[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


Sup /tg/. Let's create a Warband for the glory of K-OSS

1d10 to decide if we are a legion splinter or fallen chapter
>>
Rolled 3 (1d10)

>>75950258
>>
>>75950320
>Renegade Chapter (once a loyal Space Marine Chapter, now serving Chaos)

While once we were counted among loyal chapters, now we are Chaos Marines true! We have joined the likes of those before us corrupted and Fallen.

Why, However, did we fall? What drove us to abandon Emperor and Imperium and embrace Chaos?

1d100
>>
>>75950353
>>
Rolled 61 (1d100)

>>75950353
>>
>>75950573
>>75950353
progress bump

>The Marines began indulging in the heretical and eventually became consumed by it.

So we became acquainted with Darkness, maybe thinking we would best it, but instead plunged ourselves into the corruption.
But who were we before our fall? What color covered our armor and what name heralded our arrival?

1d100, please
>>
>>75950258
What tables are you using, faggot?
>>
Rolled 25 (1d100)

>>75950670
Gogo 1kS
>>
>>75950810
shiiiet we be eater of worlds
>>
Bump for potential
>>
>>75950826
only if the warband split from a Chaos Legion. We're renegades

>>75950810
>Ultramarines

We were proud sons of Ultramar and Guilliman, it seems. A pride that the Dark Gods can easily exploit and use to turn the forces of the Anathema against Him, of which we are proof.

But how faithful are we to Chaos? Did we lost ourselves in heretical worship, or is it simply a weapon to reach our own goals?

1d10
>>
Rolled 8 (1d10)

>>75950901
>>
Rolled 3 (1d12)

>>75950985
fanatical... but what god do they follow?
>>
>>75951021
spicy, a minor god... this could be interesting. Since there is no roll chart for this what should they worship? A greater daemon? should we make up our own? malal? hashut? so much potential
>>
>>75951046
I'd say roll up one if there is such a table or otherwise d2 for either malice or hashut?
>>
File: pepegods.jpg (217 KB, 1028x1026)
217 KB
217 KB JPG
>>75950985
>Fanatical
The Marines of the warband are highly devoted to their chosen god or gods, willingly submitting themselves to the Ruinous Powers and viewing possession as favourable.
So we real into this Chaos shit, looks like. Are we aligned with Chaos Undivided or with some other force of the Warp?
>>
>>75951021
>>75951062
>minor god
Unfortunately there's no table for that one, so either we leave to imagination or someone comes up with something good. I say the chapter fell because of a Chaos Undivided daemon powerful enough to pass as a Daemon Prince (i dunno lol)

What form do the Warband's beliefs take?
1d100
>>
>>75951140
yes, lets figure out their demeaner and other stuff then we can retrofit whatever entity works best
>>
Its November the eleventh month so I vote for Malal.
>>
Rolled 71 (1d100)

>>75951140
'made a typo
>>
>>75951190
>power demands sacrafice

>>75951175
i suppose their demeaner fits, the problem is malal already has a warband who fits him and his lack of lore will make writing an original and interesting warband difficult, thats just me anyhow. also it could fit well with their dabbling-->fanatical worship thing

what is their demeanor (1d10)
>>
>>75951190
>Power Demands Sacrifice
>The Marines of this force understand that in order to gain you must first give something in return. They're willing to sacrifice anything to advance themselves, even their lives or the lives of others.

oh my, the plot thickens. Looks like our Blue Boys REALLY thought getting into heresy would give them an edge over the Archenemy, to the point they risked themselves... and lost their souls to the rush of power that Chaos brought

Warband demeanor - 1d10

also gotta go and take my dog for a walk. someone please take up from here
>>
Rolled 4 (1d10)

>>75951220
>>75951243
alright
>>
>>75951293
they are techy, with lots of pre-heresy goodies. alright (gonna put it out there that the sons of malice have pre-heresy goodies as well), now on to mutations
1d10
>>
Rolled 6 (1d10)

>>75951323
>>
>>75951472
as any truly devoted to chaos they are rife with mutation...
what is their champion of legend? 1d100
>>
Rolled 23 (1d100)

