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Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Thread archives:
http://suptg.thisisnotatrueending.com/archive/66124873/
http://suptg.thisisnotatrueending.com/archive/66202771/

Last thread: >>66202771

Thread prompt: What are some of the other factions that have established themselves in the isles after the collapse?
>>
To start with the one or two little fiefdoms we do have
>After many lives were lost, the men of a fledgling petty fiefdom recovered a great old-age cannon to shake the heavens
>The fiefdom of Howitzer revere their namesake, excitedly firing their venerated cannon at even minor threats that dare enter spotting distance
>Much of the fiefdoms wealth is continuously poured into the services of skilled gunsmiths, to produce more massive shells for this behemoth gun
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>>66255299
The Knights of Church-ill
Born from army remenants the knights fight to drive back beasts born of the Zones. Each sword sworn must not only have entered and returned but also has to have slain something in the process the order is famed for not only its honor but also its love of drink.
>>
Should probably outline some of the groups from the last threads for reference

>Caerleon: Prominent stronghold in southern Wales. Mostly free of monsters due to the presence of gray-coat hunters. Centered around an ancient castle that has been built up into a full city with limited wind power.
>Order of Saint Turing: Religious order based out of Northern Ireland. View code as the language of God, and use old computers to receive religious guidance. Often hire mercenaries to venture into the zones for salvage and artifacts. Possibly plan on reclaiming Windscale at some point.
>Kernow Federation: Isolated nation at the Land's End that frequently sends suicide missions to the European mainland to recover artifacts. They've been finding some wild shit there. Only accessible through the Death Road to Cornwall, which cuts through the dead zones around Devon and Somerset.
>Icelanders: Raiders from Iceland and Scandinavia who fled from some horrifying thing and now raid the isles for supplies. Have a few settlements, but are mostly based from ships.
>Scotland: Loosely united series of clan-cities led by the Archbishop of Edenburough. Partially rebuilt Hadrian's Wall to protect themselves from the zones to the south, but are now facing raids from Icelanders in the far north.
Isle of Man: Home to a group of highly-skilled artisans who craft and restore pre-collapse firearms. Defended by mercenaries that they hire with the money they make from offering their services.
>Lancaster: Ruled by the High Sheriff (descended from military leaders in the area), who has zero tolerance for banditry. Came to a truce with Caerleon after years of fighting.
>Yorkshire League: Managed to reclaim enough of York to resettle it. Currently in an escalating conflict with Lancaster
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>>66255673
That's pretty good. There's probably a bunch of small-ish knightly orders like this running around.
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>>66256289
I would think, especially as Britain would have had a fair amount of ethnic mixing even in the fifties. Might see groups like the sihks making a living as mercs
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>>66256495
I hadn't thought about that. Diaspora groups could be interesting as factions.
There could also be a Maltese group hanging out somewhere.
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>>66256855
If there are Maltese left there best be a falcon reference with them
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The 2nd War of the Roses
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>>66256126
Thanks anon!
Yorkshire League is the only one left to not receive a fleshing out, any ideas on how to build on it?
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Another small group from last thread
>The fiefdom of Worcester’s long feud against the domain of Harold “The Mad” came to a gruesome end as the mad lord began the mass-catapulting of radioactive substances dragged from dead zones over their well-laid defences
>Despite initial beliefs that Harold was quite madly lobbing chunks of scrap and rock at his foes in rage, the denizens of the Worcester Fiefdom soon began to sicken and collapse without reason
>Thrilled by this success, Harold begins to send more disposable men to recover vile substances from the dead zones to lay waste to his enemies, ignoring the bleeding of his men’s gums and their bruised, sloughing skin
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>>66256495
>>66256855
Ghurka mercenaries?
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>>66255673
>Some of the mercenary groups derived from military survivors of the apocalypse practise some extent of ancestor worship, venerating their predecessors’ actions and titles
>This is most easily seen in the Desert Rats, and their continued reverence of “Saint Montgomery”, supposedly a hero of the old-age who was lost whilst leading the defence of a civilian evacuation
>>
Should we try making some roll tables for mercenary groups and such?
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>>66258630
It couldn't hurt.
I'd help, but I'm not the best at statting and all that.
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>>66258861
It’s cool anon, I was mostly just thinking for generating a mercenary group and some of the fluff behind it like size, tech level etc
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>>66257931
For them to survive as a faction the UK would have had to let in enough Ghurka women to maintain a population, and they never have, because wartime promises were reneged on. But in principle we could handwave that and say they did, and the Ghurka unit established a colony/base in some castle local to their barracks.
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>>66259195
Id say handwave it. Ghurkas are pretty damn cool aesthetics wise. Also, would Canadians survive?
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>>66259444
Those trips say yes, but with the oceans as they are and such contact would be virtually impossible
Perhaps some monks manage to get some long range communications with folks over there, but not sure where to go with it
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>rips off STALKER, but in England with Bren MGs instead of Makarovs
>starts a general thread for his "original idea" and archives it on suptg
Disgusting. I didn't think it was possible to be this narcissistic.
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>>66259702
The dead zone stuff took a bit more focus than expected, but we’re getting around to fleshing our other stuff now
Have anything to contribute on making this more original?
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Night Terrors

Small nocturnal batlike creatures that make their lairs within the dead zones. No one knows what causes the beasts to swarm outside of their home in the dead zones. What is known is that a swarm can strip a man to his bones in seconds, and the only thing that wards them off is light. In settlements under threat of a swarm it is the job of the night watchmen to ensure the town remains well lit through the night.
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>>66259864
Nice stuff anon
Any ideas on the more fantastical folklore stuff we’ve had? Might post one or two from the original thread as examples
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>>66259891
Caerlon has over many years clashed time and again with Lancastershire. The two nations have recently come to a truce of sorts. Though cannons point towards each others borders the lands between, soaked in blood have been left to be this empty stretch of once prosperous farms has since become a tangled forest in which deadly ghouls and spirits lurk.
Called the Bonefields it is said each Fall Solstice that among the rattling dead branches the souls of war-dead wander seeking out blood of the living. Locals leave at the edge of the wood often bloody cuts of mutton and bowls of blood to appease the restless souls.
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>>66260010
This all started from post apocalyptic cavalry so I'm curious which one of the successor states is able to field the most cav?
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>>66260073
Great question anon, I’d say either Caerleon with all its mounted knights and medieval cavalry, or the Yorkshire League with its mounted riflemen and cavalry
Yorkshire League is currently the last named bigger nation to still need fleshing out
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Would it be too far to try and find a way to get pith helmets into the setting?
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>>66259785
Nah, I don't live in Britain nor do I feel like getting a map of it and playing fill-in-the-blanks with random ideas I've had.
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>>66259702
If you'd read any of this thread or any of the others, you wouldn't have commented. Now have a (You) and go away, unless you have anything worthwhile to contribute.
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>>66260143
I don't think so, the fall happened in the 50s and the successor states have mixed tech going all the way back to medieval tier so it should be fine.
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>>66256126
>Kernow Federation: Isolated nation at the Land's End that frequently sends suicide missions to the European mainland to recover artifacts. They've been finding some wild shit there. Only accessible through the Death Road to Cornwall, which cuts through the dead zones around Devon and Somerset.
Why not call it Dumnonia and have them have a bit of an Arthurian revivalist aesthetic?

Being from Cornwall, I can say that nobody calls it Kernow.
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>>66255181
>>66256126
>>66260010
Was one of the scrubs you recruited from the /wbg/ a few days ago and have been lurking in your shit for a while. The lack of cement locations has been setting my autism off, so here's my cheap-and-cheerful take on the locations of the listed factions, plus a few additions of my own (feel free to ignore them, but suggestions were wanted for the 'empty space' in the UK). It's shit, but hopefully someone can make something out of it?
On top of the previously mentioned stuff-
>Oxford-a base for a knightly order near London
>Canarfon-a center for the redevelopment of the railways, primarily civilized populations stretching a dozen or so miles around the old castle
>Republic of New Castle-didn't like the gap, it fits, and I'm here for uni!
>Wexford and Cork-just whacking in some suggestions for the main bases of the Turingist and Old Catholic orders that have been mentioned
>Isle of Wights-come on-the opportunity was there...
>Carleol-put that in mistaking it for Carloen, but they were traditionally very similar and highly interlinked nations, so I thought I'd keep it

Sorry if your suggestion was missed, I've only added stuff that's been mentioned 5+ times, for ease of mapping (and my own shit)
As above-hope this helps!
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>>66260197
Thanks anon!
Arthurian revival stuff is starting to crop up in Caerleon, with claims that the man leading the nation in continuous successful crusades is King Arthur himself, returned to save the land
Thanks for the advice on Cornwall, name change sounds good if it fits better for a possible name
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>>66260311
That’s bloody great anon!
Love the Isle of Wights
Only issue I have is where Lancaster is, isnt it pretty much the same elevation as York but at the other side?
Really like everything else here!
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>>66260311
That's really nice anon
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>>66260197
>>66260329
There could be some interesting relations there if they both claim to be the legitimate Arthurian successor
Caerleon is easier to get to and maybe has better tech, but Dumnonia keeps finding mystical shit in Brittany
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>>66260368
>>66260384
Cheers boys.
In responses to Lancaster, yes and no. That's where Lancaster is, but Leicester was *arguably* the power base for the House of Lancaster (stupid as it is). I probably should have moved it to actual Lancaster, but if I'm honest it got a little busy in that region, name-plate wise. Better?
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So is this settings tech level kind of like nausicaa? Knights, guns, tanks and airships sort of thing?
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>>66260599
From about medieval through to scavenged 50s era stuff as the very best gear
>>66260547
Ah, nice to know, thanks anon!
>>66260532
That would make for an interesting struggle, multiple kings fighting over the title of King Arthur, perhaps both trying to do more and more extravagant stuff to make people believe they must be the return of Arthur
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>>66260685
Do you think the successor kingdoms would fight over wanting to recreate the united kingdom and be the true king?
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>>66260799
Yorkshire League and Lancaster argued over that for ages until it finally exploded into an escalating war
Other kingdoms could also make the claim, and whoever wins the Second War of the Roses should keep an eye on the King Arthur claims before they gain too much backing and take over
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Great ideas so far anons, and a great map!
I direly need to sleep, but lets keep this going
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>>66260949
Same chief. If you lads keep the thread going I'll be back to launch more ideas at you in the morning.
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>>66260161
Why would I contribute to your setting? What does it offer me?
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>>66260978
The pleasure of helping to build something and a creative outlet?
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An excerpt from the Order of Saint Turing manuscript: Zones and danger therein.

It is often misconstrued that a Zone is a homogenous area and that one point within will behave the in the same predictable manner as an area that is half a kilometer or even fifty meters away. Such ignorance has often resulted in the death of those that attempt to reach their valuable treasures hidden within.

This text is meant to dispel such notions. Starting with the known values of a Zone as well as it's various possible permutations and components.
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>>66260978
the chance to not be a fucking election tourist newfag?

> Industry in this new world is a difficult thing, the great industrial cities of old are either dead, or vastly diminished, with even the survivors limited in what they can make by limited resources.
> Where stockpiles exist of fuels, metals, chemicals, anything Ruined Britain can no longer produce herself, the nascent kingdoms fight savagely over them, even isolationist Warwick, because such stockpiles are rare, and growing rarer.
> Yet when they are retrieved, there is little limit to what can be crafted, Britain-that-Was was one of the mightiest industrial powers of the old world, and her factories produced enough goods for a world-spanning Empire, even the shattered and reduced remains of her industry contain enough fragments of knowledge for duke, sheriff or earl demand a given item.
> The problem, of course, is that while anything can be built, it will not be swift, nor in quantity, nor necessarily can every fiefdom produce a given item.
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>>66261742
A Zone can be typically divided into Three broad bands these are the Meridian, Mantle and Core. Each could be considered as a sort of depth that the explorer has dived into the Zone.

