[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1597705392707.png (285 KB, 589x743)
285 KB
285 KB PNG
What is Gloria-Etalia? It is a setting which sprung up into existence when OP gave /tg/ an Empty map and people doodled things onto it. The world of Gloria-Etalia is one in the phase of the post-post-apocalypse where remnants of the once great civilizations remain like wandering cities of mymics or missile silos considered to be pyramids, but most of the ancient technology has decayed beyond recognition and barbarians control the world. Still the world is far from a dead ruin.

> Thread Questions
What are your favorite existing characters? Do we have giant flying snails? We have magic and tech, is there any faction which uses magitech?

> 1d4chan Link
https://1d4chan.org/wiki/Gloria-Etalia
> 1d4chan;cache (1d4chan is ded)
https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2F1d4chan.org%2Fwiki%2FGloria-Etalia&oq=cache%3Ahttps%3A%2F%2F1d4chan.org%2Fwiki%2FGloria-Etalia&aqs=chrome.0.69i59j69i58j69i60l2.3264j0j1&sourceid=chrome&ie=UTF-8

> Thread 1:
http://suptg.thisisnotatrueending.com/archive/73993406/
> Thread 2:
http://suptg.thisisnotatrueending.com/archive/74079412/
> Thread 3:
http://suptg.thisisnotatrueending.com/archive/74150461/
> Thread 4
http://suptg.thisisnotatrueending.com/archive/74211056/
>Thread 5
http://suptg.thisisnotatrueending.com/archive/7424721
> Thread 6
http://suptg.thisisnotatrueending.com/archive/74284894
> Thread 7
http://suptg.thisisnotatrueending.com/archive/74321167
> Thread 8
http://suptg.thisisnotatrueending.com/archive/74378026/

> Picture Standardisation
Pick whatever image you want for your nation, use your image editing software of your preference to make it 500x500 (it's much easier to work with squares, trust me)
Then go to lunapic.com, upload the 500x500 image, go to the tab 'art', select the effect 'fairy' and post the result on the thread.

> Pic Related
Snow Elf with her Akhalut
>>
File: 1597742829600.png (917 KB, 998x789)
917 KB
917 KB PNG
>>74406128
> t. Landwhales
>>
File: 1596293481525.png (1.41 MB, 3000x1668)
1.41 MB
1.41 MB PNG
>>74406128
Map of the world.
>>
>>74406161
Khanate Preconquest states.
>>
>>74406128
UNFLUFFED THINGS
> Timeline (Ages)
Antiquity
Era of Discovery
Era of Expansion
Modern Day

> Fauna
King Knifetooth
War Claw

> Races (Human)
Highlander Human (Beanfarmers)
Agrarian Radmir Human
Modern Radmir Human
Qi-Fu Human
Basal Vishga Imuga Human
Storm Island Native
Modern Storm Islander
Black Sand Islander native

> Races (Nonhuman)
Elder Tribe Ravers (elf)
First Elves (Elf)
Nanuit Elf (Snow Elf)
Clan Yssret
Ogres
Moleman (have some fluff, but very little)
*Teriads should be in Fauna not as a race, they are not sentient

> Preconquest States of the Khanate (now all conquered by the Khanate)
Kanakar Steppes People (~25 years before present) - First to be taken by the Uruzataar, forming the Khanate. Culture very similar to Uruzataar people.
Temengel People (~24 years before present) - Culture similar to early Qoktengel humans and Uruzataar people.
Kazai Tribes (~20 years before present) - Culture maybe similar to some human tribes occupied by Treant Empire.
Daizhun Kingdom (~17 years before present) - Culture a combination of early Qoktengel and early Qi-fu humans.
Ni-Jeong Dynasty (~13 years before present) - Culture very similar to modern Qi-Fu.
Inengu (~12 years before present) - Elvish-inhabited region.
Aizhaw (~10 years before present) - Elvish-inhabited region culturally closest to the First Elves.
Oktaw (~8 years before present) - Elvish-inhabited region.
West Qi-Fu (~5 years before present) - Land east of river remains disputed territory.
Mokuit (~3 years before present) - Elvish-inhabited region culturally closest to the Nananuit snow elves.
> Zephyr Mountains – a whole unfluffed region
> General Stuff
Regions all need descriptions we have 8 regions and none of them have overall descriptions to capture their „spirit”
>>
I like bug tiddy girl. Neer moar
>>
>>74406128
Bruh. It's the 9th thread
>>
What states use mercenaries?
>>
File: 1597012708044.png (140 KB, 1300x1796)
140 KB
140 KB PNG
>>74406403
The main user of Mercenarries are the Westerasi States. They actually use more mercenarries than own Armies, they are kinda in a simmilar state to Itally in the times of Machiavelli.

There is even a table to roll your own Mercenary Companies. It's a tad bit outdated tho.
>>
>>74406403
Notably most of the states in wstrasi, and merchant empire. But i guess all nations that don't have standing army and i guess only celestial empire and princedom of suezi do have it are in lesser or bigger extent using mercernaries.
>>
>>74406428
>Those tables
Solid start anon
>>
>>74406428
I suggest adding 3 new items to this chart:

>Founding (or founding event)
1. Exiles kicked out of (roll country again)
2. Financed by a foreign power
3. Marauders/bandit gone legit
4. Military cut off from main army
5. Something something

>Current leader
1. Grizzled veteran
2. Recently promoted greenhorn
3. Penny-counter administrator
4. Fearsome brute
5. Dashing rogue

Recognized by:
>Colorful, pompous clothing
>Crossdress ceremonially
>Trophy collection
>Exotic mount for the leader
>Battle ritual
>Fight naked (or partially)
>>
>>74406549
Good idea. I'll expand it.
>>
>>74406549
I don't think fighting naked in early renneisance warfare would be good idea. Maybe instead of it something like give no quarter, or foolproof loyality?
>>
>>74406561
If you will be expanding it, maybe change treant to driad? It would fit bettel with treants not really leaving their empire, and being part of hivemind.
>>
>>74406549
>5. Something something
Leader is a former noble/noble's son (with no inheritance)
>>
>>74406576
The idea was to add 'weird' things to that table. Maybe fighting naked isn't appropriated but I took it from reading over warbands in current day africa.
>>
>>74406549
>Recognized by
Mega fauna mounts (dinos, mamoths, etc.)
>>
File: QuickEdit.png (238 KB, 1312x2916)
238 KB
238 KB PNG
>>74406549
Quick Edit
>>
>>74406701
looking good!
>>
>>74406701
I like it, but could you maybe try to make new stuff little more presentable? RN, it looks kinda unfocused and by that i mean - you can literaly see separate pixels
>>
>>74406728
Different anon. I mean... it is a work in progress.
>>
>>74406728
>>74406734
My I am a different anon from the OG one, for some reason the tabellas are at a different scale so I have to upsize them and they look very very ugly.

Dunno how to fix it.
>>
>>74406761
>>74406734
I'l fix it myself then in more bruteforce way. Just could someone tell me what kind of font was used in first few tables?
>>
>>74406822
Looks like georgia
>>
Some more plants:

WINDHELL VALLEY
> The Ngerian Rwat
The Ngerian Rwat is the only native plant of the Windhell valley. Beyond it only grasses and molds can survive there. The Ngerian Rwat, evolved to feed predominatly of the strong winds not sunlight as that can be fickle with the Windjellies often bloating out the sun for days. Instead the Rwat's leaves evolved into a stiff turbin. The Tree-like plant uses said turbin to create electricity which is then used in a modified process of photosynthesis.

Interestingly the Fruit of the Ngerian Rwat also has a propeller which helps carry it far and wide. The Fruit is poisonous, but it looses it's poisonous properties after being fermented into alcochol.

Anotheroddity of the Ngerian Rwat are Bettribulbs. Potato-like bulbs forming around it's roots. They are used for asexual reproduction, but predominately for storing electricity, akin to a battery. If you Squeeze the bettribulb hard enough or throw it against something it will instantly release a load of lightning. Thus it's useful as a weapon, it is also a popular raiding target for technobarbarians.

Attempts were made to introduce the plant to the Storm Islands, but the climate there was to warm for them.
>>
>>74407103
>The Ngerian Rwat is the only native plant of the Windhell valley
Ehhhhhh...I don't like this one.
>>
>>74407136
There is literally none other yet.
If that bother's you tho I'll leave it out when copying it over into 1d4chan... once or... if it'll come back.
>>
>>74407184
It makes sense that there shouldn't be too much flora in that area but the first post about it closing the door on any others is a bit much.
>>
>>74407010
He's leaving, on that midnight train to Garamond
>>
>>74407239
Any more unique plant ideas then?

OK, next plant then for Windhell Valley:
> Sneaky Fern
The Sneaky Fern is a plant with "very good reflexes" if touched it's leaves will instantly retreat into a wood-tube underground and fold. This is a mechanism to avoid stronger winds and herbivores. Unlike the Rwat, this type of Fern while originating in the Valley is relatively common around the world.
>>
>>74407321
Streamer Reeds:
A type of vine that grows around the rocks found in the valley. The vine wraps itself around the rock, feeding on it, the water that condenses on it and then grows outward, using its leaves to catch the wind and toss the vine about, casting its explosive seedpods out into the air. The seedpods are under a great deal of internal pressure and explode when they strike against a solid object.
>>
>>74407387
> Snil Hopper
A small mouselike animal with kangaroo legs which lives near Streamer Reeds. These mice have a symbiotic relationship with the Steamer Reeds, building their nests in them and in exchange hunting the insects which would otherwise feed on the plant. In exchange they use the plant's explosive pods for protection from Windhell Vipers.
>>
>>74407387
The reeds themselves should also be razor sharp or whip like.
>>
>>74406299
A decent chunk of lore was made for fje the pre conquest states a while ago, "Cureent Khans of the Empire"
>>
File: windhell_viper.png (330 KB, 709x551)
330 KB
330 KB PNG
>>74407411
>Windhell Vipers
>>
>>74406136
>Baleen on a land animal
Might have to modify that Groundwhale, or add some justification for baleen.
What if they're used to sift through pollen blooms during the short spring and summer up north, fungal spores during the short autumns, and to sift through snowdrifts in winter? This would make Groundwhales pretty much live near forests or fertile plains. Which is steadily getting rarer as people settle those places, thus making them endangered.
>>
>>74407564
I imagine that, that's just an atavism.
>>
>>74407564
They had lore in last thread, but since 1d4chan is down you would have to go and check it for yourself. It was near end of it.
>>
>>74407625
Hope the fall of 1d4chan won't revert many changes made to it recently.
>>
>>74407564
Tarrow weed is the primary plant of The Great Plains and its seeds are airborne so that could work.

Could even be Exaptation.
>>
>>74407652
Images are lost, and it looks like atleast standardized age of colapse is lost, someone should look in cache and asses damages
>>
>>74407239
'The only native plant' doesn't necessarily mean 'the only plant.'
>>
Guy who planning on working the Chiefdom of Uraka here. I've got no ideas for it which aren't dumb, so I'm relinquishing my grip on it. Someone else can work on it.
>>
>>74408535
Even if its dumb, maybe give anons here chance to say if they agree with you? As long as its not extremly out there, it should fit.
>>
>>74408557
No offense, but the opinions of other anons don't matter to me when it comes to this. I'd rather not introduce something to the setting that I personally find dumb, even if other people like those ideas. I've got my own standards, even if it's for silly kitchen sink homebrew settings.
>>
>>74408608
Well then, suit yourself
>>
>>74408535
>>74408608
I'll work on it then. Writing some fluff
>>
Cant consult wiki right now, anyone can give me the tl;dr for terravia?
>>
>>74406128
>is there any faction which uses magitech?
We've talked about this, the answer is still no.

>What are your favorite existing characters?
I am disappointed in myself for this but UZG's snow elf.

>>74405610
>>74405084
Hmm, maybe instead of diminishing the power of the spell, we diminish the decrease in casting time the more people you add to the spell. Changing the "power" of the spell is not really viable when using system spells like clone or wish.

I want to capture the feeling of 20 high level spellcasters chanting around a circle for hours on end, but have the system be flexible enough that it becomes a puzzle for players to solve. Ideally, they would sit down near the end of a campaign, and to open a hole in the chrystal spire or something they have to cast a ritual. They then have to decide the high level spellcasters they know and how to get them to participate. Some of them might hate their guts. Some of the nations that the caster is employed by might hate their guts. Some of the casters might hate each other. And why should they risk their lives for the PC's? They can risk getting less spellcasters, but the risk of someone fucking up and everyone around dying.

>>74405655
Nice! I'm now imagining a magical groundwhale in northern folklore that brings food and nice clothing to all the good children trolls for some reason.

>>74405814
>>74405820
Calm down and let the sysadmins do their job. Everything *should* be fine if their IT is good.

>>74407679
On the *chache*. Google doesn't take everything. It's been down

>>74405841
Thanks. Were missing some stuff from yesterday with this but that can be easily put back.

>>74406399
The second time this has happened. Funny.

>>74406701
Nice

>>74408972
Anarcho-Communists that value a spitural oneness.

