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Imagine, for a moment that The End Times as we know them never happened, and that Skaven took over the world instead of it ending. Then let's say they didn't immediately all die/get eaten by the GHR, and instead went into space as a planet-conquering power.

How would Sci-Fi (Not necessarily 40K) Skaven differ from their fantasy ancestors? How would their galactic neighbors fare? What happens to individual clans? What advances in Skaven tech are made?
Use this thread to ask and answer any questions related to such outlandish ideas!

In addition, Skaven general thread.
>>
Had an idea for a Dark Heresy game where the PCs would eventually learn that the Skaven had always existed on this one planet. I'll probably never get to run it.

Hopeful bump I suppose.
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>>65570456
Aren't Skaven hand-waved in 40k as just being some population of abhumans in the Imperium, similar to Beastmen? Anyway, assuming Skaven continue on their ratty way as they always have, they'll probably be responsible for most if not all Spacefaring tech utilized in high tech Sci-Fi settings. Nobody told the ratmen that FTL wasn't possible, and so they made it. In fact, considering how often they come close to destroying themselves in WFB, you could (probably) write them in 40k canon as being the inventors and ones responsible for the Dark Age of Technology and creation of Warp Powered travel, eventually getting to far-gone in their meddling and eradicating themselves from universal history, which is why the Imperium has no clue what most of their tech actually came from. Probably wouldn't be satisfying for 40k players to add Skaven at this point and as a relevant part of the lore, but hey, it's a cool idea. I do love me some Ratbois, yes-yes.
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>>65573547
Skaven were originally hrud but then xenology retconned them as entropy lizards which GW has stuck with
>>
The Rat Empire would repeat the Humanity 40k cycle thousands of times in barely a couple of millenia: they expand, something goes horribly wrong, it all goes to shit, they have to rebuild, they get their empire back, someone backstabbs someone, it all goes to shit, they have to rebuild...
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>>65573567
>The Rat Empire
>Not The Imperium of Rat

Lost opportunity.
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>>65573562
I'm not a wargame player and I have no idea what any of that means, please explain
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>>65573364
I was in a game once where the Tau stumbled onto the Skaven on a world the Imperium had purged during the Great Crusade. The Skaven acted like they were poor and mistreated and we're so honored to be brought into the Greater Good.

They promptly showed their true colors by murdering an Ethereal and killing most of the Tau on the planet and hijacking multiple ships to start spreading into the Galaxy at large.
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>>65573617
This is a thing of the old lore. The alien species hrud was going to be space skaven, but they ditched that idea, and now hrud are just weird things that distort time and absorb energy? They have little focus outside of being another xeno threat.
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>>65573652
They may also travel through time, and the Iron Warriors fucking hate them.
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>>65570456
Realistically, their technology and society isn't anywhere near reliable enough to operate anything aerospace related.
Space ships have way too many mission critical elements (e.g. life support, gellar fields, electricity) that must not fail at any cost period.
If you can't guarantee that those systems will be operational when you need them, your whole mission is doomed.
Skaven technology is pretty much bound to blow up in your face when you least expect it and backstabbing at all levels of society is part of their culture.
The only way I could see them operating spacecraft is if they go full ork and just have everything powered by space magic.
Even then, you'd still have constant accidents and you'd gamble with your life everytime you travel.
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>>65573940
>The only way I could see them operating spacecraft is if they go full ork and just have everything powered by space magic.
Well, that's the key here. Skaven are definitively capable of bullshit tech as long as you accept constant loss of lives, so I see no reason why they couldn't just go full ork. Hell, wouldn't they go for a AoS style of space travel? Skaven have opened tunnels through the different realms, so why not just make wormholes to go from planet to planet? That would make them end up practically everywhere.
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>>65573993
Wormholes might work, but any kind of spacecraft is out of the question IMO.
Also, the difference between Waaagh fields and Skaven Warpstone technology is that Waaagh fields are stable and their effects are in line with the intent of the Orks producing it, while Warpstone tech is unpredictable and tends to spontaneously blow up or malfunction.
Building anything more complex than land vehicles or weapons out of Warpstone tech would create so many points of failure that the whole thing would probably just explode in a massive chain reaction the second you turn it on.
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>>65574479
If you count the Total War games as canon, then the skaven have already constructed a rocket ship that only crashed because it ran out of fuel. Besides, one could handwave their spaceships in this Space Skaven scenario saying that after Skaven conquered the world they pulled a Star Trek and 'evolved' not to the point of being nice, but to somewhere in the neighborhood of being halfway functional people.
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>>65575420
Nice Jinro trace
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>>65575657
Hey it actually kinda is. I didn't even realize it, just nicked it from another thread.
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>>65570456
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>>65576502
Fun models, but I never hear anything about this game good or otherwise.
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>>65573940
what if they design space ships and technology specifically designed to endure constant Skaven fuck ups and mechanical failure? Not in the sense that it's well made or of sturdy design, but that it contains within it so many fail-safes and back up subroutines/systems that the rate at which things go to shit is outpaced by the frantic rate of skryre engineers fixing shit?
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>>65570456
If 40kven ever did end up happening I'd expect it to follow the commonly suggested idea of the Skaven using a Webway 'underempire' as their means of existing. The usual analagy is to compare it to an ocean with a light analogy for how fucking deep into the labyrinth you are. Eldar sail on the top & Deldar hang around where the light barely reaches. Just below that is where the webway reveals itself as being every bit as large as the galaxy at large and being a 99.99999% Skaven populated wasteland .
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>>65578971
>Space the size of thr galaxy
>Completely skaven occupied
That'd render the GHR the strongest warp entity and spawn SO many rat demons they'd be able to conquer the setting!
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>>65580466
Skaven prayers have just as much value as Skaven lives.
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>>65580603
Has that specific idea ever been expressed in canon?

