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File: fire guards.png (94 KB, 333x250)
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*Breaks your game*
These fucks are so undercosted it's insane. For a measly 8 points you get
>2 bodies with firebending[3]
>protect[royalty]
>heavy armor
There are HEROS that are easily killed by them
>>
>>78526722
Literally just spam earthbender walls around them.
It's not even hard.
>>
>>78526788
Decent earthbenders are so overcosted though, devs wanted you to rely on your peasant chaff too much
>>
>>78526816
Yeah, you move your lease peasant infantry en masse to bodyblock firebenders on foot, then use your (at least 2) earthbenders to put up walls around them. That'll stall them for a bit.
>>
How the FUCK do blood benders still manage to be OP despite their cost being increased every time someone as much as fucking breathes?
>>
>>78527748
>blood benders
There’s only one and you can literally kill her with an archer that is far away enough. Or wait...
OH NO NO
Did you fall for the “archers are obselete in the bender meta” meme
>>
>>78526722
>There are HEROS that are easily killed by them
I've never seen this in any game. Are you playing sub-200 points or something?
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>>78527785
>200 points
Are you insane, anything over 100 takes half a day
>>
>>78526722
>Royal Firebenders
>So prohibitively expensive you HAVE to commit to a royal meme army to make them viable
You forget that 8 point cost only applies if taken with Azula, Oazi or Firelord Zuko
One of those is the worst fire nation hero for armies, one's never used unless you can get your comet roll, and one's never taken at all outside of gaang lists
So, sure. They're busted if you get Ozai, comet buff and then take like 10 of them. Otherwise they cost 25 points a pop and can't do anything useful
>>
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>just want to run my fluff Dai Li list
>store's filled with Azula Fire Guard and Katara/Amon water tribe lists
How can such an elite army with cool fluff be so fucking garbage ?
>>
>>78527799
Not if you spend it all on heroes you cretin. I have this sick list with an airbender, a water bender, an earth bender and just some guy who's only there to use up the remaining points. I only lost once to this bullshit Fire Nation list and it was a fluke.
>>
>>78527816
Because launch Dai Li where broken to hell anon. Lake Laogai was the undisputed king for the first few months and everyone was running it.
Games where rocket tag. Whoever wins the toss goes, invites the other sides Long Feng and from there it was GG. The nerfs went too hard and killed the list
>>
>>78527815
>forgetting about the General Iroh build from the siege of ba sing sei expansion
And that’s not even considering Phoenix King Ozai
>>78527816
You have to run them in support of an earth bender army. They’re good at providing pins at thats it, also
>Agr of Korra
I’m so sorry anon
>>
>>78527748
Pff, you just need to order a time-on-target using the imperial ability of your destroyers, or snipe them with a treasure ship. Cutters may be fast, but they are the nimblest capital ships in the entire game.
>>
>>78527863
ah sorry, wrong game.
>>
>>78526722
Southern Water Tribe Sokka can barely be classified as a hero. Just a worse Southern Raider with a few very situational tactical buffs.

But yeah one of the ten best units in the game for their price easy, might even put them in the top five.
>>
>lorefags STILL asking for air bender army
Getting tired of this shit
>>
>>78527849
>Phoenix King Ozai
Good luck getting a game against anyone but Avatar Aang
I did forget about Iroh. My area peeps just take him in white lotus lists. Siege has some good stuff but yeah, once the machinefags realized the drill didn't cost a penny it went down a bit
>>
>>78527875
Sokka NEEDS a bunch of his gear and upgrades to be useful. He's a monster with his sword, cactus juice and Wang Fire
>>
>>78527883
Played against a white lotus player once, acted hot shit before being torn about by my chi blocker ambush list.
>>
>>78527890
Cactus Juice is situational but fun as fuck
>take sip
>roll on D66 table
>sokka lands a crit against enemy commander with boomerang, allowing me to win the game
>next activation sokka goes comatose
>>
Lol just play Korra and win my dudes
>>
>>78527914
Once again
>Age of Korra
>>
>>78527914
the only time I've seen korra on the table is as a proxy for katara, and a really shitty one at that. Once played a dude who named his army Ember Island Players, literally every unit was a proxy, even had the proper units just proxying as ...different incorrect units.
>>
>>78527890
No, Southern Water Tribe Sokka is as situational as it gets. Swordmaster Sokka has the best tactical bonuses in the game, and even Kioshi Sokka beats SWT Sokka in a straight match most of the time.
>>
>>78526722
>Put Azula with a unit of Royal Guards
>A 5 man unit of Yuyan Archers
Azula and co. Can solo any unit/leader combo except Dragon of West Iroh with Royal Guards (who is overpriced as hell) and Yuyan archers can close off a big portion of the table to enemy characters practically forcing them to dual Azula.

Granted I play Earth Kingdom, Azula would make a good concubine for the Earth King.
>>
>>78527914
I don't think I've ever seen Korra used as a HQ and the player win.
>>
>>78527936
Pulling off a brainwash on an enemy lynchpin hero is so so satisfying as a Dai Lee chad
>>
>>78527932
I won't argue SWT default is garbage. He's on the same tier as stock zuko- who can't do fuck unless you pay for Firelord, Dragon bending or Blue spirit
>>78527899
>chi blockers
Ty or cringe Sato spam?
>>78527912
>tfw you roll fearless and crump a spirit army
>>
>>78527890
Sword Master Sokka is a second rate fighter with the best tactical buffs in the game by a massive margin. He can beat a good number of characters but Iroh, Azula, Aang, any big name characters will annihilate him 90% of the time.

Granted his luck ability is fun, spend half the game dodging lightning before beheading Azula on a pair of 6s is fucking hilarious.
>>
>>78527968
Ty with limited edition beach outfit model
>>
>>78527944
Well you have to take Asami as well to get the lover bonus
>>
All these folks arguing about Azula this, Sokka that. all when nobody expects nor has a counter for my Earth Rebel soup, June and Jet work great together, even with the added cost for her Nyla mount, she gets toph's anti-stealth without the flyer restriction.
>>
Sandbenders, that is all
>>
>>78527928
whatever boomer
>>
>>78527985
Sandbenders are a meme, they get countered by every bending type and only work when you play on the sand terrain maps
>>
>>78527974
Reasonably Based. she works surprisingly well with pirates. Lock down a bender and they'll generally punch above their weight
>>78527972
Exactly. When everything lines up he's a beast. People just like to cry because you gotta play him like an actual wargame instead of dbz
>>
>>78527952
I just drown the enemy in the corpses of non-benders. Sure Azula can kill a dozen warriors, but can she kill two dozen? Oh she can? Well fuck. But can she kill three dozen? Throw in a few mercenaries and a pair of generic bending captains with some utility abilities and it is pretty solid.
>Walls block pretty much everything
>Landslide to slow down skirmishers so your garbage warriors can run them down
>>
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>>78527995
>imagine only being able to get fucking Wan Shi Tong as a spirit ally
>>
>>78527995
You have to take them in their sand boats and equip them with sand supplies to make them fun. They’re unironically the fastest army in the game with the right build
>>
So is fire-nation vehicle spam basically dead, I miss the days of seeing tables full of tanks and balloons, but now all I see are Yuyan Archers and fire-benders
>>
>>78528020
>deploys outside the desert zone
What now?
>>
>>78528016
His ability is often overlooked
>beginning of the game roll a die, on that turn enemy gains “ancient weakness” debuff
Shame he’s basically a paper weight outside of that
>>
>>78528036
Take 1 (one) earth bender to use conversion on the ground turning it to sand
>>
what the fuck are you people talking about? what game is this?
>>
>>78528042
totally countered by a water bender just muddying up the terrain
>>
>>78528052
Avater: Battles of the Four Nations. It's a fairly popular war game.
>>
>>78528055
>deploys away from water
What now?
>>
>>78528061
all I'm saying is these are a lot of conditions to consider when I can just deploy with 500pts of war balloons and be untouchable
>>
>>78528060
Half true, Battle of the Four nations is the overarching term for the combined two wargames
Avatar: 100 Years War
And
Avatar: Age of Korra
We’re more talking about the former since the latter died due to limited support
>>
just got the koh box set