We shall start with the Meridian:
The outermost ring of the Zone, the Meridian is often what most parties will get into. The Meridian will be notable in that it's still relatively natural. Light does not behave oddly and that anomalous entities are common. Once the primary source of old era finds most of the more stable Meridians are producing less and less useful items.
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>>66262455
Most Meridian beasts are able to dispatched by typical means of sword and spear, but from time to time more potent or...unorthodox means may be needed. Of concern however it should be noted that spirits can dwell within certain concentrated sites.

To note where the Curse is strongest such as unique alloys of metal or inorganic crystalline formations. Do rarely appear likely leftover from mantle shifts...
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>>66262586
The Mantle:
The transition into the Mantle is akin pushing through a layer of gelatin or wading through water. Once through the transition into the layer. Things become starkly more dangerous.
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>>66262882
Thoughts by the way?
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>>66255181
>Things went south in Britain in the 1950's.

So like nukes ruining the place instead of the socialists?

But on related note. How would foreign powers play? Unlike America, Australia, or Russia, things are not so large as to make Britain isolated.
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>>66262882
The Mantle behaves with a certain malign intent, the largest expanse the Mantle hosts all manner of discoveries however the Mantle is only for those brave or foolish enough to press deep. The Mantle is by virtue of its size easy to lost within. Old world maps can be handy in there. Often it is also here that dangerous beasts such as the Cursed roam.
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>>66263275
Well we already have the nordic countries being essential vikings again.
The mainland of europe is a horrifying hellscape of supernatural bullshit and rogue war machines tearing everything up.
There aren't really any foreign nations reasonably close enough and reasonably unfucked enough to justify foreign relations between the Isles and them.

Also we should totally make Sealand the last bastion of old-world culture, with fully automatic weapons, a self sustaining sea-farming agriculture, and an expansions on the already existing platform.
They hate everyone and anyone that comes near their little platform, and shoot the shit out of nearby vessels with artillery.
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>>66263694
I mean I'm not sure about warmachines we hsve had like ghost armies that battling though.
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>>66260547
Thinking maybe Belfast should have survived to some degree. They have access to the sea and are fairly isolated. Honestly, I just want to see Post-apoc IRA.
>>
how much magic is in this setting?
what the most powerful magical phenomenon that could happen? the weakest? can you learn magic?
>>
I feel like there some be some industrial power that lingered on after the war that brokers with other factions for raw materials. They play a sort of kingmaker, providing essential armaments to factions that please them, but in reality have their own designs on the Isles.
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>>66265042
from what I gathered absolute zero, but if you science hard enough people will think it is magic, like a Tesla coil. the nobles and royals are wary of science and will either hire you as a private "wizard," and never let you out of their dungeon (sex dungeon?) or call you a heretic and slay you on the spot because you are undermining their ability to maintain control.

some of the factions would just burn you at the stake because you are not fanatic enough.
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>>66261468
nil, not a subject of the crown, culture is too foreign to fully integrate. requires some commonality to associate with the factions.

>only allows the isles of Britain
>has not easy to understand British exclusive concepts
>using a US based server and US based company
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>>66265042
There are rad wizards
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>>66263694
>Sealand
It looks like a giant heliport. Which might mean working helicopters? Would the people there use their fuel to discover other lands?
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>>66266009
I would give a 50s era helicopter only 10 years, not long enough to be of any use. after that it would be fucked for parts.

it would actually be smarter to have a seaplane, a motor boat, or a good old mono-prop and battle ship launching mount.
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>>66262959
Seems pretty cool so far. Curious to see what the core is like.

>>66265042
There's some seemingly paranormal shit going on, but a lot of it is tied to radiation, so you could argue it's strange science more than anything. It's sort of ambiguous if there's been a "magic comes back" scenario alongside the collapse, or if it's all radiation messing with reality.

>>66265655
I'm American and I've understood it fine.
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>>66266155
so you have a mapping of every castle and fortification, you know every old clan and fief claim? every old religious spat and faith dogma?
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>>66266136
these guys are plentiful and easy to repair, only problem is if you leave them in the water for a week the would fill up and sink. the Catalina could haul cargo, run on the water in an emergency, and is great for long range scouting, as it was often used in search and rescue as well.
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>>66266136
>it would actually be smarter to have a seaplane, a motor boat, or a good old mono-prop and battle ship launching mount.
If they could be half-assed to get those and modify the platform to add facilities needed to keep those vehicles, but does Sealand have enough manpower to do that? Just *how* much people are living there? IRL if I remember right they were selling titles of lordship a few years ago
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>>66266301
the original "sealand" at this time was a military fortification used as a lookout and was still in military control. it wasn't until the 1970s when the formal sea-land was formed.

therefore, this would have to be Ex-military who just forgot to report en when the radios went silent for a little to long.
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Great stuff anons! Hadn’t thought about Sealand, seems like they’re close enough to the mainland to dash across when the waters are calm if needed, and would be one hell of a defendable position
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>>66263694
>expansions on the already existing platform.
If you want to go farther with it, they could capture the other Maunsell forts and have an entire array of platforms.

>>66266301
irl, like 3 people, and not all year long. I could see more trying to go there in an apocalypse situation, but if Wikipedia is anything to go off of, its square footage is about on par with a Walmart, so it's not exactly huge.

>>66266328
The military left it in 1956, so it could go either way. Ex-military honestly seem like they would stand a better chance, though maybe they took in refugees from the isles.
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>>66266301
>>66266442
>>66266425

here is what she would have looked like at the time.
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>>66265042
Rad wizards, going by a few names, are typically unstable folk capable of hard to control magic
Depending on how much control they have over it could go from precise intentional actions to just blasting people with radiation
Those that succumb to the curse eventually start to go mad as their skin burns away to glowing blue light
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>>66266461
>>66266442
I’d go with ex military using the forts
With no hostile waterborne groups nearby, it seems like their only worry is keeping supplies stockpiled, and if anything nasty in the sea decided to go to them
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>>66266533
just a a though you could tie a bunch of barges to the fort to use as green houses and other things like in water world.
https://en.wikipedia.org/wiki/Waterworld

the platform could serve its original purpose and a further ring of "army style" forts on the outside. if any with any real teeth comes they hold-up i the fortified part of the fort. the appearnt 3.7in (90mm) gun and two 40mm flack cannons would be enough to ward of simple attacks.

I would recommend a ring of 20mm turrets in army style forts, two 90mm flack guns, and four 40mm AA guns. add about 8-10 army style forts, some floating barges for farming, about 4 trollers, 1-2 catalinas, with one "hoisted" and the other ready to run. and several essential resources in under the waves in water proof containers like fuel and fresh water.

the population lives in special made under water bunks, the equipment they use or there is a strong hold on the actual fort.
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>Ordnance Survey maps have become valued relics for those hoping to navigate the islands
>Some made efforts to map out the new world over these, to show where dead zones and unfriendly figures lie, but a dead zones borders can twist and change over time
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>>66266643
Nice stuff
Keeping all that gear working for so long could be hard, but gunsmiths could be paid for if they have some stuff of value to trade
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>>66266775
the could make most of what they need if they have a forge(steel), machine shop, and at-least two industrial generators.

I'm a construction worker IRL, and I have learned how to literally build some of this stuff from raw resource to finished product. they would have to keep a library on this stuff, but I would thank after 50+ years it would look like the old stuff but it would be a little better and more durable.

I would suspect they would trade:

>Maps
>old world quality firearms
>exotic ammunition and smokeless powder
>master-work siege equipment
>some food
>books (copies)

FOR

>nitrites (for smokeless)
>general massed resources like high quality steel
>rare books
>refined nuclear material (fuel rods) (you get this from dead zones as a rare drop).

I also would think they run black ops teams when people have what they want and won't trade for what they are offering.

so add
>2 subs (S-class) armed with one 90mm each, two tubes for torpedoes, one 20mm.

>2 armed trawlers with a complement of one 90mm, two 20mm, and six .50 BMG.

lets just assume the struck oil and have a refinery on base/ use a nuclear generator.
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>>66266984
Thanks anon, nuclear plants were only just starting up around the apocalypse hitting, but especially if trading with groups like the Monks they could try to get hold of the stuff they need
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Any suggestions on how to flesh out the Yorkshire League? Last major group left to not have been
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So how do the Scots typically fight?
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>>66255673
Are they secretly controlled by a group called the Children of Roth?
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>>66267577
so I was taking stock of weapons that would passably be around during this period that could as old world tech. it seems that a good cut off year is 1956ish.

the early british M-2 bullpup prototype was made 1948, accepted in 51 which became the SA80, but the M-2 ended up with 7.62 NATO.

the StG is technically available but there are AK variants called StG in 5.56 NATO

the AR-15 was literally made in 1956, which is also the year "sea-land" was decommissioned.

the FN-FAL was in operation in 1953

use of nuclear reactors in subs was tested in 1953, officially adopted in '55.

infrared was created in 1945, and in full swing in the 1950s.

I was looking at events found this:
>July 2 – A laboratory experiment involving scrap thorium at Sylvania Electric Products in Bayside, New York, results in an explosion.
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>>66268567
Nice stuff, the current idea seemed to be everything falling apart around 53-55, that sound ok?
Would leave Sealand in the militaries hands, who would assuredly end up cut off from command as the mainland falls apart
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Any other ideas on places or fleshing out the few that haven’t had any?
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>>66265544
There is some weird shit like the The Cursed which basically are Rad-wizards though they all eventually burst into radioactive fire
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>>66269840
well it seems the Maunsell forts, spcifically sealand is a location (as it was in the 1950s, and there are some monks of the cliffs of dover? they seem to be lookouts for the main land, is that the monks of turing?
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>>66263681
Those that attempt to stay within the mantle find that their sense of time is far more loose than one might assume. Overhead the sun does not behave, dancing erratically or staying in one spot only to shift at random when someone blinks. Those that emerge often recall only having been within it for a few hours only in actuality to emerge days later. Once they come up theyre often hit with those days spent in one painful burst as their bodies feel every ache and pain and grow ravenously hungry. This is however merely a side effect of the Zone and not an immediate threat to most. indeed some have attempted to prolong their own existence by simply staying within the Mantle often to...distressing outcomes.

