset isles, or be those nottomans.
>>
>>82322985
oooh ok so no fire albeit i think we could easily slide some ol' catholic self flagelation it mentioned that the tarcan faith is somewhat diferent myes?
as in a way to "carve", "sculp" one self, changuing the unchangueable(esentially my idea was to use the fire as a catalyst to create "forged" individual wich are essentially "weaponized autists", no distraction only focus and task at hand but greatly shortened life span).
>>
>>82323244
continue
Regarding the union if we go by the historical sources arround the industrial era tarca could be a flustercluck of warring factions possible death bloodline of jasendorf empire that once keept the region united now virtually extinc after inbreding wiht just the satelite branches still biding for the glory that was, mean while you got regional powers like grand landowner aristocrats who could probably fuck the entire grain economy if they actually tried to be productive, burgoise from former craftmen and guildsmen that got ludicrously rich during the jasendorf supremacy competing wiht them and including maybe some lapsarian/northern influenced industrialist who try to mantain a facade of piousness to ward off the very, very powerful inquisition(fun fact the inquisition was a way for the spanish curch to just get free real estate by acusing people, since all possesions of the acusee where temporailly placed under the church control till veredict was pronounced), tarca also has a brutal unbalance ebtwen the urban jasendorfenhoffen influenced grand citties and the still siegue mentality rural world wiht their local powerplayers wiht varing loyalties, again the tradition vs progress potential/stability dichotomy oh so present in the setting i wouldn't like to trhow many curve balls into it wiht my own ramblings so id preffer if others could spin my ideas to better fit in but yeah, aybe my sincretistic idea of stone+ fire could be more apt for the region of sacrivel givien it was heavily influenced by the sunset isles sultanate.
but yeah diferent principalities/nations wiht a problem of siegue mentality due the sultanate's priors raids and invasions and radical/crazy faith in stone warped in their one regional crucible of conflict
>>
derp i mean galbrela
>>
>>82323261
Anon, the Union is new. Try to not depend too much on history, because the Gilded Empire is much younger, and declined much nore recently than Rome.
Imagine if the the Iberian union, the reconquista, the catholic kings all happened at once, and they were the grandfathers of the current king.
Also if the catholic church was organized much more like the orthodox and prostant churches.
>>
>>82323352
Oh, and if poryigal and spain never colonized the new world as well.
Because you know, pangea, so they are stuck with the spice arms race against venice (aleria)
>>
>>82323261
But some of the details and internal conflicts are good.
Write all your ideas at the docs, and we can see how they can fit in.
And if they don't they might even ned up used into another place.
>>
oook, still the ideas of the siegue mentality due foreing invaders/influences, the variation fo faith(flagelants) and the sincretism of stone and fire in galbrela are relatively feasible still.
And yesi was goign a bit nuts wiht the historical side of things, never theless the idea of the very rural, traditional and customs of the land territories versus the more cosmopolitan/jasendorf style cities and the lapsarian influenced industrialist are interesting too
>>
>>82323531
Hey, your ideas are good, pop in the docs, I'm trying to see what can mixed in as is, what can change (both old and new lore), and what can be used in other parts.
>>
>>82323635
thanks, maybe the fire tempring thing could be used for some radical branch of the sultanate?
>>
>>82323703
I was thinking of moving that part to ververia, some people had an idea that they were behind the statue ascendants.
or maybe make it an heretical cult, that keep disappearing and popping back up, even in other countries.
>>
>>82323762
hey its an idea, well my first though was that tempering oneself or being tempered has variable result if tempred you become a weaponized autist of sorts, no distractions just focus and the task at hand while the others...well the statue ascendant could be a way to end or to become simply more fuel/cocke for the fire/slag
>>
the whole fire thing was fire is a force of changue like coral but where coral is slow and "natural" fire would be more on the lines of artificially powering oneself quickly but ata great price or in fancy, Like ore and clay the flame purifies and tempers, the soul fuels the flame and the flesh is the cocke of the furnace fo the self problem is the notomans are already very oil influenced ehnce why i though some nation that was originally stone but got influenced by fire developed this blasphemy aganist faiht and one self, kinda akin to those who partake in dust?
>>
Was going over the doc to review the fire, so it is a roundabout way of worshiping oil and auntie correct, or has the general consensus changed?
>>
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>>82324348
If you want to let the Dualist win, sure.
But I intended Fire in the original description of the Sunset Isles to be a prank on the part of Auntie Angler. If some other nation is more serious about fire worship in a different way, that's fine.
>>
>>82324018
>>82324348
Fire is a local thing to the Sunset isles, becasue it's actually both stone and fish.
The volcano is stone aligned, since lava is the fire from the ground that makes more stone and land, meanwhile oil is fire from the sea, a gift from the fire maidens, who are actually aunties handmaidens taking another form.
But the sunset islanders see them both as the same thing.

