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File: Lapsaria.png (4.22 MB, 2000x1500)
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This is a crowd sourced endeavor to create a setting and rpg.

What was produced is pic related, the setting of LEVIATHAN, the World of Sacred Oil and Broken Stone. The purpose of this thread is to organize to continue filling out the Lore Document, congregate for map making, and for developing an RPG system for this setting.

The story of the world is emergent, being developed as we discuss and explore the Compass. The Docs provides most in-depth explanations of most items, but the main conflicts of the setting are as follows:
> The Lapsarians have a secret Bargain with the Ocean Gods for Oil: A fuel source, the heart of the recent industrialization, and food-item which provides boons to those who consume it, though at a cost
> The Durite people who are colonized by the Lapsarians are revolting, drawing from both traditional and newfound powers to fight back against their oppressors
> The remnants of old Lapsarian Rebellions, such as the Last Captain and his crew, still haunt the waters where they were defeated, a sacrifice as part of the Bargain
> New powers, like the Industrialists and the Tycoons, fight for dominance in the cities, opposing both each other and other groups (such as the mysterious Hooks) in an ever escalating conflict
> All the while and above all human struggles, the Monolith and the Sea Gods exert their influence, their goals (if any) unknowable

Lore Dump Document: https://docs.google.com/document/d/1RjU2GkiDq5tJ8Ih9A9LxyHhC3cvmQANYG579UDgxuOM/edit?usp=sharing
RPG System: https://docs.google.com/document/d/1kV4IkD7O2qFX6C0YYZQ78SBqpcJv07uy72ow-Mcvt3g/edit?usp=sharing


Last thread: >>82215096

Ongoing Discussions:
>Making the Character Sheet
>The Life & Culture of Ververia
>What actually goes on in the Sunset Isles?

Thread Theme: https://youtu.be/u2JdBP2Kl8M
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>>82241405
>>82240332
>>82240299
>>82240025
Took longer than I expected, but here we go.
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Compass
>>
>What actually goes on in the Sunset Isles?
I imagine a lot of cash crops and political wrangling. Things like teas, spices, potential 'coffee' analogues, fruits and such are arriving on Lapsaria's shores like never before.
However that's about where the unified sense of things ends because the isles are awash in infighting, between more recent arrivals from the Vast continent and the natives.
>>
>>82242892
>'coffee' analogue
>Gochem
>Brewed by grinding a shell of a particular variety of coral snail into powder. This powder is them steeped and turns the liquid a milky pale green. The snails are kept in compound coral farms, essentially manicured sections of coral coming vertically out of the water where different species of snails, worms, coral, and more are tended to by weary plantation hands.
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>>82242950
>The active ingredient is not actually from the snail at all but an algal symbiont in the coral polyps which snails in turn farm and then concentrate in their tissues. As usual humans are after something that's meant to deter predation.
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>>82242871
Guess I'll dump some character ideas.

>The Emandrochoi Cannibal
>Was once a human
>Nature has reclaimed this
>Master of the Emandro Isle chain
>Huffs the good Coral

>The Ullatasoi Sultana
>Not getting a good feeling from these foreigners
>Needs the guns to maintain order
>The Royal Harem has lost its luster

>The Ullatasoi Farmer
>Needs to grow enough tea and food to pay taxes and survive
>Can't pay his taxes
>Currently starving

>The Blue Tea
>Born from salt and brine
>Born between things
>Sweet and refreshing

>The Barbaros Fireman
>OOOOOOOOOOH I'M BURNING
>Loves putting rival islanders in their place
>The flame is the only reason he keeps breathing

>The Inter-Islander
>Local merchant
>Rows his way about
>No homeland
>Beloved by the common man, hated

>The Dye Lord of Alzbanaap
>Ruler of the great island, master of the holy dye
>Yes the holy dye is made of insects
>Wealth beyond measure

>The Kybadoran Warlord
>Just another contender for the largest of the sunset isles
>Honourable but stubborn
>Refuses to believe guns have any serious place outside of sieges

>The Kybadoran Upstart
>Ambitious merchant turned conqueror
>Blew his family wealth on Lapsarian rifles and cannons
>About to rock the whole archipelago
>>
>>82243013
>The Ulado Plantation Owner
>Smokes just a bit of the coral powder
>Received general gifts of slaves from the Sultana
>Enjoys watching the plantation workers crawl over the coral from his front porch
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>>82242853
probably as done as I'm gonna get it

you guys better appreciate it, I had to put on a skirt to figure the falling guy's loincloth out
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>>82243053
>The great White Narwhal
>apex predator of the north seas
>revered by the Suuri as a manifestation of devine power
>to slay one is a sign of power granted by the spirits
>to be slain by one a sign of otherworldly judgement
>They are hunted by aspiring Suuri heroes for their horn, to be used as a blade to prove their achievements.
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>>82243053
>I had to put on a skirt to figure the falling guy's loincloth out
Hot
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>>82243148
kek
>>
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>>82243053
what a fuckin glow up tho
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>>82243053
Kossoki anon is now officially scotish.
>>
do you have trouble with bumpfag in these threads?
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>>82243244
aight time to get to work on the Menckenzold Highlanders
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>>82243250
I'm pretty sure he appeared in one thread, I noticed when some dude started asking the most inane questions possible, but that was it.
We did have an anon who apperead only to complain, but he stopped.I kind of miss him, he was like a pet
>>
>>82242892
>potential 'coffee' analogues
That's something that hasn't come up that probably should be talked about.
Is there coffee. or tea or tobacco for that matter, in this setting? I personally don't really see a reason why they shouldn't be, and they would help fill out Lapsaria's list of imports which is still somewhat lacking.

Could be a neat little bit of backstory for Hasyyim as well, where growing, selling, and smoking tobacco was a large part of their society. Before the Oil spread to their lands the people of Hassyim were famed for their ornate hookah style waterpipes. Waterpipe bars were important meeting places and cultural hubs for Hasyyiam towns and cities, and tobacco farms and plantations were integral to the economy of the land.
When oil was introduced into Hasyyim however, this started to change. As the use of oil became more and more widespread amongst the Hasyyim, it became popular, first amongst the younger and more worldly Hasyyim, to smoke tobacco soaked in the oil, which they judge to intensify its effects. This practice spread fast and soon became the primary way of using waterpipes in Hasyyim, with the amounts of tobacco used decreasing as time went on. All of the nuance and grace of the old decorated waterpipes and the old ritualized smoking methods were abandoned for simple pipes and simpler smoking rituals, both intended only for allowing more oil to be smoked faster than before.
In this way, what was one of the oldest cultural symbols of the Hasyyiam people was degraded into an addicts tool, the widespread abandonment of tobacco smoking amongst their people saw the farms that helped drive the Hasyyim economy falter and die and helped spurn the movement of poverty stricken Hasyyiam out of the country and into cities in Lapsaria.
>>
>>82243053
absolutely beautiful
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>>82243299
Don't worry, I'm not going to complain or anything. I was just curious, since worldbuilding seems to be one of bumpfags major boners.
>>
>>82243013
>The Mythic Tailor
>Heir to a legacy of ages
>Master of the silk
>Surrounded by his pet moths
>Still good money from Artisanal clothes

>The Ullatasoi Slave
>Just got a sweet agreement on his ownership rights
>Kids will be born free people
>Still gotta scrape out some serious shit at the plantation
>Can feel his hands calcifying

>The Lapsarian Geologist
>Went on leave to get away from the Dualist
>Still hears his rumblings when he sleeps
>At least the locals are nice
>Even if the stench of smoke is everywhere

>The Slot-Nose Dolphin
>Bounces about the waters cheerfully
>A sign of good fishing and favorable weather
>Taboo to ever harm
>Notoriously horny

>The Emandrochoi Settler
>Originally from Tarcus, promised glory in the islands
>Sultana granted the union this island if they could settle it
>They could not
>Oh Sacred Stone the screams never end

>The Masovii shell-trapper
>Left the Lecht to make a name for himself
>Married a local woman, quite content with his new life
>Fire? Coral? War?
>No sir, I'm just here for the crabs.

>The "Big One"
>Greatest of the great bay crustaceans
>Snaps up canoes if it can
>More Coral than Chitin at this point
>Placcid, perhaps because fishermen toss it scraps

>The Pon'Tomoick Tribal
>Island only recently discovered
>Hired as a translator for the Sultana's court
>No idea where he is
>No idea what is happening

>The Cheddek spear-fisherman
>His people have been adrift at sea since their island vanished
>No idea where the island went, not too bothered about it though
>Skilled enough his people never know hunger
>Even though they throw a third of their catch back in, for some reason
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>>82243250
Occasionally we get some people saying this is retarded, wojaks are stupid, etc tc, but usually not mroe than once or twice per thread
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>>82243299
If he's a pet then so are genital crabs.
>>82243312
Don't know if it makes for interesting history but I like the imagery of a waterpipe that's teeming with hagfish. The writhing knots are dredged up from whalefall sites or handed over by brackish ones to sweeten deals, "a whiff of the abyss" they say. Don't know what exactly the appeal should be but obviously it includes resistance to pressure and possibly suppleness. Side effects unfortunately include mucus everywhere (including the lungs) and mouth lesions which develop into lamprey like rings of teeth. Some hagfish are even known to escape from poorly sealed pipework and crawl down the throat to fasten and feed.
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>>82243394
been a while, I think they stopped after realizing that the wojaks were just the medium for something greater

that or they just got bored
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>>82243053
Tried to put on the docs as best as I could.
We might have draw too many narwhals.
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Ok, continuing the character sheet.
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>>82243564
no such thing as too many narwhals
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>>82243594
Looking pretty good, easy to understand.

could use a lil bit more artistic flair but that's a detail to work out later
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>>82243497
A lot of trolls on 4chan have low self-esteem and hate "losing" even anonymously.

