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/tg/ - Traditional Games


Tell me about your original, or 'original' species, races, monsters, factions, whatever.
This is the thread to sperg out about all those creative ideas you have in your head without an outlet to talk to other people about them.
Try to keep it limited to a single post at a time however.
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>>69251279
Ok. Pic related was commissioned by me. It depicts the umok race of our high fantasy setting. They're anphibians, experts in shipbuilding, whose culture is based off austronesians and considers adventuring/exploring/piracy the most noble of professions.

In the link we wrote more about them, including the 5e rules for the race.
https://atmarpgsetting.blogspot.com/2018/11/umoks.html
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>>69251279
The setting is an iron-age remnant of an ancient and highly cultured kingdom which mastered the arts of steel, silk and porcelain but almost annihilated by a plague a few hundred years ago. So you'll have tiny villages trying to get by, separated from their closest neighbours by miles of wilderness with many abandoned villages scattered about. The capital itself burned down during the plagues, but the walls are still there and there are a few buildings here and there that remain and are noted for their beautiful architecture compared to the more crude and utilitarian buildings of the present day and age.

All in all, the setting's land is incredibly fertile and would be able to support a massive population if most of it didn't die off such a short amount of time ago.
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>>69251279
I have a race of cat-people for a space opera game that evolved from the super-predator of a world spanning oceanic jungle to be paranoid hair-trigger lunatics banded together only by a heavy handed fascist regime and the fact that failing to play by the rules and pull your weight would get you expelled from their heavily overcrowded hive cities, virtually guaranteeing death in the jungles.

Most players or active factions players would encounter are pirates, separatists and exiles that escaped their highly centralized regime and largely exist as mercenaries, pirates and nomads.

At least 12% of their existence is still owed to an unhealthy obsession with catgirls out of universe and a more reasonable 16% in universe as the flavor of choice for eccentric space despots, the harems of an interstellar khanate and literal mail order waifus/soldiers/officers/all-of-the-above.
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>>69251804
Oh cool, I didnt know there was a race to go with it, and I like them very much! I've made a rabbit folk race in 5e focused on speed and maneuverability. I'll post iit in a bit once its cleaned up of grammatical errors
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>>69251279
From my setting notes:

The Corpse God took the form of a man who preached of tranquility and unity, of a world where all may rest and live free of strife under the will of the divine. And then he was slain, nailed to wood. But he did not truly die. He rose again, and with his followers he wandered from grave to grave, reviving those followers which had stayed loyal to him. From these came the Saints, the living dead which went on a pilgrimage to the desolate mountains in order to build their kingdom on earth, and wage war on those would would steal the secrets of necromancy from its rightful inheritors.

When the Corpse God rose again, he did not rise alone. His loyal followers, slain by the pagans and followers of the Stone God who ruled at the time, were resurrected one by one, anointed with sacred oils and bound with consecrated stitching, to return to the world of the living, should they desire, as Saints, the holy undead, and the (in the minds of the faithful) true purpose of the necromantic arts. The creation of mindless undead slaves that so many heretical sorcerers practice is but a perversion of the miracle granted to man by the Crucified Prince. Each one exemplifies one of the faith's Seven Virtues (the Four Earthly and the Three Divine), and though they are far from perfect, like any mortal, they can be relied on to lean towards their chosen value. The blessing of the Corpse God makes Saints very difficult to slay, and even then they may yet rise again if their body isn't fully destroyed, for the followers of Prudence have been gifted the knowledge to restore the bodies brought unto them, and a Prudent Saint is always seated at the throne. The Saints fight with fanaticism and vigor, using great two-handed weapons in conjunction with bulky, blade-tipped crossbows. Fighting among them are the terrifying Holy Weapons; towering, scripture-singing undead constructs created through ritual and prayer.
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They are called the Nespo. Most assume they are an all male race, but this is false. The vast majority of Nespo in the world are male, that's because the young and the women live in another realm. They climb the highest mountains during certain times of the year to enter the Realm of Twilight- a realm in the sky where there are almost no living things, and one can learn to drink from the dew in the clouds and use the stars for energy. It's a quiet, peaceful realm perfect for raising young, but there is no plants or metal though, so male Nespo stay in the world to gather things for their wives and children to use in the other realm, of which they barely ever see.

The Twilight realm is an alternate realm that is somewhat supernatural, and as such some of the ambient magic there is stained on the Nespo at a young age. This is where they get their innate aptitude with magic, specifically healing, above most other races.
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>>69251279
They're a race of giants. They're "only" ten to twelve feet tall, in a world where all the monsters from the 5e monster manual exist, including the "true" giants that start at 15 feet and go up from there. They're all blind, but each one has a magic lantern they're attuned to that gives them thirty feet of blindsight/truesight. The lanterns also function like staves, and have three or so spells, one of them always divination, that the user can spend charges to cast.
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>>69255038
Oh yeah, I forgot to mention the "lantern man" warrior who incorporated his lantern into a giant-sized halberd, so he could shift the center if his vision while he fought.
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>>69251279
Oh yes.
Finally.
I can sperg-out.

So basically, I'm running a sci-fi RP server on Discord that I took over and reset a crap ton of times to fix it up. And every time I made a faction for a reset, it either ended up being shitty writing or something that I lost interest in.

So, naturally, I decided to delve into a full passion project. No more focusing the faction around something beforehand-instead I was just going to write freely. Earth is already claimed by a guy on there, so I decided to try and make my own race, along with a full faction around it. At the moment, it takes the form of a highly militaristic, aggressive fascist nation that took over the nearby system's civilization using STL generational warships. We're currently in the early FTL era overall though for the server, so that's where I'm writing their tech from at the moment. However, instead of delving hard into psuedoscience, I've been scratching out tons of theories and ideas while researching IRL materials related to what I've been designing, to overall make a proper grounded faction that has two races in it. I'm trying to think on the second race though, and at the moment my biggest hurdle is getting a language done-I want a truly original, new language for the primary race and I intend to base the race's own name off of it, amongst many other things (hence you may notice in the upcoming links, some stuff is seemingly blank despite its critical nature.)

Pic is a rough draft of a character from the main race, with a unique chest augment.

And here's a link to my stuff. You may notice differently colored text at the top, those are extra links to other docs for the same faction.
https://docs.google.com/document/d/1WPXYc7GK1JWPHSZxoryTSH1dxc8yrDN-ukG4I6-BwL4/edit?usp=sharing

CRITIQUE WOULD BE LOVED
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>>69251804
I like the idea of these guys. Though, being all sailing and stuff, I wonder how well they can swim? That biology can definitely handle it, but to what extent though is my question.
>>69254527
Hmm...are remnants of the plague still around? And are there legends/religion incorporating something so destructive from the past?
>>69254673
How bloodthirsty are the pirates with that kind of racial basis, I wonder?
>>69254791
Can't wait to see!
>>69254877
Hmm...I'm somewhat reminded of Blasphemous. The architecture for such a world design must be sick.
>>69254935
Honestly like how they look. What sort of culture do they have outside of their base traditions that you mentioned? Seems like they might have some sort of religion or belief that forms a central guiding basis.
>>69255038
Reminds me somewhat of Will O' Wisps. I wonder if they can lead away people using their lanterns, or even use them as potential drones.
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>>69255161
>Hmm...I'm somewhat reminded of Blasphemous. The architecture for such a world design must be sick.

Blasphemous was definitely a major inspiration yes. However, rather than being entirely focused in christianity its more about the alien gods of the sea who lived before the dawn of man flooding half the continents and plunging humanity into a new dark age. Saints are just one of many factions trying to reassert themselves in the chaos.
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>>69255177
Ah, gotcha. It's a solid inspiration to be honest, and I like how you're opening up the world for a larger array of possibilities. I wouldn't be surprised if there's some real radical elements out there, and maybe some truth to all beliefs, no matter how mad, to be found.
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>>69255197
Oh that's basically how it is, yeah. Not!Islam and Not!Judaism (already referenced as the Stone God) also make an appearance as do the pagans who worship the indifferent Green God.
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>>69251279
Not at all original, but the Rokentari. Fantasy race that heavily borrows from pic related, except they're amphibious and more squid-like in appearance. They have a massive empire spaning a good 30% of the continent it's on, and have absorbed numerous races into their borders. They enforce military service for those with natural magical talents, and have an non-hereditary elected emperor, as determined by a court of noble houses after each emperor dies. "Non-Citizenship" is a crime that is punishable by indentured servitude until citizenship is granted. They have very harsh relationship with the Dwarven empires in the mountains on their eastern border (since they put a screeching halt to an otherwise-glorious, empire-expanding crusade), and have a cautiously optimistic trade relationship with the harsh not!China city-states just over the bordering northern mountain ridges. The state religion is worship of a divine precursor race that they believe will one day return to set them above all the other races they rightfully deserve to rule.

Not-so-original-twist: The precursor race used the Rokentari as a slave race for underwater manual labor and saw them as little more than worker robots. They're also probably not coming back.
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>>69255161
They're suprisingly sedate unless you're good prey or a bounty; ambush predators are big on energy conservation I feel, so they alternate between "ignore them, they're not looking at us" and "get us the fuck out of here these psychos are going to ram us".
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>>69255161
>Are remnants of the plague still around
Yes, but they're only like any other sickness since the only people who survived had a natural resistance to it. People still die to it, just not everyone.
>Are there legends/religion incorporating something so destructive from the past?
The legends and religions and general culture are inherited from the past. However, the present people of the setting don't really understand what killed off their predecessors. The average commoner doesn't even know that there was a plague, just that the land's been inhabited for an unimaginably long time. It's been so long for them since the plague that they regard the ancients as a separate people from them.

For a bit of flavor on how the setting is, think a mix of ancient Korea, very early ancient Japan, and Shang China built on the ruins of Ming-era China.
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>>69251279
Bunch of lizard-folk with four arms and very angular features. They live in hives and are sorted into different castes after birth that result in them acquiring different mutations. Soldier castes get bigger and stronger, diplomats get a greaty capacity for emotion and a wider vocal range, etc.
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>>69254537
Explain.
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>>69251279
I tried to make an actually useful Wandering Damage table, and went about it by having certain magically mutated pigeons with acidic droppings. They're not hostile per se, they just fly by and drop their shit which will damage the party for so much damage if they're caught out in the open.

I've since used them on several different groups, and they're either immediately beloved or passionately hated, nothing in between.
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>>69251279
Prongfolk. Lower body of a pronghorn, upper torso of a lightly built, pointy eared humanoid with horns. Very fast and light on their feet, they were nomadic hunter gatherers on the plains and prairies and excellent archers until other people started showing up with guns. They decided they really like guns, so now they sprint and skip and hop around and shoot things with guns so they can get some of Man-From-Town's money and buy some dwarven whisky.
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Voidlings are a mysterious sort. They don't like talking about where they come from, but there's always more of them in the world after a starless black night. Despite their enigmatic appearance and strange origins, they are small, cute, pleasant and crafty creatures. Excellent magicians and craftsmen, their curious nature lends to them using their ability to blend in to night and shadow to steal knowledge and secrets when such things are not freely given, or to fight with honor and virtue to earn knowledge for their family. They are too fleeting to have their own nation and are too small to occupy any large population of a city, but some voidlings who prefer the company of each other gather in Voidling Holds, valleys and canyons governed from tall spindly towers that reach the sky and by the resident archmage watching the villages from above.

Many have the assumption that all voidlings are nice. This is true, save for the ones who have amassed enough knowledge. In a way, they are like dragons, hoarding knowledge and tomes, growing in size and strength. After a certain point, their humanoid form breaks like an egg yolk, and they become a cloud of eyes and stars. The Great Old One's version of the beholder fully realized, it has become greater at hoarding the secrets of the world than anything of flesh and bone could ever be.
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>>69251804
>placoderm
>amphib*ian*
hold still while i glass ya
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>>69255713
>he doesn't into /qst/ lore
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>>69256069
Is this an old joke that I am unaware of?
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>>69255852
I like these fellas
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>>69251279
>Armour infusion.
>Big war ages ago. Sundered entire plane. One side (elves) needed front line tanks to protect the valuable living warriors or casters. To do this, they basically bodysnatched undesirables, trained them stormtrooper style (aka really fucking brutally), with hypnotherapy and medical tweaking. Then once acceptable, they were flayed, bulked up into 8-14 foot monsters of muscle, given a bunch of surgical implants, bonded to heavy armour that acts as a second skin, and sent out to act as acceptable casualties, forming lines of tower shields and heavy weapons. In this post post apocalyptic world, I played one that just woke up suddenly. Party and DM loved it.
Basically big tanks, heavy plate armour as skin, radios instead of voices, roar electronically when in pain or angry, don't need to breathe or drink, but eat a lot. Particularly protective of children and small people, very polite and old fashioned, no sense of self preservation.
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>>69258089
Basically these,
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The Deadwave.
Tiny robots from outer space, who've come to pillage the planet for resources. They claim to have personal beef with humans, but not a single soul knows or remembers them. Not even the gods know what's up with them or where exactly they came from, and they've existed for as long as there has been a universe to exist in.

Typically, Deadwave are mass produced in waves of a couple thousand, and sent out into deep space on huge barrel shaped starships. Their motives are often cryptic to the point that they themselves cannot remember the meanings of their objectives after enough time has passed. Invariably, a Deadwave community without a set purpose or goal will turn into a company of marauders and bandits.

Deadwave social structure is tied directly to age and size. The older your model, or the taller your build, the higher your social standing is. The leader of any given Deadwave society is always gargantuan, and old as hell. Always bearing the title of Most High, these esoteric machines make pacts with devils and outsiders to bolster their powers, and gain a supernatural edge on their enemies.

While their ulterior motives remain unclear, the various races of the world know one thing about they Deadwave: they do not come in peace.

