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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: 66521629
Archives: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt(?): We have a lot of setting details worked out now, so we should try to work on story ideas or mechanics at this point.
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>>66636388
Fuck, >>66521629 is last thread
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>>66636388
There’s already the job to travel the Death Road to Cornwall to deliver an artifact from the Kernow Federation to the Isle of Man.
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>>66636388
Bump.
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>>66636388

D20 or a percentile system like Chaosium's BRP system (as seen in RuneQuest)?
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>>66636388
I think you would benefit by taking a look at the stories of Arthur Machen, William Hope Hodgeson, and Sheridan le Fanu.

It's hard (very hard, at times) to create true fear of the unknown and true strangeness in any media, but they are masters at it and their work is rife with strange creatures and bizarre events.
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>>66639055
Thanks anon, I’ll take a look!
>>66638825
We had been looking at adapting dark heresy for it, but still very early days for that
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>>66639441
I'd suggest the Forged in the Dark system but that's mostly because it's my current favourite.
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Seems like we’ve got the general idea for death road to Cornwall worked out, any ideas for other story ideas?
>>66639574
Thanks!
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Something based around one of the many roaming mercenary groups could work, party going around getting dragged into daring missions into zones, or fighting in wars
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There was also something about a war between the "successors" to King Arthur.
One being spiritually, and the other having all the appropiate Artifacts to establish a connection.
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>>66640374
Oh yeah, the active one in Caerleon leading many successful crusades, armed with some post-fall gear smithed from zone-metal against the Kernow one, assumedly backed by Kernow lords bearing artefacts from zones and across the channel
Currently Caerleon Arthur certainly has the reputation with all those crusades drawing support
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>>66640430

If someone were to run a game, all that would be necessary is establish personal connections to one side or the other.
Maybe have someone be related to some noble supporting a certain side or just someone living there.
At the very least Excalibur should be statted out, or just a Zone-touched sword they proclaim it to be.
Gives an opportunity to earn land or a noble title.
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>>66640525
And then have the twist be that one of the bandits captains salvaged the actual Excalibur from a Zone! Lots of potential for a reusable module here.
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>>66636388
The setting being what it is and with all sorts of creatures running about I think it would not be too far out there to think that the patron saint of England would inspire some sort of group seeking to rid the country of monsters.

Also since I am posting early in the thread and I see that America has a place in the setting, I will bring up the question of "what of the Canadians?".
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>>66636388
There’s a game called Hot War which is basically this.
You play survivors hiding out in the still-populated-and-defended parts of London that half-survived the Cold War going non-proxy.
The nation (and world) got bombed to shit, nuked to shit, and then everyone started using their monsters.
So there’s horrible zombies and creatures rocking around the country.
There’s a bunch of fun stuff about the different military branches being a odds all the time.
London’s power is minimal but one of the few parts with power is a Royal Navy installation which is hooked up to a surviving destroyer’s reactor. The destroyer gives the RN a big dick to swing around. The RAF are the only ones to still have a couple of nukes so THEY have a dick to swing around, and the Army are the ones protecting the city so they have one too, and all three branches fucking hate each other and there’s politics for days, even before you get into the civvies, special forces and intelligence services that remain, and the creatures outside the walls.

It was a neat little setting and game, but I never have actually played. Might be worth looking at to lift ideas though
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>>66640542
>>66640525
Sounds great! I think Caer Arthur is said to have a zone-metal forged sword of great quality, which would have been made post-fall as a sort of false Excalibur
>>66640612
Good point, we do have monster hunters in some places, and another anon mentioned a knight if similar name slaying a great beast within a zone’s core, having a monster hunting group based around Saint George would rock though
>>66640694
Sounds interesting, come to think of it something like that would be great if someone wanted to run a game set during the fall, as Britain is still actively falling apart, be it the retreat through France or some of the military post-Dunkirk as things get even worse
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>>66640612
The USKS likely has a good number of Canadians, along with the rest of the isles if they settled down and merged into the population like other survivors
Could also have some Canadian-derived mercenary groups still going in the isles, but I don’t know enough about famous Canadian divisions to come up with those
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>>66640935
I imagine the Mounties have persisted in some form like the Ghurkas have as a mercenary band.
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So British troops in a fighting retreat through France through to the Second Dunkirk evacuation and onward sound ok for a tad shootier story? Supplies would grow thinner as the isles fall apart
>>66642110
Sounds good
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What's happening in the more remote Islands?
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>>66642423
A lot of the isles around Scotland are currently contested between the Scots, Icelanders and in places the Horned Men
I’m pretty sure the shetlands are fully under Horned Men control, whilst the more northwestern Islands are acting as a staging ground for Icelandic attacks
Isle of Man is a rather fortified home to talented craftsmen and the Isle of Wight has a wight infestation
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part 2 of And that's how I lost my medical licence,
> As the war that would ruin the world began, the FDR's FS troops proved a valuable resource on the Western side of the Iron Curtain, allowing a near-Soviet degree of callousness in deployment, without the cost of human lives that entailed, German radio-controlled forces slashing at Soviet armoured formations whilst NATO scrambled to put more forces on the continent.
> Yet, despite these early successes, or perhaps because of them, the war began to escalate in a way that would not resolve itself in anyone's favour.
> At the end of the Second World War almost three million German prisoners of war were in Soviet hands, or marked as 'missing', the USSR gradually repatriated most of jts official prisoners, but recorded more than 350,000 deaths in their custody, leaving the fate of more than twice that number unknown.
> Or, at least, it was unknown until a terrifying new weapon found its way to the battlefields of the North German Plain.
> Pre-War experiments by Brukhonenko at the Institute of Experimental Physiology and Therapy in Moscow had awakened a macabre curiosity in the USSR's scientists, and post-war they had found themselves with an almost unlimited supply of test subjects.
> The results would come to be designated "Chimera" by the Allied forces who opposed them, or simply "Frankensteins" by the troops.
> Horrific amalgamations of flesh, kept moving by wheezing pumps pumping massive doses of stimulants through mutiply-redundant organs, the Soviets had made soldiers as tough and strong as ten men by stitching the organs, muscles, bones and tendons of those ten into one of their comrades, then carefully lobotomising the result.
> Most attempts at the procedure were unsuccessful of course, but the NKVD's doctors simply recycled the parts and tried again, there were, after all, plenty more prisoners to be had.
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>>66642876
> The Chimera were monstrous in many senses, monstrously tough, monstrously strong, monstrously fast, shock troops capable of running alongside a T-34 like a nightmarish hunting hound, the favoured pattern featuring four arms, allowing the use of two arms in a pseudo-simian gait, whilst in combat using paired sub-machine guns.
> Whilst dismayed horror was the first response to these patchwork obscenities by the Allies, it was not until enough had been autopsied and their original identities as German P.O.Ws revealed that anger boiled over at this fresh abomination visited on the world.
> To the FDR, even more so than in the previous war, literally anything became acceptable in pursuit of the final destruction of the Soviet Union, no vision was too nightmarish, no weapon too vile, no sacrifice too great.
> The first, and amongst the least esoteric, were, named with typically German bombast, the Sauberung der Greuel, or 'Purgers of Abomination'.
> They were a response both to a shortage of materials necessary to complete a whole FS chassis, and to a grim determination to use all resources that could be had to their utmost.
> They were, in short, the internals of an FS stuffed into and connected to the nervous system of a deceased Landser, allowing the dead man to go on fighting for Germany until final, total bodily destruction.
> The first examples would swiftly be joined by larger, reinforced models carrying heavier weapons. It also became commonplace to see their 'Widows' on the battlefield with them, technicians trained to perform the maintenance necessary to keep the dead up and walking, recruited almost universally from bereaved wives or grieving mothers, sworn to follow lost husbands and sons in this grim final service to the Volk.
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>>66636388
>The land is littered with Zones of strange, reality-warping energy
Can we have at least ONE setting without this fucking SCP shit? I swear to god every time one of these threads is made one of the first posts to be made is "Hey guys we're having our reality modified by Scrunchcalagoturngers, better activate our Grionunconupolus reality shieds before the Jungophages act up!"
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>>66643237
if you don't like it, don't read it.
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>>66643237
Okay.
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>>66643237
Dude, it's been a thing since the first post on the first thread. You're like an arachnophobe who willingly went into a gay spider bar and then have the audacity to complain that there's too much spiders up your ass.
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>>66643229
>>66642876
Nice stuff, Germany definitely sounds like a dangerous place to be
Could perhaps have some of the radical Turingists trying to recreate some of this in those knights of the faith being turned into abominations
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>>66643741
Possible plot: the party has been kidnapped by the Horned men and the boat crashed upon the shores of Denmark. Now the party needs to treck through the zone so they can cross the channel back to Great Britain.
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>>66644039
It would be very high-risk in places, but could be pretty great
War-torn Germany with still-active monstrosities on the loose and France having been terribly nuked, full of spirits and radiation
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>>66644039
That could be fun. Or maybe having getting ship wrecked on the beaches of Normandy during a mainland expedition?
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>>66644270
Generally being stuck across the channel would be dangerous, I guess both that and the Denmark crash would be a case of trying to reach one of the small outposts Kernow has without dying, as you traverse terrible terrain and are possibly being stalked by something
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We’ve said before that the Raider Resurgence - USKS war would make for a good story on either side
Any more ideas to it?
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>A group are sent to escort a Yorkshire nobleman through a warzone and deep into a great forested zone along a canal, for an unknown purpose
>As they descend into this heart of darkness, it quickly becomes clear that not all is as it seems
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>>66636388
The 50 megaton variant Tsar Bomba tested in 1961 smashed windows 1,000km away and a its shock wave wrapped around the earth 3 times. Considering there is a fully loaded 100 megaton model, I wonder what its effect has been in this setting.
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This is the first thread I’ve found of your setting, but bump because I enjoy these kinds of settings
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>>66646245
Soviets might have used the biggest thing they had like the west did, when Paris was nuked in an attempt to kill the worst of the advancing horrors
>>66646275
Thanks anon, we archived all the past threads and have a doc, but we still need to fill most of it in, though it does have every major group down
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>>66645985
Thid could be really fun especially if it doesn't take a very expected turn.
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>>66647172
I’ll admit that I thought apocalypse now in an old canal boat would be funny, but it could go in an unexpected way, lots of opportunities for twists and forest-dwelling irradiated lunatics
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>>66646245
Nothing good. Maybe it resulted in a Zone so severe Time and Space are basically broken?
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>>66647798
Paris is some sort of ethereal city of endless spirits and ghostly lights
Perhaps a large chunk of the Russian wastes have been rendered something similar
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>>66648716
Might work maybe when the Tsar went off it left a chunk of East Russian kinda just. there. Where its a strange featureless landscape of flowing shapes like snow caught in a gale that sometimes looks vaguely like people or buildings. Those that get to close hear words from a dead tongue and soon become loat within.
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>>66649209
Barely anything is known of the Zone of the East. It's said to be a vast expanse of warm snow, waist deep, continuously clouding your vision, and stretching on forever. The motionless air pushes the snow into shapes vaguely resembling the ashen cities of Rus: The Puddle, Vlad's Fort, even Cucumber Cliff in the far reaches of the continent. If one looks close enough they can make out lights in the buildings, planes flying out with their payloads, and people running to safety, but they never get closer. As you wander the expanse you begin to hear voices in the tongue of the devil:

