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/tg/ - Traditional Games


GREETINGS FELLOW 90'S KIDS, I've spent my afternoon brainstorming about turning the LEGO Space themes from 1978 until around 2000 into a unified, coherent homebrew setting, and this is what I've come up with. (I'm sure something like this has been attempted before, so if it has, feel free to discuss that as well)

https://lego.fandom.com/wiki/Space

The lego themes from that era generally shared a narrative, but there's only so deep the lore gets for a series of toy blocks. I've tried to flesh them out a little bit to get kind of a basic idea of what a fully fledged RPG setting would look like, but it's just the basic skeleton. I don't have a particular system in mind, but something like Genesys could do the job. I'll go into the lore in a sec, but here are my general observations about themes:

In the spirit of being inspired by kid's toys, the setting would be generally upbeat and adventurous but with some cyberpunk undertones. Guns don't shoot bullets, they shoot flashy lasers. The "bad guys" aren't murderous psychopaths, they're spies and thieves. Violence and vulgarity still exists, but this isn't a "dark reboot"; the goal is to maintain the spirit of the source material.

All the figures are wearing space suits and there's not a plant or animal to be seen. To me, this says deep space colonization in a galaxy where teraforming doesn't exist or isn't effective (or hasn't had time to work yet). This might not be ubiquitously true, but generally speaking, most colonies would be sealed habitats with maybe small-to-moderate sized cities on the more populated worlds. That said, I see it as mostly post-scarcity; the people in the colonies don't so much worry about where their next meal is coming from, but they do worry about being caught outside with a cracked helmet.

(1/3)
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>>67744810
(2/3)

The earlier Classic Space sets, the Futuron sets, and Space Police I sets all wear very similar uniforms. Blacktron had a massive style change between Blacktron I and II. These things are noted in the lore framework.

LEGO kept making Space sets well past 2000, but they stop being part of the same "canon". For the purposes of this, anything after Rock Raiders is considered a different setting (I'm even hesitant about including RR)


So here's my very, very basic framework:

Futuron is one of the great mega-corporations of Earth. Earth itself may not be dead or abandoned, but it is distant and mostly irrelevant; think StarCraft. Ages ago, Futuron set forth to colonize deep space. The early, classic Space sets represent the early days of the colonies, when you lived, breathed, and died a Futuron employee (with the Space Police I sets being the early Security division of Futuron.)

These days, while Futuron is still the biggest influence in the colonies, they are not alone. Now that the colonies are beginning to thrive, more corporate interests have begun to move in, establishing rivalries or partnerships with each other and Futuron. In the interest of establishing a neutral, third party judiciary force, the colonies created the Space Police (Space Police II) though Futuron still maintains its own security force with whom they occasionally butt heads.

Blacktron I started as an off-the-books black agency under Futuron, doing shady secret bad guy stuff. Blacktron was a nickname that stuck (originally a portmanteau of Black Futuron). There was an incident - a scandal of some sort - that exposed Blacktron, and Futuron cut them loose to save face and distance themselves from whatever the controversy was. But doing so seriously weakened the economic and political standing of Futuron.
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>>67744810
>>67744816
(3/3)

In the modern day, Blacktron (represented by Blacktron II) has embraced their exposure and Futuron's bad press, and has established themselves as a "legitimate" rival corporation, aggressively moving to acquire Futuron assets and colonies. They claim to have cleaned up their act, but they're shifty af. (Think Cerberus in the Mass Effect franchise)

M:Tron is a corp that's moved in/built itself up as a major labor and engineering interest, mining vast resources with their proprietary Magnitron technology. They're rivals with Futuron, but mostly peaceful.

Spyrius is a group of outlaws and pirates operating from the planet of the same name (Spyrius), they are the ostensible "main villains" but they have more in common with groups like COBRA (GI Joe) or HYDRA/AIM (Marvel) than a full on rival military. Their MO is mostly espionage and subterfuge with a healthy dose of piracy and theft.

Ice Planet is... an ice planet. Probably a subdivision of Futuron performing science on an ice planet. For being the coolest dudes, they don't have much "lore" but their emblem does resemble an icy Futuron emblem.

Unitron is a PMC that can protect your interests without asking as many questions as the Space Police... for a price.

Roboforce is a PMC that can protect your colony or perform search and rescue, also for a price.

Most recently, the Explorien corporation has arrived to investigate newly uncovered alien artifacts. This will eventually lead them into conflict with the Zotaxians (aliens from the UFO sets, who are vicious conquerors) or into contact with the Holoxians (aliens from the Insectoids sets, who are refugees from the Zotaxians.)

If Rock Raiders fit, they'll be another, smaller-scale mining interest, perhaps a crew of freelancers.


So now that I've exceeded my autism quota, what are your thoughts? Should I put more work into this? Do you have anything to suggest/add/change?
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>>67744810
>>67744816
>>67744824
First let's get the obvious reply out of the way

>ORANGE
>TRANSPARENT
>CHAINSAW

Second, this all sounds pretty cool and if you can get actual sets/minifigs could be a fun campaign (actual terrain you can disassemble, terraform and build on is cool).

Third, we're on fucking /tg/, we have exceeded our autism quota roughly 200 years ago.
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>>67744810
>>67744816
>>67744824
Other Space themes around that era include the Earth-based Space Port, Life on Mars, and Mars Mission. I don't feel strongly about including them in the "canon" but if I did they'd happen back in the Sol system in the pre-Futuron era, perhaps illustrating humanity's first attempts at interplanetary colonization and the subsequent discover of (an as-yet undefined method of) FTL travel. Life on Mars is about encountering peaceful Martians and Mars Mission is about a conflict with evil CrystAliens, so my thought is the Astronauts would stumble into this conflict, maybe re-awakening the very last surviving Martians and helping them defend against the CrystAliens... But since they don't share much in common with the pre-2000 era sets, visually OR thematically, that might just be a lore easter egg.

Similarly, things like the Aquanauts are sci-fi underwater shit but they come with Earth sharks and octopi, so I'd be inclined to keep them on Earth. Maybe throw Exo-Force in there too.
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>>67744824
I like the idea very much. You should definitely carry on
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>>67744810
I love that image. I want him as a PC now.
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>>67744824
So I'm looking spyrius up and apparently they have a fuck ton of robots. Do the Spyrius Robots have any role in your universe too?
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>>67744810

How serious is this supposed to be? Is it like lego movie, where you can build your way out of any situation or am I supposed to take Blacktron seriously?
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>>67745270
not op, but I'm guessing it's the second option
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>>67744810
Nice
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>>67745270
Look at the art in the OP, and imagine the entire Lego SpaceVerse reimagined through that lens. Basically I'm treating it as a backdrop for a general scifi setting, which is to say that people are still flesh and blood and not made out of bricks. The "seriousness" I'd put somewhere around classic film serials and comics of the 1970s, or kids adventure cartoons from the 70s-90s. Futuron being a sort of morally ambiguous megacorp version of Star Trek's Federation. Which is to say, the setting takes itself seriously - but the content is closer to PG than R.

That's really just my take on it, though. I'm claiming no ownership over this, and if you want to throw out your own ideas of "Grimdark Legoverse" or "Super Campy Extra Fun Block Space" I would absolutely encourage you to do that!

>>67745217
Sure. Rule of thumb: If it's one of the Lego sets, it's in the universe (somewhere.)

