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Welcome to the Radon and Raiders thread!
Setting/DH adaptation-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>67577808
Archive: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt: what is happening in the Icelandic-occupied territory and their invasion of the north?
Also, we really should try to document more of what we have, for organisation and so new people can work out what is happening
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>>67709083
Their invasion happened about 20 years ago, and the next generation is starting to for a raiding culture due to some of their crops and resources failing.
>>
Current map of the Isles.
Purple is nasty land, yellow through red are the larger more active Zones. I’m going to update the unfinished northern parts later

Link to the Doc: https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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Guy who made Balor's flag insignia here, anyone got a better idea for the turingist flag than simple bars of grey and yellow?
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Current progress on the map of the Two Roses.
Also going to expand this downwards most likely to cover more lands
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>>67709295
And now for the actual thing as I’m bloody blind
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>>67709083
>Last thread: >>67577808
Did anyone remember to get this one on suptg?
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>>67709323
It’s archived. All’s good.

>>67709083
They are at least skilled boat builders to be able to sail around Scotland.
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>>67709344
There is also what remains of their fleet from fleeing Iceland
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>>67669798
>What could be some in-universe ideas for what in space caused The Zone?
>Balor's capsule rammed some kind of spaceborne eldritch abomination and sent it crashing crippled to earth.
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>>67709527
The cause wasn’t any solid object. It was some region of space passing by that clung to the capsule as it passed and continued to do so until the crash along the border of the Germany’s.
It may be a shapeless and unknown form of energy, but it is mindless. The Zone is like the weather, working upon a million factors out of which humans only control a few at their best.
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>>67709527
I think we had the whole Baylor situation down as effect rather than cause, the actual cause of the world ending is probably best left unknown, just with some people’s beliefs for how or why
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>>67709602
Balor’s crash was the inciting incident that brought the Zones to Earth, like a match hitting a pile of gunpowder.
Unfortunately, nobody knows where that metaphorical gunpowder came from in the first place.
Some of the most learned scholars can trace it all the way back to the Germany’s, and the nuke that sent it world-wide, but that isn’t something the common man would know, or even the players.
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>>67709934
The Russians getting more advanced stuff into space might raise tensions right as shit hits the fan and some fighting occurs in Europe, but the guy is already the scariest thing in Ireland, he doesn’t have to be the cause of everything and people don’t agree on the backstory
As multiple threads turn into arguing over it, I thought people had said to leave the backstory unclear aside from the major part, getting fried in space, and to focus on the present that will actually matter for parties
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>>67710149
>The Russians getting more advanced stuff into space
I thought the idea was that the russians were no more advanced than reality, only our equivalent of Balor died in his capsule and got Unpersoned becuse the commies didn't want to admit their safety record resembled someone learning to play kerbal space program through trial and error.
https://en.wikipedia.org/wiki/Lost_Cosmonauts
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>>67710149
>>67710321
Balor getting to space was only a technicality, and the result of luck. An altitude rocket test that went right instead of wrong. Didn’t even have a proper space suit, just a high altitude suit.
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>>67710740
Nah, Balor should absolutely reach space, if only so he has a proper spacesuit helmet for his Eye.
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>>67710771
Whether Balor is actually a Kaiju sized fish/lizard/fish monster is debatable. He might be projecting an illusion to intimidate. It's a very real possibility that he is just a Russian dude sitting in a big pond.
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>>67710771
Pressure suits at the time also had those helmets.
And he did read space, it just wasn’t in the same sense that our universe’s Vostok 1 did.
While Yuri’s capsule was able to make an origin, Balor was launched in the USSR, had an arc into space, ran into the Zone, then crashed in Germany. He reached space, just not orbit.
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Possible Balor origins aside, what’s actually happening in Ireland aside from the disappearances?
If it’s just those then things are extremely peaceful over there
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>>67712332
The fog, paranoia and fomorians.
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>>67712332
A vast majority of Ireland is covered in a zone that induces a sense of paranoia in people (except Fomorians), so any groups traveling in those areas tend to descend into violence as they kill each other to “stop the things watching me”.
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>>67712332
The Radical Turingists are based out in Birr Castle.
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>>67712841
Good to have an actual spot for them
>>67712828
>>67712496
Yeah, fomorians and paranoia co tribute to people disappearing
Anything else between surviving groups though? Pretty much everyone there either keeps away from each other of just tolerates them peacefully, opposed to the relative chaos across the Irish Sea
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>>67714303
The Dalcassians and Cork are the only human kingdoms with any real control in Ireland. The Turingists are a religious order, and even though they are powerful enough to hold land they aren’t centralized enough to be called the government of the land. Still, their influence through monks and priests give them a lot of sway in the unallied towns of Ireland.
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>>67714541
>The Turingists are a religious order, and even though they are powerful enough to hold land they aren’t centralized enough to be called the government of the land. Still, their influence through monks and priests give them a lot of sway in the unallied towns of Ireland.
How about those born in the faith? Turingism doesn't seem to have any requirements preventing the faithful from procreating, even if radicals might no longer possess the required bits.
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>>67709201
There are things in the water that are both mysterious and majestic.
The first to meet Nessie after the War were quite surprised.
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>>67714885
Keeping the population up has taken precedent over possible priests remaining celibate.
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>>67709201
Are there any major landmarks within this area?
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>>67714894
Nessie first shows up right after the war, where along with the first Nimuë, she saved the Great Glen clans by defending them from bandits, hauling fishing nets, etc.
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>>67715054
The south east there could do with some more focus, but I don’t know enough about the area myself
Dover castle is a pretty important spot in the USE
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>>67715271
The cliffs of Dover are still quite beautiful, even though there seems to be some kind of effect on them that makes them taller than they should be when you’re near them.
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Tried to mark out the general idea for mountains and such, but not too happy with it so left it all so I can remove it easily
If I want to expand this downwards, there's quite a bit of unoccupied space before any other civilisation, so I could do with some help fleshing that space out, any significant landmarks or spots, outposts amongst all that unsafe land. It does seem to be the only land passage south so should have some major roads
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The northern situation never got updated on the main map, anything else to update on it?
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>>67715475
They also seem to be a prime suicide hot spot.
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>>67716179
Possible Zone effect, people who jump never hit the ground. Or at least, there are no bodies found at the bottom of the cliff. They go somewhere. Possibly they even survive it.
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>>67712332
The Theocracy of Cork is making inroads in reclaiming Ireland from the Zones.
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>>67716045
What northern situation do you mean? Iceland isn’t currently expanding south, they’ve been settled for the past 20 years. Most conflict is through raiding parties.
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>>67716231
It's a suicide hotspot there today in the real world. In the wonderful world of Post-Apocalyptia t's the exact oposite. You cant die there. if you throw yourself from those cliffs you wake up half a mile back down the path on your way walking to the cliffs despite having vivid memories of just being dashed on the rocks and witnesses having seen you jump. Why is this? Who fucking knows anymore why anything, The Zones never claimed that they make sense.

Worrying are those that don't come back, although it is assumed that they survived long enough for the sea to wash them away from the area of effect.