Often within the Mantle those that are exploring will encounter 'Hot Spots' these are intensely energized spots which suffuse the area with their energy. The more maddened will haul the material from these Hot Spots for use in siege and terror operations or to even study. Along side this class of phenomenon are a myriad of oddities ranging from areas where plant matter has become vitrified and yet still lives, an electric torch will shine light in non-visible spectra and strange amalgamations of Concrete and organic matter held together in a matrix of Quartz like material. Often these anomaly spots are often frequented with such entities as spirits and Chimera/Beasts.
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>>66267695
Im not really familiar with York do they have certain cultural quirks that we might work with?
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>>66270366
Great stuff anon!
If that’s the mantle, I can only imagine the core is going to be insane
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>>66270378
Could look at some of the War of the Roses era history for the Yorkists for some inspiration
Other than that York was occupied by vikings for a time
Going to look some more into it
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>>66270366
As Humanity has pushed deeper the Mantle has pushed back however. Mantle eruptions, when the mantle bulges and reaches out into the meridian and in turn pushes the meridian outwards have begun to occur. The exact nature of why is not yet known. Furthermore As Meridians have become picked clean of usable materials more parties have had to venture into the Mantle this has in turn brought agitation to the creatures that dwell within. Ghouls, the misbegotten wanderers that have subsumed to madness and cannibalism venture beyond its reach into the world abroad, wyvern and griffon terrifying flighted beasts that leave terror and misery in their wake likewise have begun to range further.
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>>66270456
But For all the Danger, the Mantle holds promise. Several large finds from the Dead Industries Mantle have provided boons for several kingdoms as equipment, and knowledge is retrieved. This of course has resulted in something of a gold rush attitude and consequently growing tensions between powers with access to Zones.
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>>66270456
However, the Mantle is at least hospitable, those that venture into the Core of a Zone almost never return unscathed. Cores of a zone are usually singular though in some cases such as in London and the Mainland sport several 'Cores'. These intense points of the Zone are the singular most dangerous places to venture into and, provide the Order with the basis of classifying zones. For depending upon the Core within the Zone may be more or less dangerous.

To breach a Zone's Core is not typically a simple matter. Often a Core is focused on a point such as a building or area only a few meters across. This concentration of Energy creates a notable amount of resistance to breaching it. Most often this is in the form of pressure and heat that can only be navigated by expert knights that can find weak points in the barrier to exploit.
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>>66270943
Most often only the weaker types of Cores, Embers, Bonfires and Wildfire types are breached by parties seeking the treasures within. These unlike the more volatile or dangerous Infernos and Hellfire type Cores these are small enough that a party might breach, explore and extract with minimal risk of becoming disoriented or dealing with something that they might have trouble taking down. Even within these there is still dire risk of death or worse...

Core interiors are typically enclosed environments such as crumbling factories that once housed more dangerous industries or military bases in which now extinct projects toyed with dangerous energies. Other times Cores might congeal around something at random such as a house, or pocket within collapsed rubble.

Inside the Core, ones resolve is truly put to the test. Not only is Radioactivity inherently high requiring special consideration into what is worn or brought back form it but, reality seems to behave more strangely. Sheering strands of force form and dissipate in some whilst in others Light is gobbled up and only created by sound waves emanating from it source. This combined with what lives within Cores makes for a truly nightmarish adventure for, within each Core lay the most dangerous beasts, Dragons, Manticore and Demons lurk within such spots. Their forms poisoning the land itself, feeding upon the energies of the Zone and in turn feeding it by existing and reinforcing its presence. Cores are notable for being the source of Corium, a mineral substance that is intensely effected by the Curse, able to corrupt flesh merely by touching it.
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>>66271239
Corium, a cursed material takes the form of a soft almost malleable silvery matter forms naturally within Cores and, should it be removed from its birthplace can be used to create weak Zones of corruption forming short-lived cores and drawing in Cursed beasts such as Ghouls and Wights which naturally need the energies of such cursed places to continue to live. It has been theorized that by slaying the beasts that dwell within a Core and, sealing the Corium formation within might effectively 'kill' a zone. This has been tested once and to some success though at great loss. Sir George is reputed to have breached the Core of an Ember class Zone and had slain the beast within though, at the cost of his own life. The Zone has since begun to retreat however.
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>>66271239
Great stuff anon!
What sort of size range do you think dead zones should have? I’d say maybe smallest being a kilometre across, biggest being stuff like the entirety of london
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>>66271378
I'd say some are probably less than that even. But, Ones like London likely are actually several Zones that are just pushing together.
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Hand waving away firearms
For melee is the gravest of rpg setting sins. Firearms, even repeating firearms and cartridges just aren’t that hard to make by hand.
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>>66271351
While Dangerous, Cores offer some of the rarest and most treasured finds. Advanced materials and components might be found intact within such places. materials made from beasts are valued as trade goods, Though such items are sanctioned among members of the order certain more barbaric tribes will trade handsomely for it.

Additional finds include such things as military gear stored away within ancient bunkers, research documents that may still be intact and even historical treasures lost to time.
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>>66271597
Its not really that they're not around just that its hard to keep them working, Guns are being made still in several places but, a lot of areas are also covered in eldritch radioactivity. Lost of folks even have guns but, there has also something of a culture that reverse firearms as weapons of a bygone age. There's even a a fiefdom that basically has a growing love of a Howitzer
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>Whilst the Order of Saint Turing’s trades with kingdoms has brought good to some, their mission to gather what they need for research and enhancing the great computers that fill their hallowed balls has shown a great disregard for the faithless used to acquire most of them
>This has drawn the Order some ire from those who have seen wave after wave of scavengers sent to their deaths for seemingly random items and oddities
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>>66271852
This seem ok? Just seemed like the monks were a bit well off all-round, and some level of disregard for those who don’t follow the faith could help to round off their near-monopoly on tech
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re: york.
> Fucking Northern Monkeys.
That is all.
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>>66271852
It should be noted that though the Order has been known to be callous their works have had benefit. Monks of the Order venture to the various kingdoms of the Isles to teach such things as literacy, and scribing. they also work diligently to translate and create texts of the old era. These Monks typically are even as part of the order worshippers of other saints and sects of the Cult. Additionally the "Holy" a small metal disk that has had a hole punched into it and, a binary prayer etched upon the surface. These coins serve as typical payment from the church and can be used to buy services from the monks. Holies have since been adopted by the more developed kingdoms as a trade currency.
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>>66271954
Whilst York pretends to be a 'modern' kingdom going so far as to permit the Monks of Turing to build a Shrine-calculator within its domain. It is a well known and derided fact that those of York are still at their hearts barbaric. Fighting men of York do not adhere to the modern code of Honor many knights adhere to and are known to fight dirty when needed. Their pillaging is notorious among other lands and mercenaries of York are notorious for their slovenly appearance if effectiveness and their ornery temperament but, they're reputed for being that most important virtue. Cheap to hire.
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>>66272071
>Much of this cruelty derives from the corruption and political infighting of the kingdom, where heirs are known to disappear without trace
>Many of the mercenary groups emerging from the kingdom are disgraced troops, cast out for their barbarity, or holding allegiance to the wrong lord
>With the liberation of York itself, King Edward has gained the hearts of his people, and with the rising conflict with Lancaster must now fight for his claim to kingship against both his rival county and the backstabbing lords who may envy his position
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>>66272158
Meanwhile In Lancaster or as it is now called Lancashire the great houses have come to heel beneath the Crown Prince, a comely man said to have slain countless beasts from the Zone. In his prime he has proved time and again his ability to command not only his court but the field as well. His men take the knee in honor and avoid mention of his potentially heretical stances upon the Church.
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>>66272221
I like it anon, but didn’t another anon already write up >>66256126
with the high sheriff running things?
Could just add those parts of the prince to the sheriff
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>excellent British rifle chambered in early intermediate rounds
>made in 1951, though not adopted in our timeline due to American industry hijinks
Figure the EM-2 could have been the new British military rifle just before the fall in this timeline, with the FAL being the battle rifle of the continent, and I guess M14s in America, other timeline tweaks not withstanding?
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alright time to read up.... i take a few days off and dang.
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>>66272260
Could yeah I forgot about that! I mean we could also just use such a prince in the north in say Edinborough or another Scott-kingdom as they seem to have their shit a bit more together really.
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>>66272284
forgot the image
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>>66272288
Yeah, I’d go with Edinborough
You like the idea of having Edward struggling to organise a life from previously rife with barbarity and backstabbing into something better?
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>>66266461
I was thinking, someone might also go try to take the channel islands, there's tons of ww2 tunnels and fortresses there too
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>>66272344
Meant kingdom there, no clue how that happened
But yeah, going off of stuff like the princes in the tower
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>>66271597
yes, but that's limited to master craftsmen. Think... Metro.
or better yet... the clockworkers of Mentz who made the Iron Hand of Gotz.
They charged him out the ass for it, when you're buying ammo you're probably dealing with a set of monks who preserved the skill. Or in a city, probably a craftsman's guild that makes them.
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>>66272366
The folks in Cornwall could have a little outpost or similar for their suicide missions into France, if the islands are intact enough from mainland Europe being fucked up
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>>66272398
I imagine the islands might even be mini-zones needing to be purged and their cores sealed to drive the blight out,
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>King Edward rose to power to find a kingdom drowning in backstabbing and corruption, but also an impressive skill in cavalry
>Previously used often for lightning-raids on settlements, Edward has brought mounted riflemen into use as the elite of the army, whilst still making general use of normal cavalry
>Much of the Yorkist wealth has gone into maintaining the equipment of these men, along with hiring many mercenaries to replace the gaping holes left in the army by disgraced troops
And the pockets of corrupt lords
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>>66272390

Because Pakistanis in huts using saws, drills, files and hand tools are master craftsman?

Once the genie of cartridge based repeating firearms is out of the bottle you can’t hand wave it away because “muh setting” without hurting your credibility.

Now The church is banning them and suppressing the technology that’s a bit of a better story.
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>>66268567
7.62 AR-10s were being sold to various places in continental Europe and South America as well, and there would be a bunch of M1 Carbines around, as well as relatively common conversion kits to make them select fire
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Children of the Zone.

It is known that even as the world was ending that there were people left within the Zone. many such souls died, their minds and bodies corrupted beyond recognition by the polluting energies within. However, in the larger Zones such as Black London, and Dreaded Dublin strains of former humans have slowly begun to emerge. Though familiar in shape such Beings are not to be trusted, their minds aberrant and inhuman. Below we shall detail a few of the encountered strains of once-men.
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>>66272462
>because the Khyber pass makes all its own ammo
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>>66272462
in their communities without access to modern fabrication and technology, yes.
The local gun-maker of a town would be on par with a blacksmith, or swordsmith.
it's not the guns they lack. it's the mass production of a modern industrial base and all the things that industrial base is built on.
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put another way... the guy shilling out for a rapid fire assault rifle is probably a lot richer and higher on the social ladder than the guy making due with a revolver or bolt-action.
To say nothing of the guy able to afford modern military grade weapons and armor, along the forces able to maintain them.
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Yorkshire stuff seem ok? Edward trying to modernise the kingdom whilst most the lords are screwing each other over for personal gains?
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>>66272488
The horned ones:
Born from primarily the Irish Wastes, the Horned ones appear to be a strain of once-men that roam the interior of the Isle. These enigmatic beings are rumored to be fair in appearance but, sport prominent horns that wrap around their heads. the horned ones appear often to travelers through the Meridian of the Irish Wastes, pretending to offer aid and only leading them astray deeper into the zone. Many horned ones sport weapon and armor picked off the bodies of such lost souls. However, strangely no settlement of the beings has ever been found.
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I think we need a loremaster to gather up all the lore and post it somewhere so we can keep track of everything.
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>>66272618
Sounds about right for a post-apoc kingdom really. After all most of those lords were people that got there less through grace and poise and more through strongarming people.
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>>66272640
An anon made a google doc for it in one of the previous threads
I slapped a basic timeline in but haven’t done much else in there yet
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>>66272538
yeah I know replying to myself.
But I imagine some Master Craftsman making a single assault rifle for a lord. While his 3-4 apprentices hand-manufacture cartriges at little benches behind him.
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>>66272722
its likely how most arms are made. The secrets of different weapons carefully guarded within certain guilds or kingdoms as they are not found anywhere but there. Firearms likely have gone from factory to Single works with each piece made on commission and the rounds carefully manufactured by apprentices.
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>>66272638
Formori:

Native to the Dublin Ruins formori are a cruel and misshapen breed of once-men. Possessed unlike the Ghouls and Wights of England with some malign ability to reason, these creatures are able to live not only upon land but beneath the cold waters of the coast. Their skin a mottled blue and eyes bulging and pale live upon other Zone creatures. Rumors abound that these Once-men engage not only with those who have fallen into savagery but also worship a titanic beast known as Balor that lives beneath Dublins harbor.
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>>66272942
>>66272786
Nice stuff, and a big reason to worry around coastal areas
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How could Edward actually try to fix the deep-rooted corruption with noblemen and lords anyway?
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>>66273010
Likely by appointing his own men, sending Lord he's against on quests into the zone and being just as much as a backstabbing dick. Likely though hes got way better PR about it.
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i'm keen on the em2 being a thing, but at the same time rapidfire intermediate cartridge weapons are the total opposite of what suits knights.
Thus
> The class system is alive and well in Ruined Britannia, in many ways however it is less brutal than it had been before the Ruin, less people means less labour, which for those industries still functional, pairs of hands are more valuable, less interchangeable, especially as the demise of assembly line production on a large scale has meant a resurgence in the importance of individual craftsmen.
> The same applies to the farming yeomanry, the gradual consolidation of British agriculture that had been going once since Enclosure has come to an abrupt halt.
> Farming now, instead, is the domain of the brave and ambitious, no one would dream of an individual homestead, too small, too insecure, too likely to be visited by raiders or worse.
> Fortified villages are the norm, guarded by militia or paid troops, depending on locality, billmen and bolt-actions in main, there is enough .303 in the ammo dumps to last a long while yet, so grandfather's SMLE, despite being restocked, rebarrelled and refurnished is still a treasured and valuable possession.
> The old army's other small arms, when they can be retrieved, are less well-regarded, knights, and men at arms with aspirations to chivalry, both regard them as clumsy and uncivilised, in addition to which as weapons too small to bring down anything larger than a man the yeomanry disdains them as weapons fit only for knaves and varlets.
> This is of course true, the wolfsheads of Ruined Britain favour the smaller weapons far more than any other group, for they spend far more time hunting men.
> Should war come of course, these scruples will swiftly disappear, the hoarded Brens and EM-2s stored in the castle vaults of Warwick, Kenilworth and others are kept as insurance against that unwelcome day.
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I'm thinking about "New Castle" as I live in Newcastle. Resource wise you are looking at a tank factory, artillery factory and extensive docks facilities. Maybe could be a trade hub selling armour and boats to Scotland as well as the south?

We could probably have a fair bit of fun with Portsmouth becoming a pirate/ smuggler haven due to it's extensive naval history and port facilities.
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>>66272786
Making a fully automatic weapon by hand is a labor intensive process that requires a lot of skill.
A modern country's arms industry creates all the parts en masse, then assembles them en masse.
So a russian arms company makes 12,000 stocks, 12,000 barrels, and 12,000 firing mechanisims ect at diffrent plants. Then assembles them at a main plant. the result is 12,000 AK's
Most of the guys making guns by hand nowadays can simply order the parts they can't make by hand. Like the aforementioned pakistani.
he can just take parts of previous AK's or get his hands on the firing mechanisim then just make the rest quickly.

in this case Horst Gunsmith of Ulster handcrafts your stock, or buys it from the woodworker, then picks from among the barrels he's had his apprentice forge. After that he crafts each part by hand with drills and other tools for working with metal.
This is the trickty part, for the adventuerer [insert name here] comissioned an automatic. Horst must spend the day working slow and with utmost precision. Lest the weapon jam. The hardest parts are the springs and firing pins. He spends the entire day on it.
Finally before going to cook dinner he puts the bullets made by his apprentice into the clip, and fires off a full clip into a dummy in the back yard.
gotta be sure it works.
it jams.
FUCK
take it apart, check the problem, put in a new spring, try again.
okay worked this time.
Lock it up.
go to bed.
collect other half of payment in the morning.
Sell bullets seperately to keep profits up.
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Why not Old Newcastle and New Newcastle?
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Speaking of Islands, I can see the resurgence of a holy order of monks on Lindesfarne. They could be focused on providing food (Kippers & other smoked seafood) for the downtrodden masses. Defensively it is interesting as you can only access it via the causeway when the tide is out.
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That could work, with the parts of the town being divided between the specialised artisan/ industry guilds. I forgot to add, there are extensive rail depots and train maintenence facilities in Newcastle also. Same with a lot of coal mines/ pits and quarries in the local area.
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>>66273090
I like it anon, coastal stuff is risks, but it would help to add some naval nasties to England’s coasts
>>66273062
Good stuff, could also help to add more divide between the more chivalrous and those mercenary companies continuing the image of the old-age army
>>66273143
They had better keep their eyes open for any seaborne raiders!
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>>66273062
> There is one firearm that carries as much prestige as the sword however, the unofficial badge of the professional monster-slayer, the Boys Anti-Tank Rifle.
> While most folk have only a hazy idea of what a tank is, the stories of the monster rifle stopping far more monstrous creatures with a single shot are popular bardic staples.
> The name of the rifle has led some of the more imaginative bards to decide that if this was a rifle for boys, then surely the men of the old world must have fired something even more potent?
> While the wæpen-smithing guilds shake their heads at this fallacy, the idea is quite popular in slayer circles and more than one expedition has been mounted into ruined armouries or factories in the hope of finding this elusive super-gun.
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>>66273322
Actually I can see the Boys AT-rifle being a thing. Given it's actually really simple to create. It's literally just a big ass rifle with a heavy tipped bullet.

Funny thing is, the bigger and simplier the gun, the easier it is to make. Even if more materals are involved.
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Upon the matter of Lead.
While superstition does persist among Zone Delvers it can be admitted that, in some stories truth can be found. Such as that Lead, once a humble metal used for bullet slugs is in fact at least milsly toxic to some Zone entities such as spirits and The Cursed. The mechanism for this is not well understood but, it has been shown that bullets tipped with lead rounds can injure and even banish such entities. Sadly, against other more physical Zone beasts such as ghouls it has proven less useful...
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Newcastle anon again.
I'll write up some interesting historical stuff relating to Northumberland that peeps could have some fun to play with and develop into something potentially useful for the setting. Might take 20 minutes or so though.
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>>66273832
Take your time im posting where I can myself
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>>66273832
Can’t wait to see it anon!
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>>66273779
Also, opinions on this? I'm trying to bring some sense of folklore into the setting with stuff like the idea lead can be used to slay ghosts or ward them off
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>>66259702
This is literally the sort of thing that suptg was made for in the first place.
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>>66273951
I like it
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>>66273951
What about silver?
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>>66273385
>T-Gewehr is just an old school Mauser rifle in proto-.50 cal
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Regarding Kernow/Dumnonia:
Why is the furthest point from France on the Southern coast the launching point for expeditions into France? It would be much better for Dover to be a launching point for that sort of thing, considering the very short distance between Dover and Calais.
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>legends of the roaring dragon arrows, filled with hot irradiative fury and thinking machines
>they flew for months, some even years, during the war, then went to roost in mountains and cities, where their landing made some of the most horrible zones in Eurasia
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>>66274166
Not sure, I cant find anything saying it can protect against Radiation but it might I would think it's dense enough.
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>>66274166
Could save that for were-francs
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Pure Iron/ silver has always been bad for the fey. I'm thinking you play with the old job of bog iron hunters being high risk/ high reward. A bit like STALKERS in the metro series, maybe it could be a specialist sub-division of the units that go into the zones?
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>>66274238
I would think Dover is some thing akin to a port city then. Perhaps it's primarily a staging ground for those going into the French frontier or more specifically the Calais Zone.
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>>66274257
I meant using silver to kill ghosts and monsters. That's the stereotype for silver weapons anyway.
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>>66274381
Thats fair but, with most weirdness being born from 'radiation' it might be subverted in what metals work?
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>>66274381
silver is valued for its anti-bacterial properties it is mostly toxic to microbes but not to regular old humans, unless you start eating the stuff, then you will turn blue and die of oxygen starvation and killing all you gut bacteria.

because of this it gained mythical properties.

Gold is revered as a biocompatible metal hence its association with God and health.
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>>66274568
not in realty, like I said earlier radiation resistance isn't, they just have super-cancer and won't die unless you cripple critical systems, but there is only so much radiation anyone can take.
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>>66274621
Well yes, but radiation also doesn't turn reality into a Salvador Dali painting either.
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>>66273062
I figure longer patterns of enfield, with similarly long bayonets, would be very much in-fashion.

Also, the main production EM-2s seemed to be using .30-06 and 7.62, with the .280 round being dropped when the rest of nato went for 7.62. I can actually imagine this being a quibble raised by aristocrats and their armorers when they want to use their nice martial prestige piece without scorn. The disdain for submachine guns though almost works as a historical call back, where the British army derided them as worthless 'gangster guns' before WW2, which was why they were so late in adopting them. The distinction between the noble and martial Bren and the low and criminal Sten might even make its way into folk tales.

Things like Maxims or other post-collapse variants might take on a similar symbolic stature as canons. As well as being decently portable, that sort of water cooled, belt-fed machine gun would be amazing to see integrated into a castle's defenses, turning towers into tireless stacks of pillboxes and portcullises into impossible chokepoints, just until the ammo is gone. Hence the symbolic role often overtaking the actual martial one, because even if you can ring your keep with Maxim guns, you'd be better off supplying an entire army with the vast stocks of accompanying ammunition.

Also, what of the humble shotgun?
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Newcastle anon again.
Northumberland info
Population
A lot of people are a mix of English and Scottish, which historically has meant clan and kinship was more important than nationality.
Newcastle has always had a stable background level of foreign migrants that have successfully integrated into the local population due to shipping & the docks as well as the industrial base.
The people are friendly and have a rivalry with York due to the coal industry. We cannot stand Londoners as they are viewed as arrogant and self important. Geordie s make great friends and terrible enemies, but generally get on well with others despite being viewed as a bit thick due to the accent. (My ex. Said I sounded like a drunk/ semi-retarded Bavarian when I spoke Polish).
Post WWII a lot of the Free Polish Army & Air Force settled in Northumberland to escape communism in Poland. This was because a lot of airbases and army bases were in the North-East and the Polish fighters got on well with the locals.
As the setting is the 1950s, the population values will mostly be based on working class/ blue collar values. With specialist artisans supported by mass skilled labour.
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Resources
Newcastle old industry: Tank factory, Artillery factory, Dock facilities, Rail & subway(metro) maintenance depot, Canning facilities.
Northumberland raw materials: Shit loads of coal mines/ pits, quarries for limestone & coal (could be tied into steel production), a surprising amount of forests, extensive fishing industry due to lots of harbour towns, lots of moorland for sheep & cattle.
The old canal trade network, it would need to restored though.
Shit loads of castles, like seriously it's mental. You can't drive 20 minutes without stumbling across a ruined or semi-restored one (inland and coastal). Hell Bambrough & Warkworth could be their own princedoms in their own right due to the size of those castles.
The motorways North and South for trade. Same with the East coast rail line.
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Fun history stuff
The Northumberland/ Scotland border has been historically a dangerous place (like always lol). This is due to Border Rievers.