I haven't decided if I want this (pic related) lore from the old set catalogues to be canon or not, but generally it looks like Spyrius uses a lot of big robots and employs armies of smaller androids in their ranks. Perhaps they're part of a top-secret robotics project from the old Blacktron? Hmm, experimental rogue AI (and their human servants/employees/partners) could have been the incident that got Blacktron exposed in the first place... but that runs the risk of making everything too inter-connected. Thoughts?
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>>67745451
Hell yes you need to add Spyrius. I'd keep them separate from Blacktron, nothing wrong with having a couple of "villain" factions to choose from to keep things interesting and varied.
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>>67745451
honestly the whole concept of Spyrius (A place that's more or less a planet of criminals and spies existing without getting orbitially bombarded by the space police on the daily) is kind of silly in the first place, so I say take the complexity as far as you want. I can definitely see an antagonistic relationship between Spyrius and Blacktron going on though. Assuming Futron still has a major stock in the Space Police business, Spyrius would probably be paying some hefty bribes to keep the police from raiding them. (If that didn't make much sense forgive me I'm tired as shit right now)
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>>67745527
It's fitting for the tone OP is going for though. Almost every Saturday morning action cartoon had that problem where anyone with any sense would look at it and go "why don't the good guys just raid the villain's base? It's obvious where it is and they know where it is, too."
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>>67745527
I'm not familiar with the lore but what if the planet was obscured?
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>>67744810
I seriously doubt I will be able to convince my group to do this, but it definitely piques my autism. I like that the setting is so vast, but the technology is at a 90's futurism level, rather than sci-fi magic. It appeals to me a lot more than 40wank or cybershit. It's funny that some obscure LEGO flavor text captures such an interesting space setting. My only concern is a lack of content, unless you were willing to break from the "lore" to make your own, which sort of takes away from the feeling that you're playing LEGOs with dice. For instance, what are the established planets/colonies in this setting? Aside from Spyrius and Ice Planet, are there any other named planets or stations?
I really like that you can just play with LEGO figures and blocks instead of traditional miniatures and terrain. It makes it cheap and easy, as well as allowing for a much larger variety of scenarios as well as keeping the childish feel of playing with LEGOs.
Feel free to dump more of the sets that are inspiring you.
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>>67745451
>>67745527
>>67745571
Could also be one of those situations where everyone "knows" Spyrius are a bunch of spies and villains but on the surface they deny everything and are really good at making it impossible to actually prove, and no one will fuck with them openly because they have a giant army of robots and androids.
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>>67745608
yep, good idea
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>>67744810
you better be writing this stuff down
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>>67745608
That was mostly the direction I was taking with Blacktron as the shady rival corp (neutral evil pretending to be true neutral), with Spyrius being more along the lines of the unambiguous "villains". I think Spyrius would be more a situation of their home base being hidden or inaccessible, and heavily defended by their robot army. People know they're bad but can't really catch them, and the magazine excerpts suggest they have spies everywhere.

>>67745549
Exactly this

>>67745572
Actual, hard setting details I could definitely use some help fleshing out. There are a few things we can borrow; example, Spyrius was marketed as coming from a planet by the same name. Ice Planet was said to have taken place on a planet called Krysto-2002. Some of the sets have names, like Zenon Star Base. But the specifics of mapping the colonies isn't something I've tackled yet, or how the geopolitics or economy functions (outside of basic "megacorps and colonies" and "mining shit")

I'm thinking the colonies exist in a small star cluster, where travel between planets takes hours and travel between stars takes days, but travel outside the colonies would take weeks, months, or years (to keep the setting relatively contained.) I don't know what form FTL travel should take though.

As for content I'm approaching it from kind of a Star Wars angle; the "stuff" we see (in this case, lego sets) is indicative of the bigger world but only scratches the surface. So rather than there only being one Deep Freeze Defender operating as Ice Planet's mothership, there would be dozens, hundreds, or thousands of ships of that class. There'd be plenty of room to introduce new designs, or fill in the gaps between them (ie there are a bunch of starbase sets, but none of them have bunkrooms... so one would have to assume there are living habitats connected to them)

It's past my bedtime so I'm probably gonna take a step back for now, but I eagerly encourage anyone to throw around ideas of their own!
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>>67745736
Don't the mining settings have tons of Macguffin precious materials? Maybe one of the minerals have materials that warp reality and create FTL.
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Bump
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>>67744859
https://www.youtube.com/watch?v=oZzBunTuWGI
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>>67745736
>I'm thinking the colonies exist in a small star cluster, where travel between planets takes hours and travel between stars takes days, but travel outside the colonies would take weeks, months, or years (to keep the setting relatively contained.) I don't know what form FTL travel should take though.

Looking at the Rock Raiders, I'd say either Hyperspace or naturally occurring wormholes that basically function like Wing commander's jump points.
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So I have some art from the first time this topic was discussed almost a decade ago right here on 4chan /tg/.

I suppose you are fortunate. I've migrated back here after that other chan went tits up and their host dropped them like a sack of shit.
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So, here I am again, bringing with me a decade of collected artworks from threads long ago lost.
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More Ice Planet art.
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You know him and love him, it's Benny from the movie.
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Back from July 2011 - Spyrius droid.
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The final piece of art, and my favourite, from that old 2011 thread. A Black Tron production facility.

I believe the original OP of that post intended to have the BlackTron as some kind of villain faction that the players would fight against - with player factions being the Space Police, M-Tron, Ice Planet guys, and there was one other one...

Anyway, I hope this art helps inspire. Peace.
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>>67746768
>>67746783
>>67746792
>>67746808
>>67746813
>>67746824
>>67746837
Holy fuck.
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>>67745451
holy shit im pretty sure i had this robot lego set
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>>67746768
>>67746783
>>67746792
>>67746808
>>67746813
>>67746824
>>67746837
The hero we do not deserve.
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bump
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>>67744810
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Did these guys make it into the canon?
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>>67746884
Fun fact: that was the first Lego set I ever owned and I was juuust a little too young for it. I'd carry it around by the head, but... the head detaches. That thing spent more time shattered on the floor than in one piece.
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And that's all I have,
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>>67744824
>pic related
Fuck off, I had this Lego set as a kid.
I have to say, as a 30-something nerd raised on Legos, this writeup hits some fuzzy nostalgia for me.
Good job OP. Keep it up.
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>>67746884
I owned that too back in the day. This thread is too good.
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>>67750541
>assembling lego sets by the instruction
y tho
>>
I was too poor to have Legos as a kid, bit this is pretty neat.

Keep up the good work.
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>>67750643
y not? you can always disassemble and rebuild later
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>>67750643
Well for instance when you assemble >>67744824 you get a neat space ship that can drop/pick up the buggy thing with the robot.
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>>67750671
Yeah. Pro much always assemble it right once.

Then take it apart to do whatever.
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>>67750661
aw man. I had almost no lego, but I had a lot of chink knock-off lego that I "inherited" from a guy who grew up out of it. It was hard to disassemble, there were a lot of mixed stuff, but it was totally compatible with legit lego and so I let my imagination loose. Actual lego was something that my parents gifted me smaller kits for New Year and I chose them very carefully and with a lot of consideration, because they were very expensive.
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>>67746768
>>67746783
>>67746792
>>67746808
>>67746813
>>67746824
>>67746837
This is all incredible. Do you happen to have any of the writing saved from that thread? I'd love to revive/cannibalize anything else they were working on.

>>67750527
Sure did!
>>67744824
>Most recently, the Explorien corporation has arrived to investigate newly uncovered alien artifacts. This will eventually lead them into conflict with the Zotaxians (aliens from the UFO sets, who are vicious conquerors) or into contact with the Holoxians (aliens from the Insectoids sets, who are refugees from the Zotaxians.)


So their whole thing was "decoding" these Alien fossils. I only have the vaguest concept for what's so special about them. Maybe they fill the role of the generic precursor race? In any case they seem like an easy segue into the UFO sets as extragalactic invaders, the "big threat" lurking in the darkness. Old Lego lore has the UFO aliens and the Insectoids aliens coming from the same planet so currently I'm preserving that by having the latter be refugees on the run from the former. Our boys the Exploriens will probably be the ones who stumble upon whatever ANCIENT SECRET it is that draws the UFO guys into our little corner of the galaxy.

>>67745939
I thought so too but it's not as many as I thought. Rock Raiders were after Energy Crystals, the Aquazone factions were after Hydrolator Crystals, and the Insectoids had their Voltstones. RoboForce had these weird 1x2 chips with a circuitry design that said "ROBO" on them (that they collected in their storage boxes) but I don't know what those were supposed to represent. Robobux?

