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How do you feel about airships?
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Depends on the setting. Just like every other pointless worldbuilding thread on this shitty board. Fuck you.
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>>75875749
I like zeppelins and giant helicopter airships. Actual wooden ships that fly for some explicable reason are much less cool.
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I think they're neat.
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>>75875787
Fuck you faggot it doesn’t depend on the setting. Stop being so bitter and have some fun. I think airships are shut overall
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>>75875749
>How do you feel
Vertigo.
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>>75875749
How long would it take for people to realize that plane-like designs would be more efficient and practical?
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>>75875945
>using non-magical means to get material that is heavier than air to fly
Seems outlandish.
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>>75875945
Work on you art.

Also: given that areodynamics don't play a huge roll in it's capacity to fly, probably never.
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>>75875749
Love em.

I treat them like artifacts; very rare and each is unique. While they give you big advantages, they are soft targets and require plenty of maintenance in one way or another. More common in the more advanced past. Airship wreckage is much more common than airships. Various sources of lift/propulsion, so each is different.

Floating castles, cities, and even islands exist as well, each more rare than the last.
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>>75875871
Agreed. I like gasbags even in fantasy.
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>>75875968
Not in terms of having wings, but in terms of having a shape more like a rounded tube rather than a nautical ship.

Like, why is there even a deck? Kind of bad place to stand when you're thousands of feet in the air, being buffeted by the wind, and then you hit a patch of turbulence. And, if you're going to be flying over things, you'd probably want openings and observation areas on the bottom of the ship to help encourage people to spend more of their time down there.
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>>75875945
work on your art storyshitfag
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>>75876076
Is there any reason to be thousands of feet in the air?
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>>75876076
Deck is there to give access to the gas bag.
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>>75876112
None that I can think of.
Out of bow range is part much all the height you need.

You could climb if you wanted to get a better view, but there's no reason you'd need to cruise at that height. Unless you're trying to avoid detection maybe.
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>>75876112
Altitude is pretty important when it comes to air superiority. If your airships can climb higher than other airships, you have a dramatic tactical advantage.

Also, flying over mountain ranges and keeping out of reach of large flying monsters would make being able to fly very high a pretty important developmental concern. If your vehicle can already fly, it's kind of hard to tell your engineers to stop trying to figure out how high it can go.
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>>75875945
Depends on geography and infrastructure. Airships use less fuel, so if a nation is oil-poor, they might decide that airplanes are too expensive.
Airships are generally cheaper than airplanes both in construction and maintenance, meaning that the monetary costs are way down.
The advantage planes have over airships is speed, and ability to not care as much about the weather. Which is good for passengers, which are time-sensitive, but goods don't care about speed.
Likewise, if the terrain is too mountainous making the ability to make a runway long enough to house large airplanes is impractical, meaning that airships would be the only heavy-lift capable aircraft available.
Even today, there is discussions about going back to airships for some locations/jobs.
One example for locations is for places like the remote areas of Alaska. Currently the domain of small bush pilots that can only carry the fraction of what an airship can.
One example of a job is as an airborne crane for transporting things like windmill power plants or offshore oil rigs. Or even as a self loading/unloading cargo vessel.
One can easily see landlocked nations suddenly having a thriving shipping and import/export industry once they are able to buy or create airships, bringing the wealth that comes with maintaining a port inland.
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>>75876186
With altitude comes a need for airtight sealing or breathing apparatus.
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>>75875749
>travel scenes become even worse
>nobody knows how large the crew is
>hope you like eagle riders
>the autist won't shut up about ballistas and terminal velocity
>no more camping or tavern stays
>suddenly the murderhobo's a pirate
They've ruined every game I've seen them in.
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>>75876335
Oh, I forgot:
>no session will ever happen outside ever again
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>>75875749
I'm going for an atom-punkish retro-future campaign. And one of the BBEGs commands an airship that's an aircraft carrier like the USS Akron was in real life.
What is the lightest weight nuclear reactor out there? Anyone know?
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>>75876252
>>75875945
To add:
Back in WW2, it was said that the natural predator of the U-boat was the airship. This is because submarines were and still are more easily spotted from the air, even when the boat is submerged. Planes were also used then, and nowadays fleets bring their own helicopters with them for anti-sub ops. But airships could loiter in a patch of sea for DAYS, acting as effective long-term area denial for subs.
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>>75876429
https://www.defensemedianetwork.com/stories/blimp-vs-u-boat/
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>>75876429
>>75876473

Air ships are old hat now.
Earth subs when.
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>>75875749
Cool, if handled properly in a story.
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>>75876690
> Flying trains
I like trains.
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>>75876720
Look me in the eyes when you say that, son.
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>>75876731
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>>75876799
Fair enough.
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>>75875749
They neat. My group doesn't have much interest in air or naval wargaming though. Sucks.
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>>75876186
If yours is the only airship on the block, air superiority isn't an issue.

Ave unless you have specialized equipment, your crew probably won't be able to out altitude monsters adapted to flying.
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>>75876335
>>nobody knows how large the crew is
What
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>>75876335
>>75876348
You're dumb.
I'm putting cool studios in my next game to spite you.
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>>75875749
Love them ever since I read airborne.

I find the wooden sky boats neat, but not as universally cool to me.

I like the >>75876922
Wild air fleets. Sky submarines are cool. I can also essentially do spaceship tropes without having to be in the void of space.
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>>75876961
Well, how many people do you need? My tables have ranged from "the party is enough on their own" to "we have at least 50 people on board at all times", sometimes switching between them in the same scene.
Add a slavery suggestion, head-to-foot sleeping arrangements, a foot-by-foot sketch of the entire ship, and nobody buying food, and that's two hours in the middle of a session you're never getting back.

