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/tg/ - Traditional Games


>Creation is no more. What remains is an endless black swamp of roiling midnight. Terrible, and boundless.

>The only thing that persists, that continues on into the darkness, is the Last House, an old construct that harbors all those that are left from the feast of Night.

>The Last House's own interior is constantly shifting, changing and moving. Not in any way to harm its guests, but to harm the things that aren't guests.

>Things from the Night can be heard scraping against the outside of the House, always waiting.

>The number of guests rises and decreases seemingly at random. It is thought that the House pulls what it can together in order to give form to some of them, molding rare detritus into constructed people.
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>The Night is known by many things, many names. The Midnight Swamp, the Deep Black, Abstraction's End, COLD, and uncountable others by the denizens of the House, the last things of all spaces. Even the Night, for all that it is the most used of said names, was just some poor fool's attempt to make sense of it all.

>None of the names are perhaps truly fitting for describing what the Night is, but they are what the people use nonetheless. Perhaps in some vague degree, it is a form of comfort to apply names to that which transcends name.
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Sounds pretty similar to The Night Land.
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>>66020087
That was actually an inspiration. The rest I've been pondering over for the past few days and decided to share it with the rest of /tg/.
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Nice! Thanks. And more please.
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>>66019519
sound cool
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>Amongst the 'oldest' of the inhabitants of the Last House, the Crow (or just Crow as he prefers to be called) is the librarian of the House. It is his job to catalogue each and every story and take and crumb of knowledge that the House manages to recover, with all of that assorted wisdom being piled in the Great Library for all to read and go through at their leisure.

>Though little is known about Crow and how he originally came to be here within the grounds of the House, he has implied that he once had a proper home and family of his own. One whose story he still cherishes, even now.
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>The Last House itself is an entity, alive and complete with a will of its own. It is unknown what it might truly be, and innumerable theories abound, but what is known for a fact is that the House pours all its efforts into sheltering and caring for those it has taken in.

>Tables spontaneously manifest (or are personally crafted, the House is flexible) filled to the brim with food and drink tailored to the specific tastes of the guests, toys are made and gifted for little children, soothing music of all kinds pours from the walls when necessary, and so on. No matter the desire, no matter the wish, the Last House works to provide

>Tirelessly, the House plumb the depths of the Night, stealing scraps of light from the jaws of oblivion, the history of everything written in motes of starlight. And with this, it begins the long and arduous task of reconstructing itself, repairing wounds and the lost, dreaming back to being the lost and forgotten. With these motes, it brings back some hope, however fleeting and small it may be.
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I like this concept alot OP. Would be a cool book. Something where survivors in the house think it's trying to hold them back but ultimately its fighting to preserve them and revive the race.
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>>66019519
I've been getting into Jungian stuff over the last few years, and this is pretty neat.
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>>66020744
I suspect that the House would probably try to give them some obvious warning of how badly shits fucked before it reached a point where people start panicking.
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>Sometimes, incursions occur. The defensive barriers of the House thing, however slightly, and the Boundless Midnight Swamp starts leaking in.

>The things in service to Night are not beings or functions or concepts. They are corruption, perversion itself. When the walls blur and fade, they slip in and wreak their havoc. A clock or watch could suddenly strike 3 on the dot without any warning, and then the victim is forever condemned to repeating that last walk, that last action, unto all eternity whilst remaining forever aware of themselves and what has happened. Or a door you open in the House could lead out into purest nothingness, where you are cut wholesale from the page. Reality cracks open like poisoned glass, and out flows a spiralling infinity that swallows you whole and unwind you to dust, or it vomits an unending tide of impossibly-colored beetles who promptly eat existence out from under you, eating away history. And on it goes.

>Such is the nature of the slaves of Night.
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>>66020952
Thanks, anon. Being honest I wasn't really sure if this would resonate well with anyone.
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>>66020413

Dunnow why, I imagined him as the same guy from the Steakley novels. Not very... appropriate, but amusing. Keep on, it's a nice read.
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>Doorways in the House can open up into any number of places. Space, full of galaxies and stars and planets, a desert wasteland where forgotten technologies and magics lay dormant, cities of metal and breathing machinery, etc.

>The Last House has all these and uncountable more lying in wait behind each door, with some of them seeing almost perfect whilst others remain oddly incomplete in nature.

>One theory going around is that the House is trying to replicate creation and everything there once was. The motes of starlight and history it gathers are just one step in this great process.
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Going to take a break for now since I've got some stuff to do. I'll post some more if the thread's still up when I get back.
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>>66022062

Let's hope so. Or it may be lost in the endless useless chatter that's the Net. Not a night of darkness but of insane chattering, how peculiar.
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>>66022062
It's great. Keep posting when you can, anon.
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How is this /tg/? What game do you use this setting with? Is it homebrew?

You aren't some faggy writer just posting on here because genre fiction gets laughed out of /lit/ are you?
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>CODE: MIDNIGHT GREEN was the name given to it. That incursion of some mad thing of the Swamp.

>It leaked in through the inky spaces beneath children's beds, the uber boogeyman, the ur-nighterror. It ate their dreams as they slept, filled them with itself, that noxious haze that tasted of decay and pus and GREEN. And that's when it *really* got to work.

>We can't tell you how long it took. How many children we had to burn before it stopped, before the screaming and blackened teeth stopped. The haze left us surely, but we suspect it did that of its own volition. It's task was complete, and so it bid us farewell.

>We still hear the children in our dreams.
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>>66022526
>How is this /tg/? What game do you use this setting with? Is it homebrew?
The latter, I suppose. It's closer to a worldbuilding thread in all honesty, like that ongoing metal setting one, but I didn't bother advertising it as such.

>You aren't some faggy writer just posting on here because genre fiction gets laughed out of /lit/ are you?
I've nevercused /lit/ so I wouldn't know. Just wanted to the something with /tg/ that I thought people on here might like.
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>>66022361
>>66022377
Thanks for the responses, guys. Means a fair bit.
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>>66020413
Crow is a good boy. I have a soft spot for librarians.
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>It is possible to explore beyond the Last House, for one to adventure out into the Midnight Swamp. This practice is never recommended, and even some of the most daring individuals dare not entertain even the passing notion of it. But it is a possibility, and one that the House will not prevent those it protects from going through with. It even grants them a piece of itself, an 'anchor' to enable them to not be instantly dissolved. A gift of pity.

>The moment one crosses the threshold separating House and Night, that is it. They are gone, and you are not to mourn them, or ever mention that name again. Even Crow, a man who cherishes knowledge as he does, burns each and every last story and chronicle involving those who have gone into the Deep Black.

>All this is done for those who foolishly fall into the Swamp. For they are now Lost. And they must never find the way back home.
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>>66023649
I imagine Crow just enjoys his time with a good story once in a while, or reads bedtime tales to the kids.
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>>66023910

Why should someone leave, bar insanity or unhealthy obsession with the Black? In the Night Land the reason is the other Redoubt, but here the House has potentially infinite variety for exploration and the Black is murderous beyond belief. Just askin', tho.
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>>66025049
Some people probably think that the House is some kind of tyrant keeping them captive in its bounds and want to leave what they consider a prison, others might just be outright disbelieving of the scale of the threat or even that there is one, yet more thing they can harness the Night for power (hint: they can't), and others just want to go back home.

Everyone has reasons for doing stupid and nonsensical shit. It's just a matter of figuring out how stupid and nonsensical those reasons are in turn.
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>>66025259
Does House lose anything for giving out the anchors?
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Best thread currently up
Have a bump, I hope you make it through to tomorrow
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>>66021630
>>Doorways in the House can open up into any number of places. Space, full of galaxies and stars and planets, a desert wasteland where forgotten technologies and magics lay dormant, cities of metal and breathing machinery, etc.
I feel like this defeats part of the point.
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>>66023910
>Even Crow, a man who cherishes knowledge as he does, burns each and every last story and chronicle involving those who have gone into the Deep Black.
Not a fan of this.
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>>66025828
Maybe because in this setting, the written word has power. Thus, the powerful stories gets preserved - or destroyed, if it's touched by the Night. Reading from a book is something magical, like reading a grimoire to cast a spell or something?
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>>66025791

Yeah, this feels like doesn't quite fit. Fragments and pieces, memories of those things? Perhaps, but not the whole. Maybe seeds of something that could be again, a portrait of a galaxy that swirls in the corner of your eye and vast rooms of drifting sand where the pale inhabitants of the House sometimes receive a sunburn, but not something that us quote yet.

>>66025828

Similarly this feels out of place, it would be a bit better if those adventurers into the Night did so at carefully selected windows where something of the universe can be salvaged. Agents of recovery wielding the power of the House to add fragments of reality to it's frame. Those who venture out for their own goals though... Lost.
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>You thought the other Rooms in the House were bad?

>This one is gonna scare your dick off.

