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Keep it buggy edition

RESOURCES:
General Doc
https://docs.google.com/document/d/1ZoqEbqV11DnNcVAcbROizZu_Xzus_Eq36TO8IBdqJjM/view

Weapons and Equipment
https://docs.google.com/spreadsheets/d/1DVNUKvMXAZh8ru-ahIrcpJ64EUzJQCmz9RNhKTIqCBs/view

Social Checks and Morale
https://docs.google.com/document/d/16igvnheoQbEGsXmOBNvwWposvW5GACRnuqL9bPIFmXs/edit?usp=sharing

WIP Bestiary
https://docs.google.com/document/d/1HSs7Aq5kjjuGZhHPk2H7gmCa2oe4zJKlK3VzJmI6VEY/edit?usp=sharing


Splats

Vessels and Void (Splat for vessels, grimmkin, and other spooky entities of Hallownest and Oakshade)
https://docs.google.com/document/d/1ozyDCaKodcmAb-ef7hXRwbsS6Zxz_SRlZDHgHSctUC0/view

Lamps and Lightbringers (Splat for Radiance Infection rules)
https://docs.google.com/document/d/1-KOGJZQo8T52rM4j5N4fTRg1UmyBDYjQaTbMKueV9Ss/view

Of Deserts and Dust (splat for desert-themed adventures outside of The God-Tree of Oakshade)
https://docs.google.com/document/d/1CPuiHkruDqP5ptKxmj3cdD6daaw3gL80K-eImGhN3A4/view

Of Swamp and Sea (splat for adventures out at "sea"/adventures taking place within the Bayou)
https://docs.google.com/document/d/1eAqtl_2NqZ99jEl_9kFGhIQPNz4zQNBrPSF75aHUZew/view

Of Wind and Weald (splat for adventures taking place within The Windswept Wealds)
https://docs.google.com/document/d/1kVH4wB_Tehr0ZgAxgfHo6rAruIOSTM9lIbZIQHgstLE/view

HKRPG DISCORD:
https://discord.gg/tRCF7UX

Thread Question: If you were given the resources to make your own kingdom, what's the first policy you'd enact?
>>
Previous thread:
>>64643225
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am working on a fast travel method for OC kingdom, will post later for judgement
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>>64763934
forgot pic fug
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>>64763934
>Be Pale King
>Make multiple tramways
>Spend a shit ton making the luxurious boxcars first.
>Each goes like, 30 feet tops.
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>>64764154
It's useful in places like Deepnest and Ancient Basin, where you don't necessarily want to leave a giant fucking hole for shitters to pour through. If the Pale King had more trams and shade gates they could have staved off that infection a lot better.
>>
Pale King is actually a paraphrase for Lucifer fite me
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Grimm Knight when
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>>64764682
>sith lord knight
I hope he gets cool lightning charms
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>>64764682
Never ever
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>>64764682
Noo Grimm, he was only a child, how could you?
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>>64764682
Oh no hes goth now.
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Here's a Grasshopper Knight and a Pillbug Sage for whoever wants to use them.
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>>64765081
Well golly gee looks like I'm fucking retarded.
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>>64765104
Are you the same guy from the last thread? Where're the goofy names?
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>>64765153
Nope, different guy, sorry.
If you have an idea I'll try to draw it since I need practice like a fat man needs a diet.
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>>64765104
I like the pillbug sage even though it looks like he needs a haircut. The grasshopper looks good but I wish he's use more cricket-like weapons like what was in the Colosseum
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>>64765187
Looks good man. Here's an idea: the edgiest, goofiest, sonic-ociest, dual katana-wielding, *teleports behind you* possessing, bug boy?
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>>64765213
That's part of the sage's cloak, anon.
As for jumpy boi - his spear is designed for him to drop down on enemies after he jumps into the stratosphere, pic related.
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>>64764882
how about yes
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>>64765355
>>
>>64765187
A wasp with all paper equipment? Armor, sword, and some paper throwing stars.

>Superior vespine origami. Folded over a thousand times. Can cut through anything.
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>>64765379
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>>64763934
It is a tree, so some sort of woodboring worm or termite-dug tunnel systems make sense. I believe the core of the tree is impassibly strong heartwood, though.
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>>64765386
and
>>64765329
can probably be combined, honestly.
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>>64765329
I just decided that taking inspiration from Grimm would be for the best.
>>64765386
She lives and breathes in Japanese honey, but produces none of it herself.
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>>64765340
His weapon reminds me of the Knight on the left
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>>64765630
>I just decided that taking inspiration from Grimm would be for the best.
Kek. I thought you were going to do Tiso, but that works.
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Here's a batch of character sketches. Again, these are all free for use for whatever character needs you may want.
We have, left to right, top row and bottom row:
A mossbug of sorts that hides with its' shield underneath the body, a wizard bagworm, A goddamned superhero
A worm w/ cloak, a way-too-eager-to-stab-you-with-an-arrow bug, and Carl.
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>>64765630
I love it. Thanks man.
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>>64766227
>and Carl
Well alright then
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I think Low Life would fit Hollow Knight well. Might be a good place to mine for inspiration.
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I'd like to try this. How many players recommended?
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>>64766323
>>64766227
I got three thousand geo on the bagworm guy. Double that if he gets the girl in on it.
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>>64766227
Based drawfriend bugs.
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>>64766986
3 or 4 players and a GM are great. All major mechanics are done, though some flab best left to gm rulings and freeform decisions will be trimmed in the near future, and a few things that are raw piles of content (bestiary, equipment) still need to be populated.
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>>64766986
Ive had pretty good luck with 2 or 3 players, though thats all Ive tried and small groups are what I generally prefer anyways.
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Stat this absolute unit /tg/
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>>64767012
You ironically underestimate Carl.
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bump
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>>64765355
>>64765379
>>64765397
Maybe link to a page with more info on that?
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>>64770317
Tumblr username appears to be in filenames.
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>>64765386
>>Superior vespine origami. Folded over a thousand times. Can cut through anything

I kek'd
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>>64767866
Aren't those the Khorne wasps?
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>>64771954
https://en.wikipedia.org/wiki/Megachile_pluto
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>>64762327
>>64762198

Just about finished the linework. Gotta fix it up in a few places.

Colours? Anything you want me to change?

I made the body shorter but that didn't leave much room for his arms to be visible with his shoulder cape thing. I don't know, maybe walking around with his arms under his cloak makes him look more scholarly?

Anyway, let me know what you think.
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>>64773411
Oh hell yeah I like that idea.
Just imagining this little bastard walking around with his arms wrapped underneath him gives me a minor chuckle.
For colors, I'd say make the cloak blue and the torso a maroon color?
I would say to possibly make the cloak a little longer as to partially cover the legs but I dunno how far along this would be. If it can't be made it's all cool, I'm honestly loving the design so far
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>>64773670
Shit I keep forgetting to emphasize on the lad's blindness. How this could be done...honestly I never really thought of it, since lore-wise Deeproot (where the spiders are) is rather close to Oakshade's version of the abyss.
If anything I'd just say give the lad an atypical set of blind-looking eyes.
If you want though, I'd say try to emulate how the White Lady's eyes look to give them a bit of oomph color-wise
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>>64773670
>>64773710

Is this better? Ignore the colour, it's just a quick mock up to highlight the edit.

