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File: Map.png (2.16 MB, 4804x3304)
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Reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its ok with everyone. Just post something and add a bit of fluff to it, and let its magic do the rest!
Previous thread : >>77198244
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>>77262004

Can you add the updated map with Soukan republic in Rinosol, Kangoo Tribes and Deep desert?
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>>77262543

The traditional salute of Smeed in action it seems
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New thread then. In that case I’d like the Soukos republic to formally declare war on the rest of Rinosol so it can overtake the Ercaenmedian and Belkan colonies in order to vastly increase its size. Plus it’s ruled by fantasy Alexander now so it wouldn’t make sense for them not to go conquering.
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>>77262951
You rocked the babies a bit too hard, now Ercaenmedia and Belkor's parents will show up at your doorstep, you'll be dealing with the full military might of two of the most War obsessed cultures the world has seen and one of the most advanced war-economies on the planet, unless Soukos has all the magic-nukes, they're fucked
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>>77262976
The thing is, we have a very high amount of leverage of several nations dependent on our rare products. Which, as you may remember are only found within our borders. Any society where mages are meme bees of high society is going to need aetherroot in it and we can use this leverage to convince many magocracies and other nations dependent on our products to form a military alliance with us to target these two nations.
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>>77262999
To expand in this point, if you were to destroy of heavily damage our land you would get on poor terms with our trade partners as a destroyed land means no more goods being exported, slowing the flow of the economy built around said products exponentially.
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>>77262999
>>77262951
I'm afraid you forgot that we Ercaenmedians were, as far as I remember, canonically only held back by being at constant war with Belka. We let you keep some of your land, since, as you said, there are many dependant on your exports. Please do not push us. Also, what the hell is this green circle that's on our territory now? Was that established as a thing, and I didn't notice it?
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>>77263033
New map
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>>77263033
I’ve actually got no idea where they came from, I didn’t out anything in your lands so where that one came from us unknown.
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>>77263040
Actually, now that I think about it, that's too small.
This makes more sense if we're sparing your resources.
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>>77263066
Understandable, also can you give us some coast as we need that to trade. Oh and I’ll probably change my tactic and try again at some other point as that was not very well thought out. Give it some more time and we’ll be successful.
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Here's a simplistic Belgan war flag.
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>>77263084
Just note that we'll be on guard this time.
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>>77263110
Here's a variation.
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>>77263112
Yeah, sorry for being kind of annoying. I’ve thought up a more long term plan this time around which’ll mostly take place overseas right now and it’ll be a good bit longer before I take my next move.
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>>77263040
>>77263066
>>77263112
Let's ignore this.
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>>77263134
Honestly I’m alright with losing here but it’s your choice. If we do redo this part my plan will be marginally better and happen a good while later in the timeline.
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>>77263146
>>77263134
I'm the Ercaenmedi guy, and I'm fine with just retconning the war. Also, any vexiologists willing to make something better as a flag than this?
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Here’s my go at a Soukan flag. Also yet again, I’m really sorry for just suddenly declaring war on you. I’m probably gonna do it again but this time it’ll be said ahead of time before the actual war happens and I’ll seek some other allies before charging headfirst into a battle, especially against two powers.
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>>77263154
Here's mine, the color blue to represent the hair of its people with the nation's most delicious dish as it's emblem: cooked human arm.
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Here's the Union.
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Military contd:
Soukan forces primarily consist of well trained and potion enchanted warriors and many are equipped with a 2-3 meter long spear known as a doru. They are drilled in several formations to fight in and are unparalleled by other nations standard infantry in single combat. Long ago that had been enough to win them the seas, however times have changed and with gunpowder weapons on the rise the Soukans have reluctantly adapted to using these so called “barbaric, ungraceful tools”. Through heavily modifying several of their earlier siege engines such as ballistae and rigorously blessing them at shrines to their gods they have developed weapons such as modified mortars that can fire off a swift and deadly bolt alongside flame spewing devices that release Soukan fire, a deadly alchemical weapon. They are backed up by the many fantastical creatures in the area such as minotaurs and Pegasi who have all been fitted and adapted into this army. However their primary flaw is their lack of desire to constantly train new recruits due to no pressing war concerns leading to a thinly an often spread army across the region.
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>>77263352
*leading to an often thinly spread army across the region. (I’m doing this on mobile so I messed the last part up by accidentally moving where I was typing and not noticing)
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Malsolian war flag
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>>77262004
That word map is missing the Orgrillon Domain
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>>77262976
Even the Iron Beasts of Yr shudder at the thought of Belgan and Ercaenmedian forces working together.
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a [a]
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>>77263885
Didn't mean to send that.
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>>77262926
I'm planning on making a race of marauders corrupted by daemonic influence next, essentially the Viking archetype but they live in the south and have a heavy eldritch influence. Is it alright if I split off a portion of the mainland in Flickfowl's south off from the rest? That'll be the home of these guys.
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Starkly contrasting the great peaks and warm regions Flickfowl possesses, the southwestern regions are a grim and cheerless place. Relentless storms constantly chip away at the stone cliffs, mysterious creatures stalk the lands, presenting a stark contrast from the eastern Kangoo Tribes. Only savages would deign this land fit to live in, and savages there were as many tribes of foolhardy warriors call these lands home. Initially they attempted to hunt the animals found within the mainland and the 4 large islands dotting the coast yet the prey quite often snuck off into the mist. Raiding soon became a far more viable option for these tribesmen to partake in so they found the mightiest and most brutish among them, named them the leader and set sail crossing the coast. Raiding proved a perfect alternative to hunting as they attacked small towns, large ones were to be avoided as they surely would be repelled. Even with their new lifestyle, the tribesmen hungered for more. They could not travel far as they dwelled in among the most distant regions a man could live in and the demand for food and supplies kept increasing. This came to a head when they discovered a mysterious sort of tower hidden right in the center of the three southwest islands. A presence seemed to beckon them towards it as they opened the heavy door to enter, unknowingly removing a seal that had been placed there for good reason. The spirit they released immediately broke free and his malevolent presence addled the minds of the unfortunate clansmen who had entered the tower. Soon their minds warped to the point where they could understand what the entity had to say, it knew their desires and claimed that it could fulfill them. The clansmen cheerily returned home informing the tribes to meet this entity and hear what it had to say.

