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Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Thread archives:
http://suptg.thisisnotatrueending.com/archive/66124873/
http://suptg.thisisnotatrueending.com/archive/66202771/
http://suptg.thisisnotatrueending.com/archive/66255181/

Last thread: >>66288903

Thread Prompt; How should rad-wizards work and feel, and what should be going on in the interior of Ireland
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If society is near medieval levels then why are all the OP pics showing guys with guns?
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>>66321979
They’re not all gone, just a rarity only the rich can afford to give to a few folks
Also probably more indicative of the setting idea than just generic knights
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>>66321979
because the local duke protecting his fief with scavenged machine guns does not an industrial society make, tit.
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Another anon asked last thread if we could look a little more at the big factions currently doing stuff, and how they get along
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>the slow return from the eastern tundra has been long, but the grandsons and great grandsons of the red army have been slowly expanding their reach back towards the Ural Mountains, slaying fiends and monsters, and the petty opposing warlords, all the way
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>>66322125
>These are the stories told by the few monks and mercenaries who tried to sail east in search of knowledge who returned to the isles alive
>Their dashes across the water in short moments of “safety” had enabled them to navigate across the sea and then follow the coasts, though many were still lost to the things that lurk below the waves
>These suicidal adventurers have brought back relics of the east, and hope to all settle down rich and comfortable with what they gain for the expedition and these wares
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>>66321979
There were a lot of guns in Britain in the early 20th century.
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>>66321936
>The cavaliers are one newer mercenary group fortunate enough to maintain a small number of armoured cars for navigating the wastes
>Serving proudly in odd armour and regal heraldry, they have drawn the despisation of noblemen who see them as mockeries of the chivalrous, but for all that’s worth they have still become friends of many kings
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Just saying, '50s British jet bombers were peak aesthetics.
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>>66322125
In the Cornish docks the rumors spread. A star burning Red. From East long forgotten do they ride. A horde as old as Time. The Star rises to take back the lands once lost and a city once thought gone. To Moscow they cleave swords in hand and mounts of hoof and tread to tear across the land.
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>>66322399
I can dig it. What other weird mercenary companies are out in the wastes I wonder.
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Landed Factions:
>Caerleon
>Kewnow Leage
>Yorkshire
>Lancashire
>Turing Sect
>Raider Resurgence
>Horned men
>Horned men of Shetland
>Orkney isles
>Northern lords of Edinburgh
>Icelandic raiders in the Hebrides
Zones:
>London zone
>Midlands (industrial) zone

Alright here’s factions, we need brief descriptions for each
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>>66323521
awesome
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>>66323724
There's quite a few more groups now, Here's the (currently incomplete) map with a few of the others on.
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>>66323866
May as well start with the top. We know who runs York and who're they're fighting but, what's daily life like for them? Whats their predominant faith, exports etc.
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>>66323935
Chock full of corrupt lords, Edward is essentially trying to take Yorkshire from being rather technologically lacking even amongst other kingdoms and full of disappearing heirs and backstabbing, and remove the corruption hindering the land and threatening his life
Religion could be pretty disorganised, but Turing-Catholicism could be spreading after they gained the Minster
They do have quite a few good horses, and capable cavalry
For many life would probably be late-medieval, maybe just post medieval
All of the disgraced troops cast out for holding the wrong lord’s favour or other means would make for cheap, dirty mercenaries
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>>66321936
So how gay is the inner circle of the Monks of Turing? Ritually veneration of the Apollonian level gay, or just incidentally and on occasion?
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>>66322293
Early 20th century Britain is nowhere near feudalism
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>>66323521
Interior shots, love the way the apartment and garage are integrated into the new structures. Whose keep, or what town, should this be?
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>>66324242
forgot the image. The artist also had a raider and merchant town
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>>66324278
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>>66324309
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>>66324329
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>>66324242
>its a new structure, someone just built it post war as a defensive keep.
>common for areas without a lot of castles, or large populations.
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>>66324424
Well clearly its an apartment building though, would that be out of step with the pre-war timeline?
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>>66324048
This stuff seem ok for trying to lay out general stuff for Yorkshire?
Love all that art
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>>66321979
I'd imagine some industry survived and was co-opted by whatever military power survived. That way, they still have their supply to give them an edge against any potential danger.
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>>66323724
Come now Anon, everybody knows that the Midlands zone is a myth created to draw unwary treasure hunters to their deaths. Goodness knows how many skulls have been packed into the old kilns as offerings their strange gods of coal and smoke.
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>>66324487
yes and no. the concept was only just taking hold. I could give you an in depth analysis being this is literally what I studied in college and is my active profession or you can just accept it is possible for a Neo-medieval population to build apartment buildings (cause they really aren't that different from a real keep.)
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>>66324139
Less gay than the marine corps?
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>>66324487
Most of the large scale concrete accommodation were built in the 1950s to quickly replace the bits that were bombed out by the germans; at least in London anyway.

Outside of the major cities some towns and villages might not have actually changed much at all design wise and simply expanded outwards or became more dense to fulfil an increased populace.
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>>66324529
A lot of industry likely got swallowed up by the Zones like around Liverpool. That said there's a whole industry of getting stuff out of there and back into some form of working order,
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>>66324673
I could see building a like that being used as forward camps as exploration teams go deeper into a Zone.
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I've put in two new Scottish groups:
>Clans of the Great Glen
>Capital(s): Fort William; Inverness
>Population: 40,000 (approx)
With very little contact with the outside world beyond its twin capitals of Fort William and Inverness, this barely-cohesive collection of surviving clans and farmers is perhaps among the most insular among the Isles.
In this troubled era of raiders from the sea however, Fort William, being easily the most defensible and isolated of the two capitals, seems to be gaining an upper hand, in what was previously an already tenuous alliance. What the future could hold for this powderkek, nobody can tell.

>Inner Iceland
>Capital: Stornoway
>Population: 50,000
As panic mounted in the late 1950's, those displaced by issues to the south evacuated to the most isolated, safe places they could think of, and for many that was the northernmost tip of Scotland, and beyond.
However there was one issue that they hadn't thought of: that others, far more fell and desperate than themselves, also longed for refuge in these rocky shores. It started with communications from Orkney mysteriously stopping, and disappearances of fishermen in the black of night, with the situation only escalating from there, until a foreign war broke upon their shores, between two breeds of raiders, some human, and some... other.
Currently, an Icelandic minority rules over Northern Scotland and the Outer Hebrides, from a fortified aircraft carrier docked at Stornoway, exacting harsh tribute from those in the area.
Some long to rise up and escape their yoke, however they are often tempered by the idea that the Icelanders are protecting them from something much, much worse...
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>>66324851
thoughts?
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>>66324878
looks good. Dumb question, but im guessing that those yellow-orange-red areas are the Zones, right?
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>>66324935
yeah. when i'm done placing everything on the actual map, i'll probably do over the key to be a bit clearer.
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>>66324851
It should be Cambridgeshire instead of Camebridgeshire
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>>66324878
I like it anon, got the Icelanders and Scots in place good
Mostly just leaves a line across the middle of the map to be filled, as well as below Yorkshire
Following on from >>66323866 >>66323935 >>66324048 would be Lancashire, anyone got any ideas for how to approach that and mid-war tensions? And is the York stuff I just did for that ok or should I change it
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>>66324878
you have been doing a great job, I just don't know a lot about the British isles being American so its hard to contribute in this aspect.

>since you have norther Ireland divided wouldn't an ulster faction be appropriate, filled with both the native loyal Irishmen and the secessionist. I would split the land in half giving the north a more scotch-irish people and the south a more true-blooded Irish feel. like the kingdom of norther Ireland and the kingdom of Ireland. then have connach on the west there be made of a supporter secessionist but they got a little deeper and tripper into the radiation magic, being more staunchly Gaelic it oddly made some-kind of sense to them and they turned druid.

there is also new Dublin, which the Icelandic raid often?
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>>66324851
I like it, we haven't gotten much Icelander stuff yet and thats a pretty bitching idea of a base.
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>>66325065
Thanks man. It might make more sense to have it ran aground/crashed though, and have a major plotpoint in a potential campaign to be the Icelanders trying to get it seaworthy again or something.
>>66325043
I think Dublin's meant to be uninhabitable or something, though Icelandic raids for old tech/artefacts would make a lot of sense.
Idk much about Ireland either, so I'm hoping somebody who does to come along and get some ideas and names out there. Post-apocalypse IRA sounds interesting though, definitely worth thinking about!
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>>66323521
Needs better fortifications, and how is this maintained?
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>>66325184
Dublin proper is a Zone and crawling with Formori, a Zone mutant species that are kinda sorta fishmen.
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>>66325303
>rebar inforced concrete is actually stronger than a normal castle wall. its cause of the iron rods in the concrete. the concrete is more of filler and you don't need to, if you get a hole you drill holes put in more reinforcement and parch it.
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>The north of Cumbria holds many dire dead zones, and bloodthirsty brings within them
>It is primarily because of these legions of radioactive beasts, and the growing number in Durham, that men walk Hadrians wall, protecting Scotland from rampages of monsters
>Southern Cumbria holds a number of quarrelling fiefdoms, though thanks to the dangerous dead zones separating them from Scotland, these fiefdoms have produced some impressive Gleaners and hunters
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>>66324851

>The Horned Men
>The Northern Isles
>Capital city: The Ruins of the Free Port of Kirkwall (Currently)

>The Northern Isles of Shetland & Orkney were relatively untouched by the calamity that befell the rest of the World, making them the subject of mass colonization efforts from the mainland.