Besides, that's still so many Skaven that quantity runs over quality.
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>>65580466
Maybe the rat daemons keep stabbing back eack other?
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Honestly, I'm not sure there's much to speculate on. They'd either use the warp or webway to travel like how they use the Realm of Chaos in AoS, and everything else would be the same, but their tech would have a higher power level, and guns would be more common.
Actually, what kind of new stuff would they develop?
>>65580688
Welcome to the Skaven, that's the point.
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>>65578945
Skavenblight has swarms of submarines patrolling the swamps surrounding the city, Ikkit Claw is augmented to hell and hasn't exploded, Skaven forges and Skryre workshops are very productive. Skaven tech IS unsafe but it's more stable then we give it credit for methinks.

Besides, any Warlock Engineer worth his warpstone understands his life relies on his kit, your idea has plenty of merit.
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>>65578449
I think the Veer-myn in particular got a bit of a rework not too long ago, but the lore about the is very bare bones so far, I think it's about a page long.

There's also killteam style games themed around it, but there's not many people playing, the minis look nice though.
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>>65580789
It's no really the tech that's unreliable, it's its powersource, warpstone is a very capricious material, it's basically condensed warp energy.

And skaven use it for basically everything, food seasoning, to spike wine, as drugs, as a powersource, as a mutagenic, for decorations, to forge weapons and armour from, as ammunition, to augment their spells, etc

The problem is that it is as likely to blow up in your face as it is likely to do what you want from it,
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>>65580743
First thing to come to my mind is computer-controlled rat ogres, and packmasters relying on crude mind-control to drive their monsters forward.

Moulder probably developing a strong food industry with vat-grown meats and only maintaining experts, their slaves and clanrats long replaced with mass-cloned degenerate 'clanrats'
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>>65581463
Depends on the clan, there are solid proofs for that claim, one being Boneripper, an iteration of it, particulary the one in Thanquol's Doom, is mechanical, and even has a failsafe activate by scent to prevent it from attacking members of clan Skryre.

On the other hand there's all the crazy stuff clan Moulder does, such as ratwolfs, ratogres, stormfiends (with help of clan Skryre).

I'd probably imagine they'd lean more on the fleshcrafting side of things, supported with plasma or gauss tech that's both highly volatile and unreliable.
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>>65581512
Moulder would be a threat to the other spacefaring clans not even through war, but their rampant experimentation could easily render a world too dangerous for all but the most well-prepared and tenacious clans.
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>>65570456
That image pisses me off because it highlights the Skaven as more goofy than villainous. Goes to show how many pussies we have today. The evil and villainous need to be made cute.

Whatever, so long as they pour money into their setting and lore assassination then GW will inevitably want to cash in. So keep on shoving Skaven everywhere without ever appreciating what makes them great.
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>>65582335
That's art for a mobile game, this is an example of art from their current battletome
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>>65582335
Skaven are saturday morning cartoon villains dude. You want seriously fucked up Skaven?

>>65582376
Then come to clan pestilens. Who are by far the most villainous skaven.
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>>65582335
>That image pisses me off because it highlights the Skaven as more goofy than villainous. Goes to show how many pussies we have today. The evil and villainous need to be made cute.