More worrying are the ones that you think won't come back but then some time later do. They have stories to tell.
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>>67716502
Their ability of reclamation is limited to the smaller opportunistic zones that appear closer to their borders.
The only ones to make a dent in the Paranoia are the Dalcassians, but that’s due to them being the only organized kingdom close to its border.
It is mainly thanks to the cart-sized dispeller devices that the Turingists made that trade between the three powers of Ireland is possible.
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>>67712332
>>67712828
Well, there is one more thing happening there.
The Banshee. Most people don’t like to talk about it, not even the Fomorians. Nobody is sure if it’s some form of Changed One, or something similar to Paris localized to a single being.
You have to hide when you hear it’s wails. You can’t let it touch you. If it touches you, you are gone. Not killed, for your body still breaths, but it will not eat or drink as it stares foreword with its empty eyes, till breath stops.
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>>67716511
Northumbria and the many petty fiefdoms to the west have been torn up quite terribly by zones
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>>67717064
Yeah, Northumbria was just starting to fall apart due to a newfound Zone appearing within their borders.
You know, the more I think about the kingdoms near the Rose War, the more it seems like the war will be the destruction of that region no matter who wins.
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>>67717899
It’s more the existing zones have been absolutely spewing out monsters, nearly all of which are now hitting hadrians wall and Northumbria
The surviving petty fiefdoms are now considering throwing their lot in with either of the Two Roses in exchange for assistance rebuilding and reclaiming land after the war ends
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>>67716179
>>67716231
>>67716699
Personally, I'm a fan of the idea that there's some kind of portal halfway down. Nobody who passes through it is ever seen again.
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>>67716889
>your body still breaths, but it will not eat or drink as it stares foreword with its empty eyes, till breath stops.
Said mindless empty shells can be kept alive so long as they're fed, watered, washed of their own waste and turned to prevent bedsores. There's a crazy noble family keeping their heir in the attic while sending gleaners to search for a cure.
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>>67718857
For some reason, it only seems to work on suicides. Anyone thrown off in a murder attempt reappears.
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>>67718902
There's a deathcult claiming it takes people to a better world, one so superior to the post-apocalyptic british isles that none of them have ever wanted to come back. Also possibly a similar cult claiming the Paris Zone showing the city intact before the war isn't an optical illusion, the Zone sends anyone who enters it back in time.
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>>67718902
This has turned out quite hilariously when people unaware of this have tried to pass off a murder as a suicide
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>>67718994
>>67719834
Said deathcult and murderers don’t last long in the USKS due to this effect. The kingdoms feel that they need all the able people they have, and anyone attempting to reduce that number is seen as a liability, and if guilty are usually sent into the London Zone.
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>>67716502
Are they still all about electricity?
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>>67716699
As an added effect. Those that jump are not gone but forgotten. They're no longer remembered by anyone and even their nearest and dearest see only a stranger.
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>>67721151
They still love the stuff, including their men waving shock mauls around
>Shock Maul
Melee
Dam - 1d10+3I
Pen - 0
Special - concussive, unbalanced, shocking
Wt - 15kg
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>>67718886
>a cure
Add them to the list.
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>>67716713
Another method of at least lessening the Zone's paranoia is the use of the Theocracy's massive lighthouse-beacons, which provide a physical, literal and spiritual shelter from the effects of the zone. The only limit is how quickly the Corkists can build the tower and power generator before paranoia sets in proper.
>>67721151
Yep, that's their shtick!
>>67721472
Hmm, this seems to be become some sort of Holy Grail for gleaners. (This isn't even a joke I'm just tired)
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>>67721151
They are one of the few kingdoms who aim for every person under their rule to have access to power. Most of their industry goes toward more efficient sources of said energy.
Their ability to focus on this is partially due to being the only kingdom of any form of organization in the area, meaning that they don’t have human rivals. The other reason is that several miles of Electric Fence does a better job at fending off beasts with fewer resources than a wall and army.
Still, that also because they don’t face the sheer amount of beasts faced by Hadrian’s wall or the Great Swamp Defense. On average those have a Beast or any sort come into sight of the defenses almost every day, with one being killed a week, and that’s not counting the possibility of hoards stampeding towards the walls.
Along the borders of Cork, it is seen as a surprise if a beast even approaches the fence at all. Avoiding the shocks of the fence has almost become instinct.
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>>67721472
I don’t think that would work this time. The Grail only seems to protect from Zone effects, with the cures being limited. The players would need to find the Banshee that caused the problem to help the heir.
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>>67721697
I thought the lighthouse beacons were from the Dalcassians, not Cork. Mainly because Cork is so far from the Paranoia.
Still, they would both be based on the Turingist Dispellers.
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>>67721204
How would you possibly RP this? For that matter, how would anyone find out that the cliffs did anything if anyone who jumped retroactively erased themselves from existence.

Much better to have them just disappear but leave memories.
>>67721745
Kill the Banshee, return the minds of its victims. Of course, that leaves the two problems, you can't find the Banshee and it would kill you if you somehow did.
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>>67721864
If the players are able to reduce the size of the dispellers, they could surround the Banshee with them active and simply close in until she is either made solid or torn apart by the conflicting forces of the dispellers.
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New to this. Did you guys really referance warframe or is baylor formorian just a coinidence?
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>>67722819
Well, this borrows heavily from STALKER, and Balor was put in charge of the Fomorians due to the real Irish myth, so referencing warframe was a massive coincidence.

Basically the world is covered by a Zone and many creatures and people have mutated to resemble beasts of myth. Any ideas what players could run into?
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>>67722927
Okay that makes more sense. Guess i need to play the games finally. Ill read through the archives so i aint clueless
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>>67723030
Good luck! There are 20 threads of this, including the first one asking about post-apocalyptic cavalry.
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>>67723030
The archives could be a bit of a slog, and some stuff in threads wasn’t really followed through with or was replaced, if you want to get the general idea about a place or thing just ask in thread!
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>>67720598
>Guilty are sent to the london zone.
Jesus christ.
I mean, I love it, but that is a terrifying punishment.
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>>67723712
I feel more sorry for the poor buggers who have to drag the perp in there before legging it
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>>67724649
What? No.
They take them to outside the zone, in a way they have to enter it, or will be killed, like a subway or a valley.
They need to go in there, with copies of ancient maps, overlaid with what little we know of modern London.
If they make it out, with sufficient additional information drawn on the map, they are exonerated.
So far, less then a handful have managed this.
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>>67724649
it's shit but it's not insta-death, you'd probably drag them to the edge of the smoke and then just chuck them in, or put them on a skiff upriver on the thames.
Course once they're in there without PPE they're going to die in like a day, max, so it's a bit elaborate but i guess that's the point.
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Are the threads being archived? Because the doc is positively un-updated
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>>67725010
Every thread is archived, the doc is in need of a mass-filling
In the mean time, it’s probably best to ask about any existing stuff in thread
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>>67724803
So we have sacrificial cartographers now?
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>>67727000
At least this way they can do some good, and repay their dept for their crimes before death, be it in redrawing a map section, or recovering the map section from the hands of what must have been the original cartographer.
The majority who survive the travel in, are the ones who took maps from the corpses of those they found. A scant few souls made it further in to glimpse what has been new, and made it out again.
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>>67727439
Then you get the Mad Map Makers who do it as a job. There might be a dozen of them in all The Isles. Most started out as condemned criminals on such totes-not-death-sentences but not all. A few started doing it for the money because it's a lot of money as so few are willing to do it as so many condemned prefer the certain death of the headsman's axe over the uncertain death in The Zone. There is one mad bastard in a pith helmet who does it out of boredom, everyone just assumes he's just taking the pith.
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>>67728833
What does the Personal Protection Equiptment look like?
I'm imagining that the richest and most wealthy could have stuff like archaic diving suits, for exploring the most hostile areas.
Or is it more like a mix between historic plate armour and Stalker/metro stuff?
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>>67728887
With the ones being sentenced it looks like whatever clothes they were wearing at the time. Nobody's wasting equipment on the condemned.
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>>67728909
No, for those crazed souls who willingly venture there, for whatever reason.
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>>67729050
A good quality suit of armour would have its uses for the wealthy and insane cartographer, and if it is so highly rewarding they likely have a decent gun and weapons also
I’m guessing you don’t see many of these chaps in Scotland mind you, trying to map zones infamous for spatial distortion really will drive them mad
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>>67722927
>Any ideas what players could run into?
>Gwydion's Plants
A curse found randomly effecting plants growing in Zones. Put simply, they're immortal and will continue growing regardless of inhospitable conditions or dismemberment. For example, if someone was unfortunate enough to eat one and the leaves took root throughout their digestive tract.
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>>67722927
>Any ideas what players could run into?
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>>67729050
Protective gear quality would depend on what the person wants to spend.
The common protective suit that any blacksmith could make would give them anywhere from 50-75% radiation protection. High-end custom jobs can get up to 90%.
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>>67729664
Also depends on the sanity of the individual in question. The mad bastard in the pith helmet survives but nobody is sure how.
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>>67730392
That mad bastard appears in the dumbest of places. That cavern had caved in years ago, how did he get in before us?
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>>67730792
You'd swear he was just a really convincing Zone Beast except he can leave the Zones, walk through the Zoneless areas, and he's actually a native of Oxfordshire with relatives and old friends there. He was even a professor of extra-spatial abnormalities there for a few years, presumably getting the job because he was willing to work for room and board and almost nothing else.

