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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>66636388
Archives: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt: Let’s look some more at the beliefs of the Order of Saint Turing, and some of the beasts roaming the isles
>>
>>66735405
Nice pic
So far in the setting fancier things like automatic weapons are typically found only in the arms of rich knights or noblemen, along with mercenary groups derived from the old-age army
>>
As more folk disappear across the western Irish lands, sightings have only risen of malformed creatures and a pitched wailing in the fog
The local Turing monastery has since become silent, not a soul of their order have been seen in weeks
>>
>The starting lore on the Order of Saint Turing;
The order of Saint Turing traces it's roots to scholars that had fled to Ireland. In the End Time. They had become hunted souls by those who had turned back to fear and superstitions. In North Ireland they fled and hid among the monks of the now all but extinct Catholic faith. And, over the years developed a new gospel based upon the belief that, mathematical formula are the divine language of God. To this end each monastery has a hand built computer designed to run various formula in their fervent search for an answer and guidance from on high. The order also has over the decades helped establish such things as medical care, record keeping and a brewers industry using knowledge recovered or saved from the Dead Zones. Often the monks will hire those brave, or desperate enough to go to such places in hopes of recovering more useful materials.
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>>66739109
Has Oxford University become Hogwarts (but not retarded)?
>>
>>66739609
Oxfordshire has become a centre of learning, all based around the university
They’ve made an effort to stay neutral in conflicts, and so far succeeded
Another anon wrote a good amount of stuff on them, which should be in the doc
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
>>
Should we go any further with what’s going on inside the halls of the radical turingists?
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>>66740212
I think so maybe rituals and famous Turing monk's? Hierarchy and that sort of stuff.I I know the doc has some of that.
>>
>>66741074
Good idea
Any suggestions on famous members of the order? We’ve got Turing himself as one of the founders of course, though it’s not been said what happens to him
>>
>>66706063 >>66724017 here, I feel like pointing out that a Cockney can be sort of a wild card for monsters so that if one needs a monster of specific qualities rather than invent a new one you can just call it a Cockney.
>>
>>66741456
I like that idea. A cockney is just a name for a weird creature.

>>66741074
Probably died peacefully? Maybe his tomb is now a holy shrine for pilgrims?
>>
>>66741506
>No no no, you've got it all wrong. That doesn't look anything like a Cockney!
>Well.. I don't know... It just doesn't feel like one, you know?
>Oh, not you too Bill! Don't listen to him, he doesn't know is sword from his scabbard.
>Gah, lets just get on with it alright!
>>
>>66739609
It's a bit of an entertainment hub ad well putting on radio plays and all that
>>
Would be good to have different sorts of beasts found in different parts of the isles, but with zones all potentially varying so much, should these largely be blanked terms save for specific sorts found in certain places?
>>
>>66741506
Sounds good for Turings end, doesn’t exactly seem like a fighter so probably did go peacefully in one of the monasteries, being deemed a saint at some point afterwards
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>>66742842
I feel most people'd be fairly nonspecific, if it's wandering with a club biting your sheep in half does it really matter if it's an ogre or a troll or giant?
Professionals/academics might have classifications but I suspect mostly it'd be down to where something was and how much it looked like previous critters.
>>
>>66744100
Makes sense really,
>>
Come to think of it, have we really touched on Scottish folklore and such, aside from the Loch Ness monster?
>>
>>66745988
Don't forget Irish folklore. That shit is pretty insane, great monster material.
>>
>>66746456
Oh yeah, just that whilst we’ve started to do stuff with that like the snakes and worse, Scotland hasn’t hadn’t much like that so far
Whilst Scotland was meant to have not been hit too hard, whilst shattering into clans, they still need some nasties alongside the Icelandic - Horned Men - Southern beasts clusterfuck encroaching on them
>>
Was just thinking about what else was happening around the early 50s, and whilst still trying to keep the focus on the isles, it is fun to throw some of these scenarios together

>The fall of French Indochina was unexpectedly interrupted by the world ending
>As terrible things roam the jungles, Vietnam has found itself split between French and Vietnamese warlords dig into the mountains and peaks, where some relief from the horrors of the land can be felt
>>
>>66746889
>Tunnel networks dot the country, as life under the surface is far safer than on it
>Despite precautions, tunnels are breached, resulting in horrifying, claustrophobic fights to seal the breach
This stuff seem decent?
>>
>>66746889
As the years march on some of the smaller protectorates and territories are becoming legitimate if besieged and ragged micro-nations in their own right and strange hybrid cultures are emerging in the depths of the horror at the world's ending.
>>
Should we try to do some more on Northumbria and hadrians wall?
We haven’t got much on it, but it could be pretty major for the Scots
>>
>>66749005
Both the Northumbria and the Scots man The Wall. Against each other.
>>
>>66749112
We could have some conflict between them, but so far we had it as the exact opposite, a joint effort to protect themselves from the legions of horrors in the zones below hadrians wall
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>>66749135
It was more that the people with their shit nominally together in Northumbria wanted to stop the Scots coming over the wall and sent a bunch of their men-at-arms up there with the orders "stop those Jacobite shits coming over the wall" and the men tenuously organizing the Scots sent a contingent of their militia to stand on the wall and “stop those southerners getting into our land”.

The thing is that the people actually heading the respective expeditions knew each other and had a good chat about their orders. Both were loyal to their people and would have fought if they had to but they would rather not have done so. Both sides are obeying their orders to the letter. The Northumbrians stand on The Wall looking North and no Scot has thus far come onto the land South of The Wall and the Scots stand on The Wall alongside them looking South and thus far no Northumbrian has set foot North of the wall without their say so. And occasionally the Scots might have to divert forces to another emergency and ask the Northumbrians if they could spare a few men to man their side of The Wall for a few days, and sometimes the Northumbrians might have a few men sent somewhere else and call in a similar favour.

