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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>67033338
Archives: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt: What are the politics of the Second War of the Roses? Who’s working with who?
Other than that let’s try and look at some more historical or folklorish stuff
>>
Posting this again as it’s useful
The doc has some info in including most of the factions
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
For the map, the whitish stuff is civilised land that either hasn’t been covered yet, or is home to less organised settlements or minor fiefdoms
Purplish is generally nasty land full of smaller zones and crawling with beasts
Yellow through red are the major zones big enough to be shown individually on the map, showing the various stages of the zone up to the core
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>>67124327
>The Dùn Union
>Controlling islands along the scottish westcoast from Mull to Coll and Tiree, the Dùn Union was founded not long after the icelandic invasion of North Uist.

>Inundated with refugees from the islands to their north, telling tales of Icelander savagery, the islanders unified into one faction and began throwing their resources into fortifiying Coll and Tiree. Fishing boats became impromptu troop transports, homes were scoured for any scrap of metal that could be made part of a weapon or a barricade, and any old-world tech the islanders could find was shipped off to the war front, no matter how obselete it was.The intention was to ceate a bulwark that could, if not hold back the invaders, then at least dissuade them from attacking in the first place. This suceeded, after a fashion.

>The Icelanders have mostly stuck to rading the islands of the Union, rather than outright invading them. Afterall, only Mull is truly worth the effort of invading, and any assault on it would probably also have to tie up the Union's forces on Coll and Tiree in order to avoid being caught between them and Mull's own defenders. Thus, the Union survives, despite the ferocity of their northern neighbours.

>In the modern era the Union is effectively run by a fusion of military dictatorship and constitutional monarchy, with the head of the union's military being in charge, but beholden to a parlimentary council on a day to day basis. In terms of technology, while it has some old world tech, it completely lacks the facilities and ability to make new examples of this tech, or to make amunition in significant amounts. To make up for this they keep their existing technology very finely maintained so that the destruction of these relics - viewed by many with a near religious reverence - is rather rare, however it still happens. They also trade with the great clans, who they have a halfway decent relatonship with, and regularly send out large bands of Scavengers.
>>
So what’s the actual plan for Lancashire?
They’ve had far less done with them than their opponent in the Second War of the Roses
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>>67124296
> Corcu an Chláir de Dál gCais
> Corcu Clare of the Dalcassians
> Capitol is Killkee, or Cill Chaoi
Situated on the peninsula of what was once County Clare, this small state seeks isolationism and a resurgence. When devastation wracked the island, the long time patrons of Clare, the Dalcassians, seemed naturally prepared to take up a role of leadership in the area.
Initially everyone suspected the mantel would be taken by the O'Brien clan given their proud history. However, this was not to be so. The head of the family was a cowardly man, and while some of his issue would surely have tried to hold the people together, they were below him in authority and were not in a keen position to take hold of any more power.
This left an opening, however, seeing the weakness of the descendants of the great Brian Boru, a related family soon moved to secure safety for those who seemed to be dying without it. The MacNamara family were distant cousins of the O'Briens, and while they were not quite as prestigious, they were seen as a suitable stand in for the faltering patrons.

Rallying the fighting men, the MacNamara clan organized a system of defensive retreat, being pulled back to little more than the peninsula of Clare, what was once Corcu Baiscind.

Cut off from the rest of civilization for several decades, the people came to depend upon the MacNamara clan for the defense and leadership. By all accounts, they were quite successful in these endeavors and soon were held above all else as peerless rulers on the peninsula.

The MacNamara family chose the symbol of the Dál gCais as a standard for the new territory. The Claíomh Solais of Nuada was seen as an ancient and potent symbol to the people of the area. Soon the peninsula itself would also be referred to by the name Claíomh Solais, or sword of light. The peninsula would be the burning blade that held out against the chaos that seemed to be consuming everything around them.
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>>67124896
Lancashire is big on coal, cotton, boat-building, fishing, and trade. Their skill with boats has led them to make several allies, like with the Wlsh Kingdoms and Kernow.
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>>67124951
The people are often zealous in the defence of their home, and rarely welcome outsiders eagerly. Though they have diplomatic ties to the Theocracy in Cork, they are ever watchful of its expansionistic goals.

The peninsula is lined all the way to the ocean with defensive trenches and fortifications. The people here are hardy and suspicious of all others.

Partly due to their impressive means of defending the area and populace, the MacNamara clan is held nearly as kings of the peninsula. It was they that constructed the fortifications that stripe the land here, and they have personally been counted among the front line leaders of almost every defense that was forced upon this land. Other families of the Dál gCais are in positions of prominence, and nearly all have adopted Nuada's blade as personally carried banners and sigils.

Though the population of this land is small, they are fiercely independent and would surely fight to the last man woman and child before surrendering even an inch of the peninsula, their Sword of Light. This idea that the peninsula is a geographic manifestation of the famed Claíomh Solais has become an important one for these people. They are surely the inheritors of a great purpose and position, and it is they that must truly be tasked with carrying humanity through these strife ridden times. Some of the people here may even believe that Nuada and the Tuatha Dé Danann will land on the peninsula and a great surge forth will cleanse the land of everything unworldly and wicked that has taken hold. There are those that refer to the land and pseudo kingdom itself as Claíomh Solais dé Nuada.
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>>67124951
>Sword_of_Nuada.png
Have we put any effort into faction symbols and insignia yet? Is there a drawfag in the house?
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>>67125327
Well, I used that as the symbol because that is the symbol of Dalcassian tribe in Ireland. They were historically rulers in Munster and more specifically Thomond (clare) so the old symbol is carried into this era and used as a rallying type of image. It is just fitting that the peninsula itself stretches out and tapers to a point like a sword. The rulers of the area are comprised of Dalcassian families as well, so they all have an affinity for it.
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>>67124426
more DU stuff from last thread
>Of course, with every passing year these Scavengers have to travel further and further to find anything of note, and every extra mile they travel is an extra mile they may not survive on the return journey. So less and less old-world tech is finding its way to the Union, whilst more and more of the Union's own relics finally give up the ghost. As such in the eyes of many, though the islands thrive now the complete loss of their tech and a successful Icelander invasion are only a matter of time.

>The name of the Union comes from the old Gaelic word for Castle or Fort, which is exactly what many of its settlements are likened to. Its flag is a castle on an island surrounded by sea.

>The islanders can make some more basic stuff beyond ammunition but
A: they can't more complex stuff or stuff that is bigger, which they do kinda rely on in some places along their fort islands
and B: Their resources are really quite limited both in terms of raw materials to make tech with, and people who can make tech in the first place, so the process is slowed down.
So they're still losing tech, but they can replace some of it with decidedly less effective stuff and in an actual war, they'd probably be losing stuff faster than they could make it. Also there are somethings that they cannot replace and if they lose them they stay gone.

>Might suggest that they also have Lismore cause I really can't think of a good reason for them not to have taken it as it'd be a good spot from which they could trade with the clans.
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>>67124896
Lancashire elite
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>>67125540
Looks like a dodgy fellow, not one to mess with
For the battlefields, Lancashire are known to have enough Lee Enfields to arm their prestigious Blue Helms
>>67125327
We haven’t so far aside from the stuff used by map anon, who is currently not able to work on the map seen here >>67124327
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>>67125327
>possible turingist symbol
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>>67125293
The people of the Sword, as they are sometimes referred to out of both respect and mocking, are mostly an agrarian society, with most of their work and time spent ensuring that the peninsula is essentially one massive fortification, able to hold out against unimaginable odds.
It is claimed some of the most determined and strong willed of these people can themselves wield swords bathed in some light or fire. This does not appear to be a widespread phenomenon, and those that are reputed to have done so are viewed with both admiration and suspicion in equal measure. These men often seemed to be consumed with a purpose they do not share, and they often set out on some great ranging or journey beyond their fortified borders. Rarely do these wanderers return home, and most are assumed to have met their fates at the hands of some great unknown enemy.
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>>67125327
Arthur of Caerleon's symbol should probably reference the Sword In The Stone as his qualifier of kingship.
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>>67126196
Then Kernow’s symbol would be around Merlin, right?
Their symbols and flags would be a bit different, I believe.
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>>67126481
He’s a valuable asset, but I don’t think they’ll put him on their flag, especially with how Changed Ones are handled at a distance in many places, slapping one on heraldry isn’t the best plan
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>>67124951
>>67125293
A simpler name for the kingdom could be one of the following
> Claíomh Solais dé Nuada/Claíomh Solais
Sword of Light of Nuada or simply Sword of Light, less official name and more of a nickname by the populace
> Clare dé Dál gCais
Clare of the Dalcassians, more of the official name
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>>67126099
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>>67125474
I've added that in, given them Islay and Jura too.
I think it was established in the earlier threads that the Kingdom of Man was pretty much a bulwark in the Irish Sea, protecting some of the English and Welsh kingdoms from the Icelandic raiders.
The way I'm picturing the Dun Union at the moment is that they retreat to their forts, bringing their pastured animals, valuables, and such back there, and try to mostly weather the storm rather than fight back the Icelandic, meaning that if they wanted to, the raiders could just bypass them mostly for richer, easier pickings.

The flag's meant to be a stylized broch, if you couldn't tell (I'm not much of an artist lol).
>>67124327
has somebody been keeping a list of map updates? I'd like to get done with the main human factions, and then we can probably update to something that looks less rough, and try to more accurately map out zones, effects, and the like.
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>>67126774
Those who see Arthur’s sword claim it has a grand glow. While this is common for many things made of Zone metal, the sword of Arthur is unique in both its brilliance and skill of forging.
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>>67126924
>Those who see Arthur’s sword claim it has a grand glow. While this is common for many things made of Zone metal, the sword of Arthur is unique in both its brilliance and skill of forging.
Also unique if it is made of Zone-metal in that Arthur isn't keeling over dead of radiation poisoning
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>>67126899
A few changes that were yet to be made included moving the Turingist outpost in Yorkshire to their capital there, as Edward gave them the Minster to gain such support, Northumbria and the fractured land left of it needs lots of purply land filling it, especially the southern parts
Other than that, the Theocracy of Cork need borders working out, along with some of the lesser groups around the midlands like the Leicester people trying to produce tobacco and such
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>>67125293
Added to the map. Ireland probably needs more to fill it out too, seems empty atm.
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>>67125327
>>67126196
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>>67126042
>better one
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>>67126899
The only things missing are in Ireland. There is Cork working with the Order of Saint Turing, and Balor’s Fomorians have basically become a kingdom all their own.
Otherwise the human factions are consistent with what’s already there.

For the Zones, the one in Scotland was large enough to make land routes that aren’t crossing into it impossible. And Ireland is almost completely covered by the Paranoia Zone, but that zone is basically devoid of radiation.
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>>67127057
Ireland being empty is the point due to it having the Paranoia that covers most of the Island.
The only other forces I can think of are the Monastery of Radical Turingists and Balor’s Fomorians.
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>>67127177
>>67127151
do we have a location for the Fomorians?
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>>67127057
I think Clare dé Dál gCais was only supposed to be the small inhabitable bit at the end of Clare County, not the whole thing.

As for the Dùn Union, I like them being a paranoid, very literal union of Forts, but I dunno about them getting Islay and Jura/mainland stuff. They feel pretty insular, so them holding on to those more southerly islands that really don't have as much to fear from the Icelanders feels a little iffy. They feel very much about protecting theirs and their own, and I feel like possible cultural divides between them and those more distant isles/mainland settlements might keep them separate. I also just really prefer the idea that Islay/Jura are all that's left of an older organisation that basically ruled the Hebrides back in the old days. Then the Icelanders conquer a decent chunk of it and some little shit takes advantage of the resultant paranoia to carve out his own little empire from Lismore to Coll/Tiree. All that's left of the once great Hebridean Kingdoms(?) are two or three islands out of what may have at one point been nearly a dozen.