He should be dead. If not from the weird shit that he's floundered around in the Zone but because of the radiation. This has not happened. Nobody is sure why. He isn't sure why.
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bear in mind you will need a gas mask for Zone-diving in London or the Smog will literally melt your lungs. It was killing people -before- the Zones, adding eldritch radiation has not made it _less_ lethal.
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>>67731088
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>>67731088
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>>67731088
When your medicines form from plants deep in the Zone, doctors tend to be much tougher than most people.
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>>67731088
spicy_wind.jpeg
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>>67722927
Gargoyles tent to look like the end result of bats being mutated by the Zones.
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>>67732332
Some look pretty far from their origins.
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>>67732332
They don’t always look too fearsome.
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>>67732438
Nobody is sure if they are stone made into flesh in some way of bats that have been changed.
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>>67732332
Some tend to look a bit stonier, which does gleaners no favours when some fancy roof decoration takes a dive at you
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>>67731407
That or they’re in a position to pay for good men to delve into those zones
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>>67733772
Said stoniness of their skin makes them the most resistant against radiation of the beasts, resulting in them being quite populous in areas many other beasts would t be able to survive.
Unfortunately for them, and thankfully for the humans, their sone skin also makes them rather brittle. A good hit with an axe or hammer by even the common peasant can end with them being crippled.
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>>67735447
This isn’t always the case, as spriggans have shown in their later stages
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>>67730392
Tea and tweed. No other protection is needed.
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>>67736791
True, but the Spriggans aren’t growing the rock so Mitch as attaching the rocks to themselves, so any that break are able to be replaced.
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>>67721806
Paranoia effectively covers all of the center of Ireland, stretching in from about 20 miles inland on average. What with Cork's penchant for electricity it made sense to have them be some guiding, holy light leading a tangible and noble crusade to regain the land.
>>67728833
This seems like a cool and thematic, if terrifying, occupation.
>>67730392
>>67730867
He could have a Rincewind-esque "always lucky enough to survive whatever bad luck he's dumped into" nature?
>>67735447
Would make for some interesting encounters, and would partly solve the issue of differentiating between types of melee weapons:
>Spears and swords seem to have no effect on these "gargoyles", leading to the death of many an otherwise well-prepared party in the early years of exploration
>Experience quickly showed, however, that a solid blow from a mace or even common sledge-hammer could seriously cripple the beasts, leading to at least one member of any party being outfitted as a "Crusher", armed with a maul on top of his other equipment
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>>67737737
That’s what he says, at least. Nobody else has been eager to test his theories out.

>>67738944
Him being blessed by luck but not even noticing would be funny. His characterization would be more along the lines of Twoflower.
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>>67738944
The maul is used for both it’s offensive capability and utility as an axe. It has broke useful in navigating the London Swamp as well as other forests of the Zones, along with any swords that can work as machetes.
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>>67734792
Doctors of the latter can be found in Cambridge and the USKS due to the amount of medicinal plants and animals found within the Swamp.
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>>67738944
The biggest problem with the Paranoia is that while it covers most of Ireland, It also overlaps into other zones, like the ones that form around the Lakes and the one near the Fomorian Kingdom. Much like mainland Europe, you never know when you are really in an untainted land.
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>>67729267
Thankfully, they are only immortal while in the Zone. They seem to feed on the radiation naturally present in such areas, even within the stomach of anyone who were to consume part of the plant. It does have a sweet scent and tastes surprisingly good for a vine, so there have been a few tales of Gleaners coming out of a Zone complaining of internal pains.

Surprisingly, their ability to feed upon radiation has made them useful in making a medication for those suffering from radiation poisoning. The vine has been called an essential ingredient in many anti-Rad poultices.
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Bump
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>>67739136
The character I'm imagining eccentric stereotype of an 1800s explorer going out sight seeing the sights. Much exclamations of "I say" and "splendid". Prepared to admit that danger is a possibility and that's why he carries a specially constructed thunderous blunderbuss (and also because he can't aim for shit). He's convinced that The Empire will rise again from the ashes. It might not be in his lifetime, it might not be in yours but as the rest of the world is empty it's ownership falls to whichever petty lordling can unite The Isles by default. He doesn't much care who that is, just so long as tea plantations are a thing again at some point.

How he came to these opinions and beliefs is anyone's guess. Most people think either Zone exposure addling his brain or possibly head trauma.
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>>67745886
we did actually have tea being grown in glass houses somewhere, but sure, seems reasonable.
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>>67742707
>>67746398
Tea made from Zone-growing plants has a nasty tendency to be a hallucinogenic.
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>>67745886
That blunderbuss of his seems to have the ability to fire just about anything without getting damaged. Despite his inability to aim, anything that is within 10 feet of whatever general direction the barrel is pointing tends to become a fine red mist.
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>>67722927
>Any ideas what players could run into?
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>>67709201
Is Ireland a warzone with Slavs and Turks constantly fighting for domination?
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>>67747641
Nope. It has Fomorians, Dalcassians, Cork, and Turingists. The Zone covers almost the entire island in a fog of Paranoia.
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>>67747641
The apocalypse was in the fifties. Britain never got Diversified in this timeline, just nuked and Zoned.
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>>67747451
Ah yes. Those things. They can be found mostly in the Industrial Zones, crawling around and sucking on exposed metals, plants, and other such things that they find.
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>>67709083
>threat prompt
Icelanders are trying to make up for their crippling lack of new genetic materials in their breeding pool. Local males are killed to the last, while women are made to join an Icelandic warrior's harem. This also serves as a propaganda point back in HomeIceland for young men to take up arms and volunteer to the incredibly dangerous sea crossing to their new colony.
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>>67748711
I don’t know where you got that they were rape raids, cause you’re wrong.
Icelanders were driven out of Iceland over 20 years ago due to the Jotunn, and invaded northern Scotland in mass migration and simply settled there.
The new generation has taken to raiding due to the lack of resources after a harsh winter, and were so successful that several others joined in on the idea of raiding south.
Sure, there is the common bout of rape, pillage, and burning in these raids, as well as kidnapping, but it’s all for profit, not so they can have some “warrior harem”.
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>>67748711
I depends on the clan or group of clans that are invading. The High Chief as issued no such orders telling them to act as such and indeed would be quite angry of them doing so just to fulfil a juvenile fantasy of warbrides. Marrying spare daughters off to locals whilst marrying their daughters for your sons is what is supposed to be happening to make the locals less likely to rebel because of family bonds. Few patriarchs will willingly go to war when the opposition is their own grandchildren. It also means that you're taking a productive land, manned by people who know the land and how to work it rather than having to waste years learning the land.

But the Icelanders are a very loose government and the High Chief has very little direct say in the day to day comings and goings of his people and so long as it's not causing internal strife or likely to kick them in the ass later he's not going to start issuing strict orders one way or the other.

To that end nobody is touching the clans of the Glenmen because they need access to the sea for more or less everything.

Also if you find an isolated family up in the highlands alone from the villages and hamlets and yet surviving it's best to be a little wary. There are Wulver in those bleak hills and you can hear them sing to the moon when it is full.
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>>67748559
A bit too advanced for the current setting. Nobody has been able to build automata.
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At the end of the day the Icelanders have invaded a chunk of Scotland, and a further massed push south could happen
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>>67748879
>To that end nobody is touching the clans of the Glenmen because they need access to the sea for more or less everything.
Also because of that time the intended victim turned out to be the current Nimuë.
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reading through the threads, I think pic related would be great for this setting. It has fantastic rules for travel, resource management both in crafting and having a roll mechanic for resource consumption. I feel like it captures gritty living extremely well
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>>67747451
Looks a bit like a Wyrm.
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>>67751289
Thanks anon!
We had been looking at adapting Dark Heresy stuff and had tried starting some stuff/working out how to do radiation, we could try and use parts from both together?
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>>67751289
That could be quite useful. Thanks anon!
Hope it has something to translate to radiation and how the Zone can make people Changed Ones, be they Touched or Turned.
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>>67747451
...shouldn't the slime glands be at the front?
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>>67752501
the in-box setting has ten generations of something called the Blood Mist, a demonic mist that pretty much means death, dismemberment, or demonic mutation if you traverse it. there are rules in the DMG to make custom demons as well, so I think you definitely have an in game mechanical factor that can capture Zones and Changed Ones, as well as other mutated beasts.