>>75951515
>>
>>75951598
>chaos lord, warband leader or daemon prince
choices, choices, choices. Nothing is certain yet, more rolls must be made, perhaps after special equipment or something before that they will finally take a full shape
but for now his deeds of legend must be cataloged
1d100
>>
Rolled 18 (1d100)

>>75951655
>>
>>75951738
it seems their daemon prince or chaos lord was a scourge against the imperium... why did they turn on the emperor so violently?
now it is to roll what their homeworld is
1d100
>>
Rolled 68 (1d100)

>>75951774
>>
Rolled 99 (1d100)

>>75951774
>>
>>75951943
>>75951944
>Fortress World or Space Hulk
i go for Space Hulk because its cooler and because dubs. maybe the warband found their doom while exploring the hulk?
>>
>>75951943
>>75951944
you beat me to it, since the next roll is a 1d100 roll we could use my roll as the enviroment, which would create an airless fortress world
this then leads into doctorine
1d10
>>
>>75951970
i was thinking a hulk could be cooler as well (fits with their tech), we could use your roll for enviroment (wasteland) or we could do an independent roll
>>
Rolled 2 (1d10)

>>75951974
>>75952008
fair enough. now Combat Doctrine
>>
>>75952032
very dishonorobu, they seem practically minded. who knows maybe they came across an ordinatus class weapon in their hulk? Being sons of guilliman and fanatics who "heroically" burned down a good few worlds of the imperium maybe they left because they found some sort of higher logic in the warp?
what about special equipment? (1d100)
>>
>>75952152
(btw their doctorine is death from afar)
>>
Rolled 96 (1d100)

>>75952008
A warband from a fortified wasteland that finds their own fall to Chaos inside a space hulk sounds fucking rad

>>75952152
rollin'
>>
>>75952189
despite living in the last place you'd expect life they are junkies when it comes to hooking up horrifying creatures which if their high levels of mutation mean anything means they probably get half of that mutation from their own tinkering.
such are the beauties of archeotech and pre-heresy wonders
>>
Rolled 4 (1d10)

>>75952249
on to their status from endangered to overwhelming
>>
Rolled 7 (1d10)

>>75952270
>Slightly understrength

rolling cause
>>
>>75952189

You could also combine it with the ranged combat focus: Their eyes fall out, replaced by masses of exposed nerve tissues and the associated visual processing areas of the brain expand and get denser. This may be their sockets only, but it may cover their face. They may also grow additional eyes. The chapter's apothecaries graft specialized sensor connections to the tissue that, in time, allows the marines vastly enhanced vision. The more afflicted, the more eyes, the more extreme the marine's information gathering ability. 360 degree vision, tracking that rivals an augur array, or even more mystical abilities, like the ability to see partially into the warp and observe the flickering flame of mortal souls. Those that aren't driven mad can shoot with accuracy that rivals a Vindicare. The cost is being essentially helpless outside their armor, agonizingly painful surgery and mutation, and a noted decrease in close combat effectiveness, as the flood of sensory data can be disorienting when facing an opponent in the same room.

They view these sacrifices as worth paying for the ability to see, and kill, opponents from kilometres away who may not even be aware of their presence.

Vengeance of Argus as a name for the space hulk maybe.
>>
>>75952306
>suffered great casualties in a massive battle
that probably explains their use of long ranged tactics, they were probably devastated on the way out of their little burning and crushing of imperial worlds and due to lower numbers and the trauma that caused they fled into the warp in their space hulk.
Im starting to think that they are medically themed, maybe their deity of choice is one which represents flat mutation, improvement and medical tampering.
maybe they left the imperium because they believed that humanity needed to evolve by force, and either from their worship or within the spacehulk they found the entity which "enlightened" them to the floundering nature of baseline humanity. Maybe their crusade of destruction was an attempt to cleanse "unsuitable" worlds as they attempted to create a mini-empire in an obscure part of space
>>
Rolled 13 (1d100)

