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File: spring1119561.jpg (95 KB, 1280x720)
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>doing height map for my setting
Fucking end me, generating these cloud patterns keep looking like trash.
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So, how's your game going?
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If it makes you feel better, literally your entire audience ever won't give a shit about cloud patterns.
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>>65094085
kek
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>>65094085
>>65094141
Pretty ok, but I'm moving soon so I'm gonna have to stop GMing.

>>65094109
No I am generating the cloud patterns to help me decide low lands for rivers. I mean white noise clouds.
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>>65094051
>Hyouge Mono
Good shit
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>>65094051
>he hasn't already written a program to generate height maps automatically
lmaoing @ ur life
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>>65094252
I generated it. Now I have to translate it.
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On one level I respect that people want to go through the effort of creating an entire world.

On another level, I doubt the quality of that entire world over "This is the kingdom you are in."
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I can't create settings because I'm too retarded to understand geography and I know it.
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>>65094051
As a GM, I have difficulty understanding how others can go through all that work and still have time to write up the parts of the game the players will actually see
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>>65094882
they don't. they don't actually play.
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>>65094392
>totally unnatural
>impossible to travel
>expansive enough it's impossible to actually play in

it's world building folks
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>>65095129
I'm not sure what you mean. People don't play in the entire thing, they play in small parts of it, down to a single country or even a single city.
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>>65094882
I use the same setting for writing, homebrewing, and GMing. Though because I write in the setting it doesn't mean I try to take the players along on some railroading novel. Writing is one thing, gaming is another.
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>>65095564
Shitting on worldbuilding is today's hot new /tg/ meme, try and keep up.
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>>65094085
Hahaha
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>>65095585
I see.
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>>65095564
Then why make the entire thing if you don't care about the entire thing?
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>>65095585
Shitting on this autistic level of worldbuilding is /tg/'s new thing.
Especially when these retards insist you have to do shit like op or run through 200 years of linguistic drift to actually GM.
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>>65094167
How will they ever recover?
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>All these people mad at someone putting more effort into their hobby than them
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>>65096748
If you have to ask that then you don't understand how reality works.

Everything is a result of all pressures exuding force upon it. Where nations draw their borders and why is down to everything from where resources are to other populations and their strength. If you just create a kingdom top down it wont be believable if you have players that care for literally anything more than kick door kill orc loot treasure.
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>>65094051
>heightmapping
Are you going to render it on a sphere or something? If not, for what purpose?
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>>65094882
For me I have created 3 worlds in my 8 odd years of playing and DMing. I don't create a world for the game I'm currently running. I create it for the next game or the game after the next. Being able to switch gears and focus on something completely unrelated than what I'm running is a breath of fresh air.
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>>65098174
>Sphere
>Not Elliptoid

Pleb
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>>65098141
But... But... I don't like this. That means nobody does. How can this be?
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>>65094167
Tell me something cool that happened in your game recently, because of your worldbuilding.
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>>65096837
>insisting
Ah yes, happens all the time
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>>65098704
hold on let me make some shit up
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>>65099808
kek
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>>65098704
My party ended up doing a lot of drugs after I wrote up a bunch of black market stuff and local gangs.
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>>65096837
I don't insist on it. I do it because I enjoy it. I'm complaining right now because I am not getting a result I like from my cloud generators.
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File: NewWorld1Plates.jpg (2.1 MB, 5000x3500)
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>>65094051
I feel your pain, OP. I'm struggling with tectonic plates...
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>>65100011
That is a very low number of plates.
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>>65100037

Like I said, I'm struggling. Also a low number of continents I believe. Could use another couple in there I think. Expand the map some, y'know?

Mountains are hard.
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>>65100088
So for reference earth has 16 plates. I say you work with plates first then place continents. I can post my process if you'd like.
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>>65098704
Technically speaking, worldbuilding is the source of all cool things that happen in a game, because worldbuilding, as the name implies, is the process of defining and laying out the world the players reside in.

Every plot hook is the result of world-building, because introducing a plot hook is building on your world. "The duke needs someone to investigate the ruins for goblin bandits" tells us that there are goblin bandits, nearby ruins, a local duke, and some reason they don't simply have their military solve the issue.

Whether you create and justify such things before the game begins, or in the background before sessions, or you simply come up with action points and build justifications afterward is a matter of personal preference, with both options having upsides and downsides.

That being said, it's quite easy to take something and make interesting or cool ideas from it.

Just from a glance at Anon's map >>65094392, you can see which parts of the world are more likely to be "flash points" of conflict, political importance, etc.

The "neck" of the goblin-head continent in the NW is likely to be important, since it serves as the only land-path to that region.

The island near just E of center in the Southern sea is probably important, as it serves as a very useful point between both coasts of that ocean to cut travel distance by at least half.

There are SEVERAL relative narrow land bridges I would presume to be borders, since they're marginally easier to defend.

