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What are some interesting factions, weapons, magic, races and themes would a Fantasy Wild West setting have?
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Got a WIP western setting. Native minotaurs fit well.
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>>74250900
Wow, that is pretty epic. I like that idea of Minotaurs being like a Native species.
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>>74250900
Did you draw that? Got any more?
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>>74250450
Remember that Western landscapes aren't all deserts and cacti or plains and grass.
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>>74250450
Native american giant ghost skeletons eating trains
Greek immigrant cyclops railroad workers
The chinese bolstering their workforce with jiangshi

I mean guns largely stay the same for the period, and anything original would probably be designed around the unique properties of the setting.
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>>74251060
The Jiangshi idea is really neat. That is probably something I can greatly expand upon.
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>>74250450
>Undead aren't created, but made by circumstance
>There are two predominant types of undead
>First are the revenants, undead who were executed for crimes they didn't commit and have returned to settle the score
>Second are the sinners, men so wicked that the earth itself refused to take them, they can only be harmed by rocksalt, silver weapons and prayer
>Both types of undead are perfectly lucid, that stranger with the covered face could be a dead man and you wouldn't know it

This leads to fairness and honour being a big deal among the local populace. If you kill a man unfairly, then you will have a skeleton's hands at your throat. If you lead a life of evil, then you will wander the empty barrens until someone puts you down for good.
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>>74251296
I've tried adding honor systems before in my games but they never amounted to anything. I think this is a good way to do it and prevent murder hobos.
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>>74251590
I think the lucidity gives them great potential as antagonists too. An intelligent foe that doesn't need to sleep, drink or eat would be a huge deal in a western setting, especially if there's emphasis on traveling and maintaining your supplies. A revenant crippling your horse or smashing a wagon wheel could leave the whole party stranded in the middle of nowhere.
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>>74250450
Mormons: the early Mormons were hardcore as fuck. They clashed with the federal government when they got tired of their shit, fought off Indian raids (and won all the time-against the Utes of all people), had a habit of running off Jamal, and would still r attempt their missions. Now keep in mind early Mormon missions weren't these happy men wearing white shirts on bikes riding through suburban neighborhoods. Oh hell no- they risked outlaws robbing them for everything they owned, getting attacked by Indians, getting shot by someone like the Earps or Doc Holliday, disease, dysentry, and god know's what else.

Pinkerton Detectives: guns for hire. For the most part, they worked for the robbers barons by essentially bullying boomtowns into submission and defending business empires for men like Hearst. However, they're mostly famous for breaking up strikes at isolated factories where the Feds couldn't reach, giving the dirty commies a good dose of frontier JUSTICE.

Skinwalkers: natives are scared shitless of these guys even today. They can take the shape of any animal, any person, and are malicious. Taking over entire communities with narry not a peep. See that cute girl you finally got a date with? Now see how she's asking certain questions about that raid you took part it? Notice how it's about that artifact? Wonder why she's even dealing with an ugly oaf like you instead of Chaddicus Kingfish Long from Louisiana? Yep.

The goddamn Ayyys: they're at it again!
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>>74252005
Aliens would be an interesting thing to do. The Pinkertons were always going to be a thing, they'd be a semi-antagonistic force is what I'm probably going to do.
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get some based communists holding off against evil pinkertons anon
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Hayoka. Northwestern tribal being. Headdress backwards, riding his horse backwards, using his bow and speaking backwards. Touching one results in the death of family.

Also a real tribal posistion. An enlightened tribal satirist and holy jester.

Super fucking cool.
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>>74251296
Oh I like those a lot. As an addendum idea, in the western setting I was working on had a time of day known as the dueling hour where even the dead may die, 60 minutes that favors the brave and causes the cowardly to hide in their holes, fearful or retribution.
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>>74251028
Large parts of the Louisiana Purchase and Oregon Territory are indeed densley forested.
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>>74252205
THAT SOUNDS SUPER BADASS. Like that is such a super cool description. It would probably make it at 12 AM on a specific day, to parallel High Noon.
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>>74250450
Check out Deadlands. It's got some setting specific stuff with the alternate history and ghost rock and whatnot, but there's a lot of cool creatures to work with.