>>75952397
>>75952421
grimdark enough, I say. It's even better if we take into account they were Ultramarines. The fucked up logic of everything fits nicely

rolling allies
>>
>>75952397
thats good, perhaps their scout core doesnt have such extreme mutations/enhancements to such a large degree, and so use stealth, enhancements and cunning to finish off enemies after they've been devastated and to do things like collect enemy geneseed, gear or captives
>>
>>75952507
>corrupt governor or high ranking imperial officer
it seems their idealogy caught the eye of a puny baseline human. Its likely this governer or officer helped them in their attempts to create an enhanced empire, utilizing technology and enhancements to improve their lacking biology while culling the weak or hard to modify. Some traitor guard auxiliaries would be useful for holding the line and serving as cannon fodder, just another wall against the enemy so you can do more dakka
Ships in 40k can get large enough as is, so perhaps their hulk is huge enough to house a feral population of modified humans from which to pull new auxiliaries from. If direct modification isnt efficient enough good old evolution works well, and since this is the warp and a spacehulk the pressures of selection will be tremendous
the ideal stock for astartes uplifting, experiments and meat shields
>>
Rolled 12 (1d100)

>>75952507
>Corrupt governor or other high-ranking Imperial official

the guy that supplies them with "parts" for their biological experiments, maybe?

Warband's Enemies!
>>
Rolled 37 (1d100)

>>75952684
>>
>>75952684
orks, the polar opposite of logic, civility and progress. Who in their former years were examples of the perfect weapon which then through a horror show of evolution turned into the brutish, horrid beasts they are today. The hulk was likely infested with them prior to their liberation of it. And to this day their zeal against the green menace runs deep in their blood.
While a general hatred of orks is logical given their nature and infestation of the now holy hulk should they have a specific orkish enemy or should it just be a general problem with them?
Given the pure size the hulk likely exibits they may still stalk its depths to this day, ruining perfectly good tribes of ideal humans and generally causing mayhem
>>
>>75952684
>Orks

huh, weird. i guess it's possible they got to the hulk first, then the Ultramarines showed up to clean the place and the Orks have been after them since.

aaaaand that's it. now it's time to piece everything together and come up with a minor Chaos god. thoughts?
>>
>>75952788
>Given the pure size the hulk likely exibits they may still stalk its depths to this day
kino. I like it

>ruining perfectly good tribes of ideal humans
don't you mean serving as the perfect practice target for our genetically/warp spliced living weapons?
>>
>Renegade Chapter
>The Marines began indulging in the heretical and eventually became consumed by it.
>Ultramarines
>Fanatical
>Minor Chaos God
>Power demands sacrifice
>Of a Lost Age
>Body Horror
>Warband Leader, Chaos Lord or Daemon Prince
>Scourge of the Imperium
>Space Hulk
>Death from Afar
>Biological Experiments
>Slightly Understrength- Ill fated battle
>Allied with corrupt Imperial governor
>Enemy: Orks

summary here. We forgot to roll beliefs and mental flaws, though
>>
File: close enough.jpg (553 KB, 1280x1568)
553 KB
553 KB JPG
A compilation of traits
>renegade ultramarines descendants
>devout of chaos
>servants of a minor deity
>demeanor: power demands sacrifice
>archeo/pre heresy tech bearing
>rife with mutation
>chaos lord or daemon prince champion
>scourge of the imperium (deed of legend)
>original homeworld: airless fortress world, new home: wasteland space hulk
>slightly under strength
>took heavy casualties during a pivotal battle
>ally: corrupt imperial official/officer
>enemy: orks
>>
>>75952833
while making good target practice they do tend to slaughter humans, who if they are unable to get higher help in time will likely send their best against the orks, which while it does improve selection pressures somewhat they can pop up at inopportune times and if they get in a less open part of the ship most of the astartes wont be able to fight effectively there due to their ranged based modifications, and ammo isnt particularly cheap either. at least daemons can be bargained with to an extent or even be made allies
>>
Rolled 38 (1d100)

>>75952969
rolling for beliefs
>>
Rolled 4 (1d10)