Also, having Islay/Jura be their own thing gives Scotland more chances for international politics, which it has very little of in comparison to England.
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>>67127260
Agreed on both counts, I'll change that now. I'm kind of picturing the Dun Union being a pasturing based society, so perhaps it would make some sense for them to have a few tiny outlying islands to kind of just dump sheep or whatever on, and leave. Not sure if that would just be easy pickings for the Icelandic raiders though.
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>>67127258
Randomly scattered around, with Balor's lair on the seabed.
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>>67127258
They roam most of Ireland, but are mainly focused around Balor in his cooling lake of Lough Neagh.
Nobody knows his exact location in the Lake, for the one man who witnessed the Great being of Balor was lucky to escape from his Gaze.
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>>67127311
I thought his Lair was in a Lake since freshwater kept him cooler.
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>>67062179
>So hows music holding up anyway? There was some mention once of old fashioned bards
>>67063037
>Bards haven’t made a comeback. (Honestly l, I’m not sure if they ever really were a thing)
Music is once again separated into the “proper” styles of the nobles and the chanting lively dances of the peasant. Old world music is seen as quite a novelty and original records being protected like paintings and books are.
Well, Hope Eyrie is a Turingist hymn
https://www.youtube.com/watch?v=0VnkmacU6no
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>>67127366
ayy i was already putting him in Neagh anyway. :)
might be interesting for a potential campaign, to have to try to prevent the Fomorians from un-damming the river Bann and letting their master escape.
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>>67127426
Sounds like their “Plan B” for if they don’t get the Grail.
I would say that Balor’s Fomorians are THE biggest threat to the Isles, but one that nobody thinks of due to their local problems.
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>>67127426
If they had a flag or symbol, it would likely relate to their Serpentine form or Balor’s Eye/Astronaut Helmet.
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Right, how's it looking now? I thought I'd at least make the zones in Ireland emanate from something, so I decided on the major lakes.
>>67127484
There's actually a funny little folk-tale about how Loagh Neagh formed: that a giant Irish warrior scooped up a ton of earth from the ground, and hurled it at Scotland, but missed, and it became the Isle of Man.
>>67127556
I've made it a floating star in space, or maybe an eye looking down or whatever. Keeping it simple, mostly.
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>>67127484
>THE biggest threat to the Isles
They're definitely up there, along with
>The Red Army escape their timeloop and zergrush everyone with infinite communists.
>The Radical Turingists launch their monastery and radioactively contaminate everything.
>The Radical Turingists get the Grail and now can manufacture totally-not-Shrike technozombie supersoldiers with a 100% success rate, giving them an effectively unlimited army.
>Someone robbed the Beast Of London's hoard and it leaves its lair to go on a rampage to steal the treasure back, killing everyone in its path.
>Balor gets the Grail and leads his armies in person.
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>>67127569
Looks good from what I have kept up with.
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>>67127569
>a giant warrior scooped up a ton of earth from the ground
If you mean the crater of a direct hit from a significant fraction of the American nuclear arsenal, this is technically isn't incorrect.
http://www.infinityplus.co.uk/stories/colderwar.htm
>Video clip
>Shot of huge bomber, rounded gun turrets sprouting like mushrooms from the decaying log of its fuselage, weirdly bulbous engine pods slung too far out towards each wingtip, four turbine tubes clumped around each atomic kernel.

>Voice-over
>"The Convair B-39 Peacemaker is the most formidable weapon in our Strategic Air Command's arsenal for peace. Powered by eight nuclear-heated Pratt and Whitney NP-4051 turbojets, it circles endlessly above the Arctic ice cap, waiting for the call. This is Item One, the flight training and test bird: twelve other birds await criticality on the ground, for once launched a B-39 can only be landed at two airfields in Alaska that are equipped to handle them. This one's been airborne for nine months so far, and shows no signs of age.''

>Cut to:
>A shark the size of a Boeing 727 falls away from the open bomb bay of the monster. Stubby delta wings slice through the air, propelled by a rocket-bright glare.

>Voice-over
>"A modified Navajo missile -- test article for an XK-PLUTO payload -- dives away from a carrier plane. Unlike the real thing, this one carries no hydrogen bombs, no direct-cycle fission ramjet to bring retaliatory destruction to the enemy. Travelling at Mach 3 the XK-PLUTO will overfly enemy territory, dropping megaton-range bombs until, its payload exhausted, it seeks out and circles a final enemy. Once over the target it will eject its reactor core and rain molten plutonium on the heads of the enemy. XK-PLUTO is a total weapon: every aspect of its design, from the shockwave it creates as it hurtles along at treetop height to the structure of its atomic reactor, is designed to inflict damage.''
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>>67127569
Yeah, looks good to me, thou I would say that the whole Jura/Islam area should be inhabitable, but otherwise, pretty damn accurate.
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>>67127657
*Islay*
Honestly fuck phone posting
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>>67127583
The radicals aren’t going to launch their Monastery. It’s a Pipe Dream. Though they might cause a nuclear accident if they get ahold of nuclear arms.
Otherwise, those are great possible endgame threats to face.
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>>67126899
>>67127057
Once we've got the Theocracy of Cork filled in on the map I think that's probably all the major human states we need. I reckon we could get really bogged down making tiny factions without getting much actual fleshing out done.
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>>67124951
>>67125293
The people of Clare are largely medieval in technology. They do not have much in the way of the more advanced technology and much of their fighters would be using more primitive weapons such as swords and spears.
Some degree of modern weaponry does exist in the land of Sword of Light, but this technology is mostly relegated to positions on the many defensive fortifications that mark this land. These are usually high powered stationary weapons, and some of stretches of walls, dykes, and trenches are bristling with barrels of devastating weaponry. This is truly one of the cornerstones of the Dalcassians defensive resilience. To march on the peninsula is to walk into a formidable firing line. These weapons are quite limited however, and the loss of one of these emplacements is a nearly unrecoverable tragedy.
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>>67127569
Nice, looking good! I think that covers all the human kingdoms/states?
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What sorts of monsters or adversaries are permissible in this setting?
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>>67127795
Yeesh, I think there are more than enough. The fact that we’ve been able to map the Fomorians says as much.

Now we just need to hammer out alliances, like who is helping what sides of the Rose War and the Two Arthur’s.
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>>67127556
>If they had a flag or symbol, it would likely relate to their Serpentine form or Balor’s Eye/Astronaut Helmet.
I'm working on another version swapping the celtic wheel for an ouroboros, but consider this concept art.
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>>67127907
The most common monster are Zone beasts, mutated animals of various shapes and sizes. There are Wyrms, Sea Serpents, The Loch Ness Monster, and a “Dragon” in London. Many other beasts are given names of folklore due to the area they appear in and slight resemblance to the myths.
At it’s most paranormal, there is Paris as a literal City of Ghosts repeating its last day.
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>>67127569
Great stuff!
We should zone-up Northumberland and it’s divided westward neighbours, otherwise that does cover everything I can think of
If we did want to add more then some specific landmarks having small markers, or major routes of transportation could be dotted in, but it’s already bloody great!
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>>67128009
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>>67128077
I’m liking that one! Though, I think you should add some detail to the snake, like lines to suggest scales. It would help draw the eye to the center, like the first one’s Celtic wheel did.
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>>67128077
>>67128120
Advice noted.
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>>67127569
When it comes to Allies, I can give a few.
Years before present, Lancashire supported the Welsh Kingdoms in an expansion south. This brought them into the territory of the Workers States of Wales, who petitioned for Caerleon for help in driving them back. Oxfordshire was also brought in to help.
The three kingdoms were able to reclaim an the lost territory, but before they were able to push farther, Warwick Freehold and Leicestershire sent envoys to help settle a peace and York demanded Lancashire cease the funding. And so the war ended at the current borders, only for the Second Rose War to start of about 5 years later.

That sound like the right level of political messiness?
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>>67128063
On a dreary morning, the lord of Dalcassains, Cael MacNamara II was touring the outermost fortifications that served as the border of his lands. Repairs were needed, and the men were trying to determine where a large cannon from a farther inland trench needed to be placed. Another cannon had sat along this stretch of wall until only days before, when its crew vanished and cannon was damaged beyond repair. Unfortunately, these sorts of occurrences were not unheard of, but the loss and replacement of a cannon was something significant enough to warrant the presence of Cael himself.
This day would not remain ordinary, however. As the morning grew on, so too did the fog. This fog was seemingly unnatural, blanketing the land so thick, the weapons of the walls might was well have been only functional of point blank range. The unease this caused the guardians of this stretch of defendable wall was significant. The big guns were their strongest source of defense, and without them they could only rely on the man made fortifications and the weapons they clutched in their cold wet hands.
That is when it happened. Out of mist came a wicked cry, so unearthly that even the lord of Killkee felt a chill run up his spine. No man needed to be commanded. They had all practised this a thousand times and each one found their place in moments, preparing to fight to the death if need be. The only difference now, was the great guns were silent.

Out of the mist shambled a mass of creatures that were a nightmare to behold. Part man and part beast, none were uniform in size or shape. None had flesh on their bodies, and they all screeched and squealed in horrid fashion. The beasts threw themselves at the defenders and their wall with seemingly no concern for self or safety. It wasn't long until they had broken through the first line of defense and were amongst the bitter soldiers of Clare.
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>>67128324
Yeah, though Oxfordshire at least has made a big deal of neutrality through its history
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>>67127556
>>67128009
>>67128077
>>67128120
>>67128288
>>
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>>67128354
As his men were cut down on all sides of him, MacNamara himself led a counter charge against the nearly mindless creatures.
Some of the survivors of the day called the creatures Dullahans, based upon the one that first emerged from the fog being a man that appeared to be fused with a horse. Others simply called them demons or monsters, some were more creative.
Those to the north, in the orkney islands would likely have identified them as Nuckelavee, though this identification also may be lacking, as some had shapes and forms entirely devoid of man or horse.
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>>67128288
>probably my favorite version so far
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>>67128009
>>67128288
>>67128471
I am liking these the best. An oroboros surrounding Balor whose gaze has been elevated to an “All Seeing Eye”.
I could see Fomorians in his cult carving that symbol on rocks and trees as they travel, particularly around the Turing monasteries that hold Fomorians who were outside the Cult of Balor.
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>>67128637
Should we actually have non-murderous fomorians about by the present day?
Just Changed Ones are handled in ways ranging from caution to culling and they’re still mostly human
As for the symbol, yeah those are great
Where they don’t have the time to do a fancy one, even just an eye symbol carved into trees or anything else would be an eerie way of marking territory
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>>67128681
The Fomorians ARE a form of Changed One, albeit a particularly snakey kind. Therefore some do keep their minds.
So yes, there are Fomorians not part of Balor’s cult, but they are ONLY found in select Turing monasteries. However, since Balor can create more Fomorians through their gaze and followers keep a close eye on the active Zones for any new Changed while the Monk’s can only reproduce through breeding, the Turing Fomorians are a minority compared to the cult.
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>>67128803
For the few there are, maybe in the more remote Monasteries, where manpower is hard to come by and they would accept anything they can
Changed Ones (meaning purely rad-wizards) are all doomed to succumb to the curse eventually (unless you’re merlin?), are less feral Fomoriams also damned to turn savage?
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>>67125049
They’re definitely in bed with the WK, but if Kernow is harbouring an Arthur that could be a threat to their claims on the crown, they might want to use any naval power they have to prevent trade for Kernow and choke them preemptively
Could make for a decent plot hook with Lancashire blockading Kernow trade routes on the west coast, seeing how seafaring trade might be easier for them when possible
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>>67129299
All forms of Changed, even Merlin, have a form of mental degeneration. The giants become more hostile, rad-wizards get recklessly insane and release more radiation, trolls are basically animals, and Wights are isolationist mutes that don’t seem to emote at all.
Fomorians are one of the most mentally stable, just behind rad-wizards. When they reach an age of about 50, they start reacting to the world as if every movement seen was a threat. They basically succumb to the Ireland paranoia, even when out of the zone, and have to be put down before they try and murder their former friends and family.
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If people don’t know that Balor was a goddamn cosmonaut, then most of those symbols could be a little confusing
Perhaps a version that looks more like the one eye but on a hooded figure like that art that’s always posted for him, save the spacesuit version and more ornate ones for further into their land, to really confuse people when they see it
If Balor was ever seen and didn’t kill everyone, some mad rambling about being touched by the stars or something on the lines of that would sound rather insane and then scary if it was priced together with any other evidence, but that’s some one in a million stuff there
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>>67129627
I thought sailing was a deathtrap since the seas were full of monsters that made the land-dwelling Zonespawn look positively friendly. The Horned Men’s domesticated krakens, nessie’s bigger and angrier siblings, sirens, Zone-corrupted WW3-era warships that want to press-gang sailers into their undead crews, etc.
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>>67129851
Damn, at least more consistent than the unknown ticking time bomb of a changed one
The only form of Turned that can really act as a human for a time, those isolated monks with a few of them could try to put them to use to recover things from zones, hope they die a quick death in there in the name of progress rather than sit in a monastery until they turn feral
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>>67129896
Long distance travel on water isn’t possible, but brief periods of “calm” on the water allow for ships to quickly hop between safe land until they reach their targets
The Icelanders assuredly lost many ships due to the distance they had to cover without many stops, even given many calm periods
On the isles, it’s still very risky but sticking to the coast should be possible, and leave you able to get to land fast
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>>67129883
It’s what Balor’s head looks like, and it isn’t supposed to make sense to anyone but Balor’s Fomorians. Would be good for foreshadowing if the players choose to research his past.
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>>67129938
The older ones do help the Monks in what amount to suicide missions, as do regular humans with terminal radiation induced diseases. These missions don’t happen often at all, but it is seen as one of the more honorable ways to go.