>Holy shit.
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I'm imagining the main "body" of the inside of The House looking like a mildly tacky 80s hotel.
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>>66027307
>but not something that is quite yet.
There is a door, somewhere in the trackless halls of the Last House, that opens into the concourse of a baseball stadium. It's a pleasant summer's day, warm but not hot and a breeze that feels as if it is coming off the ocean. If you close your eyes, you might make out the faintest snippet of a thousand conversations or feel the brush of an invisible crowd. The concession stands all smell of fresh popcorn, hot dogs, and beer, though the lights are off and the shutters pulled down. The gates to the seats are blocked though, chained tight with a small handwritten note taped to them, "Postponed until further notice on account of rain."
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>>66025477
Parts of itself perhaps. Maybe motes of history as well. This likely slows its progress overall.
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>>66030672
Then the question is, why? If it pretty much unpersons anyone who leaves there is no point in doing so. I think the main issue is the characterization of the Night Outside itself, it's pretty much fatal nothingness.
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>>66030784
The Midnight Swamp might possess a will of its own, similar to the Last House. Perhaps adventurers think that they can make an appeal to it, or steal history's starlight out from under its metaphorical nose. Some come back from the latter, changed, alien, but still a person. And in the former, who can say whether or not they brought the attention of COLD upon them? The Lost are only known when they try to find their way back to the House.
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>>66030833
The problem is that as setup, there is no reason to leave the House. There actually needs to be a tangible way to leave, survive, return, and achieve some measure of success otherwise it is simply retarded to step outside. I think there needs to be a distinction regarding the outside; there is the Midnight Swamp, the degraded reality that exists outside the Last House which is filled with the rotting remnants of what came before the fall of night, and the Cold Dark, an unfathomable force in opposition to the Last House that resides within the swamp. Going outside the House is a bad idea, but not an intrinsically suicidal one, as long as one escapes the notice and clutches of the Cold Dark.
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>Sometimes, there is music that can be heard coming from outside. Outside the walls of the House, compelling people to listen.

>The notes are chaotic and discordant, and aren't really recognizable as music proper. But those who listen to long, those who suffer too long under the effects of the noise, become entranced and move through the House in a blissful state whilst trying to reach the source of the noise.

>Even now, the Pianowire remains a consistent threat for the House and it's inhabitants, its noise lulling the House's defenses into an awful 'slumber', so that the Pianowire can pick the audience for their final show. Attempts have been made to burn the creature out of the House's workings, but it always manages to recover in time for another performance, always manages to leave just enough of itself to survive.
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>>66030961
This idea seems pretty workable to me.
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>>66030961
Maybe the house can't even quite replicate everything it gives the residents. Food and water never seem to quite satisfy you. Items it creates are fragile and look worn out even when freshly made. However, if you bring things to the house from the outside, it can start replicating whatever they are with greater efficiency. Even if it's just scraps, say an empty pizza box with some greasy residue left inside, whatever pizza the House makes will taste a bit better, leave you more full. The more intact the offering, the better thr result. A smashed and corroded RAM card might not improve the electronics the house can give much, but an intact cellphone or laptop damn sure will. So these lunatics who go outside are looking for things to improve everyone's quality of life. That's why the House offers anchors, so that the Seekers? Divers? Scavangers? Whatever have hope to return.

Need a name for these people though. They'd be an ideal PC group.
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>>66031593
That sounds like a great concept for a video game.
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>>66031593
OP here. I've been thinking that "Reclaimers" would make for a good name for them. It basically sums up their whole life's goal.
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>>66031633
It actually does, doesn't it?
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>The King That Was Not And Will Be, praise be to him. Him who was exalted within the cold, praise him. His tongues which made the skies drain like water, praise him. His name which is unspeakable yet but shall bring the end of the final light, praise him. His coming that shall signal the end of things and the songs of Night, praise him. His progenitor, worse yet and far off, praise him.

>-Excerpt from the works of Lulithea Mexmien of the Lost
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>>66027073
That's the idea mostly, yeah. My thoughts are that the Lost have more or less become akin to an infection, so they start retroactively rewriting and replacing the history of creation where they touch it. So a heroic empire turns into a degenerate and hedonistic mess, or a peaceful coalition of races goes on a galactic murdering spree in one story, or Heaven dies and falls from the skies, crushing all worlds into oblivion, etc. And eventually, given enough time, the Lost can find where the story of the Last House itself is located, and rewrite that into a story of nothingness. Instant game over for all things.
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>>66031593

Sounds good, but a little too close to modern reality in items. I'm thinking more unfathomable far future, to keep more in the Night Land theme. Old pieces of technology and magic are so refined that they're virtually impossible to distinguish from one another. The greatest example, of course, is the Last House itself: A livong, self-defending Redoubt that has taken upon itself a crusade to wrest the bones of reality from the servants of the Cold Dark to either preserve for aeons or use to begin anew.

The Reclaimers journey beyond the House to drag back fragments of history, relics strong enough to survive the rot if Midnight, raw materials and artifacts of spirit in equal measure to fuel it's expansion and the cores of dying stars to fuel it's strength. But there are many others who serve the cause of the House, fighting tirelessly to strike the Cold's servants with ancient weapons and it's direct corrupting influence with concentrated reality.

The heralds of Ruined Creation are many, living hosts of entropy's will and insane traitor civilizations who worship the Cold Dark in utter Nihilism. Some are simply inhuman things adapted to survive in the wasteland formed from settling universal heat-death, pushed towards the House at the center by the encroaching Cold like the barbarian migrations of the Last Ages. All must be fought, every breach in the houses sprawling perimeter defended and weakness in it's own defenses shored up. It's subtle influence must be rooted out from within, and it's decaying touch burned away like the diseased limbs of a great tree. There are few pacifists among the tribes within the walls of the final stand of creation, and they live and protect the House as it loves and protects them.
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>>66033531
>Lulithea Mexmien, of the Black Design, is one of the Lost. It was Her ruinous touch which turned many a youthful hero and child emperor of mythical storybooks into dreadful monsters and tyrannical conquerors. And it is Her work that tore the Great Divide inside the Last House, a terrible wound that even now, resists healing and bleeds taint.

>She is dressed in the flayed skin of God, manifesting as a billowing dress of white, and Her own flesh is composed out of weird words and sprawling patterns that leave blazing marks on the minds of all who behold her. In Her hands She holds a tiny white cup, and from this cup all the blood of Creation flows out, poisonous and black.

>Lulithea Mexmien is amongst the numbers the Four-Thousandth-And-Fiftieth Host of Decay, and Her work is the ruin of all the worlds that are, were, and could've been. Pray you do not stray upon Her machinations.
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>>66033762
Inhuman 'barbarians' and unfathomable malevolent evils? Sounds like a good time.
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This setting has developed so strangely. But I'm actually quite liking it.
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>>66027592
>It's just a hole

>There's nothing scary about the hole or anything. The House just likes having it.
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>>66021146
Not really into "you can just be at home and suddenly fate worse than death, no save, roll a new PC" type stuff. The incursions have a good bit of potential for danger and drama, just not as written here. They need to be avoidable, opposable, perhaps even preventable with proper measurres, but still always dangerous. Not as bad as leaving the House or "roll 1d10 to see if you get erased by an incursion today" but still nasty and of course the House is full of civilians.
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>>66035741
>the inhabitants use it for garbage disposal
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>>66036558
Incursions can likely be fought of, and maybe the House even gives some warning before one is about to start? Maybe you're walking and you can just 'feel' it in the air that an incursion is about to start (or has already begun)? But yeah, they need to be something that can be dealt with in the end.
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>>66036796
Right, those would make them something you csn interact with, as opposed to the previous descriptions. Given the aim of being able to adventure outside of the House, it should make sense that the Incursions are the same threats people going outside will face, unless they're tied to the House itself somehow. Perhaps the Cold Dark set a living cirse upon the House long ago, before losing track of it in the Night, and to this day the curse is working to harm the inhabitants, to wriggle inside the walls and rot everything that still exists, each incursion meely a manifestation of the latest attempt?
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>>66037500
I'd think that Reclaimers would more be dealing with things like >>66034108 and other Lost. I don't think the Night would waste its good stuff on constant attacks on the House.
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>>66031593
Idea:
To the COLD order and movement are an anathema but also necessary if it wishes to create servants/forces capable of action and intent. Therefore when one encounters a malevolent being in the night or during an incursion you also know that at it's core is one of those fragments/relics of reality allowing it to have form. If you somehow manage to slay the abomination a prize may be wrested from its remains.