>>75953117
>Death to the False Emperor
pretty straightforward

rolling mental flaw
>>
>>75953200
>Loud and proud
it checks out

>>75953002
damn, that's fucking cool. did you just made it?
>>
>>75953229
i wish, no i was looking for good images for chaos ultramarines and this was what i could find
>>
>>75952397
now we shape it, should argus be the name of their hero, the conqueror of the hulk and disciple of enlightenment under this obscure god or should it be the name of the god itself, argus - god or creature who is patron to the art of improvement through the flesh and of the destiny of these sons of guilliman
>>
>>75952969
>>75953002
Ok, I think I got this; the chapter hails from Calth (fortress world + wasteland) or other similar world from the Five Hundred. They were a tech/medicae focused chapter to begin with, thanks to their vault of archeotech (Of a lost age); this only increased when they assaulted and purged an Ork infested hulk (Space Hulk + Enemy: Orks). Said hulk was in fact the remains of Pre-Heresy bulk cargo ship, loaded with a lot of archeotech aaaaand... some sort of device that contained a warp entity of inmense power that, in fact, originally powered the ship's warp engines (like how some Necron technology is powered by C'tan fragments, maybe). Maybe this entity posed as a benevolent IA by helping the chapter recuperate after their encounter with the hulk's Ork popupation ( Slightly understrength). Of course it corrupted the marines instead, turning into the biological monstrosities they're now.
I'm thinking the warband leader might be the chief apothecarian, who was the first to get turned by our daemonic overlord, and became the plague vector from which the glorious warp infection spread into the chapter

I'm starting to think this minor god of ours is some upstart daemon associated with either Nurgle or Tzeentch, and after so many millennia interred inside the hulk's engines it has had a lot of time to think, and it has concluded that becoming a god might be cool

>>75952397
>Vengeance of Argus
we have a name for our warleader, or maybe we're called the Argusians, Sons of Argus or something in that line. Argus might also be the name by which the minor god goes by
>>
>>75951220
>his lack of lore will make writing an original and interesting warband difficult
It's far easier to work with Malal than to work with the big 4 that have been flanderized 10 times over. Going by modern fluff, the entirety of Chaos is just those four faggots and nothing else, and they are always the fucking same.

That said, I think it's a better idea to just up and create a new deity. You don't need to explain what it "ackshually" is. Lesser demon, greater demon, demon prince, deity, it doesn't fucking matter; they could be devoted to the concept of blue and it wouldn't matter. What matters is the manifestation it takes and the way they devote themselves to it, and what interpretations they make.

Everything else is just over-explaining. The warp is fucky. Let it be fucky.
>>
>>75953470
that backstory works, in their former years their chief apothecary and chapter master were the same thing. Then after recovering the hulk they built up strength and found allies (the traitorous imperial official). Then they launched their attempt at empire, which was promptly crushed by imperial forces after years of a near scorched earth campaign using the space hulk as a mobile fortress and capitol battleship culminating in the battle over their fortress world which resulted in them being forced to flee to their hulk and enter the warp or a warp rift, many of their allied ships probably got fused to the hulk during this which only resulted in an even larger hulk with only a few vessels outside of the hulk remaining.
During this time in the warp they went over what went wrong, both in tactics and overall strategy.
Now they build up strength, attempting to recover their numbers and find allies. Entering into the service of great chaos lords and fighting their own battles for technology and information.
By their modern era the chief apothacary/chapter master has fused with the daemon-god which itself gives the ship power and stability in their favor.
Since the "hero" and the god have fused they could just be refereed to by the same name

lets roll up some loyalist chapter stuff to help fluff out their origin.
First why were they founded?
1d10
>>
Rolled 10 (1d10)

>>75953721
>By their modern era the chief apothacary/chapter master has fused with the daemon-god which itself gives the ship power and stability in their favor.
>Since the "hero" and the god have fused they could just be refereed to by the same name
umff this is so fucking dope

>>75953721
>First why were they founded?
rolling
>>
Rolled 87 (1d100)

>>75953829
founded to crusade, they must have changed since then if their home before heresy is a fortress world.
when were they founded?
>>
>>75953932
ultima founding... i was partly worried about this. Should we re-roll or roll with it?
>>
Rolled 73 (1d100)

>>75953932
rollin'
>>
>>75953932
>>75953951
so its ultima founding or 40th millennium founding. Which should we use?
>>
>>75953948
maybe just taking a step backwards and saying they were founded in 40th millennium? I really can't think of an Ultramarines chapter falling after Guilliman's return, less so a primaris chapter
>>
>>75954008
agreed. When should they fall? if you dont have any particular opinion we can just role a 1d25 (with 1-20 being falling before m42 with every higher number being an extra 100 years past m40 with 21-25 being during the time when the great rift formed)
>>
Rolled 4 (1d10)

>>75953997
>>75954008
ok let's say they were founded in 40k, then. We know they were Ultramarines already, so let's roll for propersties and flaws
>>
Rolled 8 (1d25)

>>75954151
they were Pure before their fall; all much the sweeter for it.