>>67129896
It’s mainly the Atlantic and North Sea that is crazy dangerous. The waters between Ireland and France are fairly safe to travel outside of the occasional sea beast, and those can be fought off.
Oh, and you got it backwards. Nessie is the bigger and stronger cousin to the sea beasts, not the other way. They have basically single-handedly drove off every sea beast that tried to enter the Caledonian Canal before the Clans decided to help.
>>
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>>67127583
Don't forget the gradual creep of the Zones themselves.
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>>67127291
Maybe, but would raiding them be worthwhile if all that's there is sheep? I'd imagine the Icelanders already have some livestock, so them stealing sheep from the Union's island farms wouldn't be a common occurrence. It may however be a good plot hook to indicate some kind of problem within Icelander territory, perhaps a famine or something more political.
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>>67133352
The Icelanders always find food worth taking, so there is likely a reason they raid those islands.
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>>67132102
The Zones aren’t expanding so much as having and ebb and flow. One of the Zones will expand into a populated area while another will shrink, and vise-versa.
This takes blade over quite a long period of time, and is the main thing the Turingists number machines keep track of.
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>>67134407
That was a major thing about the Irish zones specifically previously, fluctuating so much that paths between zones would open and close, making navigation more difficult than it already was
For the rest of the isles, some might shrink a small bit but they’re mostly stagnating or expanding like the Great London Swamp
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>>67134428
Ireland has the most fluctuations of the Zone, due to the Paranoia seeming to have multiple points of origin. The London Swamp is spreading like a Swamp would, so the USKS is able to combat it while it’s unimpeded to the north.
The one Zone that doesn’t seem to move at all is the Scotland Zone, but since it specializes in spacial distortions and time loops, it may be spreading internally instead of externally.
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>>67134900
Sounds good
If the Great London Swamp keeps at it then Suffolk and co are going to have quite a problem on their hands, a Hadrians Wall situation but without the defensive line or the technology, just a tsunami of zone-beasts descending on them
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>>67126481
>>67126525
A tree or a crystal cave to reference Merlin's eventual fate?
>>67129299
Merlin will eventually succumb to the curse and go mad, mutate beyond human recognition or explode in a thermonuclear meltdown. The more he uses his powers, the sooner that'll be.
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>>67135067
I think it was said that without the grail Merlin would mutate into a tree
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>>67134942
London doesn't actually produce that many zone beasts, it's mainly the environment itself that's inimical to life.
Imagine a swamp, then cover it in fog, then make the fog black and corrosive. Then make all the water in the swamp poisonous and flammable.
Finally, drop a Zone on it so everything gets worse.
The idea with London's conditions was to take what already existed and crank it up, it's a swamp because no one maintained the water management, and it's covered in a cloud of killer fog because a. it was the original 'Big Smoke' and b. this:
https://en.wikipedia.org/wiki/Great_Smog_of_London
So yeah, there's monsters in there, but the environment will probably kill you without their input...and thinking about it, anything mean enough to survive that crap and cunning enough to avoid the Beast is probably going to be an apex threat on its own.
We don't go to London any more.
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>>67135691
Interestingly, the toxicity and radiation of the London Swamp has given rise to plants that are able to both resist and process it. Despite the danger, these plants are valued for their medical applications, like the vine that can be used to reduce the amount of radiation one absorbed as well as some of the damage done.
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>>67136243
Ayup, and if you do manage to kill one of the local critters their hides make the most environmentally resistant gear one can get, anyone offering these skins to Turingists, or other groups routinely exposed to deadly environments, can demand the hide be literally covered in gold pieces to pay for it.
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The swamp itself may not have hordes of beasts, but still enough coming forth with the zone’s expansion to give threat to some very low tech groups like Suffolk and it’s neighbours, the numbers will only rise as the zone grows
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What’s the overall lore of the setting? What happened to the USA?
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>>67137981
>What happened to the USA?
>“ North America,” said Pennyroyal, “is a Dead Continent. Everyone knows that. Discovered in the year 1924 by Christopher Columbo, the great explorer and detective, it became the homeland of an empire which once ruled the world, but which was utterly destroyed in the Sixty Minute War. It is a land of haunted red deserts, poison swamps, atomic-bomb craters, rust and lifeless rock. Only a few daring explorers venture there; archaeologists like Valentine and your young ladyfriend’s poor mother, out to salvage scraps of Old-Tech from the ancient bunker-complexes.
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>>67137981
The radiation/zone anomalies started to surface lightly around 1950, exploding outwards and laying waste to the word in 1955 as virtually all of Europe was rendered uninhabitable
The state of America is unknown, the sheer distance of ocean between them is too great to cross without being torn apart by sea beasts
It is likely in a similar state to Europe, where most land is filled with large zones and the beasts that roam them, but more remote areas may have survivors
The focus has been on the isles and parts of Europe close by mainly, trying to draw on some historical/folklorish stuff, not enough in the know on American stuff for me to try and they would be effectively separated
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>>67138145
>>67137981
Cheyenne Mountain Complex has been mentioned to have survived. Presumably it was built earlier in this timeline.

At the moment it's an isolated town under siege and unsure if there's anything left out there.
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>>67137981
>What’s the overall lore of the setting?
After WW2 things called Zones started cropping up, areas which don't quite follow the normal rules of reality and regularly produce horrifying monster (some of which resemble creature from folklore). People start investigating them which leads to a tech boom and a vanishingly short golden age that ends in the 50s with WW3. people start bombing the zones in order to keep them out of enemy hands which only causes them to become more dangerous. And bigger. And more numerous. As a result, the continents of Asia, Europe and North America are basically zone ravaged hell-scapes, and the only places that have really been confirmed to have any inhabitable space left in them are the British Isles and Iceland (but only formerly, cause it's all owned by giants now). In most places tech has kinda regressed, though there are a couple of exceptions to that rule, like the Isle of Man. Also there are radioactive mutant wizards, but those are the only kind of wizard.
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>>67138995
Good overview! If the players want more specifics, you could reap the in-game hits of Balor being the cosmonaut that first brought the Zone down.
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>>67138512
>Cheyenne Mountain Complex
I'm thinking something like what happened to Sanctaphrax. It looks just like it did before the bombs fell, complete with the original inhabitants, none of whom have seemingly aged a day.
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How about some truly peculiar phenomenons? Men, out the security of a safe area perhaps wandering around some of purple locations, can fall asleep in one spot only to awaken hundreds of miles away. No rhyme or reason for such an occurrence. Fall asleep outside Cork and wake up in the islands of the Dún.
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>>67139919
Yeah, stuff like that sounds good, mostly around the actual zones that fill purple land
Scotland is known best for space-time fuckery
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>>67139919
That’s common with the spacial distortions. Sometimes a journey can take much longer than it should, while in others it is much shorter.
It’s rare to go off the Isles, though. (Unless the GM and player wish to make a campaign about getting back to the Isles after a Zone spit them out somewhere else)
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>>67127569
I believe the USKS is the name for the alliance between the European Confederation, New France, the Commonwealth of Sussex, and the United States in Exile.
They are joined together like the European Union is, but with more influence upon each other.
As three of the four Kingdoms have origins outside of Britain, they are Neutral in not the Rose War and on who is the real Arthur.
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>>67140889
i should know, i'm the one who came up with the USKS :)
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>>67141390
They are neutral, right?
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>>67141441
It would make sense, they're surrounded on all sides by either zones, wights, or the isolationist Sealanders, I'd thought of them as pretty insular.
idk what other people have done with them though, so that might have changed since.
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What’s the population of the USA in Exile? Does it have a fraction of the USA’s military power? What about an aircraft carrier and/or nuclear weapons?
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>>67141978
I'd say the answer to all of those questions is probably nope, cept the population one, which I'm not sure about. I'm pretty sure the US in exile was founded by soldiers fleeing from continental Europe as it was engulfed by the zones, same for New France and the European Confederation. Whilst it might have some of the US's military tech, it won't have much and definitely no nukes. I don't think anyone has nukes anymore, and after what's happened to the world I don't think anyone would be willing to use them either. Also you've got to remember that the 'present' for this setting is about eight generations after the Third World War. Any tech the American soldiers who founded the USIE brought over could very well have broken beyond repair/is now basically useless as they lack fuel at this point. As for population, not much, in the thousands probably, but not too deep into them.
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Are there established relations between Clare and Cork? They seem to be the most significant human populations on Ireland. The fomorians, from what I have gleaned from skimming, aren't quite human and Cork hates them. Am I correct in this?
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>>67141978
Due to how long it has been at “present” since the War, every battleship has either been sunk or beached due to disrepair.
I’m guessing that due to the area originally being the landings of an evacuation and spot being where several governments in exile formed, the USKS does have the most beaches navel equipment in Britain. This, along with the Dover Guns, would make it the most heavily armed stretch of land in known Europe. So if you want to play a game with those boats being active, you’d have to play in a time when they were, like in the second or third generation since the war.

No Nukes, though. After the War, I believe there was a large movement to disarm and destroy any unshod Nukes the people could get their hands on. So the only armed Nukes left are stored in bunkers within Zones, which to be fair, still leaves quite a few.
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>>67142796
Just noticed Turing is there as well. How do all these three factions get on?
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>>67142817
The Theocracy of Cork and Order of Saint Turing seem to not like each other, burn have not come to blows
Both would likely seize opportunities to gain support of the Irish peoples and deny it to the other, such as Corkian troops mobilising to try and combat the kidnappings and other such events taking place
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>>67139834
Fucking hell, didn't reckon on seeing an Edge Chronicles fan on a Kyrgistani anime-image based leather tanning forum.
And yeah, that makes sense thematically.
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>>67142869
I thought Cork and the Turingists got along since they shared some land.
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>>67142812
So are basic guns and aircraft around still in the setting?
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>>67143126
I understand guns to exist, but they aren't plentiful with a number of the factions being nearly medieval technologically. I would imagine aircraft are a no go, but I don't know.
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>>67143126
Oh, there are guns. Not enough for the common folk to make use of them, but enough that knights and soldiers can use them.
In the last thread, I did the math on some planes.
The most likely type of plane to have survived were transport. The ones with the most amount of planes built were the Consolidated B-24 Liberator, the Douglas C-47 Skytrain, and the de Havilland Mosquito. (Note these were all shared with the US, Canada, and Australia)
The reason I specified most made is that it has been Eight generations since the war, or about 160-240 years. So any plane the payers wish to use will be in dire need of maintenance and repair, so finding replacement parts will be a necessity.
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>>67124296
Has anybody been working on the Doc?
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>>67142869
>>67142796
The Dalcassians in Clare are very isolated. See >>67127569
I initially put them to be a relatively friendly with Cork, and I suppose this would apply to the Turing order as well.
However, and this is important I feel, they are comfortable in some manner in their isolation, rather preferring it. They have limited contact with others and quite frankly they are pretty distrusting of most outsiders and not very welcoming.

In addition to this, Cork and the Turings are theocrats. Clare and the Dalcassians are something slightly different. I would say their religion is a blend of Catholicism and a worship of the Tuatha dé Danann, with Nuada being very important. The Tuatha may be viewed as saints or Angels, or maybe Jesus and the saints are seen as being part of the Tuatha dé Danann.
Clare would be warm to these two factions, but ultimately distant and weary of their goals.

I would leave it to the folks that came up with the Theocracy of Cork and the Order of Turing to elaborate on their views and stances towards Clare and each other.
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>>67144158
In terms of Cork-Turing relations I guess part of the problem is that they’re practising different religions, and every bit of land in Corkian hands is less land the Turingists can use to their ends
Combine that with concerns at the Theocracy of Cork’s militarism and they might not be great friends
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>>67143950
Haven’t had time to move stuff over recently, will try to once I can but in the mean time would be useful if someone else can
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>>67144439
At the moment, while they don’t agree with each other and tensions are higher than either wants, they both work together due to them both having to deal with Balor’s Fomorians.
This alliance might be damaged if Cork ever finds out about the Monasteries giving sanctuary to Fomorians who aren’t with Balor.
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Turingists actually get along pretty well with heathens who aren’t actively trying to murder them because having heathens around is useful. If everyone was a turingist, the standard turingist trade items of technology and computing would be worthless as everyone would have them.
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>>67139834
They know at some level that things are as they are but it's like a habit they keep falling into.
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>>67145073
Also gives them more disposable folks to get zone stuff for them.
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>>67133705
Icelanders a lot of the time are raiding other Icelanders for food. Not all, indeed most, raids do not have fatalities on either side. An ideal raid consists of running in really fast, grabbing what you want and running back to the boats really fast and being a speck on the horizon with nobody knowing what just happened.