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>>77264526
The next day the entire population of the land had come forth to see what the spirit could do that would allow them to see the farthest lands and take the most exotic of spices for themselves. They were shown a marvelous and psychedelic sea, claimed to be a part of the aether and if one travelled through, they could enter whatever part of the world pleased them as long as they had the right coordinates. Pleased to hear this the tribes pledged eternal loyalty to the spirit, and unknowingly began the process of becoming thralls. Thrall meant slave in the tribes language and as they entered the sea of souls as this parallel world was dubbed, their minds became filled with dark thoughts and started lapsing into random fits of madness. Mortal beings were not meant to be here and they quickly lost the little sanity they had left, and the spirit chuckled as its plan had been finished. These wretches of former men were now his slaves and he would send them to raid for an eternity. Now, twisted ships appear at small towns and mutated monstrosities disembark to loot and pillage. Unfortunate souls who get captures are fed to the thralls master and before the proper authorities can arrive, the ships have already left in the mist.
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>>77264597
Some images for the Puppet Clans:
https://i.pinimg.com/originals/82/16/da/8216da803a7c811f4e63540419568bea.jpg
A standard ship of theirs

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/338ea977-ee3c-49d4-a34e-067f740606f6/d381lt6-589763d9-0cae-4d25-a1a7-d055ad6fca4f.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl0sIm9iaiI6W1t7InBhdGgiOiIvZi8zMzhlYTk3Ny1lZTNjLTQ5ZDQtYTM0ZS0wNjdmNzQwNjA2ZjYvZDM4MWx0Ni01ODk3NjNkOS0wY2FlLTRkMjUtYTFhNy1kMDU1YWQ2ZmNhNGYuanBnIn1dXX0.jrwPfL7Mge3P1xw6ocCU-J5FYxnpR0MJiG7tuy9C3RY
A typical warrior of the clans

https://as1.ftcdn.net/jpg/02/72/41/90/500_F_272419074_4duZEqTk53ic6BVnsdpjQLRurGJLMLdH.jpg
The sea of souls
(Essentially this time around I made a regional threat for about every country with a coast, they attack smaller towns who are unable to defend and then leave, having corrupted the land with their very presence and made it unlivable)
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Military:

Being a nomadic horde, with no clear homeland minus the south of Flickfowl, when they occasionally return to it the Puppet Clans have a very disorganized military. Each longship is filled with crazed wretches who hurl themselves into the nearest fight and each have some sort of bizarre mutation, like tentacles or claws for arms or two heads. These berserkers primarily comprise their forces with gibbering wizards in the back instinctively using dark aether channeling to poison the land and bring devastation. Following them are unholy, animalistic beasts which may have formerly been clansmen or monsters they brought with them.
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>>77264724
>>77264724
Wait, sorry I was going to put their flag in the last image. Here it is. Sorry for flooding the thread, I just wanted to post all the stuff I had on them.
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I sure hope you guys have an actual system in the works and you aren't just masturbating over your own writing.
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>>77264784
I hope so, for the moment it's just worldbuilding with a couple of events happening in the background but I'd like to use my spooky chaos Vikings
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>>77264784
I'm not very great for crunch myself. I have been trying to write nations/societies that could facilitate a party of murder hobos, however. Idk what anyone else wants to do with the setting but I have been trying to add room for a party of adventurers to adventure about.
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Damn this thread is a lot slower than the last three
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The paragon figurehead of the Dwarves.
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>>77263112
>>77263066
>>77263134
Why don't you fags just roll off to determine who wins?
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>>77267220
As stated earlier we don't have a combat system in place so it'd be better to wait a bit before any of that happens
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forced indoctrination
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Belkan/Belgan
>People
Belkan is a large Nantic nation on the Northwestern coast of Autia. Compared to other Western nations Belkan is fairly homogeneous Nantic, the worship of the God Ace is state-sponsored, but it also has a significant Ercaenmedian minority. It Is a very populous nation second only to Alkor in the West.

>Military
Belka employs a large coscript army backed up with elite units and a professional officer Corp. The majority of the army made up of musketeers, halberdiers Spearmen and elite auxiliary detachments of Swordsmen, Pikemen and Cockatrice Lancers. With units of full-plate armored Knights and Shock halberdiers acting as very professional shock elements. The most famous part of the Belkan Military is the Air Force, made up of Griffin Knights, Eagle riders and armored zepplin warships. The Belkan Military is feared and respected capable of winning numerous tactical victories, but frustratingly incapable of strategic success.
>Economy
Belka is an industrializing nation. With the invention of easily produced farming golems by the famed Mage-Inventor Vincent Di Leo most of Belkans population are being forced into the cities. It's constant warring has forced it into developing many homegrown industries, and Belkan makes much of it's wealth selling manufactured goods of all kinds throughout the continent.
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>>77269773
>Magic
Belkans practice Aerial magic and look down on all others. This includes enchanting weapons with lightning, with the famous Dragonslayer lances of the Knightly Houses being am example of, and using wind magic to conjure up storms and gusts of wind to weaken enemies and blow allies to safety.
>History
The area that would become Belkan would originally be settled by tribesmen from the North fleeing the predations of the Ogres that inhabited the frozen lands. They would settle many petty kingdoms in the Northwest all the way to Ercaenmedias Southern borders. These Kingdoms would later be conquered by the Nantic Empire with the Nantic peoples and native Belkans (Northern Europeans) mixing and forming a distinct ethnic identity. The Belkan provinces eventually would declare independence from the Nantic Empire and break off with large areas of Belkan and Ercaenmedia forming the Belkan Kingdom, with the Ercaenmedians migrating into the area and declaring independence as their own nation a few centuries after the founding of the Kingdom. The Belkan Empire, which would expand to the islands to the west and establish colonies on the Northern Continent, would later assault and conquer Ercaenmedia in the Northern War but would press to far in trying to conquer the entire West leading to it's defeating by Nantes, Alkor and the Western Coalition stripping it of pride and colonies. Belkan would spend the next 150 years waging pointless small Wars against Ercaenmedia and occasionally Alkor, launching a few half-hearted attempts to conquer the country which would fall apart under Ercaenmedian and international pressure. In the last 50 years following the election of the first High King of the Erich House Belkans fortunes have turned around. With a Belkan aerial expedition once more winning them colonies on the Southern continent (just throw something Belkan somewhere there) Belkan pride is slowing being restored.
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>>77267505
I think the only thing that should be done Combat system wise is just have some way to determine how wars between countries would go, that way some history can be made so the setting is more interesting.
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>>77261524
the first one with the thin white line works better, thanks
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>>77270572
>The Etharadians
An entirely elven nation that has existed since the Earth was young, the Etharadians are legendary warriors with millennia of experience in warfare.
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>>77270432

