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/tg/ - Traditional Games


'Sup /tg/, it's storytime. Let me tell you about an ongoing Pathfinder 1E campaign that I'm in, where I play a guy who's been reincarnated as what is perhaps the dragon who's the worst at being a dragon. If it's not clear, there is a metric fuck ton of third party material in play.

This is a continuation of the story of an ordinary American salaryman who got reincarnated by a dubious outer god/inter-dimensional Twitch streamer into a near-modern fantasy setting after being run over by a malfunctioning self-driving semi. Born into a clan of dragons that spend their days running a vineyard and pretending they're a clan of really talented shapeshifters, she found herself as a squire to the older brother of her Dad's best friend. After six years, the Knight she squired for declared her ready for her final steps towards becoming a knight: the first of which being to accomplish a task worthy of knightdom without his help.

We join our heroine as she continues her mission to check up on an Island of Wizards for the Adventurer's Guild - which is less an Adventurer's Guild and more a contractor organization for the government of Roisgrav that gives the Archduchy's clandestine operations plausible deniability. With her are four other adventurers that the Guild has brought on board, to form a party composed of:

Louise O'Dyna-Cocteau, squire on her way to knighthood and champion of a certain dubious outer god.
Hugh Mann, a sapient knife forged from the bones of a fallen angel her father's old adventuring party slew.
Korgrir Shieldwall, a dwarven blacksmith who does not particularly care for the current regime in the dwarven halls.
Vivianne von Alde, a sociopathic kitsune and part time bioterrorist whose work makes the Varus look like the common cold
Pen Ding, an international man of mystery who doesn't speak all that much.
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>>76605118
The party is currently disembarking from the Tempest - an adamantine plated skeletal leviathan turned into a submarine roughly twice the size of a blue whale - to venture forth onto a hell that we are vastly underestimating. Hopefully once we're there, we can find out just why the fuck the "Island of Storms" is no longer surrounded by the giant hurricane that surrounds it most days out of the year, and why our homeland's Wizard Academy appears to have gone complete silent for the last three weeks. Also why people keep reporting smoke coming from the center of the island, as that's probably bad.

The party is currently Level 6.
Louise is a Samurai, which I swear I only took because there's an archetype that lets me shoot someone at the same time that I hit them with my axe-musket.
Hugh is a Spirit Blade, and focuses on teleporting around the battlefield and possessing people he stabs.
Vivianne is a Plaguewright, which means that she is highly skilled at bioterrorism.
Pen Ding is a Wraith, and focuses on mind magics and possessing enemies alongside Hugh.
Korgrir is a blacksmith, and focuses on being a dwarf.

>Previous Thread: http://suptg.thisisnotatrueending.com/archive/76539886/
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Hello.
How is your day going?
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So how frequently do you guys meet up for games?
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>>76605152
Pretty good! Giving the greentext format one more try before I just flip things and write it normally like I'm used to.
>>76605302
We try for weekly, though that doesn't happen 100% of the time. I have a lot of backlog though (all of which is this Island, which is our own tiny patch of hell that we're almost done with now).

>>76605120
>Be me.
>Be fucking terrible at being a dragon. So terrible that I'm halfway to being a knight in shining armor instead. Aren't those a Dragon's natural enemy...?
>Be on a boat with my party, one of whom is a complete fucking sociopath with enough weaponized diseases to make the Republic of China ashamed of their pathetic arsenal.
>Also have the sailors we brought along with us to establish a base camp at the docks. Gotta remember not to call them NPCs.
>Hugh keeps calling the nondescript marine he asked to join "Redshirt", which makes that really difficult.
>Amazingly, the boat ride on the way over is completely uneventful.
>No sea monsters trying to kill us, no mermaids trying to seduce us, and - the real surprise, considering this is the ISLAND OF STORMS - no inclement weather trying to break the boat that we sailed over on.
>We do need to pull in carefully to the docks, as there's a lot of wreckage in the harbor bay that needs to be avoid.
>Despite freaking the fuck out about going onto the spooky wizard Island, Lieutenant Mare pulls this off without a sweat.
>First thing we notice is that roughly fifty percent of the buildings near the docks have been burnt out.
>Second thing we notice is the giant pile of bodies that is still smoldering, but is mostly ash and bone by this point.
>Third thing we notice is the puddles of black sludge that appear to be slowly - but surely - disintegrating in the sun.
>Get a ring from Mah Boi - since when could he do that without it being a dream?
>HEY HEY, LOUISE. YOG HERE. DON'T TOUCH THAT SHIT, IT'S THE BAD JUJU, AND I DON'T HAVE A BACKUP IN CASE YOUR FILE IS CORRUPTED
>Duly noted.
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>>76605118
Making a screencap that sucks yourself off is very poor form, faggot.
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>>76605403
I'll make sure to add you to next thread's screencap, then.