Basically I'm trying to create a loot system while still fitting the theme. The stronger the enemy the better/more complete the relic inside.
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>>66037703
Stronger dark entities are probably built on top of multiple relics/motes, or one large mote. All of that helping them to keep together.
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>>66037576
The Reclaims go out, yes, but there could certainly be some sort of peacekeeper group in the House, shoring up incursion defenses, smoothing over arguements, etc.
As for resources spent attacking the House, that's just how the Incursions are described. Not creatures or embodied concepts, just scripted events you instantly lose against when they breach the walls, far deadlier than the Lost. And why not put the strongest against the House? House is the last bastion of existence, the one thing standing in the way of final oblivion, destroying it is the singular goal of what lurks outside.
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>Many years ago, the House built a son for itself, that was to be greater than it was, for the House was roofed, and her son was made from dreams of sunlight and boundless sky
>His presence was felt whenever he approached a room, replacing the noise of the Night with music and silence, filling the hearts of men with the promises of memory, of liberty and of light, even bringing the hope to the demented minds of the Lost
>Until one day he peered through a window, and saw the swamp for the first time
>After that, his most devout followers locked him inside the room he was born, marked with a sign that reads AOU. They stop anyone uninitiated in their Order from getting to close to the door, and kill anyone that tries to open it
>’Pity your saviour’ they say ‘The Swamp made the House, and the House made him alone’
>Sometimes you can still hear him crying, his voice echoing through the dusty corridors of the House
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>>66038170
>Not creatures or embodied concepts, just scripted events you instantly lose against when they breach the walls, far deadlier than the Lost.
That's fairly debatable I suspect. Whilst the Incursions might be "You Lose" scenarios if you don't react in time, I doubt they possess the raw processing capabilities of the Lost. They're just messes that assault the Last House, and are stopped after wreaking havoc for a while.

Meanwhile, using the example Lost, she dealt what's seemingly either a permanent or *really* large wound on the House. One that's actively resisting attempts to heal it, even now. An Incursion likely couldn't do that, not instantly at least.

If the Incursions are blunt one-purpose tools, then the Lost are the refined multi-use weapon.
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Putting together a reclaimer expedition is always a tenuous balance. Too few members and you risk being to weak to overcome the beasts in the dark or worse yet falling prey to the mental and spiritual erosion of the night without companions to bolster you. Too many however and you risk drawing attention to yourselves.
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>>66038422
Incursions erase history and reality with ease from their description, and at least Code Green kept going until all the infected children were burned and they still scream in the dreams of the inhabitants, and that was one thst even could be opposed.
Why are the Lost a bunch of Abyssal Exalted anyway? This was normal people going into the Night for resources, their foes should maybe be lower tier than She Who Flayed God?

>>66038334
Not sure if OP or another anon is spitballing here, but it's another one that feels off from the start of the thread
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>>66039095
>Why are the Lost a bunch of Abyssal Exalted anyway? This was normal people going into the Night for resources, their foes should maybe be lower tier than She Who Flayed God?
OP here. The Lost aren't really the original Reclaimers anymore. Not in any sense that matters, at least. When one joins the Hosts, it's less that you've 'become' one of the Lost, and more that you were always a member but a portion of that member fractioned off into its own identity in the light ('You'). It's just the chosen Reclaimer being brought back to the whole.

TLDR: Less Exalted, more extra grimdark Nobilis.
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>>66039439
I see. So how do the Reclaimers survive any of this? With powers like those laying siege to the House, just getting out the door is suicide, even if you're protected from instantly being obliterated, the dark gods and walking recursion events will still end you in a heartbeat.
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>>66039538
I'd say that the anchors that the Reclaimers use are more than just mere pieces of wood or furniture used to solidify their existences. They're carrying something that very simply declares "I Am" into the depths of something that says "You Are Not." And that in and of itself holds power. Power enough that even the Lost and the Incursions are lessened by something so purely Real being brought against them.

It's also likely that the Lost are dependent on certain things in order to maintain themselves, or what we interpret as being them. Kinda like the anchors in a way, but wrong and twisted instead of being right and good. And if those wrong and twisted things are damaged or even partially purified, then such entities are wounded and must retreat into the Night to recover.
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>Once, there was a Queen and her two sons. And they lived in a pristine palace of white, happy and with much bounty. A picture of bothersome happiness and love.

>But even as they spent their days making merry and feasting and drinking with those from all over, something dark seemed to stir and grow, until one day, a man came to town.

>His skin was impossibly pale, so much so that he looked more like a mirror of the stark white palace, a sick reflection, and his hair was as the writhing black between the stars, as were the rags he wore. His smile, a wide and brilliantly terrible thing which split his face entirely, seemed almost built into his very facial structure as it never once wavered or thinned. And in the center of the town, he made his delcaration:

>"Give yourselves to me. Become a part of me nd a part of something bigger than yourselves. Or deny and shun me, and fall all the same."

>The townspeople rightfully denied and shunned the awful man, who left with a light walk even as the stones were cast at his back and the guards drew their spears upon him. But even with the relief that came from the awful man departing, a terror yet gripped at the Queen's own heart that she couldn't comprehend.

>When night fell upon the kingdom, the younger of the Queen's sons awoke and slipped from his bed. His mind was filled up with whispers from the void and dead stars dripped from his hands.

>Into the night he crept, hand wrapped tightly around a knife he could not recall picking up, and he pushed open his brother's door, moved onto his bed and gripped his throat before he could utter a simple scream, and plunged the knife into his heart. And with tears oozing down his face, the younger brother cried unspeakable terms of Night up to the heavens whilst bathed in his brother's blood.

>And the kingdom shook and groaned. The ground boiled away into a sea of black mud and rotting meat, the people decayed and fell apart like dust, and the plants died nameless.

>cont
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>>66039607
But at that point how did Luthi damage the House? On the one hand she has all her emo, chuuni titles and wounded the House in a way no contractor can spackle over, but a mere brick of the House being nearby can reduce her to a threat that mortals can survive?
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>>66039683
Cont
>Even the skies themselves broke and fell low to the lands, melting and pooling into the black mud below. And the once opulent and gleaming palace broke and turned to sand with everything in it, leaving only its dying Queen behind to see what became of her kingdom.

>And then the muck that had become all the world, took its leave and flowed to a single point, into the twisted shape of that one awful man. Except now he wore the shape of the Queen's younger son, body conjoined with his brother's and faces marred with that terrible grin, and with their lips and with their voices, he declared:

>"Now you are a part of something greater. Now you are liberated. Now you are only Me." And at last the Queen too turned into the muck that flowed as one into the man.

>This is how a world dies.

- Excerpt from the works of Mallvell Huptaum of the Host of Smiles.
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>>66039805
It could be that she bound herself to some part of the House, and turned it against itself from within. Kinda like how cancer is your body cells going out of control and running amok, she made the House and its defenses start devouring each other, and because of how she manifested, the defenses couldn't really perceive what was wrong as the corruption and damage spread.

Seeking out and removing the original infected part banished Lulithea, but she had already left a very real mark of her presence by the time she was cast back out into the Night. A blemish upon the very root nature of the Last House.
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>>66039891
Maybe, but it seems like having your cake and eating it too. What's the power level here? Are the Reclaimers regular people with a few hypertech magic items and bricks that drag gods down to their level? Nascent deities themselves? How would you stat Luthi, both at full power that no one will ever interact with and weakened by House trinkets? Could someone with a strong sense of self walk into the Swamp and declare "I will not go quietly into the night! I will go on! I will plant a garden on the front lawn by my own two hands and you will not stop me" and actually resist oblivion and the Lost, since you just need something to prove I Am to weaken them all?
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>>66040280
>What's the power level here? Are the Reclaimers regular people with a few hypertech magic items and bricks that drag gods down to their level? Nascent deities themselves?
I view Reclaimers as being any and everything that the House can reclaim and put in as a proper inhabitant. So you could have amnesiac deities, plain humans, hyperintelligent nanotech swarms, Cthulhu and Hastur's tentacle-baby, ancient spirits from cultures long thought forgotten and other similar things.

>How would you stat Luthi, both at full power that no one will ever interact with and weakened by House trinkets?
At full power with no constraints? She Who Flayed God (great name by the way) would probably lack stats. You can't really put something like her into something so limited and simple as a statblock. But weakened? She'd still be horrendously beefy, with all manner of awful concept-ruining skills up her sleeves, but you could force her back, deal damage to her. You could make her leave your presence and skitter back into the Night.