Typically when Icelanders raid other Icelanders they do so when the menfolk of the other clan are out fishing. Fishing comes in 2 varieties with the Icelanders. First is a bunch of slat hardened, burly fuckers hauling food from an actively hostile sea and having knives and hatchets always close to hand because Kraken attacks are no laughing matter. They are leathery skinned men accustomed to pain making a living for their families in defiance of the monsters after the world's ending. The other sort are a different type of man altogether. They intentionally seek out sea serpents and other monsters of the deeps. Kill a Brinewurm and drag it to shore and you've fed the clan for possibly months on that one kill.

The Raiders might buy into the Viking Warrior meme but they shut the fuck up when the fishermen get home.
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>>67144742
Or if it becomes common knowledge that at least some of the lunatics on the loose kidnapping people and worse cane from the Order
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>>67148842
The radicals are at least smart enough to disguise their kidnappings as if it was done by Fomorians.
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someone was asking about planes, ships and nukes upthread.
- anything other than the very highest of high tech the old world had can theoretically be made, it's having the resources to make any, let alone enough to matter that inhibits this, not a loss of knowledge.
- survivors from the pre-ruin era do exist, but would be of questionable safety (two hundred years of metal fatigue for example) or of utility (what use is an EE Lightning if you can't make guided missiles and don't need to intercept Soviet bombers?)
- However, rule of cool also applies, so the NB-36 concept was not abandoned and some variant of the idea made it into service, so, are your party bad enough dudes to get a 1950s era supersonic aircraft functional again so you can shoot down the flying nuclear reactor before it crashes into your county?
- Ships - the RN, and presumably whatever of the USN was staging out of the UK, died in the Channel covering Dunkirk 2 - Dunharder, the only major units known to have survived are VANGUARD (now channelling the 'spirit' of the RN and fighting monsters in the Atlantic) and UNICORN, which wound up being found abandoned but still afloat by the Icelanders, it's now approximately their capital/parliament.
- Nukes are trickier, BLUE DANUBE was used up in the strike on Paris, but the status of YELLOW SUN and Project E weapons is unknown, as is anything deployed directly by US forces under SACEUR.
- There were also nukes forward deployed to Germany at the time historically but fortunately the end of the world occurs before the French can start testing theirs, still less have them in service.
- Finally, the only specific aircraft still functional is RadioactiveSkeletonSpitfire, who is your FRIEND and fights for FREEDOM.
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>>67149343
This cover has worked so far, but sightings of hooded figures and lithe, hulking creatures stalking the fog can’t all be Fomorian fiends
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>>67148828
>An ideal raid consists of running in really fast, grabbing what you want and running back to the boats really fast and being a speck on the horizon with nobody knowing what just happened
That would probably make the Union's tactic of 'Hide all the valuable stuff in the fort' really annoying. Like, you'd need to rely on not being noticed until you're too close for the Union folks to do anything about it. Otherwise, all the best and most valuable stuff is generally inacessable without resorting to a literal seige.

>>67127291
I think those sheep islands would just be inhabited anyway. Afterall you'd want someone there to make sure the sheep are okay. Deal with illness, shear them, help with lambing, that sort of thing. There wouldn't be many, maybe a couple of dozen people, if that, but there would be people there. As for raiding issues, I imagine they'd have a fort of some description (cause it's the Dùn Union, it's in the name) and they'd retreat there is Raiders came a calling, along with most of their sheep. But they'd probably leave some out as very literal sacrificial lambs to encourage the raiders to leave without attacking the fort. They might even do the same thing if the horned men show up, but that's just to distract them while the islanders either evacuate or prepare for battle. It'd never be too many sheep, just the ones that are surplus to requirements.
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>>67150982
I like the idea that the Union also raids the Icelanders to the point where it's the nearest thing they both have to a sporting competition.
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>>67151689
The Union doesn’t do that, not enough boats. The Clans might have boating competitions between each other, but not with outsiders.
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>>67151689
I'm not sure the Union would go out and full on raid icelandic territory, mostly out of fear of more severe reprisal, but I can imagine them stealing boats from the Raiders who strike their isles. More than one Icelander raiding party has returned from the Union with roughly the same number of members, but only half the ships. So the competition would be more about 'who can take the most when the other comes a calling'.
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>>67151987
It is one of the few competitions that both sides would rather not be having.
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Icelandic fishermen are no laughing matter, but the actual fighting in the command tested areas of Scotland are viscous, with the Scots reeling from the aggressive Icelandic assault
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>>67152896
Yeah. The Union doesn't want to be raided and the raiders don't want to have to explain to their clans/government how they lost a bunch of ships cause they got greedy and didn't leave a large enough force to protect the boats when the others went further inland during a raid. But as long as the Icelanders raid, the Islanders are gonna steal their boats. And as long as Icelanders are Icelanders, they're gonna raid.
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Did we ever gin anywhere with those Irish coastal raiders hitting the welsh coast on occasion?
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>>67156253
*ever go
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>>67156253
Nope. The Icelanders took over that niche.
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>>67127569
What is the relation between the Norfolk, Suffolk, and Camebridgeshire?
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>>67156514
The Icelanders don’t really reach wales though, there was even a point made of the Isle of Man helping to block passage south, and its easier for them to just hit closer targets
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>>67157000
They can still hit the east coast. Nothing stopping them there until they get into range of Sealand.
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>>67127569
What is the behavior of Balor's Fomorians? Are they an evil race? Would the Dal gCais worry about being marched on? Do they have goals or ambitions? I think I saw that Cork I'd an enemy to them, but I wasn't sure if they applied to all Fomorians, including Balor's, or if it was a more wild variety. Would the Dún islands or the Mannish fear them?
I have been under the assumption they constitute an evil faction but I suppose I am uncertain.
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>>67157326
They are mostly just faintly organised zone beasts at heart, feral, territorial creatures that worship Balor as a god and bring him offering in captured humans
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>>67157326
>>67157523
Interesting thing to note here.
The fomorians and the tuatha de danann were mortal enemies.
Nuada was the first king of the tuatha, and he was beheaded in battle by Balor. Balor was then later killed by the tuatha Lugh (who I think was Balor's grandson).

Since it was stated that the Dalcassians have a cult and reverence for the tuatha, particularly Nuada, would it make sense for their to be some form of special and hostile relationship between the two? The Dalcassians are even cut off by the Zone from most land contact, and I would assume the formorians are able to traverse it without issue. Would this maybe allow the fomorians to attack Clare easily?
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>>67157326
Balor's Fomorians don't really have any major coastal connections, so I reckon they're only really a threat in Ireland. They might make some mischief beyond it, but I'd reckon it'd be pretty minor stuff in comparison to what happens on Ireland.
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>>67157523
They’re more intelligent than that when they first change, since they changed from Humans. The ones given Sanctuary by the Turingists are fairly peaceful as well. They only go feral at older ages and have to be put down.
The thing with Balor’s Fomorians is that in his “kingdom”, the feral are able to control their rage enough to NOT kill each other. So if Balor gets the Grail and wolves his overheating problem, there would be several berserker snake-people charting forward over first Ireland, then Britain, with the “proper” Fomorians not far behind.
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>>67157907
How long ago was this? At the present, Balor can’t leave his lake due to overheating from his internal radiation.
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>>67158414
I'm thinking he means this stuff in terms of folklore, not actual things that have happened.
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>>67158414
>>67158483
Yes, this is from real world Irish myths.

> "... Bres appeals for assistance from the Fomorians to take back the kingship [...] Balor of the Evil Eye, agrees to help him and raises a huge army. Meanwhile, Lugh, arrives at Nuada's court, and, after impressing the king with his many talents, is given command of the Tuatha Dé Danann. Nuada is killed by Balor in the battle, but Lugh, Balor's grandson, kills the Fomorian leader with his sling (or spear), smashing his deadly eye through the back of his head where it wreaks havoc on the Fomorian ranks.
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We should continue to look at mechanics, last thread we started to cover radiation along with the insanity that effects Changed Ones and those spending too long in the Irish zones
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>>67160233
We’ve got a rad scale in previous threads. Radiation in small amounts is omnipresent, but not in amounts that would be too harmful. In zones, however, it is much higher (The Irish Paranoia and Scotland Zone being exceptions).
So the players would be absorbing rads no matter what, and there is a standard “rate of exposure” in the zones that proper armor and protection can reduce. We just need to set a starring point.
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>>67160706
Yeah, though zones should probably have different rates for the different stages, plus hot spots, we’d need some average ones for the stages, and GMs can vary intensities as they need to for different zones and such
For protection, different gear giving different amounts of reduction is good, but should we use a simple subtraction to the rate, or a fraction of it instead?
A fraction would mean that radiation is still always present rather than cutting off exposure entirely below a threshold, and might have more significant effect if dealing with things like blasts of radiation from a Changed One, where good protection may turn a fatal blast into merely a severe one
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We had been thinking last thread on how to replace influence from DH with something more fitting, main issues being with how influences with every major group could get overcomplicated
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>>67161350
Making protection fractional would give the most gameplay options, and keep players from being overpowered to the point they can ignore all the Zone’s effects.
Radiation at high levels are so powerful that there is nothing you can use to block all of it and have it still be something you can wear.
Not even a blend of Zone metals and Beast hide bound my a master smith and leather worker would be able to protect you in the center of the London Swamp.
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>>67161835
It’s politics. There’s no such thing as simple, even in small clans.
A group you would call your enemy can become your ally because they’re against another enemy who is an active problem.
An enemy of my enemy is my friend, even if I hate them.
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>>67161835
Overall, /tg/ is beast when it comes to making up lore and possible mechanics and story threads for a setting than they are at building game systems.
Almost every worldbuilding thread I’ Read, no matter how good, would be fluff text in-game.
So the mechanics of Dark Hersey being translated would be best suited for a smaller group than the anonymous mass of the internet.
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>>67160706
On one specific day of each year, Harold Godwinson's army is visible as they march down a certain road. They are images only, and only visible for one day, they neither respond nor interact with any viewers, and seem to be oblivious to any obstacles or actions, passing through any obstacle or person as easily as air.
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>>67157326
In a previous thread it was stated that balor's main behavior is to send minions, rather than actually being around, he can't leave deep cold waters because he would melt down. He is a rad wizard of incalculable power, most likely the strongest rad wizard to have ever lived. His most skilled and powerful students and followers because the Vigilant beings, giant fomorian-esq beasts which reside in the sea around the british isles.

The vigilant ones wait for a sign, remaining completely still, silent, and awake, big enough that a big fraction of their bodies are above water, and facing the nearest landmass.

They are in position for an invasion, the sign they are waiting for is balor surfacing. Once he does, Balor, the vigilant ones, and the fomorians kill every life form in the world, kill balor, cannibalize themselves down to the last being, which overheats and explodes in the final act of an apocalypse.
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>>67162588
Yeah, that seems reasonable. We can make some minor modifications here and there, but overall the DH rule set seems like it should work pretty well here.
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>>67151689
It does add a little potential levity to the setting.
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>>67166094
I would say that the best levity would be found in the “stiff upper lip” the English have and Flippant attitude the scots have in regards to the Zone.
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>>67148828
I was wondering how fishing would work now that the ocean is filled with horrifying beasts. Perhaps there are roving bands of mercenary fishermen, selling their monstrous catches to the highest bidder, along with their services in general. Perhaps some of them are exiled Icelanders, thrown out of their clans for reasons they keep vague and nebulous. For some there could be no greater indictment of these men than their being too evil for the Icelanders. For others, there is no greater sign of worth than to be hated by the Icelanders.
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>>67167547
Regular fishing with nets still goes on since the beasts haven’t replaced regular fish.
When dealing with sea bests in pursuit of their meat, there are multiple techniques with varying results.
The most common and easiest to use amounts to what whaling was before the war. Sailors will engage the beast to tire it out and drag it to shore for butchering. Another tactic is tricking the beasts into beaching themselves, usually by tempting it with a bait of some sort.
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>>67165867
What other things do need adapting or adding/removing?
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>>67168524
The magic system would have to be either thrown out or adapted so that the only “spells” would be equal to what directed radiation would be.
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>>67168893
It was said that Changed Ones, with some control of their power at least, could bend the radiation/magic to their own ends to do strange stuff
Changed Ones can do “magic” stuff, they just need to skill to
Although it’s not seen any attention recently, in the zones and the word ending, there was some sort of blurred line between radiation and magic, both could be used to explain some things, but never all of it
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>>67137981
>What happened to the USA?
North America is dead. No monsters, no people, no flora or fauna. A barren moonscape wasteland. Explorers aren't going to spontaneously die, but nothing lives, no plant will grow in American soil and there's only so much food you can carry in from outside. The starved corpses of explorers who didn't get out before their supplies ran out lie mummified but undecayed as there aren't even microorganisms.

