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Reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its OK with everyone. Just post something and add a bit of fluff to it, and let its magic do the rest!
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picture = basic summary of each area (somewhat out of date)

1d4chan page:
https://1d4chan.org/wiki/Autia

Other Threads:
1- http://archive.4plebs.org/tg/thread/77082863
2- http://archive.4plebs.org/tg/thread/77123700
3- http://suptg.thisisnotatrueending.com/archive/77198244/
4- http://suptg.thisisnotatrueending.com/archive/77262004/
5- http://suptg.thisisnotatrueending.com/archive/77299284/
6- http://suptg.thisisnotatrueending.com/archive/77438293/
7- http://suptg.thisisnotatrueending.com/archive/77597774/
8 - http://suptg.thisisnotatrueending.com/archive/77633881/
9 - http://suptg.thisisnotatrueending.com/archive/77733759/
10 - >>>>77863557
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biome map
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Slowly grinding my way though a major Harlbourg update

Also, is anyone still writing the Belkan-Ercaenmedi war?
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>>77969225
Ever since the secret trade deals between Gabaet and Yr, the public services of Gabaet and Hagarta have received significant funding. Illustrated here is the latest model of Delivery Brooms utilized by the Gabaet & Hagartan Mail Services.
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>>77970630
Newspaper clipping of an Union citizen recovering of an opium overdose, the Empire of Alkor has denied any involvement with the opium epidemic occurring in the southern parts of the Union.
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>>77967412
I am still doing the Great War stuff yes. Let me repost what I already had written down.
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>The Belkan Invasion of the Ercaenmedian Union
Western Pact
Belkan Strength
Army Group Center, Army Group West, Army Group East
High Field Marshal V Class George Kessel,High Field Marshal IV Class Albert Irons, High Field Marshal IV Robertio Enchadorian Functs
1,250,000 men
7,000 cannons
100 Lundwurm Heavy Tanks
300 Lunddraken Light Tanks
10 Iron Colossi
17 Air Battleships
30 Air Cruisers
60 Zeppelins
1000 Eagles
300 Aero-Maschinen

Soukon Strength
Marshal Alexandrios of the Silver Host
30,000 men
100 Dragon Slayer Ballista
30 Neo-Triremes
Republic of Free Men Detachment, Voluntas Pact Detachment
Northern Autian Treaty Organization
Ercaenmedian Strength
Host of Greater Glory, Host of the Homeland, Host of Eternal Victory
Supreme Commander Hugo Lee, SC Alexisy Song, SC Alexander Roskov
850,000 men
3,500 Cannons
100 Mobile Skycannons
500 Wyverns
14 Little David Super Heavy Tanks
Aerofortress Glory to Greater Ercaenmedia
50 Fortresses
20 Ancient Wyvern Superheavy
Flyers
Alkorian Force in Ercaenmedia
Lord General Rupert McKinney
100,000 men
300 Tanks
500 Cannons
Afrozilian, Aesnarian, Eritroan and Westphallican Detachments

The Belkan Invasion of the Ercaenmedian Union would be the moment the world was pushed from the brink into full scale warfare. Following the invasion of Belkan Arktikos, Lord Chancellor Erich Von-Valzheim of the Grand Assembly notified the Belkan Generals Staff to mobilize the Army and prepare for war while outwardly making pleas for peace with the Alkorians and Ercaenmedians for the ceasing of hostilities. This caused the Alkorian forces to demobilize, wanting to appease Belkan to focus on the War in Harlbourg, but the Ercaenmedians were not fooled and reinforced their positions on the Fulta, Deemz and Olter Gaps, the main invasion routes the Belkans had used in the past centuries.

These defenses would be tested as on the night of the Piscean 17th in the year 3021 the great Watchtowers fell and 750,000 Belkans broke through
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It returns, praise the day.
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>>77967399
A dwarfen Swine-Kin, enemy of the Wolf-Kin Band.
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In the east, beyond the Emerald Ocean and the machinations of the Nantic States and their vassals lies the continent of Tismo. A strange land filled with beastly cultures of humanoid animals, ancient empires, and numberless hordes of worshippers praising vile gods. In such a land the influence of the common man is always impeded by these forces, being at the frontier of eastern civilization. However nestled within the vast mountain ranges shielding it from the murderous hordes of nomads lie the heartlands of the vast Kingdom of Sostenfiel. Characterized by foreigners for its piousness to their gods and a constant aching for invention shown in the great whirring gears and dials littering their cities working towards some convoluted purpose, it remains a bastion of order shining all throughout Tismo in defiance of the mongrels who yearn for chaos and destruction. And yet the origins of the realm describe of a great struggle to reach this point. Centuries ago as the Sartyrians made their rounds around the world and bringing ruin to whoever crossed them on their warpath the original Sostenfielians started out as an isolated group of mountain men in the north. They had built small settlements in the mountains they called home and became extremely adept at traversing them as their mountain god Fiel was said to do. Meanwhile in the south of their homeland a league of sailors had colonized the land choosing to sail the coast and build elaborate stone churches to their own god Sosten, a representation of their ideals of building and expanding. Very little contact between these two vastly different groups of people and they chose to stay separate due to no pressing threat. This tactic and their slow expansion worked perfectly for the time as they remained cheerfully naïve of what lay beyond their mountains. This blissful ignorance would soon be stripped away as right outside their territory within the vast steppes of the nomads Temur had just been crowned Supreme Khan.
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>>77972255

The great khan turned his maddened and lustful brain towards greater conquests following the unification of the nomads under his command. His push against the Gnomes of the Jade Empire had been successful, why not seek to expand instead of simply repel? His machinations then turned towards the rest of Tismo, as a detachment was sent towards each corner of the continent. To the southwest a relatively small force (by their standards mind you), merely an outrider force of two hundred griffon riders and three thousand greathorse riders armed to the teeth. Such a force was incomprehensible to the mountain dwellers and even though several riders died on the tight mountain passes there were enough cavalrymen and griffon riders to successfully siege and raze their capital. No matter how staunch a defense was led against them it was fruitless. As they retreated to the south they eventually reached the settlements of the sailors who were extremely confused at their sorry state. After seeking a meeting with their lords the once proud and defiant nobles of the mountains prostrated themselves before the southerners pleading for a truce to be negotiated and their skills shared so they could repel the remaining invaders. The only issue was that their leaders seemed to always have conflicting interests with each other and as they quibbled over who should be represented most in the upcoming treaty valuable time was wasted. A cause was needed to rally around and eventually it seemed like religion could be this driving force, for a holy war can be a very convincing motive for some. The newly made treaty reflected this as it stated that an official church would be established worshipping a new god, a fusion of both their gods known as Sostenfiel. While no side was particularly pleased with this outcome they both agreed to rally behind this new deity in order to work together in a counterattack to banish these invaders.
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>>77972607

And so it was that a war of reconquest began or as they called it a "Reconquista". Having held the line for long enough the defenders of the mountains who had been left behind had finally been slaughtered down to the last man, having thinned the numbers of the encroaching Dalavchtai by a respectable margin. That night the vile nomads celebrated believing that the land was theirs now that they'd occupied the north of it, little did the expect the series of assaults and traps sprung upon them in the mountains over the next week by a force twice as large and far better equipped then before. Through skilled use of hit and run tactics using superior knowledge of the terrain to trap their enemies in several choke points the newly established Sostenfielians had emerged victorious and had taken back their lands finally unifying in the process. Their crusade travelled through swathes of land to their north and east helping any other civilizations in the area who were being overrun and as they travelled their culture slowly grew in scope creating metal and glass cathedrals to Sostenfiel recruiting new converts from the rescued to pray in them. In this pattern of melding cultures their nobilities also married into each others bloodlines further establishing the newfound bond and four regions were marked out acting as the provinces of the kingdom. Naevare was the southern section belonging to their sailors, Aragonia was to the north encompassing the mountains that shielded them, Castilles was their eastern section and Portugel their northwestern territory. Having established themselves throughout the southwest of Tismo by this point their armies returned home to great fanfare as the focus shifted from military expansion to border defense.
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>>77972853

Revolutionary inventions were pumped out with the tercio formation being particularly useful against horses from further Dalavchtai raids on their borders alongside several massive cannons and handgunners accompanying them utilizing their newfound discovery of gunpowder as a byproduct of their first encounters with the Tortles. However their crowning achievement was the discovery and mass production of airships to defend their borders from the neverending onslaught of nomad griffon riders that seek to break through. This was accomplished initially through the work of their mages, the vast majority of which being enchanters or artificers as they are known here. These mages enchanted balloons to lift up seemingly impossible loads with the aid of magitech produced by them lightening its weight. This is a pattern repeated even now with their aerial fleet (the largest fleet of airships in the world in fact) deploying unfathomably large airships whenever possible with enough guns to singlehandedly destroy whatever is troubling them. Meanwhile back on the ground the increasing sophistication that was being found in their airships had also began to apply to the Sostenfielians as well, with their artificers constantly pushing out new sketches for inventions with reckless abandon. Their sketches commonly incorporate several gears and levers in their design, enough to bewilder and confuse a normal person in how this mess even works. These nightmarish contraptions of dials and gears have spread into their cities as well with exotic animals being converted into fully functioning and tireless machine versions of themselves and devices such as trains and guns being enhanced with a bevy of expensive modifications being applied. Overall it just feels like too much for most. These enhancements have also become widespread in their military with even their lowest soldier having just enough to commission a suit of plate armor and have their rifle shoot twice per shot.
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>>77973155

When I started I just decided to make "Clockpunk: The Nation" in the end and it looks like it's turned out that way.

People:

Sostenfielians greatly resemble Nantic humans in appearance, having a fair skin and typically with brown or black hair. Other characteristics such as typical strength are also shared but fashionwise they choose to dress quite flamboyantly dressing themselves in black or brown clothes with a puffy white collar for men or colorful robes or dresses for women.

Religion:

Sostenfiel, god of mountains, building, home and invention is the only worshipped god among the Sostenfielians. His church is the one of the most powerful entities in the kingdom, directly advising the monarch and his family and is led by a pope.

Magic:

The gift of magic among the Sostenfielians is about the same as a standard country of men, with the vast majority of mages being enchanters. Strangely enough they mostly take up positions as inventors, allowing the strange clockwork contraptions that the nation is known for to exist with their work alongside various magitech pieces. Examples of magitech include technology that lightens an object that it is attached to and a limited gift of intelligence to their clockwork animals allowing them to automatically activate the levers and subsections of their body needed to perform certain actions.
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>>77973481

Economy:

As wonderful as their contraptions seem when in action, the materials needed to develop them are costly and their creators eccentric. This means that the nobility funds the majority of endeavors related to their technology with these devices being quite expensive for an average citizen. This does not mean they are inaccessible however as through the nations export of magitech, olives in both their original form and as olive oil, weapons have left them quite rich and through family businesses selling these products citizens make enough money to comfortably buy a weapon modification or two. Additionally in some cases with enough bribes you may convince a trader to sell a clockwork animal. It would be a hard sell for sure but should you successfully attain one you'd have a beast with very high resistance to most forms of harm that never tires unless its mechanisms are opened up and broken. The term "clockwork animal" has become more up to debate as of recently however as rumors have been circulating that a primitive man with skin of iron that moves around by a series of levers and weights has been made. This metal man has been named a "robot" and is assumed to essentially be a golem functioning without the aid of a magic core. Lastly the final method of making money the Sostenfielians have made is through tourism, as their lands are about the only location on the continent being very welcoming of visitors leading to the kingdom's nickname of "the gateway to Tismo".

Military:

No matter how odd in clothing and behavior the Sostenfielians may seem, when it comes to battle they cast aside their petty concerns and with grim determination perform their duty. This is a byproduct of the Reconquista, as ever since that day the invading Dalavchtai were repelled they have forever earned the ire of the nomads who embark on great incursions against their mountains with armies that seem to grow in size every time they try.
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>>77974032

Military contd:

As such the military is very well funded by the nobility with foot troops armored in plate armor wielding ranged weapons such as rifles or blunderbusses and either a mask or a helmet with a feathery plume on top. Alongside this they do possess melee weapons such as spears, pikes, halberds or rapiers as backup, all traditional weapons of their land. All well and good, however the most exciting point of enlisting for most is the tradition of each soldier modifying their weapon. These modifications are performed by the artificers in their regiment adding things like a mechanism allowing their guns to shoot several times in one shot or perhaps a magitech ring which makes bullets shot through it gain the added properties of lightning. The longer one has served in the army the more modifications of this manner they have. Following these dauntless warriors come a bevy of devices such as the aforementioned clockwork animals, iron beasts with three revolving turrets to serve as cannons, mounted knights with a mechanical steed and a lance mounted gun and other such wonderous contraptions. However the nation has its greatest strengths in aerial combat with massive airships releasing small fighters and metallic birds to sabotage vital points for enemies, blow anything below it to smithereens with several payloads of bombs, cannons and turrets or simply serve as a means of travel. When not defending their own borders some regiments help in defending the boundaries of other nations such as Dun Costa and the Sheeple Folk Confederacy. However there exists one more force within their borders, one well hidden from the public eye with the orders of "preventing dissent". The members of this order are known as Inquisitor Artificers and are outfitted with the best magitech weapons and armory available commonly inventing and using their own tools as well. They ensure there is no corruption among the nobility and serve as the spies of the church of Sostenfiel.
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>>77974795
Well fuck, it didn't appear here too. Anyways here it is. Anyways I believe I'm about done with the Kingdom of Sostenfiel.
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>>77974820
Fuckin ace anon
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>>77975214

Many thanks. Anyways seeing as the message from earlier was successfully deleted I'll just write here that the purpose of the Clockwork Centipede is to dig trenches in a few seconds and to burrow beneath enemy lines and assault them from behind.
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Top secret horseless carriage created by the Union, runs on a flammable liquid known as diesel.
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>>77976196
It is used primarily to traverse the rough terrain of the Iron Crown.
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>>77967364
A fearsome warrior of the Shahdom from an organization only known as "The Immortals". These warriors, 10,000 strong are both the main bodyguards of Gravlind nobles and elite shock troopers. They are called such for whenever one dies their numbers never seem to go down and are commonly likened to the elite Brass Knights of Aesanaeria in skill.
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Shown here is the Sostenfielian frigate-class airship "Alejandro's Legacy" displayed with the massive scale and ornate craftmanship the Sostenfielians are known for in both their airships and their seafaring navy of massive ironclad galleons. It is named for Alejandro Leñero, a renowned duelist who with his great skills in battle earned himself a noble title and wife. All in all a fairly small ship by Sostenfielian standards, but a beautiful one for sure. And as with any airship belonging to the Sostenfielians it is stuffed full of swiveling turrets, volley guns, a store of bombs to drop in specialized chutes and the hole on the ship's prow being intentionally left open for a massive cannon known as a grand bombard.
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>>77980467
A pet of the Golems of the Copper Plains.
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>>77983229
One of the splendid dragons that once inhabited Srechund. Also I just remembered that country existed.
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Bump. This thread better not die when I wake up.
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>>77984995
when i get home, I'll design and post the M.K. military to keep it alive.
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Someone really hates these threads.