how the FUCK do his rules work
>>
>>78528033
Archer meta and pushback from the korra content. Nobody wants to be associated with satofag mech cheese
>>78528038
Kinda, yeah. I've seen sandbenders inflict some real harm with that debuff. But at the end of the day he's just a big Flyer with Incorporeal
>>
>>78528061
>draws moisture from the air and any surrounding vegetation
Come on dude. Everyone knows how broken water benders are in the current edition.
>>
>>78528072
it's just a will check save or die on any enemy units that fall into the spirit realm, pretty busted but you have to have a way to get them there first.
>>
>>78528067
>balloon spam
What is this, 2e?
>>78528072
Reread infantry facing rules and you’ll understand koh better. He’s one of the few units that requires expert positioning to attack the enemies discipline stat. However most units have low discipline so he can be broken in the right hands
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>>78528060
Return of the Avatar expansion fucking broke it though.
>>
>>78528089
>What is this, 2e?
I wish anon...I wish, 3e's metalbending was the first death-knell for non-bending armies
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>>78528081
>need water bending[4] for this
>water benders are extremely overpriced due to north south soup lists from early 3E
Think you missed last years FAQ man, I’m sorry your guys got hit hard
>>
>>78528072
>Deploy
>Get into range of a unit
>Roll for Stolen Face
>If the target passes, roll fear test
>If the target passes, roll for conversation length. d4 rounds
>roll every round for x rounds
>Win or loose, try again on something else
If he steals a face then you get half the target's stats and both the mimic and assassin traits. all bolted onto a spirit statblock
>>
>>78528060
>Battles of the Four Nations
>Still no air army
>>
can I attach zhu li to the Boulder and just spam do the thing every round?
>>
>>78528112
It's fluff appropriate. You can still take some as mercenary attachments though.
>>
You now remember the absolute cancer that was 1e fire nation navy lists
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>>78528088
Unironicly swampbenders. They have the easiest time getting you there
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look I think we're all ignoring the bigger issue here. How the FUCK is Momo a hero unit, no combat stats unless your enemies have a sleep deprived debuff.
>>
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>>78528122
>utterly dominates the 1e meta
nothin personell
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>>78528126
He’s a fun mascot, back in 1e
SOUL incarnate
>>
>>78528072
You're in for a good time once you figure it out. People always say face stealing is a meme right up until Koh is picking off their hero's one by one, getting stronger as he does
>>
>>78528112
Even in Age of Ozai, you can still play a psuedo air army using sky bison and earth kingdom settler gliders, only fire has any real counterplay to them and if one of their champions buy Fire Rockets they still get shredded in the air.

Plus Aang is far cheaper for Air Nomads than any other nations, and using the Return of the Avatar supplement he becomes the strongest hero in the game.
>>
>>78528151
>Koh + Phoenix King Ozai
Never seen a board wiped out so fast
>>
>>78528061
Now I know you lot don't like Korra, but Republic City builds solve the basic weakness all water tribe builds have by BRINGING WATER WITH THEM. It's such a simple thing but makes the Mono-Water viable again it's not even funny.
>>
>>78528148
>killed off in fluff for breaking the “balance”
Bit on the nose, innit it?
>>
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>>78528176
>three-way game
>Koh takes Ozai
>Long Feng takes Koh
>Circus master one in a million crit gets Koh back
>>
>>78528197
To be fair he did kill the moon
>>
>>78528207
>Azula uses intimidate on circus masters
EVERY
TIME
what a bs character
>>
>>78528225
>Intimidate fails
>Azula gains Frenzy and Insanity 1
>>
>>78528238
Has anyone taken the all insanity list?
>play no restrictions game
>being azula, aang, katara, zuko
>zuko triggers insanity 1 for both azula and katara
>katara inevitably gets killed due to shit defense stats
>aang gets insanity 4, seeing avatar state triggers insanity 4 in azula as well
>>
>>78528252
fun but you have to get your enemy to space correctly, get azula too close to zuko or aang instead of an enemy, and that's a surefire teamkill
>>
>>78527816
>fire guard get mentioned
>the (((fluffy dai li))) apologists emerge from the woodwork
like candlework
>>
>>78526722
Bro, who cares, the true meaning of the game is playing the chess like game in the system, it's the best part.
>>
>>78528288
I honestly believe they made this game just to promote their failing pai sho box sets...and you know what, it worked.
>>
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>>78528067
>balloon spam
I too enjoy being completely unable to take objectives
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>>78528218
For 20 minutes, in a novel. They just wanted him out of the game.
>>
>>78528303
objectives smobjectives, just kill all the enemies and you win before points ever get tallied
>>
Zuko vs Sokka
https://youtube.com/watch?v=22L03Ydxj08&feature=share
>>
>>78528126
>He has never heard about Beast build
I admit they are situational as fuck, but I spammed debuffs on Aang until he entered sleep deprived, allowing me to upgrade Appa into the Apparai and Momo to the Mo'nin.
Suffice to say it was an easy win with the enemies Avatar out of commission.
>>
>>78528318
It's all fun and games until someone shows up with a Southern Air Temple Glider spam build.
>>
>>78528335
I have never once seen one of those models on the tabletop, I was sure they were a myth, or worse yet, the game throwing airbender fags a bone and giving them their "air temple army"
>>
>thought we were finally going to get some more spiritbending units with Korra
>haha it’s actually bloodbending lol
Why did they fuck up so badly?
>>
>>78528406
One of the three main rules writers left, plus the original game was perfect at the end of 3E. Everything after that was basically money grabbing
>>
>>78528316
I did like him. But you gotta admit. Reckless, Veteran and Student of Jeong Jeong on a commander was nuts. Nigga was getting rerolls on damage and forcing you to redo saves. In fleet games there was no coming back
>>78528252
>>78528281
Worst I've seen was a couple players trying to get cheep avatar state and one chad who chi blocked his own azula to trigger it. Bending Master let her recover within two rounds, Mai kept her alive and she nuked half the other guy's water tribe army before going down
>>
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>>78528406
>Pro benders use the Fire nation Royal Firebender statblock
>>
>>78528419
Don't forget, with each new edition of Korra, the power creep just got worse and worse. You remember when they started introducing the steam punk power suits in LoK 3E for the Earth Empire? How the fuck are you supposed to deal with that as Republic City or either North/South Water Tribe? Sure maybe, MAYBE, the independent Metal Bender city could do it, but your just hoping for luck to save you at that point. Nevermind Kuvira Giant Spirit Bot builds
>>
>>78528435
>lightning bending is now a firebending[1] technique
>so is metal bending
>lava bending went from a unique avatar technique to earth bending
And worse of all
>added dumbass air bending army
>>
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>>78528424
>Needing more than one unit in your army
>>
>>78528449
>korra's water tribe so it's technically fine to take her and unalaq with spirit super sayian!
WAAC at it's worst
>>
>>78528477
>what is the most expensive point and dollar unit?
What killed fire nation mech armies? This
>>
>>78528457
>Airbenders in the LoK
>Old geezers and children
>Airbenders in the Tabletop
>Lifelong shaolin ninja chads who can take on groups of fire nation royal guards without breaking a sweat
Really makes you wonder if they play their own game.
>>
>>78528457
I donno what's worse. Literal kids with meme fart BS or the tryhards demanding a red lotus airbender murder army
>>
The Boulder does not recognise or acknowledge armies that do not include The Boulder. Post your best Boulder lists people
>>
>>78528529

>le funni meme list

if you’re going to take a meme list bring the ember island players
>>
>>78528529
Here’s mine
>Boulder
>120 Earth Kingdom Peasants (to represent his fans)
>>
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>>78528529
I hope you like digging, anon. You're gonna be digging for a long time.
>>
>>78528529
I just run all wrestlers list, including Toph, mostly I lose but hey, its worth it when once is a while I win just to see utter bafflement of my opponent
>>
>>78528435
>Fanatical fire bender soldiers who trained in bending and combat from early childhood
>Outmatched by some teenagers playing a dumb sport
What a shitshow.
>>
>>78528435
We don't talk about Sport Fan expansion
>>
>>78528112
>Next year
>>
>>78527816
I always found it bullshit that they have been added to Azula's fire army lists, I mean how the fuck? How does that even make sense fluff wise?
>>
>>78528717
the win-rate of Azula lists in competitive was dropping, and for some reason every time that happens she gets another big buff
>>
Southern Water Tribe with allied Swamp Benders is both good and hilarious.

