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Reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its OK with everyone. Just post something and add a bit of fluff to it, and let its magic do the rest!
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>>77438293
1d4chan page:
https://1d4chan.org/wiki/Autia (In need of update)

Last Thread:
>>77299284
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>>77438293
>>77438322

Other Treads:
>>77262004
>>77198244
http://archive.4plebs.org/tg/thread/77123700
http://archive.4plebs.org/tg/thread/77082863
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>>77438404
>>77438411
It's not high quality but I don't have time to update it right now.
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The citizens of Hagarta might be good at brewing potions, but the same cannot be said about their cooking skills. Fed up with this, a small coven of witches decided to summon a great Infernal Chef who could cook them the greatest meals in all of Autia.
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>>77438780
Unfortunately the ritual failed, and they instead summond a gluttony demon. The witches tried to kill it, but it escaped to the mountains of Gabaet. Since then it has been terrorizing the local population.
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must have missed this when I was looking for it earlier today
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Why does this thread keep fucking dying
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>>77443410
All good things die in time.
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>>77443410
Posting is slow. It seems to stop for about 8 to 9 hours at a time. I have been trying to periodically throw something ele in to keep the breada alive.
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>>77443616
Like this.
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The Majorate of Kornheiseria:

People:

Kornheiseria is home to mix of races that were once vassals to the Eldrian Empire. The ruling elite are simply known as Kornheiserians, believed to be cousins of the Nantic human ethnic group. Other inhabitants include the descendants of human slaves from southeast Autia and the southern continents, as well as duckers, pumkin, goblins, alprobes, orcs, taurs, orges, trolls, giants, bullywug, swamp elves, crocodile men, horsemen, and minotaur.

Religion:

For the most part, inhabitants of Kornheiseria worship a variant of the standard Southern Pantheon of Primolt (magic, creation), the Great Mother (water, womanhood), and the Green Titan (land, agriculture).

Magic:

Kornheiserians tend not to be as adept at magic as many other former Eldrian states, but users of alchemy, life magic, and oath magic are fairly common and fill important niches in Kornheiserian society.

Military:

Kornheiserians have never been able to maintain a national army, but most cities and rural townships have at least a semi-professional militia, or in some cases a small standing army. Muskets are the most popular weapon, but many keep a hatchet, pitchfolk, or frog spear as a backup.

History:

Formerly a backwater region of the Eldrian Empire, Kornheiseria was relatively unscathed by the destruction that ended the Eldrians. Although it has fought several wars against its neighbors, it mostly prefers to keep to itself.
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>>77447691

Economy:

The forests of the northern part of the country have largely been cleared away in favor of grain fields and pasture lands. The southern swamps are home to hunter-gatherers. Lacking the technology of the Nantic States, and the magical ability of some of their neighbors, Kornheiseria is usually seen as a poor and backwater state, but the strong mercantile instincts of its inhabitants, combined with the popularity of the many sporting events it holds gives it more influence and wealth than one might first think.

The importance of its sporting events goes beyond just economics, since Kornheiseria lacks a central government, its patchwork of city states and rural counties are constantly jockeying for influence, and the success of local teams in the more popular leagues is a huge status boast.
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Oh shit i missed the last few threads.
Shit's getting big
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Aren't the new countries kinda enormous compared to the main continent?

Contribution:
pic related roams aimlessly in the Deep Desert. It's unpredictable and near impossible to track, let alone find. Some say it's possible to get on it and even enter it.
How would that work?
What may adventurers find inside?
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>>77443490
..but all bad things seem to live forever. Such is the case for the ents of Soulwood. No matter how many defenses, not matter how many curses, some fucking Wolf-Kin or dickless adventurer will still try to conquer the forest.
The locals of Soulwood are getting exponentially frustrated by it.
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>>77449144
They are, but they're also extremely fucking rural.
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>>77449188
But perhaps we could mark some landmarks or locations of interest on the map?
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>>77438411
Also the map needs a quality update again.
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>>77449175
they're trying to tell us something...
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>>77447691
>alchemy
fuck yes
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>>77449468
>>77449175
>>77083772
>>77083912
maybe we can work on that
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>>77438293
Take this bullshit to reddit, stop clogging up the board.
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While traveling by air or camel is undeniably the best option to traverse the Rust Desert, some of the locals prefer to use wagons that would move with help from the wind.
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>>77446512
A Kornheiserian athlete participating in a blood sport where the player is tasked with killing ferocious beast using ineffective weapons.
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>>77449175
"Fucking idiots can't leave some trees be can they? Some fucking idiot keeps wanting to colonize this forest which has absolutely nothing of value for them"
- A roaming ent when questioned about this topic
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>>77450612
Unfortunately for the ents, a small group of wandering Belgans is about to make their day worse.
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>>77450729
"Fucks sake, just go away and leave our forest be. There is genuinely no resources here worthy for you to exploit. If you want anything please just get it from the Tavern Woods, they have a fair bit more trade than we do."

-Local ent talking to the Belgan adventurers
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>>77438841
>>77446484
A Hagartan witch named Magnolia Keeling is on a quest to hunt down the demon she accidentally summoned.
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>>77446544
A mercenary working for the Union.
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>>77446527
Claudia Dörflinger, captain of the First Division of the Belkan airfleet.
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>>77449100
A druid who roams the land of Skyr-nada, Harkaf the Though is one of the few Druids in the country to worship Shogor. He is the last of his kind, a race that roamed the Dead Man's Hand when the Orgrillon's where at their highest. Until the Ogres wiped almost all of them of the face of the earth. Seeking revenge, he's planning to sabotage the domain, and is more than happy to help out those who share a hatred for the ogres.
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>>77449528
I think this will be the last thread anyways, only Tismo needs some countries added in and some of the more obscure nations need a bit more lore. Then we'll just update the 1d4chan page and we'll be done.
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>>77453614
Actually now that I think about it, it's possible for 1 more thread.
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>>77454128
The main continent took most of the threads, we will obviously get mostly blobs but I'm not so sure that would be that quick.
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>>77455842
A traditional Pumpkin household.
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While the Von-Valzheim is Belgan's most powerful weapon, but it's not necessarily the deadliest. Twenty years ago after the 300th Belkan - Ercaenmedi war, the Belgan army built a bunch of steamrockets containing highly powerful doses of world magic.

Nicknamed as Earthflippers by the engineers, these easy-to-build rockets would be able to lift entire chunks of land and flip it upside down. Enough of them could theoretically lift up the entire Iron Crown and use it to comb all of Autia. The project ended up being scrapped however as the design would be too easy for Ercaenmedian forces to reverse engineer the weapon from even an already detonated rocket, which would cause the war to be far more deadlier for both sides.

That and were literal hundreds of other superweapon designs the country were and are still working on.
In a matter of fact, the constant delays and redesigns kept the delaying the planned date of the 300th war, first it was planned for 10 months, then delayed to 16 months, 25 months, 3 years, 5 years, ect.
Ironically this led two entire decades of peace between the two countries, the longest ever since the 1st war. During this relations between the two countries improved, Belkans became more tolerant to their Ercaenmedian minorities, Ercaenmedian troops would avoid attacking Belkan troops assisting Harlbourgh whenever possible and an Ercaenmedian politician even half-jokingly said that if the nations were to unify, nobody could really stop them from conquering all of Autia.
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>>77456921
Unfortunately, when Belgan was designing the Earthflipper on Goblin Island, an Alkorian spy had stolen some of blueprints and brougth them back home. In secret, the Alkorian government would build their own Earthflippers. And now facing the ever present threat of a Belgan - Ercaenmedi unity, Alkor is planning to use the rockets on Kotwica Bay and blame it on Belgan.
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>>77457135
*Kotwica Bay is a large port city in the northwest of Ercaenmedi.
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>>77450932
time to write a story
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The strange "nullships" are the Second Empire attempt at creating an airforce without Nantic magitech.
They are mostly made from bones grown with Life Magic and reinforced with Alchemy and have a steam engine modified to be powered by Dark Aether miasma that is also used as a weapon.
The main advantages of the nullships are their low manufacturing cost, simple design and speed at high altitude but they are very slow in take off and ascent and need a large crew of Dark Aether Channelers, that and Dark Aether being inherently dangerous.

There are some rumors that the Second Empire may plan to use them to ravage Brazilistan to the point of making the country inhospitable even for the locals and then finance the colonization of the region by landless Sneedians who could revitalize the land into something more suited for them.
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>>77459376
Meanwhile, the Kingdom of Yr is strengthening its own airforce as well. By casting weightlessness spells on its soldiers and attaching simple wings made of cloth and wood, the Iron Beasts take to the sky with the help of giant kites that lift them into the air. A hot air balloon carrying human and demonic troops is tethered behind each Beast flying in the sky to help with transport. With this, the Yrrians will shorten the time it takes for troops to enter into battle in their war against the Imperium of Dright.
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>>77459376
Looks a bit silly but imagine what the nantic pilots would think if they see one of these things, they would think that Belkan got an especially weird new weapon or that it's a craft from another world.
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>>77459376
Of course monsters remain the main heavy ground forces of the Second Empire.
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>>77460880
So I’ve been thinking, what are the opinions of the Second Empire towards other nations in Flickfowl such as the Copper Plains, Sultanate of Miqdaad and Kangoo Tribes?
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>>77461578
The post about the Second Empire colony said that it's completely based on whether not they think the locals "descend" from Eldrians (in a pretty broad way including intelligent monsters created by the Eldrian Empire), if they think is it the case then they are considered full citizens and if not then they are "invaders" only fit to serve the Eldrians.
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The following are a series of excerpts from the book "Magical Beasts and Where to Kill Them" by controversial but award winning author Magnolia Keeling.
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>>77463284

>Excerpt from Magical Beasts and Where to Kill Them, By Magnolia Keeling: Chapter 1: The One Where I Kill Ballsack and Sackball (Again)

Napan, the country of my birth, is a beautiful nation of misty forests, breathtaking karst formations, and exotic architecture. Despite being close to the equator, the temperature is almost always pleasant, and the snow covered Yuki Mountains can be seen from almost anywhere on the island. Warfare is rare, the land is bountiful, and people have lots of spare time to nurture bonsai trees, go for hikes along trails crossing babbling brooks to visit pagodas with beautiful views, and other idle pastimes. In short, it is almost the perfect place to live. If it weren't for the fact that almost everyone who lives here are
BEASTIALITY
LOVING
SEXUAL
DEVIANTS
No seriously, this place is weird.

My mother is a minor Napanese noble, and my father is a merchant from Belkan. I had a fairly normal childhood all things considered up until my parents got separated. Apparently my mother was secretly part of the harem of a giant snake with two REALLY big swords in his scabbard, so to speak. And my dad had at some hooked up with a tortoise with more wrinkles than a gathering of ancient witches.

It was around this time I decided to dedicate my life to killing things.
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>>77463323

For obvious reasons, I try to avoid coming to Napan as much as possible, but a great aunt twice removed had passed away and I was apparently in line to inherit something (which later turned out to be some trivial heirlooms which I left with my mum for safe keeping since they weren't even worth selling). I also wanted to see if I could get the chip on my sword fixed.

Okamiokami's Edge is a masterpiece of Napanese blacksmithing. It is said that it is made by folding a piece of steel a thousand times so that it gets sharper with every use, enchanted with powerful magic that can disrupt magic and banish demons, and in the hands of one of pure heart can even cut through steel (probably false because it doesn't even cut through rock). At Fauruburesu's Dojo, where I learned the Art of the Blade, it was constantly drummed in to me how important it was to treat the sword with respect. Unfortunately in a world where firearms and destruction magic exist, even a really fancy sword isn't super useful. Aside from using it to kill or intimidate minor opponents not worth wasting gunpowder or magic on, I have found a wide range of alternate uses for the sword, including:
- chopping firewood
- shaving my legs when I can't find my razor
- cane
- dismembering bodies that might get me in trouble with the authorities
- getting in bets over what it can and can't cut through (which is why it has a huge chip in it now)
Like I said, the sword isn't super useful, but it helps contribute to my "stoic wandering swordswoman look" so it pays to keep it clean and in decent shape.
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>>77463382

Anyways, after a brief visit and argument with me mum, it was a two hour hike up the nearest mountain to get to Fauruburesu's Dojo.

There, as per his custom, Fauruburesu insisted on greeting me in fox form rather than human form. I grudgingly let him lick my face (his breath smells like chocolate and "fish" as per usual) which his insists is how foxes normally greet each other.