Nobody knows why everything's dead, there isn't much more than standard radiation and toxins outside of the nuked ruins of cities. Probably some kind of North American Zone.
>>67139834
The only sign of life on the whole continent is Cheyenne Mountain.
>>67142964
>>67147526
I imagine the politicians and industrialists and their assorted sycophantic hanger-ons act perfectly friendly. At first. They just want your help unsealing the bunker since some inconsiderate bastard parked a tank over the exit hatch and painted dire warnings about never letting them escape in what appears to be their own blood everywhere.
>>
>>67161835
A standard rep system for each faction would work the best, with the GM keeping track of each one. A little clunky, but it does the job.
>>
>>67135099
Tree is probably just the nearest thing to compare it to and we only have his word for that. All rad-wizards are bonkers, it might be a totally irrational fear.
>>
>>67135099
>>67170739
https://www.youtube.com/watch?v=SUCzgiucoxA
>>
>>67169923
I would say the factions would The the Alliances in the Rose War, the Alliances with the Arthur’s, the Neutral kingdoms, and Ireland is basically on its own.
So which kingdoms fall where is the question.
>>
>>67171289
Trees. Not even once
>>
>>67171606
would the alliances in the wars of the Arthurs and the Roses overlap in any way? Like, would one Arthur offer assistance to one side of that war in return for aid, or are these two conflicts too severely separated, by politics, distance and time, for that to happen?
>>
>>67172546
Whoever wins up north will likely see both Arthurs as threats to their claims on the isles, Lancashire having already clashed with Caerleon in some ways
>>
>>67172546
They somewhat overlap, since Caerleon is allied with York and Kernow is with Lancashire.
Unfortunately, Politics are complicated, and and some of the kingdoms are “allies” like the Soviet Union and US were in World War 2. Neither one really liked each other, but the Nazi’s were causing an active problem and neither side could do anything without an actual reason for War.
>>
>>67172546
The Alliances would only come into conflict if either of the Arthur’s ever get enough power to actually become a threat to York or Lancashire.
So the Rose War is the current conflict, and the Two Arthur’s being a future conflict.

Balor’s Fomorians is the conflict that nobody knows about outside Ireland.
>>
>>67172804
The threats to their claims would make it more of a current lack of aggressions
Wasn’t there previous talk of Lancashire making some moves to try and hurt Kernow trade to help soften it up?
>>
>>67173150
I don’t know if it was Lancashire or their Ally the Welsh Kingdom. I believe it makes more sense if it was the Welsh.
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>>67172838
> Balor’s Fomorians is the conflict that nobody knows about outside Ireland.
With Cork and the Turingists being theocrats and Clare being northern and isolated, Balor's Fomorians could represent a sort of overarching threat to the whole island that they all must deal with in relation to their own ideologies. A sorta big bad threat for Ireland. Even if the factions aren't entirely aware of the exact nature of Balor or his threat.
>>
>>67129299
>>67129851
>>67158393
>>67163946
Possibly the Vigilant Ones are the final stage of the fomorian lifecycle/mutation/corruption? They go mad with paranoia, but if any of them are skilled or lucky enough to survive the constant fighting this gets them into, they just keep growing. After a few hundred years of this, they're completely omnicidal except for their loyalty towards Balor.
>>67149726
>rule of cool applies
Hence the radical turingists and their orion drive monastery
>>
>>
>>67175243
I’m all for Rule of Cool, but draw the line at Cool, but Stupid.
The Turingists, even the radicals, are way too smart to build a rocket powered by nuclear explosions under their place of worship.
>>
>>67175977
Here's a scale model made using conventional explosives during the Cold War.
https://www.youtube.com/watch?v=Q8Sv5y6iHUM
The physics is sound.
>>
>>67175243
>>67175977
>>67176241
https://en.wikipedia.org/wiki/Operation_Plumbbob#Propulsion_of_steel_plate_cap
>>
>>67176360
>>67176241
The physics may work, but how would they test it? How would they make sure they don’t die the instant they set off? How would they build it?

Also, in-universe, the only person to have gone to space became Balor. I doubt that the Turingists would want to suffer the same fate.
>>
>>67176526
They may be trying to go there to tell whatever is causing the Zones if it wouldn't mind not doing that.
>>
>>67135691
Almost despite this, among the more academically aware nations, the map of what London once was is well recorded and known, being such a legendary city of olden times.
Whilst a lot of the internal city is not known, due to the totally lethal nature of the city, the level of segregation is not known, and is the topic of much quiet debate.
>>
>>67143415
What about aeroplane guns? The planes don’t fly, but the guns are easy enough to maintain, and worth their weight in gold for defensive fortifications
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>>67175243
That's a good reasonable explanation for why the vigilant ones exist, however, I think that it should be mostly or entirely unknown, or possibly even unknowable, why they exist.

Mean to say that the true actual answer as to why they exist should be something only a storyteller or other dungeon-master level person should know for definitely sure.

>>67174365
I feel like realistically speaking balor, the fomorians, and the vigilant ones taking action should be the end of the world level bad, not just Ireland, the whole world.

Taking a page from William Hope Hodgeson I would go out on a limb and say that the balor+fomorians+vigilant ones invasion absolutely aways definitely happens, humanity always loses and all dies, and the win is always pyrric, as balor always dies and the fomorians and vigilant ones destroy themselves and each other down to the last person.

Mean to say they don't do their big invasion until the end of the world, but it's a ragnarock scenario in which no one on either side survives.
>>
>>67176526
>I doubt that the Turingists would want to suffer the same fate.
Balor has lived for centuries as the living god of an entire species. Replicating what happened to him is WHY the radicals want to go to space.
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>>67176763
Okay, I will concede that point in terms of motivation. However my other points still stand.
>>
Whilst space is a very very distant goal, to be done after turning the entirety of the isles into an irradiated wasteland, the Radicalists do see the zones and their products as something divine
Bringing zone-tainted substances into their machine brought “god” inside of it, and to do the same to oneself is to become closer to god
>>
>>67169653
I’d say you can find other forms and signs of undeath in America, since they probably paper-clipped a good number of the scientists that went on to build the Dead Citadels in Germany, and Von Braun’s rockets were going up and coming down with Zone influences, but no true life. The old world devils under Cheyenne mountain are one point of interest, but the continent is so vast and lifeless that the interior is yet unseen, so most of what is known is near the coasts. The pall of death covers the north of the new world, but the fact that it’s influences cease abruptly at the Panama Canal hint at something other than a vast Zone effect. Though no men of England have ever returned with tales of the American interior, second hand stories have reached them, purportedly from west Africa, of lifeless Liberian Weights that have claimed the West Indies and strike into the continent along the Mississippi River, and the things they found that frighten even such horrible lifeless men as they.
>>
>>67176828
They expect their work to go on for centuries more unless they see a major breakthrough, and in that time there are other plans to claim or construct other sites as ‘ground control’, but in the meantime the Radicals aren’t gonna spread themselves thin trying to maintain an infrastructure they won’t have any use for until their ship is ready. Even when it is ready, having it set to go under their main monastery is no risk until they find the nukes to propel it, at which point the monastery will just be taken apart to clear the way out of the launch silo, or it will already have been rebuilt into more of the launch infrastructure.

Beyond that, they’re already a bunch of lunatics that would rather build a rocket with arcane secrets than do something practical, they aren’t suddenly gonna be pragmatic in the execution of their utterly un-pragmatic goal.
>>
>>67175243
>>67175977
>>67176241
>>67176360
>>67176526
>>67176549
>>67176763
>>67176828
>>67176898
>>67177018
The Radicals have staked everything on their plan to go to space. As far as they're concerned, the whole planet can burn just so long as they aren't on it when it does.
>>
>>67176905
Did any numbers stations in America survive? Several threads back it was discussed that several numbers stations exist within the area of the game.

The ones that exist within the area of the game are as follows, with locations.

>3 wise men - 3 different coastal islands, east-coast of UK, south coast of UK, west coast of UK.
>Strangers calling - somewhere in the deep interior country of the UK
>Gypsy dame - somewhere in the deep interior country of the UK
>Somber house - Independence Fjord, Greenland
>Message Electronique - channel island, france side

I think there was one or two more but I forgot them.

Of these, Strangers Calling and Gypsy Dame broadcast a variety of messages, while Somber House broadcast a repeat of the same message, and Message Electronique has a preface to each broadcast that is always the same.

Somber House's message is crinkling foil sounds, seals barking, a robo-voice says 'Somber is the house of the dead, yet from there shall I praise him' followed by a giant kaboom, then 18.5 seconds of silence followed by a repeat, while Message Electronique says 'Message Electronique' in a robo-voice four times before sending a message.
>>
>>67177226
You can do that in your game if you want, but the Radicals being ready to go to space isn’t the standard in this setting.
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>>67177291
They've got a critical nuke shortage. They're not going anywhere without solving that.
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>>67176648
> Mean to say they don't do their big invasion until the end of the world, but it's a ragnarock scenario in which no one on either side survives.

This is great. It would make sense, in my mind, that the Irish factions may be slightly occupied with the idea that this could be a thing. Great "try to prevent ragnarok" story potential from three different factions that have different philosophies and knowledge of the threat.
Theocracies seem like a natural fit for a ragnarock minded bunch. Unless the idea is that they are largely unappraised of the future seriousness of the situation.
>>
>>67177354
There are two small issues I see with this, although I really think it's an A+ idea you have.

The main two issues I see are A and B

>A: is ragnarok preventable or is it something that absolutely definitely will always happen?
>B: is there even the remotest possibility of humans defeating balor+fomorians+vigilant ones?
>>
>>67176648
>>67177354
Add that to the Radical Turingist theology as another motivation. Get out of range of the apocalypse.
http://www.scp-wiki.net/scp-1678
>Let the world above burn. We will endure. Let the monsters have their world. We will prepare. And let the ground tremble with a new Armageddon, as evil consumes itself, for I tell you, citizen, upon the day of the ruination of Man, their insatiable appetites will turn them against one another in their endless lust for death. We will wait.

>And I tell you, citizen, that there will be a new morning. And you will emerge from UnLondon, and stand blinking in the sun, as our children play and laugh in the bones of horrors long dead. And you will walk, hand in hand, to the sea, our faces skywards, as the rising sun ushers in the new age of Man. And you will gather, citizen, at my feet as I summon UnLondon from its rest, and it shall burst, phoenix-like, from the ashes of the old. And on that day, citizen, there shall be a new order, as we raise the Union Flag over the entire world.
>>
>>67177403
Here's a fun plot twist; the radicals are actually correct, only in universes where the radicals stupid plan works do humans survive the destruction of earth.

(not that it is a stupid plan, but it most likely might be seen as a stupid plan).
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>>67177403
>>67177433
The Radicals are going to CAUSE the apocalypse, not just exploit it. Nuclear winter will drop the global temperature sufficiently for Balor to leave the sea.
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>>67177433
>only in universes where the radicals stupid plan works do humans survive the destruction of earth.
Not sure if the radicals qualify as "human" anymore.
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>>67177277
Small addendum; the only numbers station which has a definite meaning ascribed to it's message is Somber House, which the message of is generally interpreted to mean 'A missile is going to hit us, there is nothing we can do'.

>>67177525
That's fair. But at least they're human-ish.
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>>67177491
And He will cleanse the earth for them.
>>
If the Radical Turingists want a more suitable environment in which to continue their work, they are still on the trail of that old dead-hand system
Someone should really notice and stop that before they bring God’s Kingdom to the earth
>>
They don't care about earth. They're not going to set out to conquer it, but on the other hand, they won't consider a plan that leaves it a dead radioactive cinder to be a deal-breaker.
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>>67177277
https://www.youtube.com/watch?v=u0F984w4vLQ
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>>67127651
>http://www.infinityplus.co.uk/stories/colderwar.htm
>>67149726
>- However, rule of cool also applies, so the NB-36 concept was not abandoned and some variant of the idea made it into service, so, are your party bad enough dudes to get a 1950s era supersonic aircraft functional again so you can shoot down the flying nuclear reactor before it crashes into your county?
"Hey boy! Stop ya walking for sec and look here."