>Was once home to many upstart settlements, the largest being the Free Port of Kirkwall; which was administrated by an elected council of settlement leaders.

>The archipelago saw prosperity in the forms of fishing, sheep farming, agricultural pursuits, natural oil deposits, trade and year round mild weather.

>The relative isolation kept the settlements safe until “The Horned Men” wiped them out over the short course of a week.

The Horned Men hail from the across the Northern sea and sail on black metal ships pulled by giant squid, or Krakens as some call them. The Men, women and children all wrap their bodies and faces with cloth and furs, adorning their heads with horns.

Their pet squids can be as large as 15 to 20 meters in length, and possess the strength to sink ships.

The weapons they tend to field are swords, axes, bows and spears; with war chiefs and commanding ranks operating foreign high class rifles from a more ancient time.

While their weaponry is primitive, it is made out of a strange anomalous metal dubbed “Black Iron”; extremely sharp and hard metal that can be smelted down and forged into a variety of different tools/weapons.

They make great use of slave laborers to build ships or to be turned into what some call “Thralls”; disfigured, mindbroken and bloodthirsty beings that act as a kind of shock infantry.

Most of the population of the northern Isles was either killed or enslaved upon their conquest, becoming either laborers or thralls.

Conversion from human to Thrall is said to use Radon magic and alchemy.
These activities have been rumored to taking place on the most northern isle of Shetland and are most gruesome.
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>>66325693
>Black Iron
Black Iron’s properties and durability make it extremely valuable but it is unknown in origin. All sources of Black iron on the isles have been taken from the corpses of Horned Men killed in battle.

The smelting down of captured black iron weapons is common for repurposing then in the forms of armor, tools, and medical utensils.
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>>66325713
>>66325693
Nice stuff, i guess the plan is for them to keep fighting the Icelanders and Scots for now?
I think the stuff in Durham and Cumbria covers most of the space between Yorkshire/Lancashire and Scotland, seem ok?
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>>66324673
>>66324716
Between these points, this sort of concrete keep would be the chosen design of many lords, and the ancestral hall of many old families of monster hunter living near Zones
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>>66325868
That’s what I’m thinking,

I want to set it up so that the Icelanders, North Irish coast dudes, (remind me who they are) and the two kingdoms of Scotland, might have to put aside fighting each other and band together to fight off a common foe.
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>>66325960
I forgot to add that they should be very strictly Northern based, with potential to threaten the entire island but not for a while.
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>>66325920
Limited metalworking and such could leave stuff like that in the hands of the more wealthy
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>>66325960
>>66325983
I like it, and Horned Men should have a lot of danger potential if a ceasefire is needed to stop them
I’m not too sure about who else is in Ireland, only group that people have agreed on and developed lots is the Order of Saint Turing
We could try to sort that out now?
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>>66326009
>basically begging to have me explaine fort construction

OK, so there are several cheap and effective fort designs ranging from cheap but effective to expensive and durable.

the most expensive wall is a metal plated, reinforced concrete backed wall with a slight slope

then you have just a reinforced concrete wall at a light slope

a rock or brick wall with metal reinforcement and cement

a rock or brick wall with dirt backing (no cement)

a wooden wall with dirt backing (Gaelic fort)

an unsupported hard pact dirt mount

a sheet metal wall

wooden wall.

the metal reinforcement provides elasticity which allows the wall to crack but absorb energy and dissipate it. (it springs back)
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>>66326166
https://en.wikipedia.org/wiki/Reinforced_concrete
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>>66326166
Thanks anon, it’s cool stuff
Also got me thinking, whilst the roman-ish Scots on hadrians wall may be a bit too static to do it, could have some mercenary groups go around erecting those roman style forts troops would make wherever they went
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>>66325184
>The Provos never left the hills and glens, even as the starlight burnt them
>deadly feyfolk snipers in Irish Vietcong tunnels fill the midlands between dead zones and new kingdoms
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>>66326276
standard practice of the Americans, called entrenchment progression.

wait and hour, lay down
wait a day, dig a hole
wait a week, make a entrenched position
wait a month FOB
wait a year small fort
wait a decade large fort
wait a century citadel.
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>>66326276
They would be making wood and concrete framing to pour concrete into every time they want to sure up or build up the wall
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>>66326056
Yeah, from what it looks like you have a lot of space to fill here, what are you think it has a lot of potential.
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>>66326359
The growing number of forts and citadels from Dover to the outskirts of London definitely lends credence to their methodology. The American, French, and German fiefs have long striven to make the first road north, and the American County has shown good progress, while the French and Germans always reserve and foster strength for their eventual ‘Grand Expeditions’, long planned and long delayed.
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>>66326560
*we

Anyway, i’m gonna have to look into what is geographically around those areas and maybe bass folks off of what I find.
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>>66326560
I’m not too knowledgeable on Irish stuff, but I guess I’ll start with the Sea raiders since they’re pretty old now
>On patches of the Irish east coast lie men experienced in the art of coastal raiding
>Time and time again, the Welsh Kingdoms have had to fight to repel these reavers tearing up coastal settlements, as they pillage and loot those unable to protect themselves
>In more recent times, many of these unsavoury figures have begun to sail north, to assist in preventing the Icelandic menace from taking footholds in Ireland
Not too sure on the name
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>>66326686
Reavers maybe? Or perhaps sn irish word for sailor?
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>>66324851
I like the idea of ‘the Icelanders’ being a general term for Nordic raiders, much like ‘Danes’ during the actual danelaw. These Vikings would be playable as a background, but it would definitely need stuff to denote the hostilities folk of the isles hold towards them. Similarly, stuff line horned men, or nomadic Airmen with nuclear alert planes in the Arctic circle would be the really exotic northern backgrounds.