>>67752307
the way health works in the game as best I understand is that damage is dealt via subtracting damage points from the affected Stat, of which there are four. Should any single one reach zero, you are Broken and may no longer fight. I think having Rad be a flat -1 across all Stats for each Quarter Day you're in it (travel time is handled in Quarter Days, where you may travel, gather, camp, etc) as well as having a random table of random occurrences that penalize specific Stats more harshly.


definitely check it out, it's a wonderful system, The only flaw with it I could see some people disliking is the fact that it's Dice Pool, but it's very well done.
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>>67753118
Our radiation would work as a building pool that increases the chance of a player to become Changed, as well as weakening them if they get radiation sickness.
They would still be able to reduce that value through an anti-Rad poultice.
So radiation would compound upon they player, not just instantly effect.
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>>67751289
https://www.amazon.com/Winter-Magics-Return-Pamela-Service/dp/0689311303
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>>67751289
Sounds like beasts like these would be common to be beached in such a setting.
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>>67519905
>When players first meet him, he just looks like a normal guy in a suit with his head sticking out of the water. And when they inevitably do something to get him angry they find that he is the massive result of a Changed One getting hit by a nuke and stabilizing over 200 years.
>>67530845
>I feel like Kaiju-style body with a space-suit helmet that can be opened, to reveal a strangely unchanged Yuri face, that is if he doesn't unleash his gaze.
My sculpture of Balor is now complete.
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>>67755119
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>>67755119
>>67755139
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>>67755119
>>67755139
>>67755158
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>>67755119
>>67755139
>>67755158
>>67755178
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>>67755119
>>67755139
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>>67755199
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>>67755119
>>67755139
>>67755158
>>67755178
>>67755199
>>67755221
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>>67755139
Wow. What did you make it with?
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>>67755377
Clay.
>>
The basic design was inspired primarily by the rubber-suited actors of cheesy old kaiju movies, with the only clear remnants of his original human form being the helmet, chestplate and backpack of his spacesuit stretched over his head like a sea turtle caught in a drifting piece of plastic detritus and his still surprisingly recognizably human face beneath it. Of course, nobody has actually seen said face for nearly two centuries since his radiation-resistant spacesuit helmet is the only thing keeping his gaze attack from indiscriminately destroying everything he looks at so long as he doesn't raise the visor or "eyelid" as misinterpretation would have it.
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>>67755119
>>67755139
>>67755158
>>67755178
>>67755199
>>67755221
>>67755241
Mostly I'm just glad we kept having Raiders & Radon threads long enough for me to finish sculpting it.
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>>67755199
>>67755839
>>67756088
I must say, I really like this design. Its simplistic design gives it the feel of a figurine that many Fomorians could easily create and leave around Ireland to proclaim that Balor is present and watching. Kind of like those household idols many archaeologists find in the homes of old cities and villages.
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>>67756088
It looks bloody great!
Fine work anon
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>>67755119
>>67755199
Fucking hell, this is kinda nice.
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>>67753331
With the dark heresy adapting I think we were going to try and use it in place of corruption points, with certain amounts equivalent to so many points, and then use the effects from that as it increases (including newly added ones)
It could go down (and take those gained effects with it) from treating it properly
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>>67758889
There are certain points of radiation where the players would role a die to see if the become stricken with high radiation sickness, or start to become a Changed One. If they meet the requirements, they would roll again to see what kind of Changed One they become, with percentiles changing depending on which Zone they are in (Rad-wizards are most likely in Kernow, Fomorians in Ireland, Zone sensitivity in the Industrials, etc.) once the player becomes a Changed One, be it Touched or Turned, their Zone effects become permanent in some ways.
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>>67759213
Players becoming turned shouldn’t exactly be common, seeing as it normally comes from otherwise fatal radiation exposure
Being touched on the other hand could retain some sorts of malignancies
>>
Bump
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>>67755241
It looks good. I was fearing he was going to have a pea head but this looks good.
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>>67746531
>The zones can do many a funny thing to those brave, or foolish enough, to cross their hidden depths.
>Some of these changes are accepted by the soul changed, and are treated as boons.
>The majority are not.
>In the zones, the one true rule a man can depend on, to last.
>Everything comes with a price.
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>>67722927
Morloks.
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>>67738944
>This seems like a cool and thematic, if terrifying, occupation

And a necessary one. The London underground is all sorts of weird fucked up shapes and doesn't match the official maps of Before. It's stable in that the newly mapped areas seem to stay where they are but beyond the placement of the stations (on the surface) and other such entrances it's a mystery down there, nobody is sure where all the tunnels go or what they contain.

What is known is that there is a lot more tunnel. New tunnels that look as old as the old tunnels as if they had always been there, but the maps say that they haven't. Nobody knows where they go. Fully furnished stations in the deep with no stairs to the surface and abandoned trains that were never made and other stranger things. And those tunnels are not empty.
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>>67764280
Nice stuff anon
Gleaners chased underground to escape the surface may never find their way back up again, and they won’t have much living time to try
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>>67764280
Many animals and beasts have made their home in the underground. Giant rats, slithering snakes, even a strange group of humanoids that were thought to only exist in Switzerland.
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>>67722927
Trolls?
Stand Still Stay Silent grade trolls.
Any kind really. Great sea beast, beast, vermin, giant, spirit, sentient...
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>>67765836
More conventional trolls are pretty nasty in their ability to cave a mans chest in, SSSS sorts like in the pic would be terrifying, perhaps seeing their deformed look they are more common in the Scottish zones, where space is warped and distorted
It’s bad enough for someone to get caught in a loop, far worse to be in there with one of these
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>>67765836
Those kind of things get called Nuckelavee, due to their appearances looking like exposed flesh and bone. How the form is a mystery.
Some say that while in the Scottish Zones some creature’s future dead self warped into their past living self, and such a contradiction of existence became a new Nuckelavee.
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>>67765095
which type of swiss troglodyte did we get, there were at least 3 iirc.
>>67764280
>>67764553
yesssss. Bogles and beasties abounding.
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>>67765988
Every settlement, no matter how great or small, has a lookout, just to make sure that they see one of them coming, if one gets out.
Even if you encounter one, it's probably too late, even if you escape with your life, the first time around.
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>>67766520
We seemed to settle on Morlocks for the degenerated underground humanoids. Troglodyte is another good blanket term.
There were some suggestions of a dwarf-like society in the Swiss bunkers, but those groups are very isolated.
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>>67767512
Underground being infested with Morlocks sounds good, maybe a few larger and nastier things on the loose down there also
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>>67768691
Most underground cheaters would be found within the London Underground and inside the Industrial Zone’s Mines.
Everyone has heard of the strange beasts found in London. Giant rats, humanoid abominations, huge spiders, even tales of a Dragon.
The mines are a bigger mystery. One flooded mine is said to hold blood-sucking worms that can drown a man and drain him dry. Yet another was claimed to hold a strange ecosystem, with mushrooms that glowed and a strange mass that could attach to a Man and move them like a puppeteer.
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>>67759945
Of course, but the more Touched you are, the more likely you are to become Turned.
>>67764280
One thing map makers have found you CAN rely on is signal failure at Euston Station right when it would be the most inconvenient!
>>67768691
>We dug too deep.mpeg
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>>67769710
>>67769640
So what’s underground that’s worth braving these sorts of dangers for?
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>>67770914
You’re more likely to find masses of Zone Metals down there, as well as caches of old-world culture hidden to outlast the apocalypse and retrieved at a later date.
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>>67770914
For the London Swamp, the underground is actually easier to navigate than above.
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>>67770914
old world bunkers full of delicious 1950s high tech.

Also, underground features everyone's screaming skinless friends the Spriggans, but even they won't go into the Tube tunnels for some reason...
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>>67771058
Any worries of some areas flooding?
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>>67772017
The tube is used by the Dragon to easily navigate part of the swamp without being seen.