Luckily I did the cloak as a seperate layer so it was as easy as turning that off and quickly making a new one. Easy as pie to go back to his other look too.

If you're wanting the cloak to actually cover the legs that might be a bit more work and give him more of a 'kid with a sheet over him as a ghost' look. Would also have a bit of a pair shape (if you're in to that sort of thing (I know I am))

Anyway man let me know what you think. I was going to spend all day drawing anyway so redrawing this guy isn't an issue.
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>>64773964
That's perfect, I fucking dig the absolute hell out of it Drawfriend. You're doing the Wyrm's work here
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>>64774015
Excellent, I'll go ahead and ink that up then. Colours still apply?

Maroon torso? What little of it you can see.
Blue cloak?
Black legs?
White mask?
Mandibles? White, black?

Also would you mind posting a pic of the White Lady?
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>>64774133
>Maroon Torso
ye
>Blue Cloak
I'd say make it dark blue, similar to how those Stalking Devout have their own cloak look
>Black Legs
ye
>White Mask
ye
>Mandibles
Hmm...I've questioned having mandibles on the boy or not but if they're gonna be there...fuck it, make them black.
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>>64774222
Thanks for the reference.

Mandibles would be easy enough to get rid of. Separate layers are great.
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>>64774222
Quick edit without the mandibles. I'll start colouring after lunch and leave to head/mandibles to last just in case.
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>>64773964
Those are supposed to be mandibles?
I thought it was a mustache.
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>>64775082
>>64774884
keep it for mustache value
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>Large Bug
>Blocking Arms, Shelled Arms, Bulky Shell, Thick Shell x2, Large Stomach, Herbivore, Defensive Curl

Not sure if taking thick shell twice counts as two traits or just one, if it does, cut Large Stomach and use Defensive Curl.

Is it possible, for a bug like this to take damage that isn't hunger, unsoakable, or magical?
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>>64776202
Trait limit is more a guideline than a rule, but twice taken traits work as subtraits.

I've actually got a bug like that, but he's a Baldur. DoT also fucks bugs like that over, but the short answer is basically "if you get unlucky"
Plus,8 or so damage is pretty likely to penetrate your thick hide
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>>64774222
Sorry it took so long man. Everything I'm doing is a learning process so I spend a good portion of my time fiddling around with options. When I'm not distracted by doing something else anyway.

If you want me to change anything let me know. Can't promise I can but we can always try!

>>64775082
kek
>>
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>>64777259
Every fuckin time I swear to christ

Not sure how I did with the eyes. I mean I guess it kind of looks blind? Very murky though. Like thin layers of milk on water.
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>>64777271
You got the non-mustache variant on you as well?
I fucking love it as well. both with and without mustache
Ya outdid yourself, drawfriend
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>>64777714
Thanks man, glad you like him. Thanks for all of your feedback throughout the process as well.

Don't have a mustachioed variant but I can whip one up in a few minutes (probably a few hours if my track record is anything to go by).

In the meantime have a version with hatching because I think it's comfy.
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>>64777873
I meant more along the lines of a non-mandible variant, the mustache was a mere joke.
I still love it though, it's good shit my man
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>>64777950
Shit sorry meant 'non-mustachioed'.

Yeah since anon said something I haven't been able to see the mandible as anything else.
>>
How cute can a bug be? This is important.
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>>64778149
Better yet, add a sombrero to the weaver and you have yourself El Tejedor Ciego (Spanish meme version of the blind weaver)
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>>64778246
Kek

I was planning on adding a bowler hat and three pairs of glasses.
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good bugboi
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>>64778435
real hornet
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>>64778455
Wurm is a butterfly
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>>64777950
Here you go man. Sorry it took so long. Life is life.
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>>64778554
>>64778246
God it's so bad
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>>64778610
*muffled mariachi music plays in the distance*
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>>64778435
Tell me more
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>>64767866
Something along the lines of oversized mandibles, stinger, true flight, large, intimidating, compound eyes.
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Can we get some scorpion love in here. If spiders are in surely the claw kids club are fine.
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>>64781818
They were the main villians in the scorched playtest actually
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Second sketch batch to keep the thread going.
Today we have:
>Top row
A bee soldier and his bee squire. Three midgets in a trenchoat. A totally-mysterious stranger.
>Middle row
I don't know, something inspired by Grubfather. Mr. Shankyshank
>Bottom Row
Imagine if Cloth was smol, and SCORPION MAN
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Where the FUCK is all the hornet porn?
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>>64784137
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>>64783373
Nice. I've been digging all your bugs. Care if I take a crack at coloring them later if I find the time?

Unrelatedly, anyone have any ideas for neat locations within the God-Tree's canopy? Already planned is a major city, the wasp's paper palace, and the grand livong library (and I suppose the Scorched city is at the base of a branch near the canopy). It's still lookong a little empty on the concept map being made for how vast a region it is, though, so input would be appreciated.
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>>64784137
Sorry /tg/ is less of a shithole than /v/
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>>64784242
Don't mind at all, I have 0 artistic talent so if I colored them in it would look atrocious.

As for suggestions, why not a difficult-to-reach lift that takes one all the way down to the base of the tree in a small area? Maybe guarded by a boss because of how dangerous it is?
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>>64783373
>Three midgets in a trenchoat. A totally-mysterious stranger.
I thought these were the same character at first glance.
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>>64784416
Perhaps the stranger IS the midgets. The world is your oyster
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>>64783373
How would 3 midgets in a trenchcoat work?
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>>64784530
Could stat it out as a single character, where every 3rd of his health pool is one total midget. Defeating 1 takes down his range, the second takes down his damage, something like that.
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>>64776202
Pretty sure you just made an end-game secret boss.
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>>64784570
>>64784530
Could also use the Swarm rules in v&v
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>ywn impregnate Hornet and watch her swell with your children
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>>64763346
What OP picture was supposed to reference?
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>>64787188
Yotsuba
aka the 404 girl if you aren't aware.
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>>64785103
Honestly, due to soak happening before exo is applied, i give it a maximum of 3 turns of a single party against it, maybe four.

Now, if you give him heavy armor, slam, and rolling dash...
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>>64788162
Make a fast bug, pump might up (using concentrated might probably), give a good shield and leaping. Invest leftover resources into shell (both stat and path) and throw heavy armor on.

Now you've got a top-notch parry god who can leap or soak amazingly when shit goes wrong, and can probably hit like a motherfucker wirh a heavy weapon as a side effect.
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>>64788285
In practice, though, the best way to survive is not getting targeted.