Get a downvote usually within a few hours of posting to suptg, which means someone is lurking these threads just to downvote them when they end.

At least we haven't attracted dedicated trolls like Gloria Etalia.
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>>77985125

The following letter, marked urgent and bearing a pair of bloodied handprints, was discovered on the corpse of a messenger, 200 yards from the city gates.

“To Force Commander Javier,

Fort Ticonderoga Weekly Update Report #32

The scouts I sent on patrol have returned. Three died within sight of the fort, the other two are on deaths door, their wounds festering from poisons that we have no antidote for and are expected to pass by sunrise. They have sacrificed their lives to deliver the safe passage of a defecting servant of the Khan, one who claimed to have attended his former lord at a meeting between the Khan and the representative council of the Maritime Khurultai. Between his statements and what we have gleaned from our stubbornly silent prisoners, we have confirmed a number of the speculations surrounding the forces of the Khurultai.

First, the good news. We have confirmed that the silks, leather, fur and bones ‘accessories’ are actually indicators of rank and speciality amongst their military forces. Only the feathers attached to the helmets appear to be personal adornment of an independent nature, while the metal armor itself is prized for multipurposed functionality, rather than any sort of indicator of experience. Apparently the pattern and placement of bones indicate rank, while the quality of leather and fur indicate their assessed speciality. The silk tassels they wear indicate their training, woven in highly complicated patterns to indicate which of the twenty roles they have knowledge in, and while we know that the length of the tassels indicates more completed training courses, we’ve yet to identify the corresponding symbols for each regime.
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>>77986276

We now know that all ranks carry a pair of inbuilt katars in their gauntlets as weapons of last resort, as well as compact repeater crossbows, which are typically loaded with poison laced bolts. Only the frontline medics carry the antidote, which may be as few as one in fifty infantry members. Those who do not handle the poison deftly are soon drummed out of the military. We’ve also confirmed that many of the more exotic weapons we’ve seen deployed- giant cleavers attached to lengths of chain, towering shields that resemble axe blades, anti-cavalry blades that resemble slabs of sharpened stone and the serrated rotating chakrams affixed to the arms- are thankfully rare. The larger repeating crossbows, however, are given to two in every ten of a platoon.

Sadly, that’s the end of the good news.

We’ve been utterly wrong about the sheer scale of their military strength, as well as the population in general. If this servant’s story is to be believed, and it bears some sincere weight, considering he is also on death’s door from the poison rained down upon my soldiers, the Maritime Khurultai might possess one of the largest military forces of the known world.

The representative council made it quite clear, despite the surprise of the Khan, that they possess seventeen combat command zones. Two are honor guards, confined to their largest cities for home defense on both continents, each at minimal combat strength and mostly serving as recruitment corps. Seven stand at full combat strength, four attached to the border on Lapus and three on Tismo. The remaining eight have varying levels of combat strength, three of which are spread across their nine fleets of ships as security.
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>>77986288

Though this requires verification of the highest priority, this testimony indicates that the Martime Khurultai possesses well over one hundred million infantry forces, with enough naval capacity to move upwards of thirty million troops overseas in a matter of days. This is without factoring in the mountain sized tigers we’ve heard so much about. Needless to say, we share the Khan’s opinion of the sheer incredularity of such a capacity for war.

My lord, I’ve just been informed that a fire has started in the infirmary and that the prisoners have escaped. I am cutting this report short and handing it to a messenger to ride posthaste on my fastest horse. I fear we might all be dead by morning. Please, send my love to my wife and children.

Fort Captain Maximillion Estavez IV

For Sostenfiel.”
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>>77987155
Member of Balorian mercenary company serving the Empire of Alkor.
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>>77987246
Schwimstadt, the capital city of Belkan. Known for its impossibly tall Wolkenkratzers.
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>>77987735
A female monk climbing the rusted parts of the Iron Crown.
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>>77985977
Malorite reserve.
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>>77987265
Unraveler hot air balloon

>>77987328
Five Sotenfielian scout-class airships surveying the coast of Portugel to catch pirates.
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>>77986276
>>77986288
>>77986301

Great work on this, I just wanted to mention that I feel like your statements of military size are a bit too large for this time period and setting. Now in pic related I posted the army size of the Soviet military and this is about four times as large as that in an area far, far smaller than the Soviet Union. Now to give some estimated for what I think army sizes for some Nantic and neighboring countries are I'm guessing Alkor has a force of about 5 million troops while its neighbors of Belkan and Ercaenmedi are fanatical about war to the point where they have about 6 million troops. Now that's not to say that smaller nations can't have large armies too, take for example the Soukan city-states. They are very densely populated all throughout and it has been stated that Athiens has a population of about 3.5 million so I'd assume they can field about 1 million troops with relative ease at all times. If you count mercenaries as well since they hire a ton in the Praetorian Guard then 1.5 million. For city-states with more specialized troops like Thibesse producing expensive chariots they probably field about 500,000 troops in these aforementioned chariots. The same goes for Craetus with all the fancy monsters it has. Anyways my point is that they all individually have a large standing army but if combined they have enough to directly match places like Belkan and Alkor, so you could probably try a similar sort of idea if you want to have a large military in a sparsely populated region from what I've gathered.
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>>77989561
Wait never mind, here is the proof.
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>>77989561
Wait a moment, I found out they have a hundred million troops. Then that argument is even more important as they have more troops than the combined allied army during WW2 in an area which is nowhere near the amount of land the the combined nation in the allied forces had.
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>>77989728
it amuses me that you think a dying servant of a nation's enemy is telling the truth about that nation's ally's military capabilities. especially when the nation in question is known to manipulate information.
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>>77990616
True, just thinking that given the serious tone of the letter no one would take it seriously once they heard actual numbers.
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>>77984995
Well I'm back now and hey it's still alive, nice. Also it looks like the Kingdom of Sostenfiel were involved in a story which is some good news.
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>>77991142
yes, because nobody has ever made a translation error.
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>>77992033
Guess you're right on that front lol. You win this one.
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>>77997678
I really can't pinpoint the culture this guy is based off for some reason.

>>77995629
A catalog of Alkorian guns, with the rightmost ones being too expensive for anyone other than engineers and nobles to afford. Also applies to the experimental weaponry and whatever looks too fancy.
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>>77997678
>>77999065
Looks gaulish to me. The helmet is vaguely gallic/celtic in form. The mustache is pretty big indicator as well. The arm protection is sort of hitting me with gladiator vibes which may track with gallo-roman.
Pic related are Gauls.
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>>78001374
>>77997678
Thanks for the help. In that case this is a Lindgrubian noble.
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>>78001646
Tá fáilte romhat
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Live thread. Gonna post some more Great War SOON
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>>78002349
Then this is a good day. Time to wait in that case.
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>>77971390
>The War for Ercaenmedias Heart
The Belkan Army Group Center would be tasked with taking the three main passes through the mountains as well as the most populous parts of Ercaenmedian territory, consequently it would also be the largest and most well equipped of the Belkan Invasion forces. Field Marshal Kessel directed five Corps to the assault on the Falta Gap, the most heavily defended and also widest of the three passes, with three Corps each allocated to the assault on Deems and Olter. His assault on the Falta Gap would be heavily contested, III rd Corp would be left at half strength after it's assault on the Hells Guard fortress with two reserve Corps being brought up to replace casualties, but the area surrounding the mountain pass would be secured a week later as his forces defeated the defending Ercaenmedian armies in the battle of Plizen. With the Falta Gap secure Army Group Center was free to push fresh troops through it, with the Army of Greater Belkan arriving in full strength in Ercaenmedia just weeks after Plizen's capture, with these fresh reinforcements the Belkans were able to outflank the Ercaenmedian armies defending the other two passes, finally securing them three weeks after the initial invasion. Even with the successes brought by the taking of the passes and the destruction of the Ercaenmedian border Watchtower network Belkan troops were still under heavy pressure, Ercaenmedian counterattacks along the front resulting in heavy casualties for both attacker and defender with the invaders soon learning why their ancestors feared the fierce southerners.
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>>78005803

Stylized depiction of the gift of sentience being given to a golem.
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Bump pls
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>>78007622
>The Women of the Musk
The Women of the Musk are a phenomenon only found in the dense forests along the western coast of Tismo, in such forests the giant Sola Mulier can be found. While these mushrooms may seem normal at first, when they reach a year old they change their forms with the body of a woman emerging from within the mushrooms stem. After this transformation they wander the forests looking for companionship, even if only among the plants and animals surrounding them.
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>>78013167

Some strange Sostenfielian weapons.
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It is known that the fey of Fluffwood enchant the normally harmless fungi of the forests to horribly disfigure their captured victims, but on rare occasions this ends up backfiring.

You see, the fungus is transfigured to pierce the skin of people in horrifically painful manners, and puncture its victims vital organs such as the heart, kidneys and brain. But the fungus can sometimes assimilate these organs instead.
This would still kill the person, but leaves the body intact and slowly connects its nerve system with the fungus. As this transformation reaches its completion, much of the altered body regains motor functions under the fungus control.

To the fey these bodies look like nothing but zombies, shambling corpses barley capable of standing up right. But this couldn't be farther from the truth. In fact, this is a facade. Since the brain tends to be intact most fungi end up becoming sapient and gain the memories of their former victims:
Their hopes, their dreams, the friends and enemies they made during their magnificent adventures and so much more. But they especially gain the memories of their victim's horrifying death, and the fey carelessly laughing as if the innocent life they just ended was just some children's toy. Nowadays the fungal men work in secrecy to sabotage the fey's attempts at kidnapping and raiding innocent people.
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>>78013229
Feral dire tiger.

>>78013411
The latest fashion in the Sultanate.

>>78013448
Oni shrine.
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>>78004028
The Ercaenmedian counterattack , fierce as they might have been, were a move of desperation to buy time for reserves and levies to be mobilized with much of the standing army being wiped out in climactic battles like the defense of Tover, the war for city Ersatzakan and the battle of Pinzk. By the second month of the invasion a third of the country was under Belkan control with much of the civilian population fleeing south into Westphallica and the Republic of Free Men. The Second Battle of Shurwood and the Siege of the Three Sisters had seen the Belkan IIIrd and Vth Corp take positions only thirty miles away from the capital of Etalithar before being pushed back, with the Belkans falling back to defensive lines centered around the city of Hurtz.

Hurtz was an old city, built up around the ancient castle of an Order of Brass Knights in times long past, but still a formidable one to take with the Belkans only able to take it due to the efforts of sappers in the night who destroyed the two Little David's standing guard over the city. Once the City fell it was used as a staging area and supply dump to supply front line Belkan troops. It was also the spot that Hugo Lee and Lord General McKinsey chose to direct their forces at, in an attempt to break the thin frontline of Center Force with the majority of the Alkorian army as well as the Aero Fortress Glory to Greater Ercaenmedia spearheading the assault.
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bump
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>>78020068
A Miqdaadite parade on a holy day of Miqdaad. Elephants beyond number clog the streets, mages on flying carpets perform magnificent light shows using lightning and djinns and efreets soar through the skies. Exotic monsters will be shown to awe the masses, new magical superweapons will be unveiled in a show of strength, food will be shared and many festivities will commence.
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>>78019576
>Bump
For whatever reason when the Iron Beasts of Yr fire their guns in a simultaneous volley human beings report having intensely painful bumps on their heads.