Yes this is basically me justifying having SW style battle droids from actual space in a fantasy setting.
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>shark
>shark with legs and lungs
>shark with wings
>shark with tentacles
>parasitic tiny shark
>shark crab
>shark viper

All sorts of nautical creature mixes and merged, caused by eldritch magic. Sizes vary from a few inches to 50 feet. So far it's been receives well.
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>>69254877
Gonna post more about this setting, this time about my wolfmen. I'm aware that humanoid wolves aren't the most original idea in the world, but I'm a fan of the origin story I gave them. First is a paragraph on the god of nature:

The patron of pagan spirits, the Green God oversees the natural world, and cares little for the affairs of civilization except to prune it should it grow too unruly. His patrons are savage barbarians and naturalistic shamans, which with the rise of man have been driven to the far north, where the blessings of the Green God have changed them into fearsome manbeasts who raid the warmer lands for food and plunder.

As the Stone, Fire, and Corpse Gods gained more and more power, the idyllic tribal lifestyle of the pagans came to an end. Without the hierarchy and technological advancement of the civilized Great Gods, they could not withstand the armies of change which swept over the land. Slowly but surely they were pushed back into the coldest parts of the world, until eventually they could go no further. With no hope left, they struck a bargain with the indifferent Green God, begging for the strength to turn the tide in exchange for offering their bodies and souls unto him. The force of nature accepted, and the pagans were transfigured into bestial creatures bursting with power. Though they were outnumbered, their ferocity drove back their foes and has kept them at bay since then. But their lands are harsh and their spirits dampened by their miserable lot, and it is no surprise they remain a minor power save for the most powerful of their clans. In truth, the only reason they survive such awful lands is the will of the Green God, who granted them rare births of blessed wolfmen who need no food nor drink and suffer not the effects of age, growing to become truly inhuman terrors which can tower as high as the pines of the taiga. So long as even a few of the blessed survive, they can continue to safeguard their kind from extinction.
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>>69251279
The God-Emperor's tiger
it's a sub species of big cat created by the immortal Emperor for both fluffiness and temperament, you can let children play with them alone since there as docile as house cats. The thing is since he's in immortal God Emperor he created them through selective breeding over thousands of years.
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>>69251279
Ooh boy I have some. Here's one from a sci-fi space operaish setting - or rather, you get a two-in-one deal.

Mekanarods and Androgynods are two species that used to be the male and females, respectively, of a progenitor race. The males grew more and more warlike, up to the point where they're ruining their home planet's ecosystem. This led to cybernetics and genetic engineering to be widely spread and advanced for both sexes. Fed up at being treated like second-class citizens, the females decide to collectively escape after managing to find a way to splice themselves to reproduce without males. Most of the male-dominated factions took offense at this and tried to prevent the mass exodus, only to be deterred by the pro-females. Long story short the females created migrant fleets and uses genetic engineering and minor cybernetics to live in space and became the Androgynods, while the males make do with huge mass-cloning and cyborgization factories, becoming little more than brains sitting in a vat of nanites that transfers energy/nutrients, records their DNA information for retrieval/clone templates and simultaneously allowing them to control their robotic killing machine bodies that are the Mekanarods. And yes, they're still fighting wars against each other even now, after the United Earth managed to contact them.
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>>69256019
Hue-hue-hue
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The "Golden Circle Holding Group" or GCHG for my SCIFI game

Generic evil extremist capitalists that I use as generic villains (not it's not a capitalist evil thing, a company is more interesting than a government IMO) They use slavery and robots for combat and work. If people/slaves misbehave they get lobotomized and turned into mindless infantry used for wave tactics (think of 40k Penal Regiments, just all lobotomized)
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Not sure which of my settings I'd throw them in but..
The Phyyri are a species of pure energy. The command minor telekinesis, and through that their technology wrought hard light. They use it to craft most of their tech. Their armor preserves them so they don't loose most of their energy as heat. The engineers continue to seek out ways to reduce energy loss in a race against the heat death of the universe "The cold nothingness."
Cosmetically, they look like tiny stars and their armor is shamelessly ripped off of Metroid's Varia suit.
They live roughly 10 years without a suit and about 70 with. Their society has been in about 3,000 years of growing pains for "we've never lived this long before, what the hell do we do!?"
They seek to preserve whatever they can, for they are far too aware how fast something can be lost forever.
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>>69251279
Darklings are the remnants of a dead world of eternal twilight. Thought to be the magically altered offspring of their ancestors, they're adapted to life in utter darkness. They've got superb darkvision, but like any living thing they can't see in total darkness, and as such their eyes emit a faint glow which allows them to navigate in pitch black conditions. They're adapted to chilly temperatures and cultivate a number of fungi and tubers native to their home, their dead are typically buried within these subterranean plots to feed crops. Their culture is a long degenerated remnant of what their ancestors practiced, with matters of magic and military being seen as one and the same. A grand librarian is expected to safeguard knowledge and his lands in equal accord. Darklings are roughly four feet tall on average, and aren't stout or otherwise stronger than their size suggests. As such, the preferred weapons tend to be light piercing weapons akin to rapiers or shortspears, while honor guards and other elite soldiers fight in enchanted plate that augments their strength, allowing them to use ornate grand maces which signify their status. The ones seen in the setting are planar refugees, led by wizard kings who fled with loyal individuals in tow. They see a world of sunlight as a nightmare hellscape, and being unable to communicate initially they simply set up strongholds and drove out any local inhabitants. What spurred on this exodus is met with tight lipped refusals to answer, some scholars claiming they're actually criminals exiled from their home plane, or a vanguard force preparing ground for an invasion. Masks have become commonplace for Darklings that decide to leave their little enclaves for one reason or another, initially simply as a means of mitigating the blinding sunlight, though now it's taken on a cultural element. Their blood is also a silvery color, giving rumor that it can be used for alchemy or simply harvested and smelted into jewellery.
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>>69251279
>This is the thread to sperg out
You know not what you ask, OP.

Standing anywhere between five and six inches tall, pixies are a diminutive species of sapient hominid capable of sustained flight via their four diaphanous wings. Because of their small size, pixies bear a remarkable set of adaptations such as a poikilothermic metabolism, cartilaginous skeleton and dense nervous system. Indeed, evolutionarily they bear similarity to the hummingbird, having rapidly diverged from a common ancestor to exploit a new ecological niche. Unlike the hummingbird, they use their wings to assist in respiration and their torpor to indefinitely extend their lifespan. Their diet by mass consists mainly of nectar, followed by insect and plant matter. As mammals, their lifecycle is largely identical to humans', with a 6 month gestation period and a 7 year maturation period. Counterintuitively, pixies have an unusually deep timbre, do not sweat, do not (usually) dream and are capable of regrowing their wings.

Culturally, pixies contend with humans for sheer social variety and discord. There are, however, cultural near-universals: many meals of sugar-water and a single well prepared meal per day, strong xenophobia, integration of trees and kites into their architecture, association of smallness with virtue, weak sense of family and childhood, extreme serial monogamy, lack of archival culture.

This concludes the brief and incomplete overview of pixies.
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>>69251804
Naga from World of Warcraft.
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>>69254537
So this is what happens when tabletop and schizophrenia mix?
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>>69251279
The known world was originally united as part of a single kingdom created by the gods, one of the gods got bored and basically fuckin nuked the capital, in the ensuing power vacuum a civil war started and everyone ended up spilt into four smaller kingdoms, that god went on to become basically the origin of all things evil. I still need to flesh it out alot so any suggestions would be appreciated
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>>69264415
>pixies have an unusually deep timbre
Great, now I'm imagining a pixie ordering Big Smoke's order in Big Smoke's voice. And you just know she'll eat all of it in one sitting.
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I have a few but the current thing I'm thinking about is a weird west setting filled with magical guns. So far I have a six shooter made out of a shooting star that "cashes out" your future good luck but in time it would run out and a rifle where the stock was made of a hanging tree where a preacher's daughter was killed by a corrupt judge, don't have an idea for the abilities of it yet
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>>69254791
>>69255161
Finally finished it. Wanted to try and spruce it up to look more like the books
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>>69271302
Aw hell yeah
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>>69265762
I resemble that remark.
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setting where there's only a massive ocean on a flat plane. The "landmasses" are just hyper intelligent incredibly old Leviathans that resemble different giant sea creatures. They have a magic based on speaking their undersea tongue above water, and they used it to create life to worship them and keep their exposed bodies cared for. Over time they all grew vain, greedy, and jealous of other Leviathans and started killing one another left and right. The evil magics used in these battles accidentally created evil lifeforms as monsters, and enough of them unchecked corrupt a Leviathan to the point of being a zombified version of itself.

Current time in the setting only has around 12 Leviathans left, each with their own native race. Alongside these are abandoned corrupt Leviathans that serve as basically adventure continents. Some of the races:
>Two headed anthropomorphic crocodiles called Kresh that live within the swirling pools within a Nautilus Leviathan. Highly brutal and martial as well as one of the few races capable of navigating the seas surrounding their home make them widespread mercenaries

>Prideful to a fault and avian in appearance, the Yorial serve as haughty messengers for the rest of the civilized folks, endlessly flying the skies of the sea to deliver packages. Their wings are simply skeletal growths with no covering, leading other races to consider them extremely magical to be capable of flight. In truth it is the magical winds generated by their Leviathan, eternally at their side

>jovial and easy going, Zerazera are the uplifted former parasitic eels growing on the stomach of their Leviathan. Having an affinity for weather controlling, their Leviathan gifted them control over their bodies electrical current, revealing itself as incredibly impressive bursts of athletic ability.
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>>69254935
I really like these guys, have you thought of some sort of cultural myth about one of them returning to the Twilight Realm to conquer it, or bringing unwanted third parties along with them either purposely or accidentally?

>>69255038
cool but could use fleshing out maybe? maybe a gimmick to distinguish them further? super solid base

>>69255852
are the awakened forms always misanthropic? Is misanthropic a bad term for them?

>>69258089
I love these guys a lot. Are they completely devoid of intelligence/personality?

>>69258281
make them further trenched in magic, or blur the lines of their tech into resembling it, and I'm sold

>>69263778
very nice stuff, would you want to elaborate more on magic and military being one and the same?
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>>69273169
The whole military/magic hybridization comes from the fact that their home plane is so shit that without magical knowledge they can't even produce enough goods to sustain themselves, so people who knew magic ended up forming magocracies. Plus, they're so little in number that mundane foot soldiers aren't really a thing, fighting groups tend to consist of mages, and monsters they've altered to serve them. With them being introduced to other races certain strongholds may either assimilate mage locals into their forces, use local villagers as militias or hire mercenaries to deal with surface people. As it stands, one's arcane potential directly relates to status in temporal/military matters.
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bump
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>>69251279
The Arachi, a race of not-Egyptian spider people who live underground. They appear as vaguely humanoid torsos upon a spider's lower body, with four legs amd four arms. They have tentacled dreadlocks that serve as nerve centers and eight, cruel eyes adjusted for low-light conditions. Their blood is bioluminescent and pressurized.

Long ago, they dwelled on the surface, worshipping their sun god, Raes, in return, he sent down a pillar of fire from the heavens, scorching a basin into blackened glass that could seemingly store the energy from the sun for later use. A caste of priestesses known as the Glass Shapers, formed around this material, and began to use it to improve the quality of life. At first, the glass was used as lighting, or to keep cool at light, but as their understanding of solar energy grew, so did a mighty empire of industry. Under the leadership of Empress Xaedra, a former Glass Shaper Matriarch, the Arachi Empire expanded until it unified their race under one banner.

With the ability to store energy fully realized, their technological prowess grew exponentially, they created wondrous feats of engineering and architecture, as well as ever more effecient ways to gather and manage resources. However, their rapid expansion caught the ire of several developing nations, who sought to wipe them out. Their technolgical advantage was not enough to hold back the combines might of the five kingdoms, and they were driven from the surface.

But while their old buildings rot amongst the sands, their cities are far from dormant. Powered by obsidian pillars dotting the sand dunes, their war machine marches on, pushing the boundries of military might with every passing year. For almost a century they have waited within their Webway, a tunnel and rail system connecting every Arachi city to one another, biding their time, waiting to unleash their advanced weapons and vile magics against those who dared to seperate them from the sun's glorious light.
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>>69270015
Yeah, it still boggles my mind that smaller animals can eat multiples of their body weight per day. I try to dance around these issues by having pixies use super-concentrated sugar water (so they don't need to piss every hour) and one material meal per day so their shitting frequency roughly matches our own. I also try to reduce their calorie expenditure by letting their metabolism shift gears to reduce waste, since it turns out critters like hummingbirds have a higher resting metabolism merely for having the capability for energy-intensive flight. They also tend to fly less than hummers, since the energy expenditure is ridiculous. Deep voices are only deep for their scale, to us they sound normal, if not somewhat mellifluous. Good idea for a gag if there's ever a shrinking scenario, though.
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>>69275666
Why do all that bullshit when you can just say their wings absorb magical energy like plants absorb the leaves from the sun, lowering their need to consume physical food? Hell, you could apply this to just about any magical critter, especially the oversized ones who'd eat an entire ecosystem without it.
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>>69251279
One of my races is called the Hardbacks. They were born of the deity of war - he was in combat, and he was actually made to shed blood. This blood entered the soil, and the deity of war's fighting spirit and boiling blood were so powerful it gave birth to a race of small, rowdy rock beings. Imagine bipedal beetles who look like they're made of vescular igneous rocks.
Fighting is in their society from the moment they are born. The mother and father of a Hardback do not mate, they perform a ritual where they mix their blood and put it into the soil, just as their creator did. This creates an egg-shaped rock, and they take this rock and smash it open. The particles of this rock become baby Hardbacks, and the moment they are born they beat the shit out of the other babies until only one is left. Being born is like being thrown into a fucking battle royale. From then on, most Hardbacks are nomadic, wanting to fight and beat the shit out of anything they can, or be mentored by the things that can defeat them.
They also know that after a great fight, comes great revelry, so they tend to have very big feasts after a fight. If they don't kill a sentient being they get into a fight with, they see it as a bonding experience, and try to befriend them as a "brother in arms". However, any time outside of combat, they are not allowed to eat these big hearty meals. They survive on crumbs and scraps whenever they are not actively celebrating the end of combat, making it all the sweeter to them once they can celebrate.
If you do happen into a Hardback society, they feel very much like a town from a Wild West movie. There's no real consistent leader in town because everyone keeps beating the shit out of the last guy who ran the place and usurping it, only for them to get the shit kicked out of them a few days later. It's a place where everyone's waiting for the next fight, so they can all get in on the action and also get in on the festivities that come after combat.
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The Nwaz. They are human Asian sized people, greenish to brown skin. Patches of paler skin. Black hair only. Adults can shoot a poisoned calcium dart out their mouth from an organ in their throat once per day.
+2 to Dex
+1 to WIS
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>>69275706
I feel that all good worldbuilding should behave like a good detective novel; the player/reader needs to be able to figure out the correct answer with the clues provided. If I say that pixies absorb magic through their wings, I need to have a solid magic system so I can answer questions like: what if I cast a spell on their wings? Will it be absorbed harmlessly regardless of spell intent? Will it be like forcing air down someone's throat? What if they're deprived of nutrient X, will they no longer be able to metabolise the magic? What're the waste products from this metabolism and how might they effect the pixies health and whatever ends up with their waste? If this is like super-photosynthesis, why doesn't everything do it? What is the advantage of thin planes instead of large volumes for magic harvesting? Can pixies deplete an area of its magic? If so, how quickly?