>>75876972
Hope your game goes well, and they don't try to get industrial quantities of Alchemist's Fire and directions to the nearest city.
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>>75876389
Probably the ones on nuclear subs. But if it's retro SciFi just make it up
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>>75875749
My problem with airships is that if you get pushed over the side of a real ship you just fall in the water, but if you get pushed over the side of an airship it's time to make a new character. You also don't really have any hope of surviving a "shipwreck" like you would in a normal ship. Something like ramming becomes incredibly dangerous despite being a totally valid strategy for real ships.
The aesthetic is neat, but everything about is very "all or nothing", especially if dragon, wyvern, harpy, etc. attacks can happen in the setting.
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>>75877023
Depends on the air ship. Gong by age of sail Galleon sized is 300-400 crew. Flying sloop is like 60-100.
You can get buy with less, but take penalties. Skeleton crew is around a dozen, but that means fighting is basically right out and a bad plan for acting but emergencies.
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>>75877130
>You also don't really have any hope of surviving a "shipwreck" like you would in a normal ship.
62 out of 97 on the Hindenburg lived.
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>>75877170
You and I both know that we're talking about fantasy airships like the one in the op pic and not 1900s zeppelins, you disingenuous fuck.
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>>75877196
Not having to worry achy bring burned alive or getting crushed by a massive chunk of burning metal seems like it would improve survival odds anon.

Why would a fantasy airship crash harder or faster than a real world one? Do they just drop out of the sky like heavier than air planes?
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>>75877196
>You and I both know that we're talking about fantasy airships
No, you did not communicate that at all, you said the generic "airship" and not the specific "fantasy airship."
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>>75877059
>Probably the ones on nuclear subs.
How heavy are those? And are we talking about a 2600-ton displacement Rubis-class or a 48,000-ton displacement Akula-class?
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>>75877170
It was also practically parked at the time.
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>>75877059
Would that work? I though most sub reactors were cooled using seawater brought in from outside the ship; as we are talking about an airship, that can't really be done practically.
Maybe a MSR?
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>>75877170
>>75877370
Airships run the same risk of death as a submarine when it comes to survivability of an accident. The closer you are to sea-level, the more likely you are to survive.
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>>75877372
I mean, see
> But if it's retro SciFi just make it up
But if you go high enough altitude, maybe the colder atmosphere could serve a similar purpose? I'm not sure if dumping radioactivity in high altitude is better or worse than low.
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>>75877344
>>75877372
Idk.
But it looks like the lightest nuclear reactor I could find was KRUSTY at 28 kg.
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>>75877464
It's not really a problem, you could just have a closed water system. Waste heat could warm the gondola.

Failing that, you have a huge gas bag with lots of surface area.
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>>75877464
>But if you go high enough altitude, maybe the colder atmosphere could serve a similar purpose?
Its also a thinner fluid medium and thus wouldn't take away heat as well. So radiators would have to be used... which also means that the aircraft could be glowing with heat depending on how small the radiator is.
I would look at one of the reactors sent into space, like the 290 kilo SNAP-10A reactor that provided 500 Watts, the 130 kilo US-A reactor that provided 3 Kw, or the two different KRUSTY reactors a 1500 kilo and 130 kilo reactor providing 10 Kw and 1 Kw respectively.
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Behold; the film which started my love of airships!
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>>75877464
>dumping radioactivity
Reactors don't dump radioactivity unless you intentionally design them to. Then it's a feature, not a bug.
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>>75877495
He's selling branded nuclear reactors now?!
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>>75877021
Airborne was kino.
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>>75877686
Ye.
https://en.m.wikipedia.org/wiki/Kilopower#:~:text=The%20KRUSTY%20reactor%20was%20run,5.5%20kW%20of%20fission%20power.
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>>75877608
I prefered the pirate's airship, so comfy.
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>>75875787
Good shit anon, you are the hero /tg/ needs.
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>>75877734
I like the modern ones.
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>>75877783
I'm glad you like them but I gotta say I find that one, at least, repulsive.
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>>75877793
Its trying to be a cargoship and crane for standard shipping containers.
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>>75877835
How is an airship going to compete with the tonnage of traditional shipping? Or the speed of an aircraft? Also, side note, has anyone had a luxury airship made in the modern era?
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>>75875787
Based.
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>>75876186
The problem with altitude is that air is less dense as you go up, which fucks with your buoyancy and also means you also need a separate oxygen supply for your crew.

Airships will have a hard operational ceiling where they can't get buoyant enough to get any higher. It's probably easier for most designs to launch planes from a hangar to attack high altitude targets than to get the ship that high.
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>>75877868
Maybe you could have a setting with a lack of dense fuels such as coal or gasoline. To get aircraft out of the picture.
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>>75877849
>How is an airship going to compete with the tonnage of traditional shipping? Or the speed of an aircraft?
By going to areas that can't be serviced by either of those. Like places where there are no heavy-duty runways or ports.
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>>75877895
Oh, that makes sense. A cheaper, slower, higher tonnage competitor for helicopters? I wonder if it will be able to compete with STOL technology.
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>>75877722
>Hey hey kids, they're intrinsically safe!
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>>75877849
>tonnage of traditional shipping
They don't. They fill a different niche since they can go over land, which ships obviously can't.

>speed of an aircraft
Airships are technically a type of aircraft, so I'm assuming you mean airplanes. Planes have to keep above their stall speed to generate enough lift to not crash, so are forced to lose energy to friction and drag. Airships can fly a lot slower since they generate lift through buoyancy, so they lose less energy to drag and are a lot more energy efficient.