Sure it is.

For all his faults though, Fauruburesu is actually a pretty good swordsman and blacksmith when he is in his humanoid form, and also has the inside scoop on all the best bounties. Despite his faux outrage, I managed to convince him to fix the sword at a reasonable rate, and prodded him on possible jobs while watching him work.

It turns out that good ol' Ballsack and Sackball had been summoned by some idiot again, and were terrorizing nearby fishing villages. The bounty on them was decently high considering they aren't even that dangerous really.

For those of you who don't know, Ballsack and Sackball are a pair of anthropomorphic raccoons with giant, erm, packages, who love harassing townsfolk in any community where someone is dumb enough to summon them. Some people consider them demons, other people consider them trickster spirits, I consider them an easy score, this will be by third time banishing those two nutters, they were in fact one of my earliest bounties when I was just starting out.
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>>77463422

Two days later, I find myself at the docks of Ōkina Ahiru, breaking up an argument between a giant geoduck and a drunken Alkorian foreign exchange student.

No, seriously.

Apparently the Alkorian though the geoduck was in cahoots with Ballsack and Sackball because he looks like, well you know what they look like. One key to the groin later, that particular conflict was resolved, and my new phallic friend was able to tell me all about Ballsack and Sackball current whereabouts.

Well, I won't bore you with the details of what ended up being a dreadfully easy fight. Two days later, with a pair of giant, swinging trophies in tow, I entered the nearest magistrate's office, scored a sack of gold, and lived happily ever after.

But not really, I was on a ship to Brazilistan the next day, money doesn't earn itself.
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>>77463453

>Excerpt from Magical Beasts and Where to Kill Them, By Magnolia Keeling: Chapter 5: The One Where I Hunt Succubi in Belkan (And Get This Book Labelled As A Porno In Your Local Book Store)

I can say with 100% certainty that Belkans are the dumbest race on the planet. It is pretty much a given that they will either destroy the planet, or at least destroy themselves trying.

In fact, I would rather admit to someone that my great grandmother on me mum's side was a giant magical carp, and I have an older half-sister who hasn't left her monkey animal shape for over a decade, then admit that I am somehow related to those jingoistic simpletons.

[rest of chapter removed due to extreme lewdness]
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>>77463476

>Excerpt from Magical Beasts and Where to Kill Them, By Magnolia Keeling: Chapter 7: The One Where I Spend Two Weeks Hunting A Minor Demon I Accidently Summoned

When I was twenty-three years old, still early in my monster hunting career, I found myself back in Hagarta, where I had learned many aspects of the demon hunting trade.

For those of you who do not know, Hagarta is a lawless region of southern Gabaet. Mostly home to a scattering of peasant homesteads in the few areas flat enough to grow crops, its only noteworthy trait is that the lack of authority figures makes it an ideal place to experiment around with forms of magic some may consider... questionable.

Although hunting demons is one of my main sources of income, it doesn't hurt to understand the basics of how the are summoned and controlled. After leaving Napan in my youth, I spent several years in Hagarta, learning the basics of demon binding and blood magic from a harpy named Scrrrin. Scrrrin was something of a Renaissance woman, harpy, whatever. She was knowledgeable of many forms of magic, and among other tricks, was the one who taught me how to enchant the shot in my blunderbuss pistol to pierce the flesh of demons and other supernatural critters.

It had been several years since I visited Scrrrin, so I took the opportunity to make a detour to her place on my way to scope out potential work in Falconhead.
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>>77463526

While there, Scrrrin offered me a rather generous bounty on a local group of witches who had summoned a minor demon of Deadicorn known as Glitter-Shaft.

For those of you who don't know, Deadicorn is a powerful demon associated with horses, sexual prowess, and senseless destruction. He grants his followers the ability to blast enemies with agony inducing blasts of rainbow light, raise the dead as horrifically durable zombies, transform people into weird hybrids of man and horse, or some combination of the above.

[section of chapter removed to due extreme lewdness]

Well, after having saved the world again, you can thank me later by the way, I still had to hunt down that Gluttony Demon I accidently helped summon.

Using my excellent investigative skills, I deduced that it would be heading to the Royal Pumpkin Carving Contest in Falconburg set to occur in two days.

Scrrrin gave me a lift (literally) to the nearest trainstation in Gabaet.

For those of you who don't know, the inhabitants of Gabaet are a bit of a strange folk. They love their
- Trains
- Big fluffy hats (be careful what hat you where in Gabeat, most of them have hidden meanings, usually related to sexual availability, same goes for Westphallica and Falconhead)
- Ravens
- Trains
- Tea (the weirdos sitting with me on the train spend at least thirty minutes lifting their tea bags up and down in their cups)

Anyways, when I arrived at the town of Falconburg, the pumpkin carving was well underway...
[section of chapter removed due to extreme grossness]

And that is how I ended up with two gallons of pumpkin mash, offal, and feces vomited down my top.
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>>77442947
Is this Loss Belkan?
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>>77462971
probably either Unkor or Hagarta
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>>77457135
"Ercaenmedi shall be horrified by the number of lives they will lose. Only then will they grab hold of their weapons... Weapons that will take the lives of thousands of Belgans!"

Part of Alkorian navy captain Rottes Jameswell's speech when briefing his troops about the top secret Operation Fallstone, where they would fire an Earthflipper into Kotwica Bay. And would frame Belgan for the attack.
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>>77443410
people would rather post insipid, passive, and shallow questions than actually contribute
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>>77460666
However, the sky isn't the only way the Yrrians would invade Dright. By attaching tower snorkels to their soldiers, they would be able to launch an amphibious assault on Dright's port cities.
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>>77443410
Not enough people active in the euro hours.
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>>77468306
Feeling left out of the arms race, the Principality of Gabaet have made their own vehicles for warfare out of parts from decommissioned steam trains.
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A few Dark Aether Channeling masters have encased their corrupted body in metal spheres and rely only on their powers to levitate and interact with the world.
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With the Belkans being obsessed with aviation and worshiping a Sky God named Ace, what would their public opinion be of harpies? Would they see harpies as Ace's chosen people or would they see them as an insult to aviation?
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>>77438293
The Lystrosaurus is a common creature on Tismo. Large herds of these beasts move across the landscape.
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So for the next stage of the Belkan-Alkorian War could we fluff out an attempted raid by the Belkans on the Alkorian Naval Base of Poole Harbor?
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>>77472154
It really depends on how common they are in Belkan. They might be the Belkan equivalent to Valkyries in the Canon of Ace worship, where the harpies will take the souls of the dead away to fly at Ace's side.

But more practically I think the Belkans would try to integrate them into a type of superweapon, maybe call in Harparok or some.
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>>77463323
Pretty good writefaggotry.
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In the northern edge of Tismo sits the lands named Dún Cósta, or the Coastal Fort.
So named because the inhabitants here fled the powerful empires of Autia before they fractured and crumbled. The people moved here and built a series of forts and tower houses to protect themselves along the edge of the continent and a few islands off shore in the barren sea.
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>>77476607
The coast of this area is often steep and rocky, and small rain showers occur almost daily being swept in off the barren sea. The land is flat or comprosied of rolling hills and is frequently a lush green. Trees are few due to frequent cloud cover but smaller vegetation can grow in abundance. Farming and pastoral life is efficient here.
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>>77476607
>>77476665
The people here are proud and clannish, with infighting not being uncommon. They claim an old and proud lineage that they travelled back to before their exodus from Autia.
Though feuding is common, the people here are of a shared identity and always rally and unify for mutual defense against outside threats.

They subsist off of farming and livestock, which provides them with all the necessary food they could need, often having large underground stores for hard winters or times of strife.
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>>77438293
I'm curious to know if anyone has ever played or ran a game in one of these collab settings, and what it was like. I remember Gloria Etalia actually looked kinda interesting and fun but I have no idea what's going on in this one.
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>>77476803
The clans tend to congregate around their fortified tower houses, which is where the land gets its name. These range in size from simple three story buildings to large structures with walls and additional defensive fortifications. A powerful clan can have several tower houses to their name, often with a preeminent holding being the central point.

Most of their modern arms were initially obtained through trade with outside powers, but they have since begun to replicate and create weaponry of their own to match that of the more powerful empires from over the sea.

The people here take to war readily, but firearms are still less widespread in this land than in others. It is considered a mark of manliness and bravery to go to battle with conventional melee weapons, though there is no taboo against the use of ranged weaponry.
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>>77476940
The locals hold to the legend that they fled here as the first human empires of old took hold of Autia. Their greatest hero was reportedly named Balor Manannan, a leader of a small clan, he was a renowned sailor. It was said he could commune with the seas and knew the language of the waves. He was the first to recognize the danger their people faced, and he alone urged them to set sail and head east for a new land. He was challenged on this by the leader, or rí túaithe, of the largest and most influential clan. This came to a head when the two engaged in a duel to settle the matter. The younger and smaller Balor won the fight, and most of their people then agreed to take to the ocean and leave.
Balor Manannan seemed to know the exact course to take and exactly when to leave, guiding the clans over the rough seas to their new home.
Balor called this place An Baile Glas, or the green home. Here they would start anew, prosper, and flee no more.

Balor Manannan is regarded as a near godlike figure by his people. They say he still sails the world centuries later, always roaming and exploring. It is said should they ever face destruction again, Manannan would return from over the waves with his guard and save them from such a fate.
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>>77477604
The Balorians, as they now refer to themselves, fight war in mixed units of men with rifles and others with melee weapons. They are not above a well coordinated ambush and often consider it an exceptional talent to catch the enemy off guard.

When facing a foe in a pitched battle, the rifle armed men tend to let a few volleys loose to weaken and disrupt the enemy, which is quickly followed by a rushing charge of those wielding hand to hand weapons.

Cannons have begun to make an appearance in their forces, which they prefer to use at shorter ranges right along side their rifle fire to maximize damage and the psychologically disrupting impact it can have on the enemy.
>>
>>77476899
To summarize it very briefly, it's a fantasy world where the wealthiest nations advanced beyond the medieval stasis into steampunk/renaissance countries and are waging small scale wars with eachother. These wars pose the risk to escalate into bigger and bigger conflicts until they effectively start the planet's first World War.
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>>77478176
>>77478176
At the center of Autia is a giant magical anomaly named Eldr that is responsible for much of the weird magical shenanigans that happen on the continent.
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>>77478254
Here's the first thread if you wanna know more:
http://suptg.thisisnotatrueending.com/archive/77082863/

And the 1d4chan page (super outdated):
https://1d4chan.org/wiki/Autia
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>>77478176
Will it be something like Belkan vs Alkor?
With who would the other nations ally themselves with?
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>>77478406
Yr vs Dright is also a possibility.
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>>77478747
Good thinking.
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>>77476899
One of the guys that worked on Gloria-Etalia also ran some one-offs in it, based on DnD I think.

I imagine you would need to fill in some blanks and maybe ignore certain things if they don't fit into what you want to do.
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>>77472154
>>77473357
I think in Belkan mythology the souls of the dead turn to water and run through the rivers to the sea. Maybe the harpies can be the ones that bring good souls to the sky.
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Made one up to date map so we don't end up with different maps with different stuff on them again.

Let me know if I missed anything.
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>>77482874
I feel like the Union should have at least two of the islands to their east
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>>77477832
When the ancestors of the modern Balorians arrived on Tismo, one of the first tasks they undertook was to erect their traditional Standing Stones. These sites are religious and magical in nature.
It is within these standing stones that the people gather under the guidance of the draoithe, or druids, to engage in ancient rituals and ceremonies. From these locations the people are said to have opportunities to commune with the dead or glimpse aspects of the future.
It is here that the most dire of matters are settled, the most desperate of prayers made, and the most joyous of festivities are held. The druids of the land are held by custom to be impartial in the affairs of the clans, so that they can fairly arbitrate disputes and that their power cannot be used against their own people.

It is when their lands are threatened from the outside that the draoithe act with the height of their powers. It said they can conjure storms, powerful gales and whipping rain to hamper their adversaries or shroud the land in so thick a mist that invaders would wander almost blindly through the countryside. Rumors abound that through sacrificing one of their own, they can even conjure the wailing spirits of the dead to run rampant through the fog and assail the enemies of their people.
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>>77485297
Balorian men are not an entirely uncommon sight outside of Tismo. Those that are low in line for inheritance or have fallen afoul of their own laws will often end up venturing into the world as adventurers and even mercenaries. Their services are often welcome amongst the prominent empires as they are typically adept scouts and skirmishers.