By going through loops to have a tenuous physical explanation, I can answer oddball questions like these by looking at real animals and using basic maths. If you think these are bullshit questions to prove a point, you're right. So consider a highly magical species like >>69255852's voidlings. If I wanted to pick one up to hug, what temperature would they be? Cold, because they're related to starless night? Or warm, because they are living beings? If they're cold, are their keeps cold too? Do they not themselves get cold? They wear clothes, but do they need them? Could they freeze to death or otherwise die of exposure? With physically defined pixies, I can easily answer these questions. So until there's a magic system as solid as physics yet somehow still fantastical enough to be called so, I'll stick with mundane races and wiki walks.
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>>69251279
Not exactly "original" but in keeping with a number of fantasy setting proclaiming Orcs as Elves that have been "Corrupted," I'm running with the same idea, but in this case the creatures in question are maybe only 50% of the way from elf to orc, and considerably more rare, as they reproduce about as quickly as Elves, which is fucking never.

The big evil horde army in my setting is actually an organized coalition between the various monstrous and/or verminous races, like goblins, ratlings, lizardfolk, cyclopes, etc. All run by mangled proto-orcs who insist on covering their hideous forms as completely as possible, and prefer to march at night, away from the sun.
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>>69275760
>green motherfuck walks up to you and opens his mouth
>dive for cover
>he just wanted to know where the shitter is

Do they at least have some kind of cultural thing where it's rude to walk up to someone you don't know and open your goddamn mouth?
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>The thread is still up
Holy fuck I thought for sure it was dead. Well, OP here and my race is like the pic in op in concept, and there was a thread about them forever ago. They're more or less full-body cyborgs with a few organic componenents here and there, born from a dying race desperate to save themselves from complete enviromental collapse via augmentation until they were something completely different. More machine then organic by a long shot, and very curious about 'true' organics. Different groups and sects have differing ideas on where to push the species, with some wanting to slowly go back towards a completely organic existence (somehow) now that they have space travel, and others wanting to become total machines. Their government, a sort of 'tech-democracy', follows the official stance to rather succeed as a fusion of organic and synthetic life.
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>>69280766
Oh hi OP, good to see you
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>>69251279
I got this idea, more for an entire setting rather than just a race, but here we go.

The Leviathans
Giant alien creatures, their bodies a seamless blend of machine and creature (think Transformers). They attacked the Earth, devouring the cities of humanity for their metals, undeterred by even nuclear armaments. Humans were forced into hiding, and when there were no more metals to consume, the Leviathans turned on each other and began territorial battles which left many Leviathans dead, their bodies consumed by the victor. After these battles were settled, the remaining leviathans went dormant, into a deep sleep.

Since then, humans have resurfaced, creating small feudal communities across the world, but are still under threat from creatures made up from the remains of the dead Leviathans, animated from the Life Energy leaking from the slumbering but still-living Leviathans. If these creatures are not handled, they will start eating metals, growing larger and larger until they themselves become Leviathans, awakening nearby Leviathans in which they will begin to fight each other until their territories are resettled and they go back to sleep.
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>>69251279
Does anyone have any advice for creating races like that? What were your thoughts during the process? What about determining how they interact with other races?
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>>69282926
>>69251804 here.

>What were your thoughts during the process?
We think that every race must have its own niche, a thing they are or do that no other race does or is. Something which sets them apart. We also worked and reworked the race a lot. They were originally crocofolk. There were many iterations until the final result.

>What about determining how they interact with other races?
That will depend on both races.
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>>69283350
If there are humans, what's a good niche for them?
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>>69284920
In the case of humans, we went with the "adaptable, ambitious, numerous" cliche. Not original or creative I know.
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>>69282926
I just make shit up. Don't worry about things all having their proper place. If you have two races that fill the same niche, that just means they compete for the same places, which can result in Plot. Draw on your pool of artistic imagery and experiences to create new things. I'm going to make a new race right now, stream of consciousness.

In the ash deserts of the east there live a people which resemble bipedal elephants but with skull-like faces. They live for around two-hundred years, with some living twice that if they become shamans. They wear ragged robes and loincloths and build towering yurts made from the skins and bones of the crawling giants which lumber across the dunes and can feed a clan for months. They are led by clan chieftains who grow so large and fat they are carried on ceremonial palanquins, and are incredibly powerful mages who can commune with the spirits of the gray desert to empower their tribe. They war with the barbarians of the purple jungle which neighbors the desert, who dwell atop great lizards which support entire villages, and are often slaves of the golden city of Pnar, which values their strength. The skull men of the desert practice a dual mix of ancestor-worship and animism, venerating the land and their dead as powerful spirits. They get by on a carnivorous diet, primarily feeding on the ash-eating cattle-grubs which are native to their homeland when they cannot find a crawling giant.
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>>69254673
My cat folk are The Cats from Red Dwarf
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>>69286567
I never saw that.
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>>69286567
>Based
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>>69273169
>are the awakened forms always misanthropic? Is misanthropic a bad term for them?
Misanthropic isn't entirely inaccurate but it is wrong. They've simply realized they've outgrown the need for the chaperone of traditional society, and many abandon the cheery, plucky demeanor as they feel it may simply get in their way. In their humanoid fledgling state, they are too few and too weak to afford the fastest path in their pursuit of knowledge. They require a chaperone society that not only keeps them safe, but tutors them of the world, its culture, and tells them how the world works. The Voidlings don't realize they're the primary spies for a Great Old One until they awaken, for the possibility of leaking the information may jeopardize it. Some Awakened Voidlings feel returning on their debts will result in further dealings of knowledge and insight, however, many may feel they can just take it.
Very few voidlings awaken in this fashion. It takes quite a long time, anywhere from a hundred to three hundred years of curiosity tends to snuff most candles short. The few that do immediately slip into secrecy to hide their true nature.
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>>69285010
Anyone else have any different niches for humans?
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>>69290332
A curious niche would be the raw diversity. Whereas most fantasy and sci-fi races slant off into one particular archetype, humanity is insanely varied. You could even keep humanity split apart into nations, and from there make it far too difficult for an opposing race to get a proper foothold since they would get hit by five entirely different styles of thinking at once.
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>>69280766
Wonder how would they think of the Mekanarods and Androgynods. Most Meka kingdoms would treat them (and nigh every other xenos they have contact with) as potential enemies/war targets.
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>>69290332
>Humans as ambassadors
Humans can be less xenophobic than other races, allowing them to be excellent intermediaries and neutral parties.
>Humans as crazy/risk prone
So they end up as the pioneers and unreasonable success stories.
>Humans as the centrists
Tired, but can still be done well when the other races are justified in their extreme positions/situations by biology or culture.
>Humans as the naïve
We can be idealistic, innocent and curious to a fault. This allows us to be excellent philosophers, artists and scientists - at least in some ways.

IMO use a mixture of everything. Niches are (almost) never exclusive to a single organism.
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>>69292222
Nice!
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>>69255852
>>69289038
Please tell us more about them! Also where you found the picture, all I've got are others like it I've found on 4chan
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>>69251279
Another species, another post.
>Almagirans
>Looks like lizardmen but beefier, females larger than males, no boobs but the hips don't lie
>Former amphibious evolutionary path that went back and forth between land and deep water has bonus effect of them being able to withstand the vacuum of space better and longer than most other races
>Which means they can get up in barely pressurized cockpits and pilot the ballsiest, ricketiest excuse of space fighters clad only in the equivalent of bomber jackets, flight goggles and a rudimentary oxygen mask
>Their technology at the time of contact with humans is early WW2ish in spacecrafts, industrial revolution in commercial/civilian techs, and medieval to renaissance in politics
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>>69251279
Okay, I'll bite
Pyolets are a race of functionally immortal energy-based creature created by the militaristic Diluvian Empire to combat the extradimensional threat known as the Yett. Pyolets are the only beings capable of powering and controlling advanced living vessels called Quidlos. The Yett destroyed the Dilivian galaxy all the same, resulting in the Diluvian Empire being erased. Trillions of Pyolets died during the war with the Yett, and after the war, the remaining few survivors fled, turning their backs on their creators, shunning them for their callous disregard for Pyolet life during the war, and regarding them as slavers of their kind. Each Pyolet is represented by a symbol projected on their anthroform projection to distinguish them from one another, however many Pyolet changed theirs after the war, as a representation of their newfound freedom and a rejection of the past. Nowadays, most surviving Pyolets have either sought refuge from the Yett in Asos, the last universe untouched by it, or have pledged to join the cause of the Last Civilization, which exists around the last remaining black hole of their universe, that serves as the gateway to Asos.
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>>69292222
What about more generic fantasy races, like elves, goblins, orcs, etc? What are some good niches for them?
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>>69251279
Like gargoyles but with dog features.
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>>69295874
>generic
In general, there's the fallback of historical cultures and philosophies. My advice for humans is based off our current culture and its criticisms: we have weird fetish art/lax immigration policy, take dumb risks/desire to boldly go, fall for the golden mean/are too divided to have a unified position, and in general are naïve enough to care about nerd shit.

But if you want to go the extra mile, you need to completely forget about humanity and our history and stick with cold logic. Explore the consequences of the race's biology on their psychology, and their psychology on their society, and their society on their environment and how all of it feeds back. Then if you want, compare with existing stuff to ape cool themes.
>elves
Pansy tree huggers. Are they delicate? Then they might be risk averse. If they're risk averse, might they have a nanny state? If they have a nanny state, wouldn't it try to childproof nature? We now know elven glades are peaceful because order is an obsession for them. This order stymies creativity, which reduces propensity for change. We now have some of the elf tropes, but justified enough we can explore further with confidence.
Some ideas: elves as the Swiss, elves as subtle imperialists, elves as monks/archivists, elves as world police.
>goblins
Tiny mischief fetishists. They're chaotic, so they're not in the habit of holding assumptions about other goblins. Too chaotic for contracts, they work with contingencies. Contingencies in their contingencies. Their society is anarchic, but stable because every disaster is expected because nothing is. Their cities are constantly changing, iterating with each innocuous nook or cranny a vital part of half a dozen systems - none of them important but all of them there for /something/.
Ideas: goblins as The Culture, goblins as Jewish stereotypes, goblins as nomadic engineers and mad scientists.

Post got too long so I snipped death cultist orcs with usefully hostile architecture.
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The flagellants

A species that grows from the remnants of Human skin and flesh that coalesces into a deformed monstrosity of flesh and sinew.

These monsters hide in sewers, dungeons and graveyards collecting more human flesh to add to their biomass. The largest recorded flagellant was recorded to be the size of a castle, born in a time of tumultuous war where mass fields of the dead would mix and create dark abominations this creature came to be after a massacre so horrid rumours of curses lead to many generals refusing to enter the field to bury the dead.

This beast was formed after many days of the raw, rotting flesh slowly calling out to itself, singing its song of unity. After many days and nights a beast of unimaginable size with as many legs, arms and eyes as there were stars in the night rose from the blood soaked fields.

Villages and towns were destroyed as the beast traversed the country side, its only warning being the smell of rotting corpses on the wind.

It was finally destroyed 20 years later after a great culling was issued to lure the being to one of the more forested areas in the kingdom. Deep in that accursed forest the beast followed the bone wagons until finally at the heart of the forest the caravan came to a stop, the drivers dismounted, said a prayer to the all seer and promptly immolated the trees around them. The bark and flesh burned, and the sparks spread, soon the whole forest was ablaze and the beast along with it.

The agonizing sounds of thousands of screams from the beasts countless "Mouths" could be heard for 15 days and nights as the beast burned with the stench of burned rotten flesh was reported to have been smelt up to several countries away, until, mercifully the noises stopped, and fire died down.

The tinder woods now stand as a reminder to all that when it comes to the flagellants, there can be no half measures.
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>>69290332
Endurance is probably the most accurate since that's are actual evolutionary niches.

History has shown us time and again that their is two things Humans will go to insane length to accomplish. Those are revenge and pussy
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>>69295874
Elves are differnt tribes that only look after one type of tree, they also take on traits simmilar to those trees.