Keep in mind that drag increases quadratically with speed and linearly with surface area, so having a large object move slower results in less energy loss.
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>>75877734
We never got to see very much of the Goliath's interior, but yes; the pirate airships was very comfy.
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>>75875749
They're fine when they're very rare, but I don't want them so common they replace sea ships.
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>>75877925
yeah but your surface area is exponentially larger. But I'll agree an airship might be more fuel-efficient than an aircraft in ideal circumstances. But the least wind and you are fucked.
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>>75875945
Everyone's realized it. We just don't give a shit about your fetish for efficiency and practicality.
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I prefer Space Ships myself.
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>>75877889
>lack of dense fuels such as coal or gasoline
Then how are you going to power your airship? An airship without an engine is just a balloon, and balloons can't be steered.
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>>75877849
I understand that fuel efficiency is a big part of it, also by flying much more slowly than an aeroplane they can act as a mothership for drones. https://youtu.be/pzi7vqGos6U - this is just C.G.I., but we might see something like this for real in the not-too-distant future.
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>>75877972
Sails.
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>>75877980
Man, I can't wait to pirate Amazon Drone Mobile HQs for free PS10s.
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>>75877868
Can't helium balloons get right up to the edge of space?
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>>75877920
>A cheaper, slower, higher tonnage competitor for helicopters?
Safer (if you're using helium) and easier to use, sling load-wise, than a helicopter too. Safer in that any crash won't be as violently or destructive as a helicopter crash due to the rotor's torque flinging stuff around. Easier in that the slow speed means that drag on the slinged load will not be as great, meaning that there will be less movement such as swinging or unexpected rotation of the load suddenly changing flight characteristics.
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>>75877980
Almost like the Army's Aerostats... minus the drones; but its only a matter of time before someone puts a Raven or ScanEagle on one of those.
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>>75878029
All I can keep thinking about is how a good wind would fuck these things days up. Might have an application, however.
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These things can get huge too. The Hindenburg is still the largest flying machine ever built.
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>>75878073
Weather-dependent deliveries is still better than no deliveries at all.
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>>75878097
True enough. I hope it happens just so I can see one fly.
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>>75877947
You seriously underestimate the fuel advantages. Airships are beginning to make their comeback, and commercial cargo hauling airships will be available in the very near future.
https://www.smithsonianmag.com/innovation/how-an-airship-the-size-of-a-football-field-could-revolutionize-air-travel-180950007/
https://www.cnbc.com/2016/07/07/giant-blimp-like-airships-are-making-a-comeback.html
https://theweek.com/articles/824018/return-airship
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The Graf Zeppelin circumnavigated the globe in 21 days. So airships are at that happy medium of being faster than a boat and able to carry more for more cheaply than an airplane.
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>>75877999
They can, but their volume-to-load ratio is incredibly high. I don't want to run the numbers right now, but you'd need a massive contraption to get just a few people that high. If you want a real-life example, Felix Baumgartner's (the guy who jumped from the edge of space) balloon was taller than the Statue of Liberty.
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I've always wondered what the world would be like if the US hadn't kept all the Helium for itself and instead exported it freely across the globe.
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>>75875749
Warm and fuzzy.
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>>75878164
They've been "almost making a comeback" for two decades. It hurts to dream.
>>75877972
>balloons can't be steered.
Hot air balloons can be steered pretty well just by adjusting altitude. Sails and magic would be all the excuse you need for the rest.
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>>75877972
Hand wound propellers.
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>>75875749
I love them. They're in every single game I run.
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>>75876112
>Is there any reason to be thousands of feet in the air?

Yes, jetstreams. If you look at hot air balloons, their air speed can vary from 30 mph to 150 mph, all based on their height and whether or not they're riding a jetstream.
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>>75875787
Imagine being even lower than a janny
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>>75875787
Contribute or dont post.
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>>75877608
https://www.youtube.com/watch?v=nF1l2PvH_Vo
For me, it was the Moomin. Pic and vid related.