Anyway, there's a lot of gaps that could be filled, like WHY the different guys do what they do. Ice Planet stuff has a lot of rockets, and they're supposed to be testing satellites or something? Why do that on an ice planet? The big orange chainsaws are probably to cut through ice, but... if they're testing satellites, why are they cutting through ice?
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>another art dump while I'm typing
You guys are great

>>67750971
(cont'd)
Maybe there's something fucky with the ice planet's magnetic field (naturally occurring, or hidden alien macguffins under the surface) but that's all I've got right now. If anyone wants to help flesh out some of the factions, go wild!

And Re:Exploriens, their gear was always identified as like... telescopes and sensors and shit, even though they look like big ol' lasers. I might treat them as being kind of Star Trek inspired where their gear is INTENDED for exploration, but nothing's stopping them from shunting tachyons into the chrono-resonator and firing beams of antiparticles or whatever the fuck they gotta do if attacked. They're the "weird science" faction.
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>>67744810
>>67744859
Okay, I must know: how strong is the orange transparent chainsaw?
>>
What if the orange transparent pieces are hard light? some sort of deployable chip that allows mass production/infinite use of necessary items? using the OP Image, the dude has a chainblade for ice clearing, skis, and a protective visor/HUD.

Blacktron survived primarily on the recreation of Fultron quality level Lightchips using what they had managed to take with them after their speration from Fultron. This was blatantly done, but as Fultron developed farther and farther ahead in terms of quality and technical design, Fultron developed a near identical Lightchips system, giving off red light rather than orange. While there is no meaningful performance difference between the two, an individual's color hue is often all one needs to know about their personality.
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>>67751651

some other thoughts that occured after posting

>Hardlight tech is what allowed Fultron to defeat the economic challenge of mass supplying budding colonies?
>Crystals mined >>67750971 are uniquely vital as refractory elements in making Hardlight. The rights to mine are held in a fragile compact between Fultron and M:Tron, alongside the RockRaider subsidiary tasked with asteroid mining.
>Freelance Casters (Hardlight designer) operate amongst all factions, leading to most non aligned players within the intercorp Cold War being a piecemeal of various Lightchip ensembles
>Hard Light being opposed by some other type of equally useful and cost effective tech, either by alien forces or another corp.

I like my idea a lot obviously, but I think it is at the very least a good handwave to keep the spirit of the camp and 80's aesthetic of the transparent orange, neon green, and other color schemes in the sets
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>>67751651
>>67751792
I'm of two minds about hardlight. On the one hand, it's a killer idea. Solid flavor and explains the translucent aesthetic. On the other hand, having it be easily toggleable kind of undermines a few things. I was hoping to preserve some hard sci-fi aesthetic, since everyone wears space suits and it seems like climate-controlled habitats are minimal. So it can't be a miracle technology that solves every problem. Also the sets themselves, the "hard light" pieces are on hinges and shit (if they move) and I want to keep the setting closely inspired by the sets. But I have some workarounds...

One, maybe those cockpits aren't MADE of hardlight, but are reinforced by it? So a scaffolding or a sheathe of regular sci-fi glass is supporting a reinforcing hardlight structure. Second, maybe Hardlight is persistent; you don't switch it on or off like a flashlight, you forge it in a factory. It's light weight and versatile and maybe still needs to be "plugged in" to a lightchip to stay coherent over time, but that would explain why, say, the ice planeteers have a rack on their snowmobiles to hang their hardlight skis rather than just switching them off. Maybe both?
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>>67753628
The orange transparent gear kind of looks like the omniblade from Mass Effect 3, which was a melee weapon made from hardened omnigel (a technobabble material used for just about anything). Basically, when you needed the blade, you'd essentilly instantly 3D-print one, and while it would break after use you could generate a new one as long as you have a supply of omnigel.
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>>67753628
>One, maybe those cockpits aren't MADE of hardlight, but are reinforced by it? So a scaffolding or a sheathe of regular sci-fi glass is supporting a reinforcing hardlight structure. Second, maybe Hardlight is persistent; you don't switch it on or off like a flashlight, you forge it in a factory. It's light weight and versatile and maybe still needs to be "plugged in" to a lightchip to stay coherent over time, but that would explain why, say, the ice planeteers have a rack on their snowmobiles to hang their hardlight skis rather than just switching them off. Maybe both?
Sounds like the miracle material Stuhr from The Leeshore by Robert Reed.
>Stuhr is superstrong to the point of being usable for things like space elevator cables or the walls of fusion reactors, but only as long as it has a slight electrical current running through it. Turn that off, it disintegrates into dust.
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>>67750586
>>67750560
Can someone explain to me how in the fuck the Transparent Orange Chainsaws work? I'm not asking for the memes, I genuinely need to know.
>>
Very good thread.
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Archiving this awesomeness, just in case

http://suptg.thisisnotatrueending.com/archive/67744810/
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>>67759140
Blacktron and Space Police look absolutely dope.
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Are we gone aknowldge aspects of later series or stick to just the 90s?
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Am I the only one who prefers the Space Police II aesthetic?
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>>67756350
It's just an orange chainsword honestly
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>>67756350
>they glow orange because of the immense heat for cutting through ice
>the are transparent becasue they are laserchainsaws for cutting through ice
pick your poison
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>>67753628
>>67756196
I like this thing of a super strong material that needs to be constantly powered or else disintegrate.
>>
Hey I get to link to the Lego Quest threads again!

http://suptg.thisisnotatrueending.com/archive.html?tags=Lego%20Quest

You should put the Rock Raiders on a planet that is actually sort of terraformed. I think they don't wear helmets for air.
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>>67763673
I posted the original HL idea and I think this works a whole heck of a lot better, and it makes it so it's not too strong. again though, I think there should be other analogues to it in-setting too, to further distinguish the factions

>>67761404
I definitely want aliens to exist, but I don't know to what capacity they should do so. maybe they're strictly with the Spyrius as specialist agents shipped in from far off systems?
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>>67746598
Jump gates would work quite well - you can fly about in your "local" space under your own power, but the only fast, safe way to travel long distance is to go through the gate. Of course, there are risks - the Gates work by breaking down what goes through them into their smallest components, then reassembling them on the other side. Sometimes it can take a very long time before a jumper to come back, and sometimes they come back... different.
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>>67761404
Just the 90s sets, since they shared a "universe" and aesthetic. The 2001-2009 sets exist on Mars and look very different, so if they exist it's in this settings' past. The 2009+ sets dial the camp up to 11 and are even further removed from the classic sets (both visually and thematically) so I don't see them fitting.
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>>67753770
>>67756196
>>67763673
>>67766981
Yeah, I definitely like HL as a concept but I think it needs to have some degree of permanence. I think having it switch on/off and/or being easily malleable, Green Lantern style, diverts away too much from the classic idea. I want to keep a version of it, though, so I'll post more about it shortly

>>67756747
Hey thanks!

>>67759140
I'm loving this, I strongly encourage anyone who feels inclined to search for more art to do so

>>67761650
Nah they're dope as fuck

>>67764895
Nice! I also found a similar pitch, here: http://suptg.thisisnotatrueending.com/archive/12248169/
They take it in a different direction (keeping things much more earth-centric) but it's pretty cool to see how the same inspiration can lead to drastically different ideas.

I agree, I'm struggling with Rock Raiders in general (I was never a huge fan as a kid) but they definitely don't match the aesthetic of everything else. I think, if anything, they're a freelance outfit independent of the corporations (since they don't really wear uniforms).

>>67767321
I like this. I like the subtle shoutout to being blocks. I think I'd make some handwave caveat that they only "mis-build" inorganic material, because the body horror of being rebuilt without your legs is darker than I was going for, but the very real risk of having your ship rebuilt missing a key component is perfect. Also, the Zotaxians (UFO) are said to come to "this galaxy" through a wormhole... so I'm gonna kitbash some lore about this.

In fact... maybe Humans can't transport living material at all? I'll present two options in my momentary loredump.