>>74407103
You might want to split the shock plants into their own plant. Maybe make them bigger?
>>
>>74409048
Electricity plants seem OO, so I chose to keep them rare deliberately.
>>
File: Westraci Table.png (213 KB, 1300x2726)
213 KB
213 KB PNG
>>74406701
>>74406761
>>74406734
>>74406428
Here goes my little edit i promised to do
>>
File: Urake.jpg (1.1 MB, 2048x1536)
1.1 MB
1.1 MB JPG
Uraka


Country name: Chiefdom of Uraka
Population: 90% Sylbari, 10% Westrasi Humans
Capital: Uraka-Kai
Goverment: Matriarchal Chiefdom

Uraka is a kingdom inhabited by a semi-humanoid race known as the Sylbaris. These race is genderless, though they ressemble almost perfect a human female. Sylbari reproduction is a mystery close guarded, but seem to be connected to the 'Mother Lake' in their main settlement of Uraka-Kai. The center of almost perfectly circular settlement is a fresh water lake surrounding a Old Worl Tech spire. It's said that the first Mother of the Sylbaris emerged from there, and they have since stablished themselves as a races. Sylbaris were once almost all tanned with dark hair but there are Sylbaris with almost all hair colors and skin varying from rosy-pale to caramel. Sylbaris are often slightly taller than humans and proportionally slightly stronger. Sylbari were often stolen from the peninsula by slavers due to their female appearance, but the race health tend to deteriorate too fast in captivity, being linked to their emotional state very closely. A sylbari in bondage will almost never survive longer than five years, as they tend to simply stop eating, sleeping poorly and losing hair. This frailty seemingly paradoxical with their strong tall physiques may have been a result of genetic tampering in the past.
>>
File: uraka01.jpg (91 KB, 564x564)
91 KB
91 KB JPG
>>74409865
>Culture
Urakese culture is focused around clan. There's no real concept of nuclear family as we understand it, as the children of the tribe as raised collectively. Whole settlements are thought of as been one large family with hundreds of members. Devotion to your clan is a very important trait, and one is expect to always pull one's weight around the clan. Outsiders tend to find some cruelty in the way those born with visible deficiencies are often killed in the cradle in Uraka, but actually that tradition likely started as a mercy since the rudimentary way of living of Urakese people would likely result in starvation. Urakese are expected to work on their bodies as well as their minds, and many tribal rituals are deliberately very aerobic and demanding. Sweating during rituals is seeing as a sign of health and respect for it, signalling one put proper effort. All those born in Urake are trained in javelin throwing and spear fighting, as that is their main approach to both hunting and battle. Throwing ten javelins a day is often considering the minimal you can do if you're not a hunter or soldier, to preserve clan security. Among the clans, there are the Kais and the Tais. Kais are those born to the central ruling family of the Matriarch. Tais are those born of someone not directly connect to the Matriarch. That's the closest thing to nobility. Due to the scarcity of iron, almost all iron the Urakese have is used for javelin tips and working and farming tools. The nobility get to wear bronze breastplates that are more ornamental than protective, though they help. The rest wears leathers, padding or no armor at all to battle. Urakese are great horse rides, but lack the minimal familirity with archery. Their typical strategy is to charge in battle, toss javelins from horseback and withdraw, only committing to battle after a few cycles of weakening the front lines.
>>
File: uraka03.jpg (70 KB, 560x428)
70 KB
70 KB JPG
>>74409886
>Religion
Urakese are divided between those that follow GE faith brought by missionaries and those who follow the 'Great Spirit', And the pan-animistic spirit said to be the source of all life on the planet. Great Spirit religion teaches that rivers, rocks, animals, and humans have souls who come from the same source and return there. Bigger things like mountains, rivers and oceans, have more powerful, long-lived souls with big memories, while animals and humans have smaller, short-lived souls. So the larger and most ancient something is, the more respect you must show for it. But every animal and person deserves respect. Every pain you cause, despite reason, to anything, living or not, you shall feel when you rejoin the great spirit upon death. So been kind is ultimately the right move. Saramese philosophers call this 'Selfish Altruism'.

>Organization
Urakese clans are entirely independent of each other but pay ritual respect to the clans of the settlement of Uraka-Kai out of cultural and traditional need. Uraka is the mother settlement from where all tribes spammed. Uraka-kai is the 'home lake' from which the first Mother emerged to care for the Urakese.
>>
File: uraka02.jpg (98 KB, 564x704)
98 KB
98 KB JPG
>>74409916
>Origin
Urakese legend says that in the first Mother arrived in the planet on a falling star, and where she crashed, the heavens wept for thirty days until it became a lake. The great mother them emerged from the lake, along with the first Urakese people. They founded the settlement of Uraka by building a crude wall around the lake and their dwellings there, but as they grew and grew, the settlement expanded until the land couldn't hold them anymore, and some of them left to form a second tribe, but returned to pay respect to the lake of the Mother.

>Diplomacy
Urakese have a peaceful relationship with Terravia, and the peaceful way of their neighbours are rewarded with many gifts and exchanges. The friendship between nations is unusually untroubled. Urakese are primitive in most things but their woodwork, herbal medicine and weaving products are of a rare quality seldom found elsewhere, and they gift freely much of that to Terravia. While no formal barter agreement is set, Terravia will often gift back iron, which Urakese lacks, horses and products like alcohol and luxuries to Uraka. Aside from that Urakese are contentiously always protecting their shores from Farisians, Bertranoxians, and Saramese pirates and corsairs, and have a strained relationship with most of those nations.
>>
File: uraka04.jpg (42 KB, 563x315)
42 KB
42 KB JPG
>>74409940

>Geography
Urake is a mostly flat country, around 25km long and a little under 50km tall. The center of the country has some short hills. Most of it is hot and arid, and civilization occurs alongside the few short rives that run from the hills to the sea. The ground is very rocky and poor in minerals except for copper and tin, which gave Urakese an edge during the ages of Bronze, but their industry stalled for the complete lack of coal and the very poor reserves of iron.

>Economy
Urakese internal economy works mostly as primitive communism inside villages, and a currency aided barter between villages. To deal with outsiders they mostly rely on selling bronze works, mostly decorative, woodwork and medicine in exchange for iron and coal, which the country is painfully lacking.
>>
Guess who finally got around to writing some Duchy history? Me, it's me. Here it is.

The Beginning
The first known record from the ancestral lands of the Duchy comes from its first king Petre Suta. Written around 3050 - 3120, it is a biographical account of his rise to power as king. It tells of the previous ruling dynasty called the Vladislavs and their iron rule on the land. How they courted the foul necromancers from the swamps to twist the people and the lands to their will. With the necromancers' help, they solidified the seemingly eternal darkness above them to become permanent with powerful ritual magic. Through their experiments they warped the plants and animals to be able to survive in the sunless land. They also warped their subjects as well, changing them to be able to see in their new environment. It is written that through their studies they created terrible beasts that look to be a man but can transform into a ferocious animal, made to guard the royal house and police the lands. It was an open secret that their ultimate goal was to achieve immortality without dying as the necromancers did. To do so they cast complex rituals to blur the line between living and dead and subjected the peasantry to their foul experiments. There are rumors that they succeeded, if in a flawed state. He then talks about how as a governor with the help of his friends, managed to get the peasantry to revolt and attack the royal bloodline during one of their cursed rituals. “The entire royal family that we know of was there”, he reports, “and they all died in the resulting blast, which turned them into frozen statues of ice. Even from far away I felt like my very soul was wrenched deep into snow and ice, for I have never felt such a cold as I did that day. There was a small fear that they were still alive somehow, but soon enough they melted, and the Vladislav line is now dead.”

>(1/2)
>>
>>74411263

>(2/2)

He noted that after taking control of the situation, the peasantry started to destroy all traces of their rule. Their statutes were taken down and melted, and their homes were burned and destroyed down to the last brick. He also notes that deep underground his men found the ritual that hypothetically was keeping the sun at bay forever, still running and producing it’s magical effect. “After much deliberation and discussion, we decided that it would be best to seal away the ritual and swear to never reveal its location. Neither me or my father or his father has ever seen the sun, and I believe that if it ever returned this land and my new people, now suited for the darkness, would wither and never recover.”
>>
>>74411263
Good read, but wouldn't dunchy be always transformed? Atleast since age of colapse when whole continent was warped by curse? Or is it another kind of curse that necromancers lied on this country, on top of that ancient one?
>>
What's the alternative to the 1d4chan? I'm sure there's websites that let one create wikis
>>
>>74412489
Well at the moment i think we should stay with doc we used before.
>>
>>74409300
Great job, thanks anon.
>>
>>74409954
Interesting lore, so they are Aliens like elves or some biological experiment.

Or just the 3rd race of Not! Amazons.
>>
>>74412510
The doc was not updated since like thread 3...
>>
>>74411492
They solidified the curse. I had to think of a reason why they were still covored by the darkness while no one else was. Plus I wanted to give determined PC's a way to fuck over the Duchy if they really wanted to. And then realise that they doomed a nation of people.

>>74412489
Wikia, but I don't think we should panic or make any big moves just yet.

>>74406985 is a thread about what happened. >>74407199 points out that this happened before due to a "database failure".

Fun fact to everyone that isn't in it. Database failure could mean anything from an intern tripping over a cable and disconnecting it to a harddrive containing data to run the servers going down to "something happened and we don't know what". We should be fine. I doubht we should move over to the doc again, but if someone wants to keep track of everything posted then I can repost the link. I DO NOT think that we should set up the entire doc again. We have a backup of the wiki since 1:30 yesterday and everything else is on the threads.

Everyone calm down and stop worrying. A sysadmin for whatever service 1d4 rented out is probibally grubling and typing away at his keyboard right now trying to figure out what happened. IT doesn't move any faster than you want them too.
>>
>>74412839
Yeah, but we can update it, and continue from there. Ofcourse if someonee has better ideas they should feel free to voice them
>>
>>74412807
Where there other !not-Amazons?
>>
>>74413178
Ruskata and the country literally called "Amazons".
>>
>>74413218
Ruskate isn't not Amazons. Ruskate is a Matriarchal Queendom but aside from being ruled by a queen, they have the normal ratio of male and females and the only reasons women have power is because those specific women are crone-blooded. Sylbari are, for what it seems, slightly varying clones of the same lady. I bet the thing on the lake is a cloning station.
>>
It might be not best map, but i tried to show shperes of influence of all the necroswampers lich lords. As per my last post on the matter if anyone wants to fill one of 12 free spots themselves - go for it.
At the moment there are 14 lich lords:
1 The Eldest = only lichlord that exists since creation of lich transformation rite. Now in demented state is more of symbol than real person
2-13 - Fell free to create your own
14 - Sandro de la Etalia - Youngest of lichlords, once bastard son of one of great houses of ecilev, that after experiencing everything life had to offer wanted to create lasting legacy for himself. Now as a lichlord he plans to become abother Necrolord that would unite warring nercomancers, and push back mortal world.
>>
>>74413265
I mean, then why do they lack gender? Maybe they are robots powered by the thing in the lake and die if brought away due to loss of energy.
>>
>>74413347
That's actually a good point. Maybe they simply don't live long and the water of the lake provides them a longer lifespan? Would explain why they die away from it.
>>
>>74413454
That could be it too.
>>
>>74413337
Dude, always include the key on the image, never separate them.
>>
>>74413337
#4 is a lichlord that goes by the name of Jonuk. While still interested in asserting dominance over the other lich lords, he also is facinated in the mental and physical limites of his creations, and experments with them to try and make them preform tasks such as painting, playing an instrument, juggling, and even thievery. He has had some success.
>>
>>74413970
You mean something like this?
>>74414046
Added
>>
>>74414204
yes
>>
File: snow elf.jpg (299 KB, 3500x3500)
299 KB
299 KB JPG
drawfag here, got sidetracked from god mechas by huge snow elf tiddies
>>
>>74414860
By the Skrugg, thats some serious huntress.
>>
File: snow elf.jpg (299 KB, 3500x3500)
299 KB
299 KB JPG
>>74414860
fuck the perspective on the tiddies was off, tried correcting it a little bit
>>
>>74414924
I love how bulky those orca biceps are. You just know it can just fucking deck a polar bear.
>>
What parts of the Westrasi Sea region need the most work and should take priority?

https://www.strawpoll.me/20792279
https://www.strawpoll.me/20792279
https://www.strawpoll.me/20792279
https://www.strawpoll.me/20792279
https://www.strawpoll.me/20792279

Just so I have some idea of where I should direct my efforts, when it comes to providing additional fluff for that region. I find it more interesting than the rest of the setting, so I'm likely to remain focused on that area.
>>
>>74414924
The setting is snow elf tiddies now.
>>
>>74415198
I voted Suezi and Verenese because i just love roman and italian history, while this Auelian like figure that wants to reunite empire is just based in his own right
>>
>>74415323
Also no matter if he achieves succes, and destroys citystates, or if he loses and his princedom gets destroyed in the procces, it will have mayor influence on whole sea.
>>
>>74414924
>Huge Snow elf tiddies
I mean they have to store lots of calories somewhere.
>>
Unless I'm wrong, we have some minor fluff for every single country in the map. This is very good considering the sheer amount. This means we can start discussing assembling a PDF about the setting that we can distribute. This PDF, when finalized, won't mean the end of collaborative worldbuilding either, Gloria-Etalia can have editions and plot can advance.
>>
>>74415400
I think this is a better point for refining what has been made, deciding how earlier-made nations react to later-made nations. Also a good time for standardizing those earlier countries and elaborating on them.
>>
>>74415503
I think every country, or most of them, needs a summary of what happened in the last 50 years or so. We have a snapshot of the setting in 5000GE but we need to know how we got here. Who's the king of Euraxia? For how long? How are nations reacting to Terravia? Etc
>>
>>74415356
very true, this is their version of blubber
>>
>>74415356
Its cannon, no matter what anyone else says, it will be canon for me.
>>
File: Spoiler Image (532 KB, 1529x922)
532 KB
532 KB PNG
>>74414860
>>74415263
>>74415356
>>74415688
>tfw you made sexy eskimo elf pinup the new face of GE
>>
>>74413337
#6 belongs to the Lichlord Lexaneth, the living death. Long ago he was a powerful mage obsessed with immortality and beauty (his own above all else), whose lichdom was only a back up plan in case he ever dies.