Pictured here is a Balorian man conferring with a new associate of the Rig'nood tribes.
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>>77478406
Belgan vs Alkor would be cool. I don't know how far it would escalate but it would make a good campaign setting.
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>>77485971
Ah yes, Sneed.
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>>77483383
Can't be a landbound Maritime nation. just doesn't work with the name.
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>>77486941
one of the very few but well known things the Maritime Khurultai does export to other nations is their silk, which uses highly detailed patterns woven by hand, with each textile house using a style unique to their traditions. This silk is highly durable, absorbs dye easily and is soft enough to make people forget they're wearing it.

Available in spools, sheets and custom order items (with ever increasing amounts of production time), the silk is wore by the people who make it in a layered fashion, often to the point that any gaps in the pattern are covered by more silk. However, due to the cost in both time to produce and to secure a trade visa with the Khurultai, foreigners can rarely afford much bulk silk, so it is regulated to accessories or accents on other pieces.

surprisingly, it can often be found paired with leather jackets, gloves or boots as a liner.
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>First Battle of Poole Harbour:

>Location:

Poole Harbour is a small subtropical island almost a thousand kilometers south of Eritroans, dangerously close to the forbidden continent of Ignis. Several decades ago, the Alkorian Empire established a naval base there to support their ongoing efforts to colonize the Emerald Isles, as well as support discrete investigations to the continent of Ignis.
Although they were capable of resupplying the island themselves, its main advantage was that it could be supplied by neutral or allied nations along the west coast of Autia, particularly Ercaenmedi and Aesanaeria.

The principle community on the island was the harbor town, also known as Poole Harbour. The hills surrounding the town had been cleared as pasture land, but much of the rest of the island was dense jungle and large rock formations. Several communities of harpies lived in cave networks in some of the larger rock outcrops.

In addition to military personnel, about 2,000 civilians lived in the town, working as laborers, bureaucrats, fishermen, and shepherds. The number of harpies is unknown but estimated in the hundreds.
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>>77488289

>Background:

Although the Belkor War ended in a stalemate, it heightened tensions between Belkan and Alkor, as well as solidified the alliance between Belkan and the Soukos Republic. Eager to put the new alliance to the test, military leaders in Belkan and Soukos came up with a plan which would involve forming a task force from the Soukos Omega Fleet, several elite land units, and the Belkan Third Air Fleet (still in Soukos after the war). The task force would head west before looping back south in order to bypass the naval patrols of Alkor and her allies along the western coast of Autia.

>Forces:

>Attackers:
8 Soukan War Galleys
6 Soukan Transport Vessels
4000 Soukan Sailors (no armor, equipped with gladius and javelins)
400 Elite Hoplites (heavy armor, spears, gladius, and shields)
550 Soukan Amazons (light armor, gladius, shields, short bow)
50 Satyr Skirmishers (mixed equipment)
3 Belkan Carrier Zeppelins
6 Combat Zepplins
30 Griffons
500 Air Crew (light armor, pistols, assorted one-handed melee weapons)
500 Belkan Aerial Marines (light armor with blunderbuss and assorted one-handed melee weapons)
500 Belkan Regular Infantry (medium armor with rifles and assorted one-handed melee weapons)
500 Belkan Shock-Halberdiers (heavy armor, shock halberd

>Defenders:
Assorted naval and anti-air cannons
12 Griffons, 3 small Zeppelins (recon and courier)
500 Alkorian Marines (no armor, rifles)
500 Colonial Auxiliaries (Bridge Tribesmen, no armor, assorted melee weapons and bows)
50 Elite Ercaemedian Skirmishers (mercenaries awaiting deployment to the Fantal Islands, assorted weaponry and magical abilities)
30 Brass Knights (Day 3 onwards)
80 Privateers (Day 3 onwards)
40 Horsemen (Day 3 onwards)
3 Unravelers (Day 3 onwards)
Kujira No Seieki (Napanese Elder Dragon, Day 3 only)
>Sartyrians (Day 7 onwards)
Large number
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>>77488324

>Day 1 - Siege/Retreat

Thanks to their risky strategy of crossing the open ocean, the Soukos-Belkan task force was able to attack Poole Harbor largely unexpected. Unfortunately for them, the Alkorian fleet they wanted to ambush had left over a week ago. Unwilling to abandon the element of surprise, the task force leaders decided to raze the town instead.

Although not a major port, Poole Harbor was still had extensive defenses, and the initial battle lasted several hours as Combat Zeppelins, Griffons, and War Galleys gradually wore down the gun emplacements so that firebombs could be safely dropped on the town proper.

Guessing the Belkan's strategy, the commander of Poole Harbour ordered the evacuation of the town, including most of the defenders aside from those manning the gun emplacements. Although most of those manning the guns died at their posts, the heavily fortified nature of the defenses and potent fire power allowed them to destroy 3 Combat Zeppelins, 6 War Galleys, as well as down 8 Griffons.

Outraged by the heavy losses for minor gain, Belkan political attaché Lord Wagner ordered the execution of the three highest ranked Belkan officers and ignored the sensible advice of Soukos Admiral Aetos to leave prior to the arrival of an incoming storm.
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>>77488346

>Night 1 - Panic/Intrigue

An unexpectedly powerful storm sweeps over the island as the leadership of the Belkan-Soukos force continues to bicker, and 6000 odd soldiers and sailors try their best to take shelter in the remains of the town.

Meanwhile, out in the jungle, the Alkorians and their allies plot. Commander Tweedle accepts a strategy devised by the Ercaenmedians Kyun and Neugdae (a necromancer and a ninja respectively) as well as Bridge Tribe witch doctor Hai. The necromancers were able to summon spirits of deceased soldiers, and aided by the curses and hallucinations of the witch doctors, and the mind controlling abilities of the Ercaenmedian enchantress Nolae, were able to cause mass panic among the Belkan-Soukos force. At the same time, Neugdae and his fellow ninja managed to destroy several zeppelin and ships with magic explosives. His greatest success of the night was detonating the magazine of the Carrier Zeppelin Fortitude while it was still being unloaded.

Much to the fury of Admiral Aetos, Wagner, and his senior Storm Mage Heinrich proclaimed that the storm was a sign that Ace wants them to remain on the island. During a brawl, Heinrich incinerates Aetos and several others with lightning. Hoplite Champion Drakos (a political rival of Aetos) declares Aetos a coward and traitor, and became the de facto Soukos leader with help from the Belkans. Amazon Princess Antiope, Senior Captain Karisa, and Satyr Mystic Ocnus grudgingly accept this, though Ocnus makes an oblique reference to foreseeing doom.

Between the storm, sabotage, and infighting, the Belkan-Soukos force loses nearly a thousand men, all ships save a war galley and two transports, and one of their carrier zeppelins. However, more importantly, several water supplies are spiked with subtle concoctions brewed by the witch doctors, and perhaps most importantly of all, Kyun is able to bind the spirit of Aetos, providing a huge advantage in terms of intelligence.
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>>77488382

>Day 2 - Harassment/Consolidation/Rescue

Relatively little combat happened on the second day, as both sides grappled with the fact that they were now trapped on the island.
There were several clashes between scouts and light skirmishers, but the elite skirmishers of the Belkan-Soukos force, the satyrs, have lost their will to fight thanks to the prophecies of Ocnus. Instead they capture several dozen Alkorian civilians, hijack one of the remaining Soukos transports, and flee the island to seek sanctuary in Afrozil.

Against the advice of his scouts and foreign advisors, Tweedle consolidates most of his forces in an abandoned fishing village on the far side of the island from the main town. He uses his mages and remaining griffons to send word of the attack to a number of allies in the region. He is able to convince a nearby Brazilistan cargo ship to sell them much needed supplies and evacuate 400 women, children, and elderly civilians, but further reinforcements aren't expected until the next day.

Meanwhile, Wagner and Heinrich carry out a purge of "traitors and doubters" many of them in fact suffering from the effects of hallucinogens and mild poisons slipped into their water during the night before. The Belkan-Soukos army is also forced to come to terms with the fact that fighting in armor is almost impossible in the humid, rocky jungles, particularly after the storm.
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>>77488393

>Night 2 - Massacre

Unable to rely upon armored infantry tactics, Wagner and Heinrich instead default to good old fashion air power, storm magic, and high explosives. The remaining airships are packed with aerial marines, firebombs, and storm mages, and sent to raid the main Alkorian camp at the old village. Showing definite signs of megalomania by this point (a hereditary trait that shows up occasionally in his family), Wagner callously has most of his marines drop into the village with help from their trademark rappelling balloons, before destroying the village from above with firebombs and storm magic while his men were still fighting in it. About 600 Alkorian and allied soldiers, and 1000 civilians (many admittedly armed by this point) are killed for the price of 400 marines.
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>>77488416

>Day 3 - New Arrivals/Retaliation

The first of the Alkorian reinforcements arrives with a bang. The massive Napanese dragon Kujira No Seieki (an old friend of Kyun's) seemingly arrives from nowhere, and does several strafing runs on the Belkan-Soukos army camping in the ruins of Poole Harbor, before being driven off by a kamikaze griffon rider with a casket of gunpowder. He destroys the remaining zeppelins, griffons, badly damages the remaining ships, destroys almost all the remaining supply stockpiles, and kills nearly three hundred soldiers.

Next are a trio of powerful Unravelers who arrive by unknown means for unknown reasons. Powerful spells are unleashed on the Belkan-Soukos army for the next two hours. Hoplite Champion Drakos is transformed into a Horseman and kills 30 of his own men before being brought down, demoralized, his men hijack one of the remaining ships, but it sinks an hour later due to fire damage from Kujira, and all hands are lost. The other ship is commandeered by Karisa to flee the battle as well. It is captured by Afrozil privateers two days later. Karisa is ransomed back to her family who later throw her down a well due to the shame she has caused them. In a titanic battle of magic, Heinrich kills one of the Unravelers, causing the other two to flee.

The final group of reinforcements are a band of Brass Knights who arrive by catamaran and simply join the Alkorian force rather than attack the Belkan-Soukos directly.
>>
>>77488497

Emboldened by the reinforcements and Belkan-Soukos losses, the remaining Alkorians launch an aggressive raid but are driven off by the Belkan-Soukos force, who still possess superior numbers. With barely 500 soldiers left, many very elite, but many others nothing but armed civilians, the Alkorians retreat back to the jungle. Down to 3000 men, badly demoralized, and unaware of the limited strength of their opponents, the Belkan-Soukos force hunkers down for the night under the uneasy alliance of Wagner, Heinrich, and Amazon leader Antiope.

To be continued....
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>>77488512
I hope to see the rest soon.
>>
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>>77491443
>The Water that Lives
The primitive tribesmen of the Rust Desert have for decades told stories of a strange comet that landed in the canyons one fateful night. The comet landed completely intact except for a small crack, and from this crack flowed a brightly colored liquid. The tribespeople first were in awe of the beautiful liquid that would soon fill the crater, but awe would turn to fear as they discovered over night that the liquid had moved, following them back to their creators and dissolving several of their pack animals.