>Could someone with a strong sense of self walk into the Swamp and declare "I will not go quietly into the night! I will go on! I will plant a garden on the front lawn by my own two hands and you will not stop me" and actually resist oblivion and the Lost, since you just need something to prove I Am to weaken them all?
Probably not, no. The anchors work because they're parts of the Last House, the most well defined and structured thing there is. In comparison, the wills of mortals and immortals aren't all that mighty, and are easily dissolved by the Night.
>>
>>66040401
Got it, I had the wrong impression of who lived in the House then. If it's full of stuff like that, then it just comes down to picking a system that supports the sort of Reclaimers you want to run. Exalted, Nobilis, 1000 point GURPS, Nechronica, Mythender, Pathfinder, TfOS, Paranoia...
>>
>>66040625
Yeah, my view on things is that the Last House is home to pretty much anything you can imagine (and some not so easy to parse). Creation proper was likely filled with even more crazy shit, but well, we know what happened to that.
>>
>>66039538
I'd imagine a incursion is conducted more by the Swamp's main army, an active push into the house. Meanwhile, Reclaimers are so miniscule that The Swamp barely bothers with sending anything truly dangerous at them, if it bothers at all.
>>
>>66019519
Isn't that basically House of Many Doors
>>
>>66041668
Never played that game, but from what I've seen and heard about it, the House there is more or less malevolent, no?
>>
>>66041705
A bug fucked my save and I never went back again to try and finish it, so I don't know any of the eleventh hour revelations, but from what I know and for 90% of the game at least it's just considered an unstoppable force of nature with its own unknowable laws, that people just learn to live with.
The darkness in the empty spaces of the house is fucked up for sure tho.
>>
>>66041549
Basically Reclaimers are like microscopic organisms crawling over your stuff. Their presence can be irritating on several levels, but they're so utterly irrelevant and ever-present that you just block them out.
>>
>>66041753
Just read up some more about it, and one of the major questlines in the game basically tells you straight up that the House needs to die because it's been stealing people and places for uncountable millions of years, solely because it's obsessive in some manner.

All in all, rather more malign than the Last House proper.
>>
>>66041549
>>66042080
Did I miss something? Is the Swamp a hivemind over all the Night creatures? I thought it was just the buffer before the Cold Dark and crawling with unspeakable monsters/instakill events, while a few are actually directed to do Incursions.
>>
>>66042520
The Midnight Swamp, Deep Black, Cold Dark, COLD, Abstraction's End and so on, are all just names for the same general 'thing' that's devoured creation (>>66020005)
. It's not a hivemind, and what it is isn't truly known by anyone or anything. All that's certain is that the forces assaulting the Last House, Incursions and Lost and worse, all serve its will.
>>
>>66037703
>>66038033
That's way too "outright game mechanic" in setup and more or less forces combat playstyles.
>>
>>66042546
I thought that was before the discussion turned to "outside should be survivable so we can actually play this" and now there's a void zone that's dangerous but you can get resoyrces so long as you avoid the actual big oblivion thing lurking out there?
>>
>>66042800
Not necessarily. Sometimes direct combat might not be the best (or indeed, wise) approach. And combat can take many forms when we're talking about things this weird. Reclaimers could probably end up going to a series of increasingly nonsensical and inhumane parties that tax and wound the soul whilst trying to navigate and discover the motes necessary to dissolve the opposing entity back into the Night. Or they'd have to sing a perfect 10-part harmony over the course of five years whilst eating their own flesh as their sole sustenance. Or other such things.

'Combat' is what you make of it out here.
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>>66042841
That is... I'll just read Kill Six Billion Demons at that point
>>
>>66042838
I'd personally say that all of it is the Swamp to some degree or another, but the areas immediately close to or within the general vicinity of the House are 'safer' than the deeper portions of it. So you can probably still deal with the effects of things mostly well in areas touched by the Last House, but the further and deeper a Reclaimer goes, the more it is that it grows hard to not be swept away into oblivion and dissolved.

It's basically a balancing act between playing things safe, scavenging around a bit, and then scampering back home quickly, or pushing ever deeper in search of better resources or forgotten histories.
>>
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>>66042858
If you didn't leave with the initial stuff about Incursions and what happened to all the fucking children, then you aren't leaving now.
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>>66042546
Maybe I'm just burned out from reading a bunch of Night Land EU, but why does it need a malevolent will? Why can't it just be the mindless and nonsensical savagery spilling from the rotting carcass of Creation? Does it need a hundred pretentiously named servants to do its dark bidding, which mostly just boils down to killing everyone? Why can't it all just be the apophenia of the ignorant?

>>66042838
It's more "outside is survivable to an extent but you're going to want to spend as little time possible outside" than a distinctly survivable zone.
>>
>>66042998
>Maybe I'm just burned out from reading a bunch of Night Land EU, but why does it need a malevolent will? Why can't it just be the mindless and nonsensical savagery spilling from the rotting carcass of Creation? Does it need a hundred pretentiously named servants to do its dark bidding, which mostly just boils down to killing everyone? Why can't it all just be the apophenia of the ignorant?
Perhaps 'will' isn't really the correct term. That's what the inhabitants of the Last House may ascribe to it, but it probably isn't really close to the truth. The Incursions and the Lost are more like functions than proper servants, malignant processes than they are anything you could normally recognize as a standard foe. The Night itself is probably so grand that it knows not and cares not for the Last House and its efforts, or if it foes, it's in such a way as to be indistinguishable from the former.

Also, keep in mind that what the thread has been running with this far was creation bring consumed by the Swamp directly, rather than it being a slowburn. Some of the people in the House might not have even realized that it had happened with how quickly everything went to shit.
>>
>>66042989
There's a difference between "daemon meme infects kids and we had to burn them" and something more "you must hold an esoteric debate of self fellating psuedophilosophy for seven times seven months while consuming only the dreams of moths to drive back the pretentiously named dark knight" but yes, I'm not leaving, just saying that things have gotten into some really odd spot for this thread.
Overall my feelings have been:
>neat setting
>wayyyy too lethal
>ok it got reeled in a bit
>looks mostly good
>why is it getting weirder and weirder and more pretentious?
>>
What can you say about human (sub)species in your setting?
>>
>>66043142
Throwing "pretentious" as a label at things doesn't really make sense when even some of the very first posts in this thread were pretty damn weird and out there. This isn't exactly a recent change t all.
>>
>>66019519

Sounds pretty fuckin' metal. I'm into those kinds of setting where everything is completely fucked beyond any hope. Shame there ain't much of it.
>>
>>66043145
They'd probably be things like your pic. Weird, strange offshoots of mankind with some hilarious weird and at times fucked up moral standards. Most would mean well, but because of how divorced they are from what they originally were, they would find difficulty expressing it.

On the updside: cool psychic powers.
>>
>>66043059
Strictly speaking, the Swamp is all the remains outside of the House. How the Swamp came to be or its nature in regards to the former state of creation have not been clarified. Personally I feel that the Swamp hasn't consumed anything, it's just the current state of dying reality. "Swamp" isn't actually a description but rather a conceptualization in regards to its relationship with oneself.
>>
>>66043181
The world collapsed and only the House remains as bastion to survivors, while oblivion claws at the cracks. Some people seek relics in the dark at great risk.

vs

Monsters aren't fought but driven off by year long ten part harmonies while the singers cannibalize themselves. Those who are Lost to the darkness become dread lords that can eat Cthulhu for breakfast and have a dozen titles at minimum.
>>
>>66043353
Those two things aren't really mutually exclusive. We also don't really have much of a personality for the Lost to begin with.
>>
>>66043202
There's a few of those here and there, but some aren't so obvious, and some are relatively obscure.
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>>66043384
Not mutually exclusive, but one is rather more overwrought than the other, and the examples we do have of the Lost are:
She Who Flayed God, among other titles, an unstattable monster of sufficient power that no being can stand against her unless they bear part of the House and even then she wounded the core concept of the House itself
A statement that becoming lost doesn't change you, it's just the fragment that thinks it's "you" returning to your true, whole self of eternall darkness
And that for all their titles and machinations, the Lost are but functions of a greater, oblivious whole, every part of which can end a deity, embodied concept or lovecraft horror in an instant
>>
>>66034108
>>She is dressed in the flayed skin of God
Yeah, it's gonna be a yikes and cringe from me, /tg/.
>>
>>66043728
>A statement that becoming lost doesn't change you, it's just the fragment that thinks it's "you" returning to your true, whole self of eternall darkness
I don't think it was said that there was no change. The original person pretty clearly ceases to exist on a whole.
>>
>>66043853
Thiscoffers nothingn and contributes nothing. If you want to shit yourself, make your own thread for it.
>>
>>66043728
>>66046984
>And that for all their titles and machinations, the Lost are but functions of a greater, oblivious whole, every part of which can end a deity, embodied concept or lovecraft horror in an instant
Don't think this was said either. Sure, at full strength maybe. But that's a situation Reclaimers should be preventing, not encouraging.
>>
>>66043290
Current state of reality, all-consuming force, Hell, etc. Any interpretation is valid for anyone to take into account. And are equally invalid in the same stroke.
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>>66038851
>Basically, don't pull a Leroy Jenkins or be a Shinji Ikari
>>
>>
>>66025828
This only works if it's an act of self preservation.
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>>66025828
Yeah me either.
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>>66036558
I like the instant lethality. Unique world needs fresh mechanics
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>>66054884
It's meant to be an act of preservation from how it's written, but yeah, I can see how it can rub some people the wrong way.
>>
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I think everyone needs to stop trying to make this dnd. Let's think outside the box. How about a statless game? Or you use cards instead of player sheets
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>>66046984
See >>66039439

>>66047607
See >>66043059, specifically
>The Incursions and the Lost are more like functions than proper servants, malignant processes than they are anything you could normally recognize as a standard foe.
>>
>The Faceless Regal is one of the Last House's more interesting inhabitants. A figure of deep bronze and alien metals, burning with a roiling internal flame, the Regal has taken one specific room inside the House and has customized it into something more fitting for itself. And there, it waits, silent and unmoving.