signal aktiven
gde bulganin
kak my vyklyuchim eto
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>>66649209
Yeah, sounds good
Have we had any actual nuclear detonations on the isles?
Also should we revisit that nuclear plant the Turingists were interested in?
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>Some idiot thieves have stolen from the Isle of Man. Specifically the repair books the engineers use to keep the factories functional.
>Unfortunately, winds blew them to Ireland. This wasn’t too much of a problem until they fled inland from the Isle’s sheriff. And it was decided that he was too important to lose to the Paranoia effects of the Irish zone.
>Thankfully your party has been reviewed to be a good balance of competent enough to track the thieves and expendable enough that the zone killing you won’t bring down the wrath of nobels.
>Yes, we are paying well, and a second party will he sent out after a week if you aren’t back by then.
>Just try not to go mad and kill each other before you get that book, alright?
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>>66650362
A nuclear strike is what brought down London.
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>>66652002
We’ve had London be engulfed by the Thames and becoming a massive swamp with what could be a dragon in pretty much since the start, but we could maybe have some nukes used near to Cornwall to help explain why getting there is so hard
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>>66642463
Yeah north Shetland is currently occupied By Horned Men
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>>66644039
It would be high risk but could give players a nice glimpse of what has happened on mainland Europe

It’s really bad there
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>>66652608
The two arent really exclusive. I mean coukd be a nuke went off and thrn the swamp formed?
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>>66652729
Could do, but it seems like a lot of landmarks had been left intact-if a little corrupted and infested with monsters
Just not sure all of those would survive if London was nuked
Seeing how that possible dragon may have broken out of a research lab in London during the fall, could link some of the extreme radiation to wherever it came from, or the beast itself?
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>>66652771
True though the Zone may have fucked with things. I mean what might be the tower of London is a giant tower of meat.
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>>66652891
Yeah
Come to think of it, what other famous landmarks could have interesting stuff happening around them?
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>>66653080
I mean did the Cardiff ferris wheel exist yet?
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>>66647290
you mean ironclad river boat?
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>>66653266
Might be a tad more fitting for a mission like that, however fun an old canal boat would be
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>>66653266
Depends how legit the noble is. Perhaps parading in a big heavy duty ship might draw attention from raiders
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>>66653350
If the boat is an ironclad, there wouldn’t be much that Raiders could do to attack the thing.
Though a boat being attacked by raiders and zone beasts would make for a good encounter.
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>>66654196
True but a Raiding party from a rival kingdom might.
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>>66654248
In that case, they are likely targeting the Nobel.
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>>66636388
Avoid the purple fog. It is heavier than air and slow moving, and there are not many of them, but a purple fog is a deadly enemy, not for what it's attack such as it is can do damage wise, but what being engulfed in it does. The fog's natural diet is fumes from petrol and oil, though it also sometimes consumes liquid methane. Being engulfed by it is like being engulfed in acid, except that it isn't eating you per se, it is joining with you, changing your physiology into something unimaginable, a Red Ghoul.

As for Red Ghouls, I'll leave it at this; pray you never meet one.
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>>66653350
an iron clad would look not much different to the river boat. you could also make it a timber clad without much of a problem.

with a river boat like that, it is probably more of an armament against small arms fire than siege warfare. the are probably refereed to as "little river forts."

of course the problem with it timber clad, while cheap is flammable.
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Any more specific ideas to what a party in a mercenary band could do? SWoTR seems like an easy one, could have them climb the ranks overtime
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>>66657610
I mean the most basic adventures would probably be going into the Zone to get something.
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>>66657610
Hard copy of information needs to be taken from the Pluscarden Abbey in Scotland to their brothers in the Engelberg Abbey in what was Switzerland.

It's a long way over a lot of bad land.
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>>66658321
>switzerland
>not being filled with literal mountain goblins
>swarming cannibal hordes of same
I don't care how much you're offering Prior, I like my calves ungnawed thank you.
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>>66658740
>A few more pieces.
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>>66658764
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>>66658740
I like the idea that Switzerland is basically a colder mordor idea. Perhaps it's a race of Once-Men like giants? Maybe people speak of it falsely as land of milk and honey as it is thought it got through everything by being neutral?
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>>66658787
>High-rank Woodling
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>>66658740
Only on the surface, the tunnels and underground city-states are still free. Or at least free of that problem, they still have a shit load of additional problems.
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>>66658790
well the swiss planned response to a general european hot war was basically get in their bunkers and wait for it to all blow over, so i'm pushing for them having gone full mines of moria down there.
But with more cheese and yodelling.
I do like everyone thinking they're going to have been fine but have actually been horribly mutated by clouds of fallout/zone residue.
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>>66658802
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>>66658837
>is this the york guy or the lancaster guy? who knows?
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>>66658842
Could also work for Caerleon
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>>66658830
IRL Dwarves, then?

Also:
>As in innawoods, also unnaground
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>>66658917
Perhaps the Swiss underground survived. Their bunkers slowly expanding beneath the Alps as they fight off their former fellows left on the surface that have become rabid and strange?
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>>66658954
the shortening of proportions due to zone-induced mutations. Strangely, pretty consistent in Swiss zones, unlike other zones' mutations. Effects on the mind include heightened xenophobia and hoarding of valuable objects - which could also be products of a long isolation from the surface, starting at the early years of the Eurpoean war.
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>>66658954
yeah that's legit. i'm of two minds about whether dwarves versus gobbos in switzerland is closer to the fantasy aesthetic than we want to go, but then again pretty much everywhere else is avoiding fantasy tropes so we may as well go all in with the former swiss.
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>>66659049
>>66659017
It's not that it's straight up Gobbos vs Dwarves so much as it is slightly shorter Swiss vs monsters on the surface.

The monsters might have been human or have had at least one human in their ancestry but they are abominations now just like everywhere else. The Swiss are shorter and broader of build but exactly how much of that is mutation and how much of that is a development issue brought on by the tunnels and food is anyone's guess. they do have some sites on the surface that they maintain, hydro damns, a few radio towers and other such things. Such food as they have is usually grown in the hydroponics farms. Most of the settlements are mostly self-sufficient but trade is necessary and does happen with a moderate amount of ritual and ceremony if time allows. Exactly how much is "needed" is debatable but they do take the opportunity to meet new people.

The Swiss operate on a bureaucratic government that seems to be staffed by quite a lot of monks of various orders. Any executive position is there to set precedent to be followed until obsolescence or changing circumstances.

The people are grim and short which is often a description of their lives as they are under constant siege and the places on the surface they need to survive are constantly in need of being defended.