His nickname came from the fact that he has numerous ways to bring himself back to life, some of them includes restoring his body to living flesh and bones to the prime of his youth. Now he might have dozens of different ways to bring himself back from the grave. Body doubles, homonculus, reincarnation, necromancy, artefacts and what not... while not the strongest, permanently getting rid of the cold would be an easier task than to get rid of him.

Is that alright?
>>
>>74415816
chad
>>
File: oni princess.jpg (159 KB, 2000x3500)
159 KB
159 KB JPG
>>74414924
also i have this oni princess i drew for a towergirl drawthread, maybe we can fit her into the lore somehow, could be fun
>>
Can't say I'm stoked we're already heading into smut territory. Maybe finish the setting first?
>>
>>74415897
Doesn't really match the whole merchant/mage/monster themes for the oni in the setting. Could be that she's the bride of some barbarian rather than being part of typical Oni culture.
>>
>>74415992
smut doesn't diminish the rest of the setting any. I intent to continue working on non smutty lore
>>
>>74415897
Sorry I don't think she fits well. Maybe a half Oni performer at some sort of wandering circus?
>>
>>74416083
>smut doesn't diminish the rest of the setting any
By its nature its incredibly shallow and low-effort. Not the art just the lore. Its reason for being is just so anons can wank.
>>
>>74415992
With dozens upon dozens of different nations that only have superficial fluff so far, the truth is that the setting will never be "finished." The big titty snow elf stuff serves as a light-hearted amusement, rather than the future of the project.
>>
>>74416122
And I'm totally ok with the whole meme'ry of it. Its the idea that people start shoe horning in smut into the lore that has no depth or value.
>>
>>74416119
>>74416061
Barbarian bride sounds a bit better, though you could sell me on a really famous entertainer/beauty.
>>
>>74415830
Sounds good, i like it. I'l add him tomorow to list, since now i cant open up image editors. But i dont think he sbould be able to reverse lich transformation. He might try to create some kind of reversal, and try all those kinds of ideas to escape it, and some maybe even work, but its like he is always doomed to become lich again, because it neatly would play into lichs not knowing that spels that bind their souls grow weaker over time, leving them in demented state (but only in case of eldest liches that are +1000 years).
So he could have his moments of lucidity when he menages to come back from life, and then after another lifetime go back to lich body that becomes over time more of a cage than anything else. [Spoiler] but really, i like your idea so much that if you want it could stay unchanged, maybe as an magical anomaly and possible plot hook[/spoiler]
>>
>>74415816
Yes. She is just too cute. I want to say people might get the wrong idea about the setting if we just post snow elf pinups, but I also want to see more of Ms. Sanukiniuq. Thank you so much for her anon. We definitely need her face somewhere on the pdf when it is done.

>>74416122
All things must end, eventually. But we do need a LOT of polish.

>>74416120
Counterpoint: seeing the snow elf pinup wants me to flesh out their culture more. It's on the to-do list, but I don't want to modify anything while 1d4 is down. But this should not turn into smut, definitly.

>>74415503
>>74415400
While I want to get to finishing up this product, a lot of work needs to be done. Standardisation of nations, spelling and grammar fixes. Some geography needs to be built upon, like the ocean and the thoughtcrafters. Maps need to be updated. Everything needs polish. At least 5k words of text for every nation maybe?

I don't know when to stop refining and when to present a final product, but I do know I am so, so happy with what has been made here. The map making thread was one of the first I have ever come across on tg. I'm as green as one can be, and I never knew something like this could happen on the internet with a bunch of strangers.

In the early stages of Gloria-Etalia, I was worried that the threads would die, but I was content because I felt that I had enough to build on by myself to make a decent setting to run. What has happened here has blown me out of the water. I just wanted to say thank you to all of the anons who have made this possible, and that I am proud of what the internet has done here.

So I just wanted to say that while there is a lot of boring refining to do, the hard part is done! We have made our own world, and while it is a bit of a kitchen sink, it is our kitchen sink, with a little bit of something for everyone.

Thank you 4chan. I have loved every moment of this, and I hope that there are plenty more to come!
>>
>>74415816
From the Wiki (before it went down)
>>
File: Female_Troll_Illusion.jpg (74 KB, 500x500)
74 KB
74 KB JPG
>>74415816
>>74416356
>>
>>74416061
>>74416119
fair just wanted to throw it out there cause its another i did recently
>>
This world remind me of this :
https://readcomiconline.to/Comic/Wake/Issue-4?id=125449#1
>>
File: Lexaneth.jpg (34 KB, 500x707)
34 KB
34 KB JPG
>>74416223
Personally, I would have it as it it. In a way, he is the odd one out of all the Lichlords, since he chose to pursuit life as a living. Though your ideas might be kept, if we ever progress the setting decades/centuries/millenias later and he is loosing his power and influence... possibly due to the other Lichlords ganging up on him.

I got some stories in mind to describe him, and perhaps some of his servants.

Should I do other Lichlords? I'm interested, but I don't want to prevent other anons to do it.
>>
>>74416223
>Lich's new body should rot over time
Yeah, becoming a lich should be a one-way deal. At best he should be able to reform his flesh or possess people that will eventually succumb to the necrotic power that maintains him.
>>
>>74417228
Truth be told, has there been a lich simply interested in gaining its old body back? Lichdom only being a way to stay immortal and nothing else? Most stories I read about liches is them simply becoming undead so they could study and become more powerful forever, not as a way of survival. Most who become demi-lich simply discard their bodies after a few millenias because they see no use to it.
>>
Mukwesk anon here. not sure what to do without the 1D4chan. Might just write some lore for the different orders of rangers around western Westrasi. Then I'll post it here for now.
Also I never got feedback on the techno-lich idea.
it's not magitech, we already discussed that, but like a fucking tech oligarch from before the nuke that's still alive through technology. would that fit anywhere?
>>
>>74417531
Attaining lichdom has always been about casting aside your humanity. While there are vague hints about how it is accomplished in systems where liches are present in game the one factor that is constant is the misanthropic nature of the ritual. It is a denial of humanity itself, the separation from one's human form and need, even defilement of the soul. Its an act of pure evil that is brought about by evil rituals and powers. That sort of thing, at least story wise, always carries a cost, leaves a mark, places a sort of curse. To make it so he returns to his human form negates that. Its like having vampires walk in sunlight and eat garlic bread. You're removing something key from the concept, causing an imbalance. Frankly its a bit snowflakey.
>>
>>74417811
Any new additions can be posted here and uploaded to the article once 1d4chan is back up.
>>
>>74417089
>>74415830
Sounds like a Dorian Grey lich.
>>
File: Shadowrun_Lich2.png (542 KB, 2000x2000)
542 KB
542 KB PNG
>>74417811
I know I once requested pics of techno-lich, does this interest you?

>>74417849
What is it to be human? If it is the abandon of ones virtues and morals what makes you cast aside your humanity then yes performing such evil acts to become a lich truly is casting aside your humanity... but while other liches seek power and knowledge, Lexaneth craves for the taste of wine, the comfyness of a bed, the warmth of a woman. His cost is lacking the strenght that other liches possess. His weakness is desiring the state of being alive, something he would prioritize over his lands and subjects. While others have made wonders of magic, created experiments as servants by dozens and puruse the study of magic... he has planned dozens of way to stay alive, to safeguard his existence, bring himself back from the afterlife and to carry his will beyond death.

>>74417905
Checking it now, the character is indeed quite similar, except that Lexaneth does not seek redemption. Only earthly pleasures.
>>
>>74414204
#12 is f'Tah-an-Arok, a deeply reclusive lich even by the standards of the area. He's mostly concerned with learning as much as he can by means of books about magic, and has built up the most extensive library on the topic on the whole continent. He sends agents out to acquire everything that they can, by trade, petty theft or even outright violence. But he rarely goes through his trove to actually see what mysteries he has collected; after all, it contains not just truths but also many lies and misunderstandings, yet the more he reads the harder he finds it to discern what is true and what is false. He also abhors the very idea of determining the truth of anything through experiment or otherwise his own experience: the very thought of doing that makes him panic and send out for yet more books that he will hoard away.

What secrets might be held, hidden, clasped tight by this undead obsessive librarian? Maybe the true nature of Gloria and Etalia? Maybe the true nature of Miracle? Maybe the method by which the curse over Komjatina is self-maintaining? Maybe the nature of the ritual used by the Treants? All this could be found in there, but getting to find it and read it is surely one of the greatest feats any wizardly bibliophile could contemplate.
>>
File: Ms Sanukinuiq.png (546 KB, 640x1281)
546 KB
546 KB PNG
>>74415816
As everyone tires to find ways to recover from 1d4's shutdown, say something nice to GE's ""unofficial mascot"".

>>74416356
>>74416373
Don't worry Skrug, haven't forgotten about troll ladies.

>>74414204
11 is the home of lichlord Rumak, who seeked lichdom out of a violent obsession for power and revenge. In his future in unlife, he plans to one day take the throne as the next Necrolord and seek vengeance on the mortals who slighted him when he lived.
>>
>>74417891
Goodpoint yea.

>>74418203
It may. I like the artwork for sure, I'm not sure about the direction of the techno lich, or even if there will be one. I want some opinions from everyone involved before I try to add it in, and opinions on where it would even fit, since I'm most familiar with the Western half of Westrasi, and I don't think it'd fit there.
>>
>>74418919
Love the art, man. Give other regions some love too, though! Not gonna tell you who to pick ofc you should draw from the heart but we are snow elf 3 vs 0 rest of the world right now!

particularly though, Id love to see technobarb girl or Ruskata ice witch next
>>
>>74418919
A pleasure to meet you Ms. Sanukine. Say, um, I have to ask... are you cold? Why? Umm, no reason. Forget about it.
>>
Is anyone planning on doing a history of the Verani Empire?

I want to do some more fluff for the Westrasi Sea region as a whole, starting with a brief history.
>>
>>74419450
I was thinking of doing a bit for it but right now, I'm working something that might be a little controversial. If you want to claim the Verani Empire, feel free to. Just keep in mind the established lore, that it came into being during late Antiquity (3200~) and that it imploded during the middle of the Era of Discovery (3900~). The bit of stuff I'm writing right now might be relevant too.
>>
File: Shadowrun_Lich.png (106 KB, 826x1124)
106 KB
106 KB PNG
>>74418919
Pretty great mate, hope you do more (non-waifus included)

>>74418940
Got a second one in case the idea works

>>74413337
>>74414204
#13 Is the land where Méléagant, the Architect of the Black Towers, the Black Stone Mason and lord of the Ever-expanding City resides. Once a servant of a demented lich, he received an order from his master that he is carrying to this day, long after becoming lord of the land himself.

He was tasked with building the greatest, tallest and most imposing citadel Gloria-Etalia has ever witnessed. Its towers, over one hundred, cast shadows over the city.

The city is always expanding, always shifting, always torned down and rebuilt. Walls are erected, to be fell and rebuilt further away a decade later. Quarters of a city are always subject to change, as if the madness of its ruler is living among the stone, even the earth itself that its populace walk upon.

Sewers and labyrinths are entangled in a sickening dance below the ground. Some reach their corridors out of the city, but beware those mad enough to tempt fate inside them, for if being lost through those tunnels won't be the end of you, what lives or unlives beneath the surface are horrors beyond nightmares.

Tl:dr Méléagant is the lord of a place that is a mix of the city of BLAME! and Dracula's castle from Castlevania
>>
>>74416083
>>74416120
So long as we can get some more serious stuff to balance it out I think it's fine
>>
>>74419773
How long should I wait for your new stuff?

If you give me a hint on what it relates to, I can avoid that subject for now
>>
>>74419983
Nothing more sobering than a revolution.

The Rise of the Vampires
No one knows how the vampires came to be. The few vampires who bother themselves with Komjátinan history argue fiercely over how they were created. Some argue it came from the cannibals and their thirst for mortal flesh. Others say it came from the lich lords and their foul experiments. Most vampires however don’t like to think of their very state of being coming from such uncivilised places, and will say that it came from the Vladislavs experiments at immortality, finally coming back to its homeland. Nevertheless, the touch of the vampire first came to the area then under the Kingdom of Sutreign around 3270 - 3340. While the natives of this land were now used to dealing with the threats from the undead, dead, and the werewolves, they were unprepared for their arrival. The subtlety of the vampire allowed it to allude common knowledge for some time. Because the land was already cast in darkness, the vampires could walk among the living during waking hours. People would fall strangely ill and die, and the cause was blamed on spirits. However, a horseshoe over the door and salt on the windowsill did nothing to stop the deaths. Because of their thirst for lust and power, the new vampires quickly went to the nobility. They infiltrated the galas and the parties to feed in the heart of luxury. Soon enough lesser barons and governors were touched by the vampire's kiss. They died and rose again with a newfound thirst for blood they could not control. Soon enough peasants were being called to visit their rulers and returned looking weak and drained, or not returning at all. Soon enough the baron and baroness houses started to become infected.