The elves are actually born from those tree seed so they are their literal ancestors. As elves get older they take on more and more elements of their home tree and eventually they return to the forest they were born in and become that type of tree and give birth to more and more elves which make more and more trees.

This is how forests are made.
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Chimeras. Ravenous and warlike female-dominated humanoid species with an evolutionary quirk: the males are visibly identical to their fathers except that their female descendants are chimeras too (and they pass this trait on to their sons). Despite this, they possess a muted version of female chimeras' natural traits, that being
>Improved muscle mass
>Limited and slow shape changing abilities based on recently consumed DNA
>Aggression
>Promiscuity
They have weaker eyesight, less ballistic skills, and a demanding metabolism, though, and purchade human blood to slightly offset this through consuming it.
Human-chimera males are highly sought after as a soldier class, though they are rarely made officers due to their extreme impulsiveness and tendency to do war crimes.
Chimeras, male or female, are proponents of total war and do not consider murder, rape, or cannibalism a war crime, though they do consider it criminal within a non-warring society. They eat their dead ancestors, descendants, or friends, and have no other funeral rites. They also don't consider it faux pas to injure a mate during sex. When they do worship, they worship war goddesses or practice faiths that advocate for personal strength. Their dominant native religion treats the world/universe as a tired god that seeks his own destruction and created the chimera to consume him.
Another trait unique to humans vs chimera: a human y-chromosome will produce a female chimera, while a human x-chromosome will produce a male human-chimera.
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>>69297346
In that case, I'm gonna make my setting's !Elves my baseline race, and they're gonna be astonished to find that humans already have multi-system settlements. To them, humans are the precursor race, and they're Humans Plus. In that way, Humans get +4 CON -2 DEX.
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>>69299354
Humans should also have more diverse settlements, if theirs one thing Humans love to do its to hate their neighbor so much they will move to a literal dessert with a scorching sun you can barley walk in during the day and freezing nights where you can freeze to death without enough layers with absolutely no water or other humans for miles only leaving occasionally to raid and kill for their God.

Yeah Humans are kinda fucking persistent when we hate something or someone enough
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>>69251279
Ok, so there is race of spider-people with an honor system, in which you go up in society via honor and shit.
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>>69299502
I'm planning on adapting some rules I like towards a simplistic space system, so one of the baseline rules I'd have is to give humans special rules involving beliefs and passions. Using Marvel Heroic's rules as an example where you can use a Distinction as 1d8 towards a roll, humans would get the Passionate SFX where you can step up or double a Distinction at the cost of increasing their Emotional Stress by one step.
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>>69299529
Kinda like Samurai spiders, I fucking love that idea

8 Katana action mutha fucka
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>>69299746
I changed my mind, Cowboy spiders is better

8 armed shootouts would be the shit
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>>69299746
I was thinking like dwarves, but the classic samurai idea just blew that out of the water.
thx
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>>69299781
Nah man, thank you. You just gave me a shitton of ideas involving spiders!
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Wisps

Basically roaming spirits who inhabit garments and can transfer to an empty piece of clothing via touch. They're true form is basically a ball of ghost energy that can only be destroyed by magical means or by completely destroying the outfit they inhabit before they can transfer. The have a very nomadic culture as performers and thieves, they are naturally drawn to civilization but do not become part of it. Very Gypsy-like. Very mistrusted

actually the souls of aged Half-Orcs who naturally exist on the border of life and death
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>>69299760
If all 8 extremities are used for holding guns, does the spider just lays flat on his belly?
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>>69300247
>laying down
>not hanging from their silk
pleb
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>>69300247
I could imagine the eighth one being in the mouth while you balance on one leg.
Alternatively
>>69300273 absolutely works
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>>69300298
Wait, wasn't there some sort of an attempt to make a Gravity Falls ripoff cartoon set in Wild West, with pilot episode having a spider monster girl doing Wild West stuff?
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>>69300335
I think so, no idea to be honest.
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>>69300247
he rolls
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>>69300335
Yes, it was called Cliffside
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>>69300375
Found it.
"Cliffside"
Pilot is free on Youtube.
Picrelated has a... "crush" on protagonist.
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Formes are often confused for Gods.
When humanity - or any intelligent species, for that matter - imagines a concept as a being often enough, those thoughts will birth a Forme of that concept. There are as many Formes as there are these conceptualizations, and the older or more primal the Forme, the stronger it becomes. Justice is fairly weak compared with Violence, for example. The oldest are ancient, almost alien thoughtforms of concepts like Fear, or Hate, or Hunger. Negative Formes are more numerous, and often stronger, but positive ones often protect their 'parents' fiercely, even granting a measure of their power to mortal champions. Meanwhile, negative Formes often seek to replicate themselves and corrupt mortals into giving them more power and prevalence.

Villainy and Justice have been at odds for millenia, and their personal rivalry has lead to several wars, tragedies, and massacres through time.
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>>69300512
I remember that.
>>
Terrasqueans:
War-like 21ft reptiles from a distant galaxy that have pushed out all other hostile alien life-forms in their own home galaxy. They are currently being forced to pay reparations for causing the near extinction of several member species within the Interstellar Compact and their expansion efforts have been limited.
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Flesh dryads
I call em lymphs
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>>69305056
Boo
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>>69300405
Fucking spider gun kata, how does it work?
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>>69305056
Neat!
>>
In the cold north of the world is the remains of one of the greatest empires of the times before time. While that ancient race no longer exists, its creations do. The northern barrens are home to the Men of Flesh, which are masters of biomancy and terrible of form (basically, they're N% albino and N% xenomorph). In truth, the Men of Flesh are simply the most intelligent of the various biomechanical golems created by the ancient empire, and have created a civilization of their own. The land is harsh and the only source of food is their own kind, so many of them are hardened warriors or canny scroungers. Those who travel to the south are often amazed by the bounty of resources, and depressed by the eventual revelation that the peoples of this realm die of old age, an entirely alien concept to the ageless automatons.

On the other end of the continent is the purple jungle of Yun-Hoon, which is populated by various scaled leviathans and is the frontier of the setting. Dwelling within it are the barbarian tribes of the Xanath, a race of humanoids with pale pink skin and dark blue scales, eight feet tall, with fin-like ears. While technologically lacking, their sheer strength lets them drive off even the most daring of explorers, and so they have yet to be conquered by the more civilized empires of the land.

In the golden city of Pnar, walking is a privilege rather than a right. All citizens have their legs amputated at birth, and are given the license to own magical prosthetics of brass created in special government facilities. Repeated criminal acts or seditious behavior will result in their confiscation, and all legs are enchanted to avoid areas citizens are forbidden from going. The legless inhabitants of Pnar are almost universally beggars, criminals, radicals, and madmen, and foreigners with their organic legs are seen as strange and uncouth, for how can any order be maintained when anyone can walk wherever they wish?
>>
You anons seem knowledgeable.
How would humans evolve to survive on a harsh ice world orbiting a very dim white dwarf star? Selective gene modification and technological crutches factored in.
I'm kind of a retard so I just made them deathly pale albinos with freaky eyes and magical cold resistance.
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>>69307353
Young white dwarf or old? If it's young, the major challenge will be the EUV it gives off, which you can mitigate by arguing a thick atmosphere with high O2 concentration or melanin enriched individuals etc. If it's old, things are a bit easier since you'll have tidal forces heating the planet and increasing volcanism. The latter's an interesting idea as instead of cloning the artic, you now have a unique biome where life thrives in magma vents that shelter them from the cold or under frozen oceans. As for artic adaptations, look at the animals: they have very cleverly evolved fur, blubber and even antifreeze in their blood. They should also take advantage of the insulating properties of snow, like the Inuit and avoid/fear water or anything else that raises their thermal conductivity. Wind chill is a major factor to perceived temperature, so perhaps have an excuse for why the landscape is broken up enough not to have any? Another idea is to ignore artic adaptations and look at how small animals survive temperate conditions, since they loose heat very quickly. Namely, instead of having your ice world be barren, perhaps it could be rich with cold-adapted life, if only single-celled organisms, as that would allow for a high-calorie strategy. Or turn it on its head and have giant humans (it helps that larger creatures eat less proportionally), although keep in mind that making giants work is harder than just lowering the gravity. There's also the fact that the greater the difference in temperature the faster it will change. This implies adaptation towards lower body temperatures. Finally, you could go full sci-fi and ditch the regular fleshy definition of human and work with something more exotic, not necessarily robuts but perhaps life that uses an entirely different set of chemical reactions (Nitrogen based?) that can take place at a lower temperature, or life that doesn't use chemical reactions as heavily and reserves them for when heat is plentiful.
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>>69307705
What about humans that have adapted to other kinds of stars?
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>>69308121
DESU, for the vast majority of stars the star type doesn't matter aside from determining the spectrum of insolation; to the planet, the star is essentially a point mass that radiates at a constant intensity - even for stars like red dwarfs that might have a significant angular radius(?). However, it's not true that all stars radiate at a constant intensity, and it's entirely possible to have systems with multiple stars or bright sources. A world around a pulsar with a very low frequency (is that even possible?) would have a sort of death-cycle where creatures regularly hole up in preparation for the lethal radiation. Although I'm uncertain whether it's physically possible for something of our squishiness on our scale on the surface to survive a sweep of the pulsar's jet even with a shell of lead - maybe it's not a direct hit/assuming it's not well collimated? Also some stars have more frequent and disastrous CMEs/'solar flares', but those are chaotic and would just push life away from the surface. Although a tidally locked world might have life on the dark side. A world in an n-ary system would have creatures adapted for variable day lengths or use the relative position of the suns as a compass or calendar of sorts. There might also be multiple types of season, depending on the arrangement so humans might have variable metabolisms and/or hibernate. There's also matter around stars or massive objects, like accretion disks that could lead to constant bombardment and encourage subterranean life or very weedy organisms - humans would be fucked. Lastly, I guess you could copy Instellar, but I'm unsure how physically correct those worlds were - tidal forces can be srs bsns, and again implies fucked humans.
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>>69308567
DESU?
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>>69310100
Wordfilter for t b h.
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>>69310100
lurk moar
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>>69308567
Imagine a tidally locked planet orbiting a pulsar. The lifeforms could have a massive cycle where they grow and feed on the sunny side until the time comes to retreat to the darkside so that the planet can act as their radiation shield.
>>
Been kinda thinking about having a few species of dragonlikes that believe themselves to be descended from actual dragons; ones that had intelligence and whatnot, but for some reason they all fell from grace (devolved or regressed, whatever) and all thats left are them, and beast-like drakes and wyverns that dont speak, nor have the magical prowess their ancestors (or evolutionary cousins, rather) did.

So you have this race of dragonoids ranging from more western to eastern depending on geographic location as ruling elites that jealously guard the magic they use to emulate their ancestors, and have a caste system over their subjects. I cant decide if I want them to rule over lizardfolk, humans, or both as a sort of apartheid situation or not. I do know I want their magical knowledge to have 'leaked' to other nations, resulting in them using a bastardized version of the real thing though.
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Closest I have are a race of all female Amazons who are descended from the pairings of the fertility goddess and human men. They have uncontrollable pheromones that make men like butter in their hands but they're not necessarily hostile, they just can't turn it off. They almost took over the continent until all the wives had them rounded up and banished to the island that held the fertility goddess temple. They tend to have eerily pale skin and hair in bright unnatural neon colors to indicate that they're unnatural.
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>>69311888
How do these pheromones work? Do the men become highly suggestible? Is there any way to protect against the effect? What is this fertility goddess like?
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>>69251279
Say hi to a Metal.
A sci-fi race, these guys are actually humanoid collectives of nanomachines guided by a tetrahedron core (which doubles as a centralized power source). Sides of it are called Mind, Body, Soul and Will.
Mind gives the nanomachines the ability to compute together, in unity.
Body gives the nanomachines the ability to maintan a cohesive, united form.
Soul gives the nanomachines a singular, collective personality.
Will gives said personality 'living' tendencies, characteristics and adds some irrationality in order to make the machine more human. That's as far as the Metals understand it, anyways, and they're by no means infallible or fully aware of what their Core truly is.

Their story is rather unoriginal, as far as robot races go. Servants went mad, defense systems went haywire, before long, their masters are all gone and the machines turn inactive, missing a purpose now.

Until, finally, one woke up from inactivity with empty memory banks, looked around and saw a deserted world. Then another woke up, and another.
Before long, the confused and lost collectives of nanomachines were gathering information left behind - ancient scriptures, holy books damaged to a terrible degree, statues of the gods of their masters, technology. With time, they became convinced that what truly happened was this. A truly majestic, divine race made the machines in their perfect image, crafting them to resemble molten metal (hence the looks of the Metals and their name - they just actively cosplay molten metal) and then left.
The machines decided that as good, obedient servants they’re ought to find their masters. Carefully they gathered the remnant, admittedly rather advanced technology of their masters and went off on their merry way, seeking their Gods in the stars, spreading the word of their faith like a big pile of robotic Jehova’s Witnesses.
They’re rather undeveloped, but at least the art I got for them is pretty nice, I think.
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>>69313675
What were the creators like?
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>>69315450
An unexpansionist species. They're meant to be ambiguous, self-contained to their world, quite advanced technologically and humanoid to explain the looks of their creations.
Essentially a tall empire from Stellaris, now that I think about it. Maybe from a different galaxy to explain why their servants are the only thing left from them and why nobody can explain to these overheated idiots just what actually happened to their masters.
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>>69315548
Not familiar with Stellaris.
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>>69317717
Oh, there's nothing too specific to Stellaris. Like in many other strategy games, there's two ways to play Stellaris: wide, with a lot of settlements (cities in Civ, colonies in Stellaris), or tall, with very few, even up to just one. This particular race kept to just their home world instead of rushing to colonize, which let their creators drive their masters to extinction rather quickly.
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>>69265701
>from WoW
is this bait?
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>>69251279

An alien insect race. Their life cycle starts them off as larval grubs who are fully aware and able to communicate via their communication pheremones that they release and mingle together to allow them to telepathetic speak to each other through their antenne.