>>75954133
rolling
>>
>>75954179
just around m41 then, that gives them lots of time before the primarines arrive to do stuff. their purity is good, all the more easier to mutate in a predictable way. thats gotta be why they were able to create such a consistent mutation in their facial organs
>>
Rolled 9 (1d10)

since a bunch of stuff bellow that is already filled lets do everything we havent already determined
namely how they ruled their homeworld, their level of codex compliance, combat doctorine, training, (dont need specialty, already determined it to be apothacaries) (also already determined special weaponry to be rare weaponry as they have old tech) and beliefs (strength before their heresy would be over strength because they were preparing to revolt, then under strength after being defeated by their homeworld)
rolling for how they ruled their homeworld
>>
Rolled 8 (1d10)

>>75954383
rolling
>>
>>75954383
they distantly ruled their homeworld, on to codex compliance
1d10
>>
>>75954530
although pure it seems their organization was divergent
(codex compliance has now been rolled for)
probably something they picked up from their tech and crusading years.
now we do chapter training, it seems that i made a mistake, they were going to be divergent base because of their rare weaponry.
1d100 for training
>>
Rolled 48 (1d100)

>>75954542
makes sense, given the times they have lived. Not much time for managing tithes and shit.

I'm going straight to chapter relations, since everything until then is covered already by roll or lore. rolling 1d100
>>
>>75954631
fair enough
>adeptas sororitas
perhaps they were zealous for the emperor's light, but later were enlightened and turned against their emperor worshiping former allies. since a sororitas battlegroup has never fallen to chaos, only individuals or small groups
>>
>>75954771
a chapter that's so close with the daughters of Anathema would make quite a victory for an "ascendant" god of Chaos. I like it

should we roll enemies again to determine who were the chapter's enemies before falling, or do we simply go with Orks? maybe they boarded the hulk precisely because they were waging a war against a nascent waaagh
>>
>>75954913
that would help reinforce the orks as their main enemy (besides the emperor). We should have enough information to figure out their heraldry, culture and scheme pre and post fall. Does anybody have anything in mind to base them on? Both pre and post fall
>>
>>75954964
>pre fall
maybe a mix of blue and white, since they were pure Ultramarine stock, but focused on their medical and scientific aspects
for their heraldry i'm thinking of the medicae helix combined with the ultramarine ultima

>after fall
don't know about the color scheme, but given their focus on long distance warfare and the eye-theme name of Argus, maybe again the medicae helix but topped with an open eye with a warp fire as background (?)

I'm thinking of rolling to develop their homeworld and get inspiration from that
>>
>>75955077
their airless fortress world could use some sprucing up, first comes their era of crusading in their gene-father's and the emperor's name, then their shaping under their right of conquest of the fortress world with its archeo-tech then their final shaping in the bowels of the vengeance of argus. Thus we should develop their home planet.
While airless at least on the surface, bellow (powered by ancient technologies) life still survices... perhaps. Lets roll its planet class
1d100

pre-planet-right they were a mix of blue and white, specialists in long operations against ork empires and waaghs. Thats where their initial apothecary edge came from. But lets say they earned their name over time, or changed it as they shaped their identity on their new home. Being crusaders who worked alongside senoritas (whose flamers are excellent against orks) they adopted emperor worship with zealous ferver
>>
>>75955311
>But lets say they earned their name over time, or changed it as they shaped their identity on their new home
given they hail from a fortress world it would perfectly fitting to say they are placed there because of the xenos, but mostly Ork, presence in the sector (no other reason to colonize a wasterland, too). Their name could go along the lines of "watchers" or "sentinels", or some Roman-like term like "praetors" or whatever. with their apothecarian background some like Asclepian Guard comes to mind
the watcher theme also fits with the name Argus, since it comes from a hundred eyed giant from mythology
>>
Rolled 76 (1d100)