I'm a big fan of going all Valley of the Gwangi myself, just having cowboys fight dinosaurs.
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>>74251296
I'd rather have spirits exist naturally, and feed on intense emotions. If someone is killed while a spirit is feeding from them, it traps the spirit and binds it to a purpose. Creates spirits with causes (revenants) and passions (sinners).
Also means you can trick the spirit before someone dies. Like telling a convicted criminal to continue biting a stone after being executed to prove their desire for vengeance - meaning either they don't turn, or the revenant's cause is diverted into biting that stone.
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>>74250450
Never forget that the actual west was a brutal place filled with horse lords, torture, and cannibalism. Also, some kind of "ore rush" akin to the gold rush. Maybe a slaving problem cause by it.
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>>74252205
>>74252486
Or 3am since it's the witching hour
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god tier game
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>>74253240
So the theming of Firefly, but actually the old West instead of space? I can get behind this.
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>>74250450

Magic guns.
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>>74250450
Are we gonna draw upon actual Americana and Native legends or is it gonna be D&D faggotry? If it's the latter, stop.
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You could probably draw some inspiration from the the /tg/ setting for Wild Cards: Sons of the Gun. The interesting part of the setting are the 54 Guns - one for each card in each suit, plus two Jokers. The guns all have magic properties - some subtle, some not - and all seem to have an interlinked destiny.

https://1d4chan.org/wiki/Wild_Cards
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Mexican Aztec curses.
Protestant preachers brandishing hell fire and demonology.
Good old fashioned Robber barons chasing mundane cash and gold.
Insane asylums and prison chain gangs.
Donner Party style cannibals.
Voodoo slave plantations.
Mad scientists pursuing unethical experimentation.
Haunted graveyards.
Zorro type heroes of the people.
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>>74253556
>You could probably draw some inspiration from the the /tg/ setting for Wild Cards: Sons of the Gun. The interesting part of the setting are the 54 Guns - one for each card in each suit, plus two Jokers. The guns all have magic properties - some subtle, some not - and all seem to have an interlinked destiny.
>https://1d4chan.org/wiki/Wild_Cards

Neat.
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>>74252005
I think for the Ayyys it’d be best to do a raypunk theme, silk pajamas and ray weapons allows the protagonist to battle them on a semi even playing field, and anything looted from them won’t break the game. Maybe a derpy Mecha with a glass dome as your boss monster.
>>74250450
Outlaw bands scouring the frontier for souls to get out of bad deals with the devil. Those who find success at this are pressed into service at the devils command riding across the plain accompanied by hellhounds and demonic desperados.
Rattlesnake Naga/Lamia who make dens across the desert and pray on unwary travelers.
Magical Charlatans that hustle money in games of chance or hock potions by the roadside.
Paul Bunyan style giants working intrepidly to shape the land, sometimes to the detriment of those living on it. They’re cattle is so large that a city could be fed with the meat, making them valuable targets for rustlers.
Hatfield/McCoy style goblins that wage total war across fertile valleys, breeding so fast that each day a new army rises from their farms.
Fafnir style dragons that were once men who became twisted by their own avarice until they exist only to take.
Fae musicians that roam into town and play magical pianos that cause the populace to dance until they die of exhaustion.
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>>74250450
Just undead nightmare for rdr2
Now not only with zombies
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>>74250450
Conflict in the wild west happened for all sorts of strange reasons.

So you can have your party wander into all sorts of strange conflicts at different stages of development.

Take the Irish Orphan Abdution for example.

The New York Foundling hospital found parents for 40 of their Irish American orphans in the tough polluted wild west towns of Clifton and Morenci among the Catholic Mexican families that lived there.

This results in children being abducted from their new homes at gunpoint in the middle of a storm by local whites, and the priest, nuns and 21 of the children making harrowing escapes back east.

Violence and conflict in the wild west could happen for all sorts of reasons. So you can get creative with the situations your players walk into.

Another example. Companies with connections to the old world would bring people over to work, track them into debt slavery, and use the fact that the people they brought over couldn't speak English or Spanish, to keep them from seeeking help or justice from American authorities.