>>67774090
Flooding is always a problem. Some parts are completely flooded, while some parts are bone dry. You just have to watch which way the water flows when you enter.
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>>67774523
It's time to worry most when it flows up hill
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>>67770914
>"What's in the tunnels of Europe? One word, my friend: culture. You can scour the surface for beasties and hunt though cities for tech, but to get closer to who we were, who we REALLY were, you need to find our art. And there's nowhere more rich in art than the tunnels of Old Switzerland."
>"Some say it was stolen 250 years ago and buried in their tunnels, so it's only fair we steal it back, eh?"
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>>67775082
It has been 200 years since the War, not 250. Still, the idea that the Swiss had been preparing for a massive conflict even before the Zones appeared is intriguing.
They started the tunnels during the Great War, WW1. At that point, it was mostly as a fall-back in case the front ever shifted and reached into their borders.
They expanded when WW2 happened, for now people were bringing pieces of art, books, and other forms of knowledge and culture to keep away from the Nazi’s. They were held deep so that any invaders would not destroy them. In our timeline, they were returned once the war ended, but during the rising tensions around the initial Zone, valuables were once more secreted into their vaults. There most of them lay since the Zone went world-wide.
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>>67775082
200 years since the war, give or take. Of course, I'm referring to the Nazi's hiding art and gold in Switzerland, and I am aware of the generally accepted progression of time in this setting. However, do you think every gleaner and mercenary is?
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>>67777213
>>67775811
Meant for that
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>>67775082
>Despite going into just France being suicidal, the ever-ambitious Lords of Kernow now turn to the preparation of a mission to Switzerland itself in searches of greater riches and treasure
>You would have to be positively insane to sign up, but you would never need to do another job either way
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>>67777213
>>67778410
Gleaners know a lot more than one would think. They have to judge the risk/reward ratio of any of their expeditions. If the cache is 200 years old, what proof is there that it is still undisturbed? How far is it? Is there a way to transport the reward through the Zones?
One must be knowledgeable of risk to enter such dangerous places.
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>>67778579
Good point
Someone trying to get riches from Switzerland is expecting incredible gains from it, so could afford to dish out for capable people, be those gleaners or well known mercenaries
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>>67779049
Does The Isles know of Switzerland?
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>>67780777
Yes, to an extent. The monks have issued expeditions to Switzerland to exchange notes with their equivalents but your average Joe pleb just knows it as a name from the history books.
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>>67781485
What are the fleets they use to cross like?
Do they have weapons to defend themselves against the great sea beasts, or do they just pray their small crafts are not seen.
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>>67781793
In the case of getting to Switzerland sea travel isn't actually that much of an issue. You can get across The Channel on a one manned, sailed wooden raft with absolute minimum effort if the wind is right. For that reason such trips are done on the cheapest boats possible because high or low quality boats have the same survival rates.

After that it's a long and winding trek across the Zones of Europe, nowhere is truly safe, few place are entirely un-Zoned, you have to meander through the "shallow" areas and rest where you can. And know that you are hunted by things inhuman and things once human.
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>>67745886
Have him perpetually hunting the rarest of game.
https://en.wikipedia.org/wiki/Questing_Beast
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>>67774523
>The tube is used by the Dragon to easily navigate part of the swamp without being seen.
Does the Dragon even fit in the subway tunnels?
https://www.youtube.com/watch?v=Or8G_jDcLNo
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>>67774523
the Beast wouldn't fit in the tube tunnels & wouldn't give a fuck if anyone saw it.
Plus y'know, the whole blanket of poisonous smog thing does an excellent job of providing concealment above ground anyway, hence why experienced gleaners pay -very- close attention to breezes in the Smog, because they're not caused by the wind.
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Have we determined just how mutated the average rad-wizard is?
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>>67782636
>>67782670
The Dragon can fit through the Line. Those tubes are much bigger than you would think.
And it takes them for ease of movement more than trying to hide.
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>>67783518
They’re normally noticeably disfigured in some way, and rather unhinged or unstable
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>>67783518
They all have a slight glow, with what looks like radiation burns on their body.
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>>67783518
Merlin should be beginning his metamorphosis to treehood with twigs replacing his hair and beard.
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>>67783534
no, it really can't, the Tube Tunnels are 12 to 15' wide. The Beast is way too big to get in there, I think you're underestimating just how monstrously huge it is.
>>67783518
I've had mine living in Kenilworth Castle have their eyes boil out of their skulls leaving empty sockets with oily black tears running from them, hence why they're the Order of the Black Tears, they wear bandages over their eyes and monk robes, I was going for a leper vibe.
They can still see btw, because WIZARDS.
It occurs to me a cool effect would instead of a leper's bell, an Order rad wizard carries a Geiger counter hanging from a staff, its crackling buzz preceding his passage as a warning.
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>>67785354
Most of what I’ve heard of the Dragon is that it is very long. No idea how wide it is.
Still, being 10’ wide is quite huge as is.
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>>67785354
>>67783534
btw the Beast as originally written lay in the ruins of the palace of Westminster, nose to to tail-tip it stretched just shy of their full length of 980'.
I did some extremely rough math a while ago to work out body dimensions from that scale extrapolated from big snakes and the fucker is something like 40' across at the shoulders and weighs like 300 metric tons, with god knows what wingspan, being as we don't actually have giant flying winged lizards irl, but it's almost four times as long as a 747 so...
It is _enormous_, which is part of the reason I was originally unsure as to whether it was even tangible or not instead of just smoke and ash with an attitude problem, but tangible was what people wanted, so the flying assault on the laws of physics is what they got.
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>>67781858
It's rumoured that you can walk there via the London underground. Nobody is sure who started this rumour.
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>>67709083
Is this how the country’s going to look after 31/10?
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>>67785546
That is huge. Honestly, it may be too big for this world.
No, it is just too big period. Those measurements would make the Dragon’s length equal to the night of Godzilla Earth. That’s the biggest guy in the pic.
Nessie is only a bit bigger than a Blue Whale, and she could go toe-to-toe with the Dragon.

What if it was only 100 feet?
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>>67786823
It might actually be true. The Zone’s ability to warp space/time has caused people to exit a zone before they even entered it.
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>>67781858
A raft could work but you will want to make sure you get across the channel in good time
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>>67786927
thinking on reducing the size, cutting it down to merely fill the house of commons might be viable.
I shall think on this.
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>>67789409
You also don't want to make any noise if at all possible. Over such a short distance it's better to be quiet than fast so it's better to travel by sail. Add on to that you don't want the profile of your ship to be too sleek shaped in case a megalodon or something of that type mistakes the silhouette for a big fish/whale.

How sturdy the boat is is not an issue in that it's fucked no matter what if a sea serpent takes a dislike to it.
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>>67786927
>Nessie is only a bit bigger than a Blue Whale, and she could go toe-to-toe with the Dragon.
Since when? Nessie and the dragon don't even share a habitat. She's aquatic, the Dragon can't swim without extinguishing its fire and dying.
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>>67790619
Thankfully most of the sea beasts use the channel as more of a than a feeding ground. Most beasts in the area are either heading for the North Sea or the Atlantic, not really looking for something to eat. Attacks are rather rare.
Still, “rarely” doesn’t “never”. The sea itself has Zones, and animals live in those Zones. Nobody can perfectly predict how and animal will act, after all.
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>>67791837
I’m just gauging their strengths relative to their environment, even if there wouldn’t be any reason for the two to meet (sans some one-off by a GM where they meet for the hell of it).
Where the Dragon is king of his domain and has no equal there, Nessie is used to fighting off beasts of various sizes and strengths.
The main challenge each would face is that the Dragon (despite its ability to swim in the Swamp) has never had to fight in the water, and Nessie has never fought an enemy in the air (with Gargoyles she just grabs them by surprise and drowns them).
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>>67791893
Figure your biggest threats crossing the channel would be storms, giant sea-beasts big enough to idly snack on your boat with minimal effort and smaller local wildlife that lives in the channel rather than just passing through, with a whole class of ship sized horrors that are terrors of the high seas, but often pass up ships in the channel as they push on to the Horned Man smorgasbord in the North Sea or the Beast on Beast hunting grounds of the Atlantic.