Fun fact: the original comics and books by Tove Janson had absolutely nothing about airships, it was just a thing in the anime. The anime itself is very episodic, with short story arcs and some minor callbacks to previous episodes.
But Snork's obession with flying and building an airship exists as a side arc that lasts for pretty much the entire series. Miyazaki didn't work on it, but whoever did, was clearly inspired by him.
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>>75875749
Like it when the ship is armored juggernaut like this, less so when it's just a literal ship with balloons
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love them. both the steampunk baloon ships, movable flying islands like in project nomads and big ole sky ironclads like in last exile
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>>75875749
When I realised muh setting had tons of ancient rocketry but no air travel the stars shooting down anything that would presume to join the heavens but being unable to snipe anything already up there for fear of hitting something important seemed like a decent asspull.
>>75881297
Nice pic, somehow reminds me of the submarine in Atlantis.
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>>75876720
Flying trains are for space travel, son. It's just plain unrealistic to have a half-ton metal tube gliding through the air if it's not in the cold vacuum of space.
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>>75881347
Not with skyhook supported rails its not though it's still fiddly as all hell.
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>>75875749
No amount of contrarianism will make airships or chocobos any less based and redpilled.
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>>75875945
“heavier-than-air flying machines are impossible” - Lord Kelvin, 1895
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>>75881368
What about anti-chocobo but pro-terrorbird-cavalry contrarianism?
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>>75875787
Dey didn leik him coz dis nigga toldem da trooth
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>>75875749
I love those and flying islands
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>>75881428
> Flying islands are very scarcely populated by an handful of tenacious natives
> Air travel is so hard only the most audacious adventurers manage to make it to the sky islands and come back alive
> Ropes and hooks and balloons are pretty much the only ways up there, hazardous and unreliable as they are
> Or they were until the airships revolution changed everything
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>>75875945
About 5 to 10 years in setting iirc. The Alma class (smallest) are the newest design of French Air Fleet commerce raiders and they're starting to look more like submarines/jets than ships from the previous generation like the Magenta cruiser or Marseilles pocket battleship.
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>>75877130
>but if you get pushed over the side of an airship it's time to make a new character
Or you can make everyone aboard wear a parachute. At least, everyone important.
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>>75881642
I use "drop stones", basically little charms that teleport you to the nearest flying island (or suitably attuned ship) once you hit terminal velocity. Falling from a mast to the deck will break your neck but overboard will see you bruised and marooned.
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>>75876389
That was an idea at one point
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>>75881881
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>>75881895
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>>75875945
>want classical high-fantasy airships
>also want technological progress to be a thing
You might need to work on your art, but you raise a good point.
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>>75881917
You might want to consider killing yourself.
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>>75881908
Russia had the idea too
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>>75875749
yes
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>>75881917
> Classical high-fantasy airships are precious magical artefacts, powerful relics of another age that has been repaired so many time
> Technological airships are the modern reproduction where technology replace now forgotten magic
> Both are good in their own way
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>>75882058
I want the technology and magic coming together instead of being two separated things. Current plan is that they used magical stones in classical ships that made them fly, so that I don't need to bother with balloons. Later on, they developed engines and turbines, allowing airships to traverse the sky realm faster. It would take some time until they change the general designs of the airships to something more plane-like, so if I set this into a time frame during the early days of the turbines, then it would make sense for them to slap those on their regular ships before developing other designs and I can keep the nautical aesthetic.
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>>75882396
I see, so magical buoyancy with technological propulsion, from sail to turbines. How would you adjust your altitude though? Can you change how high the magical stones make you fly or do you are you limited like a balloon?
Personally I'm not a fan of literal flying boats though, I would rather have boat-like airship in that case but you do you.
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>>75882713
The Edge Chronicles has stone pilots who control buoyancy by regulating heat. Since colder stone rises runaway feedback in the higher airs is a constant spectre. Flying boats work better in space context I feel though I'm still a sucker for runed hulls.
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>>75881642
>Not having everyone wearing a rocketpack instead so they can get back onto the ship if they accidentally fall off
Shame.
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>>75875749
My /k/ autism and my inner kid war over these like they do over mechs. On the one hand, they're fucking cool; on the other, they're just as impractical and easy to fuck over.
Perhaps because I didn't grow up on mecha anime, my mind has made peace by generally disliking mechs but being okay with airships.
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>>75876252
>goods don't care about speed
Someone hasn't heard of just-in-time supply chains.
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>>75876690
K I N O
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>>75882783
I think with airships you have a bit more of a precedent. They do work, and they've been made to work. Not necessarily super well, especially once planes got going properly, but still. Makes it easier to imagine a world where they evolved as quickly and kept up or the like.
As for giant planes like in Ace Combat, they're just cool. No real precedent beyond some ideas and the larger planes out there now, but hey, it's an upscaled version of a smaller thing that we also know so I guess same kind of reasoning in a way.
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>>75876389
There was some experimentation with nuclear powered aircraft during the Cold War, though it didn't really get anywhere because of weight issues and fallout issues, but it could be a place to start.
https://en.wikipedia.org/wiki/Project_Pluto
https://en.wikipedia.org/wiki/Convair_NB-36H
https://en.wikipedia.org/wiki/Tupolev_Tu-95LAL
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>>75882751
Based and sky pirate pilled.
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>>75875749
They were a relevant part of my old campaign. Each ship was a super expensive piece of equipment that belonged to a noble family of the navy in the main country.
they were controlled by a kind of AI put into the mast, which could develop traits and talk with a decent degree of intelligence.
The one into my party's ship was actually a drowned girl that was preserved into the ship, tho they did not discover that for a long time.

i had a huge number of homebrewe rules to control them and general combat, i would post them but they are not in english so useless for most.
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>>75882801
I love just in time supply chains. They make all the cool Apocolypse senarios more plausible.
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>>75882713
>How would you adjust your altitude though?
That is indeed the biggest problem and so far the best answer is similar to how planes do it: generating lift by the shape of the airfoils, potentially movable ones. That said, if that means if they can't adjust altitude easily, then it's simply something they have to deal with.
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>>75876690
>Earth subs when.
They've been a thing for a while
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Reminds me of this book I read. I can't remember the name, but Tesla ended up being the villian if the story.

In it there was a martian tree called "null wood". Basically the wood had the ability to alter the direction of gravity. If angled correctly it would "fall" up. They made airships by using slats of the wood on adjustable mounts. A ship could adjust it's lift by changing the number of slats "falling" up.

They also had perpetual motion machines, using the wood for "free" power.
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>>75875749
If it's not a giant fucking sausage filled with parasite fighters I want no part of it!
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>>75875749
I love airships. I was wondering if any anons in this thread had a decent rule system or knew of one for airships / final fantasy type settings?
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>>75882801
That's beside the point. If we're supplying some remote settlement in Russian Extreme North or Alaska, you don't really care if the transit took a week instead of a day.

>>75883001
>but Tesla ended up being the villian if the story
What's with the Edison propaganda? He ended up a villain in Leviathan Trilogy as well. They also had some nice airships in there, made out of whales.

