[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Nechronica thread.png (821 KB, 600x740)
821 KB
821 KB PNG
Nechronica is a system where body parts are HP and abilities (with skills being abilities that don't also contribute to HP).

It's a very flexibly system since every part and skill, as well as the setting can be refluffed as long as their mechanical effect is unaffected.

While originally meant for undead mutants and cyborgs characters it also works for mecha.

>Where do I get an English translation of this Japanese tabetop RPG?

-The wiki has the most up to date translation: https://nechronica.miraheze.org/wiki/Main_Page
-You can play Nechronica on Tabetop Simulator. Check the Steam Workshop for the resources.

Now for the announcement that lead to me making this thread.
The Nechronica Translation Project has released their translation of
The Nechronica Armed Set.
https://nechronica.miraheze.org/wiki/Armed_Set

Enjoy, discuss, critique, and give feedback.

>Last thread:
-A storytime set in mid-appocalpe Dallas wrapped up
-Art
-Spaceship Horror Setting
-Cats

Previous thread
>>80640256
>>
File: Beautiful.jpg (148 KB, 1024x808)
148 KB
148 KB JPG
>>80785841
First for Spider-Loli
>>
File: 1468878010302.jpg (494 KB, 690x882)
494 KB
494 KB JPG
>>80785841
>Revolver is a 1 damage + Explosive Rapid
>Tier 2
For what purpose? It doesn't even seem to go with Quick Draw. At least not RAW.
>>
>>80785841
>>80785950
Is this book the first introduction of parts that combine Explosive and Rapid natively as opposed to needing to combo to put them both on an attack?
>>
>>80786174

Hand grenade in the core rulebook has both, it's just that it's a T2 part that also has a -1 to check with the attack type that doesn't have a +1 to checks.

And it isn't the first fanwork material to have that combination either, To Prosperous Electronica has "Large Mine" and Blast from the Past has Stun grenade.
>>
File: 1598851921455.png (219 KB, 793x1000)
219 KB
219 KB PNG
I hope we get some Gravel Storytime in this thread.

The dence prose is like an addictively satisfying tough and chewy bread, but instead of being for my jaw it is for my brain's language center.
>>
File: 1574910524422.jpg (146 KB, 935x715)
146 KB
146 KB JPG
>>80785950
>For what purpose?
Yeah revolver mystifies me as well.

>>80785889
Spiders it then.
>>
File: 1574916690236.jpg (60 KB, 463x489)
60 KB
60 KB JPG
>>80785889
>>80786531
>>
File: 1567290301359.jpg (86 KB, 396x600)
86 KB
86 KB JPG
>>80785889
>>80786544
>>
>>80785889
>>80786559
>>
File: 1627968179370.jpg (2.26 MB, 3213x3795)
2.26 MB
2.26 MB JPG
>>80786531
My only guess is that it's supposed to go with Quickdraw and something was either lost in translation or forgotten about.
It's still not... good. But two 2 damage attacks is certainly way better than one. Kind of annoyed Quickdraw also excludes Bear Gun, which would traditionally be your high caliber handgun of choice.
>>
>>80786455
Yes, hello, I'm a faggot that can't figure out what the fuck brevity is to save his life. Tl;dr is that I promise nothing, because effectively no progress was made the last few threads and bar episodes are the devil. This has been your implicitly requested update on whether or not I've died or something.
>>
>>80786692
>bar episodes are the devil

Oh shit I must have missed an episode.
Last episode I read I thought you guys stole necromancer power and we're on your way out of Africa.

How far behind am I?
>>
>>80786455
>The dence prose is like an addictively satisfying tough and chewy bread, but instead of being for my jaw it is for my brain's language center.

Reading this made me hungry.
>>
>>80786831
You've missed nothing at all. 'Bar episode' is more broadly my term for when the characters sit around talking among themselves and NPCs. It doesn't necessarily have to involve managing to arrive at a bar and getting wasted again.
>>
>>80787002
Did you guys always call them bar episodes or did they just pick up that name early in the campaign because you did a lot of your not-combat roleplay in Rita's bar in the beginning?
>>
>>80787070
That's a post-campaign term I myself have come up with while storytiming, largely owing to the prevalence of bar activity early-on, yes - and the deluge of discussion this entails. Life is a lot simpler when a third of the session is combat and several hours of mechanical declarations can be summarized in a few paragraphs of grisly carnage.
>>
Did the fluff book with the office worker dolls get translated yet? Did any new nechronica books come out/get scanned/etc? I super enjoy the canon setting even if there isn't much of it.
>>
>>80785950
Technically it works with Bullet Maker in that you can add Stagger to it, but not much thought seems to have gone into it.

>>80786667
By RAW, literally the only gun with "Pistol" in the name is Twin Pistols.
Meanwhile, every single one of the 8 Melee parts the expansion adds is classified as a "Katana".
>>
How would you go about starting downsides for a cursed part?

Maybe it let's you repeat all attacks as rapids by just paying their cost a second time but it doubles madness from end of round and gives you -1 on madness checks?

More madness vulnerability for being able to pump out damage faster than enemies?

>>80785889
>>80786569
Spider link. Spider link.
>>
File: Open Wide!.jpg (209 KB, 817x1024)
209 KB
209 KB JPG
>>80787737
>Spider link.
Sorry you want the sauce?
https://twitter.com/nekosugix/status/1008207740714405888/photo/3

This guy also does a lot weird character design (pic related).
>>
>>80787737

>Maybe it let's you repeat all attacks as rapids by just paying their cost a second time but it doubles madness from end of round and gives you -1 on madness checks?

As in if the attack costs 2 AP you spend 4 AP to use it as a rapid? That seems pretty crap, especially with the madness costs, thought +1 madness for the end of the round is debatable in how much that matters, especially if they can clear fights in one round.

>More madness vulnerability for being able to pump out damage faster than enemies?

The ability for dolls to increase their ability to dole out damage out paces their ability to up their durability, so typically they're doing more damage than enemies already unless you're really trying to kill them.

Really something for a "cursed" part might be something that you can use to up the bonus to a check, but you take an equal penalty on your next check, so doll uses this part to get a +3 to her check, but the next one takes a -3, possibly with the caveat that said check can't receive supports. As a bonus, you'll likely see an upswing in madness as they reroll to avoid crit fails. Could do something similar with damage too, up damage but take more later. You want a good benefit with a downside that's hard to game around, so you'd likely have to cater it to your PCs. Or for a cursed rapid attack, you can use it like extra hands on any action timing attack, but it can't be used for the rest of the round, and if using it puts the PC at 0 or less AP, then they take a madness point instead for its use.
>>
>>80789411

>extra hands

Fuck, meant extra arms. Another thing to specify is if you want to encourage cursed part use, make them all usable multiple times per round.
>>
File: x4.png (1.73 MB, 1660x1200)
1.73 MB
1.73 MB PNG
>>80787651
>Requiem even gets shafted in the fan material
>Thanatos gets even more toys
Just let me have the big dakka you FUCKS!
WRRRYYYYYYYYYYYYYYYYYYYYYYYYYY
At least bolt action looks kind of broken for crit-seeking, I guess, but it really just feels like a tier 2 Sniper Rifle with a token downside. There are only two parts that even use the Loader style so it's super pigeonholed.

Stacy is in kind of a similar spot; whoop dee doo, I get to use First Aid Kit on myself. Or I get three extra Entrails (not nothing, but past early game this is pretty mediocre).

I kind of like the idea they were going for but I think if I ever used most of this in my own game I'd have to do a lot of homebrew of my own before I let my group at it.
>>
>>80790954
Honestly though, I find it hard to threaten my requiem player without it feeling like I'm being an asshole and specifically targeting them.

She hangs out in Eden, so I don't want mobs to start there, has steady dps output, and can tp back to Eden if I drag her out. Should I just throw like 2 or 3 heavy hitting ranged enemies for her to duel?

My Thanatos, on the other hand, just instantly murders whatever starts in Limbo with her, so much so that our Tank player no longer starts there with her.
>>
File: 1550855853968.jpg (95 KB, 1024x1024)
95 KB
95 KB JPG
>>80791185
That's one of those AI generated animu girls, innit?

>on topic
You probably shouldn't do it all the time but having enemies start out in Eden or spawn there mid-combat is perfectly OK, especially if the party is in a position where bad guys can sneak up behind them. I had one combat early in a campaign where my party had to break through a gate at the edge of a city, we'd spent the Adventure phase sneaking through a line of fortifications still manned by the soldiers that had tried to defend them during the Necromancer wars. When things got loud at the gate (and I was hauling a 20mm, so things got quite loud), it got the attention of the nearby patrols and they wound up sneaking up behind me to shoot me in the back. I wasn't expecting it at the time, but it made sense and it kept the situation pretty tense.

In another combat much later we started with enemy Legions in every zone due to starting the combat in the midst of a huge press of enemies. These Legions couldn't attack, but they were able to shove me forward out of Elysium and put me in danger. I spent most of that combat being pulled around like a yoyo. While it got a little frustrating at the time, I had enough options and support skills that I was never totally helpless or a drag on the party, I just wasn't able to sit in my optimal zone very much. It made for a very memorable fight.

So if your group is ever in a situation where they should be surrounded, don't be afraid to make them feel that way on the battlemap. Sometimes space is a luxury you can't afford.
>>
>>80789411
>As in if the attack costs 2 AP you spend 4 AP to use it as a rapid?

Nah.

It's spend 4 to use it as an action and then immediately use it again as a rapid.

Molotov Cocktail costs 2 AP

With this cursed part you can spend 4 AP and throw two Molotovs now instead of what normally happens which is
having to spent 2 AP now, wait for stuff to happen, then spend another 2 AP to throw a second Molotov.
>>
File: Link Spider.png (1.43 MB, 813x1185)
1.43 MB
1.43 MB PNG
>>80787737
>Spider link.
>>
>>80787737
>>80788239
>Spider Link. Spider Link.

Your new Doll.
Good heart.
Mighty.
Can only vocalize sounds not words.

Get creative with your conversation checks today!
>>
File: Your doll's new toy.gif (755 KB, 240x184)
755 KB
755 KB GIF
>>80790954
Make your own homebrew.

Make a a big gun and call it Blackjack.

Make long ranged forced movement that can only pull things toward you and call it Hooker.
>>
>>80789411
How about a part that you can only use inone fight (it unmakes itself after)

When the fight starts you choose a fetter and it acts like it is in a state of madness for the whole fight.

The up side it that fetter can't actually take madness.

So you cannot become brokenhearted this fight. But you are already partially crippled and nothing is stopping the rest of your fetters from filling up and also holding you back.

Or if that is too good, the let's say the chosen fetter fills up to 1 away from full, acts like it is full, but cannot actually take that last MP rendering you incapable of becoming broken hearted this fight.

The idea is you are risking lesser performance in this combat phase, and being more likely to go brokenhearted in the next adventure phase, for being immune to going broken hearted in this combat phase, but you have to choose to choose wether or not to use it before anyone does anything in the combat phase.

Like that court skill that lets you choose to change a dolls starting position in combat
>>
File: SPOILER_Leviathan.png (85 KB, 598x598)
85 KB
85 KB PNG
>>80792370
I have homebrewed a little. I'm the anon who storytimed the Dallas game in the last two threads and I experimented there by giving each Doll a special weapon to play with. Some of those went over better than others, and I'm pretty sure I just made Betty's too good.

One roadblock I'm coming up against is that the lack of granularity in Nechronica can make keeping things balanced a bit of a trick, and everything being on a single d10 makes results very swingy. I've also had trouble coming up with ideas that don't step on another weapon's toes.