Similarly, you could have continentals from the south, American adventures from across the sea, and advance scouts from the Red Army remnant from the east. Continental factions (like the Swiss) might fight to support or seize the relative peace of the Isles, Americans that end up there from the northern or southern continent are generally out to seek their fortunes, and any red scout that ends up so far west they land in Britain would have pierced the hell of Eastern Europe by ferocity, fortune, or god’s favor.
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>King Edward’s hiring of the Men of Stirling proved beneficial when Yorkist troops, including the Highlanders, were able to descend upon a Lancastrian force who had been left in disarray as men had emerged from dead zones to ambush supply lines and sow confusion before creeping back into the zones from which they came
>Whilst this victory led to a Lancastrian retreat from the attack, more mundane elements of the army had failed elsewhere
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>>66326881
Sounds good to me!
>>66326932
Oh yeah, there was prior talk about Icelandic really just meaning Scandinavian overall, leaving some conflict between the real Icelanders having lost their island to giants and such, whilst others may just be in it for the glory and loot
I’d still go with mainland Europe being absolutely fucked, but some rare arrivals surviving voyages from distant lands could be cool
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>>66326932
Agreed, that said what sort of backgrounds would be suitable if we go off of say a dark heresy style character generation system.
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So who/what are the Stenners?
By my estimation they are the proverbial ‘hedge knights’ among friars of the old works. Some call Sten their saint, and certainly the work if the stamping is their greatest tradition, but that is the least requirement of their ordinance. The wandering Stenners are of course known to make shop in bandit encampments, but they take just as well to poor hamlets. But more curious, miners find Stenners’ tunnels from cairn-like bunkers into their veins, and elder stenners in their mines. Stenners show up too many places, but I hear one of their edicts is to spread the clatter of old world words.
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>>66327252
Sounds about right
Name was first used to describe some sort of singular group known for producing more cheap, shoddy new-age guns, but that sounds good
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what's going on in Cumbria? Wild mountain tribesmen?
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>>66327270
I'm picturing stenners being very much a rag tag bunch as well. As a stenner you could have been an icelander, an Irishman, or Frenchman but, after you press your first sten you're a stenner.
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>>66327305
>>66325534
Is what we currently have for it, but it’s fresh stuff and all the time in the world to change it
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>>66327252
>Stenners from Leeds under Friar Luty gladly supply peasant and raider alike with gun and munition
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>>66327423
Stenners are the Druids to the Clerics of the Sterling Circles and Monks of Turing
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>>66326881
Reavers is a good one!
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Loving all the new stuff
Really need to sleep, will post some more ideas tomorrow
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>>66325340
Still needs better fortifications, and maintenance.
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>>66327593
better how?
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>>66327471
Speaking of, what is the generic name for a dude who goes into zones to get shit. I'm leaning towards gleaner
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>>66326582
>the raiders of London had formed into a great heathen army, using the wilds of southern England as their base.
>they sought to take out the weak and crumbling European confederation, at this time lead by king Kersk von Bram.
>the USKS had an early warning thanks to the American cav-scouts who regularly patrol the out skirt.
>the field was deiced and the heathen army marched, not that the flat rolling hills gave much of an option.
>the heathen army had prepared several seige engines, some of the desert rat especial.
>as soon as they crest the hill shots wizz and the ratts' stolen gear catches fire fast than the shells that hit it.
>the heathens maneuver for a better position
>sometime later they meet head on the french front.
>they exchange shots but while the french arms are rather effective at shorter ranges, unable to coax a charge they fall back.
> the heathens take the advantage on the retreating fanks screaming, "look, "la retraite espcial," so this is french patriotism."
>they take the ground, careful not to get too close to the french retreat, for them to turn and charge.
>then a hill beside them erupts, the flag of the common wealth is seen as flying cannons quickly reposition themselves to lay down fire.
>the hail of fire makes for a slow march up the hill to counter but by the time they arrive the hill side has been prepared as a simple defensible position with dirt backed palisades. they could shoot at us but the heathens could hit back.
> the next thought was, if this is the common wealth where are the Americans? where are the Americans?
>then the fighting stops for a moment and like the voice of God raining down from the heavens they hear, "you are surrounded, lay down your arms,mercy will be given, do not attempt to run or you will not be take alive."
> they refused, this was their land and their right who are these foreigners to say otherwise.
>they charged the line
>from their flank appeared the American vanguard, and German shock cavlary
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>>66327651
gleaners were traditionally poor women that scavenged after harvests. Seems like something that Mercs and Nobles would call Zone treading adventurers, and something that those adventurers would subsequently own. Actually, it would even cover female adventurers, since if you're sufficiently poor male and female children are just as good to throw into the zone.
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>>66327449
>>66327471
>A Sterling circle makes your landless lord father's SMLE
>A Stenner makes the piston to make it an LMG that spits .303 British like a Bren
>a monk of Turing gives your grandson a fortune for the thing after a career of victory and violence
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>>66328466
not really, it would be better to make a brothel and uses them as "breeders" basically fatherless peasants and bastard lords, then send the you boys into battle just after they reach about 14 years, give them a knife and a sling then send them into battle as "fodder" then take the survivors and make them shock troopers, then knights.

>its an aggressive system but it worked for the ancient Greeks and Romans. the roman version are called Velitates and they used javelins.

since the natural birth ratio for humans is about 3:1, male:female this plays the numbers.
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>>66328936
>then again we're playing a setting where the poor found means to some measure of dignity in the fall, and aren't at a roman/modern level of debasement
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>>66329045
>what are are you talking about, people have fallen into a general state of debasement before the fall this isn't abnormal behavior, it happened in the American west, and the people there were super strict and "proper."

if you have a female character the best simple story line is a the daughter of a once noble family ousted in a political move, forcing her out of her home for fear of debauchery and being used as a "play thing."
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>>66329095
>the monasteries pay even better for talented peasant sons
>cute ones get an even better price
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>>66329273
there is another story line, a woman driven into a nunnery to avoid the brothel life leaves after gaining some well being and pursues her life as a mercenary.
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>>66323521
>>66324309
>>66324352
Fuck me, words cannot express how comfy this looks
>>66324851
Looks damn good at the moment, a massive improvement from my sketch!
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>>66326560
>Green Lads
Less a full-blown organization and more of a network of militiamen dispersed across Ireland. They are paid by villages and towns to guard them, most are locals. Has the best maintained radio stations in Ireland, next to the Turingians. Usually they just keep the peace in their respective villages and towns, making homebrewed moonshine (like many other Irish factions), but when there's a huge threat (Horned Men or upstart English invasion attempt) approaching them they can quickly get organized. Very trained in guerilla warfare and house-to-house combat, some Green regiments even going so far as to making booby traps.
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Where are the communist subversives? The British Anti-Fascists? The British Fascists? What happened to the British empire? How does the assumed collapse of British colonialism factor into this setting? If this takes place in the 1950s, surely we would see some of that capitalism vs communism dynamic spill out and mutate.
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>>66330764
>commnist subversives
seems they were distracted by internal eurasian strife, and went east to deal with stellar tadiation
>Anti-fascists
Mostly irrelevant when the government fell, except any that built early warlord feifs
>British Fascists
Same, unless they tempted the fall era government
>The Empire
Probably went the way of the Ptolemys
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bumpo
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>>66321936
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>>6633124
>brunvh
Whio else is here is a orld building addict off Nobledark Imperium
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>>66331780
this was not the final show of the cuirassiers, far from it, though they thought so at the time
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>As Ruber’s conquest across the lower isles continues, more and more bandits emerge from hiding or a meagre life of road ambushes to join the resurgence
>Many of these are fresher meat, but some are survivors of the bandit purges, hellbent on taking out their revenge against the people of the isles
>The warpath continues to avoid those who could oppose them equally, instead preying upon minor fiefdoms and kingdoms, using cunning misinformation and ambushes
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>>66322399
The Cavaliers have developed a strong rivalry with the Ironsides, often competing over recruitment in wars, the Ironsides tough and powerful, the Cavaliers rapid and cunning
>>66322775
Other fancier ones we currently have would be the Men of Stirling, Highlanders, Ironsides, Great Red Ones and Free Francs
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>>66330764
Most of society has reverted back to late/just post medieval kingdoms and such, with many shunning the ideas of the old world before it died, and those that imitate it
Nevertheless, could make some groups that tie into that stuff
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>>66332918
I like it. I feel like a rich riders merc company may not be a bad idea from the UsKs
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>>66333444
Trips confirm, some good old cavalry is always fun
Anything else to them?
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>Many smiths and concentrations of Stenners, along with Stirling Circles dwell in Lincolnshire, where many arms are made from the metal recovered from the industrial dead zones
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Any ideas for the space between Warwick and Norfolk?
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>>66335219
Warwick is one of the better spots if I remember.
>>
>>66335219
What's in Norfolk? I'm not familiar with it
>>
>>66336142
>>66335542
Oh yeah, meant the empty civilised space we have on the map between the two, Warwick and Norfolk have stuff already, empty space is stuff like Northamptonshire and Bedfordshire
>>
Aside from filling in the gaps in the map for factions, which were doing over time and should probably try to simply do as good ideas are had, what else should we take a shot at developing?
Might take a stab at looking at what’s in the London swamps
>>
>>66336524
Rhat would be a good one reallly
>>
>>66336896
>Strange beings with webbed feet lurk the waters of the Great London Swamp, which stretches across the once-great city and far more, as its reach slowly spreads outwards
>Gleaners suicidal enough to venture into the swamps must be cautious to avoid these mutants bursting out of the water besides them and dragging them below, the lucky ones are simply torn limb from limb
>Gargoyles hang from edges of high buildings, waiting patiently for prey to dive down upon, whilst ghouls and other beasts huddle inside of ruins
>The core of the zone is said by the few who have returned from London to be home to a great and terrible beast
>None of these survivors have ever seen it up close, only bearing witness to a gigantic, roaring mass lurching through distant rubble or tearing comrades apart
>>
>>66336524
>>66337102
The Queen, except she's a mutated ten foot tall rad-monster.
>>
>>66337102
The Bloody Tower:

Deep within the Mantle of the London Zone lies the Bloody Tower once sharing the same name of the now dead city. Those that get near report that it's halls are filled with spectral figures wandering, their wails heard from a mile away. Those that get closer note that the mortar is soft and sticky to the touch and almost akin to raw meat. In spots dribbles of reddish fluid run from cracks, thick and tinged with an iron scent those that imbibe it befall a terrible fate as their bodies rot before their very eyes.
>>
>>66337269
The original plan was for something that may or may not be a dragon on the loose in London, but that would be a scare and a half
Come to think of it we don’t know what happened to the queen, only that at the very least King Edward is boasting royal blood
>>
>>66337318
Haunted meat tower?
Hell yeah
>>
>>66337353
Haunted meat Tower of London.
>>
>>66337338
Oh yeah, I vaguely recall some talk of a massive dragon lurking in the ruins of Buckingham palace. Not sure that would leave much room for the Queen-beast.
King Edward could have royal blood via other branches of the family, of course-second cousins and whatnot-or, of course, it could be bullshit. Ask him no questions and he'll tell you no lies, I guess.
>>
Dublin Pearls:

Though Ireland has lost much, in dublin it has found some small compensation. Dublin Pearls are as the name implies only found in Dublin's Zone. These strange glowing objects are pried by gleaners from the maws of strange shellfish which grow in the various pools there. Those lucky enough to find a nice pearl can get hundreds of Holies for their trouble and to wear such an item is in vogue with nobility in Wales and Lancanshire.
>>
>>66337460
Yeah, figured any surviving “royal blood” would be from some obscure line surviving
Queen might have been evacuated from London before it became one gigantic dead zone, in which case who knows, maybe somewhere in some bunker, or even within another dead zone is the remains of the Queen
>>
>>66337569
Nice stuff anon!
>>
>>66337588
Surrounded by the skeletons of corgis?
>>
>>66336524
the consensus from the earliest thread was "Don't go to London, you'll fucking die." but we never really said why.
So!
> Before the Ruin, London was the largest city in Europe, a metropolis that was the capital of a globe-girdling empire, a trade hub for the world and home to vast industry.
> This last, combined with the smoke of millions of homes heated by coal, were what gave rise to one of its nicknames, "The Big Smoke", a towering thunderhead from a distance, a noisome, choking fog within its bounds.
> There are no industries in London anymore, and none live there save the desperate or mad, yet the smoke remains, the lung-burning fug drowning the whole city in a perpetual gloom that seems to drink light brought within it.
> Clever men bring a great many torches on expeditions into the Smoke. Wise men don't go at all.
> The rewards of a venture within can be fabulous, the city that was contained all the wonders of the fallen world, as well as the treasure of empire and the pillage of centuries.
> Still, wise men don't go to London.
> Rumour, that untrustworthy cousin of fact, places the source of the smoke as a fire burning in Westminster, a ruddy beacon perceptible through the gloom, the only point with which to navigate in the shrouded city.
> What burns there is unknown, no natural blaze certainly, not after long centuries.
> The very bravest, or most foolish, those who've ventured deep into the charred heart of the city, say the fire moves, not like a natural blaze by spreading and smouldering, no, this is done with alacrity.
> With purpose.

> Rumour, of course, cannot be trusted, mostly bring lies masquerading as news, but...sometimes, from outside, the smoke does swirl in an odd fashion, as though it were being blown about by the movement of something, something vast.

> Wise men do not go to London, and only the lucky come back,
>>
>>66337668
Couple that with it being a swamp and I can see why no one goes in.
>>
>>66337668
Lovely stuff anon, what sorts of valuable stuff should London have to offer aside from the typical old-age weapons and gear from however many soldiers were in there as it fell?
>>
>>66337816
well i was going for the implication that it's a dragon[/dragon] so whatever you think one of those could fancy, treasure-wise, in addition to deep bunkers with state of the art '50s stuff and maybe, if we go for some of the broader interpretations of the setting people have had, dieselpunk mad science shit.
>>
Also, assuming the raider resurgence finally get ballsy enough to go for a bigger target down south than another noname fiefdom, who should that be?
Probably best if it’s a group not already tied up in something, and lower tech levels
>>
>>66338488
Oh yeah, we did have that stuff about peak 50s tech and bunkers in London, such as the one the “Dragon” may have come from
Maybe as well as cutting edge tech some artefacts like those that Kernow suicide missions have recovered, so very valuable and anomalous stuff
>>
>>66338542
I csn see London being also a source of very dangerous shortcuts for those wanting to shave travel time off. Also, any more interesting landmarks we could throw down?
>>
>>66339168
Dead zone around bath has some sort of gathering of the changed that people steer clear of, assuming they’ll eventually all succumb to the curse
Not too sure on other landmarks, but we could work some out
>>
>>66339480
Probsbly should, they'll help fill in gaps around areas without making things too busy.
>>
>>66339506
Could mark out the capitals for the factions
Aside from that, I’ll try to work out some more landmarks
>>
>>66339807
Capitals work too.
>>
>>66339901
>>66339807
>>66339506
London/industrial dead zones, and the death road to Cornwall would be good things to mark
>>
>>66339807
yeah i'll probably do some of that later tonight, now that we've got most of the factions laid out.
>>
>>66340458
Nice, thanks again for making a map anon!
>>
May try posting some stuff when I get back. Besides London, Liverpool and Dublin do we have any other big Zones on the isles?
>>
>>66341657
The Death Road to Cornwall has quite a few, and the industrial zones full of metal monstrosities
>>
>>66337614
Now I'm just picturing Elizabeth II as a lich commanding an army of skeleton corgis
>>
>>66341763
I thought the metal monsters was Liverpool?
>>
>>66342323
Oh yeah, my bad
>>
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Anybody up for finding some flavour-text in the threads, or maybe writing their own? It'd be nice to get some lore down so everybody can refer to it if they need to.
>>
>>66342387
I can tackle some in a bit?
>>
>>66342387
Nice stuff anon, what’s with the big eye?
Also the welsh kingdoms sound a bit like a communist state
>>
>>66342786
Somebody said something about some roman aesthetic guys manning Hadrians wall. There's not really much to go on, so I just put a temporary flag there.
As for Wales, idea is that when everything collapsed and the government officially pulled out of the area, the unions in many industrial towns were the best remaining organisational systems, so they started picking up the slack in organizing communities and distributing rations and such. As time goes on, many otherwise isolated union-run towns link up, and restart rail connections to each other. In the current year of the setting (whenever that is), they're the main producer of coal, which is transported through Caerleon to the rest of the mainland, or sent directly to the Isle of Man through Anglesey.

Free Wales is meant as more of a successor state.
>>
>>66342867
Ah, cool
We did have the whole welsh kingdoms thing doing similar with the rails too
In fact, Welsh knights fighting communists over railways sounds pretty neat
>>
>>66342387
Love the additions, and I know it’s pretty darn minor but wouldn’t the Monks of Turing in Yorkshire also be in York?
Also should we slap a few more dead zones in northern Cumbria and Durham to help give Hadrians wall purpose?
>>
>>66342867
I was thinking about that rail line. I can see a few locomotives being used by the kingdom's but I also can see merchants or transportation services using large horse drawn carts meant to run on the rails kinda like a land based canal system
>>
>>66343194
Yeah. Would make sense for there to be some canals maintained elsewhere too, like that one up through the locks in scotland.
>>
>>66343272
>>66343194
Groups or settlements focussed around canals could be cool, but they would probably need to be pretty vigilant in keeping said canals safe and uninfested
>>
>>66343489
>>66343272
Very true though I was talking more of a horse drawn rail-line for Wales, that said I think Newcastle was working on Canals and likely the Scots would have some just because they're something of a breadbasket for the Isles.
>>
>>66343574
Oh yeah, that would be cool also
Should we try to do any more to flesh out Durham and Cumbria? I think they could do with more dead zone map-wise in the northern parts
Same with Hadrians Wall, some sort of force of the Dominion of Edinborough to guard the wall against those dead zones below it
Finally, how could we put some sort of conflict together between the Welsh Kingdoms and workers states?
>>
>>66342387
I thought the two northern isles are currently occupied?
>>
>>66343834
I would around the wall small villages might have turned into Zones. In my head areas where there's enough buildup of people are what triggered Zone formation initially its arbitrary but big Cities and Towns acted as a catalyst in my head.

>>66343892
They are. By the Icelanders if I remember right though there's not a lot on them beyond they got ran out by giants and are fighting the Scots.
>>
>>66343834
yeah right now everything north of York and south of Hadrians wall is up for change, I just didn't like there being such a big empty space.
>>
>>66342387
I helped with these so here is my take.

U.S.E. (United States in exile)
Successor state of the United States
Capital: Dover
Government: Military Junta (Constitutional Republic)
General disposition: Militant, but friendly.
Alliances: Union of States of Kent and Sussex (U.S.K.S.)
State of technology: Old World Power

Commonwealth of Sussex
Successor state to the British empire
Capital: Maidstone
Government: Parliamentary Monarchy
General disposition: Militant, but very friendly.
Alliances: Union of States of Kent and Sussex (U.S.K.S.)
State of technology: Old World Power

New France
Successor state of France
Government: Military Junta
Capital: Petit Paris (formerly Hastings)
General disposition: Militant, accepting.
Alliances: Union of States of Kent and Sussex (U.S.K.S.)
State of technology: Old World Power

European Confederation
Independent Kingdoms, successors of various old world powers
Capital: Eastbourne
Government: Feudal Monarchy
General disposition: Militant, neutral (various).
Alliances: Union of States of Kent and Sussex (U.S.K.S.)
State of technology: Old World Power

Free-state of Sea-land and incorporated territories
isolationist state, denounces succession.
Capital: HM Fort Roughs (Sea-land)
Government:Military Junta
General disposition: Militant, Hostile
Alliances: None
State of technology: Most Advanced Old World Tech.