Both of them have banded together in the past when shit has gotten real.
>>
>>66749445
I like it
The Scots and Northumbrians both have the issue of those zones below the wall, which have spread nastily across a lot of land, wiping groups out and leaving mostly the Northumbrians near to the coast/hadrians wall
Hordes of beasts have emerged from those zones, leading to unified efforts to repel them
>>
I need to get some sleep now, but let’s try and keep this going
Good posts so far
>>
>>66739602
>>66741074
Norman Borlaug-style techno-optimism as a religion. Technological advancement once lead to the greatest increase in human living standards of all time, until the arch-heretics betrayed everyone by giving it to the Red Devils and brought ruin upon the world.
>>
>>66750038
I can dig it, what might a typical day in the life of a monk be like?
>>
So what do people do for fun in the post-apoc do towns have festivals? Do holidays exist?
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>>66750038
>>66751052
Solarpunk, but angrier. They know the world was once better, that their ideology was once stronger and the barbarian enemies who raid them nonexistent and they want to rebuild said time. On one hand, an admirable goal, on the other, they tend to devote a rather disturbing amount of sermons to the benefits of rediscovering how to make atomic weapons before any other faction can and how the old-world Americans should’ve launched a full-scale nuclear genocide of the Red Devil’s before the commies got nuclear weapons of their own and how this situation compares to what they’d do to the Horned Men if they had nukes.
>>
>>66739295
Which one? I think there are two on that edge of the aisle.
>>
>>66739109
Does anybody have that map made of the Isles showing the factions and radiation?
>>
>>66746742
I think that Scotland is one of the most mild areas in terms of Zonal shenanigans and beasts. It’s one of the reasons that the Clan was able to hold onto so much land.
>>
>>66750038
>>66751052
>>66752094
https://johnnyalucard.com/fiction/online-fiction/tomorrow-town/
https://www.youtube.com/watch?v=WqBkBxJy470
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>>66750038
>>66751052
>>66752094
>>66752793
>>66752148
>" ...time won't drive us down to dust again... "
https://www.youtube.com/watch?v=IXteSV8rBwY
>>
>>66752987
That is a very apt song to describe their mission.
>>
>>66751052
Depending on the Monserrat, there is likely a group that spends the days recording and copying old world knowledge so that it may be read by future generations.
>>
>>66739602
>>66740212
>>66741074
>>66741407
>>66750038
>>66751052
>>66752094
>>66752793
>>66752987
>>66753261
They are angry beyond all measure at the Original Sin the Old World committed destroying itself fighting the soviets rather than colonizing the solar system as transhuman cyborg demigods and the unjust divine punishment of them, not the long-dead military planners and communists responsible. Their ideal world would be something like hyborian age-style sorcerer-kings mixed with S Fowler Wright-style technocrats, where they wow the peasants with technology which is safely in their hands.
http://www.sfw.org.uk/96brain.shtml
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>>66753949
For them, things are too late. The technological wonders and amazing living standards of the Old World were lost. Because it was ran by fucking idiots.
>"Congratulations, you and the commies nuked each other. However, now we've got Fomorians and Horned Men and Icelanders raiding us, we lost billions of lives and most of our scientific and technological progress and the utopian Big Beautiful Tomorrow you'd almost reached was snatched away. We'd be living in paradise now if you'd just annihilated the Red Devils before archtraitor Klaus Fuchs gave them the bomb or teamed up with them to rule the world together. They were better than the Fomorians."
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>>66755072
http://suptg.thisisnotatrueending.com/archive/66124873/#p66154235
>>make Merlin a powerful Rad-wizard please, would be awesome.
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>>66755072
>>66755115
http://suptg.thisisnotatrueending.com/archive/66379684/#66393755
>There could be some interesting relations there if they both claim to be the legitimate Arthurian successor
>Caerleon is easier to get to and maybe has better tech, but Dumnonia keeps finding mystical shit in Brittany
>Dumnonia's big advantage is Merlin. Most rad-wizards are maddened, pitiable wretches. Merlin on the other hand, is apparently perfectly sane, perfectly capable of using rad-wizard powers and perfectly loyal to Dumnonia's Arthur.
Merlin wears a wizard hat. This is not up for negotiation.
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>>66752094
>Americans should’ve launched a full-scale nuclear genocide of the Red Devil’s before the commies
I mean I can understand putting dogmatic zealotry in a faction to have the option available, but it may be important to remember that while the dissolution of The Empire, and thus hegemony, was seen as necessary to avoid further conflicts it was criticized allowing others (specifically America) to vie for hegemony and in doing so create the conditions for more conflict. I'm not saying Britons were fond of the Soviet Union but there was a sense that if the cards were played right that the Soviet Union could coexist with Europe like that neighbour that to occasionally nod at but don't talk to. Even the Soviet leadership was more keen on this approach what with a war weary populace and the task of rebuilding and future planing at hand. Its part of the reason that their elements that wanted to back western insurgencies were eliminated, and how Berlin was shared with The West despite being well behind Soviet lines. America was very much criticized for ballsing up a what could have been a better situation, by encouraging militarism through militarism instead of lulling the soviet union into a more peaceful isolationism. It would be easy to imagine that in a post-apocalyptic world that neither America nor the Soviet Union would be seen too favourably, a scenario more in line with >>66753949
>>
>Whilst mercenaries are relies on often enough by the order, Knights of the faith have also seen use in defence of monasteries and high-risk recovery missions
>These knights are those sworn to the order deemed worthy of bearing the technology the monks have saved for destruction
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>>66756281
>These knights are those sworn to the order deemed worthy of bearing the technology the monks have saved for destruction
Saved from destruction.
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>>66749445
How delightfully absurd.
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>>66756641
They saved lots of technology from being lost, but those PIATs and machine guns they’re giving to the knights are certainly for destruction, and normally hidden away so that such weapons cannot be abused
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>>66743667
He’s entombed in a nuclear waste storage facility to keep out grave robbers. Standard Turningist procedure for Honoured Dead.
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>>66756948
>Die
>Get thrown onto a load of nuclear waste
>Magic heavily linked to radiation
You fool, we’re going to have some sort of Turing spectre on the loose
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Would it even be worth trying to organize an expedition to pic related?
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>Turingite coins are called Holies
>Not bits
?????
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>>66757015
That was actually a problem they had to face in the early days.
The body would rise, without mind or soul. It would move while in the glow but collapse when out of it. It was quite annoying to find your loved ones crumpled on the ground outside after you buried them.
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>>66739109
>post-apocalypse British Isles where things went to shit in the 1950s
So, our timeline?
Just kidding, Roastbeefs.

New to the thread here, so I may ask some stupid questions.
Are the British Isles the only ones affected by it or is it that the setting itself focuses mainly on the islands?

What about Nordmens (aka "not Normands") raiders from the other side of "British channel" as the Anglos call it? And since they come from "France", would they be seen as Heathens?
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>>66757248
The main focus is on the Isles. The rest of the world is a mixture of radiation and Zone effects, all to varying degrees.
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>>66757248
As >>66757297 said, focus has been the isles, Europe and such are overall in a much more fucked up state
We’ve got an invasion of Icelanders after their home was lost to giants and such, France is mostly chock full of spirits and more radiation
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>>66757191
Well you see, they've got a hole in the middle and, are used by monks. So the common man calls them holies.
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>>66749445
This seems good, sounds about right for the people from both halves I've met, too!

Also, need some thoughts-what is the Theocracy of Cork's position on the Scottish Pope, and vice versa? Seems like they would have heard of each other, do they approve of what they hear?
>>
Current map of the Isle
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>>66757248
the only remaining frnchmen in the world are those who have moved to england and by this stage probably don't speak french and as such have become the best thing a frenchman can ever hope to become, i.e., English..
All of the rest of them are dead.
...they have not necessarily stopped moving but we live in hope.
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>>66758032
I mean would the French survive in pockets around the,Alps like the Swiss did?
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>>66757015
An additional defence against tomb robbers!
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>>66757829
Can we get the Theocracy of Cork on there? I hope we've decided it's canon, I've just spent a while whacking it onto the doc!
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>>66758062
There are, but they have gotten to a state that they can only be called descendants of France, instead of actual French.
They weren’t able to keep the culture alive.
>>
>>66758062
This, also the eastern side of the Pyrenees and the old remnant colonies out in the far east.

Although not that many in the Pyrenees as the Principality/New Kingdom of Andorra claims all of the south of those mountains and the Basque claim the north.

How well those claims stick when you get away from the centres of power is debatable.
>>
More questions-are we having the Fomorian being made of snakes, or was that just a suggestion? If not, I can't think of much difference between them and regular English giants.
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>>66758671
The Irish Fomorians are very reptilian as a race of beast. They are one of the most varied forms of beast, which most looking like a snake of one form or another.
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>>66758791
Cheers, adding that now.
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Right, I've added the Theocracy of Cork and laid down the basis for most of the established monsters we've agreed upon, Sorry if I've missed something you've suggested, or overruled one of your ideas, I'm just going off stuff that's come up multiple times in the previous threads, plus a little fleshing out that I took the liberty of adding if I felt like something was missing.
If I've forgotten any monsters that can be reasonably argued to be "commonly accepted", please, add them in, my fingers are getting tired of typing!
>>
>>66759007
The actual legends are so varied in their descriptions, that there is no single template.
In fact, I would say that Fomorian would be more apt as a word for “Zone Beast” in Ireland instead of an actual race.
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>>66759103
Got a link?
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>>66757758
I’m not entirely sure
The Scots will definitely keep up the head of religion argument with their pope, they could overall be indifferent due to the distance between them, or we could have one hell of a religious war potentially brewing once the Scottish situation with the Icelanders and horned men is resolved
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>>66758091
>>66757231
Lads, Alan’s broken out of his tomb again!
>>66759126
>>66739671
Someone posted doc link here
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>>66759103
Thanks anon! Once I’ve got time I’ll focus on carrying over the stuff from the early threads and such, like the examples of roaming mercenary bands
It might be nice to revisit some of those groups, as they could be useful for stuff like a party of mercs climbing the ranks and going around the isles doing different jobs
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>>66759149
Can’t find the doc link
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>>66759179
This work?
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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>>66759253
Thanks!
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>>66759253
The Irish Paranoia needs to be added to the passive effects of the Zone.
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>>66759651
My bad anons, wrong thread
Cool stuff though
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>>66752045
Moving this prompt downthread a bit.
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>>66752045
Most of the Christian holidays like Christmas and Easter are still around. Just not the commercialized version.
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>>66759937
the Anglican church is still a going concern for Warwickshire, so its holidays are still observed, along with the traditional festivals of the region, which i have no fucking idea whatsoever are.
Hum. I'd also say local traditions which've died out in our present are still happening, so stuff like annually clearing the brush off some iron age mound near Brinklow for example was still happening in the 50s here, so is still happening there 'now'.
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>>66759130
Fair enough, could be fun to have something yet to be resolved so we have something that may crop up further on down the line.
>>66759175
No worries, I've been saying I'll do it for a while, just never got round to it until now. We've got all the more territory-based factions, so maybe a section for homeless/vagrant factions wouldn't go amiss? Could fit the main merc groups, people like the Stenners, and some of the more well-known raider bands.
>>66759569
Yeah definitely, but we'll need to work out some more general effects that might occur in the English/Continental Zones. We've had some suggestions but nothing's really been decided yet.
>>66759937
>>66752045
I guess most of the old festivals would still be going, Christmas, Easter, Saints's days etc. I guess the specifics are based on which nation you're in, Cork and Scotland would have a more Catholic take compared to the very CofE Suffolk and Sussex. Kernow would probably have a more Pagan Celtic bent, while the Turingists would celebrate Turing's birthday at the least as well as any Christian festivals they keep. I reckon the national saint's days would be stressed more heavily in each old nation, and some of the more feudal nations might use these to their advantages, with a bit of a national patriotism/recruitment drive whenever these come around.
As for fun, a most villages might have a radio, or in the richer nations a radio per family, so you could tune into Oxford/USKS/Old World radio broadcast and listen to the Archers or something. There might be travelling players in some of the safer areas-I reckon you'd do alright moving around safely as a theater group on the South East coast as long as you had a passport.
Perhaps even the richest families might be able to take a trip into see Oxford maybe once a year or less, depending on where they live.
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>>66760957
The most common general effects are distortions of time and distance. There’s the ghosts repeating what hey did in life, and radiation poisoning you as you walk.
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>>66760957
Maybe some kingdoms hold tournaments as well? Knights competing in games of skill. Perhaps shooting skeet snd jousting?
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>>66761458
Would be interesting to see how tourneys turn out with the mix of medieval and more modern tech
Given how fancier guns are few and far between, wonder how that could affect stuff
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>>66762409
Maybe they're often tournament prizes for better off places?
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>>66762432
I’m not sure what you mean
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>>66763222
>>66762432
Wait never mind
That could work for a very prestigious prize
Those things are bloody costly
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>>66763254
Could be the Isle of Man hosts a tournament circuit at their various ports of call and winners are awarded bespoke pieces?
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>>66763957
Sounds good, and Loren of ways to jam jam intrigue and such into those for games
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>>66764040
*lots of
>>
Religious war between Scotland and Ireland sound decent?
Assuredly to occur some time after the whole Iceland-horned men problem is over, if the Scots prevail
>>
>King Edward seeks to host a great tourney at his new capital of York, to celebrate finally liberating this venerable city from the grips of zone beasts and to find those worthy of leading his armies against Lancashire
>With the support of the foundry of man, the Stenners and other groups sure to profit from the escalation of the war, valuable old-age masterpieces have been flaunted as grand-prizes
>As noblemen, mercenaries and all number of folk travel to participate or bear witness to this event, as do those with malicious intent, and not all is as it seems
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>>66766856
>A gang of thugs break into the prize stronghold, intent on stealing all the highly powerful, old-world guns
>Everyone in the prize stronghold is armed with highly powerful, old-world guns
>Fuck
In all seriousness, this could be a really cool quest for an adventurers party, discretely unearthing the rivalries within the King's court under the lessee of the tourney.
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>>66766931
Yeah, I figured a tourney would have tons of potential for different sorts of events and intrigue, and help to add more stuff to Yorkshire aside from the war
Especially helps with all of the focus around corrupt lords and such, with Edwards efforts to clean up the mess they’ve made
>>
>>66766987
Definitely, it also adds something for a party to do besides die horribly in zones.
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>>66766856
Bards dispatched by Oxford and trained in the radio arts comment upon the events. Such broadcasts have become popular in the countryside with betting upon Knights being a common pastime.
>>
So what sorts of things would take place in a tourney here?
Jousts and melees seem like a given, though any lord more proficient with his rifle may want to turn to some sort of ranged competition
Anything with guns will likely not be man on man for obvious reasons
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>>66767851
Scattered reports of so called 'Zone Messages' are accumulating slowly by the year. Some of the shortwave number-station broadcast arrays, particularly three called the 'three wise men', which are unmanned and on coastal islands, and a group of four very inland stations code named 'heptagon', survived the big boom.