I am interested in the concept of fighting styles introduced in the OP though. Something like a revised Quickdraw that makes a Doll very good with handguns seems like it could be a nice way to theme characters and mix things up a little. It's actual implementation in the supplement is just a bit of a head scratcher.
>>
>>80786667
This drawfriend Anon?
got a gallery or something i an lurk? I genuinely like your art style and wanna see more
>>
>>80793949
Sorry anon. I was the one who requested the bazooka knight, I just liked the fill enough to save it.
>>
>>80793790
What did you homebrew for Isadore and Khalida?

8ball is clearly all homebrew.

What was it like having a 4th player join and ask for such a strange doll?
>>
File: Dean Token.png (41 KB, 900x900)
41 KB
41 KB PNG
>>80790954
>Requiem even gets shafted

Are you kidding? You can get 1 AP stagger shotguns. You get double shot on twin-pistols or the ability to reuse gun Kata or turn concentration into +2. All of the stuff requiem gets is at least good. Loading is in theory a neat idea, but in practice, with quick reload, it just hits the same point that requiem in the base game has, which is they need the AP reduction to remain competitive. In our group we had a few homebrew bits that toyed with the idea of a, essentially, identical property to make some shooting attack parts that didn't need Lullaby. They'd cost 1 AP to shoot but cost 2 AP or whatever to ready again.

Speaking of competitive, goddamn, for a T2, HMG is bullshit good. -1 AP cost from Lullaby, -1 AP cost on loading from quick loader and you're making up to 4 attacks for 3 AP. Yeah, you need to invest in attack check bonuses, but that's rarely a bad idea.

>Thanatos gets even more toys
Yeah, it doesn't really need them, especially with katanas that are just 0-1. The idea that requiem shows is pretty cool, the styles favor certain parts or playstyles over others and gives a reason to use them. For Thanatos they just went "What if katana?" which sees plenty of use as is, leading to, essentially, a new class of attacks that only get 1 skill per character.

>>80792370
>Make your own homebrew

The group already said "Do this but goodier" or "Do this but goofier." Who knows where such a thing will go.

>Make a a big gun and call it Blackjack.

>Backblast [Torso/Action/4/1-3] B6+Explosive, +1 to the check. This maneuver cannot be declared again until a sister at range 0 of you declare a 2 AP action, you cannot declare this 2 AP action on yourself.

It's not called blackjack, but it's close.

>Make long ranged forced movement that can only pull things toward you and call it Hooker.

We actually have a homebrew that does this too. Not posting due to it being someone else's.
>>
>>80793970
Current character?
>>
>>80794318
8ball was an NPC.

>>80794431
>>Make long ranged forced movement that can only pull things toward you and call it Hooker.
>We actually have a homebrew that does this too. Not posting due to it being someone else's.

Can you ask them nicely if you can share it with other people who play or run Nechronica?

>>80785889
Have more spider time.

>>80794431
>>Backblast [Torso/Action/4/1-3] B6+Explosive, +1 to the check. This maneuver cannot be declared again until a sister at range 0 of you declare a 2 AP action, you cannot declare this 2 AP action on yourself.

I like this and it makes me imagine a doll that is super Mario Brothers cannon on legs with rubber hose arms ending in gloves and a black round metal head with pigtails made of fuses and painted on white eyespots that blink.
>>
>>80792202
>get creative with conversation checks
I’m pretty sure the Boy part is nonverbal
>>
File: The Spider.gif (2.43 MB, 500x281)
2.43 MB
2.43 MB GIF
>>80785889 >>80786531 >>80786544
>>80786559 >>80786569 >>80787737
>>80788239 >>80795089

Yes! Post more spiders please.
>>
File: J694.gif (4.6 MB, 274x200)
4.6 MB
4.6 MB GIF
>>80785841
Can someone else spending AP to reload their grenade launcher proc a rapid from me?
>>
>>80794318
>What was it like having a 4th player join and ask for such a strange doll?
Eightball was actually an NPC and most of her parts are minor refluff of existing ones (her attack part was Melee 2 + Stagger, which I made myself to represent her bulk). She had no Skills and I didn't restrain myself to reinforcement point rules when I made her. I used Quadruple Amputee to represent her haphazard construction.

Eightball was basically an escort NPC. The party's objective was to make sure she made it to the head of the Leviathan and detonated the bomb, I just got lucky that someone decided to play Feliz so I could pull on that connection.

>What did you homebrew for Isadore and Khalida?
Feliz's special gun was just a slightly jumped up Sniper Rifle that could at 0-3 instead of 2-3. Gave her a bit more positioning flexibility. Kind of turned out she didn't need much more than that because she dealt plenty of damage with it, plus setting up combos with Betty.

Noel's plasma torch was a Lightsaber with the same Dismember modifier as Giant Scissors. It was dangerous but she wound up relying more on her mind powers to influence combat and lock down opposition with Pawn's Gambit. I also experimented a little with Noel by giving her an extra 'pick anything' reinforcement point to balance out the fact she was a Psychidelic, which I spent on a defensive part to boost her durability since she was supposed to be soaking damage for Shared Loss.

I had two other Dolls slated for play that wound up not getting chosen as well.
Pic related, Mathilda Nanshe, was another Requiem built around an Undead Gun that didn't hit friendlies except on crit-fails. She was the third Aker-made Doll on the docket and had been in the army so long that most of her body was replaced with augs. Her memories would have revolved around her relationship with her father, who she was in contact with prior to the campaign. [Cont.]
>>
>>80796486
Can I play in your next game?
>>
File: Dorothy.png (61 KB, 1006x1006)
61 KB
61 KB PNG
>>80796486
The last dolls was one of Morte's, named Dorothy Haze. Her special weapon was a bone spear launcher in her arm.
>Cost: 3
>Range: 0-2
>Unarmed Attack 1 + Chain Attack 2 OR Unarmed Attack 2 + Stagger
Kind of a riff on the Throwing Knife but also a Mutation.
Dorothy had a body like a naga or lamia style creature and she was covered in very intricately engraved and connected bone plates, complete with a death mask of her own face.
Her memory fragments would have revolved around the deaths of her parents and her own distaste for being undead and Morte would have revealed at the end of the game that he'd either successfully brought her parents back or was making meaningful strides in their reconstruction, I forget exactly.

I still kind of kick myself for not including any of Morte's forces, but he's also supposed to be something of a watchmaker/Artisan compared to Aker's assembly-line style, so he just didn't have as much to show.

>>80794431
>shoulder/back artillery
Pretty sick senpai.

>>80794954
I intend to make a character based on her first chance I get, but my other two campaigns look like they're going to be holding my attention for a while yet (if the one on hiatus ever comes back, anyway)

>>80796589
Mmmmmaaaybe? I wouldn't be opposed to a new player I guess but things are kinda busy IRL right now. Timezone?
>>
>>80790954
Dynamax Melico vs REDACTED
>>
Please post odd or insane signs, notices, offers, warnings, posters, billboards, and other similar things for inspiration and use in a game. From the eccentric, to the slightly mad, to the wildly unhinged.
>>
File: Low Clarity.jpg (54 KB, 700x525)
54 KB
54 KB JPG
>>80797316
>>
File: Please die slowly.jpg (40 KB, 450x402)
40 KB
40 KB JPG
>>80797359
>>
>>80797459
>>
>>80797480
>>
File: ALARM ENA.jpg (1.59 MB, 3237x2079)
1.59 MB
1.59 MB JPG
>>80797495
>>
File: 1627601749163.jpg (204 KB, 1200x900)
204 KB
204 KB JPG
>>80797316
>>80797540
>>
File: 1627361945309.jpg (194 KB, 850x1080)
194 KB
194 KB JPG
>>80797645
Translation
> ' thank you for keeping our restrooms clean. if you see anyone making a mess let me know and I'll clean them up too. '
>>
File: 1627361569868.jpg (152 KB, 1634x775)
152 KB
152 KB JPG
>>80797672
>>
File: foka-wolf.jpg (38 KB, 800x445)
38 KB
38 KB JPG
>>80797698
>>
File: EE_Q5hHXkAIbEg8.jpg (84 KB, 1080x827)
84 KB
84 KB JPG
>>80797847
>>
File: D_78k2oXoAAzXwc.jpg (621 KB, 2048x2048)
621 KB
621 KB JPG
>>80797868
>>
>>80797316
You trying to find weird plot hooks for your layers in these signs or something?
>>
File: nq2ana94zfk31.jpg (133 KB, 1125x1088)
133 KB
133 KB JPG
>>80797883
>>
File: Obviously.jpg (172 KB, 1920x1080)
172 KB
172 KB JPG
>>80797931
>>80797924

And that's all I've got at this time. Please share if you have any.
>>
File: Nechronica.jpg (33 KB, 499x305)
33 KB
33 KB JPG
>>80797957
Boom
>>
>>80798275
Thanks.
>>
File: Centipede.jpg (87 KB, 750x625)
87 KB
87 KB JPG
Stat Me.
>>
File: Undead Fruit.jpg (114 KB, 955x1080)
114 KB
114 KB JPG
What kind of treasure would this count as?
>>
>>
>>80785889
Spider
>>
Any new books out?
>>
File: Nippon.jpg (195 KB, 1080x1080)
195 KB
195 KB JPG
>>80800686
In Japanese?
I have no idea man.
>>
>>80800341
This was not originally drawn for someone who understands English.

A lot of the small detail text is just about spiders and weather, particularly rain.
>>
>>80800787
I mean I know that the one with the doll revolution happened, though it never got translated. I've been excited for future stuff.
>>
Question.

The balancing factor for Bulletproof Jacket that allows it to be Tier 1 is that it can only be used once per turn and doesn't have a defend effect right?

>>80796394
>Can someone else spending AP to reload their grenade launcher proc a rapid from me?

I don't think reloading counts as an action even though it consumes action points.

So no. Someone reloading their Grenade Launcher CANNOT proc rapids.
>>
>>80801049
>>80796394
The rules don't specify which Timing the reload takes place on. That's an oversight and something you would have to work out with your group, because using AP always has a defined Timing.

>The balancing factor for Bulletproof Jacket that allows it to be Tier 1 is that it can only be used once per turn and doesn't have a defend effect right?
Correct. They're swapping the Defend X from higher end Defend parts in exchange for property nullification. Arguably a bit much to negate both Dismember and Explosive but I guess you do still have to take the base hit, so that's something.
>>
>>80800907
does anyone have a link to that?
>>
File: gauge indicator dial.gif (928 KB, 440x280)
928 KB
928 KB GIF
What is the lowest AP you've ever seen a doll end turn on.

We recently had one end turn one at -9 (negative nine) AP.
They took down the last enemy on the field though and so saved everyone from taking a madness.
>>
>latest news on the official website is from 2016
bros....
>>
File: Let's go with that.png (1.02 MB, 696x850)
1.02 MB
1.02 MB PNG
>>80802925
the creator and the publisher had a disagreement of the "never work together on this IP again" sort.

So all work by the creator after that is "third party" now even though in any other circumstances it would be called official.

Hense the lack of updates on the Japanese site.
>>
>>80785889
>>80795952
>>80800341
Spider.
>>
Is the anon who made the angel motif doll request last thread still here?
>>
>>80805975
I’m here, why?
>>
>>80806596
PC fan breakdown did throw a wrench in the works, but I did manage to get some ideas sketched out.
Is this workable?
>>
>>80791513
Ye, specifically ArtBreeder. I'm also 100% certain the owner is a deviant. All the paid subs sound like doujinshi titles.


In general, do people just allow homebrew parts to be gotten with karma? Or are they rewards? I'm running my first campaign and it's going great, I'm starting to experiment with adding bonus karma to fights and adventure phases to add restrictions or to encourage playstyles. But since they're now getting an extra karma completed every session or so, I'm worried about favor bloat. I could have objectives that aren't karmas, I guess, but that feels not as cool.
>>
>>80807288
>In general, do people just allow homebrew parts to be gotten with karma?
In the Dallas game the dolls each started with one and any future acquisitions were from the stock rulebook. Though if you keep yourself to the rule book's general power curve (and try to rein yourself in a little from outliers like Meat Snake and Mono-filament) then it shouldn't be too hard to figure out which tier/class a part would normally go in. If you wanted you could also make them special rewards for objectives in substitute of Favor; one of my GMs wants to experiment with this system + enemy salvage if we can ever work out the schedule issues that have that game on pause.

