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/tg/ - Traditional Games


What are some interesting deals you've seen Warlocks do, you've done yourself or you have planned out? Typically, Warlocks are flat as characters, and ignore the whole part where being one is likely worse than before you were one, and the players often ignore the consequences of being a Warlock, so as a board, what are your favourite Warlock deals? I'll start in comments.
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The deal between the Warlock and the Patron is the Warlocks tongue. No longer can they speak for them self, by them self, their tongue ripped from their mouth, replaced by an ethereal one of the Patron, in which the Patron speaks in place of the Warlock, often with different ideas and intentions from the Warlock.
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Played with an Undying warlock who had gained immortality, both injury and agewise, in return for losing the ability to enjoy anything.
When he made the deal, he thought it meant he would be deprived of enjoyable things, but in actuality it meant he gains no enjoyment or pleasure from learning new things, eating delicious food, seeing a beautiful sunset yadda yadda. Everything is flat. He still felt anger, sadness and so on. Just nothing positive.
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>>66715671
>>66715968
I like these
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>>66715619
My most recent Warlock was a star pact. The basic idea was that during his studies on magical rifts and other planes he accidentially made contact with something from WAY outside the known planes. Said entity while very alien did share an understandible trait in common with my warlock, curiosity.
The 'pact' was to represent the entity investing part of itself in my warlock in order to use him as a means to observe our plane of existence (something it couldn't normally precieve.)
As a result my warlock was effectively 'stuck' in curiosity/investigation mode. He NEEDED to observe and study everything around him and would frequently recieve compulsions to investigate specific things that caught his patrons interest. Given its alien nature this could range from odd things like a sudden urge to sample every type of food in his vicinity to more standard things like a compulsion to read the ancient tome of forbbiden lore.
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Marriage Pacts with a fey prince/princess.
Alternatively, Undying pact where in the event he does die a reincarnation shows up to take the gallons place. Planned that for a mega dungeon where you restart at level 1 if you die.
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>>66716110
Forgot to say that not long after the warlock made his pact, he thought he was just sick or depressed from the y'know. Constant murdering.
We got invited to a massive banquet, warlock asks something about the food, DM says 'you don't know.'
Warlock: "Huh?"
DM: "You don't know what it tastes like except that it isn't clearly spoiled or poisons."
Warlock: "Why?"
DM: *clears his throat and repeats the warlock's pact*
Warlock, realizing what was up: "Oh. Oh fuck you. You are a -bastard-."
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>>66715619
>Great Old One pact.
>Never leave a door locked.

Hard to say how that could work out, but given the alien mindset, it could be the being desiring freedom, but not being able to express it, or a long ranging plan to make sure one particular door is open when the time comes.

And until then, doors left unlocked could result in children going missing, things being stolen, or murderers getting in places.
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>>66715619
I dunno if my Celestial Warlock is interesting or not but more or less he was sacrificed to a celestial entity by a cult that wanted to steal that entity's power, he ended up getting juiced up by the entity in order to get the cult to pretty much stop pestering it.
Naturally, having a cult try to sacrifice you is not gonna make you like cults, so he was more than happy to make the deal.
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>>66715968
Had a bad guy whose whole thing was this, he did whatever made him coin and started taking worse and worse jobs till he was practically a devil himself. When confronted by the party he just reasoned it with "I figured eventually something would give me pause, make me feel something. I was wrong so far.
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>>66716187
>Marriage Pacts with a fey prince/princess.
This is unironically a good idea. I played something similar where my warlock was given as a gift by the fairy queen to one of her sons, who was just getting the hang of the whole ruling the fae realms business. (Important context, the fae system of morality treats beauty and ugliness like we treat good and bad, respectively. My PC was selected purely on merit of being attractive because to the fae, that is the equivalent of choosing a pure maiden to ride a unicorn). My PC's job was basically to help his master learn enough about the human world that he could deal with it whenever the two realities collided, and his job was to educate my PC about how to function in the land of fae for when he inevitable moved there to serve his master full-time. Because they were both equally supporting each other and both were equally dumbasses who got into shenanigans, they ended up becoming a lot closer than warlocks and patrons usually get.

