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/tg/ - Traditional Games


Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>66379684

Thread prompt: How are different groups and nations handling the ever-present menace of zone-beasts and other such fiends?
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Old threads are archived on here http://suptg.thisisnotatrueending.com/archive.html
We’re making some headway finally on populating the rest of Ireland, let’s keep fleshing out our power-loving religious folk, and their electrifying weapons
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Also, do we have any other folks surviving in Ireland, or is this very much a purely religious land?
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>>66435918
they may have gone back to something like their old abbey system
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>>66435985
We could tie that in with the new folks or turingists, yeah
Any third group within the Irish wastes? It’s a god party right now
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Last thread we had started looking more at adapting DH for this
Had some general ideas for homeworld-equivalents for the welsh, Scots and so on so forth, but still need some for most of the major groups in England, any ideas for those?
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>>66434771
>it’s all derived from a single corrupted machine
>>66434800
>Could they spread the corruption by exchanging components from their computer and the computers of other monasteries?
>>66435302
>If they did think it was god within their machine, would they want to take apart god or give away their beloved discovery?
>>66435807
>Depends. Does God tell them to dismantle and distribute portions of his earthly body so He can spread? Possible references to catholic communion.
>>66435872
>I guess it has chance to spread before it becomes too insane, at which point anyone in their right mind would see what they’ve become and get away
Have the Radical Turingists practice Communion, only with themselves instead of the computers of other monasteries.
>>66427271
>>We’re not really sure how this knight functions anymore, but we jammed more valves into some swollen, mushy flesh and he seems to understand basic instructions again
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>>66436293
Thanks for carrying that over anon
I figure the radical Turingists would be trading weapons to bandits and other unsavoury folk in exchange for stuff dragged out of dead zones
If “god” was to churn out some directions or coordinates, they would likely go themselves, using what used to be knights of the order for protection
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>>66436059
>celts, eagerly supporting the norse and sorcery.
>Irish self rule factions
>fringe abbeys aligned with either of the above
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If Ireland is to be rather full of dead zones, then should there be anything fancy inside of them, or any stranger ones such as the midlands of London?
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>Just as some plants from the zones can be used to numb the pain of injuries, others can affect the human body
>Whilst ingesting random irradiated plant life is not recommended, those with experience inside of the zones can often recognise sorts that are mostly beneficial
>These can do various things, from recreational purposes to driving a man into a near-feral frenzy
>Overuse or ill-handling of these substances can lead to far worse than just addiction
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>>66439894
I picture the Irish Wastes as a lot of smaller zones. They might also be less stable than England's fading in and out of existence at random.
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>>66440703
Going by the core/mantle system, we could have the cores still be the same but the perimeter can change wildly over time, making navigation harder as areas that once held a path between zones is now covered by the two, having expanded out over it
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>>66440703
Just be careful not to step into those micro-zones the Irish have called 'hungry grass'. These temporary patches exist as small as a footstep wide, and these micro-zones tend to have a grasslike visual anomaly that covers it perfectly in the wild, but makes it obvious to see on urban environments. Basically, if you see grass that floats, or grass on the rooftop, keep clear until it dissipates.
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>>66440760
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>>66440751
I like it, they're probably not as severe in fuckery but, are way less stable in regards to their size.
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>>66440760
Good stuff!
Anyone got any ideas on what sort of modifiers could be used for homeworld-equivalent for some of the major nations? We’ve got most of the others generally worked out
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>>66435302
Thanks, I always seem to put my big lore-dumps at the end of a thread. Gauss weaponry may be a bit advanced, but a) rule of cool and b) at the end of the day there's nothing more to them than a bit of wire, a car battery and a ball bearing, so it's not *completely* infeasible.
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>>66441302
Could make them a siege style weapon like cannonade as car batteries are fucking heavy.
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>>66441302
They are pretty cool, could go with >>66441662 and have them be rather rare, heavier weapons, with electrified melee being more common
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>>66441662
>>66441906
Yeah, that could be a cool idea. Have a horse drawn limber like Napoleonic artillery, but in place of a steel barrel is a set of capacitors and a tiny oil powered generator, with a massive coil of cables pointing out of the front!
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I've absolutely never seen these threads before in my fucking life.