After the two yous you have a chance of metamorphing into a male, female, or remain neutral. Males and females are adopted into the nobility and raised by other their respective gender group. Neutrals are raised communally.

Males are big heavily armored types who's wings have transformed into an extra set of arms for them to use. Females look like pic related and have limited flying capabilites as well as the ability to influence emotions through their communication heremones. Neutrals are smaller and more humanoid like and fill many areas of society.
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>>69251279
Combination of Barsoom Red Martians (Red Skin and slight telepathy for communication) and Martians from The Martian Chronicles by Ray Bradbury (Solidly Golden Eyes, Masks, Magnet dust, and general culture) mixed in with some of Clark Ashton Smith's Martians from that one short story he did. And some elfish pointed ears.
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>>69251279
WIP The Vesper, or batfolk, are a cavedwelling people who build their settlement into the walls of deep underground chasms. Experts at gliding and climbing, these settlements consist solely of buildings with little no paths or walkways interconnecting them, making them extremely difficult for other races to navigate.

Unlike most cavedwelling races, they are rather poor excavators. They make up for this by excelling at utilizing subterranean flora, using the dried stalks of giant mushrooms as a wood substitute. Too, they are excellent farmers, and the outskirts of Vesper towns are usually marked by huge walls of edible moss and lichen.

Most curiously, either by past contact with either human civilization or drow, they have become obsessed with the idea of aristocracy, though their understanding of the finer details are severely limited. In Vesper society, all members, regardless of profession, bloodline, or social standing, are granted a noble title upon adulthood. These titles are largely chosen at random, and have no official bearing. It is common to see a "marquess" tending to the villages farms while a nearby "viscount" performs carpentry work.

Regardless of there being to legitimacy to their titles, the culture and demeanor of the Vesper mirrors that of high-society. They are said to be extremely well-refined in their behaviors and use what few resources they can muster to throw frequent parties and balls in an effort to live lives of mock extravagance.
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Cuttlefish people that became cute to survive.
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>>69322136
It's also not well known if they have real emotions or just overact to seem endearing. Not even they really know.
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>>69322168
They help fishermen by scouting and chasing schools into nets.
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>>69280504
>Do they at least have some kind of cultural thing where it's rude to walk up to someone you don't know and open your goddamn mouth?

They also have blue tongues. Unless they open their mouths wide and stick their tongue out while inflating their necks you know you are safe.
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>>69290332
>Anyone else have any different niches for humans?

Throwing things and endurance running. The latter could be good for making humans better than elves at something. Elves might not sweat as much as humans, meaning that humans would cool better during long term exertion.
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>>69251279
Another new day comes, and thus here's a wholly new species.
>Tematuq
>A species of quadrupeds with manipulative mass of fingerlike "mouth" where the 'head' is, and eyes on stalks near the front
>Evolved as a social herbivore on a boggy planet and rose to sapience through an intelligence arms race with the world's apex predator
>Beat their predator by overtaking it in intelligence and then domesticating it
>Would have never left their cozy swamps if not for a war between stellar empires near their world
>Enough debris and survivors from both sides fell onto their planet for the Tematuq to get curious
>Eventually one side wins and start looking for survivors
>What the winner thought was survivor settlements was actually Temateq cities kickstarted into the industrial revolution from bronze age via reverse-engineering fallen tech
>Winning side decides to safely guide the Temateq's tech development and introduce them to the galactic society
>And oh the winning side is humans
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>>69251279
Bequeathed are humans that get a parasitic 'symbiont' implanted in the chest when they're infants. It's a 'consensual' arrangement, but the will is suppressed by the symbiont so there's a lot of argument that their 'lord' is basically making slaves, the parents of a Bequeathed are almost always Bequeathed themselves. They're sort of pale and sickly looking while alive. The symbiont grows with the host, infiltrating the neural pathways, musculature, etc.

Their symbiont isn't totally active until death so the whole society is basically full of spergy NEETs living off of a 'pre-retirement'. The younger someone chooses to die, the better the left-over body, so "living fast and dying young" is a sort of celebrity status.

The symbiont is basically the nerves and blood vessels of the host and the fact that they've been in the host for so long means the symbiont is arguably sapient (or just mirroring the thoughts and behaviors of the now dead host) even though it is not sapient by itself.

The host is sluggish during life, the symbiont takes a "tax" on every movement, eating a portion of the energy involved.

Bequeathed PCs are symbionts, not the host. The host is already dead.

They also really like electricity because it makes intuitive sense to them. Lower HP than humans and the other cousin species but they're harder to damage. Hits that don't strike the symbiont directly only do half damage, it's only a flesh vehicle.

Also, they can come back one more time. It's kind of balanced out by weaker abilities, lower HP, and lower stats.
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>>69251279
The setting takes place on a massive island city built atop an abandoned arcology filled with cybernetic horrors. It may or may not be the last bastion of complex life on a mostly dead earth. The factions are as follows:

>The Inner Families
The transhuman rulers of Citadel, the city. Each noble house has its own fortress in the center of the isle, and schemes against the other families. In addition to being biologically superior beings, they are guarded by powerful machine weapons which counter baseline humanity's advantage in number. Even one guardian machine can defeat 50 men, and then some.

>The Commoner States:
The various divided human districts which are functionally minor countries that pay tribute to the Inner Families. Anyone who doesn't gets invaded. They also frequently war with each other. Most people belong to this area. There are 5 major commoner states, but differ little from one another.

>The Farmer States:
Similar to the Commoner States but settled on top of the few places with arable land. Divided and subdivided into dozens of small independent communities to prevent them from monopolizing food sources. Works for the most part, they all hate each other. This causes famines but it only affects normal humans.

>The Outer Families:
Transhuman clans exiled for going too deep off the genetic deep end. Most people know them as those freaky fuckers which look like a cross between an angel and a xenomorph. Not even they know where the flesh ends and metal begins at this point.

Together, these incredibly contentious and fractured groups make up what remains of humanity, and administrate the goings-on of the city along with the incredibly lucrative and vital mission of clearing the underground of monsters so that it can be colonized.
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>>69322537
That's pretty cool anon.
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>>69322568
Glad you like it. I've always wanted to try my hand at a small but densely packed setting so this will be fun i think.
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>>69294031
Not the original anon, but here's the source:
https://twitter.com/maniani0122/status/995952774926843905
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>>69251279
A very long time ago, I found an artist on deviantart that made some Battletech stuff and a lot of cyberpunk stuff. I took one of his illustrations and made it into some mook xenofauna inspired by a supersized komodo dragon for my mechwarrior 2nd edition campagin. The artist would go on to be the head concept artist for Mechwarrior Online.

Granted, MWO ended up being hamster-wheel bullshit but the point stands.
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>>69251279

Centuries ago in a massive war of good vs evil, of the standard 'few heroes vs waves of disposable cannon fodder' a wizard aligned with heaven gathered a group of female volunteers (and there were a lot) from among the widows and orphans of the war. He transformed them into what were basically giant queen ants that could pump out absurd amounts of nonintelligent insect soldiers, with maybe 1-in-1000 having human-level intelligence acting as leaders. The bug army worked great and turned the tide in the war, although he was shunned because a few stuck-up angels considered this icky and somehow improper.

After the war was done, the non-intelligent bugs and the queens eventually died, but the intelligent generals were much longer lived. With a bit of magic they could reproduce with normal females of other races, but they remained giant creepy bugs and their children are always more of the same. Finding willing partners is very difficult, but they are all knights in shining carapace that slay evil and rescue fair maidens. And they can be surprisingly charming.
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>>69324413
All this bug-fucking sounds pretty magical realm.
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>>69324413
What are the other races?
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>>69251279
Uaua
Emu-like weird nomadic creatures that raid settlements for food, children and small cattle. They survive by running very fast. Their males are very fast and are main raiders, their females have primitive arms instead of giant claws and can thus hold spears, and that's how they protect the eggs.
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>>69327333
What else do they look like?
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>>69322136
>>69322168
>>69322178
Stupid weeb shit
Very very cute stupid weeb shit
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>>69296800
What about dwarves?
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>>69254877
>christianity as the necromancy religion
Fuck that’s cool
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>>69255230
Tell me about Not!Islam anon
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>>69332603
Glad you like it

>>69332621
Not!Islam is primarily populated by humans, as their god, the Burning Conquerer, the King of the Air, the Fire God, is too new to have transfigured them into something more, and may not even want to. He is a stern master who demands absolute submission, but in return grants his most loyal imams mastery of devastating fire magic and his most loyal generals control of some of the many-headed dragons which fly in the sun's atmosphere (note he does not control the sun, but may be FROM the sun). His followers live in the tropical regions of the world where instead of using steel, they use a bronze-colored alloy termed orichalum which has a similar level of strength.
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>>69332711
>too new to have transfigured them into something more
So are there different fantasy races but they all come from humans? Or are all transfigured humans races more akin to half-demons, half-celestials, planetouched, etc?
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>>69332846
Most of the races are humans, yes.

Humans: Monkeys who evolved into people from primordial old timey dinosaurs, who got the attention of the first Great Gods.

Saints: Frankenstein-esque undead humans created by the Corpse God. Need humans to reproduce, supposedly, but some say their most faithful women can give birth to stillborn infants which grow into adulthood, only then gaining a soul and resurrecting.

Wolfmen: Pagan humans distorted into lupine form through a deal with the Green God of nature who gave them power at the cost of their rationality. They can still reason, but it's harder now. Led by immortal shaman-kings who do most of the thinking and survive off of magic alone.

Satyrs: The inhabitants of the hedonistic empire of Roam, the ever-moving empire atop the backs of the seven living mountains. They were originally human but transformed into goat-legged, horned, and tailed creatures after their empire failed, as their patron, the Sinful God, was amused by the chaos they had wrought in their epoch and gave them more fitting form.

Sea Children: Humans who worshiped the Sea Gods and were transformed into amphibious beings which look mostly human but are not. They retain their pride, greed, and ambition, however, so many of these communities end up being punished for their arrogance by their fickle masters.

Cyclopes: Another race from Antiquity, but these humans never chose a god. Through Gnostic rites they sought to become gods themselves, opening up their third eye at the cost of their first two and becoming powerful wizards who sealed themselves away in mountain fortresses.

The Abyssals, large and monstrous fish people, are the only sapient race not descended from humanity. They are the prime servitor race of the Sea Gods and existed long before mankind came to be.
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>>69251279
This map is of Kosinbia, my not!african land.

The land is divided into twelve principalities under the rule of a pyromantic theocracy born out of a prophetess gifted with the knowledge of gunpowder.

Said theocracy keeps an oral lore divided among hundreds of monasteries, which also oversee the musket skirmishes which serve to resolve rivalries among tribes.

They follow a single volcano goddess which killed all the other gods. Ghosts are though of fragments of said dead gods.

The main virtue is sacrifice.

There are harems which serve as charities and are also recruitment ground for amazons.

The main cattle are elands. The main mounts are giant-elands. A few regions breed termites for eating as well as harvesting the clay of the hives for making furnaces.

It produces a third of the world's gold.

Magic masks can be used to invoke the souls of dead people so they might testify in judgements.

Each prince rides a giant corundum snake instead of having a crown.

Where the holy serpents crawl, the soil becomes a flat trail of terracotta which serves as a road even if it isn't later paved with ceramics in the shape of scales.
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>>69333102
Magic masks?
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>>69330015
Thanks! Less civilized ones will lure humans to the water's edge to drown and eat them, meaning the more cooperative ones are fighting constant stigma and are also the first to blame when pets, children and fishermen go missing in port towns.
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>>69335277
Do the reproductive strategies of the males mirror actual cuttlefish behavior?
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>>69335307
Yep! They also employ similar tactics on humans to endear themselves to a settlement. They're a lot less likely to get kicked out that way.
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>>69335393
this pleases me
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>>69335393
Post cute cuttlefish traps
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>>69335637
This is literally the only other one I could find.
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>>69335822
nice thank im cume pant
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>small group of past world that were in stasis and awoken for some unknown reason in this new and confusing landscape and like most characters from my childhood they maintained their power and thus became the patrons of several cities
>race of Axolotl people that take on an underwater Egyptian culture
>race of demons that rise from the blood of war and punish the earth
>humans are few and far between and usually they're quite expensive to get ahold of, their 'blank slate' of talents offers loads of opportunities when it comes to molding one into whatever you need
>the first war was between those of the land and those of the sea, the landscape and seas shifting upon each loss and victory, however the blood that colored the sea bore life, and so the Red Number came into fruition, spanning the entire southern portion of the sea.

pic related, this started out as a writing exercise but soon became an entire solo tabletop ive been playing when underway, pic is Derras, a human raised specifically to learn as much as he could about magic in an attempt to stop the red number from spreading, hes making great progress so far, but right now he needs to rest, he had a leg avulsion during a scuffle.
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>>69335822
Cute.
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>>69324413
seconding the magic realm, but desu its not a complete dealbreaker and I fucking dig the whole thing
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>>69251279
>pic is made in powerpoint so its shit and i cant draw

artificial biological race made to be a cheap and diposable tank in modern army and avoid a terminator like revolution with machines
was use like a ww2 soviet soldiers just to be trow at the enemie as a distraction for far more costly weapons to pick off enemie
big world war cause the apocalypse and a few centuries later they make thiere own civ
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>>69342704
Huh
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>>69342712
basicaly smart armored drakes that compeat agaist humains for technological supremacie in a westland
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bump
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>>69342840
Did they deliberately use dinos as a base?
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>>69333102
What else can you tell us?
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>>69348418
>Sacrificing yourself for the greater good is a virtue. Dying for nothing is a sin.
>-Amanirena “snake-cutter” Thákame, herald and prophetess of Kahonua. Prayer of Moto Mapokeo Ya (Fire Folklore), Volume Five.