I really appreciate the help and the enthusiasm, everyone!
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>>67768539
Woops, this was supposed to go up top:

>Op here, gonna make a few replies and then dump some of the new/refined concepts
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>>67746579
>>67744810
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>>67744810

One of my fondest /tg/ memory is when we shitposted a wargame ruleset including the entirety of the Lego range. Even the Pool Party and Pixies and shit. Was awesome.
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>>67768539
Re: Hardlight
Hardlight is a lightweight, resilient, and versatile glass-like material formed from coherent energy. It is the handwavium "miracle" material that is at the center of the science that makes the colonization of deep space possible. The early Futuron expeditions only possessed rudimentary hardlight technology (peep the Classic Space sets) but resources from the star cluster and advancements in technology have turned it into a part of everyday life.

The fabrication of hardlight used to be a proprietary technology which only Futuron knew how to do, but the secrets of its manufacturer leaked after Blacktron was excised from the company. This in turn broke some of Futuron's hold on the colonies, as where once they had a monopoly on the sole piece of technology running the system, now other corporations have the opportunity to move in and rock the boat.

But just because anybody can build hardlight, not everybody has the resources to do so, and not everybody can do it well. It takes large factories, powered by energy crystals, to create the base material. Futuron is still the top dog in the sector, and that's not likely to change.

Hardlight itself is semi-persistent. In its raw form, it is a malleable, viscous substance with little rigidity. It requires the application of... science beams... (A light quench?) to harden it into a persistent structure. Once "forged" and "quenched", Hardlight objects keep their shape as long as they remain energized. Separate a hardlight structure from its energy source and it will slowly weaken over the course of hours or days, shatter, and eventually dissipate back into pure light as the containment field destabilizes. This is why we can see hardlight tools being used without a power source or interface, but rarely see entire structures made of the material. (Editor's note: I like the idea of them being "loose bricks" instead of something that can be switched on and off)
(1/5)
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>>67770312
(2/5)
Hardlight can be repaired by re-energizing it with an energy beam the way one might use a welding torch to repair metal, able to consistently return to its full strength. It can be recycled and reshaped to form different structures, and while this is often less expensive than forging brand new structures, it requires time and special equipment and thus isn't possible to do in the field. Scavengers will often scour wreckage for still-coherent hardlight pieces, rushing to gather them before they dissipate, so they can resell them to hardlight reclaimers. This is a practice that the corporations try to discourage, because they can't tax it.

Re: Space travel
Warp drives work by doing some science shit with hardlight. Propulsion still happens in "real" space, but due to science fuckery still allows ships to reach faster-than-light speeds in open space. However, space is vast, and even the fastest warp ships can take several days to reach the closest neighboring star system. Travel back to inhabited Earth space takes decades.

Futuron created the first Jumpgate (Buildgate?) out of Earthspace. It operates much like >>67767321 suggests; by deconstructing an object into "pieces," beaming them through [brickspace], and reconstructing the object at the destination. This process is not infallible, but it cuts the travel time to the nearest inhabited star sector from decades down to months. The sole jumpgate in the colonies is run, of course, by Futuron, but they do license its use out to other corporations (and heavily tax it). If a corporation were to build another jumpgate, it could cause a massive paradigm shift in the balance of power. (Editor's note: I want to keep Earth and other inhabited space a distant thought, to keep the setting grounded in the colonies. Leaving the colonies and escaping the corporations is outside most people's means.)
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What if I wanna have underwater adventures?
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>>67770324
(3/5)
*I'm thinking that gates can't transport living material at all, and are thus far only able to transport tools, supplies, and communications. The initial colonists only arrived via warp-powered sleeper ships, and now that they're here, there's no way to leave (or come back) without making another decades-long trek through empty space. New colony ships arrive every so often, but until the problem of shipping organics through buildgates is solved, for most people it becomes a one-way trip. Maybe just cut the warp travel down to a few years and gate travel to days/weeks... Idk.

Re: AI
Service robots are somewhat common. (If you look at the sets, there are quite a few that come with non-minifig robots.) Heuristic, adaptable, learning Androids are not. Spyrius was the first to crack the problem of a "smart" droid, and for years they were the only ones. There are even some rumors that they are lead by one such droid. The Explorien Corporation has recently rolled out their own model of highly advanced smart droid for use in their expeditions, though, and nobody else is quite sure how they managed to do it. (Editor: Spyrius and Exploriens were the only human sets to have android minifigs)

Re: Aliens
Humanity made first contact with extraterrestrial life over a century ago on their Mars colony. While much of that information has been classified (read: I cba), this is what is known: Martians were peaceful, technologically advanced, but dying. After establishing communication and sharing knowledge (such as the early secrets of Hardlight tech), the CRYSTALIENS ATTACKED. Crystaliens were a race of hard, translucent crystal beings that were just really, really rude. They waged war with Earth and the remnants of Martian civilization to settle an old grudge (some believe they were an artificial race created by the Martians themselves, made of actual living hardlight). In the end, Earth won, but both the Martians and Crystaliens were wiped out (... or were they?)
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>>67770353
(4/5)
What Earth learned from the conflict allowed Futuron to become the prevailing megacorp, and opened up the possibility of interstellar travel and eventually the construction of the first buildgate.

MEANWHILE, IN ANOTHER GALAXY...

The aliens of Zotaxia waged a bloody civil war. The Zotaxians are another race of persistent, hardlight-based life forms with highly advanced technology. Being hardlight-based, they can travel through "buildspace" unhindered. A large faction of refugees from this civil war fled their home galaxy, and ended up in ours, building a new home beneath the surface of the planet Holoxia. Holoxia, on the surface, is a barren and rocky world... but underneath the crust are layers and layers of caverns surrounding an "inner sun". These caves maintain an ecosystem dominated by massive, hardlight-and-silicon-based insects (dubbed bilgen bugs). The Zotaxian refugees (now calling themselves Holoxians, subtly changed by the planet's energies) were forced to adapt to this new environment by repurposing their vehicles to mimic the forms of the bilgen bugs in order to traverse the subsurface world of Holoxia unmolested. Their vehicles are powered by Voltstones, energy crystals able to recharge themselves in the rays of the inner sun, designed to look like bilgenbug eggs so they may be placed and "charged" in the bug's nests unnoticed. The life of a Holoxian is tough and unforgiving, but it is a life free from their former oppressors. Or it has been, for the past several generations.

But the Zotaxian military has never given up the search for their former enemies, and their General has recently arrived from their home galaxy to find them and bring them back under Zotaxian rule. (Zotaxians = UFO sets, Holoxians = Insectoids sets). It's only a matter of time before the General finds them.... or the colonies.
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>>67770377

(5/5)
The colonies are unaware of this, and of ANY extraterrestrial life for that matter. After the Mars conflicts, Humanity has not made first contact with any new civilizations. Recently, though, the Explorien Corporation has arrived in-system studying what appear to be strange alien fossils. The Exploriens seem more interested in peaceful exploration, but do they have a hidden motive? Their technology appears to be more advanced than that of Futuron and the other Corps. What's their real story? How did they break the secret of smart androids? And what's the story with these fossils? What aren't they telling?

Those are things I figure are better as plot hooks, but I think in general terms: The fossils are of an older race (Perhaps Zotaxians? Perhaps precursors?) that are themselves a hardlight-silicon-based life. Studying the fossils are what broke the code of creating smart androids and unlocking new secrets to hardlight, and that's why the Exploriens are so good at it. Also, I think Spyrius was able to kitbash their droids together years ago this same way - perhaps after discovering and rebuilding wrecked Zotaxian/Insectoid techdroids. And perhaps that's why they're able to pump out robots like nobody's business.

That's what I've got so far. As usual, comments, critiques, suggestions, etc. are all welcome; I consider this a community project more than "mine" and I wouldn't have come up with half of this if you guys hadn't shown up. Next I think I'll work on fleshing out individual factions, so get those ideas out there! Also, all terminology is pending... things like build gates etc are mostly placeholders
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>>67770335
The aquazone sets are cool as fuck but I'm not decided on whether I want to fold them in or not. They don't quite fit the aesthetic of the space sets and might work better as their own setting.

Open to ideas, though!
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>>67770401

Miscellaneous shit:

I should add, I'm envisioning the "colonies" being a collection of maybe a dozen stars, surrounding the central build gate (which is the most densely populated, and the seat of Futuron's strength). Further outward expansion is hindered only by supply lines to and from the build gate; uninhabited star systems aren't inaccessible, they're just further away.