The cause is still unknown.
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here is a challenging one
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>>78024374
high quality paintings of the surviving founders of the Maritime Khurultai after their exodus and arrival on Lapus.
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>>78025549
Interesting, I figure we got at least a few different cultures represented here
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>>78025938
as I previously mentioned, the Khurultai was founded by refugees of a human-based slavery abolition movement. the freed-slaves amongst them chose their own leaders even prior to their exodus, but it was a perilous voyage and few remained. they honor the memory of their lost brethren by adopting their cultural legacy into their own and upholding their beliefs.

over time, this changed to a general acceptance that individual human cultures should be embraced as part of a greater whole- that differences in culture can be overcome so long as the goals of the people involved are the same. in their case, the overwhelming need for more land- for their people, for their tigers and for their society- overwrites any petty differences like language, skin tone, physical location or religious belief.
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>>77970560
A young shaman of the Sheeple Folk Confederacy practicing some advanced air magic.
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>>77971390
Question: How advanced is the average non-Yrrian tank? We know that the Belkan Lundwurm Heavy Tank looks like pic related (though I imagine the cannon would be more primitive), but how costly would it be to build a single one let alone mass produce them? Would they be like the battleships of WW1 and be only used when absolutely necessary as they were difficult to replace? Or would they be used more liberally and are easily replaceable? Not to mention reliability, are even the light tanks engineering masterpieces or glorified steamtractors with a cannon slapped onto it?
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>>78028263
Now based on the images I’ve seen for other nations tanks I believe they’re somewhat in between with it being acceptable if one dies but takes a while (about a month or so) to create a whole battalion of them. However in Alkor’s case they’re still researching tanks so they’ve been using enchanted wagons with guns on top so for them their “tanks” are very expendable.
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Alright I've seen that dire bears and dire tigers exist here. Who would win in a duel? I think they're fairly evenly matched and the ones who use them have similar amounts of them.
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Bump.
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>>78029679
are the bear cubs 30 meters at the shoulder as well?
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>>78037889
Skvoenbardian soldier

>>78040659
Union soldier

>>78041055
Napanese ashigaru dedicated to a spirit animal in the area
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Bump
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>A storm descends upon the Dead Man's Sea. Inconvenient for those used to sailing the open seas, but far from devastating.
>On the deck of one Alkorian patrol vessel, a pair of watchmen stand resolute. The majority of the crew has gone below to play some weird Union card game that's been going around recently. The thick mist sets in around them and they stare ahead, bored yet determined not to fail in their service.
>Suddenly, a flash of blinding light. Off the starboard side, the mist suddenly clears, and the two watchmen are greeted with the sight of pic related, belching steam and abuzz with panicking, warmly-dressed northerners. Along her proud and scarred bow reads a variety of symbols, completely foreign to the Alkorian sailors.
>The two watchmen, too stunned to move, make eye contact with one of the wide-eyed northerners. Despite his obvious distress, he waves in an almost apologetic manner. Moments later the mysterious ship vanishes with a thunderous crack, leaving nothing but the storm, the Alkorian vessel and a pair of particularly stupefied seamen behind.
>The two sit in silence for but a moment, before the leftmost sailor suddenly turns towards his companion:
>"...Well Tom, old chap, I don't imagine anyone's going to believe this one."
Somebody recently came up with a ship in the Steampunk setting that basically gets thrown haphazardly across a variety of /tg/ worlds. Just a little writefaggotry on one of its visits, doesn't actually affect anything. Carry on.
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>>78043641
Cool, what threads/worlds have you visited thus far?
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>>78043736
First one. I figured since this world is being developed at the same time it would be an easy start. More to come hopefully.
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Bump.I'll add some more tomorrow.
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The Free City-States of Harlbourg - Supplementary Information:

Government:

Harlbourg has a highly unstable government that consists of a Congress made up of representatives from each city state, with the number of representatives from each city state roughly aligning to population and wealth (mostly wealth). However, Harlbourg is not a true democracy. Most representatives are appointed by the leaders of each city state, and most city states are oligarchies lead by deeply entrenched wealthy families.

Congress has many different political factions pulling Harlbourg in different directions. Some want a central government, some want a free for all, some want war with Alkor, some want trade with Alkor, some want rights for the common folk, some want debt bondage and slavery, etc. As a result, Harlbourg has a reputation for being a place with weak leadership, lots of infighting, but also lots of potential for the ambitious to become wealthy, powerful, or both.

Geography:

Harlbourg has 36 city states, plus a number of contested, uncivilized, or sparsely populated regions. For the most part, the nation is relatively flat and covered in a mix of forests and farmers fields, though there is a section of dry grassland and desert in the south.
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>>78045252

- Bostol: This sprawling multi-cultural slum is one of the larger ports on the northern Autian coast. It produces a range of cheap goods in its industrial sweatshops, but is also famous for its massive warehouses where cheap goods are sometimes stored for years while trading companies wait for a rise in prices. Fairly multi-cultural, though not so much as Yorkburg. The main minority communities are goblins, Lindgrubians, and refugees from fighting in the northern parts of the Union. Surrounding Bostol is a wide stretch of farmland and coal mines, though a large forest southwest of the city has resisted all attempts at clear cutting due to its large leprechaun population. Luckily the leprechauns also make it difficult for Alkor to invade Bostol by land. Bostol is politically fractured, and riots and assassinations by various factions are common.

- The Three Sisters: A trio of frequently overlooked city states, the Three Sisters each contain ports that serves as hubs for local farming, fishing, and industry. They are generally uninterested in nation building, and collectively have even fewer seats in Congress than their small size justifies.

- Florian County: The northeast section of Florian County falls within the boundaries of Harlbourg, while the southwest section stayed loyal to Alkor. The scene of constant skirmishes between rival militias for over a century, many of the most experienced skirmishers and marksmen in Harlbourg hail from this region. The area is otherwise sparsely populated, farmer's field, quarries, and coal mines now partially reclaimed by nature.
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>>78045278

- Harlbourg: Once a small town, Harlbourg was the site where many of the treaties the bind the The Free City-States of Harlbourg together were signed. It is now a small city that serves as the meeting spot for Congress, as well as assorted failed nation building projects and half finished monuments. The surrounding area is a mix of good quality farmland, hunting preserves, and estates of wealthy representatives.

- Hermannton: A small, dreary city that is barely more than a market town. Hermannton is home to small pockets of fey creatures, but is otherwise not noteworthy.

- The Twins: Refers to the city states of Mermaid Rock and Tillsbury Hill. Like many Harlbourg cities, both were partially depopulated during the Revolution as loyalists left to live in Alkor, however, recovery has been slower than most cities due to the rapid growth of nearby Bostol and White Eagle. Large stretches of Mermaid Rock have become rundown, and are now home to semi-feral harpies. True to its name, the semi-abandoned harbor is home to many merfolk. Tillsbury is more prosperous, thanks to the construction of large temples to Vanille and Gaelhalla. It has a reputation as being a radical minded city and a stronghold for the Utopian Movement.

- White Eagle: A wealthy, old money city, White Eagle was one of the initial strongholds of the Revolution, where powerful industrialists spread dissent to further their own ambitions. White Eagle is the strongest voice in favor of making Harlbourg into one unified country (ruled by them obviously). Some of White Eagle's leading families descend from Belkan exiles, and many believe that the city is too sympathetic to the Belkan cause for its own good. In addition to being an industrial powerhouse, the large coastal cliffs around White Eagle are also a popular breeding spot for giant eagles.
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>>78045310

- Ironside: A hilly region home to many iron mines and forges, the people of Ironside are often stereotyped a large and dumb. Some believe they are of partial Nadian or Balorian descent. They are strong supporters of war with Alkor (or anyone else for that matter), and have a long history of losing wars against the fey of Vermin Woods.

- Dead Fish Coast: A stretch of poor performing industrial city states. Outdated and corroded industrial equipment combined with a willingness to experiment with new chemical manufacturing techniques and poorly designed sewage systems have led to frequent pollution spills. There are occasional skirmishes with merfolk and other ocean dwelling nations. Poor folk like goblins, semi-feral goblins, and Shaobon humans make up a significant portion of the population. Generally support for nation building or the War is low here, even among those who volunteer for the army, people are just too cynical to care.
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>>78045356

- Yorkburg: One of the largest port cities in all of Autia, and the largest in Harlbourg, Yorkburg is notoriously independent and open minded, but also somewhat lawless. Immigrants and refugees from all over the world are common here, including goblins, Bridge Tribes, harpies, Lapus elves, Shaobon, Jinsanic, Ercaenmedian, and Sorgos humans, southern dwarves, spirit animals, and Amazons. Violence is common between radical factions like the Utopian Movement, Swabonze, Code Libertas, the Unicorn Men, Barbed Lash, New Belkan, Probemen, and the New Patriots, not to mention a wide range of ethnic and nativist street gangs. However, most people that live here just want to get on with their lives as best they can, and many have little interest in violence, having left unstable or oppressive homelands specifically to avoid it. Despite its many factions, most true power in the city lies with a small group of old money investors and bankers with strong ties to Westphallica, and a knack for playing the city's lesser factions against each other. Yorkburg is extremely diverse in terms of wealth, with wretched slums existing right next to the gated communities of the wealthy. Industrial towns and farmland surround the sprawling city for dozens of kilometers.

- Sprocket: A grimy industrial city dedicated to producing low quality weapons and other equipment for Yorkburg. It has a large goblin and half goblin population, and perhaps as a result is generally stereotyped as callous and greedy. The surrounding area is full of coal mines, quarries, and struggling farms, many of which are home outlaws from Yorkburg and Sprocket looking for a place to lie low for a few months. The wealthy industrialists that rule Sprocket support the possibility of war with Alkor since it allows them jack up prices on their goods. However, they strongly oppose paying taxes to support the continued existence of the National Army.
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>>78045376

- Hollow Glen: Not really a city in the traditional sense, Hollow Glen consists of a marketplace, a few neighborhoods of townhouses, a highly exclusive university, and dozens of sprawling manors, all located within a heavily forest valley centered on a small lake. Home to some of Harlbourg's wealthiest nobles, many of Hollow Glen's residents dream of turning parts of Harlbourg into a new version of Westphallica, where the rich answer to no one but each other, and the rest of the population is kept small but loyal to keep out invaders. They strongly oppose any attempts to bring Harlbourg together as one nation, and are thus strong rivals of both White Eagle, and anyone seen as being too pro-war. It is a stronghold of Code Libertas, a group of assassins and political operatives that target anyone who will raise taxes or restrict freedoms in the name of patriotism, or nation building, or any other reason really.

- Mabe: A small but rambunctious city, it contains a number of casinos and two large amusement parks. It is a common meeting place for the ultra wealthy from Hollow Glen, Yorkburg, New Haberfordshire, and Svannah. Officially these are business trips, though Mabe's red light district is exclusive and discrete. Aside from tourism, the construction and maintenance of paddle steamers is the main source of good paying jobs. The surrounding area is mostly small farms and swamp hovels.
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>>78045396

- Fox Bridge: This small city, more of a town really, is mostly build around the University of Fox Bridge, a popular university with wealthy young people from Yorkburg and New Haberfordshire hoping to move away from their hometowns. Although not as exclusive as certain other academies, Fox Bridge has a solid reputation, and more importantly for many, a reputation as a "party university" with easy access to cheap bars and brothels, and co-ed boarding houses and a city watch that are notorious for looking the other way for a few coins. The area surrounding Fox Bridge is mostly quiet farmland, though this close to The Outer Forest sometimes strange fey are encountered.

- New Haberfordshire: A wealthy, old money city, the noble families here own pretty much everything in Harlbourg worth owning aside from what is owned by the nobles of Svannah and Hollow Glen, and the bankers of Yorkburg. The nobles of New Haberfordshire, like many people in Harlbourg, weren't particularly fond of the Revolution, and still maintain business ties and have relatives in Alkor. It is commonly believed they would gladly rejoin the Empire of Alkor if their status was maintained or enhanced. Despite this, along with nobles from White Eagle they form the backbone of the National Army officer class. New Haberfordshire is a proud bastion of Nantic human prejudice and non-humans and even non-Nantic humans are barely tolerated here. Newspapers deride the possibility of war with Alkor as a waste of Nantic lives (a common sentiment in many Nantic nations, but rarely so strongly expressed), however, in the war between Belkan and Ercaenmedi, most newspapers favor Belkan, since Nantic blood runs truer in Belkan than in Ercaenmedi. The countryside of New Haberfordshire is a mix of established farms, estates, and protected forest. Trouble with the fey occasionally occurs when landowners try to clear patches of old growth forest, particularly along the borders of The Outer Forest.
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>>78045432

- The Outer Forest: This expansive forest covers almost a third of Harlbourg, and marks the grey zone between the Fairly Lands and human civilization. Much of it is empty, but small little fiefdoms of different fey races are everywhere, as are human hunters, hermits, woodcutters, and isolated farms. It is seen as a strange and otherworldly place by urban residents of Harlbourg, particularly in the north where relations between fey and humans are generally poor.

- Kaine: This small, isolated city makes its living mostly from fishing and lobster catching. It inhabitants are typically dismissed as being a bit weird. Despite their reliance on fishing, they somehow have managed to maintain good relations with the local merfolk and lobsterfolk populations. Mostly Nantic humans, but a few dwarves, half goblins, and assorted fey. Kaine is cut off from the rest of Harlbourg by the Outer Forest, but small farms and pastures dot the hills surrounding the city.

- Ludcroft: Much like Kaine, Ludcroft is a small, isolated port city with few ties back to the rest of Harlbourg. Seen as even stranger than Kaine, Ludcroft has a haunted reputation, and people are generally reluctant to go there unless desperate. Although perhaps just the illusion magic of the neighboring gepids, all sorts of stories are told of hostile fish people, towering squid faced beings, strange ghosts, and derelict ships found empty drifting at sea.