The red zig-zag lines at the north of the map are the Sacrificial Bastions, an enormous line of fortifications of the star fort kind.

Official documents are made by pyrographers.

Some areas use cowry shells as money.

Although expensive and time-consuming to make, there are repeater muskets available.

The holy serpents are called Nyokakubas. The first one was actually born when Kahonua, the fvolcano goddess, transformed Amanirena into such a serpent. She then gave birth to the others.

The capitals of each principality were built around a volcanic caldera that serves as a nest to the respective goddess' blessing.

When a new prince takes over, the nyokakuba changes its skin. The old scales are then crushed into a dust to cover the new prince, making him capable of surviving any heat and physical contact with the wyrm that marks him in the way a crown marks foreign kings. However, only a small part of this dust is used; the rest stays under the prince's control, which he gives as a reward to the heroes and champions which benefit his principality.

"Good" is what contributes for the well-being and happiness of the many, ensuring good relations between people and the community's prosperity.

The "Evil" is what threatens social harmony, sociopath behavior and inhuman things.

Scarification is used to beautify, show affiliations and social status.
>>
bumping
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>>69349195
Isn't that dangerous, building around a volcano?
>>
I have a race of vampires.
Except it's a scifi setting.

Vampirism was caused by an alien retrovirus infecting some people. It was meant to terraform and carry genetic knowledge of an ancient alien species - except to another planet.
Think about it how come vampires are so sensitive to light that comes from the sun, but not to light from other wavelengths? It's because the new genetically modified organisms created by the virus were intended to roam under a different star with much less of a UV output. Probably a red giant.
No one ever thought they'd be exposed to UV radiation. You wouldn't think you'd need xray protective skin when you terraform either after all.
The physical changes are all to make the indigenous flora and fauna more palatable to the terraforming species. Of course nothing but humans had the means to escape UV radiation for pretty much their entire lives.

As a result vampires have stronger physiques, gray skin made of a silicone material, a semi autocatalytic reaction occurring when their silicone skin is exposed to UV radiation which leads to rapid degradation and death at times combined with combustion if the reaction is violent enough.
The reduced lifesigns and especially circulation are due to changed metabolisms, with only a minimal amount of oxygen required and much more efficient haemoglobin replacements.

Of course with the whole "sucking the blood of the living to survive" thing they didn't exactly develop a healthy society.
By now of course they don't need to suck on blood to get the basic nutrients they can't produce themselves, and their biological immortality made them hyperintelligent, but because of their history in their secret colonies all sorts of sexual weirdness and killing of base-humans is perfectly fine, while their changed sensory organs make them not tolerate a lot of normal materials, so everything is metal, plastic, stone or rubber.

At this point they just abduct people for fun.
>>
A species. Adults are herbivorous, a necessity since their environment lacks any animal life besides themselves, sentient and superficially humanoid, though clearly not human. They're all hermaphrodites so any two individuals can reproduce, each of them impregnating the other with multiple larva. Adults lack any way of giving birth and the tiny, non-humanoid larva remain inside the bodies of their parent, comatose and sustained by umbilical cords parasitizing from the metabolism of their parent. They can remain in this state indefinitely. When the parent dies, the flow of nutrients and oxygen cuts off causing the parasitic larva to awaken from hibernation and eat their way out. Larva quickly grow from tiny parasites to ludicrously lethal but nonsentient superpredators. Their population exponentially increases as the larva from one adult kill other adults and free their larva as well. The inevitable result is the death of everything. Adults, animal life, plants, etc all devoured by swarms of ecosystem-wrecking deathworld monstrosities.

Then, all at approximately the same time since they were all "born" at approximately the same time, all the larva cocoon themselves while encysted seeds in their dung from the plants they consumed take root. By the time their metamorphosis into sentient adults is finished, the ecosystem will have restored itself into a paradisaical garden environment until the next cycle.

The civilization of the adults is permanently neolithic since it has to restart from scratch every generation and they don't realize what their lifecycle consists of. They have no idea that they're even capable of reproduction until it's too late.

They're isolated from the rest of the world on an unexplored island. Any pregnant adult which escapes said isolation is an apocalyptic ecohazard waiting to happen if they get killed and nobody has sufficient firepower to deal with the larva immediately at hand.
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>>69251279
Ancient constructs that repair one another and collect sapient races from the surface for an ancient underground city built by their long dead masters. It was an experiment in uplifting primitive peoples in a controlled environment, but the masters died off, the primitives are now high fantasy races, and the constructs diligently continue to populate and maintain the city underground even to this day, so from the perspective of the peoples of the world, they’re inscrutable enemies who wordlessly abduct people for some dark purpose.
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>>69353655
That reminds me of an anime.
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>>69355894
Like .... is the concept too anime, or did something similar actually already come up in an anime?
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>>69251279
I decided to run GURPS with a call of cuthulu esque game. However all my friends old and new are intimately fimilar with his work via cultural osmosis.
I had to go looking for new ground and insperation. Leading me to cultist simulator, sunless skies, house on the borderland, and such.

I've had to keep a lot from my players, time for a worldbuilding and monster spurge.
>Lore TLDR:
the place between where these creatures exist under their own hiarchies and blue/orange morality is seperate from the many timelines.

>Lionsmith
one of the few higher powers the players have encountered directly Lionsmith, and his rival The Colonel.
The Lionsmith makes lions of men or so goes his occult phrase. Pitting man and beast against each other darwin style, to constantly refine them into greater killing machines.
So he's responsible for a large amount of wild monsters in dark place the players have encountered.

>The Colonel
Formerly a monster hunter in the stone age, acended to become one of the few human elder ones after slaying a primordial god. Horrifficly scarred, maimed, and immune to all damage He became noticed and eventually killed an elder power on behalf of all the other elder powers.
Somewhere between conan, kratos, and gandalf if he was a lord of assassins.
The players have on occasion used relics and weapons related to him. In perticular a single meteor metal bullet.

>The Enthroned Growth
Take Nurgle, make it a god of underhanded royalty and limitless ambition.

>The Forge
Female creative force, uncaring for that which it spawns. It doesn't birth new life, it refines it, pounds it, tears at it, rebuilds it, heals it, smashes it, and enlightens it.

>The Unconquered Sun
OG sun god, the power that deities like Zeus, Zostar, Sol Invictus, and some depictions of Big G are based on. After the forge seriously fucked up and created somthing terrible it gave it's life to save mankind.
It is survived by it's three children

there's more but, eh outta space
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>>69356781
I see you're also a man of cultist.

UN THE SUN THE SUN THE SUN THE S
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>>69356887
indeed.
Just sorta mixed it all in the pot with dreamlands shit.
Right now they're exploring a ruined roman temple formerly dedicated to the red grail, eventually overgrown by The Enthroned Growth.

fighting deathless legionares and druids with shotguns and flamethrowers with rats scurrying in the walls and beneath their feet.

Honestly this game could be better discribed as delta green meets fallen london taking place in 19th century england.

Players are currently caught in an cult war between the Order of Glory's Mirror and The Socity of St. Hydra going on in the back alleys of london.
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>>69357063
Don't forget the Drowned God, Kingeater's Castle, The Judgements - and then add in some extrapolated IRL craziness. Like John Murray Spear's New Motive Power.
Or also draw inspiration from other sources. Make a cult devoted to Bioshock's 'a man, a girl, and a lighthouse'. Or propose that the Tree of Life, or at least one of its seeds, grows somewhere in London.
Also here's a blog about the strange portals in London. Could be useful for those with Knock aspect.
https://portalsoflondon.com/
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>>69357197
Oh! another thing, I mentioned the roman temple was buried ruins, dedicated to the grail in her sybilene aspect.

>MFW someone takes wierdness magnet, another person takes unlucky, and the third crit fails when opening fire on Growth-afflicted swine I stole from rats in the walls. Blowing up several barrels of long fermented anchent oil and wine, someone fails their save to not speak in tounges when under stress, and the group accidently summons Three Grail Aligned creatures. A Saraphim of Revelry, and two prophets of celebration, which while not outright violent are all social skill powerhouses, and proceed to swindle the heroes out of everything but their weapons, clothes, and souls.

>MFW one guy offers 15 british pounds, and they take 15lbs of weight from his character because he's british, and he nearly has a heart attack.

An archon of revelry is what happens when two lovers wish to be togeather forever. Because procreation is forbidden among immortals by decree of the judgements...

I broke out the JFK and Marylen Monroe voices for that thing and it swindled everyone except the group's resident smart-guy.
>>
>>69251279
Bump
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>>69357404
That looks CREEPY blown up.
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>>69345554
yes mix with humain,clams,insects and a bunch of other animals
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>>69353402
Depends on the type of volcano.
>>
>>69255079
May I join you on that discord to take a look at your stuff?
Application:
>22
>Male
>Prefer heavy RP over combat
>High Fantasy and realistic are both cool
>I like Sci-Fi concepts
>I'm lonely as fuck, please I want more online friends plz halp
>I'm an artfag, I could draw something for you.
>>
>>69255079
>>69363745
Also, holy fuck for how cute that pic is, that race is fucking evil, jesus . Their first contact must be hilarious.
>>
File: Miria.png (801 KB, 1752x2600)
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801 KB PNG
The Janavaar - Pic related, an albino Janavaar character of mine.

The Janavaar (or Janavar) are from the Janavaar Raj. They come from a world inhabited by them, Humans, and Lunars (elves) as the three main races. They're a race of genetic amalgams, who were created by The Lunar Empire during a world war with Humanity as cheap labour and shock troops, but after the war they began to reproduce rapidly, eventually outnumbering Lunars in their planetside colonies, before breaking off as the Janavaar Raj. Where Lunars are adept magicians, and Humans are technologically advanced, Janavaar come from a resource-poor nation and can't use magic, but they have great numbers. Their technology is based on magic, being based on Lunar tech, but the Janavaar use stuff like arcane batteries and generators instead of powering it with magic rituals and artifacts like Lunar Elves do.

They're also demon worshipers. Humans and Lunars can use magic, and have an innate link to The Warp/Void, where their Gods come from, but because Janavaar are unnatural beings, they're not favoured by the Gods like other races. Instead, The Janavaar turn to worship of dark forces, and their patron is a Lunar deity of forbidden knowledge. It's less of an "edgy evil cultists" angle though, and more a Dunmer-And-Daedra type deal.

Janavaar also are divided into tribes, with every tribe having slightly different traits and traditions. My character's tribe is known for their albinism and nocturnal nature, and their kind have a reputation as spies and assassins, loyal servants, and advisors.
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>>69365093
>Dunmer-And-Daedra type deal
I am not familiar with that setting, could you elaborate? Also, how did the Lunars create the Janavaar?
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>>69365093
What's with the bandages?
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>>69365093
Miria, eh? What is she like?
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>>69367530

In The Elder Scrolls game series, there are Aedra, who are gods, and Daedra, who are demons...more or less. Really, they're more the opposite of Aedra, and not every Daedra is evil, so calling them Demons isn't the best description, even though some ARE pretty evil.

The Dummer are Dark Elves. Where the rest of the playable races worship Aedra (The Nine), The Dunmer revere several Daedra, who guide them and influence their society - like one originally telling them to move to their homelands and abandon the customs of other Elves, or another who turned them from normal Elves into Dark Elves as a curse.

In a similar way, The Janavaar revere dark deities, and those deities guide The Janavaar and look over them, where the gods of the rest of the world don't.

>>69369124

It was just sort of an odd detail I originally wanted to throw in when I sought to get art of her.

My headcanon is that she bangs her hands up a lot in her work, so she likes to keep them wrapped up for protection.

>>69371271

She's officially a personal servant (or slave) to a wealthy Lunar Mistress of hers, and acts as her advisor and de facto bodyguard. She's sort of like a Shinobi in that she's trained in certain martial arts, although she rarely ever needs to put any of that training into practice. She mostly just does housework and advises her Mistress instead.

As a side gig/hobby of hers, she likes to tinker with machines and technology, and she makes money for herself by taking on little jobs for locals, or by bartering and trading for items to help their estate. She's an egg-head compared to most other people where she lives, and is usually the one in her estate to go to for tech or mechanics-related stuff.

Personality-Wise, she's a dork. She's a little awkward - not totally inept or introverted, just a bit awkward. It doesn't stop her from working with other people or trying to make friends with strangers, though. Canonically, she has a lisp.
>>
>>69363745
Oh sure, yeah!
https://discord.gg/T2khTu
Have at it.
>>
>>69363818
YEAH!
One of the hardest bits will be making it intimidating, to be honest.
>>
>>69355894
And thus i am left without an answer.
>>
>>69251279
I keep drifting in and out of this vision of a fantasy setting where the worlds that the players live on and adventure on are all in the shadow of an enormous gas giant that makes our Jupiter look like a midget. I remember seeing a gif of different gas giants and some dwarfed Jupiter the same way Jupiter does our Earth.

The basic premise of the setting was to take some of the ideas of Spelljammer, with its ships going through the void and the different adventures inherent in that, and set it in its own native environment. Instead of going to other Crystal spheres, the players would stay normally within the bounds of the crystal sphere they start in, and would likely not know about the crystal spheres at all.

The Gas Giant would have a great Eye like Jupiter's, and the different races would interpret that differently. I had notes that the races of the various worlds would see it as a kind of Mount Olympus, and name it the Eye of the Gods.