>favor bloat
The largest culprit of favor bloat is threat level inflation.
One Karma token is only worth two favor. If your party is completing a Karma objective once every session then that works out to an extra part every five sessions if your players don't spend any Favor on madness management or new Fetters. By contrast, by the end of the Port campaign we would have been gaining 20+ Favor per character every fight because of what the GM was having to throw at us to actually present something threatening. Once we crossed into the final chapter the GM had to stop awarding Favor for combat at all because of how quickly we were stacking up parts and skills. Repair parts suffer from a similar problem where an experienced party will never really be want for parts if they can clear a combat just because of how many get awarded for high Threat level encounters.

>Note: a lot of this kind of goes out the window if you're running a meat grinder game where players have to replace their dolls fairly often, but I haven't seen many of those discussed in these threads.

If you're worried about favor inflation then think about tamping down on favor rewards for combat first. RAW, it's easily going to be your largest source of it.
>>
>>80807094
Hope tests went well for you.
Has your PC fan situation improved?
>>
>>80807094
>is this workable
Fuck yes.
I pictured her kinda tiny and nimble, but given how she’s playing out in-game as the party leader and sort of the one all the NPCs defer to, having as this willowy, almost pretatory bird looking thing probably fits it much better.

More detail if it helps:
>Sorority
>Baroque/Romanesque
>she’s all about mixing it up in melee and either supporting allies, or hindering enemies. Has some defend too. If enemy creatures are wasting their turns, doing nothing, she’s done her job properly.
>only weapon of note is assassin blades, otherwise she’s unarmed. Character sheet says legs but honestly, don’t care where they’re located or even if they’re depicted at all as they’re concealable - preferring your take on her really.

what I actually had in mind for the wings was basically bat wings all sewn together out of human limbs, but I like your take much more. It’s more inhuman this way.
Also got anywhere where I can follow your work? I’m really liking the art style.
>>
>>80807094
Fugg. I should have never stopped drawing.

Not the OR but really stellar work anon. Dig your style.
>>
>>80809617
>should never have stopped drawing
What’s stopping you from simply picking it back up?
>>
>>80811695
Mostly just time combined with my own annoyance at quitting after high school. I keep meaning to start but it's a commitment, especially with my work hours how they are, and it's demoralizing seeing how far I slid (not that I was anything more than mediocre in high school, I'm just quite bad now).

Really I need to suck it up and do it anyway. It's just hard to make myself practice. Running into this issue with several things right now desu senpai
>>
>>80812277
>should get back into it
>dubs after dubs
Kek wills it that Anon will now git gud at his art.
Don’t fret about the work hours so much. Half an hour’s practice a day is enough to improve so long as you’re trying new things each time. It’s not that daunting if you break it up into small steps.
>>
>>80807288

>In general, do people just allow homebrew parts to be gotten with karma? Or are they rewards?

If you mean stuff like the fanworks section, usually the GMs dictate what is allowed/isn't allowed from there. If you mean the GM making shit up and offering it to the players, that tends to be fairly rare and when it does happen, it's about 50/50 on whether it's purchased or rewarded.

>I'm worried about favor bloat.

Reward based on threat is poorly balanced, and a lot of GMs don't even bother with karma. As such, favor payouts can often be pretty arbitrary according to the GM's whims. If you have trouble getting to grips with challenging the PC's, then throttle how much favor they're getting, but if you're able to challenge the PCs to a degree that satisfies you, then you should be fine with letting the PCs get favor to get more toys. It can be annoying as a player when you can't get a new part after like 4 months of weekly sessions, so perhaps try to avoid that extreme.

>>80801984
>We recently had one end turn one at -9 (negative nine) AP.

How did you manage that? You can't declare maneuvers other than auto timing at 0 or less AP. The lowest you can feasibly get is from firing ATR/Rocket when you have 1 AP left and then declaring cover on someone else to get at -4.

>>80796394
Logically yes, RAW ????. It doesn't explicitly state the timing, but seeing as its part of an action timing maneuver, it's likely action timing to reload. That's the most sensible call anyway.

>>80801049
>The balancing factor for Bulletproof Jacket that allows it to be Tier 1 is that it can only be used once per turn and doesn't have a defend effect right?

Hypothetically yes, but since it's free and negates two very dangerous properties, and is in a category that lacks good options, it's honestly the best source for negating those properties, at least once per round.
>>
What is the general opinion on unofficial content anyway?
Because I’ve only played with official content so I don’t know much beyond that.
>>
File: Pakricia.png (142 KB, 871x642)
142 KB
142 KB PNG
>>80795089

>I like this and it makes me imagine a doll that is super Mario Brothers cannon on legs with rubber hose arms ending in gloves and a black round metal head with pigtails made of fuses and painted on white eyespots that blink.

We went in completely different directions with this.
>>
>>80813997
I've not played with any of the fan content on the wiki, but my impression is that it's largely hit-and-miss (like all fan content, really). Some fan classes are broken (Lone Wolf[?]) or don't really fit in the spirit of Nechronica's class design (Jester). Some have interesting ideas but they only really work if the GM plays along (Drug Eater). Entombed and Chariot look cool.
It's fan content. Treat them like mods for an RPG you can pick and choose from, look through it, see what interests you. Same thing you'd do if you were modding Skyrim or whatever.

>>80813077
I've caught myself wondering if favor bloat would be as impactful if games tended to be more lethal. If players were cycling new dolls into the party every second or third combat I doubt we'd see such exponential growth quite so often.
Ofc that does come with the sticking point of people getting attached to particular characters, or dealing with uneven power distribution between older and newer dolls. I might try that next time my GM needs a hiatus, just to see what happens.

>>80812448
Fiiiine. I've been losing too much time to shit like Youtube anyway. Might as well do something productive.
>>
>>80814085
I mean. How many eyes does she have?
>>
>>80813997
>>80815058
- Blast from the Past is essentially mandatory if you want to play a useful/balanced Blast attack user, Romanesque, or Psychedelic. It might be a good idea to outlaw the Hammer Hands part, but everything else is fair game.
- To Prosperous Electronica and Armed Set will destroy any semblance of balance in the hands of even a remotely competent player.
- Conductor breaks the AP system and goes against the spirit of the game.
- Enigma's special skill is weird and probably gamebreaking, but the rest of the class is thematically interesting, albeit not good enough to really take.
- Poison is an awful Position idea that will cause OOC feuding unless you're in a miraculously perfect group, but even then, the idea of having a party traitor clearly marked as such obviously goes against the spirit of having a party traitor. Generally, you'll want PCs to be a (mostly) united front unless you're running a very specific type of game.
- Witch Trials is mechanically interesting outside of Salemite's wonky special skill, but it can be obnoxious to first get used to and will almost definitely be too much for newer and less cunning players to handle.
- Most of the others are relatively well-balanced, so which are allowed or prohibited really depends on the themes of the specific campaign/oneshot being run.
Entombed and Chariot are definitely solid additions that are fun to play. Valkyrie is too, though sometimes you won't want to permit flight.
Drug Eater is actually a surprisingly good frontline fighter, but you'll probably never get to effectively use Forced Reprogrammer without a friendly Automaton to Cover that steep AP cost.
>>
File: Chariot_png_export.png (1.49 MB, 2500x2100)
1.49 MB
1.49 MB PNG
>>80816785
What are good specializations for Chariot builds?

Long range damage, short range damage, crit seeking, tanking, going hard on dismember, explosive, or area, hinder/support not, and so on.
>>
Does anyone have the PDF of the fluff book with the office worker dolls that got released a few years ago?
>>
>>80817697
>Horse Armor
I'm not paying $15 just for a class skill, Todd.
>>
>>80817697
>work as one
>stack defend parts
Excuse me while I get the Thanatos right into their faces and make sure neither of us are taking any damage.
>>
>>80817697
Generally, Chariot wants mobility and team support, built around Rider Mount. She really shines when you've got a less mobile PC that stands to benefit from pairing with her (or two with Extra Large). What she's best for depends on the party she works with. Usually you want a specialist to cover teammate weaknesses rather than a generalist build. AP is important for activating Rider Mount ASAP, but you get the best starting Reinforcement array for that anyway.

- Work as One is only relevant if you're a pure class. My personal stance is that it (usually) won't offer more than you get from multiclassing if you make your build right.
- Stable Platform is only useful for your rider, but +1 is potentially a significant upgrade, especially for builds without an innate hit bonus.
- Trample is good for high mobility as a source of extra unarmed attacks. It obviously pairs best with Baroque as your other class.
- Ejector Seat is niche but handy for allied mobility, especially as a Rapid dodge (though generally you're better off moving both of you with Hopper or Wire Reel if you have them.
- Mounted Weapons basically works for whatever attack type you prefer (besides unarmed), but pairs best with a teammate who's built for the same attack type. You can get more weapons this way than you might get otherwise
- Horse Armor is mainly useful for being a free Defend 2 that can't break.
- Cavalry Charge is niche, but very handy under the right circumstances (unless you built for Adhesive Pads, in which case you won't need it, but your moves are often pretty costly)
>>
>>80818426
>cont.
If you pick a weapon type, you generally want to specialize toward it for pairing with Mounted Weapons. Erudite as your other class for Blast, Thanatos for Melee, or Requiem for Shooting, at least if you're using the weapons yourself. Probably Erudite if you don't care about using the weapons yourself.

You can help enable allied crit-seeking with Stable Platform and potentially an innate +1 weapon granted to a Sister via Mounted Weapons. Pure-classing and buying Concentration Cross-Class is too expensive and kind of gimps you into an overly narrow role, so I can't recommend that unless you're absolutely swimming in Favor.

Tanking is stupendously easy when your other class is Stacy and you take Protect.

Dismember is niche, as you usually can't boost a dedicated Dismember Gothic enough for it to make a huge difference (as they can already cause their dismember checks to be rolled at -2 to -4, which my experience has taught me are almost guaranteed dismembers).

Explosive works well when paired with Erudite. You might well grab an explosive weapon if nobody else has one, too, since extra property coverage can be nice to have when you run up against the wall of an immune enemy.

I wouldn't recommend an Area focus on Chariot, as the Chariot and her Rider aren't immune to each other's Area attacks at range 0 (unless you have Erudite available, in which case all is well). Ranged Area attacks are an option, but again, without the shooter being an Erudite, your teammates might hate you for shelling them.
Hinders are almost all rather limited in range, so they work best with a short-ranged rider.

Support is one of the few niches where the pure class might really outpace a multiclass (moreso as a Holic with Carnage).

Also note, Hinder Move maneuvers are useful to keep enemies from unhorsing your rider. Gothic can get it via Lick Jowls and also repair Rider Mount with Feast of Flesh, but you also have access to Tentacle/Mecha-tentacle at chargen.
>>
Looks like I got some reading to do tomorrow if the thread is still up.
>>
>>80818953
>no reply chain
Why anon? What are you readin gup on?
>>
File: Roll for dexterity.gif (134 KB, 540x304)
134 KB
134 KB GIF
>>80785889
>>80804065
>>
>>80819618
C-cute
>>
>>80807288
>>80807534
>>80815058

"Flavor bloat" is an odd phrase for it. It's just that PCs can get strong pretty quickly with the right favor buys and your biggest concern, as a GM, is keeping the combats interesting. Newer GMs and newer players who might have difficulty with the basics handing out lots of favor will have a problem, but you'd see something similar with any system where the GM handed out a ton of points/XP/whatever when they're new. If the players can keep on top of their character's maneuvers and the GM can keep fights engaging, there's nothing wrong with PCs ending up with 160 favor or whatever.