>>75883029
Too bad, have a flying taint.
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>>75877972
>Then how are you going to power your airship?
Blau gas. Its a fuel that is as dense as air and was used by an airship in real life.
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>>75882905
It's fine for them to have some flaws I supposed.
>>
>>75882904
Just in time supply chains also make silly apocalypse scenarios like ones caused by mass postage rerouting accidents possible too.
>>
>>75883074
>That pic
But oni-chan! I-I lift from there!
>>
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>>75877972
>how're you going to power your airship
>magic exists

Bam! Crystals or some shit.
>>
>>75882904
>>75883133
Based.
>>
>>75883064
They're pretty easy to do in any system. Just take a boat and make it fly.
>>
>>75883133
>Everyone remembers where they were when Bob the mail man accidentally reversed all of Austria's and Australia's shipments, causing the end of the civilized world.
>>
>>75883133
Like what happened in Australia last spring.
>>
>>75883429
Wait, what?
>>
>>75883468
If my memory serves from Internet Historian's vid, the Aussies were the first to panic about toilet paper, and thus kicked off the international toilet paper shortage.
>>
>>75883001
i always think it's kind of retarded when air battleships are designed like water battleships that fly
this one has at least an aft turret and one underneath, but so many of them have zero belly gunners, like the designer doesn't realise that air combat is three dimensional
>>
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>>75876720
>>75876731
>>75876799

Flying armoured trains and hueg railroad cannon?
>>
>>75883982
For airships, I would say its better to go wider than longer. So more like railcars side to side rather than tip to tip.
>>
>>75881881
>>75881895
>>75881908
>>75882019
Super Kino
>>
>>75882922
cool idea. I like this. Needs to be effective in only some kind of terrain, and unable to move through certain kinds of solid rock, which risk damaging it, like hitting an iceberg.
Also needs some kind of ground penetrating sonar, to accurately detect where it can travel safely and also ... possible enemy drills or targets.
imagine drill torpedoes.
>>
>>75882019
>>75881908
>>75881895
>>75881881
Would be a better idea to make it a hybrid airship if we're going atomic. Would really simplify the required infrastructure.
>>
>>75877957
>treasure planet

that movie was the tightest shit
>>
>>75884705
>drill torpedoes
I like the way you think.

Also Land ships as surface targets.
>>
>>75884289
That's cool too.
>>
>>75885106
And safer. Imagine a 3-dimensional jackknife at 20,000 feet.
>>
>>75877130
>what are tethers
>>
>>75885854
>What tie a rope around yourself love since sort of Jew?
>Just fall to your death like a real man.
>>
>>75875787
kys
>>
>>75877130
Depends on the boat. If you fall from a tall enough deck, you're toast. Impact will knock you out and you'll be choking on water pretty quickly, even if you're a natural floater.
>>
>>75881567
But the older designs are evolutions of the Magenta, which was a fully hybrid sea/skimming vessel. Also they're not fully flying vessels, they're more like a ground effect vehicle, moving just above the surface. Air vessels are more like planes or airships.

I haven't got my DW autism out in a long time
>>
>>
So what special duties would be onboard an airship that wouldn't be on a regular ship.
>>
>>75888211
At the minimum they would be useful for overland connections (assuming no magic trains) and for wealthy people to travel in style. Overseas connections would depend a lot on how fast airships can move with magic and if that same magic could be used to make traditional ships move faster as well. If no magic, then nothing other than extremely niche scenarios.
>>
>>75888073
I always wondered why fantasy airships were hulled like regular ships, specifically the V-shaped bottoms. It seems like a flat bottom would be more "realistic" when it comes to a sailing ship in the air.
>>
>>75888306
No, I'm sorry, I didn't phrase it right.
What jobs could an individual person do on an airship that would not be on a regular ship?
I'm pretty sure ballonet systems maintainer would not be on a sea-going vessel, for example.
>>
>>75888367
Landing on water duh, that said an angled bottom or top would help a bit with aerodynamics compared to just having it be flat
>>
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>And now for something completely different.
>>
>>75888419
> Lower look-out
>>
>>
>>
>>
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Lol
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>>75888367
Conversions of the now-outdated sea-based transport. What else would they do with all the ships?
>>
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>Go home Raith, you're drunk.
>>
>>75889731
Depends on the boat, a lot have systems for looking in a cone beneath the ship.
>>
>>75889950
I recognize that CGI. MBDA/Amazon air carriers when?
>>
https://www.snafu-solomon.com/2011/06/skunk-works-air-ships.html?m=1
>>
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https://www.youtube.com/watch?v=HmQnEyiGdGQ
>Airships are useful for all your evil meetings and powerpoint presentations.
>>
>>75875787
You must be a very boring person if you can only ever cope with vanilla DnD, MtG and 40k, especially so if you can't manage the thought that other Anons might like being more inventive with their settings.
>>
>>75877130
>My problem with airships is that if you get pushed over the side of a real ship you just fall in the water, but if you get pushed over the side of an airship it's time to make a new character.
For a lot of history, sailors who fell in the water without being tethered often died, as being able to swim was regarded as unlucky. In some seas, even now, if you fall in in winter without proper protective gear, you've only got a short time to live.
So no, that's not a good objection, not really. It wouldn't have stopped real people, so why should it stop imaginary ones either?
>>
https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/Airships
>>
Movie poster from a movie that was never made.
>>
>>75890661
That's fucking awesome.
>>
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>>75889723
>celluloid windows
Would it work with materials available back then? Soviets experimented with low-visibility plane made out of acrylic glass around the same time, but the material soon grown dim.
>>
The UK's R-33 after an accident that collapsed a gas bag. She flew on with only 20 men on board, who could not get her under control, over the English Channel to where naval craft were sent and had to turn back because of weather. She continued to fly all day until she approached the Dutch coast, got moored there overnight, and then limped her way back to Suffolk the next day in a flight lasting 8 hours.