The tribesmen now avoid the area for fear of encountering the liquid again, because it seems it has grown in size and is now slithering over to the nearest city to have a bite...
>>
IRELAND!
R
E
L
A
D
N
!
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>>77493825
Between the Imperium of Dright and the Maritime Khurultai lays a land neither dares to thread into. Known as the Lepre-clans these lands are primarily inhabited by leprechauns. The leprechauns are a race feared by all of Lapus, capable of feats of great trickery, incredible magic and clever deception, they can steal someone's underwear undetected while maintaining eye contact with them.
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>>77495102
What about Lepre Khans?
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>>77495131
That's better.
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>>77495102
The leprechauns are however not alone, a colony of Alkor named Lindgrub had settled east of the Lepre Khans. When news came out of Harlbourg's rebellion many of the colonists sympathized with Harlbourg. Fearing this might cause instability, the government ordered the Alkor Global Press to censor any information of the rebellion that would paint Harlbourg in a positive light.
The people caught on however, and when the government attempted to imprison several whistleblowers, the colonist launched a revolt of their own. The leprechauns, wanting to cause some chaos, decided to aid the colonist in their battle. Together they kicked Alkor of the continent, and the Liberated Lands of Lindgrub remain in relative peace to this day.
>>
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>>77488512
This is incredible. Please keep going, I’m honestly shocked to see a nation aside from Alkor, Ercaenmedi and Belkan be used in one of these.
>>
Should we see a World War break out in Autia between Belkan and Alkor it honestly seems far more likely for a Belkan victory as they seem to have a far higher amount of allies or people who will use this situation as a means to attack Alkor like the City-States of Harlbourg then Alkor has allies.
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>>77496626
Well how can we RP this out in a cool way?
>>77488497

Something like this where there is plenty of room for all factions to shine and get a chance in the spot light.
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>>77496626
Temple isle would use the chaos of the war as an opportunity to attack the smaller allies and weaker nations of southern Autia. They could be persuaded by either side to focus their attention on the other power, but this would be something that would cost some kind of money or resources and they would never truly be committed to one cause.
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>>77495739
>>77463619
Photographed here is a Sch'long-Hoof summoning brick. These would as the name implies summon a Sch'long-Hoof. Sch'long-Hoofs are the guardians of Glitter-Shaft and would assault anyone who threatens to harm his magnificent 40 inches. With enough magic, one could even summon Glitter-Shaft himself. Only two of these are known to exist, one is located in the Alkor Demonology Museum and the other was contained in a reinforced safe at Poole Harbour.
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>>77497495
>>77463619
>>77488346
The latter was originally thought to be destroyed during the bombings, as the safe was found at the docks blown to pieces. But two eye witnesses, a Belkan Aerial Marine named Berimund Schwarzmann and a local harpy named Uvya, claim that the brick was stolen.
>>
Berimund was separated from his platoon during the 1st night when their Combat Zeppelin crashed, and was seeking for medical supplies to treat his wounds. Unable to find any laying around the wreckage, he went to search for some in the town. There he found a first aid kit inside a child's bedroom. Berimund spotted movement out the window and went into hiding, he eventually peeked outside the window to see a group of people at the docks.

The group consisted of:
>Two Crocidians wearing cloaks.
>Three men wearing scholar robes (later identified as the Unravelers present at the battle).
>One muscular man of Nantic ethnicity.

Berimund saw the Crocidians carry the safe out of the warehouse it was stored in. The Unravelers surrounded the Nantic and placed the safe in front of him. The Nantic would stretch his arms outwards and started chanting (exactly what is unknown) as the Unravelers bowed to him. The Crocidians where seen exchanging concerned looks.

A flash of multicolored light came from the safe as it blew open, one of the Unravelers picked up the seemingly unharmed brick and the group left the docks.
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>>77496626
It is kind of three on three right now really, but there are plenty of other nations that could swing the balance one way or another.

>>77497417
It is tricky to have multiple people RP a conflict, but I have seen it occasionally done.

You need two or more relatively unbiased writers who are good at responding to each other's prompts and are interested in telling a story rather than just winning.

If all you are going to do is write a few sentences on why your imaginary army trumps the other guy's imaginary army, you are better off just going to /qst/.

I guess for this map since the geography is so well defined, the best thing to do would be to post a "news bulletin" describing part of a battle somewhere, and if anyone else is interested in joining, they could make a post involving the existing factions in the battle, or come up with a reason why another faction should be involved.

Too bad there is so few posters left on this thread though.
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>>77495739
porn, porn never changes
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>>77500985
I can make am early time line for the War if anyone would like to use that as a framework.

I'll leave the outcome in doubt for the rest of the thread to decide later on but I think we can settle on something like this:
Belkans
>Use the airfleet at the beginning of the war to attack scattered Alkorian Colonies to force them to spread their forces thin.
>Aim to cut off Ercaenmedia's coasts, to deny them resupply by the Alkorian Navy and stop them from sending troops to their colonies. Allowing the Belkans and their Soukos allies to take Belkor and for the superior numbers of the Belkan army to grind down Ercaenmedia while leaving them out of the fight.
>Destroy the Alkorian Navy with airpower wherever possible so the much smaller/less advanced Belkan and Souskos' Navies can cut off Alkorian trade.

Ercaenmedia
>Turn the Belkan invasion of Ercaenmedia into a war of attrition till Alkor can commit it's full military to the fight.
>Use it's own colonies to force the Belkans to open up more fronts, less troops in Ercaenmedia proper means that the country can hold longer
Alkor
>Quickly and decisively beat the Free City States and Belkans on land. Particularly the Free City States as they share a MASSIVE land border with the Alkorian homeland.
>Engage and occupy Belkan colonies and overseas allies to cut supplies to the Belkans on Autia itself and end the Soukos front. This may include the Shahdom as they might see a chance to strike a blow at the Alkorian Empire.
>Land ground troops in Belkan proper and push for the Belkan capital quickly to force them to accept peace.

I think once the basic behavior of the major belligerents is laid out it will be a lot easier to organize how the War would act out. This is my interpretation but hey feel free to change it however you want.
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>>77488512
>Night 3 - Parting of Ways

That night, the leaders of both the Alkorian and Belkan armies found their positions challenged.

In the Alkorian camp, Alkorian Commander Tweedle was under pressure from the Ercaenmedians, Brass Knights, and Bridge Tribers to continue an aggressive strategy, while several of his own senior officers plus a few leading civilians believed that now that Belkan air power had been destroyed, it was safe to hunker down in the hills and wait for further reinforcements. In the end, Tweedle took about 300 soldiers (mostly former civilians) and when to hide in the hills, where a junior officer from Hagarta had managed to establish friendly relations with the local harpy clans. The remaining 200 soldiers, a mix of Brass Knights, Ercaenmedians, Bridge Tribers, and a surprising number of Alkorian Marines, spread out to lay siege to the remains of Poole Harbor. An unstable triumvirate of Ercaenmedian Necromancer Kyun, Brass Knight Commander Lord Duba, and Witch Doctor Hai.

In the Belkan-Soukos camp, things are even worse. Evidence has come to light that Wagner is secretly a demon worshipper manipulating the course of the battle to advance a hidden agenda. Already unpopular due to his purges and wasteful tactics, he is locked up on the orders of Antiope and Heinrich. In return for his support, Antiope permits Heinrich to lead a small expedition to one of the Sartyrian ruins on the island, where he claims he can unlock an artefact of great power.

The Ercaenmedians and Bridge Tribers carry out harassment tactics throughout the night, much like they did on the first night.
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>>77506784

>Day 4 - Orchestra of Death / Duels / Victory Denied

In the early hours of the fourth day, Lord Duba proclaimed the need for another assault on the Belkan-Soukos camp, as he was sensing the use of increasingly powerful daemonic magic from the camp in the name of Gogotha, a rival of his own demonic overlord, the Brass Lord. Despite their significantly reduced numbers from the day before, Lord Duba convinced the others this attack was more likely to succeed thanks to the large numbers of Belkan and Soukan soldiers incapacitated by Bridge Triber poisons and curses, as well as the a promise that the Brass Knights would unleash their full power this time.

Surprisingly, the attack almost did work. Only about a 1000 Belkan and Soukan soldiers were able to mobilize for battle, the rest suffering from illness, chronic fatigue, depression, hallucinations, and other effects of Bridge Triber curses and poisons. The Brass Knights unleashed the full power of their sonic weapons; thunderous booms shattered rock and splattered soldiers, shrill screeches shattered minds and burst eyeballs, and warbling tremors liquified guts and emptied stomachs. Tendrils of pure darkness weaved through the battlefield, thrashing, binding, and crushing. Worse of all was the indestructible Lord Duba himself, who strode through the battle crushing all in his path, seemingly immune to even the power shock halberds. Gunpowder and arrows were in short supply by this point, and fighting degenerated into a brutal melee, with the Belkan and Soukan force eventually driving off the opposition with sheer numbers.
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>>77506815

Hoping to boast the morale of her soldiers, Antiope issued a challenge to that she would fight anyone who dared to in a one-on-one duel. Over the course of the next hour she defeated Boxing Champion Ian Murphy, Chain Sword Mistress Victoria Aki, and Hook Fighter Red Scar Kahananui. Worried about the moral of his own forces, Lord Duba challenges Antiope himself. The duel lasts nearly 10 heartstopping minutes, but eventually Antiope is able to wear Duba down with multiple stab wounds from her powerfully enchanted spear. However, unwilling to allow the Soukans this important symbolic victory, sharpshooter Alex Hawthorne uses one of the latest functional firearms on the island to shoot her in the knee from 100 yards.

Meanwhile, the forces commanded by Tweedle and Heinrich slog through the jungle to their respective destinations.
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>>77506820

>Night 4 - Long Knives

At the ruins of Poole Harbour, the Ercaenmedians step up their harassment tactics. Necromancer Kyun has the spirit of Admiral Aetos possess the second in command of the Amazons, Androdameia, and assassinates Antiope while she is recovering from her injury. Androdameia-Aetos then blames "Belkan demon worshippers", leading to a brief fight between the Belkan and Soukan soldiers. Wagner and his inner circle are executed, and Androdameia-Aetos forms a new leadership council consisting of herself, senior Amazon Maia, Storm Mage Sofia Muller, and dashing Captain Hans Kruger (her lover since early in the campaign). However, having decided that he had secured his revenge against Wagner, Aetos instead breaks free of his bonds and possesses his former master Youra Kyun.

Meanwhile, back at the siege camp, fighting breaks out among the surviving Brass Knights, Ercaenmedians, Marines, and Bridge Tribers. Several groups want to rejoin Tweedle's camp, but others want to stay to disrupt the alleged daemonic ritual. Adding to the confusion, Youra Kyun (possessed by Aetos) urges everyone to join her in investigating an old ruin (at the time simply a ploy to form a third faction and encourage bloodshed). After several deaths, the camp splits into three groups. A handful of Alkorians and Ercaenmedians under Ian Murphy leave to rejoin Tweedle, Kyun-Aetos leaves with 7 soldiers, mostly Ercaenmedians, to investigate the ruins, and about 40 soldiers, mostly Brass Knights, stay to find a way to disrupt the demon worshipper's plans.
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>>77506841

Heinrich's group is the least fortunate. As most of them slept, one of the Unravelers returns seeking revenge on Heinrich for killing his master. Most of the group is either zombified or turned into horsemen, or both, but Heinrich (in zombie-horseman form) retains enough will power to brutally kill the Unraveler. The sole survivor is the Amazon Phoebe, who records the events in her journal, but dies sometime afterwards slipping on wet rock. Her journal is recovered by harpies, who later trade it with the Alkorians, providing our only record of the fate of Albrecht Heinrich, one of the most notable Storm Mages of his generation.

In contrast to the infighting of the other groups, Tweedle establishes peaceful relations with the local harpy clan.
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>>77506884

>Day 5 - Evacuation / Ritual / Failure

At the ruins of Poole Harbour, Androdameia (who wisely never mentions she was possessed, or was responsible for Antiope's death) splits her forces up. About a thousand (mostly wounded or incapacitated) stay at the camp under the supervision of senior Amazon Maia, while 200 soldiers under the command of Storm Mage Sofia Muller investigate the site of the Second Night Massacre for supplies. The remaining 1300 form up under the command of herself and Captain Hans Kruger to assault Tweedle's camp, which had been spotted by an airborne Storm Mage scout.

Tweedle had managed to make contact with the Afrozil privateer Queen Sonia, and arrange for the evacuation of his remaining forces. However, they find themselves cut off from the beach by Androdameia's much larger force, and come up with the highly unusual plan of using harpies to carry his followers to the ship one man at a time. Lacking any ranged weapons by this point, Androdameia orders her forces to scale the cliff to the plateau on which Tweedle made his camp, with assistance from her three remaining Storm Mages, who were capable of both flight and using wind magic to lift others over tricky areas. Unfortunately, this plan falls apart when Hoshi Kagayakia, a powerful Ercaenmedian witch mounted on a flying broom who was part of Ian Murphy's group, joins the battle part way through. She blasts the three Storm Mages to pieces in a vicious aerial duel, then starts picking off the Belkan and Soukan soldiers trying to scale the cliff. She is aided by some of the harpies, who capture some of the soldiers, and knock others to their deaths. Tweedle is able to safely evacuate all his forces and leave the island, while Androdameia can only scream in frustration as her quarry escapes and her best soldiers fall to their deaths.
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>>77506890

The fate of Sofia Muller's group is shrouded in mystery. A strange formation of alternating crispy black and withered white bodies is spotted in a clearing by Hoshi as she does one last fly-over of the island looking for Kyun's group. An ominous red glow is seen coming from part of the island at dusk by those leaving the island by ship. A succubus resembling Sofia Muller along with several thralls is encountered by Kyun's group two days later.
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>>77506900

>Night 5 - Things That Go Bump In The Dark

By this point only a few groups remained on the island (aside from the indigenous harpies and the prisoners they took). The survivors of Androdameia's force are believed to have set out for Poole Harbour at dusk, following their defeat at the cliffs. Around a 1000 soldiers under Maia squabble among themselves at Poole Harbour over the few remaining supplies. Sofia's group was likely "harvested" around dusk, along with the Brass Knights who tried to stop them, though several thralls who were likely recruited from these groups are later encountered fighting alongside Succubus-Sofia. Finally, Kyun's group was lost in the jungle and never joined the evacuation, unlike Ian's group who made it just in time.