>I've caught myself wondering if favor bloat would be as impactful if games tended to be more lethal.

The game is not designed to be "lethal" by killing off individual PCs like you'd get in Traveller or a 40k game, the only way to actually kill off individual PCs is to annihilate/cripple someone and force the rest of the party to retreat, otherwise, only TPKs keep. You could start house ruling away those elements and/or making the combats more brutal to force PC deaths, but is the best choice for a GM lacking experience with the system really to rip out some core assumptions of it and introduce even greater imbalances the way to go about things?

>>80816739
You'd have to look under the virtual boy to find out.

>>80817697
A more entertaining meme option is rolling with pilebunker since using it with trample lets you hit a motherfucker with a motherfucker. Less facetiously, >>80818426 has the right idea. You can play a chariot more normal-PC-like, and it can work, but more than any other fanwork/official class, you really should be coordinating with the rest of the group, or at least one other person, because Chariot shines when it's about helping the dolls strapped to her friend-shaped back.
>>
What are some essential nechronica-core anime and manga? I recommend for the same energy, in no particular order:

>Girls Last Tour
>Kemurikusa
>Casshern Sins
>anything Nihei
>Texhnolyze
>Ergo Proxy
>Chimamire Sukeban Chainsaw
>Tokyo Akazukin
>Franken Fran
>Genocyber
>Murcielago
>Pygmalion
>Gleipnir
>>
>>80821371
>>anything Nihei
anything Q Hayashida (Nihei's protege that was influenced by his style but adds her own touch to the formula)
also Made in Abyss
>>
>>80821465
Oh yeah, those too. Dai Dark is pretty good especially, to me.
>>
File: maxresdefault.jpg (132 KB, 1280x720)
132 KB
132 KB JPG
>>80821371
>>80821465
2nd for Made In Abyss. Tone is exactly right for Nechronica content.

>>80820904
>but is the best choice for a GM lacking experience with the system really to rip out some core assumptions of it and introduce even greater imbalances the way to go about things?
I think I'd argue that a relatively high risk of character death is implied in the core rulebook. Otherwise having your new doll inherit the other's Favor would leave them hopelessly behind the rest of the party without GM intervention.
>>
>>80821371
Douman Sayman
>>
>>80821371

Independence Day (the Hollywood Blockbuster not Manga) for category of "instant Ruins that still somehow have people struggling in them".

This is a category I just thought of so I don't have other ideas yet.
>>
File: vivian.png (1.76 MB, 1500x1500)
1.76 MB
1.76 MB PNG
dont mind filename, say hi to itami
>>
File: helena2.png (1.76 MB, 1500x1500)
1.76 MB
1.76 MB PNG
>>80822949
>>
>>80822983
She is in so much trouble.

>>80822949
I imagined the manual skull headed centipede is voiced by Sans initially.
Though now I'm imagining Papyrus and it's cuter.
>>
File: die.png (83 KB, 492x482)
83 KB
83 KB PNG
>>80823168
>>
File: 74.jpg (216 KB, 843x1200)
216 KB
216 KB JPG
>>80821371
Not directly Nechronia-related, but NO GUNS LIFE has some seriously sweet cyborg/mechanical design. Has a couple of female characters with heavy augmentation too, if you're into that sort of thing.

>>80821465
Made in Abyss is great, also Gunslinger Girl
>>
If you want to see more hetza art, they take and post commissions here.

https://tw6.jp/gallery/master/?master_id=05251
>>
>>80823215
May I make a request?
>>
>>80823647
sure, but i wont promise to do it
>>
File: helena2 (2).png (282 KB, 1298x1411)
282 KB
282 KB PNG
>>80823488
gunslinger girl is a lot of why i like nech
>>
>>80807826
I managed to get a decent cooling pad that's stopped most of the overheating problems, but I'll have to get it fixed for real next week. Still catching up with academics due to the issue.
>>80808578
>pictured her kinda tiny and nimble
I mean, that can be arranged for.
If you can give me a rough rundown of her character + mild description of the facial/hair features, I can narrow things down more.

>>80809617
>>80812277
>>80815058
Remember that the hardest part of learning how to draw will always be the beginning - I think a lot of beginners get intimidated early on by learning how to think and draw in 3D space, but once you flip that switch everything becomes so much easier and fun.
>>
>>80824515
>that can be arranged for
>wheels
Honestly, I’m just enjoying where you’re going atm you’re giving me a roadmap for future parts I want to grab
>>
>>80824797
I should have been clearer in this post: wheels serve the purpose of her getting around quickly, so I’m fine with them.
>>
>>80808578
>>80824515
Oh, I missed that thing about the social media.
FTsagi on tw0tter, but it's empty. It's a recent initiative and I'm still setting up for content.
>>
>>80824839
I don’t have an account, but I will keep it bookmarked. Will draw attention to at at my table and anyone who’ll listen though once it does get content
>>
File: Never enough hands.jpg (226 KB, 2048x2048)
226 KB
226 KB JPG
Why does Panty and Stocking feel so much more recent than Madoka even though P&SwG came out in October 2010 and Madoka Magical came out in January 2011?

>>80789429
>>extra hands
>Fuck, meant extra arms.
>>
>>80826092
because madoka is getting a sequel and psg never will
>>>>/a/
>>
Someone was working on a Necronica or heavily Nechronica inspired mod for Dwarf Fortress.

Anyone know what the status of that is?
>>
>>80824797
>>80825482
Fair.
Are you going to give the description, or do you just want to see how it goes?
>>
>>80823824
Requesting a pissed off housecat sized cricket biting a doctor on the shin just below the knee through his pantleg while the doctor, very much in pain, futility tries to shake him off and yells at him to let go.
>>
File: 1628366708859.png (548 KB, 1548x1438)
548 KB
548 KB PNG
How much body horror do you like in your girls?
>>
File: wahsloan.png (295 KB, 1432x873)
295 KB
295 KB PNG
>>80827680
>>
>>80826210
I gave up on it for a bit because it wouldn't do what I wanted it to do but I am still fiddling with it and slowly working towards making it do what I want. Modding this game is hard.
>>
>>80828222

Have you looked at the long dark mod?

Kruggsmash has done a one-off and a short first series using it.

On the surface at least it has some Nechronica-like elements.

Techno-zombies and engineeres monsters that have feral of allshapes and sizes.

Creatures with ranged attacks built into them.

Scavenged tech, and ground layers made of trash.

Also various sentient races that come in different shapes and sizes and include different mutations and mechanical enhancements.

If you pull it apart you may find inspiration on how to solve issues you are facing.
>>
>>80829229
The main issue that caused me to give up was that I wanted to refluff armor and equipment as parts, but the problem was I couldn't have that and humans at the same time without it getting silly. Basically, the only way for their to be properly-behaving human zombies was for their to be human civs, and if there were human civs they would be able to wear the same equipment the "dolls" would, so it would be weird. Now I've decided to make the dolls a bit more limited and have their weirdness be a part of their body rather than equippable, and focus more on the idea of humans being a resource to the "necromancers". Normal dolls all are basically human shaped with a random arrangement of limbs replaced by mechanical ones, but can turn into weirder forms through special interactions. It's not as good as my original plan but essentially I needed to choose between superficial (ie no change to stats) doll appearance customization or mechanically deep necromancer army building mechanics, and went with the latter. Now I have it so that necromancers (the nechronica type not the vanilla type) will dynamically emerge from human civilizations and eventually destroy the world with their armies of undead horrors, and you can play the game from there as human survivors or undead/cybernetic monsters.
>>
>>80821537
I've read Voynich Hotel but what other works would you recommend for Nechronica energy?
>>
>>80830549
Quite literally all of them.
>>
>>80830620
Oh shit really? I've got some reading to do then
>>
>>80829390
What if you made human civs, but also tweaked world generation so all human civs die out before the year gameplay starts?
>>
>>80831153
It can't be set that precisely, all I can do is ensure that if you leave worldgen running long enough the majority of humans will die, which is how I'm doing it now. The advantage to having humans in the first place is that necromancers will be able to use them as raw materials for the creation of what are effectively legions, horrors, and savants. Each monster the player fights was once a normal human instead of pulled from the aether of wilderness populations, making it more meaningful. There will be normal wilderness creatures as well of course but this system allows for the greatest amount of mechanical and simulationist complexity.
>>
>>80831228
You've got me looking for bug reports or complaints about civs dying out more than they should in case that leads to an implementable solution to put in your mod.

Haven't found anything yet but then again searching for reports of specific kinds of bugs is not something I have experience in.
>>
>>80832612
I'm pretty experienced with modding and I can tell you it's not something you'll find an answer to. Simply put, you can set up the conditions, but there's absolutely no way to control precisely if a civilization dies or not, only basic probability. Well, no way that also allows for civilization to spread and develop to an extent it becomes a ripe crop for my necromancers to harvest. There will inevitably be pockets of human survivors that can persist even thousands of years into world generation, it just can't be avoided.
>>
File: 4647796241_3b157e5456_o.jpg (2.37 MB, 2840x2880)
2.37 MB
2.37 MB JPG
>>80832694
I guess it's worth noting that the core book points out the possibility of humans surviving into the 'Long Sequel.' One of the example endings for campaigns involves the party running into humans and living with them peacefully or something.

So having very small pockets of human life is arguably not out of line with the setting so long as they don't have a significant chance of exploding back into prominence for some reason (though the one in a million time that actually happens would definitely be something to watch).
>>
>>80832853

They definitely won't be able to recover at least. Once they're reduced to a small population and the world is ruled by necromancers, that's pretty much the endgame. They basically huddle in ruins and hamlets, slowly being picked away by monsters. It's definitely not a happy ending. On the plus side, as long as there are fresh humans, any player that sees themselves as an aspiring necromancer will have raw materials to work on and potentially use themselves to build their own undead empire, which is why I'm going with this method in the first place.
>>
File: Hmmmmmmm.jpg (36 KB, 640x360)
36 KB
36 KB JPG
If a doll is clinging to the side of an airplane flying over a firestorm, field of running saw blades, lava pit, or something else very thoroughly fatal and they are chopped or shot in such a way that it is separated their arms from the rest of them and that "rest of them" falls off into the destruction below.

If their hands and the stumps of their arms are still hanging onto the plane and the plane makes it to safety,
then is the doll dead?

I'm guessing if the doll got his with a Dismember attack to to arms or took enough damage to destroy their arm parts then the answer would be no.

Unless the player managed to convince the GM to let them roll to try to take the hit in such a way that it would sever their arms from their body in a way that would leave something intact clutching the plane.

However I've also got a feeling I'm wrong or their are possibilities I'm not thinking of.

I've dealt with dolls being reduced to a single part in a single body section before. How that gets resolved is obvious as long as the doll has some ways and means and time to rebuild.

This seems different.
>>
>>80827210
>description
You’re already doing the hair how I pictured it. As for colour, steel-grey is what I had in mind, same
For the eyes.
Other than that I didn’t have much in mind for it, always pictured her face being the one relatively unscathed thing about her, but if you had better ideas, go nuts.
>>
>>80785841
Can you play as a male?
>>
>>80835071
Yeah there's a boy part, make of it what you will. It has a rightful stigma attached to it because most people use it as an excuse to make unfitting chad types instead of vulnerable children or try be harem protagonists but if you are good it can be alright.
>>
>>80821371
As a non-anime I appreciate this list of study material.
>>
>>80835071
Depends on the GM. Some don’t give a shit, others do.
Base setting is female only but I’ve never come across a GM who’s run that.
Personally, I’d allow it with my regular RP table because they’d get into the appropriate spirit of things no matter what they ran.
>>
>>80818953
You and me both.
>>
>>80835225
Having been a GM who didn't give a shit, there's a much higher chance of the person who wants to play a boy being someone who is going to be disruptive or doesn't want to engage with the themes of the game. Doubly so if they want to play towards the older end of things. This is not counting that one guy who had to start with MUT 2 so he could be a cross dressing boy that flashed his dick at the other PCs at the earliest opportunity.
>>
>>80821371
More I remembered

>Bibliomania
>Organ Divider
>Wolf's Rain
>>
>>80833693
If hands are intact then arguably no. You can theoretically rebuild a doll from just a single hand if you have enough parts, since the personality is carried in the symbiotic slime mold and not in their brain.