Also- heavy armor is not good if you want to parry. I'd recommend going light with a spellguard shield
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>>64783373
Hey, do you want to have a go at my long-horned orb weaver dude?

He's a banner carrier who drums the giant banner between his horns and such.
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>>64787346
>>64787188
There's also a version with /tg/chan and the /vp/orion twins. Anyone have it?

>>64787167
smol bug pussy
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>>64789790
When I get home sure
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Boingo Thunderguns, noted wasp food critic, and her faithful steed, Alabama.
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>>64791617
How did the steed get it’s name?
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>>64792687
Sister-fucking.
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>>64789790
I admit I had a very difficult time deciphering your design. Was it one guy with two heads? Two guys joined together? Didn't know, so I decided to go with one guy, with a backpack-guy strapped to his back.
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>>64793207
His back is meant to look like a mask, because that makes sense for a bug with a big scary feature. it's a decoy and a deterrent


And then he has an even bigger mask on the banner

I like that too, though
>>
Do bee testicles explode when they orgasm?
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>>64776202
cute bug
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>>64794027
As a bug in a rug.
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>>64795509
Some of the creepiest lore in Pokemon.
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>>64795675
?
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>>64764154
Imagine how the stags would have first reacted to them.
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>>64795716
Pokedex Entries:
Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.

Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.

A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
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>>64796301
We don't need to; the last stag is still pretty pissy about the whole thing.
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>>64797509
Huh, cool.

Always liked that line but I never knew that. It's overall design and that lore is surprisingly fitting.

Speaking of Cicadas though, they're one of my favourite insects which has lead me do pic related (still WiP). I decided to incorporate the last two characters I did for anons here into the pic because I think they make a cool looking group. Just have to edit them so Snail Kid's staff is casting light off onto them in the right way.

Do the other two characters have names? Don't think their requester's said.

Does anyone care to stat him for me?
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>>64778435
I can't imagine somebody that's already at bug scale creating something as intricate as a clock relative to themselves.
How small would the internals wheels have to be? I don't buy it. Immersion broken.
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>>64798248
not that impossible desu
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>>64798437
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>>64763346
bump

How would you handle undeath in this game ?
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>>64799656
Cordyceps or something hijacking exoskeletons which is pretty much hollow knight and MC?
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>>64799656
Undeath is handled through that of a Dust Lich - a being so adept in the path of Dust that it steals the corpses of other bugs as its own.
When a Dust Lich is killed, the husk it uses as it's Modus Opparandi perished as well and must seek out a new corpse to hijack. If it doesn't, it perishes like literal dust on the wind.
The fucked up part is that for each husk it hijacks, it slowly loses its own identity from before it became such a being.
I have plenty of other ideas going for this system in terms of undeath though, such as bugs retaining their sentience outside of a Seal of Binding (questionable, but it could work depending on what path/weird buggy magic), Void experiments, and the likes
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>>64797509
>shedinja-based Vessel character
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>>64798010
The weaver is Jalukah, he's a blind spider with ranks in Dream and Spire.

Cicada would probably want Tunneling, Hibernating, and Haunting Song. Past that, might consider Lesser or True Flight, or some attribute boosts, he looks like he might have a tough shell.
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>>64799656
Fungal enslavement's a neat idea.
Most undeath in the system is handled through dust husks or hunger husks, which can be made using the Path of Dust, or being cursed by such a creature and then dying of starvation. Being imbued with the very essence of consumption and impermanence, the things don't last long, but can wreak havoc while they shamble.

The Path of Dust is the path with the least ties to Hallownest; being largely added to round out our mystic paths and fill a thematic niche for kingdoms with more prominent deserts or dusty wastes. In Hallownest, the memory-scouring effects of the Western border and the entombed husks (pic related) would probably be treated as Dust-related effects.

This guy >>64800622
also pointed out a sort of sapient undead that exists in one of the splats. It's pretty much a haunted cloud of dust that has to possess bug corpses or dissipate.
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>>64802204
I like moths
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>>64802223
do you like moths?
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>>64799656
Other than what other anons pointed out, there are also the less fungsl "rotbeasts", though rot is a derivative of dust and pollen mixed. Rotbeasts are livelier and faster than husks, but far less durable
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knight bump
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>Pillbug privy to the secrets of lifeblood
>Lovebug noble, seeking, well, love
>Desert spider dustmage attempting to hide his true nature
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>>64802240
>>
>>64763346
I still love the art style of this game.
>>
Alright, so I've read through this and really like a lot of what I've seen. I'll admit that I'm only moderately knowledgeable on Hollow Knight stuff (haven't done Grimm or pantheons, and only found like half the secrets, I'm sure, but I did beat Radiance), but I'd like to give some feedback here.

Pros:
>Can make pretty much any (appropriate for a PC) bug I can think of, including most canon characters. Can also make many standard pen and paper archetypes, with lots of choices and variation.
>Progression is neat as hell. I love that it's more about gaining more tools at your disposal than it is about numbers rapidly inflating.
>Magic system is a little bit... arcane, but I think that serves it well. There are a few places where the terms "spell" and arcana" get confused that need to be rectified (related to cons below), but I enjoy the semi-freeform approach.
>Equipment and even weapons change how you play. There's more to them than just numbers.
>The tactical choices involved with dedicating Stamina to rolls is neat. Gives even pretty purely martial characters meaningful decisions.

Cons:
>Things that reduce Stamina costs are confusing (saw a lot of discussion on the Discord about this one, so I'll put it here assuming it's being fixed?).
>Proficiency options that grant raw combat ability (honed body) are going to be taken by min-maxers, and that means everyone will feel pressured into taking such things to try and keep up.
>Lots of editing is needed. Just things like using consistent terms, cutting out duplicate rules, keeping the same point of view throughout a rule, etc. It could also use textboxes with reminder text where appropriate rather than, for example, fully statting a husk in the middle of the description of the dust path's abilities.
>Maybe some nixing of rules that aren't needed? I saw people complaining about this, and I see their point, but I don't think it's much of an issue.

Cont.
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>>64804699
Con that bugs me enought that it gets its own line:
>Commit to more! In a ton of places, the wording's super flaky, saying things like "This is the amount of hunger you might be able to use to make your character, ask your GM", and there's nothing stating starting geo or equipment. I need solid ground to build a character on, and interpreting these half-solid rules is sometimes really confusing as a first time player. Give me a solid set of parameters to build my character within, I don't need you to tell me I can houserule this.