According to survivors from Kyun and Maia's groups, Androdameia's force encountered something, likely one of more summoned demons, around 2:00 am. Screams could be heard for the next two hours, but no trace of Androdameia's force is ever seen again. At Poole Harbour, mass panic occurs, and nearly half of Maia's group either disappear into the jungle, or drowns trying to swim out into the ocean, yet those who stay in the ruins of the town never lay eyes on their tormentors. Kyun's group, largely made of hardened mercenaries and adventurers, keep their cool and lie low in a small cave network for the night.
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>>77506910

>Day 6 - Stranded

Very little happens on this day.

Morale has completely collapsed at Poole Harbour. Maia's surviving soldiers spend the day virtually paralyzed with fear assuming whatever destroyed Androdameia's force would come for them, but it never did.

Kyun's group faired better. Enchantress-Singer Nolae Supasuta does an impromptu live performance of her three best hits, which not only raised everyone's moral, but also inadvertently banished Aetos's hold on Kyun. Realising they have been deceived, the Encaenmedians resolve to join Tweedle's group, but after several hours of searching, they encounter a friendly harpy, who informs them that Tweedle had evacuated the island. Realizing they are now stranded on an island filled with enemies, Kyun comes up with the desperate plan to send several bound spirits to find the ships Tweedle's followers boarded, in hopes that they could communicate with fellow necromancer Awai, who they (correctly) believed to be aboard the evacuation ship.

Succubus-Sofia's group is also on the island, but their activities on this day are unknown.
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>>77506919

>Night 6 - Anticipation

Maia's soldiers continue to be paralyzed with fear, and Sofia's group's activities continue to be a mystery.

Kyun's gambit pays off and Awai sends back a spirit with instructions to enter the Sartyrian ruins on the highest point of the island and wait for evac by wyvern. Sartyrian ships had been encountered in the area and turning around Queen Sonia's privateer ship was seen as too dangerous.
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>>77506926

>Day 7 - Fire and Death

In the early hours of the morning on the seventh day, several Sartyrian ships entered the ruins of Poole Harbour. Either not recognizing the design of the ships, or too desperate to leave the island to care, Maia's soldiers make little effort to organize a defense, and many soldiers simply gather at the beach hoping for evac. Many others are bedridden by infected injuries, lingering curses, and a wide range of illnesses. The Sartyrian force sweeps over Poole Harbour in minutes. Most prisoners are either burned alive, flayed, and/or deliberately infected with Smelter's Disease, but about 30 or so of the healthiest and most capable looking individuals are deliberately released into the jungle to be hunted for the Sartyrian's idle amusement.

Meanwhile, Kyun's group encounters resistance at the Sartyrian ruins. Several zombies and horsemen (likely the remnants of Heinrich's group) ambush the group, and only Kyun, Nolae, the ninja Neugdae, and Bridge Triber La'akea survive.
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>>77506933

>Night 7 - Predators and Prey

Kyun's group fortifies a section of the ruin as best they can with old debris, then hunker down for the night, but are interrupted around midnight by a group of fellow survivors seeking shelter; Alkorian Marine officer Rebecca Haines, Alkorian Marine sharpshooter Alex Hawthorne, Bridge Tribe Witch Doctor Hai, and three unidentified Belkan soldiers. Rebecca, Alex, and Hai were all known to be members of the group that accompanied the Brass Knights to attempt to prevent alleged demonic plot, and Kyun's group grudgingly accepted their story that they are the last survivors of a demonic ritual.

Two hours later, a small group of survivors, made up of "prey" released from Poole Harbour, also arrive at the tower; aircrewman Konrad Linder, journalist Viola Bauer, shock-halberdier Bernd von Rohr, sailor Aeschylus, and Amazon Thermodosa, and were grudgingly accepted as well, particularly when they revealed that Sartyrian hunting bands were roaming the island.

It is believed that all other groups of "prey" were hunted down this night, and by morning, the group sheltering in the Sartyrian ruins, and the Sartyrian raiders were the only living beings on the island. Even the harpies and their remaining prisoners had temporarily relocated to another smaller island by this point.
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>>77506940

>Day 8 - Last Stand

No one in the Sartyrian ruins group slept that night, and tensions ran high. By morning, several arguments had broken out. Rebecca's behavior was highly unusual to those who knew her, and Konrad correctly deduced that the wyvern coming to pick them up likely couldn't carry 15 people. When talk veered towards drawing lots for spots on the wyvern, Rebecca unexpectedly revealed herself to be a succubus and swiftly killed Neugdae and disabled Nyun and Nolae. La'akea managed to stab the succubus in the back with an enchanted blade, but is in turn killed by one of the Belkans who arrived with "Rebecca". Thermodosa finishes the succubus off, in the process recognizing that in her true form she resembles Sofia, the Storm Mage who led force that mysteriously disappeared around the time the demonic ritual was activated. She then slays Alex and Hai. Hai's death frees Bernd from the curse placed upon him (and many others), and he seizes a shock halberd from one of the corrupted Belkan officers before using it to slay all three corrupted Belkans, but not before one kills Aeschylus.

At this point the wyvern is spotted on the horizon, but so is a fast approaching band of Sartyrian raiders. Bernd valiantly sacrifices himself so that Konrad, Viola, Thermodosa, Nyun, and Nolae can escape. A true master of his art, it is believed he slew five Sartyrians in single combat in order to buy time for the others to escape, an impressive accomplishment given many Sartyrians are believed to have centuries of combat experience.
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>>77506950

>Epilogue:

Alkorian Commander Tweedle is awarded the highest military honours for successfully evacuating nearly 700 civilians and soldiers from the island in the face of overwhelming opposition.

Nyun and Nolae are also awarded high honours for securing valuable intelligence on the mysterious events that occurred during and after Tweedle's departure from the island.

As the only known survivors of the Belkan-Soukos task force (aside from those that successfully fled during the second and third days of the battle), Konrad, Viola, and Thermodosa are declared intelligence assets for their knowledge of the events that took place during the later days of the conflict from a Belkan-Soukos point of view. They are likely still held in a secure location.

Poole Harbour was investigated by Alkorian intelligence assets for several months, but aside from the minor win of determining the fate of Heinrich, no clues were uncovered explaining the nature of the events that occurred on the fifth night, nor the reason for the Sartyrian raiders. Due to strong traces of demonic energy, as well as the possibility of further raids by either the Belkan-Soukos Alliance, or the Kingdom of Sartyrian, there are no plans to re-establish a base at Poole Harbour anytime soon.
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>>77506958

>Aftermath:

Although a relatively minor skirmish compared to what followed, the fact that Belkan and Soukos were willing to cooperate in such a tight fashion greatly escalated the tensions between Belkan, Alkor, and their assorted allies, ultimately leading to the first truly global war as Belkan sought allies around the world to dismantle Alkor's colonial empire, while Alkor sought allies around the world to aid them. The instability also led to several unrelated wars between old rivals as various nations sought to take advantage of destabilized trade routes and other shifts in the balance of power.

The behind the scenes manipulation by followers of Gogotha was largely overlooked, but rumors of shapeshifting succubi and other demons manipulating both factions have persisted on many fronts of the ongoing war.

The raid on the seventh day by the Sartyrians was one of the largest acts of aggression by this reclusive race for decades, and was completely unprovoked as far as anyone can tell. Although some optimists at first believed that the raid was launched solely to eliminate the threat of the alleged Gogothan ritual, Sartyrian raids have continued, and some now believe they are on the cusp of launching a new wave of conquest against the world.
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>>77504227
Looks okay to me, but don't forget Alkor is also allied to Aesanaeria.

I have done a lot of writing for Belkan, Ercaenmedi, and Alkor lately, so I will probably focus on one of the proxy battles. Any one have suggestions?
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Looks pretty good.
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>>77510292
The scoreboard of an obscure Kornheiserian sport known as "Mech Matching"
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If there’ll be any following battles written out I suggest to roll off first. 1d100 for each side and the highest roller is the winner. Following that the battle will be fluffed out by adding a sort of explanation about the events leading to the eventual victory for whichever side won. Also will the anons who made their own countries get to choose who those countries will ally with?
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>>77507001
The Aesnarian assault on Harlbourg would be good to start with, particularly the large scale campaign around Namath Crater.

For Aesnaria I can see their goals being something like this:
>Aid the Alkorians in defeating the Free-City States as quickly as possible. They're the closest and most threatening force the Aesnarians would have to deal with.
>Once the City States are defeated join up with Alkorian forces to assault Belkan, either marching through neutral counties to make it to Ercaenmedia or landing troops directly on Belkan's shores.

For the Free City States I can see it being something like this:
>Focus the overwhelming majority of it's military assets on fighting Alkor on the ground, fall back to natural chokepoints instead of trying to defend the extremely long border of the country. Fight a defensive war that will force Alkor to devote most of their efforts to the homefront, while leaving the Belkans and Soukos to attack Ercaenmedia and it's overseas empire to force a peace.
>In the South they will do much of the same, forcing the Aesnarians to attack strong points and heavily defended positions along a much narrower front.

>Namath Crater
Namath Crater is a massive natural Crater formed tens of millions of years ago. Lying on the Southern border of Alkor, and later Harlbourg, it is a formidable natural defense against any attacks that may be wishing to push north into the country. The ruggedness of the terrain of the Crater and the areas surrounding it have also left it lightly defended by any power occupying the region, with the Itruvian plains and Ternarin pass commonly being accepted as the only practical way to get an army into Harlbourg.
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>>77510939
Forgot pic
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>>77510878
I think we should add a separate Great War page to the Autia article on 1d4chan once all of the warring parties are figured out. And that could work but if the creators of the nation aren't there, which could be a possibility because we've been having less posters, I think it should be up to thread just based on how each faction has been described.
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POV: You're a Belkan soldier getting ambushed by the Ercaenmedians.
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>>77511433
That sounds like good to me. Anyone willing to make a Great War page?
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https://m.youtube.com/watch?v=HqIa-NpzAfg

Since Warfare in setting is described as being around the early modern period I think that fortresses should be a big part of Autia as well.
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Is it belkan or belgan?
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>>77515205
90% sure it's Belkan. Honestly I wish the country was called Belka, sounds better and Belkan makes more sense for a term to describe the countries citizens as rather than just the name of their country.
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>>77516589
>>77515205
Both can be used interchangeably. I like to think that not even the Belkans (or Belgans) know the true spelling or pronunciation of their country's name.
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Do any of you anons have specific images you'd like to have added to the 1d4chan page?
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>>77519048
Second Empire flag
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>>77519048
the flag of the Maritime Khurultai
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Bump
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>>77519048
Union flag
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>>77500277
The second report of the brick's theft came from a local harpy named Uvya, who was attempting to risk her life to escape the island after she (correctly) feared that the conflict would escalate to worse proportions. During her flight, she crashed on top of a soft and invisible object. Suffering from a sprained and possibly broken wing Uvya clung to the object for dear life.

After a short while the object increased altitude, flying directly through the stormy weather unharmed and almost causing Uvya to lose her grip twice throughout the journey. When sunlight shined onto the object, it ceased to be invisible and revealed to be a softbody zeppelin. After this, the next 4 hours of the flight where relatively calm. Uvya experienced almost no turbulence and at one point even relaxed to watch the sunset.

During dusk however the zeppelin would start to decent below the clouds. While the sky was a lot more peaceful now, the zeppelin was starting to lower at dangerously low altitude. Uvye, fearing the zeppelin might go entirely underwater entered the mooring entrance located above the bow's tip and hid within the windowless entrance stairway inside of the balloon.
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>>77467783
A Crocidian noble and a mutated Dreeght preforming the Sneedian salute.
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>>77523850
Here she would encounter something strange, Uvya was able to hear the crew of the zeppelin argue with eachother through the balloon. She did not know what most of the crew where saying other than that each individual spoke a different language (indicating the the crew where under the affect of a translation spell).