As a modern Hampshire man living on the coast, how'd we fair?
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>>66441983
I'm,assuming terribly how close to London or Liverpool would you be?
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>>66442054
Like, literally coastline. directly south
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>>66442277
I think that may make you part of the USKS?
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>>66441983
If it’s near to the Isle of Wight, then there’s a decent chance I’d would be within the fiefdom of Howitzer, who venerate a huge railway gun and pour most of their wealth into craftsmen to make more shells for it
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I keep seeing these threads pop up and I'm intrigued. Is there a master document with all the current lore on it anywhere or do I have to read through old threads?
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>>66442551
We started a doc, but I still need to spend some time moving everything into it, and haven’t had time to
If any other anons could help with that, it would be great
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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>>66442551
There's a doc

https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk

Though it does need some updating at the moment
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Writs of Salvage:
The mainland is a dangerous place but, one of immense treasure. To the powers that be this land is power to be tapped. So, in an effort to maintain some semblance of control various port fortresses of the Continent are claimed by kingdom's at least in theory. To enter these Ports a team of gleaners must pay a small tax upon entry and, upon returning from the wilds. Often, these are exile posts for nobkes that have displeased their lords. For, they are inhospitable places and such holdings are more a burden than gift. Though kerwen holds more ports than most, every kingdom claims at least one.
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>>66442782
Port-Fortresses:
Most ocean side holdings not only have walls to the land but guns to the Sea, raiders, beasts and worse wash up to the shore. This makes seaside living a...stressful prospect. Upon the mainland port holdings are fortresses, gates opening only for those who know how to navigate mines, signal properly and have the Holies yo pay for docking,
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So we've got knights do we have dragons?
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>>66442986
>>66442782
Nice stuff, sounds like it might be a very Kernow-intensive thing, as they would have the interest and funds to try and make them, and a good point of exile alongside Keepers of the Light
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>>66443103
There’s some hulking, fiery beast that could be a dragon lurking within the Great London Swamp, from which few ever return
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>>66443103
There's the Beast of Buckingham Palace in the London Zone, which is sort of dragon-ish. And which is possibly the Queen.
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Reposting ideas for the Catholic faction in Ireland since it hit the end of the last thread
>Based in Cork, the Theocracy of Cork is a nations ruled by priests. Aping the style of the bygone Vatican, a highly conservative and extremely devout nation has sprung up around the Churches and Cathedrals of Southern Ireland. The Theocracy's council is led by a High Pontiff elected from the heads of each Diocese.
>The Council is heavy handed in its rule, banning the use of new tech and heavily restricting old world tech, limiting the spread of guns, radios and movable engines. One exception, however, is the use of electricity, which is seen as a gift from God himself, and as such, many Cork churches and Cathedrals act as giant beacons, guiding the weary traveller and acting as both a spiritual and physical symbol of the faith.
>If the Theocracy is harsh when dealing with technology, however, it is merciless in it's view on the zones. Every three months, the population has to be checked for mutation, and any user of Zone-tech, no matter how mundane, or wielder of rad-wizardry, no matter how innocent, is immediately put to the electric chair-the Corkists favoured method of execution.
>Despite the medieval society and heavy-handed rule, the people of Cork live in relative happiness, blessed by their God and living in abundance, both of shelter and food. Many isolated villages, otherwise at the mercy of the island's feared mutant predators, have been saved by the charge of the Electric Guardians the nation's knightly order, the *zzzt-click* of their Gauss weapons, and *crunch* of their charged maces sending invading beasts and raiders alike to hell.
Even with the Turingists and odd raider camp we're looking a bit sparse in Ireland, even with the big fuck-off zone. Thoughts, suggestions, improvements?
The Electric Guardians use Gauss cannon, usually heavy wheeled artillery pieces, as we've agreed they'd be too unwieldy/difficult to produce to be man-portable.
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>>66443126
And then there's these?