Questions:
>Could someone explain using Arts or paired weapons to me like I'm a total idiot?
>Would a polehook be like, a scythe? How would I make a scythe?
>>
>>
>>64804699
>>64804713
>Proficiency options that grant raw combat ability (honed body) are going to be taken by min-maxers, and that means everyone will feel pressured into taking such things to try and keep up
I'm gonna keep that proficiency thing in mind since I've noticed from a while back that it can be used for combat rolls, which is something I don't quite agree with.
Proficencies were mainly for non-combat shit (IE Lore, Medicine, Tracking, etc) and the fact that something like 'Perception' can be used in combat rolls irks me as well.
As for some docts I will admit to saying that for some things (especially the Weaver Seals I've been developing), I wanted to keep things open for GMs to edit for their own campaigns should they feel necessary to add them in as possible plothooks. The note here though has convinced me otherwise (slightly), so I'm gonna work on that a bit.
And to explain Arts and paired weapons, I'm essentially a fucking brainlet when it comes to making a good description for that set-up. If the other Devs are on, they can answer that better than I can, but how it works:
For Paired Weapons, you essentially take 1 less stamina when you attack with it (in terms of the tax system we have). So for two attacks, you would pay 1 stamina for the first attack, 1 stamina for the second attack. If you were to make a third attack, I THINK it shoots up to 3 stamina since it takes into account the stamina tax continues afterwards, but I think that might be changed soon. Does that help out with explaining Paired Weapons?
>>
>>64763346
Just realised that Dust's origin could be a half remembered dustbowl event. Perhaps the godtree's wyrm was dissatisfied with his oasis's scale and sought to forcefully fertilise the surrounding landscape. For a time it was a great success but the very plenty of the earth poisoned it, desert shrubs that held soil together were out-competed. After a catastrophically long drought the land, unbound by roots, was whipped away by the cruel winds.

The once prosperous settlers turned to cannibalism and despair, their few survivors turning to the very Dust that doomed them for salvation.
>>
>>64804921
Honed body is likely going to be replaced with something else.
Questions:
Arts need rewording. There are two kinds. One augments the next attack, one makes you make an attack. Next attack arts subtract their stamina from the cost of the attack. Others just take stamina

The scythe bit? Just flavor any weapon you wish. Polehook is meant to be something like a halberd or billhook
>>
>>64804732
This is cute. I love the small child/big bruiser archetype.
>>
>>64805240
Dust comes from the 'canon' BBEG (ugh) for Oakshade, a higher being opposed to the Oakwyrm and Tree-Mother. He is called the Sandwyrm or Lord of Dust and is modelled after an antlion.

As wyrms do, he tried to build a kingdom, but his nature causes everything around him to degrade. After multiple failed attempts he became bitter and gave up building a kingdom, instead leading a horde of barbarians and Dusters to tear down other kingdoms, enjoy the spoils, then move on to the next target once the land crumbles to dust.

The God Tree where Oakshade makes its home is his next target, but its powerful alignment with both Amber (preservation, associated with the Oakwyrm) Pollen (growth, associated with Tree-Mother) has allowed it to hold out longer than any other land he's invaded has.
>>
>>64805240
While I haven't finished reading the splats for Oakshade, I love the dustbowl idea. I might incorporate it as an event that rocked a kingdom during it's early formation
>>
>>
>>64806374
why the fuck is it that this one god damn artist also went on to make this?
>>
>>64806374
>Try to eat Uoma Pudding
>Pops

>>64806423
Oh... I had no idea.
>>
>>64806448
Oh yeah, I'm the same mother fucker that first found this shit and showed it to /v/.
This absolute negro has made what literally is non-existent fanfiction into a now-existent meme against both voidbros and mothfags.
It's beautiful
>>
>>64806509
Forgot second pic related
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>>64806532
You made me snort my drink out my fucking nose with that gif what the fuck
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>>64806556
the beauty of autismo shipping cranked to 12
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>>64806423
Wow. Cute.
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>>64807254
No
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>>64801375
Thanks my man.

>Tunneling, Hibernating, and Haunting Song

Do they still do these things after they go through their metamorphosis?
>>
>>64802240
Mother.
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i'd probably try to run it as indirectly as possible, if the bitches have any issues they can sort it out themselves. maybe the theme i'd go for this time would be exploring left to right, instead of ascending/descending.
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>>64806594
>>64806532
>>64806423
I am disgruntled viewing these images to say the least
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>>64807313
Yes.
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>>64809369
Have this instead
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>>64810844
thanks friend, thats an adorable image
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grim bump
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So I'm wanting to put a background in for these guys. Should I go and do a random Hollownest tunnel or does Oakshade have a different look?

>>64812794
Best Girl
>>
>>64804732
fucking closet pedo get out reeee
>>
>>64812983
Oakshade definitely does have a different look, though underground is pretty similar for either, I'd imagine.
>>
>>64812794
>Grimmchild will grow up to be the next Grimm and will carry fond memories of the Knight forever
Aww.
>>
>>64813027
>>
>>64813038
that bugs me the most when it comes to Oakshade; that it's outside, on a living tree - in the SUN. Too much of a polar opposite to preserve the HK feel and atmosphere imo.
>>
>>64813088
Well, i'd like to point out that oakshade's sun is clouded by an eternal dust storm. Yes, it is somewhat opposed to original hollow knight, a hazy yellow light instead of a dark blue light.
>>
>>64812983
A lot of it is inside the tree, so probably a wood aesthetic instead of earthen.
>>
>>64813135
>>64813088
It's important to note that we never see what it's like above ground in HK, even 'outside' is still in a giant cave.
There's also no proof that Radiance is the literal sun. She takes the shape of the sun in the dream, but the dream is a place of thoughts and feelings. She takes the shape of the sun because she thinks of herself as the sun.
>>
>>64805798
>>64806248
Given the Tree's theme is former glory gone sour it would be an appropriate variant of the legend (very souls-like to have history contradict itself, no?).

Another fuckup on the Oakwyrm's part could be that the Mother actually planted a a holy Copse or Grove of Trees. On selecting one as his throne he demanded tribute from the others to grow it into a crown worthy of his holy brow. Shrunken and stunted the others fell one by one forming the Stump that the termites so blasphemously consume and a buried root ring that might spring to life should the Godtree fall.

Both of these ideas are of course heresies that will see you impaled on the business end of a wasp inquisitor's sting.
>>
So with Silksong announced did anything in the trailer or the theme of the new game pop out to you lads as inspiration for the HKRPG?
>>
>>64813088
>>64813135
>>64813182
I'd go the other way and have the day be eternal as the night is in the game. Before the Tree bugs could only brave the surface in short sprints or under the cover of clouds that were evaporated all too quickly. The tree is Oak-Shade after all.

I also feel that the open world serves atmosphere, though in a different way from the game. Oakshade is the one hint of civilisation, withering though it is, seeing the waste stretching to infinity in every direction affirms this in the minds of even the most adventurous bugs.

Focusing on the sun/sky also allows for seasons in a way that Hallownest didn't. I'd like to imagine ASoIaF style winters that last lifetimes, the branches bare, sap frozen and the sun a baleful eye on the horizon. The stars are often outshone leaving astrology an unpopular form of divination, not to mention suspect as its suggestion of other suns reflects that of other Trees (their predictions of the great and terrible Eclipse on the other hand...). People instead turn to the far more respectable weather watchers, Spiders taste dew caught in their webs, Butterflies interpret the thermals they ride, even the ants monitor the movements of the beasts among the dirt.
>>
>>64763346
Hey, failed to find a battlefleet thread and saw this one on the way out.