Alway form the sunset isles, without he volcanos, oil and maiden, the fire worship would have to survive due to cultural inertial, old tales or syncretism, without having their deities and resources available.
Maybe oil was a big import for the Gelbrela Sultanate.
>>
>>82324461
But it's not both of them like the coral, a bastard son, but both because the sunsetters just mixed both as the something. Not adding a new god out of nowhere.
>>
>>82324372
I lean more on just a natural fixure. Like sun worship, animism, etc. Just because there are powers out there, and higher powers, that isn't stopping anyone from tossing dudes into the volcano.
People are pretty stubborn about their beliefs, especially when you're a stones throw from giant starfish and magma.
>>
>>82324372
That's true, they ca worship fire, but it's not the same fire.
Maybe they also have acess to a salt pan, but there is much more black salt there, so they burn it? Perhaps some Zoroastrianist or Vestian influences by having bonfires or burning cauldrons?
>>
>>82324595
Sunset Isles are already kind of Zoroastrian.
>>
Kinda curious as to why everyone seems deadset on continuing to add more countries & compasses to the setting when we can put our efforts on fleshing out Lapsaria.
>>
>>82324612
I haven't seen much of the rewrite of the Sunset Isles sultanates, so I may be behind on lore.
Last I saw was just the Sumerian aesthetics, and the fire was more big volcano with side oil, but if that got added it's neat.
>>
i have a question, what are exactly the slabs, gifts/blessings from the monolith? a curse? an evolution of the entropic flesh into eternal stone?
>>
>>82324652
As far as I'm aware it's not fully set in stone (heh) yet. But I think somewhere between gift/curse fromm the monolith, though a more passive reaction to worshiping it than a gift it willingly gives out.
>>
>>82324684
so those are pious enought in the right way may one day "ascend" to stonehod
>>
Do we really need to focus in on more nature worshipers, though? Why not have a country with a dominant religion focused on a prophet-like figure?
>>
>>82325101
But that is way harder, and we already get into fights when it's just about worshiping water or a rock.
But I would welcome Jesus Budha if someone bothered to come up with it.
>>
>>82325101
We could, but what country would you suggest?I only see Jasentorf and maybe Masovii if we could make it stone based (Of the countruies we currently have developed)
>>
>>82325326
I think he meant any new countries, not redo what already is to make more prophetic, hence the more nature worshipers part.
Because otherwise both Jasentorf and Tarca already got a prophet/messianic figure in the Patriarch
>>
i mean fire and air maybe power jsut not as prevalent/worshiped think fire is tranformation but also unending hunger, air is freddom but also detachement. not as atracting as the perpetuity and certainty of stone, or the unbound potential of the sea
>>
>>82325101
I think if Rocks could make me grey and fish could make me gay I'd be a little bit more onboard for Animism over Jesus.
>>
>>82325351
Do not feed the Dualist, he is already powerful enough as is. Fire is a meme and Air is dead.
Although an anon had talked about an old culture that remembered wind and still held on to it, but it never really went anywhere.
>>
fine duality is thenXD stone can be carved and sea can be boiled jsut one question, what is te sea stance on ice¿?
>>
>>82325420
ice is ice
>>
>>82325351
God no, please don’t make air and fire canon in that way. As a subset of auntie angler fire is cool but I’d rather not have more elements.
>>
>>82325382
Religions of wind died millennia ago
>>
as for the wailing, first, we need the setting fully localized, even if we got the main scenario of lapsaria and its hinterlands/neightbours msotly covered superficially we need to have mroe or less all the groups descripted so we know ok this hate those those hate these etclapsaria is pretty much developed and now its msotly in need of filling and fluffing but we have the basics, what about other factions?
>>
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>>82325577
>>82325382
Oi, M8, if the Wind is dead then why did it blow your mother last night?
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>>82325720
>>
>>82325778
Pretty sure he means we need more factions and groups within lapsaria.
>>
>>82325778
I think he is talking about how lapsaria is mostly finished outside of details, and that is the rest of the world that needs more work.
>>
>>82325793
We’ll we do need to expand on groups like the stone shapers and slab breakers, among others
>>
>>82325762
My mother is a Bog Body you Lapsarian dog.
>>
>>82325778
>>82325808
>>82325793
The best way to do this is to go city by city and putting organizations centered in that city.
>>
>>82325808
Well the setting is mostly intended to be played within Lapsaria as that’s where all the shit’s going down
>>
>>82325823
Do we have all the main cities listed out already?
>>
>>82325820
Gud, then she didn't squirm much.
>>
>>82325840
we have most of the capitals vaguely outlined, but we do need to get more detail into basically all of them
>>
>>82325854
Yeah, a city map of Grand Chauvir is on the list of priorities.
>>
>>82325867
A map of tsargrad would be good to, it's inevitable that people are going to explore the place.
>>
>>82325840
>>82325854
We have a bit of info on
>Chruvir
>Synance
>Timajora, but very little
>Monx
>last Tsargrad
>Piske
they could all use more work but there's something there