- Dobsenshire and The Southwood: Dobsenshire is a small city dedicated to lumber and the fur trade, located within The Southwood, a relatively tame portion of The Outer Forest. However, skirmishes between fey and lumber crews remain frequent.
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>>78045490

- Yarow and The Ridge: Yarow is a small, crumbling city of Eldrian origin. It has strong ties to Unkor, but chose to join Harlbourg during the Revolution rather than remain neutral. Its economy mostly runs on trade with Unkor and mining. The Ridge is hilly region of The Outer Forest whose thick forest conceals many unnatural landforms believed tied to the unnaturalness of Eldr. Some rare metals can be found here, but mining is limited due to the strange fey, undead, and Eldrian monsters found here.

- The Border Forest: A quiet forest home to small pockets of fey, and a few lightly travelled roads connecting Deep Grass, Dobsenshire, Hoogivs and Unkor. A couple of inns and hamlets can be found here, but it is too far from major settlements to attract too many visitors. It is generally pretty safe, but bandits and hostile fey are not unheard of.

- Deep Grass and the Itruvian Plains: The small trade city of Deep Grass is a strange place where Nantic humans rub shoulders with hill giants, tribal goblins, ogres, fey centaur, and other less civilized peoples who inhabit the Itruvian Plains, a region of dry, hilly, grassland. A fairly lawless region, the tribes here don't really consider themselves a part of Harlbourg, nor do the Aesanaerian raiders who frequently travel through the region.

- Ikrit Desert and the Namath Crater: A small desert lying along the border of Harlbourg and Aesanaeria, it is traditionally seen as the best way for Aesanaerian raiders to bypass pointless skirmishes with dirt poor tribes in the southern Itruvian Plains, and target the more prosperous trade towns in the northern Plains. A large enough raiding party could even threaten Deep Grass or Svannah. Although usually seen as lifeless and empty, the desert contains several oases, cave systems, and dried out forests which are home to hostile snake people and harpies tribes. A few haunted ruins can be found in this region as well.
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>>78045537

- The Serpent Woods: Named their most feared inhabitants, the xenophobic and isolationist snake people, the woods are in fact home to several other races as well, mostly feral goblins, but also fairies, hags, harpies, and a few unusually intelligent clans of hill giants and ogres.

- The Dry Swamp: The northern region of The Serpent Woods is generally known as "The Dry Swamp", since the only time people visit it is during the summer months, when it is mostly dry. However, during the spring and winter much of it is in fact waterlogged. Few people visit it since it is a stronghold of the snake people, and also full of large alligators, but it remains popular with smugglers.

- West Gibbon County: A rural region of poor quality farmland, hills, and swamps, it is often joked that every inhabitant is his own uncle or aunt. This is ironically true in the case of the current Count, the horribly inbred heir of the ancient Gibbon family. Skirmishes with Alkor along the border are common, as are skirmishes with the snake people of The Dry Swamp, and the drunkards from their rival counties of North and East Gibbon. The capital city of Gibbon is a crumbling ruin of a once moderately prosperous market town.

- East Gibbon: One of the few city states without a city, or even a town, East Gibbon broke from the rest of the former County of Gibbon during the Revolution. They consider themselves loyalists to Alkor, but not even Alkor particularly wants them as they are even more backwater than West Gibbon. Despite all this, they still get one seat (out of 560) in Congress, though lacking any central government themselves, they sometimes send no representatives, and other times send several who fight among themselves on who is the actual representative.
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>>78045588

- North Gibbon County: A bit more wealthy and open minded than the other city states with the word Gibbon in it, North Gibbon is still mostly poor quality farmland. It has large immigrant populations of goblins, Shaobon humans, and Jinsanic humans, mostly those escaping near slavery in Svannah. Shaobon shamanic magic practices are not uncommon here. The capital city of Riverside is visited by paddle steamers frequently, and handles imports and exports from North, East, and West Gibbon, such that they are.

- Svannah: Although the farmland is not of particular high quality, the plantations here are highly profitable thanks to their large size and exploitive labor practices. Desperate immigrants from Yorkburg are sometimes tricked into signing bad contracts, but more often slaves purchased from Afrolia and the Union are smuggled through Yorkburg and up the river via bribes. Svannah is a major player in the textile and tobacco weed industries, as well as the several key agricultural industries. The exploitive practices started back during the time the region was still part of Alkor, but accelerated greatly following the Revolution, when the independence granted to each city state in writing labor laws essentially allowed them to legalize slavery. The nobles and landowners of Svannah fear reabsorption into Alkor, and support war with Alkor, as long as someone else pays for it. They are also strongly opposed to any nation building efforts that may end slavery in the region, and thus are strong supporters of Code Libertas.
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>>78045651

- Shireford: A small city in the midst of a boring patch of farmland, Shireford is mostly famous for being ruled by Burgomeister Jans Nyan, bastard son of a powerful noble from Hollow Glen who was transformed into a giant cat. However, Jans only rules the city itself, while the rest of the land is essentially owned by his family, whose other proxies rule each town and village. A strangely cosmopolitan city in an otherwise backwater area, one can encounter tribal goblins and giants, former slaves, rural hicks, and bored university students just by walking around the marketplace. Unlike most southern city states, worship of Vanille is popular here, and three different all female knightly orders based out of the city sometimes stir up trouble in Svannah.

- Brownford: No one much likes Brownford, a wretched, foul smelling city famous for its tanneries, swine farms, and slaughter houses. More than one noble from Svannah has had dreams of demolishing the whole place while passing it on a trip to Mabe. The surrounding area is mostly small farms.

- The Moors: A hilly region of bland pastureland, the Moors would be a pretty dull region if it weren't for the occasional skirmishes with fey from the Vermin Woods. The capital of Moorside has a couple of decent breweries, but is otherwise very forgettable.

- Gabbleton: A large region of endless farmland, the inhabitants of Gabbleton are often mocked as being farm hicks and inbreds by city folk, though the farms and ranches here are more prosperous than many along the coast. Gabbleton itself is a dull market town that barely has the population to qualify as a city.
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>>78045696

- Bannickton: Like Florian County to the north, Bannickton was the site of heavy fighting during the Revolution, and almost constant skirmishes since then. Historically an overlooked farm region, it has become a mustering point for National Army formations gathering to defend Harlbourg from an excursion by Alkor, or perhaps even invade Alkor instead. The City of Bannickton has become a hotbed of scheming and assassinations as different political factions try to either ignite or avoid a war with Alkor.

- Phillipsbury: A somewhat traditionalist city state reliant on farming and coal mining, Phillipsbury continues to maintain strong trade relations with Alkor, even when fighting them. Like Florian and Bannickton, this region is now host to multiple large formations of the National Army. A known bigot, the Mayor of Phillipsbury (a hereditary, unelected position) dislikes the presence of non-human and non-Nantic humans in his city state, and is not keen on fighting Alkor. Perhaps trying to create a distraction, his has commandeered several regiments of men lead by political rivals and sent them into the Vermin Woods to seek vengeance on the satyr bandit who at different times has seduced both his wife and all three of his daughters.

- The Vermin Woods: A large stretch of old growth forest that has resisted any and all attempts to clear cut it and turn it into farmland, thanks largely to its high concentration of portals to the fey worlds. A wide range of fey can be found here including fairies, goblins, satyr and fauns, dryads, lycanthropes, leprechauns, and harpies. The name comes from the tendency of wealthier humans in northern Harlbourg to dismiss fey as vermin.
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bump
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Very basic flag of Gabaet.
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>>78049233
A Belkan shore installation along the Ignis Ocean prepared to fire upon the Ercaenmedian Dreadship "Fjerd"
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>>78052476
Dreeght soldier fighting in the Yr - Dright War.
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>>78053552
Soldiers with vastly superior reptilian intelligence sounds terrifying.
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Bump
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>>78053552
Someone needs to writefag some Yr-Dright stuff
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>>78056351
All I know is that the war started because Yr got mad over Dright's mining industry.
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>>78056312
A Halbourgian Lady Assassin stalking the dark streets of Yorktown.
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>>78056351
>>78056381
I will take a shot at it.
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>>78016203
>The Battle of Hurtz and the Diomedan Offensive
The Battle of Hurtz would be just one part of a far greater offensive as the Allied Armies launched their assault on the so-called Diomedan Salient. The Amazons of Afrozil under Queen Presidente Sola Solata assaulted the IVI and II Corps under Field Marshal Eddo with a Host of Ercaenmedian levy infantry breaking the western part of the Belkan line at the Battle of Novamudias, the tactic of sending wave after wave of Ercaenmedian soldiers proving to be costly if effective, the Amazons and their army managing to push the Belkan line back five miles. On the eastern part of the salient the Alkorian Expeditionary force found themselves battering away Belkan trenchlines, losing 30,000 dead in the first day of the battle but managing to evict the XX Corp for a gain of ten miles. In the center the Alkorian 1st and 3rd Tank Divisions with the Army of the Blistering Rose began their assault on Hurtz.

The Allies deployed their assets conservatively, not willing to deploy the Aero-Fortress until the Belkan army could be brought to the field, they entrenched around the city and began bombarding it with artillery fire. The Belkan defenders under General Marshall would not leave the city to do battle with the Ercaenmedians even as the outer districts of the city were bombarded to rubble. He spread his forces throughout the city, emplacing his cannons on the commanding heights of Castle Hurtz's walls, with the majority of his Corp defending the interior of the city. The General and his Corp were not even supposed to be in the city, they were just on their way to another part of the line and resupplying there, a fact left out of Ercaenmedian intelligence reports.
.
Shaman General Meow, the overall commander of the Allied attack on Hurtz, decided to probe the defenses of the city after bringing down it's walls dispatching a Regiment of Westphallican mercenary spider Cavalry in through breaches in the old city wall.
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UNION IS NUMBER ONE
ERCAENMEDI IS NUMBER THREE
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>>78059331
With her scouts reporting light defenses the Ercaenmedian General decided to deploy only half of her army to attack the city with the other half advancing further into Belkan controlled territory. This would prove to be a blunder as the newly formed Army of Greater Judgement, A 50,000 strong force, found itself engaged within the city against a similarly sized Belkan force with the benefits of entrenchments and heavy fortifications. General Meow and her force, having destroyed the 5th Division at the battle of Blatz, were forced to leave behind their hard fought positions and march back to Hurtz, encircling the Belkans in the city but being counter-encircled in turn by two fresh reserve Corps.

The battle would rapidly turn into a war of attrition between the Belkans and Allies, as more and more forces were committed to the fight the city gained an importantce that it was originally lacking. Airships of the Solstfielian Free Armada and Imperial Aero-Navy would duel in the skies of the city, to great enjoyment by both forces who were happy to have found worthy adversaries, and Alkorian armored forces were tested and found wanting on the fields and valleys surrounding the city as both sides adapted to tank warfare.
At the end of the Diomedan Offensive the Belkans had been pushed back slightly from their original positions with Ercaenmedian forces controlling much of the city of Hurtz but the Belkan's owning most of the land surrounding the city leaving the Allies with only a thin supply line. Overall the Offensive was a success offering Alkor and Ercaenmedia a little more room to mobilize their forces, if at the cost of hundred of thousands of lives , and fortify stronger defenses to bleed the Belkans on their way to Esthaliar but as the war entered it's next phase Ercaenmedias fare was still undecided.

The War for Ercaenmedias Heart would eclipse the Belkan Campaigns on the coast in both size and scope but the country would remain cut off from the sea
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>>78059368
Union intervention in Alkor when?
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>>78043641
More please anon.
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>>78061494
Some kind of Napanese spirit animal?
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The Malorite War:

History:

Although generally not considered a trading nation, the Kingdom of Yr does sometimes trade gold for rare strategic resources that will help it in its never-ending war with Nantes. About a hundred years ago, the Union conquered the Malsolia Coast, and began exporting large quantities of Malorite Ore. Yr quickly found several arcane uses for Malorite and became one of the main purchasers of the ore. However, about fifty years later, the Imperium of Dright, using a mix of lucrative trade deals and the threat of invasion, managed to acquire a monopoly on all Malorite exported from Malsolia.

Angered by this perceived slight, Yr unleashed its best succubi, demagogues, and demonbinders against both Dright and the Union to stir up rebellions, summon demons, and forge strange and new creations from captured vehicles and equipment. Sensing weakness, Alkor, Belkan, and Harlbourg took the opportunity to conquer several colonies belonging to the Union and Dwight, and even some belonging to the Shahdom (allied to The Union at the time).

By the time the dust settled, the alliance of Alkor, Belkan, and Harlbourg had acquired several small colonies, but more importantly, Malsolia gained its independence from The Union, and agents of Yr continue to cause havoc against the Dright to this day.
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>>78062283

Present Situation:

Arguably the Malorite War never really ended, it just entered a slower moving phase. Malsolia signed trade deals with Dwight, which also provides it with a certain amount of protection against the Union, though everyone knows eventually the Union will try to retake Malsolia. Secret deals have been signed between Yr and the Union to split Malsolia between them, and the increased cooperation between these two old enemies is becoming increasingly apparent to everyone else. Meanwhile, Utopian privateers harass nearly everyone except Malsolia and the Freedom Coalition, the Freedom Coalition sabotages the remaining Union colonies, the Shahdom tries to regain relevance on the continent by assisting Malsolia, Malsolia seeks to start a war between The Union and the Maritime Khurultai, and Alkor and the Lapus Elves wait to see what opportunities the next phase of this war will bring.