Just a quick question, is it okay to want to fuck hornet right?
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>>64817030
It is VERY ok to want to fuck hornet.
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>>64817030
VERY
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>>64813158
>>64813038
>>64815983

Anyone care to post pics of insect nests/hives/colonies inside trees?

Real or drawn is fine.
>>
>>64817151
>tits on a bug
>>
What bug would be the most interesting to have as a PC or NPC?
>>
>>64818746
A brood parasite trying to emulate their host species' abilities through trickery.
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Shade Lord x Radiance is the best possible ship in the game, feels so damn good
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>>64820024
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>>64820042
>>
>>64820024
>>64820042
>>64820056
>Shade Lord X Radiance best ship
Gee, I wonder who could be behind these posts
>>
>>64820170
would be a cool way for PKs plan to go off the fucking rails in the way he never imagined
>>
>>64820170
>"Dude, let me in, I'm a goddess!"
>"Haven't you ever wanted to FUCK a goddess?"
>>
>>64817063
>>64817151
>>64817030
Absolutely not.
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>>64822097
Gay bug detected.
>>
>>64822485
Remember: She's a spider. That silk comes out of her ass.
>>
>>64817229
Ain't got me phone handy and taking pics of drawings on a webcam is just sad. Here's a tiered hive.

Wasp paper palaces and ant mounds are all the rage across Oakshade. Some waxworks remain in crannies or repurposed by vespids but much was burned after the revolt.

High society disdains termite architecture as crude but ants can't deny that their ventilation keeps their fungal crops in top shape. Those who know the clay encases the Stump of another Tree are glad it hides the implications of a dead god.

The termites once had another mound, long abandoned. Not understanding or caring for the subtleties of rebellion they graciously offered it to the fleeing queen bee. There are no flowers to harvest but it is said that the exiled court have traded Pollen for Dust.
>>
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>>64822669
Rats, forgot the pic.

>>64822561
Great, spinnerets are another hole to plunder.
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>>64822689
A few more. Hard to get a good one in the tree...
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>>64822908
Tree's still alive, but certainly hidden.
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>>64822994
Almost forgot these chaps! iirc workers bite on the space between leaves and soldiers decapitate them, leaving the heads as permanent staples. Maybe in HK thy merely sacrifice their masks?

I also remember a species whose caterpillars stitch leaf pair together, though I forget if they did this alone or as a group.
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>>64804732
>>
>>64825215
>Devout and Weaver in spider school
>>
>>64817609
>Ass on a bug
>Hands on a bug
>Feet on a bug
>Sapience on a bug
We're well past the tits on a bug point.
>>
>>64823214
>>64822994
>>64822908
>>64822689
>>64822669

This is great, thanks mate!
>>
>>64825691
Show me the bug asses if you're so smart
>>
>>64822485
I just don't find anything sexy, anon. Let alone a video game character who is basically a red cone with a female voice
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>>64826580
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>>64826580
Bet you feel really dumb right about now.
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>>64826580
>>
>>64817063
>>64817151
>>64822485
>>64826897
>>64827126
Whornet.
>>
>>64827915
>approaches the Hollow Knight
I can't beat the shit out of the Radiance without getting closer
>>
So are Unn and Vespa higher beings or are they just incredibily powerful bugs?

How did they feel about the Pale King, what was their relation?

Why did Herra flee the Kingdom and seek refuge with the Weavers? Were the Weavers actively against the Kingdoms expansion into that section of the cave or were the natural beasts living their just too much for the tram workers to overcome?

I guess what I'm asking in regards to this question is whether the Pale King was actively being opposed from expanding this far or was the environment just too deadly for expansion?
>>
>>64830100
I think the area was just too dangerous for the tram to be finished. They obviously got quite far, but I also don't remember seeing any bodies for guards or the like, so I suspect in their digging they opened up into a tunnel with hostile creatures and were just overwhelmed.

I don't think they would have been building a tram there if the Weavers were actively against the kingdom. In fact, I can only imagine they started building the tram there because relations were good, and they wanted to open up easier travel.

https://hollowknight.fandom.com/wiki/Lore/Higher_Beings

This lists Uun as a higher being, but not Vespa. She seems too "mortal" to me to be a higher being.
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this system looks kinda' cool. I designed some hypothetical vessel PCs, trying to follow the rules for chararacter creation. I also drew some Grimm Troupe player characters too, if anyone's interested in that.
>>
>>64832158
The answer is post them
>>
>>64832158
I'd love to see.
>>
>>64832158
Post em
>>
>>64832158
I like those. You captured the size difference between medium, small, and large very nicely as well. I'm saving this image as an example of that, if you do not mind
>>
>>64832158
This style feels familiar.
>>
>>64832158
>Vessel and Grimm PCs
Well what the hell are you waiting for, Post the shit out of them.
As the only dev (well, maybe also another dev as well) that's playtested these void-ridden abominations, I wanna see what someone else did with them.
>>
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>>64832241
>>64832247
>>64832269
>>64832492
>>
>>64832527
That is one big Grimm Follower. I like him.
>>
>>64832158
>>64832527
Jesus Christ they're perfect
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>>64832527
>>64832158
My absolute nigger
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>>64832527
Blog?
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>>64832527
That little one made a little girl grow in my voice box and squeal.

I know this because the sound that came out of me couldn't have been from me.
>>
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Did you guys ever make a workable map since the initial drawings?

Seeing /v/ speculate so hard about Silksong made me remember how cool of a setting Oakshade was.
>>
>>64832542
>>64832570
>>64832870
Thanks for the positive feedback, guys. I think I'd like to do more designs in the future. Some of the homebrew/OC stuff looks neat, when I have time I'd like to tackle doing art/designs for some of that too.
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>>64833254
You know actually, I've been trying to design Weaver Seals for the system, but knowing how trash I am at drawing I can't for the life of me come up with a good design for them. If your interested, I could use a few unique designs for them in the doct I'm making.
>>
>>64833192
I am going to laugh so hard if Silksong is set in a tree as well.
>>
>>64833307
And by that I mean the kind of shit players would be interested in expirimenting with. Rituals, essentially, that we've kinda bounced around here and there and I've kinda taken that into my own hands knowing how much I dig weaver lore as well.
Hell it might even become its own splat eventually, if given enough time and development
>>
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>>64833192
Here's the current concept map of areas within Oakshade proper. There's an MS Paint map of the areas surrounding Oakshade too.