What the hell is a Border Riever? Due to the mix of English and Scottish families more value has been placed on kinship and clan over nationality, ie fuck the state, we'll do our own thing.
A Riever is a mix of a bandit/ mercenary/ livestock rustler. Historically they operated on both sides of the borders raiding each other, commercial interests and hiring themselves out as specialist troops. Their specialist fighters generally fall into 3 categories. These being Moss Troopers (camouflaged light infantry), Light Dragoons and Lancers. Historically they have been hired by the English, Scottish, Irish and commercial interests. The Border reaving officially stopped in the early 1700s when they were folded into the British Army.

Border Riever law. I thought you anons might find this amusing especially since it is historically true. Basically the local Lords got sick of trying hunt down the Rievers so made “Riever Law” where anyone who had been wronged by Rievers could seek permission from a Lord to extract vengeance and compensation in retaliation, they would only have a limited time window to do so though and would have to provide their own resources for the venture. This stopped feuds escalating to much. Eg: Rievers stole 10 cattle and killed 2 men, you can steal 10 cattle back and kill 4 of the clans men in retaliation.

I'll probs do some more later. I'm gonna have a few brews. Hopefully an Edinburgh anon will pop on.
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>>66274677
I was going for that type III body armor made most non-rifle calibers defunct. but one of the problems of this body armor is that it is weak to slashing and piercing type damage. wearing a thick metal plate would make it type IV and rifle resistant.

the problem with cheaper type III body armors is that they wear down after being filled with holes.

the reason for automatic not being prevalent is a mix of local law and resource devotion, automatic firearms weren't popular in the public's eye so knowledge is limited to military manuals. there is also the resource problem, not everyone knows how to get a hold of all the resources to make high quality metals that you need for smokeless powders.

>information is limited and lost
>resistance is cheap and available
>suppression of knowledge is wide-spread.
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>>66274677
common place as the .75 cal brown bess. as are single shot shotguns. only the military carries the good only Winchester model.
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>>66274677
I imagine the shotgun is the go-to for cheap monster hunting.
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>>66274812
did a bit of work on scotland actually, Clan-Cities and the seat of The High Church.
Also had to make a place civilized/united/prosperious enough to be worth the icelanders raiding.
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>>66274812
Nice stuff anon, those castle ruins will definitely come in handy, and lots of industrial dead zones
Subway stuff could be interesting for getting around underneath very dangerous dead zones
>>66274677
Yeah, we’ve got Stenners making the very cheapest new-age guns in batches, along with roving Sterling Circles making more bespoke weapons
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Anything else worth adding currently with the Yorkshire League or should what we have do for now?
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On guns, since this is a alternate timeline what do you guys think of pic related ?
A ww2 british prototype SMG with a nice ''spacy'' look, the stock can be detached so it can also be used as a machine pistol
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going to work on some more... trippy stuff. Since the idea of the haunted mainland went down so well.
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>>66274344
That makes a lot of sense. Kernow/Dumnonia needs more detail to make it a place of interest that people would actually risk the Death Road to visit, right?
One piece of information I can offer is that these days, Cornwall is seeing a lot of revivalism concerning druidism, to the point where 10-20% of the natives can be seen wearing jewellery with pagan imagery or are tattooed with pagan imagery.
As a twist on this, perhaps the Zones in this area have altered the land in beneficial ways. Rivers running with water that can cure you of any ailment if you drink from it, an apple tree with fruit that supposedly reverses your age by a year for each one you eat, a sacred cow with milk that grants its imbiber a week of unnatural strength and resilience, and so on. The natives form cults and insular communities that jealously guard whatever supernatural phenomena that their community is built around.
Of course, not every Zone has to be a pleasant one. I can think of plenty of bad Zones in Kernow/Dumnonia based off of urban legends.
>Dartmoor, Bodmin Moor and other moorlands in the region are desolate, barren places. They stretch on forever, quite literally. Stray more than a mile into moorland and no matter how far you walk in any direction after that point, you'll still be stuck in the moor. Once you are trapped, you will find yourself stalked by a great black beast, usually a big cat or hound. The only way to escape the infinite dimensions of the moor is to slay the beast that stalks you, an act that frees you from the moor's influence.
>While by the coast, a sudden mist can roll in and obscure any vision. If a distant whooping can be heard, do not try to leave the mist or move from you are. Wait for the mist to depart naturally. Any attempt to leave before the mist and the whooping has ended will end with you falling, slipping or being dragged into a watery grave.
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>>66273118
>big town with a keep, a monastery, a doctor of the old tradition, quite the town
>In the armorer's corner of the market one shop has specialized in fine stocks and gun furniture for two generations, another has produced magazines, fire control mechanisms, and sundry other clockworks for three generations, and another has specialized in ammunition and well corresponding bolts, extractors, and firing pins for nearly as long
>two prominent rival shops forge and drill barrels and build gas systems, and produce fanciful signature muzzle breaks, and another (that works with both) makes a fine trade in bayonets of all kinds as often as he sells axes and swords
>one shop has collected, repaired, and studied the production of martial optics since the fall of the old world, and its current master craftsman has perfected his own master's device for affixing optics to guns
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>>66275054
Stuff like that would be neat in the hands of mercs
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>>66275120
Now that sounds like a long established Guild Town to me! Probably a place in a more developed kingdom rather than near a wasteland or zone.
>>
I'm Feeling that they might be working on re-establishing the old canal routes so they can utilise their natural resources for trade and influence? I feel waterways may come across as safer (in theory) for travel and trade in the setting.
>>
This might sound silly, but there are tales of a demon who prowls the Urban dark zones.
Purple Aki, taker of muscles ;P
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>>66275207
I mean canals would also be the fastest way barring sailing the coast. That alone makes it worth doing. I could see an ambitious princedom doing that to cement its influence/increase trade flow.
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>>66275207
>>66275287
Also worth noting how much less the road network was in the 50's. Those canals are going to be very useful for bulk transport and just movement in general.
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>>66274937
>type III body armor made most non-rifle calibers defunct
I think it would be pretty scarce outside of knights (It was hard enough to mass produce in OTL let alone in a apocalyptic setting) imo we would see a mix of melee and guns with a big part of the army being unarmoured; gunmen would occupy a role similar to archers in the middle ages being levies with hunting weapons or skilled non-knight professional soldiers
BTW the homeguard pike would be a good weapon for poorer troops
>>
Looking at the map how London is fucked, it also ties into going underground to avoid the zones. Interestingly there are a hell of a lot of old canal routes that go underground. This could be potentially interesting for smugglers/ secret/ high risk trade routes where people have to make it to the underground/ underground canals to take short cuts etc.
I saw an interesting BBC documentary on it a few month back.
>>
In scotland and northern ireland.
>Keep your weapons close, by northern sea, lest ye meet The Nuckelavee.

The Scots have their hands full with Icelandic raiders on the north shore, and the aquatic ghouls that sometimes emerge from the misty seas. But the worst thing rumored to lurk in the north has resonated with the old legends of the nucklevee.

>Originally a rumor in isolated fishing villages, one can tell of the creature's approach by the awful stench which can make a man double over and vomit. It seems to be a blend of man and beast, skinned alive, and boiled in grease.

>Scholars of The Order believe there is a connection between the creatures and the oil rigs in the north sea. The Icelanders know that is the case and keep far clear of them.
While extremely resitant to blade and bullet, even silvered rounds. The Weakness of the nucklevee is fire, the creature burns like dry kindling, and will often retreat to the seas to extinguish itself.
Set it on fire, and keep it from getting to water, also avoid the horrendious stench.
>>
Going with your though of oil being related to these beasties you could have a fair bit of fun using Aberdeen as the seeming source/ land based origin of them considering the amount of oil industry there.
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>>66275378
it isn't you can make it from good old dinner plates, fiberglass and some resin. it is actually what they used in the original body armors. the tech was available but not used because they hadn't made the connection, hence the flack jacket in Vietnam. fiberglass had been a well established tech by 1935.

https://www.youtube.com/watch?v=V_pZqugaVfM
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>>66275473
oil + toxic waste storage + strike by wonderweapon to cripple british oil production + 4 generations of rot and mutation = fuckin monster
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>>66275514
Now that does sound scary
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>>66275477
the ceramic equivalent.
https://www.youtube.com/watch?v=SXmyCfB_k5I
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Along those lines Inverness is stuck between a rock and a hard place lol.
Mutants to the south Icelandic raiders to the North.
INVERNESS STANDS !
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>while a journeyman was running the shop an adventurer came in, and the fool bought a 'treasure' from the traveler for far too high a sum by his master's judgement
>by looks its no more than an Enfield, though its condition is rather good, and the modifications it bears are of better make than the master had seen in over a decade
>the journeyman says its all to make the gun semi-automatic, but that hardly seemed worth the price, or what they both could only imagine the price of the modifications had been
>its after some study, when they realized how readily within their means it would be to replicate the modifications, that the worth of the treasure became clear, and they realized how well haggled the deal had really been when they brought their preposition to the local count.
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>>66275378
this is linthorax armor, the ancient greek equivalent of cheap body armor.

contrary to popular belief the famous "bicep armor" was expensive and only for elite units, the however would wear a version of this underneath.

the point of the shitty armor is to save you life, not wade through gunfire, for that you have a knight in full plate and exotic fiber-weave body armor.
>>
The forgotten weapons episode on that rifle is really interesting :)
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>>66275477
A option for cheaper and weaker (Around level II, they could resist most common handguns cartridges at the time but not .38 super or .357 magnum) body armor would be vests made of thick layered cloth, it was used by gangsters in the 20s and 30s
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>>66275698
I think a type III breast plate and helm with type II drab would end up looking like pic.

you want the type III over your vitals especially in combat.
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>With King Edwards efforts to modernise his kingdom, the wealth recovered from liberating York itself has allowed him to plug the large gaps in his forces left by exiled troops with mercenaries, and afford the services of gunsmiths to make his vision of mounted riflemen a reality
>Envoys have been sent to the Isle of Man to make deals for finer weapons at any cost
>Whilst some wealth has seemingly disappeared, Edward also hopes to gain the favour of the Order of Saint Turing, to help keep these new weapons maintained without the continued need of costly gunsmiths
>The great Minster has been given over to the Order as a new base of operations across the Irish Sea, and for another great computer to fill the hallowed halls
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>>66275251
He wasn't born until 1961, but some sort of parallel being could be a fun addition.
>Bandits in the Grave of Industry fear what they call the Taker of Strength
>A mountain of a man, so dark that light seems to move around him
>It's said that allowing him to touch you will drain your will, causing you to collapse from exhaustion
>>
>The Worst parts of The Mainland Wastes are always the old captials.
Even if the forests are full of horrors, and primitive bunker settlements dot the landscape. Some of which are violently hostile. The three worst are.
>Paris
>Berlin
>Rome

Berlin was home to europe's greatest war machine. Automated factories still churn out weapons for war with The Russian Federation. The machines of the two dead nations still clash across eastern europe, ever refreshing the damage and carnage. Berlin is a hive of souless industry. The bodies of men turned to pulp and re-forged into undying abominations. Nobody knows if the war machine still has a leader, or if it's some grisly thing in a form of perpetual motion. But the pounding of german steel rings clear in the night, in a war that is never ending.
More men are always needed for the eastern front and britian has been falling short of it's war commitments as of late....