They will mostly stay away as long as something is popular, but once it slows down they will return.

>>82242892
Is Sunset Isles on the map yet / has a map?

If no one has anything I may make a low effort map to help visualize things.
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>>82244050
I think this map is somewhat outdated. Jasentorf here is on the otehr end of the continent, whn on reality it's somewhat close to lapsaria. I'll see if I can find a more upt to date version
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>>82243594
You forgot penis length and diameter, and the anus diameter.
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>>82244050
Jesus that is an old map variant.
Personally I like a scattering of islands, preferably scattered out across a wide range.
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>>82244066
>>82244050
Here we go. I think The sunset isles are meant to be somewhere near the red area. Also, everything below Lapsaria on the map is up to being reworked, as we found out at the current scale the continent doesn't even reach the equator.
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>>82244137
I'd put them further west, but also on a larger scale. There are a lot of islands with their own contexts. Different climes too. Though still more connected to each other than the Vast continent.
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>>82242871
>Mercenary Fire Priestess
>Likes setting people on fire
>Likes being paid for it
>Mmmm burning flesh
>Don't let near gunpowder
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>>82243359
You're pretty safe from him in these collaboration threads as long as it doesn't start with a huge greentext. He's a miner, not a grower, and these threads are about growing.
>>
>>82244193
While putting them further west might be doable (Not sure Geologically if that'd work, but still), but in size I'm not so sure. Eyeballing it, at this scale, if thee islands were in the red circle they'd already be well over 1.000 (maybe even 2.000) miles long, which I find to be a bit much for any organized archipellago civilization to be semi-united under.
>>
>>82241954
also to clarify I don't namefag because I forget to turn it off or want clout

it's because I'm vain and want to be noticed
>>
One important thing to remember about the Sunset Isles is that there is probably a lot of them. The largest are mostly uninhabited jungles probably around the size of Sri Lanka at most, and the smallest inhabited ones are probably the size of Malta.
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>>82244331
If Indonesia is anything to go by, the notion that these islands are unified is absurd. The size is fine, these isles do need to be removed from the Vast. If they're that close then they'd have certainly gotten Caesar'd by Jasen at her height.
Oh, there will definitely be a lot of shared traits and cultural aspects, even a lingua-fraca as trade is king. But a free-for-all is good for the setting.

>>82244403
I'd imagine even smaller ones. Although those are just floating coral polyps, piles of junk and the occasional great old dugong.
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>>82244413
How bout something like this:
>Northern Sunset Islands
>the most Oilpilled, trade the most with Lapsaria and Ververia, the richest and most technologically ahead
>ruled by a Sultan who thinks Lapsaria are his greatest allies, allows them to set up a naval port ostensibly to counter Jesentorf
>owns the most plantations on the tropical islands, but these same islands are also the site of many a disastrous expedition by Lapsaria

>Eastern Sunset Islands
>the most volcanic islands, ranges from Firepilled to coral pilled
>not politically stable, there's several pirate princedoms here - which range from classic Sinbad swashbuckler to the Barbary Coast style piratical slave trader
>their proximity to Jesentorf means they are economically close, and the princedoms have a joint non-aggression pact with them (that is only occasionally broken)
>they believe they have found an oil method to melt steel ships, time will tell if this is real or just hot air

>Southern Sunset Islands
>ruled by the "Coral Caliph", a sultan who has made his body a temple for the coral
>the second richest, from vast coral reefs and extremely fertile seagrass pastures as well as access to still virgin fishing grounds further south
>is extremely suspicious of outsiders, only fully welcomes Kyugoryo traders - everyone else is restricted to specific ports

This is just a bit of brainstorming.
>>
>>82244589
ok this is gonna sound derivative and overused
but
crown make of a gilded conch shell
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>>82244589
Sumerian? Does this mean I can finally make my old plan for the emissary when I didn't know they were actually asian?
It's waifu time, the wendigo can take a nap for now.
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>>82244625
Well, guess I'm going to use golden shells instead of golden leaves for the head ornaments.
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>>82244589
I'm gonna be blunt. If Indonesias anything to go by, every island has a sultan to swing about. I'm also not big on vague directional positions, but we actually need a map of the isles to do anything definite.
To that end I'm going to actually get off my ass and make one so we have something to work off. The layout of these islands are everything to the political scenario.

>>82244625
>>82244658
In a place like this, supply is everything. Regular coin isn't an option, but likely there will be a host of currencies for smaller things. Of which shell is certainly an option.
But I'd think potentially silk notes would be a good universal currency.
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>>82244694
that brings up an interesting point

Currencies of the world, who's using what?

I have the Lapsarians figured for using some kinda minted coins of precious metals

Northern tribes and the Kossoki mostly barter

The Sunset Isles could use shells or silk notes like you suggested.

though I feel like silk notes would be fairly up the alley of Kyugoryo as well.

what would Masovii use? something like a Grivna?

Jasentorf?
>>
>>82244744
>>82244694
oh actually if Kyugoryo and the Sunset Isles have a trade relationship they may also use each other's currencies.

in fact the Sunset Isles might be a place to see just about every currency trading hands somewhere
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>>82244744
I think either Masovii or Lapsaria should be trying it's hand on paper money, trying to phase out their old coins.
Masovii has the head start because of printing press, but Lapsaria is way more united and could actually go through with a monetary reform.
Jasentorf is a hellhole where every lord has his own currency, but it's mostly coins.
>>
>>82244744
>>82244793
It's been talked about before of how Lapsaria mostly still uses coins, but paper money has been introduced semi-recently and is used mostly in Urban Regions and for large transactions where coins are unwieldy.
So there is paper money, it just hasn't caught on yet as the norm as its very recent.
>>82244793
I think jasentorf having several different coinages is good, fits a decentralized emprie really well.
>>82244767
I like the idea of the Sunset isles using several currencies, but that'd fir even better if they were located somewhat in between jasentof and Lapsaria, so as to be a major center of trade between those empires and the rest of the world.
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>>82242872
Stonesinger anon here, have been too busy to follow the threads, but it's nice to see my five minutes in MS Paint spun out into something cool by more talented anons
Duritas forever!
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>>82245188
Thank you brother. Durite 4 lyfe.
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>>82245188
I'll claim your braid Durite dog
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How does this look for a rough split of Ververia's culture map?

Pink represents the Marshfolk, but I was thinking perhaps the the Marshfolk around Lake Puu and the Soojad Marshes should just be straight up Venitii, while the rest are the real Marshfolk. White is the Clannmens, and the area in-between the two is supposed to be the mixed culture Ververians.
>>
>>82245247
Take it freely pinkskin.
Do you feel that itching behind your left eyeball? It has already begun.
>>
>>82245289
what kinda details are there on the Clannmens?
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>>82245289
I think it's good, but don't make the one there venitii, their culture is too dependent on the river to not have split into marshfolk that far away.
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>>82245232
>>82245188
I was thinking, maybe Durites practice sky-burial?
They revere the Monolith and Stone in general, so it follows that the "purest" part of a person is their bones, right? So they traditionally leave the worthless flesh to the carrion of the steppe.
Then they either bury the bones to return them to the Stone, or they inter them in ossuaries at sacred sites (overseen by singers maybe?).
To carry on the pilgrimage theme the Durites have, maybe a lesser pilgrimage involves travelling to the ossuary/ossuaries of one's ancestors. Or have "the blessing of your ancestors' bones" be a requirement for admittance to the Monolith. So a Pilgrim must travel the steppe and visit their family's burial grounds before they can finish their journey.

If the Lapsarians don't know where the Monolith is, this still allows them to disrupt Pilgrimages by destorying/controlling access to Durite burial sites, and makes the Pilgrimage a more complicated business overall
>>
>>82245366
If we take the information from the last thread, they're VERY distant cousins of the Aemii, and that they got ass-beaten out of the Northern mountains by the most dominant Suuri. They'd likely use similar weapons although they're actually capable of agriculture.
Probably got on well with new materials brought on by the south and horses, although their old culture is in decline outside the borders.
>>
>>82245366
Not a ton right now.
They live in the highlands of Ververia, are part of the Suuri group, and had/have a stone related faith (there's a bunch of discussion on Ververian religion in the last thread). There's a bit someone suggested last thread for their culture group
>Maygloas
>Settled people of the Eastern Veverian highlands and lower tundra, mixed reliance on animals, gathering and minimal farming. One of the only groups able to farm consistently.
>Originally endemic throughout the northern mountain areas, the arrival of the Uhrii Suuri forced them out of their original homelands en-mass into what is now Veveria.
>While many Veverian Maygloas consider themselves Veverian, even North of the borders, a few remain doggedly 'old-culture' though they are very much on the brink of cultural extinction.
>Cousins to the Perke who have all but been assimilated by the Timajors.

But aside from their faith being stone related, and their culture Suuri related, there isn't a ton on them yet.

>>82245411
Makes sense. Though I suppose that section of river by the Lapilari Plateau should be Venitii then right?
>>
>>82245486
well seeing as they have a highland, and I have become obligated to adding something scottish somewhere, can we get a cultural sport like caber tossing but with a large stone
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>>82245506
>The Lapsarians murdered the Perkeles
HE CANT KEEP GETTING AWAY WITH IT
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>>82245519
The greatest tragedy of all.
Lapsaria must pay for what they did to Perke and Bandree.
>>
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The Sunset Isles chain model I'm working on. I'm sorry I didn't notice Dugong giga-island until looking at it just now.
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>>82244255
How about something like this?
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>>82246028
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>>82245815
I like it. Dunno how it's gonna fit on the larger map, though.
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>>82246202
Outside of the general shape and maybe the larger islands, I don't expect it to. A condensed version for the global map is fine though, as long as the minutia in the regional map is achieved.
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>>82245428

I like this train of thought, they still perform burials of a sort but only after the flesh has been naturally removed, as they "return to stone" and become bones.