The main messages these stations send are as follows.

>'The Poacher' - a monotone simulacrum of a human voice reads lines from an old folk song 1 word at a time in short bursts, usually followed by a short whistle and an echoing bell-ring sound.

>'Gypsy Dame' - snippets of leading lady lines from moves, usually played after buzzing static and 3 echoing xylophone tones, and followed by ringing static and 3 echoing trumpet notes.

>'Strangers calling' - snippets from leading men of the movie industries lines, usually preceded by a 'knocking on something hollow and wooden' sound and an echoing sudden doorbell tone, the message usually followed by a ringing telephone sound and high pitched screeches.

>'The night caller' - simulacrum of a human voice says several brief nonsensical statements one word at a time. Usually preceded by very dense buzzing saw static and two long echoing cello notes, followed after the message by a 'hammer beating metal' sound and a droning very slow bell-ring note.
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>>66768398
>target range competition for precision
>kill house competition for accuracy and speed
>field strip speed competition
https://www.youtube.com/watch?v=nC5G_3AMlM0
https://www.youtube.com/watch?v=LrxjYfl05ek
>competitive rifle drill display
>a team and a solo competition for melee combat with fire arms
>a mixed arms variant of the above
>>
>>66768558
Well that's terrifying.
>>
>>66768957
Serious question; why is it terrifying?

I mean I made it to be terrifying, and I'm glad it worked, but why is it terrifying to you?

Human voice simulacrum should be taken to mean something similar to text-to-speech automatic voice.
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>>66768993
The fact it should not be there. That the Zone should be silent.
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>>66769106
Add this to the mix; the messages have specific coded meanings, as all the numbers stations were part of the UK's missile defense intelligence black-books programs. The message varies highly due to it being contextual to the specific words and sounds in the messages, but essentially what you're listening to is old world automated chatter between stations.

But as you said, some of them are found in the zone or so close to the zone they shouldn't have power. Some have been seen to still be broadcasting signal when they're little more than bent antenna and one burnt up room with no functional tech.

There is a deep mystery here that relates to the meaning of the zones and their activity. Few now know what the meaning of the messages is, if indeed they still have any relevant meaning.
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>>66757829
The Kingdom of Mann and the Isles will rise again.
Quocunque Jeceris Stabit
>>
>added rad-wizards to the google doc
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>>66769483
Wouldn't that be 'the south' rising again?

Thank you, thank you, I'm here until you fire me out of a giant comedy musket.
>>
>>66739295
To answer this threat, the Turing Monasteries have called out their Dispellers. Dispellers are combat trained monks who wield any one of 4 exotic weapons.

>The Dispeller - the device the specialists get their name from, it is a hand-held object that has a crank and 3 equidistant 'tuning fork' arms, when the crank is turned rapidly, the tuning fork resembling arms spin steadily faster, creating a vortex which rips apart and 'dispels' creatures of a more intangible nature, destroying them.

>The Soldering Iron - A hand-held spear with a metal staff and a metal blade. When ready for battle, the spear's blade is excruciatingly hot, and sweats a very small amount of silver into injuries it inflicts, possible to open and reload, though it's a cumbersome process and not done in combat.

>The medium - containers of fluid mercury mixed with silver and rare-earths, when primed for combat the medium also contains a mass of black powder and a tiny bit more rare-earths in the center of the black powder mass. Light fuse and throw.

>Eof's blade - Also called the blade of ending, Eof's blade is a type of blade named after it's creator, Eofry, an early turing monk. Eofry's blade has silver and a small amount of rare earths inside the blade itself, as well as having been folded 50 times each for 40 times in a row. It is a two handed weapon.

Eofry of downing is more well known for his 3 texts, the 'Manual of the Punch Carde system', the 'Forecasting; the arte of being a meteorologist', and his '3 amateur sciences', a low level astronomy / biology / geology book.
>>
>>66768558
I like this, it hints at something with intent but doesn't outright claim anything.
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>>66770597
Great stuff anon!
Those monks are going to have a fit when they realise that at least some of those disappearances are because of the radicalists, following the cryptic words of a tainted number crunching machine and stealing away peasants to do terrible things
>>
Should Desert Rats survivors come back as some sort of smaller than before specialists for Yorkshire? Assuredly their overall goal would be to rebuild their losses over many years, assuming at least some of their mechanics survived
>>
>>66770597
The rare earth is Eofry’s blade is Zone metal, is it not?
>>
>>66773484
Could be that the monks have a collection of these swords, all made by Eofry with an impressive skill for smithing zone metal
That could leave them as treasured artefacts, if quality very few can make
>>
>>66770597
The dispellers also make use of what is known as Coolers or Dampeners. These massive pylons are built in secluded locales using materials that are kept a secret. Dampeners are three meter long pillars of a cool black-blue metal that has been refined and designed to suppress Zone energies. Though limited in number the Monks of Turing continue to sell these to the various kingdoms. Dampeners hols back the Zone but, cannot stop it. Over time they grow pale and crumble into dust.
>>
>>66774217
Nice stuff
Maybe they prevent spread by sucking up the radiation/zone energy, meaning eventually they just become massive rods of horrifying radiation
Dispellers and Knights seem like a good mix for armed groups of the order, dispellers using post-fall knowledge to help deal with zones whilst knights are the hardasses trusted with the monks supplies of old-age weapons
>>
>>66774330
I think its implied they do soak it up but maybe its like adding a Base to Acid and neutralizes it?
>>
>>66774607
That also works, neutralising just gives you a big inert rod, absorbing it gives you a big radioactive rod that you should probably dispose of carefully
>>
>>66768558
oh fuck that's creepy as hell. Given there's multiple different ones, maybe some are actual legitimate pre war numbers stations, but other's are less, ah, scientific.
Perhaps a few short range broadcasts act as siren calls, compelling the unwary to travel much too deep into zones to ever escape.
>>
>>66769149
>But as you said, some of them are found in the zone or so close to the zone they shouldn't have power. Some have been seen to still be broadcasting signal when they're little more than bent antenna and one burnt up room with no functional tech.
oh god oh fuck
>>
>>66774746
Sounds good and creepy
These sorts of signals could lure people into zones never to be seen again, or drive them mad through the radio eventually
Also makes me think of stuff like https://youtube.com/watch?v=UvWD4UUxBm8
>>
>>66775416
Similarly, imagine walking through a zone, fog obscuring visibility anywhere past your nose, and all of a sudden you hear this, seemingly coming from all directions, getting louder every time you take a step in any direction.
https://www.youtube.com/watch?v=FbemVRN03OI
>>
>>66774746
>>66774754
https://youtu.be/eyuiNWp-pfU

You can hear some real numbers station signals here.
>>
>>66774746
>>66774754
>>66775524
The good news for the average person is the frequency is so high above normal that a human ear can't pick it up, period, so you can only hear it if you have a radio or a walkie talkie or so forth turned on at the moment of broadcast. Its not like a turned on radio somewhere you just always hear in the background (unless it is), it's more like (to me) a message you might only hear a few times in your lifetime while you happen to be standing at spot X on the map with a radio turned on. That said, I do like the idea of sudden freakish warning system malfunctions. Here's two more numbers stations.