Factions:

The Union - The loss of Malsolia and several other minor colonies was a significant humiliation for The Union, and they have invested significantly modernizing a portion of their air force and navy, and fortifying their remaining colonies since then. Up until recently, their efforts were almost constantly thwarted by Yrian sabotage, but the recent alliance with Yr means their main rivals are now the Freedom Coalition, Utopia, and Dright, none of whom have proven nearly as adept at subterfuge as Yr. For the past several years they have slowly been building up a substantial sized force among the island chains west of Lapus, and it is only a matter of time before they assault Malsolia directly. Unlike their infamously poorly equipped militias back home, the Union military units in the Lapus region have fairly modern equipment, though their lack of magic users (officially) remains a weakness.
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>>78062298

Imperium of Dright - Dright was also harmed by the events of fifty years ago, but not as badly. By backstabbing the Union at the height of the previous war, they were allowed to establish many trade concessions in Malsolia, while several other mines gave Dright favorable terms in Malorite exports. However, Dright has many enemies in this region. Their vessels and trade concessions are raided by both The Union and Yr, while back in the core Dright nation, Yrian agents continue to sponsor rebellions, summon demons, and create strange, new "Iron Beasts". Due to their inability to breath normal air, as well as the general selfishness of the Dright race, the Dreeght themselves make up only a relatively small portion of the Dright Imperium's oversea forces. Instead they rely heavily on foreign mercenaries like Balorians, Lindgrubians, evil minded fey, Afzen Amazons, Union renegades, Arctic Elves, Darhuns, Harbourgians, and orcs. On their home turf, they continue to rely heavily on mercenaries, though lower class Dreeght also quite common among security forces and slave handlers. Since humans and most other races require expensive specialized masks to operate safely in the core areas of Dright, relying completely on mercenaries simply isn't an option. Mercenary work for Dright pays very well, and comes with high end loaned equipment and other side benefits, but thanks to Drights sinister reputation, only the most amoral mercenaries will work for them, many of whom have no qualms about turning against their employer if the odds are against them.
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>>78062310

Kingdom of Yr - Never a strong nation to begin with, the centuries old war with Nantes has sapped much of their people and economy even before the coup by demon worshippers and their creations. Since then, there has been massive emigration, as well as the sacrifice and/or enslavement of much of the remaining population. Therefore, particularly with the war with Nantes ongoing, the Yrians have become masters of using demonbinding and demonic magic in ways even other demon worshippers find reckless. Conventional forces are reserved mostly for defensive duties, while summon demons and demon infused constructs are used for most offensive fighting. In the Lapus Theatre, Yr's small navy is mostly used to ship Malorite from their concessions and small colonies back to Yr. Likewise, soldiers mostly guard the concessions and colonies rather than be used offensively. Instead, shapeshifting succubi and Yrian warlocks cause havoc behind enemy lines with assassinations, enchantments, sabotage of key equipment, unleashing summoned demons to wreck havoc, and creating Iron Beasts and other constructs to attack, spy, or sabotage. Yr is hated for their demon worshipping ways, and is attacked by nearly everyone in the region, likewise, they freely attack anyone in the region when the mood strikes them, though Dright remains their favorite target, where desperate slaves are easily converted to demon worship. However, foreign intelligence groups have noted the Union and Yr are working increasingly in lockstep.
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>>78062322

Malsolia - Malsolia has been preparing for the inevitable Union retaliation for ages. Malsolia has a reasonable sized stockpile of military equipment captured from the Union, including many ships. On top of this, they are sometimes able to infuse particularly reckless individuals with magic via primitive experiments with Malorite. However, the general consensus is they can't handle the Union by themselves, particularly now that the Yrians are involved. Malsolia receives some support from Dright, the Shahdom, the Freedom Coalition, and Utopia, but Alkor has thus far refused to help out as long as trade treaties favor Dright.

Utopia - The fighters of Utopia consist mostly of recruits from the Nantic States, aided by members of the Silver Goddesses Amazon tribe. They possess several highly fortified island bases, and a range of captured ships used for privateering. Highly idealistic, they raid pretty much anyone, including the Union, Yr, and Afrolia, who they see as evil, as well as any Alkorian or Harbourgian vessel suspected of being involved in slavery. They are allied with Malsolia, and as a result, grudgingly leave Dright vessels alone, though refuse to leave Afrolia vessels alone, a frequent source of tension between Malsolia, Dright, and Utopia. Utopia is also allied with the Freedom Coalition for raids against the Union, and with Aquatica for raids against pretty much anyone except Afrolian and Alkor.
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>>78062339

Afrolia - The main supplier of slaves to Dright, Afrolia is seen as essential to keeping the Imperium's economy running, due to their tendency to give low quality gas masks to slaves. Afrolia ships are frequently targeted by the Union, Yr, and Utopia. Alkor grudgingly protects Afrolia ships due to an ancient treaty, but due to their hatred of Dwight, Alkor is slow to aid Afrolia compared to in other regions of the world. A notable exception to this are the Narrowstead Guards, a quasi-government mercenary force of Alkorian vessels paid hansomely to guard Afrozil assets regardless of the morality involved.

Alkor - Alkor remains a major player in this region, but for now tries to preserve its forces until others have weakened each other first. The general consensus is that they will likely protect their existing assets while letting the Union, Yr, and Dright wear each other down, before offering Malsolia their protection in return for favorable trade terms. They occasionally skirmish with Yr and Utopia, but for now neither Alkor nor the Union is keen on fighting each other in this region.
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Bump
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>>78062353
Nice job Anon, don't forget that there's also a small gang of misfits planning to escalate the situation. Use them for inspiration if you want.

https://1d4chan.org/wiki/Autia#Sch.27long-Hoof_-_Zeppelin_Conspiracy
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>>78064981
I gave them a brief mention near the top when I said that Malsolia was trying to start a war between the Union and Maritime Khurultai, though I forgot to include them in the Malsolia section.
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>>78067015
Strange formation found in the center of the Namath Crater
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Historical event?
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>>78069358
The end of the Tomatokin race, as they were genocide by the more powerful Pumkin and their lands were taken resulting in the current region owned by the Pumkin. They were known in the short time they lasted for through their skills in life magic and stealth operations in forests and farms.

>>78069190
Sostenfielian Inquisitor-Artificer armed with a heavily enhanced and modified Crocuban macuahuitl given properties of flame allowing it to rip through just about anything it hits and a gun sticking out the front. Currently halfway through the process of activating a magitech amulet of his own making allowing him and the objects on his person to be substantially harder to notice and practically invisible for the next five minutes, an artificial and substantially easier to use version of the the “forbidden shadow arts” employed by the most powerful of Napanese ninjas to get their mark.

>>78069371
Detatchment of the Soukan Praetorian Guard. Each a veteran in their own right, these mercenaries are lured under the promise of high wages and magical items to the city-states as part of this regiment 500,000 strong. Their skill with firearms has proven quite useful on many occasions and they serve as bodyguards for Soukan nobles. The only issue is they absolutely refuse to settle for any paycuts resulting in many nobles irritated to find how much they end up paying to keep the regiment working, often more than usual because of the haggling skills of these men.
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>>78069112
Perhaps it has something to do with the Alprobes?
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I have decided that I will now post 10 or so images of ships. Pick which ones you think belong to your nations navies.
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>>78073153
Getting intense Alkor vibes from this.
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Five ships left, damn I downloaded a lot of these.
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Last one.
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A good deal of these ships actually fit in very well with the general appearances of my factions so I'll claim a few.

>>78072930
Nicsenorean Snowpiercer, the smallest model of ship belonging to the snow elves yet still quite large by the standards of most races. They are made from enchanted woods grown within the farms of the Nicsenorean which are subsequently dipped inside a pool of molten mithril. This gives the ship incredibly durability without compromising the great speed it has from the sails, interwoven with the souls of dead sailors using the art of soul magic. This gives the ship a sentience of its own and an increase in speed and maneuverability, due the the sailor's spirits performing many actions on the ship from their former life before becoming lost souls and using their ethereal bodies to blow a constant stream of wind into the sails. It is outfitted with two broadsides of repeating bolt throwers alongside several of them on the top deck and several lookout points. These repeating bolt throwers can switch between modes of fire and have enough firepower to cut through an armored hull of a ship like a knife through butter.

>>78072994
Soukan explorer airship releasing fiery death upon a force from the Shahdom employing the fire cannons attached to it to fire downwards. These fire cannons are made with similar technology to the weapons of the Flamespitter Sarissamen, allowing for it to fire off searing beams of heat laying waste to anything in front of it. These cannons are used to destroy any infantry formations on the ground or pierce the balloons of other airships causing an explosive reaction due to the flammable gasses within Nantic airships while the four dragonkiller ballistae mounted on the top are meant for larger targets like monsters.
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>>78073544
Belkan Aero-Cruiser
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>>78073011
Weaponized barque employed by the golems of the Copper Plains. Formerly it was used as a pleasure boat by the mages who once dominated southern Flickfowl. It was however still outfitted with many a weapon as a show of power by whoever owned that particular boat. This has come into great use as the liberated golems repurposed this boat using the many exotic magitech weapons on board, most of which still haven't been replicated by other nations to this day as a testament to the magical skill of this destroyed civilizations to blow whoever tries to attack their coast right out of the water.

>>78073174
Modern Sostenfielean galleon. While named for the namesake ship of the line their homeland is known for, the galleon has drastically changed in appearance as they too were swept up into the craze of clockwork technology that has swept across the nation. Now it has greatly increased in both size and sophistication with several giant turrets and cannons being placed anywhere which is in between the churning machines and a far more reinforced design to go with it. These ships make up the modern Sostenfielian navy typically following behind a vast fleet of airships, essentially being miniature factories as they produce more machines. Currently several clockwork animals who will be transported across the provinces and serve as both tools of entertainment and deadly warmachines are being steered onboard onto this ship as it prepares to disembark.

>>78073561
The whaleship, quite possibly the most exotic battleship used in the Pengu and Sostenfielian navies (the most powerful ship they have in fact for the former) as it was made from a collaboration between the two races. The Pengus supplied most of the materials used to make the ship and its several cannons while the Sostenfielians used soul magic to mold an artificial whale that was fused with the ship using the souls of dead whales found on their coast.
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>>78069358
>>78069993
"Alas, poor tomatokin. They were too delicious for this world." - Anonymous Pumkin Knight.
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If the Nicenorean anon is still here I can post something about the War of Ice and Wrath this thread. Give me some Nicenorean names.
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>>78073561
>>78074418
This whole design was an attempt to emulate what the Tortles do with their Great Turtles as with the aid of a magitech field of air purchased from the aforementioned race. This allows the ship and people within to remain unaffected by the water around them when the whale dives underwater as a field resembling a giant air bubble appears around them. This can essentially let the ship go underwater and fire from there, also allowing it to sail right under a battalion of enemy ships attack from behind using the many cannons it has attached to all sides of it.

In other words basically a submarine.
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>>78074460
Wait really? I'm the Nicsenorean anon and I was about to ask if it was possible for you to start writing a bit about that war. That's some good luck. Just remember the ideas the Sartyrian anon and I mentioned earlier for this high fantasy as fuck war.

Here's a list of names:

Arthenios Volkov
Menomir Smirnov
Helannus Kuzntsov

The naming convention is essentially just LOTR elf first name + Russian last name.
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>>78074550
Final note, if you want to have an elven name with actual meaning instead of some random thing I thought up alongside a random Russian sounding last name just look up a translator for Quenya or some other elven languages Tolkien made.
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>>78074460
Are you still there anon?
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>>78075558

I guess not, also if you want to change the Nicsenorean naming convention go ahead as it’s not that good if I’m being honest.
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>>78075558
>>78076540
Will probably post tomorrow
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>>78074460
Do you want specific names characters? If you do I’d just recommend you make them up with the naming convention I gave. The only real character you can’t make up is the current Soul King, their leader who I can’t think up a name for yet. For army structure Nicsenoreans have nobles or exemplars in whatever field they have jurisdiction over as their leaders, each being an u surpassed tactician, mage and warrior due to the magical nature and immortality of elves. As for army structure they’re organized in “conclaves” as they call their regiments and basically function like a modern army. I’ve already how explained their military works but for reference I’ll rephrase it with all the information I’ve thought up for it. They have a professional army filled with veteran elves with powerful magic weapons and inherent ice and soul magic, legions of constructs made using soul magic which range from small animals to extremely tough silver knights to giant lizards who can knock an ice giant over from a charge, giant animals such as mammoths, ice dragons, dire wolves, ice drakes (serves as their counter to planes and airships alongside the fact they can just start up a green colored fire inside the balloon of an airship using soul magic blowing it up) and whatever ice themed monster you can think off outfitted with mithril plate armor and Issbjarn and Pengu mercenaries alongside equipment purchased from Tortles. Alongside this their navy consists of several thousand snowpiercer ships, whaleships, armored sea monsters and the fifty iron arks, essentially giant floating palaces of ships with multiple subsections containing both eager warriors and monsters, several glowing enchanted engines keeping the whole thing running and enough giant turrets purchased from the Tortles to put the Yamato class battleship to shame. The iron arks basically serve as their trump card they pull out when in trouble at the expense of being massive targets.
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>>78076672
Sounds like good.

>>78076838
*unsurpassed

Sorry for this seeming too much like my rambling, I just typed it up on mobile without stopping to really check what I was saying. Would you like any more information about the Nicsenoreans for me to try and answer by the way? I also forgot to mention they sometimes summon ice elementals to follow them into or appear directly in battle.
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>>78076997
Citizen of Aquatica.
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From what I can tell, Crocidia + Crocuba and the communist lizard countries east of them are basically the Lizardmen from Warhammer Fantasy but with each of the races making the Lizardmen up being their own country.