On the other hand, it did result in my warlock getting a bit weirder as time went on, developing a similar worldview as the fae regarding beauty being good and ugliness being bad, which led to him getting duped a few times because (for example) he was sure the cult wasn't all bad because "did you SEE how they combined the marble interior with the purple drapes? There's no way someone with that level of taste could be evil!"
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>>66716907
10/10
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>>66717430
CUTE
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>>66715619
When I run warlocks, as they are represented mechanically in 4e and 5e, I'll usually have the "cost" of a given warlock pact be incredibly cheap relative to what was gained, and usually performed and fully completed well into backstory. This is, because, in-truth, the cost of the pact has nothing to do with the initial task, and that task was just a red herring to prevent you from asking why someone would give you power for free.

The REAL reason your patron gave you power, is because you are a mortal of free will, rather than an immortal cosmic entity, and are capable of self-improvement and fated to eventually die. They lend you a little shard of their power, which you, in-turn, are capable of growing through our experiences and adventures. EVENTUALLY, you are going to suffer your final death, at which point, they get that small investment of power with interest. Warlock patrons are the investment bankers of the cosmic-beings world. While gods get their power-growth from worship, which would amount to large-market microtransactions, patrons get their power-growth from successful investment.

The reason for all the deception is because entities with non-mortal-friendly agendas will frequently give power to heroes, and fully allow them to use said power in a heroic pro-mortal way, which would seem self-destructive... until you realize that no matter how much good you do in your finite lifetime, eventually all that power goes back to a being with an infinite lifetime, and he gets it at full-growth for that entire time, while you had it at less-than-half for most of your lifetime. Patrons don't like heroes thinking about this, so they pretend that some paltry sacrifice is the real "cost" to throw them off.
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>>66715968
Olgeird Von Everec from Witcher 3 HoS
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Tell me, is it wrong to have faith?
We are all sinners, and the Blue Star is the only place that accepts sinners. We will purify our sins there.
We all go back to that place someday. It's an instinct. You may think Emily, who threw herself into the Blue Star, is dead, but she only returned to her rightful place. She’s a martyr. She became an eternal star.
The rising of a star means a brand new start. Don’t you hear the sound the everlasting trumpet?
When you are near the star you can hear the welcoming cheers and singing.
If we all return back to this place, only the Blue Star will remain.
We will meet again as stars.
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My Barbarian/Fiendish Warlock (amazing tank btw) was a Genasi Barbarian. His whole family/clan was killed by a big bad vampire. HE was at death's door and sought to make a deal with Asmodeus to be revived and empowered to take vengeance. He came back as a Genasi Revenant (UA subrace) with warlock powers. He hunts the vampire and on the way has to do tasks for Asmodues. On the day he slays the vampire, he will finally die and Asmodeus will claim him.
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>>66716125
Mine had a similar idea. The info I gave the GM was my patron was an entity called "The Number Prince" and left it at that. My GM interpreted that as some kind of cosmic accountant fucking around with an abacus whenever he contacted me.