There are also the worst abominations, the ones that look like people but are not in fact very much like people. This is the reason that they are very wary of new people.
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>>66659049
Even with them bring notdwarves they're still Swiss and likely have pretty OK weaponry to help hold their claims. Maybe they're at least slightly open trade as well.
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>>66659049
We could try to do a bit more fantastical or folklorish stuff, still sticking to it being some sort of mix of magic and radiation
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>>66659189
I was honestly wondering if some of the Swiss went the way of the Morloks.
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>>66659609
Just the ones on the surface, the ones underground are dieselpunk dwarves basically. I wonder if the High meadows are basically fortified pastures for livestock that stays in Cave barns at night,
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We have had underground beasts before, could have some sort of gobbos underground forcing the Swiss into a rather nasty sandwich between underground ghouls and the horrors that roam the surface
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>>66659702
That would be fun. Maybe restless souls that wander abandoned tunnels?

And do we have anything like demons?
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>>66659773
>>66659702
On the surface it's shoggoths but down in the deeps it's morloks or something like them. There are big morloks and small morlocks seemingly bred for caste. They seem to predate the bullshit on the surface and the Last Great War if the extent of the tunnels are anything to go by. Were they always down there? Who can say.

The souls of the restless dead stalk the tunnels alongside the living. They are usually no harm but it's good to give them some space.

https://www.youtube.com/watch?v=F9q04uXizBA
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>>66659773
as for demons I did try to fluff 3 types of zone-blighted people, ranging from fae to monsters to eldritch evil, so yeah, there's precedent for demons.
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>>66659877
Shoggoths dont seen really fitting. I mean wouldn't it be more Trolls and giants with the odd monstrous thing that lurks among the rubble
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>>66659904
I would keep their relation to real demons to be in-name-only. While the zone is blatantly supernatural, it is so varied and hostile that it doesn’t lend itself to any religion. There is even a question whither or not the zone is really supernatural or just some unknown effect of the weapons of The Great War.
So while there isn’t a simple explanation for all the goings on in the zone, there is an obvious cause-and-effect going on. The irradiated zones have more beasts and rad-wizards than the non irradiated, the countryside has more time warping than anywhere previously populated, and the destroyed great cities are where you find the ghosts of the old world.
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>>66643229
Sounds familiar.
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>>66636388
Seeing OP image makes me wonder.
Are there any official pseudo-giants in human settlements? Like, people with distinct gigantism that actually makes them that relative size difference? Is it a genetic thing, or is it influenced by said reality warping energy?
Are they viewed as impressive or monstrous, good or bad, desirable or undesirable?
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>>66660476
Iceland is basically ruled by giants called jotun that though some what smart are perfectly fine with eating folks.
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>>66660476
As >>66660594 said, Iceland has fallen to giants and other such things, leading to their exodus into the isles
There are some others, not a common sight though
Pretty sure Dublin has a good number lurking in the zone
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>As woodland spread and reclaimed lost land after the fall, strange forces changed and twisted the flore and fauna of the forests
>Some can be found filled with seemingly endless tangle of rhododendron or razor-sharp thorns, all giving hiding space for fierce predators
>These tangled lands have made billhooks and similar tools valued, and weaponised against some more sentient fauna
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I'm not going to be able to look at the thread for a week or two, can somebody keep track of any map changes/updates?
>>66659189
I don't know that hydroponics would work very well desu. This might be a bit too fantasy, but what nuclear explosions opened up pre-existing underground caverns or something, as a way for the underground Swiss to get food and such?
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>>66662368
I still say they have the High meadows. Its the summer grazing lands for Swiss cattle and would be by nature a little defensible.
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>Stay away from the sewers, don’t shine lights near them
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>>66636388
Take this to /qst/
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>>66662368
Yeah, I’ll keep map changes noted down
Nice work on the map so far
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>>66664239
Why the hell does it belong there?
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>>66659877
>Similar beings have begun to emerge from long-abandoned mines on occasion, these ancient tunnels becoming the staging grounds for vicious excursions
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>>66664239
>another dumbass that hates when /tg/ gets things done
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>>66665257
One theory has it that they were never there until the bombs fell, then they had always been there. Maybe they had always been there in some age before and then had not always been there afterwards, the hate of the old world of hateful faerie tales reaching forward through time, pushing aside the world of order we once made.
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>>66665765
>I read a /tg/ greentext from 2009 on reddit and decided to come and shit up the board
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>>66665925
Nice stuff, could have mines going down to their bottoms, and then beyond into a warren of new caves from which these fiends emerge
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>>66636388
"Threads" and "The day after" are good movies to study if you want to know what the landscape would be like after a large amount of nukes or atomics went off. Fair warning, threads contains some disturbing scenes of animals on fire.
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>>66666980
actually I came form tv tropes via 1d4chan, I think around 2010, then lurked for a couple years, and before that I wasn't really active in any internet stuff
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>>66667110
Seconding the warning on Threads. It's brutal.
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>>66667087
There was a Man in Scotland who claimed to have found such a cave at the center of a zone. Said they saw a group of the almost-Men and former-Men surrounding a great glowing thing that looked like those ancient “plasma domes” the old world called a novelty.
He was unsure if they were worshiping it, studying it, or just gathered there instinctively. However, he is wanting to gather people together to see if they can do something to the dome, and if it has any effect upon the surrounding zone.
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>>66667485
>>66667110
Thanks anons, I’ll take a look!
>>66667755
This can only end well for the good people of Scotland
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>>66660448
they and the op image are the direct reference for ze germans radio zombies, yes, only without the nazism.
>>66666980
you are a nigger in the sense we used it back in the GOOD OLD DAYS when tg actually did stuff like this project. Now fuck off.
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>>66662368
Average swiss dorf has a diet of fish and veg because quite a lot of the surface assets that have to be kept are near water and everyone loves fishing, the veg is grown underground using the electricity of the hydro-dams because it's safer and we've had sun mimicing lightbulbs since the 30s (pic related).

Meat and dairy products from the High Meadows is a rarity, a real Christmas and Easter deal.

Needless to say rationing of food and electricity is in effect, they aren't starving as such but it's not a fun time.
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>>66667857
Threads-anon here, some more information if you want to make a realistic post-nuke scenario.

There is a target-tier-set as it were, as follows.

>R - etaliatory targets (i.e. launch bases, military air-bases, etc)
>P - ower targets (nuclear plants, cities with heavy ties to coal, oil, natural gas, or other forms of energy industry)
>A - dministrative targets (priority government city targets, such as the city the intelligence service's HQ is in, the main city where a certain type of critical government function takes place, etc)
>C - ommunications targets (cities with heavy ties to telegram, radio, internet, wifi, etc).

The goal of any nuclear attack is not complete destruction of your opponent (unless it's a final act of a nation that's losing), it's more about softening up your opponents population, infrastructure, and military, in preparation for a more conventional invasion.

The other thing to consider is exactly how many bombs (in megatonnes) fell, roughly 3800-4100 megatonnes is enough to destroy every city in UK, particularly if the nuclear bombs are multi-warhead deployment rockets.

So let's have N represent the number of bombs that fell, X represent the number of bombs that were duds, exploded too soon, or had fuel or technology errors, finally we have R, representing the number of bombs shot down by missile defense systems, and Y, which should be the smallest number, representing bombs which flew successfully but missed their target due to computer or human error (i.e. they hit something and blew up, they just didn't hit what they were aimed at).

So what you do is you set a number in megatonnage to be N's initial value, then you subtract X, Y and R, the resulting value which we'll call Z equals the number of bombs which both made it through and hit their targets.

So the formula is as follows.

N - (X + Y + R) = Z

make sense?
>>
>>66668259
The formula would be good for the opening waves of the bombs. However, outside of the first few waves of bombs, the formula would break down.
Mainly for two reasons. The war happened in the late 1950’s, so the nuclear arsenal of the world was largely in the favor of the US, so more of their targets would be destroyed that the Soviet targets. The second reason is that the largest amount of random destruction came from using nukes to fight against the Zones that appeared and spread after the first few waves of bombs.
>>
>>66668259
Thanks anon
It’s cool, but as >>66668484 said, most of the nukes that were dropped were as scorched earth, with Britain being more hesitant to nuke their own land, though it seems one or two were detonated by some means or another
There could have been some fired between the big two, but both sides rather quickly became preoccupied with the fall consuming Europe, aside from whatever chaos began and never ended in germany
>>
>>66668484
I see your point. My goal was simply to create a simple, straightforward formula to use for the initial bomb waves, basically you figure out N and Z for each nation and whoever's Z is bigger is who "won".

One thing I do think might benefit the game is a systematic list of cities ranging as follows.

>Class 0 - Rubble field, 100% building demolition 100% casualties
>Class 1 - 80% building demolition 90% casualties
>Class 2 - 50% building demolition 80% casualties
>Class 3 - Less than 50% building demolition, less than 50% casualties

To get an idea of what a rubble field should look like, take a look at 1945 Berlin, Nagasaki, and Hiroshima.