"See that white line up there boy? Streaks across every three days?"

"That's the apocalypse come again. Or at least will be."

"It's an automated war machine from before the fall."

"Don't you worry none, it's harmless now. It's senors or it's auto-cannons are fried."

"Weren't so 10 years past. Had to hide ya self if ya saw it come'n over the horizon."

"Why'd I call it that ya ask? Cuz of it's fiery heart that still beats."

"When it's engines finally kill over ya not gona want'a be near 5 mile o' that monster."

"So ya just and keep a steady eye up there and start walking."
>>
>>67177807
Hey bro have you seen those cucumber slices? I need them to cover my eyes while I get rad-tanned. Oh uh, I guess you're using them then.
>>
So are there any other significant figures about in the present?
So far we’ve mostly just had Edward, the Sheriff of Lancashire, two Arthurs and some others like Harold lobbing radioactive waste over castle walls and the Men of Stirling giving the title Stirling to their current leader
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>>67177433
Mainly because their stupid plan causes the destruction in those universes.
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>>67178528
It causes the destruction of earth by freeing Balor from his watery tomb even if it works, it just ensures something survives.
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>>67177388
>>A: is ragnarok preventable or is it something that absolutely definitely will always happen?
>>B: is there even the remotest possibility of humans defeating balor+fomorians+vigilant ones?
Good point, but don't the gods of Norse myth fight against ragnarock, even though it is fate?
Not to say players couldn't stop a fomorian apocalypse, but that does not necessarily need be the end result of stories focused on their attempts to thwart the end of the world. It could be that it is a far off goal and players work to further it? The story potential for these factions is great, I think.

Cork, from the doc
> They are a liberating force in Ireland, slowly expanding across the south and east of Ireland as they reclaim land from the zones.
> Electric Guardians, an elite regiment of Holy knights armed with electrically charged lances and maces, carrying blessed beacons powerful enough to push back the zone-madness common to Ireland
Crusading theocratic force. Perfect for fighting against the fomorians and everything else like them.

Dalcassians
>>67124951
> The peninsula would be the burning blade that held out against the chaos that seemed to be consuming everything around them.
>>67125293
> Though the population of this land is small, they are fiercely independent and would surely fight to the last man woman and child before surrendering even an inch of the peninsula
> The peninsula is lined all the way to the ocean with defensive trenches and fortifications
> Some of the people here may even believe that Nuada and the Tuatha Dé Danann will land on the peninsula and a great surge forth will cleanse the land of everything unworldly and wicked that has taken hold
Tuatha De danann and formorians are enemies in Irish myth. Seem like a good "holding out against the nightmares at our door" and helms deep type story. And the mythological connections are great potential as well.
Maybe Cork even will need to save the Dalcassians then they are finally overrun?
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>>67178571
The Grail could free him, since it would solve his overheating problem.

I also think that telling your players that everything they worked for is doomed because they never went to Ireland to be an arse move.
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>>67178571
At this point, “freeing” Balor would just end with him cooking himself to death with his own radiation before he can reach another freshwater lake to cool down again.
>>
There are two ways Balor could be freed. One, he gets the Grail and cures his overheating problem, two, the radical turingists cause nuclear winter and cool the entire planet enough to prevent him overheating.
>>
Theory. Balor does not wish to be freed. He wanted to save the world, not destroy it.
>>67059605
>wants to ensure that nobody will ever fight a war again by unifying the entire world under his rule.
>>67060537
>he's not really going to have many plans beyond 'stop war'.
He knows his escape would unleash the Vigilant Ones. The Fomorian cult worshiping him has been misinterpreting everything since his aquatic isolation prevented him from communicating with them and wanted to "rescue" him.
>>
When did Balor's plan go from "end war by conquering the world" to "destroy everything, including himself"?
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>>67169653
>I imagine the politicians and industrialists and their assorted sycophantic hanger-ons act perfectly friendly. At first. They just want your help unsealing the bunker since some inconsiderate bastard parked a tank over the exit hatch and painted dire warnings about never letting them escape in what appears to be their own blood everywhere.
Nah, the inhabitants of Cheyenne Mountain shouldn't be able to leave. If they try, all the time they've spent unaging hits them at once and they later wake up unharmed back inside the bunker. They WISH they could leave, or at least die.
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>>67179694
Well even if he wants to bring peace, they still might not appreciate being conquered and be motivated to oppose them. They also might not really understand what balor wants and are making assumptions in part.
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>>67180132
I don't mean people resisting his attempted conquest, that makes perfect sense, I mean the >>67163946>>67176648 Vigilant Ones turning on him and killing everything.
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>>67177277
Well, the french channel islands were the location of some pretty huge WW2 fortifications, which could have readily been rearmed when sea-beasts started to prey on smaller ships in the waters prior to the tumultuous second evacuation of Dunkirk. If anywhere were to be a fortress of french reclamation, that might be a good bet.
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>>67178597
steer a 'fire dragon' into Balor and he's still dead, and even failing that, whatever they mean to start they're just starting out on Ireland, and their campaign would need to go from there against all the militant horrors in Eurasia, the Zone-touched wilds of Africa, and the unknown menaces dwelling in America. It would be the end of civilized life on the Isles, setting the English upon the sea alongside the Icelanders and Horned Men of the Baltic, but that would be just so, and the mad world would turn on.
>>
Bampan
>>
>>67180808
The Channel Islands are in a rather bad state like most of the isles, but have some fortified outposts maintained and used mostly be Kernow for their suicidal scavenging runs into France
>>
>>
>>67163946
I agree with the setup, but not the payoff. Balor is not out to kill everything.

I know that he’s been in his cooling lake for who knows how long, suffering from the radiations effects on his mind, and is surrounded by people who worship him as a god, so his mental state isn’t the best, and his plan changes due to it all.
However, he really does care for his people, and doesn’t want them to get needlessly hurt. He’s not some Great Evil waiting to destroy the world. He’s just the head of another faction who thinks they know what’s best for the future.

Honestly, I don’t really like the “ somebody is going to destroy the world” plot here. The world is already effectively destroyed, why do anyone need or want to make it worse?
>>
>>67180959
They would also have to deal with the endless march of the Red Army.
If anything is a “world ending” threat, it’s the Red Army. Practically undying, mindlessly moves as a swarm of ants, and holding Old-World War tech in perfect condition.
>>
>>67184363
I honestly agree. Some folks who want to destroy the world are great for a BBEG, but I don't think that's what the setting needs. Every war in the Isles is fundamentally political. From the war of the two Arthurs, to the Second War of the Roses, they're fuelled by politics. Balor being beyond politics works, but not if he's evil. Because then he's not actually beyond politics, he just acts in spite of them.


I personally think that the whole 'They want to destroy the world' thing should either be a massive misconception from outside, or only a faction within the Formorians. Having Balor's Fomorians be in the grip of a civil war over whether or not Balor wants them to destroy the world appeals to me mostly cause it's an oppourtunity to get players involved in something both surprising and familiar. Familiar because of the inherently political circumstances of the war. Surprising because of who it concerns.
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>>67184594
Balor’s Fomorians are the big unknown to the people’s of the Isles, since you have to both make it through the Paranoia without killing everyone and yourself, see Balor without him seeing you, then escape the senses of the Vigilant ones. And that’s all assuming you know where you are going.

Though I do like the idea of the Fomorians having a civil war, but it isn’t going on at present. It could be the reason why there is a faction of Fomorians being given sanctuary by the Turingists, and they either don’t really like to talk about when they were with Balor, or were born while in the sanctuary. Would be a good one-off campaign for set earlier in the history during that civil war.
>>
>>67184363
I must admit, I agree. I can see Balor being a cosmonaut who crash landed, but the whole Radicals/Turinists destroying the world thing seems pretty stupid to me. I don't think it really fits, thematically, or makes sense given their "established" standpoints.
>>
>>67185598
Also, the timeframe wouldn’t allow the Radicals to even get enough materials to make more than one bomb, let alone enough to destroy the world.
At best there would be an extra radioactive zone in Ireland, with not much else happening.
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>>67185891
Originally at least some Radicalists were on the trail of an old dead-hand system to try and acquire and detonate some nukes that way, following the beliefs of the zones and their products being divine, as it brought god into their machine, to detonate a nuke and spread the zones with it would be to spread gods kingdom
The destructive capability of the dead-hand system at this point is not known, it could potentially only have one or two nuclear bombs that could be detonated, or enough to spread the zones across the whole isles
>>
>>67177882
a Colder War is where i first encountered the batshit insanity that was nuclear reactor-equipped strategic bombers, Charlie Stross is impacting a lot of the background thinking i'm doing before each fresh chunk of Horrible Histories Apocalyptic Albion.
>>67186414
the UK never had anything resembling Dead Hand, it was not a concept the British embraced at all, so that is very much a no go.
>>
>>67186854
The dead hand system has been talked about a decent bit, and there could be enough timeline deviation for one to exist, originally before the Radical Turingists became involved in it it made for a handy looming danger of more nukes going off
Whilst one could exist, as long as the Radicalists now exist as a means to try and detonate them, the nukes could exist in some sort of secure storage, though that means it has to be at risk of a person/group trying to set it off, reducing the possible variety
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>>67185331
I just want to check: are the Radical Turingist working with Balor's Formorians? Cause if they are, their arrival could be the perfect catalyst for setting off the Formorian Civil War. Also, how willing would the Theocracy be to take in some homeless rebel Formorians who just want to kill zones?
>>
>>67186854
>>67187438
A Dead-Hand could work, though again-I don't think the Radicals would be interested in destroying the world for good-but as you said, it would make more sense for the systems to be elsewhere. A nearby US base on some , or somewhere in Europe? It would make it a dangerous enough task that most players wouldn't be able to just destroy the setting for shits and giggles.
>>67188340
No, I don't think they're working together, and no, the Theocracy is one of the most intensely anti-mutation factions going, so they would absolutely not work with Formorians. There's even a specific elite group of the already elite Electric Guardians called the Serpent slayers trained specially to kill the Formorians. What with St Patrick and the snakes of Ireland being their main schitck and patron saint and all.
>>
The radicals can still just be defiling their own bodies and kidnapping people, but may as well leave trying to set off a nuke or two as a potential target, they are still in the early stages at the “present”
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>>67184572
They do seem to be preoccupied with an endless war across Russia against zone-beasts and any actual survivors unlucky enough to end up in their path
They don’t seem to have any greater goals, and the Russian space-time fuckery has kept them in place so far
>>
>>67190798
Their endless loop is why their war is endless. If they break free, they start to win.
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>>67188590
Okay, so no Turingists in the civil war, and no Formorians in the Theocracy afterwards. Got it.

So what I'm thinking for the Formorian Civil War is that it involves two factions: the Militants, who believe that Balor wants them to exterminate all life on Earth, and the Pacifists, who think Balor just wants people to live peacefully. Someone (no one knows who) assassinates an important and charismatic neutral priest and both sides blame the other. This eventually spirals into all out war after a couple of riots devolve into all out battles. I'm not sure how long the war lasts, but I do think it's ending would come mostly as a result of another neutral priest guilt tripping the hell out of both factions (seeing as the time they spent fighting is time not helping their god escape his prison). The two sides agree to a cease fire until Balor can tell them for a fact which one of them is right. Not everyone was happy with this, and some Formorians left to pursue their faction's overall agenda. Radical Pacifists left to help the Monks of St Turing inject a little order into a chaotic world and radical Militants just left to kill people. Over the years the radical militants have started really focussing on the Theocracy of Cork, seeing as those guys would have no qualms slaughtering both Balor's Fomorians and Balor himself. The Turingist Formorians don't really talk about their homeland, cause they don't like thinking about the people and the God they willingly left behind.
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>>67191204
They’re already scary enough turning most of Russia into an endless warzone
Any that escape the time loops would be the most recent generation, leaving their predecessors to continue the fight in the Russian wasteland lest they prevent their successors from existing
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>>67191257
Going off the context of your post, I’m guessing you meant no Fomorians in the Theocracy before the war, unless you meant living in, and not attacking in.
We really need to hash this all out in the doc.
>>
The Fomorians are pretty much feral aside from a small number of better cases, dont forget that
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>>67192244
Other way around. They get more feral the older they get, until they become giant Vigilant Ones whose animalistic tendencies are kept in check only by their loyalty to Balor.
They came from humans, and are smart enough to kidnap other humans to bring them for Balor to Change.
They just don’t have much in the way of arms or tech.
>>
I imagine the Turingists are probably the most tolerant faction due to their patron saint/founder. They'll accept anyone, regardless of prior affiliation, gender, sexuality or being a radioactive snake-monster.