>>75955311
rolling planet class
>>
>>75955828
The planet Imum (latin for depth) - a death world with an airless surface. But beneath it lies an active core permeated by races of xenos, derived terran origin species, feral orks and extremely hardy humans who utilize technology gained from its dark age/early imperium ruins to survive. The planet was a minor point of fighting during the horus heresy as loyalist and traitor forces fought over it (it had been re-established as a civilized world through colonization by ultramar) leading to its current state, where a strange kind of xeno/terran hybrid invertebrate race of creatures overtook the ruins, plugging up the surface with steel hard artificial stone produced by their bodies (which the battlements of the surface were made from)
eventually the atmosphere became breathable as the human survivors attempted to re-establish civilization. However the growth of ork tribes but a few hundred years after the atmosphere of the deep was fixed caused the world to fall into barbarism until it became a true deathworld.
Many millennia later before the great purge it was claimed by the Asclepian Praetors (later the sons of Argus) for its technological riches and fertile recruiting ground after thousands of years of on and off claims by the imperium, mechanicus and ork waaghs.
The fortresses of the aboveground were then constructed out of the xenos-stone turning the barren surface into a planet-wide array of killing fields, barracks and forts manned by mechanicus augmented natives and a small force of marines.
Its purpose was to both provide manpower and archeo-tech for the chapter alongside serving as the ideal place to lure orks in before slaughtering them with void-flamers and artillery.
The world sat near to a shrine world established during the crusade home to the sisters who helped take the world for the chapter. However that world was destroyed during the great purge after the sisters refused to turn against the imperium
>>
File: give that man.jpg (104 KB, 680x616)
104 KB
104 KB JPG
>>75956063
absolutely fucking perfect. nicely pieced together, anon. it makes want to run a Dark Heresy campaign in there

i think im gonna try and take some time tomorrow to draw an Asclepian Praetor. will post it here if the thread is still up
>>
>>75952969
>>75953002
>not big 4
>Power demands sacrifice
>Allied governor
Really screams "Malal" to me with how "fight fire with fire" he is.
Then again brewing a personal god is more fun.
>>
>>75952804
Hashut. They are tech focused, big into sacrifices, and a lot of mutations.
>>
>>75956330
Does Hashut even exist in 40k? I know chaos is transdimensional, but a precedence would be nice.
>>
>>75956267
>Power demands sacrifice
>Allied governor
what if this minor god is using the Sons of Argus and their allies to gorge itself on mortal souls? rising itself above other daemons would be a priority, and with all the fluff generated it fits nicely. I think fleshing out its personality and traits could go along the lines of hunger and growth, given the Chaotic traits of the warband. Not precisely fitting into the portfolios of the Chaos Gods, but distinct enough to make this precise daemon unique and more credible as an aspirant to godhood. this kind of daemons are present in the lore too, so no problem there
>>
>>75956202
thankyou.
>>
>>75956395
Well someone not aligned to the big four runs the Forge of Souls.
>>
>>75956330
>>75956395
i disagree with using hashut, hes more of a fire and brimstone guy not to big on genetic modification. Although a similar kind of daemon who is independent of the gods works well.
Malal does work to an extent but their combat style is ranged combat and they have the loud entrance flaw (they will always announce themselves to a foe out of hubris, meanwhile malal warriors fight in silence)
it is tempting however...
>>
>>75956535
>meanwhile malal warriors fight in silence
Just Sons of Malice.
It is not like Malal has a huge silence kind of theme going, its just a Sons of Malice thing. Our guys could do something like proclaiming the enemies' list of sins against their worldviews before going """justice""" on their ass or whatever. Or any other sort of battlecry or announcement.
>>
>>75956499
>someone not aligned to the big four runs the Forge of Souls
>This accursed place is where the blind, ever-mutating daemon forge-masters of Chaos eternally hammer at their creations in cyclopean smithies

huh, didn't know about that. perhaps one of these guys got pulled out from the warp in pre-Unity era and has spent all that time locked in the hulk. i think a daemon with forge and mutation (and maybe hunger and/or sight?) as domains sound dope as fuck

now a name. I remember there was a demon name generation table somewhere in a RPG book, but i don't know which one
>>
>>75956593
they're reason for leaving the imperium was because it was baseline human, the idea was that they put down the faith of the corpse emperor because in their eyes his faith was useless as humanity needed to evolve.
However the enlightenment coming in the form of malal could work
>>75956618
those are honestly some good points on hashut, a bunch of greekish apothacary dudes whose scheme gets inverted to a darker black with red. however in fantasy the chaos dwarves worshiped hashut as service to their savior, not because they believed he could bring them a cruel kind of enlightenment
>>
to the artist: post the fanart on /40k/ if you make it
i did this basically by myself so ill finish everything up
>>
File: sceme.png (53 KB, 920x1408)
53 KB
53 KB PNG
Sons of Argus dump
>pic
a pre-fall veteran clad in venerated mark II armor freshly given a base paintjob which was recovered from the hulk.