It was decided that this sort of abstract vertical map just showing where places are in relation to each other is probably the most useful way to handle it for GMs and development.
>>
>>64833307
>>64833346
Got any specifics on what you'd need? or do you just want random designs that look like the seal of bindings we've already seen?
>>
>>64833392
For specifics, keeping them in line with their theme/name would be best. What I got down so far are as such:
Seal of Binding (for obvious reasons)
Seal of Luck
Seal of Warding (READ: Not a magic shield or some skyrim-tier elder scrolls shit)
Seal of Fate (Still iffy on this one, dunno if I'm gonna scrap it or keep it for GMs to mess with.)
Seal of Foresight
Seal of Isolation (READ: Silences magic.)
and the most recent one I'm finishing up on, the Seal of Dreamveil.
If you want a better idea on them (descriptions and shit), I'll leave a read-only version of the doct here: https://docs.google.com/document/d/1-qeegfec9cBstMMplyNvOhWk8pvTRay90zVcMtHed8w/edit?usp=sharing
Or if you want, you can join up on the discord and ask away.
>>
Throwing out some designs here for anyone who might want to use them. The classic mantis, a stick bug using a three-section staff, a nondescript bug wearing the shell of his old crab friend, and a centipede bard. Tell me what you think bugbros.

Still no colors maybe I'll get to it in some later date.
>>
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>>64833906
Fuck I forgot the image.
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>>64833917
>>64833906

The stick bug is genius anon. I love it.
>>
>>64833941
>>64833917
I concur, though I'm not sure what part of the crab the staff is supposed to be. The centipede one man band is delightfully jaunty.
>>
>>64834059
Probably just the claw on a stick
>>
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And something for the edgelords. A bound blind butterfly with her wings ripped off. Pollen in the wind whisper tales of a renowned courtesan who's beauty was only matched by the very floral garden she resided in.

>>64834059
It's a claw.
>>
>>64833368
Cc

Here's a soundtrack that sets an appropriate atmosphere (lots of woodwind, ha ha).

https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3D-fYsEofid_o&ved=2ahUKEwi8_MyH0tbgAhX9WhUIHcygAw8Qt9IBMAt6BAgGEDo&usg=AOvVaw1MJr0rnUzaje8st74cQCV4
>>
>>64833917
>After years of fighting to avenge his brother, the stickbug realized his weapon was his brother the whole time.
>>
>>
I like hornet with grimm-styled cloak
>>
>>64834439
>stickbug gasps as his mind is flooded with memories of all of the unseemly ways he used his brother on his adventures
>>
>>64832527
Real art
>>64783373
Shit art learn2draw
>>
>>64834630
Piss off, everyone has to start somewhere.
>>
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And that's probably the last set of bugs from me. A waterbug with his pet leech, the other two are just a generic executioner bug and whatever the fuck the flying one is, and for maximum meme status the final one is a grasshopper that forsook his arms to follow the path of the kick in hopes of attaining bug justice in its purest form.

Hope you enjoy 'em in your HK campaigns /tg/. Even if you don't well it was fun doodling.
>>
>>64834828
You're a good lad anon. Will you do requests?
>>
>>64834901
Nah I'm not active enough to be able to do that. I just got jostled to see how the project is going again because of Silksong.
>>
>>64830602
>but not Vespa. She seems too "mortal" to me to be a higher being.


Yeah I agree but it seems odd that Kingdom without one could survive so long near one without being annexed.
>>
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>>64833450
Lemme tell ya', seals are hard to design than bugs
>>
>>64836028
You do seals better than I do bugs, so that's something.

Friendly bump, I'll be back in a few hours to drop a sketchdump for the day. If anyone has suggestions, lemme know and I'll add them in.
>>
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If you even sayRadiance - OH FUCK NOOOOOOOOGLARBABLAHBALHABHHBLBL...
>>
>>64836053
A basketball playing bee
>>
>>64832527
Okay, I swear you are an official Team Cherry artist. You even got the atmospheric shading right.
>>
>>64837216
i doubt it, considering he also drew those sexy hornets
>>
>>64837364
They knew what they were doing when they designed her.
>>
>>64837455
They made her a red cone with legs and a featureless body just like the vessel's

Their mistake was the female voice
>>
>>64837470
The simple design is what drives it home. Nothing worse than letting people's imagination run wild.
>>
>>64816069
Assuming anyone likes the "endless day" idea the tree's shadow could become an important feature. Not only is the mossy north made near-permanently dark as well as moist but temporarily shaded patches of grassland may be inhabited by nomads. All would have a straight path back to the trunk but those too near would not range far enough to allow the wild pasture to recover.

Those who tread the middle penumbra are treated like American Indians by Weald homesteaders, useful but unpredictable. Further still where leaves provide a dappled haze instead of the sturdy branch silhouettes lie the umber tribes. Many walk the shadowed road to seek their council as though they are less sophisticated that the canopy-sages with their webs, balloons and lanterns they see many things on their endless circuits.

There are rumours that even the lofty correspond, not through messengers but by shaping leaves to cast patterns the elders recognise. Whether in response to these signs or those stranger still the tribes on occasion brave the blazing waste to assemble mirrors. Shining light to the Tree and and what seems to be emptyness.
>>
>>64837540
Having an imagination that wild is no one's fault but your own
>>
>>64837455
>>64837762
Dude, it's tongue in cheek. He's >>64837540 right about the skirt being an inkblot test but even the more obviously insectoid aren't safe from waifury.
>>
>>64837878
I am not being serious either, mate. Waifufaggotry is inevitable. We all know that
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>>64837907
Oops, suppose my wild imagination is too eager to project hostility as well as lewdness. Have a tree of life.
>>
>>64836028
Looks great Drawfriend, perfectly emulates the style. Shit you honestly really got it down in terms of your art, it's good shit. I assume that's Oakshade's version of the Seal of Binding?
>>
>>64837649
I personally greatly enjoy the hostile heat and light of day idea. It's still dreary, but in an agorophobic rather than claustrophobic sense. I find Oakshade interesting in what it inverts while still keeping many thematic parallels.
>>
>>64838229
It certainly shouldn't just be straight-up Hallownest, since if people want to play in Hallownest, that's already a fairly defined setting. As far as being a different kingdom designed to be easy for a GM to wedge his own adventures and locations into while still having a base to build off, I think it's solid.
>>
>>64838229
Nice, I actually imagine the tree as resembling a Baobab as much as Oak. The savanna is both an age old ancestral home and if inspired by the Sahara can have hints of a greener past.

Another benefit of the sky is that it doubles the imagery for cults to draw from. Do wasps claim the Tree physically holds the heavens and earth apart? Do some zealots claim that the evil world beyond the canopy sprang into existence when a rebellious fool dared peer between the shifting leaves? Do the termites dig ever deeper, not shunning the sun but searching for it as it emerges beneath the world, making itself known with gentle scent and sound instead of cruel light?
>>
>>64838447
>>64838229
I think it's going to be more interesting to compare Oakshade's setting with Silksong since that's an inversion of the original game idea of going deeper as well.
>>
>>64838495
Who knows, perhaps the devs are among us?
>>
>>64834485
For a sec there, i thought the bugger on right was a Slugcat with a Hollow Knight mask.
>>
>>64837649
I've used a bit of a different imagery for my games, but I like your atmospheric world building. That very different interpretations of the setting can come about from different GMs is a strength, I think.
>>
bugs
>>
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>>64839576
>>
>>64838825
Some say even the Tree was young once and the most daring among these say it was foolish. On waiting for the hubbub to hush and scanning for informants they whisper to look to the Hollow. Everyone knows it of course, it's one of the largest settlements on the high road to the Crown and the only one to boast natural flat ground. Locals say that in the dawn the Tree took pity on tired pilgrims and made a concavity that they might rest.