Kingdom of Norfolk
Successor state of England, independent
Capital: Norwich
Government: Absolute Monarchy
General disposition: Feudal, neutral
Alliances: None
State of technology: abysmal

His Majesties Own Colony of Suffolk (Kingdom of Suffolk)
Successor state of Dane-land
Capital:Ipswich
Government: Absolute Monarchy
General disposition: Feudal, neutral
Alliances: Dane-law
State of technology: abysmal

Principality of Cambridgeshire
Claimant to the throne of England
capital: Cambridge
Government: Constitutional Monarchy
General disposition: Feudal, neutral
Alliances: None
State of technology: abysmal
>>
>>66344360
Principality of Cambridgeshire
Claimant to the throne of England
capital: Cambridge
Government: Constitutional Monarchy
General disposition: Feudal, neutral
Alliances: None
State of technology: abysmal

I kinda wanna expand on this one. Maybe the last of the direct Royal line is here but, being possibly slightly inbred they're fucking nuts?
>>
>>66344360
I like the format
Kingdom of Yorkshire
Claimant to throne of England
Capital: York
Government: Absolute monarchy
General disposition: militant, unfriendly, corrupt
Alliances: Order of Saint Turing
State of technology: Ranging from bad to impressive in places, modernising
>>
>>66344678
Kernow Federation
Successor state of Cornwall
Capital: Truro
Government: Federation
General disposition: Isolationist, but willing to trade at times
Alliances: None
State of technology: low on average, with rare greater tech recovered or traded for
>>
>>66343987
>They are. By the Icelanders if I remember right though there's not a lot on them beyond they got ran out by giants and are fighting the Scots.

Was it not the Horned Men?
>>
>>66344771
Caerleon
Successor state of Wales, unsupported claimant to the throne of England
Capital: Caerleon
Government: Round table
General disposition: Expansionist, Feudal
Alliances: None, but with successful crusades more are attracted to the kingdom
State of technology: Abysmal save for a stockpile of old-age artillery
>>
>>66344825
Might be both honestly
>>
>>66342387
and these are my impressions based off of knowledge

Order of Saint Turing
Landed Non-state Theocracy
Capital:Wexford
Government: Unincorporated Theocracy
General disposition: enlightened, friendly
Alliances: Monks of Turing
State of technology: Most Advanced New World Power

Relm of York
Claimant to the throne of England
Capital: York
Government: Constitutional Monarchy
General disposition: Hates Lancashire, accepting.
Alliances: York Alliance (White Rose Alliance)
State of technology: Moderate, advancing

Lancashire
Claimant to the throne of England
Capital: Lancaster
Government: Constitutional Monarchy
General disposition: Hates Yorkist, accepting.
Alliances: Lancashire alliance (Alliance of the Red Rose)
State of technology: Moderate, advancing

Dominion of Edinburgh
Successor state of Scotland
Capital: Edinburgh
Government: Theocratic Tribal Monarchy
General disposition: accepting, very suspect.
Alliances: Scotland
State of Technology: Restricted

Kernow league
Successors of the kingdom of Cornwall
Capital: Truro
Government: Elective Monarchy
General Disposition: accepting, suspect
Alliances: British (Celtic)
State of technology: Moderate, Naval power

Isle of Man
Independent kingdom
Capital: Douglas
Government: Parliamentary
General disposition: accepting, entrepreneurial
Alliances: None
State of technology: Moderate, Industrial power

Inner Iceland
Colony of the Icelandic Vikings
Capital: Stornoway
Government: Tribal Despot
General disposition: Hostile, raiders
Alliances: Icelandic Vikings
state of technology: desperate, Naval power
>>
>>66344524
I like it, I expect that when TWOTR is over either York or Lancaster will march south and be like WTF.
>>
>>66344907
Lancashire
Successor state of England
Capital: Lancaster
Government: Duchy (Under High-Sheriff)
General disposition: expansionist, neutral
Alliances: None
State of technology: Moderate
>>
>>66345042
Nice stuff anon
I tried to do mine for Yorkshire and Lancashire based off all the info we’ve stockpiled for them, but love all the other ones you’ve done
I managed to forget Kernow had a name change from Federation too
>>
>>66344919
>>66344825
Can confirm, see these two posts

>>66325693
>>66325713


The Horned Men are supposed to have occupied both Islands, and starting a slave raiding campaign on the north.
>>
>>66345042
more impressions

Warwick freehold
independent kingdom, renounces claimant to England
Capital:Warwick (wherever the howitzer of Warwick is located)
Government: Elective Monarchy
General disposition: likes blowing stuff up, accepting
Alliances: None.
State of technology: abysmal, except a howitzer

Clans of the Great Glen
Capital: Inverness (currently)
Government: Tribal Elective Monarchy
General disposition: tribal, unfriendly
Alliances: Scotland
state of tech: tribal, abysmal

the rest are too new or not enough written to put down.
>>
>>66345420
I'm picturing the Warwick freehold literally moves with its howitzer to the point of being almost semi-nomadic
>>
Going to get some sleep now, posting some more ideas tomorrow
>>
>>66324180
It's a post apocalypse setting, dipshit.
>>
>>66342387
>>66344360
The Isle of Wights
Undead pseudo-nation
Capital: none
Government: Tribal conglomerations
General disposition: Hostile, unknown goals
Alliance: none
State of technology: none

Barely more cohesive than other dead zones, Wights however seemed to have maintained some form of sanity compared to other mutants or rad-warped humans

Oxfordshire
Neutral Nation
Capital: Oxford
Government: Meritocracy/University board
General disposition: friendly, unaggressively expansionist
Alliances: Carleon, Warwick, Order of Turing, Sussex
State of Technology: Old World Tech

Republic of New Castle
Border nation
Capital: Newcastle
Government: Elective House/Republic
General Disposition, Untrusting, Border guards
Alliances: None (grudging respect from Edinburgh and other border nations)
>>66345210
I think the Horned Men and Icelanders were separate factions fleeing from similar problems in their homeland
>>
>>66345420

just so you guys understand my gradiants

disposition:

hostile<unfriendly<neutral<accepting<friendly<v.friendly

Suspect-means there are some strong prerequisites to enter the lands.

Raider- not hostile to other raiders, may just be unfriendly or neutral

Tribal- accepts other tribal by defualt

tech gradients:
desperate<abysmal<moderate<advanced/power<most advanced

Power- means very skilled
Naval- has a powerful navy
industrial- has a powerful industry
old-world- uses old world technology or is a direct successor to an old world nation.
advancing- upward trend
new world- uses new world technology, or is not an old world power
>>
>>66346260
Eh, we can basically understand what people are going for with their takes. When the fluff is written up proper we could try and hash out a proper scale
>>
>>66346205
That reminds me, are the Horned Men even Human? Or do they fall into the mutant once-men category like ghouls and weight?
>>
>>66346260
I assume "upward trend" would be a certain sort of artisanal embellishment and refinement, rather than tech advancement as we would usually consider it. This would include tanks, ships, and planes, with stuff being improved and added to, but nobody is pulling out contemporary weapons like laser guided missiles. This excludes application of magical principles though, and that might have plenty of potential application.
>>
>>66346577
I mean so far there is stuff like the Razor vine that can be actually melted down.
>>
>>66346577
it means they are progressing to the next gradient. the average of their tech is moving from moderate to advanced or they are becoming a power and are not one yet. I expect who ever wins TWOTR will be a Land power, or political power.
>>
>>66346577
I also separate "witch craft' as apart of new world tech.

if it existed before 1956, its old world tech

if it existed after 1956 but is plausible it would be invented.
OR
radiation magic based tech, like black iron

it is new world tech, hence the Monks of Turing are the most advanced new world power and sea-land is the most advanced old world power.
>>
>>66346801
Speaking of Rad-Wizardry. I am thinking that it's very much like how a psyker works. When they are trying to use a power they're drawing Zone juice to blast a guy. Problem is sometimes they let too much in and it starts doing it's thing and scrambling their shit.
>>
>>66346967
I left a magic system in another thread. while in game-play they look like psychers, they actually carry a lot of "trinkets" that warp their mind and "fuck them up" mentally. taking them away doesn't harm them but they are still mind-fucked.