>Renegade Chapter
>The Marines began indulging in the heretical and eventually became consumed by it.
>Ultramarines
>Fanatical
>Minor Chaos God
>Power demands sacrifice
>Of a Lost Age
>Body Horror
>Warband Leader, Chaos Lord or Daemon Prince
>Scourge of the Imperium
>Space Hulk
>Death from Afar
>Biological Experiments
>Slightly Understrength- Ill fated battle
>Allied with corrupt Imperial governor
>Enemy: Orks
>Death to the false Emperor
>Loud and Proud

Pre-Fall
>Founded Early M40 in response to Ork presence in southern ultramar
>Heavy use of apothacaries
>Used ancient weaponry
>Homeworld: Imum (death world with a closed surface covered in bastions)
>>
>>75962114
Colors: Mild Grey White with Light Blue Accents
Chapter Symbol: A winged snake coiled around a sword
Decoration: black patterns similar to marble, light blue or black greek meandering motifs

Post-Fall Heraldry and Colors
Colors: Mild Grey White with light blue accents
Warband Symbol: A winged snake with two arms holding a heart in one hand and a hammer in the other
Decoration: black patterns similar to marble, primarily red greek meandering motifs, silver trim in some instances
Post-Fall astartes feature a mutation on the head along with heavy bodily mutation and modification on all full grown marines, however the armor does not fuse to them in most cases

The Sons of Argus are a Chaos Space Marine Warband of Modest size, originally they were the Asclepian Praetors - an ultramarines descended chapter founded to counter a growing ork presence in the southern fringes of Ultramar during early M40. Initially they had no official name, instead being refereed to as "Southern Ultramarines" or in casual conversation "Marblemarines" by Imperial Guard forces. Instead they earned their title in their 50 year crusade against the orks of the region alongside sisters of battle on a penitent crusade (they had failed numerous times during a prior conflict, thus their convent was shamed and was cut off from its parent order).
>>
>>75962133
Eventually they reached the planet Imum, a strange deathworld that they managed to reclaim from an ork empire. The planet was rich in archeotech dating baƧk to the great crusade (preserved due to its nature as a deathworld on the fringes of charted space) and even had a hardy human population dating back to the same time, a sign seen by the chapter that this was their home as told in this sign by the Emperor (of whom fervent worship of had been picked up from the sisters).
The chapter was led by a "Primus Medicae" (a term borrowed from the days of the legions) a position both of chapter master and of head apothecary, this was due to the need to maintain their genestocks and raise new scouts while on particularly long campaigns. This combined with their lineage as Ultramarines led to them developing a philosophically rooted devotion of the Emperor, believing that through logic alone one could come to the conclusion that both the Emperor exists, should exist and is deserving of undying devotion.

However in late M40 a spacehulk of great size was spotted on the edge of a nearby system, and as signs of orks had been spotted near its surface the Asclepian Praetors - defenders of the fringe - were sent in to cleanse it. As it was of such size the Primus Medicae - known only as Argus - went in alongside the first, second, third, fifth and second companies (with elements of the 10th company). The space hulk was hauntingly beautiful even with charred and blasted ork strewn about its halls, it was made out of particularly old ships. Vessels whose very iconography screamed that it must have been from an age long past, perhaps even the great heresy itself.
>>
>>75962147
After an entire three days of cleansing it was finally cleaned of noticeable ork infestation. (Paramount both to how big the hulk was) They fully realized that the very core of the hulk was oddly completely sealed off from the rest of it, seeing this as a sign of favor by the Emperor and another chance for gaining more powerful and prestigious archeotech a weakpoint was located and blasted, and it was only with the use of the librarians the chapter had with them that it was finally busted open.
The inside of this portion was surprisingly well kept, with only minor warp distortion and fusing in many sections, however the power still present with the still partially functional automation in things like doors and security cameras caused great unease. Therefore Argus, alongside the terminator elite he had with him went in by themselves. Unwilling to let weaker armed and less experienced brothers enter into this most suspicious portion.