If it's been long enough though even a place like a rubble field might have life forms.

>>66668560
Do we have any hard and fast data on where the zones go, where they are from, what kind of energy they are, or how much energy they let off per second?
>>
>>66668616
Many zones emerged naturally, which could have varying effects on damage to the surroundings depending on what’s going on in the zone
Pic related mostly has all of the big zones marked, due to zones differing we hadn’t really touched on the exact severity of radiation yet
>>
>>66668742
Speaking speculatively one might expect to find amounts of superheavy (atomic weight exceeding 92) particles within the areas the zones are found in.

When I say 'amounts' I mean like 1-5 particles per million/billion/trillion, not amounts you can see with your eye (usually).
>>
>>66668742
The red areas are zones directly hit by nukes and highly radioactive, the pink are high activity zones, purple is zones whose activity inhibit long-term habitation, and the claimed areas have low zone activity.
>>
>>66667873
>REEEEEEEE I NEED MY WURLBUILING SAFESPACE
lol
>>
>>66669150
In that case in and around red zones one might expect to find visible masses of nuclear detonation byproduct elements. Note that this isn't just to do with the nuclear bombs going off, it's also to do with the open gateway the zone represents, since a random steady stream of particles are most likely traveling through it.

Do we have any hard and fast list of semi-human or human-mutate species?
>>
>>66669150
Sounds good, though I think the pink was meant to represent habitable land with people in, either less organised or simply not covered yet
Sounds good for some of the big zones to be centred around nuke detonations, though some like London became major zones by other means
>>
>>66669239
Are there any areas on earth that were already zones previous to the game's backstory? Mean to say areas that had been zones for significant amounts of time already.

Had the thought that Hoia Baciu was a zone. That's in SE Europe though, not UK.
>>
>>66669194
Yeah, we’d said before that fancy substances and the like could only be found in zone cores
Classification for species has been a little rough, but for more human species we seem to have ghouls and wights, the latter being the more capable and dangerous sort who have thoroughly infested the Isle of Wight
After that some species like trolls may be human-derived, but those brutes are far more distant
>>66669266
Zones started to emerge around the time of the fall, first abnormality starting around 1950
Quite a few natural ones developed first in Central Europe, and shortly after the rest of the world, including London as the biggest known zone in the isles
After those that developed during the fall, it had mostly stayed the same, save for those created by nukes going off or other unnatural means
>>
>>66669194
we've got rafts of all sorts of weird shit, there's less hard and fast species than regional patterns to mutation, so iceland has jotun and the isle of wight has wights etc.
Also re nukes, threads isn't really the right choice for inspiration, this is not an 80s MIRV thermonuclear scenario, the scenario dates put us at the start of the hydrogen era but only just, and ICBMs are only just a thing, sub-launched ones didn't exist, the sort of saturation effect of 80s nuke hype wasn't a factor here.
Think dumb bombs dropped from Tu95s and B-36s, not ICBMs launched from Typhoons/Ohios.
The nuclear attack on paris was done with valiants dropping blue danubes for example, using the uk's stockpile of same to achieve target saturation.
>>
So which cities of the isles were nukes in the end? Even if they were hesitant to do such a thing, they could either resort to it later on out of desperation, or isolated troops could detonate one upon their defence of an area failing
>>
Also, though it may seem a little random, should we try to do some more stuff on the Icelandic clans that survived the exodus?
Seems like there’s some potential for good content and plot hooks in the actual clans and their skills/rivalries
>>
>>66668066
I mean cheeses and butter likely are a staple in the Swiss dwarf diet. I imagine mutton, and pork are rare but more likely than beef for protein.
>>
Upon Crossroads of York it is said a black knight will appear to travelers and, bearing a silvered revolver. To those who bear arms they are met with death. Those that offer coin, just two Holies. A safe passage.
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>>66670393
It is suspected that he may be a form of rad-wizard since every person who fights them drops dead within minutes, wounded or no.
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>>66670079
From what I know of Icelanders, I think that they are handling the situation well. While not industrialized, they have yet to face famine.
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>>66669469
no ICBMs, but in the desperation of the final wars the USA deployed some horrible wonders, and failed to fire off a few besides
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>>66669889
from places we've had mentioned only london is confirmed as having been hit, i was arguing for birmingham too but there was disagreement there.
All the other major uk cities seem to have avoided nuking at least, zonification less so.
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>>66674185
are you familiar with "A Colder War" by charlie stross? Because it features the ANP actually making it into service, which is like the gold standard of american nuclear craziness.
After a bit of further reading
https://en.wikipedia.org/wiki/Convair_X-6 reaches service here, in the form of the https://en.wikipedia.org/wiki/Convair_YB-60, and they're still airborne 'now', crews long gone, but reactor power keeping them aloft and flying.
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>>66674267
Well that's horrifying.
>>
>>66671866
Nice
Whilst the clans fight on both the Scottish, and lesser, the Irish shores, they have had to fight to secure their new island holdings against foul creatures of the sea, and the horned men
The sudden emergence of the Horned Men from the shetlands has proven a major threat to the Icelandic raiders, and they have so far been on the defensive
>>
>Folks are disappearing amidst the fog in Ireland
>Some claim to spot hooded figures scurrying in the dark, or distant glimpses of hulking, yet lithe figures in the mist, but this just shows the severity of the paranoia gripping the island
>>
>>66674213
I think Dublin Ireland was hit. Though if it was a primary target or coincidence due to the Zones appearance is unknown.
>>
>>66670287
It takes a lot of effort, time and resources to make cheese compared to other food. It could be better spent elsewhere.
>>
>>66676510
Cheese isn't that hard dude, you need rennet and if they have cattle they have that through using veal calves. The Swiss have a strong dairy tradition itd be weird if they didn't have milk products as a major food source.
>>
What other fields need some more fleshing out?
>>
>>66677332
Mainly the mechanics best suited for the game.
>>
Are there any people that have learned to use the background un-reality of the Zones to do "magic"?
>>
>>66677968
Reposting from one of the earlier threads
>Radiation hotspots have wreaked terrible harm upon the less cautious, but sometimes a survivor comes back changed.
>whilst their brains seem scrambled, the body starts to show a far greater resistance to radiation, an anomaly that has not yet been explained
>some claim to have seen these men do strange things out in the dead zones, but those places can be harsh on the mind, and people can be forgiven for not seeing things as they are out there
It got fleshed out more from there, it’s hardly a precise art, and many cannot properly control it, being more limited to violently blasting radiation at enemies, but some have managed to hold more control over their powers, and are able to achieve finer things
>>
>>66677799
We had been looking at dark heresy, and started to look at what could be carried over for it, but still early days
>>
>>66674185
>>66674267
https://www.youtube.com/watch?v=GhRapsbwhqE
>>
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Did we land on the fate of the Hampshirefolk yet?
I remember something about isolating the Isle of Wight.
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>>66642130
i like it
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>>66642876
>>66643229
Harrowing but encouraging, i like it.
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>tfw you will never join the fae horde of monsters and mutants and just live in a utopian radiation-blessed hell-wood.
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>>66680212
look at it this way anon, it also means you never got shot in the face with an anti-tank rifle by someone who sounds like a peaky blinders extra.
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>>66679634
Seems to be Howitzer territory, whilst we haven’t covered much on them yet, seems like they’ve managed to avoid most larger threats via railway gun, which is also consuming nearly off of their wealth to commission more shells for
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>>66680301
Gods i wish that were me.
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>>66680396
I just need to know what happens to me and mine anon! if I even get born!
I HAVE A MIGHTY NEED!!
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>>66681562
If it’s in solid territory, it either was never consumed by a zone, or was liberated at some point in a crusade
We haven’t done much on that area so far, and any ideas would be great
Seeing the map, it probably held a decent amount of cohesion during the fall, could either have it develop into a single fiefdom, or perhaps splinter into many, before a certain one salvaging a railway gun gives them the upper hand
>>
So just how nasty are mutated badgers?
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>>66682907
Very possibly not as bad as stoats.
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>>66682957
It’s the moles you have to look out for, don’t know they’re coming for you until the ground opens up below your feet
>>
Any other ideas for groups or areas that haven’t really been touched on yet?
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>>66684538
I mean, mechanics maybe some interesting mainland locales/survivors. It honestly feels like Islands or very rugged terrain like the Swiss Alps should have pocket civilizations even if they're regressed into barely working metal. It opens neat doors and other view points. Imagine if Sicily or the Greek Islands we're still at least partly inhabited
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>>66685067
Yeah, I’d been trying to stick to the isles as they were the original focus, but anons have written some bloody good stuff
I’m looking at some European stuff as that’s still close to home and could even have expeditions, maybe we could do something with the Iberian peninsula?
>>
>>66685265
Iberia could be fun. Maybe something with the Portugese?
>>
>>66685421
Yeah, any good monsters in Spanish/Portuguese folklore?
>>
In the Iberian wastes, during cruel midsummers, hordes of mouros come forth from subterranean lairs to scry the land for prey to drag screaming down into an eternal tomb
In the mountains, Guacanchas stalk the slopes for game, great terrible beasts of thick black fur and piercing red eyes
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>>66685535
I really want there to be rumors of a man in Spain going all Don Quixote, only actually winning.
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>>66687657
well anon, that's the thing, if you want to add that, you can.
Now for iberia, i dunno about portugal but '50s spain was a turbo-catholic dictatorship, so where that takes you after it's irradiated and infested with monsters i dunno, but i suspect nowhere good.
Alternately ignore pre-war stuff and jump straight to Reconquista 2: Radioactive Boogaloo.
>>
>>66687657
That would rock, and there’s definitely more than just windmills to go after now
>>
>>66682957
mink
>>
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So what is actually left of the soviet empire?
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>>66690868
Little is known of the eastern wastes, but much of its land between Germany and Moscow has been rendered almost broken after the Soviets dropped multiple nuclear bombs on their own land as scorched earth to reduce the oncoming hordes
Some say that survivors and descendants of the red army march from the Urals to reclaim Moscow
>>
>>66691008
gods help them.
>>
>>66689512
We could play with it. As shit hits the fan, the marriage between church and state streghtens to preserve authority, and when contact with the rest of the world falls, the roles of Generalísimo and Pope merges. At the death of Franco, various generals claim to be his succesor, one even claiming royal blood. Rules evolve into heavy militaristic theocracies with a lot of regionalism, the obsession on local saints reaching its peak.
Coastal regions suffer the pressure from the zones and Basque pirates, and the interior city states, mostly perched on the mountains (the most populated being Cuenca) are mostly isolated and in constant siege from the lowland creatures. Galicia is a nigmarish marsh full of ghosts and strange fish people
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>>66691425
Continuing, I can see the interior being relatively highly populated, having a lot of montainous regions, but extremely degenerated, since in the 50' the country was still mostly rural and preindustrial (see the fucking Hurdes). I can see rabid crusades of demented zealots barely equipped charging behind a saint icon, sheperded by monastic officers, conquering a lot of territory in one go but being unable of keeping it for long
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Any of you fine gentlemen seen or are working on a PDF of the factions, zones and write ups?
Its getting harder and harder to trawl through the threads to learn what is and is not at the moment
>>
>>66691569
We’ve got a doc here
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
It’s currently just got the factions and basic timeline, but I haven’t had time to mass-carry over stuff yet
>>
>>66691578
Based Anon
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>>66691008
It is known that Novgorod has survived, after a fashion. It's a bit of a shithole but everywhere is. Most of the old city has been abandoned, they held for a while but the relentless hate and hateful things of the world drove them back, and the residents have fallen back to the old and hastily rebuilt defensive walls and forts. Hardy men go out to forage, fish, hunt and even farm in the areas closer to the walls and the safety they represent.