Planet Spyrius sits hidden at the "edge" of what is currently colonized.

Holoxia is outside the colonies, but close enough that someone like the Exploriens could discover them.

The Zotaxians are searching for them, and are likely to start a conflict with anybody else they encounter. Any conflict would inevitably spill into the colonies. But these are the "looming, mysterious threats" rather than the clear and present danger.

Explorien Corp might have secret Crystaliens in captivity. Futuron might have secret Martians kept alive back home. Spyrius might be lead by a droid, and that droid might be a an ancient and malfunctioning/repaired Zotaxian (or Holoxian, or "unnamed precursor") techdroid. It might be pulling a Skynet-style long con against the colonies. Or none of these things are true, they're just some potential plot hooks.
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>>67770377
Weren't the Insectoids all humanoid with heavy cybernetic modification?
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>>67770832
Yeah the UFO figs had the clear plastic (hardlight) heads, but the Insectoid figures definitely didn't.
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>>67770939
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>>67770984
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>>67770939
>>67770984
>>67771002
As opposed to >>67751066 and pic related.
I'd actually make the Insectoids/Holoxians a completely separate "race" from the Zotaxians, maybe rather than escaping a civil war on their homeworld they're two species that shared the same system and the Zotaxians conquered them, and just have weird alien mentality where they don't take too kindly to the Holoxians "escaping" their empire. Or something.
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>>67761404
LEGO is releasing this badboy later this month.
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>>67770642
Seems obvious but the “unnamed precursors” should totally be called “The Builders”
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>>67744810
>>67744816
>>67744824
>>67745451
You should make sure that **all** the androids in the setting are actually giant mini fig shaped humanoids too awesome not to
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>>67771098
The "original lore" called the UFO aliens Zotaxians, and ALSO called the Insectoid aliens Zotaxians that were "on the run from their evil leader". The two themes were not released concurrently, though, so it could have just been a recycled name. I took the opportunity to expand on it, expanding on the "on the run" bit... But I also forgot they were opaque.

So let's switch it up. They're either another "caste", or a race that was subjugated. Maybe even the UFO Zotaxians are a construct race that took over, machine uprising style?

>>67771387
Okay fuck you that's better than every single idea I've come up with, holy shit
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>>67750527
Best helmet, all my MC pilots wore that one.
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>>67756350
The saw radiates heat as it cuts so the ice can't bind up around it, it happens to chainsaws a lot.
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>>67771996
What if the Zotaxians weren’t always cyborgs or hardlight and were once an organic species, but were once a single race that had to adapt to a drastic change to their home world, and one faction did so by becoming cybernetic, and the other by putting their consciousness into hardlight constructs?
This could also be the source of the civil war (similar to Total Annihilation, one of the best RTSs of the 90s)
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>ctrl+f
>only one mention of M-Tron
Ex-fucking-SCUSE me, sir. But I believe you’re forgetting something very important.
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>>67772285
Wait never mind I found em.
Carry on.
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>>67770335
Perhaps the initial push for space colonisaiton came about because Earth suffered a catastrophic environmental collapse, complete with massive sea level rises. A few hardy souls remained on earth, eventually making use of the technological advances in power generation, hardlight and sealed environments to begin reclaiming the planet. In turn, the developments in deep sea habitats and diving vessels have allowed new colonies to be formed offworld on aquatic worlds which were formerly uninhabitable. Alongside the "official" underwater colonies, pirate raiders, scavengers and other, weirder factions have developed.
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>>67772285
>>67772307
;)

You're welcome to help flesh out M:Tron's faction identity if you'd like! At present, they're one of the major corporations (alongside Futuron, Blacktron, Unitron, and Explorien), they have cutting edge Magnetron technology, and they specialize in the "blue collar" work of the colonies: mining, maintenance, construction, salvage, etc.
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>>67770312
>>67770324
>>67770353
>>67770377
>>67770401
I like this a lot, especially the Hardlight stuff and the lore surrounding Holoxia

Also I've got some custom builds with lore-bits attached to them, that I can post to maybe flesh out some parts (mostly Spyrius)
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>>67772825
Absolutely, post away!

I can't take full credit for the Holoxian stuff, their background was probably the most fleshed out already... But with Lego, that's not a high bar lol.
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Is this basically Lost Planet 3?
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The part about interstellar travel being relatively slow (minimum of months, if not years or decades) the stargates only being able to transport inorganic matter would explain how Spyrius is a thing.

The planet could be located at the edges of explored space, making sending a force to wipe them out very difficult due to the sheer travel time involved. Possibly the exact location of the planet isn't even known. However, since inorganic matter can pass though gates without issues, the Spyrians could have contructed their own gate and use and use it to transport their androids. Since they're way ahead of most other factions in AI development (possibly due to finding some precursor technology on Spyrius), this gives them a major advantage.

Aside from the obviously robotic androids, they probably also have ones designed to pass off as humans, which they use for espionage. The androids could infiltrate other organizations, steal data, and use the jump gates to escape back to their base without being able to be followed by the Space Police.
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Ok, here we go
This is the Spyrius Interceptron Droid, a roughly man sized infiltration-focussed droid with two modes.
The first mode, traveling mode, takes the form of a miniature, 2 meter long spaceship. It’s as fast as a standard spaceship and, due to being purely mechanical, can evade being discovered by bioscanners. It is designed to be a stealth spaceship mode, though newer radars can pick them up. If seen by the naked eye it is often mistaken for a normal sized spaceship and therefore expected to be farther away and not posing direct danger. (The cockpit being there doesn’t make much sense other than to give it a Transformers look. It could be either ignored or be hand-waved as the central navigation module).
After traveling to its destination it can switch to humanoid mode to more easily navigate inside spaces. This mode is less agile and subtle than androids who possess just a humanoid mode, but the travel form allowing for quicker attacks and less chance to be discovered upon entry makes up for it.
Humanoid form possess standard android intellect and multiple hacking and information-extraction programs and tools, as well as a self-destruction protocol, should the mission be a failure. Interceptrons can use weapons in this mode, but rarely come outfitted with them, due to already being clunky for an espionage android and being focussed on staying undiscovered anyway.

I’ve always really like the angle of Spyrius being specialized in robots and androids and a shapechanging infiltration android just made sense to me. Also it fits quite well with the idea of Jumpgates only being able to transport non-biological matter, so Spyrius , as a sort of guerrilla spy group, had to resort to creating artificial minions to bolster their ranks quickly.
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Secondly, the Spyrius Tremor Tank.
I imagine Spyrius having multiple hidden bases on and inside meteors and asteroids. There (and on Spyrius itself) these tanks can be found. They only ever get used in missions in the rarest of cases, mostly just being stored in the hangars of their bases.
But in case of an all-out raid on the base itself these tanks, with the help of some airborne defenders, can keep the attackers at bay long enough for the crew inside the base to delete all sensitive information, flee the base and cover their tracks.
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Once the base is cleared of all crew and information, the cockpits of the tanks detach from their bases, the communication gear swings forward (improving the location and navigation functions) and the barrels swing back, becoming propulsion units.
When the cockpit has shifted to escape-configuration, it gets sent encrypted space-locations of the course of the escape vessel with the rest of the crew and travels there. These escape pods reach extremely high speeds, but they can only travel for very short distances.