Stupid newfag.
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>>65582335
>calls other people pussies
>gets assblasted because of warhammer art
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>>65582422
Yeah, but they are played straight. This is what so many people fail to comprehend. Hell I'm willing to bet people who say that meme heard that meme before they even read the Skaven army book,
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>>65582435
Why would someone come to /tg/ not ready to get assblasted over fictional settings?
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>>65582422
Pestilens are also the most boring clan.
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>>65582430
I love this comic. Captures how Skaven themselves feel about being depicted as kawaii
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>>65582335
Skaven were always goofy as heck, all their plans fail because they can't keep their shit together for more than 5 minutes
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>>65582499
And we all know who the best Clan is.
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>>65582528
>>65582470
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>>65582567
you mean Mors?
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>>65582590
Rictus, fool-thing!
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>>65582590
You mean Moulder?
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>>65582567
Pestilens. They literally held off the rest of Skavendom combined twice
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>>65582685
they are gross and smelly
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>>65582613
>>65582663
Mors
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>>65582771
They make such a cute couple.
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>>65582771
delete please. this was a non-furfag skaven thread for once
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>>65582613
Why don't they use their own rune?
And more importantly, what makes them your favorite?
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why skaven were never added to 40k? aren't they like the most original race GW made?
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>>65582908
They were meant to, there were designs and sketches for them, with a DKoK feel, with gasmasks and a WW1 era aesthetic, but I think the lead member behind the project dropped off shortly before it got going.
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>>65582908
Orks take the 'Goofy Villains with scrap-tech angle out from under them, and they probably would play too similarly to guardsmen.
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>>65582613
Agreed, pity they never got more love!
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>>65582895
There's no real reason given that they don't have their own single rune, as far as I know. It's one of the things I like about them, that and the heavy numbers of stormvermin and profusion of goblin slaves. A solid general-purpose warlord clan.
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>>65582942
can you post the design and sketches? ww1 skaven aesthetic sounds cool as fuck
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>>65583109
Here you go
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>>65583147
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>>65583164
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>>65583177
That dudes got a warp hookah.
Now *I* want a warp hookah.
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>>65582804
Most of the posters who want Skaven in 40k arbitrarily like them for furfag reasons. You remember all those "gnoll" threads that were about vague hyena men instead of gnolls? Same shit here.
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>>65582953
Scrap tech that explodes half the time, check
Large black skaven/orkz and small expendable slaves/gretchin, check
Eat man-things, check
Have slaves, check
Constant violent power struggle in society, check
Yeah they are pretty similar. Almost wonder why orkz got into space when like the lizards, their technology consisted of rocks and large beasts.

They could probably replace tyranids, since
>1D I'mma eatchu personality
>losing to the 'nids means a system goes bye bye
versus
>2D-3D backschtabb personality that can be talked to, if only for space marines to learn that it's never too early to backstab xenos
>we're going to eat your hiveworld then live in its sewers we just dug five hundred more tunnels for
>losing to the space skavs means a reconquest war where they're coming out of the walls
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>>65583252
Aren't the lizards tau auxiliaries? Or that got squated?
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>>65583252
how can we make skaven less similar to orks? something unique I mean
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>>65583297
He was talking fantasy lizards, not the kroot.
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>>65583338
Well, for once, they don't have flyers, so that puts them at a disadvantage.

I'd take a page from the Veer-myn, since they are the only sci-fi rats I can think of at the moment,

A mobile force, with a focus on mechanized units and fast hit and run tactics, with decent, yet unreliable mid range options, and ok meele, to put them smack in the middle between the tau and the guard.

Probably something along the lines of AoE attacks with poisonous gases, stealth, give them some artillery options on the mid-short range, to force the player to rush foward, maybe three tiers of units, chaff, mainline, and heavies, all of them on the cheap and with big unit sizes but with below averange stats to balance them out,
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>>65583410
No, I meant the tarellian dog fighters
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>>65583477
And today I learned of a new race in 40K.
As for if they have been squatted, i'd say it's safe to think of them as 'not going to recieve attention any time soon'
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>>65583612
Ah there're loads, just pick xenology, there's a metric ton of obscure races that get mentioned once and never touched again
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>>65582335
Im very sure skaven have always been goofy, treating them seriously led to end times
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>>65583911
Even then they got rolled over pretty bad, save for clan Eshin, all other clans got a good smack, pestilens got almost wiped out, same with clan Mors which also lost their warlord, clan Skryre got a sound beating too, clan Rictus also suffered as a well, I think clan Moulder just cashed in selling breeders and monsters, but pestilens, mors and skryre got quite a beating.
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>>65584019
>same with clan Mors which also lost their warlord

don’t remind me
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>>65584060
yeah, was a shitty, undignified death, why couldn't they have him die fighting at the very least?
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>>65584102
End Times sucked overall, Queek is just another victim of that rushed event.
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>>65583338
The problem is probably that the orkz are too much like skaven. They took zappy with weirdboyz from all things skaven, dakka from ratling gunners, reckless teknowlogie too and even breeding in the warm sewers if you read Fifteen Hours.

I blame orkz taking after skaven because there are no goblins in 40K.

You could probably focus skaven more on DOOMWHEELS, caustic warpdust infused mustard gas and filling their fantasy role in 40K: loving the warp but not being loved by chaos so they're the rodents all factions love to exterminate.
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>>65584214
You think they could work with the T'au? It would be hilarious, besides, it's probably the only faction that'd tolerate them.
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what thing would you change from the normal skaven to add them in 40k?
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>>65584290
Their aesthetics for starters, something more diesel-punk, with an industrial look, Maybe have each clan become a conglomerate in a planet spanning skaven confederation?

Have Eshin with a more oriental/spy/stealthy theme.

Haven Pestilens wearing hazmat suits.

Moulder with 50's style labcoats

Skryre with augments and cybernetics.