Makes sense to me, however who will we have war it out to test this system? Most likely either Alkor vs, the free cities of Habourg if their creators are willing or Belka vs. Ercaemendi.
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>>77271064
Belkan expedition to reclaim Belkor might be fun. If both Alkor and Belkor allow. That or Nantics vs Lizards.
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Who would this fit with the best?
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>>77271510
That sounds fairly interesting. Would the Belkans perhaps be willing to ally with Soukos to reclaim Belkor? Trying to go for a bit of diplomacy between the nations.
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>>77272813
I'm thinking Alkor as Yr's look a good bit more menacing as they have a sentience to them.
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>>77262936
What's that purple circle thingy?
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>>77273368
Well I'm the one who updated that map yet I have no idea how it got there. Maybe it was there when I updated it or I misclicked.
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>>77273368
So not only is there a mysterious green circle, it shows up as purple to some people? I'm starting to be very slightly legit-scared of that thing now.
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>>77273223
>Would Belkan ally up to shit on the Alkorians and Ercaenmedians
>Belkans two most hated rivals
>The ones they've found multiple wars with

I don't know anon you tell me.
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>>77274426
Yes it’s extremely obvious and this alliance was the entire point I want to interact with Belkan in the first place, but I still wanted to phrase it like an offer for a military/trade alliance.
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>>77262656
>We'll mash the two ideas together, an undead Eldrian King has risen in the Rust Desert and he's been gathering allies to rebuild the Eldrian Empire in his new image, chief of which is forming a council of powerful Eldrian mages to aid in his conquest of the old Eldrian Territories, he has recently made headway towards a strange metallic tower that sits at the centre of what was once the City-State of Rais, it is believed that there is where he'll forge a new kingdom, though others say that the king is not drawn to there out of a sense of ownership, rather that something there is simply calling out to him, time will tell which of these is true
What would he think of the Second Empire and vice-versa?
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>>77274668
I assume he’d see them as subjects, like any king would and he’d immediately expect them to give their lands over to him without a fuss as he is their rightful ruler.
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>>77274582
Anon remember this isn't a nation role play this is a world building thread on /tg/. So well make some lore or an in lore reason for how an alliance would be formed. Remember that nation stare roleplaying is cringe.
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>>77275600
Yeah, I was going to try and keep roleplaying to a minimum if just not fully ignore it. Tried to phrase it more like a direct request to the anon who made Belkan but I could establish why an alliance as formed. Firstly, Dimitar had been seeking to gain more land for Soukos on the island so this would serve as a step to later expand the nations borders and Belkan would just want Belkor to be theirs. Alongside the offers of sharing techniques on how many Soukan magitech machines are made alongside being exported a large shipment of luxury goods and potions could serve to seal the deal.
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>>77262004
any way I could claim those four island off the southern continent's southern coast for the Maritime Khurultai?
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>>77276642
claimed earlier in the thread but that continent still has space.
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>>77264597
>>77276642
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>>77262947
The cold region between Malsolia and the Imperium of Dwight is primaly inhabited by the Mousterians, the remnant of an ancient race.
They are shorter, less dexterous, social, magically able and have less stamina than humans but they make it up with their greater strenght, intelligence, resistance to the cold and talent with purely technological tools.
Thanks to the isolation caused by most other races not being able to survive in most of their territory, they built an highly advanced peaceful civilization interacting little with the outside world with the exception of some adventurous tourists, academics and scientists needing to study something on the field, merchants selling strange devices to buy the few magical artifacts that their science can't duplicate and a few diplomats.
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>>77276730

There are few who dare to cross the northern seas in summer, for that is when the ice melts and monsters roam south. Once, people believed this to be a metaphor, a warning about tides and ocean currents. A myth to warn precocious children and reckless traders alike.

But all myths have a kernel of truth to them, and reality is a harsh mistress.

Isolated behind impenetrable mountain chains and their lava filled fjords, and seasonally trapped by a ruthless arctic wind that manages to freeze even the mighty ocean itself, the humans of the Maritime Khurultai would be no threat to anyone, if it wasn't for the local fauna they have managed to tame.

Using all the knowledge at their disposal, they use the resources on hand to bend the monstrous Dire Tigers to their will. Apex predators adapted to extreme temperatures and perfectly at home in the water, the people of the Maritime Khurultai know that they are the key to getting the one thing they have always wanted.

More land.

With each generation of tigers getting larger and larger, they know their dreams will become reality. Soon.
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>>77277046
A typical Mousterian merchant, he generally travel to the other nations of the continent but has been as far as Autia for promising Sneedian cancer treatment and Nantian magi-tech material for batteries and circuitry (he even has some hope of finding a room-temperature superconductor, a discovery that would make him a very rich and famous man).
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>>77277053
there are many who doubt the idea, upon seeing a Dire Tiger in the wild, that lowly humans are even capable of taming a single one, let alone enough to be a threat to other nations.