On that note, does the Isle of Man or Kernow operate any form of submarine? Short of a true scientific vehicle, a retrofitted war vessel would still be an amazing asset, though probably not taken out of the sea of Ireland if it belongs to The mannish.
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>>67791837
Just gotta admit that I imagine the dragon as a horrible mix of Glaurung and the Elephants Foot
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>>67792295
I would say that the Isle of Man are the only ones to have kept submarines in (technically) working condition. The two they have are of no real use outside of the Irish Sea. They were used at first to guard transport when people were first figuring out how the Zones worked and the behavior of the newfound sea beasts. At present, they have been stored in their docks for over two decades due to them not being cost-effective enough to keep in the waters.
One of the coastal Turingist monasteries have a one-Man submersible, but that is used to learn about how the beasts behave without disturbing said beasts.
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>>67792748
>One of the coastal Turingist monasteries have a one-Man submersible, but that is used to learn about how the beasts behave without disturbing said beasts.
Also some of the Radicals no longer need to breath and can simply walk along the seabed if necessary.
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>>67793376
This would help to explain the occasional dodgy monk appearing on the west coast despite no boats being spotted
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>>67793376
>some of the Radicals no longer need to breath
Makes sense given what they're planning.
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>>67794510
*Might* be planning. I still reckon we should leave this bit up to the GM.
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>>67794510
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>>67792295
>>67792748
Alternately, just ask and ex-Nimuë if you've got something you want done underwater.
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>>67782441
>He never quite catches it, but was just there, you just didn’t see it
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>>67793376
>>67794510
>>67795064
Not many people outside Ireland even realize the Radicals exist. Still, one thing that many don’t know is that despite being the most technologically advanced group, they have the least amount of access to resources for building anything from scratch.
Most of what they do either takes little manpower and resources, like their self-modifications, or is repurposing what already exists, like with their telescope.
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>>67795293
I don't think the ex- Nimuë can do that.
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>>67796037
Manpower is their main problem, being derived from a single monastery
They can still make very capable scavenging teams, and their machine occasionally gives locations of valuable supplies
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>>67799285
Yeah, they are mainly just one Monastery. A bit one, granted, but still one.
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>>67799285
They are mainly in one place, so that isn’t surprising.
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>>67799285
How often does their Oracle speak to them?
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>>67800826
It doesn’t really speak. It mainly puts out calculations and predictions of many seemingly random things.
It usually spits out something at the end of each week, but something useful only appears every few months.
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>>67709275
I think their flag looks good.
If they have an insignia it’s likely to either be part of their Oracle thinking machines, or something with Alan Turing.
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>>67800826
>>67801187
The Oracle communicates through any kind of output device they can connect to it. So primarily printouts.
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>>67795293
>>67798149
The ex-Nimuës are still capable of breathing underwater.
>>67709275
>>67801926
A stylized cathode-ray tube or circuit diagram?
>>
so i thought more on the Beast and have decided it will stay its original ludicrous size because there is no way of getting it small enough to fit in a subway tunnel without reducing it to a size which'd make distinctly runty by real megafauna standards, much less fictional ones.
Because that is lame and I don't like it, the original position of it being too big for the tunnels stands and it remains radioactive Glaurung (thank you for that thought anon.)
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>>67802567
It’s size would still make it a force of nature that nobody in Britain has ever seen. Not even Balor or Nessie. (Though there being implications that there are areas in the world where beasts of similar size exist would be interesting)
The biggest problem is that most quests with the Dragon would end up angering it. One of the possible results is the hoard of beasts running north out of the Swamp, but another possibility is the Dragon itself attacking. Since it’s just an animal, unlike Balor or Nessie, the only way to effectively deal with the Dragon is to kill it.
So the question is: How would these players kill a 960 foot monster?
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>>67803038
An old-world nuclear weapon? Snipe it with a single absurdly rare and expensive Zone-metal bullet with teleporting effects? Sew your clothes full of poison and suicidally get eaten by it? Somehow lure it to fight Balor, who while he’s barely twenty feet tall, his gaze attack is spectacularly overpowered?
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>>67803038
a. it's not just an animal, it's always been at least as smart as a human.
b. London is the most hostile place in Britain because not only do you have to contend with the environment and the wildlife but there is also a monster you absolutely must hide from.
c. I cannot stress this enough, the Beast is not a party-level threat, it's not a world boss, it is an area factor that has to be planned around because if you fuck with it, it kills you, if you don't get out of the Smog first.
d. As a corollary, it's not going to leave the Smog, so once you see sunlight you're safe, from it at least.
e. Use the Underground, no Beast in there, just horrible things that can actually be killed by players.
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>>67803038
I’d say when it comes to any bigger stuff you’ll probably need more than just a couple guys, even if they have decent equipment
Massed troops and equipment would be a necessity, and even that might not be much against some stuff like the dragon due to it being scary as hell and having the home-field advantage
>>67802376
Stylised cathode ray tubes might be good
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>>67805579
A. Of the Three great beasts it is by far the most animal-like in behavior, in that it’s motivations seem to be limited to eating, sleeping, and hoarding.
B. Yeah, I can see how being a force of nature would let it survive there.
C. I do agree that it is more of an area hazard, but I can think of several quests in the Swamp that could end with the Dragon chasing them into one of the surrounding kingdoms. They should at least have some way of pushing it back.
D. Why would it not leave the Smog of the Swamp? It fought with some of the remaining planes decades ago.
E. That would be a good way to avoid it. Too bad that there will be several points where the players will have to travel above ground. Just a good challenge for them.

>>67806418
Best I can guess for deterring/slaying the Dragon would be leading it to the USKS defense line.
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>>67806733
i don't think I ever mentioned it fighting planes, as for why it can't leave the Smog, it's part of it, which causes the other is unknown.
As I said, originally I wasn't sure whether to make it a tangible entity rather than just a a folktale about something in the Smog, but it's come down very much on the former, binding it to the Smog seems to be a good way of both reinforcing its supernatural aspect, as well as putting a hard limit on just how much it can rampage.
Thus, I think it's best understood as an outgrowth of the Smog, all the awful malevolence of the old world, in the shape of a pan-cultural terror.
And where does it lurk? At the very centre of Empire, hoarding treasures snatched from across the world.
However.
It is killable, in the short term at least. You can kill a blue whale with a harpoon, you can kill the Beast with a sufficiently large cannon, if you can hit it in the body cavity or the head an 8" gun with APHE should do it.
The trick is getting an 8" gun to the right spot, hitting the thing in the right spot and then having the shock-trauma kill it before it disintegrates you in a burst of radioactive flame.
So, as I said, impossible for a party, quite achievable tor a country.
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>>67807699
The plane fights were mentioned in passing in one of the previous threads.

So the only way for the players to kill it would be through playing “live bait” and drawing it to an area with the weapons actually capable of damaging the thing.
If done well, that could play as a mad rush through the Swamp, Smog, and Tunnels as they try to both keep the Dragon’s attention while not getting vaporized or stuck.
>>
Reading through the previous threads. Liechtenstein is stuck repeating the same day over and over and they know it, but it's not a time-loop so much as a compulsion on the part of the inhabitants. The land of the same day covers one militery fort and surrounding lands with villages and fields that the 81 soldiers patrol and protect.

The soldiers can die but it doesn't stick and they wake up a few days at most later in their bunk to start the day again.

There are 81 of them.
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>>67809840
>The first person post-fall to wander in there became trapped in the time loop
I guess immortality is nice but damn
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>>67810306
That does happen if you stay there too long. Everyone in that particular Zone knows that it happens and they will tell you that. It seems to have got the people in the fort worse than people away from the fort. The villagers for example just fall into habits easier but they do age, have kids and they do die and stay dead. Usually.

The soldiers and the civilian employees of the fort are another matter. They're the same people that have always been there. They are either the Soldiers of 1868, well before The Last War and the spread of The Zones, or at some point towards the end of the old world the army was reformed.