>House of laughs - cartoon music snippets with few bits of discernible dialog, usually preceded by Yosemite Sam saying "oh say can you see" 1 word at a time via text to speech, usually followed by a random snippet of foghorn leg horn.

>Somber house - crinkling foil sounds followed by a 'seal barking' noise, then a distorted voice reads a depressing biblical passage, usually followed by a lightning strike sound and complete silence. Unlike the others however the somber house is always the same message, and is known to originate somewhere in Greenland.
>>
>>66775567
Ok, what the fuck
They must design these things to fuck with people
>>
>>66769149
>While out in the zone you hear some indistinct talking and rustling near by.
>Not wanting to be taken by surprise you sneak over to where you think you hear the sound coming from and a dishevelled person in bloody clothes.
>You are not sure if the blood is his own or that of someone else but the armed stranger appears to be in distress.
>He is moving in a laboured and somewhat dizzy march like a man delirious with fever, and is stammering something to himself in a parched and raspy voice.
>Straining your ears to make out what is being said it turns out to be nonsense, but is somehow familiar.
>Being on a mission already you decide against intervening in the scene and instead sneak away leaving the stranger be.
>A thought nags at the back of your mind so you wait until once you are out of ear shot and reach into your pack and take out a portable radio.
>Pressing it to your ear and turning the volume extremely low you scan the airways until you hear it suddenly remember why that nonsense seemd familiar.
>The stranger is imitating one of the last radio stations left in Britain: a number station.
>It strikes you as odd until a chill runs up your spine as you make a grave realization.
>The stranger now barely audible is not imitating the number station, he is speaking in rhythm with the real thing.
>As you begin to stow the radio you pause for a moment and listen...
>The stranger's voice is growing closer...
>>
>>66775524
Personally I just love being stalked by living faulty siren demons
>>
>>66773484
Most likely yes, but 'rare earth's' is a catch all term for several real elements too, most of them found in tiny amounts in things like telephones and computer circuits.

>>66775799
The average citizen was never meant to hear them, they most likely intentionally make the broadcasts spooky to make people want to not hear them or be unclear on the meaning.
>>
>>66775820
nope.jpeg
nope.png
nope.gif
nope.bmp
nope.tif
nope.wmb

So much fucking nope.
>>
>>66775820
If say this is A fucking plus for setting tone. Good work anon!
>>
>>66739109
2 films to take a look at to get some idea of what the landscape might realistically be like, "The Road" (some disturbing images), and "The Mist".

My suggestions are just that, and it's mainly for inspiration that I suggested these 2.
>>
>>66777954
Yeah, this stuff is good
>>66778020
Thanks anon!
>>
>>66775567
to give some detail on some of those (they're not all technically numbers stations but whatever)

>Ready Ready
Would repeat an identifier for five minutes before transmitting a message. The voice sounds like someone trying to sound British, but not quite getting it. Possibly ran by the CIA due to similarities with their formatting.
>Magnetic Fields
Very low quality signal, and erratic schedule. Interval music is by a French electronic musician. The voice would change between broadcasts, and is thought to have been a live reading.
>The Buzzer
Changes callsigns a lot (UVB-76 is the most well-known). Used to play was sounded like a horn as an interval signal, but now plays something closer to actual buzzing. Messages were a Monolyth codeword and a few numbers. People have occasionally reported hearing talking through a live mic, which became more frequent as time went on. Thought to be linked to Dead Hand.
>Swedish Rhapsody
Played an excerpt from Swedish Rhapsody as an interval signal. Voice was pitched higher than normal, making it sound like a young girl.
>The Lincolnshire Poacher
Interval music is an English folk song. Voice would read an ID, followed by some chimes and the actual message. Possibly sent messages out daily for a while. The voice sounds more human than most, almost upbeat, and putting an inflection on the last number of each block.
>Yosemite Sam
Really recent (2004-2005). Would broadcast on multiple frequencies, playing a data burst followed by a clip of Yosemite Sam. Supposedly when someone found the broadcast site, they were approached by security guards, and it stopped transmitting shortly after.
>Backwards Music Station/Whales
Plays odd metallic noises with no actual message being sent out (as far as anyone knows).
>HM01
Broadcast from Cuba. Sends files through data bursts preceded by a sync tone and an identifying number. The Windows XP login sound was heard playing over it once.
>Persephone
Fake. Was part of an ARG for Lost.
>>
>>66778728
Just an aside for the readers who might not know, "Dead Hand" is shorthand for "full-auto second strike nuclear-bacteriological-chemical launch systems", which were built during the MAD era so that even if the nation was wiped out they could take "comfort" in the fact that automatic launch systems would fire a retaliation barrage at pre programmed targets.
>>
>>66777003
Yeah, makes sense
>>
>>66778973
>they could take "comfort" in the fact that automatic launch systems would fire a retaliation barrage at pre programmed targets
It was more about strengthening MAD to prevent a nuclear war. Perimetr ("The Dead Hand") removed the win state of nuclear war so if striking first and annihilating the enemy no longer means you will not be annihilated then peace is the best option.

Its interesting to note that while American intelligence tried to spin Perimetr as somehow being evil it was considered by the Soviets to be the most fair and humane way of approaching the problem of dissuading an American first strike. What Soviet leadership initially came up with to force peace was a planet killing nuclear device essentially consisting of a specially made super tanker that would act as one giant bomb. The project was cancelled when the idea for Perimetr was pitched as nuclear devices aimed at every American military base and population centre was seen as more fair to those uninvolved in the conflict than killing all life on earth.
>>
>>66779594
Now I'm wondering if dead hand used the RPAC targeting system (Retaliatory launch site targets, Power-generation targets, Administration targets, Communication targets.)

The point of it was to outflank dead hand systems by wiping out retaliatory launch sites in the opening barrage. I'm not sure it was ever official policy or if it was just a thing they discussed as 'a possible alternative'.
>>
>>66779771
>Now I'm wondering if dead hand used the RPAC targeting system
What would be the point of a second strike system trying to prevent a second strike when the first has to occur for it to activate?

Though on the topic of defeating enemy deterrence missile defence does just that. Though once one side starts investing in missile defence MAD breaks down and a first strike becomes the most attractive option for both sides which means the no win double annihilation scenario is the most likely outcome. This is why the Anti-Ballistic Missile treaty was signed by the US and USSR, and its also why after the US broke the ABM treaty Russia tried to play on America's fears (willingness to strike, hidden nukes, etc) and recently developed hyper sonic weapons.
>>
>>66778973
Depending on how long it has been since the 1950s, the idea that Dead Hand systems are still in place could be a more terrifying thought than anything the Zone can do.
>>
>>66780612
Unfortunately, the system probably didn't exist until the 60s. Not that the government has been super transparent about it.
If we want something like that we could handwave it as a precursor system (maybe an early version of Signal?) that they had finished before the Big Fuck-Up. Maybe it gained some level of sentience and ran out of nukes, so now it's trying to lure people into zones or something.
>>
>>66780838
Seeing how nukes can lead to some of the most fucked up zones, I might stick to the radio stuff just being supernatural spookiness, but having to find and disable an ancient old-age dead mans switch before it causes nukes to go off sounds like one hell of a plot
>>
So what’s actually going on in Lancashire?
We started to touch on some internal tensions there a while back but it didn’t go anywhere
>>
>>66782108
So long as Manchester is a smoking hole in the ground at the centre of a Zone it's all good.
>>
>>66770237
Nice. The little Merlin-sprite still cracks me up.
>>66773177
Yeah, if they could salvage any vehicles there's no way they'd let a minor defeat slow them down. True Blitz spirit would keep them fighting, if nothing else!
>>66775567
>>66775757
>>66778728
Yeah this numbers station stuff is creepy as hell. Definitely something to work into the setting, we've been focusing on more of the, if not physical, more tangible aspects of the Zones. Not that I'm against keeping the ghosts and monsters very in-your-face and present, but a little "creeping dread" can't go amiss if we want to be really sadistic!
>>
>>66782806
Yeah, it’s nice to do some more creeping dread sort of stuff, started trying to get into more of that with stuff like the Irish paranoia and disappearances
>>
>>66782368
Manchester might be in a zone, but more talking about doing some more about the state Lancashire is in
>>
>>66778728
The most annoying thing about the Numbers stations is that, due to the nature of time in the zone, nobody can say for sure when they were sent out. So if there is a message there, their context may not have happened yet.
Finding out you heard news of an event before the event happened is a good way to mess with your players. It’s best effect is when it’s told in passing.
>>
>>66782906
The Zone often swings between “small paranormal strangeness” to “Get our before you die”, and does so quickly.
>>
>>66778728
Okay, since the apocalypse happened in the 1950s, HM01 wouldn’t appear. Though a Yosemite Sam scenario could still happen.
>>
>>66780838
Considering how the Zone works, who knows? Maybe there is something directing it, or at least parts of it.
>>
>>66783581
Find a book called "File 00-10-14-XY-R1-91". Finding it won't be easy, they were only handed out to need to know individuals, so most copies of this book will be found in ruined military bases, most likely in desk drawers that are either locked or were at one time locked.