Yet humanity has proven resourceful in other ways before, and there are rumors of a journal that outlines the exacting process. Combining animal husbandry, aquaculture, herbalism, perfumery, hypnosis, even clothing patterns, music and dance, the species is lulled into believing humans are not a threat, merely a provider. Instead, through this process, the journal allegedly claims that those who threaten their caretakers become the enemy of the Dire Tigers.

but as of yet, such claims are unverified. If only observers could be placed in the City of Three Rivers, or Kyr'jtlan'isoune in the local tongue. if it even exists at all.

nobody has ever returned from looking for it, as you well know.
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Could we have an entirely Elven continent? I'm thinking of a small continent of Elves that are twisted and corrupted by magical corruption but still going through the motions of running their millennia old civilization . They don't really care much for the outside world unless they are robbed by outsiders, in which case they would wish for death.
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>>77277608
If you can add one to the world map, sure.
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>>77277326
have you ever seen one, the humans from the Maritime Khurultai? consider yourself lucky if you have, there aren't that many who can boast the same claim. I've only heard the description of them third hand, from a drunken sailor no less, but it was fascinating to hear about.

They cover themselves from head to toe, with no skin exposed to the sun, even their faces. But it is no simple robe or armor they wear, for they combine silk and leather, metal and fur, feather and bone, and more, all at once.

the silk is said to be comfort, dyed in wild and bold colors, yet it is almost entirely covered by leather stitched in intricate patterns. the furs of great animals make up their cloaks, but those aren't worn for the cold- they are used to obscure their heavily engraved armor segments. great plums of feathers adorn their helmets in times of anger, and bones rattle from their limbs in symbolic totems tied fast with woven reeds.

yet it is their carved wooden masks with polished, inlaid glass eyes that remain their most memorable features. you can never follow their eyes, not really- even when you think you can see what they're looking at, they glow from within, obscuring the truth. is it a reflexive movement, a trick of the light? he didn't know, nobody knows.

there is just too much we don't know. the layers of clothing supposedly hide a lattice work of tattoos, scars and brands, but even the old sailor couldn't say for sure if that was true or an embellishment from somewhere down the chain. if it is true, what do they all mean? why obtain them at all if they are to be covered up when in public?

just what else are they hiding, behind those masked eyes of theirs? or should we be grateful we don't know.
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>>77269773
>>77270334
Okay, mostly on point, but Belkan's don't have kings anymore, they fell out of style around a century ago, leading to the Military Meritocracy, with it's highest ranking members being giving the 'Von' honourific before their family name (For instance, it'd be Von Erich), signifying that theirs is a good house to be born from/marry into, it is also because of this that many of Belkan's nobles from the past century have risen to high stations before their entire families have just disappeared

Belkan also produces a shitton of advanced weapons if not straight up Doomsday weapons, like the Von Valzheim (Literally the world's first nuclear railgun, and it's V2 warhead, which is llike three nukes duck-taped together)

Other then those alterations from past info dumps, everything else is solid, thank you kind anon
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>>77277608
Well, Lapus already has Elves on its west side with Karelia, Mordiven, and Vespins being elven states so they do have a shard continent, also there a really small island on the left side of the map if you want that.

also, can someone update the map with all the new states?
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>>77275804
As the guy who made Belkan I want to say that while Belkan would probably ally to defend Belkor, I don't think they'd actually attack it, seeing it as an act of civil war as Belkor is (As far as the Belkan's can tell) still rightful Belkan clay, so if they are going to war, they'd probably avoid attacking them and just go straight for Alkor or the Ercaenmedian Colony
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>>77277046
>>77277053
Merged maps.
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>>77256109
>>77256235

The Orgrillon currently have a decentralized state. In the past they were jointly ruled by a court of the strongest and most experienced warriors and commanders of their people. These leaders were known as the Krolgar, a term being analogous with general or lord. Amongst these, one would serve as the highest authority, acting as a sort of dictator or overlord. This individual was known as the Gorkargin. This ruler was elected by the assembly of Krolgar, usually for their martial or tactical prowess, though in more peaceful times the Gorkargin could be selected for great feats such as building grand fortresses or other domestic achievements.
The Gorkargin essentially held their position for life, but they could be forced to relinquish the position if a large enough number of the Krolgar deemed them ill suited for the job. The Gorkargin had the ability to contest this by a request of combat. Should he defeat a worthy challenger, he could then petition to retain his post. Often the Krolgar assumed to be the best candidate for the position of Gorkargin would be selected for this fight, but any could participate. In theory, every single Krolgar in the assembly could engage the Gorkargin in single combat until the matter was settled. Usually, however, the issue was resolved without going to such extreme lengths with plenty of sitting overlords simply accepting the ruling of the assembly without much confrontation. Although at least a single fight was common on such occasions.
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>>77279154