These things are tougher than we give them credit for. I really want to see new ones made with modern materials and technologies.
>>
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>>75891157
Celluloid is flammable, so keep it away from the hydrogen ones.
>>
>>75891330
Well, USA pretty much had monopoly on helium back then, so it wouldn't have been a problem.
>>
>>75877130
and people working on an airshop don't carry a parachute why?
>>
Wouldn't a tiny airship be the best way to make the flying car?
>>
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>>75890164
I think this Bond film is kinda underrated.
Rewatching a year or two ago gave me a newfound love for the '78 Plymouth Fury.
>>
>>75888419
Although I'm sure sea-faring vessels like to know what the weather holds, a dedicated meteorologist would probably be more common on an airship, or at least more valued.
>>
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They contributed to the greatest middle-grade fantasy setting in history, so I'm in favour
>>
https://metallicman.com/laoban4site/when-the-german-zeppelin-l23-captured-a-norwegian-schooner/
The only documented case of sky pirates.
>>
>>75888367
Don't most actual ships have U shaped bottoms instead of V shaped bottoms?
>>
>>75892005
>>
anyone got the og source for this? I really like it. mix between a later 1800s ship with that cool vision port and imperial style. I want one as a spelljammer.
>>
>>75888367
to make it seem more fantasy and less sci-fy. the boat look indicates antiquity.
>>
>>75889723
absolutly based health ship.
>>
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>>75892523
forgot the pic, lol
>>
>>75891330
If you have a hydrogen airship then your windows catching light is the least of your worries in event of a fire.
>>
>>75875749
Here's an interesting campaign idea that I got from your image. The clouds reminded me of billows in the polar sea, that's why. QRD follows.

>Party on a ship to go somewhere unrelated
>Pass by an area of the south polar continent called the Coast of Dismay
>While on route to pass it they discover a lost airship that crashed on the south polar continent
>1 lone big sea monster attack later~~~~
>The party must use the wrecked sailing ship to try and fix the wrecked airship
>Exploration options about; to the east lie the Exhaustion and Depression mountains, to the south lies the Cape of Difficulty, and to the north lies Walrus Bay and the Suicide Dry Valleys, as well as to the west there being an island called Wladnec Island, the least flat above-water land-mass in the world, with around 2 feet of flat ground on the whole island

Even if they can't get the airship into the air, if they can just get it weather and monster safe, they can use signal fires later in the season, as whaling ships routinely pass the area almost every winter
>>
>>75892690
have sex hydrogen hater. go shove a propeller or jet engine up your ass.
>>
>>75881567
neat
where might one acquire airship minis
>>
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>>75892005
No one posted this? Really?
>>
Heck, thinking about it, airships mean that a military could have an airborne armor division since they can carry more weight than helicopters.
So you could theoretically have Maus tanks fighting in US cities in a WW2 setting or Abrams tanks delivered straight to Afghanistan in a modern onw.
>>
>>75888367
Maybe you can engineer a gun deck into the bottom that uses the U or V shape to better fire downwards
>>
>>75883001
Sounds like "The Forever Engine" by Frank Chadwick.
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>>75876389
The F-89 Scorpion had A2A nuke missiles.
>>
https://www.youtube.com/watch?v=L2W7r_aNxrg
Thread theme.
>>
>>75890557
The "common misconceptions" section is pretty good.
>>
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Blessed thread deserves a bump.
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>>75899279
Both from "Zeppelin; the story of a great achievement" which can be found here: https://archive.org/details/zeppelinstoryofg00vissrich
>>
>>75894191
Its a wonder that solar based ones aren't carrying cargo, its like with modern tech they should be safe as planes, possibly more?
>>
>>75875749
>How do you feel about airships?

I like them, but I feel that they need to be rare.

In my setting they were for a total of only 72 years before the means to make them were lost. Only in a handful of places, all under the control of one state. That state had a civil war.

Air dropped royal guard mech units fought against man made bio-kaijū. Magical mini nukes, fast cloned cannon fodder, magetech cyber eyes that shoot lasers, all types of crazes shit was used. A big part of my setting is that golden age is clearly over but not all that long gone.

The same state that reached the peak level of development is still around if in a far lesser state. Some of the longer lived races have members were born before shit hit the fan.
>>
>>75896832
This; it never occurred to me that an airship would be difficult to shoot down because a missile would go in one side & out the other without hitting anything solid enough to detonate it. The part about how resistant they can be to inclement weather was interesting, too.
>>
>>75899830
Take a gander at the 'common misconceptions' section here: - https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/Airship
>>
>>75893116
Brigade miniatures or the Dystopian Wars trading hub on facebook.
>>
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>>75887526
A true DWars Rotorcraft
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Whomever put the "logistics is sexy" tag on the sup/tg/ archive for this thread, I like you.
>>
Finding a lot of airship textbooks and technical documents on amazon.