Though you bringing up carrion of the steppe makes me wonder of life in The Vast.

Their is very little life out their in the Vastian wasteland where the Monolith lies. The ground is nothing but sand and stone and is incredibly dry, when the rains do come they mostly funnel down the massive caverns of stone and quartz crystal.

Their is likely whole ecosystems of fungus, cave fish, bats, and cave amphibians down there but no one would know much about it since the caverns beneath the vast is where the Delvers make their home and many a would-be explorer have gone down their to never return for who knows what reasons.What is known are the creatures that occasionally find their way to the surface.

As for the surface I can imagine on the occasional moist rock or shallow pond mosses and lichens find enough purchase to survive, and with them flying insects that can hop from patch to patch, and with them birds and bats feed on them, and then we have the noble Steppe Carrion Vulture that fly from the steppe to the Vast just after the rainy season to pick off the dead as the oasis's begin to dry up. Then mate and lay their eggs there for lack of predators, then fly back to the steppe with their young gorging themselves on the local wildlife and the sky burial offerings of the Durites.
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>>8224625
>The ground is nothing but sand and stone and is incredibly dry, when the rains do come they mostly funnel down the massive caverns of stone and quartz crystal
If we're accepting that Durites revere Bone above Flesh, how would they feel about natural mummies?
Are they shameful because they're failed pilgrims who couldn't find The Monolith?
Or are they revered because proximity to The Monolith made their flesh like stone?
>>
>>82246525
The Durites strike me as a people who would have no shame in failure so long as struggle is attempted in full.
I imagine if you find a dead pilgrim on the route, you help him finish the task. End up with a scenario where the surrounding area is full of mummified people.
But still, seems fitting. Bleached bones beside a pale monolith.
>>
>>82244589
>>82244694
Random idea for a Sunset Island Sultanate:

>Sultanate of Breena
>ruled by lazy fat man who rarely leaves his harem
>several sons waiting for him to die but too weak to kill him or each other, or do anything else useful really
>one of his two eldest daughters will likely be the real power behind the future sultan
>one is a priestess of coral, infused with so much coral it grows out of her body in random patches
>other is a priestess of fire, always covered in oil, "just in case"
>both daughters have strong following of religious fanatics (more like shamans or druids than priests), but most of the nation is more interested in wealth, regardless of source
>since no one wants to be the one who kills one of the sultan's daughters, sooner or later they will have a showdown, which will only end when one is killed/exiled/forced into submission
>>
>>82246525
>>82246544

Split the difference, their is sorrow in that they died in the vast on their pilgrimage, most likely, and were to far out for even the vultures to claim their flesh, bust solace in knowing the monolith has still found a way claim their bodies back to stone.

I'm imagining durites that mummify while infected with quartz crystal polyps are just consumed by the crystals until it's unrecognizable from a regular crystal outcropping that can sometimes be found in the Vast.

>>82245815

That chain of islands that make a loop at the south end of the islands. Is that supposed to be an Atoll? If so that would be a perfect spot to place the largest reserve of Coral on the islands.
>>
>>82244370
Kek
>>
>>82246580
I'm designing the map on two principles. First that the Islands are closer to organic growths both in volcanic and coral senses. Second that there's a vitality to the islands. I'd imagine I could make a whole second map after of where the reefs are, because likely some of these islands are 'grey coral' that saw no reason to stop just because it reached the surface. If it remains on that large of a scale remains to be seen, as this still is a WiP.
>>
>>82246544
>I imagine if you find a dead pilgrim on the route, you help him finish the task. End up with a scenario where the surrounding area is full of mummified people.
>But still, seems fitting. Bleached bones beside a pale monolith.
I like this image. The bleached bones of pilgrims carried by other pilgrims to their destination

>I'm imagining durites that mummify while infected with quartz crystal polyps are just consumed by the crystals until it's unrecognizable from a regular crystal outcropping that can sometimes be found in the Vast.
Maybe the quartz-bones is a shaman thing? Like a singer/shamanesse's posthumous quartz growth forms a landmark to guide Pilgrims toward the Monolith?
Or if pilgrims carry the Quartz at their heart, if their bones become overtaken by the Quartz then they are not to be moved, but are to act as a landmark for other pilgrims?
>>
Technologically, is it similar to Belle Epoque era?
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>>82246866
That's a bit too late for the setting. Far as I know its supposed to be around late 1700's, early 1800's, with Lapsaria being about 50 years ahead of the rest tech wise thanks to the oil.
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>>82246775
That would give the quartz the pilgrimage carry by their hearts a dual purpose, one for religious purpose and one to covert their bodies to crystal which symbolically returns them to the stone but also serves as a marker for the pilgrim's trail when on the route or a location of danger when off the route since they show where a pilgrim died. Not moving them as a taboo would also serve a dual purpose since removing them removes the marker as well as the removal of a corpse's resting place.

I like it. If a pilgrim's body is found and has mummified then that means his pilgrimage quartz was stolen or lost from him. Suggesting some kind of foul play.
>>
>>82246866
Ranging from 1850 to 1910 depending on the technology with some things being behind our world and some things ahead.
>>
>>82246884
The setting reaches at least into the late 19th century with things like newspaper tycoons, widespread use of the internal combustion engine, ironclad, etc.
>>
>>82246866
A bit earlier than that I'd say. Like mid 1800's for Lapsaria, low 1800's for the rest of the world (and earlier than that for Jasentorf and the "unclivilized" nations)
>>82246898
> newspaper tycoons
The rotary printing press is early to mid 1800's tech.
> widespread use of the internal combustion engine
That I'd say is less of technological advancment, and more of a divergence from our world. Here we used Coal extensively. In Lapsaria, they went straight to oil.
> ironclad
You got me there. That is pretty advanced stuff (~1880's) and while it could be explained as a very advanced autism project by the Tsar,the tech still needs to exist."

Though that's all just for Lapsaria. Other nations have more standard early 19th century tech
>>
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>>82246884
>>82246889
Mid 1800s is a great period from a weapons perspective.
A revolver is the obvious sidearm for everyone, but cap-and-ball revolvers risk chain-firing.
The paper cartridge era also allows more variability in main weapons: you could have a single shot rifle, a faster-loading but less accurate single shot musket. a shotgun, a bow and arrow (while Lapsarians were reloading, I studied The Bow), or a sword, and none are completely unviable.
>>
>>82246923
I think Lapsaria is looking at 1880 and the test of the world ranges from 1790-1830
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>>82246887
Maybe Lapsarians disturb/move Pilgrim corpses for religious reasons, causing even more tensions with the Durites?
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>>82246940
most of the world is still using flintlocks, percussion caps are a pretty new invention in Lapsaria, so revolvers likely exist but older style pistols are likely still the majority
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>>82246944

then the Lapsarian would at least are armed with repeating rifle?
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>>82246898
All of that is literally just in Lapsaria though, and the bulk of that fits into the 1850's and 1860's timeframe technology wise. Hell, the most advanced elements of Lapsaria are railroads, factories, ironclads, and airships and aside from airships (not counting hot-air balloons) all of those things were around by the 1860's.
>>82246923
The first ironclad ships came about in the 1830's, with the most famous examples of ironclads coming in the 1850's and 1860's.
Pic related is from 1862, and is, as far as I can tell, the inspiration for Our Lady in Grey.
>>
>>82246977
>The first ironclad ships came about in the 1830's, with the most famous examples of ironclads coming in the 1850's and 1860's.
So you're telling me my 5 seconds of study reading the first 2 lines of a wikipedia article lied to me? Impossible
>>
>>82246974
Hypothetically, yes, but caplock only so there are some practical limits to it.
>>
>>82246974
I think they were gonna have something like a Dreyse, just so they didn't have an overwhelming advantage over everyone else
>>
There's a problem here in that we're accepting broad technological advances without the individual inventions, which is an extremely important component of the setting. Salt, Oil, Steel and Dust allow for radically different technologies, which might end up being used as crutches for advancement. This is why Lapsaria has already invested in some serious gunboats, but their railways are baby-mode pioneer systems. Why there's a sky navy but we haven't even gotten into horseless carriages en-mass. There needs to be the technical AND material requirements. And the additional materials lead to a situation where actual tech advancement is stifled.

Keep in mind the Industrial revolution began in living memory and that only recently has Lapsaria gone full furious accellerationist in any sense. We're still in the wild west of tech and inventions.
>>
>>82246974
I don't think so. I think they would have breech-loading percussion cap rifles, but probably wouldn't have any real repeating firearms yet. Things like the puckle gun maybe, or niche guns like Girandoni rifles or a kalhouf gun for the rich, but nothing like that in widespread deployment.
>>82246996
kek
>>
I think we're going to eventually have to pull out our best attempt at /k/ and /his/, and really give some clear examples as to what firearms are available for PC's to use.
Not now, but eventually.
>>
1860s is pretty advanced for a fantasy setting, especially when not steam punk. Not a lot of settings hit the late industrial area without becoming steam punk.
>>
>>82247017
Every time we do that, WargameMeister gets a little closer to chewing on his flintlock pistol.
It probably won't go off but the sentiment is there.
>>
>>82246998
>>82247000

If so, then the Lapsarian would have an easy time converting caplock (e.g Springfield Trapdoor) or Dreyse-like (e.g Gras rifle) into metallic cartridges.
>>
>>82247026
Which is why I said examples. Not every possible firearm in the setting, a basic item list.
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>>82246962
Well I don't think we need any more reasons for tensions their, Lapsarian imperialism and anti-stone worship sympathies are more then enough but if we do want to go their I don't think they'd move them wily nily, epsecially since the quartz corpses would be in the Vastian Wasteland not the steppe proper at least not many anyway since the steppe is the first...well, step of the pilgrimage. They'd have to have a good reason to send some poor saps into a desolate wasteland to make off with some human sized crystal chunks that those whose people made said crystals would very much like not messed with.