As their power waned, internal strife hastened the crumbling of their expansive hold on the wider lands. This strife would manifested as chaotic and fractious assemblies, with many Gorkargin being replaced or killed in rapid succession.
Eventually their lands and people diminished, and the number of Krolgar became far fewer than in their golden age. The assembly still convenes semi-regularly, but it has been a considerable time since a Gorkargin has been selected. The remaining Krolgar have taken to simply administering their individual territories without an overarching authority while maintaining their connections and identity as a single people.
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>>77279154
>>77279231
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>>77279266
Krolgar Ull Blozzkra. In charge of the southern most land of the Orgrillon Domain. Has been trying for sometime to convince his fellow peers that the assembly should elect the first Gorkarign in several hundred years. Naturally, he considers himself the best candidate for this position. Fortunately for many, the rest of his peers don't see the need for an overlord while they are but a fraction of their former power.
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>>77264753
Marching under the banner of the rats anus I see!
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>>77281330
A corrupted Pumkin.
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>>77262004
so do we just slap names on parts of the map or is there any deeper lore connecting things?
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>>77281597
People made up an history connecting most nations to a couple of ancient empires, some are pretty independent tho but they generally have a small write-up.
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>>77281348
Nooooooooooo not the pumpkins. Now they'll taste burnt.
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>>77281635
can we make a wiki for this?
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>>77282058
I was waiting for when someone would say that. I don't see why we shouldn't make one.
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>>77282058
>>77282083
https://1d4chan.org/wiki/Autia
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>>77282098
On that topic, the page hasn't been updated in a while. Missing a large amount of stuff we've done recently.
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>>77282184
In case some one wants to edit, here are threads:
>>77082863
>>77123700
>>77198244
>>77262004
>>
>>77282098
nice
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>>77282098
needs more pictures
>>
Also, when are we going to decide the results of the Belkan and Soukos vs. Belkor was?
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>>77282500
*wars
I assume wars will just be decided based on what's logical and possibly some rolling.
>>
Flickfowl is covered by deserts and plains, there's no way around it. The heat is intense and wherever you go you'd most likely just see rocks. Therefore the east coast should also be a desert with nothing much of value, yet a traveler would see shining oases and gilded temples sprawling out into the sunset. This is due to the wondrous art of celestial magic that is the lifeblood of the region known as the Sultanate of Miqdaad. A nation firmly built on the principles of astrology and faith to the one true god Miqdaad, master of life. Through searching the heavens and the teachings of their holy prophet Aasub who first imparted the teachings of Miqdaad, the pitiful nomads who populated the desert brought rain down and made the sands into a paradise by essentially fixing their desire for food and water. In the current day the Sultanate is a land at the forefront of magecraft and divination, constantly inventing new devices to further enhance man's understandings of the stars. Within their capital of Isbillyah lie a thousand telescopes and orreries pointing to the sun and moon and a league of hunched scholars poring over the meaning behind these celestial bodies movement and what it spells for the future. Comfortably far from any major attackers due to the magitech weapons that line their homes and border alongside the battle wizards who twist the winds against their enemy and benefit the fleets of their homelands by always giving favorable sailing conditions. The courts are as decadent as it's people, constantly bickering over who should rightfully become the next heir to the Sultan or spending shocking amounts on pleasure palaces. In fact this had led to quite a rivalry against the celestial college who need this money to purchase new equipment.
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>>77283502
Sorry here's the picture I wanted to put with the first.

Military:
Mostly used for either border defense or homeland security the army of the Sultanate is made of scimitar wielding conscripts and archers. However the nations real power comes from their celestial weapons capable of unleashing deadly blasts at anyone who even dares approach their lands with malicious intent, quickly blowing their ships to smithereens. Alongside this, mages are among the most feared and respected individuals of the land as without them, it would not be the lush paradise that it is.
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>>77283555
Chief among their weaponry are the strange weapons known only as Heavenly Eyes. These are great telescopes with a secondary system of glasses and magic cores allowing it to shoot off a magic projectile at blindingly fast speed which is sure to leave a dent if not completely pierce anything it hits. Knowing the power of these weapons crafting variations and other such devices is the primary concern of the army.
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So what are some things PCs could do in setting?
Obviously being some kind of mercenaries in the inevitable World War Belkan.

They could serve the Shahdom in the South either as warriors or collectors of rare alchemical ingredients.

They could be Dwarves in Brazilistan prospecting in the magic tainted wastes.

Or could be Mages or Magehunters in the Union trying to overthrow or preserve the government.
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>>77284499
Mostly depends of their race. Most factions have a definite goal which your character could be helping to accomplish but it can be open ended. Whatever profession they have also will function as their viewpoint of the world and affect their goals.
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>>77283596
Military cont:.
Following the mages and scimitar wielders, follow soldiers wielding slender firearms known as Jezails. These weapons are typically decorated by their wielders and similarly to the shahdom found far to the west, camels are a popular means of transport inside the nation due to their capability to survive the farther and more barren reaches of the countries, the last vestiges of the desert that formerly encapsulated the eastern coast. Some assorted nomad tribes live in these regions and serve as auxiliaries, being skilled scouts in travelling the desert alongside attacking and riding back into the sands.
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>>77284499
I wrote temple isle stuff in such a way as to provide a place for Temple of Doom or Conan the Barbarian/Destroyer style adventures.

We have some dark lord types in the flesh molder and I think in the rust desert. The Taur tribes might provide a good antagonist for a nation or party of adventurers, same with the pumkin and ogre clans. Napan might have room for ninja fights and such.
A good portion of the setting has be written to accommodate war between the large nations, so that is an option as well.
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>>77277706
Don't forget the huge fuck-off spire that fires laser beams of sky magic at its enemies aka the Harlan Tower.
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>>77285855
Wait I just gave my new nation some of those too. I guess yours is stronger then as it's just one really powerful weapon?
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>>77277670

Yes ma'am, what I have here is a genuine scent puzzle ball, straight from the Maritime Khurultai. My contact has authenticated it as having come straight from the capital city!

That's right, just spin the inner segments around and the scent becomes stronger or weaker depending on how the holes line up. and you can replace the incense inside once you make it through all seven layers, like this. like this....dangit, it was easier to do last time- AH THERE WE GO. see? just a tiny amount of the stuff produces a smell this strong.

and yes, i know, its a tiny sphere, less than 20 centimeters across, but just think of the envy your friends will have when you present one of the few items used in the modern Martitime Khuruldai. not some ancient relic with no purpose, but a functional piece of their culture! your reputation around here will skyrocket!