The book details the 'Sable Aurora' code-plan, and outlines which words are to mean what.

Most copies end there, however, a very few of these books read 'Clearance Orange' in large red letters on the front and have a 'for your eyes only' preface, these were handed out to code and cipher command structure people and contain explicit directly stated meanings of phrases.

The book is 31 pages long and ends with a 'do not disclose do not distribute' message.
>>
>>66786042
A subsidiary skills and information book that might be slightly easier to get exists as well, it is called 'Operational parameters of Cigna-801015 shortwave broadcast array' and covers how to use the Cigna-801015's control deck to operate the machine, as well as covering several basic repairs a person can do to them without needing to be trained maintenance people.

A very few of these read 'Clearance Blue' in large red letters and have a 'for your eyes only' preface, these rarer copies contain a 6 page diagram of how to completely incapacitate sabotage and destroy the Cigna-801015, and instructions to do so if invasion happens, usually with names of high level military people giving permission to do so..
>>
>>66786042
>>66786131
Some brief further information bump.

The clearances are as follows.

>Black - Central intelligence committee-person level clearance
>Orange - very sensitive material for need to know only
>Blue - only given to spec ops members who are in-place for a mission, or on a standby for a mission.
>White - considered safe for the public to know
>Green - contains instructions from the head of state
>Gold - contains instructions from the royal house
>Purple - information so important and secret it is only opened from it's vault when the condition it is set up or is met, such as instructions on what to do if a nuclear attack is in flight, generally housed in safes you need two keys turning simultaneously to open.

These clearances are found mostly on one tree of skills and information books, the 'Old World Government Agendas and Instructions' book-tree.

Some however are most likely seen also in the 'military manual' set of skills and information books.
>>
>>66783422
It'd be at least some degree of industrial hub to Northumbria and York, the three of them making an alliance based on trade and protection.

York has a surplus of food, Lancashire has manufacturing and Northumbria provides military training.
>>
>>66789142
That would be nice anon, but York and Lancashire have been in a bloody war for quite a while now
>>
>>66789142
Also whilst the map isn’t showing it yet, Northumbria is mostly cut off due to the northern zones, which are mostly concentrated below hadrians wall or southern northumbria
>>
>>66789394
How long should the War of the Roses go on for?
Not only would resources be strained, but the Zone night take over the undefended lands.
>>
>>66790177
I figured the best way to go about it would be to simply leave the war underway as of the “present day” of the setting if we have one, leaving it open for player involvement on either side
So far we seem to have the opening fights along with one or two battles slightly further in
>>
>>66790194
The War could be a recent thing. They could have been at "peace" in the immediate aftermath.
>>
>>66790254
We could have the current fighting as a reigniting of the war after a previous deescalation
Leaving it midway for the present so parties can do whatever with it
>>
>>66790544
Though both kings have tried to settle upon some sort of peace. Time and again it fails. Deceit upon both sides and an urge to see their own kingdom ascendant driving a wedge ever deeper.
>>
Whilst we’ve done a decent amount of stuff about the state Yorkshire is in, we know what Lancashires done in the war so far, but not much else on what’s happening with them at home aside from some tensions between groups
>>
>>66785990
The “god” machine that started the whole radical turingist situation shows that some sort of sentience might be possible
>>
>>66792019
Do the fighting men of Yorkshire perform the ancient art of Ecky Thump?
>>
>>66792969
Melee combat in the war of the roses can be truly terrifying
>>
military training for both major northern factions includes Ferret-Legging.
>>
Also, should we try to do some more stuff with mercenaries? They’ve seen very little since the early threads
>>
>>66794571
I think that's mostly due to making a fair number of merc bands. What fiefdoms still need more detail?
>>
>>66795243
Lancashire is still lacking as before, otherwise most the others have had a lot now, maybe the eastern groups by the coast like the kingdom of Norfolk and it’s neighbours
Some mercenary bands were named but didn’t have more done with them, like the great red ones being derived from a rather specific US division
>>
>>66794571
The band of the hawk exists. Their name however is a coincidence, they are an RAF remnant that was once a marching band, though they are capable warriors.
>>
>>66795742
I think we’ve found a competitor for the Highlanders bagpipers
>>
>>66757829
Has there been any thought about the Welsh Marches, west of the Birmingham Deadzone?

The towns to the immediate west are no doubt as utterly flattened as Birmingham and Coventry, but their western borders are a relatively steep ridge, which has shielded much of the land from there to the Severn from the worst of the Zone Creep.
The area is densely covered in mines, which, although less profitable than they have been historically, are still some of the few networks which remain south of the Mersey.
The waterway network in the region, combined with the eastward mine systems, provide a variety of routes into the deadzone for those who either feel that warped tunnels are more sensible than overland travel, or who are confident enough in their chances of surviving to gather a large haul of relics and zone-metal, and take a boat into the ruins of the city.

I’m sure there’s plenty else to consider, but it just seems like too important of a transport corridor to be left out.
>>
>>66796417
Yeah, we’ve looked at canals a bit, lots of potential in them
>>
>>66796417
Good stuff and some lovely different ways to get about
>>
>>66797388
Which canals are available, and which ones have been taken over by waterborne zone beasts?
>>
>>66793363
Zone Ferrets
>>
>>66798449
I don’t think we’ve been too specific so far on exact canals, or what can be found in them, though we should do that
Currently it’s more been their use in transportation, and that they can become infested
Any ideas on nastier canal occupants?
>>
>>66799271
May god have mercy on us all
>>
>>66800227
I do know that the Canals and rivers connecting Loch Ness are commonly patrolled by the monster, or monsters. They actually make it one of the safest waterways.

One of the nastiest water beasts are Wyrms and Kelpie beasts.
>>
>>66801283
>For canals that see regular use, teams must often be sent along its length to ensure no infestations have developed
>Zone-taint is known to produce many frightful creatures, and infestations of canals can worsen exponentially
>At their worst, canals can act as homes to foul beasts capable of tearing a canal boat hull apart with their great maws
>>
>>66796417
The heavily mined areas are some of the only areas in the world a human might meet a Vrillian. Vrillians live underground, possess immense mental powers, but desire friendship with man, and start out at 'friendly but cautious' during any encounter with humans who aren't hostile. Vrillians resemble tall humans with an enlarged forehead and a visible third eye that is a socket and eyeball like a normal eye can be. Vrillians are not from the zones, it is unknown to humans how or why they came to earth. Those who selflessly strive to embody all that is highest and best in mankind may find themselves invited to dwell with the Vrillians in one of their deep underground cities.
>>
>>66801947
Though the sight of a great beast ripping a boat in half strikes a great and fearful image, they usually kill themselves in the attack. The most dangerous beasts are the smaller ones who are able to pick off the crew one by one.
There are still tales of boats floating unmanned with nothing save bloodstains remaining of their crew.
>>
>>66802268
That may be a bit too ideal for this world for it to be fact. It would make for a good folk tale, though.
>>
>>66800227
The Zone has distorted some of the rivers that they become both wider and deeper when you try to cross them.
>>
>>66802977
Alternatively, it's true but the dark twist is something extremely horrible and despite their appearance they are anything but man's friend.
>>
>>66802268
Perhaps instead of aliens they are perhaps mutated humans, altered either purposefully or remnants of a peaceful intelligent now dwindling sect. Something about them being aliens seems a bit out of the element of the themes here.
>>
>>66804517
Oh I didn't mean to imply they were aliens, I just meant 'no one knows where they came from'.
>>
>>66796417
It goes without saying that intact or mostly intact buildings shouldn't be entered without arms at the ready when in any rubble-field, but three types of buildings are specially marked out as dangerous.

>Buildings with intact machines - Pale abhumans have been known to lair in them.

>Buildings that enter the underground - Morlocks use them as transit between surface and underground.