One individual spoke "a very guttural version of the Alkorian Language" (this is assumed to be a Balorian dialect, as will be shown later), the following is a transcribe of the conversation:

*Responding after someone snarled at him* Now look here you shortsighted shitebag! I might hate those croc-socs (insult towards Crocubians) as much as you do, but yer little revolution can wait right now. Avery is a godsend, and we're gonna need it [unintelligible] against those focking Khurultai before they become your problem too!

*A more polite snarl respond to the man, almost as if asking a question*

Because those tiger-humpers don't have an airforce! Let alone a zeppelin! All they have are some fucking birds! It's their one weakness and we have to exploit it! More importantly Kaahin and Hanad (common Malsolian names) here have to go back soon or their home will get shafted by the Union.

*A very polite growl is heard*

The plan is simple, we'll send our troops dressed up as Lindgrub guards to the north of their colony and kite them closer to the border. When we see even one bush move, Avery will descent from the sky and bomb the fuckers to slag. The Khurultai will see the big fuckoff Union logo and think it's a joint Union - Lindgrub invasion trying to kick them off Tismo. This will have them focus on Lindgrub, the Lepre Khans and the EUC. This will keep the Union distracted from Malsolia and will tear the Lepre Khans a new one. If ya galls see any wild eagles trying to peck you just raise altitude, they can't reach that high.
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>>77524517
The brick? That's so that Karl here can summon a Sch'long-Hoof that can quite literally [unintelligible] our foes in the ass. We'll just drop it in the borders between Khurultai and the Lepre Khans, see which one it'll obliterate first. Karl just wants to see how one of these beast survives here out in the wild. I didn't want him to but he wouldn't do the job otherwise, and now that he lost two of his men we owe him.

>Another growl is heard.

Why now? Because I couldn't tell back at Lapus, that's why we met up in Crocida. The Khurultai have seemingly eyes and ears everywhere and I fear we're already on their hit-list. Hell, they could be with us onboard the ship listening to this. Gushk (common Crocidan name), make yourself useful and check the ship for any spies.
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>>77525057
After hearing this Uvya was horrified to see that the hatch that leads to the basket of the zeppelin was starting to open. Uvya immediately flew up the stairs and escaped the ship. Fortunately the ship was not underwater, but was still floating on the ocean. Uvya had to fly despite her injuries in order to escape captivity.

She wouldn't have to fly far however as she quickly encountered as she would encounter an Alkorian steam ship.
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>>77525479
I'll continue later
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>>77527537
>The Krudd Supergun
The "Supergun" is an experimental piece of Belkan artillery developed by Krudd Armaments, with its own purpose being to destroy the many Polygonal Fortresses guarding the entrances to Ercaenmedia.

Unbeknownst to Belkan the same armaments are being built under license by Krudd all over the continent, with the company making a fine profit even as Belkan's enemies get armed with one of it's newest weapons.
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>>77527537
>>77527663
Rumor has it that the Kingdom of Yr is attempting to convert one of these Superguns into an Iron Beasts.
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>>77522911
Any suggestions for redoing this? No offense to who made it but it's kinda ugly and the middle bit is off center. If there's any desire then hit me with how you'd like the Union flag to look and I'll give it a go.
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>>77529656
I made it and I find it ugly too, it's just the first thing that came to mind.

I would like the redo to have the rectangle be replaced with either a torch or a bundle of sticks, the circles can be replaced with wings or something.
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>>77529110
Illustrated here is a group of victims of the Fleshmolder. The people where pleading for death when Alkorian troops rescued them.
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>>77529853
Sounds good. Color suggestions?
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>>77529911
Gold for the rectangle and wings, Crimson for the background and Azure for the diamond.
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>>77532201
Unraveller that disappeared trying to enter the Eldr over 150 years ago. Clearly, he made it inside.
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>>77532201
>>77532385
Is the Eldr like a a chaos wastes type place?
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>>77533898
Let's just say there is a very good reason why one of the kingdoms closest to Eldr is Persquaria.
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>>77536148
Looks like you’ve spotted a cragstalker, one of the nastiest beasts one can come across in the Deep Desert, fetches a high price due to the peril in catching one however.
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Unraveler/Second Empire modified soldier
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>>77533898
Monsters evolve there or something.
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>>77525778
Pretty good so far.

So if I understand correctly, a harpy from Poole Harbour is a stowaway on a zeppelin (possibly the one captured by Malsolians) crewed by:
- At least three Crocidans,
- At least one Balorian,
- At least two Malsolians,
- One or more things that snarl - potentially female - with an interest in revolutions - kind of split on either Utopians or Dreeght based on this description,
- Maybe one or more Unravelers,
- And maybe an unspecified Nantic (if Karl is the Nantic who opened the chest maybe a Yrian or Hagartan?, Or maybe Karl is an Unraveler based on the reference to two lost comrades, in which case the Nantic who opened the chest could be Avery, a Balorian, or a completely different character).

And their goal is to start a war on Lapus between the Khurultai, the Lepre Khans, Lindgrub, and the EUC by:
- Assaulting Khurultai with soldiers disguised as Lindgrubians and the captured Union zeppelin.
- Summoning a Sch'long-Hoof near the Khurultai-Lepre Khan border

One part of the story seems to indicate Lindgrub is on Tismo. Not sure if that is an oversight since their original post indicates Lindgrub and the Lepre Khans are on Lapus.

Let me know since I am working on my own story involving the Lepre Khans, and also intend on updating the map at some point.
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>>77533898
I giant magical anomaly in the middle of the continent. Periodically strange and eldritch esque magical beings surge out of it.
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>>77539189
I forgot to mention in the post but the Balorians would arrive by boats to make it look like they came from Lindgrub, also Karl is a character mentioned in the previous thread.
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>>77533898
It's a magical anomaly in which time is accelerated and animals evolve into monsters. It's usually impossible to enter but it opens up once every 144 years.
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Flag of Malsolia
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>>77539189
I'll give you a hint on who Avery is:
>Avery is a godsend, and we're gonna need it
>Those tiger-humpers don't have an airforce!
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flag of the Iron Crown
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>>77492488
Marley Yanes lived a humble life as the gardener of Portal Park, a prized park in the most northern city of Kornheiseria. Unfortunately he would become the first of many victims.
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>>77546169
A Snarling Diver, these critters are most commonly found within the canyons in southeastern Sneed, but can also be found in the jungles of Brazilistan and San'Barg. A sub species is also found within Hagarta.
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>>77542195
I figured he is in some way related to the operation of the zeppelin, so maybe Belkan, but plenty of other nations have zeppelins too
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>>77524517
Love the inclusion of a belligerent balorian btw
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>>77542195
why do you need an airforce when you can just let the vog suffocate anything that flies overhead?
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>>77551040
Would their colony have that fog though?
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>>77551443
The climate and geography for Tismo hasn't really been described yet.

It should be more temperate than Khurultai's holdings on Lapus, but could still get some fog because it is a coastal area or because of some sort of magical effect.
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>>77553427
I wrote that the northern coast where the Balorians live, Dún Cósta, is essentially Ireland/Isle of Man in climate and weather. Fog and rain is frequent, with druids being able to summon very heavy and unnatural fogs and storms as a defense. A massive and very tall mountain range exists in the far east inhabited by insectoid monsters, and the croc people live on a peninsula on the southern edge.
So the majority of the landmass is still up for speculation/elaboration.
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>Skvoenbard
Skvoenbard is a dark and twisted land on the continent of Tismo. A land once comprised of noble Knights and horsemen, it's Lords warned upon their neighbors for centuries till the reign of King Heinrici. You see King Heinrici and the petty Lords of Skvoenbard had long worshipped the Deadicorn, under the name Posen Lord of Horses, since the lands creation with the Dark god looking at their worship with amusement but Lord Heinrici wanted to summon the full power of the god itself. He called upon all of the mages of the land, all of the Knights and Soldiers in the kingdom, for one great ritual that would see them blessed with the power of their god. But the ritual twisted them into abominations, Centaurs, and stripped the life from their bones giving them an unnatural existence where they would be forced to consume the souls of sentient creatures or see themselves fade into nothingness. With the great and evil land often calling Black Hunts across the continent to bring more food back for the masses.
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>>77555539
Possible unraveler expirement.
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>>77557880
A Belkan Knight in a War Eagle Mk1 Aeromobile fresh from the bombing of an Ercaenmedian watchtower.
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>>77557880
>>77558609
Personally I was thinking a Soukan Skyslicer of the seventh legion, fits the aesthetic far more.
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>>77551443
>>77553427
please, don't misinterpret vog for simple water vapor.

Volcanic Smog. its formed when the volcanic gas emerges from the volcano, and while there is water vapor included, it has a high concentration of carbon dioxide and carbon monoxide, sulfur, methane. a few other things like gaseous mercury for good measure.

I've said before, there's volcanic fjords on Lapus, creating a wonderful series of lava rivers nestled between large chains of active volcanoes. makes for a nice barrier from northern aggression.

now, i admit that controlling vog is somewhat...haphazardous, but the needs must. we need land. vog prevents us from using land. so we simply direct it upwards.

very carefully.
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>>77506748
The Unravelers, Flesh Molders, Second Empire, and others have many mages that are adept at shaping living flesh.

Known as Material Alteration (flesh subtype), Life Magic, Flesh Molding, Flesh Shaping, etc., it is a difficult art to master, and frequently abused by the bored and the insane.
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updated map for Poole Harbour, Skvoenbard, Lindgrub, and Lepre Khans
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Unraveler guard animal / ex-lover
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>Excerpt from Magical Beasts and Where to Kill Them, By Magnolia Keeling: Chapter 14: The One Where I Finish That Bitch Victoria

Like all great heroines, I had a rival, several actually, but this one was the most annoying.

Lady Victoria Swann of the Eastwood Swanns was the heir of a minor Alkorian noble family (one of the newer ones, which is why she doesn't look like the offspring of a hairless pug and a featherless ostrich). She was a treasure hunter, monster slayer, bounty hunter, mercenary, celebrity writer, and occasional operative for Alkorian Intelligence, Order of the Black Hourglass, Alkor Demonology Museum, Alkorian Research Council on the Occult, The Royal Privy Council, and/or the Church of Shomdar. So basically just like me except with significantly more resources at her disposal, and willing to sometimes work for her government at discount rates. Also, she was six years older than me, so everyone assumed she was my role model. Which was extremely annoying. Also annoying was the fact that:
- She was a massive prude, and strongly disapproved of my choice of attire, even when (especially when) we found ourselves in situations where she herself had to lose a few layers of clothes, like in Chapter 5 where we had to slip into an orgy den via some poorly maintained steam tunnels, or Chapter 12 where we spent a week travelling through the jungles of Nantel. I imagine this is why we came up with similar plans for disposing of each other in this Chapter.
- In her own memoirs, released before mine, she refers to me as a slut, whore, harlot, etc. at least once in every paragraph in which I am mentioned, about (exactly) 1,487 times in her book in fact.
- She is a backstabbing cunt (see Chapters 5, 7, 8, 11, and 12). But she crossed a line in Nantel when she stomped my fingers when I was dangling over that precipice. Stupid urn wasn't even worth that much money.
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>>77561054
- She solved most of her problems with money, hired muscle, or calling in government favors. Why steal good contracts from hardworking individuals like myself when you don't even breakeven most of the time?

And yes, I am aware I have already described extensively how much I didn't like her in several other Chapters.

Sue me.

Besides, I am pretty sure half of you will skip straight to this Chapter anyways, assuming you didn't stop to "enjoy" Chapter 5 for a while first.

Anyways, so needless to say it was a bit strange that I found myself sipping tea at her mansion in Alkor. She had sent me a letter several weeks earlier asking for my help in dealing with a mutual problem in Central Lapus. Which is of course a reference to that time we teamed up to steal a shit ton of gold from a certain Lepre Khan warlord named McMiddis (see Chapter 8). I, of course, had also received a letter from McMiddis, so I was fairly confident I knew what both of them were up to, but I will admit, it was a bit nerve-wracking entering her lair. Who knows, she had been smarter, she probably could have arranged for me to be petrified or transmuted then and there. But she always liked convoluted plots, and was probably too much of a prude to have a naked statue in her house anyways, even temporarily.