The shape of this world would have effects on the theology, politics, and technology of the setting. Consider that, in our world, it is IMPOSSIBLE to circumnavigate the globe without a ship of some kind. And in most areas, in medieval/renaissance tech, you'd have to sail for weeks or months to cross the oceans. Versus this world, where there is a single contiguous loop of land around the world.
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>>65100134
>>65100088
Ok I will just go ahead and post my process for reference.

First the plate tectonics.
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>>65100177
I made a very rough sketch of what I wanted the world to look like for where continents were lain out.
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>>65100202
I then went over the map to make the coastlines more detailed.
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>>65100210
Next I started doing climate stuff. First game the tropics and arctic circles, which are different from earth's due to an increased axial tilt.
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>>65100220
Next I marked the active and inactive mountain ranges (these have been edited slightly since). Red is active, yellow is inactive.
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>>65100237
Using this I was able to map global high/low pressure systems. This is showing a summer pressure system. It does move a bit in winter.
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>>65100241
Then the general oceanic currents. I did not mark out the full belts as they weren't super needed at this point and come into play later for some musings on global trade.
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>>65100252
These all come together and create a full biome map, using the koppen biome classification system.
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>>65100256
Using this color labeling scheme. You can look up the Koppen Climate Classification System on Wikipedia.
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>>65100265
After this I went over the coastlines with an even more finely detailed brush in order to create a 4k coastlines map.
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>>65100271
Also here is a projection onto a sphere to help you have an idea of what it looks like on a globe.

Two super continents each straddling one of the poles.
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>>65100283
The current map I am doing >>65094392 is a white noise map of all the land outside of mountain ranges to help me plan the lake/river systems inside the continents. I know where the main drainage basins are, but am going to use these to help me map out the actual flow paths.
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>>65100177
>>65100088
Artifexian is a great resource for this sort of thing, a lot of stuff I do uses his methods.
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>>65100147

Whoops, with the new info from
>>65100271 and >>65100283, it's clear I misread >>65094392, believing the oceans to the be the land masses. My apologies.
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I played a game in my own setting many years ago. So my setting had a kind of "otherworld" to it. Pretty much a high level zone you could port over too where everything was a billion times better and made of gold or whatever, basically just an excuse for a high level setting for the characters who had made it that far, let's not get into the details. Anyway, after sampling the local brew which costs a few thousand gold pieces a pint and was described as better than practically any beverage they had in their shitty homeworld, these players decided it would be an excellent idea to run a racket where they would import a fuckload of super cheap beer from back home and sell it at ridiculous prices in super duper land.
So they went about finding and purchasing an interplanar vehicle capable of transporting large loads (not a cheap fucking thing let me tell you), went back home, went to great lengths to find a brewer who produced beer in such amounts, finally loaded it all up, headed back to mega awesome cool land, and were immediately dismissed by everyone they approached as they tried to sell what locals essentially considered to be liquid shit at the prices of beer that is brewed by near god like characters. Suffice to say the players were not happy.
Was I in the wrong?
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>>65100377
You weren't in the wrong but I don't see how it relates to the thread
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>>65100177
>>65100202
>>65100210
>>65100220
>>65100237
>>65100241
>>65100252
>>65100256
>>65100265
>>65100271
>>65100283
I spy with my little eye an unemployed geologist.
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>>65094392
>all this trouble to do realistic tectonics, yet heightmaps are random clouds
Lmaoing @ ur life
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>>65097050
/thread
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>>65094392
Your geography is awesome anon. The top left of this map in particular is fucking amazing.
I hope there are lots of city states and naval powers there.

Did you partially generate this, or is it all just photoshop?
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Why not just rip off earth but mess with sealevels to figure out your geography and then move on from there? Just take your heightmap from earth it’s not worth the effort doing anything else.
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>>65098141
Yeah, that's why I carved Suspend Your Disbelief all across the only setting map my players will ever see.
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>>65094392
Almost as awful as pic related
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>>65100283
>uncompensated for polar pinching
No.
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>>65103010
that's some sloppy photoshop they did on romania/bulgaria. not even an attempt at smoothing the coastline
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>>65102318
Kek
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>>65100147
>worldbuildingfag writing a wall of text redefining all preparation as "worldbuilding" to justify his autism
Color me surprised.
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>>65094577
No, no, its not like that unless you are world building for its own sake. For gaming you are building the entire world so that the small part of it you focus on during the actual campaign is in its proper logical context and because you can end up using concepts and ideas or going down routes you otherwise would not have thought of.
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>>65100177
>>65100202
>>65100210
>>65100220
>>65100237
>>65100241
>>65100252
>>65100256
>>65100271
>>65100283
Lovely work anon.
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Generating a map and using it as-is always comes off as artificial. I like to draw my maps from scratch so I have complete control over everything.
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>>65094392
reminds me of Cthulhu for some reason, anon
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>>65103921
Explain to me, then, what you think "Defining aspects of your world" is, if not "worldbuilding".

Yes, we typically use the word here to refer to "pre-planning the physical and political geography of the world", but, that doesn't change the fact that technically everything that happens in your game is, logically, happening in your world, and therefore establishing facts about the world.



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