Unusually the defense turret systems were found deactivated, despite everything else (including the databases) still functioning as they should be. Once they scoured the storage vaults, stalked through the data-wells, cleared the empty hab-blocks and mapped out most of the ruin they reached the very core of the vessel. The engineroom.
Within that place they discovered the source of the power - an arcane room filled with near-xenos like machinery. A place which would make even the most competent tech priest go mad, they found an engine powered by seeming bio-machinery. Something which would be considered heresy by any tech-adept. And yet there it lay, complete with imperial markings and warning tablets written in an ancient form of low gothic and binary tongue.
>>
>>75962158
The chief librarian could sense something further, and tests of flesh-substance proved it. This machine was not mere bio-mechanics but also a construction which drew its power from a piece of the warp. Yes, within its depths was discovered an ancient daemon bound within a tube shaped holding cell.
It whispered strange things, and most readied their weapons ready to destroy this clear heresy. But Argus, being a man of purest logic decided to ask it a few questions before it was exterminated. Using his veteran chief librarian (an astartes as old as the chapter itself) he had a conversation by speech with the entity.

It revealed that it had been trapped there long ago by the mechanicus adepts of a long forgotten civilization, and in the millennia upon millennia it laid there it had only been able to watch the goings on of the universe. Always seeing, but never speaking. It believed it had come to the fullest of logical conclusions about the nature of the galaxy. This offended Argus - whose chapter had grown a long tradition of philosophical discussion. So in order to prove the mettle of the Imperial Faith and prove his own worth as not only a warrior but also an intellectual he debated the daemon, they talked for hours, their conversations mesmerizing all around him.

After three hours of debate Argus was argued into a corner, and from there he was persuaded, alongside all his men into a new position. That the only way to allow humanity to survive was to force it to evolve, for the pace of the universe is simply to fast to allow humanity to become pure, perfected. While this did not break his or his men's faith in the Emperor it did convince them that they needed to spread this word across the stars, in order to turn the Imperium to this new path.
>>
>>75962174
They could not simply destroy the daemon, for it proved that its destruction or releasing would cause a new minor warp rift to open as its pent up energies were released at once. That would pull multiple systems (including their homeworld) into the warp. An outcome they could not accept, and as they had full control over the outer ship (as the ship the daemon was in was fully covered by at least a few miles of debris and fused ships) the hulk would be of no major threat. As in the worst case scenario it would simply slip back into the warp in a few weeks. So then they looted the ancient holdings, taking even more relic weaponry and even armors from the ship. With even a fully functioning advanced gene-lab, everything was taken and checked for purity. That which had the warps taint was simply ejected towards the system's sun, while everything else was added to their armory.
>>
>>75962184
summary of events afterwards
(from here they will go to a local system, overseen by the descendant of the general of the imperial army group which majorly aided in the crusade against the orks, this human would be converted to the cause of the Asclepians and would integrate medical practices taken from the banks of the hulk into his own forces, starting up a full fledged eugenics program on his planet. From there a few other minor planets would be won over, then they would attempt to convert the soritas near to their system who would violently reject their heresy and launch a rushed attack on them using any and all forces they could muster. During this short war they would gain great support from the emperor with miraculous event after miraculous event allowing them to put a dent in Asclepian and allied forces. This would lead to the asclepians eventual rejection of the emperor, which combined with further dialogues with the daemon would cause them to view the emperor as a selfish wanna be god. So after they exterminated the soritas they managed to frame them as having been led by a heretical cardinal who they managed to "prove" was a chaos worshiper. Then after a few decades of quietly building up their forces and even adopting chaos weaponry they launched their rebellion, which was promptly crushed by a joint effort of ultramarine chapters despite warp storms which they had summoned to block out contact with the outside galaxy and a large amount of initial success)

(after that they fled into the warp alongside their traitorous fleet after a devastating battle for their homeworld, they would later become the vile chaos worshipers they are today due to this)



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.