In order to save time, we agreed to take a magic portal to Lindgrub. The portal mage was a reliable, if extremely expensive fellow, far beyond my normal budget for travel expenses, but Victoria was paying, so why not. Victoria knew another mage in Lindgrub who could get word to the portal mage when we were ready to come back.
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>>77561071

Lindgrub is a rather desolate nation of rocky foothills and grasslands on the eastern coast of Lapus. A former Alkorian colony, it rebelled with the help of the Lepre Khans, and has been independant ever since. The locals have close ties with the Lepre Khans, including some cross-breeding, which probably accounts for their short height, annoying accents, and whimsical nature. Much like my kinfolk in Napan, or those in Hoogivs, Falconhead, Hagarta, the Tavern Woods, and other places where ties between the spirit world and this world are strong, folk tend to get a bit strange.

The inhabitants of Lindgrubish town of Potato Creek, where the portal mage dropped us off, are an irritating bunch, never really seem to talk about anything other than potatoes and that poorly fermented beer they like. No idea why they never learned how to make decent potato vodka like my mentors in Hagarta. They don't like Alkorians though, so they aren't that bad. It was fun listening to Victoria put on a fake Union accent when dealing with the locals while trying to make contact with the mage who would send the message to the portal mage to come pick us up for the return trip.

From there, the portal mage brought us as close as he could get to McMiddis's fortress without the fey nature of the area messing with his magic. I didn't mind walking the rest of the way though, the Lepre Khan Hills are impressive in their windswept emptiness, just endless hills with the occasional ruin or creek to mix things up. It reminded me a bit of the Hagarta valleys.
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>>77561087

Depending on your viewpoint on these things, Lepre Khans (also known as Leprechauns, Lepres, etc.) are either spirit folk or fey. Strange, mischievous folk, they are mostly found in the central mountains of the continent of Lapus, but can show up anywhere where the boundaries between worlds is thin. Like most fey, they have an odd form of magic unique to their race that makes sense only to them. Most of them are fairly weak magic users, but some are frightfully powerful. Among their tricks are enchantments (particularly persistent illusions and behavior alteration, but sometimes mind controlling geas), the ability to make items disappear and reappear, and most importantly, the ability to conjure up gold coins from nowhere. You never know how things will go when you encounter lepre khans, one day one may give you an extremely generous amount of gold to see your "ladies" or borrow a sheep for "reasons", the next day, one will make your clothes disappear, and cause all your farm animals to suddenly become extremely amorous. Note, lepre khans are extremely greedy despite how easily many can conjure up gold coins, and any coins they give you will probably disappear after a few days, as they were either illusions, or got stolen back.

McMiddis is a eccentric even by fey standards. Despite being highly proficient in both conjuring gold and turning pretty much any object into gold, he is obsessed with acquiring as much gold as possible. Beneath the ruined castle in which he makes his home, a massive gold mine is worked by slaves under the power of various geas. Probably a fetish thing.

Definitely a fetish thing is his love of turning attractive young women into statues of pure gold. He claims all of them are thieves, but I doubt there is that many attractive thieves in this corner of the world (myself and Victoria excluded obviously). Probably just slaves that he got bored with.
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>>77561103

In theory, my agreement with Victoria was to team up and kill McMiddis. As much as I hate to admit it, Victoria was a capable combatant, and the two of us shot, stabbed, and burned our way through the token resistance in the castle as we headed to the throne room (luckily Victoria didn't notice I wasn't carrying any of my usual combat gear, and was using cheap replacements instead). McMiddis is an immensely powerful magic user, and I am sure fully intended to take care of us himself, but appearances had to be maintained apparently. Maybe by forcing us to kill some of his servants, and by providing us with plenty of opportunities to help ourselves to some of the endless piles of gold coins and trinkets that covered every flat surface, including the floor in most places, he could add a bit to his own reputation when he stopped us himself.

Sure enough, we eventually ended up in McMiddis's throne room, where McMiddis sat in the middle of a large room filled with massive piles of treasure. Such was his love of gold, that he had even started replacing parts of his own body with gold (not sure about his schlong, but won't be surprised).

First McMiddis used his magic to create gates of pure gold across all doors and windows.

Then he called some of his inner circle to come out of their hiding places to witness his genius.

Then came the long winded monologue where McMiddis laid out his cunning plan, and myself and Victoria pretended to be surprised, and McMiddis pretended not to notice us pretending.

And then things got interesting...

First McMiddis hit us with a powerful wave of magic that caused all visible objects on our persons to disappear. Then a second wave to remove any remaining objects and clothing.
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>>77561137

I had expected this, but managed to pretend to be suitably cowed. Victoria was genuinely upset though, prude that she was. Her plan had relied on some extremely expensive runes of protection woven into her clothing protecting her from McMiddis's magic. Unfortunately for her, the runes didn't work quite as well as expected since I had managed to slip a small but powerful disruption rune into one of her pockets during the confusion of one of the earlier skirmishes.

As I had hoped, as the third wave of magic hit, the one that was supposed to turn us both into gold statues, Victoria panicked and tried to pointlessly preserve her modesty, while I adopted a bold stance, and made a rude gesture. In case things didn't work out, I wanted my statue to at least look suitably awesome.

But I didn't get turned, though as planned, Victoria did.

Step 1 = Complete.

Gloating would have to wait though, in her case at least.

I gleefully informed McMiddis that the reason his magic didn't work is because we were related, so his magic couldn't directly harm me as per the strange rules of Lepre Khan magic.
I did a bit of research into my family tree, and it turns out McMiddis is my great grandfather, and at some point in his youth, slept with my great grandmother (the giant magic carp). Fish, even magic spirit animal fish, have lots of eggs, so I have a lot of relatives on that side of the family I don't know about. It was in fact for this reason I targeted McMiddis's fortress for theft all those years ago, though at the time I had been unwilling to try going toe to toe with McMiddis himself.

Anyways, McMiddis got hopping mad (literally), and gave a long winded rant about how my great grandmother lied about using contraceptives. Or at least that is what I thought he said. Something about "lion 'arlot" and "said she pud a pod on 'er potaters" and "taw-zines of wee liddle taters".
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>>77561186

At some point though he realized this restriction doesn't apply to any henchmen not related to him, so ordered some lepre-khans to kill me while I was standing around empty handed in my birthday suit.

So step two of my plan involved exploiting the other big blind spot in lepre-khan magic, its inability to harm servants of Deadicorn.
Apparently Deadicorn has some ancient ties to the lepre-khan race, something about rainbows and pots of gold. I wasn't really able to understand it despite weeks of research, but basically not only can't they harm servants of Deadicorn, but their magic doesn't work nearby such servants.

Mindful of the fact I am in the presence of a (distant) family member, I turn sideways, then [CENSORED FOR LEWDNESS].

I quickly activate the runes on the still damp unicorn statuette, summoning a unicorn, one of the feared servants of Deadicorn.

I then hop on it, and blast my way out of the castle with its flaming breath and incinerating rainbow blasts of jizz, grabbing a large sack of gold on the way out.

Unfortunately, I couldn't bring Victoria's statue with me at the time, though I did retrieve it decades later (see Chapter 34), and converted it into a water fountain at my Westphallica villa for several years before events intervened. Likewise, though I probably could have had the unicorn kill McMiddis, Napanese culture frowns on kin-slaying, and besides, someone needed to keep an eye on Victoria's statue until I found the time to retrieve it. He tried to assassinate me several times after that, but we eventually became great friends.

After much bloodshed, I left the Lepre-Khan Mountains, and made my way to Potato Creek with a stolen potato cart, and some stolen clothes (made of poorly processed wool infested with fleas, not recommended for sensitive skin).
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>>77561206

This is where step three of the plan comes into play. I summoned a succubus "friend" (bound captive really, it was Nala from back in Chapter 5). I had Nala transform into Victoria, made contact with Victoria's mage friend to get the portal mage to come pick us up (luckily Victoria paid the return trip in advance), then with "Victoria"'s assistance, I smuggled out a ton of high value goods out of Victoria's mansion, including several pieces she stole from me on past adventures. Then I had "Victoria" [CENSORED FOR EXTREME LEWDNESS] and [CENSORED FOR EXTREME LEWDNESS] for several days, then [CENSORED FOR EXTREME LEWDNESS] which resulted in her family quietly sending her to an asylum, from which she of course escaped and was never seen again. This kept her buddies in the Alkorian government from figuring out what happened to her for many years, and by the time they worked it out, no one really cared anymore.

Long story short, I defeated a rival, humbled a powerful relative, and acquired a great deal of wealth, not bad for a three day adventure.
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>>77561232
I recommend to replace [CENSORED FOR EXTREME LEWDNESS] with something like [THIS SECTION HAS BEEN REMOVED BY THE SNEEDIAN MINISTRY OF INFORMATION CONTROL] or [REMOVED BY ORDER OF S.M.O.I.C.].

I don't think that "Extreme Lewdness" would be a phrase used by folks living in a 1850's society.
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>>77564249
Peaceful retreat in the southern part of Rinosol.
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What do we know about the Aesnarian military?

I'm willing to write up something for the campaign for Namath Crater if anyone wants to roll for the Aesnarians and Harlbourg.
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>>77566379
There is a brief description of the Aesanaerian military in thread 3, and more detail on the Brass Knights specifically in this thread in the Poole Harbour battle.

Basically they are Greeks that fight like colonial era south african countries, aside from the Brass Knights, which are based on the darker variants of the Tuba Man meme.
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Alright hear me out. What if we had a version of ancient China on the eastern coast of Tismo, but they were all Gnomes?
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>>77569668
Possible an enemy to the Lepre-Khans being Gnomes while they are Leprechauns and all?
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>>77562435
Maybe next time.

So far the censor jokes have been kind of meta, and assume the content is too lewd, gross, whatever to post on 4chan, rather than being censored by an in universe organization.
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>>77569668
>>77571137
sounds good

still lots of room on the map for weird ideas
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Definitely a ton of room left. Generally run out of new ideas though so that’s a problem.
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Wrote a bit up for the Sultanate’s sea navy and the two airship types they field. Issue is I’m on mobile so it’ll take a shitload of time to post the pictures so I’ll just do it tomorrow.
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>>77573219
>Hakan
Hakan is the heart of the Sartyrian Kingdom and the home of the World Flame. When the ancient Elves came to Ignis they were still mortal just as Men are now, but seeing the eternal fire burning in the land they decided to enact a ritual to draw on it's strength. The ancient Elves gathered around the Fire, and using the ritual magic for which they were known for, forever linked the souls of their species to the flame. The World Flame still remains in the same spot it was tens of thousands of years ago, guarded jealously by the Elves lest the younger races try to usurp their fire.

Hakan and the World Flame would come under siege multiple times oved the centuries though always unsuccessfully. The first assults would come from other Elven tribes that would try to steal the power of the Sartyrian Empire, than the Ogres in a fleet of massivd longboats which would be used as kindling by the Dragons and most recently by the Men of the Union, who's leaders craved the immortality granted by the flame.
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>>77578030
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>>77578004
Dark Eldar. 'nuff said.
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Made a new map which lists the main gimmicks/inspirations for each nation rather than the name.