>Playing Azula death star list
>Ambush, restrain with swamp bender
>Beat her guards to death with clubs like cavemen
>Since Azula is restrained and her unit is wiped out she is captured for extra VPs
>>
>>78528740
>Azula caters to femdom coomers
>Azula caters to powergamers
>Buff one character to please both groups
>>
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>>78528776
Based Gung tribe
>Pulls your champion into the spirit world to get KOH.com'd
>Summons Hei Bai to wreck your shit
>>
>>78529036
No joke, if Korra had been from the swamp, it would explain her rampant stupidity rather well.
>>
>>78528717
Little girl is somehow a better manipulator than veteran shadow ruler.
>>
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>3rd Edition
>Opponent is waifufag, uses Fire Lord Azula as his Commander
>I have Avatar of Four Elements Aang as mine
>Opponent smugly rolls for lightning bending
>"You should have brought Katara, Anon."
>Dice fall...
>Aang not only deflects, but hits Avatar State
>He gets an immediate counterattack and literally buries her (up to her head because he still has Capture Only even in Avatar State)
>Desperately rolls for an Escape Trick to negate the Victory Point bonus for capture, fails
>Next turn, spirit bending turns his army's keystone into a maddened but powerless noblewoman, netting me the VP
>Mop up while keeping a poker face and trying not to drink his tears
He's worth more points than her for a reason.
This isn't 2E.
>>
>>78529111
Swamp Bender Korra would have been an improvement
>Hillbilly living in Republic City
>>
>>78527774
>he doesn't run yuyan
>>
>>78529671
Literally just close off portions of the table to characters due to their marksman ability.
>Aang gets an arrow to the arrow
>Azula gets penetrated
>Iroh turned into a human pincushion

Good thing they are so expensive, but still I suggest one unit of 5 or two units of 3 to shut down the table. The former covers less ground but can reliably kill any character in the game except Sokka with his dumb luck, the latter won’t bring down any top fighters in a single turn but cover more ground for only a bit more and will kill generic characters and anyone weaker than Ozai in a single turn and even big guys will be crippled which is an issue to every top fighter except Aang who can join an army with water tribe healers.
>>
reminder that Uncle Iroh > General Iroh
>unexpectedly good combat stats
>can legit roll to reflect or mitigate any of the bending attacks (except air for obvious reasons)
>denies all the debuffs Honorless Zuko as commander has
>it's a buffing monster if using with Redeemed Zuko as commander

Not to mention that silly ass rule that you actually get bonuses to the rolls for firebending if you come at the gaming table with actual tea
>>
>>78529655
I think they tried to do that at times. Problem is it was so inconsistent.
I liked Korra overall. But I still feel the series was a wasted opportunity and didn't explore some things it had opportunity to in sufficient depth.
>>
>>78529778
I remember a tournament that banned tea because of that rule.
>>
>>78529770
You want to hard counter yuyan? Just pick any Jeong Jeong. The guy provides more terrain control than an earthbender army, just spam fire wall after fire wall and nothing short of bloodbender katara will bother you.
>>
>>78529778
>buffer Uncle Iroh
massive waste unless you're just a tournamentfag, think abouyt this instead:
>tea buff
>Comet buff
>Redeemed Zuko as buffer instead
>Jeong Jeong as other hero
he legit has the firepower to match a large Fire Navy formation, but while actually being able to hit his targets, not to mention how his lighting bending makes for the supreme disabling attack, since he has the Capture Only against enemy heroes
>>
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>>78526722
>Inverts your attack bonuses when defending
>Inverts your defense bonuses when attacking
>Damage Deflection
>Stealth
>Can bring Ty Lee with all these upgrades
>Only sub-faction that can field Avatar Kyoshi without shooting themselves in the feet
>>
>>78529892
speaking of, is there any way to make anymore a competitive list with Fire navy after the Zhao nerf?
>inb4 Fire Airships
>>
>>78529953
Please, by the end of the original game, the Fire Nation got all the buffs possible for narrative reasons that made them nigh unstoppable in game. Only thing that could beat a comet buffed fire army were either Gaang or White Lotus hero builds. Anything else didn't stand a chance.
>>
>>78527930
This is funny, but you gotta be balls deep in the history of the game to get why. In 3rd ed, there was a terrible "officially licensed" third party splat that was clearly written and illustrated by a Korean intern's pet chimp. It had a bunch of weird fluff about the fire nation, trying to make them look like the good guys (which would've been interesting, done properly). And right in the middle of the goddamn book are a bunch of live action photographs of what i can only assume are bus station drunks ACTING OUT LORE MOMENTS, but with a budget of 33 cents and a dream. Clearly someone misconstrued the lore- their Toph is a 6 foot something dude built like a brick shit house, their katara has big fat mommy milkers and thicc thighs, and aang is a girl. It would be endearing if it weren't so laughably bad. They're credited in the book as the "ember island players". So if this dude was rocking shitty incorrect model proxies, he was actually doing it right.
>>
>>78530092
I know that, but the tanks and airships hog all the spotlight, the moment I try to break out my Fire Battlehips they get instantly destroyed by even mid-tier Age of Korra army lists, and it's really a fucking waste cause the ships look awesome
>>
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>>78530215
Well that's what you get when the new team had no idea what made the old game great and just think bigger numbers and armies make up for it.
>>
>>78529933
they can tie up enemy units easily enough, but they also have all the durability of wet paper
>>
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>tfw you pull off exodia
>>
>>78529953
Yes, but only in Age of Korra, and you can't use destroyers. The premium for the ship itself is just too high for one inaccurate catapult. You pretty much have to spam speed boats and use mobility to scoop objectives. Using static objectives? That's rough, buddy. Beach map where all the water is on one board edge? You're gonna get got. If you're on a good swamp or river map, though, it's great because you can still upgrade your troopers to fire nation marines for free (that upgrade comes with any boat, nor just destroyers, this was FAQ confirmed).
>>
>>78530326
The new team also stopped the equalist army after one goddamn release, despite it having a ton of lore and fluff implications, as well as being fucking cool on table. I loved being able to flood the board with chumps and use "undercover chi blocker" to swap chaff with elite shitkickers anywhere on the board. But then AmOn WaS a BlOoDbEnDeR and the whole anti bending movement was another goddamn power buff to benders? Get fucked, man.
>>
>>78530340
They might wear green but they are not Earth-like units. You are supposed to do more of an active defense with them like Air/Water and not just absorb damage brainlessly. You don't need to attack anyway because Damage Deflection takes care of all your offensive needs. Tho, I might be biassed because my usual opponents are Metal Clan and Southern Raiders, and Suyin melting herself on Koko never gets old.
>>
I have never heard of the game you guys are talking about but I’m interested in trying it out. What company makes the game?
>>
>tournament
>qualifiers
>fielding Fire Nation
>my team is fucking diversified out the ass
>i've got Azula, Ty Lee but not Mai because when did she do anything useful, amirite
>tanks
>war balloons
>imperial firebenders
>the rough fucking rhinos
>I even managed to get in combustion man because they lowered his cost based on the whole "tap him on the light chakra" weakness
>stoked to see how far I can take them
>opponent walks up
>it's a literal 12 year old
>with a literal Aang and Appa
You can probably guess how this goes. I don't understand why Avatars were made playable at all.
>>
>>78527833
>I have this sick list with an airbender, a water bender, an earth bender and just some guy who's only there to use up the remaining points
>no Zuko the Redeemed
It's shit.
>>
>>78529468
>muh divine right of kings
>>
>>78527974
coomer spotted
>>
>>78530193
>the ember island players were actually parking lot kingdom hearts
I can feel myself crossing over into the Spirit World.
>>
>>78528074
SWT Sokka beats Wan Shi Tong every single time and it's crazy. He doesn't even need Planning Ahead for it!
>>
Fuck man, I just want best girl to be tournament viable.
>>
>>78528332
>allowing me to upgrade Appa into the Apparai and Momo to the Mo'nin.
I mean i love meme units but come on
That was literally an April Fool's joke
>>
>>78528319
He's even suspicious of him on sight, perfect
>>
>>78528319
Also, is that Azula as Wonder Woman?
>>
>>78530749
it's not real, we're just making up the rules and units as we go. All the complaints about expansions are actually complaints about the show itself, ie "equalist army only got one release and nothing else" is actually "the equalists are in Korra Book 1 and are never mentioned afterward"
>>
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>>78531061
> best girl
> not Jin from the Tales of Ba Sing Se supplement.