we still need something on
>Fairoza, regional capital along the Caprini
>Basava, regional capital along the Venit
>Gorincamp, Regional capital in the Verkhovoy Timajor region
>Argasun, regional capital of Duritas
>Oraroho, capital of the Lechte

There's also a number of major cities that need something

>Vaparo, at the mouth of the Timajor
>Vott, halfway up the Venit
>Mierra, on the border with Vevaria
>Greycandle, south of the mouth of the Venit
>Bellport and Solbota along the shores of Geboreon
>>
>>82325793
>>82325808
>>82325810
yes yes, now you see the truth, also add some industrial hell hole full on Norilsk wiht soils so caustic and polluted what scant vegetation remains cuasually bursts into flames
>>
>>82326101
nah industrialization has only just begun, we don't have widespread waste yet.
plus wo want to keep mundane things like industry fairly grounded in reality
>>
>>82326126
fineeeeeeeee grumbles about fire and its wonders
also something should be more fleshed out regarding capri bay and the whole thing there, why did the aerial wing revolt blatantly what are the ghost of the bay doing?
>>
as for the better lapsarian fire power i got you covered cartbirdges of gundowder, the can still be front loaded but can aply some oil bulshitery(original cartbirdges where selaed wiht fat/oil) but allow for far more eficient firing
>>
>>82325930
other major cities are
>Haftet, along the Caprini
>Wurof, north of Chruvir
>Volkov, high on the Timajor
>Suchen, north of Piske on the Nem

additionally, outside of the capital, the only named settlement in the Lechte is a fort

and in Duritas there are very few named locations with only two towns and a fort named
>>
>>82326216
speaking of forts, Lapsaria has a lot of them and not much written about any of them, including the two destroyed ones, The Slate, and curiously Highharbor, which is too far to have been destroyed by the Capri bay incident
>>
hello lads i saw the alignment chart posted on another board. just want to say i chose "our lady in grey".

i have nothing further to add. happy thanksgiving.
>>
>>82326233
>>82326216
>>82325930
Now obviously we need to leave a few towns blank for players to have a clean slate to work with if they want.
But we should at least get details filled out for the regional capitals.
so time to get writefagging
>>
>>82325897
Is Tsarsgrad the old capital?
>>
>>82326282
Yeah it's the city that was destroyed along Capri bay
>>
>>82326289
Should probably be labeled as such on the main map.
Also, Synance's old railroad should be there too.
>>
>>82326256
what board did it wind up getting posted on?