>Germany was the industrial leader of the European forces in The Last War, and also home of Union Command. if paris is a city of Ghosts. Berlin is a city of Death, where many of the european physics shattering weapons were designed and somtimes created.
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>>66275675
In this case it would be effective but not enough to make guns obsolete, even if guns caused few casualties they would still be usefull to disrupt enemy forces (Surpressive fire works against trained soldiers with rifles, let alone on militias with spears)
Following your greece comparison guns could work sorta like skirmishers, softening the enemy before he gets in melee range
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>>66275929
Apocalypse-era Berlin woulda have been part of allied-soviet split Germany, but that would be drowning in the essence of death from the war, and be full of machines of war
>>
Thinking about the druids and how not all zones are not necessarily bad. We could play with How Kielder or the Lake Districts have become an almost unnatural ecological haven , like reverting back to their old wild states. However the downside would be that modern/ beyond pre-gunpowder technology struggles to work well there? Any thought on that chain of thinking?
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>>66276037
The pre-war world didn't die in the 50s, That would be fallout
The timeline's not exactly clear on that. I've been operating on the assumption that it is far in the future, our future. IE: the germany that went to war with the decendent of the Russian Federation is decends from modern day germany.

if I'm wrong on this I'll be rewriting a lot of stuff.
>>
>>66276162
Fallout universe is in the future with 50s aesthetics. This setting the apocalypse happened in the 50s with standard 50s era tech.
>>
>>66276162
Lots of stuff still works, but this was normal 50s for the most part before the apocalypse, opposed to super science advancements whilst aesthetics stick in the 50s
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>>66276037
It would have started as an island of western power in east Germany, leading to the original impetus to make the western part of the city into a self sufficient and in fact overwhelming industrial powerhouse. Something out of Metropolis was built up, and delved deep into the ground, and then when the war came it was the furtherest easter fortress for the western commanders to take up in. I also like the idea that in this timeline 'applied physics' weapons just didn't stop at nukes, so Berlin might have been studded with stuff like teleforce beams and gamma rays as well as having vast automated factories.

I also figure some psychotic cyber-zombie political officers popping up in other locations demanding greater contributions to the war effort would be an interesting sort of 'fey folk', inhuman recreations of charming people that will ply your lord with riches and march your entire town off to death by war or labor in the frigid northeast.
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>>66276212
I think people are using mostly 50s era tech because it's easier to make and doesn't require all the special alloys, plastics, microchips, and other things that a 21st century military weapon would have.
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>>66276162
the current time line is:
>1953, outbreak of bad things happen
>1955, all nations are at war with deadzone creatures and are moving to prevent spread
>1960, total loss of global and local communication, command structure of all nations military has reached critical failure
>1960-1970, establishment of isolated communities and the beginning of the raider era
>raider era last indefinite amount of time probably 1965-1985 is good enough
>raiders are pushed into obscurity by organized fiefdoms with well armed militias
World population at this point has dropped to early medieval numbers, most advanced tech has been used as scrap or destroyed in the events. the oldest people are about 40.
>1990-2019 events of the game?
>>
I was wondering if I could get a bit more info on population numbers, the map with zones etc so I can have a think about social and economic ideas. I find that more interesting that the fighty stuff :)
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>>66276252
the apocalypse came no later than the 60's, with some timeline divergence before/in the lead up to WW3 to set the stage for the feudal-fantasy setting. The current setting is four or five generations after the apocalyptic war, and they've had some success in recovering the technologies most expedient for survival, but the new dangers unleashed by apocalyptic weapons that were themselves spawned by the alternate timeline arms race have been a major impediment to any real progress.
>>
ta.
Gonna have a think for a bit
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>>66276315
Was there a WW3 and all the nuking caused the dead zones?
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>>66276315
someone made a map here >>66260547
there's still a lot that needs to be fleshed out, though, and there's not really any specific population figures yet afaik
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>And then there is Rome.

Whatever many of the pre-war weapons were intended for. As the nations collapsed they became increasingly mad and desprate. Part of the reason The Isles survive is their withdrawl from the madness of the last war mid way through.

The WonderWeapons bent not just the body, but time, space, physics, and some believe even the soul of mankind.

>if Berlin is a threat to one's physical well being. The glowing ruins of Rome are believed to be a threat to one's spiritual well being.

Ghost lights dance among the holy sites, speeches and whispered sermons pour from statues. The bones of popes and saints lay beneath St. Peters, and the vatican archive was hardened even against the end of the world. More than one man has tried to make the trek, usually by boat. Those who return tell stories. Some terrible. Some wonderful.

It may have somthing to do with the condition of your soul, or your relationship with whatever spritiual world remains.

>The Scottish church tends to burn them at the stake as heritics. Spreading lies about the holy city.
>>
>>66276071
I could see it being a facade of beauty. Say everything including the animals are thriving but, none of them existed before the apocalypse. It's plants are at best inedible snd beasts laced with venoms but, the locals have found ways to make due and even concoct medicines from them.
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>>66276346
Noted!
Working from that then!
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>>66276365
nuclear testing gone wrong, environmental breakdown (UV radiation is mad bad), M.A.D., and some unknown science stuff going on.

>>66276375
I know the numbers are low, which with all the death, they are around that by approximation.
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>>66276365
Whilst tensions were on the rise in Europe between the allies and soviets, it seems like something else entirely beat the two to destroying the world
Outbreaks of extra-solar radiation and monstrosities emerging from it across the world, Paris was nuked during the reiterating across the channel
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>>66276365
I'd say there was nuclear warfare, among other horrors that danced among the pillars of fire, but not in the organized way we pictured it. It was done with bombers and strike fighters and mad bullshit like the Pluto SLAM and the Davy Crockett, in bits and pieces as things devolved into madness. By the end the last nukes were being used to try to clear dead zones, only to make them more terrible.
>>
>>66276365
I gave a brief description in the last thread about long-term radiation and the materials involved.
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>>66276463
Yeah, most nuclear weapons were used in scorched earth tactics in hope of killing some of the worst monsters, assumedly there was some international fighting at first simply from confusion and thinking whatever was attacking them was some plan of the opposition
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>>66275783
It would be cool if the body armor was painted and decorated, decorations would range from heraldry and unit markings to holy symbols believed to ward off bullets
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>>66276528
>i think that is the point of my argument.
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another relic to find and treasure
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>>66275861
This seem ok for the YL?
Anything else to add?
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>>66276375
as a pin there were about 3.5 million people living in the British isles in the early medieval era. with some access to industrial farming and the land available that population could be sustained on the non-deadzone areas. I also don't think the dead-zones are perfect circles. but look more like
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>>66276654
https://en.wikipedia.org/wiki/Thermographic_camera#History

there were more compact models that looked like an oversized scope.
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>>66276463
This I think works best. Its not really anything like a War to end all Wars just a slow uncontrolled burn that got too far too fast snd fueled by paranoia and xenophobia.
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>>66276735
there were, but those didn't come out until later, and were mostly American. Lots of the 50s night vision scopes needed the big infrared light, and I think it fits the setting pretty well.
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>the choice weapon of an accomplished Ukrainian monster hunter
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>>66276840
Yeah, seems like high end stuff that some mercs or good friends of the Order could have
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Great stuff anons, I’m going to hit the hay now, will come back back tomorrow to keep it going
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>>66275929
There are other great and terrible cities, ones that have truly passed into myth. One to the east, across impassable lands of strife and war, is Moscow of red courtyards and red steel. The other to the west, across the vast and stormy Atlantic, is Washington of Columbia, with white palaces and the source of white fire.

There is the legend of the Empire, and of the cities upon the far side of the world, of Shanghai and the upside down dead-land so wild it was spared the horrors of the fall, and the proud ships that this empire ruled by.
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>>66260599
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>>66260599
>>66277203
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>>66276379
>Rome is now a ghost city.

I'm fine with this
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>>66260599
>>66277203
>>66277226
tanks have been swamped in the dead zones and are inoperable. the only planes around are ones that have been kept running, but most have been converted for more industrial purposes. making airships is costly and too much for the simple nations, hot air balloons are fine for using in observations, but are easy targets.

there are some medieval style tanks but most of the juggernauts are siege gear the nations use to fight back the deadzones and so are not normally available for normal combat.
>>
I'm feeling the concept of armoured vehicles being relics and almost holy bulwarks to defend people.
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>>66277304
a city of ghostly divinity, where holy spirits wander, offering salvation to the living.
Just because an eldritch power is unknowable and terrifying, does not make it evil.
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>>66277380
A working tank would probably end up serving as more of an artillery tractor, a means of propelling the gun it carries instead of an actual fighting vehicle. Something like a WW1/diesel-punk land ship might actually be somewhat practical in a role that has it going to towns that need defense form encroaching dangers and providing artillery for that garrison. Imagine one that's basically a moving bunker that also hauls a wagon train of ammunition for its heavy mortar or howitzer, an observation balloon, and various other entrenching gear, lighter mortars, and supplies for the accompanying gunnery brigade and men at arms.
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>>66277628
then again, salvation is a nice word, but a vague one. The living need to figure out if they really would prefer to be holy ghosts.
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>>66277568
Someone last thread mentioned bandit groups and other smaller entities maybe having a singular tank or artillery piece as a sort of centerpiece for their communities. It wouldn't be too much of a stretch for them to add some spiritual aspect to it, maybe involving "The Holy Sherman, defender of His mortal infantry" or something.
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>>66277763
I could see these being something of a national means of sending an expedition into a Zone as well. Perhaps some factions have them or they're used by richer companies going into the mainland as a way to have a mobile base of operations that's not easily taken out. I could even picture them lacking a bigger gun and opting for something just big enough to take care of some of the nastier beasts.
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>>66277812
that's the point, what that means is left up to the GameMaster running the setting if the players want to go to rome. >:3

is the place evil and a siren call to the desprate?
is the chance to rapture your epic level characters if they've been heroes of the wasteland that diserve to get into paradise while still alive?
Is it a puzzle dungeon inhabited by holy peaceful ghosts in eternal communion with the creator of all things, full of with puzzles n'such

NOBODY KNOWS.
>>
>>66266442
>>66266461
I'd say that RAF airmen, especially those being on bases focused around air-defence in an era of strategic bombing, would have some advance warning that things were going to shit. Perhaps some officers deserted to the first "safe" location they could think of, namely one of the old nearby Maunsell forts, taking their families and whatever supplies they could grab with them.
The most likely location for the origin of these survivors would be Wattisham Airfield, in Ipswich, and depending on how much they planned ahead, they could really have a good setup there.
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>>66277380
>the airmen
>Coming to and from many nations and many lands, the airmen are in part insular nomads, in part some of the finest mechanical experts still in the world, and in totality, elusive
>barely unified, they are an order of frequently solitary people removed form much of the rest of surviving society, gathering around isolated airstrips they maintain, trading services as couriers, observers, and killers without equal for fuel and other resources
>they guard their aircraft jealously, cease endless internal feuding to ensure those of their number remain flying, or to ensure that those that would forsake their number die without the aircraft passing out of their circles
>their loyalty is free, easily won by favor or paid for directly, but ultimately changeable, except when it comes to themselves. It is clear that the Airmen are resolved to remain uncontested in their domain by the new nations of the land, and that they distain the nations of old.
>>
tossed this on the Doc thoughts?