No, of course it's not real Dire Tiger fang. Do you think they'd let those out of the country? No, this is the commoner's version, made from ox bone powder and resin, but still, the fact they even allowed it to escape their borders is a minor miracle.

wait, how did you know they make the larger ones out of tiger fang? huh? customs enforcement? I've never...wait, where did you get that spear from?
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>>77285969
Perhaps pats of the Belkan/Belgan culture came from the Sultanate of Miqdaad? They consider Fickfowl as their holy land after all.
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>>77286509
That actually makes a good deal of sense. Perhaps they inherited some parts of magitech made by the Sultanate but they both adapted the technology differently over time.
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>>77282513
>>77282500
I'll roll off against you anon. Maybe 2d100 choose the highest, and whoever gets the best roll wins? Probably should determine first if anyone is gonna get any modifiers to their roll for advantages.
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>Sartyrian
In the Waters of the Southwest lies the continent known as Ignis and the Kingdom of Sartyrian. A nation of elves, the kingdom has existed for millennia, enduring on the strength of it's people and the worship of the World Flame. Once the Sartyrians had a mighty Empire stretching from Ignis all the way to the great continent of Autia but in their pride they thought they could live without the World Flame, the immortal fire which fuels the souls of all Elves, and it was left untended to. But from the colonies the people were struck with a strange disease, what would later be known as Smelter's disease, with much of the population being wiped out by the strange affliction. On Ignis the Fire bust into new life, burning the lands to ash and soon to Sartyrians would find themselves blackening as well as if they themselves are burning, with all compassion from them burned away as well. But the Great Fire gave them one boon, a cure for the Smelters Disease, the afflicted must walk through the World Flame and they will be cleansed and they will be immortal as long as the fire burns, but they will feel an agonizing pain as long as they exist. For now these Dark Elves see fit to practice their pyromancies and guard the flame from all who would assault it but who knows how long it will be before the world feels their fell might again...
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>>77288505
I agree with this. Also are you the one who made Belkor? If so since you're defending I guess you should get around a +5 modifier to your roll. If you fail Belkan will annex you and Soukos will get something like a strip of territory on Belkor's southern border. If you win you repel the assault and that's about it.
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>>77288868
By immortal I mean biologically immortal but still able to be slain.

But I like the idea of having one race of Elves that are just fell, effortless killing machines. More like how Tolkien imagined them in the Simarillion than in modern takes.
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>>77289560
No just random anon. But I think it should be fine, just make sure it is done in a cool way that makes sense in setting. Because if it's shit it's going to get ignored as not happening.
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>>77290196
Well once the anon who made Belkor decides to roll we can see how well wars in this setting can be simulated.
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>>77288868
I like this. I think there is potential for the empire of the Sartyrians and Orgrillons to have made contact and possibly feuded with one another. The Sartyrians could have even been a contributing factor to the downfall of the Orgrillon power. As of note, the Orgrillon Empire was so ancient that most human societies have very little or no record of it. Idk how far back you wanted this empire to be, or if you like the idea at all. Just a thought. The ancient fantasy world before the ascent of humanity.
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>>77290641
It should be considerably ancient as well, I wanted to have a Kingdom where magic and martial abilities would have millennia to be perfected, to play to the strengths of an immortal race, so yeah that could work. I do like the idea of their being a world before man as well, with them all for the most part dying out allowing Man to take over.
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>>77285042
A couple of final units to finish the lore for the Sultanate up

https://i.pinimg.com/originals/61/c9/42/61c94252e761532b02a2765f4335f602.jpg
Spearmen armed with a bronze buckler shield, they form the main infantry for a Miqdaadite army. They typically serve in town garrisons due to the peaceful nature of the lands and the well defended borders.

https://i.pinimg.com/originals/af/24/29/af2429bce324434b8297e8729cc6a6da.jpg
A mighty war elephant, temperamental beasts who, with the right training can decimate foes and give a powerful psychological effect as well as no one in their right mind would fight something that large. The mightiest and largest of these great beasts are decorated with beautiful jewels and a great howdah atop them with a celestial mage resting and bringing the wrath of the skies down on those who oppose the sultan.

https://upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Ottoman_cannon_end_of_16th_century_length_385cm_cal_178mm_weight_2910_stone_projectile_founded_8_October_1581_Alger_seized_1830.jpg/800px-Ottoman_cannon_end_of_16th_century_length_385cm_cal_178mm_weight_2910_stone_projectile_founded_8_October_1581_Alger_seized_1830.jpg
Following the army are mighty cannons, the discovery and use of gunpowder in the lands is most evident in the mass production of these weapons. Like nearly everything in the nation, enchanted versions exist as well.

https://i.pinimg.com/originals/74/f9/c5/74f9c5f853c6ce79c19370af9e8fa2ee.jpg
https://i.pinimg.com/originals/53/85/be/5385bea349213123579878aa7e84d967.jpg
Lastly the legendary djinns and efreets, spirits of air and fire respectively can be summoned in an elaborate ritual and kept in a vessel such as a bottle until they are released into battle. Such creatures are as volatile as the elements they embody so when a wizard releases on of them the army scatters until it has wreaked mayhem across enemy lines.
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>>77291795

Reached the character limit but a couple final units, these ones will be more fantastical in nature such as the following dragons and maybe some more cool desert themed units I find.

(Image on the top right)
Sand Drakes are hardy creatures gathering near oases. This makes them ideal companions to lure and domesticate with the promises of food. They serve a role similar to attack dogs due to their skilled sense of smell and large size.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/db7817d8-8fb7-448b-ab68-45a0fdf1a96d/dc1o7ui-0a2f9105-cb87-40ba-b3a1-6f8314d37390.jpg/v1/fill/w_1024,h_765,q_75,strp/sand_dragon_by_krocodilian_dc1o7ui-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03NjUiLCJwYXRoIjoiXC9mXC9kYjc4MTdkOC04ZmI3LTQ0OGItYWI2OC00NWEwZmRmMWE5NmRcL2RjMW83dWktMGEyZjkxMDUtY2I4Ny00MGJhLWIzYTEtNmY4MzE0ZDM3MzkwLmpwZyIsIndpZHRoIjoiPD0xMDI0In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.iy7n5EYU6zJuCmV4cJvQiU7j2LyB2LN_snkKFBj9wgo
Among the most prized monsters tamed by the desert nomads, the dune digger is the most sought after. It is a symbol of great honor to capture one of these beasts and they may be sent into battle and thrash around and attempt to dig around causing great losses to the surrounding troops.