I’ve always like the modular capabilities of many classic Lego sets and in a universe, where it is much easier to send inorganic material than crew members it seems logical most ships would have some sort of escape pod and in colonies there would be a very clear philosophy to accept material losses if it means there’s a higher chance of lives being saved.
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Lastly I have this very rough wip of an Ice Planet utility vehicle, because they are really lacking in that department. For the finished version the lower part would be much bigger in relation to the cockpit.
I imagine this vehicle being accompanied by some other vehicle made for cutting ice blocks out of mountains and pic related then picking up those pieces and transporting them either to a research station (should they contain some sort of precious mineral or other interesting objects) or just dumping them somewhere. The combination of those vehicles would allow for quick tunnel building or maybe even excavating spaces for bases built into ice mountains. Also the resulting ice blocks could be used to build structures as well.
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Oh also this my silly OC faction „Desertron“
Just a small crew that stranded on a planet mostly comprised of a barren desert and in search of water, which they carry in rounded canisters and use both for themselves and as fuel for their machines (No idea why they wouldn’t use solar energy, it doesn’t make sense at all). Also one crew member swears he saw insect like humanoid silhouettes in the distance, but surely that’s just the heat…

This doesn’t really fit in any big canon, but it might be a neat plot hook for some small rescue mission adventure or just background fluff that never gets followed up on. I like the idea of there being a bunch of small independent spaceship crews, hoping to make a fortune by exploring planets ignored or not yet reached by the bigger corporations.
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>>67774257

Is that your own work Anon? There's some NPU going on in that buggy - canon or not, it's a nice little build!
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> A bunch of autistic neckbeards theorycrafting and worldbuilding an entire setting based on Lego sets that were released when I was a kid

Fuck I love you guys
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You absolutely MUST include the stalwart crew of the LMS Explorer and their mining company
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>>67775248

Hoping someone can find this in a non-shiy resolution
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>>
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This one is actually official art that was in the back of some of the bigger sets' instructions.
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Perhaps there is a racing league in this setting?
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>>67770984
Hah, finally a reason to post this.

https://imgur.com/a/PHoGW#0
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>>67775464
Good god I'd forgotten about Rocket Racers until now, what a blast to the past
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>>67775932
https://www.youtube.com/watch?v=LkkVeNlZcsU
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A couple of things:
1. The aforementioned "ROBO" tiles could be either proprietary Roboforce AI chips or blueprints for the same, hence why other factions would want to acquire them.
2. Lego had a weird thing with fossils, as seen in Exploriens sets, the things in the setpieces in the UFO sets (like in >>67770401 pic), and even the Arctic sets. Might there be a correlation? I'm very on board with the Builders explanation. Following the Dune route, maybe the crystals and suchlike are something that were excreted by Builder animals and, since their extinction, only exist in limited quantities. Also, maybe Rocky the rock monster from RR is a holdover, the last of his species, which would explain the rich deposits of crystals on the RR planet.
3. The Aqua sets were almost definitely space related. The Stingrays from Aquazone were definitely not human. Also, the similar coloration between the Aquasharks and Spyrius might suggest a connection, maybe as a shell underwater mining concern.
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>>67775464
Totally. Major cities across many planets have car racing tracks as a source of recreation and entertainment.

It's like a baseball team but with wrestler personas. A city could build a track with a pirate theme. Then they would hire racers to dress up and act as pirate characters and drive pirate-themed cars, and they would travel and compete in races at other cities and planets to promote their home track.

It's a common tourist attraction to watch a race when visiting a city. Some diehard fans keep track of all the statistics of their favorite racers every season. People gamble on the races in bars or form their own fantasy-racing leagues. It's becoming more popular with the alien races in recent years too.

On some days when there isn't a professional race happening, the tracks open themselves up to amateurs and hobbyists. Some people build their own cars using mix-and-match parts whereas others buy premade cars just to drive around.
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>>67770335
>>67772601
I like the idea of Hydronauts and Scorpions being divergent factions of the original Aquanaut explorers and colonizers, and the Aquashark dissidents who chaffed under the rule of their corporate transportation sponsors and the subsequent contracts of indentured labor. Over time ideological and philosophical divisions grew greater, until the discovery of energy crystals in deep ocean trenches (Later discovered to be a subterranean phenomenon that was pushed upwards as a result of plate tectonics. Developments in deep-earth mining technologies resulted in the establishment of the Rock Raiders, who came to public consciousness after the disappearance of one of their flagship vessels, the LMS Explorer, which to this day is one of the most famous unsolved mysteries of space exploration) ignited their animosity into full-blown conflict. On one side were the more technologically advanced, corporate-sponsored Hydronauts, who used liquid-breathing technology to enable abyssal-trench exploitation. Opposing them were the Stingrays, who engaged in full-blown genetic alteration to free themselves of their reliance on expensive off-world manufactured goods, the cost of which often resulted in divers taking on further debt before they had even repaid their initial transportation contract.
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>>67774080
>>67774095

these are incredible. I really really like the concept of both, and your build skills are great. I think Spyrius being a single AI that Spyrius' leaders kicked back on, yeah it seems like it's content to gather information for them, but in reality this is all just long term intelligence gathering for it's own use. It might not even be totally bad, or directly oppositional to the human population.
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Bump so this doesn't die while I'm at work.
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>>
This thread makes me happy. When I was a kid me and my older brother had an extensive collection of Lego, and 90% of that collection came from either the Space series or the Castle series.
Almost makes me want to start writing a fantasy setting based on the 90s Castle stuff.
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>>67745451
I had that mech.
Wish I'd kept better care of my lego stuff, it all just ended up in pieces in a box that got thrown out or given away when I moved into my own place.
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space is cool and all, but how do we make a setting out of the paradisa theme?
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>>67782341
The Prisoner with minifigs. I am not a number, I am a free block!
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>>67774257
I remember you posting this in the /lg/
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Bump
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>>67782341
Maid RPG
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>>67781646
Combine both for sci-fantasy.
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>>67744810
>I don't have a particular system in mind
There's always this
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>>67745736
The Spyrius system is at the center of a knot of wormholes and space distortions, so it's basically impossible to get there unless you already know the way
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>>67770335
>>67770426
Sea-Tron, bitches.
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>>67744816
>LEGO kept making Space sets well past 2000, but they stop being part of the same "canon". For the purposes of this, anything after Rock Raiders is considered a different setting (I'm even hesitant about including RR)
Aw, so no SPACE PIMP?
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>>67744810
>>67764895
>>67787458
>>I don't have a particular system in mind
>There's always this
Well now I have to post... Ahem...

BRIKWARS!!!!

>>67781646
>This thread makes me happy. When I was a kid me and my older brother had an extensive collection of Lego, and 90% of that collection came from either the Space series or the Castle series.
>>67786074
>Combine both for sci-fantasy.
Lego already did with Nexo Knights, a Theme sadly cut short due to poor color scheme choices and too many Vehicles...

It's my Head Canon that Nexo Knights is the result of an Ice Planet Female getting stranded on a Medieval Castle World and bootstrapping their Tech Level as a conquering Warrior Queen.
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>>67787458
This is remarkably robust.
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>>67787733
Isn't Space Police Three a continuation of the other Space Police themes?
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>>67744810
>>67744816
>>67744824
neat idea, I like it...
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>>67750560
.. Now I want an arctic planet IG force with orange transparent chainsaws.
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>>67772601
>>67779015

In my headcanon, Hydronauts and Scorpions were some sort of underwater aliens
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>>67788041
yes, but OP said, he will only includes released before the year 2000, so no Space-Police 3
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>>67788809
>so no Space-Police 3
But that's the theme that gave us the Space Pimpmobile!
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>>67788809
>>67789239
>>67788041
I see Space Police 3 as set farther in the future. Space travel and individual civilian spaceships are now an everyday sight and lightspeed is more easily and reliably achievable.
Aliens are a common sight in human space but there's some prejudice against them making well-paid jobs (including the police) hard to get into for aliens, thus most who want/have to stay in human space and want to gain big money turn to a life of crime.
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>>67790304
Also this guy and the bit of lore going with him on Brickipedia (https://lego.fandom.com/wiki/Rench) makes me think Blacktron could have turned from a shady corporation into an actual crime syndicate, maybe absorbing Spyrius in the process?
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>>67750560
>>67750586
>>67783150
>Hey guys, I think I see something on that ridge to the north.
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>>67791632
Hang on, I've got a visual.
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>>67791741
Ah, over-wrought license-shit...
Excellent, we've needed a good laugh for a while now!
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>>67746824
I thought that was blacktron?
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>>67746837
You are a gentleman and a scholar
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>>67750971
They cut through ice because the rime storms freeze up the contraptions
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please can we include bionicle somewhere
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>>67791938
As long as it's LEGO...
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>>67744810
>>67744816
>>67744824

Interesting stuff.