>The Regal rarely leaves its room, instead preferring to remain motionless and forever silent on its lonesome. But come the time when a group of Reclaimers are scheduled to leave the safety of the House, the Regal is always there to see them off, a consistent pattern on its part and one of the few situations where the Regal chooses to leave its holdings.

>It's even said that the Regal gifts them some of its flame right before they set out, but few can verify the truth of this claim.
>>
>Management would like to remind all current guests that the East Halls are undergoing scheduled maintenance. Please do not interrupt.
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>>66055668
This. Not everything needs to have hard stats, guys.
>>
So here's my idea. Imagine your character any way you want. Then pick 4 cards that best represent them. Like 'bravery' technology 'wisdom' and 'agressive'. There's no GM. You roll on charts to see what lost you face. The House gives you one random card each when you leave. A Lost might need 2 bravery, or one celestial, or 1 purity and one willful to beat it. Failure means you each lose a card at random. If all anchor cards are gone, tpk. Victory you get to add a new card to the anchor deck.
>>
>>66056509
Use tarot cards instead of whatever bullshit game cards you were gonna make for max goth mystic vibes.
>>
Incursions strip cards out of the anchor deck until it's defeated. Game would be very story driven. There's really no way to win. I mean reality is fucked.
>>
Saved
Good thread, OP
http://suptg.thisisnotatrueending.com/archive/66019519/
>>
>>66056509
>>66056565
>>66056570
These are all good ideas. I was actually thinking of a system similar to Nobilis where no dice are used, and any action a Reclaimer takes immediately goes through without fail, so long as it isn't interrupted (by another Reclaimer or counter-assault from Lost and Incursions) and they have the relevant points/cards for it.
>>
Here is my idea, no one ever leaves the house, instead Reclaimers are tasked with obtaining the motes of light for the house. When the house finds a mote it manifests itself in the random realities within the house.

The catch is they don't last forever and they aren't just places but also moments in time, this way Reclaimers can potentially deal with just about anything during these "trials" so to speak.

In order for a mote of light to be absorbed by the house the Reclaimers must obtain something of great value that will present itself in the environment, it could be an object, a person, the last words of a king, a secret pact between lovers, etc. The house will instruct the Reclaimers on what to obtain, however the night consumes the mote so the reality within it slowly becomes corrupted and the world itself hostile to the Reclaimers.

I think this gives the Reclaimers a purpose and a reason to go into the weird realities within the house.
>>
>>66021146
Good for a book, bad for an rpg game.
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>>66022526
Newfag, go back to where you came from. Threads like this are classic /tg/
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>>66056927
It's good for games that are more narrative, like Nobilis or Amber Diceless. It's bad only if you intend to try and play a DnD clone with it.
>>
>>66056565
Naw. Too edgy
>>
Maybe 25 card types?
Human
celestial
Alien
Mechanical
Trans human
-
bravery
wisdom
Leadership
Loved
Crafty
-
>>
Psychic
Technological
Magical
Ancient
Youth
-
Cowardly
deceitful
Hated
?
?
-
>>
Blade
Gun
Natural attacks
Explosives
?
>>
>Adfall Nerglass is one of the Lost. It is unknown which Host he numbers amongst, but he is thought to be most tied to the Host of Endings, whose members tirelessly work to devise the perfect methods with which to bring an end to all created things.

>Adfall has only directly assaulted the Last House a total of three recorded times, each time manifesting as a mechanical cancer spreading across the interior lining of the House's structure, and each time utilizing a similar method of destruction. Namely, Adfall Nerglass repeatedly brought with it a curse of raw Entropy, which it spread along its dark circuitry wherever it could reach.

>These three invasions were successfully beaten back by the forces of the Reclaimers and a multitude of other inhabitants of the House, and Adfall has not manifested directly within the Last House following these attempts. But it has been suspected that several other attacks have been, at least in part, guided by the dark machinations of this specific Lost.
>>
>>66057326
>>66057388
>>66057417
I'd add something like "Conceptual" to the attack methods, and "Brave" or other similar traits, but other than that? Good work anon.
>>
>>66057417
Poison.

Unlike the other Weapons, it's application is slow and subtle. To use it properly, you must understand the foe you are facing, know their key components and how they intermesh, what's protected and what's vulnerable. This is no mean feat when anything more than the most cursory knowledge about the Night risks inviting the perversion into the depths of the psyche, but the ability to substantially weaken or alter the behavior of Night's servants makes it too useful to ignore or shun.

Characters who specialize in poison attacks tend to be withdrawn and analytic. Their minds are compartmentalized to safely handle the knowledge necessary to apply their arsenal of paralytics and hallucinogenics and tamed Swamp viruses. Constant effort must be expended to maintain this system without rejecting the knowledge entirely. This takes its toll at the best of times--under stress, this manifests as Psyche damage, causing panic attacks or psychosis.

When Psyche is depleted, an acute mental break occurs and can last for hours. In Poison specialists, this is especially deadly, as the knowledge can break containment and subsume portions of the host's mind, forming an alternative personality state that, unless excised, will eventually overwrite its host entirely.


>>66058240
I'd argue that the Weapons are, in fact, Concepts that specialize in deconstructing other Concepts, so a Conceptual category would be needlessly recursive.
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>>66058347
>I'd argue that the Weapons are, in fact, Concepts that specialize in deconstructing other Concepts, so a Conceptual category would be needlessly recursive.
Makes sense. So in that case, Blade and Gun users would likely be wielding personalized ideals of such items in combat, and they'd have rules for battle in the same way that Poison specialists do?
>>
>>66022581
Dude this is a guy writing his story, not collaborative storytelling. Take your OPERATOR bullshit and shove it, then fuck off back to /k/.
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>>66056958
"Rocks fall, everyone dies" isn't good on any game and as other said goes against the point.
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>>66058697
>t. Hasnt played anything other thsn DnD
Also, the point of the thread is the literal end of all things. Trying to say something like the Incursions "goes against the point" is the equivalent of sticking your own head entirely inside your ass with how thoroughly it would require you to divorce the thread from its topic to reach.
>>
>>66058624
Sorta.

Blade, I think, would personify animalistic rage, the instinctual revulsion and the compulsion to repel. So straight up, no holds barred melee DPS.

Gun personifies a more tranquil, measured fury, selective but still destructive, that seeks to box the enemy into a killzone and annihilate it from safety. So, ranged DPS and area control.

And Poison is a morbid fascination, the sort that demands close examination of its object, to pick it apart and understand why it is. So mainly buff/debuffs...although it can also alter the behavior of opponents directly.
>>
>>66043853
>roleplaying as a christcuck
Please stop.
>>
>>66058347
>I'd argue that the Weapons are, in fact, Concepts that specialize in deconstructing other Concepts,
Fucking no.

Regular weapons, that you can use to beat other things. More Silent Hill, less Nobilis.
>>
>>66058997
And pray tell, how exactly are regular weapons going to be at all relevant in the Swamp? Especially for those Reclaimers who can't even use them?
>>
>>66058975
>wanting to demonstrate simultaneously how powerful and edgy your bad guy is
>"he killed god!"
>>
>>66059087
If you don't like it you could just, y'know, ignore it. Or make your own thread if you're too autistic for that. Nobody's stopping you.
>>
>>66059114
I know, I know. How dare I comment on a subject in a discussion board. I should just mindlessly fellate every idea that's presented or leave.
>>
>>66059127
That's the thing, you're not commenting on the subject. You're just mindlessly shitposting.
>>
>>66059162
Isn't it curious how often shitposting means "having opinions I disagree with" and attacking people who have them is anything other than shitposting yourself?
>>
>>66059184
Trying to act like your drivel is being listened to by anyone other than yourself is the height of retardation. Either contribute something to the thread topic, or leave if it triggers you so much. Find something else to do with your time beyond shitting on other people for doing things that YOU don't like.
>>
>>66059232
And by contribute, as you've said, you mean to mindlessly fellate every subject or just leave, right? You know, there is a website that caters to people who need to have safe spaces keeping them removed from thoughts and opinions that trigger them. I have a feeling you'd fit right in.
>>
>>66058975
I'd say just ignore him. He's pretty clearly one of the moral activist parasites infesting this board that tries to kill any sufficiently engaging discussion nowadays. Just stay on topic and let him rot.
>>
>>66058854
What about Explosives? Is that just wild destructive potential, not really focused or guided but devastating all the same?
>>
>>66059296
This. Who cares if the OP wants a random mook to be have killed and skinned the Judeo-Christian omnipotent deity? He has no right to call that cringey.
>>
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66059323
>literally samefagging for attention whilst LARPing religion
Again, the door is wide open. Don't let it smack you on the way out.
>>
66059355
>hasn't mastered the art of 4chan replies yet
You'll figure it out eventually, newfriend.
>>
>>66056819
I could see some motes manifesting inside the House, or getting drawn into it, but not all of them. That would both allow for play within the grounds of the House, as well as more weird stuff out in the Swamp proper.
>>
66059383
>doesn't know the ancient art of denying (You)s
lurk more my puerile friend
>>
>>66058854
>>66058624
Elaborating on my thoughts re:Weapons...