>>82326294
I think the issue with the label is that we haven't actually settled on a name yet, we just call it Tsargrad because it's meant to be named after the previous Tsar every regency and we don't have a name for the old tsar yet
>>
>>82326289
The city that was destroyed along Capri Bay was the new capital. The old capital and the current one are the same
>>
>>82326325
yeah but technically it was the old capital, because they moved back to the current capital when the it got destroyed
>>
>>82326310
>what board did it wind up getting posted on?
He probably meant different thread, there is another /tg/ thread where some of our compasses got posted and the usual crowd is rrrreeeeing hard

>>82326259
I will try to think of some stuff, but if someone beats me to the punch, I can just repurpose it for other cities or towns.
>>
>>82326349
we have enough cities to fill out whatever we get is fine lol
I'll start on a few too, I just don't want to do too many cause I already made a concept for Piske and I don't want to flood the setting with too many of my ideas
>>
>>82326349
I just don't get how ttrpg players can get so butthurt over worldbuilding
they gotta be the my numbers are better than your numbers types
>>
>>82326415
I think most of them secretly want to get in on these kinds of collaborative worldbuilds, but in the past their ideas didn't get enough attention / they couldn't handle it when things didn't align to their preferences.

Also, yeah, some people who want to powerwank their favorite factions if that is what you mean by "my numbers are better than your numbers types"
>>
>>82326482
nah just the rpg players that only care about the wargame elements

like why even play a role playing game if you don't wanna play a role.

they're just there for the combat mechanics, and how high they can get their numbers
>>
>>82326233
Highharbor is/was were the Sky Pirates are based out of. I don't know if it still occupied by the pirates after the Siege of Highharbor or if it's completely destroyed.
Course, the Slate is also marked as destroyed and is still being used so idk.
>>
>>82326415
It's the absolute STATE of /v/tg/. Always bitching and never elaborating, because elaborating means having likes, and if you like something you might as well have your asshole exposed in public.
>>
>>82326525
oh shit right, I'm just tired.

From a Lapsarian military perspective it's destroyed I guess.

and yeah as for the slate I guess it's been repurposed as a prison so there's that
>>
The Slate is probably either taken over by pirates, ghosts, or hooks too.
>>
>>82326549
>>82326635
I think that's supposed to represent the fort there has been destroyed, while the remnants of it are being used as a prison by Lapsaria.
>>
>>82326635
>>82326646
basically it was partially encompassed in the capri bay incident, though like Synance, it's relatively untouched.

It's being used as a prison due to it's remote location and solid natural defenses, and it's established infrastructure as part of The Seawall
>>
>>82326646
>>82326664
I'd kind of prefer the Fort to be a battleground. We need some no man's land scattered around the map, besides the obvious area where the ghosts are firmly in control.
>>
>>82326532
I mean they have elaborated, the elaboration is they don't like that we're writing lore and not game systems.

which we need to establish the lore first and systems for that lore after, and most of the actual base system is already finished, and we just need to fill in the details, like backgrounds, and skills.

Which again, to have a background you need lore.
>>
>>82326680
well it is the largest prison in Lapsaria. Breakouts are to be expected.
Hence the always guarded, never secure.
>>
>>82326680
as for no man's land, we do have the active insurgency in Durite territory, the Northern frontier where borders get kinda fuzzy, and the Lechte which is apparently a hotbed for criminal activity.

Not to mention the active bandit problem in the interior of the Tsardom, which is hard to address due to limited infrastructure
>>
>>82326751
No, you misunderstand. I don't mean a region, I mean a location you can point to and say "yeah, this is always being fought over". Like if you were going to make WW1 an ttrpg, you'd have the Somme.
>>
>>82326680
I dunno man, nothing on Capri makes it seem like there's active warfare there anymore. Just people getting GHOSTED.
>>82326762
Why on earth would a former fort/current prison located in the heartland of an empire be something people are always fighting over? I mean, I get what your talking about, but I can't see why the Slate would be so fought over.
>>
>>82326762
I'm just saying we have a lot of options for a no man's land hotbed of conflict.