My personal lore for Blacktron is that they were one of the earliest colony attempts launched through the deep space Lego earth space programme. The colony was founded in a system which ended up being dangerously close to an unstable star. Due to a cosmic catastrophe, the colony world was enveloped by a massive expanding nebula which cloaked the once fertile world in darkness. Most life died, and contact with the colony was lost by the central space agency of Futuron.

However in the darkness, the colonists survived. They thought that earth had abandoned them in their time of need, and did whatever they could to survive. They eventually embraced the darkness of their home and made it a weapon, even when they managed to build their own space fleet and go forth to take back what they felt was taken from them.

Or something like that. I've thought about this way too much.
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>>67764895
I can't believe it took this long for somebody to mention it
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I used to have a moonbase looking set that I really enjoyed, I think it must have been my father's because it was late-70's/early 80's, but I really don't remember much about it barring the weird slanted blue support beams.

Given that they have the 'iconic' astronaut minifigs all over the place, (though I had mostly red and black instead of blue) I assume that's part of this setting, as it were, right?
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also have this
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>>67792219
>please can we include bionicle somewhere
Fuck no. This is how projects die: Shoving more and more and more stuff into it until it breaks.

We're not making a unified setting.
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>>67771387
Objectively correct
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>>67792219
Bionicle is a already indebth setting with all sorts of creatures and locations
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>>67774797
It is, thanks!
>>67779875
Thanks and I'm really digging your ideas for Spyrius Leadership. I built a generic Spyrius leader months ago, but the (maybe) malicious AI fits so much better
>>67783217
The thread where this originated from was one of my favourites, we got some really cool builds out of it.
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>>67788017
>This is remarkably robust.
Thanks, it was fun to make
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>>67771098
What if the Zotaxians we see are just the warrior arm of the Zotaxian species, heavily modified cyborg super soldiers with faces barely recognizable to that of a standard Zotax?
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>>67774257
Maybe instead of fuel the water functions as coolant? I can't imagine a that hot of an environment is good for sensitive computer equipment
>>67790449
I'm honestly thinking the opposite. Apparently he's using the blacktron-2 logo. Blacktron II had generally cleaner "official" aesthetics. Perhaps blacktron just became even more legit as time went on, but still does some seedy shit on the down low.
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>>67798517
>Perhaps blacktron just became even more legit as time went on, but still does some seedy shit on the down low.
Or maybe Rench (the green alien guy) stole the uniform, or bought it at a military surplus. Or Blacktron simply started making space biker gear.
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>>67792347
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So poking around on the lego wiki apparently outside the US M:Tron was marketed as a search and rescue organization rather than a mining corp.
Maybe this could play in somehow.
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>>67744810
>>67744816
>>67744824
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>>67800331
I mean, if we're saying that Space Police 3 is maybe 50 to 100 years after the period we're looking at, then it's possible that as more people moved into the region of colonies it opened up more in the way of consumer goods production and some of the megacorps got involved.
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OP here again, I'm gonna start namefagging to make it easier to Ctrl+F
Previous posts:
>>67744810
>>67744816
>>67744824
>>67744945
>>67745451
>>67745736
>>67750971
>>67751066
>>67753628
>>67768029
>>67768539
>>67770312
>>67770324
>>67770353
>>67770377
>>67770401
>>67770426
>>67770642
>>67771996
>>67772697

I think I'm going to let it simmer for a bit while I work on the games I'm running now, but I'm still checking in here and I'll keep sharing new ideas as they come. And as always, feel free to share your own ideas!


>>67793692
This is mostly my train of thought (though not hating on Bionicle at all!)

In my experience the more you try to "throw into the pot" the less coherent it all gets. I generally find it best to stay laser-focused on a core foundation, and expand only in ways that build off that foundation... Otherwise everything loses its definition and the things that used to define the project are no longer recognizable. That's why I'm reluctant to include things like Aquazone, because they aren't visually OR thematically linked to the space sets (even though they're objectively rad as fuck).

But I also want to stress: This is an open collaboration. This whole thing belongs to us, not just me! I'm gonna keep working on my "fork" of the project, but anyone should feel free to build and tweak and talk about their own designs... just like Legos ;) We all mixed sets as a kid, no body is having fun wrong by throwing in the sets they like or unbuilding/modifying the stuff I'm putting out (because lord knows I'm cannibalizing the fuck out of YOUR ideas!)

Happy building, folks!
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>>67787458
it seems like an interesting starting point but it would require some editing. like keep the dice mechanic but re-stat the weapons and loot
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>>67801971
What's probably next on my list is going to be analyzing each theme set by set to build a better picture of faction identity, and looking for new "nouns" to build more lore from (example being orange chainsaws for ice planet, magnets for M:Tron, monorails and hardlight dome bases for everyone, etc.) Basically trying to come up with names and reasons for the sets to be built like they are, and what it means for the wider setting.
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Is there a standardization of space suit tech, or does each company operate using proprietary technology.

What do the spacesuits do specifically, how do they vary from Corp to corp, do they all give general environmental protection, or are they specialized to the environment. Are there some that provide better armor than others?
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>>67802544
My rule of thumb is that if pieces look the same, they probably do the same thing. So since basically everybody uses classic helmet and visor combos, most everybody uses the same kind of oxygen packs etc... I'd say that most space suits are functionally the same. Differences would mostly be aesthetic or ergonomic.

Always room for exceptions, though.
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What alien races are there?
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thread bump and waifu claim
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>>67802234
>it seems like an interesting starting point but it would require some editing. like keep the dice mechanic but re-stat the weapons and loot
Well, go ahead
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>>67804994
I'll claim Gypsy Moth
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Also some pics from "sur m'ale gobros" they have a bunch of pictures inspired by Lego Space
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>>
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Because of Futuron losing its stranglehold on Hardlight, have any of the colonies become independent of the corporation(s)?

While I doubt that Futuron would allow any of the colonies to make their own Hardlight, even after the secret was leaked, I could see some equipment being "lost" during the chaos of the split with Blacktron.

Obviously none of the colonies can afford to fully cut ties with Futuron, they control the Jumpgate back to Earth after all, but I can't imagine that they were all content with Futuron being in charge.
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>>67805717
I gotta admit, geopolitics are not my strong suit. I'm imagining that the initial colonies were established and maintained by Futuron, but nowadays access to the buildgate is licensed out; other companies make use of it, but they have to pay substantial tariffs. This has kept the colonists placated somewhat (Futuron no longer has sole monopoly over the administration of the colonies) while also keeping Futuron the major economic powerhouse, even if it means they now have to compete for territory and resources.

I do think most of the colonies are run by *A* corporation (or partnership between corporations) but the occasional independent colony may exist, struggling to maintain themselves on the frontier of the frontier.

I also haven't decided if these corps are from Earthspace or if they were founded here in the colonies, but probably a mixture of both.


(Also I can't get over that buildgates sounds like Bill Gates, lmao)
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>>67756350
I figured they were energy saws
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>>67770312
Gravity Quenching powered by mini black hole generators
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Hello? What are the canon Lego alien races?
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>>67806595
2 seconds google search https://lego.fandom.com/wiki/Alien_(Disambiguation)
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>>67806595
Assuming you're >>67804400 , I didn't respond the first time because I've already talked about them at length
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support station bump
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UFO and Rock Raiders was my jam back in the day.

