[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Nechronica_1.0.0.pdf (5.46 MB, PDF)
5.46 MB
5.46 MB PDF
Hello everyone! Here is the latest and now complete release of our unofficial Nechronica translation. Everything that has been officially released has now been translated and compiled into our PDF. While not everything (like scenarios) has been included, this PDF has everything you need to play Nechronica with.

So what now? There's lots of fanworks out there to look at and the guys who made Nechronica, ZQ-Works, are still putting out content, so there's still lots of things out there to investigate and enrich the game with.

It's been a great three years! Thank you again for your support and please enjoy the long, long sequel!

If you saw another thread, we fucked up and uploaded the wrong version of the PDF
>>
File: 41020453_p0.jpg (7.8 MB, 2584x3608)
7.8 MB
7.8 MB JPG
For those of you that want to know what Nechronica is all about, here's the pitch:

You play as an emotionally vulnerable, mentally unstable girl who is also a mutant zombie cyborg killing machine that's been built solely for the amusement of your creator. You're torn up, sewn up, then torn up again for your Necromancer's amusement. There's no grander purpose for you; the Necromancers gave their war up long ago. The only kindness in the world will come from your sisters that were created alongside you. Cherish them.

Mechanically, Nechronica is unique amongst its Japanese cohorts. You roll 1d10 + modifiers for most actions, and can risk parts of yourself to have a better chance at success. Yes, parts of yourself. Nechronica has parts of your body (such as Eyeballs, Shoulder, and Spine) act as your HP while also giving you maneuvers to use in combat. Combat has an action point system, where every actor on the field of battle has an AP total. Every action you take reduces your AP, and you go when the count reaches your new AP total. There are maneuvers that let you act outside of your count, and many effects that leads to deep tactical combat with simple rules.

Nechronica is a light system. Combat gets the lion's share of rules, but there is also a madness system in play. Your Doll has Fetters, Fragments of Memory, and Madness to worry about. Fetters are the bonds you have with your sisters, each able to take a certain amount of Madness. You gain Madness by failing Madness rolls, by voluntarily taking Madness points for re-rolls, or Spirit Attacks that erode your psyche. In order to remove Madness, you have to make Conversation checks with your sisters. The amount of Madness you can remove is limited based on how many Memory Fragments you have, which are bits and pieces of your pre-Doll life that you remember.

TL;DR: You are the little zombie cyborg girl who tears apart the monsters, gets torn apart in return, and you have tea parties to stay sane!!!
>>
Today is a good day! Happy Halloween!
>>
>>69163263
So is this the correct thread or not?
>>
>>69163404
Yes, this is the correct thread.
>>
Congrats to the people that put their hearts for this
>>
File: 1547194677688.png (279 KB, 544x551)
279 KB
279 KB PNG
Top-tier choice date for releasing it, thank you for your work, translators!
>>
>>69163263
Are you different from the group that does the Nechronica translation wiki?
>>
>>69163263
To think it went from someone's half-baked translation abandoned in 2013 to a full, accurate translation six years later. Just like a Doll, Nechronica has shambled along, putting pieces of itself together until it's become what it is today. Definitely a day for celebration.
>>
>>69163538
We're the same group. The PDF has just been uploaded there as well.
>>
I hope we finally find out what happened next in Portugal.

Last I remember the party was at a low dark point after the city they had made port in got blitzed by post apocalyptic mad max raiders with catholic themes.
>>
>>69163263
I have always been curious about this system, the whole 'risk losing parts for higher rolls' thing sounds interesting

thanks for the work, I'll give it a read
>>
Fuck yeah
So happy to see this
>>
>>69163263
So... anybody got spaceflight rules for this system? I think it would be fun doing a space-faring game where your ship can get blasted while you just get tossed out into orbit.
>>
I’ve been having fun GMing a game using this system. Thanks for all our hard work.
>>
>>69163741
One fanbook does cover Dolls in space. Maybe that could be one that gets looked at for translation now that all the core stuff is done.
>>
>>69163263
Always a pleasure to see projects making progress.
>>
File: A wee bit of danger.jpg (1.02 MB, 1920x1080)
1.02 MB
1.02 MB JPG
>>69163598

Well, can't really promise you'll get it today due to the fact that our group has a session today, which will probably start shortly after the guy who was writing it wakes up.

But perhaps there can be a different tale in the mean time, one that has yet to be completed. The tale of the Siren Songs of Silent Space.
>>
>>69163263
Glad to see this released, we’ll be very interested to know who plays this.
>>
>>69163798
>But perhaps there can be a different tale in the mean time, one that has yet to be completed. The tale of the Siren Songs of Silent Space.

Yes please.
>>
>>69163832
The child-soldier angle isn't a mechanic, it's just fluff.
>>
>>69163832
I am always confused by how people hone in on the loli element when the game is gory enough to keep most lolifags entirely flacid.
>>
>>69163891
Yeah, IME it attracts way more gorefags than lolicons. It's for people who want to play Frankenstein's Monster with machineguns and flamethrowers.
>>
I hope we find out what Port, Protoca, and Tachi have been up to.
>>
>>69163921
I am a huge lolifag and I think the game is just cool aesthetically and thematically. It couldn't do less for my dick. If I wanted fap material I would look for something without an exposed spine right on the cover.
>>
The game also attracts people who want a wide open apocalypse world they can stuff with mystery, and people who want to run a mech game but want something rules lite since part damage, replacement, and upgrading as well as major refits are things the system supports.
>>
Here's a fun idea.

Dolls working covertly in a place that still has humans, perhaps trying to discover a hidden evil or danger among them. But how can the undead Dolls investigate a working mortal society?

Good thing Halloween is around the corner, who needs the disguise when you're already a monster?
>>
>>69163921
>Lolis
>Gore
Ok now I know this game is for the types of players you run to the door really fast from. Have fun you sick fucks.
>>
>>69164007
Coward.
>>69163564
>>69163263
Glad that sometimes fat/tg/guys still contribute. The J-P&P community seems rather active.
>>
File: Nechronica Sally.png (2.38 MB, 3016x5312)
2.38 MB
2.38 MB PNG
Maybe I can finally play this three year old character.
As in I've had the sheet for three years, the character herself is 9.
>>
File: Mutated.png (775 KB, 1299x1299)
775 KB
775 KB PNG
>>69164007
Have some pretty official art before you go.
>>
>>69164007
You know the gore/cute mix is supposed to make you uncomfortable right? Like that is the entire point.
>>
File: 1567173944394.jpg (2.27 MB, 4096x3472)
2.27 MB
2.27 MB JPG
>>69164235
That's horrifying
>>
>>69164235
God the art is unsettling.

Then again that’s the whole point I guess.
>>
File: The Party.png (380 KB, 507x507)
380 KB
380 KB PNG
Obligatory reminder to ignore people who cry "Pedo!" and have fun, it's their greatest weakness.

Anyway, last player just got online so >>69163798 is gonna have to wait, but you can have a description of the party to tide you over.

The party, from left to right in order of age is:

Nia: A 14 year old Sorority/Entombed/Tanya. As befitting her status as the oldest, she tries to act as the older sister of the group, with varying degrees of success. Physically, she's got 5 mechanical legs (crab legs), blades replacing one hand (chainsaw), and what isn't obviously mechanical is covered by a space suit of sorts. She has a habit of sealing herself up in it to try and muffle her own terror.

Juliette: A 13 year old Court/Toybox/Requiem. She's got oodles of arms ending in various tools and weapons and a propensity for losing her head, literally. She tends to be fairly level headed when it isn't falling off.

Merry: A 12 year old Alice/Salemite/Salemite. A frozen girl with a sunny disposition, sometimes. Physically, she doesn't bear any obvious augmentation or mutation, outside of being really fucking cold/slightly frozen. She does make an effort to brighten the room, until someone says something to make her upset, then the temperature drops and she becomes cold to everyone around her.

Dominic: An 8 year old Holic/Perdition/Requiem. He's got the voice of a grown up coal miner and the stature of an 8 year old. He acts the part of the latter too, being the one most likely to break down and cry or otherwise be petulant. Physically, no one knows exactly what he looks like due to the way too big clothing for him that reveals nothing outside of glowing eyes and the jets of flame he releases to burn the enemy in combat.