Absolutely fucking plebian and cringe pilled.
>>
>>78531230
man, you guys really got me as well as the first anon. i thought this was a real game that sounded fucking neat.
>>
>>78531061
She was originally. Problem is she was basically a bender hero killer.
Like her first ruleset made her able to almost always one turn avatar state aang. And any other bender hero was always going to get kerbstomped in one round of combat.
Their solution was to make avatar state explicitly immune to chi-blocking and then nerf Ty-Lee in general and expand movement utility abilities to all benders and not just Aang which made it near impossible to get Ty-Lee into range of the bender heroes she's designed to counter.

Chi-blocking had a brief resurgence with the first equalist release.
But Ty Lees rules were not updated to match or use the new general chi-blocker rules. Making her objectively inferior to a nameless and much cheaper equalist chi-blocker.

Then the general chi-blocker rules got nerfed into oblivion with the Bloodbender Amon supplement.
Again because you had chi-blockers dabbing all over hero benders with little issue.
>>
>>78531326
I'm pretty sure some people were working on a homebrewed ruleset for it way back when, but I dunno what happened to that project.
>>
I wish this was real so fucking much
>>
>>78531263
eh, getting rid of Zuko's 'emotional instability' weakness isn't really worth the point cost for a unit with no combat ability
>>
>>78531436
same. imagine the bending battles.
>>
>>78531438
Are you kidding? Zuko with 'emotional instability' removed is what allows him to counter lightning bending and Fire Lord Azula. He's a great pick for a particular kind of build, but he needs to be paired with a Katara to get the most of it.
>>
>>78531438
She also lets you reroll Iroh's Wisdom. And in 2e Zuko Iroh lists, you needed all the buffs you could get; remember, your choices at that point were basically pirate allies and earth kingdom partisans.
>>
>>78531629
You couldn't ally zuko and kat in 2e, Jin was like the only source to remove instability. It was a good list if you were a good player, but waacfags were all on their chi blocker circus and azula dai li bullshit, so you never saw any cool lists like Tea Shop Soup or Bumi Kart at the top tourneys.
>>
>>78531913
Not true, Zuko could be allied with Gaang even back in 1E when taken as Blue Spirit Zuko, and in 2E he could be taken as an ally choice, sans any other Fire Nation units, as Tea Shop Zuko. The problem was if Azula was ever on the field as well, it would force constant leadership checks to see if he did what you wanted and not randomly attack a friendly unit. That damn "Dishonored Prince" rule really fucked him over with allies.
>>
>>78532078
>Blue Spirit Zuko
That hardly counts since he couldn't use firebending and was basically just a refluffled Jet without the arboreal movement options.
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>slams this stupid fucking thing down onto the table
>it's even unpainted
Heh. GGs faggot.
>>
>>78532078
Blue spirit zuko had no firebending, and allying tea shop zuko was only ever a meme to appease the fucking zutara lorefag shippers. The only good ally to come out of ToBSS was toph/iroh, which only worked because of the Blind Bandit rules exploit disabling faction animosity.
>>
>>78532174
Blue Spirit Zuko at least has better combat stats than Jet. BS Zuko can stop Jet cold while never actually using any offensive abilities. He's probably the single strongest raw weapon user in the game.
>>
>>78532174
Blue Spirit Zuko was a good counter pick if someone was throwing down chaff spearmen (he was a damn blender who could negate multi-rank fighting that spears got) or Elite Archer units (that ++2 against ranged attacks is too good). He had great synergy with Aang as well, though again if you took him you couldn't take any other Fire Nation units with him.
>>
>>78532190
> tfw you're so desperate to shore up your ancillary merch sales you shoehorn an action figure into your miniatures game

The only good thing to come out of AoK was Nuk Tuk lists. Nuk Tuk vs Ember Island Players was a goddamn delight to watch. Once saw a two hundred point game at my FLGS last from open to close, and it only ended because the Nuk Tuk player triggered Varric's Bring Down the House and killed both armies with dynamite.
>>
>>78532190
Mechafags ruin everything. The railway gun was perfectly fine as Earth Empire’s ultimate vehicle, but no, we gotta sell giant robots even when it’s way out of left field.
>>
>>78532306
1) Sword Sokka
2) BS Zuko
3) Suki
.
.
.
.
.
9000) Momo
9001) Jet

I will not be accepting questions or critiques at this time
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>implying I would play anything other than Order Of The White Lotus
>>
How the FUCK am I supposed to beat spirits without bringing an avatar?
>>
>>78532396
Above Swordmaster Sokka should be Commander Sokka from the Day of Black Sun convention set. Same attack stats but with additional armor, and the Mastermind ability? Beautiful
I do like Momo's ability to negate Messenger Hawk, even if Combustion Man's Raven-Eagle can do it passively on top of blowing shit up.
>>
>>78532470
That's literally what Korra's northern waterbenders are for.
>>
>>78532427
White Lotus Formation is an Exodia-tier meme mechanic. Even *if* you're playing on a map with enough room to set it up, your units will die before they can get into position 90% of the time.
>>
>>78528060
>Battle of the Four Nations
>No Airbender army
>>
>>78532492
>Using Korra rules
>>
>>78532470
Unalaq, Unalaq, Unalaq. Spiritbending: Balance to remove them from the board, Spiritbending: Unbalance to turn them to your side.
>>
>>78532509
You expected a nation of pacifists to have an army? I don't even know where to start.
>>
>>78532549
Then don't call it Battle of the Four (4) nations.
>>
>>78532549
>Villains of the Sons of Sozin campaign
>nation of pacifists
What the hell are these retcons
>>
>>78532475
Ah fuck, I forgot about DOBS Sokka! I wanted that limited edition model so goddamn bad...
>>
>>78532504
>implying White Lotus Formation is even needed
the standard White Lotus unit is a magnitude stronger than the Fire Nation Elites OP is talking about, and White Lotus Heroes are some of the best in the game
>>
>>78527883
I prefer Young Iroh in fire kingdom lists, taking him with his son is comfy. Leaves from the vine is a solid rule.
>>
>>78532612
> Monk Gyatso: *kills like a hundred firebenders
> Zaheer: kills people for shits and gigs
> Airfags: Muh Pacifism, muh zero combat strategy