Useful for new people, or those that focus on one area.
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>>77578418
nice
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>>77578418
Thats great.
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>>77578418
many thanks.
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>>77438293
work your magic
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>>77438293
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>>77578876
Tri'coof, another minor demon of the Deadicorn. It only manifests on the darkest of nights next to big but empty roads. It moves silently, devoid of any noise. Those who have the misfortune of making eye contact with it will have their eyeballs crushed, as if two strong thumbs are digging deep into the sockets.
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Can the capital city of Dright look like this?
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>>77580450
I'd say that's a bit too sci-fi, I imagine it as a big Mediterranean coastal town with mostly small 2-story buildings. But with absurdly tall smokestacks spread in and across the entire city (and of course horribly polluted).
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>>77580656
Nearing the center of the city, the buildings get significantly taller, with the city hall in the center.
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>>77580450
>>77580656
>>77580825
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Navy:
The Miqdaadites possess a vast trading network due to their role in the lucrative spice trade, commonly at rival to Soukos over oceanic mastery. Due to this they possess a massive merchant fleet. Sleek dhows skirt the coast of the land fishing and selling their wares to nearby locations. Pictured above alongside some other ship types a dhow can greatly differ from a small trading vessel to a swift merchant ship filled with compartments for fish, spices, jewelry and indeed, some hidden openings to store some more “policed” goods as the traders call their clearly smuggled items. Second to this, a felluca is a ship made to sail the oceans and thus is the main means of international trade the Sultanate possesses. Equipped with 4 slots on each side for cannons and renowned for a swift speed at most times so long as the wind favors its sails, a felluca is used for many purposes, from trade to naval battles where they sail by employing superior speed and skirmish tactics alongside their magical sails enchanted by celestial mages which allow for permanent good wind conditions by subtly altering wind paths letting them perform shocking bursts of speed and maneuverability. And let it be known that the ironclads and paddleships of Alkor have not gone unnoticed as the Sultanate have developed a standard ship of the lune known as a baglah. A massive warship outfitted with an ornate back alongside 3 levels each with 7 weapon ports per side and a hardened hull ready for ramming, with a steam engine powering it and commonly several magitech modifications. Such ships being able to constantly be produced in the shipyards are the pride of the navy and help police the waters from the endless threat of pirates. Should a mage choose to follow a ship or fleet one day you can commonly see them sailing by gently on flying carpets as they survey the surroundings and foretell if there will be storms, attacks or other conditions by studying the stars.
(I'll post more pictures later)
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Funnily enough even with devices like flying carpets, the idea of flying machines beyond carpets never crossed the minds of any mage of scientist until the recent rediscovery and subsequent alliance between the Miqdaadites and their estranged northern descendants, the Belkans (before you ask yes this has been discussed before. Belkan sees Flickfowl as the holy land of their religion alongside a shared magitech obsession and an anon who I assume made Belkan put this idea forwards initially) allowed them to see the airships they fielded, the one key discovery keeping them from being among the technological level of the Nantic states. Due to this they immediately set to work using the specialized talents their celestial mages possessed to establish their own brand of flying transport. Currently two patterns of magical airship have been produced, both being supremely powerful yet difficult to manufacture airships. Firstly the efreet-class strike cruiser is a fast and deadly elemental airship shooting forwards and launching a powerful double beam attack due to the two heavenly eyes, harpoon cannon, bombs and fiery ring surrounding it allowing for a powerful wave of heat to be released. Secondly, the djinn-class carrier is a massive armored war machine capable of unleashing shocking amounts of damage due to the 6 heavenly eyes, 12 cannons, 2 harpoon guns and cohort of armored scarab riders surrounding it. Together these weapons have been the key to victory in battles such as a skirmish against the Puppet Clans due to their ability to quickly reach the combat zone and fire upon the longship used by the foul, mutated warriors before they could board and escape into the Sea of Souls once more.
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>>77582418
>>77582456
Images for the ships stated above

https://upload.wikimedia.org/wikipedia/commons/thumb/8/80/Dhow_znz.jpg/1920px-Dhow_znz.jpg
Dhow

https://weaponsandwarfare.files.wordpress.com/2009/03/8bd82-felucca.jpg
Felucca

https://upload.wikimedia.org/wikipedia/commons/e/ee/Alhashimi.jpg
Baglah

https://i.pinimg.com/originals/55/be/64/55be6442f512d474e2c63747d54db6ac.jpg
Efreet-class strike cruiser

https://cdnb.artstation.com/p/assets/images/images/003/273/351/large/hyunbin-an-03-airship.jpg?1471875623
Djinn-class carrier
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Bump
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The sheeple folk are an half-human, half-sheeple race living in a band of mountains and surrounding marginal lands.
Sheeple women are lithe, fast centaur-like humanoids while the men have a more robust bipedal body plan and an affinity for air magic.
They are organized in clans generally ruled by a female warrior and a male shaman-wizard and most are part of the sheeple folk confederacy, a loose intertribal state mostly regulating interactions and judicial matters between clans to avoid blood feuds.
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Male sheep shaman blessing a female sheep warrior.
Males rarely fight but either do most stenuous menial labor and craftmanship or become shamans
Shamans almost always learn to both draw power from countless local godlings and master a form of arcanic elemental magic highly specialized in winds and air.
Women are either warriors, messengers or most jobs relying on speed.
There are of course exceptions like war shamans, craftswomen and so on but they generally only exist on a individual level.
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>>77585228
Another female sheep warrior
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>>77585228
Considering that virtually all creatures with hooves (aside from cows, camels and a creature that kind of looks like an auroch) are evil due to a demonic unicorn, would the Sheeple follow this rule or would they be an exception?
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>>77585252
The Great Spirit of the Spike Mountain, a sheep shaman can make a deal with this entity to become able to grow stone spikes from the ground in exchange of being instantly killed if hurt by any sort of sharp weapon.
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>>77585439
>>77585441
I think this answers my question.
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>>77578754
Alprobe with Napanese monkey spirit animal partner

The baby is probably adopted, probably...
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>>77585441
Rare case of a sheep girl having a successful if very controversial career as an Ercaenmedi idol.
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>>77585487
>native practicing his traditional religion
>he must be evil
Why are Autians so racist?
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>>77586160
You gotta watch yourself around Hoovies man, it's the only way to be sure.
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>>77525479
>>77525778

With our current information, we have established a rough estimate of what happened:

>The zeppelin turns invisible and lands somewhere on the island, most likely within one of the jungle's clearings.
>The group seen by Berimund marches through the jungle with the intent to steal the summoning brick, unhindered by the local wildlife thanks to the Crocidians.
>Meanwhile Kaahin, Hanad and any other possible crew members stay aboard the zeppelin.
>The thieves are hindered in their heist when they hear distant explosions and see the townspeople fleeing Poole Harbour.
>They are smart enough to take shelter within the jungle and wait until the bombing cease.
>Unwilling to abandon the mission, the group decides to quickly enter the ruins of the town.
>Unknowingly, the gang is being watched by Berimund.
>The Nantic (most likely the Balorian) man undresses and the Unravellers preform the ritual to activate the brick.
>After this, it's assumed that the Unravellers got separated from the rest of the group and cross paths with the Belkan-Soukos army.
>The Unravellers transforms Drakos into a Horseman and wreaks havoc onto his former crew.
>The battle escalates to even greater proportions as Heinrich retaliates and manages to kill one of the Unravelers, the survivors flee.
>Meanwhile reports of crocodile attacks on soldiers show up at the Alkorian camps despite the fact that there aren't any native species of crocodiles present on the island. These are presumed to be the Crocidians.
>The two groups later meet up but one Unraveler leaves the group to avenge his fellow scholar, he does not return. As he gets killed by a lighting blast from a zombie-horseman Heinrich.
>The survivors board the zeppelin, turn invisible and flee the island seemingly unharmed, unknowingly picking up Uvya along the way.
>After traveling through both air and sea, it's destination remains unknown. But it's assumed to be either Lapus or Tismo.
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>The Empire of the Jade Pyramid
The Empire of the Jade Pyramid was a nation of Gnomes, Goblins, Dwarves and Men stretching from the far eastern coast of Tismo to deep within the continent. The Pyramid Empire was a vast and ancient land, the Gnomish tribes in Tismo found in the earliest men able servants and warriors while the power of Gnomish magic would empower their fields, weapons and bodies, with the first Gnomish Emperor, or Supreme Hill Magister as it is called in the Jade lands, being crowned soon after, with all subsequent Emperors still wearing the solid jade pyramid chosen as the symbol of the office. Driven by the impressive natural magical abilities of the Gnomes and the formidable martial abilities of early Man would soon spread their Empire far and wide across Tismo with even some parts of Autia being colonized. In it's long and varied history the Pyramidal Empire has been directly responsible for the creation of Dwarves, an early and failed attempt to create a Gnomish-Human supersoldier, and for directly competing with the Sartyrian and Ogrillion Empires for control of the early world. The Empire couldn't endure forever however and in the modern era a rare alliance of Nantic nations lead Belkan, Alkor and Ercaenmedia took advantage of it's weakness, brought about by an insectoid invasion from the west, and conquered most of it carving colonies out all along the eastern coast. Now the Pyramidal Empire waits for a new Lord of the Wee Men to reclaim it's glory and bring it once more into the sun.
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>>77438293
A high-ranking member of a breeding population of escaped products of a nameless Second Empire experimental breeding program
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>>77438293
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>>77582456
I actually had an idea for something about the Belkan-Miqaadites connection if you'd be willing anon. Where one of the semi-mythical demigod servants of Ace, the demigods having founded Belkan, being from the southern continent and the Belkans would go on a pilgrimage/crusade down to Flickfowl finding a monument there dedicated to one of the ancient founders of their country. If that is acceptable with you.
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>>77588527
That actually sounds very interesting to consider. Go ahead, I'm fully allowing of this. Will they be fighting the Miqdaadites during this time? I'm honestly fine if they do but I'm not really sure if they will so this is just to clear things up. On this crusade the Belkans biggest enemy will probably be the Second Empire as they live in those parts.
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Is anyone willing to edit the 1d4chan and bring it up to date? As far as I can tell the only recent updates have been mentioning the upcoming war, currently all countries shown are just the ones in Autia I believe.
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Soukos Military Part 2: Actually something beyond a vague description like last time boogaloo

As war is considered merely another art for the Soukans to perfect, it is therefore inevitable that strategy and fighting techniques are passed down from generation to generation alongside the constant addition of new warmachines to the army. Hoplites have and still remain the basic foot soldier of the city-states host and through battlefield experience each soldier chooses a specialized path to embark upon where their talents will shine brightest. This method of training has produced exemplary results however commonly results in infighting as rivals battle for the highest positions of power in their regiment. Some of these specialized troops include the Flamespitter Sarissas, Gladius Sailor Guard, Fonias-Pattern Repeater Crossbowmen and the Drakehead Ashtongues. Released into the battle as well as a myriad of the exotic creatures populating the region, originally mutated from the aetheric radiation of the gods residing in the region such as bonded cyclopses taken from their home island of Sicilia, satyr skirmishers, centaur reavers, warsphinxes, manticores, battle hydras, Soukan harpies, possible the originators of the entire harpy race should the myths written centuries ago be true as they were made far before any other documentation of the harpy race and chimeras, the revolting results of procreation between these beasts. Alongside the rank and file are siege engines such as the trusty ballista, an ancient artillery piece commonly modified with magitech addons and the support of battle mages and oracles, a strange subclass of mage who are supreme advisors to the army due to their inherent gifts of foresight.

Wrote this to give a couple of ideas on how the Soukan military looks so improvisation isn't needed like in the conflict written about earlier in the thread.
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>>77589452

Military contd:

Navywise, the Soukans have kept mostly to their original ship designs with the neo-trireme serving as their transport across the sea. With reliance on rowers removed for automated engines allowing for more consistent sailing it has become possible to vastly increase the size of these ships and shove the former rowing ports chock-full of cannons and other such weaponry. Lastly use of small airships and planes have been seeing widespread use as troop carriers, with Soukan Skyslicers being useful in bombing raids and to observe the surrounding terrain. Alongside this the exerevnitis, or explorer in Common Nantic as they call their airships has served as an extremely useful transport dropping a regiment of troopers directly onto the combat zone or wherever they are needed granting a powerful level of maneuverability to the Soukans.
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Bump
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>>77589038
Give me a summary of what to add anon.
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>>77592210
Firstly every Flickfowl (minus Second Empire) Rinolsol, Tismo and Lapus country is missing alongside the ones in the north and south poles, also Srechund and the Soulwood in Autia are missing. So all those need to be added.
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>>77592451
Oh and the Sartyrians too, can’t forget the spooky fire elves.
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Should we make a new thread? We hit the image bump limit.
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>>77594092
Might as well, interest in the thread has been fairly strong today
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>>77594414
>>77592473
Yeah a new thread seems like the best option right now, I’ll try and think of a few new countries to add as I haven’t made any new ones since Crescent Islands.
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>>77594578
Alright, I updated the 1d4chan page with anything I could find that wasn't too much effort to reformat.

Too lazy to do the images and their respective captions, but this way most nations now at least have something.

https://1d4chan.org/wiki/Autia
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>>77592210
Pretty much everything from thread 3 and onwards.

http://suptg.thisisnotatrueending.com/archive/77198244/
http://suptg.thisisnotatrueending.com/archive/77262004/
http://suptg.thisisnotatrueending.com/archive/77299284/
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>>77596301
already got a bunch of it just now unless someone wants to add the images and captions
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>>77597774

>>77597774

>>77597774

New thread is up so we can post images again
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>>77597835
FYI, if no one bumps a new thread it archives pretty quick. You can't bump a thread you just created.



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