Perhaps the Quartz crystals can be ground up for Dust of Progress? Not nearly as much as from Slabs of course but a lot of slabs within easy Lapsarian reach has already been broken by the slab knights.
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>>82247017
well seeing as firearms development always leapfrogs itself, there's gonna be revolvers around most likely, but if we set a limit of about 1840's development for weapons that'll keep the non Lapsarians still viable.
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>>82247011
There are horseless carriages on Lapsaria, that got decided a while back I think.

And the rail system was neutered by having an extensive easily navigable set of waterways across the nation.
>>
>>82247045
I actually don't like the idea of widespread revolvers, because that's going to be the sort of weapon a munckin is going to gravitate towards. The responsible player will restrict themselves to an officer's revolver, but the munckin is going to use Metro 2033 tier engineering to turn a sidearm into a six shot repeating rifle.
>>
>>82247061
well revolvers have been around since the 1500's in concept, so there's certainly going to be at least someone making some kind of revolver, the question is just on how common they are, and the answer is probably not that common.
>>
>>82247061
Just out repeating rifles in the setting and expect people to use them.
>>
>>82247075
Then why use a single shot precussion cap rifle? That's the problem.
You can restrict it with lore, but in the hands of a GM and his players it's a different story.
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>>82246028
>>82244255
Took me a short while, but here we go!
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>>82247076
Just price them appropriately and expect players to get what they can. I say no reason to expect them to not use a repeating rifle if they can acquire one.
>>
>>82247076

Alternatively make the repeater "weak". afaik the concept of full rifle repeater didn't appear until the Siege of Plevna which happened in the late 19th century.

Applying that to the universe, Lapsarian could use the units armed with repeaters as shocktroopers and so such rifles would be restricted to military/law enforcer while regular civvies gotta have to content with revolving rifles.
>>
>>82247061
>>82247075
that said it's a homebrew at the end of the day, if you run it and want revolvers go to town.
but I think it's probably best for the setting to keep firearms development to something a bit earlier. Lapsaria wouldn't likely skip from flintlock pre bargain to metallic cartridges post bargain.
>>
>>82247022
I feel you. The closest thing to this I've seen is the Powder Mage universe, and even that is early 1800's (Napoleonic Era) tech.
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>>82247096
The I would suggest the usage of paper cartridges for everyone as it does exist since the late 16th century.

regarding the skip from flintlock/caplock to metallic, i think Russia Empire is one of the example.
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>>82247078

to the right of the Fire maiden

The Living Volcano

Give him offerings it will give you a Vision

Will announce when it will Blow

is very lonely
>>
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>>82247119
they used a Needle gun in the 1860's between flintlock and the berdan
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>>82247045
If revolvers are in play, then they should be appropriately janky. Seen as expensive, prone to malfunction, hard to acquire, and are generally made to order (no replaceable parts). These aren't gonna be Single Action Army's but rather more like pic related.
You could do the same with a revolving rifle, but with the added con that the larger powder loads run a chance of cooking off in the rifle when fired.
>>82247095
If Lapsaria is using repeaters, it should only be the New Army, and they should be in small numbers. When outfitting an army, it was WAY more likely for a country to choose an older rifle than a cutting edge one. ESPECIALLY before the development of automatic weapons.
>>82247119
m8 cartridges in general don't start to become widespread until the 1800's, paper cartridges were used to hold a bullet and a premeasured charge of gunpowder. You would tear them open, pour the powder in and then put the ball in, using the paper as a wad. It wasn't like a metal cartridge.
>>
>>82247061
A cap-and-ball revolver has the risk of chain-firing
If it’s a sidearm, the other cylinders shooting is inconvienient.
If you’ve got a revolver rifle/carbine, then chain fire could easily maim you, given your non-trigger arm is gripping the barrel, right in front of the cylinder
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>>82247165
I'd say Lapsaria should probably be using a Needlegun, they're properly advanced to give a tactical edge but no so advanced that with proper tactics an army armed with flintlocks can still win.
not to mention they were around in the 1840's, and we could just say it's the most advanced weapon of it's day.
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>>82247185
Wait, wasn't the Lapsarian got 50 years advantage?
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>>82247202
Give or take, though that's mostly in industry and other things that the oil would help advance faster. Gun technology might have been indirectly affected by the oil industry and thus could be more advanced than usual, but not to the same degree as other things
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>>82243299
man, April the reporter. Good times.
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>>82247202
> Lapsarian got 50 years advantage
More a general point, but Lapsaria’s Oil Deal doesn’t have to directly map to being a certain number of Earth technology years ahead of it’s neighbours.
For example, they could be still getting a hang of breechloading artillery, while at the same time fielding Oil-driven Ironclads
>>
>>82247165
>If Lapsaria is using repeaters, it should only be the New Army, and they should be in small numbers. When outfitting an army, it was WAY more likely for a country to choose an older rifle than a cutting edge one. ESPECIALLY before the development of automatic weapons.

Agreed. After all, shocktroopers were designed as a special/experimental unit for quick fight. And I was about to talk about Gatling too...

>m8 cartridges in general don't start to become widespread until the 1800's, paper cartridges were used to hold a bullet and a premeasured charge of gunpowder. You would tear them open, pour the powder in and then put the ball in, using the paper as a wad. It wasn't like a metal cartridge.

I refer the "widespread" paper cartridge as the tear-and-pull sachet instead of the Chassepot (as it appeared in the mid 19th century) one but maybe I wasn't clear enough.
>>
>>82243312
I think there should be tabbaco and coffee jus tthere. Analogues can be there too, but both of those things seem pretty important for the industrial feel.
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>>82247202
roughly, though all of this advancement was made in the last 30 or so years, and it takes time for new technologies to be accepted for military service.
for instance, it took about 60 years for metallic cartridges to be accepted in military service after they were invented.
Lapsaria has also been noted to have definite growing pains with it's sudden technological gains, and infighting between industries has gotten in the way of practical application in a lot of fields.
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>>82244370
>
that's the clout version
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>>82247240
Well.. that's quite a hurdle. So they have to balancing the tech advancement and not getting pains.
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>>82247238
>I refer the "widespread" paper cartridge as the tear-and-pull sachet instead of the Chassepot (as it appeared in the mid 19th century) one but maybe I wasn't clear enough.

Nah that's on me, I thought you were talking about the types going back to the 16th century, not the more modern dreyse or chassepot types. My bad.
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>>82247253
hardly, clout is about power and influence
vanity is about recognition
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>>82247259
I mean he did specify 16th century
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>>82245289
So no marshfolk in the mountains and no mix on any coast? Maybe think about possible oddities. The way you've done it right now is almost algorythmic: Where: March, there: March folk. Where mountains: There Clansmen. If: neither, then: both.

Also, any Venitii minorities in the east? If Lapsaria actually did recently conquer that territory, taht'd imply that there would be no neat border between venitii and non-venitii country.
>>
Regarding the cartridge problem, we can go to Monster Hunter path where the cartridges are either made from bones and specialized berries.
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>>82246028
so good! Perfect interseection of mundane/something goin on
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>>82247288
we could just go with Dreyse style paper cartridges as the most advanced there is right now
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>The Ruined Heir
>was once the son of a Lapsarian noble
>now he is just another beggar in the Sunset Isles
>the coral has broken his body
>the salt has destroyed his mind
>the oil has stolen his soul
>doesn't know his father is out there, searching for him still
>>
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>>82242872
yo CCA, have you saved the finished Jasentorf compass?
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>>82247341
What's the Terror of Gaufenburg?
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>>82247376
that's a who I believe
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>>82247385
Oh great, this is a Mountain from GOT type bastard, isn't it?
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>>82247396
I honestly have no idea but it's a pretty badass title if it is one
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>>82247376
it's from one of the character idea posts. Seems kinda like a slab knight gone mad. but it hasn't been elaborated on.
>>82125471
>>
>>82247376
Maybe I should expand the compass and have the terror show up somewhere...
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>>82247436
>Slab Knight
Ick, my least favorite part of the setting.
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>>82247450
idk I find them neat

they definitely need more written about them though
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>>82247458
As I've said before, they just don't fit with everything else.
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>>82247462
that's the point to them. They're somewhat perpendicular to the other parts of Lapsaria. They're texture, contrast. It becomes a problem oncethey're golems or robots, but as long as they are humans, I think it works well.
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>>82247471
>>82247462
In my mind conceptualizing them as golems, something constructed and a perversion of things makes them fit better in my mind.
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>>82247471
Maybe change their name to something cooler like 'Relic Knight' or 'Stone Janissary'?
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>>82247462
I agree on that, but I think it's just because we haven't developed them yeti pretty much all other concepts have gotten expanded, but the Slab Knights and their purpose hasn't.
Though I also recognize that part of the reason they haven't been developed yet os because most people lack the interest in developing them because the concept itself drives some people away. So its a weird scenario
>>
>>82247475
well they have names and feel pain

the way I see it they're humans that have been fitted with stoneshaped crowns that cause them constant pain but grant them immense strength.
The pain from the stone serving as a constant reminder of their duty.
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>>82247475
I think making them into golems ties them in with the Jewish-inspiration of the Yechods, as the smith that helped create them was a Yechod and Jews have many stories related to golems and whatnot. Though I do believe that human fanaticism and ideals being driven to the extreme is a more interesting force than them just being created the way they are and having no will
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>>82247480
yea, the best way to fix them is taking out the reference to other parts of the setting from their name.
>>82247475
If they're golems then you have introduced automation into the industrial setting. that's the worst of all worlds. Plus, it doesn't fit the compass.
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>>82247503
I think it's golems in a less clockwork sense and more a construct of magic sense. Which would imply other issues, like magic, but not automation.
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>>82247503
>yea, the best way to fix them is taking out the reference to other parts of the setting from their name.
I hope you're being sarcastic..the slab Knights are already too disconnected form the setting as is, we need to integrate them into the setting, bot make them even more of a sore thumb
>>
>>82247509
It would not just introduce more heavy magic, it would also tie it to the Lapsarian state, adding to an already overburdened toolbelt. If they're humans, we can have them as a kind of sub-faction that can carry some of their specialness. If they're golems, it just gets added to Lapsaria. And again, on the compass, there are names, positions, opinions, thoughts, faces...
>>82247515
of course I'm being sarcastic
>>
>>82247284
Oh believe me man I it know, that's why I said "rough split" of the cultures. 100% still a work in progress.