>Buildings with large numbers of bodies - Sub-atomic specters hang out around these, mostly appearing infrequently and only at night, the more present danger is the black gelatin, which is virulently toxic and usually found coating walls, floors, and sometimes even ceilings of buildings with lots of dead bodies.
>>
>>66800227
Around the Birmingham Deadzone, the three flights of locks at Monmore, Tardebigge, and Delph are the place to Ask about that. The lockkeepers take a hefty toll from anyone passing through, but in return they’ll provide information on just about everything that’s been reported up on the high levels. More than a small portion of the creatures have tried to batter their way down through the flights at some point, so much of the information is first-hand and hard-won.
>>
Great stuff!
Locks sound good for inhabited outposts along the canals if we have any
>>
So how do Icelanders tend to fight?
Not sure how well they have it in terms of modern weaponry
>>
>>66807429
In this AU or in real life?

In this AU extremely well on boats and anything to do with the sea. Their advantage is that they can respond to threats to their coastal settlements extremely quickly and all of their settlements are coastal.

Their training is at least on par with their neighbours but their equipment was outdated by the time of The Last Great War. It was a mixture of surplus bought or handed down from the Danes consisting of shit from ~WW1 with increasing amounts being supplemented with bows and arrows as the vintage stock depletes.

They have a few small old world military sea craft but a lot of their ships are repurposed fishing boats. At some point they are going to have to start making longboats again, thankfully the Shetlanders have kept the traditions and technical expertise on how to do so alive down the ages.
>>
>>66807621
Good stuff
Whilst I’m pulling a blank on what AU stands for, that all works well
If we’re sticking with the stuff explaining how they got hold of an aircraft carrier, that would work well as a mothership of sorts
Equipment makes sense, and depending on just what went down during the fall of Iceland, they may have not had much time to choose what to take with them as they fled
>>
>>66807833
Alternate Universe.
>>
>>66807848
Oh yeah, of course
I guess we’re going with the general viking idea still for how they operate, albeit with some guns mixed in
We could try to do some more stuff on them, be it past events during their exodus and arrival or other clans in the fleet
>>
>>66807934
They aren't typically vikings so much as militant fishermen and crofters. Which is not to say that some of them, typically the younger generation that don't remember the World Before, don't go on raids into other people's territory. It does mean that they have no legal protection and if they raid, for example, a Manx ship or settlement and then get captured the only official ransom paid by the Icelanders will be to get the boat back because boats are valuable and hotheaded idiots are not.

The aircraft carrier that the Icelanders have was something they found drifting across the Atlantic. It's the HMS Unicorn, at the time of discovery it was abandoned and all of the 33 aircraft were missing. Given the missing aircraft, the position and no evidence of violence it would indicate that it was abandoned in an orderly manner. Maybe the British military assumed they could come back to it at some point but that's speculation.

The Unicorn is the seat of government, such as it is, for the Icelanders in Exile. Mostly it's job is to coordinate shit over the radio.
>>
>>66808193
Nice stuff
I think we originally had the carrier moving to Iceland and staying there during the fall as the waters were too dangerous, so it couldn’t leave again
Icelanders are currently invading, though they have secured lands in the north such as some of the islands off the Scottish coast
Depending on how that situation ends, given the horned men and such existing, they could end up like that if they manage to end things with the Scots peacefully
The carrier is acting as a flagship/seat of the leading clan
>>
>>66808193
I'm still arguing for the icelanders to use pykrete btw. somewhere, in some AU, it can't be that crazy.
>>
>>66808366
The problem is that pykrete does melt even if just slowly.

Also conditions on a ship made of it would be unpleasant to be in. It's possible that the Jötnar use ships made of it.
>>
>>66808193
I thought the aircraft carrier ran aground just outside of Stornoway?
>>
Should we try to do one or two other major Icelandic clans? That it look at some of the northern Scottish factions
>>
>>66809180
On an unrelated note, the Hoch(Tief)Seeflotte in Scapa Flow hasn’t been anywhere near as quiet as anyone would like
>>
>>66809180
Too much like Rivet City.

Of course depending on what year this is set in it might have existed for years as a floating mobile national HQ. The problem is that without proper maintenance at a dock yard it wouldn't last forever, in our timeline it was scrapped in 1959. In this AU it might have been intentionally beached, disassembled and had the parts used to make a fortress.
>>
>>66740212
>>66772560
>>66792965
The Radicals seem to be following a fairly conventional medieval witchcraft/paganism setup. Offer human sacrifices to Something in exchange for supernatural powers, based off instructions transcribed to them through a Familiar.
>That said supernatural powers tend to be the ability to not die after having bits of their central nervous systems replaced with Old World technological detritus and the Familiar is a patchwork supercomputer spitting out demands on punchtape is new though.
>>
>>66810452
I just remember the carrier being at bay in the new Icelandic capital on one of the islands north of Scotland most of the time, but still potentially useable when the waters are safe
>>
>>66810490
Eofry of downings main well know book is the manual of the punch card system, huge Eniac univac etc style computers most likely exist.
>>
Should those lads on hadrians wall actually be Roman-ish?
>>
>>66811379
Probably not as they are Northumbrians and Scots.
>>
>>66811517
I think it was more just in aesthetics, what with it being a Roman wall and all
>>
>>66811913
i'd think it'd be almost inevitable for the northumbrians to end up looking a little roman, the scots'd probably be rocking the tartan trews look (lowland regiments wore 'em), so they'd want their own distinctive thing.and roman'd be a natural choice for men serving on Hadrian's wall,
>>
>>66812273
Plus it means hadrians wall has stuff like this
>>
>>66812943
only with pants, proper boots and a lot more talking about whippets.
>>
>>66768558
Points of origin for the numbers station signals.

The Poacher, Gypsy Dame, Stranger's Calling, repeat-broadcasts of Somber House - The Three Wise Men stations

The Night Caller, House of Laughs, repeat-broadcasts from the 3 wise men - Heptagon

Somber House - Independence Fjord, Greenland

A lot of the chatter is 'station-present' signals and 'routine functionality' signals, meaning signals the machines automatically send daily to simply confirm to their nonexistent controllers that 'yes we are still here and turned on'.

They aren't however called Zone messages for nothing, some of the more intelligent Zone-beings use radios to repeat the messages on purpose, and some of the less intelligent zone-beings respond to the messages as if able to hear instructions.
>>
>>66812943
Add some more modern survival clothing under the armor, and you would have the dress code for a mercenary group manning the wall.
>>
>>66813279
They seem to be more of a military order derived from the Scots and Northumbrians than mercs, but yeah
Seeing the religious situation in Scotland, it might be considered a great honour to serve there, and they might be sent a good amount of the Scottish old-age equipment
>>
>>66757248
there is a whole thread chain but as a TL;DR every where is pretty badly fucked, Britan is no exception, the USA and Russia are the literal worst places to live. England is livable but the mainland is presumed to be unlivable and infested to the point that no "human" can live their without constant paranoia or being eaten.

the nicest place to live is a castle, both because of its radiation protection, but also for the guns of your enemy.

guns are around but medieval style armor is relevant and practical basically being type II,III, and IV body armor.
>>
So the Hadrians Guard or whatever we call it has most of the Scottish old-age tech, helping to explain a lack of it in Scotland itself?
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>>66814132
The lead-makers guild is a subsidiary of the castle-mason guild. Well informed rulers most likely pour leaden sheathing over their walls or areas of their walls.
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>>66813807
Could someone give me a rundown on the Scottish religious situation? All I picked up from the last few threads was that we were talking about The Pope in a renowned and staunch Presbyterian country
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>>66815743
As you’ve heard, by technicality of everyone else being dead, Scotland technically has the pope
A lot of the religious stuff there was about penitence and such, to the extent that there are occasional penitent crusades past hadrians wall into the zones beyond, where all the participants assuredly die, and are redeemed in the process
>>
>>66740212
>>66741074
>>66741407
Fifties-era futurists and rocket scientists as saints. Original Sin was the nuclear war. Standard Turingists believe the Zones are divine punishment for this, Radicals believe they provide the capability to rebuild and surpass the scientific and technological accomplishments of the Old World, which after all, never had magic.
>>
>>66772560
The Radicals have one big advantage for deals, they're the setting's best medics. Everyone else has medieval-level medical skills, but the Radical Turingists can accomplish medical feats beyond real life doctors. Admittedly, they can only do this because their "technology" literally only works because of the instructions and magic of their patron eldritch abomination, but they're still amazing surgeons.
>So in other words, radicals don't have to raid for slaves as sacrifices, they can just make deals with corrupt nobility. Being the only people who can remove a burst appendix or brain tumor or regrow a severed limb is seriously marketable.
>>
>>66816852
What they worship doesn’t really have a mind since It’s not so much an eldritch abomination as it is the Zone itself.
Though their powers of healing could be handwaved as them focusing the zones manipulation of time into the wounds until they are at a point where they were already healed or never injured in the first place.
>>
>>66816852
>>66816936
I was actually going with the idea that their "healing" is along the lines of SCP-2230.
>SCP-2230: I think you're missing the point here – the man doesn't have cancer anymore. I fixed him.
>Dr. Harper: Yes… I'm surprised he's even alive, with all that junk in his skull. But he's alive. How do you fix people, Mr. ? How do you replace components of the most complex machine in the known universe with… spare parts from old computers?
>>
>>66817035
Saying “replaced with mechanical parts” would bring bring cybernetics to mind. I think that cybernetics would be a bit too advanced for this setting, and not mysterious enough.
>>
>>66817643
Oh yeah, it’s mostly the radicalis all going insane whilst jamming zone-tainted materials into themselves and others
Originally plan was for them to downward spiral into inhumane masses of zone-taint by the end
So still the general idea of healing, but more body-horrorish, hardly looking human by the end
>>
>>66816852
I'd say some of the Old World powers have 40's-50's era medical skills, but yeah, you're about spot on for the rest.
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>>66817643
It may be down to connotation + setting but the feeling I get is not cybernetics, advanced and clean, but something a little more primitive. Like ork cybernetics with less orkyness, or cogfop minus the cogs. Not something sleek nor too industrial, something with the aesthetic of big clunky 60's tech. Primitive by today's standards but "AMAZING 100 KB, 20 more than the competitor, a technological marvel that is leaps and bounds ahead of the old days of books!" by the standards of the day
>>
>>66817851
I still say that it would be too advanced, since their function would imply that the tech was able to stay functioning for the decades since the apocalypse.