But overall keep a consistent diesel-punk theme, googles, fatigues, not so much ratag (ironic ain't it?) but with a more industrial and streamlined look, so they don't look that orky.

As for how to introduce them? That's the simplest part.

>Take one Thanquol
>Add one huge multi-clan army
>Season with a plan to invade X realm/place
>Mix it evenly with epic faliure
>Let it sit for a couple of centuries in the warp
>And serve in individual planets

And bam! Skavens in 40k
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>>65584370
You.
I like you.

What about an arms dealer angle for some of the skaven?
Skaven clans sell each other goods all the time, i always liked the idea of scheming skaven trying to milk every warp token out of their fellows as they sell poison wind globes and ratling ammo.
Oddly comfy in all honesty.
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>>65584249
"Our ethereal brought us a new convert for the greater good"
"THAT'S a giant rat"
"Yes-yes blue-thing, we make ally-friend now for good-good thing you praise?"
"... fine, put it in a helmet and drug it"
"Brought some drug-fun too, you try!"
*throws against helmeted Tau*
"GAH WHY IS IT BURNING MY EYES!"
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>>65584442
what about arms dealers skaven selling things to other races? could that work?
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>>65584442
>You.
>I like you.

Much appreciated!

>What about an arms dealer angle for some of the skaven?

Indeed they have a black market, I wager they work like a mix between genestealer cults and the tau water caste diplomats, using sugestion, stealth, intrigue, assassination and such to promote their products.

Probably having proxies in other areas, and otherwise remaining hidden, much like in fantasy the empire pretends to be oblivious to their existence, whereas Tilea acknowledges their existence by either making deals with them or trying to exterminate them on sight you could have varying degrees of acknowlegment for them, to carry over the theme.

The T'au could be trade partners and ocassional allies.

The Imperium could try to keep their existence out of the public eye while combating them.

Orks could be allies of oportunity.

The eldar would naturally not get along with them, and the dark eldar could have some relationships with them albeit strained and complicated ones.

Tyranids of course don't do any form of trading or diplomacy whatsoever so that's out,

Chaos only trusts chaos (and sometimes not even)

And Necrons? Not likely.
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>>65584469

>Steemed Por'Vre, I have my doubts about these new converts, Ethereals forbid, they remind me of the Mont'au
>Aur'ocy shath'r'i tskan sha Tau'va, Shas'vre, they might need some Tau'cyr to adapt.
>[Explosions sounds are heard nearby]
>Take cover Por'vre!
>[A doomwheel breaches the wall its occupant shouting]
>Hey you-you blue thing! You know-see where you-you store-keep the power-tools?!
>Hangar six, most steemed Mon'wern'vesa.
>[The doomwheel goes on full reverse, making truck noises]
>A couple Tau'cyr Por'vre?
>Have faith in the Tau'va Shas'vre!
>I'm getting tired of your shit Por'Vre!
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>>65584490
Let's give it a whirl.

Across the galaxy and it's countless battlefields, there is a shadow lurking just outside the trenches, just outside the watchful eyes of snipers and watchmen. A shadow lurking and waiting for the moment when the fighting stops, the blast-craters cool and the screams of the wounded to fade into the moans of the dying.

It is at that time they emerge, taking arms and armor from the dead, munitions from supply caches, mementos from barracks. The battlefield rendered into a wonderland for the obsessive minds of the wretched mutants that now stalk it's devestated halls.

The Skaven watch war as a spectacle, before descending into the still-cooling wreckage of cities to steal and claim all they can find, before scurrying back into the dark with their spoils.

Months, weeks, or days later, strange merchants appear in the underhives, on distant space stations, every port of ill-repute peddling their ill-gotten gains. They look human enough, at first.
Until you notice a shimmer there, an errant twitch there, and it is only when it is too late that the realization is made that the illusion is disabled, and the snarling rat-man has sunken teeth into unprepared flesh, before dragging the body away, regretting only the loss of a potential customer.
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>>65584776
Sounds too 'clan Carrion' specific ain't it? Could fit, but maybe not for all, sounds a bit too much of a wide stroke.
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>>65584811
I never intended it to be a wide stroke, simply a representation of specific skaven 'type', arms dealers taking wonderful advantage of the war-torn hell that the galaxy is to gather information, resources, and cash for their clans to better prepare when the skaven DO march to war.

And also because they like money.
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>>65584938
Yeah I can see them slowly building a powerbase in the underhives for their nefarious schemes
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skaven bump
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Skaven might actually have some cuisine options out there in the galaxy beyond 'Some clanrat I just murder-ate' and 'Some peasant I just murder-ate'.
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>tfw still no Throt and clan Moulder faction in TW

It hurts me, I just want to hangout in the snow, building monsters, hassling russians and making boyfriend's with Throgg
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>>65586148
Referencing Total War again, but there was an event where Skaven chef's were apparently making a delicacy that the troops loved but that worked like a laxative. In Headtaker the Skaven are content to imitate the local culture that they conquered; they drink ale and eat cooked meat (often skaven) in taverns, a terrible parody of dwarven culture.
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>>65570456
>Then let's say they didn't immediately all die/get eaten by the GHR, and instead went into space as a planet-conquering power.
That's what actually canonically happened, though.