This will have to hold you till either late tonight or tomorrow.
>>
File: fuck year mika.png (1.62 MB, 2048x2048)
1.62 MB
1.62 MB PNG
>>69163263
what he said >>69164689
>>
>>69164235
I fucking love nechronica
>>
>>69164764
You have no idea what FATAL is and I'll hazard that you probably can't even into /tg/. Lurk more before trying to score points like that, anon.

And yes it has neat mechanics. The parts system and madness/fetters are great.
>>
>>69164764
No, it's complete degenerate trash. ERPing lolis only.
>>
>>69164804
God I wish, I don't get enough use out of the tentacle part.
>>
File: 74250285_p0.jpg (434 KB, 925x1000)
434 KB
434 KB JPG
>>69164764
I intiially got into it when I heard the way you get new abilities was by adding parts to your character, so I guess an interesting mechanic is that most characters are just bases with building blocks on em.
Madness and fetters are cool mechanics for roleplaying.
I get that it might be hard to look past the "loli and guro" part, just rationalize it as generic body horror.
>>
>>69164812
Gotta hinder those moves.
>>
>>69164812

Lick your jowls when something tries to move away instead, it's cheaper!
>>
>>69163923
The good news is that there have been some big developments since I was last able to storytime the Port campaign, so there will be a proper status update on them this time around.
The bad news is that this thread has cropped up right at the beginning of a pretty busy work week (Thurs-Sun shift) so I will not be able to actually sit down and commit time to posting until Sunday night.

Suffice to say that there has been a lot of emotional trauma and we're at the stage that a lot of loose strings are getting wrapped up.
>>
File: nechronica doll.jpg (367 KB, 701x800)
367 KB
367 KB JPG
>>
>>69163741
Tbh that sounds like kind of a narrative fiat sort of thing. I dunno if orbital mechanics are really something you could comfortably fit into Nechronica as it is.

My DM did brew up some basic rules for vehicles though. The vehicle itself basically acts like a Horror, but designated players get to use certain parts while they're occupying the craft (so you have one person using Movement and such parts to maneuver the thing, one person is on a gun and has access to a couple of utilities, stuff like that). I could see it being expanded to handle locations, say fore and aft, port/starboard.

Or if you wanted to go all the way then you could just stick the players in a megazord.
>>
>>69163263
oh, neat.
congrats on finishing the translation. no idea what version i have from... who knows how long ago, but nice to see an update. maybe one day ill find people actually interested in playing it too.
though, i am playing a Quest that has many elements similar and inspired by this game, so it fills the want well enough.
>>
>>69164903
You can make your character be anything from 100% robotic to 100% biological, to a mix of both. You have different types of parts you can keep stacking according to each of those. You can also make a character that just looks like a regular dead body but is very skilled with guns or blades, if that's your thing too.
>>
File: 1505515015.jpg (407 KB, 650x650)
407 KB
407 KB JPG
Can you guys provide a bit of experience or stories from your campaign? I dream of running/playing it myself but I already have hard enough of a time to find a game in my timezone.

There aren't any blogposts (not to mention videos) of plays.

Posting a cute picture so you can rest your eyes.
>>
>>69163992
>But how can the undead Dolls investigate a working mortal society?
Do what Zombieland Saga did - some quality makeup.
>>
>>69163891
>>69163921
There are certain games in this world I'd only play on a computer, likely hundreds of miles away from another player. This is one of them.

And I'll do almost anything for a unique experience, even if I find it revolting.
>>
>>69165947
My party was stuck in a dungeon for a few hours because the only place they wouldn't look for a key was in the discarded doll's guts
It's nechronica lads come on
>>
>>69163891
The official art provided itt is deliciously puffy, I can stomach some guro and body horror for that. Plus buzzwords gonna buzzword.
>>
>>69164007
Experience taught me that the same people who make loliguro often also make most wholesome romantic vanilla. Really makes you think.
>>
>>69166500
I'm of the opinion myself that guro is fine so long as nobody actually dies. Ideally they don't feel pain, either, but that's rarer.
>>
>>69164824
I got into it because I liked the idea of post human extinction machines/undead trying to bring back the light of civilization to an indifferent and dangerous earth.
>>
>>69166657
I guess that works, the dolls are already dead.
>>
>>69166657
Fucking weirdo.
>>
>>69165947
Suptg has several story times written up, particularly the ones from Port/Coleo anon.
>>
>>69163263
The whole idea of playing as little anime girls seems retarded.
>>
File: 20576548_p0.jpg (363 KB, 613x836)
363 KB
363 KB JPG
>>69165947
There are plenty of posts like that if you can understand japanese. You can find some amazingly edited replays online, like this one.

https://www.nicovideo.jp/watch/sm33189564

Interesting things the game has are the relationships between players being decided on a roll. Every time you chat, you can ask to roll a d10 to ease madness. If you roll a 1 however, you have to reroll the fetter which can end up with anything.

>help a girl climb a tall cliff and roll after helping her up
>fetter changes to hateful and doll kicks her down and walks away as she struggles to climb alone

>doll accidentally breaks an important treasure of another
>instead of the other one getting mad, her fetter changed to devoted and she starts handing over everything she holds dear to the other and begging her to break it in a masochist streak

Building and creating a character is fun too, but most of times with new players you'll notice someone will be way weaker or stronger than everyone else. What's your timezone anon? There are players in most of them.
>>
>>69166680
I know. I just overly empathize with characters. Can't even play the bad guy route in Infamous.
>>
>>69165947
There's some saved stories of one-shots I've ran in the nech Discord server. They might be a good read for you, I had great fun running them.
>>
>>69166752
Well, stop that.
>>
>>69166715
then take the setting/mechanics and apply them to a world that allows for older characters. hell, just change that one aspect of it if thats your only issue with it.
>>
>>69166737
>heart pupils
lewd
>>
>>69165695
Nechronica but it's System Shock, and you don't realize you're trapped in space until you're half way through is certainly fitting. Not sure you require any extra rules to do that though, other than maybe some vacuum/space rules and related parts.
>>
>>69166752
You fool
Infamous evil route was supposed to be canon, also it's amazing.
>>
>>69164486
>He
Red flag, red flag!
>>
>>69167072
Seriously. The 'boy' mutation is for making a tomboy doll, not an actual male.
>>
>>69167072
someones gotta dick down the female dolls so the Necromancer has new fap material.
>>
>>69167102
two Boys have bonuses with each other, you know...
>>
>>69167085

Well, good thing they don't have that mutation and are just a little boy instead.
>>
>>69167102
Necromancers only created female dolls. Fullstop.
>>
File: heresy eh.jpg (9 KB, 208x243)
9 KB
9 KB JPG
>>69167162
>>
>>69167172
>>69167189

When you've been running the game for going on four years, you learn to not worry that hard, who to trust, and how to kill the player if they break that trust.
>>
>>69167102
Pretty much how I see most weebs enjoying this RPG.
>>
>>69167139
Bros before hos, right?
>>
>>69167172
>being such a hard ass as to not be ok with a GM changing any part of the lore
i mean, yeah i was making silly joke and id not want such a change for that reason either, but silly thing to get upset about as a change in the general gist of it.
>>
>>69166943
Not gonna lie, the hot chick in the sequel tempted me towards being the bad guy.
>>
>>69167236
Behind the scenes they're dicking all other girls in their private ERP server.
>>
>>69167393