>(1/2)
>>
File: the princess.jpg (382 KB, 1316x1036)
382 KB
382 KB JPG
>>74420348

>(2/2)

A secret game was established among the noble vampires where they would lure their prey at parties and other events in threes and fours to a secluded area, and attack them for a feeding orgy. As the days went by the number living nobles shrunk. As more and more people died and were buried for their graves to dug up and empty the following day, the peasantry started to figure out that a new type of unknown threat was preying on them. Soon the remaining nobles figured this out too, but it was too late for them. They were played with as cats would play with a captured mouse. However the vampires soon grew bored of the fragile toys, and disposed of them. Among these final living noble souls was the King Remus, the Queen Simona, and their three year old princess Valeria. They were kept alive as part of the game, and their lives were saved for last. Uninvited, every major and minor noble that could make the journey arrived at their estate. Dropping all pretense of their mortality, they overwhelmed the guards and destroyed the baracadies. The king died valiantly, ramming a silvered sword into a baron's stomach as his wife and child ran out a servant’s exit. They did not get far, and were quickly caught and fed upon. The vampires killed the royal bloodline before they turned, and then fed on them until their corpses were dry. There is a popular folktale among the peasantry that Valeria somehow survived and escaped that day, however this is most likely untrue as Flaviu Komjátina himself attests that he saw her die, screaming out for her mother. Whether or not he was actually there is unknown, as few others from that time still live and those that still live do not know what happened to the girl for certain. However it matters not, as that day marked the death of the Sutreign royal family. Their kingdom had fallen, and the noble vampires rose to take their place, beginning the fight between themselves to see who would be the new ruler.
>>
File: Solendor1.jpg (102 KB, 500x708)
102 KB
102 KB JPG
>Elven ethnic group, the Solendor

Commonly known as “Sunset Elves” both for their westerly whereabouts and their perpetual state of decline, the Solendor have a tragic history.

When the First Elves fell from the heavens so long ago, many of them were horrified by their predicament. The thought of dying in a strange land so far away from home was too much to bear. Upon their discovery of pre-Dawn civilisation, a faction formed. This coalition of elves vowed to scour the world for technology that they could use to repair their ruined vessel and return to the stars. Despite the protests of their comrades, these seekers ventured out into the world in search of advanced technology.

Their journey took them west, along the coast of the Cursed Wasteland in a ramshackle fleet. When they passed the foreboding mountains of Itzil, some of the expedition remained to investigate the bunkers found there. When they passed the dense forests of Goldland, another contingent stayed behind to examine the god-machines that slept there. Both of these offshoots were ill-equipped to face what they uncovered in those lands. The explorers of Itzil earned the ire of the Molemen and were exterminated without mercy, while the pioneers of Goldland were ruthlessly hunted down by the T'lc-Kha hives.

The last of the elven wayfarers made landfall at the Belaran Sound. By this point, the Westrasi hunter-gatherers had ventured forth from the Uorosian forest and were spreading throughout the region. As the elves made their way inland and scoured the area for ancient technology, the natives multiplied and seized more territory. It took centuries for the expedition to conclude that there was nothing of value to be found in the Westrasi region but by that point, the land was swarming with territorial savages who blocked their path to the sea. They were trapped, with no way of returning to their kin.
>>
File: Solendor2.png (988 KB, 500x724)
988 KB
988 KB PNG
>>74421423
Left with no choice, the isolated elves settled some of the forests that bordered the Westrasi Sea and focused their efforts on survival. As the millennia passed the details of their history were forgotten, until all that they remembered was that their ancestors fell from the stars long ago. Their name, the Solendor, was tied to this origin. In their language it meant “the fleeting ones,” a reference to their desire to leave the world behind and return to the heavens. Though this yearning for the sky defined their culture and their traditions, the Solendor had come to accept that they were bound to the earth forever more.

There were times when they prospered. During the period of Antiquity, some of the Westrasi Sea's most influential countries belonged to the Solendor. Selaron, Tilanar and Sonwë are all examples of elven states that flourished during that time. However, the Sunset Elves lacked the ambition of humanity. They never ventured far beyond their forests and never saw any reason to take more than they needed. It simply wasn't a part of their culture.

So when the Verani Empire united all of the men of the Westrasi Sea and turned them against the Solendor, the Sunset Elves didn't stand a chance. Their cities were razed and their people were enslaved, forced to serve the empire's elite as artisans and domestic servants. Even after the Verani Empire fell, the Solendor continued to suffer. In some countries they remained slaves, while in others they were exterminated for their inhuman nature. Even in the modern era, only a handful of nations allow them to have any dignity or civil liberties.

By this point, almost all of the Sunset Elves have been assimilated. Most of them speak Westrasi languages, wear Westrasi fashion, follow Westrasi traditions and bear Westrasi names. Only a few bitter elders have resisted this cultural annihilation and refuse to abandon the ancient ways of the Solendor. In time, even they will fade away.
>>
File: Solendor3.jpg (99 KB, 500x688)
99 KB
99 KB JPG
>>74421433
The Sunset Elves are not a particularly tall people, with an average height of five and a half feet for both men and women. Their bodies are naturally slender and tend towards slim builds, with a hard time acquiring a significant amount of body fat or muscle. Though their skin is naturally fair, the majority of them have become naturally tanned due to a lifetime under the warm sun of the Westrasi Sea. Masses of freckles is a common consequence of this exposure, and are typically found on specimens from the lower classes.

The hair of the Solendor is naturally fair and in specimens untainted by human blood, any colour darker than a sandy brown is impossible. Similarly, brown eyes are not found in Sunset Elves of pure blood, as their irises tend to be blue, green, amber or some other bright colour. Their faces are typically quite narrow and angular, with high cheekbones and sharp chins. The one feature that clearly separates them from humans has to be their ears, which are long and naturally taper to acute angles.

>>74420115
This is the stuff I was talking about, so feel free to write your own stuff. Like I said though, I expect inventing an elven ethnic group and shoving it in like this to be a little controversial.
>>
>>74406299

>It's midnight and I just want to bump the thread but we have lore to write.

>Black Sands Islander native

A deep brown skin color. Black hair but is rarely red. Hair is usually cut really short, usually as an army cut on both the bows and girls. Green, hazel, blue, and brown eyes. Square faces, and cleft chins are extremly common.

>Black Sands Islander modern

Skin color is a lot lighter due to interbreeding with westrasians. Black, brown, and blonde hair. Arburn hair is also rarly seen, usually along red hair. Female hair is usually grown longer, but only down to the shoulders. Men also grown out there hair to match the westrasi styles. Sea green eyes are the most common now, but green hazel, blue and brown can also be found. Faces are rounded out and celft chins are more common than not.
>>
>>74421446
I like it.

I had a feeling that you were going to make posts about elves, but luckily it doesn't contradict what I was already written for the Verani all that much, so I should be able to tweak things a bit to make it fit.
>>
>>74421423
>>74421433
>>74421446
Well done
>>
>>74407560
Flying fucking snakes? Nope, would not travel there. Next it'll be flying spiders with web parachutes or some other winged arachnid.
>>
>>74418919
She has good child bearing hips
>>
With the death of the wiki and the doc becoming abandoned collating data seems hard.

A LOT of new racial and ethnic stuff has come up but getting it all together for the map will be a a major pain.

Any sugs?
>>
>>74421865
I have a backup of the text from 1d4chan saved a couple of hours before the server went down if anyone wants to use it to update the doc.

I don't have the pictures though...
>>
Can I make a Lichlord have an alliance with another Lichlord? What about being a political ally to an outsider like the vampire lords? I would try to fit it best with what is already established, but I'm asking just in case.
>>
>>
>>74421865
Keep the backup just incase we lose anything but I'm confident that 1d4chan will be back up soon'ish.
>>
>>74422097
Do whatever feels right. I don't know about a Lichlord allying with the vampires, but if that's what you want, go for it.
>>
>>74416233
>Thank you 4chan.
I have almost never had as much fun on 4chan as I have in this thread with you guys. So I'm seconding this, and hoping that we can keep this going for a while. I know it can't last forever, but Gloria-Etalia has still got a good long life ahead of it.
>>
>>74419450
>>74419773

Verani Empire stuff, let me know if I screwed up any details:

Verani Empire (Former Nation Encompassing the Westrasi Sea between 3200 and 3900)

Population: Varies by time period, but at peak: 30% Verani Westrasi, 60% Other Westrasi, 10% Other (mostly elves, halflings, and giants)

Capital: Veran, later named to Revena

Government: Varies by time period, but usually lead by an Emperor who held absolute power via a militant bureaucracy, but sometimes an oligarchy, republic, or even a theocracy.

Culture:

The Verani Empire was noted for its architectural, artistic, economic, and military accomplishments, to the point where over a thousand years later, many nations still seek to emulate it in some way.

The Verani ethnic group was made up of those who could claim ancestry from the colonists who founded the City of Veran, though by the peak periods of the Empire, any human, and even many half-elves could easily claim Verani ancestry as long as they were culturally assimilated and possessed some wealth. They formed the upper tier of the Verani Empire, and generally lived in the cities and farms closest to the sea coast. Unlike their subjects, they spoke Mukwesk, and an archaic version of Mukwesk is still associated with prestige in some Westrasi Sea nations even in modern times.

A number of other Westrasi ethnic groups lived in the Empire, and their treatment varied by how well assimilated they were. Some assimilated almost completely, keeping just parts of their language and minor cultural traditions. Others refused to assimilate, and were often treated as virtual slaves.

Halflings and giants were imported as slaves, though not to the same extent as in western Westrasi. Most of them fled during one of the many periods of unrest and revolt during the early and later dynasties, but small pockets assimilated and can be found in the area even today.
>>
>>74422644
Verani Empire part 2

Although many of them were slaves early on, the Solendor Elves, AKA Sunset Elves, were generally treated better than lower class humans even during the worst of times thanks to their knowledge, and greater ability to master skills over their longer lives. Over time, many assimilated into the Verani culture and became part of the middle class (a source of resentment from many non-Verani humans).
Verani culture went into decline in the late 3800's. The ruling elite had become almost completely detached from the people they ruled (and reality), and only sheer inertia allowed the Empire to continue for the last couple decades. Previously assimilated humans began disassociating themselves with the elite and with Verani culture, and even middle class Verani (particularly the military) began to revolt. The Fall occurred surprisingly quickly, with a four way civil war by rebelling generals inspiring bloody revolts by several of the most oppressed human ethnic groups, as well as an invasion by Belara. The Empire was dead within one year, splitting into dozens of warlord states and new ethnic homelands, though many nations have claimed to be the rightful successor even to this day.

Religions:

The Church of Divine Duality, also known as the Church of Gloria-Etalia, was the main religion of the Verani Empire throughout its existence, and was fairly popular in the region among humans even before the founding of the Empire. However, worship of various spirits and minor gods persisted despite many purges.
>>
>>74422681
Verani Empire part 3

Organization:

At its peak, the Verani Empire was a well run nation built upon the leadership of a string of competent Emperors, a well organized and motivated military and bureaucracy, moral support from a powerful church, and the belief of many of its inhabitants that the existence of the Empire was key to maintaining and improving their standards of living.

Of course, over its long history, there were plenty of times where things didn't run as smoothly, particularly towards the end.

Origin:

Semi-reliable written records for the Westrasi Sea region date back to the the later part of the Antiquity Era when colonists from Vestrasia first made their way into the region.

Prior to their arrival, area was mostly inhabited by Westrasi hunter-gatherers from previous migrations, as well as the Solendor elves and Sylbari. The humans in the area were split into many different tribes, but were generally divided between the Sukwesktu speaking Axian tribes on the eastern side of the sea, and the Kixwesktis speaking Oro tribes on the western side of the sea.

The migrants from Vestrasia founded the colony of Veran (now Revena), and gradually spread their influence to a broad swath of territory surrounding the Westrasi Sea via construction of additional colonies, uneven trade deals and alliances, and frequent military conquests. The elvish city states in the region were also conquered, and most of the surviving elves fled the region to parts unknown, however, some stayed behind either willingly or due to enslavement. The conquest of the elvish cities was a major boon for Veran, since elvish knowledge of crafting, agricultural techniques, weapon making, and medicine helped turn the colony into one of the main satellite cities of Vestrasia. The lands of the Sylbari were also seized, but the Verani learned and benefited little from conquering these people.
>>
File: Windhell_Viper.jpg (72 KB, 500x500)
72 KB
72 KB JPG
>>74407560
Ran it through the Fairy filter
>>
>>74422712
Verani Empire part 4

Origins (continued):

The actual founding date of the Verani Empire is a bit unclear. The region had been de facto independent from Vestrasia ever since the conquest of the elvish cities, but the actual declaration of the founding of the Empire didn't happen until 3209.

Diplomacy:

The Verani had fairly neutral relations with the Vestrasian/Vestlarian Westrasi. By the time that the Verani had separated, power had already shifted towards Vestlaria from Vestrasia, and few saw any benefit to trying to prevent the split between powerhouses that were largely geographically separated.

Following the Belara-Uoros split, relations declined between all three powers. The Belarans and Verani shared expansionist traits, and several wars were fought along the ever shifting Belara-Verani borders. Meanwhile, constant moral judgement from Uoros over the exploitation of the Axian and Oro tribes, as well as continued use of halfling, giant, and elf slaves prevented any strong relations from forming there. However heavy trading did occur between all three nations.

What is now Windhell and Goldland were deemed inhospitable by the Verani, and no effort was made to expand eastwards or interact with the locals beyond minor trading partnerships.

Trade with the Celestial Empire was established early on, but neither empire had appetite for a major war or cultural exchange with a culture so alien from their own, so trade remained limited (though highly profitable).

The halfling and giant lands were occasionally raided for slaves, but the Verani had plentiful cheap labor from the Axians and Oro, so never became as dependent on slavery as the Belarans.
>>
>>74422765

Geography:

Although the borders changed over it's 700 year existence, the Empire was generally limited to the area between what is now Windhell Valley, the Celestial Empire, the Giant-Halfling Alliance, the Wyrd, and the Belaran Empire (roughly corresponding to what is now the southeastern borders of Sarkation and Morloux).

Economy:

The Verani Empire benefited greatly from the knowledge taken from the elves, as well as the many natural resources in the area. It did much trading with the Celestial Empire, the Belaran Empire, and the Kingdom of Uoros. However, as time went on, wealth became increasingly concentrated at the top, while societal breakdown and re-emerging ethnic tensions caused the economy to decline.
>>
>>74418919
She cute. I love how snow elves became the settings waifu race. The memes write themselves.
>>
>>74413337
>>74414204
#7 Belongs to the Twins, Thomerlion and Themera, brother and sister and self proclaimed Baron and Baroness of Ruin.