>>76605374
>Apparently this black sludge will corrupt your soul like a bad save file or something. Mah Boi has a few ideas on what it might be, but needs to look into it further.
>It kinda reminds me of the descriptions I've read of a Black Blade - a weapon from the Old Civilizations. Sort of like a hole in reality, almost, though less clean than the Blades' description.
>Maybe this is the aftermath of one of them being used? We know from some of the recovered journals that the cult behind the pirates we hunted got their hands on one...
>Now's not the time for speculation, though. We've got to fortify our foothold.
>While gathering stuff for a palisade, come across a couple of Skeletal Mechs that try to attack us. Things look like butlers, if butlers were steel plated skeletons. They go down pretty easy, though.
>Get harassed by this creepy ass announcement system asking "all survivors" to "please take refuge at the graveyard." Almost everyone thinks that following the advice is a bad idea, though Hugh says the forbidden five words: "What could possibly go wrong?"
>This just hardens our resolve to NOT go to the graveyard.
>Scouting the immediate area, we manage to find a skelly boy that does not immediately fly into a rage about intruders and try to murder us.
>Korgrir takes it to camp and does some work on it while Louise and Hugh continue scouting in the nearby lighthouse which is still intact.
>More of that black ooze bubbling on the ground, though out of direct sunlight it doesn't seem to be receding. In fact, it seems to be growing... into a pair of ghosts.
>Problem: neither the Silver Key nor the Door have enough magic in them for attacking to be anything more than wild flailing at this point.
>Luckily, I am a master of the secret family technique that allowed Clan O'Dyna to survive the Dragon Purges in Astrad.
>RUN AWAY!
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>>76605644
>Everything goes just according to plan, thanks to the ludicrous amounts of training that Sir Parcival put me through to get me used to moving at full speed in full plate.
>While neither the Silver Key nor the Door might have enough magic to strike incorporeal creatures, Hugh most certainly does.
>What's more, his scabbard girlfriend - found amongst the belongings of the puppet-paladins we fought with the cult - can bless him with the ability to strike undead as if they were fully corporeal
>The three of us work in tandem to kill the ghosts without getting killed by them.
>I spend the entire time doing my best to lead them on a merry chase down the path leading back to the dockyard.
>Hugh would wait for them to close a bit, and then take control of my body, draw himself from his scabbard, and throw himself at the enemy.
>He tried possessing one of them the first time around, but that went... poorly to say the least. He started mumbling something about stars before I sheathed him back in his scabbard girlfriend.
>She would in turn give him a buff and a heal as necessary while I ran, before the cycle continued.
>Eventually we managed to kill the bastards, though not before I took a hit from them.
>It didn't hit like a truck. Instead, the thing reached through my armor and squeezed my heart so hard that I started coughing up blood.
>With it, there was this feeling of my sense of self being slowly eroded away. I'm not sure if I lost any memories, I'm not sure if I'll ever know if I lost any memories.
>All I knew was that I never wanted to experience that sensation again.
>Sadly, on the Island of Storms, beggars can't be choosers.
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>>76605797
>Get back to camp just in time to find that Korgrir finished preliminary repairs on the not-so-hostile skelly boy, enough that it's not longer hobbling around at a snail's pace.
>It appears to think that we're faculty members, and none of us are too keen to correct it. We're all just happy that it's not going berserk and trying to stab us like the others.
>It tell us a bunch of shit that we don't really have enough context for to understand, though when it mentions something called "The Breach", I am immediately concerned.
>Nothing with a name like that can be anything good.
>Upon giving a report about the ghost creatures Hugh and I fought, Mare does her best to keep a stiff upper lip, but she's clearly screaming internally.
>The two necromancers animate some of the corpses - which is legal, in times of emergency - to supplement Mare and Guido as guards of the camp.
>The five totally-not-NPCs stay behind to keep the boat ready to launch while the Party heads towards the tower.
>The state of the island is concerning.
>Fields and structures have all been burnt to the ground, puddles of slowly-disintegrating black ooze can be found almost everywhere, and the announcement system continues to babble like an incoherent madman, occasionally providing semi-lucid instructions or warning us about inclement weather that doesn't exist.
>More disturbing is the fact that some of it's babbling is in English, rather than Roisgravi, Escanan, or Astradi.
>As far as I'm aware, I should be the only person on the planet who knows English.
>This is all VERY concerning.
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>>76606043
>Arrive at the town built around the tower... mostly without incident. Skelly boy nearly gets himself lost and leads us off into the woods, but we manage to correct his course before we're too far off track.