Extremely unlikely, but doesn't matter if they aren't bringing it into the game.
>>
File: death to videodrome.png (717 KB, 790x607)
717 KB
717 KB PNG
>>69163891
Speak for yourself, sexual themed horror hasn't existed in any significant fashion since the 80s and this fills a niche for those of us who embrace the New Flesh.
>>
>>69168030
That was a good movie
>>
>>69163263
I noticed that the art is pretty sparse in the PDF. Is the actual book like that or is non-essential art omitted? If it is the latter is there a chance that you could update the PDF with the art eventually?
>>69168030
Well I did say most. Personally I like to keep my horror and lolicon separate.
Great taste in movies by the way
>>
>>69168435
I'd go the easy route and reject lolicon entirely.
>>
>>69168566
Anon do I tell you what to jerk off to?
>>
>>69168617
Do I jerk you off?
>>
>>69168624
Not that I am aware of.
>>
>>69168435
There is a lot more art. For it to be updated there, we'd need someone to buy a book and debind it for real scans. That's pricy.
>>
>>69168730
Mmmh, I did that for Meikyuu Kingdom, but that book didn't have a risk of getting caught at customs and putting me in a Special List.
>>
>>69168870
Can you imagine the look on the customs guy’s face leafing through nechronica
>jim
>...jim goddamn it we’re gonna need a new list for this one
>>
>>69168730
Oh I just figured you guys were working out your translation with an official source that would already have it attached.
If I could find where to buy a copy I might help out if it isn't too much.
>>
>>69168920
If they knew you just came from Japan they'd probably think little of it. In general so much stupid fetish bullshit comes off that island as part of their "culture" you'd think the island must be in the shape of a gag ball.
>>
>>69168920
I admit I laughed. The United States of America is much more tolerant than most other nations when it comes to 'fucked upped, but otherwise harmless shit", but given that somebody in Kentucky got arrested for buying a sex doll, nothing's really certain.
>>
File: Joy.png (238 KB, 432x462)
238 KB
238 KB PNG
>>69165947
If you've got some time to set aside, you can look over the storytimes I've posted up for my two ongoing campaigns. They offer pretty disparate examples of what a Nechronica game can look like.
>Port Campaign, featuring two freshly revived Dolls and one veteran who's been wandering for longer than she can remember
>Tags: Post apocalypse; Survival; Bleak landscape; Ruins; Scavenging; Cyborgs; Trukks; Amputation; Ghosts; Unearthing the Past; WORDS WORDS WORDS; I'M SAD
>Part 1
https://boards.fireden.net/tg/thread/66953607/#66966885
>Part 2
https://boards.fireden.net/tg/thread/67067379/#q67068207
I'll actually be posting an update for this campaign on Sunday, assuming everything goes to plan (or some on Saturday, if things go better than expected).

>Coleo campaign, featuring one Doll who's oblivious to the fact that she's dead and two wasteland veterans who find themselves trapped in a city that shouldn't exist.
>Tags: England; Post Apocalypse(?); Mystery; 1880s; Librarians; Bug People; Animal People; Sandwiches; Constabulary; Disregard of the Constabulary; Trespassing; Psychosis; Body Horror; Serial Killers; NPC heavy; Character interaction heavy; light combat; WOOOOORDS
>Part 1
https://boards.fireden.net/tg/thread/68162646/#68226639
>Part 2
https://boards.fireden.net/tg/thread/68252142/#q68260732
>Part 3
https://boards.fireden.net/tg/thread/68299968/#q68380529

The second game is... basically a transcript of our text session and is way more roleplay heavy, so it's wordier and will take longer to go through even though not as much has happened as in the Port campaign, though part of that is my own inability to take proper notes for the first half of the Port game.

If you have any generic questions about the game, feel free to ask here. There are plenty of anons who would be happy to answer.

>>69164207
From the picture I'm seeing
>Extra Head [duh]
>Light Saber
>Quad amputee(?)
Maybe cyborg.
>Hopper
>Boot Knife
How close am I?
>>
>>69169115
Fuck, got me
>>
>>69169445

>nothing's really certain.

Because obscenity law in the US is more obscene than anything it tries to "protect" the public from. Why this shit flies when it fails even basic legal tests like "who does it harm" and "it should be possible to know you are breaking the law" is astounding.
>>
>>69169509
I dunno, here's my sheet I made.
I haven't looked at it for years so it's almost a foreign language. I dunno what I was thinking when I did the initial drawing that led to that pic, even.
https://pastebin.com/JsLHjgsZ
>>
>>69169824

Seriously critiquing it does seem silly when it's that old, but yeah, you fucked up reinforcements hard. There's no way a Thanatos/Romanesque would have extra head starting off.
>>
File: Painwheel.full.1168903.jpg (653 KB, 865x1193)
653 KB
653 KB JPG
>>69169824
>reflexes
>Molotov
>Animal Ears
>Kung Fu
>Saber
It's not a bad build to start but yeah, it doesn't really match the pic at all. Quibble with Past You; Clockwork only works with Enhancements and Extra Head is a Mutation. You'd have to have grabbed Extreme Mutation from Baroque for that [assuming you didn't make the mutation points]. But that's a pretty minor rules flub compared to some of the crap my DM has had to put up with from me, so I can't be too smug.
>>
>>69169943

It's a pretty bad rules foul in terms of parts.. He'd only be able to have Mutation 1 to start. He doesn't have a MUT 1, and he wouldn't have anyway because he presumably spent his free point on ARM to get another tier 1 ARM.
>>
>>69170023
Looking at the notes: It looks like he confused Clockwork with Extreme Mutation, or maybe mixed up which tree Extra Head was in. He was using Clockwork to take it, which is incorrect but not a crazy mix-up for a newbie.
>>
>>69170052

It's a surprisingly common mistake for newbies to make, to think that they can pick and choose how tree advancement works rather than having to go from 1 to 2 to 3 in each tree individually, but it can lead to some pretty bullshit builds because they can skip dead weight tiers.
>>
>>69168921
We have the official books, but only in physical form and nobody wants to destroy them.
You can buy them from plenty of places.

https://www.amazon.co.jp/永い後日談のネクロニカ-神谷涼/dp/4990580400

If you're actually willing to buy and scan its images, we'd be glad to include them. Or we'll look into doing it ourselves eventually.
>>
>>69169877
>>69170052
>>69170109
Guess I'll just try again and fix it if I ever get in a game. Not to mention with a totally translated rulebook.
>>
File: Hearts make it lewd.jpg (47 KB, 455x600)
47 KB
47 KB JPG
>>69166826
Damn skippy
>>
File: Tetsucabro.png (588 KB, 1280x1707)
588 KB
588 KB PNG
>>69163263
God bless you and your team, people like you make the magic fucking happen.
I'll try and sell my group on this because I fucking love the damage system. Pretty sure it'll go over just fine.
>>
>>69163263
Are the scenarios translated
>>
>>69170581

Two are, and they have been for some time. Scenarios are a double whammy of both being more difficult than other things to translate and not really giving a whole lot game wise compared to other, more mechanical stuff.
>>
>>69170665
If everything that has been released is translated but the scenarios arent translated then has everything that's been released really been translated?
>>
>>69170723
Not Translator Anon, but... Nechronica seems like a dead easy system to run a game for. You pretty much have DM fiat to push the group however you like. Looking through the two scenarios that are already done should be pretty much all you need to put together a one-shot of your own.
>>
>>69170723

>While not everything (like scenarios) has been included, this PDF has everything you need to play Nechronica with.

From the OP. It wasn't said that "everything in the books was translated" it says "Everything you need to play," which is true. Don't be a pedant.
>>
>>69170782
>Everything that has been officially released has now been translated and compiled into our PDF.
>>
>>69170858
stop being dumb
>>
>>69164486

Alright, session ended a bit ago and now it's time to start the tale proper. Refer to the previous post for who the fuck the PCs are.

The dolls awaken, though their eye lids won’t open, though flashing red lights make themselves known even through the lids. Stale air tickles their nostrils before the ground shakes. Their eyes finally open and they seen the bloody surgical tools hovering above each one of them. There’s no time to figure out the meaning before another jolt flings them off the surgical beds and onto the cold hard floor. As they try to come to grips with the changes made to their own body, their sense of smell returns, the overwhelming stench of blood. Their sense of hearing returns, allowing them to make out muffled alarms and to converse, trying to figure out where they are and what’s happening. Nia and Juliette manage to maintain their composure the best, their own physical deformities acting as a bulwark to being freaked out by the others while Dominic is amused by his new coal miner voice, before the alarms and shaking freak him out.

The shaking gets more urgent as what their mostly recovered senses can tell is an explosion rocks their reality. Merry tries to argue with an 8 year old about whether sitting in this room is a good idea while Nia checks if they can even leave. The door opens and sound flows in. Inhuman screams, gunfire, a voice repeating orders to “repel the boarders.” This clues them in that they are not only on a ship of some sorts, but one that is under attack. Juliette and Nia decide that, while that they’re not sure what they’re, personally, supposed to do, the best option is to try and find the Security that the ship’s intercom mentioned. Merry, meanwhile, threatens Dominic with hugs.

(1/?)
>>
>>69171618

The party tries to find a way to the mythically secure land of Security, but the signage of the ship is less than helpful, pointing towards things like Hearts rather than recognizable parts a ship should have. They decide to follow the heart signs because that seems important and Security might be near there. It doesn’t take long until their path takes them across the bloody signs of combat. No identifiably human bodies, but they do come across things like eyes impaled on wires and hands pulling themselves towards unknown destinations. That’s when they notice that most of the gore and pieces around them are still moving. They eventually find signs pointing towards security, as well as something they really wish they could ignore, the undeniable sound of a heart loudly beating. They tell themselves it’s just a weird engine and move on.