>inb4 forcefully performed doll mitosis
Could be a thing, could also not be. I wouldn't be surprised if there were Ego Dimension shenanigans going on that kept a Doll's personality from being copied in that way. E.g. if you split a doll perfectly down the middle and gave one half to the party and had a Necromancer fiddling with the second, the Doll in question would always be revived with the party and whatever the Necromancer managed to make would be something else.
>>
>>80836095
... Are your players 14 years old?
Genuine question. My players fuck around a lot, but I have trouble picturing them doing that.
>>
Any interesting setting locations that Nechronica opens up?
I like to think the scenery would be just as weird as the protagonists.
>>
>>80838209

The system is really easy to drop in custom settings for.

Its one of the big reasons I GM it.
>>
File: unknown-3.png (148 KB, 353x402)
148 KB
148 KB PNG
>>80838209
I think the two big things are:
>areas can be spectacularly dangerous since losing your legs is just a mobility issue and not instant character death
and
>Ego Dimension and psychic tomfoolery open up a lot of avenues to mess with your players
We had one session recently where the party wandered into a room that allowed people inside it to experience what it was like to be in someone else's body. It started out shuffling through others we'd already met, but my character actually wound up getting shuffled into someone else's memory and seeing a young couple who she's pretty certain were her parents (who she can't remember anything about).

When she reached out to try and interact with them the sim kicked her out for improper violating proper use guidelines.
>>
>>80838959
>for improper violating proper use guidelines.
For violating proper use guidelines*
May or may not have gotten enough sleep last night.
>>
>>80835071
Yes.
I run games where I refluff the Boy part as something else and generally let the players pick boy girl or neither.

Though if they loose their doll and decide they want to play a doll who is the creation of a necromancer who has been established though in game.events as having a specific style then they better be adhering to that style unless they have a very convincing reason not to.
>>
>>80836146
>Wolf's Rain

A good anime but how is it Nechronica?
>>
>>80829390
Could you make doll-ification or being a doll add a template that opens up parts as equipment?

Like dwarves can't wear human scale armor or make or use human tools that dwarven civs Haven't figured out how to make or copy

So have a big category of quipment that is doll only.

Just don't base it's restrictions on something like body size obviously
>>
>>80838965
Happens
>>80838959
Honestly, I’d want to play in this setting
>>
>>80839094
>A good anime but how is it Nechronica?
The desolate apocalyptic atmosphere has similar vibes mostly.
>>
>>80839301
>Could you make doll-ification
What I do is make necromancers turn humans into dolls

> or being a doll add a template that opens up parts as equipment?
That's the thing, it's not possible. Eventually humans or whatever would figure out how to wear that stuff. Trust me, I've spent months trying to get it to work, what I eventually settled on was making 192 subtypes of a creature to account for different possible body configurations, and even then there's more to do.
>>
>>80840798
Fair enough.
>>
File: Toys.png (1.56 MB, 1440x1080)
1.56 MB
1.56 MB PNG
I kind of want to play a short Nechronica game where the dolls are toy sized.
>>
Anybody else here ever have songs for their characters or NPCs?

I've currently got an AMV in my head of Caesars Palace - Jerk it Out that shifts perspectives to cover that various necromancers the party has encountered so far in their wasteland wandering.
>>
File: ColeoToken.png (951 KB, 1746x1746)
951 KB
951 KB PNG
>>80843489
I don't do it too often, but at some point I started associating Coleo with April Showers by Proleter. She is, as I described her to another player, 'a walking, talking remixed anachronism.' I thought the song did a pretty good job of capturing her sunny disposition and the sort of 'new oldschool' thing she has going.
https://youtu.be/18JQUYgpOlw

Port's character song eventually became Fine by Noah Kahan. It's just a pretty good summation of her attitude.
https://youtu.be/nrMZOy6s0tU
>>
What sources do you use to get into the warped minds of Nechronica characters?

The old Jack commercials have really helped me get into the mind a few characters.

https://www.youtube.com/watch?v=K8CTBk-lx9k
>>
>>80843489
>music for Nechronica
So uhh, how do people find metal in these parts?
Sister September by Anorexia Nervosa and Ash Statues by Shade Empire are the two that get me into the headspace for it the fastest.
Otherwise if you don’t want lyrics and want something that’ll give pure oppressive atmosphere, Persephone (I think part II is the better one, but either one is a good pick) by Year of no Light is a good choice.
I can’t recommend Mirror Reaper by Bell Witch, even though it’s perfect for the mindset I’d want. Not because it’s bad, but because an 80 minute song is a bit much.
>>
>>80844929
I am not a Metal Anon but I remember there was a Nechronica thread this year or last year that was all about metal album cover art.

Hopefully there are other add-ons here who can help you find good Metal music.
>>
>>80845370
When I said ‘find’ I meant, ‘how do people feel about it?’, sorry for the confusion.
However I won’t say no to recommendations.
>>
>>80840834
That’s a lot of effort anon. Any of it in a playable state?
>>
>>80846699
Not yet, but hopefully soon for real this time. I'll post it in one of these threads when it's ready.
>>
>>80844929

Spotify (or whatever streaming service of choice as long as it has some means of cycling in new music), talking to other metalheads, youtube, though the latter tends to get very cyclical with what it recommends. If you mean specifically metal for Nechronica, that's gonna be up to personal taste, some people think you need slow, extremely moody things to highlight the desolation/oppressive shit. Others will say bands like Dynazty inspires them as hope and a determination to pull oneself up is a vital part of the theme.

>>80845552
>‘how do people feel about it?’

Oh, for playing in a session as long as there's no vocals? It can be fine if it fits the mood being presented. Sonic Mayhem is great for combat tracks.
>>
>>80785841
What is the difference between being a "freekiller" and a "murderer"?
>>
>>80848509
The former is a subcategory of the latter and one who does their deed with no expectations of reward save possible means to continue killing.
>>
This thread has gone in a lot of directions.

I approve.

Thank you all who have or will participate.
>>
>>80835066
k, next step might take a while
if the thread dies and there's no replacement for some time I might drop it at the anchor in the drawthread, so just a heads up
>>
>>80850752
Thank anon
>>
File: PL-01 token.png (63 KB, 1811x1888)
63 KB
63 KB PNG
You guys got some tokens?
>>
>>80852616
>>
>>80852616
I should probably get on top of the token thing if I ever wanna DM this game
>>
>>80854635
What do you mean by that?
>>
>>80854919
I don’t have any tokens set up. I should.
>>
File: 3rdLightCav.png (936 KB, 1060x1060)
936 KB
936 KB PNG
>>80854962
You can get pretty far to start with just color-coding and naming the tokens on the map (assuming you're working with a platform like Tabletop Sim).
Thankfully, if you are set on using or making custom tokens, the fact that Nechronica is almost all black and white makes it pretty simple to just open up an image in GIMP and get something serviceable after a bit of fiddling. The 3rd Light Cav. token here took me less than an hour from fully colored pic to token.
>>
>>80855116
>tabletop sim
Worth looking into actually
>>
File: cover.jpg (52 KB, 600x600)
52 KB
52 KB JPG
>>80847373
>Dynazty
that makes sense
>>
File: Spoiler Image (3.96 MB, 520x293)
3.96 MB
3.96 MB GIF
>>80785841
>>
>>80857508
Will check that out next chance I get
>>
>>80818426
>>80818458
Epic.
Thank you.
>>
>>80818426
Kinda wanna run a chariot now
>>
>>80861379

Chariot's fun, especially if you can get another player to work with you for something more wild.
>>
>>80861379
>>80818426
Can you stack a bunch of chariots?

Like have three chariots and a requiem on top making a 4 doll stack?
>>
>>80838209
My players are currently in a castle made of unliving bone built on the back of an undead giant sea turtle. They are chasing a white rabbit (think STC in a very fast body) down while the spirits of the bones take bets on if the rabbit will escape, which party member will catch the rabbit, which. Will accidentally kill the rabbit, if enough souls in the castle will turn on the dolls for the structure to start trying to kill them, make vauge reffenencea to threats the PCs don't know about yet, and othersie be a bunch of bored assholes who finally have something to do for fun.
>>
>>80864505
>can you stack a bunch of chariots
No idea but should you?
>>
>>80866589
Give each onena different speciality.

You now have some sort or war-rig made of many vehicles Frankenstein together that still work if broken apart.
>>
>>80866589
Imagine not wanting to play in a Voltron Nechronica game.
>>
>>80866589
Yes.
>>
File: 1519524327815.jpg (38 KB, 810x543)
38 KB
38 KB JPG
It turns out Crab Legs + Extra Legs + Mutated Being makes a doll quite durable. My poor GM last night could hardly scratch me during our test combat last night. The addition of Animal Legs and Adhesive Pads made me quite difficult to pin down in one zone as well.
>Pic related, it's me
>>
File: Spoiler Image (9 KB, 289x174)
9 KB
9 KB JPG
>>80866589
If you could you should just to see what it's like.

I'm not sure if you can either though.
>>
>>80786692
I like your stuff.
>>
>>80864505

There is nothing stopping you from doing so, other than common sense, though only the bottom one would be able to move without it falling apart.

You could also just have two chariots and two other PCs with one chariot focused on movement and the other focused on things like mounted weapon and stable platform if you wanted something less directly retarded but still goofy.
>>
File: Altina.png (766 KB, 800x600)
766 KB
766 KB PNG
>>80786692
Glad the Rhona hasn't got you.
>>
>>80868907
Pick up Cracked Flesh.
>>
>>80870677
She already has it.
It is also in her legs.
>>
File: Laughing took her.jpg (585 KB, 1500x2250)
585 KB
585 KB JPG
>>80870708
Fucking LOL.
>>
>>80870739
I'm glad you are amused.
Post more headless.
>>
>>80870765
>>
File: Setup.jpg (97 KB, 466x459)
97 KB
97 KB JPG
>>80870798
>>
File: Payoff.jpg (39 KB, 466x459)
39 KB
39 KB JPG
>>80870826
>>
Are you Sara's player?
>>
Whay types of places you like to put players? And does it have an effect on the adenture. Like Ancient Sumerian Ziggurat on a desert of red sand is great for a Indiana Jones type of adventure or a secret base.
>>
File: O7fap4e.png (4.94 MB, 2560x1440)
4.94 MB
4.94 MB PNG
>>80871008
>And does it have an effect on the adventure.
Setting has the most to do with what sort of themes you want to focus on for your game. For example, if you're trying to focus on an ongoing downfall of a societal structure then it doesn't really benefit you to set your game in a barren wasteland where the party is the only sapient group for twenty miles.

A ziggurat would be pretty fun for an adventure in a lost land kind of game. You'd have a lot of room to play with mysticism, quirky traps, and history.

The Dallas game and it's setting is mostly shortly after/during the fall of the world, right in the midst of the Necromancer Wars, so the environments the Dolls have been in are either just recently destroyed or are bound to be destroyed in short order. I'm actually toying with the idea of going even earlier and having the Dolls be in an environment where humans are still common but I haven't worked out any specifics in my head yet.
>>
File: 22f.png (843 KB, 1280x720)
843 KB
843 KB PNG
>>80870677
Aye, she already has it. Her full compliment of leg parts is:
>Cracked Flesh
>Animal Legs
>Adhesive Pads
>Extra Legs
>Crab Legs
>Tentacle

Fittingly, she's able to completely bowl over basic Legions without much care at this point. Even if I did manage to get most of the parts in my legs blown off, Mutated Being + Slurper gives me an extra way to redirect attacks into ablative parts, though admittedly less than ideal because the character's main attack is located in her torso as well.