Of course, the AKSHUALLY of the character was he was an astronomer who accidentally gazed into a space god and got powers from it. The Number Prince and his appearances were a fiction, coping mechanisms my warlock's shattered mind created when he went insane.
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>>66716285
This is surprisingly simple and great.
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>>66719241
Still haven't gotten around to that one. Probably should.
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I played a Warlock who sold his soul into eternal servitude to Titania in exchange for magical powers. The kicker is that the eternal servitude was his goal all along.
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>>66716125
>like a compulsion to read the ancient tome of forbbiden lore.
Patron: Hey Warlock! Look into this text thing!
Warlock: Ah shit it summons another eldritch god, oh fuck oh fuck oh fuck - but I'm curious as to what it is
Eldritch God: WHO DARES SUMMON GRYDJ'KAK OF THE UNHALLOWED - Oh hey! Haven't seen you in quite a while!
Patron: Oh snap, it's ma homie Grydj'kak! How's it going hombre?
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>>66715619
I had a player whose patron only knew how to mimic what it saw. Anything the warlock sees someone else do, the patron would want them to do. They wouldn't always be cognizant enough to notice what the warlock was seeing, but whenever it did it would compel the warlock to copy them.
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The patron spilled a bunch of marbles a long time ago and has its warlocks pick them up whenever they're near one.
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>>66715619
Power over fire but only if you can outroast the demon once every week
He takes inspiration from your insults to talk shit about other demons
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>>66715619
A genuine, loving romance.
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Great powerful entities of /tg/, I am looking for a pact to save my daughter. She is inflicted with a horrid curse that no healer I have found has been able to heal her. In return for the power to save her life, what would you ask of me?
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>>66715619
I'm going to play a Raven Queen patron bladelock who was stopped as a kid from resurrecting his raven pet that was killed by bullies. A necromancer disguised as a fortune teller sold the kid a ritual scroll that was supposed to bring the pet back to life, but it would have come back as an undead. The Raven Queen appeared to the kid and promised to bring back the spirit of the raven pet if the kid promised never to practice necromancy, and once he was old enough, to hunt for intelligent undead in the world.
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>>66726097
Everything comes with a price, mortal. Each time you pass wind, no matter how silently, a loud male voice will yell "FART", and the sound will come from your anus. Also, your toenails can never be trimmed down to your preferred length, they will forever be uncomfortably long (but not freakishly long, you know, just slightly longer than you'd like, so that if you stub your toe in snug boots you can sort of feel them).
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Hexblade dips
1 hour short rests
Eldritch Blast
Sorclocks
Coffeelocks

Wowee, warlocks sure are fun and the kind of class that deserve weird pacts, am I right?
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>>66726196
Cry more.
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>>66715619
Free for a month, 90% discount on the three next months, cancel anytime!
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>>66726196
Three of those just point out multiclassing is shite.
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>>66719286
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Played a Chain Warlock with a Gazer who was servant to a Beholder named "The Allseer".
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>>66715619
My bladelock has a pact with Stormbringer's littlest sister.
She berates and trains him, teaching this previously shift less burglar how to use (and care for) a sword, and magic besides. As far as he can tell, her part of the pact is to forge her welder into the apex of his/her potential. Train, and hone, and test. Yea, even unto the breaking.

All of her wielders have died violently, but none of them have died unremarkable. They may have been good, or bad, or even died resting on their laurels, but they had laurels, and they were exceptional individuals. Once they die, she steals their souls, to keep them with her forever.

In exchange for a tutor, a constant companion, and a teacher who has promised to someday kill him, he provides blood and souls, and even this shiftless tief with a principaled loathing of honest work has to cooperate with her instruction. Oh, and she drinks the blood of creatures, especially sentients.

Being an isolated street - urchin quasi sociopath, he's actually delighted with the idea of a friend/companion who will never leave him. Literally can't; sword and all.
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>>66726565
>how to use (and care for) a sword
>sword is a she