The nature of the ship becomes harder to ignore when they find the boarders. Strange, cat sized creatures with spikes for limbs have torn off metallic panels, gorging themselves on the meat beneath, if you think of Skulks from natural selection, you won’t be too far off from their appearance, including the eyes inside their mouths. These creatures are backed up by humanoid figures with featureless faces and hollowed out guts filled with mouths and cannons for arms. The dolls barely have time to register that the computer bank here has the face of a human girl melded to it before the voice they’ve been hearing roars

>“REPEL THE BOARDERS!”

(2/?)
>>
>>69171639

The fight itself is a rather nasty affair, with the skulks acting as legions and the cannon men acting as horrors. Dominic unloads a hefty amount of damage starting with Bear Gun followed by Revolver, killing a number of legions. Nia rushes forward, slicing through legions as she goes, Juliet throws her own head, and the two horrors clear their throats in harmony as their guns sing a duet. Merry supports the rest by using various occult parts to buff the others. Nia finds out that the mouths aren’t just for show, the horrid song of tears at her sanity, but she manages to pass the check. Merry finds the second one joining in is also horrible, but she aces the madness check. Juliette is the last one to close into 0-1 range with the pair, though this doesn’t immediately trigger another madness check. The stakes ramp up as it’s revealed that for each round those two are singing, an unlucky soul will have to make a madness check at -2, with the penalty increasing by 1 for each subsequent round. Juliette is the first victim and she critically fails. When the round starts proper, Nia closes into range 0 with the Cannon choir and takes her first swing at them, cutting one up badly as Juliette alternates between throwing lead and her own head at them. There’s an exchange of gun fire, song, and blade throughout round 2, but while the dolls didn’t defeat the enemy, they at least spared themselves the worst of the dirge. The fight shortly ends next round with everyone dog piling the last creature and Nia pulling out its spine.
>>
>>69171681

While Nia is proud of herself momentarily, the fact that Dominic and Juliette are, mentally, falling apart sours her mood. Merry hugs the ruined Dominic, partly because she thinks it might help, but more because she’s very cold and he’s an 8 year old space heater. Nia tries to console Juliette who desperately wishes it was all a dream.

>"There are much worse dreams you can have. This is a mercy compared to them, though it is no dream."
---

(3/?)

And Whoops, goofed up the post a bit, so have some enemy parts, this ain't all of'em but these are the notable ones that were in the fight as compensation for this blunder. For the most part the two horrors were mirrors of each other.

>One Voice [Action/3/1-3] Shooting Attack 2
>The Duet (Drama of Death)
>Verse of the Damned [Auto/None/Self] The first doll to enter range 0-1 of you must make a madness check at -1
>Tainted Choir [Action/3/0] Spirit Attack 1
>The second Verse [Auto/None/Self] The second doll to enter range 0-1 of you must make a madness check at -2.
>And the song goes on [Auto/None/Self] If the two verses are intact at the start of the round after the first is sung, a doll in range must make a madness check at -2. This continues for each subsequent round with the penalty increasing by 1.

On the legions
>Vicious Bites [Action/3/0] Unarmed 1, the next attack that hits you deals an additional point of damage
>Interfering Leap [Rapid/2/0] Unarmed 1+hinder move 1
>>
Is the game even playable for a GM with only one player ?
>>
>>69171764
yeah, easily
>>
They all stop dead as the voice echos throughout the halls. Its voice a choir in its own right, though the way individual voices fade in, out, and dominate certain syllables creates a chilling effect. In fact, the only thing that makes one sure it’s a single entity talking is the fact that the voices keep a perfect, steady cadence. Juliette begs to wake up, Nia is stunned, and Dominic tries to disappear by sinking into his oversized clothing. Merry is the first one to speak, asking the voice what is going on because nothing is normal. The voice laughs.

>"Of course not, child. At least, not from your perspective. However, those who live among the stars would tell you otherwise."

The face on the console wakes up, declares “Oh shit,” and the sound of gunfire echoes through the corridors of the ship. The gunfire soon dies down and-

>”Security has finally done its job."

>"You will fill many roles, that will be one of them. You have done the task adequately. Perhaps as well as one could expect of children who have just awoken."

Finally, Nia asks who they’re talking to, if the voice is the ship. A closed mouth descends from the ceiling.

>"You are correct. I am the Euphrates, and you are my crew now."

The mouth moves as if it is speaking but it clearly can’t as the mouth is filled by an eyeball.

>"It is unfortunate that at this moment, you are now the only crew, but we cannot always choose what fate gives us."

(4/?)
>>
>>69171860

>"There are no places for you to go, unless you desire the vacuum. Though that is not something I would recommend for a child."

Nia asks if the crew was killed and if they were back ups, or cargo.

>"That is close enough to how it occurred."

They ask about the boarders.

>"Creatures from another ship, hoping to destroy me."

Nia asks the important questions of “are we still in danger” and where are we going?”

>"You are one who's mind is in the right place. They will not be bothering us any more. As for the destination, that will come in time. "

>”Your broken bodies need mending. You will go to Engineering for that."
>”I will leave you to finding it. It will be good for you to familiarize yourself with my halls."

And that is the end of the first session. With the PCs finding out they're now the crew of a biomechanical ship run by a ghoulish choir. The next session has the party getting fixed up and trying to come to some grips with the facts of unlife aboard a space faring vessel, but that will come another time, because fuck is doing this immediately after spending 6 hours running a session a fuckin' mistake.
>>
>>69171764

If you mean running it with just one PC and no changes to the rules? No, it's terrible. A single failed madness roll or not winning the first combat in the first round will immediately end the game and you'd have to softball fights because otherwise a single lucky attack check from an enemy ends it there. If you're having a GMPC with them to act as a sister, it works a better, though you still might want to at least ease their starting madness a little bit.
>>
>>69171798

Not only in terms of rules but will it suck in general ? Is there even something for my player to do ? As I can kind of easily draw any retarded shit I want given enough time as a drawfag I could potentially mitigate the problem of involvement but still I wonder.
>>
>>69171952

Thanks anon. Is it realistic for my player to have two characters or something like that with a twist ? In a setting based around being batshit insane and surviving due to small interractions have a lonely character seems kind of wrong anyway.
>>
File: 1365510746138.jpg (28 KB, 524x481)
28 KB
28 KB JPG
>>69163263

Sick
Dope
Baller
>>
>>69171985

If you're fine with someone playing with themselves, yes, letting them have two PCs can work, though the twist depends on what that twist is. As someone who's not the biggest fan of GMPCs, or leaning on NPCs heavily when running this game, it'd probably be more engaging to have a GMPC than let them play two people, at least as far as role playing goes. For combat, go ahead and let them control both, but do characterization yourself.

The mechanics outside of combat are simple but perfectly serviceable. For the adventure, you want to think of set pieces and provide problems the player will have to work around, and spooky shit for them to be unnerved by. You're dealing with a tight madness budget with only 2 dolls, so you'll probably want to start the PC at 2/4 on both fetters and not lean *too* heavily into madness checks to start (maybe just 1 before the first fight). Whether you want to let doll #2 have fetters or not is down to you. It's an issue if it fills up, but the rerolls are handy.
>>
>>69170129
I don't have the funds right now but I would be willing to do that.
I'll save up for a few months and try to get all of the splats and the core book shipped in at once.
>>
>>69172720
>>69170129
ive never really done anything like what im about to suggest, but it looks like its around 71 bucks before shipping for all three books? unsure how much getting that brought to the US would add, but as i do not have a scanner if i could somehow get proper confirmation of the trustworthiness of who i was aiding, id be willing to split the cost at least for a copy to OP or someone to get that done.
>>
>>69166773
>nech Discord server
Not anon but do you have an invite?
>>
>>69172861
There's a link in the PDF
>>
>>69172880
Thank you.
>>
>>69172775
Not sure how to really prove how trustworthy I am but I would be willing to work something out if you are serious.
There are actually three supplements so it would be closer to $90. With a proxy and shipping it is probably going to wind up pretty pricey.
>>
>>69172861
Here, anon.

https://discord.gg/VzZ6wMd
>>
>>69171918
>doing this immediately after spending 6 hours running a session a fuckin' mistake.
Oh, cool. So it isn't just my group that stretches this game into forever. I keep reading in the book that Nechronica is supposed to be a quick system and then my group spends five hours talking to an NPC. Not that I'm complaining.
>>
>>69164486
>fan supplement classes
I was actually planning to ask about these. Do you guys find that the supplement classes are decently balanced agaisnt the vanilla ones? I've been thinking of asking my DM if I can roll with one but I was worried about giving him some extra headache.
>>
>>69175082
Don't try any of them if you and your GM don't know the game well enough for now. Give them a read together and discuss if you think anything they have is too good for your game instead. Classes are made by the authors just adding what they think will be cool to have in the game and more might be exploited or just poorly written.
>>
>>69169816
>Why this shit flies when it fails even basic legal tests like "who does it harm" and "it should be possible to know you are breaking the law" is astounding.
Like 99% of laws would have to be thrown out of the window if that second criteria was adhered to.
>>
>>69174254

It can be run faster, but yeah, if you let your PCs have the chance, they can run up the hours talking to someone. Whether that's good or not is up to you.