https://res.cloudinary.com/twenty20/private_images/t_watermark-criss-cross-10/v1564601011000/photosp/5b557a97-02ae-4882-bde7-3808396d6f46/stock-photo-illustration-art-painting-fantasy-monster-creature-digital-dragon-dungeon-5b557a97-02ae-4882-bde7-3808396d6f46.jpg
Residing on cliffs and especially tall dunes, feral sand dragons (I know it's a drake but I already used the word drake for something else) are flying cavalry that can quickly outpace most other animals and swoop in for a quick kill. Royal breeders also grow a domesticated weaker version of this monster to serve as an exotic pet or a flying menace to let loose on the world.
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>>77292005
Wait fuck I didn't add an image of a Sand Drake, here it is. Anyways I have a small amount of units left, sorry for flooding the thread with this much messages.

https://i.pinimg.com/originals/de/35/52/de3552086ce839ae84e644f9ff04d95c.jpg
The most whimsical transport employed by the Sultanate, the flying carpet was the first magic enhanced device produced by the nation and a symbol of national pride. Every noble and mage in their right mind possesses one and it is a common sight to see an elderly wizard soaring through the night sky to the tip of his otherwise inaccessible tower.

https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1463041794l/29430685.jpg (just focus on the tank in the center)
One of the many demands made by the nobility, iron beasts have been integrated into the Sultanate as an effort to stay at the peak of technology. From information gained from Autian traders and adding many an artistic flourish, the Miqdaadites have produced an iron beast capable of wreaking destruction on the battlefield. Believing they can succeed where Yr failed, attempts are being made to grant a more powerful form of sentience to the device creating several new arcane devices as an attempt to regulate the machines willpower. So far it still requires human intervention at every turn but perhaps one day these experiments will end in disaster or perhaps, a surprise success?
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>>77292195
Looks cool.
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Canton of Hoogivs:

People: The inhabitants of Hoogivs are mostly Nantic humans, but there is also some dwarves and Ercaenmedian humans. Peaceful harpies, goblins, and fey live in small numbers in the border regions. Rumors state that this area is under the protection of ancient Eldrian creations.

Religion:

More or less a Nantic state, Hoogivs follows the Nantic pantheon with minor cross overs from other cultures. Weir is god of agriculture and community, Gayin is goddess of craftsmen and artists, Liik is the guardian of dead spirits. Ace, Shomdor, Grumm, and Vanille are acknowledged, but usually seen as gods favored by foreign trouble makers. Gaelhalla is rarely talked about in public, but is said to be frequently invoked during private activities. If asked, the inhabitants of Hoogivs will say she is the goddess of tea.

Magic:

Hoogivs has very few magic users, anyone with potential usually moves elsewhere. Those that stay rarely develop their abilities.

Military:

Hoogivs doesn't have much of a military. Each community has a small militia that handles basic law enforcement. Weaponry usually consists of a few crossbows and clubs for more serious militia members, and repurposed tools like hunting bows, slings, pitchforks and wood axes for everyone else. No one has ever tried to invade Hoogivs in recorded history, a strange anomaly which has vexed historians for ages, though aggressive animals, drunken travelers, and the occasional bandit aren't completely unheard of.
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>>77293945

History:

Historically the Hoogivs region was part of a no-mans land between the Nantic and Eldrian Empires. Following the collapse of these empires, it remained empty for a while as people migrated closer to main population centres. It was eventually absorbed into the Alkor Empire, but due to a weird diplomatic compromise it became a de facto independent nation during the Harlbourg revolution. These days it exists as a small island of civilization in an otherwise empty region. Merchants and adventurers from Harlbourg and Unkor sometimes visit, but not often. Although Hoogivs borders on Aesanaeria, Aesanaerians rarely go near it due to their dislike of forests in general, and the forests of Hoogivs specifically. Belkan once proclaimed they will never invade it due to the quality of their cocoa beans, though it is unclear if this was a serious proclamation.

Economy:

Despite being close to the dry grasslands of central Autia, Hoogivs is a temperate and fertile land with high agricultural potential. The central territory is covered in farmland and hamlets with the town of Hoogivs in the middle. The border regions are covered in large expanses of empty forests and meadows. High value crops like cocoa beans, peace leaves, and tea leaves are traded with Harlbourg in return for luxury goods like manufactured cloth, clocks, fireworks, and exotic spices, but for the most part the people of Hoogivs seem to prefer living in the past, and have made no moves to embrace plantation style farming, factories, or magi-tech. Instead they grow and make what they need to live comfortably, while using their abundant free time to live lives of idle leisure. The population is surprisingly stagnant, and many villages remain almost unchanged over centuries.
>>
Some assorted facts about the Sultanate

Transport: Camels are the most widespread means of transportation, respected for their hardiness and ability to bear a load, great beetles found across the dunes that are ridden by merchants traveling around the cities to trade at a fast pace (the army even has a flying regiment of great armored scarabs who serve alongside the drake riders as flying cavalry) and flying carpets which are reserved for mages and nobility.

Currency: The golden talent is the currency of the land and is recognized by all nations in Flickfowl and many beyond. Alongside this bartering is a favorite pastime of the locals who frequently partake in it within their great markets known as bazaars.

Religion: Miqdaad is the one and only god worshipped by the Miqdaadites as the father of life, his gift of life is represented in the form of rain. The people of the Sultanate refuse to hear slander against the one true gods name and can be worked into a frenzy over their interpretation of the faith.

Magic: Magical potential is a highly respected gift among children and these blessed children are gladly given to the celestial college for training. celestial magic remains the primary school of wizardry in the land however aetheric magic involved in spirit channeling and healing magic have their users. Alongside this some female leaders of the nomad tribes have the curious ability to control sand in the area.

Fun fact 1: The Sultanate is centered near the ruins of an ancient farming civilization known for building magnificent pyramids and colorful art pieces in a pictographic tongue. Perhaps the blood of these people still runs today inside of the Miqdaadites?