The Radical Turingists use "God loves all His children regardless of what they are" as an excuse to make themselves into monsters.
>>
>>67192350
The humanity seemed to be more for the ones that did come from humans who grew up outside of zones taken in the some fringe Turingists, opposed to those born and raised inside of Fomorian tribes in the zones, who are basically creeping into villages or attacking a caravan, and dragging survivors away into the zones
>>
>>67192485
Some rather isolated groups do keep those turned Fomorians until they have to be put down, but even the main Turingists won’t have blatant zone-creatures in their ranks, still mostly-human Changed Ones are handled with caution
The Turingists have also made a habit of using non-members as disposable bodies for scavenging for them
>>
>>67192113
I meant living in, as part of the theocracy. Yeah, there's quite a bit that needs added to the doc, but I think we should go into it here a little more before throwing the civil war stuff into it.
>>
I’d say there’s already conflict enough in Ireland for now with Fomorians attacking people and the zealous Corkians never too far from finding out what horrors Turinigism has produced, which now prey upon the population
>>
Anons, what do we know about the world outside the isles? Its been a while since I last joined the thread
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>>67192504
The ones raised from birth by Balor’s Fomorians are naturally more aggressive, especially since the victors of their civil war are the ones bent on attacking the outside.
When the Fomorians first Changed, there were quite a few born who became nothing but animals. But when Balor was found, they got organized.
At present, the only tribes are the one with Balor, and the much smaller one with the Turingists.
>>
>>67192840
Europe is uninhabitable save for some very suicidal expeditions in search of treasure
Any civilisation off the isles isn’t certain, but there might be some people dwelling in the Iberian mountains, and Swiss tunnel-dwellers
Iceland was inhabited before it was taken over by giants
To go with even lesser-covered stuff Vietnam has some French and Vietnamese warlords hunkered down in the mountains or tunnel networks
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>>67184363
Anon you were initially responding to, what you're saying sounds completely fine to me, perhaps I simply misunderstood balor's power level but I was under the impression that balor is a Godzilla or above in power level threat that is effectively a world ender if unchecked.

I do still think that the vigilant ones being deeply related to Balor in some way is a good idea, and I do still think they should be waiting for some form of sign.

>>67192840
One of the numbers stations that broadcasts to the isles is located at Independence Fjord, Greenland.

The message is foil crinkling loudly, seals barking loudly, a very faint whistling sound (continuous in background), and a robo voice saying "Somber is the house the lord provideth the dead, but even from there shall I praise him." Followed by a gigantic kaboom, then 18.5 seconds of silence, followed by a repeat of the various sounds and message.

Most who are in the know consider the message a 'final report ping', meaning the point of the message was to inform the mainland 'a missile is going to hit us, there is nothing we can do'.

The question no one (in the game's world, or in thread that I know of), has answered yet though is, if the missile hit the station, how is it still broadcasting?

The signal is commonly referenced as 'the somber house' or 'the somber house signal'.
>>
>>67193068
About Balor: Yes, he is on a power level like Godzilla, and yes he could be a world ender. However, like Godzilla, he has no interest in destroying the world (outside of reacting in pain).
So more Godzilla, less King Gidorah.
Also, all the Fomorians are related to Balor, since he, in essence, created them. The Vigilant ones are the first ones he took in to care for, and are therefore the ones who set up the cult. They followed Balor with everything they had, and this loyalty has beyond all other parts of their minds.
>>
>>67192918
Beware of entering underground areas unarmed, 2 demi-human monsters, Pale Abhumans, and Morlocks, inhabit underground areas.

Pale Abhumans look similar to albinos, but they have large bald heads, and they don't use either facial expressions or dialog, usually wearing 'hazardous material handler/laborer' attire as armor. They do communicate in some way, possibly aetheric messages or telepathy, but it is currently beyond human understanding how they communicate. They have been known to repair and use machines for their original purposes, but they are seldom able to properly maintain the machines.

Morlocks are incredibly brutal creatures that resemble very pale yetis with light gold/blonde hair and large bluish eyes. It is unclear how intelligent they are, but they have been seen pouring fuels correctly and using the following tools correctly; hammer, wrench, hand-saw, hand drill, whisk, mortar and pestle, and vice grip. They wear very little clothing and when they build shelters at all, it is usually a very simple 3 wall lean-to. In grave enclosures a small assortment of tools and items of varying value have been found, and this seems universal to all morlock graves.
>>
So the Dalcassians are removed a good bit from the activities of the Turingists and Cork. They are quite focused on the formorian threat and likely see ALL fomorians as orc tier beasts that want to destroy them. Being cut off via land travel because of the Zones means their entire existence is built around "defend clare, oppose fomorians"
They may very well have some positive interactions with Cork, and as long as Cork doesnt try to exert control over Clare, no problems will occur. Cork's ability to spread zone and paranoia repellent tech would make the relationship a positive one by most accounts.
Dalcassians likely wouldn't want any sympathy extended towards the fomorians, so any Turingists that would do so could likely expect Clare to be hostile.
People of Clare likely see themselves as holdouts against a fomorian apocalypse, whether they are accurate or simply misguided (misguided is great).
Likely the cult of tutha de dannan instigates a great deal of social opposition to seeing fomorians as anything other than dangerous monsters. A cult dedicated to Nuada likely wouldn't look to kindly to "fomorians" or a Balor figure. Given the folk tales.
Maybe the Dalcassians send adventurers out into a zone to collect one of four treasures of the Tuatha De Danann. Lugh's spear being a PERFECT mcguffin for fomorian killers.
Now the best part is, half of their concerns and ideologies could be nothing more than desperation and paranoia from their faction. Militant nuts who think they are a bulwark against armageddon. There relations are based on whether or not you would further or hinder their goals.
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>>67193857
They could consider only their own to be untainted by the apocalypse, and thus be very defensive against Corkian expansionism
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>>67193857
Seem to recall very early on in the creation it was mentioned that Turingists have a group of warrior monks called Dispellers who's main duty is 'hunt and destroy zone monsters and the zone corrupted'. They get their name from a device called a Dispeller, which is common for them to carry.

A dispeller is a hand held device with a crank, 3 equidistant tuning-fork limbs on a wheel, and a handle. Turning the crank makes the fork-limbs spin, which creates a vortex of force, ripping apart and destroying bodiless opponents and expelling possessing influences.
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>>67193911
Right, perfect. Maybe not outright wanting war, either. They are said to be zealously defensive and suspicious of outsiders. They wont be marching outside their land anytime soon, but nobody should expect to just waltz on in either.
Cork has anti paranoia tech? Fantastic! They want to walk some of it up to your border and share? Not so fast, outlander. Who knows what kind of fuckery you are bringing from....out there.
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>>67193950
Yeah, such people likely accompany high-profile zone scavenging groups of the Order to help deal with the radiation and support the Knights of the Faith who act as the heavy muscle
>>67193990
Sounds good, a sort of factional paranoia, since they seem to be rather cohesive themselves but fearful of outsiders
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>>67193950
So those guys probably wouldn't have any issues if they found themselves in the presence of Dalcassians.
I thought I read that some turingist monasteries show sympathy to fomorians. I may be mistaken. If any do, dalcassians are certainly not their friends.

> Driving off zone madness and beasts
Good
> Being an outsider
Not so good
> Sympathizing with fomorians
Very bad
> Showing up in their borders unannounced
Probably bad, wouldn't recommend

Players would likely need to satisfy the concerns of any Dalcassians they met, show they aren't tainted somehow. Getting in their lands wouldn't be easy and ideology and a good amount of charisma may be needed. If you get inside, however, they may just task you with recovering mythological Irish artifacts or some other sort of fomorian opposed quest. They don't really want to leave all that much themselves so wandering adventurers are perfect candidates to scour the land beyond their border.
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>>67194069
>>67194136
The dispeller (device) isn't the only thing they use, but sadly I didn't copy down the other things they used, they have several unique tools though.
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>>67193950
The dispelled was actually made in the Radicals monastery before they split. Apparently it works due to the frequencies of the forks interfering with the effects of the “paranormal” zones and zones that effect the mind.
It doesn’t work on radiation or Zones whose effects lean to the normal, so it doesn’t drive away beasts. It’s unknown if it effects Time zones or not.
Cork has recently started to gather materials to make a larger version, so players could follow that quest as a reason to go to Ireland.
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>>67194069
> sort of factional paranoia
Perfect

>>67193911
> They could consider only their own to be untainted by the apocalypse
This is great. Especially since they are, almost ironically, not free from taint themselves. See >>67126099
> It is claimed some of the most determined and strong willed of these people can themselves wield swords bathed in some light or fire
So this isnt natural. They have suffered some fuckery amongst their people, they just dont recognize it as such. These guys go berserk in a fight, swords go "magic", and they become mighty warriors. However, they are consumed with some delusions and wander off into the Zones sometime afterwards. Maybe they basically beeline towards Lough Neagh. Only to die in some fashion or another on the way.

A player character could start their story this way
> dalcassian warrior
> in a desperate fight, on the verge of death
> sword lights up, beat off the fomorians or whatever other beasts
> wander off a few days later
> awaken in the USE, normal sword again, burnt hands from wielding it
> how did they get here, what happened on their delusional quest?
> can they get home and will they be welcomed back?
Maybe the fighters are all possessed with delusions that THEY are Nuada, and they must fight Balor or something or another. Tragedy of this being, in the tales, balor beheads nuada. It is a suicide mission from the start. Random Dalcassian warriors wander off thinking they are their patron god and set out to basically get beheaded. Lucky few survive and end up as vagabonds.
>>
So Clare is full of paranoid nuts that distrust everyone else. How would Cork and the Turingists view and treat them? Cork may want to "bring them into the fold". Idk how theocracies would handle a psuedo pagan cult popping up with suicidal warp twisted soldiers wandering around. Not to mention, if there is any old tech in Clare, the Turingists might like to have it.
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>>67194069
Factional Paranoia? I wonder if the Paranoia Zone is actually affecting them, but whatever they did made it change.
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>>67194859
The paranoia is the “arms length” type and not the “shoot-on-sight” kind the Ireland Zone induces. So they can be delt with, but with a lot of diplomacy.
>>
So who’s leading the Dalcassians at the moment?
Also, it’s fitting that the pre-schism, to-be radicals were focussed on zone research and stuff like the dispelled before they fell
>>
I'm gonna work with some of what has been in this thread.

Declan MacNamara the First is a harsh man. Strong, yet graying, he has been king of the Dalcassians for several decades. He was the only son of King Cael MacNamara IV. His father was a sort of revolutionary man amongst the Dalcassians, in that he saw great benefit in having relations with the other people left in Ireland. When the zones would fluctuate and shrink, he began sending the rare emissary out past his borders and hope to establish some form of friendship between his kingdoms and thei neighbors to the south. This was not popular amongst the people, but they trusted the MacNamara kings. Unfortunately, before any lasting treaties or pacts could be made, the king was consumed by the same affliction that grabs many men that serve on the defensive barricades that are their borders. His sword gained a bright glow, and he grew distant. After a week of restlessness, he set out north on his own, hardly even saying goodbye to his only son. Cael IV was never seen again. His son, Declan I, is truly a man of his people. Distrustful and short tempered. Upon his ascent, most communication from the hermit kingdoms ceased and messengers sent to them are promptly turned away at the walled border. It is known that King Declan believes that artifacts of the Tuatha Dé Danann are real and can be found. He most strongly covets the mythological weapon of Lugh, the Spear of Assal. Any wandering parties that find themselves lucky enough to gain his trust and audience may just find themselves on a quest to bring the faimed weapon to Declan's court. He does not trust easily, and many outsiders have been expelled from his kingdom, eastwards, into the sea.
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>>67194959
Has any definite ascertainable cause to the paranoia been sorted out yet? Even if it's something only the game's storyteller-equivalent would ever know, I mean.