>"And now rub oil over the blade. Start gently. Oh yes. Oh my. That feels so great. Oh god. Now run the oil faster and harder. More! MORE! AAAAHHHhhhh"
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>>66726196
It's the only class with pacts that aren't based on serving a deity religiously. It's about how you flavor it. Mechanics aren't everything.
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>>66715619
>a desperate idiot sells his soul to finally get some pussy, then once the novelty wears off discovers warlocks are shit compared to actual wizards.
>he realizes that he's damned his soul to suffer eternal torment upon the moment of his death in exchange for a paltry three or four decades of power equivalent to a journeyman academy-educated magic user.
>deal or no deal, he can't accept the proposition of eternal damnation to alleviate teenage libido, and deduces that only a fool would try to cheat a demon at its own game, no matter how far he develops his talent, there's not going to be any built-in way out.
>therefore, he needs to become a wizard strong enough to achieve immortality to stave off paying his debt indefinitely, but his soul is irrevocably lost and any attempt to enter an academy would end in a summary execution.
>he proceeds to enter an adventurer's career, putting his pact-bound sorcery to use immolating bandits and plundering tombs, all for the sake of buying contraband, smuggled wizard's tomes
>once a decade of near-death experience has gone by and he's gathered enough gold to amass a semi-respectable library, he retires into a cabin in the middle of nowhere, allowing him to pursue hedge-wizardry without being bothered by the peasant masses.
>it's been a long time since his adventures began, and by now he has a cunning brain on his shoulders, if not a brilliant scholar's mind.
>in addition, he has an advantage that most apprentices don't: the nonstop, driven determination of a man-possessed, and dives headfirst into his studies, only taking the occasional break to eat or sleep at most.
>some nine decades go by as his cabin grows into a small tower to store each of the tomes he's penned, and in his monolithic obsession, he's managed to make significant strides in the fields of alchemical life-extension, but no matter how many health potions he drinks, one day his heart fails him
> (1/2)
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>>66726754
>his patron claims his soul, examines everything that he's managed to do with his insignificant mortal lifespan, and is genuinely impressed by the amount of research he's managed to complete with such a pitifully dull mind
>but a deal's a deal and a demon's nothing if not a fiend of its word
>proceeds to claim the life's work as its own, expanding its sprawling labyrinth of an arcane library by a chamber's space at most
>but instead of throwing the warlock/wizard's soul into the pit of fire, it uses his essence as the wick for a forever-burning hellfire lamp to hang by its desk, so he can see that everything he spent his life doing has already been done, and better, eons before the demiurge ever devised his segment of the prime reality
>moral of the story: don't make a deal if you aren't prepared to follow through
> (2/2)
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In exchange for your powers, the patron asks for a number of years off your life, but only the prime-numbered years. Ones that have already passed are retroactively taken, and you lose all memory of them.
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>>66726944
>Hah, idiot, I don't remember anything from before I was 5 anyway.
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>>66727723
Well, y'know about that incident when you were 7... Oh wait, you don't! Unless you're six years old now.
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My brother played an Archfey Warlock and his pact was he had to be the Patron's friend in both this life and the next. The patron was a loser in his realm and none of the other Archfey would play with him or even talk to him, so he turned to mortals as his only companionship.
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My warlock traded her looks for the power necessary to save her family.
Her patron then proceeded to maim and burn her (non fatally), to the point where her family wouldn't even recognize her anymore.
The Ashen Wolf is a dick.
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>>66715619
Originally started as a joke campaign but actually turned into something reasonably feasible.

Played Curse of Strahd with an All Warlock party with GOOlock'd multi-classes. The idea was that notNyarlo and the Dark Powers effectively make Dread Realms as daytime television for beings like Azathoth to keep them asleep/busy a la cabin in the woods along with other business stuff.

Dark Powers work their business like Pic related, a superconglomerate of warlocks under the Dread Power patrons creating, maintaining, and even acting in their scenarios. Effectively you give up your time, creativity, and humanity as the job encourages you to create more elaborate and debauched scripts to please your superiors. Sure you're well paid and given the best magical life insurance possible as part of your contract can turn you into a Revenant with endless lifespan/reanimation until you void the contract.

The story also evolved as the Dread Powers also act as an outsourching agent for the Gods to create torment cycles for mortals they despise. Instead of bothering to create their own personal hells ad nauseum for most souls, Asmodeus,Tiamat, Lorcan, Lady of Pain, etc would rather pay the Dread Powers on commission so they have more time/energy for their world ending plots. Plus they all have the Dread Powers notHBOGO subscription plan and enjoy watching the fresh hells we create.
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>>66726625
You're less wrong than you think you are. She also likes being told she's pretty too.
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>>66729855
>the Devils get to punish mortals, the Gods know they're being punished to their satisfaction
>a sustainable economy of human suffering that prevents inter-deity conflict

what the fuck
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>>66715619
>I'll start in comments.
This really rustles my jimmies.
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>>66726097
Her hand in marriage.
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>>66716125
>Stress 100
>COMPULSIVE
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One day a month, the demon gets to take control of your body. It can't damage it, but is otherwise unrestricted in doing whatever it likes and getting you blamed for it.
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Currently, I'm playing a Tiefling hexblade Warlock who was originally a small-time conman and pickpocket. He was part of a larger gang of nomadic thieves and gunslingers in a wild west/industrial revolution based campaign setting.