You you may find a town with a bunch of fantasy poor Greeks who don't speak English being exploited by fellow countrymen who do speak the local lingo and have built themselves a profitable little corporate tyranny out here by exploiting their desperate fellows. Do you help these strangers? Do you take work from the jackass exploiting them who actually has money and speaks a language you understand? Do you contact the marshal on the opressed people's behalf once you are out of town?
Do you just move on?
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>>74250933
like Warcraft taurens?
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>>74251060
>>74251179
In a supernatural historical Western I ran recently, I used Jiangshi and it was a lot of fun. Opened it up with a lead on body snatchers just running around graveyards stealing bodies, but it turned into a full blown Undead Nightmare style town takeover by the end of it. I highly recommend them.
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Triads are operating in Chinatown.
Typical ruthless gangsters, but there seems to be something more magical going on.
There is a rumored leader of operations, but he's very shady and no one seems to know if he's even real or not.
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I came up with two pitches- I wanted them to happen together, but couldn't really figure a proper way to mash them together.

First one is that the Bible is real but with a few twists- Adam and Eve are black (since humanity started off in Africa), Eve went and lost the faith over the millenia and seperated from Adam, travelling the world, while Adam kept the faith and is trying to track her down because he doesn't believe divorce is real.

In addition to this, Lucifer is taking a vacation in the Wild West, and the 7 deadly sins are trying to track him down. Lust is a shota that tempts pedophilic priests, greed is a dragon, and envy was the biblical serpent (who in the twist, didn't so much trick eve into eating the fruit of knowledge, but was her best friend and convinced her it was the best course of action).

The other idea was a 'interdimentional feds' plot- with there being small hints that the setting is in an alt-history wild west, the biggest hint being a larger number of freemen cowboys (liberated slaves from the Civil War) going out into the west (IRL most blacks were forced to stay into to the south due to Jim Crow- of course many wanted to leave specifically to set up their own towns in the west, but the leaders of Jim Crow specifically didn't want them to). It's another manhunt- there's a pencil-pusher from the Interdimensional fed tracking down a thief that stole a 'crystal pocketwatch', however he in turn is being tracked by the rest of the interdimensional fed, cause they think he's the thief cause he didn't punch out properly when he left.
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>>74250450
>Lots of insane native shit, coyotes that take the form of humans at night to steal food or women.
>Baykoks, undead skeletons of failed native warriors, haunting the badlands at night,
>man eating owl women snatching and eating lone riders,
>Canotilas make traveling near a forest suicide,
>Leftover Aztec stuff that occasionally comes up from parts of Mexico. A lot of caves still lead to Mictlan and demons will occasionally fly out from them
>Fire and Brimstone bible thumping preachers actually conjuring fire and brimstone. Have few issues with using guns with crosses carved into the bullets
>Company mines run by a robber baron looking to discover the ingredients to become immortal, or company towns where the barons keep workers as slaves and sacrifice them so they can pay off their own blessings of extreme wealth and power.
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>>74250450
Okay, it depends in part on if you're going with fantasy elements in a historical western setting, or literally a D&D setting going to the weird west.

Under the latter paradigm, the immediate factions are the "Old Worlders" vs. the "New Worlders". Of course, you should try to include some subfactions on both sides.

Immediate native races that come to mind include:
>Rattlesnake serpentfolk
>Bison-based minotaurs
>Coyote and wolf people who alternatively fight with and trade with each other
>Kenku mystics
>Goliath-sized cannibal skunk-people... no, seriously; the skunk was originally a shapeshifting man-eating giant in one Amerindian nation's lore.
>Elves - for extra weirdness, you could make them a blend of Amerindian and Viking cultural traits, so they're basically from Elfin Newfoundland.
>Horse-folk - either beastfolk, centaurs, or maybe even both.
>Aarakocra.

If you're okay with going down to Central America, you might also include things like
>Parrot-based aarakocra
>Dragonborn based on Coatls and/or Mirage Dragons
>Skeleton-looking golden golemoids, ala Warforged, who're all that remains of a once-advanced human(oid) civilization that wiped themselves out - basically Destiny II's Undead (Construct Ending) meets El Dorado.

You could also check out the Anchorome and Maztica settings, although they are Forgotten Realms based and thusly have a bit of a humanocentric focus.
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>>74262229
See here's where I find the rub- I don't think one can do the traditional fantasy race set up once you move past the medieval period. There was a LOT of race politics in the old west (this being of course what blazing saddles was playing off of) that I feel would be disengenously portrayed if you did usual 'race=culture' setup you usually do in medieval fantasy (the medieval period was nowhere near as racist as people tend to imagine). At worst it might come across as racially insensitive.