Truly the most cancerous players. This is why you haven't gotten an update.
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>>78531326
If only it was, anon, if only it was.
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>>78532682
He instantly breaks if his son dies though, playing with fire if you take both in the same list.
>>
My store banned Southern Raider armies because of the old metal water bender cage models fucking bullshit.
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>>78532549
i do.
The air nomads fucking defend themselves.
fucking hell i wish we got rules for master gyatso.
look at these bodies he left in his wake.
during the comet no less
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>>78532641
In raw stats, sure, but the setup rules make their standard units really vulnerable in early game. Their movement speed is good, but it's long been powercrept by stuff like Airships.
And that's assuming you're sticking to canon scenarios. If you're fighting an Airbender army (who are immune to infiltration, and have base units faster than even White Lotus heroes) you might as well just surrender turn 1.
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You rewatched the entire series with your homies in one weekend and after someone pitches the idea of running a TTRPG campaign set in the universe, everyone seems hyped as shit to do it. You, as a forever DM, is of course tasked to come up with a campaign for everyone to play in. What system would you use? What era would the campaign be set in? Where would the players begin their adventures? What adjustments to the lore and canon characters would you make, if any?
>>
>>78532755
that's the idea anon.
while uncle and Iroh the white lotus are much more expensive but more restrained, they can't use their lightening most of the time, your hands are tied in combat one way or another and it's all because of the Dragon of the west Iroh was so strong Brike didn't want more fire nation superhero lists (but are fine with Water, earth and air hero soup). Crown prince Iroh is much cheaper too, and his son is no push over.
Playing at that power level is nice, you have less fucking SUPER LORDS, IMMA FACE ROLL YOU WITH MY AVATAR STATE DICK bullshit. Herotar is Herotarded.
normal heroes can actually stand out be they benders or non benders
>>
>>78532867
in order. Gurps, BESM or something else like that.
>what ERA
whatever you want
>where would the players begin.
i suggest prison.
>adjustments
RAVA ISN'T REA AND KORRA DIDN'T HAPPEN.
>>
>>78532867
Cypher System. Custom powers. Remove all normal Types and replace with appropriate bender Types.
>>
>>78532641
>>78532504
What's even the point of White Lotus Formation? It's so obvious in the setup that that's what you're going for
>>78532867
>system
There's an official Avatar RPG coming out this year. Might as well wait and see what that's like.
https://magpiegames.com/avatarrpg/
>era
Probably Hundred Year War
>adjustments to lore
Well, no Avatar PCs, naturally. Mechanically stupidly overpowered, narratively the main character of whatever story they're in. The Avatar would work best as the Big Good that's either off doing more important things like saving the world while you're relatively low-stakes, or someone you're trying to stay below the radar of (if you're doing an evil campaign), lest they come down on your head like a ton of bricks. Not to say the PCs can't be influential, they just aren't at that level.
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>>78532845
I like to go raw
besides I'm not stupid enough to actual deal with someone who wants to play an "airbender army." I mean, what's next? Energybending armies? HA!
>>
>>78532867
>What system would you use?
My tism demands I either go indepth making a system that I would never finish that represents the shit in the show that fascinates me, or I would give up and use something easy and generic like FATE.

>What era would the campaign be set in?
Back a few avatar cycles before Aang and any recognisable Avatar to give breathing room. No Fire Nation engineering, but otherwise mostly recognisable. Maybe something involving the forming of the Earth Nation, though arguably that shouldn't really happen until Kyoshi or later.

>Where would the players begin their adventures?
Depends on their characters, but likely somewhere in the Earth Kingdom or some made-up place that's non-aligned.

>What adjustments to the lore and canon characters would you make, if any?
Nothing made past ATLA is canon. Rules around how you become a Bender are somewhat up in the air because they didn't seem clearcut enough in the show to me.
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>>78533016
You deserve every terrible thing coming to you for even suggesting that.
>>
>>78532867
I've actually got this planned as a follow on to my current 5E campaign

>What system would you use
Avatar: The Second Age, a fan made adaptation of the Genesys system that seems pretty good.
>What era would the campaign be set in
Kyoshi's time. The campaign will kick off immediately after Avatar Kyoshi killed Chin The Conqueror, with the warlord who had united the Earth Kingdom dead and the Avatar retreating to her new island, the Earth Kingdom will be plunged into chaos.
>Where would the players begin their adventures
The players will start off in Ba Sing Se as everything comes apart. There's enough people who travel to the Earth Kingdom capital that the players could easily be from any element.
>What adjustments to the lore and canon characters would you make, if any
Even with the Kyoshi books out, the latter half of Kyoshi's life is pretty much a blank canvas. I chose it specifically because there's little detail and basically no established characters, and because it's easy to justify playing as someone from any element. I asked my players and they weren't very enthusiastic about a post-Korra story, so I went with this.

The only issue is that metalbending and bloodbending should be entirely unknown at this point, but I'm okay with that. The system requires you to invest a lot of time and effort to even unlock those in the first place.
>>
i hate this fucking board so much
>>
>>78533121
>Rules around how you become a Bender are somewhat up in the air because they didn't seem clearcut enough in the show to me.
They're more clearcut than you think. Bender parents tend to have at least one bender kid. Bending is not completely genetic because the identical twins in The Fortuneteller are not both earthbenders.
The biggest factor in creating new benders is the spirituality of the community they are born into (which I'm pretty sure is Word of. Air nomads are a monastic order, thus all air nomads are airbenders. The northern water tribe is super spiritual, what with the moon and ocean spirits being right there and all, and have a ton of waterbenders. The southern water tribe, even after the raids, doesn't have any new waterbenders after Katara. If you do the relative math, all those nonbender toddlers Sokka is ordering around in the pilot would have been conceived shortly before Hakoda and all the other men left to fight (all seemingly around 2-3 years old, and Sokka hadn't seen his father in more than 2 years). They are also not shown doing anything remotely spiritual. The Earth Kingdom is not very spiritual in general, so even though they have the highest total population by far, the bender percentage of that population is the lowest.
Source: http://www.avatarspirit.net/interviews.php?id=19
>>
>>78533204
>The only issue is that metalbending and bloodbending should be entirely unknown at this point, but I'm okay with that. The system requires you to invest a lot of time and effort to even unlock those in the first place.
Do we know for sure how long lightningbending has been around? Could the Sun Warriors use it? Was it originally a common thing before Firebending philosophies shifted to emotion-based, or was it invented more recently?
>>
>>78533426
The earliest known lightning bender appears in one of the Kyoshi books, and he's being kept alive so he can be studied due to his unique ability, so he might have been the first or he might have just been the first to discover it in a long time.