Sometimes they get visitors from the north and the lands of the Komi, Finns and even the Sámi on rare occasions. They tell of grim things under the burning skies of the Far North and the ruins out westwards and eastwards.
>>
>>66691519
Sounds good they throw bodies into a meat grinder with zeal but don't have the tech to hold it or really gain foothold.
>>
>>66691760
Exactly. I think Iberia could be another "safe haven" like the isles, since it was at the time so unimportant and is swarmed by natural defenses and isolated regions, but would be mostly unknown by outsiders, who see the native as crazy savages, just above subhuman (except the basques, but those are a fucking bunch of pirates, the whole lot of them)
>>
>>66668742
They nuked Glasgow?
Was that even necessary?
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>>66692461
Well only a few bombs was done as part of War. Most, in fact, were used to combat the Zone when it appeared after the War started.
>>
>>66692461
>>66692516
Most zones are not from nukes, but some were used in some poor attempt at scorched earth, which has gone on to make zones of their own from it
>>
>>66692526
I think the timeline goes: Nukes are used, Zones randomly appear, Nukes are used against the Zones, Zones get worse.
>>
>>66693451
Japan is a no go area.

Holy shit, nobody comes back from there.
>>
>>66693451
Original one we had was anomalous stuff starting to show up faintly in 1950, escalating to the fall beginning in Central Europe, where the chaos and confusion led to the fighting, and then retreats across Europe
>>
>>66693678
japan is now one continuous kaiju battle/breeding session (the difference is slight), rendering it totally unfit for human habitation.
Where the Japanese went after the monsters destroyed their civilisation is unknown, but the land of Nippon is no more and the Lizard King bellows his wrath from atop Mount Fuji , unheard by any human ear.
>>
>>66694319
These gigantic beasts sometimes cross the China Sea to make landfall in the ruined wilds of China. It's last true holdout now Hong Kong,
>>
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>>66690868
The under empire may persist cut off from what remains of their population on the surface.
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>>66694750
Careful. We are taking inspiration from Metro and STALKER, not ripping off wholesale.
>>
>>66694948
I agree that we must be careful with this, yet this this setting is based in reality. In reality the Soviet Union made a series of metro systems and underground bunker complexes designed to withstand nuclear, chemical, and bacteriological attacks, thus such infrastructure must exist in the setting. The trick is to fluff this up differently from Metro or STALKER.
>>
>>66694750 here and I had an idea about the Soviet Union, or more accurately its population. They drink like fishes, are fierce combatants, are untrusting of The West, have trust in their Tovarishch who fight with them, come from a nation that produced technological wonders, and many are living underground... I think you get it.
>>
Any good Russian folklore monsters?
>>
>>66650960
Sounds like a good starter-chasing increasingly paranoid thieves while trying not to lose your minds yourself.
>>
Any other Irish grounds or is it all god-town over there?
>>
>>66697294
*Irish groups
>>
Okay boys, I've come across this thread and though it was massively cool. I'm running a game this weekend based on the setting.
What should it be about?
>>
>>66697473
Try coming up with your own content instead of leeching off of others for starts.
>>
>>66697473
That’s great anon!
If you’re starting out, maybe go for a simpler story idea like >>66650960 , rather than cranking it up to 11 straight away
Could run the party as mercenaries, either a smaller group or part of a bigger one, moving between jobs could take you around the isles and into different situations
>>
>>66697502
Hey man, following that logic I shouldn't even use the setting.
Besides, an adventure is much more than a premise.
>>66697552
Cool, I'll get to work on that one!
>>
>>66697502
the entire point of shared word building is so others can use it, don't be ridiculous.
>>66697473
Acquire zone artefacts, don't die horribly, get money....and i've just realised we've never mentioned currency. fuck.
but anyway!
A local coal mine has delved too deep and accidentally tunnelled into something it shouldn't have and now things with no skin are tearing the miners' faces off; go in, find out what's causing the problem and proceed from there.
Could be either pre-war lab, nest of zone monsters, both or something else entirely.
>>
>>66697800
Pretty sure it's printed by Turing monk's.
>>
>>66697961
Yeah, holies seem to be a general currency, but not sure how well they hold up in lands without any turingists, or those opposed to them
>>
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>>66664239
No
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>>66699058
The scariest mutant ever seen in a zone
>>
>In a secluded, distant zone, a gleaner has just died
>Brought to his knees, and then death by unexpected radiation, he now lies as the first to fall in this zone
>The body stands
>>
Where else would make sense to have been nuked? I’d go with one or two of the zone locations around the death road to Cornwall, if nukes tend to produce some spooky zones, it would help to explain the state that area is in
>>
Requesting these, pretty please:

https://www.drivethrurpg.com/product/92758/Cooking-With-Class

https://www.drivethrurpg.com/product/59769/Sir-Reginald-Lichlyters-Wine--Spirit-Emporium

https://www.drivethrurpg.com/product/51009/Tavern-Menus

https://www.drivethrurpg.com/product/65656/Tavern-Menus-Dwarven-Dinner

https://www.drivethrurpg.com/product/51290/Tavern-Menus-Pirate-Food--Spirits
>>
>>66701410
Wrong thread but, good taste?
>>
One thing to consider is that not all of the big fucker weaponry used was of a nuclear nature. A lot of weird, experimental shit was used, sort of "kill people but leave buildings standing" type crap, so there's that to consider.
>>66668259
>>66668616
This stuff seems pretty helpful, and since we've already got the zones basically worked out it will help us work back and see how many nukes were fired. As others have said though, we're still going to be working from 50's tier tech, so it may produce a different result to what you'd expect nowadays.
>>66669889
What we've got for certain is London and Liverpool, both 'relatively' low yield warheads. The rest of the Isle's zones have sprung up more as a result of the mystic barrier breaking, or however we're justifying the whole "mythology come to life" thing we're working with.
>>66697800
The most standard currency, generally accepted, is the Holy, effectively a washer printed by the Monks of St Turing
>>
>>66702024
I can see the Holy being a sort of default currency for traders where ever they go be it the Mountain holds of the Swiss or the Greco-Italio isles.
>>
>>66679000
Trips have it, this is cool as shit anon
>>
So besides guns what is some other good Old World loot?
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>>66703234
The recipes for making antibiotics would be a godsend.
>>
>>66701017
well devon is the county next door, and it contains plymouth, home to western europe's largest naval base, that would definitely have gotten nuked.
also moors. moors are spooky even without being part of a rad-magic apocalypse and there's a bunch along the way to cornwall, no need for nukes to expect them to go zone.
>>66703234
machine tools, vacuum tubes, anything that requires complex manufacturing processes.
As for stuff useful to individuals. hm.
>>
>>66703234
>>66703336
Going with the idea of the turningists possibly having or at least trying to build a nuclear reactor, have them use it as a trap.