Dragons:

Of Dragons much might be said but, Truth is hard to sort from the lies and fears. In reality little is known of these most fearsome monsters. Though shaped like the folkloric beasts, dragons are not wholly living things. Though they do have muscle and bone and even must eat they are in part mechanized, their anatomy only possible within the Zones strange influence. Great gouts of smog and fire emanate from fuming spines upon their backs and steel clad jaws that rend like a threshing machine, teeth sliding back and forth viciously to hew flesh and bone. Wings like aero-foils unfold and the roar of turbine engines fill the air. Covered in thick metallic scales which deny all but the most powerful blows. Their breath like fire Sears the body and heats metal men dying as radiation poisons the body and cooks them alive.

But, this is not what makes dragons feared. It is that they bring the Zone and it's malignant power with them. Where dragons lurk the Zones form and flourish growing around them.
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>>66443139
We still have the coastal raiders who were raiding Wales on occasion along with fighting off Icelandic raiders
Could try to flesh them out some more
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>>66443174
Could use them as the scariest things within the midlands industrial dead zones, with the biomechanical stuff going on
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>>66443133
>>66443126
London GigaDragon is not necessarily a template for others however, i was aiming for a 'foe beyond any mortal' vibe with it, whereas if we want to slay something dragonish enough to call it such, we're probably going for mutant critter again.
Or some more fucked up version of RadioactiveSkeketonSpitfireMan, where instead of spook in a plane you get some rad wizard who merges with a plane and flies around breathing black flame on stuff, because he/she is an arsehole like that.
re: Ocean, remember there's a spiritually empowered 50,000 tonne battleship out there reminding dirty monsters that Britannia still rules the waves if you need a deus ex machina at any stage.
That was also the idea behind RadSkeleSpit.
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>>66443268
Oh yeah, ghost-battleship on the loose could be significant in the naval action going on in the north with the Icelanders and Horned Men
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>>66443312
Maybe from a failed nuclear powered vessel?
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>>66443734
That sounds good, experiment gone awol, saving random seafarers
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>>66443782
>>66443734
it was HMS Vanguard, but if you want to drop a reactor into her to justify the self-actualization, be my guest.
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>>66444085
I'm down for it,
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>>66444114
>>66444085
Sounds ok to me, could help to explain it moving about in its own, given the connection of radiation and all this supernatural stuff
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going through expanding on existing political entities. anything specific I should add?
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>>66445562
What sort of stuff do you mean? Just pulling a blank here
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>>66445595
mostly just fluffing up the basic descriptions of nations and the like so people have a better idea of what they actually are.
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>>66445675
Welsh Workers States
Successor of the Welsh working class, the WWS is based around the various unions that during the Fall of civilization. These blue collar workers turned their tools to weapons and their skills to securing borders. Over the decades the WWS has established a network of rail-lines and simple trains. The WWS has of late come into conflict with the Welsh Kingdoms over control of these useful trade routes.
Capital: Shrewsbury
Government: Various Unions have taken over settlements or established them around what were once coal mines, factories or similar locales. Each Union/Town provides a representative to a Summit once per year in Shrewsbury. When in session this council decides various national matters such as strategic actions to be taken, taxes and similar matters. The Council can be summoned in an emergency if need be, the various reps gathered via an armored Train designed specifically for this purpose and the pride of the WWS Train Fleet.
General disposition: Neutral, isolationist save for coal trade
Alliances: The WWS has made few friends in the greater world of the Isles. However, it has paid for several mercenary companies with the money garnered from their Coal Trade.
State of technology: low-average, save for rail advances. The WWS makes use of various low-tech weapons such as sword, axes, and spears. Most notable though is the use of heavy coal-powered trains armed with simple cannon and heavy metal plate armor. These trains have proven incredibly useful in deterring the mounted knights of the Welsh Kingdoms.
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>>66445675
Ah, ok
Seems like a lot of the groups, especially in England/waves are following a rather typical sort of system, with descending positions from King to nobleman and so on
Scots seem to have some clan systems going alongside the organised church
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>>66445865
Great stuff!
Welsh workers states are definitely a big standout from the prevalence of medieval organisation across most of the mainland
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Order of Saint Turing
Landed Non-state Theocracy the Order has existed since shortly after the fall. Formed from scientists fleeing to Ireland as England fell into chaos. In their Exodus they found safety in the city of Wexford and the Monastery that resides there and over the decades formed a new religious order based in part upon the philosophy that mathematics is the language of divinity and, that through its study become closer to God. To this end, Computers have taken a central role their ability to process information en masse seen as a divinely provided gift through the Saint Turing. Though at first simple monks the Order has since risen to become a source of high technology for other powers and their Computers are used, for a price to calculate such issues as weather forecasting and encoding important documents; this has made them into an economic power that ties other nations together with their currency, the Holie a small steel coin stamped with Binaric-prayers.
Capital:Wexford