>>69175082
You can take this as a grain with salt, but it isn't that bad, though they are using them against the guy that made them. Always try to ask, can't tell you for sure whether the specific one you're thinking of would be fine due to you not saying, but there's no harm in asking. A class is only a handful of skills anyway so it's not like it's an overwhelming amount of material to process just one.

>>69175143
>Classes are made by the authors just adding what they think will be cool to have in the game and more might be exploited or just poorly written.

Personally, when homebrewing, it's to either add a certain thematic possibility that didn't feel adequately addressed by the game before such as Entombed or Perdition or mechanical things that the game didn't support: Blast from the Past for actually having support for Blast Attacks, Valkyrie for a playstyle that actually uses mobility, Toybox for using multiple weapons. There's certainly some that fit your description (hello, To Prosperous Electronica with your pure Lone wolf that can get a +5 to attack checks at 0 favor), but it's easy enough to break the base game if you're an asshole that there's a lot of room for homebrew to do stuff in without breaking it any further. You just gotta be mindful of what that shit is.
>>
>>69176278
How do you get a +5?
>>
>>69176457

The special skill gives an attack check bonus equal to the bonus you have for madness checks, it has a skill that gives a +1 both to attack check bonuses and to madness checks, which turns right around into another +1 to attack checks, a T1 part that gives a bonus to madness checks, and you can take automaton for a +1 to madness checks. There's also a T3 part that gives another +1 to shooting and blast attacks. If you do this in a game, however, you deserve being ejected from the game immediately.
>>
>>69176556
That doesn't sound so bad, you can just break their single attack part since they'll not ways to keep it safe.
>>
>>69176650

Stacy with protect exists, they don't even have to be in the same area to do it either so the lone wolf still benefits from Aloof. The problem is, one of the most irritating things in the game for a GM is designing encounters around one faggot who makes bullshit like that. They of course, then dislike that you're targeting/negating them all the time, so it's better to just tell people to fuck off with busted builds, or fix them than have them drag down encounter design.
>>
>>69176712
>it's better to just tell people to fuck off with busted builds, or fix them than have them drag down encounter design.
I feel you on this. My group has an understanding that characters should have parts that are fluffy first and combat efficient second. That way all the DM needs to do for an unoptimized party is throttle down on the difficulty a little, which is usually pretty simple to do while still keeping fights thematic/interesting.
>>
>>69171639
>>
>>69171639
>>
>>69165695
>Tbh that sounds like kind of a narrative fiat sort of thing. I dunno if orbital mechanics are really something you could comfortably fit into Nechronica as it is.
>My DM did brew up some basic rules for vehicles though. The vehicle itself basically acts like a Horror, but designated players get to use certain parts while they're occupying the craft (so you have one person using Movement and such parts to maneuver the thing, one person is on a gun and has access to a couple of utilities, stuff like that). I could see it being expanded to handle locations, say fore and aft, port/starboard.

Cool. The way you describe it certainly makes me think of a vehicle crew.
>>
File: 1407948243237.jpg (43 KB, 620x372)
43 KB
43 KB JPG
>>69163263
Thanks for all your effort translating, you and the rest of the team are all cool guys
>>
>>69177526

That's for when they get stranded and have to be on a sea-faring vessel.
>>
>>69179114
Actually I was posting it since it’s a boarding action.
>>
>>
>>
>>69177942
I think if we were to ever use the mechanic again then it would need additional fleshing out. As it was, we basically all just took one turn and then the battlefield took one turn; repeat until you've left the battlefield or died.

It made for a nice escape sequence for a compact session, but it would need beefing up for actual dedicated vehicular combat and I'm not sure how you'd work the AP system around that. I guess my first instinct is that you'd take turns as normal and have certain manuevers locked to certain dolls, with damage being tracked on a character sheet put together for the vehicle itself, but I wonder how this would really play in practice.
>>
>>69175143
>Don't try any of them if you and your GM don't know the game well enough for now.
My DM and I have been playing for a little under a year, so not experts but not new. And we have an understanding of keeping the player power level manageable. But yeah, I'll take a look over in detail and ask him about it, I was just curious to know if any were obviously really broken.
>>
Anybody here done metal statue dolls or savants?
>>
>>69180301
Vehicle combat can be as tense and as fast or slow paced as you want.

Reading about American and British tank crew experiences on the western front makes me want to try to have a game where the PCs experience that.

>>69180956
>>
File: 1383858494878.jpg (7 KB, 250x264)
7 KB
7 KB JPG
This is litteral magic realm.
>>
>>69181413
only if you let it be.
>>
>>69181413
>literal
Nechronica only has psionics
>>
>>69181413
You don't know what magical realm means
>>
>>69181413
No, you don't understand, this is nexus of multiple overlapping Magical Realms. Each Doll type, each Fetter, and several of the Parts & Mutations have the potential to be Magical Realm in their own right.
>>
>>69181525
>Dare you enter the Temple of my mind?
>>
>>69181413
If everyone sits down to play guro loli yuri adventures it isn’t realm. Realm only happens if the GM forces a fetish thing the players didn’t sign up for.
>>
>>69181086
How do you render capes, longcoats, and flowing fabrics in metal sculptures without having it collapse under its own weight?
>>
>>69182237
you make them hollow on the inside
>>
>>69182237
sometimes they are thick enough to where the capes and such are hollow too. the rest of the statue is not made of tissue paper either, and reinforced to take said weight on the inside, sometimes the outside too in more discreet places.
>>
>>69181413
Maybe for gurofags. There is so much gore that it cancels out everyone else's realm.
>>
>>69180956
My DM had us up against a quartet of stone gargoyles once, though that's only really notable because, since they were just stone, he ruled that they didnt have any salvageable parts and so didnt count towards the part total for the combat. They were right bastards to deal with, though.

I do wonder how salvaging parts would work for a non-flesh/mechanical doll though. You can't exactly harvest stone from a standard corpse. Maybe the body could convert flesh to stone over time, meaning they spend a lot of time as a hybrid.
>>
>>69182298
>>69182265

Ah ok.

Have a doll with a doll.
>>
>>
>>69182522
You can gloss over it nigga. Just say you doll loses an arm and focus on the in depth cunny kissing.
>>
>>69182998
or just require your players characters to be in the 15-17 age range, or even bump it up higher, if you really dont like the loli elements.
>>
>>69182998
Dismemberment is usually kind of a turn off no matter how well it is pushed aside desu.
>>
>>69183050
Gay.
>>
>>69183050
this
in this case age is literally just a number on your character sheet; changing it is no issue
>>
>>69183056
It's acquired taste really, prescribe yourself couple volumes of Victim Girls with a side of Franken Fran and you'll feel much better about it.
>>
>>69183050
The loli is good, I just don't want the guro.
>>
>>69183080
Anon, not everyone wants to be the little girl, and thats ok.
>>
>>69183193
well then i dont know what to tell you. the game gives an even bigger focus to the body part/limb removal aspects than it does the loli, due to the fact the mechanics are based around it.

just dont go into too much detail, like other anons said? or just say the part is injured, over removed?
>>
>>69183189
I love Franken Fran. I am also a fan of some of Hayami Jun and Waita Uziga's more story driven stuff and Shintaro Kago is one of my favorite manga artists.
I like guro from an artistic standpoint and I think this game looks great but they do nothing for my cock.
>>
File: general disdain.png (138 KB, 522x590)
138 KB
138 KB PNG
>>69183050
Hate GMs that do this. Toothless figs.
>so yeah horrible depressing post apoc
>everything's dead, a killer robot, or a monster
>more dismemberment than you can shake a stick at
>body horror up and down
>hold up
>does that undead appear to be UNDERAGED
>>
>>69183360
US culture in a nutshell
>>
File: 1516287298115.png (26 KB, 234x209)
26 KB
26 KB PNG
>>69183360
>>69183381

It's just as stupid from the other side tbqh, unless both sides agree to an erp game both are at fault. As GM I'll overlook the pdfs art if you just play the game with your dick in your pants.