https://www.amazon.com/Airship-Technology-Cambridge-Aerospace-Alexander/dp/1107019702/ref=sr_1_5?dchild=1&keywords=airship&qid=1605142827&rnid=2941120011&s=books&sr=1-5

https://www.amazon.com/Airship-Aerodynamics-Technical-War-Department/dp/1410206149/ref=sr_1_14?dchild=1&keywords=airship&qid=1605142827&rnid=2941120011&s=books&sr=1-14

https://www.amazon.com/Airship-Design-Charles-P-Burgess/dp/1410211738/ref=sr_1_32?dchild=1&keywords=airship&qid=1605142855&rnid=2941120011&s=books&sr=1-32

https://www.amazon.com/Principles-Aerostatics-Theory-Lighter-Than-Air-Flight/dp/1494810530/ref=pd_bxgy_2/138-0269365-1706963?_encoding=UTF8&pd_rd_i=1494810530&pd_rd_r=6372d0e9-7d5c-4cf6-abad-225bad4632ab&pd_rd_w=njYex&pd_rd_wg=QCFEg&pf_rd_p=ce6c479b-ef53-49a6-845b-bbbf35c28dd3&pf_rd_r=1Q9CMF6CJRMNZ6WZWRPG&psc=1&refRID=1Q9CMF6CJRMNZ6WZWRPG

https://www.amazon.com/Airship-Technology-Cambridge-Aerospace-Khoury-dp-0521607531/dp/0521607531/ref=mt_other?_encoding=UTF8&me=&qid=1605142909

https://www.amazon.com/Advanced-Airship-Technologies-Approaches-Library/dp/1624103510/ref=sr_1_37?dchild=1&keywords=airship&qid=1605142883&rnid=2941120011&s=books&sr=1-37
>>
>>75902409
why are you like this?
>>
>>75875749
>How do you feel about airships?
Love 'em. Gas bags, propellers, enslaved air elementals, or just plain levitation. It's all good.
>>
>>75894281
That sounds right.
I remember feeling really retarded that I was half way through the book before realizing it was a retelling of the Wizard of Oz.
>>
Finding a bunch of free stuff from Internet archive:

"Balloons for Boys" written in 1909.
https://archive.org/details/boysquotbookair00Dela/page/n7/mode/2up

"Lowering the High Ground: Using Near-Space Vehicles for Persistent C3ISR" from 2005
https://archive.org/details/DTIC_ADA463564

"Zepplinitus" from 1997
https://archive.org/details/DTIC_ADA397845/page/n25/mode/2up

"Airships Past and Present" from 1908
https://archive.org/details/airshipspastand00hildgoog/page/n200/mode/2up

"British Airships: Past, Present, & Future" from 1919
https://archive.org/details/britishairshipsp00whal
>>
>>75902456
Everything is on topic in /tg/. Usually, that means /pol/ and /d/, but for now, it means /n/.
>>
>>75876335
>travel scenes become even worse
We mostly did travel scenes between sessions, with players writing brief interactions between the characters aboard the ship. I did regret that the PCs sometimes treated large areas as "fly-over country," but they typically came back on foot at a later point
>nobody knows how large the crew is
The crew consisted of two people, the Captain and his bear-man companion/engineer. Their names were Han Suul and Chompy, because I'd made the Captain as a pregen, and the player rolled with it
>hope you like eagle riders
Flying demon wasps, giant birds, intelligent pterodactyl martial artists, various gods and spirits capable of flight, other airships, people with multi-mile super jumps... All of these and more visited the airship as friends or enemies
>the autist won't shut up about ballistas and terminal velocity
Admittedly, I did have to argue a bit with some players, but in general they didn't try to abuse physics too badly
>no more camping or tavern stays
The party often split up (sometimes 3 or more ways), so the airship was frequently unavailable to them
>suddenly the murderhobo's a pirate
There was a risk, but the murderhobo didn't know how to operate the ship, and after an unfortunate diplomatic incident the Captain developed a power specifically to limit the murderhobo's shenanigans while aboard the vessel
>>
They're a good filter for stupid cunts. I expressed my fetishism for airships and this girl in the group had this snide remark about.
>"Why do you need an airship for transportation? Teleportation magic is faster and easier."
Yea slut, you're faster and eaiser too, that doesn't mean I wanna be inside you. Dumb bitch. Women have no appreciation for a good airship ride...
>>
>>75880269
I could say the same to you and OP
>Hurr here dis thing, talk
Talk about what? OP provided no topic to discuss.
>>
>>75906683
>Talk about what?
Well there's everything from magical wood to nuclear powerplants in the thread for 250 posts, use your goddamn imagination.
>>
>>75888681
But what if you wanted to land on the ground?
>>
>>75907002
Extendable legs if you want a more mechanical route. Special purpose landing areas for it to "hover" in place that let you disembark without trouble. If you start throwing magic into the mix you could stow the thing in a pocket dimension after disembarking and all kinds of wild shit.
>>
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>>75906649
>Yea slut, you're faster and eaiser too, that doesn't mean I wanna be inside you. Dumb bitch.
>>
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>>75899300
>>75903156
Thank you.
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>>75882751
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>>75890661
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>>75907961
Neat!

Okay fa/tg/uys, how about spiders: For a fantasy setting (or one with bio-punk elements) the envelope is made of spider-silk, and there is a nest of spiders on board to maintain it. If the envelope is punctured or torn the spiders swarm out to repair the damage.

Perhaps they eat all the bugs stuck to the outside of the envelope?
>>
I love them. But they need a very particular setting to fit
>>
>>75875749
>How do you feel about airships?
Are they better in fantasy settings or sci-fi and/or alt-history settings, and why? How could they stay a viable means of transportation in a world with identical physics to out own?
>>
>>75907002
Airship landings are gentle since their lift system is much easier to control than other aircraft, so normal-ass skids would be enough.
>>
>>75900259
Bad link. The right one is https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/Airships
>>
>>75909355
I think there's experiments being done now on yeast to give them the genes of the orb weaver spider's silk production.
So an airship crew might be able to ferment their own spider silk out of potatoes.
>>
>>75875749
Personally i think they are cool, but if your in the typical dnd setting you can miss alot on the ground.
>>
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>>75910516
Thanks!