I mentioned above that instead being populated by Clannsmen, the tributary of the Venit in Ververian land should still be Venitii, and then I was also thinking there should be a dwindling population of Clannsmen in the southern highlands, as well as isolated chunks of Marshlanders in the Chattani Valley, as well as bits here and there of them up the two unnamed rivers going up the Ruuhi Plains and Soojad Marshes.
Likewise, the mixed Ververians should be found in most, if not all major cities and towns, and as they are the warrior class, also the forts and notable outposts as well.

None of this distribution is set in stone. Hell, I'm not sure the geography of Ververia is set in stone, I remember there being some objections to parts of the map. I just wanted to get some cultural stuff for Ververia down and it's fun to fuck with maps.
>>
>>82247499
>>82247503
>>82247487
More I was thinking is they're not 100% golems, but a fusion of man and stone. They used to be men, and have lot most of what made them men with the stone crowns. Now they're just walking killing machines.

A golem doesn't mean they're there to do work, they could just be good for only one thing, murder.
>>
>>82247519
Fair. I like the golem stuff more for the symbology and mythological references, but from a storytelling perspective them being humans, if severely altered and distorted ones, does work better with what's established and with what can be done
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>>82247527
Yea, I think the Cyborg-idea, rather than the golem idea is the more congruent one. However I wouldn't have them lose all thought (taking the "no thought, just rage" to be metaphorical hyperbole) and instead make them extremely reduced in character. Strange, single minded, unapproachable, filled with rage, but not robotic.
>>
It may be the Slab Knights are too autistic and single minded to be useful in an industrial setting. Like you program them with a directive as your creating them ("Kills slabs", for example) and once they have that directive, you can't change it (although perhaps their programming can become corrupted on its own). This means that any attempt to use them in factories fails because as situations change, they won't change with them. Command them to hammer nails, and they'll go around the whole town hammering shit in.
>>
>>82247549
This is a good path. Their thought is focused, but not necessarily diminished or impaired. They're still people, if single minded and weird ones
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>>82247549
Yeah, lost most of what made them people, but not everything.
>>
>>82247539
>>82247527
ok but who are they going to be if they are people.

We could have them be former Lapsarian knights, loyal to the crown and now unwavering.
Or like asylum patients put to a higher purpose with a crown that gives them one focus above all. Destroy the monolith.
>>
>>82247563
And really, it can be impaired no problem - just not to an extent that makes them non-agents
>>
>>82247553
I'd think there are other problems for Slab Knights before that for using them in industrial settings. Like the cost of creating, the process of creation being an extremely close guarded secret, them being somewhat dangerous in general, etc.
Also,it could be that "destroying slabs" isn't just a directive given to them, but something that's a result of the process through which they are created. So no matter what a slab Knight shall hunt slabs, bit because it's what it's creator told it to do, but because it's what it is meant to do.
>>
>>82247574
Well one thing that seems clear is that the augmentation and the desire to crush slabs go hand in hand. You can't have one without the other. So one idea could be that these are people with "dust poisoning" or something, people who have been deeply affected by corrupted stone, and that this is a precondition to them being able to receive the augments of Ychodic make and Stone Shaper refinement
>>
>>82247588
>Also,it could be that "destroying slabs" isn't just a directive given to them, but something that's a result of the process through which they are created. So no matter what a slab Knight shall hunt slabs, bit because it's what it's creator told it to do, but because it's what it is meant to do.
I co-sign this 10000%. I had always assumed this to be the case
>>
>>82247588
>"destroying slabs" isn't just a directive given to them, but something that's a result of the process through which they are created
>>82247594
>the augmentation and the desire to crush slabs go hand in hand

I like these. Not making them just super soldiers, but something even barely understood by the government itself and just used for a purpose, even if not the true purpose behind them.
>>
>>82247610
>I like these. Not making them just super soldiers, but something even barely understood by the government itself and just used for a purpose, even if not the true purpose behind them.
love it
>>
Shit idea, but what if the Knights true intent in wanting to break the monolith is to let loose something they believe is inside it? They hate the monolith because they see it as a prison to something, and they yearn to set whatever it is free
Not The government nor the Slab Breakers would have any idea that's the case, they just think they hate the slabs and the monolith and that's it. But they do have their own purpose
>>
>>82247630
If there's really something there or if they're just having a collective dust allucination is another story, but it would give more layers to an otherwise one dimensional group
>>
>>82247610
>>82247614
The ability to create them could every well by why the Shapers don't get outlawed despite being Stone aligned.

Slab Knights destroy slabs, which makes dust, which is used to make Slab Knights and other things, so Shapers warp Smiths to make more Slab Knights to destroy more Slabs to acquire more dust.

Slab Knights are, in essence, a blunt too of industry used by the state to acquire dust. They ARE part of industry, just on the end of resource acquisition.

Mentally they are stunted. Not impaired, but narrow minded and not entirely in control of their creators.
>>
>>82247630
I'd prefer it if their desire is a malfunction, so to speak. That they are made with such malformation and warping of the natural rock, that it results in a kind of 'defect' that turns them against their material
>>
>>82247637
I don't really consider Slab Breakers the whole group.

The Stone Shapers, The Smiths, and the Slab Knights are a single entity together. One creates the other which fuels the other which trains the other and so on.
>>
>>82247630
The entity within the monolith got imprisoned and by breaking it they activate the stone win condition.
>>
>>82247630
but as>>82247637 said, it would be still cool to keep it as a layer

>>82247640
>The ability to create them could every well by why the Shapers don't get outlawed despite being Stone aligned.

I think they don't get made by the shapers but by the smiths, right?
>>
>>82247642
I think both ideas can coexist. Then wanting to free whatever is inside (or whatever they think is inside) can be a malfunction, not some higher calling or anything like that, just a byprocess of the dust messing with their brains
>>
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>>82247078
have a coral-addicted sultan of some kind.
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>>82247666
Well in any case, I would keep the monolith-as-egg-hypothesis as a possibility with no definite answer
>>
>>82247630
Maybe the tortured Smith k oes this truth? That would tie in with the original proposed 4th phrase for him (can't find it tight now, but something about true purpose)
>>
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Fixed rivers on Ververian Map.

Btw, does primitive wireless communication exist in Lapsaria? Like Marconi telegraph?
>>
>>82247685
i say nah
>>
>>82247630
If this were to be the case we should leave it very vague. As in, "someone once overheard a dying Slab Knight mention breaking something free, no clue what that means" sort of vague in their description
>>
>>82247652
>>82247640
So If I'm getting this all straight, The Shapers, a sect of stone worshipers considered blasphemous by other stone faiths because they've achieved some alchemical knowledge to turn stone to steel and other such feats, taught Yechodi smiths the art of stone shaping, who were then drafted to create experimental stone crowns that amplified the strength and durability at the cost of stunted mental ability outside of aggression, the stone crowns were crafted from dust that was originally gathered by the slab breakers and now the breakers and knights break slabs together speeding dust production even faster. The Slab knights have grown obsessed with their mission to break slabs to the point of addiction as a side effect of their creation.
>>
>>82247652
Smiths are taught by the Shapers, and from the description 'Taught' is a strong word. Smiths are warped and molded into being Slab Knight (and likely other thing) creators by the Shapers.

The Shapers indirectly create Slab Knights by creating Smiths.
>>
>>82247672
Could be the Sultan here: >>82246547 or here: >>82243013

Or maybe they are the same Sultan
>>
>>82247689
If they are on XIXth century level of technology they should have some basic understanding of electricity and wired transmission.
>>
>>82247698
Pretty much, yeah
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>>82247698
I think it is more:
>Stone Shapers acquire Yechodi smiths, warp their minds with Salt & Oil while 'Teaching' them
>Stone Shapers torture Yechodi smiths to a degree as part of the 'Teaching' process.
>Yechodi smiths are then able to create Slab Knights and other things
>Stone Shapes, for their ability to create Smiths and other stone alchemy are kept around by the Lapsarian government
>>
>>82247689
The Telegraph would be new, less than a generation old, but is a big enough deal that there should be wires for it lain down between major Lapsarian cities.
>>
>>82247699
right. This is very interesting since the smiths clearly come with a cultural background. so there seems to be a lot of history there.
>>82247700
use it for what you like it for. Maybe add a line about coral addiction.
>>82247698
the shapers are less a sect and more an institution. They're resolutely unfishable which is why outlawing them would have been on the table in the first place. And I wouldn't call it an addiction as much as just an inate compulsion

>>82247701
Maybe, but I think it's more fun with pony expresses and post ships.
>>
>>82247685
Wireless? No. Wired? Yes.

Telegraphs should exist by this point.
>>
>>82247698
I'm pretty fond of this overall reading of things. All that would be left would be to fluff things up a bit, like with the idea of what the Slab Knighs' true intent is, what for and how exactly is the dust used in industry, etc
>>
>>82247713
imo that's probably a net negative for the game world.
>>
>>82247722
Why would you say that? Along the general progression of technology the Telegraph and sending of electrical signals should be within the Lapsarian's technological grasp.
>>
>>82247716
>Wireless
What about heliographs?
>>82247714
>it's more fun
The first telegraphs were fun as fuck, you didn't have any standarts literally scanning frequencies without any signal transform, you could becomee deaf for few seconds if transmitter was too close and too powerfull.
>>
>>82247689
>>82247722
I agreem. We've built the setting thus far not touching on the concept of electricity, and I think that's for the best. We don't need them to copy Earth's technological evolution 1-to-1, so them not having as much electrical knowledge as would be expected of a real civilization in this period is pretty excusable.
>>
>>82247728
yea, and so should be abundant revolvers. But without a telegraph, you got communication impasses (in the areas you're likely to play), you can pre-empt news getting elsewhere, you just have more freedoms as a player. So I'd not have it.