I think the Slate should occasionally be attacked to breakout attempts tho

Escaped prisoners might be some of the origins of the capri bay looters
>>
>>82326873
The slate being in Capri bay makes ghosts and spooky fish orchestrated breakouts probably pretty frequent.
>>
>>82326762
We still need a concept for Oraroho, the regional capital of the Lechte.

we could have it be a foothold for Sunset pirates in Lapsaria, with open conflict in the city over control of the port.

The Lapsarians can't commit many resources to it due to the military already being stretched thin dealing with the Durites. So it could continue being a hotbed of violence until more of the military is freed up.
>>
>>82326891
well if they're storing cultist there, which it is the largest prison in the country so, yeah probably pretty likely
>>
>>82326905
bruh imagine sleeping there tho, fuck. Literally Alcatraz but super haunted.
>>
>>82326918
even if they didn't have ghosts all that often, the rumours alone would get prisoners jumpy
>>
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>be mafia boss
>get busted for tax evasion
>"fair cop"
>get sent to maximum security prison
>but it has chicken pot pie night
>the chicken pot pies are haunted and demand to know why you didn't save them
>your cellmate is drawing symbols that make your eyes hurt on the wall with his own blood
>you sometimes get shelled by a mysterious ghost ship, causing half the prisoners to mount an impromptu escape attempt as the exterior wall is breached
>those that aren't devoured by sharks are seduced by strange lamprey-like women
>you should have listened to mama and gone to church more often
>>
>>82326951
based.
>>
>>82326216
The Stone Crown is an important location for me that I wish to detail. It is a center point of Durite Resistance and the Durite stone religion. It is the location of The Father Stones, which part of the Durite stone faith is believed to contain ancestral spirits. It is where Durites go to both commune and coordinate for the Durite insurgency and is hidden far within the mountains.

The Father Stones are slabs, carved in a similar tradition to the Menhir containing the collected deeds of those the Durites believe they represent.
>>
>>82327216
>Gonna comment here since suggesting on the doc feels clunky, For the Affluent perk what is the USD equivalent of 100 munt, and is that enough to start the game with a magic item of some sort, or would it just cover normal 'adventuring' gear.
reposting from yesterday.
>>
>>82326310
I had the old Tsar in my notes as Zlatan Aca Krsmanov, with Zlatangrad?
>>
>>82327232
I will be getting on that to try and clarify how much it is worth by giving a base amount characters get. Also the idea is when you choose equipment you first choose a package, which last a listed amount it costs to give an idea of general worth values.

The problem with translating it to USD is because we've gone past certain points both agriculturally and industrially things cost differently now in relation to each other.
>>
>>82327260
bit of a mouthful but it works

>>82327216
sounds pretty cool

>>82327281
>>82320623
>>82320721
Posted a few suggestions for backgrounds, lemme know what you think
>>
>>82326216
>>82326367
>>82326896

Some ideas for cities:

Oraroho – One of the largest cities in Lapsaria and regional capital of The Lechte, this lively trade city was only recently conquered by Lapsaria, and feels little if any loyalty to the Tsarina. Very multicultural, it is home to a mix of Lapsarians, Masovii, Freeskals, Durites, Kossokis, Hasyym, Yechods, and even significant sized minorities from the far south such as men and women from the Sunset Isles. A major hub of the coral trade, pirate gangs from the Sunset Isles wrestle for control of the city with Lapsarian smugglers, Durite street gangs, and Hasyym vice peddlers. The official Lapsarian government is hopelessly corrupt and degenerate. Government officials, soldiers, and lawmen with a strong sense of duty are eventually driven out by their corrupt counterparts, or are assassinated by the bankers and crime lords that actually run the city.