>>66817759
This seems more likely. They jam stuff inside to “fix” others, and while they are able to function, the repairs eventually cause more problems.
Though that could give rise to an augmented rad wizard.
>>
>>66816852
>Everyone else has medieval-level medical skills
I know the setting have a lot of medieval flavour, but surely skilled medical practitioners would be at least equal to a great war triage nurse. I mean what with how industrial Britain dispelled all enchanted thinking and basic medical knowledge was dispersed to en masse to the population during the world wars. I just don't find it plausible that the medical knowledge of soldier, of doctors, of nurses, of medics, of house wives, and of books would be completely lost to the point of blood letting gaining popularity. I mean I could get some superstition what with the zone being how it is and no formal body to administrate knowledge.
>Radiation poisoning is like getting poisoned by a snake but full body right? So since there is no bite lets just bleed him a bit and may be give him a transfusion.
I could also understand a loss of certain techniques and advanced knowledge.
>Maybe all those headaches and that bump on his head is a brain tumour. I have no idea how to fix that, but maybe we should cut out a portion of his skull and cut out the lump. Wait... shit, we have no anaesthetic... OK liquor him up, strap him in, and let him bite this leather because we are going to save his life if it kills him!
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>>66818161
We haven’t really touched on healing yet, aside from the old radicalist stuff that amounted more to becoming abominations
That sounds pretty good for the idea, not all knowledge could have been lost
As for radical turingists and limbs, had a thought that by the point that they’re starting to look less human, one could try to replace a lost limb with a load of zone-tainted substances and biomass clumped together that looks rather like the lost limb, or not so much
>>
>>66818667
Following from that, if the Radical Turingist heavy hitters will be whatever they’ve made of their old knights of the faith, old world weapons of destruction combined with zone-fuckery, what should that be like?
A load of mutated Gregor clegane looking brutes toting machine guns and greatswords?
>>
>>66819063
The weakness of the Radical Turingists is numbers. They can't afford losses. Ideally, they'll hide by disguising themselves and their monastery as regular, non-heretical Turingists.
>>
>>66819063
>>66817759
>>
>>66819063
>>66819382
Possibly they look like normal Turingist Dispellers in full armor, but the imitation falls apart if they ever take it off. If they can take it off and they aren't grafted into it. Or if there's even a human being in the armor.
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>>66819482
>The gigantic sealed suit of armour carrying a browning machine gun has started to ooze something rancid and foul smelling from its plate
>>
Really need to get some sleep
Great stuff so far, let’s try to keep this going
>>
>>66819482
>>66819793
>>
>>66819793
>browning machine gun
>Ha, what a loser! He must be a real low ranked idiot since doesn't even have something more modern or British. Trash like him probably isn't even trusted to be in the same room as a FN MAG.
>>
>>66819829
Zone-protective suits would be good for them if they’re trying to cover up what they’ve become underneath
Some in good old big suits of armour far bigger than a normal man would also rock
Assuming that already capable folk are being “enhanced” by all of the experimentation, what could they utilise with stuff like enhanced strength?
Handling big heavy machine guns like something lighter could work, making them even better at what they used to do
For melee, a big nasty sword could work fine, or something huge like a war hammer
>>
>>66819864
Just a quick shot at trying to think of a gun that was big, but still feasibly man portable for a big guy
Something like an autocannon could work, but that could be too over the top
>>
>>66819913
I'm not having a dig at you, I just think that the would be a positive relationship between a weapon being more modern and how high that weapon is placed on a pedestal. It just seems to fit with the setting and especially with the Turingist. I also think that while people in setting would might have eyes for foreign and exotic weaponry, like the AK-47, most people would still have a particular affinity for British weapons. Thus British arms from just before the apocalypse would be massive status symbols.
>>
>>66820040
Oh yeah, foreign weapons are a very rare sight, and a prized possession for a rich, rich noble due to their rarity sometimes making them practically one-offs in the isles
We should stick to British guns, and the ones made post-fall still being like old ones to a degree
>>
>>66820040
TADEN gun, because in this universe the brits told the us army ordnance board to go piss up a rope and introduced .280 into general service.
obviously still a bajilliœn .303 platforms around, but the prestige 'modern' ones are the EM-2 & the TADEN.
>>
>>66819482
>>66819793
>>66819829
>>66819893
Normal turingists dispellers wear armor. Radicals look like them, only closer observation will show the armor to be sealed like a diving suit to keep anyone from seeing what's under it, or the inhabitant from escaping.
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>>66820070
So long as the USKS has Garands or M4s I'm fine wirh this. Maybe the BAR has made a comeback as it's a fuck huge round that can do nasty work.
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Probably newbie question, but I've been getting some ideas and would like to know: How long after the 50s is this? Are we only 10 years out, or are most all the people who witnessed the end of the world dead by now?
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>>66821939
One of the earlier threads said that Line of people has been sheriffs of a town for Eight Generations since the War.
If a generation was between 20 to 30 years, the current setting is 160 - 240 years after the War.
Since the war and Zone broke out in the 1950’s, the “Present Time” dates would be between 2110 and 2190.

Therefore, anybody who saw the War first hand is either dead, undead, or victim of a time distortion.
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>>66821939
Enough time has passed for these kingdoms to have actual history.
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>>66822105
>Therefore, anybody who saw the War first hand is either dead, undead, or victim of a time distortion.
so actually a decent number of them out there. I heard there's an old man in York who fought in the great war of nations, and in the last war, and came home from the east to die at home.
>>
bomp
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>>66822720
Could lead to some fascinating npcs or factions.
>>
>>66821939
The exact time isn’t known, but people have put it between 100 to 250ish years after the world falls apart
>>66824395
Yeah, survivors of before the fall have good potential, just shouldn’t be a common sight
>>
>>66739131
Thats my post! I've never been referenced in another thread before. Gorsh.
https://www.deviantart.com/halycon450/gallery/
The artist is halycon450, strongly reccomended as most of their art seems like you paid them to make it, mutated knights, mutants, apocalyptic landscapes, gaudy royals.
>>
>>66824786
Thanks anon!
>>66820153
Taden would work well, I guess the planned updates to the British army went through in this case
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>>66824819
I want to sink into these threads but life isn't giving me time to sit and read through the archived threads, if i were to venture a guess and say S.T.A.L.K.E.R but with english people, minimal guns, horror cranked 2× and good old fear of god +"BRITANNIA RULES THE WAVES" ?
>>
>>66825191
Pretty much, though the waves are a nasty place, so most focus has been on Britain itself
Also a good amount of medieval-ish stuff and folklore mixed with radiation
Hope you have more time in future!
>>
>>66822105
I thought that one was four generations, which would put it closer to 100-ish years, but we can just leave it unclear if need be
>>
well, also time is fucky courtesy of the zones, so it could be passing slower or quicker in some places, or not at all.
>>66825191
oh nah like lots of guns and city-states and one particular bunch of maniacs who live on an armoured train with a coastal defence 18" gun on it, which they hire out for monster splatting purposes.
>>
>>66825893
I might be misremembering.
However, I think that having over 150 years of history would allow us more freedom for creativity.
>>
>>66822105
>>66821939
There is nothing stopping you setting a game earlier in the timeline.
>>
>>66826053
More time is good for fitting more in
>>66825991
Not sure on just where we should go with abundance of guns
Just shouldn’t have them too common, even the shoddier ones
>>
>>66826137
We mentioned potential for earlier games before, from trying to survive the world ending to other major stuff like the days of terror under all the bandits
>>
>>66826150
by abundance i do mean british abundance, not american. there's enough SMLEs around to equip militias and shotguns also, but more complex stuff is proportionately rarer.
It's all in the archive threads.
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>>66826166
Oh yeah, just don’t want to leave all of the melee stuff behind too much, as it can also be fun
>>
>>66826166
>>66826181
The melee/medieval level stuff being good against zone creatures could be ideal, but good old medieval fighting man on man is also fun
>>
>>66779771
>The point of it was to outflank dead hand systems by wiping out retaliatory launch sites in the opening barrage
Mobile carriers.
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>>66826293
This all went down in the 1950’s, so I’m not sure if mobile carriers existed. Did they?
>>
>>66827003
I think that was more trying to poke a hole in that idea of taking out retaliatory launch sites to prevent the other thing
I still think having to find and stop some sort of ancient dead mans switch set to detonate and cause a new nuclear apocalypse could make for one hell of a high stakes story
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>>66826188
Melee has come back in force due to the fact that most beasts have tougher hides so that common arrows take too long to slow them down. Swords and spears allow more damage to be caused in a shorter amount of time.
>>
>>66822105
Bear in mind that "eight generations" could just mean 8 different sheriffs, coups and usurpers might shorten that amount of time.
>>
>>66827819
No, those generations were all from the same family line. It was quite unique in the Isle.
The 20 years for a generation is an average in case some of the sheriffs die early while others live long.
>>
>>66827032
On the topic of this being the 1950’s, how much would Dead Hand even be a thing, considering that the first ICBM launch was only 57, so surely almost everything would have been done by aeroplane at this stage.