I wouldn't call her a monster but she's just sticky enough to be very hard to dislodge from a position and pumps out enough damage with Meat Snake and Super Strength that most enemies can't afford to ignore her either. She's been quite fun to build. At this stage I think the only class skills I'd like to add to her would be Predator and Delight in Corruption for flavor points.
>>
God I'd kill for a nechronica videogame
>>
>>80821371
Haibane Renmei
>>
>>80873524
Code Vein?
>>
>>80874013
I've played it. It approaches Nechronica but is too light and campy in tone.
>>
File: Pearts14.png (3.19 MB, 1920x1080)
3.19 MB
3.19 MB PNG
>>80874013
Code Vein gets close in a lot of ways but it's really too tied into the Dark Souls format to scratch quite the same itch as Nechronica, imo.

Things Code Vein does well:
>Emphasis on lost and recovered memories
You literally find crystallized memories of people laying around, which you can recover and relive. That's very at home in the Nechronica format
>Characters can lose themselves to madness
>incredibly hostile post-apoc environment brought about by mad science
>incredibly powerful individuals with various ethical frameworks are to blame for the apocalypse
Mito and Sylva make pretty decent Necromancer stand-ins given their roles in the story.
>strong emphasis on expanding on themes by using the human body for its symbolism

Things that don't work so much
>You're too pretty
You're either super pretty animu lad or a Hot Topic disaster. The characters themselves have no grit.
>Minimum body horror
The transition into a Lost isn't really expanded on and the behavior of the Lost isn't something that's given much thought in the game. Also, most Lost tend just be really big, ugly humans
>No whacky mutations for the PCs
>style is generally too Goth
The home base looks like a cigar lounge for punk hipsters from the 90s. I love it but it's not in keeping with most of Nechronica's material (though I could definitely see a group of Dolls making something a lot like it)
>the tone is off
Kind of in line with what >>80874039 said. CV has this weird thing where things play out like a shonen anime half the time and are pretty bleak in the other half (especially depending on how you handle the relics). Nechronica kind of does that too, but the characters usually tend to be way deeper into the 'I am barely holding it together' end of the pool than the protagonists of Code Vein, which seem mostly well put together as long as they're getting their blood ration.

>tl;dr
It scratches a lot of good points, but it's closer to a Dark Souls shonen series than it is Nechronica
>>
>>80874274
>CV has this weird thing where things play out like a shonen anime half the time and are pretty bleak in the other half (especially depending on how you handle the relics). Nechronica kind of does that too, but the characters usually tend to be way deeper into the 'I am barely holding it together' end of the pool than the protagonists of Code Vein, which seem mostly well put together as long as they're getting their blood ration.

This pretty much. Vid related is what I want out of a Nechronica experience

https://youtu.be/-sMQpWCNTQw

If I'm not emotionally destroyed by the end what is even the point
>>
File: Cannoneer modified.png (46 KB, 1280x1280)
46 KB
46 KB PNG
>the tone is off
>If I'm not emotionally destroyed by the end what is even the point

In between the monofilaments/lightsabers/superior katanas, prayers healing madness, and the nonsense that crit-nukes can be having it be "shounen" is very much in line for the game. The book even outright tells GMs to leave hope for the players. Code Vein being "half bleak/half shounen", especially with how it ends, is very much has a valid tone for Nechronica that a lot of people will get into.

Of course, you can run it more hopelessly/pessimistically, but to say that's the more "correct" approach is nonsense.
>>
>>80818458
>Pure-classing and buying Concentration Cross-Class is too expensive and kind of gimps you into an overly narrow role, so I can't recommend that unless you're absolutely swimming in Favor.

Answered my question before I could ask it. good job.

>>80872640
>O7' fap 4e .png

>Dungeons & Dragons 4th Edition was announced at Gen Con in August 2007, and the initial three core books were released June 6, 2008.

Ok so while you couldn't play it you could FAP to it in 2007

They certainly had a powerful imagination to help with that.
>>
Wow this thread is almost a week old.

>>80838959
Winners don't do drugs.

>>80875828
I agree. I am also saving that token because it's cool an I might use it later.
>>
>>80871008
>recommending something based on old Sumer
Dangerously based
>>
File: Soldier Token.jpg (146 KB, 794x1006)
146 KB
146 KB JPG
>>80854635
Just type a description into google images and hunt through that. Hostiles I used square tokens, non-hostiles get round tokens. Simple as.
>>
File: Pearts9.png (1.28 MB, 625x1016)
1.28 MB
1.28 MB PNG
>>80875828
No one is arguing that Nechronica isn't an aggressively anime game. I wouldn't be playing it if it weren't.

The crux of the issue is the fact that Code Vein still presents its conflict very cleanly, without grit. The protags in Code Vein are typically calm, collected, and capable in combat while you average Nechronica party is struggling to keep themselves from flying off the handle as their mental trauma bubbles up. Injuries in CV are more often only alluded to while in Nechronica it's a common occurrence for a PC's head to get blown clean off and need rebuilding. Every character in Code Vein is aggressively pretty and dressed up in thematic, perfectly clean designer clothes while every other Nechronica character is twisted with grotesque mutations and gets half their bones broken every other fight. Some Dolls even do it to themselves.

Code Vein's narrative and presentation is sanitized. Yeah a lot of dark stuff happens and more is implied to happen, but we never actually see Louise get his skull caved in with a cement block or watch his downward spiral as he loses more and more of his memories. At best some of this may or may not be implied to happen depending on which choices you choose throughout the game, but often it's only implied by flavor text on items that describes the overall setting or gets relegated to a one-off character in a sidequest.

If you got the True Ending like I did then the game is outright rosy. Which is fine. I had a blast with Code Vein, but outside of the literal Memory Fragments you can find littered around the levels it really is closer to Dark Souls than Nechronica by most measures.
>>
>>80864505
It's not prohibited by RAW, but you'd probably be sacrificing a lot of party utility to do so, since each potential Chariot has a lot of skill overlap and like 1 or 2 other class skills available to them at 0 Favor.
Of course, it would be remiss of me not to point out the chance to top your doll stack with a Drug Eater so that they can form the head.
>>
There is a concept I like to call the Trauma Toaster.

If you present answers or an advantage to dolls they will detour to go for it even if they know it is dangerous.

They see the shiny toaster, use the leaver as a step to climb inside, then get toasted with trauma and ejected.

Make sure to scatter your road with trauma toasters and remember, you can hide plot points and various goodies to improve your fun in them too.
>>
>>80877766

That is certainly a a metaphor, though you're certainly right that such a thing can work. Though some players don't even need anything more than the possibility of an interesting consequence to stick their head in a bear trap.
>>
File: 792.gif (546 KB, 594x332)
546 KB
546 KB GIF
>>80879331
One benefit to playing a curiosity-inclined altruist is that you get a blank check on taking what's usually pretty obvious bait as long as you don't get the party into too much trouble.

I'm one of those nerds who hates leaving stones unturned, so you can imagine the kind of trouble my characters can get into in Nechronica. I think there's been two separate occasions where I've spared enemies who have done their absolute best to hunt down the party; hasn't bitten me quite yet though.
>>
>>80785841
Is the Snake Skin Style skill good?

It looks good to me but I'm not sure since it only effects 2 specific defend parts.

It gives you two charges of negating whatever you want, but only when you are also using what are likely important tdefend parts for you. So it seems like there is a high opport cost. Since you may need to completelg forego the benefits of this skill on order to block big attacks that don't have special properties.
Leaving you open then to smaller attacks with special properties.
>>
>>80882348
I think the key utility of it would be negating things like Area or Chain Attack. Lets you kind of no-sell those properties which Dolls can't normally do.

Stacy's styles are kind of 'meh' overall desu. Haute Courte is neat but requires a particular Treasure to really be worth taking and the only other style really worth anything is Dress Up since you can stack it with Gauntlet and Crab Legsto become the Giant Dad build of Nechronica. Guardian is sort of neat but Coffin's not a great part.
>>
File: Stacy on the right.jpg (150 KB, 970x1024)
150 KB
150 KB JPG
>>80883394
>Giant Dad build

Like this?
>>
File: 30 red shotgun leg.png (842 KB, 740x1000)
842 KB
842 KB PNG
>>80794431
>1 AP stagger shotguns
Holy shit.

>>80883394
>>80883858
Stacy + entombed

>>80786692
https://m.youtube.com/watch?v=H7_YQnSiJPU
>>
>>80883858
I was referring to pic related but Big Daddys work also.
>>
File: Giantdaddy.jpg (230 KB, 750x1000)
230 KB
230 KB JPG
>>80884486
>dropped my pic.
Wups.
>>
>>80876407
I kinda wish that it could be used more in media. It has soo much potential. Also Code Vein is sooo good to make dolls.
>>
Take 10 favor.

When your Necromancer asks you where you got it, ask them if they want to contradict the internet.
>>
>>80882348

Short answer, yes, but looking at the styles.

>Style: Patchwork
Not terrible. Automatic regeneration of 3 basics at the end of each round and phase makes it hard for you to get really AP screwed or immobilized, at least permanently. Won't mean much if your fights are ending in one round, however. So a safe pick unless the style of your GM/encounters make it irrelevant.

>Dress Up
Not really sure how the dismember thing works. Maybe it means you keep a part on a failed dismember check? Either way, almost always going to be useful unless you're keeping absolutely nothing useful in your torso. Probably the safest option as long as you're rolling protect/torso parts.

>Large Size
Kinda funny and can be useful for paying the cost of some skills. Like the previous 2, it's almost always gonna be relevant and won't break anything.

>Guardian
Coffin is a bad part and this really doesn't fix the core problem of it being too fucking expensive. This skill is a losing proposition unless you're fine contributing nothing other than protect+coffin.

>Style: Snake Skin
Probably the most interesting one. It's piss easy to get both of the relevant parts out of the gate, and essentially amounts to two extra uses of meat shield. It does require a bit of forethought, but no more than is already required by not popping all your defends the moment you take a hit.

>Style: Haute Couture
The least interesting of the bunch. It's not bad, in fact, it's pretty damn good as you can get +3 to attack checks with the relevant parts out of char-gen before factoring in position/sub-class. However, it's fucking boring because it's not providing any new functionality, just a bonus to somewhat rarely used parts dependent on a part you can't replace.

Four out of 6 are actually useful/impact how you're playing in a somewhat different way, one is just an attack check bonus, and one is actually bad. Not really the worst track record.
>>
>>80887828

Fuck, right, forgot to note, since Dress Up is not explicitly a defend, it could still reduce damage from Shovel/Drill/Pilebunker.
>>
Pilebunker is cringe.
Tier 3 is cringe.
Cancel tier 3.
>>
>>80888284
Meat Snake is based. ATR and UDG also.
>>
>>80888620
Cringe, cringe, and cringe.

Machine gun is based.
>>
File: 1466481523616.jpg (34 KB, 640x360)
34 KB
34 KB JPG
>>80888929
Machine Gun might actually be the worst part in the game though.
>>
>>80888954
You can't tell me how to enjoy making my players not have fun.
>>
>>80870798
>>80870826
>>80870835
Thank you.
>>
File: Support Animation.gif (175 KB, 520x293)
175 KB
175 KB GIF
Those of you who have played support builds.

What are your favorite moments playing those characters?
>>
File: 1629127421740.jpg (95 KB, 1080x1080)
95 KB
95 KB JPG
>>80887828
>Short answer, yes, but looking at the styles.

As in yes to the question
>>80882348
>Is the Snake Skin Style skill good?
>>
>>80890538
Haven’t had much in the way of combat so far, but given that I regularly push both our gothics into crit territory...
>>
File: Spoiler Image (800 KB, 431x264)
800 KB
800 KB GIF
>>80891237
Pushing them into crit territory is ok, it let's them choose where to hit, it's pushing them when they are already in crit territory where the fun really begins.