Vott – Largest city on the Venit River (but still quite small). Home to a mix of Venitii and Lapsarians. The Venitii population mostly live in the “Old Town”, a ramshackle collection of tightly packed wooden townhouses on stilts connected by small bridges. It is built over a small marsh prone to flooding in the spring. Old Town is a favorite haunt of river bandits, fences, and followers of the old ways. Law enforcement is negligible. The “New Town” is built at a higher elevation west of “Old Town” and is home mostly to jaded Lapsarian bureaucrats and Kossoki soldiers who do a surprisingly good job keeping the worst of the Venitii in check.
>>
>>82327587

Solbota – A wretched whaling community built over several interconnected sandbars in a coastal swamp. Solbota was once home to a significant portion of the Lapsarian Fleet, but when the fleet was dispersed to a range of smaller bases, the abandoned docks were switched to whaling instead. At any given time, dozens of whales are being harvested in its filthy warehouses and beaches, and large tanks of raw and refined oil are housed in many parts of the city. Most of the city’s population is indentured labor due to the health risks of oil. Further inland, tidal kelp is grown in large quantities in marsh farms to provide cheap food for residents.

It is technically in Kossoki territory, but draws laborers from anywhere, and the Marsh Kossoki have always been a bit different anyways.
>>
>>82327611
The Kossoki probably wouldn't settle to work as whalers, more likely that they're just Lapsarians that set the port up.

Important thing to remember about the Kossoki is they largely don't set up any permanent residence anywhere, and the area marked on the map is the range they're likely to be but not one they fill entirely.

Lapsarians typically stick to the coasts in Kossoki lands because they know the Kossoki have little reason to go to the sea shore outside of religious ceremony.
>>
>>82325930
>>82326216
List all the forts too
>>
Reposting my landmark ideas:

Landmark Ideas:

>Iona Square - named in honor of a famous historical naval battle against Jasentorf, Lvyatan Square is the off-center heart of the Capital; featuring a majestic fountain whose waters have been blessed by the church (although tithes are appreciated, please do not throw coins) as well as a statue garden of four of the history's most important Tsars. Many clamor for the Tsarina's statue to be added as well.

>The Old Wall - broken in several places and scattered around the circumference of the city's old quarter, this ancient defensive structure is no longer necessary and has served as a stone quarry, a sorry barricade during the Captain's rebellion, and more recently the site of increasingly high slums that now run along its length and sometimes spill over top of it.

>St. Tikhon's Holy Cathedral of the All Accepting Baptism - the architectural pride and joy of the city, it displaced many churches in the city in terms of popularity and influence; especially since it sits beside the royal palace. Its domes are carved from whalebone and said to "sing" in the wind. Nice songs, mind you. Like a lonely choir singing in the distance during a stormy night. (totally not Saint Basil's Cathedral)

>Deacon's Eye - The largest railway station in the Capitol, with lines that stretch (however tenuously) all the way into the steppe. It is most commonly used by the middle class and poor just for getting in and around the city and its suburbs, though. It has a smuggling problem, with its location near a set of canals making it easy to traffic goods from a barge into a boxcar and on to wherever it might go throughout the city. It is considered in recent popular fiction to be ABSOLUTELY FULL of returning soldiers and desperate sweethearts hoping to see their beloved amongst the crowd. The grand decor in the main lobby helps this image.