But to argue on your level, with the "what should they have" - what signs do we ahve that the Lapsaarians have any advanced notion of electricity?
>>
>>82247710
So the whole slab knight creation process I assume is completely off the books and top secret and not part of any official branch of the lapsarian military. Do the Stone Shapers report directly to the Tsarina's council? Is stone shaping simply an alchemical process, a science not yet understood, or actual magic, or a mix of both?

>>82247701
Not necessarily, nothing in lore has been powered through electricity yet, either through burning black salt or oil. As discussed in this thread the technology of the setting is not uniform to our history it's a bit scattered because of certain setting details and aesthetic purposes.
>>
>>82247735
>The first telegraphs were fun as fuck, you didn't have any standarts literally scanning frequencies without any signal transform, you could becomee deaf for few seconds if transmitter was too close and too powerfull.
not sure how you're gonna have that play a role in a game.
>>
>>82247752
https://www.youtube.com/watch?v=CvLWcP_bD4w
>>
>>82247746
I would disagree with the first point. The difference is between getting ahead of the story and controlling the narrative. Information impasses just put off the interesting part of the conflict, attempting to suppress or control information.

If such conflicts became moot by telegraphs then a good portion of science fiction would be moot. Telegraphs are sufficiently clunky and slow (requiring you to go somewhere to send information) that the interesting parts (cutting off sources of information) are still entirely possible.

Plus in such times the sabotage of telegraphs become interesting in such plots where sudden information blackouts may be required.
>>
>>82247717

I don't think the slab knights should have any grand goal, I like the idea that they've become addicted to their power and that's what feeds into slab breaking obsession.
>>
>>82247750
>Is stone shaping simply an alchemical process, a science not yet understood, or actual magic, or a mix of both?
Alchemy is magic. The way I was planning on fitting it into the Homebrew system would be a high Complexity Ceremony, Occultism (Geomancy), Alchemy ritual called 'The Coronation'.
>>
>>82247765
sure, you're sitting at the controls, I'm not gonna cry if you put some telegraph lines onto the map
>>
>>82247770
The only thing they don't seem like is addicted to power IMO, that's probably the first thing they lose when they become rockchads.
>>
>>82247770
Addicted to violence I say, rather than power.
>>
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>>82247522
Take two on a culture map. I'm just working on a shitty laptop with paint right now, but ima make a better version of this when I get back to my computer.

I included a subsection of the Marshfolk on the southern coast by the Moonshine Islands, my thinking there being since they basically just live on the coast they would be a more maritime focused branch of the Marshfolk. Thoughts?
>>
>>82247795
I like this straight border between cultures in Lapsaria in Ververia, clearly result of migration after Ververian campaign.
>>
>>82247795
are marshlanders metaphysically tied to water? It still looks like the algorythm applies, just with more fidelity
>>
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>>82247795
>Lake Puu
I will never not giggle like a ten year old at this.
>>
>>82247677
I agree, it is nice to have in setting legends and intellectual speculation that doesn't necessarily turn out to be true
>>
Okay reply to me with the sunset island (or Jasentorf, or Northern I don't care, I am epic) wojak you wanna have drawn
>>
>>82247819
I think that at this point in Ververia's history that yes, the Marshfolk are pretty much tied to water, especially the lowland marshes that give them their name. This wasn't true in the past however.

My thinking with Ververia is that in the past before unification, the lands were split between Venitii related Marshfolk and the Suuri related Clannsmen. Where the Clannsmen are culturally prevalent today would have been interconnected back then, while the Marshfolk would have also populated most of the Ruuhi Plains and the lands in-between and around the two unnamed rivers in central Ververia.

As the conquering Marshfolk mixed with the Clannsmen and became the Ververian's, the areas in which the new culture took root fastest were the areas outside the marsh and outside the highlands. As the centuries went by this new culture continued to expand leading to the situation we have now, in which the mixed Ververian culture is both dominate in Ververia and its people more numerous than the less populous Clannsmen and Marshfolk.
As such, the Marshfolk living on the marsh and river aren't there because there's water, they are there because they are from a culture that knows how to live and thrive in that environment whilst the dominate Ververians no longer can. Much the same to the Clannsmen, who thrive in the highlands in ways the mixed Ververians cannot.

They are the shrinking remnants of once larger cultures being integrated into into the new Ververian culture, and because of that most culturally prevalent in areas the Ververians have trouble living in; marshes, swamps, fens, deltas, or the cold highlands, barren plateaus, and alpine tundra.

Going along those lines, both the Clannsmen and Marshfolk territory are going to be drawn back some in the next version. Should also be able to get a good representation of the Ververian culture on the map, because as is it really does just look like two cultures and the space in-between.
>>
>>82248171
Do you have any reference pictures of Marshfolk or Clansmen culture?
>>
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>>82248237
The Clannmens are a Suuri culture, and the general description of them an anon wrote last thread had the Aemii and the Clannsmen being related, so maybe a similar vibe, except herding caribou instead of yaks, but with a notably more martial culture. No stonewood armor like some Suuri tribes, but they have adopted firearms.

The Marshfolk on the other hand are related to the Venitii, though distantly at this point. Perhaps they wear those same kind of full body covering clothes the Venitii wear in the compass, but shun wearing masks except in battle.
>>
>>82248421
That picture also ties a little bit of a bow to the Lapsarians, with whom, on some level, the Ververians are bound to form a cultural continuum. That slaps.
>>
>>82247672
Cute anon!
>>
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>>82248421
Like this?
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>>82245815
Real purdy archipelago anon.
>>
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>>82247078
In case you want a bigger maiden
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>>82242853
I have no idea what the fuck this setting is and I'm not going to read anything in this thread.

However, i will draw gross looking monster wojak dudes
>>
>>82249181
knock yourself out, some of them oughta be included in at least ONE of the compasses
>>
>>82248657
I like this. Not just another dude in wood armour, just close enough to the Yak Herder.

>>82247962
The Tarca Settler,
>>
>>82249542
>The Tarca Settler,
the hell's that supposed to mean
>>
>>82249566
The guy from the union who was promised an island by the Sultana.
The island is full of cannibals.
>>
>>82249208
>I feel perfectly fine
>I'm not sick. Even if i was it's not that bad
>The inhuman whispering's not even that loud
>Why do i feel the urge to kill my son?
>>
>>82249930
lmao you weren't kidding
>>
>>82247962
Give me a hunting Olm. Like a regular Olm, except the size of a dog to catch birds.
>>
>>82249997
no.
ITS BEEN 14 THTEADS
I'VE SAID IT BEFORE AND I'LL SAY IT AGAIN MAKE A NEW SETTING

AND GET OFF MY BOARD
>>
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>>82249696
okay, I'm gonna do this. Did some outlines but now I'm heading out, gonna finish it later.

>>82249997
Wouldn't that just be the Emperor again
>>
>>82250181
No no, it's a very normal olm. Probably dark coloured, not very smart.
Also big teeth and running legs but that is neither here nor there. Also very cool drawing boss.

>>82250178
You cannot handle my threads Traveler, they are too strong for you.
>>
>>82250178
fuck yea, you rule, April
>>
>>82250181
I like his little face. It looks like he's unhinging his jaw like a snake
>>
>>82250221
This is what the manflesh does to a mother fucker.
>>
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>>82250181
>>82249696
>>
>>82251353
Magnificent.
>>
>>82251353
He is seething, and he only has to deal with regular cannibals. Imagine if it was a Wendigo tribe?
>>
>>82247750
>>82247746
>>82247738
>>82247722
>>82247689
I agree with these guys.
>>
>>82247738
yeah I agree, we should probably stick away from electricity
>>
>>82251548
>>82251420
>>82247738
That makes sense, I'm convinced. I believe electricity should not be unknown to them, as basic concepts of electricity have been around for thousands of years. However it mostly existed as an intellectual curiosity until the mid 1600s when people began seriously pursuing electrical engineering and its applications.

In terms of practical tools a layman has commercially available, ones that would change someone's life, we have electric lighting (practical electric lighting being something invented in the 1870s), the Telegraph (which saw commercial demonstrations in 1837).

The ability to generate an electric charge would be known to Lapsarians, as it has been around since antiquity, but an understanding more specifics didn't come until the late 1700s. Then additional the descriptions of an electric current, electric fields, electromagnetism, etc. didn't come until the early and mid 1800s.