Crocidia + Crocuba = Kroxigor
Ssthvarak = Skinks
Whatever lizard nation which is the best at magic = Slann I guess?
Every other lizard nation = Saurus

This is just a random connection I made, don’t take it too seriously. Also what are the lizards relations with the Sostenfielians to their west because the Spanish always did like plundering some Mesoamericans. Also, do they have dinosaurs? I’m fairly sure they have no ridiculous sci fi weapons like the WHFB Lizardmen had or anyone as strong as the Slann, but what about the dinosaurs?
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It looks like when elves are mentioned it’s always the Sartyrians or Nicsenoreans. Makes me wonder, what is their relationship with the other elves who live higher up? Are they similar in power? I just remember Lapus Elves existing but have the two met at any point? Also what is the power level of these two nations compared to other ones as from what I’ve seen from writefaggotry like the ones the Sartyrians appeared in they’re terrifying. If anyone could answer this question it would be much appreciated
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>>78077418
Lapus elves and fairy elves seem moderately powerful individually, but don't really have the organization to be a major player at the national level. For both of them it is implied they like to keep a low profile due to trouble with major empires like the Orgillons and Sartyrians in the past. However, both still have strong ties to one or more fey worlds, so may be more numerous in other dimensions.

The desert elves of Flickfowl are a branch of the Sartyrians, they don't seem particularly numerous.

Drow are mostly standard DnD drow that started arriving several centuries ago, and now have several cities scattered beneath the surface. Probably not numerous to be a player, nor do any of the cities seem in anyway allied.

I made a brief mention to arctic elves on this thread, will add more on them later.

There is also hillbilly swamp elves living in Kornheiseria, probably half-elves with minimal numbers.

And Valkyrie type elves that we know almost nothing about
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>>78078291
I forgot, some guy was also going to make elves on tismo, but it looks like he bailed
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>>78078291
Where are the valkyrie elves located?
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>>78078673
Not sure if they are located anywhere, they seem to be literal Valkyries as in they collect the spirits of the dead.

They have some association with the Pumkin, maybe the Nantic Spirit Goddess as well.

Maybe they are some form of undead spirit.
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Photograph of an Iron Beast with an Infantry Flayer attached to it.
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>>78078291
> I made a brief mention to arctic elves on this thread, will add more on them later.
Cool idea but what would the difference between them and the Nicsenoreans be?
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>>78013229
Feral dire tiger.

>>78073334
Sostenfilian predator-class ship deployed from the larger galleon to serve as a smaller and more mobile attacker.

>>78081572
Strange reflective alcove found within a Khimerian ruin inside the Crescent Isles.
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>>78082990
Nicsenorean axe, forged with mithril as most weapons made by the snow elves are and decorated with beautiful jewels and a layer of gold leaf. It is capable of cutting through things most axes would fail at and when swung appears more like a blur in its speed rather than a standard weapon.

>>78083019
Sartyrian lord riding a newborn World Dragon, a testament to the incredible size these beasts grow to.
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>>78083329
A Bekan city being reflected and exposed to the aether as part of a grand demonic summoning taking place within it. Action has begun to be undertaken with several legendary daemon hunters being dispatched to stop the tide of monsters and stop the ritual.
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A battleship-class cruiser of the Sostenfielian aerial fleet. This is perhaps the primary show of strength the Sostenfielians possess, with each being large enough to serve as a mobile base of operations in the manner of the Belkan Aerofortress and include a hangar for planes alongside several expansive weapons platforms attached to its sides and the buildings that stick out of it. For the Sostenfielian Free Armada, a mercenary fleet officially endorsed by Sostenfiel this is the largest kind of airship they can field with five of them being in their armada. However, back at home the aerial fleet possesses a far greater amount of these battleships numbering in the dozens. And yet rumors have spread to the outside world that there exists an even larger model with only three currently in action simply called a heavy battleship-class cruiser. These have been deployed a single time in a counterstrike against the Dalavchtai invading over the mountains and singlehandedly turned the tide of battle in their favor. Even though the day was won it ended up as a pyrrhic victory as the Dalavchtai countered their battleships which the Sostenfielians believed were the final counter to the horde by encircling and isolating each of these warmachines individually and having a group of griffon riders fly in smashing the clockwork mechanisms and engines running it leading to the airship crashing into the ground. This tactic has led to many prized airships being lost with some even falling in the hands of the nomads who have begun to use their own tactics against them. As such a military campaign is being organized to deploy a fleet with enough firepower and numbers to permanently drive the nomads from their lands with superior technology.
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>>78083840
A six-eyed silver whale swimming by an extremely confused Alkorian privateer's vessel, a part of the fleet stationed in the Fantal Islands. The foray of this massive creature into warmer waters is only temporary however as it alongside the pod of silver whales no doubt following behind it are headed into the Emerald Ocean as part of a migration lasting throughout late Spring to early Summer (or whatever seasons there are in this setting) after which they head back to their home in the Pengu Ocean. The most famous silver whale known to the Autians who have colonized the Fantal Islands however is the subject of an epic tale written about a renowned Alkorian admiral seeking to kill it. As such he embarks on a quest to catch this whale known as "Mooby Dicke" who bit his leg off in his younger days. This voyage to find and kill the beast is a perilous one and while the whale may have died by the end he brings the admiral down with him. This has resulted in a sensational tale by one of the survivors of this voyage entertaining many readers back in Autia. They primarily live in between the Ninquabar islands where they battle against the krakens, megalodons, sea serpents and other such terrible creatures that lurk in the depths of that ocean for supremacy over the best feeding grounds. The Pengu Empire makes it a sport to hunt these titantic creatures that dwarf most whales in the north and use their dead bodies for many different purposes in the rare case a hunt succeeds. The Nicsenoreans to their north however have taken to taming these whales and whatever other sea monsters they can get their hands on through either wrangling them until a mage can sooth it with the aid of a magic horn calming the nerves of the whale or simply just luring a younger whale into an enclosure with the promise of delicious food. These monsters are then employed in their navy and are outfitted with a metal horn to help them ram through whatever ship they point at and tell to destroy.
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>>78084847
It is for this reason any attempts by world powers to try and take any land below the Fantal Isands have always failed because the feral wildlife by themselves can destroy a ship, not counting the armored ones employed by the elves who live there. After all the greater Nicsenorean navy doesn't have to be brought out if someone else can do the work for you. This allows the fleet to be stockpiled with enough time to make the powerful yet very expensive weapons the snow elves employ until the soon to begin "War of Ice and Wrath" where the navy will unleash its full awesome might.

>>78083917
Another creature of the depths employed by the Nicsenoreans, shown here having just killed a Ssthvarakan mage. These "merywrms" as they are known as seem to be the byproduct of the many kinds of dragons, drakes and wyverns that inhabit the islands having somehow bred with silver whales. This has resulted in a large and horrific amphibious creature with a ravenous hunger. Quite useful in swampland operations and wherever else amphibious transports would be employed. Limited numbers of them have ended up in Tismo by swimming north resulting in the image shown here as they are employed as a monstrous mount by the forces of the lizardfolk. In limited numbers of course as there aren't very much merwyrms up there leading to their reputation as ocean spirits of destruction.
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>>78082189
The Arctic Elves will be primitive hunter gatherers.

Probably a bit like the Inuit-Elves from Gloria-Etalia but more primitive and dickish.
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>>78085103
Sounds like fun. Do they have any other means of fighting other than hunters?
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>>78085456
They also ride acid spewing rhinos.
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>>78086058
Kind of like the Aesanaerians in a way then because I remember seeing an image of a rhino they owned. Cool idea by the way, what kind of weapons do they use?
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>>78086516
The rhino thing was probably just a rando, but maybe I will try to find a way to work it in.

Arctic Elves (I will try to think of a better name for them later) will probably have lots of different tamed megafauna, primitive spears and bows, and sometime ice magic, necromancy, and some darker varieties of nature magic.
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>>78085103
Based on the picture you posted I'm now imagining them living in a sort of frozen savannah which is an interesting concept to consider.
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>>78087754
Interesting, I may post a bit of lore for a nation based off the Kingdom of Benin and Mali Empire. Thinking it'll be a mix of lionmen, tigermen and elephantmen who have shittons of money and have a system of magic based off currency. I'll expand on it more and start writing if I think of anything.
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>>78074460
Just wanted to check how the progress on this is going as it's close to have been a day since this was sent.
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>>78088989
A group of massive castle ships made by the Tortles sailing forth out of a portal to the Sea of Souls alongside several smaller ships meant to navigate and test the waters. Do not let their peaceful and relatively humorous appearance fool you however, for while it isn't shown very well in the picture as it was commissioned by several Tortle merchants to exclusively show what nice trading partners they are these ships are filled to the brim with weapons. Within their towers, halls and spires stick out multiple turrets, giant mortars, missile launchers and other gunpowder related inventions that far surpass those of younger races in sophistication and danger. And this is not counting the deadly and unique superweapons some of the largest castle ships contain such as the skygun (imagine an oversized WW2 era howitzer always set to rapid fire with magic missiles), tidemaker volley gun and other such names which don't give much insight into the effects of the devices. Also not shown in this picture due to its role as a propaganda piece are the turtle ships and great turtles that follow these titantic boats to serve as mobile battleships and warbeasts capable of chewing up chunks of a ship as the weapon teams on top of its shell fire away.
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>>78090398
Thiin Ize, notorious Pengu serial killer. Known for coming back from the death repeatedly.
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>>78090917
Nantes tank.
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>>77967285
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>>78091367
Popular Kornheiserian series of storybooks.
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>>78084388
The Sostenfiellen fleet is divided into three legions each commanded from a Heavy Battleship-class Cruiser

The First Air Legion, Headed by Marshal Alara Ailes is mandated with protecting Naevare. The most pretstshous of the legions, it has the most battleships under its command and is primarly served with defense of naval trade routes. Ailes , known for his good looks and charm has become a bit of a celebrity among the nobility.

The Second Air Legend, headed by Marshal Shah Reik patrols Castilles. As the Crocidians provide little threat, Reik has seen fit to embed themselves in lavish luxuries. Rumors of their parties have stretched across the kingdom and drawn the ire of their church for their disregard for mandates. The low threat has lead the second legion's airships to be the smallest of the three.

The Third Air Legion, patrolling Portugel is headed by Marshal Ora Ora Ahnt . Faithful to a T, she rose through the ranks of the Inquisitor Artificers before being "kicked upstairs" after a critical mission. Formerly the least armed of the legions, recent pressures from nobility have led to a build-up of arms on the border when the Khanate. Many feel Ahnt will pressure the Pope, whom she has a close bond to, into declaring a Fatwa against the Khanate as she and several members of the clergy are part of an aggressive faction of the church that seeks to expand the glory of Sosten by force. The current Monarch opposed this plan, but as they approach death, political forces circle like vultures to push this war.
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>>78083007
The Fin-spear, a weapon commonly wielded by the underwater residents of Halem.
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>>78092570
You have my thanks for expanding the information on Sostenfiel, if you have any more ideas related to the nation feel free to write about them. I myself am about to write a bit of extra information about the place.
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>>78092732
The fourth region, the mountains have no dedicated fleet due to their relatively sparse population and hard to navigate airways.

The monarchy is elective, members of the nobility, clergy and militray are assigned votes based on prestige which are then used to select the monarch upon the currents demise or incapcitaion. The voting power of each voting party is weighted. The Pope has the most votes with 1000 while the lowest rank of soldier has 1. The commander of the first legion has 400 the second 300 and the third 200. Ora Ora Ahnt has been using the militray build up fo her region to pad her faction with enough votes to pick a zealot as the next monarch.
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Displayed here is one of the great bulls of Sostenfiel, the national animal of the kingdom and a symbol of their god due to its resiliency. As such bulls are venerated by the Sostenfielians and it is a tradition for brave warriors to prove their strength by battling a bull in one of the many bullfighting rings spread throughout the nation. Should they succeed it is seen as a sign of favor by their god and their power is considered legitimized. Alongside its theological connections, the bulls and cows in general that inhabit the kingdom are remarkably easier to tame and ride than most other places. This has led to it essentially being the workhorse of the nation and their workaround to the stigma against horses. Alongside this mounted knights have since the nation's birth ridden atop great bulls with their heraldry shining proudly on the creature's sides and serve as shock cavalry for the Sostenfielian ground forces. Employing their powder-lances as they call the lances with firearms attached to them that they wield to get a few shots off from a distance, these knights are fearsome opponents capable of wreaking havoc in enemy lines from a charge.
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Quick sidenote, clockwork animals are still used among the knights. Some instead choose to ride mechanical versions of the common bull or more exotic steeds like rhinos or elephants into battle however these knights come from high ranking noble houses possessing several votes with poorer nobles and squires settling for bulls. As such about 60% of knights ride bulls with their organization being similar to most other nations with knights having knightly orders. These knights however are officially endorsed by the Church of Sostenfiel and when inside their headquarters look more like preachers than seasoned warriors. Their fanatical nature and zeal in battle helps further cement this point.
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While Sostenfiel may seem a nation heavily automated with great contraptions whirring away to accomplish some convoluted goal and an advanced army this rampant industrialization is mostly contained within an ever expanding sphere from each city. The countryside even today is renowned for stunning scenery with beautiful mountains and rivers. While a vast number of the population live inside the massive cities of the kingdom, the people who live out here are farmers and use the land to grow food for the greater populace. Alongside this nearly every noble house throughout the whole of Sostenfiel has some kind of retreat they visit in the warmer months or whenever they seek respite from the constant intrigue and schemes in the city. Some even take to exploring the roads and visiting the other regions to find worthy champions to duel. Dueling in question is a well respected art among the Sostenfielians where knights and nobles alike seek to challenge each other to duels of finesse and strength. It's a sort of unofficial prerequisite for Sotenfielian military commanders to have some dueling experience with many duelists being enlisted as melee specialists. The most renowned of these men and women are said to rival even the elves with their keen sight and speed and even a peasant who takes up the rapier should they be skilled enough can earn noble titles and knighthood. A known subgroup of duelist are the conquistadors, a sort of mercenary captain employed by the state who patrol the kingdom and beyond doing as they please so long as they send money back home. This includes raiding of Crocidian/Crocuban settlements and from the lizardfolk beyond as on their journeys they pick up skills beyond the rapier such as deft use of firearms and use of poisons. Conquistadors who show up in a battle may not have the equipment of Inquisitor Artificers but their tactical and martial skills alongside foolish bravery more than make up for it as they are sent to assassinate enemy targets.
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Diplomacy with other nations and races are quite a mixed bag for the Sostenfielians. They first and foremost are eternal enemies with the Dalavchtai nomads to their northwest and as such see it fit to dispatch the Sostenfielian Free Armada to assist the sheepfolk of the Sheeple Folk Confederacy in fighting back the hordes. This has led to good relations between the Sheeple and the Sostenfielians as the sheepfolk have no national military force and as such the aid has led to an alliance between the sides with shipments of high quality wool, crafts, animals and scrolls of air magic being sent out of gratitude. The last one in particular is invaluable among the Sostenfielians as artificers employ the magic inside the scrolls to power the magitech devices used to remove the need of a massive open balloon to make an airship work by making the deck far lighter. Meanwhile in the south the Issbjarns are seen as trading partners and both sides simply trade and leave each other be. As for their stance on Autian nations, so long as they haven't been attacked by a nation they welcome just about anybody to come visit their nation to see the sights or engage in diplomacy. The main source of contact most Autians have with the Sostenfielians are the Free Armada who are currently stationed in Autia having been hired by the EU to bring the allied air force out of the picture in the invasion of Ercaenmedi, a job they have been performing quite admirably as of now. They have been holding back the Zeppelins, Aero-Cruisers, Aero-Maschinen and Aerofortresses sent by Belkan alongside its allies airships at the moment even with their status as the smallest Sostenfielian aerial fleet but the situation hasn't resolved just yet.