He acquired his Warlock powers after breaking into a crypt, and stealing the Longsword of a powerful Paladin who'd been canonized by the religion of the region. This Paladin was a pious and dignified man, but died feeling resentful of never having lived the life he truly desires.

The warlock's pact is two-fold: improve himself (reduce criminality, be honest, make amends with friends and family he's fallen off with), and also to collect the memories and stories of wanderers, and people who've adventured far and wide. This is normally achieved by having them sign enchanted contracts that will siphon their memories upon death, building a grand compilation of eventful lives to sate the paladin's spirit.
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>>66716285
I really like this. Its so simple, but you have no idea what its about, and causes a solid amount of conflict despite being just... leaving doors unlocked.
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>>66726097
One year of your life once you die
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>>66733988
I think the best part is the potential for a slow descent into insanity as you start to realize all the ways it can be interpreted.
Death is a door that allows passage only in one direction. It needs to be unlocked...
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>>66715619
What kind of situation can you imagine where a they the dark power doesn't hold up their full end of the deal, and the warlock keeps the power they got.
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>>66734404
Warlock redeemed the devil that was her case worker. Wound up breaking free of her infernal pact and replacing it with a celestial one.
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>>66734404
>Pact giver dies in an unrelated incident, possibly internal scheming. Warlock left hanging and unsure where they stand, cosmologically speaking
>Pact giver's infernal position shift downward, giving them less power to play with, and is unable to grant their Warlock the agreed upon powers. The one who is currently in their old position has to fulfill the old obligations but has no interest in the original terms.
>Warlock brings the contract to the plane of Law and they find a hanging clause, making the agreement null and void. It only cost the Warlock every worldly possession and their ability to break rules, but the court rules that they keep their power in damages
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>>66726097
Her soul, delivered upon her death, in an agreement written in such a way that it cannot be weaseled out of, and you cannot exchange your own soul for hers.
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>>66719286
>Lobotomy Corp
Holy based
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>>66719049

I'll use this for my headcannon from now on.
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>>66726097

*cough cough* I will bear your child's affliction upon myself and in return you will bear a portion of my own. Your skin will be rent with pox and a dull ache will befall you but you will bear a portion of my strength as well. In this affliction shall you go out into the world and do my bidding for I strike down evil th at becomes illness and you shall be my wounded blade.
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>>66715619
Celestial Pact with a dark star that gained sentience/divine magic after an eternity of absorbing it's own light energy. Cannot 'see' the world since it's light is unable to escape it's own event horizon, but it's magic isn't affected by gravity, so grants powers to the warlock in exchange for him using light cantrip/spells to let it 'see' the world.
Starts benign ("read me that book, show me a pig" etc) but the requests start getting darker ("let me see up her dress, dissect that owlbear and let me see, what does a still beating human heart look like?")
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letting a chars class define them too much is boring imho
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In exchange for your powers, you have to carry this around.
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>>66735147
that means your honest opinion is shit
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>>66735147
>letting a chars class define them too much is boring imho
I think that's a pretty irresponsible statement to make. Your "class" is your job. It's what you do.
>Katarina is a Witch Hunter.
>Because magic is dangerous and toxic, all children are tested on a scale of magical susceptibility. Most people test towards the middle, meaning if they studied and practiced for years they might be able to cook off a few spells, but no great risk. On one sideof the scale, you're a mage, wizard, sorcerer, warlock, witch, psyker, whatever you choose to call it. Wait, no. Scratch psychics. On the other end of the scale is naturally occuring spell resistance. Also psychics.
>Because Katarina tested heavy on spell resistance, she was taken (because the empire is a matriarchal theocracy) to the church and raised to find and kill unsanctioned magic users. The goddess that the church reveres is a jealous goddess, and refuses to countenance any "power" other than what flows from clerical spells, and has thus decreed anathema against magic users.
>She literally grew up in a church, learning to do her job and do it well.
That's where she begins- Level 1. Everything after that is character growth and development- but before all of that, She's a Witch Hunter.
Your magical snowflake twinkle might be good for your fetish fapbait, but not for proper storytelling or role-playing.

Good talk.



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