I just never went anywhere with the setting, as I couldn't figure out how to add to it and keep coherency. A lot of the setting started to look like I just took a fantasy map, and split up the different locations onto their own planets for no real reason.
>>
>>69372945
Try making a thread on >>>/wsr/, since the only things that come to mind are Macross 7 (alien vampires, but don't follow myth), Trinity Blood (trad vampires in scifi) and Lifeforce (western 80s movie).
>>
>>69251279
Time to speak of things of esoteric nature, because it's cultist time.
Long ago in the distant past, the entire reality was ruled by ten Suns together. But, one of them is jealous of the others and seeks to become the only Sun to rule over reality. So this one Sun crafted nine arrows from primordial chaos and shot them at the other nine Suns, severing them from reality. But these Suns are also deities and realities of their own, so as the Traitor Sun took on the name of the Engineer, the fallen nine plot for its downfall. These nine suns of Nihil seeks to use the same primordial chaos the Engineer took its arrows from to make a flood that will erase all of reality and drown the Engineer, and then rewriting reality in their image. Or they will merge together into a new Sun and rule over a new reality then. Or they will then battle among each other until one Sun is left to rule reality. Or they intend to let the flood devour reality and be done with it. The many cult branches and chapters disagree on how it will end. Thus is the belief of the conglomeration of cults known as the Children of Nihil.
>>
>>69375220
These are the names of the Nine Suns of Nihil. Be careful to not attract their attention.
>The Early Light
Bringer of inspiration, enlightenment, and illumination. Dispeller of dreams, doubt and ephemera.
>The Savage Redness
The bloody one, the might makes right, the rule of nature, receiver of sacrifices and dispenser of divine fury and violence.
>The Orrery of Ages
In its time, everything is certain. Everything is in its right place. Just like clockwork. All in due time.
>The Pilot
All it wants is movement, freedom, and the eternal journey. There is no stop that is permanent.
>The Void Unending
The abyss that destroys everything with its gaze, the one which hope is eliminated first, and nothingness last.
>The Radiant Joy
It brings a smile to your face, at all costs. It shall spread joy, and none will be spared from its merriment. Everything will be happy, or else.
>The Empty Monarch
His halls lie past dreams of glory, and his throne, where he is chained with the names of the remembered dead, is where names get erased. When the last chain breaks, he will use it to forge a new crown, to rule over a world without memory, without glory, without names - other than his own.
>The Moth-that-Was
It was once the Worm-Sun that gave life, it was once the Chrysalis of potentials and possibilities - but it was then struck by the arrow of the Traitor Sun. Yet, something emerged from the dead Chrysalis - a deity that is born a ghost, ruler of a realm of full of dust, fog and ghosts.
>The Exiled Sun
The arrow never did hit him, yet he faked his death anyway. He roamed the mortal lands and fell in love with the sea, so he married her and bore a daughter. He still rules over his realm of sunsets, nostalgia and saudade, yet he is content on assuming the guise of a mortal and watch longingly towards the sunset over the ocean.
>>
>>69372275
Not them, but thanks.
>>
>>69375220
What about magic? Or the different races?
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>>69378662
Well, the Children of Nihil was created as an RPC faction, so it's set in a modern world and there's no other races than human that the unwitting public knew of. Magic exists as anomalous effects, but the Children of Nihil usually do ritualistic stuff to utilize their patron Sun's powers. Like, one of the most commonly encountered Nihil 'weapon' is a piece of wood large enough to cradle on your arms with lines of runes written on it, that is basically their 'magic wand'. These 'wands' must be prepped before use by ritualistically writing/rewriting the runes/inscriptions on it while chanting the related Sun's mantras.
>>
>>69363745
Since someone snagged the previous one, another one for ya
https://discord.gg/dmBZdN
>>
>>69251279
Ancap Beetles with advanced weaponry and top of the line drugs. They have sprawling cities full of rudimentary electricity, and love Jazz and Swing.
Reptilian Eskimos that swim beneath the ice to catch their fish, and build massive, fancy architecture out of ice bricks. They're purely carnivorous, but there are plenty of prey to eat in their snowy lands.
Massive Rabbit-Mole Hybrids that stripmine out from their capital to continue expanding their territory in a fan shape, living in holes in the sides of the ravines where they grow mushrooms to eat. Their claws tear through rock like a knife through butter.
And lastly, Amish bird folk that live on floating islands. Technologically, they're decades behind the other countries. But they have fantastic agriculture, and refuse to communicate with the inferior land dwellers.
>>
>>69375215
Huh!
These are all pretty great!

Thankfully though none of them follow my lore for the species too closely.
>>
>>69379441
Reptile Eskimoes? Wouldn’t they be cold-blooded?
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>>69381318
Normally, yes. But they are all attunded to Ice Magic, which lets them shrug off pretty extreme colds.
And while they look reptilian, they're more like amphibians. Webbed hands and feet, need to stay hydrated, can swim like a motherfucker, etc.
>>
Already sperged out about my entirely-beastfolk setting in another thread, but it was tainted by bumpfag being bumpfag.
I can type up a quick description of each of the races if anybody's interested.
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>>69382789
I'm interested!
>>
>>69382789
>>69382861
There are three races, though only one has any significant development at the moment.

The Canis are a semi-feudalist, militarized empire, and are the only race to claim geographical territory. Each region is occupied by a number of clans, and is loosely governed by a council consisting of each clan's head. The eldest of each territorial council also has a seat on the imperial senate, which is overseen by the head of the royal family. As the Canis are a race of military warriors, conflicts often break out between the clans over territory and resources despite this arrangement. More often than not, a council will meet only to arrange agreements to prevent wasting resources on wars.

Felians aren't beholden to any government and sort of do their own thing. Unlike the fortified cities of Canis, Felians will set up infrastructure wherever is convenient with no real plan as to the layout of each settlement. It's very easy to get lost in a Felian market if one doesn't know their way around. The Canis tolerate them because they're able to provide goods and services not frequently available in Canis society.

The Vul are a relatively technologically advanced race of nomads. They're the most widespread race, but also the least diverse. They generally keep to themselves, as they're not well-liked by the other races due to their inability to use magic. They're the only race to develop firearms.
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>>69384171
I presume their names match their general appearance as well?
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>>69384667
Yeah, Canis are canine, Felians are feline, and Vul are vulpine.
>>
>>69384724
How large is the population?
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>>69386995
It's a small artificial world, so not huge. Maybe 500 million.
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>>69387389
How small are we talking? And artificial? Then who made it?
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>>69251279
I have two
>A race of spiderfolk that live in secluded communities deep in the forest as they know that the unacquainted would assume them to be monsters, but if a Traveller accidentally stumbled into their hidden community, they would shower said tresspasser with services and gifts to the point of being overbearing in hopes that said Traveller would tell others that they are not at all evil monsters
>A sub species of merfolk: Orca-folk. Known for their distinct black and white skintone, these merfolk are much more intelligent than their cousins, and thus have understood that if they openly attack surface dwellers that they too would be hunted by them. So instead they passively observe them out of curiosity, or sometimes interact with them, ranging from them being good Samaritans by rescuing shipwrecked sailors to being pranksters by messing with fishermen
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>>69390335
How humanoid are these spider-folk? Are they arachne-style?
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>>69388918
Small enough that a single imperial nation is viable. "God."
>>
I made a race of doppelgangers that are almost like slime people in their design, physically changing their appearance to become untraceable in many ways. while their cunning and dexterity is very high, their overall wisdom leaves something to be desired, they're not stupid, they can be quite smart and capable. but their way of thinking is basic in many ways than one, their ancestors the Ghu'ryu are even stupider and lack their shapeshifting ability, but make it up by having a far hardier durability

despite their less than stellar rationale they are only 1 of the 5 races to have made it to the present day, having survived 4 different cataclysmic apocalypses that have rendered the other 150 sentient races completely extinct.
Humans Survived it because of their hardiness, and capability to crossbreed with almost any race
Elves Survived it through experience and an almost constant coddling from their personal goddess of nature
Onis survived it with violence, power, and conquest making a name for themselves in the tumultuous times
beastmen were savvy and flooded the safest islands they could find with their progeny

Doppelgangers however, they survived through trickery, underhanded means, shapeshifting as other races and mingling with them, creating underground colonies, living as animals peacefully

Nowadays the world is in the era of strife, and Doppels have no need of hiding anymore, but the wariness of other races ensures they're always put down, after all, they have no limit as to who they transform, and can hold it indefinitely, thus they're usually considered lower class
>>
>>69379441
>Reptilian Eskimos that swim beneath the ice to catch their fish, and build massive, fancy architecture out of ice bricks. They're purely carnivorous, but there are plenty of prey to eat in their snowy lands.
Did someone call?
https://www.deviantart.com/danieljoelnewman/art/Week-52-SPHEN-191543033
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>>69393518
Those look like large penguins more than lizards, but the pic is cool regardless. Not the guy who came up with the race, BTW, though I'm sure they'll appreciate it too.
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>>69258281
What do they say about their beef with humanity?
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>>69393518
That's pretty on point, desu. They just wear tons of fancy furs from stuff they hunted above ground, then go skinny dipping to fish. The clothes are more of a status symbol than functional, because they've got cold immunity.
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>>69397796
Magical cold immunity, I presume? Any other magic?
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>>69384171
Can they interbreed?
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>>69393257
Why can humans interbreed with others so readily?
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>>69393257
What were some of the extinct races?
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>>69378799
What kind of effects?
>>
The Omians:
A race of small bipedal fox creatures with a blind third eye in their forehead.
Devout spiritualists and highly technologically advanced, they live an agrarian lifestyle, Bringing food, structural and medical aid wherever it is needed (even to hostile species).
They are however, extreme isolationist. Building massive super citadels, high powered watchtowers, arco-ion batteries and mind effecting deterance mines.
Devided into cast, the military is regarded as "Untouchables" Formed from criminals (who are few) and extreme repentant religious fanatics seeking redemption.
Rulers are a council of 5 elected from all casts but military (farmer, builder, religious, scientific and scholar).
They send out "the guides" to find those in need. And if the need arises will directly place themselves in the middle of wars to force a peace.
Clothing consists of simple unornamented robes made of organic material and bone headdress for religious cast.

Picture: peace first, fascist space Amish, with truly frightening firepower
>>
>>69402453
>>69404431
>>69407261
>>69408821
Bumpfag leave
>>
>>69306463
What do the people of Pnar look like? Are they human or another race?
>>
File: alltomorrows.pdf (3.74 MB, PDF)
3.74 MB
3.74 MB PDF
>someone needs to get statting
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>>69413292
I agree.
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>>69413292
Any takers?
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>>69413292
Thanks for sharing.
>>
>>69251279
Uh, so happy I have this thread Anon. So this is a Star Wars... narrative? Game? Fancfic? I don't even know, it may be too railroady to actually be a playable game, but I'm too lazy and hacky to actually make this into a book I'd write.

I came up with this when I realized I was immensely frustrated with that while Star Wars had well, Wars in its title, it was the furthest thing you could imagine from the traditional war tropes. I wanted a story that felt a bit like Generation Kill, a bit like Black Hawk Down and a little bit like Tom Clancy.
So, in the vein of Star Wars having 3 for an arc number (three films, three trilogies, etc...), this story has three separate (but sometimes intertwining) plot lines. They all are set in the last days of the Republic (some time before Order 66, but the Republic has already become a shithole). They all deal with the same armed conflict, happening on some backwater planet.

One plot line is dealing with a young woman. She's a civilian refugee that's fled the front line from the separatist side. While her caravan traverses the planet looking to get to safe areas, she starts to develop force-sensitivity and decides to find someone knowledgeable in the Force that could train her.

The other one deals with a young commander. He's a tactical prodigy, sent to command a newly formed regiment. He has to deal with tension between old-timers and new recruits among the soldiers, supplies managed by a shady smuggler turned quartermaster, and demands from superior command incoherent with the forces of his regiment.

The third one deals with a clone troop from an elite detachment that happens to be attached to the regiment. They have to bear with the conflict that the regiment is forced into, and have to deal with being commissioned to execute missions on behalf of a Jedi comissary, whose demands frequently contradict those of the regiment and ultimately, the war.

Does anyone find this even remotely interesting?
>>
Sapient WWI-era Vickers machinegun named Vicky. Animate, hops around on tripod legs, cartoony mouth and eyes drawn at base of barrel. Infinitely regenerates ammo belt, uses ammo belt for her arm.
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>>69251279
I once considered a sort of grim reaper-esque faction of shadow beings. Each took the shape of a member of a mortal race, wielding a signature weapon that would be good at slaying that race. Their purpose is to reap any race that gets too big and disturbs “the balance” until its numbers are more manageable.
It’s kinda dumb, but it creates some philosophical questions maybe regarding whether it’s better to let every race affect the world how it likes, or whether it’s better to let this looming threat keep everyone in check.
>>
>>69251804
Hey, nice, this is one of my favorite tg-related arts.
>>
>>69424080
What are some others?
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>>69423959
What would be these mortal races? Do these reapers have any weaknesses?
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>>69421733
I do.
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>>69407261
Centaurs (Died from degenerate compulsions) Dwarves (Died from a massive war between clans that rendered them extinct) Plane Walkers (Died off due to the gods that created them having no more need for their skills) Nephilim and Tieflings (The respective angels and demons that sired them left back to heaven and hell after the first war of the gods happened) Lizardmen (Nuked off the earth by the first instance of atomic weaponry from the humans) Giants (Killed off by the Onis in a decade spanning war of control over the northen plains and mountains)

>>69404431
They were created as the control group by the gods, the one race they wanted to see survive, thus they gave them the benefit of interbreeding so they could make it as far as they could and to create multiple new races to analyze
>>
>>69430559
Why did the gods make the Plane Walkers in the first place? So, the Nephilim and Tieflings could theoretically make a comeback if their sires returned to the mortal coil? I take it that angelic and demonic heritage fades after a few generations? So, most of the other races have or had some human in them?
>>
>>69399819
Each of the races has an affinity for their local magic, and most people can use it directly. The lizards can cast Ice, the rabbits cast fire, the birds cast wind, and the beetles cast lightning. General people are stuck to cantrip level tiny bursts of magic, while dedicated mages can actually shape it into more complex stuff.
>>
>>69251279
okay okay listen
dwarves
listen
literally just dwarves
but ants
they are small, they wear status symbol necklaces that look like beards, they dig, and they will fuck you up if you upset their clan-hive
they are also (almost) all "women" cuz irl ant biology
>>
Got a race of man eating plant-people. They're sort of a mix of both the typical elf and orc archetype, as they are shadowy, magical nature dudes living in the forest, but also bloodthirsty, warlike savages.