>so yeah horrible depressing post apoc
>everything's dead, a killer robot, or a monster
>loads of dismemberment and body horror
>you need to find a way to survive in this world and fast or death will find you even faster
>time to do my first plot hook
>"hey hold up mister GM"
>"can I fuck the lady zombies? are any pre-teen girls? toddlers?"
>>
>>69183360
Yeah, wanting to play an older character is always a major red flag. That wanting to play a boy. If you don't know the person very well, as in have been gaming with them for years and know their fetishes, kick them if they want to play a late teen or a boy.
>>
>>69183419
Anon, seriously
>>
>>69183360
Yeah this shit has been bugging me too. More people seem turned off by the little girl element than the guro element.
The contrast between cute innocent little girls and the hideous violence if part of the point so I am not sure what would make one separate the two.
>>
File: nechronica sear.jpg (37 KB, 362x362)
37 KB
37 KB JPG
>>69183360
Really if anyone can read through nechronica and the fact that there are lolis is what turns them away they got really fucked priorities.
>>
>>69183419
It's a hard to ignore that when the book has explicitly sexual parts and when the translators, as much as I praise them for job, went out of their way to westernize and tone down the sexual themes the book has.
>>
>>69183419
The bonding should be more along the lines of
>tfw you will never get to treat disemboweled sister after a nasty battle wound, carefully pack her guts back inside stitch her abdomen and then tickle-fight her to make sure the stitches are holding properly
>>
>>69183502
Translator here. I didn't westernize a single thing nor did I tone down any sexual themes. What you see is what you get.
>>
>>69183502

You're going to have to explain what "explicitly sexual parts" were "westernized" or "toned down."
>>
>>69183360
>first campaign is all YAs
>wind up playing team dad (female), same as in any other group I wind up in
>bummer, I guess, but the game is still fun
>get a shot at a second game
>roll low on the age, a 9
>other characters are both 15+
>sweet, this should be fun
>DM squicks at running a little kid
>skirt by with the excuse that my character is really inhuman and wouldn't change too much even if she were older
>specifically make the character impressionable and hungry for attention to keep her out of leadership positions
>WIND UP PLAYING TEAM DAD ANYWAY
It's like I cant escape, man.
>>
>>69183360
you sound like an absolute terrible player id never want to play with.
everyone has different lines they are not comfortable crossing, and can have very legitimate reasons for it too. theres nothing wrong with liking most of something and having ONE aspect you are a little iffy on and would like to change. just like the other Anon who would probably prefer the limb removal to be toned down to its minimum, instead of explained in unnecessary detail.

that, and if you seriously think its not a bit iffy for a setting to try to force you to play underage girls that get mauled to bits constantly, then, well alright.

but hey, you do you, others will do as they please.
>>
>>69183502
Sure you aren't getting it confused with MAID? For some reason the translators did that with a few fetishy and potentially 'problematic' items despite leaving in just about everything else.
>>
>>69183566
>everyone has different lines they are not comfortable crossing, and can have very legitimate reasons for it too.
Then don't play the guro loli game you dumb nigger.
>>
>>69183604
>MAID
>few fetishy and potentially 'problematic' items
Now I'm curious
>>
>>69183604
How do you tone down sexual themes in a game where stealing panties right off your coworkers is mechanically incentivised?
>>
File: D0mnlbzUcAAbjfM.png (1.06 MB, 750x1000)
1.06 MB
1.06 MB PNG
Please remember that Baroque's are the cutest.
>>
File: D2CNaA-VYAERmUU.png (621 KB, 685x1000)
621 KB
621 KB PNG
>>69183700
>>
>>69183621
>ignoring the rest of everything i said.
but besides your lack of ability to understand anything or read, i myself never said i had any issues with it, merely you are an idiot if you cant understand why people could like certain aspects of something and dislike certain others. plus, its a game in a genre all about creativity. theres nothing wrong with taking a system and its base world, and changing things up as you think will make for a better experience than the base lore would.
>>
File: D0gTEq-U0AA4Qv2.png (1.02 MB, 750x1000)
1.02 MB
1.02 MB PNG
>>69183715
>>
File: D2CNb2nU4AAZpt8.png (601 KB, 707x1000)
601 KB
601 KB PNG
>>69183732
>>
>>69183625
>>
>>69183566
Literally how can someone make it far enough into a nechronica to [want to play] if they can't jive with [loli]
>>
>>69183625
>>69183683
Stuff like changing the lesbian perversion to 'womanizer' removing 'fake Chinese accent' from the languages table, removing fatal attack items, ultra blatant fetish items, obscure references (If you can keep the drifting classroom reference why not the Akumetsu one?) and offensive outfits like the KKK costume. That kind of thing.
>>
>>69183831
You don’t play lolis. That’s what I do anyway.
>>
>>69183831
dunno. but no reason to throw a fit if they can or do, and only want to change that one not even significant aspect.

im honestly uncaring about it. not into loli or guro. but not really turned away specifically over it, its basically, well, nothing to me, neither a positive or a negative, as its super easy to basically gloss over both in my opinion, or at least the loli elements. the system and horror aspects and some ideas about the world are extremely neat and interesting, and i can see alot of fun potential to them.

but im probably not exactly the type you are talking about, considering all that.
>>
>>69183887
The nechronica book is all lolis. Mutated, dismemebered, etc, but it is lolis. The theme of the game is "these cute little girls are undead monsters suffering". Why would you, or anyone else, that did not enjoy that part choose nechronica? It tastes like a kind of faggotry.
>>
File: download.jpg (7 KB, 239x211)
7 KB
7 KB JPG
>>69183924
There's also teenagers in the book.

I like the teenage mutants.
>>
>>69183924
>be person
>someone recommends Nechronica to you.
>Specifically says the mechanics are neat.
>even warns you about the rest perhaps.
>go read it, power through the loli and guro to read the mechanics, if not just skimming over them because of the warning.
>turns out, friend was right about the mechanics.
>use mechanics and basic idea, but change the rest.

not that hard to think how that could come about Anon.
>>
>>69183924

Even if you don't want to jerk off to loli, just don't sexualize them? You can play a character and not want to sexualize them, it ain't hard. Just don't pull your pud to the thought of the little girl. As a GM just tell the players you don't want that going on in the game. If you're afraid they'll do it outside of the game, just don't worry about it.

Frankly, "not being comfortable" with the prospect of sexualized children and intentionally making older characters suggests you do want to ERP in this game.
>>
>>69163263
Yay
>>
File: loli what the hell.png (137 KB, 720x1034)
137 KB
137 KB PNG
>>69183998
...where the fug did the sexualization come from? It's about playing as lolis not fucking them.
>>
What would you do if you were a doll?
>>
>>69184038
kill my local necromancer.
>>
>>69184038
>try not to die
>find moderately comfy ruins
>hopefully find a nice big-sister type doll to settle down with
>>
>>69184038
I'd live.
>>
>>69184038
Find a Boy part and attach it to my head location. Become unicorn. Cast necrololi magic.
>>
>>69184038
immediately find the nearest other undead and train it as a mount to ride to the nearest ruins of a Dennys
>>
>>69184116
That sounds like a wacky Japan version of Zombieland.
I dig it.
>>
>>69183793
>>69183877
I find some of that confusing alright (going over my head) but nothing particularly creepy or offensive.
>>
>>69183683
When and how is stealing underwater encourages?

Unless you are talking about the Master/Mistess setting that as a task.