Both share equally their power and authority, they sit on the same throne and never leave each other's side. While they wear the same clothes, they do have different golden masks shaped like the faces they had when they still lived. Thought one must be cautious as they like to exchange masks to confuse outsiders.

While each of them enjoy their own little hobby, the one they share is collecting rare remains and corpse parts from all over the world. Their most prized possession however is local. They have deep beneath their castle the bodies from previously overthrown liches, like Eraak the Red who used to be the one ruling this territory before the Twins arrived. Unfortunately for them, the Rule of Immortality prevents the destruction of another lich, which is why the fallen rulers are locked up in steel sarcophagi, kept out of harms way.

Thomerlion is known for his hatred of the Grand Duchy of Komjátina and launched multiple raids upon the vampires and their serfs. Some people have theorized that perhaps the Twins are surviving nobles from the Duchy, but it is very unlikely. Throughout the years the brother did manage to accumulate quite a collection of vampire skulls and ashes.

Themera is sadistic as it is rarely seen. She has a special room inside the dungeons, where she can torture and experiment upon living subjects, the later often used to improve her skills on the former. She has a pool in which she swims after having it filled to the brim with fresh blood, where she uses unholy rituals to create servants of blood or flesh constructs.

Both of the Twins have recently acquired an interest towards Lexaneth and all his safeguards against permanent death. Though no one knows how, the Twins have lost a bet against their neighbor and conceded to his superiority.
>>
>>74418919
Aren't they supposed to have bronze skin? Kind of Eskimo looking. I could be way off though.
>>
>>74423322
I thought snow elves were pure white desu. Eskimo works tho.
>>
File: Spoiler Image (72 KB, 500x500)
72 KB
72 KB JPG
>>74406136
The landwhales got me thinking about skywhales, so I made a species.

>Janedi Skywhale (Natantes cete)
Janedi Skywhales, named such for their high population density around the Janedi peninsula, are colossal titans that float through the air. The exact mechanism that allows them to float is unknown, though it is certain that it is not magical, but is rather a natural process. Behind the Lore: The Skywhales naturally produce hydrogen, which makes them extremely vulnerable to flame attacks and during lightning storms Skywhales reproduce in the sky but give live birth in the water, at which point the mother whale dives below the baby and picks the baby up onto its back, where it will live until it is grown enough to fly for itself. The birthing process is when skywhales are at their most vulnerable for hunters, or to be researched. Tame skywhales are a rarity, but have been documented. As it is impossible to reach fully grown skywhales without extensive use of magic, tame skywhales are generally taken during the birthing process after the mother is killed and the baby is brought on board the hunter's boat.
>>
>>74423416
That looks like some kind of apex predator
>>
>>74423292
>>74419932
>>74418529
>>74415830
All added
I also add all lore writen about liches to pdf, so when wiki goes back up there will be no need to go and search for it in threads
Also if other anons want to join, but can't find lore about necroswampers its all here
>>74314218
>>74314521
>>74314572
Ofcourse its all general, and there can be exceptions from norm
>>
>>74425032
5 - Rasewat the Neverliving - Prophet of Death

One of the more eccentric necromancers he treats undeath as a religion. Unlike many other Necromancers or Litches he did not start his journey to Litchdom as a mortal, but rather as an undead. Having died millenia ago as an Impoverished farmer in the Drache Empire, he was resurrected, merely 400 years ago, but unlike other undead skeletons he was not a mindless drone he had full sentience and all his memories. Trough centuries he learned how to become a Litch, and he achieved his goal when he enslaved the Litchlord who originally revived him. Only decades later he ascended to becomming one oft he major Litchlords.

His specialization is odd, it's "Equality in Death" or simply "All are Equal in the Eyes of Death". Rasewat uses his powers to spread a cult of undeath within the Zyphyr Mountains, the Marsches of Drache and (predominantly) The Treat Empire. The new necrotic faith was taken up quickly by the Treant Vassals who eternally live in the shadow of their masters. quality is an interesting prospect.

Now Rasewat, spreads his cult amassing wealth and power abroad. And creating many undead with full sentience and free will akin to how he once came to be. The only undead he uses are animals of various sorts which are the slaves, and protectors of his land.
>>
File: Penis3.png (762 KB, 3000x1668)
762 KB
762 KB PNG
>>74406128
We really need to update the religious map. There was like 20 new minor religions added and I am really confused about how to go about it...
>>
>>74425276
I think it would be easiest to do it when wikie is reuploaded, and rest of nations is standardized. Then we will have more or less everything important about religions written down, and it we be easier that searching like 4 last threads for information on religion.
>>
>>74422778
Great to see that someone finaly written down lore on Verani.
>>
File: Westrasi 3800.png (204 KB, 694x1088)
204 KB
204 KB PNG
>>74422644
>>74422681
>>74422712
>>74422765
>>74422778
All in all, I love it. There's a few small things, but it's absolutely nothing serious.
>Particularly on the Eastern coast of the Westrasi Sea, there seem to be lots of countries that either resented the ancient empire or exploited its downfall. Renaissance sentiments might not be as popular as you think, though it definitely exists on the West side.
>According to the lore of the Suezi Principality, the title of the old emperors was 'Tetrarch.' It's a little weird, considering the definition of tetrarch is literally 'one of four leaders,' so we might want to either throw that away or work with that.
>This isn't a serious thing, but the Uroxian Federation mentions that their native people were the Uro Tribe, who count as one of the Axian Tribes under your explation, rather than one of the Oro Tribes. Funny, considering how easily Oro and Uro could be confused. I'd actually keep it this way, especially considering that real life is full of confusing linguistic coincidences like that.

I've also bashed together a map, which contains my rough interpretation of the borders of the Verani Empire at its height, and the Belaran Empire during that period. Though I must admit, I would appreciate an easy-to-edit .png so I don't have to deal with all of these artifacts.
>>
>>74425362
I imagine the Verani Empire owning part of the Halfling Nation considering how popular Enslaving Halflings used to be.
>>
File: 1596561805565.png (719 KB, 3000x1668)
719 KB
719 KB PNG
>>74425362
There was blank map, idk why people stopped posting it. It was easier to edit than what we have now so idk why people stopped to respost it.
Also wouldnt eastern border go all the way to celestial empire?
About this Tetrarch thing maybe its caused by general loss of knowlege/primary sources from times of empire? Like, maybe at one point Verani people did in fact had four emperors to avoid overstreaching administration, and its just best documented period, atleast until more books and scrools are found againg..
>>
>>74425468
Or the state was governed by some sort of "4 institutions"

There could be 4 Institutions:

The Emperor - Tetrarch
The Parliament - lower chainber (lower class) high chainber (nobility)
The Courts

As such tetrarch would make sense to some extent?

Another explanation could be viewing the world as 4 Quadrants. So the Tetrarch of the Verani Empire lays claim to a Quarter of the Known World.
>>
>>74425454
Maybe, but according to what that anon wrote, they weren't actually that popular in the Verani Empire. Which begs the question, which ancient cultures were responsible for the slavery of halflings on a massive scale?
>>74425468
The Araxian Kingdom is written as one of the earliest Westrasi kingdoms, so I imagine that it was around at that point. As for the Leixi-Airoxian Commonwealth, Airoxia apparently has existed since the late fourth age (is that Antiquity or Era of Discovery?). So both of those countries likely existed in some form or another during that period, which made me reluctant to encroach on their territory.
>>
>>74425543
Nah Airoxia could have been around, but Leixi could have emerged later.
>>
>>74425543
I think when age shows up in country lore its really from in in universe point of view, for example first unified khanate is dated by its people as sixth era, and that would make no sense if we take timeline.
>>
>>74425543
>Which begs the question, which ancient cultures were responsible for the slavery of halflings on a massive scale?
The Belaran Empire. The lore for Morloux states that the civil war succeded in part because of the halfling slaves siding with Layron, crippling the Belarans in the process.
>>
File: Composit of Local Maps.png (3.37 MB, 7984x3928)
3.37 MB
3.37 MB PNG
Composite image of all for now made local maps. Basically maps made either from the perspective of a specific nation or just emphasizing a local area.
>>
File: Westrasi Biomes.png (273 KB, 1078x738)
273 KB
273 KB PNG
>>74425616
Okay, but what does that mean from an in-universe point of view in this case?
>>74425588
>Leixi is centered around the river running through the Commonwealth, with a high population density due to the regular nature of the river's flooding. Airoxia, on the other hand, is largely rural, relying less on agriculture and more on pastoralism.
Looking at the biome map, the region north of the river is almost entirely grassland steppe, making it great for a pastoral lifestyle. So maybe the Northeastern reaches of the country were home to the Airoxians at the time while the Verani conquered the rest of it? After the empire fell, maybe they swooped in to claim the abandoned territory for themselves.
As for the Araxians, maybe they occupied the land to the South of the river, if you want the Verani to push all the way to the Eastern mountains? Then as soon as the empire fell, they made a massive land grab, as is written to the Farisian origin.
>>
>>74425725
I don't know, i was just pointing that one out. Assuming they would count eras since gloria and etalia came it they would be founed durign age of discovery
>>
>>74425032
>>74425213
Added
>>
File: Westrasi 3801.png (204 KB, 694x1088)
204 KB
204 KB PNG
Here's an alternate 3800 empire map, based on suggestions so far.
>>
> The Travel Journal of XiaXhuxi Qwelleran
> Entry One
As the 17th brother of the K'elle'Han I am deeply moved to receive news of a mission being given to my by my esteemed Borther, the K'elle'Han, greatest among Hans and Crown Prince of the Celestial Empire. Though my memories of the steppe are obscured by the mist of childhood, my heart still lies with the Orde. My studies at the high court of the Celestial Empress, have bestowed upon me many wisdom which will not doubt be useful in the Diplomatic mission. One question merely perplexes me, why shall I Visit the Twin Cities trough the Pass of Senya and land of the Nhi'Orde rather than trough the much safer route from Ting Daodao?

> Entry 2
Being used to Celestial horses it feels odd and foreign to once more sit upon a Tnz'qran mount. While these horses lack the dignity and Grace of their celestial cousins they make up for it with speed and endurance. Still being a famed rider and even winning Jousting competitions in Yoxi Danan, it is more than disheartening to see myself be beyond mediocre among my fellow Tnz'aran peoples.
Still I have been assigned by my beloved brother a retinue of 1000 men on top of the 150 personal guard the Celestial Empress bestowed upon me to guarantee the safety of the gifts we are bringing and me.

> Entry 3
As always rumors float around of my name having been changed by the Empress to a Celestial one, but I do not let them bother me. My esteemed father gave me in the rising of the Celestial Court knowingly, their decisions stand as his.

The land of the Nhi'Orde is rather odd compared to that of the K'elle. Unlike the wreched Hte'Orde reduced to a mere shadow of itself the Nhi'Orde is a powerful subject still adherent to the old ways, though not affraid to innovate. They readily use Itzakodomo (Children of Itza) relics, as well as Dwarven mounts for mountain travel. It is said mounts I need to negotiate for if we wish to pass the Senya Pass successfully.

1/X
>>
>>74426027
Toss in some verani indirect provinces like vassals/protectorates or client states
>>
>>74426069
> Entry 4
In spite of his allegiance to the K'elle'Han the Nhi'Han seems not willing to part with over a 1000 Dwarven Wargoats without compensation. Such behavior would be punishable by death at the celestial court, but the customs of my homeland permit it. A 1000 Tnz'qran Horses and 300 Celestial Steed shall be given in exchange along 10 000 Coins of transparent glass.

Training my men to raid goats, was though an arduous task. Having ridden various mounts unlike them I adapted fast. For once inspiring awe.

> Entry 5
Another 40 000 clear pieces of glass needed to be paid to the tribe of Litreza, so we may acquire their protection while passing trough Itzakodomo land. Protection we would soon find out we dearly need as more than 4 battles with Itzakodomo would follow before we would reach the Twin Cities. A prize of 40 000 Clear Glass pieces while seemingly high was fair as all my private men lost were replaces by those of Litreza as such Under my command I have now 94 Celestials, 700 Raiders and 386 Litrezans.

> Entry 6
The Twin Cities are truly marbles to behold. Two lone peaks entirely carved into cities connected to each other and other mountains by bridges to grand the God's must have constructed them. As by custom first we visited Qian (even though Dou was closer) to pay respects to the younger Twin, then Dou to pay respects to the older twin. By roll of dice it was decided that the diplomatic meeting shall be in Qian as such we returned there.

> Entry 7
It was in Qian that it was revealed to me that my most honorable brother wished for the backing of the Twin Rulers of the Twincities in his claim for the Celestial throne, and also to circumvent their alliance with the Nhi'Orda when it came to trade. Such wish was to be cemented by marriage and in marriage I was offered a daughter of the Ruler of Dao. Offering a first princess of a Kingdom to the 24th in line to an Orde 2/X
>>
File: Westrasi 4100.png (197 KB, 692x1086)
197 KB
197 KB PNG
>>74426213
A little too much hassle for the moment. This is the last historical map I'll churn out for now, my interpretation of the Belaran Empire at its absolute height in the Westrasi region.
>>
>>74426289
would normally be a generous act, but as per my knowledge of Oni culture it was an insult.

As Princess Nou Hennel, was an only child. Oni always bear twins, one who is born alone is said to have eaten their twin and live with the stigma of fraternicide and cannibalism since birth. Upon me bringing that up the meeting was hastily ended.