The Isles:
The Isles had a different name in days long since past. Once united have become a fractured collection of petty fiefdoms picking over the remains of their forebears. Knights once more ride upon horseback to wage war and castles now bristle with watchmen against the terrors that lurk just beyond the edge of the fires light. Once called Britain The Isles have all but forgotten they were once a united people save in a mythic time long before.
Where cities rich with life and industry once stood, now lay the Zones. Graves, testaments to the follies of men and impermanence of all. Those brave souls that venture into their midst armed with blade and bullet hope to return with finds to make themselves rich and renown. But, the Zones do not give their treasures up easily. The former citizens of those places now changed roam searching for flesh of men or more obscene and unknowable prizes and above them all are the beasts. Terrifying creatures born from strange energies and radiation that now guard the Zones they call home.
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>>66278154
also a doc link as Im fairly certain that's not here right now.

https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit
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>>66272942
Ghouls, Ghasts and Wights:
While the prior groupings of Once-men can in theory be reasoned with. Ghouls and their kin have long since devolved past the point of being considered sentient. The vast majority of Ghouls spawn within the Dead London, this ravenous horde will over the course of years grow until reaching a critical mass and burst from the meridian into the Countryside requiring purging.

Though Ghouls are individually unique in appearance they all do sport some commonalities. Though their human forebears walked upright, Ghouls move with an almost simian gait, knuckle walking until they require a burst of speed which can startle and easily catch the untrained off guard. Additionally ghouls feast upon flesh, be it animal men or even each other. Disturbingly they seem to prefer to eat their prey while it still lives taking their time to slowly rend it to pieces. Ghouls are easily startled by bright lights. Perhaps a quirk of their physiology and their often nocturnal habits. Additionally they do not require the energies of the Zones to persist and are able to survive well outside of them. Some accounts even claim sighting of ghouls in grave sites combing them for corpse flesh to eat.
>>
Some thoughts as an ex Territorial Army bloke (reserves equivalent for US peeps)
The forces travel the land training others to use old technology, they are a mix of people who fought in the old war due to the emergency and others that hold to the old ways.
>>
I have to say this is a nice blast from the past like old /tg
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>>66278495
Ghasts:

Certain Ghouls that have survived the rigors of the zone will change. their skin becoming more muscular and their skin toughening to an almost boney texture. Ghasts will dominate their kin forcing them into a pack to aid in hunting. This is in part because of the amount of food that a ghast needs to sustain itself. Such packs are a fearsome thing and can become blights for villages. Ghasts mercifully are not sentient but they are predatory and clever able to perform some primitive ambushes. Howling as they lead the charge to tear their foes limb from limb.

It has been noted Ghast packs only ever have one ghast leading it. It seems likely that they are too aggressive to work together and prefer their lessers. Some report that packs of ghast led ghouls will fight with each other with one of the Ghasts slaying the other and its pack consuming the ghouls that were beaten.
>>
Playing on that thought.
Dogs & cats are highly valued as they can detect others that are turning.
Interestingly enough Black cats are seen as a good thing in the UK (Always), in the current setting they are seen as the best guards/ seers to judge strangers.
>>
Woe be to those who are on the bad side of a cat.
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>>66278030
I assumed that the masford fort people would be the ones to have the last remaining airplanes in the form of Catalinas and supermarine spitfire pontoon boats. it removes the need to build airports and allows landings at sea near important targets.

>from overhead we heard the low buzzing, those "enclave" have been in talks with the lord about some manuals on plastic explosives. the lord asked to much he wanted his own spitfire, a hefty charge, but a game changer.
>their answer was a simple "No."
>we saw them drop on little white clods.
>their ship shot at us byond the range of our coastal guns
>the earth erupted around the keep.
>they had enter and fled faster then we could respond.
>the last thing I saw was the graceful swan of that old war bird-pushing off the moon lit water, they sat it was called a "black-cat," but I could hardly understand why.
>>
>>66278828
The humble dog is also able to innately detect geographic anomalies such Hot Points of radiation or reality altering landmarks. This makes dogs invaluable when moving through the Zone, a decent hound trained to go on 'Zone hunts' is often worth thousands of holies.
>>
>>66278884
imagine if they had an Air fortress instead
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>>66278884
I figure the airmen might count them as part of their number, come to their aid when the need is great, but scorn them for becoming sedentary. The people of the Isles generally understand the airmen almost in the way we might think of nomadic riders or sea peoples, as mercurial and part of a different order of the world. Those that actually work with them have some greater understanding, but its still minimal, at arm's length. Some event or transgression that calls down the wrath of the airmen would be a legend filtered over form the northmen, or some other second hand tale of exaggerated proportions
>>
>>66279081
>Air fortress
flying fortress? no to high tech and impluasable.

a fortress for platoons of fighter craft?
>too many planes for the medieval part.

old world tech is to be rare and hard to obtain. you should only have one super tech faction and that faction needs to be distracted by bigger affairs to not become the steam roller faction.

the water fort faction is focused on the mainland and building up arms to secure the boarder, they are the unsung guardians of the bigger world, they don't trade tech because they want the people to stop killing each other and know giving them the tech would:
>lead to more bloodshed
>cause the problem of the deadzones to get bigger, not smaller.

I've tank it in assumption that old-tech is powerful but causes the problem to exacerbate if left full tilt. while advanced new tech trends the line of both being wildly effective and harder to research.

examples of advanced new tech:
>bioenginnering (using the dead-zone properties)
>advance Electromagnetism and nuclear science via "witchcraft," and new world devices.
>>
I'm loving that Idea mate (ie animals being used to detect anomalies) :)
Gonna call it quits and go to bed. Hope the thread is still up tomorrow.
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>>66279138
its more probable that they have an aircraft carrier.

https://www.youtube.com/watch?v=c0pS3Zx7Fc8
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>>66278710
Wights:
This last group of entities are found only upon the Isle of the Wights. In Truth whether the name belonged to the Isle or the beings owned the name first is hotly debated. Wights are, unlike ghouls and ghasts at least semi-intelligent. They are capable of some tool use and even have been known to use weapons such spears and blades.

Wights however are not to be reasoned with. Wights still are highly carnivorous and will happily butcher trespassers. The Isle Itself is not to be trusted either as the whole it is a Zone. The Core it is believed lies within some singular location but, it has yet to be found.

Wights rarely venture from their Zone those few captured for study have withered within weeks of leaving their birthplace. Humanoid in form these Once-men are fully bipedal standing slightly taller than a man. Wights are typically a pale blue color their eyes glowing with a radium light and hair the color of quicksilver. their faces feature a sloping prognathoid brow and a mouth of sharply serrated teeth not unlike a sharks.
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>>66276840
Various dangers within dead zones might react strangely when hit with an infrared spotlight, from anomalies that refract it in exotic ways to wraiths that it transfixes and attracts. In any case, be wary of what you look at with your night scopes in the Zone.
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>>66280018
>someone is selling guns and shells to the wights, though for what it isn’t clear.
>The sailors that have told the tales simply said they’ve seen the Wights at work upon the shores of their land, and heard the sound of shot from the island.
>they reckon it’s the northmen, seeking to set the Wights on the Formorians of Dublin, as they won the favor of the folkloric death white Finns
>>
> A tale of the arcing blue.
> The skies are mostly empty now, and what does still fly is oft hostile.
> Some though, speak of more hopeful wings.
> As the ashes of the old world crumbled and its death pyre cooled, a man wanders the road, alone, save for the clanking of a bell tied about his waist.
> He is of the rad-blighted, the bell is to warn of his approach before any can get close enough to see the steady dripping of green sparks from his fingers, each little jade droplet flashing painfully white as it hits the ground.
> He walks on, stride confident, despite the stained bandage covering empty eye-sockets that weep black tears, for though his eyes are gone, he still sees.
> The bandage is for the benefit of others, for the look of the eyeless is death, immolation by soundless black flame.
> They burn from within themselves, a slow death, but a certain one, and his is close, that he can feel.
> Ahead, a chainlink fence, the markings of the Britain-that-Was's RAF, an aerodrome.
> He staggers on, the fence glowing to white heat and then vapour at a touch, black bones visible for a moment through pale flesh.
> Onto the field he walks, curiosity and whim driving him, til there on the dispersal he sees her.
> The lady of the skies, a Spitfire, perfect and untouched, a relic of what was in silver-skinned glory.
> He remembers boyhood daydreams of flight, mixed with memories of contrails far above a vanished city, as young men fought and died to save a world now lost.
> The rad-ache in his bones slows him, but he clambers up onto the wing and opens the canopy, here, he thinks, is as good a tomb as any, living out that childhood dream of being at the controls of a Spit.
> He takes his seat, settles himself and waits for the end. Darkness comes to him.
> And yet.
> He wakes, and all the world around is airy blue and the engine roars the battle song of the Few, he flies the skies above, released from the surly bonds of earth forever.
>>
>>66280212
> That is tge tale that bards tell at least, but who can trust a bard? It is a fable, no more.
> Or so the cynical say, but there are those who, beset by a foe in the air, swear on the bones of saints that a silver angel swooped to their aid, guns roaring fury at those who sought to harm the innocent, a wonder of the old world protecting the awed of the new.
>>
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so, anyone familiar with english buildings/towns that would be good to fortify?
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>>66281540
Camelot
>that's a place, right? British people live there, don't they?
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>>66260547
You think Doggerland could make a return?
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The UK is crazy for defenses. Look up a town and castle on google . You'll be laughing
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>>66282010
maybe as a Forrmorian/Atlantean plot
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>>66281540
Lots of castle ruins could be restored, and some cities like York have some walls
On the subject of tanks I missed, some bandits have managed to recover one or two flail tanks, and are putting them to use in the field
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>>66282602
From last thread
>The leaders of the Bandit Resurgence carry knowledge held by few, of the events that were the army’s undoing
>Deep inside a crater-riddled dead zone, many lives are lost, but an ancient graveyard of metal is uncovered
>Aching, bloodied bandits stare on with amazement as the pounding of metal ends, and the low humming of engines begins
This then developed into the tanks being funnies, and a flail-tank could probably fuck up melee infantry
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>>66280282
>There is a skeleton on the loose strafing bandits
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>>66280018
Nice stuff anon
>>66278828
Sounds good for helping people not walk head first into terrible radiation
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How would medieval troops even try to counter a tank? Swarm it and fuck up the tracks?
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>>66283331
Using terrain may be? Get it bogged down and try to disable the motor or crew?
>>
>The Northern Isles of Shetland & Orkney were beacon of hope to those in the north.

>Relatively untouched by the calamity that befell the rest of the World, it was the subject of colonization efforts.

>A Boat Migration from the mainland to escape the Dead-zones and corrupt Lords of the north were quite common in recent history.

>This led to several upstart settlements arising on the isles, that lived in peace for the most part, the largest being the Free Port of Kirkwall, administrated by an elected council of settlement leaders.

>The archipelago saw prosperity in the forms of fishing, sheep farming, agricultural pursuits, oil deposits, trade and year round mild weather.

>The relative isolation kept the settlements safe for a time, but while they and their founders were so concerned with distancing themselves from the horrors of the mainland they forgot that there are horrors beyond horrors of the sea.

>The sea was still.
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>>66283774
Good stuff anon!
Sea monsters and Icelanders on the horizon could lead to trying to salvage an old warship or two
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>>66283774

>One day ships and trade from Shetland ceased without warning.

>A small fleet of ships sailed from Orkney to investigate, and after a week never returned.

>One quiet night, settlements all along the coasts were attacked and set ablaze; bombarded by great metal ships that “breathed fire and were pulled along at great speeds by giant squids”; according to the survivors.