Which is then more a GM/Group taste thing than anything else.
>>
>>69184168
The disrobing rules, anon.
>>
>>69184158
I can see why one wouldn't want a KKK maid running around with a cartoon ching chong voice as hilarious as it sounds but it really seems like a gm discretion thing.
>>
>>69183721
There's nothing saying you can't grab D&D and run a murder mystery in 80s London with it, but that would be incredibly dumb to do. You can remove whatever you want to change from Nechronica, but loliguro should be the rule, not the exception of how Nechronica is played.
>>
>>69184277
well, thats just, your opinion. and not one anyone else should or has to follow.
>>
>>69184183
I’ve been playing MAID since 2014.

No campaign or oneshot I’ve ever been in has used those. I must have forgotten they existed.
>>
>>69184271
Are they actual KKK robes are are they those buzzard catholic robes and headpieces that the KKK jacked for their own costumes?
>>
>>69184271
KKK maid and black maid working under the same roof would be comedy gold
>>
Post mechs.
>>
>>69183543
>>69183548
I have the books and I'm not talking about the ESL English most of the fluff has, but about things like the Devoted or Possessive Fetters clearly have a fluff where the PC is obssessed with another in a non-platonic way, but the translation uses euphemisms to add ambiguity on purpose. Same goes for fragments such as wet bet which have your character remembering being fucked on the same bed every day or Sister's Kiss from Sorority which is far more obvious about disarming an enemy through girl on girl love.

These are what I remember of the top of my head and could name more if I took my time to re-read everything.
>>
>>69184371
It is just described as a robe and a pointy hat. The effect is that they can't seduce or be seduced by any character 'different' than them.
>>69184354
Every MAID game I have been involved in has just been utter lunacy that only ends when the master or maids all die or the world gets too fucked to continue playing in.
>>
>>69184277
I think that a complete setting change is slightly more important to a game than adding 5 or so to a number.
>>
>>69184393
>white, blonde girl who is in denial she’s become a slave cause her family is poor, insists she was hired and daddy didn’t lead her here in chains to her mas...employer
>black girl who is actually a maid has to put up with the little brat calling her slave and acting high and mighty to the other staff
>>
>>69184451
>>
>>69184451
but why?
>>
>>69184460
>Every MAID game I have been involved in has just been utter lunacy that only ends when the master or maids all die or the world gets too fucked to continue playing in.

Huh. You and I have had rather different experiences.
I mean there’s been plenty of chaos but the world is generally not ruined and the body count tends to be slim to none.

>>69184451
>>
File: 1567173877051.jpg (179 KB, 1024x711)
179 KB
179 KB JPG
>>69184451
Does this count?
>>
>>69184456
Yes, there's lots of allusions with Memory Fragments like that but there is nothing that is blatantly and explicitly pornographic. The language is flowery and almost all the Memory Fragments are written in an ambiguous manner, since you do not know the truth and it gives creative freedom to determine the reality behind those vague memories.

Wet Bed could be nasty people coming to do nasty things to a Doll... or it could be interpreted as doctors, friends and family visiting the Doll who is trapped in bed and ill with a fever. It only alludes, the only facts you know is that the Doll is visited by different people and is trapped on a sweaty and smelly bed.

Sister's Kiss could very well be grabbing an enemy and shoving your tongue down their throat, or it could be using words to talk down an enemy, or trying to clasp their hands. These things are rarely so literal. The guides for the game encourage refluffing things to whatever you enjoy.
>>
>>69184504
Because they horrors and savants.
>>
Would you a full gothic Stacy?
>>
>>69184549
Sure.
>>
>>69184513
>>
>>69184513
>I mean there’s been plenty of chaos but the world is generally not ruined and the body count tends to be slim to none.
The players spam the fuck out of random events when they get even a little favor. It seems like they always land on something that will eat them, kill them, destroy the mansion or both.
I was exaggerating a little though since we usually end up with one dead maid or two tops and we are much more likely to wrap up with the mansion in ruins and everybody fired.
>>
>>69183189
Consider ending your life
>>
>>69184604
I will defend him by saying that Franken Fran is a legitimately good manga and very in the spirit of Nechronica. Victim Girls can fuck off though.
>>
>>69184598
My group tends to be very soaring with random events, as we tend to try to build a story and explore aspects of characters over the course of the campaign.

Though we tend to pull them out more for “holiday episodes” which may or may not be played near halloween, Christmas, or New Years IRL.
>>
>>69183877
If this is real I'm fucking disgusted dude. "Localizers" belong on a cross
>>
>>69184641
Asanagi is a genius and would be a great GM.
>>
>>69184671
There’s a pdf of it with commentary by the translator

The one that got the strongest negative reaction to it wasn’t the sex stuff, or fetishy stuff

It was the wermacht iron cross which they replaced with a militant Japanese thing instead.
>>
>>69184292
>Your diagnosis is here. It's cancer
>That's like, your opinion, man
>>
>>69184647
That should be SPARING not soaring.
also the image should be this one
>>
File: wang thumb.png (275 KB, 446x390)
275 KB
275 KB PNG
>>69184703
>asanagi as my GM
I kind of want it
>>
>>69184641
Don't defend then. Capital punishment is not really good enough but it'll do
>>
>>69184707
are you really so retarded that you just equated someone disliking the lower age limit for a character in a game to having cancer? whew, well alright man whatever, if you want to be a dumb sack of shit then hey, who am i to stop you?
>>
>>69184735
>why am I losing madness for abusing...
>do it or I cut off your real arm bitch boy, eat it in front of you
>>
>>69184703
Neat drawing style, his plots are way too predictable though.
mado, neromashin, or fan no hitori would do much better job in terms of actual story
>>
File: 1565308800705.jpg (236 KB, 900x900)
236 KB
236 KB JPG
>>69184563
but what if, dare i say, i want to post other pictures potentially relating to the game?
>>
>>69184754
Try to interpret the text again. Watch out, don't overheat your brain
>>
>>69184782
Post highly detailed pictures of guns.
>>
File: 1425343928560.jpg (141 KB, 800x532)
141 KB
141 KB JPG
>>69184878
im not sure exactly what your definition of 'highly detailed' is, so i split the difference and am posting a highly detailed gun.
>>
File: 1468878010302.jpg (494 KB, 690x882)
494 KB
494 KB JPG
>>69184782
I really don't have as much Nechronica related art as I figure I should.
>>
>>69184922
>>
>>69184782
Then do so!
I was not saying to only post mechs
I was requesting mechs as something in addition to whatever else on topic that anons were posting.
>>
>>69184904
On fuck, this is awesome. Do you have more?

I could totally see an unhinged or very bored necromancer equipping their forces with such highly detailed kit.
>>
>>69184935
>>
File: c0Rl6Vg.png (1.7 MB, 1000x1262)
1.7 MB
1.7 MB PNG
>>69184922
my own collection varies a bit. plenty of horror stuff, not exactly plenty of character art though.
>>
>>69184703
Asanagi a shit edgelord with no imagination.
At least pick a guro artist with a track record of handling weird shit well instead of a guy who just draws generic suffering doujin about boats.
>>
File: 1567173482578.jpg (972 KB, 3900x2692)
972 KB
972 KB JPG
>>69184549
This looks like Simone from Nier Automata
>>
how do you make the dolls hate the necromancer? My idea is to have him reviewing old anime as they fight
>>
>>69184935
Unlife can be very hard.

Have a doll making due with substandard parts to replace their hands and face.
>>
>>69185002
>have him reviewing old anime
Make him dub the anime. With strong localization.
>>
>>69184992
If you want him to draw you as a cute girl, you're better off doing so on twitter.
>>
>>69184998
>>
File: 1425341676504.jpg (176 KB, 1024x800)
176 KB
176 KB JPG
>>69184974
ive got a few such pictures, but if you want more, look up 'tschinke' muskets/ wheelocks

fucking poles man, good shit.
>>
>>69185002

Have them be a cruel, neglectful, arbitrary, and/or incompetent ruler.
>>
>>69185041
The repeated generic text in that picture triggers my 'tism.
>>
>>69185027
>yes but why be a Pokémon trainer when you can master the art of life and death and become a god like benevolent necromancer sama
>that’s my ninja way, obeying my creator until I am nothing but scraps
>hey inuyasha want a cheeseburger? *offers a bento*
>>
>>69185002
is the fact he revived them in such a hellscape only to throw them to the wolves not enough or something?
>>
>>69185041
Leg's what? What does the leg have?
>>
>>69185002
Have him steal something from them.
>>
>>69185002
Make the players start off as badass monster zombies and then have the necromancer discover idol anime and force change them into cute monster girls
>>
>>69185048
Please share this polish gold.
>>
>>69181086
My main concern is less with pace and more with it just getting boring, either from a rigid turn order or from too few available maneuvers for each crew member. Though I guess the latter could be solved by just working on a varied and relatively versatile set of maneuvers for the vehicle positions. Might also be fun to let them staple parts to the thing as a group project.
>>
File: tschinke4.jpg (214 KB, 800x456)
214 KB
214 KB JPG
>>69185372
b-but Anon, i gave you a way to find more yourself aswell!
>>
>>
>>69185394
I am searching but you’ve had more time to sharpen your eye and collect the best.
>>
File: Meltie.png (2.61 MB, 837x815)
2.61 MB
2.61 MB PNG
DM asked us to put together tokens for our respective characters for an upcoming game. Happy enough with mine, considering it's the first thing I ever did in GIMP.
Admittedly bothered by how much definition the face lost when I sized it down [and the angle, but I couldn't find a better one] but I was a tard and merged all my layers in a fit of insomnia-induced stupidity. I'm not sure I have the will to trace out this stupid mech again.
>>
File: tschinke1.jpg (126 KB, 800x249)
126 KB
126 KB JPG
>>69185432
fair enough logic i suppose.
>>
>>69184904