They see technological and scientific knowledge as signs of divine favor, thus anyone who doesn't have them is divinely disfavored, they're frequently pillaged by Lord Humungus-style barbarians like the Horned Men and Fomorians and they've got the only remaining nuclear reactors in the setting as some of their most sacred relics, the same promethean fire that could spell heaven on earth in the right hands and once when misused by the Red Devils, brought doom to the old world. In their opinion, if you get into their inner sanctums and don't know what nuclear radiation does/is, you probably killed everyone trying to keep you out, came to steal everything and deserve to die horribly, hence their rather... ...unique approach to "warnings".

"This is a place of honor", "this way to the treasure", an elaborate bejeweled statue of Balor, a deity which they consider to be an abomination but their enemies worship carved out of a chernobyl elephant's foot-style lump of radioactive slag, etc.

They also entomb their honored dead alongside nuclear waste storage.
>>
>>66703754
The existence of a trap suggests that a trap maker was able to make it. And survive to make it again.
That could actually build to an overarching quest.
There is a person out there able to sculpt radiated materials, be it from the zone or not. Their existence would peak somebody’s interest.
>>
Probably a rad-wizard. They're already radioactive enough to kill an unshielded human, getting more radiation exposure isn't going to harm them.
>>
>>66669469
Have 5 sub-species of wacky weirdness.

Pale Abhumans - Very pale humanoids with webbed hands and feet, hiding by day and moving about by night, known for their large misshapen heads. They are intelligent beings, and have been seen using old world machines as they were meant to be used, generally in a blur of half-forgotten memories, seldom able to repair or properly maintain machines. They wear 'hazardous materials laborer' attire as a form of armor.

Oily Ones - Horrible beings, giant cephalopods who thrive in oil contaminated waters, hideously deformed, utterly brutal, with blocky human-resembling teeth and a thorny spiked throat, Oily ones grow to be up to 60 feet wide.

Tendril Horror - Resembling a vaguely human head on a large amount of thin long tendrils. Tendril Horror's limbs cause imminent demise syndrome, which causes the affected person to believe they are near death, even if no logical reason for it exists.

Sloughing Beings - Disgustingly abhorrent beings who's bodies are extremely slowly turning into fluid. Both animals and humans can become Sloughing beings.

The black gelatin - An intelligent being who may be a communal being or a single being in a huge body, black gelatin inhales industrial pollutants from the environment, exhaling a mixture of elements between weights 33 and 51. It's main form of danger is what it exhales, which it exhales as a slightly visible gas continuously. It grows roughly 1/4th of an inch per day.
>>
>>66705582
A foraging child encounters a Sloughing Being human-type, who is unable to distinguish reality from memory and reacts accordingly.

https://www.youtube.com/watch?v=sfCb71E4Ybw

graphic
>>
>>66705582
A proposal: Cockney - encountered near the London zone these beings are named as such not just for their proximity to London, but also how their warped physiology almost rhymes with that of regular humans
>>
>>66703234
Things like ordnance survey maps could be useful
Also stuff like radios if you can repair them
>>
>>66706063
London’s already scary enough before that
>>
>>66706063
>>66707440
Between this and the Hooligan virus, London is shaping up to be real scary.
>>
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>>66697473
>>66697552
>>66697784
>>66650960
Planning got out of hand. I'm going to run that as a multi session mini-sandbox in a couple of weeks. Pic related.
Now I'm planning a shorter castle invasion or something.
>>
>>66707958
Nice, if you’re looking at maps, I’m pretty sure you can find all of the ordnance survey maps of England from the 50s on the internet, had an idea before to take some of those, stitch them together and then have and new-age landmarks or significant things marked over the top of it
Figured that ordnance survey maps would be a valuable thing for navigation
>>
>>66707958
If you one of the people who runs music in games to set a mood, I would suggest the soundtrack to HBO’s Chernobyl.
That music gives the impression of facing down a horrible unknown that could kill you without even trying, but if you didn’t do your job would just keep killing. Just amazingly oppressive, yet determined.
>>
>>66708296
How is that by the way? Worth watching?
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>>66709009
It got me to feel like radiation was terrifying unlike any other force, that incompetent leaders are kept in check only by truth, and that the disaster could have ended Europe.
So all in all, absolutely amazing.