PT1
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>>66446583
Pt2

Government: Unincorporated Theocracy, in theory all monasteries answer to Wexford. However most are independant, answering only on occasion to the Great temple. The Monks however only press their coinage within the halls of Wexford a leash to ensure no other temple may control the Coin Purse.
General disposition: enlightened, friendly. The Order is non-militant and though they do hire mercenary forces to Glean the Zones for useful components. The Order does show some favor to the kingdom of York but, this is mostly due to King Edward funding the establishment of a new Computer-Cathedral.
Alliances: Kingdom of York.
State of technology: Though one of the most advanced powers the Order does not engage in war-making. With that said they do guard Wexford and other power centers with weapons that have not been seen in ages such as the Dreaded PIAT and large caliber repeating guns. Beyond this the Monks also hold the only remaining computers in the world, slowly calculating theorems for inscrutable purposes. Alongside this the monks produce radios and other equipment some specifically for the use of Gleaners within the Zones.
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>>66446612
>>66446583
Great stuff!
Nice thinking on the command structure with Wexford keeping monopoly on the currency, wonder if counterfeit ones could ever become an issue
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>>66443139

> he Council is heavy handed in its rule, banning the use of new tech and heavily restricting old world tech, limiting the spread of guns, radios and movable engines. One exception, however, is the use of electricity, which is seen as a gift from God himself, and as such, many Cork churches and Cathedrals act as giant beacons, guiding the weary traveller and acting as both a spiritual and physical symbol of the faith.


A bit too cliché IMO.
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>>66446771
Probably. I mean coinage and counterfeits are pretty great for story telling.
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>>66446781
I think anon was probably trying to make this contrast the Turingists who also occupy Ireland, but with added shock-maces
Any suggestions?
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>>66447404
I can see Cork having a proper knightly order of Zone Crusaders. They are far more militant than the Turinginsts they may also see computers as blasphemy as they are perhaps viewed as Man aping God snd using divine electric power to create something that is meant to imitate a mans mind.
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>>66447404
Also, electro lances. Have them,set up with two prongs at the end of the lance so when they hit a target it completes a circuit and fries whatever it's passing current though.
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more boys anti-tank rifle folklore?
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>>66447790
We can always use it, Other guns as well. Any legendary arms?
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>>66442382
fucking inbred vermin.
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>>66447825
Issue with the Isle? That fiefdom is on the mainland, just the mainland near to it
Isle of Wight is infested with wights
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>>66447823
There’s a machine gun in the hands of a mercenary group made out of that costly well-forged zone metal to fire continuously without fear of overheating or damaging the gun
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>>66447888
Oh thank fuck, for a second i thought you meant there the Islanders had a fiefdom, then yeah Portsmouthfag, I'll be very much absorbed.
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>>66447404
Yeah, that was basically what I was working with.
>>66446781
I wanted a Catholic aspect, but with no technology at all they wouldn't be able to survive in the highly fucked Irish Wastes. So obviously no magic, and if I gave them technology they'd be practically identical to the already-schisming Turingists, leaving me with little other options. Electricity just worked, so I went with it.
>>66447660
I'm absolutely with you on the Zone Crusaders front, I put some in with the Electric Guardians, and they'd definitely be against the use of computers or other calculating devices.
>>66447715
Fuck yea
>>66447823
Not any I can think of, but the much-used Bren and Sten guns were posited to be based off two heroic brothers of myth. Bren was the hero-fighter type, and Sten was the rouge-trickster one, in a sort of Xiphos/Kopis like comparison
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Busy for a few but, any specific faction entry y'all want to see fleshed out next?
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>>66449020
Oxfordshire?
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>>66449062
what Ive got so far?