> Entry 8
My action luckily was not seen as an insult, and a 2nd meeting in Dou of me alone with the Elder brother was arranged. It is there where I was informed that, as much as I know of Oni custom they know of human custom and that to be born alone is not a reason for shame among us. I felt deeply ashamed to have hurt the Princess with my unkind words, and should have assumed this consideration to have been taken. Apologizing profusely I was permitted, to talk to the Princess on my own and only under her blessing would the pact be renewed.

> Entry 9
The next day I chose to understand the city before moving on. Man, elf, moleman, dwarf and oni all living here trading and bartering for goods. The Twincities truly are a miracle, only here Itzakodomo Artifacts can be found readily sold, only here can the Rare Bettribulb be considered an item of food. As many people's as this place as many it has Gods. Moleman Effiges, stand alongside statues of the Holy Lions overseeing temples to the Red Dragon while Preachers devotees of Gloria-Etalia spread their messages on those same streets.

3/X
>>
>>74425468
Sorta feel like we deserve a higher quality version of this without crudely drawn mountains and with more rivers. Imma give a shot at it.
>>
>>74426391
> Entry 10
Having prepared appropriate gifts and apologies I was finally invited to the lonely mansion of the Princess. Where most oni dignitaries I met had also Oni servants, the princess had none. She truly was lonesome.

We talked and I apologized, but she was hesitant to accept as I had deeply hurt her heart. I was about to leave, when by the Grace of a Divine Lions an idea came to my mind. I was no grand mage, but the Battle with the East's Heavy Eater being recent I took on to learn the basics of bardic arts.

Apparently the Princess not being aware of them she wished for a demonstration and after the demonstration she wished to learn.

> Entry 11
For months now I have been visiting the Princess, I long taught her all I can, but she refuses to accept the offer always promising to do so when I come again. She is a mischievous one, but a more talented bard than I met in the highest Celestial courts.

> Entry 12
Finally she agreed, as I learned why she waited. She prepared a song with all that she had learned and enchanting display of magic it was. In happiness I hugged her, which might have not been an appropriate act, but she excused it and had her servants leave. Slowly leaning over she removed a veil from her head, I was to rub her horns an Oni ritual signifying that we shall be wed. And so I did, then I gave her an untied rope and equivalent gesture among us Tnz'qran. *though usually the mother of the bride does that)

The wedding was happy, in a temple to the Lions, my mission a grand sucess I was to now return to the K'elle'orde.

4/X
>>
>>74425276
Can you update the religion map for the Merchand Empire pls?
>>
>>74426517
This is not an entry merely an expression of anger. The Celestial Empress, that vile wench full of anger. Set her assassins attacking us at the Senya Pass our protectors were slaughtered and so was most our retinue. I lost a leg, and nearly my Princess too. Though I've slain an imperial assassin a deed rare to one untrained in martial arts. Only thanks to Oni Guards tailing us we survived. With only 300 guards left, we quickly passed the land of the Nhi'Han suspicious of him to return to my brother.

He asked me if I wish to discard my Celestial name and I said "No Brother.". If one opposing her is one she granted a name it will be to the Celestial Wench a much bigger bother. There my bother recoiled at my vile words, before sending away his men and laughing aloud.

My men would stay mine and I was granted title of Horselord. I am now an advisor to my brother. And my wife is still mine and will be forever.

> Metanote
XiaXhui still lives as an advisor to his brother, as well as a diplomat. He managed to keep relations with the Eta'Orde relatively stable preventing all out war. Though Oni bearing children is rare, his wife has been blessed with Pregnancy, something both dearly prayed for. Both are always on the look-out for Celestial Assassins.
>>
>>74422097
A the vampires would most likely not ally with the nercomancers. They value the status quo, and the necroamncers are viewed as failures to the ways of gloria-etalia.

>>74422164
What is this?

>>74421423
Great job!

>>74422644
>and an archaic version of Mukwesk is still associated with prestige in some Westrasi Sea nations even in modern times
What is it called? Otherwise good job with this.
>>
>>74423322
>>74423352
Now that you say something about it, forgot for a moment that I was even the one to say the Nananuit had "amber skin". pale elf still cute tho but tan elf even cuter

>>74421423
>>74421433
>>74421446
Great Job. Good to see more fleshing out on the races/ethnicities themselves.

>>74422164
Any context? I'm interested

>>74422528
This. Never had fun like this ever on 4chan either.

>Long live Gloria-Etalia, /tg/'s new favorite post-post-apocalyptic sword-and-sorcery kitchen-sink setting.
>>
>>74427483
Yeah, last I was in a thread this fun was 2017. GE is magic.

Let's keep it up anons.

Tomorrow might try setting up our own wiki. As the 1d4chan crash scared me.
>>
>>74427560
I approve of this
>>
>>74427560
/tg/ lost a lot of appeal to me lately for reasons I won't get into not to spoil this thread with opnions. But GE is literally the only reason i come to the board this past few weeks. I like world building and I like this sense of community
>>
Are there any purely villainous, or mostly villainous factions, and if yes, how thretening they are?
>>
>>74427957
The glutton is a massively fat cannibal pirate who managed to defeat ten thousand giants. He did get his shit pushed in by the celestians but not before razing like 4 villages and only because celestials had time to prepare ground.
>>
>>74427957
1. As mentioned, the Gluttonous Fleet
2. The Necroswampers (I think)
3. The Fire Elementals of the World Scar and their Dwarf Allies
4. Lead Shells - little lore on them, but they are basically traitors and raiders from Goldland and Technobarbarians, like radiation cults

All other nations are morally gray imo
>>
>>74427957
There's no "chaos" level threat in the setting or uber-villain and that's a good thing if you ask me. I prefer a tapestry of regional dangers that overlap than one major overarching antagonist as a end-all for evil
>>
>>74428268
This. Let's not make this into WHF;2

Still it's pretty obvious that this setting is not a nice place to live in. One question tjo. Why do people call it "Sword&Sorcery" when it literally has no Sword&Sorcery elements.
>>
>>74428128
What about treants? Whouldn't their ambition of recreating world as primal forest be considered vilianous?
>>
>>74428320
>Still it's pretty obvious that this setting is not a nice place to live in.
I guess that depends on where you live. Most of Westrasi and CE seems pretty nice, as long as you stay away from the wilderness and the borders of the more raid happy neighbors.
>>
>>74428443
It's morally gray especially considering most of the world Worships GE which represent the conzept of "Civilisation".
I'd say wanting a return to nature and primal jungle is evilish, but not pure evil.

>>74428463
Maybe, but Westerasi is literally the best place in the world to live at. They lack tech so Technobarbarians leave them alone. Too far from the Glutton and Khanate . All they worry about are the Black Sand Pirates, Time Wraiths, local barbarians and war with one another.
>>
>>74428536
If best place on planet to live on is sligthly more bad version of XV century europe id say whole planet must be preety fucking bad place. But thats a good thing. If everything was good then there would be no need for adventurers and heroes.
>>
>>74428128
Would the Arakneas be considered villainous? Or even a threat? Considering that for now the factions that have imported the spider folk into their territories are keeping them under control?

Now I am kinda wondering if I should update fluff on them. I like that they are not a great force by themselves, but I also want to make them more relevant.

>>74427086
That is quite unfortunate, I was thinking that perhaps Lexaneth would ally himself with vampire lords, even invite them to his castle for parties and such. After all, vampires are elegant people who still enjoy some pleasures of life... plus being a neighbour to four different factions, turning potential enemies into allies would ease up his life a little.

Would it still work? Like Lexaneth could grant passage to the Duchy of Komjátina on his lands in exchange for a political and trading alliance and a mutual military alliance. Of course if vampire lords begin to attack another lich personally, he would have to respond, and when he is ordered to send troops to attack the vampires, it would be more symbollic than anything else.

What do you think?
>>
>>74429462
Imo hard to say if there are evil, because hard to say if they are sentient.

I wrote many of the Orde if you want to expand their presence feel free to put some in Swe'yus.
>>
>>74406128
Here's a doodle of a Moleman concept. I see them something akin to mutated humans that developed mole- or naked mole rat-like physiology. Perhaps they're closer to proto-Dwarfs? So yeah, thick, calloused/leathery skin, very sparse hair, huge, huge nose that engulfed their upper lip. Practical minded, perhaps mechanical savants/has race-wide autism. What do you guys think?
>>
>>74429462
I'd say he might be less of an ally, but more of personal friend of few dukes, considering that stereotypically vampires are hedonistic, so they would love to meet someone who:
1 is not part of their nation, so has really no interest in their cutthroat politics,
2 could be great guest or host during ball's or whatever centuries old undead call their social geterings.
And because of this personal afinity to each other both parties could look other way if something goes missing near border, as long as its not too common, and there are no survivors to tell the tale.
Also if some powerfull lich came and tried to dominate Lexaneth, who obviously wouldn't want to become servant of "necrolord to be", he could try to ask them for help, and recive it, considering how duchy is focused on status quo.
>>
>>74429550
As the Anon who introduced them... They were just a shitty Falmer rip-off.

They are a human descendant, but unrelated to dwarves. The conzept is interesting. They should have a hunchback though.
>>
File: condylura-cristata.jpg (103 KB, 537x414)
103 KB
103 KB JPG
>>74429550
looks great, thought i personaly imagined them similiar to this but as those moles with stars on noses, maybe something like is sing of status between moleman? Also im willing to bet that you were inspired by eggman when designing one with the gogles

>>74429644
Good thing now they became thing of their own then
>>
>>74429494
Araks are just above feral (more animalistic than cavemen, but more human than animals), Araknii are fully sentient and intelligent. The big risk of interacting too much with the Arakneas is that it might increases too much the number of Araknii. There was also a talk about special units if we were adapting it to a warband, like Arakneas that have been force-fed since their birth, turning into giant arachnoid monsters. Since the quantity and quality of food during childhood affect their intellect, I leave it up for others to decide if it would make them genius and brutally strong monsters.

>>74429620
That sounds pretty great!
>>
>>74429693
They honestly might make for Good members of the Gluttonous Pirates. They are all about being as fat as possible and gourging themsves on food.
>>
>>74429676
The star nose is a great idea. I'm glad they are comming into their own too. I just hope they don't become to close to Dwarves.
>>
>>74429693
>if it would make them genius and brutally strong monsters.
Idk if you have readen "flowers for algernon", its tragic novela about how and retarded person is given superhuman intelect, but after some time he watches himself revert to subhuman levels of inteligence.
Maybe something like this happens when arachne have huge qualities of quantity food? They reach genius levels of intelect, but only as long they keep their good diet as to say. That would make monstrous arachne that could be led by their fat, but dangerously inteligent brethren?
>>74429764
Maybe succes of pirates is partialy thankts to that one of advisors to glutton is super genius level arachne?
>>
>>74429798
The Glutton himself is a genius due to a mental link with a Mollusk which is edritch-tier-intellect.

It cod be one of his admirals though. Or they could lead some of the Major fleets.
>>
>>74429676
>>74429775
Oh ho, what if the 'star' grew at the tip of the nose as they get older? So you can spot elder molemen by their starred noses.
>>
>>74429937
Maybe, seems like an unnecessary detail, tho.
>>
>>74429953
Considering way this thread works, i don't think any detail is unnecesary.
>>74429937
Sounds good to me. Add to this their tech-savyness and you get eldest molemen that comand respect both thanks to knowlege, and throught the noses
>>
>>74430028
Their techsavyness should be limited to instinctually knowing how to repair something and what gifts the Effigy expects.

They should not be able to build things.
>>
>>74429462
>>74429620
Hmm, tough question. I would say that he could be a personal friend of the dukes, and most likely the Komjátinans as well. While necromancer raids are common, because of the pact they cannot look the other way, lest they want to die a horrible death at the hands of an angry mob. If given enough incentive, a governing vampire or even a baroner might look the other way. Frame it so that it's up to the DM if something is happening in the region, bc then it could become a plot hook. I don't think they would give a shit about helping him out, and the peasant militias would NOT fight in that war, but it could be left ambiguous enough to let the DM decide.
>>
>>74430431
Well look it that way, if they dont intervine, then after some time one of liches probably will unite all of them, and then it will bllood bath.
Ofcourse peasants would be probably too short sighted to see it that way, but thats most likely outcome in case of apathy nontheless.
>>
>>74430505
IDK, the vampires know better than anyone what a bunch of undead with armies at their disposal can duke it out till everyone is either dead or weak enough to be taken out by anyone. They have to run out of corpses eventually, after all. And they wouldn't see a point in risking their immortal lives in a pointless war unless it is absolutely necessary. Plus, the necroswapers aren't covered in darkness, and so all of the Duchy's offensive capabilities are rendered useless. What good is a legion of men if they can only fight properly at night? Also, it's a hard sell to say "you know those guys that have been dragging our people into the darkness? We're going to aid one of them."


The peasants would revolt, and they would have a good chance of winning.

But hey, if you want to make it ambiguous enough so that I could go one way or the other depending on the GM, then go for it. I just have a problem with making it a certainty.
>>
>>74430788
I think its preety stupid to not premptively attack literaly only danger to duchy, but i guess they would undermine threat untill its too late, because as you said, unless its necesity why risk our lives?
And to be fair, there is something realistic in undermining danger until its too late. Very human action indeed
>>
>>74430979
The vampires are crippled fighting outside the Dutchy though.
>>
The molluscs have begun some form of emergency protocol that involves destroying all manmade structures along the shoreline. What do?
>>
>>74429764
>>74429798
>>74429845
I'll have to read up on them, but I'm interested

I'll check up on the Swe'yus too when the wiki comes back

>>74430431
>>74430505
>>74430788
>>74430979
>>74431034
How about we all combine those ideas into something that would work out?