it kind of has the nuance of actual radiation sickness.
>>66314799
>>
>>66346205
>separate factions
yes?
>>
>>66345420
Warwickshire isn't Howitzer, that was someone else's thing.
> Warwickshire
Elected Oligarchy with inherited head of government. No claims to the throne but also regards all other successor states that don't descend from pre-war government as illegitimate.
> Capital: Warwick
> General disposition: Neutral, isolationist.
> Alliances: None.
> State of technology: moderate, static.
>>
>>66347568
you are right, but that would put them into the dane-law alliance (not so much an allaince as a mutual respect for dane-law claims)how about be put howitzer-shire next to them, with my failed warwick stats.
>>
>>66347568
oh, one minor edit, Warwickshire has also gone eastward to colonise Rutland and build outposts in southern Lincolnshire, on its way to gaining a port in the long-term.
Also I've just notice that half the shire is missing on the map, which is odd, what county map are you using map guy?
>>
>>66347834
now that tells me we need a map penis.
>>
>Lancashire has suffered rising tensions between the “chivalrous”, and those abusing the power of old-age technology
>These culminated in a lord and his men laying down their weapons mid-battle in a secretly organised betrayal
>The High Sheriff sees stability lowering and the war prolonging itself, new plans must be made
>>
>>66350268
>Lancashire should consult the monks of Turing about the use of black steel weapons and the safer version of rad wizardry, and perhaps test them on the instigators, given their willingness to volunteer.
>>
>>66350308
I’d say that the Order is practically York-aligned, but they could still turn to weaponising rad-wizards and hope it doesn’t strike a nerve in the nobility like cannons do
Hell, could have them try to recruit all of the changed in Bath
>>
>>66350453
>not rad-wizards, more like spellswords or rad-ubermiench
>>
>>66350453
>Lancashire got a hold of some of the mystical black iron, uncertain how to use it they fed it to the cowards in their gruel.
>they took on feral attrabutes, not the curse of the rad wizard but not quite there. their teeth were sharp, their nails likened to claws, their beefly chest had some real hair, their eye changed a golden hue.
>>
>>66350636
Hell yeah
We had some stuff before about mixed results of weaponising rad wizards, but the ones at Bath would hopefully have some more experience
Had some stuff about ones capable of crude telepathy being used for rapid communication in place of radios
>>
>>66350665
>Noblemen have far fewer issues in the sudden vigour of their men at arms, now charging fearlessly, mindlessly into enemy ranks
>This corruption of the body and soul has driven the last of the Monks of Turing out of Lancashire, to support those who could put this to an end
>This new weaponisation of radiation and new-age artefacts has produced results, and kept the war at even odds
>>
Also, experienced rad-wizards could be tried as a counter to the Men of Stirling raids on the Lancashire army, being able and likely skilled at going into dead zones
Also it would be an excuse for SAS fighting wizards in a radioactive wasteland, which sounds good to me
>>
>>66350785
>perhaps some noticed as children in the brothels of Lancashire were rumored to be born with platinum hair and steel eyes, a common sign of the taint. both others blame the adventurers and monster hunters.
>>
>>66351251
How wasn't that a thing already?
>>
>>66351737
I don’t know, but it is now
Not sure how to build on the Highlanders mercenaries in use
>>
>>66351750
what did you have about them, maybe I can help?
>>
>>66351737
I've been pushing to come out with new age tech because everyone wants to use old world tech.
>>66351797
>>66347038
same guy.
>>
>>66350785
>reminds me of brown-brown form lord of war and netflix's the beast of no nation.
>>
>>66347834
Somebody said in an old thread that Warwickshire was very based around its castle, so I took that to mean that they fought defensively and put their northern and sothern borders at the Trent and the Avon.
>>
Those that come to Bath seek one man anong the Cursed. Merl of Innes. Such fame he holds among that sorry lot for, it is rumored he has if not mastered at least tamed his inner fires.
>>
>>66351797
Thanks, I was going off of the 51st Highland division, who served in Africa along with the SAS and Desert Rats, which sort of tied them together
Aside from being military survivors, wasn’t too sure what to do with them
>>
>>66352032
Those afflicted that travel to him find a strange sight. The teeming springs of Bath have been touched by the energies of the zone and glowing mists coil around them. Those with the curse that bathe within find that some of corruption has leeched away. Within the broken ruins that have been patched together mystics and sages train their minds. Smoke from plants native to the Zones filling the air,
>>
>>66352101
best idea is bag pipes that cause erosion to speed up, or are obnoxiously loud to the point it causes partial psychosis, causing the enemy or allies to enter a frenzied state.
>>
>>66352427
They dont already do that?
>>
>>66352435
its like the smell of naplam or coffee in the morning. it just gets you pumped.
>>
>>66322063
But that's logistically impossible. How are you going to supply an army with machine-guns and possibly other heavy-arms if you don't have a sizeable industry making ammunition/parts for them? Or are they just going to fix bayonets after they've emptied their magazines?
>>
>>66352487
I mean, yes but it's also a setting with French werewolves trees made of metal and Rad-wizards.
>>
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>>66352487
YES
>>
>>66352427
Ok, bagpipes are a must-have for them for sure
>>
>>66352685
>the highlander stoop atop a hill as the enemy readied another volly
>black smoke billowed from their bag pipes as they affixed bayanets to ther light machine guns.
>it was perhaps the queerest site, but all the more fearsome as crazed screaming hilanders charged with the most hob cobbled weapons ever faced before mankind. need less to say, the enemy rounted mid charge.
>>
>>66352487
It’s mostly non-automatic weapons, and even then only those that can afford them to give to the best troops they have
Many are salvaged, and ammunition also recovered or slowly produced
>>
>>66346468
I'm guessing (due to the horns) that they're mutant once-men! I think the lore that's been put down suggested they were mutants that got away from Iceland a little later than the raiders, who are mostly human.
>>66347038
As you said, I don't know what the general consensus on magic systems has been so far, but this seems to be the best one posited so far.
>>66347371
Yeah, the Horned men came from Iceland if I remember right, as did the 'normal' Icelandic raiders.
>>66352560
Holy fuck that's incredible. Imagine charging a Bren gunner thinking he's out and suddenly getting fucking spitted with that thing
>>
>>66353384
Horned men were definitely Scandinavian, the thought of the corruption that consumed Iceland literally chasing the Icelanders as they fled across the sea is great
Issue with making the changed’s powers such as unstable thing is making rules for it
>>
Should we actually give some roll tables a go for stuff like mercenary groups or minor fiefdoms?
>>
>The Changed recruited by Lancashire have proven themselves a suitable match for the Men of Stirling, in an attempt to counter their dead zone-roaming raids
>On the frontlines, unnaturally ferocious men at arms face off against stoic Highlanders
>>
>>66353609
>the thought of the corruption that consumed Iceland literally chasing the Icelanders as they fled across the sea
thats one take, another is that they're harder, more mutated sea raiders. Either way, cool to expand them.
>>
>>66354249
we're using modded dh right, so that's as good a place as any to start.
>>66351961
grew out from its castle but very definitely includes all its real world territory + listed extra acquisitions. It's all part of the plan.
Some thoughts: Railway lines and canals will dictate campaign paths, both are intrinsically 'magic-proof' due to ferrous and running water properties making for less zone shenanigans + less maintenance intensive than roads.
Ammunition is a bitch. Brass cartridges are going to be relatively common because the Army had hundreds of millions of rounds in storage as it'd unified on 2-3 calibres for small arms, but ammo is expended exponentially quicker than it can be reloaded, or resupplied, anywhere away from the depots.
Artillery ammunition on the other hand is going to be a motherfucker to keep supplied, a huge range of calibres + far fewer shells per platform means that the large scale stonk is very rare, shell casings are absolutely going to be re-used. Expect platforms to be more common than the ammo to fire them.
>>
>>66356400
Yeah, we had Howitzer pouring wealth into smiths to make them more ammo for their gun
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>>66354249
I'd say so could help in playing this
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>>66356689
Yeah, start with a mercenary band one?
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>>66356798
Probably the essiest really we can likely jack stuff from,how regiments are made in only war.
>>
>>66356175
Yeah, could try to leave some mystery/dread to them though
They’re definitely hitting the Icelanders as well as the Scots, leading to the first case of naval warfare anyone’s described so far
>>
Any other factors for the setting we should try to build on?
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>>66359258
We floated a few factions with aircraft, that might be something
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>>66359573
Oh yeah, we’ve got a skeleton strafing bandits on the loose too
Aircraft probably should be very rare, hard to maintain and require a skilled pilot, due to that value they might be largely used for spotting or recon, as a group wants to avoid losing something irreplaceable
>>
>>66359660
Yeah, though I can also imagine an unreliable but prized bomber being maintained somewhere, used in relatively high altitude bombing runs only
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>>66359789
Yeah, just scary to think what sort of harm one of those could do to pretty much anyone or anything
>>
>>66359660
the only (human) faction with any sort of air force is sea-land who has about 12 Catalinas and 7 super-marine spitfires.