Part of I AM is individualism. You're you, who is distinct from that other guy, and you both are is distinct from the formless chaos of the Swamp. You need to differentiate yourself from everything else, and Aspects--core aspects of your personality

Weapons are how you react to that instinctive realization that something is WRONG and SHOULD NOT BE.

So anon here:
>>66058997
would be a Blade user. He say something he perceived as wrong and made an immediate snap reaction. Which is, sometimes, the right approach, but not always.

A Gun user would've deconstructed my proposal point by point, while a Poison user would have dug in deeper and found some fundamental flaw.

that's a hint btw
>>
66059477
>t-totally on purpose! I s-swear!
You realize your crusade to stamp out dissenting opinion has derailed the everloving fuck out of this thread, right?
>>
>>66059492
>>You need to differentiate yourself from everything else, and Aspects--core aspects of your personality

Shit.

Developing core aspects of your psyche and self helps to keep the Night out. That can take the form of being strong enough to beat it back with a shovel, or the aforementioned 'singing for a millennium whilst subsisting on your own flesh'...which is probably a Loved and Courage aspect challenge.
>>
>>66059492
What if someone decides to declare that I AM NOT, or if something tries to impose it upon them? That could easily be seen as an attempt to cast off their Wepaons and Aspects, and lose themselves to the Swamp. And in the case where something else is targeting them with that, it could be depicted as a way of converting that Reclaimer into a servant of Night by getting them to discard what makes them something Real to begin with.
>>
66059493
I'm not even the cunt you were arguing with lmao
>>
>>66059581
In a way, it's basically imposing the Real upon What Is Not, and hoping you can beat it out in the resultant clash of wills.
>>
>>66059587
Hmmm...

How about this: You have a suite of Aspects you start out with when you head out, they can get Corrupted(turned face down, can still use them for challenges but they incur some negative effect--for extra lethality, something that accelerates corruption) and you can Purify them at Home or Excise them to lose them permanently.

You become Lost when all of your Aspects are Corrupted.

The Last Home is home base--you can get your Aspects Purified there, and you can 'buy' new Aspects(very expensively!) with self reflection, meditation, interacting with the other residents...basically touching base with yourself, or reinventing yourself if you shed a lot on the last trip out.
>>
What if the Corrupted is wielding a +4 Flail of Jesus Christ Slaying or +2 Armor of St. Michael's Clipped Wings?
>>
>>66060141
No dice system, so not sure what point you're making here.
>>
>>66060229
He's either being facetious or is already planning on running a dnd campaign in this setting. The former being an adequate shitpost, the latter being a good sign of community enthusiasm in the concept.
>>
>>66060229
Ah, so no actual statistic or numeric grounding, but pure freeform? Then what if the Corrupted imagined that they ALL killed and consumed God, in essence becoming Gods themselves and simply wished the defenses of the House down?
>>
>>66060094
Sounds good so far. Though I'd bet on Corrupted Aspects gaining certain negative attributes that might make them harder to Excise from a Reclaimer once they've got their hooks in. And trying to venture out into the Swamp with very few Aspects may as well be highly elaborate suicide.
>>
>>66019519
>>66020005
>>66020087
>>66020199
I legit thought this was just a Nightlands thread.
>>
>>66060265
I suspect that the Lost weave certain parts of narrative into themselves, to enable it so that they can act when divorced from the Swamp. So whilst some might bind the twisted remains of God or similar things to themselves, not all of them would do so.

As for destroying the Last House's defenses, that's more or less what they try to do. But they have to do that in stages. The Last House is basically the most structured and Real thing there is. It's a slowburn towards tearing it all down for both Incursions and Lost alike.
>>
>>66019519
it's funny that you think of nothingness as black where I always imagined it as empty whiteness. It reminds me of a story concept I had once, about a space traveller testing humanities first 'warp' engine - but he gets event horizon'd out of the universe itself, and finds himself floating in the graveyard of nothings, with all the OTHER races and ships that tried warp travel. The un-space is pure white, caustic; kept out only by math engines that use pure calculus to dictate existence to keep it out, like a shield. The multiverse itself doesn't like that things are there and sends antibodies to kill them.
>>
>>66060324
So, Lillith-ea didn't slay God, she just happened on his corpse? What being in this universe then is responsible?
>>
>>66060352
>thinking nothingness is a color at all

you've been stressing about your mortality in bed at night the wrong way all along
>>
>>66060272
>>Though I'd bet on Corrupted Aspects gaining certain negative attributes that might make them harder to Excise from a Reclaimer once they've got their hooks in.

Nah. Excising your last Aspect turns you Lost, just a different kind of Lost. One more nameless monster in a sea of nothing.

>>And trying to venture out into the Swamp with very few Aspects may as well be highly elaborate suicide.

Sorta the intent, really. There's two ways to die: either the Swamp grinds you down, bit by bit, to its level as you Excise Corrupted Aspects, or you hold onto those Aspects even as it warps you into the Night's tool.
>>
>>66060365
Going by what her personal narrative, then Lulithea would've flayed God indeed. It's what she's woven into herself and made her own in order to manifest separate from the Swamp. In its own way, it's complete truth.

But Reclaimers, being what they are, can easily strike back and deny what power her narrative gives her. It'll be a hard and long fight, and they'll be looping through hoops all the while in this clash to define natures, but they could do it. And if the Reclaimers succeed, then the narrative of "she wears the flayed skin of God" would be suitably lessened and decreased in potency for a time. Same for if they targeted her cup,
>>
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>>66060450
Ah, so it's one of those, "if I believe it, it's true!" settings? Shame.
>>
I really feel as if the idea is cheapened by dragging judeo christian mythology into it, at least directly. Imply, never state.
>>
>>66060503
Less "I believe" and more "I declare." From an objective perspective, everything about Lulithea and her fellow Lost is Truth (note the capital). But Reclaimers can redefine the Truth of the Swamp, or outright lessen it for a time. It doesn't truly cease being True, not entirely, but it goes from "The twisted radiance of Ur-Brahma unhinged its jaw and swallowed you all whole." to being something more muddled and not quite as overwhelming.
>>
>>66060536
Nothing judeo-christian about it, though. Do you really think Abrahamic faith is the only thing that uses God with a capital G?
>>
>>66060571
Yes. The others use Allah and Yahweh.
>>
>>66060444
Trips of I AM.
>>
>>66060229
You are not the owner of the setting lol
>>
>>66060566
Yeah, that's basically the premise of every I believe/I declare setting.
>>
>>66060248
I think he's just the same guy screeching about one of the Lost having an extension of itself that's just the flayed skin of the divine. Doubt he'll ever use the setting for anything if something this simple triggers him.
>>
>>66060536
It got cheaoened when people included "lol you fight CONCEPTS".
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>>66060604
But I am. And I fully agree with no dice being used. There's no point.
t. OP
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>>66060593
...You're going to have to explain that.
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>>66060631
What would you have players fight then, anon? Corrupted chairs, perhaps? Maybe dirty laundry? Oh, how about your moldy cumrag? Im sure theyd love that one.
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>>66060667
Monsters.
With weapons.
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>>66060646
Pppfff
Once you posted it on 4chan, it became of anyone.
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>>66060683
Sounds boring. Not every game needs to be a derivative of common fantasy or horror, anon. At least try not to bore your players to death.
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>>66059314
As for this...sure, could work. Indiscriminate area DPS?
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>>66060649
I AM in this context just means that its a really damn good and worthy post. Apologies for any confusion.
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>>66019519
I'm happy to award this to you, OP. Thanks for making a novel setting instead of cheesecake thread #500.
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>>66060717
Yeah anon
"You use the power of IMAGINATION (that works like weapons) to fight CONCEPTS (that work like monsters)" is nothing but a fancy way to say the same thing.

But it also makes the setting that seems more suited by despair and raw visceral game less interesting, and also makes the mistake of explaining too much of the mistery.
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>>66060765
Thanks, anon. Being honest, I just wanted to do something fun for once instead of just moping about filtering out bait threads and the like. Glad it worked out.
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>>66060768
All games require "imagination" to some degree. That's what makes them games, along with being actually entertaining and worthy of investment.