The horned rat didn't eat them, they survived the end times, and they built a more sophisticated civilization afterwards to include insectoid mobile cities/war engines and the capability for inter-dimensional travel.
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>>65586148
Skaven eat bread. Maybe primarily bread.

The marshes around Skavenblight are used to grow 'black corn' which is put through great mills to 'feed the starving masses of Skavenblight.'
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>>65588123
black corn tastes like shit tho, not even Tjamquol likes it
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>>65588275
Thanquol*

fuck you phone
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>>65570456
>Moon Nazi Skaven vs Ancient Aztec Spaceship Lizardmen duking it out in space

i want that
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>>65587947
wheres that image from? i dont rememebr any of that
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>>65588822
The Realmgate Wars - Godbeasts book.

From the Realmgate Wars series of AoS campaign books that nobody bought because nobody played AoS when it was new on account of it being an unplayable mess.
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>>65588123
The can eat basically anything, other species, themselves, so long as it's not inmediatly poisonous or deadly they can eat just about anything
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>>65586334
It always bugged me that we never got wolf rats or giant rat swarms in TW.
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>>65588722
The Slann looked out to the stars, pondering their distance and what sort of worlds hung in the heavens beside them.
It was not his place to wonder such things, he was merely a servant of the plan. But in these quiet hours, every century or so, he would take the time to allow his mind to wander. He turned his gaze too a particularly bright green star he had just noticed. How rare! What a delight that such a thing would surprise him-wait. That wasn't a star.

Wait no.
The Slann focused harder on the star, using the powers gifted to him to magnify his view.

Oh no.
How the *fuck* did they get up there
That just wasn't *fair*
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>>65590856
No shit. But they aren't only cannibals or even primarily cannibals.
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>>65591164
Awww, really? They dropped the ball on orc city planning in the first so this solidifies me not getting the second
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>>65591297
That's straight up false though Anon.
Clan wars, Skavenslaves, dangerous work conditions, all lead to an excess of dead, weakened, and dying Skaven that are all regularly consumed by their fellows. Skavens are survivors, but their greatest hunger is for fresh meat.
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>>65591297
Ehhhh, I remember eating slaves and each other coming up a lot in the Army Book. It needs to at least be "often" if not "regularly"
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>>65591299
I'd honestly still get it, if heavily discounted, like during a holiday sale. Besides that new expansion has me chomping at the bit in excitement.
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>>65573940
If TWW2 is anything to go by, they already are capable of spaceflight, what I see as their saving grace is portal technology. You might be able to colonize a vast empire if you send enough probes and rockets out, with enough fuel and food, but if you can't keep you empire communicated and in contact, it's bound to collapse sooner than later.

Skittergates are stable, would aid in commerce, transport of troops, communication and just simple travel almost instantaniously. Just have hub worlds as nexuses in a system.

Would it demand countless resources and lives? Surely, but life is cheap-cheap!
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>>65591327
That doesn't even make sense. You can't feed a population on itself.
They do go into a cannibalistic frenzy when they're affected by the Black Hunger. Because Skaven have a high metabolism and they are always at the very edge of carrying capacity.

But for the most part they have to consume a supply of food that's regular and plentiful. Even in Warhammer Total War the Skaven economy entirely hinges upon capturing provinces with copious farmland.
>>
>>65591616
They also grow mushrooms too, if my memory doesn't fail me.
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>>65591164
Maybe one day anon
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>>65591849
And they breed giant rats for eating too
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>>65591616
This can only mean one thing...
Skaven LOVE popcorn!
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>>65591966
I would bet clan Moulder has giant rats for everything.
A giant rat to eat all the detritus in your quarters, a giant rat that's used as a pillow, entertainment rats that do tricks, a giant rat that squeaks like a clock, the works.
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>>65592102
>skaven shitposting on the 4rat
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>>65592486
>4rat
>not 4clan
>>
In a sci-fi context, how does Clan Skryre not become the leading Skaven faction/de facto rulers of Skavendom?
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>>65593911
skryre have always been the most powerful clan in warhammer, they are the future there is no way to stop them
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>>65592812
>Everyone knows Pestilens isn't a real clan, like all surface-things from lustria
>OP is a elf-thing
>Disregard Rictus posters, yes-yes.
>
>>
Where do the skaven live in age of sigmar anyway?
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>>65581453
I'm finding that the tech is reliable, but has gages to over clock it and make it unreliable. Warp fire throwers and ratling guns don't blow up when you roll 1s, they blow up when you voluntarily force them to fire more than they're normally capable of doing
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>>65594609
But considering that Skaven are manic little fuckers, they'll probably turn the nob up to 11 and then promptly explode.
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>>65595246
Exactly. So I feel like they could definitely achieve warptech but the moment they were about to gloriously overshadow their peers, they would get back stabbed, or would overclock and implode. They're much more risk-prone
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>>65573547
>Aren't Skaven hand-waved in 40k as just being some population of abhumans in the Imperium
No. They don't exist in 40K...anymore. Hrud used to be literally Skaven in space until 4th ED retconned them into eldritch xenos.