Have a pile of shotguns.
>>
>>69185452
Oh wow. I didn’t realize it had a face until you mentioned it.

I thought you were the anon who wrote about making a character who was a medical mech and the regenerating doll inside the mech harvests organs from to repair other dolls.
>>
>>69185550
That is me. She has a mechanical face on the exterior of the mech to interface with people. Though a lot of the time she just uses her speakers because turning to face everyone is inconvenient.
>>
Anybody got dolls in action or fight poses?
>>
File: 3625-3.jpg (98 KB, 2048x371)
98 KB
98 KB JPG
>>69185517
recognize that shotgun.
>>
>>69185082
>>
>>69185692
>>
>>69185699
>>
>>69185662

Have grenades.
>>
>>69185655
A couple. I tend to use neutral shots for character art though.
>>
>>69185769
>>
>>69185775
>>
Anyone else ever play dolls who were originally created to be kind grandparent figures to other dolls but then outlived them all because the necromancer eventually broke or destroyed the others so now this doll you are playing has a lot of depression and survivors guilt but a new group to try to take care of?
>>
>>69185902
Ah. Poor poor Richter.
>>
>>69185775
Why isn't that young lady wearing any pants?
>>
>>69185926
Because she's wearing a skirt?
>>
>>69185937
Apparently the suffix phontes means “slayer of”

So put it after a thing to call someone, or title yourself, the slayer of that thing.
>>
>>69186001
So would “foústaphontes” mean skirt slayer?
>>
>>69186010
Hell if I know.
>>
>>69185902
>those eyes.

Does anyone have Nechronica appropriate stuff in darkest dungeon style?
>>
>>69186086
>>
>>69171918
So this boat is also a prison.
>>
>>69171618
>>69171639
>>69171681
>>69171758
>>69171860
>>69171918

Man, this is brutal.
Thank you for storytiming this anon.
>>
>>69186124

The nature of their tenure on the Euphrates is something that will be addressed, some, probably on Sunday, if there's a thread.
>>
>>69186298
>>69164911

Sunday looks to be shaping up to be a good day for storytimes.
>>
>>69186124
What are Episcopalians?
>>
>>69185902
I might crib this idea.

Or run an entire “elders” campaign.
>>
>>69186860
>the one necromancer who didn’t get the memo little monster girls were fashionable now
>>
>>69186908
It’s more fun when nechromancer styles have been diverging with time and are all over the place by now.
>>
Everyone’s heard of the Necromancer of Nassau but nobody knows who or what they are, assuming they are real.

What IS known is Nassau grows its undead population by volunteers and by raiding the wastes and pouncing on weak nechromancers to nick their stuff.
>>
>>69187055
You know. If I ever live my dream of running or better playing in a game of Nechronica that gets to that point of Proto-nation building, it would be fascinating to see how all these jaded and insane hermit nechromancers would react to a force that would start to pressure them to turn their attention outward, and possibly consider GHASP, working together.
>>
>>69187098
Lifeomancers making Deadly milfs
>>
How the fuck does movement in this game actually work? The translation may have explained the Japanese text but it did jack and shit for making this game's rules readable and easy to parse.

As best I can tell, there's 6 sections of any given battlefield that work in a sort of gradient scale; Hades, Hell, Tartarus, Limbo, Elysium, and Eden. And then if you activate a part that provides Movement X, you move a number of sections equal to X. So, a Movement 2 part lets you move from Limbo to Hell, or from Limbo to Eden, or anywhere in between. A Movement 1 part lets you move from Limbo to Tartarus, or Limbo to Elysium.

Is that actually correct?
>>
So what are some villains and threats you guys have had / are planning to have in your games?
I am planning for my first game and I am not really sure what to pit the dolls against.
>>
>>69187363
Other dolls, outdated undead, mad survivors, mutants, aliens, robots....etc
>>
>>69187223
I don’t understand.
>>
>>69187363
The PCs past selves.

Also a lounge singer doll and his gang as well as his beloved pack of cybernetic murderdogs.
>>
>>69187363
An calm sadistic anarchist.
>>
>>69187363
A gang of 36 body snatchers.

Not all at once mind you, they are split up into teams perusing various objectives.
>>
>>69187363

Well the new version of the book (download it in the OP post) has an expanded list of enemies for the GM to use as a template or to just straight up use.
>>
>>69187363
loli hungry Christmas cakes
>>
>>69187241
Go ask the discord this thread is at the end of its life cycle.
>>
>>69187363
Teethbugs spices with zombie bombs.
>>
>>69187363
>I am planning for my first game and I am not really sure what to pit the dolls against.

That’s really going to depend on party size and build, but a good rule of thumb for early battles is NO SPIRIT ATTACKS.

Early dolls can’t vent madness in large enough quantities to handle spirit attacks, and start the game with nearly full fetters anyway.
>>
The music video for
SIAMÉS "The Wolf"
Gives me inspiration for Nechronica.
So much personal horror and vulnerability combined action and danger with mysterious monsters.
>>
Looking forward to Sunday.
>>
>>69186908
>the one necromancer who didn’t get the memo little monster girls were fashionable now

So what was fashionable before little monster girls and elders?
>>
>>69184050
>>
>>69183553
Ok so you manipulated age and roleplay. But did you actually talk to your group out of character and tell them you didn’t want to be the team mom/dad because you were tired of playing that kind of character and wanted to try something new?

>>69184998
>>
>>69188087
he's boning the fairy, isn't he?
>>
>>69188105
I didn't specifically say that I wanted to avoid playing team dad, but I was up front about trying to play a more emotionally vulnerable and more strictly defined character than I had been in my other game. Mostly, being 'team dad' this time around has just been the byproduct of being the only socially tactful character who hasn't been out in the wasteland for only lord knows how long (and thus picked up a heaping helping of PTSD and a healthy skepticism of... absolutely everyone). The other two characters are understandably trigger happy so I wind up having the be the one to smooth things over a lot of the time.
>>
>>69187241
Yes. There are also maneuvers which allow you to move others, such as Wire Reel.
>>
>>69184558

>Be translator
>Perk litterally called "Sloppy Head"
>Goes in great details about vacuum sucking and running mascara
>"Must be about being tired and ruinning your makeup I guess"

You did an awesome job but nechronica has either players ready for that kind of shit or degenerates of such magnitude that it doesn't matter anymore.
>>
>>69184904
noice
>>
>>69188644
Which part is this? Slurper?
>>
>>69188701

I just made it up as an example ! I'll have to check slurper now.
>>
>>69188730
Oh, so you're just full of shit then.
>>
File: 1569392105655.jpg (83 KB, 553x767)
83 KB
83 KB JPG
Now that I read the setting introduction in the pdf I get the impression that the world isn't that fucked actually. Like yes of course everyone is kind of undead and crumbling but the ultimate war only finished roughly a century ago with the necromancers fighting each others in between and stopping just recently and th world is kind of ok. The weather is almost like a not too smoggy day in Warsaw or Beijing and forests and animals are already recolonizing the world. Yes the trees will try to kill you and the local deer can spit acid but whatever.

I feel it boils down to the necromancers being retarded and the dolls being insane. Like if just one nigger thought "let's just make something than can actually reproduce and is not crazy from the get go" he could recolonize the world pretty quickly.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.