If in terms of practical mechanical engineering Lapsaria exists roughly in 1860 I say we dial back electrical engineering to roughly 1810-1820. Practical uses of it are out of reach, but scientists exist who study it. In addition this allows it to be employed by individuals such as the Lapsarian Spirit Technician, making a field he knows practical uses of but does not have a scientific understanding of.
>>
>>82251642
>Practical uses of it are out of reach, but scientists exist who study it.
I like this compromise. Not commercially available yet, but something that's being worked on.
>>
>>82251642
I like this compromise.
Also his mean that lamplighters still exist, so they hold the scared oil.
>>
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>>82251353
>>82249930
>>82247672
Here we go. Had to somewhat impovise descriptions for these, so any suggestions I can change stuff around.
>>82249141
Thanks!
>>
>>82242853
map looks suspiciously similar to bakker’s earwa
>>
>>82251836
why are they all brown
>>
>>82251954
Lotta sun out in the islands.
Also rude, the malaria made the Unioner pink.
>>
>>82251914
Huh, the coastline sure is simmilar (Though this is way more closed in than theone we're using). >>82251954
Well, they are islanders in a tropical/equatorial region.
>>
>>82251954
It’s an equatorial island.
>>
>>82251914
The setting by itself quite similar to warmachine, but we still love it.
>>
It’s cool you guys are doing this. I think I missed the boat on helping to create the setting, but I’ll watch from the sidelines as you anons get creative. Feels like a throwback to the good old days of /tg/. Reminds me of “The Ship Moves,” anyone remember that shit?
>t. ancientfag
>>
>>82252096
>“The Ship Moves,”
Jesus Christ, has that been eight years off now?
>>
>>82252096
>I think I missed the boat on helping to create the setting
There's definitely a steep hill of infro to climb, but there's still am lot left to be developed inn the setting. If you're interested, you can check the docs (Or don't and just sugest shit. Worst case someone explains why that wouldn't work, best case we get something new to the setting, either way we get a new perspective on things)
>>
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>>82244641
I finally finished making the Sunset noblewoman.
Took longer than I wanted, so I ended going to sleep before finishing.
>>
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>>82252260
I also made two of them.
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>>82252260
>>82252275
I like where this is going.
>>
>>82252260
>>82252275
Give them bigger milkers. Sunset isle women should be ‘gifted’ compared to Lapsarian ones.
>>
>>82246028
We chose the same the of neck adornment for the oil user.
Made it's a common symbol for the Fire related faith?
>>
It’s strange and interesting that fire and water are naturally linked and aligned. Don’t see what in many settings.
>>
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>>82249997
Here you go, I used an old prompt from an old thread. Could use it if I choose to expand the Jasentorf compass

>The Gutharian Renegade
>Don't pet the Olm she bites
>Misses the Ocean swells
>Expertise is universally sought after in the Gilded City
>His Olm is the only reason he hasn't hung himself
>>
>>82252275
>The pure, black-eyed conch princess
>>82252260
the depraved, oil-addled dictator
>>
>>82252304
yea we should be horny about these wojaks. That will be in some way good.
>>
>>82252363
WHITE OLM
HOLY BOLM
>>
>>82252305
what the fuck are you talking about
>>
>>82252443
the thread has peaked
>>
>>82252304
I must hold back the inner Coomer, it's akready hard enough as it is.
>>82252391
Maybe they could be those daughters of the sultan?
Actually, better to have each one repreant a different isle, 3 for the same is too much.
The oil-eyed can be that queen with a harem, and the princess can be something else.
>>
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>>82252446
Look closely at the fire priestess eyes and neck.Than look closely at the eyes and neck of the first of the two images.
>>
>>82252446
Not that anon, but both >>82246028 and >>82252260 share simmilar necklace designs (yellow and red/orange triangles)
>>
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>>82252363
More snake like than I expected, but that's a good thing. Makes it distinct.
Less dog, more... Personal hearing Olm maybe? Similar use to a guide dog, but with hearing.
>>
>>82252363
That Olm looks like a very good pet.
>>
>>82252550
what about the other oil addicts without the neck thing?
>>
>>82252587
... what about them? The suggestion was this being related to the Fire faith, not the oil consumption itself
>>
>>82252566
Olms look like that. They are extremely long and thin.
>>
>>82252602
No the claim was
>We chose the same the of neck adornment for the oil user.
>Made it's a common symbol for the Fire related faith?

Which makes no fucking sense. I tried to interpret it and engage with you, but I kind of can't tell why the hell I did that. Have fun.
>>
>>82252650
I'm not even the same anon, just someone who has some degree of text comprehension and situational awareness.
>>
>>82252650
Anon, are you ok?
That was even another anon you just replied to
>>
>>82252650
Do you need a hug?
>>
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>>82252260
>>82252275
Included them + corrected a fuck up i did regarding the Sultan because I am apparently illiterate and didn't realize Sultana was a Female title
>>82252464
I wnt through the same though process (Wanting them to be the daughters,r ealizing that'd occupy too much space), so I went for the compromise of one of them being the daughter and the other being a separate ruler
>>
>>82252781
I'm partially to blame, but I feel we're overdoing it with the oil eyes - especially considering only one of them has signs of other mutations (excluding the corals, which aren't related to the oil)
>>
>>82252821
Well, fire is related to the sea gods, by the use of oil, so fire people having oil eyes shouldn't be that weird.
But the real reason is that somehow both me and the other anon chose similar choices independently.
>>
>>82252781
I might draw something for this, a Fire Beetle breeder in [1,3]
>>
>>82252334
I'd say there are two sorts of 'flame', even if they seem close they are actually two separate elements that are associated by Coral islanders. The false-fire of oil, and the 'natal-fire' of stone (lava). They're actually on the exact opposite side of the fish-stone dichotomy, but to the common person you can't tell the difference, so flame followers just swing out everything. Which in of itself is a strength. Fish craves influence and Stone outlasts, but in the right circumstances elements of this can work in junction.
>>
>>82248657
love it
>>
>>82252886
the problem is less that so many have eyes, more that nobody has any other oil-things except for the coral peddler who has signs of scale growth.
And honestly, that isnt actually a problem yet - It's more something that could become a problem if the trend continues, so I'm pointing it out here so maybe future oil addicts will have gills and stuff.
>>
>>82252931
I think the coral peddler mutations aren't actually because of oil, but because of coral, so his and the sultan's eyes are just yellow, not the octopus eyes of oil.
>>
>>82252893
Sure, I'll save a spot for that.
>>82252931
I think Sunsetuan oil usage is more mild than Lapsarian, as they need to harvest the Oil without any of the benefits of the bargain. And hey, maybe the adverse effects of the Oil (Gills, mutations etc) are also a byproducts of the Bargain, so oil didn;t have these consequences before, but now it does.
Either way, if due to tha nature of oil itself changing, or due to the ammount of oil available being different, Sunsetian relationship with oil is bound to be different from lapsarian
>>
>>82252967
>I think Sunsetuan oil usage is more mild than Lapsarian, as they need to harvest the Oil without any of the benefits of the bargain
fine with this
> maybe the adverse effects of the Oil (Gills, mutations etc) are also a byproducts of the Bargain, so oil didn;t have these consequences before, but now it does.
Not happy with this at all
>>
>>82252976
>fine with this
> Not happy with this at all
Fair, I'm also rather fonder of the 1st option.

One question does appear though: Why doesnt the Tsarina have any major mutations? We know she uses oil heavilly enough to chnage her eye color and to age at a considerably slower pace, shouldn't she have other symptoms by this point?
>>
>>82253023
>One question does appear though: Why doesnt the Tsarina have any major mutations? We know she uses oil heavilly enough to chnage her eye color and to age at a considerably slower pace, shouldn't she have other symptoms by this point?
Careful medical supervision
>>
>>82253023
Maybe there are some ways to take oil "safely", it's just most don't know, don't care or can't afford.
>>
>>82252976
I have to agree. If there was one consistent about LEVIATHAN as a setting, it's that anomalous materials have only been exploited on an industrial scale recently, they've always had those qualities however.
We should also note that it will be the upper echelons of society that will have the most access to goods of this nature. In the heavily stratified view we take of societies, our focus naturally aims towards those with such resources, rather than those without living day to day lives.
>>
>>82253043
Is that medical supervision in applying the oil or in treating its effects?
>>82253050
Maybe the oil causes the most extreme effects when it's not refined/refined poorly, while better quality oil products have less of an impact, but are way harder to make.
>>
>>82253069
>better quality oil products have less of an impact
Emphasis on "less of an impact" in opposition to "no impact". The bill still comes, even if people would think they're safe and it takes a couple of years more to manifest
>>
>>82253057
>>82253096
I like both of these
>>
>>82253069
>Is that medical supervision in applying the oil or in treating its effects?
applying it. I think treating its effects would result in a lot of scarring and will just plain not be very meaningful. What's easier is to just administer it in low doses (with the sunset islands as a model) and unintrusive ways, at the right frequency. Plus, she may have some small scale growths here and there.

Basically I wanna avoid adding any new special magical thing for the Tsarina. The more mundane she is the more fun I find her.
>>
>>82253096
Yes, the longer you take the more it shows the effects.
And there is also luck, after all, the oil not always give gifts.
>>
>>82253136
> Basically I wanna avoid adding any new special magical thing for the Tsarina. The more mundane she is the more fun I find her.
agreed. that's why I raised the question, so we can discuss it and so it doesn't seem off that she's the only one walking around without consequences.
>>
>>82253138
>>82253136
>>82253069
luck is also a good factor for this
>>
>>82253136
It makes sense that the islanders would take less oil, and ways to thin it or stretch it's uses, since they don't have the bargain to flood their waters with whales.
The only reason they had acces to enough oil to use in weapons and consuption is due to being father from the Vast, but even that has limits.
>>
>>82253202
that also explains why the coral peddler has stronger symptoms, since the original one lives in Lapsaria where he can get much more than anywhere else
>>
>>82252781
I would switch the pictures of sultana and breena because:
1. Breena has fish eyes, black girl has fish eyes
2. Skin colour matches better
3. Style matches better
4. The lighter skinned one's hairdress looks more like a crown to me.