>>65573652
Actually Hrud create an entropy field around them that age people to death. Think how in the reviled End Times Arkham The Black aged Eltharion The Grim to death. The whole species has this.
>>
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Quick Anon!
Describe the average future clanrat and his equipment!
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>>65586334
Dude, I know your pain. At least Ikit will allow you to build nukes under enemy cities.
>>
How would skaven infantry deal with power armor?
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>>65595528
40K Skaven will return one day!
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>>65595608
Not before Squats will get from being a single model in Necromunda into a fully fledged faction again in 40K so that they can unleash limitless grudging on Tyranids.
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>>65595586
Same as the guard does, I'd presume. Either a shit ton of piddly little weapons that need to get lucky to score a kill, or possibly some sort of double-unstable plasma weapons.
>>
>Cyber augmented rat ogre/stormfiend in a brawl with a dreadnaught
I HAVE A MIGHTY NEED
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>>65596060
>Kult of Speed racing across a planet against DOOMWHEELS.
>>
>>65595575
The Average clanrat in the rat-filled future is miles ahead of his ancestor, but still far behind his fellows.

Armed with a cartridge rifle with an oversized bayonet, the Clanrat spends his time sharpening his senses and preparation for battle not through rigorous training, but in competition with his fellows.
Regularly clanrats stalk around their encampment, looking for things to eat and to loot from their surroundings, hosting or competing in knife-fights, wrestling, or other blood sports, either voluntarily in the hopes of winning prizes in the form of ammo, narcotics, alcohol, or pushed into it by their squadmates for entertainment.

All of his equipment is jealously guarded, most of which is his weapon. Despite their mass production and shoddy make, a clanrats cartridge rifle, carved with runes and an icon of his profession, is often the most valuable thing he will ever own.
>>
>>65595586
>>65595586
>warp-lightning artillery
>high powered warp rifles (w/ warp tipped bullets)
>warpstone gas released into filtration units
>specially trained rat swarms that squirm into the armour and eat the wearer
>even bigger power armoured rat ogres
>eshin assassins that cut powerlines and destroy motive units
>>
>>65595575
Well not that's an interesting idea.

I think something like flak armour, maybe a mass produced chest piece, with shoulder pads, likely a cheap carbon composite.

For guns? Jezzails, autoguns, if warpstone or an analog exist you could have warpguns.

As for the rest:

1-Liber Rodentus - The Book of the Horned rat, uplifting primer and field manual (1).
2-Standard issue gasmask with two (2) spare filters.
3-One (1) cleaning kit for their weapon of choice,
4-One (1) pair of steel capped combat boots.
5- Two (2) sets of chemically sealed fatiges, to operate on Skryre and Pestilens detachments.
6- Three (3) M.R.E.s including a smokeless stove, dehydrated rations, a powdered bervage, etc.
7-A mess kit, including a knife, a tin plate and a spork.
8-First aid kit (1) with standard combat stimulants courtesy of Moulder.
9-A modicum of warpstone for trade and off-battlefield use.
10-A map.
11-A compass or similar analog.
12-One (1) entrenching tool.
13-One (1) combat helmet.

Sounds about the bare essentials!
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>>65594413
rictus posters are the most trustworthy posters
>>
>>65599644
>>65597412
>>65596818
Let's just be honest with ourselves and admit that we just want Skaven!Guardsmen.
>>
>>65601728
Even a las would be probably too much, I figure something more basic, if there's ever been a weapon that screams cheap?

That's gotta be the Sten MkII, just a pipe, a spring, a sear, a pin and a crude stock. That's what I'd imagine them using, with all the pros and cons of a simple delayed blowback with no safety mechanism outside of a notch in the reciever.
>>
>>65601900
I picture them going full soviet and giving every clanrat a gun, but only supplying ammunition to the ones in the first rank. Lazguns are only advantageous if your soldiers live long enough for easy maintenance and cheap reloading comes up regularly.
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>>65602183
Sounds like a good gimmick, you could also have different flavours, for example have a Mors list with either combined arms, have a Rictus detachment with mass assault, a Skryre list with mechanized assault/superior firepower, Eshin with missdirection/stealth/sabootage, and Moulder with shock and awe tactics, it could have a lot of variety, with your normal stormvermin, clanrats, and conscript-things each getting a different gimmick out of the composition of the army and its commanding officer, it could turn it from a simple tarpit army, into a very flexible force, all equipment changing accordingly too!
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>>65602283
what about pestilens?
>>
>>65602365
Without a doubt chemical warfare/superiour firepower, basically a plague projector, maybe something like the GLA vehicles from C&C, or either a form of mid-range battery, like a scud launcher with it's payload being virulent poxes, or even for a more simplistic approach either a BM21 grad or more simple than that a Katyusha style rocket plataform.