Not to say they aren’t a cool plot point.
>>
>>66828166
What have Lancastrians been up to during the war though? All we’ve had was some internal tensions and one noble switching sides during a battle
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>>66828836
Second Rose War, or the great War?
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>>66826166
>>66826181
>>66826188
Its all about the right tool for the right job, and the right tool for the right person. If you are right hand dominant and left eye dominant then a gun probably won't work out too well for you. Similar to how different guns are used in different situations, people may find themselves in a situation where a gun is not the best option, for instance being swarmed by small flying creatures. Though that is not to say that a gun will not have advantages in other scenarios such as being charged by a far off creature with many limbs. Melee weapons will also not make as much noise as a gun and will not run out of ammo. Another thing worth mentioning is that the cost, initial and reoccurring, and attention to maintenance of something like a maul as compared to a L1A1 Self-Loading Rifle are substantially different.
>>
>>66828972
i have gone reasonably granular with what warwickshire has, but i've not noticed anyone else jump down that rabbithole with a county force yet, the turingists have gotten most of the attention recently.
>>66828813
given the reds had stitched-together abominations of science and jerry had radio-controlled androids before the war, it's not too much of a stretch to say dead hand was around early, tied to -very- primitive ICBMs.
I did mention the NB-36 project, that could also allow interaction with Dead Hand in a non-ICBM oriented way.
There's not really been any mention of what sort of forward deployed craziness the americans had yet, so there's room to play there.
>>
>>66828864
Second war of the roses I’d say
A post in one of the older threads had some stuff to do with what was going on there during the fall as they developed
>>
>>66828972 here, I forgot to mention a few things. First that an enemy that needs to be broken (like a fantasy skeleton or beast with a thick hide) may require a melee attacker. Similarly multiple opponents could arguably be suppressed or mowed down with rapid fire from a gun. I also think it would be reasonable to assume that people would carry one of each weapon in order to have the versatility to adapt to situations that can mean death if one does not adapt.
>>
>>66829357
as it stands the monster hunter prestige weapon was the Boys AT rifle, but melee weaponry is far more prevalent in 'hunter circles than in human vs human conflict, even when it's non-state actors, because the original raiders were mercenaries, themselves originally post-war military units gone feral.
The return of armour and melee combat is an outgrowth of monsters and is rarely applicable to intramural scraps.
>>
>>66829142
Ah, sorry, I missed the bit with crazy tech before the Fall
>>
>>66829142
We should probably have most of the old-world tech like the stuff in east/west Germany be derived from early zone-ish stuff, after all unlike the monks in their monasteries, the people making them would have had access to far, far greater resources
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>>66830413
Yeah, the zone causing a short-lived tech boom could work.
The teams that worked on them could even be the origins of the Turingists. Building, studying, and preserving the info about the zone before becoming a religious sect.
>>
>>66830635
Not sure how involved Turing would be in it, but it could also make for an interesting goal with those pre-fall facilities, trying to find an old-age lab with potentially useful knowledge of the zones and how they work
>>
>>66829142
Perhaps the dead hand systems launch v2 style early rocket nukes?
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>>66830829
That could work, have that site inside of a zone, and some sort of trigger system that is going to go off at some point and fuck shit up unless it’s stopped
>>
>>66830755
He was definitely involved enough that the Sect was named after him.
Though how much of the tales are truth and how much is exaggerated is up for debate, both in and out of universe.
>>
>>66831196
Oh yeah, I meant involvement in zone-stuff experimentation, seeing as he managed to flee to Ireland in time
Maybe he managed to find some tendencies in how the zones were developing, and figured Ireland would be a safer place, and at least the initial monasteries of the order are in rather stable places
>>
>>66830899
One thing that needs to be sorted out is how much the various number stations have to do with the launch sites for the dead hand systems. I think it's most likely that most of not all of the dead hands are from before the big boom or alternatively built shortly after it to make sure it never happens again.
>>
>>66831338
What exactly caused the end to begin isn’t entirely clear, but it seems like any country on country fighting was temporarily sparked by the sudden explosion of zones and the horrors that came from them, so I’d go with being made pre-fall seeing how things would be too chaotic to do afterwards
If the launch site is all zone-contaminated, it could be some of the tainted broadcasts coming from that site marking it still exists, or giving away that it was going to detonate sooner or later
>>
>>66831428
Currently the numbers stations within uk are the 'Heptagon' group, far inland and remote from nearly all cities, and the '3 wise men' group, located on three coastal islands not near each other and full auto unmanned.

There's also Somber House, but that's located at Independence Fjord, Greenland.
>>
>>66831297
Well, Ireland is technically the safest zone, since it has the least amount of present dangers and the serpentine Fomorians aren’t that common, but it has the widespread “Paranoia” effect that makes long-term inhabitation near impossible.
Though that effect could be a result of something Turing’s team did. It is localized to Ireland, after all.
>>
>>66831528
Yeah, or that prediction Turing had could have found rather safe areas, which the first monasteries they occupied were in, where the paranoia was at its weakest and the fluctuating zones didn’t reach them
Hell, if Turing worked any of it out by number crunching machine, that could be a pretty major factor in their beliefs about their machines and god
>>
Mutated geese would be a fright
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>>66832832
murderous swans
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>>66832989
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>>66833111
What the fuck
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>>66832832
I present to you the great gander of Northumbria. It was 31 feet tall, 17 feet wide, it had white slightly glowing feathers, and it's honk was deafening.
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>>66833636
Wrong thread, sorry. I realized too late to delete
>>
>>66833920
They are terrifying mutated birds, it fits
>>66833714
Fitting game for a prestigious hunter
>>
>>66757829
What's going on with The Lake District? Just counties? Surely someone's written something about the ship building industry of Barrow? We make all sorts of weapons here too, self propelled artillery, as well as subs and surface ships.
>>
>>66833981
A decent chunk of that area, especially the northern areas by hadrians wall have some nasty zones in, they haven’t been added to the map yet
We haven’t really looked at much else to do with it yet, but we should
Looks like the Foundry of Man has some little holding there, could be based around some facility there
>>
>>66834151
Cool, thank you. looking forward to see it.
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>>66834225
Any ideas on what to do for it?
Not too knowledgeable on the Lake District myself
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>>66834151
The thing about the zones is that nobody has really mapped them out. The map we have shows the kingdoms and irradiated areas, but not the borders or intensity of the zones.
>>
>>66834970
Whilst the exact borders of a zone may not exist, much more of a gradual thing, I thought all of the lilac coloured areas had many smaller zones, whilst the yellow through red showed major zones which are significantly large, from outer bounds to their core
Smaller zones aren’t shown for convenience and leaving some openness to anyone wanting to do more with an area
>>
So what exactly do mercs tend to do inbetween jobs?
Do those able to have their own craftsmen to keep their equipment in good shape?
Any other interesting ideas for mercs?
>>
>>66836022
Depends on the job and location.

When Rome withdrew it's military from Britain the remaining officials, the tribal chiefs and other big players all started hiring mercenaries to maintain order, get even or take over a patch of land respectively. Also to deter Irish raiders. The most ready supply of fighters for hire were mostly Saxons and some Jutes. As this was essentially a lifetime contract a lot of them brought the wife and kids and other dependants along with them or settled down with a local woman and started a family. That was the Great post-Roman Saxon invasion.

So mostly in that case time not actively fighting would be spending time with the family and cultivating a secondary source of income for security’s sake.
>>
>>66835033
I mean, given that the mantle of Zones push into their outer layer I imagine that pushes and contracts too. The only really static point is the Core.
>>
>>66836022
Mostly making sure they have enough food to survive. I wouldn’t be surprised if most mercenaries were also farmers.



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