The Free Armada are essentially the fourth and smallest Air Legion belonging to the Sostenfielians being made up of mercenary vessels and endorsed by the church to travel outside of their borders and battle for the highest bidder. It is led by Marshal Nil Vaca.
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>>78086058
>>78086516
The Orgrillons us an artic Rhino breed as beasts of burden and use them as stampeding/screening herds in battle. I used this image for reference. They don't really ride them as it isn't entirely practical for a 9 foot tall mass of muscle to do such a thing.
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Back in Tismo and their homeland however, the Sostenfielians are quite pleased with their affirmation of strength to the outsiders. The vast majority of their technology is still hidden to the Autians but what they've unveiled so far is enough to ensure no nation will desire to challenge them openly lest they find themselves at the business end of their aerial fleet's weaponry. Back to the races of Tismo however with the Empire of the Jade Pyramid. It exists on the exact opposite end of Tismo resulting in a situation where both sides know each other but haven't met very often. This leads to a neutral feeling between the two parties as neither really care enough to cross the whole continent just to engage in a diplomatic meeting. The Xiklik of the Shattered Edge Mountains also apply to this rule with legends of great insects swarming out of dark holes in the earth coming to the ears of the Sostenfielians but no incursion has reached their territory just yet. The Xiklik usually are softened up by the Gnomes of the Jade Pyramid and when they keep going west are finished off by the Dalavchtai once they enter their land. Dun Costa is just seen as a foreign race of strange people and little contact has been made resulting in a neutral impression between both parties of each other, quite a similar situation to the gnomes. This is the point where positive diplomacy ends as the Sostenfielians have either declared war or are heavily disliked by Ar-Haughtra, the Khuluritai, Skvoenbard, Crocidia/Crocuba and the lizards. The Ar-Haughtra and Skvoenbardians have raided Portugel on a few occasions tearing a path of carnage across the farmland. However after two days time the provincial capital of Libonna noticed what was going on and dispatched a regiment of foot troops alongside the order known as the "Knights Algraveia" to put down this incursion repelling the intruders back to their homeland and making an enemy of both races.
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A fairly recent threat has been the infuriatingly enigmatic Maritime Khuluritai, constant reports of contradicting and clearly false intelligence have frayed the minds of the military at the amateur nature in how ludicrous the information they receive is in addition to the difficulty to even get this information in the first place. As a preemptive measure the Khuluritai have been marked up to being the second most pressing threat to the nation, second only to the Khanate with the Third Air Legion being on standby to deal with a possible assault. For now it seems the threat is sufficiently prepared for but the mysterious nature of the Khuluritai have led to the Artificer Inquisitor Zé Cardoso embarking into the lands of the Khuluritai seeking to bring home a broken captive willing to give away more definite information about the nature of the Khuluritai and their forces. And lastly the lizardfolk to their east are seen as ripe pickings for many conquistadors who venture outwards and sack their temples searching for both magic and precious materials such as gold and gems. Any further action has not been taken as the lizards refill their temples with new artifacts and gold to make up for what is lost leading to the exact same measures being taken of looting what can be found in the night and not getting eaten by the fauna.
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>>78094386
OP pls nerf.
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Account of Karle Montineuo, survivor of the Long Dawn shipwreck on the coast of Dead Man's Hand.

>"What? Oh. I see. Very well. I will relay what I can, as best I can. Are you ready? Alright."
>"The weather had been rather poor for several days you see, as is often the case in dead man sea. Cold water, it beats around often. So we had been hunkered largely below deck, occupying ourselves with stories and cards as usual. It was a few days in when the ship took on water. What? No. As I said I was below deck, I don't know what exactly caused us to break apart. A loud crack, that is what I heard. Anyways, everything went south very rapidly. I hardly had time to get the boots on my feet before I was knee deep in icey water. We were quite far north. Running supplies to the northern colonies for our contract. Storms blew us off course I suppose. I didn't make it to a life boat, I don't think many did. I was fortunate not to stuck inside the ship or I would have surely drowned. Lucky I didn't in the churn either, but I grabbed a barrel of rations that stayed afloat. That's it. All I remember of the ship breaking up. Got a smoke? I would like one before I continue. Thank you."
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As of recent one of the worst possible scenarios that could unfold has come to pass. When the Khanate comes charging at the borders of Sostenfiel the primary advantage between the forces has always been aerial superiority. While encirclement tactics and ambushes have worked well in the Dalavchtai's favor more often than not their griffon riders, regardless of the massive numbers they are fielded in have been defeated by airships. In a battle against the hordes of of the Dalavchtai in the mountains a group of frigate-class airships were cornered in the convoluted mountain passes by a force of griffon riders a thousand strong and were boarded and overrun. The poor souls of these unfortunate vessels were then dragged to the nomad's camp stationed next to the mountains on the other side with the wreckage of their ships and were subjected to unspeakable torture until they would reveal the secrets of building airships as they do. Eventually the pilots of the frigates gave in and production has slowly began of great red ships with bomb firing mortars stacked on each layer of the pagoda at their center and all throughout. And now when the Khanate rides to battle, as they always do they adapt the technology of whatever they take for themselves into their combat tactics. And these red ships now slowly stalk behind their giant eagles, griffons and black dragons.
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>>78094688
Alright, I'll nerf them a good bit then. I was wondering if I went too far when making them. Thank you for saying this.
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>>78094698
>"Anyways, when I came to, I was on a beach. Not a nice beach, mind you. Coarse sand and lots of rocks. My head was spinning and I think I swallowed some sea water. There wasn't much noise about, not at first. I hadn't gotten to my feet yet when I noticed there was a great big thing standing over me. What? Ogre? Sure that's what some call them. Northern breed. I had seen them before, in the colonies, they use them as slaves down there. Subjugated some of them. These ones weren't slaves. It seemed to notice I was awake and was leering at me. Didn't like my look I suppose. Before I could so much as shout it hoisted me right off the ground and tossed me a good ways. That's when I saw the real situation. Long Dawn had broken up and good bits had washed ashore. I had been hurled next to a small pile of others from the ship. Seamus. Captain Freely. I think Winslow. Burt was there. A younger fella, I didn't know his name he was new to the crew. Anyways, we were all lying about in a sorry state. Burt was bleeding from his side, below the ribs. He didn't look so good. The kid was sobbing. I can't blame him, poor kid. Two of the big bastards were near by to watch us I think. There were about ten more moving up and down the beach, pilfering our wreckage. Killing other survivors. I don't know why they hadn't killed us but ended them. A lot of our supplies didn't seem to interest them much really, they kept the dried meat though. Seamus chanced a question to see to me. He told me that he thought they were being real particular about the stuff they took, said they were pulling out the rifles they managed to find. I saw them do it too. One of the brutes took a long gun and snapped it in half with his hands. That's when they found it. What I think they'd been looking for. A cannon. It was one from the ship. We only had about half a dozen onboard and one made it ashore with us and the rest of the wreckage, it seems."
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>>78094985

>Key weaknesses of the Sostenfielian army

This is a sort of apology as I went way too far when making these guys. Here are the most important weaknesses related to the Sostenfielian army which will serve to counter some aspects of it.

1. The spending necessary to maintain a professional military meant to defend the nation alongside the money needed to purchase magitech, specialized airship parts and clockwork animals and other such machines is quite frankly ridiculous. This has led to a relatively small force making up the army which actually functions as I’ve described in other descriptions of it. 70% of the army (which still is nowhere near the size of nations like the Union in the end) is purely just fodder levied spearmen, pikemen and halberdiers with a few arquebusiers thrown in who usually die on their first actual mission, lack any real discipline and have very little experience.

2. The interests of the church and the military often collide leading to spats between the clerical representative in a regiment and the leader, this in turn leads to contradicting orders and a great deal of confusion among the ranks should the two be purposely stirred up into arguing.

3. The noble houses who have children serving in the army often work independently from any greater authority. This independence leads to many regiments having completely different goals than others with situations such as a leader leaving halfway through the battle because he saw his rival who he’d been aching to kill for the last few years was injured and alone in his tent leaving a prime opportunity open for the assassination. Immediately after hearing this the leader and his best men left the battlefield leading to a resounding defeat on the western front of the battle. This self-centered and arrogant leadership embodied by several leaders has been a massive problem for Sostenfiel ever since its founding.
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>>78095359

>1. The spending necessary to maintain a professional military meant to defend the nation alongside the money needed to purchase magitech, specialized airship parts and clockwork animals and other such machines is quite frankly ridiculous. This has led to a relatively small force making up the army which actually functions as I’ve described in other descriptions of it. 70% of the army (which still is nowhere near the size of nations like the Union in the end) is purely just fodder levied spearmen, pikemen and halberdiers with a few arquebusiers thrown in who usually die on their first actual mission, lack any real discipline and have very little experience. The combination of these two issues often lead to Sostenfielian forces being dangerously outnumbered on the battlefield regardless of their technology.

Just added an extra final sentence to this.
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>>78094991
>"When they found the thing, the cannon, a great cry was let out and they all began to move back to where they had us on the beach. The one that found it tossed it onto his shoulder and carried it over with him. They made a big fuss about it. Quite satisfied with their find, I think."
>"Another smoke, please. Thanks again. I'm gunna need it."
>"So that's when they turned their attention back on us. What? How many of us? Well everyone I told you about. One more man had been brought over, Javi, the cook. He was hurt real bad. Well it was about this time they started talking all around us. Rough speak. Harsh language. Ugly. Wasn't long before they were arguing amongst themselves. Seemed clear to me most of them wanted to kill us. The rest didn't, but I wasn't sure why. Not yet. Eventually they quit bickering and two of them stepped aside, dropped their weapons, and starting beating each other. The biggest ones from either group. They fought for what felt like an hour until one threw it in and quit. Apparently that settled the matter and they weren't going to kill us. Not all of us."
>"They started with Captain Freely. You see, the captain was a noble man. No. I don't mean high birth. He was strong. Good head and good bearings. They took him aside and began to, well, I guess interrogate him. Lots of growling and yelling. Lots of arm waving an pointing at the cannon. Old Freely never blinked. The stones on him. He fought in some of Alkors wars when he was younger. Nothing cracked that man. Even when they brought the axe over, he didn't so much as look at them. They threatened him, waving it around all menacing. He looked at us, smiled, winked, and looked straight ahead. They were getting mad now. The Captain, bless him, sat up on his knees. Head high and straight. Looking at the ocean. They cut him in two, shoulder to waist. He never even flinched, I swear it."
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>>78095433
Maritime Khuluritai noble.
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>>78095526
>"Sorry, a moment. These are the hard parts."
>"When they killed the captain, the poor kid lost it. Started wailing and sobbing. They killed him next. I will hear that boy for the rest of my life. Squealing and crying. Poor kid. After that they killed Javi, and my good friend Seamus. Winslow too. They took me and Burt. I didn't think Burt was gunna make up, but the fella was tough. Real tough. They walked us for nearly a day. Real impateint with us. Too slow. They took more care for that damned cannon than Burt."
>"Eventually they got us to where they wanted us. A great big castle. Fortress. City. I don't know. It was huge. I had seen something of their make before, in the colonies, but never one the bastards were actually using. One they were maintaining. When we got to it, I couldn't see the top. It was on a high ledge, you seex and they topmost part of the walls were in the low clouds. It looked like a buf castle, but it was nearly a city of the ogres inside. The gate was the biggest I have ever seen. The walls could have been part of a mountain they were so thick. They took us through the complex, a really maze. Took us to a sort of throne room. A whole mass of them were in there. Drinking, yelling, eating, fighting. Everything stopped as we were moved through the room. They all glared at us. Spit at us. They might have ripped us apart given the chance. That's the thing. They aren't savages, not really. They are strict. They took us right to the center, tossed us both on the floor in front of the biggest damn chair I've ever seen, right at the feet of the meanest one there."
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>>78095845
>"Ya, the general. That's what I came to know him as. Big bastard. Old too. Only had one eye. What? General. They had a term of their own. Not quite a king, as I understand it. No, I never understood a word of their language. That was the interpreter. They had a fella from Skyr-nada. I never learned how he got there. Torren was his name. He apparently has been a captive of theirs for years. Thing and scarred. Somehow he had learned their tongue, part of it at least. I guess that is why he was still alive. They used to talk to us. They big one spoke, he translated. We spoke, Torren translated. I owe Torren my life."