>>75911546
Or just have a few female crew members.
>>
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>>75909355
>the envelope is made of spider-silk, and there is a nest of spiders on board to maintain it.
This is really cool. Using it.
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vimeo dot com slash 119430601
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>>75875749
I really like the ocean of clouds thing from one piece
>>
>>75875749
Garbage. The airship is rooted in jrpg tropes. It's a final fantasy thing no matter how you try and dress it up.
They are worthless distractions for diversity quota faggots
>t.the aasimar fag
>>
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>>75875749
How about land ships?
>>
>>75915019
>Pic
Aren't there spiders which do more-or-less that in real life? I seem to recall hearing that it occasionally rains spiders in Australia because of course it's in Australia because of mass spawnings of them.
>>
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>>75915599
Works for me!
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>>75915599
>>
>>75875945
You should seek a less generic style with your art.
>>
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How large would the envelope need to be to achieve lift on a vacuum airship?
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>Yes, it's my own personal craft.
>As you may know, I've a great fondness for merriment and gaiety, so I named her for the gayest bird in the skies!
>Gentlemen, welcome aboard the Cock-Swallow!
>>
>>75917461
The density of air at standard temperature and pressure is 1.28 g/l, so 1 liter of displaced air has sufficient buoyant force to lift 1.28 g.
Hydrogen is at 1.19 grams per liter, and Helium is even less than that at only .178 grams lifted for every liter, since Helium is not as buoyant as Hydrogen is.
The Hindenburg was famously designed for Helium until the Germans couldn't import any from America, so they filled it with Hydrogen instead and then were able to tack on a few more rooms.
>>
>>75875749
I like them, my players fucking love them though.
>>
>>75917760
So it would only be slightly more buoyant than hydrogen, then?
>>
>>75909355
>Perhaps they eat all the bugs stuck to the outside of the envelope?
Make the spiders bigger and they eat bugs and birds that catch.
The crew night have to supplement the did supply too.
>>75915599
Also a favorite.
>>
>>75917461
>>75918335
It would be slightly more boyant than hydrogen. They problem is that maintaining a vacuum requires a very tough shell because of the pressure differential, which tends to be heavy.
>>
>>75918335
Yes, but then you have to factor in the material for the envelope needed to avoid having your vacuum chamber getting crushed like a soda can.
>>
>>75918592
Those little wheels at the front look as though they'd get bogged down and stuck constantly on everything except solid rock or paved roads.
>>
>>75918826
It's a fantastic design, not fantastically designed.
>>
>>75875749
More often than not, they're used as a plot point to make travel easier without lookign at the implications.

You get one for free in Storm King's Thunder and it completely invalidates the challenge of the Cloud Giants and the Stone giants. It makes it easier to explore the world, but it comes at the cost of everything that happens in between. It cements STK as a bunch of disconnected set pieces and boss battles, rather than a cohesive story.
>>
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>>75918647
>>75918652
Perfect visual right here.
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>>75920275
A poorly designed DnD module?
Who would have guessed.
>>
>>75921889
Yeah. I think that's a good video out there too.

If you've going Fantasy, I think you can get around it. I know some people were speculating about Wall of Force balloons.
>>
>>75917760
I'm surprised Hydrogen has close to 10x the lifting power of Helium, for only having another proton and neutron. That does explain why Hydrogen was used so often in spite of its flammability.
>>
>>75921988
Honestly, if I were going the fantasy route I'd just use some magically buoyant gas (perhaps gas harvested from some rare, hard-to-access, magic swamp or something to explain the rarity of airships?).
>>
>>75923386
Monster parts would work for me.
Like if dragons can defy gravity and fly, maybe you have to make the hull out of dragon bones or the balloon from dragon leather.
>>
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>>75915670
Yes, it is called ballooning; it can take them five kilometers high and hundreds of kilometers away and it involves tip-toeing and electric fields!

blog dot nationalgeographic dot org slash
2013/09/27/how-do-spiders-fly-for-miles-mystery-solved/

theatlantic dot com slash
science/archive/2018/07/the-electric-flight-of-spiders/564437/
>>
>>75925518
That's why spiderfolk are one of my sky islands races.
They would also make great airship crew I suppose.
>>
>>75925563
Rappelling is a must, Spiderman-style boarding parties is a plus, having their airship docks hang under their islands from silk threads is non-negotiable.
>>
Has there ever been an airship that has launched smaller airships?
>>
>>75889723
We could've had flying hospitals, but instead we're focusing on personal hygiene and improving local air quality like a bunch of boring fuckers!

Give me my sky cruise!

>>75889795
Reminds me of that 'Alien Planet' Discovery Channel thing.

>>75893786
Nothing Sexier than the Pandora I guess.

>>75894863
Not sure that Mast on design #3 is structurally sound. There's a reason we put most of the weight below the gas bags after all.

>>75906649
I haven't seen a burn that big since the Hindenburg.
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>>75925693
That sounds pretty dank
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File: Leviathan.jpg (122 KB, 571x897)
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>>75875749
Obligatory Keith Thompson art 1/2
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>>75915599
Obligatory Keith Thompson art 2/2
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>>75877783
looks like cheap 90s tv cgi.
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>>75881297
>tethering your wizards to your airship by their necks
what?
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>>75916215
It's pretty good art though.
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>>75929285
Convict wizards. Don't want to send valuable crew topside to get eaten.
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>>75929570
great, why by their necks?
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>>75928095
>>75928105
Naturally
>>
File: eat zeppelin bread.jpg (53 KB, 454x359)
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