Oxfordshire
Currently a Neutral Nation within the War of the Roses, Oxfordshire got its start not as a military power but, as a place of learning. During the end of the Old World the University Staff had retreated within the confines of the Campus backed by local police and those that sought shelter they fortified the university and held on through the darkest of days by rifle and trading with nearby villages. In the modern days Oxfordshire has become once more a center of learning but, perhaps more importantly entertainment and medicine. The vast stores of written works proved valuable for providing the general populace entertainment in the form of the spoken and written word as well as stage plays. Many nobles even from opposing nations send their sons and daughters to learn the high arts from those that walk the ancient campus and, when not learning many spend their time carousing within the town that serves it.
Capital: Oxford
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>>66449825
Government: Oxford holds itself to a rigorous set of standards for governance with various heads of the University holding sway on matters such as yearly spending, and what focus the Fiefdom will settle upon for research. However, beneath ‘The Chairs’ is the ‘The Floor’ made up of various members of the community that surrounds the campus. Though not allowed to directly intervene in matters of the Campus The Floor has say over things such as Taxation, who is permitted within the Shires borders and who will be trade partners during the Year. This system has so far worked though at times tension has run high as many of the more common folk worry the Chairs have become too distant from the reality of the world as it is today.
General disposition: Oxfordshire has made its mark by not making marks. Its teaching of nobility, constant production of new plays and theater troupes helps ensure that those who might eye it as a prize are quickly thwarted by former alumni intervening on its behalf or, the fact that in these hard times Oxford provides a small relief in the form of entertainment.
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>>66449855
>>66449825
Nice stuff, good to have some factions just trying to stay out of the action tearing up much of the land
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>>66445865
Looks good, only question is why is the capital of a Welsh faction in England?
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>>66451179
I may have put it in the wrong spot...
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>>66451179
Could work if they were a Marcher-type nation; not so much as they're unionised lmao. >>66445865
Seems to me that we're really missing out by not using Caernarfon, unless of course we're planning to base the biggest Welsh Kingdom there. It fits in really nicely with the setting, and is handily near Anglesey and the Turingist base there.
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>>66451485
Caernarfon would probably work better for the Welsh Kingdom, it's kinda far away from the coalfields in South Wales that the WWS would be using. Somewhere like Cardiff would probably work better for a coal industry-based faction, I'd reckon.
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>>66451615
That sounds good. Wasn't Carleon based in Cardiff though? Well,not in, but near enough that two powers of that size and importance would not be able to co-exist.Maybe Pembroke would be a better location? I think there's also *another* Turingist base nearby too
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>>66451767
Not the same anon, but Caerleon’s capital was meant to be Caerleon
It sort of just stuck as the name
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>>66451767
Depends on where the borders are drawn for territories. Looking at other largeish coal towns, somewhere like Swansea or Llanelli are a bit further away so they might work better?
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>>66451994
Yeah, I had gathered lol. It's just that Carleon's about 15 miles, tops, from Cardiff, so putting the capital of another major power so close would only be asking for trouble.
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>>66452229
Yeah, both are good. At the end of the day, it's Welsh Kingdom*S*, so we could have one of each in Swansea, Llanelli, and Pembroke? Then perhaps Aberystwyth, and maybe a bit of a border with the WWS along the "Well's Line"- Llandrindod, Builth, and Llanwrtyd Wells? And perhaps Dinefwr, having particular significance as the capital of one of the old Welsh kingdoms. Just spitballing ideas here, but you get the gist.
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>>66452229
I mean, I don't know shit about English Geography so I'm going off what folks put down.
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>>66452664
>>66452642
I feel as a general rule, having the WWS in the South (i.e. where the coal is) and the Welsh Kingdoms in the North would make sense logically. Judging by this map, having the WWS borders vaguely around the main Welsh coalfield might work? Dunno how big or small people were envisioning the faction being.
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>>66453278
I think the old ideas for the welsh groups based around the rail-war was for them to be dotted across wales with relatively thin paths between these settlements, normally with rails along them
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>>66453390
that and a monopoly on rail-craft, such that their enemies capture rather than kill their engineers, since they're the only ones with a hope of maintaining the tracks. Turingists and the Isle of Man may know the rudiments of the art, but they keep suck knowledge close in hope of converting the WWS to their respective flocks.
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>>66453278
I'm about to hit the sack, but I'll try and get some thoughts down on this first. What you suggested sounds like a good way of ordering it, and it would mean Carnaerfon could be used for the Kingdoms. But having each WWS faction being effectively based around the railways made a lot of thematic sense, so perhaps a sort of mish-mash could work?
Based off of what we've got so far-
>Well's Line-major WWS running from Llandrindod Wells to Llanwrtyd Wells. Run by a collective of old Railway Managers, this State owns one of the largest armoured trains, and is a continual point of contest between the WWS and the southern WK's
>Llanelli Union- able to expand more traditionally due to large tin-mining facilities, this nation's rails are a key trade lifeline to the WWS of the West of Wales, as much of Ceredigion is owned by the WK's
>The Assembly of Swansea-The nominal head of the WWS, the Unions have recently unearthed the old Welsh assembly based there, and make use of the land's position of strategic safety and mineral abundance to keep the Assembly as an administrative capital of sorts
>Pembroke-being based near to a major Turingist outpost, Pembroke and the surrounding lines are one of the most advanced Worker States.