>Much like every other settlement we passed on our way in, the buildings in the town are either burnt down, in the process of burning down, or are not made of a material where catching fire is a major concern.
>We see a full procession of Skelly boys - all of which are in better shape than our skelly boy - carrying grain into the tower while following a very specific pathway
>Korgrir - the only one of us with a set of working eyes, apparently - realizes they're avoiding a series of arcane mines that have been set up, and that we should follow their path if we want to avoid getting blown up.
>Sadly, this is not an option for us, because Pen Ding has a set of eyes, and saw a chest to loot amidst the ruins.
>Man dodges all the mines by luck alone, ignoring our generally agreed upon plan to stick to the roads, and goes to loot the chest.
>This proves to be a mistake, at least in the short term.
>Immediately we here a horrific screech, and more of those gods-be-damned ghosts show up, and the only one of us who has a ghost touch weapon that hits for a damn is Korgrir, and he left it deep inside his bag of holding.
>Actually, Pen Ding apparently had Korgrir reforge a ghost touch sword we came across into a scythe blade for him, but still!
>Happily, Hugh's girlfriend is willing to give our weapons the same buff she gave Hugh, letting us hit the damn things, if not with our full power.
>I guard the left flank with Hugh, and as luck would have it, there are more ghosts there than there are on the other side.
>Did I mention these things explode? Into piles of black ooze that further advance the seeping, corrosive corruption that erodes at your sense of self?
>Because they do.
>Thank YOG for Hugh's QT scabbard GF. Best girl CONFIRMED.
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this is a fucking dumpster fire that makes no sense and, frankly speaking, does SAN damage.
I love it.
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This is gonna be my last post for tonight, I think. If the thread is still up in the morning, I'll continue then!
>>76606278
>This does not prevent our position from getting overwhelmed by the damn things, however.
>Hugh's a fragile boy whenever there's nothing for him to possess, so about halfway through the battle he falls unconscious (in full sunlight, thank Yog)
>This leaves me with four of the bastards to fight, with nothing but my shield, my wits, and a trio of allies who - at this moment - I assumed were fighting for their lives just as hard, if not moreso.
>(Turns out later, they could have backed me up if I had called for aid)
>Spend the fight trying very hard to pick off the ones that look weak and knock back the ones that aren't, while keeping distance and avoiding the "inksplosions" as best as I can.
>Sadly, there's only so much a heavily armored warrior can do to defend against enemies that completely bypass one's armor and shield.
>Manage to knock one of the ones that came to reinforce the ones I was fighting into one of the arcane mines, instantly vaporizing it. Great Success!
>Sadly, things turn to the worse from there.
>Down to me and the last of the freaking ink-ghosts, mano-e-mano.
>Damn ghost does the thing where it reaches into my chest and squeeze my heart. This time, I'm pretty sure it crushed it, as I blacked out for a moment.
>Swear to Yog I heard the freaking Mario death music playing when I died, followed by the sound it makes when he eats one of the green 1-Up Mushrooms.
>My daily Breath of Life manages to bring me back, though I'm near death's door again by the time the corruption is fully purged.
>Thank Yog for Vivianne's healing plague, otherwise the corruption probably would have killed me.
>With that over with, we head to the entrance of the tower.

Current Party Level: 7
Number of Times Louise Has Died: 2

So fun note: one of our players has a soundboard on his laptop. When Louise dies, he sometimes plays the Mario death noise.
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>namefagging
>creating an entire thread for himself
>telling a shitty story no one cares about
Fuck off back to r*ddit or something
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Interesting story. I will look out for you in the future and see how this develops.
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>>76606510
>Two entire threads for himself
>Also spamming suptg with positive votes for his own thread to try and make it seem like people like this shit
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>>76606603
Samefag.
Here's a tip, you capitalise your file names. Makes you easy to spot
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>>76606641
Autism is one hell of a drug.
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>>76606656
Ummm I'm not OP. I actually was entertained reading the story. And if there is more, I'd like to hear about it.
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>>76606677
No you fucking dumb faggot you don't deny them, you ignore them.
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>>76606677
>>76606682
You're going full schizo. Not only replying to yourself but making no sense while doing it. Please just fuck off. You're not going to get e-famous here.
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>>76606724
I, for one, welcome the autism as entertainment while I grind away on writing up homebrew.
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Go to reddit if you want your epic screencap moments.



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