Like when you throw all your supports on a doll who rolled a 10 to hit with her AT Rifle and she already had gun god and scope going.

That's the good stuff.

Also stacking supports on a doll critting their ball and chain + calamity combo,
Or supporting anyone anyone critting an attack with explosive.


Ohhhhh so GOOD!

Saving a big high damage attack that would have missed also feels very good, as does hindering a dismember attack, or a fat damage explosive that would have hit an ally into missing.

I've never forced an enemy with a high damage attack to crit fail via hinder before because they usually have enough bonuses to make forcing the crit fail on any BIG attack to be not worth it so I can't comment on how that feels.
>>
>>80891635
Wait, I thought you could only use one check timing at a time?
>>
File: 1897.jpg (87 KB, 884x751)
87 KB
87 KB JPG
>>80891969
I may be mistaken but I believe
supports and hinders can usually only be used once per turn but you can stack them on the same action

So like you can spend Albino and Arm Vise to support the same attack.

And then you won't be able to use them again until after everyone reaches 0 or less AP, takes madness (unless they have that junk skill that saves then from end of turn madness), and the next turn starts.
>>
>>80840618
>Honestly, I’d want to play in this setting

What about it appeals to you?
>>
>>80891969

Incorrect, it is just a restriction of once per round. You can have duels between two characters of supports and hinders as they throw everything at each other
>>
File: Good Font Bad Company.jpg (53 KB, 1359x383)
53 KB
53 KB JPG
>>80794431
So wait.

You can spend 1 AP to cost an enemy 2 AP?

That's broken as FUCK even if you WEREN'T damaging them.
>>
>>80893140
Dude what font is that?
>>
>>80892622
Ego dungeons and dream logic as a viable threat to the party is just cool.
>>
File: 32619.jpg (67 KB, 640x480)
67 KB
67 KB JPG
>>80893163
I don't know.
It was their logo starting in 1980 and didn't last long.
I've not been able to find the font using font ID sites I know of but I know a similar but different font was used by videogames in the 1990's.
>>
Part accumulation can lead to interesting body horror.

Here we have extra arms, extra eyes, extra head, tail, albino, scales, slurper, and possibly gauntlet, along with whatever internal parts and external armaments she has that aren't pictured.

Do you get crazy with the body horror as you gain parts and if so how do you style it?
>>
>>80893321
Mutations are pretty easy to roleplay out. Coleo (being a Baroque) would undergo a pretty violent bout of metamorphosis after nearly every combat and spontaneously generate her reinforcement part in some new an horrifying way. When she generated her compound eyes her old ones literally boiled off, and when she generated her meat snake she kind of vomited so hard her chest split open (which was how everyone found out her torso was mostly hollow).

I still haven't worked out a solid way of role-playing out found parts though, and often part acquisition at my table doesn’t really get played out at all, just decided on at the end of combat.
>>
>>80893312
If only you could get the same part more than once
>>
>>80844929
Keygen Church is one of the albums I listen too when working on stuff for Nechronica. Some of it's sonds are Metal.

https://m.youtube.com/watch?v=27LZr9dDWRs

>>80896171
How did you reply to a post that got deleted and replaced 3 to 4 hours before you posted your reply?
>>
>>80896587
>how did you reply
I leave the window open generally and just let it auto update.
>>
>>80896587
I absolutely love Keygen Church, but it seems to me like it might be a little too grandiose and epic for the Nechronica mood? Compared to the somber mood of something like Girls' Last Tour, it doesn't fit well in my mind. I haven't actually played Nechronica, though, so my opinion on this is not worth much.

Question: The parts system can be reflavored to e.g. mecha quite easily, but can you reflavor the madness/fetter system? How would you do so?
>>
>>80897453
I would like to start with a comparison. Call of Cthulhu's madness system is infamous for being brutal. It's a slippery slope that once you are on you tend to slide down, then fall off into the abyss.

Nechronica's madness system is also brutal (at every stage of the game madness can kill faster than damage).
But Nechronica's system is about trying to scratch out an existence (or if you are lucky and work hard at it, scratch out an [un]life) on that same slippery slope.

You can fit it to characters with severe issues who aren't undead with minds pieced together from disparate sources that just manage to function as a person.

Mechanically fetters have two primary functions I can think of off the top of my head.
They act as storage for madness points so you don't immediately go mad and the party has a chance to help eachother shed madness, and when a fetter fills up they hit you with mechanical and sometimrs behavioral consequences that will screw you and the party over to varying degrees of severity, often in situations where you really REALLY don't want more problems.

They can also help you get into character since the way they are fluffed often suggests or raises questions that help you come up with ways to play or feel about things.

Changing the names and fluff of fetters to fit a different setting or character is totally a thing you could do. That won't effect the mechanical behavior of the fetters.

Just don't approvr refluffing a less crippling fetter to match the fluff of a more crippling fetter so a player can get around the drawbacks without giving it a hard think. Though if you think it would improve the specific kind of game you are trying to run then go for it.

And don't try to slip that shit past your GM I'd you are a player.

Memory fragment recovery can come from a variety of sources. I played a Nechronica game where the PCs were enhanced soldiers suffering from hibernation sickness after being brought out of stasis for instance.
>>
>>80897453
>Compared to the somber mood of something like Girls' Last Tour, it doesn't fit well in my mind.
What it is compared to something like that doesn't mean much if the game they're running isn't about that tone or direction. Even if chunks of it are, that doesn't mean all of it is. Just let the cool thing take your mind in the direction it will and see what you get out of it.

>>80896587
Master Boot Record is excellent for combat music. Have used some of their tracks for mad machines and T I L A S K A R O T for enemies of a religious bent. Also used https://www.youtube.com/watch?v=JWTmClNYWaI for a combat as well.
>>
>>80898277
I was thinking something more extreme, like refluffing the mechanical action of "game object accumulates points as a cost" as not being mental stress at all. Could it be translated to overheating parts of your mecha in a parts-are-robot-pieces game, or overcharging your mana reserves in a magical girl game?
>>
>>80896171

You can fluff a part as physically having more than one manifestation on a doll.

Coleo has six arms but only has the extra arm(s) part once.

And having the tail part doesn't have to mean it is a single tail.

The extra eye(s) part can be many eyes, or one more eye, or a bunch of cameras implanted onto your body, or something else.

Maybe a swarm of little bugs that crawl around on you and you see what their little compound eyes all see, or you've got a Pair of radar domes or dishes coming out of your head like decorations.

Some parts can be fluffed such that they aren't visibly obvious or only are when the doll uses them or is in motion.

A gunslinger who has extra arms ontop of hand of death because she has become such a fast shot she needs both of them to represent it. She might not actuly have more arms, but when she gets hurt it does slow her down so she loses a bit of her QuickDraw mojo.
>>
>>80898378
You would need to figure out how to work that into the Adventure phase, as a non-insignificant portion of your madness accumulation is from trauma in that section of the game. You'd also have to work out how you hurt the other members of your party by running hot on your mech.

>>80897453
>I absolutely love Keygen Church, but it seems to me like it might be a little too grandiose and epic for the Nechronica mood? Compared to the somber mood of something like Girls' Last Tour, it doesn't fit well in my mind.
Nechronica's highly abstracted combat and already very anime nature means you can get away with tone shifts other systems might not support. IIRC there was an anon on here who ended their campaign by fighting an interdimensional dragon in space.
>>
File: maxresdefault(4).jpg (183 KB, 1280x720)
183 KB
183 KB JPG
>>80897453
>>80898341
For when you need some wonder and possibly desolation
or nostalgia for a time long past or that you were never there for.

https://www.youtube.com/watch?v=WxYH5CXbpYA

>>80898378
Cool.
I feel like that could work, though I don't know how you would balance it.

I do like how that means you've got a built in way to die by overheating.
>>
>>80898693
>You would need to figure out how to work that into the Adventure phase, as a non-insignificant portion of your madness accumulation is from trauma in that section of the game.

Not the Anon you were replying to but please tell me more about adventure phase madness and the best ways to use it.
>>
>>80898693
Having more actions cause madness as part of their cost in the combat phase would more than make up for the loss of adventure phase madness I think.

Or maybe making heat accumulate every X amount of AP instead of at the end of every turn.

Possibly with part selection and activity level letting you adjust what X is for your mech.

I wonder if mechs should keep a part that has the mechanical purpose of the Spine basic part, and if so if it would let you play clever with your heat management.
>>
>>80899149

Having "heat" is going to require a lot of contrivances and changes to basically be required to be a different system by the end of it. Otherwise, you're looking at questions like "why hasn't heat that was accumulated a week ago dissipated?" Not to mention swapping out position things because a lot of them would no longer make narrative sense (or mechanical sense, if you're removing/modifying adventure phase "heat."

>>80898944
The primary way is madness checks by seeing something spooky or having a bunch of action checks the PCs won't want to fail.
>>
>>80897453
>>80898378
I'm working on a mecha conversion and basically all I did with it was set the starting and maximum values to 0 and 5. The way I'm planning to run it is just a regular mecha setting as opposed to the horror theme of the default rules, so everyone starts out fairly well-adjusted and risks going crazy over time if they're pushing themselves too hard or not getting help when they need it.

You could change the madness counter to represent something else, but as the other anons mentioned any significant change would raise further questions depending on what specifically you want to do with it. How does the new counter interact with fetters (if at all)? Is it affected by out-of-combat actions? If it's something like a heat tracker, why does it persist between fights? Or does it reset at the end of combat, and if that's the case then do the thresholds need to be changed? Do spirit attacks and skills that have madness costs still work correctly with the new system? It's not impossible to do, but there's a lot of bases to cover for something like this.
>>
>>80898693
>>80898782
>>80899561
>>80899816
Points taken, this is probably too nuanced of a change to try to make without ever having played the base game. I'll just figure out a way to run the default fluff in a way that's comfortable for my group, if or when we have a chance to run it.
>>
File: The-Call.jpg (173 KB, 950x332)
173 KB
173 KB JPG
>>80899561
>The primary way is madness checks by seeing something spooky or having a bunch of action checks the PCs won't want to fail.

Alrighty then.

Question to all anons.
What would you say the keys are to using madness and action checks to make the game more engaging and aid the players in getting into character?
>>
Nechronica is a system that can support many moods and tones of games.

>>80897453
>the somber mood of something like Girls' Last Tour

Tell us more about the kind of tone and feeling you are looking for an some of us Anons may have some things to suggest.

Also some us, like me for example, aren't weebs and have little to no anime exposure.
Please try to describe the sort of feelings or music you are looking for, rather than relying on citing anime or other popular media that nicely encapsulates what you are searching for. Feel free to use examples like that to supplement your descriptions, just don't make the examples do the grunt work of description for best results.
>>
>>80901020
NTA but Girls Last Tour is basically two survivor girls exploring the ruins of a desolate city, scrounging for food/fuel/water to survive and shelter from the occasional inclement weather.
Tonally it's kind of melancholy - the girls don't have much knowledge of life the pre-collapse world, and there's a sense of slight sadness at the loss of things we once had. Even simple amenities like electric lighting and heating, for example.
At the same time, it's also pretty cozy/comfy at spots - two girls discovering and enjoying some of the simpler things in life here and there, even if the world has long since gone to shit.
Anon's personal take on it may be different, but that's the general gist of GLT.
>>
File: Elizabeth.png (282 KB, 991x991)
282 KB
282 KB PNG
>>80898944
I'm not very experienced at running games yet, but you pretty much want to throw madness checks at characters any time they see something that ought to stress them out. For example, I threw madness checks at the PCs described in >>80898277 when they got out of their cryopods at the start of the game to find half of their squad burned to ash where they lay, and again later when they blew open the head of a robot and saw another Doll's head wired up as its CPU.