As in something to fit in the role of the plagueclaw catapult.
>>
>>65602478
don't forget, pestilens is also the most zealous of the four clans, so religious iconography would be off the charts. So...Not!ministorum units?
>>
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>>65602820
I somehow imagine them so inmersed in the worship of disease and plague, that you'd have to have them sealed off, lest you compromise everyone else
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>>65602990
But if they want to spread disease, why would they seal themselves up? Or even allow other skaven to get them into suits?
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>>65603557
First because I like the hazmat aesthetic, and second, because otherwise you'd have a full on pandemic, which would likely end in disaster, same as when Thanquol wanted to invade Nuln and half of his army died off to disease. On confirmed spaces such as APCs, tunnels or spacecraft, it would be even worse.

I don't think anyone would want to have to do anything with pestilens if that came to be the case, which would make for a rather isolated pestilens branch in their files, it's simple, elegant and makes sense.

At least that's my opinion.
>>
>>65604201
the clans rank and file would pass on the cbrn suits (it'd be like spitting in the ghr's face), but skryre or other attached units wouldnt; in larger formations they'd just keep their distance and get deployed to an ungodly corner of the warzone (which would suit them just fine, more room to spread the pestilence), or friendly units fighting alongside them would don protective suits to survive the secondary effects of their stinky brethren. Pestilens is probably the second most independant clan behind Eshin, so it wouldnt be surprising to see them purposefully being detrimental to the other clans.

Sorry to rain on your hazmat aestethic.
>>
>>65604201
>>65604343
Their pestilence is a weapon of course, but imagine the horror when some troop blasts some pestilens trooper only to cause the pressurized suit to spray infected air, blood, and gore in every direction.
>>
>>65604343
Nah is fine, makes sense with their philosophy that they'd not accept such conditions, but having all other clans all decked in suits or to have their operational range limited to a certain radius of pestilens's units seems both restrictive and expensive, so I thought it would make more sense from both a logistical and operational perspective for them to be forced to concede to such terms in exchange for cooperation, after all even when skaven aren't the most cooperative of fellows, on the grounds of fielding a mixed army, it would make sense. Even in the lore clan pestilens has worked together with other clans on occasion. Plus imagine the cool ramifications that could come from it, like when a clan pestilens unit dies, you could have the suit burst and cause AoE damage to all units nearby, friendly or not (unless they also have hazmat suits).
>>
>>65604457
Exactly what I was thinking! Sounds like a cool mechanic, right?
>>
Who'd be the most neutral clan in space?
Rictus?
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>>65604886
Probably Eshin? They'd probably rent assassins, hackers, skirmishers and such to basically anyone.
>>
>>65573567
>>65573547
Reading these two posts makes me think time-travel could be a cool twist to the Imperium of Rat.
They've advanced so quickly and so terribly that they flat out destroyed destroyed their own race. Maybe even their own universe. All that is left in the present is a few time-travelling reflections/refugees/splinterfleets from the past/future.
>>
>>65573993
Wormholes are cool idea. Kinda like their able to burrow into spacetime itself. Extending their warrens from Commorragh to the depths of the underhives to Chaos planets in the Eye of Terror itself.
Their tech isn't reliable enough to hold the wormholes open for long - just long enough for the rats to get EVERYWHERE.
>>
>>65604977
I'm stealing the idea from spiral Knights but Future Eshin Assasins should get wrist-mounted buzz-saws.
>>
>>65582376
And a pretty decent mobile game at that.
Hell, during setup, the game asks you what your name is and the default is 'Biskit', which I thought was such an adorable name for a Skaven I just couldn't change it.
>>
>>65607122
How p2w is it and what's it called?
>>
>>65607134
Simply called 'Doomwheel' and *so far* it feels absolutely doable f2p, naturally slow-paced but I haven't hit a 'cough up your money' style wall yet.

It's alright, obviously a low-budget mobile game but fun enough of you're a skaven obsessed freak like me.
>>
>>65607122
Biskit sounds like Biscuit, a cute name indeed
>>
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Eshin is love! Eshin is life!
>>
>>65609317
Eshin is LOSE
>>
>>65611165
Eshin is a part of:

Leauge.
Of.
Super.
Evil.
>>
>>65609317
>MAYFLIES! MAYFLIES HELP!
>>
>>65611670
Weeeeabs!!
>>
Imagine being some alien diplomat on their way to make first contact with some new race, to sit down in the diplomacy hall, only for a procession of chittering, twitching...THINGS to come bursting in and start screaming at you.
>>
I have just archived this thread.

http://suptg.thisisnotatrueending.com/archive/65570456/
>>
>>65613821
Seems a bit early, but I shiggy diggy.
>>
Skaven have always had so much potential for self-contained Adventures, putting them out into space and sci-fi only improves this potential.