I highly doubt the thread would've gotten this far if it was just "Silent Hill but the building is friendly lel."
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>>66060782
Don't forget to put this on 1d4chan, even if it's just a link to the thread archive. Like it or hate it, it's our book of lore.
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>>66060768
It also allows for more Aspects to be involved in challenge resolution than just Weapons. Combat, diplomacy, endurance and intellectual challenges can be resolved by the same system--and more importantly, they can be mixed together fluidly.
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>>66060758
DPS definitely sounds good. But there's probably a degree of power to how Explosives work, dependent on the specific Reclaimer and what Aspects they possess.
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>>66060847
>>66060832
>>66060768

Two more spitballs to throw out before I turn in for the night:

The Lost, when they show up, always have Corrupted Aspects, and indeed nothing but Corrupted Aspects.

The primary purpose of Weapons in challenge resolution is to Excise Aspects, Corrupted or not. You can use a Weapon on yourself, or on a fellow Reclaimer as well as on a Lost or an obstacle--allowing mercy kills and suicides.
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>>66060972
...as well as 'improvised field surgery', forgot to add.
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I do love eldritch buildings. Used one briefly in a darker DnD setting.

>The Vault is from Elsewhere
>The Vault is alive
>The Vault loves you

No one is quite sure what it is or where it came from but it sort of showed up a couple of centuries ago. The door is wide open, though the guard out front tells you you should probably not go in.

>The Guard is dressed in the same shade of black as the Vault
>The Guard is not permitted to deny you entry

The interior is much bigger than the outside but, frankly, you expected that much. The central ring is about the size of a medium sized city center but its size varies dependent on the day. No matter what goes into the Vault there will always be room for it, to the point that if you drop a coin in the Vault you might come back and find a towering cache with an ornate pedestal holding the coin you forgot.

>The Vault has space for everything.
>The Residents it finds plenty of space for

That central ring is populated by shops of all shapes and types hawking goods from all over the land. Not necessarily THIS land, mind you. The lower levels are reserved for the things people wanted gone. There are a lot of horrible things in the world.

>The Vault is happy to keep the things you want gone from the world
>The Vault is happy to do this because the vault loves you.

Now, the Vault does have a habit of letting these things crop back up. It's not really supposed to do that but one thing really gets to it. The Vault can't refuse wishes if you give it something it really wants.

>The One Thing that the Vault wants is for you to stay with it, forever.
>The Guards all got their wish
>The Guards are generally right about not entering the Vault
>The Vault would love to make you happy by granting your wish
>The Vault would love for you to stay forever

Basically, it was a sentient eldritch building with a yandere infatuation with all sentient life.
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>>66060972
I'd say that all the Corrupted Apsects that the Lost have would likely be suitably nonsensical, given what they are.
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>>66061082
Hate to say Nah again, but...

>>66043728

The Lost are dark mirrors, fragments of who they once were.

Maybe other obstacles and monsters would have Aspects that are nonsensical, and maybe 'favored' Lost would have more and more of these Aspects grafted on as they meld into the Swamp, but the Lost as a whole should look uncannily like us, because they were us, and their Aspects should reflect that.

Also, another spitball: Weapons are a form of Aspect--which means they can be Excised. (This needs some way to block unless we want challenges to become 'who shoots first'. Maybe certain Aspects can be tapped for actions/reactions, and one of those can be a block?)
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>>66061188
I'd say that with Lost, it's a bit split. Sure, there's some signs that they might have *once* been people, but there's also just as much, if not more, Swamp muck clinging to them. They'll look and sound like us (insofar as some of them can), but theres soemthing fundamentally alien and malign about them in a way that will unnerve even the most strange Relcaimers.

As for tapping Apsects to block attacks or attempts to Excise, that could work. Just call up a certain aspect or another and have it act as a shield against an attack for the duration of that strike.
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>>66061231
>>I'd say that with Lost, it's a bit split. Sure, there's some signs that they might have *once* been people, but there's also just as much, if not more, Swamp muck clinging to them. They'll look and sound like us (insofar as some of them can), but theres soemthing fundamentally alien and malign about them in a way that will unnerve even the most strange Relcaimers.

Why not both? Lost start out with just 'normal' Corrupted Aspects, but they can only 'buy' the Swamp Aspects, so they tend to accrue those while Corrupted Aspects get Excised one by one.

So there's a sort of evolution from Lost to just another piece of the Swamp.

>>As for tapping Apsects to block attacks or attempts to Excise, that could work. Just call up a certain aspect or another and have it act as a shield against an attack for the duration of that strike.

Could also have certain Aspects be able to shield other people too. So Reclaimers can protect eachother...or a Lost could block a Reclaimer's attempt to Excise one of their Aspects at the last second, guaranteeing their corruption into a high-powered Lost on the next turn.
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>>66061303
>> while Corrupted Aspects get Excised one by one.
To clarify, there's nothing explicit making Corrupted Aspects get Excised, but Excisions should be common enough that Corrupted Aspects get stripped out eventually by chance while Swamp Aspects can be replaced.
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>>66061303
>Why not both? Lost start out with just 'normal' Corrupted Aspects, but they can only 'buy' the Swamp Aspects, so they tend to accrue those while Corrupted Aspects get Excised one by one.
>So there's a sort of evolution from Lost to just another piece of the Swamp.
Checks out. I think a good example of a Lost that's almost completely become a mess of Swamp is this guy >>66057701. Probably the Host of Endings in general, even.
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>>66019519
Before this thread goes on to spawn a dozen generals, slowly mutating the concept with constant circle jerking and clannish incest, I want to speak a few cents.

1, having named Nemesis and dark Lord's and evil hosts is a bad idea. It goes against the central concept that the enemy is unknowable formlessness. There of course can be mutants and beasts and terrible Eldritch gods and other things, but these are all emanations of the nothing, and they ought to be known by ominous titles rather than names. Recall please the Nightlands, with it's watchers in the dark.

2, the house is not necessarily benevolent. It is a thing gathering and preserving existences, most often existences from world's and universes that we're consumed by nothing. The houses job is to keep you alive, no matter what, whether you want to or not. This means dying and waking up alive, and confronting the terrible horror that you know you died, you can remember the pain. But here you are the next day - if time has any meaning anymore. The long-term consequences of this should be ominous indeed.
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>>66060765
>novel setting
It's not novel, you're just such a setting virgin you don't recognize the half dozen settings it nakedly plagiarizes.
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>>66061408
I think the names of the Lost are jsut whatever the inhabitants could scrounge together that seemed to fit. They might not even really be "names" and are more just elaborate descriptors of what that specific Lost does.

And as for the House being blue and orange, that's a tad overdone don't you think? An unambiguously good entity flying through nothingness for the good of all? That's a fair bit rarer and less overplayed.
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>>66060782
Really good stuff m8. I'm not sure about the game mechanic aspects being discussed, but the setting and a lot of the core ideas really work. If you turn this into a game or a novel etc I'd be into it
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>>66060094
Is good. Is very much nice
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>>66060282
Practically
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>>66060396
Dude! Not cool. Nobody talks about that. That sits private
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>>66061188
Valid addition.
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>>66019519
OP, if you haven't read the Otherland books by Tad Williams, there is an endless house that exists as a world that has some interesting things in common with your setting that you may appreciate, if you want to see how a party of characters functions in such a location.
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>>66061408
I rather agree with all that and should I get to run something in this setting at some point, it's likely to just be the early thread stuff before it turned into deities and nanite swarms fighting emo god-eaters with poems written in the blood of their own castration and the House being tough because it was more 'real' than those who built it.

The House is a bastion againstoblivion because it was built as the ultimate fortress, that's its function, not any conceptual power. Outside is the Night, the Void, the Cold dark, whatever, a realm of emptiness and hungry horrors but also fragments of what was and could be, for those brace enough to face the Nothing and claim them. Might run it as the survivors of Fantasia if Bastion never wished it back to being. Still runs on narrative and imagination, but human ones instead of pseudophilosophical weirdness.
>>
So basically, Night is the manifestation of all consuming nothingness, a singular "i am" that "is" when everything else "is not", and any servants it has are basically just the fever dreams of quantum foam, things that think they "are" but really dont even exist
the Last House is the remnants of "what was" and now is the only thing "that is"
and everything inside it "is" only because the House itself says "you are"?
that's kinda kino
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>>66063027
Pretty much, yeah.
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>>66062442
I haven't, but thanks for the suggestion anon.
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>>66059323
>He has no right to call that cringey.
He has every right to call that - or anything else - cringey.
You have every right to ignore that.
However, do understand that having your villains wear skins of sapient beings does have a high chance of slipping from edgy to ridiculous, and giving them a powerlevel of OVER 9000!!!! doesn't help any. Add in blasphemy, and it becomes hard to take such a villain - or any setting they're a part of - seriously. Which is fine, if that's what you're going for, but it didn't seem so based on the start of the thread.
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>>66066593
Nobody likes a religious nut either, anon. Crippling people's ability to enjoy or write about certain things is one of the key reasons why a lot of aspiring writers don't even bother nowadays.
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>>66066633
Ridiculous characters can be quite enjoyable, Anon. But you still need to recognize you're making one, and decide if you're OK with that, since it affects the tone of your setting quite a bit. I dunno what religious fanaticism has to do with that simple concept.
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>>66061359
I'd say that it's more that Corrupted Aspects may just end up getting suddenly replaced by new Swamp Aspects over time if left too long. There's really no choice in the matter as to it happens once you have Aspects that are Corrupted.
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>>66067563
Hmmm.