Basically, any time something happens that would reasonably push a character closer to losing their marbles you should have them roll a check. It won't be every character every time, and it might be reasonable to give one player or another a bonus or penalty to the roll (e.g. grizzled veteran Junk vs. newly revived Alice seeing someone get merk'd won't have the same reaction) but if you think the character would find it mentally distressing you should have them make a check.

It does well to keep in mind to use them more carefully at the start of a campaign to avoid prematurely sending your players down a death spiral though. A fetter or two in Madness across the whole party is probably fine but more than that might be a bit much to start.
>>
>>80844399
I know it's been said before but the gun hand lyric is also very fitting for Port.

Every time I hear that version of April Showers my mind goes to Mumbo Jumbo's Minecraft channel cause that used to be his outro song. It fits for Coleo though.

>>80844929
>Sister September

The lyrics definately feel Nechronica when I read them.

>Ash Statues by Shade Empire

Nice. Makes me imagine dolls trying to topple and take the place of a necromancer who has suddenly started to interact with the outside world again in the age where the last surviving necromancers long ago turned inward.

>Mirror Reaper by Bell Witch

80 minutes can be good if you want a background for a whole session. Though this one does go up and down in volume which may make it awkward as a background. Like you said, very appropriate mood but also awkward to use.
>>
>>80901655
>It does well to keep in mind to use them more carefully at the start

I agree but Sparingly not Carefully.

You always want to be careful with madness checks, but in the beginning you need to use fewer of them unless this is a meat grinder game.

You not only start the game with all your fetters 1 madenss point away from full, but you also haven't had time to buy parts or skills to help deal with Madness, AND you can only shed madness in a phase equal to the number of memory fragments you have, which at the start of the game is just 2 so even if your players are good about getting in conversation checks until everybody has dumped the highest amount of Madness they can, they are still very vulnerable since they've all only offloaded 2 madness points going into the first combat phase unless some have already unlocked more memory fragments.
>>
>>80900079
First, for one shots it doesn't matter too much since things are over regardless of how it goes. For a game you want to last longer, you'll probably want 1 madness check, if that, during the first adventure phase. You definitely don't want more than two since, as others have mentioned, they can only lose two points of madness per phase until they get more fragments.

For the first adventure phase, you won't really want to give people bonuses or penalties to things based on characterization unless they have a fragment or skill for it or some such more "mechanical" reason. While what >>80901655 said is reasonable, it can easily lead to an effective disparity in ability to cope that should be represented by skills that isn't. For an example, the "grizzled veteran junk" getting bonuses that you'd normally have to buy for free. It's more an art than a science, but if a player is consistently playing certain aspects of that character, for both good and ill, it's reasonable to give them the occasional bonus when relevant, just don't let that bonus be so consistently relevant that they effectively have free skills.

As for action checks, this depends very heavily on tone and theme and setting. Usually it's cool to call checks for things that aren't relevant to progression but might dig up things (or it's something you haven't exactly planned). Like if you describe the PCs in a place that has a bunch of powered off computers, and someone asks if they can try to use one, then you can call for an action check and if they can pass it, then clearly the PC knows their way around a computer and they can factor that into how the character acts. Though you do need to be careful since it can screw with the tone if you keep allowing checks for sillier and sillier things and you eventually have a PC that is a 10 year old expert computer hacker. Some games that's fine, others it might be dumb.
>>
File: Meltie2.png (68 KB, 437x437)
68 KB
68 KB PNG
>>80902755
>As for action checks, this depends very heavily on tone and theme and setting. Usually it's cool to call checks for things that aren't relevant to progression but might dig up things (or it's something you haven't exactly planned). Like if you describe the PCs in a place that has a bunch of powered off computers, and someone asks if they can try to use one, then you can call for an action check and if they can pass it, then clearly the PC knows their way around a computer and they can factor that into how the character acts. Though you do need to be careful since it can screw with the tone if you keep allowing checks for sillier and sillier things and you eventually have a PC that is a 10 year old expert computer hacker. Some games that's fine, others it might be dumb.
One of my GMs actually had an idea for this. Dolls with history start out with two non-combat related 'specializations.' Stuff like hobbies or professions. Any time you make an Action Check on something directly in line with one of your specializations you get a +2 to the bonus. Anything that's related but not directly under that umbrella gets a +1.
As an example, pic related as specializations in surgery and jazz music (they're strongly advised to be mostly fluff categories). If she's actively performing surgery on someone she gets a +2. If she's diagnosing an injury maybe +1. If she was diagnosing an infection or disease it would probably be +0. For the jazz, she'd get a +2 if she were actively performing a jazz song, +1 if it was a different genre. Outside of music she might receive a +1 to certain checks like picking a noise out of background static, or identifying patterns in a ruckus.

It's probably not appropriate to every game but I think it adds a nice bit of fluff if you're starting the game out with Dolls that already have a bit of experience.
>>
>>80904219
Where did her interest in Jazz music come from?

Also have this pile of Jazz.

https://www.youtube.com/watch?v=Q6cSTBfIGHk
>>
Have some creepy threatening Combat music.

https://youtu.be/iKwRm4SYu68
>>
>>80906328
Metlie's two minds (the occupant and the AI running the 'tank') happen to enjoy music and they have quite a lot of downtime in their home to practice. Or did before the start of the campaign. The occupant likes music generally, and the bombastic wind instruments in jazz do a good job of reaching her through the hull. The AI 'likes' the higher than normal complexity of genre and derives positive feedback from simulating the different sounds. Also, Meltie's team member is a card-carrying weeabo (one of her specializations is actually anime, I'm not joking) so Meltie got a lot of early musical exposure from Cowboy Bebop.

Fun fact, instead of whistling, Meltie will often generate a trumpet tune to keep herself occupied while idle.

Unfortunately, this game has been in limbo for a long time due to me and the other player getting screwed over in opposite directions on our schedules so I haven't really gotten to play her much. Feels bad. I really liked roleplaying her for the couple sessions we've gotten through.
>>
>>80904219
Have 4 hours of Pokemon jazz.
https://www.youtube.com/watch?v=Mka0oUCh6XI
>>
>>80829390
Good luck with your project.
It sounds cool.
>>
One of these days I'll run Buddhist Horror Nechronica, featuring the necromancer Samsara Protocol and its own misinterpretation of the philosophy.
>>
>>80908954
Sounds cool.
>>
>>80908954
>Misinterpretation of Samsara
>”the wheel is broken, and we’re to blame”
>”The cycle is poisoned; we can never leave.”
>”Moksha is a lie. (Repeat as infinitum in an increasingly unhinged voice).”
Instant existential dread, all you have to do is play up the theme that ‘to exist is to suffer’ and you’re already half way there.
Sounds amazing anon, post results.
>>
>>80907415
Not even a fan of jazz and I can roll with this
>>
Which of the below is correct?

>>80891969
>You can only use one check timing at a time?

>>80892052
>I believe
>supports and hinders can usually only be used once per turn but you can stack them on the same action
>So like you can spend Albino and Arm Vise to support the same attack.
>And then you won't be able to use them again until after everyone reaches 0 or less AP, takes madness (unless they have that junk skill that saves then from end of turn madness), and the next turn starts.
>>
File: So Majestic nechronica.png (1.95 MB, 2048x2048)
1.95 MB
1.95 MB PNG
So Majestic.

>>80906690
>Bored M3lt1e.mp4
https://www.youtube.com/watch?v=d70fiI2Mn_A ( Duke Ellington - Cat Anderson trumpet solo. )
>>
>>80901655
Have you ever thought about running a game where the necromancer keeps sending the party to steal artifacts from another necromancer? (The other necromancer would rather not be bored so they let the dolls necromancer sneak their remains home and resurrect them to try again)
>>
>>80914328

You can declare multiple check timing maneuvers during a check's resolution. You can declare bolt head, the enemy can declare corpse mushroom, and then you can declare extra eyes and arm all on a single check. However, you cannot declare bolt head or any of those maneuvers you used on another check later that round. You have to wait for the next round before they can be used again.
>>
>>80915115
I guess that could be fun. It does sound a bit like it would take the threat of character death off the table though, and I'm not sure how I feel about that. The other question would be how the plot involves the dolls besides the obvious 'go do the thing!' from their necromancer.
>>
>>80916509
Maybe start with empty fetters instead of full and the game is about finding a way out of your situation before you all go mad.
>>
Stat them.

I'm guessing the one in the back is a Stacy.
>>
>>80785841
>>
>>80919249
>>
Post portal usage please.

I need it for reasons.
>>
>>80919249
>>80919269
Delete this. The child is too smug for its own good. She would try to plug in a PS4 by herself whilst >implying I couldn't.
>>
>>80919309
>Post portal usage please.
>I need it for reasons.

This is all I've got.

>>80919321
Are you high?

Also post portals being used, cause that's apparently what we are doing now.
>>
>>80919249
>>80919269
Would she frown upside down or sideways?
>>
File: Portal Art.png (1.47 MB, 1920x1080)
1.47 MB
1.47 MB PNG
>>80919309
I like how this one looks so I engineered and irregular.

Like it just formed that way.

>>80919249
>>80919269
I wonder what her skull looks like.
>>
File: Kirby Music.jpg (282 KB, 1522x996)
282 KB
282 KB JPG
>>80919309
>Post portal usage please.
>I need it for reasons.


>>80919600
She is clearly smiling in the one with the pizza.
I'm guessing the side corners of her mouth would pinch closed and turn downward and the vertical slit might open a bit at and just above the crossing of the T thanks to the pull of the left and right ends maybe?
>>
File: 6192.jpg (150 KB, 850x802)
150 KB
150 KB JPG
>>80919309
Yukari got you covered.
>>
Thank you. If you have more I would love to see them.

>>80919571
>>80919686
Nice.

>>80919635
This give me ideas. Glorious Hazardous Ideas.

>>80919689
I guess that's one way to hide from the Sun at noon.
>>
>>80919269
>>80919249
The dialogue makes this look like something a bot might generate if you fed it way too much /a/ and /x/ posts to learn off of.
>>
>>80919309
>Post portal usage

>>80919742
How?

Taking a nap is just a thing people do after consuming a bunch of pizza.

Observing someone is lying about having used a piece of equipment before or owning it is just a thing.
>>
Thank you.
>>
>>80919689
This is thinking with portals that I can get behind.
>>
The thread is autosaging if you had images you wanted to post you might as well.

>>80919309
Have this movie poster.

>>80920290
Who are you thanking.
>>
>>80920381
>Who are you thanking?

Yes.
>>
>>80920425
Ok then. Your welcome I guess.
>>
>>80919689
Is that bullet hell?
>>
>>80920485
It's 2hu, and the main series of games in the 2hu setting are bullet hell games.
>>
>>80919309
Is this enough to portals?
>>
>>80919309
>>
>>
>>80919309
>>
File: Wobbuffet.jpg (150 KB, 800x1158)
150 KB
150 KB JPG
>>80785841
>>
File: Imp get the phone.jpg (127 KB, 640x640)
127 KB
127 KB JPG
>>
File: Witch of the Void.png (1.41 MB, 842x1188)
1.41 MB
1.41 MB PNG
>>80919309
>>
File: Art by BBC Chan.jpg (251 KB, 800x1200)
251 KB
251 KB JPG
>>80785841
So this Japan only game has been translated into English by fans.
Allowing English reading people to play it.

Is that normal for japanese RPGs?
>>
File: Doll face.png (126 KB, 552x639)
126 KB
126 KB PNG
>>80921921
>Is that normal for japanese RPGs?

I don't know.

I DO know it's not the only Japanese TTRPG to get this treatment.

Kamigakari got it too.
>>
File: 1585278295839.jpg (35 KB, 361x563)
35 KB
35 KB JPG
>>80921603
>>
>>80785841
With the thread almost dead, I'll say I FUCKING MISS HETZA.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.