Fun fact 2: Recently the Golems have made an ally of the Miqdaadites and have agreed to guard the western coast in exchange for access to the Blue Library, a massive repository of medicinal, arcane and all sorts of other knowledge. This is a wonder of Isbillyah and a common bragging point to foreigners.
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>>77291571
Awesome. If you want to write on this period or even contribute some info on the fall of the Orgrillon empire, that is super cool with me. I really like the idea that the Sartyrians were a significant factor in their fall, beating them in some massive war or series of wars.
The only notes I would put out are that the Orgrillon controlled a huge area. Mainly because the Ogre Clans are a devolved offshoot of them, a remainder of part of ther empire that got separated and isolated. This is important because I think that gives room for more varieties of ogre type creatures in various parts of the world (trolls, ettins, oni-ogres) with some of them being some kind of mutated or altered Orgrillon.

Orgrillon info
>>77256109
>>77256235
>>77279154
>>77279231

No worries if you don't want to write on this! Just an idea. No pressure or obligations. Thought maybe it would be a cool way to expand on what you've started!
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>>77286441
Look, we've tried to give you an accurate count of their military capabilities, multiple times. And all, all my agents who've even managed to come back are dead. The ones who were left behind? We don't even know. All we have are rumors and hearsay, and the confessions of dying men.

If we can trust such sources, and that's a big if, then we know the military is mostly occupied by women, and they are terrifyingly efficient. Highly skilled, tactically well organized, proficient in mid-ranged and melee combat. They prefer high-powered crossbows that fire spear sized bolts, and whips that change into spears with the twist of a handle. While they seem to lack siege capabilities, their mounts speed and agility more than make up for such shortfalls.

From what we can estimate, roughly 40 percent of their population serves in the military. Its not hereditary, but there are legacy houses of martial prowess, and entire schools dedicated to the study and training of future war leaders. I couldn't begin to tell you about the locations, tactics or strategies behind such organization because, again, all my agents died trying to find out. That's how good their security is against foreigners.

But here's the real kicker. I'm virtually positive that even these rumors and hearsay and deathbed confessions are only known to us because they want us to know. They want us to have just a taste of that kind of information, probably so they can mislead us with it and then change directions at the last second, when it really counts.

So again, I implore you, do not trust what we have without firsthand, verifiable intelligence on them. I will, eventually, be forced assemble another team of agents and see if they can convert some of the locals into aiding us, but don't count on it. I don't want to send people to their deaths over mere speculation. And remember, if anyone asks, this conversation didn't happen.
>>
ok now we need a full map update with all the new states
>>
Alright this is most likely going to be my final post on the Sultanate unless I think of anything else to add. So here, the capital city and some images from it.

Isbillyah:
A truly ancient city, known by many an alias and the most populous city of Flickfowl. “The eye of the desert” is a vast megalopolis filled with years of effort from generations of architects in the classical style the lands of Miqdaad are known for. Ornamented towers, shining with soft light and a great telescope sticking out of them dot the districts all pointing towards the heavens as street entertainers perform to a crowd and crowds hustle through the vast bazaars as flying carpets zoom above their heads.

https://i.pinimg.com/originals/d2/24/0f/d2240f16111f1948ac6ff367ab374ec7.jpg
One of the city entrances. It is said between the people of the city that Isbillyah can be seen from a hundred miles away due to the amount of lights shining from it. Truly a bastion of peace in a turbulent world, as they say.

https://i.pinimg.com/originals/21/e9/a0/21e9a0013d68bfc76498c757c6f4fca1.jpg
The religious district, filled with mosques dedicated to the lifebringer. Candles are lain out in his honor as a throng of worshippers are constantly in prayer.

https://i.pinimg.com/originals/73/69/7d/73697de126c52a81708bedb80dc9b579.jpg
The sultans palace, a gargantuan complex known as “Miqdaads jewel”. It consists of the grand celestial college, the blue library, several governmental buildings and at the very top the sultans palace.

https://i.pinimg.com/originals/31/3d/73/313d7351faa8abae96553249cc54ed25.jpg
Interior of the blue library. Mages huddle around tables in mysterious cliques, discussing topics unknowable to a mere man.

https://i.pinimg.com/originals/e8/6a/9c/e86a9cfc674a1b39b0f50d38d922db91.jpg
The main city streets. Citizens have their shops and homes scattered all around as a smoky smell permanently fills the air from the many fires being used to cook food and a constant head shines down.
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>>77295088
*heat
near the end
>>77294966
I think I might get to it once I get on computer but that’ll be tomorrow. So I’ll do it if no one else has by then.
>>
>>77294821
Well congratulations anon, you officially made the most war-hungry race in the setting as of now from what I can tell. Not sure whether to be questioning or congratulating you at the moment.
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>>77295269
they don't want war, they just want land. land to keep their people alive.

they don't particularly care about the people who already lives on that land unless they can give them an advantage in regards to getting more land, though. give them a reason to like you, and they'll defend your right to exist with everything they have.

it all depends on your point of view. are you part of the solution to their problem, or are you a roadblock? if you're part of the solution, welcome to the Khurultai.

if you're a roadblock, well...those can be sidestepped.
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>>77295364
Makes sense to me. So, what is the appearance of the dire tigers? I’d assume just very large Bengal tigers but perhaps they look a bit more unique than that?
>>
>>
>>77295399
nothing so mundane, i assure you. just imagine your standard Siberian Tiger, but red instead of orange, with fangs the size of a saber-tooth's and eyes that shine like blazing hot coals in the night. while their fur is luxriously smooth, add hard sheets of keratin just below the main coat, with quills lining the tail that can be released with a properly trained command word. they're 7 meters at the shoulder and weigh about 5 tons.

as a cub.
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>>77295415
Why, is that one of the fabled dragon brides? Her clothing looks immaculate.
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>>77295464
Well that seems like a menace to any prospective civilization looking to live in the area. How many of these creatures live in the area? Seems like the Maritime Khuluritai must take a while to tame a single one of these mighty beasts, let alone several.
>>
>>77295535
currently? about 1900, including the cubs being fostered in the caverns below the mountains, and those still being trained respond to commands while swimming. they do so love to play in the water.

but as you can see, there's a reason we need more land.



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