>"They wanted to know how to use the cannon. They never made any of their own, you see. They didn't think much of our rifles but they were impressed by the cannon. I think it was the powder that escaped them. They wanted our secrets, they said. Wanted a demonstration. We refused, naturally. If you ever make it north you'll learn that their lack of gunpowder is the main edge we humans have against the brutes. We knew better. They pressed and pressed us. Got angry. Ol' Burt spit blood at them. Started cussing and yelling. They threw him on the fire. I knew my place at that point. Torren told me they would do it to me as well. Torren insisted that I'd die if I didn't help them. I was ready to die. All my friends had died. I didn't care. Torren convinced them to leave me be. Put me in the dungeon with him. I guess some suffering would loosen my lips."
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>>78074460
You there?
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>>78096077
>"Kro.. Kro.. Krol... Krolgar! That was it. Krolgar. That's what they called the big one. Ha! I remembered. No that wasn't his name. That was what they called him. Torren called him the general."
>"Where was I? Oh right, thank you. The Krolgar decided to keep me hostage like they had done with Torren. They took us down to a dark part of the fortress. Deep. Underground I think. Tossed me right in with him. The room was big enough for 30 men, but we were the only two in there. Torren had to just leave his waste on the floor. He had the sense to do it in one corner. I took another. I can't say how long they kept me. They came regularly though. Always took me to the cannon. Had Torren tell me to use it, I would refuse, and back in the dark we went. This went on for a long time. Torren and I spoke a lot. It was all we had to do to pass the time. He never told me about how he got captured though. I don't think it was a story he liked, which is saying something because Torren liked to talk. I learned a bit about the Ogres from him. Orgrillon, he called them. Said they were bright, all told. I knew something of them already from my traveling on the Long Dawn, but he lived with them. Said they despised us humans. Hate elves more apparently. Not sure why. Said there were a number of Krolgar. Generals. They each have a fortress and some land. Some want us wiped out. Torren told me that the general we were captured by didn't care about humans so much. He said that this one was looking north. I didn't know what that meant at first, I found out soon enough though. Torren said the general wanted our cannons to use them against some enemy, but apparently it wasn't the colonies he cared about."
>"Sorry, I'll continue shortly. I need one more smoke."
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>>78096692
>"Right. So the enemy. I guess enemies is more correct. Elves? No I never saw any elves. I'll try to explain. Torren told me something about the ogres sending their warriors north from the fortress regularly. Always a great commotion. Always less coming back than left. I said it must be other ogres. He said they don't fight each other. I said giants. He said I was half right. Eventually I heard it. They had us outside, trying to get me to use the cannon again. I wasn't budging. Not at all. Then it happened. A roar. A shriek, maybe. Some great cry like an enraged crocuban or a tiger or some other kind of beast. It shook the fortress. It shook THEIR fortress. Before long every ogre in sight was running this way and that. Scurrying and yelling. The general was with us, hoping for a cannin demonstration. He smirked, believe it or not. I didn't know they even could. Grunted something to Torren, and Torren said I would see what they wanted our cannon for."
>"They made us climb up. Real high. Took Torren and me to the top of their wall. The air was thin. Unpleasant. Birds were circling below us. They made us watch as the massive gates opened and a column of the ogres matched our and turned north. From how high we were they actually looked small. They took some great big ballistas with them, biggest I've seen. Before long we lost sight of the army, but eventually we heard the battle. Great screeches and roars. Tremors that shook...everything. When the column came back, it was had lost half of its fighters. The survivors dragged a massive thing behind them. The head of some beast. Bigger than a ship. The general pointed at the head. Pointed at me. Pointed at the cannon. He wanted the cannons to kill whatever the hell that thing was. I refused. Again. The brute nearly threw me from the wall. Torren saved me. Torren told him that I would show them how to use the cannon, but they had to free me. I never agreed to this, but freedom was tantalizing."
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>>78096913
>"So that is how we made a deal. Torren did all the work, I'll admit. In exchange for not throwing me from the wall, I would show them how to use a cannon and at the same time earn my freedom. What? What would you have done? How long can you eat rotten meat? No. Doomed? No. Those colonies haven't suffered yet. I doubt they have made that many cannons themselves. Do you want me to finish or not? Right."
>"Anyways. The ogres had managed to grab some powder with what they took from the ship's wreck, but they didn't know what it was for. So I took what they had, a hard stone, and loaded the cannon. Fired it right at one of their big walls they were so proud of. Didn't make a dent, but they were very pleased. They had already recreated a few cannons, they were good with metal. The only powder they had was the small keg they took from the ship though and I couldn't tell them how to get more. I don't even know how to make it. Still, they were satisfied. They gave me fresh meat. Torren got some to. When they turned me loose I tried to bring him but they refused. He and I said our goodbyes and I left. They walked me to the beach where we had washed ashore, pointed me south, and left me there. Walked all the way to Arktikos. It took me longer than I would have liked. If it had been winter I never would have made it. Went to Skyr-nada to try and find Torren's family but I had no luck. Regrets? Yes. I lost my friends and left one behind. No, I'm not concerned about them building a few cannons. Why would I be? They seemed busy with those monsters. Besides, I won't be going to the north again. I'll stay here in Fox Bridge, where I'm comfortable."
>"Anything else? No? Alright then, off with you."
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>>78097146
The image and earlier descriptions have me wondering, is this “thing” that was described a World Dragon?
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>>78097211
Could certainly be. I have always left it ambiguous. Something very big coming from the far north. Large creatures that periodically move south into Dead Man's hand. I suggested that the ogres and maybe giants have suffered the most from them, but the human colonies could also very well have some encounters. Dragons, wyrms, behemoth like monsters. Something. Anyone can elaborate more. Big enough of a threat that the ogres are arguably more concerned with their northern borders than their southern.
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>>78097304
Oh right, I do remember giant northern beasts being mentioned recently. Good work on this by the way.
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>>78097363
Ya, I want to give a good reason other than weakness that keeps the Orgrillon Domain from trying to attack their human neighbors (though they might like to). I figured some great big monsters from the northern most edge of the world are good. It could serve as a story function for everyone in the north as well if anyone else wanted to use it. As far as exactly what they are, I don't know really. I am totally open to anyone else elaborating or kind of inventing them. Just something huge and destructive. Dragons, serpents, some kind elemental, anything really.
And thank you, I was actually phone posting from work and now that I am looking back at everything I made a lot more typos than I would have liked.
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I'm gunna post some giant monsters now.
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>>78097863
Depiction of the founders of the Maritime Khurultai meeting the Great Tiger.
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>>78097842
Damn, now I have a ton of respect for the Ogrillons. They’re literally monster hunters.
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Some fun with Google Earth to give people an idea of continent size and latitude
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>>78099099
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>>78099118
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>>78099139
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>>78099165
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>>78095994
An Unraveller demonstrating his powers.
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So with Ercaenmedia being well and truly fucked how do you anons think this wll spiral into complete chaos? Who else will join this War?


Also expect the Ercaenmedian front break down into trench and fortress warfare as millions more troops are mobilized.
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>>78103772
Tortle great cannon, sold to and modified heavily by the Alkorians in appearance.
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>>78104393
Well I'm fairly sure Yr is preoccupied in Lapus so they won't do much here unless their main force is still located in Autia. The Union may use this opportunity to invade the Nantic States themselves in the mass chaos. Whatever is going on in the Rust Desert might serve to make a common ground for enemies to gang up on to stop. The southern countries will probably send over mercenaries and the EU is probably gonna hire a ton of troops from these countries to replenish their forces as they're in deep shit right now. Second Empire will probably push upwards and the Majorate will commentate over everything. The Shahdom will probably mostly stay the same. Those are my guesses for what the others in Autia will do, not counting what's going on in all the other continents.
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>>78104466
Your standard hoplite warrior of the Soukos Republic walking out of a bathhouse and putting his armor back on.
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>>78104635
Two Unravellers testing out their new invention: the Foresthopper.
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>>78105313
I find it funny that whenever a surreal image comes up we always turn to unravelers as an explanation. I've done it a good bit myself.
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>>78096427
Yes
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>>78105979
We really need more lore on the Unravelers why they're so weird.


My vote is that they've discovered what magic and the aether actually are, and they're now trying to test its limits and test their own power.
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>>78106087
Very good, how goes progress on writing the war?
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>Demons were the original inhabitants of the world, before being forced to flee to realms of their own creation.
>To the Autians the Demon ruins left behind have been attributed to a highly advanced civilization known as the Alateans.
>The Demons still remember it to this day and plot to reclaim their home
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>>78107836
Destroyed ruin in the Dead Man's Hand. Also do the demons still have any nations or holdings in the mortal plane when they aren't summoned?
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>>78107836
One of the many, many, many ruins found in Krraurah, it is unknown who made this structure. While it likely isn't built by the Pengu or Issbjarnians as evidenced by the humanoid statue it is unknown if the structure belonged to the Nicsenórrians, IBRU, or the original Sartyrian colonists.
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>>78108877
It's actually quite possible it was an Issbjarn made ruin as they are known for building beautiful stone halls. This was probably the basic groundwork for a failed expansion west if it is an Issbjarn ruin.
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A leader of the golems as his body of gold marking his purpose as a general when created and the magic thrumming from within shows.
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>>78109270
>body of gold
Also to add on to this, the body of this golem looks similar to gold but it's some kind of enchanted alloy made to look like that metal.
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>>78109685
A strangely humanoid Napanese ape. Also do we have a large rainforest in this setting? If not that's a major location we're missing. Probably those dinosaur riding barbarians mentioned a few threads ago who never got actual lore would live in one.
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>>78109814
Honestly I am not sure if there is a rainforest. I suppose flickfowel and Ignis would have been the best candidates. Idk if what the ecological state of Ignis is since it is the phone of evil fire elves. Maybe the south eastern end of Tismo based on the google earth equatorial position.
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>>78111102
Yeah, I assume he lizardmen countries are all situated in a giant rainforest so that quote is filled.
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>>78112297
A Ship from the Flotilla of the Damned. Sometimes they appear in groups and other times they arrive individually. Horrifying affronts to the natural order, they bring with them a horrifying aura of foreboding. At times they seem bent on destruction yet they have also been known to simply appear before dumbfounded onlookers only to pass by without incident. The vessels themselves seem to almost be alive, and some of those that have had the misfortune of encountering these crafts state that they have been beckoned to join the ship by an echoing voice that sounds as though it is both near and far.
The ships were first witnessed by travelers in the rust desert. It is said they emerged from the Eldr with accompanied rapid rolling cracks of thunder. Numerous ships, dozens, drifting through the air and then fading from sight, shimmering away one at a time.
They often appear in the skies, drifting against the wind and seemingly weightless. They are also known to sail across the water. When afloat they move with unnatural speed and do not even disturb the water over which they move.
The nature of their existence is not known, nor is the fate of those that board the vessels. If they truly have a crew, none have ever seen them and carried on to speak of it.
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>>78112606
This kind of reminds me of the Puppet Clans. In fact I was about to call it one of their ships. Maybe the Flotilla of the Damned is a large subsection of the Puppet Clans because the two seem very similar. It's fine if they're different things, just wanted to mention that I found it a bit similar to something else.
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>>78112671
Sounds good!
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>>78113819
Very good. I'll go post some images soon.
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>>78108572
We could have the Eldrians have some demon blood in them. Maybe have them be a race of demons that managed to breed with mortals.
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>>78109814
>>78111102
There are jungles in parts of Flickfowl and the Emerald Isles, and subtropical forest in southern Autia, and parts of Flickfowl, Emerald Isles, and Tismo. If someone wanted to add a new deep jungle nation, the southern tip of Tismo would be the best candidate of the existing landmasses.

Not sure about Ignis, I thought it was magical wasteland, but if I am wrong I will fix it the next time I update the biome map.

Latest version of biome map is the third post in this thread (about two weeks out of date)
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>>78108572
>>78114253
Half demons and full demons rule Yr and Ar-Haugtha, can be found in Fantel Islands, Unraveler territory, and Hagarta, and are also worshipped to a certain extent in a wide range of nations including the Khanate, the Fairy Lands, and Unkor. There is also Grumm/Okamiokami whose status as a demon is ambigious.

Making the Eldrians half-demons seems a bit overkill, I like the idea they are just very dickish mages.
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Since bump limit I'll start next thread finishing up the coastal campaigns of the Great War and the War of Wrath and Ice.

For now have this.
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>>78115758
Is someone going to make the new thread or should I do it again?
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>>78116018
You do it. Just keep the format consistent.
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New Thread Up:

>>78116186

>>78116186

>>78116186



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