The problem is that if it was reformed there would probably not be 81 of them.
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>>67810505
I’d stick with the older option simply to fit the 81 part
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>>67810505
I think it would be best if the 81 are more of a thematic parallel rather than the original 81.
There is something about the number that the local Zone finds interesting. Maybe that moment impressed itself on the land, and now the people there repeat that strange time over and over again, despite not being the same army.
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>>67803038
I think people said that Japan probably has massive Kaiju-ish stuff on the loose killing each other, with some spill-over into close-by areas like China
Vietnam May or may not have french and Vietnamese warlords and forts up in the mountains or below the ground where fewer beasts roam
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>>67808599
>an area with the weapons actually capable of damaging the thing
>>67812249
>massive Kaiju-ish stuff on the loose killing each other
The conclusion should be obvious. The Wire Man could kill the London Dragon.
https://www.youtube.com/watch?v=bIuETmdCqCo
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>>67813362
That would be quite the challenge. The players would either have to lead the Dragon to Ireland, or lead the Wire Man to London.
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bump!
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>Depicted here, an artists rendition of one of "The Twinswords", one of the more successful zone cartography teams. Note the duality in their equipment. While one is heavily armed and armoured to endure the primary hostility of the zones, the other is more lightly armoured, that they might more easily interact with, and illuminate their surroundings through cartography and written description, to more accurately place into the greater maps upon their return.
>This minimalist incursion, combined with their remarkably high accuracy, of detail, kept them in high demand for many years, until they were lost to an exploration into the London zone. To this day they serve as a grim reminder to the overconfident explorer, of the dangers of the zones.
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>>67814216
It's a dragon. Steal something from its horde and it'll chase you to the ends of the earth to get it back.
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>>67730392
>>67730792
>>67730867
>>67737737
>>67745886
>>67782441
>>67795801
He claims to have once had a career at Oxford, though asking there reveals nobody knows about him and his descriptions of Oxford life indicate he may mean "before the war".
>>
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>>67817718
Which is weird, since everything else about his past suggests that he was born after the war.
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>>67796037
What have they seen with their telescope?
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The loss of so many petty kingdoms west of Northumbria could leave a decent number of now unlanded knights wandering around alone or in groups, as mercenaries or bandits out of desperation
>>67817597
Nice stuff
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>>67819542
It has’t been in use for years. They were originally using it to try and trace the origins of the Zones, but some idiots thought the lenses would be valuable and broke them while trying to steal them.
It has since been holding an early Wire Man.
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>>67819542
>What have they seen with their telescope?
https://www.youtube.com/watch?v=W7P9xmVdYx4
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>>67819850
>They were originally using it to try and trace the origins of the Zones
Something in space?
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>>67819542
>>67819850
>>67821109
>The thing Balor's capsule collided with and crippled, drifting in earth orbit. The source of the Zones.
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>>67819542
It’s probably mostly just been an effective safe spot for them across the Irish Sea, for teams going into England to use, deep inside a zone where few are likely to ever roam
>>67821203
I think we should keep the exact cause an unknown, and the Balor situation open ended
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>>67821203
>>67822352
Even if they did find it, it would just be yet another Zone core. Since there have been several other cores formed over 200 years, One is space wont amount to much.
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>>67821203
What is that.
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>>67817597
Looks like this sort of profession is very profitable if they’re seen toting fancy automatic weapons
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>>67822739
If it could be moved away from earth, the Zones would leave with it.
>>67823547
The Comet from Darkest Dungeon.
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>>67825790
It leaving orbit might remove a zone from orbit, but wouldn’t make the other cores go away
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>>67825790
>>67825827
Even if someone was able to remove that core, it wouldn’t have any real effect.
The Zones are like a fire, with the first core acting like a match, and the Nukes were like throwing on gasoline.
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>>67827236
The zones were already emerging and growing nastily, the nukes just made the ones caught by them go apeshit, or made new ones
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>>67784110
That stuff already having begun would help to rush them in the search for the grail
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>>67806418
I definitely rate the CRT idea. Could look like a stylized version of this, though there's the issue of it looking too much like a Maltese cross.
>>67807699
I still prefer it being an intangible horror manifested by the Smog, it limits it's ability to just destroy the world at will and also enhances the mystique.
>>67811308
Again, a lot of "Myth" zone creatures are the physical manifestations of local legends, so this would make a lot of sense.
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>>67825249
And fancy armour too, with the sealed environment, gas mask, air tanks, bulls eye lanterns and other things. But this kind of fancy kit is only found on the absolute best of the best, and even then, more often spread out around a bigger group.
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>>67829228
Any other good local legends to consider anywhere?
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>>67833814
Since people also tell stories about famous people, perhaps regions could have their own stories about particularly memorable explorers/cartographers, something like in >>67817597?
Maybe with a bunch of different fables behind them, and a bunch of debated endings between them? Some are stories of success, others of foolishness. Some died, some still live, but are insane, most, people don't know.
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>>67786927
Make it at least 50m, if not 100m.
It's England, not america.
Also, it's The Beast. Big monster of the London ruin. It deserves more then thirty metres.

Also, does the setting have anything in the way of aircraft, like WWI canvas planes?
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>>67834721
Any planes of that era that have survived this long are an extreme rarity. They were depleted in The Last War and 200 years is a long time no matter how careful you are. There have been planes made since then in small numbers but they are expensive to make and run and are simpler machines.
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>>67834788
Personally, I was imagining this kind of craft, but maybe with a second person with a scavenged rifle.
Simple, flimsy, difficult and dangerous to fly when there is any air risk, but relatively simple to repair most parts of it, given training. If one could keep it going straight without input, one could fix it mid air. Most of the issue comes with simply very few people knowing the mechanics behind why it flies enough to make them.
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>>67834884
That is a wonderful pic and also more or less exactly as I was imagining it.

It's not that knowledge is being lost as such, technical manuals and tomes written after The Last War on the subject are carefully preserved and transcribed. It's that the practical knowledge and experience is hard to come by. You can read everything on how to make and operate and retain and understand that knowledge but until you make one and fly one it's not going to get you a job. Flying a plane first built and first time is a harrowing trial by fire as you have to have supreme confidence in what has been built and your training because if you don't get it right first time then you're probably going to die.

The principles of heavier-than-air-flight aren't too hard for the average peasant to understand, they aren't stupid. Stupid isn't a survival trait. It's just that it's not knowledge that to them has any practical merit. They'd be able to understand it in the way that an albatross or a raven can glide for extended time without moving it's wings.
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>>67834962
All compounded with the fact that building an unsuccessful plane is seen as a huge waste of time and resource by the engineer, so few but the most confident attempt this ritual.
Moreover, almost none of them have any information on how to actually physically fly such a craft, as each are unique enough in make.
The few that do however, make functional aircraft, often provide services such as transport of important cargo, messages or perform more active roles of mobile engineer or scout to a high paying employer.
>The few truly wise sages of the skies can be distinguished, because they alone can adapt these designs to allow for heavier cargo to be lifted, or for multiple passengers, or even for a sturdier construction to brave all but the worst winds.
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>>67835092
>Pic related. A charcoal rendition of the single heaviest heavier then air skycraft to ever exist in recorded history. Designed by the old skycraft coven, based in the Kernow League. Build to exceed all other craft, it was designed with an enclosed crew compartment, containing chairs, beds, storage, lanterns and a lavatory. It could reportedly carry a payload of up to 800 kg, alongside several men, with guns, and was able to soar to six hundred feet, and stay in the air quite comfortably for any length of time.
>However, quite disappointingly, the craft burnt up in midair on its third test flight, after five years of use. It was hypothesised that the crew had flown too high, and had been rendered incapable by the cold. Either in irrational desperation for warmth, or by accident, the oil in the lamps must have spilled onto the wood of the craft, which spread rapidly.
>So high up, it is said it was, that it appeared as if a shooting star, and burned up in its fall completely, with none of it left to contact the ground again. The Skycraft Coven disbanded shortly after that, either voluntarily in their shame at sending so many to their deaths, or by order of authority of the kingdoms of the engineers, for wasting so much time and resource.
>>
https://pastebin.com/9hKc7Aqq

Paste for aircraft info, just so it doesn't get buried in archives.
I'd pastebin other stuff, but I'm new to the setting and don't actually know a lot of the detail.
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Love this aircraft stuff!
>>67835265
If they ever did, or were convinced to try again, such a thing could be very useful for getting scavengers across the channel, though retrieving them could be an issue
>>67835580
Thanks! We also have a doc though it is in dire need of a mass-update
If you’re not sure about an existing thing just ask in-thread
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>>67836102
>By rough estimates, running light, the craft could have carried up to sixteen armed men aboard at once, though the idealised concept of it was to bombard the target safely from above with the use of explosives, flechettes and bullet fire.