It would be available in my game, but like metal and blood, you need heavy investment in your build and a maxed out firebending skill in order to even learn it.
>>
>>78533426
>Could the Sun Warriors use it?
Better question: Could a dragon? Because I have a sneaking suspicion that the reason sky bison can all fly even as juveniles is because, being animals, they don't have earthly attachments the way humans do, and so they let go easily. A dragon may more easily generate lightning if it is more willing to go with the flow, as seen in lightning generation and redirection and the Dancing Dragon.
>>
Hey guys, if I want to make a Zoomy Bumi list, what's the minimum number of Earthbender dice I should bring? I plan on using all my Benders to create ramps and slopes and just sticking Omashu Spear Guards in carts for massive charge damage. Is Bumi [5] and one Master [3] enough, or do I need a couple of Apprentices [2] as well?
>>
>>78533389
Cheers for the link, anon, good stuff. Though I do think the interview does show why I think it's not so clear cut.
You say bender parents tend to have bender kids, but Bryan and Konietzko seem pretty adamant not to have castes/lineages separating benders and nonbenders.
You say it's based on culture/spirituality, yet airbenders don't seem to spring out of the refugees who took up the air temple and were inspired by them.
Generally the elements seem way too fixed to the Nations - I'm genuinely surprised there wasn't a single episode about some Nth generation fire nation immigrant hiding his powers in the Earth Kingdom, it's like racemixing doesn't exist at all.
Then there's the origins of bending - the first benders being taught to bend by animals - surely they weren't already genetically or spiritually those benders.
Then what of energybending?
And so on. I think it's still worth thinking over, and you can probably pull some interesting stories/scenarios out of the edge cases that the show didn't cover.
All this not including Korra of course, where it's pretty clearly genetic based on which lion turtle your ancestors came from, and you can have multiple like with Mako/Bolin.
>>
>>78533692
Cool theory, but Appa was shown to be a pretty big glutton and very emotionally attached to the cast.
>>
>>78533740
Bryan and DiMartino*, should've just referred to them collectively as Bryke desu
>>
>>78533426
>Do we know for sure how long lightningbending has been around?
The latest incarnation was keep hidden and dedicated to the royalty for at least azulon's times, but we know techniques are forgotten and discovered from time to time.
>>
>>78533740
>about some Nth generation fire nation immigrant hiding his powers in the Earth Kingdom
This happened in one of the comics
>>
>>78533740
>Generally the elements seem way too fixed to the Nations - I'm genuinely surprised there wasn't a single episode about some Nth generation fire nation immigrant hiding his powers in the Earth Kingdom, it's like racemixing doesn't exist at all.
If he were born in the earth kingdom among earth kingdom people and was born a bender, he'd probably be an earthbender. Though that could be an equally compelling story about a kid hated by his parents for what he is.
The Mako/Bolin thing makes sense to me as Republic City is this multicultural haven, making it more likely that mixed-element families will have mixed-elements among the offspring.
>>
>>78533753
>a pretty big glutton
Gotta eat big to be big, anon, he's not eating to excess
>>
>>78533740
>some Nth generation fire nation immigrant hiding his powers in the Earth Kingdom
Sounds like a cool idea for an Avatar campaign.
>Your quest giver is enjoying a cup of steaming hot tea while he explains what he needs the party to do
>When you walk out of the area a couple of old men are complaining to the local tea seller that his wares are all cold
>>
>>78527881
There should at least be more Mercenary Unit options for Airbenders other than heroes in the Era of Kyoshi expansion.
>>
>>78531436
We could make it real anon
>>
>>78529564
>Not choosing the right spirit allies so that hitting Avatar State Aang also deactivates Capture Only
>Not spamming the Avatar/Spirit Combo juggernaut and wiping the entire board in one round
The conditions aren't even that hard to meet, as convoluted as the rules make them seem to be.
>>
>>78534468
Spiritar is about as telegraphed as White Lotus, and you've got to take your heavy hitter out of action for at least 2 turns to get your spirits on the board - one turn to enter trance and a second turn to open portal. That combo only really works in AoK with the polar portals open, which is well after they jumped the shark.
>>
>>78534202
Iroh's biggest weakness was always his creature comforts.
>>
>>78527936
SpiritChad here. No matter how many pathetic arrows are shot, not matter how many firebenders Zuzuzoomers bring:
>they will NEVER pass my balance checks, >they will NEVER proc a burn (cept poor Hei Bai)
and
>They will NOT take the loss well when the psychopath centerpiece model they simp so hard for gets tabled round 2 cause of the BIG KOH KOCK
>>
>>78528568
>Earth Kingdom Peasants
Are you at least running them in max units so 1 in 20 can be an earth bender
>>
>>78530833
>brings Azula
>loses
Have you ever tried... getting gud at the game?
You can legit oneshot Avatar with Azula, I`m not even kidding, put some points into lightning technique and learn to position or stealth. Flanking bonuses are busted but every nobrain out there just charges forward and expects to tank everything and win.
Anyway, metalbending was a mistake.
>>
>>78531350
what's stopping people from doing it now?
>Model production is easier than ever with 3d printing
>rules can be somewhat hard to make but you can work on it with multiple anons
>doesn't even have to be AtLA themed, can be your own setting to avoid copywrite
>>
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>>78533016
How the fuck is noone talking about Lion Turtles expansion? Energybending fucking deletes any centerpiece, no counterplay, no balance checks, nothing.
Best part? If you are doing narrative, any bending character hit by that energyfagging bs loses it`s bending abilities FOREVER. Gl winning the game with your most costly bender HQ being essentially deleted.
End of the Wulong Forest tournament had Ozai being destroyed just like that, people talked about it for a while and that`s it, no updates. It wasn`t even FAQd, blatant p2w.
>>
>>78535575
Because the equalist expansion came out not long after and the tournament scene was dominated by the second coming of Ty-Lee
>>
>>78535575
I feel like "energybending" is some faggot bullshit that the devs created whole cloth when they were high on their own farts. The Avatar is the representative of the Spirits on the mortal plane, and the arbiter of balance. Him taking Ozai's bending away was a hasty retcon by the devs to explain how Aang beat Ozai without losing his pacifism trait (masterful play by the hero soup list at the Wulong tournament, desu, nobody saw it coming and it was great to see phoenix blimp fags so utterly BTFO) but I was fine with it just being explained in fluff as something the Avatar could do as part of their spiritual role. Turning that into another form of bending just feels wrong, you know?
>>
>>78528351
Introduced in 1st ed, jobbed hard on table and in fluff, hardcountered by any decent Fire Nation build, was basically unplayable and never got updated since that. The only good unit of their faction is gaang build only, Air has always been trash, people only ever played it for the meme.
>>
>>78535776
Anon, it's only bending in LoK lore. no one plays LoK, so stfu
>>
>>78536048
>Anon, it's only bending in LoK lore. no one plays LoK, so stfu
Direct quote from the Spirit World splat: "In the era before the Avatar, we bent not the elements, but the energy within ourselves. To bend another's energy, your own spirit must be unbendable, or you will be corrupted and destroyed."
it's from the finale of ATLA
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>>78528478
Korra is WAAC paradize
>full-on metal bending for every Earth bender unit
>lava bending
>fucking all-mechanical lists.
It`s always one cheese list against another. So tiresome
>>
>>78528298
>playing against a White Lotus opponent
>Piandao/Iroh/Jeong Jeong/Bumi/Pakku gets within striking range of my hero
>expect an instakill
>instead, he says "shall we play a game?" and pulls out a Pai Sho box
every fucking time I swear to god they just want to see me suffer I hate that fucking game
>>
>>78536092
I meant mechanically
In AtLA it was a special rule you only applied to the Avatar, you could only take the bending of <Character> benders, and you only really saw it being taken against death star bender lists
In LoK you can take a Unit of energy benders and they can target non character benders in units with equal or lesser size to them, meaning that bender spam is more dangerous in a game where benders were probably the only "viable" strategy.
I gotta re-watch TLA again
>>
>>78535488
Lack of player base
>>
>>78536284
Just like with chi blockers, metal benders, mecha, and lava benders. Age of Korra let you spam shit that used to be special and unique, and the game ate shit as a result.
>>
>>78532867
>What system would you use?
Genesys
>What era would the campaign be set in?
>What adjustments to the lore and canon characters would you make, if any?
Avatar Aang got killed, things derailed after that so we have Fire Lord Iroh and the Avatar as a fire nation soldier.
>What era would the campaign be set in?
Not sure about this part, probably either they have to reach Sozin who's still has some reach within the fire nation politics to try and kickstart a civil war, or they find out there's some air-bender scrolls and they have to get to them before they can be delivered to the Avatar.
>>
>>78536814
to be fair there was a nameless chi blocker model, but it was part of the Mercenaries faction
btw anyone else play pure mercenaries lists?
>>
>>78528060
>>78528071
Sory for being retarded but I cant find shit about it.
Pls gib link.
>>
>>78536936
Nah, water tribe for life (or at least until I finish the earth empire army, using fire navy engineers as stand-ins is a bit tacky).

Speaking of, the new expansion has the option of chi blocking southern raiders, which seems an odd way to balance them against benders if you ask me.
>>
>>78531326
>>78537194
>>
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>>78537194
Lurk more
It`s one of those "let`s talk about non-existing game" threads, people pretty much make up stuff for shits and giggles.
>>
>>78537200
those are way to over costed for what they do
seriously 6pts per model when anti-bender faction has the same model for 4pts. You're literally paying more for the privilege of not being hated by every bender player
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>>78537256
>>78537279
ehhh
>>
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>>78526722
BULLSHIT! It's an empirical law of war games that the coolest looking dude always has the most useless rules.

>pic related
>>
>>78537909
LMAO, Dutyfags on suicide watch. Freedom stealth commando master race.
>>
I can’t find a single thing online about this game. Are you all in on this? Is this just one big troll?
>>
>>78528691
>he doesn't play Bend Bowl
>>
>>78538186
Want to know how I know you haven't read the thread before posting?
>>
>>78537909
The hell it is, the exoskeleton (with proper modifications) made all STALKER endgames a true joy.