If a planned gift why must fungicides be applied and the wood left to pucker so? Might the great rings, eaten by rot, not suggest this was one the base of a branch wide enough to match any above? The seditious gossip grins from over their cup and bids you look again at the arborform brooch at your neck. The bole's elegant curve suddenly seems crooked, a bug were re-balancing themselves mid-trip.

"The Tree seeks the sky, whether to shield us from or drink it's light is for the sages to know, and in a burst of naive hubris strikes a branch out from its radial plan. What do you mean why? It was shaded by nei... Forget I said that. Anyway, it grows and grows, wide and tall until one day it comes to regret its juvenile venture. The winds of the high wilderness are not those of these lowlier climes and the Tree learned pain. What happened to...? This was a long time ago and Godflesh rots as any other, ask the termi- Oh, looks like we have company, farewell traveller and remember you never saw me!"

You've since asked around, more subtly than the gossip who hasn't been seen since, and got an answer from a wasp curate of all bugs. "Of course the Tree is young as are you are now and as I was, the difference is that it will always be young and old but never dead. Any fool can see the Fallen Bower, Hollow merely proves that even the Scorch is a blessing yet to come." Mentioning that the Tree sustained Hollow's wound when it was young and hale reminds you who are dealing with as the air fills with a low buzz.
>>
>>64835740
It doesn't seem like Hallownest was imperialistic. They wanted to expand, we can see that in Deepnest with the failed tram, but it doesn't seem like they were conquerors.
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>>64840641
Don't get me wrong, conquest by swordpoint doesn't seem to be Pale Kings M.O. But from what I understand the guy wanted to be loved and worshipped so I can easily see him trying to conquer through trade or diplomacy.

More benevolent than Griffith but just as ambitious.
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>>64838825
>>64840040
It seems I have bugs on the brain so here are a few other locales, gear and history.

Branch forks and leaf funnels form a happy accident that retains a little water in the Crown after rainfall. This small pool trickles down the northern Morass as it receives more moisture from that water which is re-condensed after transpiration. The Rivulet is unsurprisingly a holy stream to those who live among the moss it waters but is also venerated by those who recognise that the Crown stands upon the Root. For ages the water and funeral fertilisers have seen the Morass flourish and provide the Tree with a thick green cloak to turn away illness.

As the canopy rose to prominence sections of the Rivulet were dammed. This relieved flooding during rain and any shortages were remedied my more efficient moisture gathering. What was once a few piers for boat graves grew into a temple city, the bees introduced bromeliads and orchids to perfume the air that now stank with the putrefaction of those whose corpses never began their descent down the trunk.

The wasps, disdaining the ground have made many attempts to erase the city's sepulchral past. Their latest ploy is to dredge the lake of its dead ("They were heathens anyway") not knowing the decay they smell is that of the Morass left unwatered for too long...

This was once a place of life and death, now bound from touching either. What lies beneath the waters may best be left drowned...
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>>64840641
PK got some sort of kick out of granting everyone individual freedom, but then being seen as so awesome that they worshipped him with utter devotion regardless. He attempted to utterly eradicate Radiance simply because she directly resisted efforts of conquest, even though the alleged pacifist nature of moths suggests they were peaceful before such conflict made some into warriors.
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>>64840744
The Rivulet comes to rest by a Pool at the foot of the Tree, protected from the wind on one side by vast buttress roots. When not blanketed by fallen leaves it is an idyllic place, reflected light making the sun seem a friend rather than a tyrant. Locals build their houses on stilts and seem to carry air bladders wherever they go, sometimes even their thick, waxy diving getup.

The quaint customs have a nasty motivator as the thermoclines maintained by the fierce sun in summer collapse in the winter. Waters are mixed and chemicals brewed in the anoxic depths bubble to the surface. Many a fisherbug has died gasping amid a sudden eggy stink and children are scared int obedience with tales of the firefog waiting to immolate them at the first sign of mischief.


Many parables have been written on the Split Stone that lies on the other shore of the Pool. Sitting quite close to the Tree's centerline it must have been quite an obstacle to it's early growth, both shading it and stubbornly redirecting roots. With patience and will that is the stuff of Gods the Tree made first a crack, then a fissure and finally a great Split. Scholars and martials alike come here to meditate on this first great struggle, the greates among them reenacting the strike on lesser pebbles.
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>>64838825
Very rude of me not to ask about your use of imagery as I lore dump. Any highlights?

Disciples of the Root are known to make pilgrimages to the edges of the inverse canopy and live as hermits among the ever-expanding root hairs. Some study the progress of a single questing fibre any personal growth they experience being matched by the Rhyzoid. Most lack the geological patience required and retire to their mere 99 spans of continued stillness.

Should a disciple stay the course the Rhyzoid will detach, not cut from the tree but grafted to the wielder. If regularly fed by a drop of sugar water and planted in rich soil the disciple gains all the power that a living apical meristem can offer. As a staff of fine wood it is unextraordinary, but acting in accord with it's nature as an implement of life it grans complete knowledge of soil, breaking (slowly) and feeding.


There are places where the Tree bears scars of abuses long forgotten. Most bugs avoid these as the twisted rind repels them on a deep level but a select few seek these tortured places. Tools out, hands shaking they begin to saw, wax in their ears to block out the terrible groaning. The resulting chips are often made into shields, awful to look at and of middling durability. In battle a weapon, preferably that which harvested it, is drawn across the shield... Few are the bugs brave enough to test a bite after hearing the Bark...
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>>64841444
>>64841065
>>64840744
>>64840040
I love these, and I love how, while Hallownest had this air of an especially prosperous and busy kingdom due to the PK's self-aggrandizing nature, Oakshade seems like it was more idyllic in its height, reflecting simpler times, and this meshes with the Oakwyrm's air of nostalgia and faded glory.
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>>64841674
Wasn't sure anyone was reading, glad you like it!

>>64841444
The Split Stone is not solely the unworldly monastery it presents itself as. By being a a great canyon they command a natural pass for the Grounded wishing to enter the tree wishing to skirt the lake. All be the haughtiest accept receiving compensation for travellers's "protection" but the trade of Shatterstones is another thing entirely.

On the way to performing a holy Split aspirants pummel a great deal of rock. The lowliest are directed to the mines and their meagre rubble is sold without a second thought but a master strikes nothing lesser than the great Stone itself. Slivers beaten from the Stone this way carry a fragment of the force that Split them and are to be destroyed so as to conserve strength within the master themselves. Sweepers are not well paid and for every score of stones sold in hidden markets that barely quiver is a real cracker. Studding a Tusk with them is damned expensive but would guarantee one blow that wouldn't leave enough bug to fit in a (bug scaled) matchbox.