Other lads can flesh out etc and work on the Kingdoms, but if we have Pembrokeshire, Carmarthenshire and the space between Swansea and Monmouthshire strongly WWS, Powis largely contested, and Ceredigion, Gwynedd and the North more WK, then we've got a good start. Would mean the coal is in the WWS' hands, while the best castles and historic battle sites are with the Kingdoms, which works for me.
Right, I'm off to bed now, do with this as you will.
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>>66453390
Ah right, makes sense. So something like each faction controlling one or a couple of the main Welsh train lines and therefore the settlements along them? There's three main lines and three factions, so that'd make some kind of sense. Maybe the branch lines, especially the Heart of Wales line down the middle of the country, could be contested territory or something?
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>>66453798
I can see the Heart of Wales line acting as a sort of DMZ while it's nominally a WWS held area it's trains arent running and it has to contend with sporadic WKs attacks.
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>>66453798
Yeah, sounds good for Welsh Rail Wars
Also going to hit the hay now, but will add some more stuff in the morning, let’s try to keep this going
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>>66453743
>>66453904
Here's a very, very vague map of what it seems like we've got for the Welsh territories so far. Striped sections are contested, warning triangles are what I'd reckon would be Zones - Cardiff's the biggest city in Wales and so would probably have been fucked up, and Brecon's a horrible place even without radiation and shit so it seems like a natural fit. What're y'all's thoughts?
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>>66449855
State of Technology: Oxford perhaps more than most fiefdoms makes use of Old World technologies second only to the Order of Turing. Within the Campus walls electric lights sputter powered by windmills atop the roof-tops and a small Hydro-station upon the Thames creates not only milled Flour but electrical power that is run into the town for several facilities including a printing press this is not a rolling press but instead a home-made variation of a stamp press and the pride of the Shire. The dam doubles as a watch point for trouble such as Raiders and Zone born monstrosities. Additionally,the community sports a radio tower that is used for both governmental and, entertainment purposes with radio plays and various local acts. Often such performances give the common folk something to look forward to through congregating within Ra-theaters. This not only allows for easy proliferation of things such as news of the greater lands.



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