I just had the thought that perhaps the various numbers stations broadcasts are related to the paranoia in some way.
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>>67195158
*westwards
Fuck me
>>
>>67195443
The paranoia is an effect of the Sone, and nobody knows what causes the Zones to be what they are.
Though the Fact the effect gets stronger near the lakes might have something to do with it.
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>>67195443
I think it was said that some number stations are anomalous, those who seek out their broadcast sites finding little more than bombed out wreckages with no intact broadcasting equipment, yet the station plays
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>>67193857
>"Lugh's spear" could be their term for an old-world superweapon. An unlaunched Project Pluto missile?
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>>67195717
It was, that was me. I think I said that some of them are like that and some of them are intact. Don't recall ever stating any specific known reason why the numbers stations that are destroyed buildings keep sending.
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>>67196060
That's good. Some people see the Clare peninsula as the sword of light itself, so it would make sense that the other treasures may not literally be the weapons from myth.
Maybe the Turingists would try to aid the crazed wanderers from Clare. The antizone tech that they and Cork have could maybe actually restore the minds of the lunies if they are found by the other factions before getting nommed by something. That is, if they would even want to help them.
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>>67196215
How advanced should this antizonal tech be? Nobody’s at the point to be able to actually drive the zone back yet, and likely won’t be for quite some time. So how would theirs work?
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>>67194919
I think that sounds reasonable. Their only border is directly against a hot zone and they are otherwise isolated. They probably aren't safe from paranoia emanating into their land.
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>>67196251
I am not sure. I got this from the doc. This is about Cork
> expanding across the south and east of Ireland as they reclaim land from the zones. Their military, although largely medieval, is famed for the Electric Guardians, an elite regiment of Holy knights armed with electrically charged lances and maces, carrying blessed beacons powerful enough to push back the zone-madness common to Ireland
Sounds to me like it can be reduced and pushed back, but should the electrical tech go out, back the madness comes. I think.
>>
Bamp
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>>67196251
>Nobody’s at the point to be able to actually drive the zone back yet
I mean, Zones can actually just be flat out destroyed, and that doesn't necessarily need advanced tech to do. You just gotta kill/destroy something. And if Cork has been merrily blowing up zones for centuries, they're going to have access to a decent amount of the old world tech that was inside the Zones, so they could've found something vaguely useful. That, or they've just been holding back the Zone-Madness by destroying the Zones that cause it, which seems likely, since destroying zones is kinda their thing.
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>>67200301
It might not be destroying the Zones. It might just be encouraging them to settle elsewhere. Nobody can see a global picture.
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>>67200301
I think it would be best if they don’t destroy the Zones so much as push them back.
Also, these devices are only useful in removing the Zone effects like the paranoia and space time distortions, since those are the ones they run into in Ireland.
However it does nothing to reduce or remove radiation.
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>>67196215
The Ardagh Chalice and the Grail are one and the same?
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>>67176549
Based off the fact that they've building an army of undead cyborgs and wicker men deamon engines and their spacecraft is a nuclear bomb-spewing death machine, I doubt they plan to just ask politely. If the Zones have some kind of centralized source out there in earth orbit, they've going to take it to turn for destroying the world.
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>>67201041
Quick reminder that the Radicals make up a grand total of One monastery. They may have grand ideas and abilities, but are rather lacking in their ability to put them into action.
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>>67196060
>>67196215
>>67201041
Secret Dalcassian/Radical Turingist alliance?
>>67177403
>Let the monsters have their world. We will prepare. And let the ground tremble with a new Armageddon, as evil consumes itself, for I tell you, citizen, upon the day of the ruination of Man, their insatiable appetites will turn them against one another in their endless lust for death. We will wait.
The Radicals may be Zonespawn abominations, but in trying to seize the power of the source of the Zones for themselves, they could destroy it, and with it, all Zonespawn, including themselves.
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>>67201140
Radicals are not a form of Zone Spawn. They aren’t Changed Ones.
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>>67201140
> Secret Dalcassian/Radical Turingist alliance?
Not so sure. The Dalcassians are essentially entirely consumed by defending their kingdom and killing fomorians. They are into the old Irish myths and folktales and aren't really seeing a distinction between the mythological fomorians and the ones outside their borders. From what I have read about the radical turingists, they aren't the kind of folks Clare would be friends with. I think clare would be more interested in Cork's retaking and "cleansing " of the isle from the zone madness. That suits Clare's ambitions, so long as the conquest doesnt make its way to them. They are distrustful of outsiders and don't want any "tainted" people getting in their lands. They want Lugh's spear, because in the myths, Lugh kills Balor. That is something they want very much if it exists.
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>>67200982
I like this. Involves factions hunting the grail.
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>>67201766
They've been going all The Flesh Is Weak with zone-corrupted material prosthesis. Their humanity probably varies depending on age. More recent ones will just have tattoos and brands of occult symbolism and circuity, with the further up the ranks they get, the more of their bodies are artificial.
>>67196215
>>67201107
>>67196060
>The "spear" is the radical turingist nuclear space monastery. Balor is too powerful to go up against directly, but if the orbital source of the Zones could be destroyed, he'd be depowered.
>>
The Radicalists had considered the zones a divine thing to utilise so far, and I’m not sure there’s a direct and destructible source, especially considering no new zones are naturally coming about, just the existing ones spreading in cases
Pretty much everyone wouldn’t even know that Balor actually exists as a physical being, none would get that deep into the zone he resides in and come back
>>
>Half a kilometer wide and massing eight thousand tons in one launch. That's a lot of room for carrying an army.
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>>67202843
The radicals don’t have a space ship yet, they only have plans that may or may not be completed depending on the actions of players.

Also, we should keep the source of the zones relegated to theories rather than fact.
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>>67200922
>I think it would be best if they don’t destroy the Zones so much as push them back.
I don't see why. It's already been established that Zones can be destroyed, and Cork has the means to destroy them. However, that doesn't mean they're destroying lots of Zones. After all, just because destroying a Zone is possible doesn't make it easy. Better to highlight the difficulties in getting rid of Zones by having the people most well versed in it having only retaken a few hundred square feet from the things over the course of centuries than just going 'They can't destroy Zones cause they can't destroy Zones, despite the fact that we've already said it's possible'.

>>67200313
>It might not be destroying the Zones. It might just be encouraging them to settle elsewhere. Nobody can see a global picture.
I'm not sure if that'd work with the rules we've already established about Zones and their formation. It might work if new ones have popped up in britain since the war, but it still feels a little pointless. There's enough bad shit happening in the setting that I'm not sure we need the proven nihilism this idea presents.
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>>67195114
Possibly the Dispellers were built according to the orders and designs of the Zone-corrupted computer immediately prior to the schism. They're technically Zonetech.
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>>67202997
>Pretty much everyone wouldn’t even know that Balor actually exists as a physical being, none would get that deep into the zone he resides in and come back
Does Balor even exist as a physical being anymore? What if he's effectively merged with the Zone and became some kind of bodiless Genius Loci?
>>
>>67203600
It’s the fact that so little area has been taken back that makes me hesitant to say “destroyed”. Since the zones are so expansive, what the dispellers do would be up for debate.

Besides, I think a quest to destroy a zone would be good for the players to set out on, and not just something that always existed.
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>>67203637
He’s physical. He’s stuck in his lake to keep cooled, and would die from overheating if he left.

Some of The Zones might be somewhat intelligent, like the one covering Paris.
>>
Hypothetically speaking, how big can you build a Dispeller? Can they just be scaled up to the point of mounting one on an old-world Project Pluto and cleansing the entire planet by flying over it a kilometer at a time?
>>
>>67203736
At the current level of tech, the largest dispelled possible to build would cover about 10 square miles. And that would an end result of a large player quest.
Currently, the devices are held in a backpack harness. Fairly cumbersome, and useless against beasts, but protects you from the Zone effects sans radiation.
Kernow might ask for one to be built for one of their expeditions to France, maybe see if it works against Paris.
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>>67202843
I would say there is room for radical Turingists to have "motivated" the Dalcassians to search for the spear. The Dalcassians are nearly medieval except for large stationary guns on their defensive structures.
It has been said the previous Dalcassian king opened up diplomacy a bit before he died. How about, unknown to the Dalcassians, they made contact with the radicals. The radicals suggested that a great "spear" exists somewhere in the island that could destroy a great threat. The Dalcassians take this literally, and think it must be the Spear of Lugh.

The Dalcassians are a tiny bit delusional. It was said they believe the formorians that exist are the same ones from myth. It stands to reason they believe in Balor being a great enemy they must oppose, even if they really don't know much about the guy in the lake.

If the radicals are anything like this >>67202843
> They've been going all The Flesh Is Weak with zone-corrupted material prosthesis
Then the Dalcassians would surely see them as monstrous and corrupted. They fancy themselves as sort of heralds for the tuatha de danann to return and cleanse everything by destroying the formorians. They think they can find a literal spear of a god, while the radicals hope to use them to obtain a missile. Misunderstanding from the Dalcassians, deception by the radicals.

The Dalcassians aren't evil. They are just slightly paranoid isolationists and are sort of single minded. Their entire peninsula is basically one giant fortress with their entire society built around supporting the garrison. They think they are in a time of myths reborn, and believe they are the only legitimate holdouts that can support the return of the Tuatha de danann, which will defeat the fomorians and save the world. They hate everything they percieve as tainted or corrupted by the zones, even though some zone fuckery exists within their populace.
Obviously, no gods will ever actually come to their aid, but they are a tiny bit crazy.
>>
>>67203694
> I think a quest to destroy a zone would be good for the players to set out on, and not just something that always existed.
Honestly in my mind having a bunch of random murder-hobos be the first people to destroy a Zone just presents everyone else in the setting as pathetic. Meanwhile having it be 'A Thing That Can Happen But Is Very Difficult' whilst presenting it as the stuff of Myth and Rumour just gives the players a frame of reference for exactly how difficult it is without infantilising everyone else in the setting. But that's just my opinion.

As for dispellers, I imagine they do something to undo Zone effects on beings and objects, within reason of course. You can't un make a zone by pressing it to the Zone's core, but you can maybe create little islands of order within the swirling madness of a Zone.
>>
Fomorian cultist anyone?
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>>67204302
i'm for this, i'm not at all keen on the idea of being able to destroy zones willy nilly with some cobbled together tuning fork gun.
I also feel an excess of focus on the Fomor themselves is perhaps flawed, they're meant to be horrible fishmen & attendant collaborators, not moments from destroying the world.
Just, dial it back with the impact of both the Fomor and the Radicals, both are strong narrative hooks and interesting enough antagonists, but the setting shouldn't be overshadowed by either group.
>>67204484
needs more scales.
>>
>>67204732
> Just, dial it back with the impact of both the Fomor and the Radicals, both are strong narrative hooks and interesting enough antagonists, but the setting shouldn't be overshadowed by either group.
I agree with this. However, I feel like the fomorians should be central to any dalcassian narrative. They are, lore wise, perfect for it. Also they sit closest to the fomorians than anyone else. Other factions and stories need not be so involved, especially ones in England. I think the London beast is a great big bad threat for some of the others. Also the new war of the roses is a great story to explore. Different factions give different stories and narratives for players to follow, naturally.
>>
>>67204858
What is the narrative hook for people in Scotland? Wales? I think Ireland has been fleshed out well but I dont personally know what is happening in these two places.
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>>67204964
Wales is probably the second communist revolution happening within its borders. Scotland's is probably the Icelanders. Or the Horned Men.
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>>67204302
Well, if you are playing with people who always go murder-hobo, then I really doubt that they would find this to be the setting for them.
I agree with your stance of 'A Thing That Can Happen But Is Very Difficult'. I just think it would be cool for the players to help get that thing that always thought of as a myth to become real.
Not so much them building it themselves as gathering materials to help build it.
>>
>>67204484
Just add scales. Fomorians are varied in appearance, but they all have a snake-like theme to them in one way or another.
So the most common trait is the scales.

I do love the idea of cult leaders wearing Balor’s eye.
>>
>>67205031
> Horned Men
Any summary for them?
>>
>>67204964
In Scotland, the main conflict is between the Clans and the Icelanders raiding, with Nessie being quite prominent.
>>
>>67204964
Going to use this as the prompt for the next thread. Archiving this one!
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>>67205152
They infest a lot of the islands, especially the more remote ones. They eat human flesh and there are some on the mainland. They look like Qunari but shorter and woolier.
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>>67124296
New thread: >>67205326
>>
Fomorians are perfect for the Dalcassians, also the context for a party may affect what is and isn’t crazy
Parties could be anything from some murderhobos to proper mercs, to knights of a petty kingdom
For Scotland the current hooks seem to be based around the Icelandic invasion, and the sudden emergence of the Horned Men joining the fray, as the Scots must organise and work together to try and repel the invaders
Wales seems to be dominated by the Welsh Rail War between the Welsh Kingdoms and Workers States, each partially propped up or supported by external powers
Northern England has a ravaged Northumbria and Hadrians Wall holding out against the zones, below them is the Second War of the Roses and the (currently) uninvolved neutral states
Further below that is the Raider Resurgence on their warpath towards the USKS and the Two Arthurs preparing for war
Those are all probably the biggest goings-on outside of Ireland, but any number of other things can be happening, tons of space for smaller petty kingdoms squabbling, or political intrigue within the more unstable factions



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