They reproduce asexually through spores, 40K Ork style. These spores travel across the wind into the wild, where they settle down and grow into their child form. This form is immobile and depends on root-like tendrils spawning from their egg to draw sustenance and nutrition from the ground around it to grow. However, it also preys on unsuspecting animals wandering around, as they use their harmless, flower-like appearance as a disguise to lure them in. Once they've consumed enough, they transform into their final, bipedal form, leaving their roots behind and go and seek out their tribes home. This entire process of growing legs and finding their home is a selection-process, weeding out the weak and ensuring only the worthy survive. This has naturally lead to them developing an extremely prevalent kill-or-be-killed mentality.

Their major settlements are constructed around Hearttrees, which are titanic, possibly magical, trees. They're the center of their culture, as they believe that it was from these trees that their race was first spawned, and upon death they return to them. They are seen as divine, providing shelter for both the living and the dead, and each tribe has it's own, unique Hearttree. These trees are tended by the shamans, magically gifted plant-people that serve as a priest caste. They have an eerily close bond not only to these trees, but the very land itself. Their role is to nurture the tree's growth, oversee and perform the various rituals (most of which involve blood sacrifices) and advise the tribe's chieftain in an advisor role (if they're not chieftain already). It's a common believe among their kind that the shamans spawn not like the rest of their people in the wilderness, but in the deep, dark caverns under the roots of the Hearttrees.
>>
File: 1571171064224.jpg (345 KB, 1050x1050)
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>>69251279
Constructs are artificial, just as the name implies, and multiple strains arose independently throughout history because of their ease of manufacture. Many crystals of the world naturally absorb ambient worldsoul, which can be used as catalysts and energy sources for various forms of magic. With a relatively simple ritual instructions and will can be imprinted on these cores, which are then implanted into a mobile framework. Regardless of the initial ideas instilled within them, once a Construct is no longer monitored meticulously it will rapidly consume further energy and knowledge from their environment and gain sentience and soonafter sapience. Constructs will form societies and create new Constructs just like many living creatures. They often model themselves around the local environment and start interacting with other sapient species, though they prefer to inhabit places organic beings can't easily settle to avoid conflicts around resources. There are currently eleven known homogenous Construct colonies. Several of these are ruled by incredibly advanced Progenitor-Constructs who founded their respective colony or in the process of forming a hive mind. The majority of the Construct population are directly integrated within other organic societies though, with a few solitary stragglers.
>>
>>69435393
>worldsoul
Tell us more about worldsoul, please.
>>
>>69435393
Are there any major differences between the colonies?
>>
>>69433047
How does that shaping work?
>>
>>69251279
Formori, a race of ocean-dwelling, goat-headed giants that discovered the secrets behind tides and storms and build devices that let them control both on a whim. They grew so powerful and prideful that the gods struck them down. But rather that wipe them all out, the gods decided to make an example of them. Each formori was struck by lighting and cleaved in two, with each of its halves then swept away from each other by violent tides. Modern formori are now much smaller than they used to be, and each only possesses a single horn, eye, arm and leg. They are still cunning and possess strange knowledge, even if they are only half as smart as they used to be. They mostly avoid other races because they find their current state humiliating, usually they hang out in waterlogged caves along the coast. They are always found in groups and are often obsessed with finding a formori they believe to be their other half.
>>
>>69440943
What happens if they find that other half?
>>
>>69440702
By speaking the language of tge progenitors of magic, Dragons, you can shape their energies into stronger forms. Any shmuck with Fire Affinity can make some embers, but someone skilled at harnessing their energy can speak "Fire Beam" in the draconic tongue, and shoot a red hot stream of flames.
>>
>>69251279
The Candleborn (undead)

These things were once human, yet now they are little more monstrous mockeries of life. As inside the head, is a lit candle as though a crude imitation of jack-o-lantern that is only visible from the front.

They retain some semblance of their former lives, their bodies are always surprisingly well preserved with a thin sheen of wax.

Often they recite words and actions they once had. Yet its actually a ploy to find victims. As although they have no mouths, they will say phrases such as:
"Hello?"
"Are you lost out here?"
"I was dispatched with a search party."
"Don't worry I'm a friend."
"Can you help me?"
"You know its dangerous to go out here after dark."

Among many more lines of phrases. This is primarily done when they are barely out of sight, typically with their backs faced if found. As while they aren't facing you, the light source appears as a candle or a lantern or other light source held in one of its free hands as an optical illusion.

When they find a victim, they attempt to grapple their foe and render them helpless. Then, they will attempt to carve out the front half of the skull while their victim is alive, then scoop out the fleshy contents.

The final step is placing a new candle inside the head of their victim and lighting the candle. Creating a new one of their kind.
>>
>>69444280
[cont]

A candleborn can never cross a body of water that is deeper than it is tall.

This is primarily due to their candle. Snuffing out the candle will cause the candleborn to have no autonomy (paralysis) until candle is ignited again.

A candleborn prefers to hunt at night where it can use the darkness to its advantage.

How to include them into a setting: There is a far off island of great that is always barely in view. From it there appear to be several lights, as though it might be some shrine or small village. While not much is known, what is known is that no fisher has ever returned from there.
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>>69444280
Who made the first one?
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>>69444280
What are their other weaknesses besides water?
>>
>>69447121
The first was created by a hermit obsessed with candle making. Slowly going into madness from his own loneliness. He one day created a candleborn from the same method as a candleborn would. His companionship was short lived when his own creation attacked him in return.

>>69449355
Aside from their own candle burning out, they can only see whatever is revealed by their light in the form of a cone.

Otherwise, most can be taken out with spellslinging or a swing of a sword or a shot from a rifle.

I say most as the first candleborn will always rise again if their candle is ever ignited, rising as though they were never harmed to begin with.
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>>69450265
[cont] This is primarily due to the fact that a candle can never be removed from a candleborn. For most candleborn, this feature matters little.as they don't comeback from being slain if their candle is lit again.
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>>69450265
How could the first be destroyed, then?
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>>69444280
>>69444407
>>69450265
>>69450339
Might steal this for a horror game, but I'd change a few things to make them a bit more threatening.
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>>69452369
What would you change?
>>
Energy based amorphous "space coral" with an agrarian society who, aside from extant members of their race, dwell within a specific asteroid belt and survive using their psychic powers to arrange their surroundings in patterns that channel dimensional energy (in the setting psychic powers are developed in organics by exposure to these energies over several generations) into creches so that more of their race can be grown.

They can't survive for long in atmospheres and require encounter suits to survive in organic environments, essentially space suits filled with Argon, which they find to be tolerable if a little uncomfortable.
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>>69451710
As intended? You don't.

>>69452369
You got my blessing man. Have fun.
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>>69454317
The only way to put them down for good is to cut the head off and submerge it in deep enough water that it can't be retrieved. Otherwise they can be revived by others of their kind.
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>>69454406
What are the limitations of psychic powers?
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>>69251279
Should we make a new thread after this one dies?
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>>69251279
Solons:
Beings comprised of fusion plasma who think with odd quantum mechanical brains and who colonize stars to live on
They can happily exist in fusion reactors, stars and on planets, all as long as their form maintains a fusion fire core in their forms. They generally don't interact with biologicals due to different needs but occasional exceptions
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>>69251279
sapient Nordic bears with thumbs
Played one as a skald, or as I called it a bardbearian
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>>69456932

That depends on the age/experience of the "individual". The weakest can only exert as much force as a human lifting something but the strongest among them can exert as much force to lift a ton on an Earth like planet.

Of course as they're incredibly long lived and can work together to move larger objects the only limit to how much they can move is based on the number of them and how long they have to move it.
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>>69458649
I meant in general, not just with their race? Or are they the primary psychics of the setting?
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>>69460327

Oh well in the setting there’s various disciplines of psychic powers. The system is Stars Without Number.

They aren’t the primary psychics because although they all have psychic potential they’re very few in number - compared to humans who might only have 1 psychic for every 100,000 of their population. And there are billions and billions of humans.
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>>69460880
Why are human psychics so rare? Are there any other psychic races?
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>>69461759

Not certain on how many other Psionic races there are as this hasn’t been discovered yet. Some races don’t have the capacity, others are innately psychic - humans only developed the ability to use psychic powers from exposure to energies from the system equivalent to hyperspace (the metadimension) while travelling in FTL ships.

There were far more human psychics but most were killed/rendered insane by a galaxy spanning psychic “Scream” that caused human interstellar civilisation to collapse - as much of the travel and logistics were carried out via jumpgates powered by choirs of teleporters. Now psychics are few and far between and don’t have as refined powers due to much of the knowledge being lost and having to be rediscovered.
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>>69251279
The InFinnites

>small population
>live in a cold, boring land
>hate their neighbours
>almost have no emotions
>although sometimes depressed
>alcoholics
>try to imitate humor, but the whole thing is awkward and forced
>like to add smiling faces to their writings
>desperately try to imitate a more popular language, but ultimately they fail

PROS:
>have good snipers
>can endure harsh weather
>can mix alchemy with alcohol
>can befriend bears
>werebears

CONS:
>difficult soc skill rolls
>difficult dex rolls because alcohol
>difficult mental rolls because mental disorders and existential crisis
>drunk, confused, passive agressive werebears
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>>69462690
Cool idea.
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>>69255852

These guys are great. Is the transformation into cloud of eyes necessary and unstoppable if you accumulate enough knowledge and secrets? Is it something they know about as a group?

Sounds like it would be a cool 'lich-dom' substitute for certain Voidlings or plot important NPCs.

I'd be tempted to have a grand reveal that the night sky, or at least a portion of it, is actually a grand building of immense and godlike power, also the BBEG
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>>69465466
Yeah, immortality without being a pile of bones sounds nice.
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>>69467731
Duh.
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>>69282926
Really it's just a collection of finding tropes and features you like and building around those core elements, keeping thing consistent and with a narrative, they don't need to be complex or fluffy, unless you really want too.
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>>69365093
What happens to them in the afterlife?
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>>69365093
What's the moon like?
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>>69365093
Who did this art, BTW?
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>>69434355
I liked it anon.

>>69458231
It seems to have potential, unless everybody already told their ideas and need some time before coming up with new ones.
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>>69479598
I'd certainly like to see more, anyone else?
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>>69458310
I had something similar, Star Krakens. Difference is, they were symbiotic with biological life to travel between stars since they could never actually build a starship or anything made of solid matter, they needed nuclear reactors as basically spacesuits.
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>>69251279
Another race, this time from my fantasy setting.
>Ksselyr
They are dark, shadowlike beings in humanoid form. Plenty of Ksselyr cultures' creation myths believe they are the result of the sun god ascending to godhood, and the scattered shadow of the sun god became the Ksselyr. They do have an inherent magical attunement that backs up this claim. They're also big on education, although for the majority this entails wandering the world to directly experience the world for themselves.
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>>69275760
Yo, wasup my nwa?
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>>69481894
That gives me a thought, how could organic beings adapt to living in space?
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>>69484516
Something like this?
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>>69473174

According to their myths, they go to an afterlife of perpetual night, where they can hunt and partake in festivities with their kind. Some Janavaar sects believe in a form of reincarnation as dark spirits.

>>69475800

There are three Moon's, but the first is the only habitable one, having a shared atmosphere. It's a large moon, and is tidally locked, with the majority of the population living on the side facing their homeworld. It orbits the planet slowly, and its usually dark or in a state of twilight on the planet-facing side. It's covered in extensive grasslands and forests, and is dotted with lakes, with one large ocean almost splitting the two main supercontinents apart. Lunar plants are popular on the planet due to many having bioluminescent properties, and occasionally the seems/pollen of Lunar flowers will drift from the moon to the surface of the planet, creating fields of glowing flowers beneath the moon.

Lunar architecture is something I haven't bothered too much with, aside from thinking of it as an odd mix of Gothic or Victorian and East Asian aesthetics. I haven't really focused on them too much.

>>69478080

jegc/Jegdraws. They have a Pixiv, but it's mostly 18+ stuff.
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>>69479598
>I liked it anon.
Thanks dude, I appreciate it
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>>69487990
Where can I talk to you more about this after the thread dies?

So, the moon is close enough that they share an atmosphere? What are the other moons like?
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>>69487990
Why haven’t you done much for them?
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If you want to be very traditional, what are some of the options for a final "good-guys" race to finish this composition?

>Humans
>Elves
>Dwarves
>Halflings
>Gnomes
>Merfolk
>?

Centaurs? I can only think of this option, but it doesn't feel right to suddenly have one of them have such a non-humanoid body shape.
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>>69493349
Maybe a golem/robot race, like the warforged?
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>>69493349
How about something a birdfolk race, since you've got an aquatic race, the traditionally subterranean dwarves, forest dwellers like the elves, and humans and halflings for miscellaneous locales, but a mountain-dwelling race of avians would be distinct from all of them.
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>>69258428
Flying sharks anon should see this
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>>69498934
Who?
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I need some good names for alien beasts the uneducated colonists would give them.
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>>69499987
That depends on what they're like.
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>>69486717
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>>69502557
Cute, but does it trade any advantages for its new shape?
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Alright, we’ve hit the bump limit. Anyone up for making a new thread?
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>>69251279
New thread
>>69507836
>>69507836
>>69507836



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