Also.
>...ever exist in recorded history...
>Recorded history.
>Who knows, there may be some crackpot out in the wilds, who spent the last decade making an enormous craft capable of far greater feats. We may never know. In all likelihood though, it probably crashed in first testing, if such were the case.
>>
How much of North America is covered in the Dead Zone?
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>>67836996
It would be easier to list the areas that aren’t.
There are small areas in Canada where trees and animals can survive, the Lake Champlain area was tended back to life by Champ, Cuba is likely outside the Dead Zone, the Appalachians and Rockies have scattered valley’s of life, and there is a protected area of an unknown radius surrounding Cheyenne Mountain.
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>>67836988
Trying to build a new one could make for an interesting plot, just depends on what exactly it is for
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>>67838400
Compared to getting the resources to build and run three Cruisers for the USKS, making a small biplane would be relatively simple.
Heck, the players can even rig the engines so that they run off ethanol instead of gasoline. That way all they would need to make fuel is plants to rot.
>>
How about lighter-than-air flight?
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>>67839299
The problem with hot air balloons is that you can't steer and there are so many had places to land.
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>>67839299
The Turingists have these small steerable balloons that the attach cameras to in order to get images of the insides of more dangerous Zones.
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>>67839687
They can be pretty hit or miss by their nature and the places they’re drifting into, but have given useful information before
An expedition with some slight idea of what’s up ahead beats one with no idea
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>>67839299
>>67839687
>>67840786
The often work in a similar method to WW1 obs balloons, with a long cable to wind them in and to prevent them from drifting off.
Letting them drift freely was far too dangerous, especially with the paranoia covering almost every safe landing spot in Ireland.
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>>67841108
Crew would throw their comrades out of the balloon?
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Potential plot hook, people keep occasionally seeing a prewar jet. There's no airfield, nobody's got the resources to build or maintain a jet and nobody's ever seen it on the ground, but peasants keep seeing it none the less
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>>67842726
This should never be explained. Ever. It's funnier that way.
>>
There was that case of what looks like a spitfire occasionally strafing some bandits out of the blue
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>>67842726
>>67842757
What about the plane radio? Anyone tried to talk to it?
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>>67843784
>Agent Vorolov was chosen due to his familiarity with Warsaw Pact aircraft and flight procedures.
>Foreword: Communication established on 243 MHz, the primary aircraft emergency band.
>Agent Vorolov: , this is Major Vorolov of the 324th Fighter Air Division of the VVS. Your aircraft and the rest of the squadron has been recalled to [Site 24]. Turn back at once.
>SCP-2326-1: [unintelligible]…n-pan we're curr…[unintelligible] …ierencing command a…[unintelligible]..trol difficu… [unintelligible].
>Agent Vorolov: Turn back at immediately, or we will be forced to shoot you down.
>SCP-2326-1: [unintelligible]…ation offline. Canno…[unintelligible]…lter orders with…[unintelligible]…ystem verificati…

>Vorolov at this point activated the seeker heads on the AAMs attached to his aircraft.

>Agent Vorolov: System verification?
>SCP-2326-1: [unintelligible]…ct out…[unintelligible]…la…[unintelligible]…tivated on //, we ca…[unintelligible]…ss the system…[unintelligible]..set.
>Agent Vorolov: Repeat, I can hardly understand what you are saying.
>SCP-2326-1: [SCP-2326-1's voice, despite the distortion, becomes noticeably distressed] Plea…[unintelligible]…t off. We've been flyi…[unintelligible]…nce it got activ…[unintelligible]..t hurts so ba…[unintelligible]..n't feel anythi..[unintelligible]…
>Agent Vorolov: Where can we turn off-?
>SCP-2326-1: [SCP-2326-1's voice begins screaming] Please shoot u…[unintelligible]…shoot us dow…[unintelligible]…ill us we can't do it…[unintelligible]
>Agent Vorolov received approval to shoot down the aircraft. SCP-2326-1 instance was downed into the North Atlantic without incident.
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>>67843784
>>67843869
Incoherent screaming, including occasional references to seeing mushroom clouds below them. Implications being that the passengers and crew are continually reliving the war, which broke out while they were in midflight.
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as regards aviation
>>67843631
radioactive skeleton ghost spitfire will never die!

Also, NB-36 was a successful and fully developed concept here, so there are in fact still bombers from pre-Ruin airborne. Whether they have a payload or crew aboard still is unknown.
A reminder, technically competent states can manufacture anything the old world could, it's just a struggle to get the resources and mass production of complex items is a complete no go.
Additionally, some states have very carefully preserved aircraft available to them, of greater or lesser capability, depending on where they acquired them from.
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>>67844728
Aside from turingists, who are the competant states?
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>>67844940
Define what you mean by competent.
Lancashire has been under the same line of Sheriffs for the Eight generations since the War, so it’s pretty stable.
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>>67844940
They might have held on to a decent amount of knowledge, but they are small and holed up in monasteries mostly, spending lives and resources to build up some huge Turing machines
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>>67845017
Lancashire’s long term stability has been pretty useful to them, especially in being able to soar over so much territory initially in the war, even if most of that has now been retaken
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>>67844728
>Also, NB-36 was a successful and fully developed concept here, so there are in fact still bombers from pre-Ruin airborne. Whether they have a payload or crew aboard still is unknown.
https://www.youtube.com/watch?v=GhRapsbwhqE
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>>67722927
>Any ideas what players could run into?
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>>67849420
>Flies sideways at you
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>>67843784
Either:

Nothing. There is no radio chatter. There is nothing.

or

One half of routine transmissions and conversations with ground control or whatever the name is for the dudes in the control/radio tower. The messages are not repeated or automated.
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>>67748873
Yeah, this feels a little... magical realmish. Though it does raise a good question of how the Icelanders treat the Scottish natives. Are they basically slaves, or are they treated as full blown citizens? Or does that depend on how much their local Icelander clan respects the IGE and its laws?
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>>67842189
Potentially, though the greater danger lay in drifting over dangerous land and coming down in the paranoia. With no way to control their flight, there was no way of guaranteeing an obs balloon would ever come back.
>>67844940
Technologically competent and politically/socially/culturally competent are different things, but in this instance I'll just cover the technologically advanced nations.
Probably the most advanced faction (in terms of Old World tech) is Sealand, they have a very small fleet of seaplanes, no more than a dozen at best. This is impressive considering the population size and resources available. The states of the USKS have about a score between them, none as advanced as Sealand's flying boats, mainly post-fall biplanes and monoplanes. However, Sussex operates a small squadron of Hurricanes, salvaged and retrofitted over time and at great expense.
Lancashire has been seen deploying small mono-wing planes, little more than gliders with glorified fans for propulsion, for scouting use only.
The Isle of Man and the Turingists both deploy cable-held WW1 style "sausage" observation balloons, but haven't yet attempted anything in the way of powered flight.
Kernow gave up on their attempts to dominate the skies following the disastrous failure of the Skycraft Coven-once bitten, twice shy.
Aside from the main powers, a very small number of engineering factions and mercenaries have built or maintained crude craft, but these are devilishly expensive to employ for any length of time.
Of course, if anyone could persuade the Ultramarine, the undead flying skeleton Spitfire, to work for them they'd be set. However, until now, no communication t all has ever been established with him.
>>67849420
>>67851705
>Snips at your fingers and ankles without remorse
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>>67854574
Appreciate the comprehensive answer anon. Thank you.
Have an example of some of the finest work of our master gunsmiths, a four barrelled, revolving flintlock.
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>>67854574
Warwick has been able to upkeep their factories , and both Oxford and Cambridge have been able to reestablish themselves as places of learning.
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>>67853901
It’s a bit stand-offish. Most of the natives have moved south and joined with the Clans.
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>>67855633
This is true, though in this instance the question was more directed towards "which nations can field planes"?
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Any ideas for next thread prompt?
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>>67856551
I don’t know. We have generally fleshed out the kingdoms as much as tg usually does.
The only thing I can say we don’t have enough of is actual NPC’s to populate the world. So far we only have Balor, Nessie through the Nimuë, the two Arthur’s, and the unnamed Sheriff of Lancashire.
>>
New thread
>>67858598



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