The robots and the brain helmets were the tightest shit back then.
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>>67800470
It would be interesting to see M:Tron as a corporation that started as a mining business but due to the hazards of mining and their strict safety measures they developed an independent search and rescue division that although it primary works for M:Tron, they sometimes get subcontracted by other corporations to help fix their problems.
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>>67810295
It should also be noted that M-Tron had a big focus on magnetizing the sets together. so that you can construct larger sets by attaching the magnets together. I imagine that when leasing out M-Tron utilities to people, they literally just hook up their faculties the ships that need them. The whole magnetism thing probably originated back when M-tron was a young mining colony and needed a quick way to create and transport large pre-fabricated structures.
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>>67811203
that would make their ships and structures extremely modular as well, albeit a little weak, given that only magnets keep the whole thing together.
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>>67808722
Damnit TG, I didnt need this much nostalgia right now.
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>>67810295
>>67811203
Magnets seemed like a really weak secret tech to me so I envisioned M:Tron as having some kind of gravity manipulation tech. Or tractor beams.
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>>67811786
that's more interesting. M:Tech claims that their modular technology is based on magnets, but in reality its something else that's being disguised as magnets.
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CHROME CRUSHER!
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bump
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>>67811786
>>67811830
Maybe they started with super strong electromagnets and eventually got into tractor beams and gravity manipulation, "stick stuff to other stuff without using glue and screws" is just their thing in general.
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>>67801971
>This is mostly my train of thought (though not hating on Bionicle at all!)
Oh yeah def. I LOVE Bionicle, but if we throw it in it's gonna lead to disaster.

Hmmm.
Whatever Futuron found on Ice Planet as the Thing that draws UFO to this galaxy?

What if UFO has FTL but the Insectoids don't?
Maybe that's what their energy crystal tech is about, amongst other things; Cyberize less and use the power as a means of extending life & putting bodies into stasis, thus allowing them to cross the void slower.
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>>67745527
No different from WWII-era Portugal.
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>>67745549
>>67745736
>>67745571
>>67745608
Their planet/base could be inside a massive asteroid field or other space bullshit that's a bitch to navigate, crawling with their robots. So even if they know the general area they're in, nobody has the guts to go open that costly, quagmire, space clusterfuck can of worm that is digging them out of there. Weighting the cost of taking them out, against the cost of just having to deal with them on a semi regular basis.

Maybe have them have secret volcano/crater/cave bases all over the place.
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>>67744810

I'm gonna use this as a rough basis and expand it to include all the non-licensed space themes.

Thanks OP.
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>>67744810
What about the medieval sets ?
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>>67786062
I like the way you think
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>>67808722
I remember that mission where you had to outrun a ton of lava before retreating to a small corner and then you had to rush that fucker
Man that mission was exciting
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>>67819272
Just like with bionicle, they are far too removed from this and would work better as their own world.
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>>67820616
yeah wish i could get the game running again, look at a few forums aparently its a bitch to get working
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>>67822196
>they are far too removed from this and would work better as their own world.
As in literally their own entire World, bootstrapped by stranded Spacers into a Techno-Fantasy land!
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https://www.youtube.com/watch?v=qX-1-1BFrdw&t=877s
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>>67775405
huh I always thought of Bandit as bald
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>>67827497
What the fuck?
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>>67772985

The Lost Planet 3 that we deserved.
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FUCK I loved Rock Raiders. Makes me nostalgic for Brikwars forums too. Super based thread.
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>>67829109
>Makes me nostalgic for Brikwars forums too.
But the Brikwars forums still exist... Could you be the one known as Asterios?
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>>67829203
I lurked the forums like 6 years ago when I was in high school. Never actually posted. Good to hear that you're still active though! I remember the "Play-by-posts" were pretty impressive stuff.
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>>67829238
>Good to hear that you're still active though!
Unfortunately I'm not technically active on the Forums, since I'm the only other person to have pissed Mike off enough to earn a Perma-ban...

Then Natalya banned me from the Discord...

...So now all I have is FUCKING REDDIT!!!


Good news is that my dad's dying has allowed me to move to where I can actually play people in meat space now.
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I want this
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>>67824226
some of them look straigh up 40k
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>>67831841
>some of them look straigh up 40k
THEIR CASTLE IS A TANK, YOUR ARGUMENT IS POSSIBLY VALID!
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>>67832063
they are even fighting necrons
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>>67831841
yeah and one's power ranger inspired and there's a straight up Gundam

Also look at this orc concept art
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there was some definite 40k influence in the early design stages

I wish we had more early concept art stuff like this for all themes
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finally a relevant thread!
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>>67832418
>14
Anon...
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>>67832295
You're not joking, I see definite 40k in there. Zoomer lego can be cool too.
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>>67832482
what?
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bump
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got here late, and only really flew over the whole thread, but Rock Raiders are the best, they have the best aethetic.
also the Tunnel Transport is still one of my favorite scifi helicopters
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>>67800508
well deserved
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>>67744810
This post reminded me of the insane canon I had for all my LEGO sets back in the day.

I think I set the whole story on Ice-Planet but I needed an explanation as to why they never left so Ice Planet was actually a giant planet the size of a solar system with several small stars orbiting it for light(I was a kid so forgive my scientific ignorance) and there were "Gravity Sinks" where all the gravity of the planet was concentrated leaving only regular earth normal gravity everywhere else.

The Ice Planet people were a faction who were able to survive long periods in the ice, everyone else was trying to stay alive by going really fast or building giant ships to stay warm, the robot-heads(my autistic brother ate almost all of the heads of my early LEGO mini-figs so I stuck various parts on them to make them robots) were a faction allied with the Ice Planet characters.

Blacktron and Spyrius(who had a few specific robot-minifigs who were evil) were the bad guys and the Robots(big non-minifig robots I made from some random Technic sets) were against everyone.

The Space Police were good guys stranded on the planet trying to establish law and order but needed the Ice Planet factions resources to survive.

The Exploriens could actually escape the planets gravity but stayed looking for alien tech that everyone was after.

There was a bounty hunter I had who was an early Space Police mini-fig I got years after Space Police was upgraded, he hated one of the Insect-people and some other character I can't remember but he was also evil and had a weird face under his mask.

I took a lot of inspiration from He-Man as I recall.

I played in that world nearly every day for about five-six years and I'd forgotten all about it, never even wrote it down.
It's nice to go back to a place like that even if only for a few minutes, thanks Anon.
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>>67836529
>Ice Planet was actually a giant planet the size of a solar system with several small stars orbiting it for light
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>>67836529
>I played in that world nearly every day for about five-six years and I'd forgotten all about it, never even wrote it down.
>It's nice to go back to a place like that even if only for a few minutes, thanks Anon.

Not gonna lie, this made my day man.

Fun fact: Playing with Legos with my niece was the catalyst for all this
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>>67837044
God, this thread brings back memories
I loved Rock Raiders, played mostly the video game - was a bit to young when it came out, still got the Tunnel Transport set somehow
also I remember how I acutally made and played my one crude ttrpg with lego and I don't even knew ttrpgs were a thing back then :V
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>>67837388
>also I remember how I acutally made and played my one crude ttrpg with lego and I don't even knew ttrpgs were a thing back then :V
Oh man I remember doing that too.
I also used ro draw weird mech-cars and dungeons on 0,5mm graph papers during class and played a sort of mix of death race and dungeon crawling with my friends during recess.
>>
As a total zoomer, I am unfortunate enough to not actively grow up with these sets. Some of the set design trends bled into some of my earlier sets but I was too young to realize I should have collected/played with more. But I still feel a strong connection to these themes through two areas: Me exploring LEGO's online catalog of set instructions, and reading brickjournal and visiting old forums talking about the old themes as a kid.
The old sets feel inspiringly simple and weird, which is why I feel connected to them since that philosophy was still seen in the early 2000s. There is something missing about those sets that the new ones don't have and I think it's how "accurate" a lot of the sets are where they refuse to make too many out-of-the-box choices for sparking the imagination of what a piece is doing in a set. There was a crude immaturity to the design that still resonates with me. Not to say that it's a purely bad decision to make the sets tighter on the design, but they really need to loosen up with some of the sets, especially because lots of small pieces are used now which I feel makes the set's price feel over-inflated and/or empty.
But I still have tons of appreciation for the older fans for keeping lots of these themes in the limelight at conventions, even if I've never got to go to one. Just seeing pics of their large Blacktron and old space displays invigorates me to get out and grow my collection, but I still need to get my own place for that to happen in any meaningful way. But I dream of the day that I can experience playing with these old sets, pieces, and themes unimpeded.
Also holy crap I want to actually want a game in this system and setting so badly now.



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