Honestly the scene where some men look into the exposed reactor and it looks like it is a pit to hell is a feeling that would go great in this setting.
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>>66709207
Yeah, that would be great for stuff like in zone cores, we did touch a while ago on some Monks of Turing planning an expedition to an old-age nuclear plant, where something terrible has happened during the fall
>>
Got thinking about those skinless things I mentioned. Fun times!
> Zones are multidimensional objects, not just possessing longitude and latitude, but depth and breath too.
> This has the unfortunate consequence of meaning that they can sometimes project their malign influence into the skies above, and the earth below, their corrosion of reality seeping into the very soil.
> And so the Spriggan.
> What a spriggan actually is is still subject to disagreement, dissections have provided no firm answers, just further questions.
> What they look and sound like however, is firmly etched into the terror-scored memories of anyone who has encountered them in the deep places of the world, a wetly-glistening study of a human, flesh stripped away to reveal raw musculature sliding across itself as the creature staggers forward, hands grasping to rend and crush with unnatural strength, just as those slick muscle fibres turn blade and bullet with ease, the tightly packed tissue requiring great effort to hack apart.
> They are difficult to kill, save by a direct hit through one of their oily black eyes, but, in their 'larval' form at least, easily detected.
> By the screaming.
> They scream unceasingly, throat-rending howls of anguish tearing from them without pause for breath as they scrape their raw flesh against rock and stone, squirming through mine, bunker and cave alike, drawn by the slightest hint of light, descending in an agonised cacophony to grip and twist and smash til all is dark once more, then crawl, whimpering, back into the rocks.
> As a spriggan grows however, it inevitably accretes dust, ground rock, fragments of stone on and in its flesh, whether stuck to it by the gelid fluid seeping from its abused tissues, or jammed between hyper-dense muscle fibres, gradually a shell of rock coats the horror of its seeping flesh.
> This is when a spriggan becomes most dangerous.
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>>66710223
> Now armoured in a rocky carapace, they are also completely insane from the raw agony of their ruined forms scraping against stone without end.
> Some instinct drives them up, up and outward, though their eyes are sealed in grit, they are drawn once more to the light, no screaming now, as they have long since howled their vocal cords into ragged destruction, instead the scrape of rock on rock as they climb out into the world above to hunt.
> What exactly it is they hunt is unknown, they cannot eat or drink in their walking sarcophagii, but they kill and kill and kill, stony talons stained rust-red, murdering unceasingly until slain, whether by some other monster or men, their torturous existence finally brought to an end, the only peace they can find at last granted.
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>>66710371
Great stuff!
Another for the list of things to run away from unless you have dynamite
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>>66643741
I remember there was some talk of pretty inhuman things identifying themselves as Prussian nobility that would occasionally appear as envoys to the scarce isolated courts and fortress towns of Western Europe, and more rarely still upon the British Isles, to ask and demand more troops, armed and supplied, be sent to the east as required by old and binding oaths.
>>
Should we look at any other religions/similar?
We seem to have the Order of Saint Turing, then the beliefs of the Theocracy of Cork, and the pope up in Scotland
We had also mentioned some sort of ancestor worship in some of the long-establishes mercenary groups?
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>>66645701
Well organized raider armies are really big on hospitality for the Stenners, since the itinerant hedge-tinkerers are the easiest way for them to get new made firearms and parts. Focusing on this connection would be a logical move for the USKS, but so many other communities in Britain also rely on the Stenners and maintain relationships with them, so it would likely be politically safer to draw their support away from the Raider resurgence rather than attacking them.
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>>66691519
>Spanish inquisition with heavily decorated pre-fall CETME rifles
>backed up by a large number of fanatical men at arms with pikes and crossbows
>>
I figure a proper length sword bayonet is a pretty common accessory to a well equipped fighter's gun, whether on the isles, continent, or anywhere else. Accordingly, anything from a cut down shotgun to a monster hunter's anti-tank rifle might be fitted with a blade of suitable design, with a prolific variety of blades coming into common use, from simple spikes to fine made swords, with many smithies producing muzzle devices combining rifle-grenade cups and halberd or spear blades, and countless other curiosities besides. Still, it is the spike bayonet that so efficiently makes a spear from the venerable enfield, and the stately sword bayonet that acquits itself just as well removed from the firearm, that see the greatest use and highest regard.
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>>66712137
>They employ battlepriests, clad in processional hoods, who act both as support elements and as combatants
>These battlepriests employ various prayers and chants to aid them in their tasks
>They work
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Is new tech based on zone artifacts being developed?
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>>66712924
>There is much debate among the monks about if those prayers and chant effects are legitimate or just a psychological boost.
>Some say it is the rhythm of the chants affecting the zone’s properties instead of what the chant contains.
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>>66712975
Yes, but mainly in the field of weaponry. There isn’t enough infrastructure to produce anything too complex. The newest power plant was just a rough steam engine.
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>>66713516
Others say it is the combination of true faith and will to invoke and order that sets to rights all in this kingdom again graced by the ineffable presence of the LORD.
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>>66713864
Maybe those Scots who carry out suicidal penitent crusades past Hadrians wall into the zones do go to a better place then
It would be a true horror if they charge in, die, and then their spirits join the many that restlessly roam the zone
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>>66713539
There's a reason Caerlon is famed for hsving electric light after all.
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>>66712975
Due to technological regression and the inconsistency between zones, so far that’s mostly been limited to smithed zone-metal, which is more very high quality gear made to utilise the abnormal properties of that zone metal, or the horrifying things the Radical Turingists have started doing with themselves and their knights of the faith to become “closer to god”
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>>66715299
I thought caerleon was heavily medieval level, with the only real exception being the stockpile of artillery they recovered
The theocracy of cork seems to have all the big gains on electricity
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With so many threads, it's pretty hard for a newcomer to get into the setting.
Who's up for creating a 1d4chan page or putting a synopsis in a document?
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>>66715642
We’ve got a doc at https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
Currently it just has the very basics along with all of the stuff so far on factions across the isles, and I haven’t had time to mass-carry stuff over, some help doing that from anyone else would be great
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>>66715841
If I have time tomorrow I'll try and do a mass-transfer of shit. I'll mostly focus on the original stuff, about the Isles, though, since I've never contributed too much to the continental stuff.
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>>66716450
Thanks anon
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>>66715334
It varies for all of them. Caerleon has power in its capital, but the rest of its land and the way it governs is on the medieval legal.
The fact the capital alone just has constant power is seen as a marvel.
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So what else do we have religion-wise?
We had the Irish religions and the pope up in Edinburgh so far, and touched on some of the long-lasting mercenary groups derived from the old-age practising ancestor worship-ish stuff, why don’t we look at that stuff some more?
We also started to see some stuff recently on the potential for faith to actually have some effect, if it’s some sort of magic based on faith, bending the zones power feintly or just dumb luck we are not sure
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>>66717086
Turningist theology is basically Norman Borlaug-style techno-optimism as a religion. Technological advancement once lead to the greatest increase in human living standards of all time, until the arch-heretics betrayed everyone by giving it to the Red Devils and brought ruin upon the world.
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>>66717086
Since its Europe, I would say it is still mostly Christian, with the local effects of the zone and reasons for them varying depending on the sect.
Even Turingists see Turing as a saint, not a god.
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>>66717086
Would weird misotheist movements start to emerge in the new age, now that the old world's beliefs have failed the population?
And if so, what kind of religious-magic effects would they have?
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>>66718394
I would say that the effects would be very minimal, if any.
The Zone and radiation are both uncaring and ultimately uncontrollable. While there are way to direct these forces, they will just as easily turn on those doing the directing.
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>>66718064
Interestingly, Pale Abhumans who have access to surviving nuclear tech, have been know to make small samples of high energy elements, which they leave below images of Turing. Why they do this is unknown, as they do not use audible speech, communication between them done by means humans don't yet understand, possibly some form of aetheric messaging between them, as it's obvious they communicate in some way.
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>>66717941
Maybe the difference between standard and Radical Turningism isn't just that Radicals accept Zonetech, but that standard Turningists insist on understanding the scientific principles behind whatever they build, Radicals don't.

>Turningists build a wind farm to power a mainframe they kluged together from old-world techno-detritus because they know how it works.
>Radical Turningists drown prisoners in swamps of toxic industrial runoff as human sacrifices so any mechanical weapon used by their enemies will fail during the next battle. Disturbingly, this seems to work.
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>>66719746
Note: the machines don’t just fail for no reason. A localized area of zone radiation appears which both fries and irradiates the equipment before dissipating.
This phenomenon was measured by the first Monks of Turning, and was found to max out their Geiger counter for the Five minutes it lasted.
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>>66719963
What is the dogma with regard to the pale abhumans? It's obvious that they are worshiping Turing in some way, but since they neither use facial expressions or audible dialog, the difficulty in communicating with them, even in the most basic ways, is nearly insurmountable.

You can see them (and others) at >>66705582.
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>>66720079
>What is the dogma with regard to the pale abhumans? It's obvious that they are worshiping Turing in some way, but since they neither use facial expressions or audible dialog, the difficulty in communicating with them, even in the most basic ways, is nearly insurmountable.
The degenerated remnants of radical turningists? Half-living proof what awaits novice turningists who don't heed the warnings of their elders to never stray from approved dogma into Zone-witchcraft and abomination.
>>
Pin-Cushions:
Semi-organic entities, warped by anomalies which utilize fragments of broken metal and scraps to move around and attack prey. Imagine a sentient wad of gum holding together metal fragments for limbs and protection, to the point where it almost looks like a moving ball of scrap metal trying to kill you.

Have the powers of holy symbols been discussed yet in terms of mechanics?
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>>66720147
I'd imagine pincushions get pretty big, since I see them absorbing subcutaneous fat to make more of their organic matter portion. I'm not sure the effects of holy signs have been discussed yet.

Sub-atomic Specter - An extremely deadly creature composed entirely of sub-atomic particles, with no protons or neutrons at all. It moves about like a ghost and attacks by throwing arcs of intense psychogenic energy waves with sudden gestures. Note that these are (usually) small projectiles, not finger lightning.
>>
Rawhead, Bloody Bones, and their kin:
Some speculate that these are what happens when Giants succumb into the foul zone magic. Shambling abominations of exposed flesh and bone, possessing unnatural strength, and sometimes other abilities. One such Bloody Bones was sighted on a beach, a gigantic floating torso and arms dripping blood, and it decimated the Yorkist brigade that encountered it by raw power.
Interestingly, sometimes smaller versions of these gory creatures can be found inside abandoned houses, usually in closets. Though they are smaller, they are only slightly less deadly than their bigger cousins.
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>>66720279
They'd start likely as small scavengers, like rats, or small dogs, but grow in size if allowed to continue.