Now, I'm not saying you then can't do fantasy races, I just think it means you have to put a lot more thought into what it means for the resulting power struggle and race politics in the setting.
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>>74250450
Needs a Baldknobber inspired faction, these guys were a vigilante group in the Ozarks during the post-civil war era with a secret society and a distinctive costume and everything. Irl they were basically absolutists who brutalized criminals and burned down towns they felt were contributing to "disorder" there was an anti-confederate tint to them as well but it was kind of forgotten once they really got going.

I'm thinking that a similar secret society would be found in the forested hills and mountains of your fictional western setting, only they're hardcore anti-magic or anti-supernatural stuff in general and prefer to cleanse it with lead and fire. Nobody knows who they are so they have eyes and ears in every tavern and saloon in their home region.
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>>74262313
From my perspective, if you care about "racial insensitivity" too much, you can't run a Western game, period. D&D is already basically a Western with Medieval European paint on it; shifting it to more Western trappings and letting players have pistols really shouldn't be that big of a fucking deal.
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>>74262719
This. I'm running an Old West game for my friends and the first rule I told them was that it was okay to play someone outside their IRL race. If you wanna be an Indian Shaman or a Chinese Monk or whatever, go for it. It's role-play, and a white guy pretending to be a fantasy Indian in a pretend board game is a lot less cringe then that same white guy bending over backwards to explain how he's playing a white dude who was totally adopted by the Sioux and learned their shamanic ways and became their chosen one.

People who are sensitive to violence, racial under/overtones, or bawdy humor shouldn't play TTGs. I mean they can, there's probably some sanitized homebrews out there for puritans and babies and whatnot, but the kind of people who unironically go "yikes" when asked to choose a race probably aren't emotionally mature enough to play pretend elves and cowboys.
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>>74266939
Yeah that's all well and good until your black friend plays Whitey White
>stops every five minutes to clean shit
>cartoonishly cowardly and greedy
>stops to lecture other players about helping themselves out of messes when rolls go wrong
>keeps saying the party should give up adventuring to get jobs
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>>74266939
That's not what I was getting at. I was saying more 'just making indians all skunkfolk might not accurately represent a lot of nuance that was going on in the era'.

I'm not saying anyone shouldn't roleplay as anything, or that you can't deal with racial themes. Just that from a creative standpoint it requires more elbow grease than is usual.
>>74269990
I don't know, I think I'd find that hilarious. Especially if they were playing as like a super-racist cowboy that fought for the confederacy or something.
>"You can only have the Olympics if you segregate it by race." -Woolie Madden
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>>74269990
That sounds funny as fuck, I ain't gonna be mad about that.
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>>74250450
This is how I homosexual Russian-American cowboy.
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>>74269990
>white guys playing injuns who use crow feathers to commune with the great spirit
>black friend doing a Dave Chappelle white guy voice while talking about how he needs to bring his cows to market so he can pay his mortgage on time and have sex with his wife in the missionary position
Sounds incredibly based ngl
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>>74270078
Ah, I misread, my bad.
Yeah that makes sense. I've been doing some reading on the old west and if there's one thing that's certain it was the cultural overlap, especially regarding Native Americans.
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>>74251028
This. I've got a plot in the works that is basically just Hateful 8 but with Wendigo.
>party arrives at a mountainside cabin in the middle of a blizzard
>find a bunch of nervous folk, all seem twitchy and emaciated
>nibbling on jerky
>every time they take a bite of "jerky", I roll a D20
>let them explore the cabin and uncover the mystery of what's happening until i eventually hit 20
>then the transformation starts...
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>>74269990
>cartoonishly cowardly and greedy
I'd definitely let a black guy play a (((fellow white male)))
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>>74270078
And what happens if you don't care about the "nuance" (aka: political bullshit) and just want to play a fantasy game with wild western elements like gunslingers, bandits, and vast unexplored landscapes? You know, play ACTUAL fantasy and not historical fiction with a sprinkling of fantasy elements?
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Didn't some part of Eberron had wild west ''wandslingers'' and dragonshard mining operations?
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>>74272795
Q’barra. Dragon shard mines and frontier towns like Deadwood and Sutters Mill. With lightning trains and air ships that float over the Talenta Plains. Home to the dinosaur riding Halflings who raid convoys of wagons, and the occasional passenger filled airship on the backs of pteranodons.
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>>74272213
Then you’re playing in a shitty old west. The racial politics and vying for power is half the fun.



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