>I meant Duty vs Freedom
Man fuck both those toolsheds. Loners for life!
>>
>>78537909
>fuck dooty
>fuck fagdom
>fuck monothots
Disregard factions, acquire artifacts. But we`re going offtopic.
>>
nobody expects it when I come to the table with piles of Joo Dee units, their max discipline is the only counter to Koh spam.
>>
>>78538750
Mai's Zero Expression could do it.
>>
Anybody else bring the Earth King specifically so you can have his stupid bear? He's not worth his points at all, but I just love fielding the damn chonky boi.
>>
>>78538956
that's kind of the whole point of that rule, to bad no one played Koh outside of that ONE tournament before Mai was even released

>>78538994
Absolutely based
>>
>>78538994
I don't care how cute he is, Bosco's lore is dumb
>he's not a platypus-bear
>he's not a gopher-bear
>he's just a bear
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>>78539055
Counterpoint:
HAT.
>>
>Imagine running Water Tribe and not having the ultimate chad character with the best stats and fluffiest rules.

baka y'all sleeping on this one.
>>
Reminder that some fucking glorified homebrew made Benders useless in that 2.5E bullshit.
>Firebenders need to carry candles and torches
>You need like 5 Earthbenders to move some unrestrained rocks.
"Make the game slower" my ass.
>>
>>78539317
>Age of Korra
Filtered
>>
>>78539482
Back in the day, a couple friends of mine were trying to get into 4Nations, and 2.5 was just coming out, so I recommended they jump in there. Then we actually played a game, and all I could say was "this isn't what it was like last edition"
>>
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>>78526722
Kinda annoyed there's no reason to bring normal Firebenders or Firebender Raiders over these guys. I've always wanted to run a Southern Raiders army, but alas.
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>>78539482
even tournaments didn't run that ruleset the only recording of ANYONE playing with those retarded ass rules was that one guy who posted it to his channel and then sat on for 2 months before everyone forgot about it.
There wasn't even a supplement released for it, why are you complaining about it
>>
>>78538750
>Get slaughtered by literally any army
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>>78539595
> they waste your time activating The Earth King Has Invited You To Lake Laogai dozens of times, even though you both know they don't have any Dai Li agents to capitalize on your weakened Discipline rolls.

I mean... if the game ran too long I might be forced to take the L out of boredom.
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>>78539055
>king of the most powerful nation in the world owns a one-of-a-kind freak of nature as a pet
seems fitting to me
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>>78539055
What is the lore on normal looking creature? The only other we saw are spirit animal. The two koi and panda one.
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>>78540200
>most powerful nation in the world
Earthfags are delusional lmao
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>>78531061
But she is.
inb4 WAACfag
Don't even need the robot.
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>>78540447
Bosco seems to be a weird exception to the rule that mono-animals are spirits.
>Tui and La
>Hei Bai
>the baboon spirit played by Mark Hamil in the Return of the Avatar expansion
>faceless monkeys
>Wan Shi Tong
>Wan Shi Tong's fox assistants
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>>78540597
They did her dirty in the fluff.
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>>78540597
>Literally can't keep up with the rest of her army even when suited up
Good luck getting out ran by the units you're supposed to be buffing
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>>78540701
It's really telling that she did nothing wrong to such an extend they had pull concentration camps out of their asses top people rooting for her.
>>78540715
You gotta cheese the rail line mechanics to sling shot her and other slow units.
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>>78530860
he said he only have 200 points anon, you need at least 250-300 to make the list you're talking about work
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>>78541152
Then do more points so Sokka and Suki can get that sweet Fan & Sword combo ability.
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>>78541063
>You gotta cheese the rail line mechanics to sling shot her and other slow units.

Imagine having to literally break the rules of a game in order for your waifu to be viable
>>
>Set up game with dude at FLGS
>Casually mention I wanna tbring back my fire nation list since I used to play the fuck out of them in older editions but havent done much with them recently
>Game day comes
>He drops down some soup abomination with something to fuck over any fire nation list
>even something to fuck over Jeong Jeong, of all people
>Except one thing
>Nothing to fuck over fire trebuchets because who the fuck uses fire trebuchets after 2nd ed
>I do
>Drop my list of 48 fire trebuchets, a couple minimum size basic firebender/troopss, and a generic Fire nation commander with Master of volleys and fleetmaster support for navy bombardment I have had since 1st ed
Please make fire trebuchets worth it again, I miss being able to do this
>>
>>78541427
>playing Fire Nation as artillery galore
my brother from another mother
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>>78541427
Sorry Anon, but they're a martyr nerf. They were way to powerful back in 1st ed as they could easily steamroll even tournament topping lists with little to no input from your opponent. If they brought them back EVEN A LITTLE we might see an exodus of players like back when 1.5 ed was released with it's broken airship mechanics.
>>
>>78541219
at that point anon it's pretty much a waac fest. Maybe with 1 or 2e versions of the characters but their 3e versions are just way to pushed.
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>>78541328
It doesn't even get you kicked out of tourneys, so in conclusion, even on the tabletop she does nothing wrong.
>>
>>78541427
>>78541607
Fire Nation Artillery is Guided by the Phoenix King.
>>
>>78539317
The best part is having someone accompany you to the game so you can tell them to do the thing.
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>>78531326
So there are plenty of newfriends here it seems.
To all Lurkers:
This is /tg/ flowing and creating something. Last time this worked Chapter Master was created.

No bullshit. Thats how Duke created Chapter Master.
>>
>>78535702
How good is a equalist army though? They have so many vehicle choices, CC buffs and chi blocking counters! Its all fine on paper but does it translate well?
>>
Don't know why nobody is talking about Toph this edition. She's the best counter to yuyans thanks to tunneling terrain. But here's a couple questions for the thread. Best and worst maps from what you've played.

>Best map
Fire Nation Palace, it's just the right size to put anything in there, shame it was released so late.
>Worst map
Great wall of Ba Sing Se, it was only made so they could showcase the drill. Otherwise it's just a huge open field and everyone loves playing it here.
>>
>>78542955
>Best map
for me it's gotta be tree top hideout
>worst map
definitely southern air temple
>>
>>78540646
What if Bosco actually is a spirit, but a spirit of gluttony or something and he just hangs out with the earth king for snaccs?

>>78542896
Aside from chi blockers, everything you listed is available to triads who also have bending. The only really unique thing is sparky sparky stick man, but korrasoup players have Asami, who is basically him but she also gives superior equipment to your whole force via Well Financed (whereas equalists have to buy that fatass waste of points Hiroshi to get the same buff).
>>
>>78540646
Iroh eats pure roast duck in one episode.
>>
>>78543208
Iroh is also known to cross over into the spirit world. Perhaps he got it there
>>
>>78542955
>best map
Western Air Temple is absolutely aesthetic
>worst map
Northen Water Tribe. Take the obviousness of Great Wall of Ba Sing Se, and then force one side to have boats.
>>
>>78542955
> best map
Palace Agni Kai - lots of good obstructions, good access to bending for all styles, and some wide open spaces for master benders to blast AOE.

> worst
Sinking Library. A map that starts with it being nearly impossible to actually engage each other, and by game end there's absolutely no cover. It's great for sand benders of course, but also gives fire benders the Desert buff while providing literally nothing for water benders to use? Y tho...
>>
>>78543234
I don't think so, killing spirits wounds your soul permanently or something, it fucked up Avatar Kuruk to the point of him dying.
>>
>>78543301
sinking library was a story map used to introduce sand benders at the time. It wasn't really meant for play outside of the specific scenario that came with the box set
>>
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Making a nonbender list, does The Blue Spirit technically count? He doesn't use any bending but it *is* still a bender. If not, what are some good heros for nonbender?
>>
>>78543415
Blue Spirit MAY have keyword <Bender> but he has no bending stat and no bending affiliation so I'd say that he doesn't count as a bender.
If you're looking for generic heroes though, you can't go wrong with a Mercenary captain for their discipline and combat buffs.
for named heroes, it depends on your faction but I'd recommend Warrior Sokka
>>
>>78543415
You could argue that since chi blocking attacks the bending stats, not the keyword. Which BS has none, he's fair game in a non bender list.

Nonbender heroes vary, if you want a solid piece that does everything go Wariror Sokka, the boomerang is good even if he's stuck in melee. If you just want an aura stacker Cabbage Merchant gives so many small buffs he's good for all phases
>>
My Fire Nation army is just 5 copies of Sparky Sparky Boom Man.
>>
>>78543605
Warrior Sokka is a meme held up by rerolling boomerangs, he outright loses to most other heroes. Sokka only gets good when you take the variant Sokkas, like Kyoshi Sokka or Day of Black Sun Sokka, or secret agent Wang Fire Sokka. It's like the devs knew Sokka was underpowered for a hero unit and kept buffing him with gimmicks to make up the difference.
>>
>>78543747
>secret agent Wang Fire Sokka
Will people stop with this meme? Wang Fire is NOT a Sokka.
>>
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>>78531350
>>78530749
>>78532736
here's a d20 rule set
>https://thetrove.is/reader.html?file=https%3A%2F%2Fthetrove.is%2FBooks%2FAvatar%2FAvatar%2520%2528d20%2529%2FAvatar%2520-%2520The%2520Last%2520Airbender%2520%2528d20%2529.pdf
>>
>>78543755
If Wang Fire isn't Sokka, how come you can't take him in a Fire Nation Army build? Explain why he can only be taken in Gaang builds or Water/Earth Coalition builds?