That's just my gut feeling, so don't worry if you disagree and keep it like it is.
>>
>>82253251
Maybe she decided to not take too many drugs after seeing her dad abuse them?
>>
>>82253285
sure, but I'm more interested in having a royal be non-using. Not all should have the same attitude to the oil. BUt again, not super important to me
>>
>>82253285
Also I kind of like how the convergently evolved ones are side by side, but that's a personal reason.
>>
Gonna talk a little about character creation:

>The character creation resource are Character Points (CP)
>Character points are spent on 3 main things, Increasing your Statistics, Increasing your Skills, and Perks
>during character creation Character Points can also be exchanged for additional currency
>All skills and statistics begin at 1
>Increasing Skills costs 2, 3, 4, 5, 6
>Increasing Statistics costs 3, 5, 7, 9, 11
>Buying Perks costs an amount dependent on the Perk
>Perks come in two flavors, ones that interact with dice, and 'Quality' perks, which add a definition to your character (Such as 'Stone Touched', 'Oil Altered', etc.), Quality perks are used to qualify for things.
>Every character has a number of Lifepaths, representing a general idea of what their character does (ex. The Kossoki Marauder, The Vagabond, The Stone Whisper, etc.)
>Lifepaths discount a number of Skill & Statistic purchases by 1 (Meaning Skills cost 1, 2, 3, 4, 5 to increase and Statistics cost 2, 4, 6, 8, 10)
>Each lifepath requires you to spend a minimum of 30 points before switching to a new Lifepath
>You can spend more than 30 points before switching, but switching Lifepaths benefits you by increasing the size of your Edge Pool and increasing how many dice you may spend on a check from your Effort Pool
>The size of your edge pool & allowed effort spent on a check is determined by your number of completed lifepaths (1 completed = 1, 2 completed = 2, etc.)
>The size of your effort pool is determined by Total Character Points/10, rounding down
>>
>>82253399
>For normal character creation you first choose a Background, which gives you a set of base statistics (2 statistics start at 2 instead of 1) and starting Perks (these Perks are Quality perks that define your nationality, race, social class, etc.)
>You then have 60 character points to spend (enough for 2 Lifepaths) A GM can choose to give additional CP at character creation to make starting characters stronger
>From your Background you only qualify for Novice Lifepaths (which are things one does in Childhood), which after completing should allow you to qualify for Journeyman Lifepaths
>Lifepaths will often give free Quality perks on taking them to represent key aspects of the Life Path
>Some Qualities are only give as part of Lifepath, and aren't allowed to be purchased as normal Perks


When the character sheet is done I will make an example character to show the ideas above.
>>
>>82253312
Both are options are royals that are non-using, technically, but I understand what you mean.
Both could fit in a way, the princess taking it because whe is naiive and believing her family, or the suktana takimg because she is becoming more hedonist/wants to live longer/become smarter.
And the princess not taking it because she saw her father abuse the oil and coral, or the sultana not taking it because she doesn't want to risk becoming mad.
>>
>>82253096
>>82253069
I like the milder side effects with higher quality oil idea, however I dislike how it would take away the mystical element a bit. As in, the implication is that there is some known and palpable impure element/quality to the oil that can be (or at least partly) reduced.

...and now that I've written this I realize an easy solutiom would just be to say Lapsarians experiment with the oil without knowing wtf they are doing and sometimes, very rarely, something good comes out of it.
>>
>>82253532
The lapsarian scientist fucking around with oil vs the sunset grandma telling you to make it into a tea from some weird plant.
>>
>>82247962
This still stands by the way in that I am still epic as hell
>>
>>82253693
>Qelerqa head taker with his fishbone knife, going to confirm his 51 kill.
>A suuri wearing a coin armor instead of the wood one
>A sunset pearl diver
>>
>>82253796
>Qelerqa
where's that
>>
>>82253796
I really did like the coin shirt Suuri idea
>>
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>>82252967
>The Tavylaad Fire Beetle Breeder
>Milks the fire beetles, sells the potent chemicals
>Has the beetles spray whomever he does not like
>thbbfthfbpthfbt
>>
>>82253922
One of the subcultures of suuri.
Here's something from the docs
>Top warrior in his clan, over fifty confirmed headhunts
>The Marrow-Hunters fear him.
>Rightly fears Saii Helveta
>Someone stop him!
>>
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>>82253796
did the diver because there are only suuri warriors and that's boring.

>The Pearl Diver
>Dives for Pearls and Coral
>Uses a badger's penis bone to block his nose for diving
>other stuff
>I just do the art
>although I do lead a double life as someone who complains about things being magical all the time
>>
>>82254229
If tou are tired of warriors, than do the Qelerqa fhisherman instead, they are the suuri that uses canoes the most.
I think there we some pictuea on what tlingit fishermen wore last thread, I'm going to find them.
>>
>>82254229
>Uses a badger's penis bone to block his nose for diving
kek
>>
>>82254229
>>82254291
pinch it I mean, not block it
>>
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>>82254275
Here's how haida did it, but t's in black and white.
>>
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>>82254275
>>82254229
gotcha covered
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File: Tlingit hat.jpg (33 KB, 213x300)
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>>82254354
>>82254275
>>
>>82254354
Thanks
>>82254275
Also here an eskimo. I can't type their correct tribe name, but it's on the file name
>>82254229
Forgot to say nice work.
So nice work
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File: Nuu-chah-nulth.jpg (30 KB, 360x494)
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>>82254386
Would help If I actually posted the image.
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>>82254229
>>82253965
Done and Done,

>>82253251
I see your points, and now I'm really on the fence. Like >>82253440 says, both options can be worked out to fit. So unless anyone else jhas any strong opinions on the subject, I'll take the easy way out and leave it as it is.
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File: CompassSunset.png (1.9 MB, 2764x2532)
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>>82254524
Shit, forgot the image
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>>82254542
I like how it's ended up a combination of Santa Cruz de Tenerife, Seychelles, and Java.
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>>82254599
there's also a lot of Southern india in there
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>>82254630
Yeah a bit of Sri Lanka in there too.
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>>82254630
And Sumeria too, except the golden leaves and stars were replaced with sea shells.
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>>82254657
Oh, and a bit of egypt as well.
But bith of them just visuals, in feel it's definatly a caribean/indian/indonesea place.
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I might go ahead and expand the Jasentorf compass tomorrow. Who knows. I'm a maverick.
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>>82255493
A madman to rival Yothesthein prince.
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File: 1620051892869.png (2.17 MB, 1300x912)
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The Lapsarian Tourist
>"Is that flower for me?"
>"Do you think these corals would grow in my garden?"
>"These Fortress walls sure look strong."
>a spy, paves the way for invasion
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File: Sensunt_WIP.png (74 KB, 1800x2000)
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Tenative complete version of the Sunset Islands. In hindsight I realise they're super Maldives in feel, ended up copying similar reef structures. And if Dugong isle is about the size of Ceylon that might be a decent groundwork for scale.
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>>82255757
The small islands seem too dense/regular, and a bit too close to the larger ones. Though I'm far from an Island specialist, just spewing what I feel from looking at the map and looking at real life island chains.

Somewhat unrelated question: Did you take >>82244589 into consideration when designing the islands, or are you gunning for designing the political structure after the map is done? because some things do seem to fit (like the southern atolls being a great place for coral growth) while other's don't (There aren't any Eastern Islands)
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>>82255757
>>82255864
> The small islands seem too dense/regular
Yeah, they felt better in the previous version (>>82245815)
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File: CharacterSheet.png (367 KB, 2550x3300)
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Gonna do the lifepath section next.
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>>82255757
I say the islands are too dense, it makes it look artifical.
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>>82255864
>>82255901
>>82255933

Fair enough, but I'm operating on a combination of coral isles and volcanic isles. They look close because plenty of them are just massive outspurts of Reef that got big enough to breech the surface. And keeps going.
I'm also gonna lay out some cultures and major island because I didn't vibe with that suggestion.
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>>82255933
It's mainly the ring of islands that are dense in a line on the bottom half of the map. That's the over dense part I think.
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>>82255917
Looking good, but I have one suggestion regarding design: All of the horizontal lines in the left section makes it seem a way more cluttered/dense then it really is. Especially since there is a Notes section, so the lines for the non-notes sections seem to blend in, if that makles sense.
Maybe try making the non-notes lines thinner?

But that's mostly a nitpick, the sheet seems pretty good mechanics wise!
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>>82255757
I think you should have looked at a real life island chain before starting this. the setting ahs been established to use fairly real looking geography
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>>82255757
The old one looked better, this feels more like one single land broken up than an archipelago.
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>>82256018
I'm pretty sure he did, as the previous iteration was pretty realistic looking (at least on my opinion). It's just that when increasing the density to account for Coral Islands it became a bit too dense.
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>>82255917
Might be just me, buth the circles to be filled in sem a bit thick. Might be contributing to the feeling of clutteredness >>82256016 talks about.
Though it looks functional enough
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>>82256047
it wasn't really very realistic, but I guess it evoked realism well enough
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>>82256099
Fair, I'm not a map expert.
>>82255953
>They look close because plenty of them are just massive outspurts of Reef that got big enough to breech the surface
I think on a map of this scale large enough coral islands would be somewhat rare + you could do as you said before (>>82246661) and have a separate map for the reefs.
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File: Sensunt_Redux.png (72 KB, 1800x2000)
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I personally dislike how extremely dense the island chains are in the southern half of the image, so I made a quick edit to try and make it a little less packed. The same rough outline is still there, but it's easier on my eyes.
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>>82256018
Man. Thanks bro.

>>82256159
I feel like there's a pretty big divide between what I'm thinking and what the thread is thinking, and I realize now that the actual coral map is as integral as the surface map.
I'll move to retool it.

>>82256278
Fair enough, I'll be redrawing most of the south.
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>>82256278
If you rmove juat a bit of the coral island surrounding those two islands to south, it might be perfect.
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File: Sensunt_WIP.png (66 KB, 1300x2000)
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Third version, significantly slimmed down.
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>>82256600
Still a bit cluttered, but not to the point where I dislike it. It's a serviceable map that will greatly improved by greater detail, so that we can differentiate between coral reef and land.
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>>82256600
So on which of the big islands is the Volcano?
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>>82256702
>"Which?"
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>>82256702
I think all of the bigger islands are at least partially produced by volcanos. Not all of them are actively volcanic now, but all were some time in the distant past.
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New Thread:
>>82256798
>>82256798
>>82256798
>>82256798

Doing a lot of posting at thread start with all the current stuff.
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>>82256600
I would thin them out just slightly more.



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