I personally like it that Lexaneth could be considered a personnal friend of the dukes, and he would sometimes visit their country... like for nothing in the world would he miss Verpacti or Balul Mascat.
>>
>>74431165
Ask the only man in the world who can talk to mollusks to ask them kindly to stop :>
>>
>>74431181
After this whole discussion i fell like keeping it informal like you propose would be best idea.
>>
I'v been thinking about doing some writefaggotry, but i can't decide on region i should take on.
Does anyone here have ideas what would be good?
>>
>>74431591
I like stuff that happens at borders of cultures maybe how the Necroswampers and Treats interact or Treats with the Ordes?
>>
>>74431591
Maybe the Qwwl'Orda? They are an Orde, but also a buffer state of the Treant Empire slowly getting vassalised.
>>
>>74431692
>>74431635
I'l do this treant-orda interaction then
>>
>>74423847
They could probably hunt real whales when they come up for air. I'm imagining some whale coming up to the surface, and then a skywhale dives to meet it and takes a chunk out of it. The whale tries to run, but its wounds are too much and so it dies near the surface. Of course, the scarcity of that sort of prey would mean that skywhales are a pretty rare species, which I think works just fine.
>>
I have some fluff to write and I need an evil wizard type charcater. Any sugs?
>>
>>74431848
Troll that was once enslaved by here goes nation where you want your fluff to go many years ago, but freed himself thanks to his mastery of magic.
Or if you want to have some already established characters, liches are probably best to use. All that have lore can be find in this thread.
>>
>>74431848
Maybe an expelled Pitch from the Necroswampers? Or a failed aspiring Litch.
>>
>>74415602
>needs a summary of what happened in the last 50 years or so
I could try something like this for the Leixi-Airoxian Commonwealth. It was one of the earliest fleshed-out countries in the region, so I didn't want to limit anyone's options. Now that there's an idea of everything, I could write up 50 years or so of history, just give me a bit of time.
>>
File: Verani Empire.png (322 KB, 564x573)
322 KB
322 KB PNG
Gonna start dumping a few factions icons I made, I only included nations I was the anon who created because I didn't want to mess with other people's visions but I can make these for all factions.

1/6 Verani Empire
>>
File: Uraka.png (309 KB, 564x573)
309 KB
309 KB PNG
>>74432278
2/6 Chiefdom of Uraka.
In this one, I tried to reflect a somewhat primitive culture and used a more tribal icon.
>>
>>74432301
What software are you using to make these?
>>
File: Ivory kingdom.png (313 KB, 564x573)
313 KB
313 KB PNG
>>74432301
3/6 The Ivory Kingdom
The Tajs of the Ivory kingdom pride themselves in two things: How many elephants they can field in a war, and how fancy their palatial-estates are. It's only natural that the kingdom be represented by a fusion of those two.
>>
File: Auraxian.png (307 KB, 564x573)
307 KB
307 KB PNG
>>74432325
4/6 Auraxian Kingdom
Aurax is a land of straightfoward folk, not prone to flights of fancy. Their symbol reflects that. The ox is quiet, strong and powerful, and as such, it's the only feature in their sigil.

>>74432317
Photoshop, through the grace of smart objects.
>>
File: Euraxian.png (319 KB, 564x573)
319 KB
319 KB PNG
>>74432345
5/6 Euraxian Kingdom
Euraxians are very chivalrious and the fleur de lis is the symbol of Chivalry across the kingdom. The white that divides the blue represents the white sash that Euraxians Chevaliers use across the chest when unarmored. A mark of social rank and also a symbol of purity of intentions and clarity of purpose.
>>
File: Celestial.png (304 KB, 564x573)
304 KB
304 KB PNG
>>74432369
6/6 Celestial Empire

Likely to change, this one was inspired in pre-comunist china. I didn't want to use traditional hierarchy for an empire so old, and figure that their symbol needed to be something they kept across the ages with minor changes, so I figure all the extra little bits would be lost and they'd end up with something very simple and conceptual. This is likely to change once I manage to find a visual identity for them. I also thing the colors will likely change to red and black rather than blue and white. But that was way too close to current day china for me to use.
>>
>>74432402
While i was at first for the idea of different kinds of shields as backgrounds for different nation symbols, now i think we should keep this to keep tonal consistency, so i wanted to ask if you would be willing to create something like this for all the nations during comming days?
>>
File: Szyćak_I.jpg (72 KB, 500x500)
72 KB
72 KB JPG
>>74432050
In the past 50 years, Leixi-Airoxia has had two monarchs. The first of those two, Thutszkoe VII, was generally regarded as a weak monarch. He let the Airoxian nobles run wild and free for decades, with his lack of oversight allowing them to fight one another in near total warfare. While the Airoxian nobles ran free, however, he did manage to further centralize Leixi, reforming the tax system to bring in far greater sums of money. He became known as something of a miser, never spending a single coin more than necessary. As a result, he accumulated vast wealth for the nation, but most vestiges of his authority outside of the Rzeka river valley dissolved as the nobles feuded. Military outposts and forts lost national funding, and so ended up swearing allegiance to local nobles in order to gain funding. As military forces fell into the pockets of the nobility, Airoxian warfare heightened, reaching a ferocity and commonness not seen in Airoxia for centuries. However, after 42 years of rule, Thutszkoe VII died, leaving his kingdom in the hands of his son, Szyćak I. Szyćak rapidly went to work, using the vast wealth accumulated during his father's reign to reform the military, adopting the pike square for his infantry to counter the light cavalry dominated Airoxians, building new forts along the river and beyond, and attempting to bribe old forts and outposts back into his service. His reforms were spectacularly successful, resulting in a highly disciplined army that could easily defend Leixi. However, Szyćak was not satisfied with mere security for his people. No, as a student of the great Leixi philosophers, he valued order above all else, and the warring Airoxians represented chaos and disorder within his own realm. And so, Szyćak mustered his armies and marched into Airoxia with the sole intent of forcing order upon the nobility that had been allowed to run amok for decades. Though it took the better part of 5 years, Szyćak was hugely successful. (1/2)
>>
File: transferir.png (3 KB, 225x225)
3 KB
3 KB PNG
>>74432453
absolutely, all I need if for anons to find me a black and white image (preferably a single black and white icon, rather than the shade of gray) of the main sigil, and then tell me the colors they want for the faction.

For example, for this >>74432345 I use pic related
>>
>>74432679
Could you use this for the Leixi-Airoxian Commonwealth? And for the colors, red and white would be preferable.
>>
>>74432679
>>74432740
Actually, this is probably a better shade for you.
>>
>>74432325
Oh fuck I forgot the naga fluff

brb
>>
File: Duchy_logo.jpg (40 KB, 630x630)
40 KB
40 KB JPG
>>74432679
For the Duchy of Komjátina, could you use this? Black and red is what I think would make good colors, but I'm not a graphic designer and if you think something would be better I don't particularly care.
>>
File: Suezi by Radmiranon.png (21 KB, 403x403)
21 KB
21 KB PNG
>>74432679
Would this work as flag of Suezi? Or is it too blurry?
>>
>>74433087
Forgot to say what collors should be what, and it would be blue for white and gold for black
>>
>>74432653
He fought and smashed the armies of almost every single noble in Airoxia, with only three escaping by willingly submitting ton his will before he could force them into open battle. After this conquest, known as the Great Purge of Chaos in Leixi, and the Crushing in Airoxia, the Airoxian nobles willingly submitted to Szyćak's rule. He happily accepted them, using the remnants of the noble armies to supplement his cavalry arm of the army, which had previously been all but nonexistent. However, though most of the nobility willingly submitted to Szyćak, a small number refused to recognize his authority, leading to their execution and replacement by some of Szyćak's top generals, allowing him to have a guaranteed power base in Airoxia should any of the nobility ever attempt to rebel. Now that he has enforced his will over his entire kingdom, Szyćak looks outward. His primary goal is to gain a port on the Westrasi Sea, through any means necessary. Currently, the easiest target seems to be attempting to drive straight through the Euraxian Kingdom along the Rzeka river until they reach the coast. There are also possible plans to war with the Uroxian Federation, though such a war remains less appealing to the king, and as such, is far less likely to be implemented.

While Szyćak plans for further conquest, he primarily leaves his kingdom in the hands of his wife Abriana, the daughter of a wealthy Veranese merchant family. However, he is also a lavish spender, and his wife is often left scrambling to collect enough money to fund his grand army while also being able to fund general tasks of the state. While there haven't been any major crises over money yet, there is a significant possibility of shortages in the coming years if new sources of income are not found.
>>
>>74433158
>>74432653
Great read, but i especialy want to aplaud one thing: Rzeka river, i couldn't do anything else but smile at this worldplay
>>
>>74433225
Thanks, I was waiting to see if anyone was going to pick up on that. I'm not usually one for wordplay, but something like that was too great to pass up.
>>
>>74433333
Ah yes, a River called "River"
>>
>>74431165
Be glad that I don't live on the coasts. First a morbidly obese guy eats everyone, then giant shellfish start destroying homes and stuff. No thank you, up in the mountains.
>>
>>74433354
Like the Sahara Desert, except on purpose. Good old River River.
>>
>>74431797
Ok, so i wrote first part damn the word limit, and i decided to share it now. I'l write rest tommorow, because it turned out longer than i anticipated.
People in the Tribe commonly said that Tree-Gods are always watching, always judging, and always ready to both punish and reward. Today, for Abornazine Chamanza it turned out to be true. He is standing before giant gate, fully made out of one piece of ebony-tree bark, and thinking to himself if he was called here to be judged, or rewarded. He wouldn’t know, because until now his life was nothing special. He was flame- touched since young age, but so were his brothers and sisters. He killed vile beast with only spear, but so did all males in the village. And between hunting, praying to nature spirits, and training his magical talent, he was doing nothing of note. Just another faithful servant. But this day it was exactly what was needed out of him.
After cleaning himself out of negative emotions in sacred waterfall, clothing himself in skin of beast he killed 8 winters ago during his rite of passage, and getting blessed by village shaman, he was allowed to enter the Temple. And now he stood there, waiting, awaiting some kind of call, as he was commanded by shaman. After spirits only know how long, gates opened and he entered inside; first thing he noticed was how dark it was. Only light entering the hollowed out tree was coming from behind him. He had no time however to look around, because moment he entered, gates closed behind him. In last seconds of daylight he focused his attention on two figures that stood in the centre of the temple. One of them was at least three times bigger than him, other was much less imposing, being little higher than himself. Both of them were made out of wood however, and this alone was enough to make Abornazine kneel. He realized that they were Tree-Gods, and he should act with utmost caution, and respect.
>>
File: khanate flag.png (142 KB, 1000x1000)
142 KB
142 KB PNG
>>74432679
For the Uruzataar Khanate, red dragon, yellow/gold background.
>>
File: khanate flag color.png (124 KB, 1000x1000)
124 KB
124 KB PNG
>>74433657
or use this if the res is too low to work with
>>
>>74433657
>>74433680
Also, If anyone wants to request emblem designs, I can help a fella out.
>>
More Duchy history for y'all viewing and critiquing pleasure

The Sutreign Peasant War

The king was dead. Among the peasantry, the news spread like a fire. There was not a shred of doubt anymore that a dangerous, powerful, and inhuman thread now threatened their very lives. These were a people experienced with dealing with deadly monsters, and quickly went to work learning about their new enemy.

As the nobles reveled in their new power, hosting parties to fuel their hedonistic indulgences, vampires were captured and experimented on. Through gruesome trial and error, the abilities and weaknesses of the vampire were soon learned. This information was passed from town to town, and the common folk started to arm themselves. Stakes were crafted, and crossbows were modified to carry wooden bolts. Silver knives which were first forged to find and hunt werewolves were now being used for a new purpose. To prevent the hypnotic gaze of the vampire from affecting them, petal helms were created which used the white petals to prevent direct contact with the eyes, but could still be seen through. When vampires now went into town to feed, they were ambushed and most often killed. They are still deadly creatures though, and many mortals fell attacking them. Soon enough there was an all out civil war between the noble class and their subjects.

>(uno/dos)
>>
>>74433899

>(dos/dos)


The war lasted for two years from 3352-3354. The vampires stayed mostly stayed in their manors and castles, only going out to feed and daring any soul brave enough to dare step into their layer. The villages and few towns not directly under vampire rule descended into anarchy, with the ruler usually being who had the biggest force of power under their belts. During this chaos, the savages of the marches, the cannibals, and the necromancers all pushed into Duchy territory, killing and enslaving the people for their own purposes. The werewolf population which was on the decline from concentrated hunting efforts bloomed as fresh meat was ample and no one could focus their efforts on killing the foul beasts. Some even willingly subjected themselves to the curse, in the hopes that it would make them stronger to fight the vampiric menace. They were wrong, and the newborn werewolves ravaged the countryside, eating anything they could when they turned. Because there is little game in the Duchy, humans were the main source of prey. Spirits of the dead from the war haunted the towns and fields, poisoning crops and driving mortals to death with their touch.