Have we fit anything like a banshee or shit into the irish monsters? Ireland and Scotland have some amazing folkloric monsters we could repurpose the names of to fit new fauna.
Tech-Necro nuckelavee, changlings, shape shifting carnivores who prey on the lower classes etc. Up to you guys to decide if that's out of tone with the rest of this.
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>>66721188
I think there's a nuckelavee somewhere in the archives, maybe a dullahan (can't remember though)
Fomorians would be a natural fit for Ireland.
>>
We had also looked at quite the dire snake problem in Ireland
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>>66722394
Imagine Fomorians as a walking, vaguely humanoid mass of writhing, melding snakes. That sometimes 'talks', and often uses tools to attack people.
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Radical Turningist Cauldron-Born.
>Take a bunch of toxic industrial runoff sludge and busted electronic trash from inside a Zone.
>Mash it up into a semi-homologous paste and boil in a cauldron.
>Add a drop of your own blood to the mixture.
>Dunk a corpse, human or otherwise in it and it'll rise as your undead servant.
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>>66722871
I thought we already had the Fomorians as amphibious humanoid monsters worshiping "Balor", a cyclopean giant sleeping some distance out to sea?
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>>66721188
I mean the setting does have some straight up ghosts too. Maybe they're restless spirits?
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>>66723104
Oh! Well they can be those too, who said they can't be both due to zone magics?
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>>66723471
Yeah, a lot of the ghostly things have been restless spirits that haunt the zones primarily
Paris it pretty much just an ethereal sea of the dead
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>>66723043
I would have the the real reason the Cauldron born appear be due to their materials coming from a zone, including the body. The process doesn’t work on just any corpse.
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>>66723881
Sounds good, could also mean kidnapping people and then dragging them around a zone
But it shouldn’t be a precise set by any means, with defects and inconsistencies
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>>66706063
>"What does a Cockney look like?" Well they sort of rhyme with regular folk, you know em when you see em.
>Then you should have just said you didn't understand what that meant, no need to get surly!
>Ok, well you know how sometimes you might see a face on an inanimate object or collection of objects? Or how when you see someone in a costume you know it is a person?
>Its sort of like that. You see Cockneys don't really have a shape that you can pin down; there is a lot of variation between one Cockney and the next. Though the one thing that is recognizable in all of them is that you get this weird feeling they are, and can sort of recognize them as, human. Like the proper Cockney "apples and pears" both apples and pears have nothing to do with stairs but pears rhymes with stairs so you can get what they're on about.
>Yeah, kind of. Sort of like how you know a dog is a dog without knowing what breed it is, but in this case you can't even say "has four legs and goes woof". So that's why best description that can be given is that they rhyme with people. You know em when you see em.
>Yeah, I can see where you are coming from, but things like Sloughing Being all look like a something-shaped candle that's been getting on. And all Tendril horrors just look like weird heads with tendrils. So they can't be Cockneys since they got a common look, you see? But yeah, if you were out near London and happened to find some new creature that doesn't have a name you very well might call it a Cockney accidentally. I mean, if it seemed similar to a Cockney.
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>Those who remain of the Desert Rats have joined Edward of York in a more permanent manner, hoping to restore what they can and vengefully deploy armour in the war once again
>>
Cauldron-Born are customizable. Build a body from multiple corpses, not all of them human or arranged in a way corresponding to human anatomy before dunking it.
http://suptg.thisisnotatrueending.com/archive/14242301/#14255910
>The basis is a quartet of massive legs, used to stabilize the system and absorb recoil from the weapons. Above that is a turntable, mounted on it is the armored torso of one of the earlier mentioned mass-produced Eva's. Torso only, as well as enough of a brain to maintain and manipulate an AT field, but nothing more. The weapon itself was once a cannon from the deck of a battleship, re-designed to allow for continuous fire. In it's current state, it is able to fire 60 rounds per minute of either High-explosive, or White Phosphorus shells. The Eva is mounted with four of these auto-cannon, with a simple computer-assisted aiming system. By providing shocks to the Eva's exposed brain, the operators can extend the AT field out in front, providing a firing cone for the hail of shots to connect with the Angel. (Or player Eva.)
>Second design, the crawler. (Untesrat. Interesting name Captcha). This unit is mounted on train cars, the upper torso, head, and part of one arm of an Eva, bolted down, with part of the face removed. Four eyes, attached to extended optic nerves, run from the face up a support frame, giving the body a complete 360 degree field of view. The various cars of the train can be changed out, while the AT field of the Eva provides a protective umbrella for anything aboard. Used for mass-transit, cargo, or military movement of highly dangerous or Angel-desired objects, pilots included.
>Third design, nothing good from captcha here. The grab trap. nearly-complete Eva, six arms grafted around a torso, with the head mounted inside the chest cavity. Deployed in a location deemed most likely for the Angel to approach from, it's designed to grab and hold anything that comes over it, player included, if you feel like screwing them that way.
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>>66724849
Whilst anything that advanced may be too far for even the madmen in the radical Turing monasteries, stitching multiple things together is entirely possible, and in terms of monstrous fighting creatures with more advanced gear, knights of the faith seem to fill that role well
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Has Finn McCuil, King under the mountain woken up yet?
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>>66725257
I thing that there are several King under the Mountains wandering about.
The only question is who is legitimate, and who isn’t.
Arthur is seen as the most likely to be legitimate, but even the people closest to them are unsure.
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>>66725257
As Ireland’s zone is covered with serpent-like beasts and the “Paranoia”, it is unknown if the King or Ireland is still around.
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>>66726182
Maybe some folk are trying to seek out The King in Ireland believing he is trapped by the malign influences of the Zone?
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>>66726366
Yes! That is one of the reasons that so many people keep entering that Zone despite its effects!
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Nice stuff
Any other ideas for occupants of the isles, be it settled lands or roaming mercenaries?
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>>66719746
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>>66727235
Those turingists have gone too far this time
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>>66727141
I believe that most of what we have built are nobels, knights, bandits, and mercenaries.

I’m curious about how the average peasant survives. How do they farm? How do they smith?
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>>66728375
That's a good one. Whats joe averages life like?
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>>66728877
>>66728375
I believe that we had said that for many, it was quite like late-medieval life for the masses, or a tad more modern depending on your location
The further out from the centres of civilisation you are though, the higher the risks of reaving monsters or bandits, so distant farms require some hardy folk to hold
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>>66728375
>>66728877
i had warwickshire's as reasonably prosperous, living in walled villages, agrarian stuff tended in daylight outside the pallisades, pastoral all has to be brought in at night so sheep & cattle are a bit of a bugger to raise on a large scale.
Mining and manufacture, well, the mines have armed guards above ground and reaction squads squads below. Open cast is preferred because there's less likely to be murdery shit creeping up on you that way.
Manufacture is small scale, craftsmen not industrial, machine tools are relatively common because having Brum to loot helped, but there's not enough spare labour or demand for manufactured goods to let a real industrial class get formed again.
Mostly it's just farming villages, so John Bull eats well, has a reasonable degree of comfort, but his world is very small, he doesn't travel far from home and will probably die in the same village he was born in.
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>>66729861
But how do they deal with the time and distance shenanigans of the zone?
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>>66729952
I’d say anyone sane and able to lives clear of zones, that sort of life is mostly limited to outcasts and bandits that survived the purges, and terrible things can happen to them in there
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>>66729952
looting the brum zone? obstinacy.
> we're going to get our lives' worth out of this bloody trip even if we all come out with two heads and thinking the welsh can be trusted around livestock.
The sort of arrant refusal to accept reality that allowed a small island to conquer most of the planet essentially.
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>>66729952
I imagine most treat it with a very deserved distance, you dint go into a Zone unless you're mad, desperate, or foolish.
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Any other settlements? We have space
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>>66731378
Could do some ruins that are more recent? Sites of famous last stands, where kings and princes were laid to rest etc.
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>>66729861
Sailing travel is possible but difficult. There are four main dangers at sea.

>Black rain - Rain clouds that formed over a zone, like real black rain it is a source of significant roentgens of radiation ("rads"), resulting in radiation sickness, usually followed by death.

>Sea Being - Resembles a jellyfish mixed with a sea cucumber and a sea slug. See through with visible organs and a huge brain in it's head, though it doesn't communicate with humans or use technology. (uses strategy though).

>Red Maelstrom - A maelstrom that formed over a zone, red maelstroms rain poisonous blood and boiling tears but are otherwise a traditional giant sea storm with lightning etc.

>The seven ships - seven extremely powerful, very dangerous phantom ships, they are as follows, with origin year seen in parenthesis, Naglfar (1066), Porton Down (1920), Bismarcke (1940s), La Terreur (1900), The Philidelphia (????, possibly the future), The Gallahad (1870), and The Typhoon (1872).

Theres also the vigilant beings to consider, located in the channel, in the straight of Ireland, off the west coast, and off the north coast between the mainland and the Hebrides. They are so large that despite standing at the bottom of the sea, significant portions of their bodies are above water. They do nothing but watch, as if waiting for some sign...
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>>66731378
There are probably 5 to 7 remote shelter bunkers which may have humans or humanoids inhabiting them. These were originally made to save key government offices from bombings, but depending on how much time has passed since the bombs and badness happened, they may simply be inhabited by people or people-oids now, rather than government groups.

They should be far away from cities and are far enough underground that you ride an elevator to enter them.
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>>66732824
It’s cool stuff, but we already have some stuff on the oceans
There’s some sort of unmanned ghost ship on the loose that has rarely appeared and saved sailors in peril
Otherwise, the ocean is chock full of horrifying sea monsters, and it is during rather short periods of “stillness” in the seas that sailors must make a mad dash for safe ground closer to their target, turning it into a sort of island-hopping situation
Can still use pretty much all of that
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>>66732940
Nice, those could make for an interesting holdout for a group or an impressive lair to more unpleasant folk
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>>66733762
Most likely some are holdouts and some are lairs, and some are holdouts that used to be lairs, and some are lairs that used to be holdouts.
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>>66732940
>>66733762
One of them is still inhabited by what initially appear to be original politicians and wealthy industrialists who it belonged to. They haven't aged since the war and the canned food supply ran out decades ago.
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>>66733976
They're frustratingly evasive about explaining how this state of affairs came about.
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Really need to hit the hay, please could another anon handle the archiving and making a new thread once we pass bump limit?
Any ideas for next thread prompt?
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>>66734238
>Any ideas for next thread prompt?
actually explaining turningist beliefs/theology
monster designs
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>>66734290
Sounds good
What with the variance across zones, we should maybe try to stick to more general species terms for the more general creatures, can go more specific for things that may only be found in some places
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>>66734290
Sounds like a plan, get some vaguely coherent ideas of what all the different monsters are and what they do.
I promise I'll try and get stuff shifted to the doc tomorrow!
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>>66734551
Thanks anon
I’d do more of it myself but just really pushed for time right now, and a screwed up leg means I’m phoneposting
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>>66734238

Gun knights.

Think equilibrium gun-katas style martial traditions but in heavy armour.

I haven't read any of the threads so if this is redundant just shush me
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>>66734313
Archiving Thread.



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