This is intended for Chauvir's city map, just so it doesn't get lost in the shuffle.
>>
>>82327650
Forts
>Westtower, a fort along the road to Vevaria
>an unnamed fort to the north west of Basava
>Highharbour, mooring point for the sky pirates in the north mountains
>The Slate, Part of the Seawall, currently in use as a prison, one of the largest in Lapsaria.
>The Hook, On a point in the Anwald bay, there may be more written about it but I don't know any more than that
>Highwater, a fortification east of Monx, serves as a sea wall to maintain an inland ocean for Aquacultural purposes
>Dru Ridge, a fortification in the mountains that denote part of the border between Duritas and Lapsaria
>Fort Sedge, situated on the west bank of the Nem, in the foothills of the aforementioned mountains.
>Fort Downspout, North of Piske, along the west bank of the Nem. Lapsaria's main staging fort for the invasion of Duritas
>Oakwatch, on the road from Masovii to the Lechte, serves as a border fort
>Houndshome, a fort along the river that marks the southeastern edge of Durite lands, a suggestion for the river was the Verga I believe
>>
>>82327650
>Westtower, on the border of Veveria
>The Slate, destroyed but converted into a prison, in the mouth of Capri Bay
>Highharbor, destroyed, left in ruins at the headwaters of the Venit in the Gehdehon Mountains
>The Hook, on the eastern shores of Anwald Bay
>Highwater, on the southern shores of the Wolher Penninsula
>Dru Ridge & Fort Sedge, on the former border between the Lapsari & Durites in the southern Orgil Peaks
>Fort Downspout, near the mouth of the Nemijski
>Oakwatch, in the Lechte near the Freeskalon border
>Houndshome, in the southern Durite Steppes on the border with Masovii

>>82325930
>>82326216
You missed Wartret in the northern Kossoki Plains & Arik in the middle of the Durite Steppe. Also what ever The Haunt is.
>>
>>82327642
Someone should probably alter the ethnic map then, or maybe explain why horse nomads are frequently entering in a large wetlands area.
>>
>>82327733
The haunt is a town and not a major city.

It's a ghost infested settlement of Capri bay diehards if I remember correctly
>>
>>82327742
>>82327733
as is Arik

however I did miss Wartret in the city list
>>
>>82327742
>It's a ghost infested settlement of Capri bay diehards if I remember correctly
I believe it was a military staging/research base for Capri Bay expeditions, rather than the diehard refugee settlement.
>>
>>82327740
probably a good idea to alter the map, horses wouldn't fare too well in swamps, and the Kossoki basically just follow the herd
>>
>>82327752
In my mind Arik is not listed as a major city due to its size, but that is more to do with there not being many cities of any real size in the Steppes.

Argasun is a small settlement despite being a regional capital.

>>82327730
I missed the one north of Basava. That's meant to be Kosta's Stand, in my mind it was named after a famous Venitii.
>>
>>82327757
Well, what about both? A refugee settlement on first glance, but it's secretly conducting research on the effects of the Capri Bay phenomena on live subjects. The military is nearby, and the situation is tense.
>>
>>82327740
>>82327771
I'm guessing the shore would mostly be Bandree ethnically. Then closer to the mountains it remains Kossoki.
>>
>>82327775
Sounds like an idea, with a lot of the heightened tensions coming from the fact the close by refugees are 100% working with the hidden ones.
>>
>>82327772
I was mostly just making lists focusing on major cities, because we'll get way too bogged down trying to give every Lapsarian town some lore.

But Durite towns should definitely be expanded on at least a bit. We could try and find space for a few more of them.

>>82327783
Might just be largely unpopulated as well, though I don't know how we're denoting that on an ethnographic map
>>
For refence we're probably looking at an urbanization rate of about 18%. Meaning there are 7,830,000 living in an urban settlement within Lapsaria.

So a place like Great Chuvir will have a population north of 1 million. Even smaller major cities are in the hundreds of thousands.

Great Chuvir, Monx, and Orahoro together probably hold 2.5 million people.
>>
>>82327587
Interesting choice to have Vott be the largest city on the Venit, when Basava is the capital

gives a bit of that real world map weirdness.
maybe make it somewhat large though, that area of the map is kinda scarce for large population centres.
>>
>>82327825
For comparison, London's population was 3 million in 1860 and 6.5 million in 1900.
But this makes sense given Lapsaria only just beginning to industrialize its agricultural sector.
>>
>>82327834
I put the rate of urbanization as low, at 18% which puts it in line with the USA in about 1850.

We can flex between 18% and 25% depending on how big we would like the cities.

Lapsaria has ~1.5x England population in 1850, but is more than 18x the size of England. It's relatively sparsely population (owing to large mountainous regions, the durite plains, and cold regions taking up a great deal of space).