After two years of this the population plummeted and the few days that no one died were counted as a blessing. Only a fraction of the population was left, but neither side could completely kill the other and peace was nowhere in sight. Two months and 4 days after the summer solstice however, a vampire noble called the remaining living houses and the leaders of the commoners class to his estate. By his messengers, he pleaded for one thing: peace. With hesitation and fear the vampires and peasants came, and after weeks of discussion the Komjátinan pact was finalised, and the war was declared over.
>>
>>74406128
>https://1d4chan.org/wiki/Gloria-Etalia
why is 1d4chan down
>>
File: icon - vashian.jpg (84 KB, 991x990)
84 KB
84 KB JPG
>>74432679
Vashian Republic, white icons, light purple background

(same colors to the Verani Empire since they are a wannabe successor state)
>>
>>74434145
No one knows.
>>
>>74434145
no one knows yet
>>
>>74433526
Turns out sleep is for the weak. (2/x)
- Stand up son of Chamanza! – Said one of figures. Its voice was rough, unpleasant to listen to, and while it spoke Abornazine felt like his peace of mind was shattered.
– Stand up!- repeated voice before he could react.
As any other faithful servant would do, Abornazine stood up, but he was too afraid to look forward, even though he couldn’t see anything in the darkness that swallowed whole temple moment the gate close. He almost felt like his spirit of a warrior was killed when he heard the voice, and realized his own unimportance.
- Come Chamanzine, worshipper or traitor! Come! – Abornazine felt terror when he heard those words. He was part of tribe, a family, of Chamazine, who was long dead ancestor of them all. To call someone Chamazine would be an insult to spirit of founder of clan. Not knowing what to do, he followed the order. Going went forward, was hard in total darkness, but there was no stopping now.
- You were born under name of Abornazine, correct? – This time spoke another voice. It wasn't special in any way, beyond fact how silent it was. It was like cold wind seeping into ear, and frozing brain.
-Yes – He answered, surprising himself with lack of fear in his voice. – I’m Abornazine, and 8 winters ago I became worthy to call myself Chamanza.
-Your deeds are known to us – continued silent voice. – You were called here how a reason young son of sons of Chamanza tribe. We all have roll to play in our Gods plans, and your time to serve in has come.
- How I can make myself usefull?
- You will be send on a mission – it was unnatural voice again. – You will serve as an veesel to Treant Empire’s will. You will leave your homeland, and take this Vegegós, called Adahy as your guide. You will go out to tribe called Qwwl, and pave a path for us to step. You will enslave them throught your words, and You will return as Chamanzine reborn.
>>
File: Hte'Orde Icon 2.png (90 KB, 512x512)
90 KB
90 KB PNG
>>74432679
Hte'Orde

mustard yellow background, black icon
>>
>>74432769
>>74433087
>>74433657
>>74434177
>>74434381

Gonna work on these, stay tuned for updates

>>74433079
I will give it a shot but this is gonna look real modern like and maybe a bit out of place. But we will see the results
>>
>>74433899
>>74433918
Pretty great. One question though, did the vampires and peasants band together to create governments of their own during the two years, or did they just live as independent towns and vampire lordships?
>>
>>74434455
Also this one for Sisilian Citystates
>>
File: Leixi-Airoxian.png (294 KB, 564x573)
294 KB
294 KB PNG
>>74432769
I wasn't sure on colors so I made white the background.
>>
File: Komjátina.png (292 KB, 564x573)
292 KB
292 KB PNG
>>74433079
The square edges on the 'globe' as due to the warp effect that makes other icons appear distorted by the sphere they are placed on. I reduced to globel to try and minimize that effect.
>>
File: Suezi.png (313 KB, 564x573)
313 KB
313 KB PNG
>>74433087
Works perfectly. This one in particular gives me a Age of Sigmar vibe, for some reason. I think is the gold of the flag, plus the gold of the surrounding crest.
>>
File: khanate.png (313 KB, 564x573)
313 KB
313 KB PNG
>>74433657
>>74433680
Readjusted the colors just a little bit to mesh them better, in my opinion. Hope it's okay!
>>
File: vashian.png (320 KB, 564x573)
320 KB
320 KB PNG
>>74434177
There we go, same colors as the Verani
>>
>>74434687
If it's not too much trouble, would you mind reversing the colors, just to see what it would look like?
>>
File: hte'orde.png (313 KB, 564x573)
313 KB
313 KB PNG
>>74434381
H is for Hte
>>
>>74434285
(3/4)
After hearing this Abornazine was bombarded by questions. How could he leave? How can he enslave someone through words? How- before another thought could enter his head, he felt as some kind of vine wraps around his neck. Before he could react, vine pulled him to the ground, and while he was lying on ground something hard started to push on his forhead. Last thing he remembered was immense pain, and then darkness.
When Abornazine woke up he was once again in village. His head hurt like if devils themselves split it in two. His first reaction was to fell the damage with his hand, and when he touched it he realized that something is wrong. There was something unnatural protruding out of his forhead. It was hard, and rough, but before he could finish checking it out he heard many voices screaming in unison. It was scream of joy.
-Chosen one woken up! – filled ears of Abornazine.
Before he could act, someone picked him up by feet and arms, and forced back on foot. He saw all his brothers and sisters, whole tribe, surrounding him. The mob was surrounded by huts, and huts by forest. He himself was on some kind of wooden platform, and realized that on his left and right there were chief and shaman of village.
-W-whats happening? – asked Abornazine in shock.
-You were chosen by Treant Gods – answered shaman smiling. – They put acorn in your head as a sing to all tribes, and nature itself that you are not to be harmed. And it already grew on your blood!
Shaman laughed heartily, and smiled, but “chosen one” felt like he is going to fell of the platform. Swift reaction from chief who took him by arm and pulled to his chest like a father who is proud of his son, saved him from disgracing himself, by losing composure during gathering like this.
>>
File: sisilia.png (297 KB, 564x573)
297 KB
297 KB PNG
>>74434664
Was unsure about colors so I followed my heart
>>
>>74427086
>What is this?
>>74427483
>Any context? I'm interested
None, just dropping art that might encourage creativity.
>>
File: leixi-airoxian2.png (302 KB, 564x573)
302 KB
302 KB PNG
>>74434794
Got you, bro
>>
>>74434825
(4/4)
-You achieved greatest honor one of us could dream of – Said chief. – I’m honoured to be chief during time like this. You forever became part of tribe saga. But now there is no time for this, come we shall feast one last time before you leave, there is no time to waste.

Ok so here ends part one, i decided to split whole story in few parts so i could have more focused story in each part. If something was unclear i'd gladly explain it, also i hope it wasn't waste of time for any anon out there. In future parts i'l focus more on cultural differences betwen raiders and treant vasals, but i felt that there needs to be some kind of prolouge for that.
>>
Veranese City-States be like
>>
>>74434731
Now that you bring that up i see it too, but i fell it looks just too good to change it up. Thanks for making it reality.
>>
>>74434855
Yeah, I think that I like the first one a bit more. Though maybe the two would be used for different purposes, like the first is the general flag of the state while the second is the warbanner. Or something like that.
>>
>>74434782
>>74434816
Perfect

>>74434834
Would it be possible to make the eyes bigger in relation to the rest of the shield? They ended up a bit smaller and clustered together than I though they would be.

Also, can you try making the eyes off-white on a light green background?
>>
File: betranox.png (297 KB, 564x573)
297 KB
297 KB PNG
The Six Stripes in the banner of the Free City of Bertranox represent the Six ships that fled from the Saramese Kingdom during the civil war. The Two stars were said to represent different things, from the two leaders of the exiles, the leader of the fleet and the civic leader, to represent the two lands, the city and the continental kingdom, in hopes that one day the islanders would return and stablish their dream republic back into their homeland.

However in Saramese Gnostic teachings, often two stars are used to represent Gloria and Etalia, or the duality of the divine. Mind and Body, Material and Spiritual, Life and Death, etc. Mysticism and gnosticism being hobbies of the nobles and rich burgeous that fled the kingdom.
>>
File: sisilia2.png (316 KB, 564x573)
316 KB
316 KB PNG
>>74434994
Any lighter green than that and it becomes very hard to see the white
>>
>>74434381
Orde Anon here. Thanks for this I had no idea what to request for the Orde could you come up with similar stuff for the other ones?

I just don't know. You know Eta, Qwwl, Qssl, K'elle'orde etc.
>>
>>74434709
Looks good, Thanks anon!
>>
File: sisilia3.png (304 KB, 564x573)
304 KB
304 KB PNG
>>74435113
>>74434994
Took the liberty of trying to make a more A E S T H E T I C version. Feel free to use or not!
>>
>>74435132
since i can't check the wiki right now with it being off, a tl;dr on each horde would be helpful to do this. I can certainly try
>>
What year are we and how old should a lichlord be?
>>
>>74434905
Good read, but isnt this little redundant? Treant vasals have lots of lore, while raiders have so little. Shouldnt you focus mainly on raiders?
Also we are reaching bump limit, someone make a new thread
>>
>>74435251
We are on year 5000, youngest lichlord unlived more or less century, and lichlords get more and more demented after crosding one milenium of being alive, beyond that there is nothing set in stone when comes to age of lichlord
>>
File: saramese kingdom.png (305 KB, 564x573)
305 KB
305 KB PNG
I figured it made sense for Saramese and Bertranox to share a color scheme. However I tried to make Saramese kingdom's banner to reflect their more esoteric nature, with a more peaceful use of the same color scheme and a 'mysticism' to the overall composition
>>
>>74435251
I'd absolutely avoid anything older than 3000 years it puts them too close to Gloria-Etalia's time. That's a personal preference for storytelling perspective. Something with 2000 years old should be absolutely revered as the oldest thing ever, as not even empires have lasted that long, and should be rare and far apart. Perhaps 1 guy ever got to be that old and then he died? I think no more than a dozen creatures in the whole Gloria-Etalia should be this one.
>>
>>74435357
There is one lichlord that remains since age of colapse, only orginal one that remains, but he literaly is prisoner of his own mind.
>>
>>74435357
Aren't some vampires almost (or over) 2000 years old?
>>
>>74435357
Oldest creatures at the moment
-Dragon goeffrey
-Troll Skrug
-Some treants
-The Eldest (lich)
You could be right that around 12 people are this old
>>
>>74436175
and your mama
>>
As the person who wrote the overview of the Uroxian Federation, I find myself rather split on which direction to take it in. Specifically, I'm not sure how I should handle the science of Euhaematics.
It was intended to serve a pretty obvious clue that either Gloria or Etalia had taught the ancient Uro Tribe about eugenics, in an effort to accelerate their development and encourage them to uplift themselves. However, in a world full of powerful magic and advanced technology, the Euhaematicians come across as pretty weak if they're literally just eugenicists. So, I'm torn between three options:
>The Euhaematicians remain mundane eugenicists. They might be a couple of centuries ahead of everyone else when it comes to medical science, but that's the limit of their abilities.
>In order to enhance the Uroxian people, the Euhaematicians wield potent blood magic. Through eldritch rituals, they infuse the children of their nation with supernatural vigor, provided that their bodies are receptive to it.
>The humans who ruled Gloria-Etalia before the Dawn were genetically modified. Modern men still possess the altered code of their ancestors, but it's buried deep. The Euhaematicians seek to unearth these genes and recreate the antediluvian superhumans.
>>
>>74436530
Honestly I'd go with eugenics being pretty mundane in how they work (magic is really not that powerful and technology is really not that advanced. The things that are advances are gimmicks which often each civilization has 1 and little control over).

Having eugenics in the early renaissance era might not seem like a great boon, but you are going about it the wrong way. Having eugenics since two thousands years ago AND now being in the early renaissance era with it would actually mean your average folk are slightly stronger, slightly healthier, slightly taller etc than everyone else around them. And if 'slightly' sounds like not a lot, it's because it doesn't need to be a lot. Through emergence properties and scalability, if you and your enemies have somewhat evenly matched armies in number and gears, but your guys are overall just slightly stronger, faster, endure more etc, this small advantages built into a big one as the conflict continues. Both sides push their troops to the limit, but one's limit is always a bit further.

Furthermore, imagine that this means they eliminate some dangerous genes of the pool. People work overall ten years later in life, and less people die at childbirth, in a country wide scale, that's a huge boost to production. No more cancers and other illness and less chance of infertile rulers mean long term stability across the centuries.

It's the sort of "so many small advantages none of them is a gamechanger but their combination produce a very strong nation". I find that angle way more interesting than blood magic.
>>
>>74436530
I'd say probably the second option. The third feels like a bit much for the medieval/renaissance period.
>>
File: oh_damn.jpg (56 KB, 600x693)
56 KB
56 KB JPG
>>74436283
>>
>>74436637
>magic is really not that powerful
Oh, it is... provided you can cast the major rituals. But the major reality-bending stuff requires a team of mages a year or more of work, and is extremely dangerous to be anywhere near towards the end of the cast. Mages are usually encouraged to stick to minor things that don't have the risk of "turning the whole city into exploding peppermint frogs" (to quote a prominent magistrate from Belwed).

The Lichlords and Treants do some major casting. The former are fairly inscrutable in their reasons for what they do, and the latter are pretty obscure to outsiders. The big one maintains the climate that their trees need; otherwise a fair chunk of the empire would be desert.
>>
>>74436530
I like the first but it should be more akin to dog breeding methods applied to humans rather than anything too advanced.
>>
>>74437260
I can't see humans ever achieving a year of focused anything.
>>
>>74435195
Looks good, thanks
>>
>>74435132
>>74435220
Hte'Orde anon here:

Nhi'Orde - conquered a bunch of techno barbarians after learning to ride war goats

K'elle'Orde - most powerful orde, close ties with the Celestial Empire

Qssl'Orde - Treant subject state

Eta'Orda - just recently became a major player, want to reunite the ordes

Qwwl'Orde - isolationist orde that works as mercenaries

Swe'yus - former orde that is now run by a mix of Tnz'qran and Suoxi

Dandio'Orda - former orde absorbed into the Celestian Empire

It may also be useful to know that lions are a holy animal
>>
>>74435357
>>74435641
>>74436175
I put the war that killed most of the vampires at 3270 - 3340, and only Komjátina and a few others are still around from that. The vamps were created a little while before, so at most the oldest vamp in the Duchy is 1,700 years old.

>>74436530
I agree with >>74436637 and say that the first option would be the best.
>>
Can anyone make a new thread? I'm on my phone so I can't.
>>
>>74440536
NEW THREAD
>>
>>74440084
>>>74440529
>>
>>74440547
I will delete mine



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.