many armies use hot air balloons for scouting and range finding

>>66359789
you would want an assault bomber, easier to maintain, less total area, plenty of bomb.
>why don't you leave that to the players to "find and use."
>>
If the Icelanders do have an aircraft carrier as a floating base, they could have one or two still working planes
They just seem very overpowered if we’re not careful
>>
>>66360221
>If they are bi-planes it isn't a big problem, you can shoot it down with musket volleys.
>>
>>66360290
Things like biplanes, yeah
Risk of more modern planes, especially ones carrying bombs just seem to have a terribly effective way of razing lower tech groups strongholds to the ground
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>>66360362
>toss grenades out the window like the used to do
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>>66360221
>>66360290
>>66360362

Just saying, for the state of a post-apocalyptical society, even a somewhat technical understanding person can get the hang of how getting a car or a tank to move and how to drive it.
Figuring out how to even flying a fucking 40/50s aeroplane is leagues beyond that, not even just getting it to run.
>>
>>66360479
Yep, that’s why I figured so few would exist, and only in the hands of those who could keep them intact and somehow have people able to fly them
In terms of the Icelanders, things may have been ok for them for a while before they were chased off the island, to the extent that they might have been able to keep some old planes functional, but if they lose a plane or pilot they aren’t replaceable
>>
>>66360479
that's only true for strafing runs and dive bombing.

having experience a "tricycle" plane is very stable and an armature can fly the thing and learn without instruments. Wright bros. didn't have some one to teach him. the worst they could do is wack the prop and gears on landing. a bi-plane is easier to maintain more practical and not very fast which is good for first time pilots. using a post war carrier, they could land on a the carrier without the trip line and just use the wheel brakes.

any wind or movement and your death rate goes to almost instant KIA. I don't know how many times I crashed in simulators.
>>
>>66360479
I would recommend a pair of Bristol F2B so you can "spook" the locals with a machine gun.
>>
>>66327609
>all those flat and flush surfaces just begging for artillery
>complete lack of proper kill zones and access controls
>First and most important level is poorly fortified, all an army would have to do is capture the first floor then smoke the upper floors out

It's ok against poorly equiped raiders led by a retard, but anything else would take the place within thirty days.
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>>66360871
>take rock
>drop rock
>kill man

>kill zone is the entrance
>its a castle there are escape routes.
>check /k/ for castle designs they currently have a thread.
>>
May as well try this again if we are trying to work out what’s happening to who >>66338506
>>
>>66360964
I mean True but what about against a more heavily entrenched foe?
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>>66360964
>t. knows nothing about fortification design and defense.
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>>66361175
USKS, or at least part of it sound good?
Raider resurgence aren’t meant to be pushovers, and will have had time to get more people and recover more old-age gear
Would still likely take a more conniving approach in order to fight on their own terms and use what they have best
>>
>The Welsh Kingdoms have found themselves opposed in their dominion over the Welsh Wastes
>In the face of the monarchist kingdoms stands the Workers States, also focussed on the old-age railways dotting the countryside, and a considerable source of coal
>These peasant insurrections will not be stood for, and a war for the railways, and for Wales itself has begun
>>
>>66364369
This sound ok for goings-on in Wales?
Thought knights fighting unionists over railways could be fun, and help to connect it to the railway things we’ve had in Wales so far
>>
Going to get some sleep, will try to type out some more stuff out on the war in wales, along with the Raider Resurgence when I get back
>>
>>66364959
>union men with war-hammers and rail artillery
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>>66365091
I dig it also tank trains?
>>
A polite bump.
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>>66365677
when you can move heavy things, and nobody else can, and nobody will fuck with the tracks because nobody wants to have them ruined for the foreseeable future
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>>66363350
Can I just double check what sort of tech level the USKS is on?
>>
>>66365091
>Warhammer wielding union men fighting mounted knights
Heavier stuff on trains could be useful if non-infested land is mostly in rather thin paths between civilised areas, with rails
>>
Ok, looking at the stuff for trying to use DH for the rules
Going over the basics, seems like most characteristics are ok, aside from influence, seeing how that would very much vary with all the different groups filling the isles
>>
>>66370741
deliberately ambiguous, but in general more advanced tech the further east you go and better than every other faction. they could take on any major faction on a solo 1v1 but would have problems if two or three of them teamed up and attacked at once.they have to constantly deal with invasions from London and other radiation problems. they are not above leading a ghoul mob strait into their enemies to have them ripped apart, then spend the time to pick up the peaces.the thing that is most dangerous about the USKS is not their technology, but their conviction to restoring the "old world." they use antiquated technology but are masters of warfare.

the would have very well equiped "shock troops" but almost totally lack any extensive equipment. like I listed they should have 60mm mortars,.30 cal machineguns, and good old Ma deuce but they don't normally encounter human resistance, they encounter the terrors of the night. they are painfully aware of the degradation of the island but until there is a "faction large enough" they won't take any direct action.

if say, York was to win TWOTR, conqure Warwick and the such then march in there, a few scenarios that would play out:

if they wanted to be recognized as the claimant to the throne, they would say YES, because they control most of England

if they asked to turn over Kent and Sussex, their answer would be NO.

if they were asked to pay taxes, their answer would be, NO.

if they were asked to cooperate on a coordinated zone strike, they would say YES.

if they were asked to turn over information collected on the zones they would say YES.

if they were asked to attack another nation, they would say NO.
>>
>>66371697
Cheers anon, I thought that most of the high-tech stuff was in sealand, with the south eastern alliance being rather well off and mid-tier, if a little uncooperative with each other at times
>>
>>66371697
most of the advanced tech is industrial and information systems.

it is probable they have a rudimentary rail system set up for transporting goods, have radio stations set up in observational post, and use modern equipment in their industry and agriculture, supplemented by other conventional means while they struggle to produce enough machinery to fulfill their needs.
>>
>>66371694
Home worlds can be reasonably replaced with different parts of the isles
Background also seems easy enough to adapt to various positions
Roles seem to mostly have equivalents, so shouldn’t be too hard either
>>
>>66371816
Nice, seems like due to some nasty dead zones the USKS essentially has one entrance to their lands, through the confederation
>Unless some absolute mad lads trekked through a dead zone
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>>66371884
>or wants to try a naval landing at the cliffs of Dover
>shortly before the Americans "drop the cliff" on them
>>
>>66371926
If anyone was to ever be so mad as to attack a nation through a dead zone for the sheer surprise of it, it would be the Raider Resurgence
Especially after luring their armies to the edge of the confederation
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>>66371948
>they would meet fortified machine-gun and mortar fire
an attack through the confederation would truly be the best idea. they leave it "open" because pretty much no one attacks them.

like in my story, the only reason the "great heathen army" didn't get any respite was because of the American scouts activated the early warning system. if they could totally surprise the "western front" they might be able to push into New France before a counter strike could be coordinated.
>>
>>66371948
to go into more detail, there is a line of forts on the "zone fronts" where most of the advance military tech is located. they never leave these places empty for fear of a ghoul attack. they are well stocked and well guarded. the army in the story is more of the reserve and resting guard.

>an attack through the confederation IS the best idea
>>
>>66372085
>>66371998
Ok, back to the classic bait the enemy out to deal with some expendables before loosing capable folk with guns and flail-tanks on them
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>>66372107
>it would be a painful repeat of the desert rats, except no one would care about "honor."
>some of the commonwealth Guns are breach-loading 80mm flack cannons, hence the sudden strike on the desert rats stolen gear in the story

they don't field the gear often and most of it would stay in the forts to shell a ghoul attack. the point was they recognized the risk of the tanks and took them out first.