Honestly considering the size difference we may want to increase Lapsaria's population to closer to 65 million. I will think on this and do some calculations.

The main way to figure population is by arable land and caloric density of the staple crops as well as the productivity of fisheries. I will do some rough math to figure the population.

After that I'll start doing rough population numbers for cities. I just need people to organize the cities by population size (just generally saying which they think should be biggest).
>>
>>82325720
we very much so don't
>>
>>82324487
it's just rapid oxygination. that's what fire is.
>>
>>82327828
I dunno, Venitii spookiness doesn't seem to jive well with large populations.

>>82327825
>smaller major cities are in the hundreds of thousands

Seems kind of high, in 1850, there were 200 million people in western Europe, but only two cities with over a million, and only about 20 with populations of over 200 thousand, regional capitals tended to only have populations in the tens of thousands.
>>
>>82323244
>>82323261
Jesus christ man, make a wojak or two if you wanna add some lore. This way it's either going to get lost or, at best, pasted into the google doc and then at some point deleted because it doesn't mesh with higher level canon
>>
>>82327930
I mean you can probably get that spooky feel even with a couple hundred thousand of the masked bastards running around.

The trick is just having them be super aloof, and only a few of them are outside at any given time, though you can swear you see more in the edges of your vision, and peering from windows.
>>
>>82327930
>>82327949
even better if the city is large, cause it'll seem eerily empty while the venitii are pulling their disappearing act
>>
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I imagine the Venitii to be the worst kept secret in the entire nation, and their cities are just Innsmouth but with government support.
>>
anyway, it's getting late so I'm gonna head off

remember to document your suggestions in the Doc

save me a city

and I'll work on a few more backgrounds tomorrow.
>>
>>82326216
I'd had a bit for Volkov I'd thought of a while back.

My idea was that it was the largest city in Verkhovoy Timajor, and up until recently had also been the regional capital. Due to a spike in Suuri raids, mineral resources being discovered in the west Orgil Peaks, and the creation of labor camps in the region, the regional capital was moved to Gorincamp, as to better centralize defense and exploitation of these resources and camps. It is a major riverport, and is the primary entry way to Verkhovoy Timajor. The bulk of the good and resources heading south, as well as the majority of soldiers and prisoners heading north will pass through Volkov at some point. Its population is mostly a mix of Lapsarian and Timajori, but it also has a notable Aemii minority. Due to its reliance on riverboat traffic, the Riverboat Tycoons hold significant sway over life and politics in Volkov.
>>
>>82325930
And I had written this for Gorincamp a couple threads back

Gorincamp is the regional capital of Verkhovoy Timajor and has the largest Aemid population of any city in Lapsaria. The city not only hosts the governor (is that what we're calling the guys who run regions?) of Verkhovoy Timajor, but also the Timajor Okrug High Command, and the Directorate of Camps, who controls the operation of the prison and labor camps in the area.

Gorincamp grew from a yearly meeting place for Aemid herdsman into a permanent town, who's central location, marketplace, and famed yearly festival made it the center for Aemid culture in Verkhovoy Timajor.
In more recent years, following an upsurge in Suuri raids and the discovery of mineral resources in the western slopes of the Orgil peaks, the Tsardom moved the capital of the region from the riverport of Volkov up to Gorincamp, as to better centralize power in the region and to coordinate the expanded military patrols and creation of mines and logging camps in the area.

Life in Gorincamp since then has become focused on the concentration and shipping of lumber, minerals, and ores down to Volkov and the day to day operations of the Northern Border High Command as the traditional ways of the Aemid citizens are increasingly being abandoned in exchange for Lapsarian customs and ways.
The yearly festival remains one of the few aspects of their culture that the Aemid of Gorincamp refuse to give up, and it remains the largest holiday in the city to this day.
>>
>>82327958
Kek, I have a similar interpretation
>>
>>82327958
Pretty sure that's the idea, the mask and hoods are as pratical as they are religious.
>>
>>82327932
dont know how to wojacksXP



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