Part of the problem with this is that it seems to demand either die rolls(random chance of having a CA replaced each turn) or multi-turn book keeping(Every X turns, replace a CA), both of which I've been trying to steer away from.

Could have certain Swamp Aspects be able to replace a Corrupted Aspect with a Swamp Aspect directly?
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>>66067678
>Could have certain Swamp Aspects be able to replace a Corrupted Aspect with a Swamp Aspect directly?
That works. But you'd need a way to determine when and how this Swamp Aspect does its thing in order for it to work.
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>>66067821
Well, it's intended as an attack. Something a servant of the Swamp could use on a vulnerable Reclaimer.

Spitball number 4: Aspects can only be Excised, Corrupted or Subsumed(replaced with a Swamp Aspect) if they are tapped.

Spitball number 5:You can perform one action on your turn, tapping the appropriate Aspect in the process, and you can react to someone else's action on their turn, also tapping the appropriate Aspect. You can't do either one more than once per...turn cycle?(From the beginning of your turn to the beginning of your next turn.)

Spitball number 6:Certain high-powered Aspects can forcibly tap someone else's Aspects.
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>>66067948
Having to manage tapped Aspects, as well as defending them from getting forcibly Excised, Corrupted or worse sounds like a good way to balance encounters. Though with certain encounters (maybe unique Lost or Incursions), maybe they'd have skills that could go around or otherwise subvert the usual rules of battle?
>>
This is a good thread, wish I could try to contribute to threads like these or put a setting together but I just can’t write anything decent. Where do I even start?
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>>66069925
>Where do I even start?
Write out some general idea outlines that you have and go over them. Trust me, this can really help you getting started.
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>>66071107
Thanks anon, I’ll give it a go
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>>66072060
No problem, anon.
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Over 200 replies ITT and not a single question about how people live in the Last House, is there a society?
How do people feed themselves?
Is their a police force?
if i stab someone in The Last house, what happens to me?
Does the Last House have a way to deal with >>66021146
perversions, and invasions and does any of the guests help in this process?
Whats the answer OP?
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>>66073610
You would have to be really really fucking stupid to disrupt the peace in a magical, sentient house which is the only thing between you and a literal hellscape packed with mind breaking horrors.
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>>66073610
Outside the general setup, there seems to be at least 6 different versions of the setting, two different play formats, and little overlap between any of them. At this point I think we need to start making clear subdivisions so we can keep things coherent.

As for your question, there are societies - plural, small groups, and even individuals throughout the house. Since the house is reactive to its inhabitants to an extent, once guests find each other the House starts subtly shifting to make it easier for groups to form and connect with each other, i.e. shortcuts get "found," unusable areas between the groups slowly disappear, etc. Conversely, hostile groups will find it increasingly difficult to reach the target of their hostilities. However, since the House is infinite, it's entirely possible to spend generations wandering its halls and never meeting anyone else.

The House provides sustenance in logical areas, which can shift depending on the nature of the House at that moment, and because of how the rooms work it's possible to find ones that support growing food yourself.

Depends on the local context.

Depends on the local context.

Yes, but mostly in a passive and indirect manner due to how it operates. It attempts to isolate the incursions, warn the guests, and provide what information it can. If things get bad enough it can directly intervene, which always consists of excising the effected section and destroying it.
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>>66073610
>is there a society?
People likely gather and stick together, yeah. But I doubt there's any big government or council ruling over things, as the House would be the highest of authorities itself. Wouldnt stop some crazed gods/demigods/Cthulhu-fuckers from trying though.

>How do people feed themselves?
The House provides food for them. Or at least, the simple means to attain it.

>if i stab someone in The Last house, what happens to me?
That person gets healed and you get a little House construct following you to slap your shit and put you in gay-baby jail if you try it again.

>Does the Last House have a way to deal with >>66021146 #
perversions, and invasions and does any of the guests help in this process?
The House would likely try to halt or isolate the spread of infection by any means, and the guests (be they 'normal' inhabitants or recently-returned/work-from-home Reclaimers) would chip in to try and force back the Incursions and the Lost.
>>
>>
>>66073983
>Outside the general setup, there seems to be at least 6 different versions of the setting, two different play formats, and little overlap between any of them. At this point I think we need to start making clear subdivisions so we can keep things coherent.
Just make it all different people having varying perspectives on what's happening in-unierse.
>>
bump.
>>
Bump
>>
>Reclaimers, or at least the more strange ones, seem to understand some of the Last House's desires. In part.

>Whilst they've found a degree of difficulty in trying to put what they've learned into words, they've said that the House is thoroughly genuine in its actions, and ask their fellow (and more personable) Reclaimers to try and express said info to the more paranoia-fueled guests.

>Results tend to vary.
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>>66069023
Sure! Just have to establish the base rules first so we know what we can break.

Spitball number 7: All PCs have their Aspects face up in front of them at all times. NPCs such as Lost or other Reclaimers can be kept hidden by the DM, but must always have their Aspects face up if/when they confront the PCs.

Spitball number 8: Each player character starts with something like 4-5 Aspects. There's no hard limit on how many Aspects anyone can carry, but for the player party the general trend over time should be to lose Aspects to Corruption or Excision.

Should I take up a name? I'm going to be really busy for the next few weeks but if this idea survives till then I can devote some time to fleshing out this game version.
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>>66085236
All really good ideas anon. The no hard-cap on Aspects also allows for really flexible styles of play, I'd say.

Don't think you should. Even though content is being made, /tg/ is so full of utterly caustic shitters nowadays that they'd probably try to kill the thread(s) SOLELY because someone took up a name in them.
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>>66071107
Should I actually try to make a thread for trying to give an idea form with other anons?
This thread seems to have gone great, as it’s a great idea though
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>>66085513
Making a thread can also help, but refer to the spoiler above as well. /tg/ isn't very receptive to original ideas as it so stands.
>>
>>
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Can someone give me a td;lr.
What the fuck is this cool looking story?
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>>66087774
Thanks anon, I don’t think I’ll need to start using a name or anything, but I’ll give it a go once I have time
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>>66089315
Mechanization
Swamp Aspect

A:Tap this card to Corrupt a tapped Aspect of Weapon type.

R:Tap this card to block one Excision of Gun, Blade or Explosive type.

"You hear it before you see it, you know. The constant grinding of meat under gears."
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>>66090053
see
>>66063027
>>
>>66091436
Thanks.
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>>66090430
Sounds painful.
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>>66092114
...fluff or mechanics?
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>>66092326
Fluff mostly.
>>
So it seems like this is a more abstract, silent hill like setting.


And bump to keep the thread alive
>>
So do we have a gm, or is it like kdm where we face an evil deck of corruptions .
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>>66093277
I suspect that there's someone who handles things off the group, but other than that it would be pretty freeform.
>>
Bump.
>>
Bump
>>
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>>66092888
>So it seems like this is a more abstract, silent hill like setting.
It's like a strange mix of that and Amber. Maybe some Nobilis too.
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Combat in this is essentially making you lose your anchor to the house isnt it? Sometimes the midnight dark is subtle and causes madness and hallucinations other times it's a physical entity trying to tear your tether to light and the house
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Trying some story on how the confrontations with the lost go. Tell me what you think of it :

>Probably the most impressive feats heard of in this part of the last House was the confrontation between the Bray and Crow. Little was known about the Bray at times, (Crow had made sure of that), but it was a nasty one. The reclaimers had neglected a window, and it had broken into. This thing was... Well, braying, and anyone or anything who heard it would start braying all the same, to end up joining its herd.
>We lost many good souls, not all of which have been reborn by the House, I am afraid. But good old Crow did not flinch. He seized his trinket (that mask you see him wearing right now), put it on, ordered me to ring the alarm, and went right in to confront the Lost. He had a loud voice, back in the days, I can tell you that. Everyone came to listen to his tales, kids and grown-ups alike, he had so many of them and he was so good at talking ! And to the Bray, he did just that. Damned, I had never heard so booming a voice. So loud that it overcame the braying, and I heard it well, even with my ears covered.
He stayed like that for sixty hours, I'd say. Talking, again and again, telling the Lost stories upon stories. In the end, the braying had stopped, and there was tons of wool in place of the herd (we threw it all in the garbage pit). As for poor old Crow's voice... Indistinguishable from its breath. He had broken it. To be heard better, he removed his mask -his trinket- and... Well, thanks god, I still had my ears well covered. The others didn't, and they went... You know... Woosh.
>Anyway, that's why he doesn't talk much anymore. And why he always keeps his mask.
>>
Two things, someone should make a pastebin or something to keep this written, and how does combat go.



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