>The Free Port of Kirkwall was quickly blockaded, and fell within hours to the landing parties of those who would eventually known and feared as “The Horned Men”.

>Those that could not escape were either killed or enslaved, becoming slave laborers, or what The Horned Men called “Thralls”; disfigured, mindbroken and bloodthirsty beings that acted as a shock infantry.

>Some reports from survivors tell the stories of watching fellow refugee ships being pulled apart by the massive squids that pulled The Horned Men’s ships.

>The crews and raiding parties of these ships were adorned with horns, cloth wrappings, furs, and fielded obsidian axes that were unnaturally sharp.

>Their raids have now started to spread to the northern fiefdoms, lordships, and kingdoms; becoming more frequent and more devastating with each attack.

>Rumors that their king or “Jarl” as some traders and fishermen say, has started constructing a massive black stone keep on Orkney.

>These rumors have been circulating taverns and inns, with no real evidence.

>The Horned Men & their pets own these isles now, and have filled the sea with blood.
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>>66284061
I broke it up into two posts

See >>66284106
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>>66284128
>>66284106
Oh shoot, looks like they weren’t fast enough with that preparation
Would be interesting to see how the Icelanders handle competition in their raiding of the north
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>>66284106
The Horned men are a different take on the Icelanders or Vikings.

The Icelandic raiders & pet ghouls described so far in a few other posts seem too mundane, and they are easily player character material.

I Think we need a good terrifying and unplayable (player character wise) faction, that is a bit more well versed in this new world. (See Pet giant squids)

I also want the big reveal or secret of The Horned Men to be that they have been fleeing something far worse and terrifying in the north and east; Just to cement that things might be worse off in mainland Europe.
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>>66284267
Icelanders have also been chased out of their home by giants and similar beasts, the two could end up fighting viciously on the sea over this new home they are claiming
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>>66284193
The Horned Men’s arrival should be a VERY RECENT EVENT, as to spark political intrigue between the Raiders and the kingdoms of the north.
Possibly causing them to put aside their differences and form alliances against this new and dangerous threat in the north.

The Horned Men should be POWERFUL but small in numbers (for now) compared to the combined armies and navies of the raiders and northerners.
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>>66284319
Exactly
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>>66284345
>>66284336
Nice, some Icelanders may have already tried to move in less violently in small numbers, potential for a ceasefire to have a shot at winning against the Horned Men would be cool, maybe trying to restore some wrecked warships of the old-age to help turn the tide
>>
Archived this thread here, for if we make a follow up thread
http://suptg.thisisnotatrueending.com/archive/66255181/
>>
So what's daily life like for joe-blow in this setting?
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>>66284746
For many, I guess a life rather akin to medieval times, though farms and other such things further from protection would be more dangerous
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>>66284817
Id imagine it all depends how close they are to a Zone as well.
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>>66280212
>>66280282
11/10 anon, unironically beautiful.
>>
If we're sticking to Kernow/Dumnonia being mainland-raiding treasure hunters, what sort of role should they have in the setting?
Are they meant to be a source of player characters, with Cornish treasure hunters being 'good guys' and expeditions into Europe being a possible campaign idea?
Or are they more morally grey and antagonistic, being a bunch of xenophobic isolationists who refuse to let outsiders get their mitts on their hard-won mainland artifacts?
The latter seems to be more true to real Cornishmen and seems like a more logical outcome of their isolated situation, but it also denies them much of a role in the setting, except as antagonists.
I admit, I enjoy the idea of the Cornish bitching and moaning about 'bloody emmets' even after the apocalypse. Some things never change.
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>>66285503
Cornish suicide missions could be fun
My original idea back before these threads when I had a few threadbare ideas was for Cornwall to be rather isolationist, with some sort of goal of getting along the death road to Cornwall
Taking the dangerous trek to Cornwall to trade for useful artefacts would be cool
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>>66284746
>>66284817
i think we're probably looking less medieval and more 18th-19th century, mass production is fucked, but that doesn't mean everyone spontaneously forgets crop rotation, germ theory and the steam engine.
Remember this is the 1950s in Britain, an spocalypse is going to be absolutely devastating but Joe Average is still someone who grew up around horses, didn't have running hot water and had an outside privy, they're going to cope with this far better than we would, which means that generations later things should be pretty civilised in established areas, not medieval meme mud-farming.
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>>66285650
Yeah, would be better than medieval overall
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>>66285650
Depends where you are I'd imagine. In Caerleon or Cornwall, then life would probably be 18th-19th century in terms of political organisation (and maybe technology), wheras most other places are a lot more medieval.
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>>66283009
> you're god damned right there is. BEST OF BRITISH.
>>66285413
thanks anon.
>>66281540
http://county-wise.abcounties.com/files/2013/06/The-Counties.png
So far only about half a dozen counties have been mentioned, so extant castles in most of them are free to be fortified/destroyed as the narrative demands.
>>
What are examples of European artifacts that the Cornish could recover? Would they be entirely technological in nature, or would they be strange, Zone-altered things?
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>>66285751
Weren’t Caerleon rather medieval, with few guns and mostly mounted knights, aside from getting hold of a stockpile of artillery?
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>>66285808
Could have some tech-stuff, such as valuable parts or information for computers that Monks of Turing would kill for, not sure about what to do for any zone-based artefacts
>>
I had a thought for a Neutral faction.
The Order of Light. They are a group that maintain and defend the light house networks. Due to the risk of the position I'm seeing them be a bit like the Nights Watch from Game of Thrones. Ie. Exiles, dishonoured Nobles, criminals and so on.
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>>66285808
the latter, early 50s eurotech isn't going to be worth trekking zones for, especially heavily irradiated and possibly demonically-possessed eurotech.
Meanwhile!
> The Royal Navy had protected England and its people for nearly half a millennium by the time the state it served fell.
> Ships were tied up at dock after Second Dunkirk, nothing was coming over the sea after them and the men were needed elsewhere.
> Skeleton watches remained, but as Ruin fell, other voices spoke louder than duty to the watchmen and eventually the ships were alone in their yards.
> Ideas have power, the longer an idea is around, the more power it has, long enough and it acquires a reality all of its own.
> Ships having souls of their own is a very old idea indeed.
> The Royal Navy is not dead, it cannot die because its reified ideals, given form in forty thousand tonnes of steel have woken up and realised that they are strong.
> Raiders may come from the North, and the Unseelie may trouble the fisheries of the coast, but despite there being so many, many Zones out in the sea, no titan of the Deep has risen to savage the land.
> Nor will it ever while /Vanguard/ keeps her lonely watch, the great ship remembers what England Expects, and she always will.
>>
>As Lancashire Blue Helms march across the countryside, Yorkist generals have found themselves commanding an incredibly mixed force, with any and all mercenaries hired to replace their losses in soldiers
>This has brought about organisational issues and strategic troubles, in the coordination of radically different forms of troops
>Whilst the initial harm of this has been severe, it is hoped that this will produce impressively flexible commanders as the war progresses
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>>66286630
Sounds good, and very useful for coastal boats
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>>66286706
>The bringing of armoured vehicles to the front through the Desert Rats has terrified many Lancastrian troops, with no training or experience in fighting such steel beasts
>Despite their successes in both combat and morale boosting, they are few in number and have proven difficult to utilise in coordination with men at arms and bowmen
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>>66285902
I can see the Cornwallish being in a love-hate with factions like the Order. They will trade for supplies, hire foreign mercenaries, and buy food, clothing and fuel and sell albeit at a high markup finds from the mainland.
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>>66285808
various tech stuff would be good, but anomalous artifacts and historical treasures would also be very interesting
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>>66287063
>Some mercenary groups will pay handsomely for relics of their army predecessors lost in the fighting in France
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Should we make a new thread soon? Maybe thread question looking at how wars are fought unless someone has another idea for one?
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>>66287329
That or fleshing out some of the major zones.
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>>66287371
Hell, why not both?
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>>66285886
Aesthetically they had a sort of Arthurian revival thing going on, but tech-wise they were one of the better-off factions
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>>66285886
the artillery stockpile thing was written due to a misunderstanding of its location. Though it could still have them.
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>>66287535
Mounted knights with heavy artillery is too cool to pass up, and would help explain their crusading success
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>>66287574
Good point. Also, before I dive back into it what other canon humanoid Zone beings exist.
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>>66287661
Sorry to see so late, we do have some things that could be dragons in some of the worse dead zones like london
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>>66287875
I recall that I might go into the more monstrous inhabitants of the zones next thread.
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>>66287906
Nice
Hope my attempts to flesh out the Yorkist stuff is ok, Edward trying to hold together a tangled mess of organisation and backstabbing
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>>66287661
not nailed down really. i'm keen to avoid anything more than broad categories, each mutant should be distinct, I did write it up as 3 types, which, hm.
> The Wild are the type of mutant that remembers bring a man, or at least its antecedents were.
> Adapted for life in the gaps between the human lands and the Zones, wildfolk, Jacks of the Green, Horned Ones, whatever name falls on them, they're just as variable in their interactions with the world as any other person.
> They avoid humans as a rule, and can be capricious when man enters their domain, but they are still just folk making their way.
> The second type of mutant are warped in body and mind, anything from ravening carrion eaters to warty, swamp-dwelling savages, they run the gamut from mindless to monstrous, elemental in their needs, it doesn't matter if the creature is digging up the bones of your dead to crack their bones and suck their marrow and you name it "Ghoul", or if it hefts a crude club, flees from goats and answers to "Troll", they're all violent and always, always hungry.
> The last type of known mutant are the soulless, bodies with Nothingness looking out their eyes, they inspire an instinctive revulsion, even in the monsters, but they are fell, potent beings, enemies of all that lives.

> There is an other type of mutant, though not regarded as such, the Eyeless, the 'rad wizards', those cursed with the atomic bane that burns their bones to bake their flesh, doomed and puissant sorcerers.
> When the curse falls upon someone doom is inevitable, but since the earliest days responses to that doom have differed
> Some seek dissipation, using their abilities to sate themselves before the end, others isolation and peace.
> Some though, some are heroes.
> The Order of the Black Tears swear to burn themselves out in service of Humanity, eye-sockets bandaged, rad-bells sounding mournfully at their waists, they go out into the world and make it a better place until they die in the doing.
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>>66288198
Its a good base to work from. I did some work on known humanoids. If anything stands out as wrong let me know.
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Should probably jump ship soon
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New thread
>>66288806
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>>66288816
False alarm, fucked up the post
Doing it again
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>>66288816
>>66288857
Ok, this time for good
>>66288903
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>>66285650
the point is to look medieval, but I would think technology as a whole reverts to far before the late renaissance.

skills of the earth are mostly still around but industrialization is broken because the industry has all been lost.

most industry is reduced to workshop type apprenticeships, where everyone is a skilled worker.
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>>66287001
>tanks are swamped in the dead-zones, the tractors that are left are preferred as pack-mules
>the lancashire hire out a contract they ask for one simple thing, uranium.
>as the desert ratts make a charge folly strikes the arrogant mercenaries as a hail of armor-piercing bullet renders their once invincible force a heaping pile of scrap.
>the ones that tried to escape were routed by his scout cavalry who threw a hail of grenades rendering the so called juggernauts into nothing more than entrenched positions.
>the engineers did the dirt-est work. dirt became the tomb of the desert ratts and their steel coffin.
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>>66289247
I can’t believe you’ve done this anon
Rest in peace sons of Monty



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