From being the Skaven equivalent of Rogue-Traders prepping alien worlds for invasion or economic exploitation, to stamping out upstart clans, from reclaiming factories or food-farms from clanless renegades and mutants.
Starting their own clans, being space pirates, visiting neutral pleasure-planets and getting high out of your skulls on foreign narcotics and warp-crack.
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>>65609122
Clan Biskit out and about.
>>
>>65609317

Eshin is WEEB
>>
>>65616096
Chunin Exams Skaven Edition When?
>>
>>65614103
Plus imagine how sanny their lore could be with space age technology!

>Welcome-welcome back to Under-news
>Tonight-night the top 13th high profile stab-kills!
>Turn in to your DOOM-SCREEN at 10, to watch another episode of Hellpit's kitchen
>with your host-chief Throt!
>Tune in later tonight-night for another episode of late at night with grey-seer Thanquol, with guest clans.
>Rictus and Mors, can they make a pact-treaty?
>We leave you now with the top 13 hits of the Under-Empire
>"I need a stormvermin" keeps climbing the charts, while "Mr Green Sky" keeps its spot-place.
>Now a word of our spoonsor-patron Skryre's garage!
>Give your DOOMWHEEL, that boost-kick, with skryre's new line of warp-engines!
>>
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>>65573643
That is exactly how I would introduce them into 40k, bless their furry little black hearts.
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>>65620180
What a cool model!
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>>65620180
Ok, I'll bite. Where is that model and how can I make one?
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>>65623222
>>65624259
Feel the Skaven love!

http://tabletopapocalypse.blogspot.com/2018/02/squaduary-2018-end-40k-skaven-army.html
>>
And then there's this bad boy right here! Skaven + Tzeentch - what's not to love?

https://steppingbetweengames.com/warhammer-40k-showcase-tzeentched/
>>
>>65623222
>>65624259
>>65624276
There's more here including WiPs.
http://tabletopapocalypse.blogspot.com/search/label/40k%20Skaven
>>
>>65624317
>>65624276

Is that your blog? What pieces did you use for the mecha-rat? I would love to make one of those for my admech army.
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>>65624363
It's not my blog. I just followed the links to the source.

I /wish/ I had time spare to make shit like this.
>>
>>65624363
>Is that your blog?
Oh God Emperor how I wish. If I could paint like that I'd go into business for myself.
>>
God damn DKoK, you fucked us out of 40Skaven!
>>
>>
Put Queek or Throt or Tretch into the future, how do they change?
>>
>>65630871
>Queek now has a burning hatred of Squats
>Throt has new species to play with
>Tretch is a seemingly unkillable space pirate who pops up to inconvenience people at the worst possible times
>>
>>65630871
>Captain Queek Headtaker is the legendary battle commander of Clan Mors tunnel forces; he is rightly feared by their enemies for his prowess in battle, and by his own troops for his terrible tantrums. Throwing aside Skaven custom, he is usually seen hurtling towards enemy strongpoints and gun lines with his warpstone tipped war pick "Squat Stinger" and a specially made Skryre flechette driver. Renowned for his borderline suicidal bravery, Queek has a horrifying habit of taking the heads of enemy commanders and then preserving them in embalming fluid - the fumes from which may be the cause of his frequent psychotic episodes.
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>>65635468
>Queek carrying around a mess of tubes and tanks full of heads
That's a fucking baller mental image.
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>>65582376
What mobile game?
>>
>>65635982
Doomwheel.
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>>65632728
>Whispers and rumours abound in the outer trade routes bordering the wild frontiers of the over-empire, of shadows flickering in the distance, of unbelievable horrors, untamed beasts and bloodthristy pirates preying upon the weak and the weary.
>But none such as infamous as the tales of the self-titled Dreadfleet Admiral Tretch 'Bravetail'. Pouncing in and out realspace under the noses of even the most heavily guarded convoys, sometimes even masquerading as a lone asteroid lost in the void, countless have been the fleets that have had the misfortune of crossing paths with the Admiral, and fewer less those that have survived to tell the tale, for even the most skilled bounty hunters that had come face to face with Tretch, none can claim to have taken his head and skullhelm for the ever increasing bounty it carries, the treacherous corsair somehow always able to scurry between their claws, promising to come back again and again.
>>
>skavenblight becomes a tumour like growth on the face of the planet, with tunnels stretching thousands of miles and connecting every major warren.
>eventually a combination of deep core mining and warp stone volatility causes the planet to collapse and break apart into a gigantic asteroid field
>literal trillions dead
>two months later Skavenwarts is up and running, as every asteroid in the new field is colonized by a different clan with rickety tech
>clan wars erupt over warpstone asteroid mining
>skaven capital is now an impenetrable mess of asteroids with no clear center
>>
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>>65639109
>>65635468
>>65640677
Skaven: for when Orks and Tyranids aren't enough for your grimdark nightmare setting.



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