>those damn pesky American scouts and their... scouting abilities.
>>
>>66372107
These things could help them in conserving rare ammunition, being able to advance multiple of these with support at formations would be scary
>>
>>66372176
Yeah, attacking an entrenched position with them would be a waste, but using them to help in attacking a force out in the open could do harm
Whole idea to the raiders was that they were being led by folks who saw the bandits of the old days get their asses handed to them firsthand, and would make every effort to fight on their own terms with knowledge of how to use their stuff
>>
>>66372200
and they do a great job, the problem is just the USKS is a powerhouse, they would actually have a batter chance of attaching the eastern coast were their level of technology is shit, hell I bet some of the "kings" there are just bandit kings who managed to hold onto power.
>>
>>66372242
Potential for loot would also be a motivation, and they’ve been practically snowballing with co quests giving more loot and attracting more men to the cause, along with passing more old battlefields and salvaging weapons
It would give both them and the USKS something to be currently doing during the present, players could be USKS shock troops or opportunistic raiders climbing the ranks
>>
>>66372299
of course, the USKS would send out scouting parties from time to time to check the wastes for raiders and do in person recon, basically CIA person to person information collection. they also send out probes to see if other nations are doing well, there are also "walk about" people who have become disenfranchised and are seeking motivation.
>>
>>66372353
as severe as the USKS nations are about moral and military readyness a few good commanders know that they can push their solders too hard and inspired by the Australians sometimes no questions are asked if a person goes "walk about" on the island, as they often come back with valuable information or contacts.
>>
>The relatively thin paths of safety between Welsh settlements has turned the Welsh Workers’ War into many gruelling head-on clashes of men, sometimes supported by heavier ordnance mounted on the rails, though these are few and far between, and hard to maintain or find ammunition for
>>
So what to work on next?
>>
Started to look at the DH2e rules, but haven’t done this before
What actually will need adapting in it, aside from influence?
>>
>>66373025
>fill in the rest of the dead spots on the map
>make characters in DH
>come up with new age tech (radiation magical items)
>build dungeons
>make important NPCs
>make locations for those NPCs
>do the DMs a favor.

for those of us who will never actually play I think we should focus on making cool NPCs for the others.
>>
>>66373743
Cheers anon, knowing my luck I’ll never get the chance to play this either way
For dungeons, both facilities within dead zones and general dangerous parts of dead zones could work, full of hazards and things that may want to kill you
In terms of NPCs, what were you thinking?
>>
>>66373841
come up unique plot lines or ideas (that aren't ruined by blasting-it over the internet). this is done best by telling stories about historical evens that are cool, or making some in-side the lore.

>the story of Jack Churchill
>the "white head hunter" https://www.youtube.com/watch?v=bGhR7tMDgxg

>playing out the plays of Shakespear for the characters, who get to make a mess of it.

help an NPC who wants to fly, by getting him parts to a plane (or sabotage his efforts fo the PCs personal gain)

we basically have a pioneer spirit type atmosphere.
>>
>>66374028
Nice
One of the oldest ideas I actually had for this was of a party having to try and safely get someone important through the Death Road to Cornwall, for a desperate diplomatic mission
>>
>>66374028
We have got a good amount of variety to open up many options
>A whole campaign of raiders climbing the ranks in the Raider Resurgence, as they tear their way towards the USKS, fighting battles and negotiating acquisitions of equipment, or getting a fort to surrender without bloodshed
>USKS troops holding off the raider advance and getting hold of assistance against the horde
>Part of a mercenary group as they go around being sent into dead zones, escorting VIPs and fighting in wars
>Gleaning team making daring ventures into dead zones for treasure and glory
>Icelanders and Scots fighting, or organising an uneasy alliance to repel the horned men
>>
>>66374028
there was a story of the English back country (around the time of the myth of sir robin of locksley) where a bunch of peasants defeated a professional mercenary army by sheer force of will. I remember it as the siege of ratts, basically a sheriff wanted to tax the people but they had no money so they revolted and hold up behind some impressive city walls. the sheriff then called in a favor from a professional army who made siege to the city in some truly impressive armor.

it was about 1000 peasants and children vs 50 armored knights, 300 men at arms. so the people made long bows and a shit ton of arrow, that were just sticks. gave them out to everyone and literally shot the professionals to death. the professionals made it to the wall and put up the latter but they died before they could make it all the way up.
>>
>>66374128
>helping the "danes (suffolk)" conquer her neighbors by providing an edge and or plunder
>settling matters in TWOTR
>sabotaging the howitzer of howitzer-shire
>resolving matters for a Scottish bishop, without using firearms.
>>
>>66374140
Damn, impressive
Old idea was merging the post apocalypse with old folklore and history, like war of the roses round 2 and a guy who could be King Arthur on the loose
Could try to add more fantasy/folklorish stuff in, along with things like that
>>
>>66374128
>finding out that some poor peasant girl is the last legitimate heir to a throne and trying to get her on it. in the middle of a shitty "go find my teddy bear" run.
>>
>>66321936
Sounds like Northern Ireland in the 70s.
>>
>>66374195
>king Arthur is suppose to be sleeping on a mythical island off shore (not specified in the myth), a quest line to wake him.
>>
>>66374195
oh we cannot for get the story of El Cid, or the tales of Don Quixote.
>>
>>66374239
The leader of Caerleon is being said by many to be the return of King Arthur too, and he gains support with every scarily successful crusade
Also there are some Arthurian rumours in Kernow, people arguing and fighting over claims to being the real King Arthur could be fun, and threatening to those boasting royal blood and their claims
>>
>>66373438
I hsvent looked at the 2e rules more famliar eith 1e
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>>66374835
Ah, any other anons have any opinions on which would work better? Happy to try and do it with DH1e if need be
>>
by the by, while i was looking up cold war british arty i discovered this:
> https://en.wikipedia.org/wiki/BL_18-inch_railway_howitzer
I think this might be what Howitzer is built around.
>>
>>66374919
I was just thinking that a railway gun would be good for howitzer, and that right there is perfect
Even lets them move it about as needed
>>
>>66374919
could, the Germans, during the Italian campaign, basically had the thing on a circular track and would push it around to change the wind-age. they only built the more complex "mount" for when they were shelling for distance and needed less than 1 MOA accuracy.
>>
>>66375027
just to clarify they were shooting southern Italy (the heel and toe) from northern Italy, in the mountains.
>>
>>66374919
Could be that one was left from folk desperately trying to shell a zone.
>>
>>66375158
>most of the rail way guns were decommissioned post war

I double check the range it maxed at 30, with the BL at about 15mi.

could but it would explain why the "stopped" is that those things eat powder.
>>
>>66375222
True but when horrid unspeakable things are clawing at your throat I would think that is a good reason to dust off at least a couple.
>>
>>66375261
>take'em off a battle ship

the rail guns are just rail mounted naval guns.
>>
>>66375355
The water was abandoned after the second Dunkirk evacuation, the few ships that withdrew just about intact would likely have been left abandoned wrecks, which would give a reasonable source of a big bloody gun
>>
Should we archive this one and make a new thread soon?
>>
>>66376100
yeah, any ideas for the next thread
>>
>>66376481
Another anon had previously suggested taking a closer look at how various nations got along with each other, but it didn’t get followed up on
>>
>>66376514
Is say that's a good one and also quirks of their cultures holidays and notable figures?
>>
>>66376811
Yeah, sounds good
>>
Rough riders:
The rough riders of the USKS hail from what remained of various mounted traditions in its military, nowadays the Rough riders serve as a frontline force in the nations constant war with the Zones and what lurks within.

Primarily a scouting force the Riders make use of short barreled breech loaders or lever action rifles along with winged spears, and sabers as well as the venerated Colt 1911's each hand made for their owner upon graduating into the ranks.

Rough riders are famed for their sturdy Morgan derived mounts that though small are able to move through the Zone more quickly than the bigger warmbloods favored by other fiefdoms. As such the RR tend to be a spotting and ambushing role in the USKS toolkit.
>>
>>66377034
Nice, RR the USKS elite then? Being given good guns and mounts
>>
>>66377131
I would say they're likely one of their more elite groups, horses guns and good training alone make them valued, id also say they're great PR and propaganda tools.
>>
Jotun Hunters:
Though the Icelanders frequently do not deal peacefully with the men of the Isles Thre is something to be said of those that do. Often during the Summer months crews of Icelanders will sail up and down the coast selling their skill with gun and blade. These warriors see their work not just as a way to make a profit but, also a means to enter their variation upon heaven a land reserved for warriors and worthy dead. These men in the common tongue are known as giant hunters and aim to take down the greater beasts such as Griffon, Giants and Dragons. Jotun hunters work in tandem to take down their monstrous prey and though costly to hire have shown time and time again their worth particularly in the eyes of the USKS who have no love for their more northern neighbors such as the Rose kingdoms.
>>
>>66378468
Nice stuff, Icelandic monster hunters sounds fun
>>
Added some of the faction blurbs to the doc. They will need some flavor text but, it's a start.
>>
>>66378972
Nice, Ill write up some of those for the ones we don’t have summaries for
>>
>Welsh Workers States
Successor to Wales
Capital: Shrewsbury
Government: Unions all the way down
General disposition: Neutral, isolationist save for coal trade
Alliances: Each other
State of technology: low-average, save for rail advances

>Welsh Kingdoms
Successor to wales
Capital: None
Government: League of petty kingdoms
General disposition: Expansionist, neutral
Alliances: Each other
State of technology: Medieval, save for slow progress on the railways
>>
We should definitely archive and start a new one soon
>>
>>66379684

New thread boys.



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