Check mate, Fire Nation cuck.
>>
Any love for time of spirits? I know everybody’s all about large scale war and named characters, but I love me some skirmish “your dudes” campaigns. I’m debating on using all the downtime to convert a turtle sandbox into a multi-level lionturtle city map, But I am yet to decide which element I want my lionturtle city to be. Suggestions?
>>
>>78543874
sounds Kino as fuck
problem in that the sandbox is smaller than the max table size for ToS rules
still if your opponent is fine with it shouldn't be too bad. I'd recommend you chop off that head tho, replace it with something like a lion mask.
>>
>>78543874
ToS is awesome, but no one local to me wants to play. It’s always the same excuse that they don’t want to spend all the time building and converting a hunting party just to be wiped by wandering spirits. Go with fire for balance on your turtle.
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>>78544080
>Smaller
fuck I meant larger
>>
>>78544080
>>78544098
Oh yeah, I know, but I mean for it to be a smaller/ still growing lion turtle settlement, just to break up in the Spirit Wilds That build up the bulk of the campaign.

>>78544081
That sucks man. I’m actually running a list with only one token bender right now, and everyone else is either warriors, hunters, and archers. The turnover is kind of high, but I can always add more people in between excursions for cheap.
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>>78543605
>cabbage merchant

Yea if you can actually afford or locate the model, for a model that is in the Omashu and Ba Sing Se expacs I legit can’t find him in stores or eBay and if I do it’s Aud$300
>>
>>78544081
If you don’t run the risk of getting a hunting party TPK’d or fucked by spirits are you really playing?
>>
>>78543874
I love all the smaller scale spin off games. TOS is great, Pai Sho is the best ascended meme ever, Agni Kai is a great way to kill half an hour, and Bend Bowl is amazing, even though it's Korra era.
>>
Can you only tech into electricity from fire? Or is there an air path because you would think air would thunder clouds or something
>>
>>78544213
Cloud manipulation is water.
>>
Why is he so OP? Proficiency in hand to hand, has a meta bullshit psyonic attack that is pretty much “It’s magic, I ain’t gotta explain shit.” AND has a familiar that can scout, harass other familiars, carry messages and run interference. Literally unstoppable save for rolling a NAT 1 on his hazardous terrain saving throw. And that only applies with his power attack. Otherwise he is fully capable of holding his own in hand to hand against heroes. He even makes blood benders wet themselves out of fear.
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>>78544272
Just LOS lmao
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>>78544280
This, unlike every other firebender who only needs ot see half a model to bend. CM needs total LoS to use his bending
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>>78544322
Also, CM is 30 points while most named fire bender characters are around 20-25 points, and most generic fire bender characters are in the ballpark of 15 points. He's way over costed to make up for his semi OP rules
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>>78544272
He gets hard-countered by any low-cost bender squad from Zaofu.
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>>78544213
Fucking lorelets
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>>78544272
>imagine needing LoS to do any of your special attacks
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>>78544448
Speaking of 3e alt characters, is it just me or is The Painted Lady Katara just massively underpowered compared to all the other Gaang alts that we got?
>>
>>78544272
Why do gaang players always feel like the whole game needs to balance around them? Combustion man gets fucking bodied by an earth kingdom army with any benders. You can reapply rock armor faster than he can peel it off your dudes, plus you can raise rock walls to block LOS and then he has to waste his stack blasting through that. Fire benders have WAYYYYY more points efficient damage (I mean, look at OP pic for an example). And his excessive damage is only really useful against high health hero models; even if you lose a guy every attack, EK partisans and Pirates can spam enough bodies that he's just wasting most of his potential.

Just keep hitting him with small attacks every round until he rolls Unstable on his shockwave attack. You'd have volume of fire if you had more than 5 fucking guys in your army.
>>
>>78544638
Waste his attack. Goddamn autocorrect. Fuck me for phone posting.

>>78544634
Painted lady kat shuts down ranged spam lists like archers, fire marine spam, and water snipers HARD. She gets massive buffs to her obscuring fog that make it take about twice as many dice to disperse as it took to cast. You've gotta tech around her, but water tribe wolf commandos under painted lady mist are an unholy terror.
>>
>>78544634
I mean most alt characters were meant to be taken with units that help them do what they wanna do
Wang Fire want's to be taken with chaf to fule his glory mechanic
Melon lord wants to be taken with discipline reducers to force checks
Painted lady wants to be taken with units that help her grow her legend stat
problem is the only other units that would help boost her legend are from a faction she cant partner with even though she's classified as a merc
That unit is, surprise surprise, fire benders
seriously no unit outputs enough damage per dice roll to build legend at a steady rate
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has anyone ever actually played against Ocean Spirit Aang, I know the model is super expensive and costs like 1750pts by itself, but even then you'd expect a meme army, but I've never seen a list involving one.
>>
Just out of curiosity, what are anons' opinions on the idea of lost or hidden "hybrid bending" cultures in the Four Nations world?

I don't mean mary sue shit like people being able to bend two elements at once! But, we know from canon that:
>"mixed" elements can be bent by benders of the combined elements (Katara and Toph bending mud)
>"sub elements" are a thing (metalbending, magmabending, plantbending, bloodbending, lightningbending)
>Benders can learn techniques/styles from other types of bending and use them to buff their own (Lightning Redirection = firebender + waterbending training)

So, with all this in mind, is it so implausible that there could have been lesser cultures who did things like sandbending (descended from a mixture of earthbenders and airbenders) or mudbending (earth- and waterbenders)?
>>
>>78544713
Maybe. But compared to the all the variants that Sokka got, Aangs buffed avatar state, Toph with Melon Lord and metal bending, and lets not even touch getting Zuko added in with "That's Rough Man" boosting the already crazy OP Sokka. I feel like both of Katara's alts are just niche in comparison and I would rather replace her with Zuko in a Gaang list.
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>>78544765
there already are as you have listed with sandbenders, but at the point in the setting we see them at, all but the most obscure or hidden are pretty homogenized into the wider society, I mean bending is taught at schools in the earth and fire kingdom. There may be individuals or hidden tribes, but the wider known it is, the more likely *all benders of that type would probably know
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>>78544765
Anon, have you read this thread?
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>>78544761
Considering that most lists are in the 200-300 point range he really is only meant for end of story campaign games.
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>>78544272
>Roll one critical strike against him
>He is reduced to a melee beatsick (and not a very fast one) or blowing himself up
And with that, at LEAST 20% of the army value is now stuck to a man who can be outran by war machines on a good day
>>
since this thread reached bump limit any Anon wanna make a new one?
this is legit one of the best threads on /tg/ right now
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>>78544761
I can always tell the casuals and secondaries because they bitch about Kuvira's robot but not about Aang being a giant sea monster thingy.
>>
Truth be told, with 3d printing a fully fan made and supported wargame could be a feasible thing. As for the wargame I would probably suggest skirmish (10-20 models on average) scale with a heavy focus on characters, canonical, and generic customizable characters (Fire Nation captain, Water Tribe warlord, secondary Earth King (ala Bumi)). As for army organization stealing 40k’s keyword system would probably be a good idea so Aang could fight under team Avatar or alongside any random force of Earth or Water tribe soldiers.

Would probably start with the Hundred Years War and expand backwards to include air nomads and older avatars like Kyoshi.
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>>78545065
I got it

New Thread
New Thread
New Thread

>>78545420
>>78545420
>>78545420

New Thread
New Thread
New Thread

>>78545420
>>78545420
>>78545420



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