Now for currency/writing rambling.
It strikes me that the bees might have used wax tablets to write (Roman style or a more fragile Mesopotamian) mostly to keep pollen and honey quotas while sending messenger to relay important information with the nuance of dance. I also like their money as being waste pollen pellets. Neither of these things can be easily forged by non-bees and the fact that they're degradable fits with the bees accepting impermanence.

Wasps use paper (obviously). The material is both easier to store in bulk and more "modern" but far likelier to go up in flames like the vespid hegemony itself. What could be interesting is that they use dyes derived from pollen and petals that were part of the bees seized stockpiles. Maybe they were body paints for dancers? Either way, they can't easiy make more and are doing quite well out of their royal monopoly (as long as stocks last...).
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>>64842123
Maps are all the rage now that they're easily portable and the powers that be are thrilled to have a new tool to rewrite history. Travellers often have a second, pristine, map which they present to travelling inspectors who helpfully "ensure they're on the right path". Much amended "map maps" will be confiscated and can see you anywhere from fined to hanged.

I also imagine paper money being a Nobuga "innovation for the sake of conservatism". Pollen pellets were originally a honey backed currency, the coins could be brewed into their equivalent value. They were adulterated over time but everyone kept up the pretence that they were "honey-backed". Wasps seek to distance themselves from the oppressor's elixir and made their currency fiat. They're having trouble imposing it on the Grounded whose merchants still deal in Pellets (even as they degrade to dust in their hands) and vespid governers often look the other way as their officials trade favours for more established lucre.

Ants are often to busy to consider things like history or economics but bodge things together that'll do the job. Wasps resent that they still use the bees' script though they grudgingly admit that their clay tablets are less finicky to store than scrolls. They're downright outraged that queens have been trading in sad dusting of Pellet for durable embossed tokens. They've even stolen the fiat concept if only by not caring what their cash is if it buys food.

Termites would laugh at the crudity of writing before their vast scent-walls and react to money first with confusion then revolutionary outrage.
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>>64842123
I'm sure there are a few of us lurkers appreciating these. I enjoy them a lot.

Does geo play in any part of this? I've always loved economics and politics surrounding currency, but many players certainly don't care for the hassle.
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Imma break my lurking to post some OC bugs.
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>>64842934
W I D E
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>>64843179
MAXIMUM STABILITY

>>64842934
working on these dudes now
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>good /tg/ art of hollow knight shit
>activity has increased since the last few threads months ago
>system is nearly ready to ship
Fuck man, this year's gonna be a good one
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Have Team Cherry taken notice to us at all?
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>>64843842
Nope! Shouldn't try for notice just yet though. When we finish the core doc and their crunchtime has died down
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>>64842906
I must confess that I've never actually played the games, I just try to add stuff that seems thematic for the lore on the wiki. The players will have any currency exchanges abstracted away unless it becomes plot relevant. Given that Oakshade isn't openly at war with itself it seemed like a good proxy conflict for comfy coin-cutting adventures.
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>>64842906
No big part. Just currency
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>>64843890
On that note here are a few thoughts on the Living Library:

Given the wasps' hostility to the past (at least in my headcannon) it seems odd to me that they'd leave the Library standing. It got me thinking that perhaps it was once an illustrious organisation now a shade of its former glory like so much of the Tree. In particular I imagine what were once monastic vows turning it into an imposed prison sentence where those who knew too much to be killed were kept far from the populace. "Turn over a new Leaf" may be the "Take up the Night's Watch" of Oakshade.

Captives could be "honoured" with scarves, headwraps and bracelets of threaded leaf pages, their of constant rustling being quite a boon for guards. To go a step further and present another perverted tradition these could be memory charms, a Librarian caring for their own past as they do that of the world around them. Shedding these charms sheds the corresponding memory and ex-librarians have go from blessed fools eager to see the world with fresh eyes to desperate fugitives who no longer remember why they run.

>>64842906
>>64843890
On a less comfy note termite communists would be quite the threat for the Tree to unite against, especially if they start swaying some ants...
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>>64844188
It had been decided that heretical texts were kept far from public reach in the library, if not outright destroyed.

Some texts were written on leaf-mimicking bugs, however, who are hard to catch, but may have forbidden knowledge scrawled upon them.
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>>64841444
I've gone out for dinner, but can dump some of my own lore when I get back, mostly for places outside of the tree itself.
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>>64845300
Bon appetit, I look forward to it.
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Could anyone in the development of this system explain, with as much detail as possible, what made this idea kick-off and amount to something? Like what was the instigator? So many good threads with good ideas die after 2-3 weeks, and I'm pretty sure that's cause amassing ideas is easy, while assembling a coherent whole is nearly impossible. Did these threads start with a base system and just grew from there? Did different people handle the different sections of the base, and it was just a happy coincidence that everything got started? Like if you had to list 3 things that led to the success, what would the top 3 be? Is there like a group of irl buddies who took this to the internet and so it started with a foundation, or is basically everybody on the discord a stranger? Is there like a real "head" of the design team? Do you think it's important that there be or not be a head? Do you guys have a consistent play test group? Do you ignore thread discussions and only listen to however many people are in your 'council' of developers or whatever? Is there a core 'council' or is it just composed constantly rotating randys and it's a miracle things have worked out? Is discord necessary? Spoon feed me guys, I really want to know how this lightning was caught so that it can be replicated for years to come, pls gib tips to successfully get shit done. Bug tits for notice.
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>>64845853
Personally speaking its because of the pure autism of the fanbase that sparked so much from two aussie shitposters that a bunch of autists from /tg/ gathered interest from the /v/ crowd to amass more weaponized autism, and then through months of brewing on Discord alongside playtests, healthy discussion, so on and so forth alongside lorefaggotry for both the game its inspired by and the system made, what amounted to an idea became an autism project somewhat on par with the likes of Dorfortress except it wasn't made by one guy, it wasn't developed over countless years, and chances are we're not gonna be preserved in some Cyborg AI shit to continue on with the project like the aformentioned programmer

TL:DR Weaponized autism really goes a long way for this project.
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>>64845853
There's no head of the team (Cloth runs the Discord and keeps things chill when needed, but his opinion on mechanics and lore isn't higher than anyone else putting similar effort forth), but there are sort of unofficial heads of certain things. Randy made a functional if rudimentary base system extremely quickly, and this likely would've never taken off without him. We have something of a consistent playtest group, though it's pretty much because one GM, Cyclist, was willing to run a campaign in an ever changing system despite the fuckery.

I think other than the (true) cop-out that we had about a half dozen really good people, I'd say a willingness to argue without getting overly personal and triggered over it (usually) was an amazing thing.
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>>64845853
There was the legacy of BugWorld to draw upon and the fact that the setting was a happy medium. By this I mean that it was settled pretty early we wouldn't be recreating Hallownest (the original would be inevitably better) but could use its themes as a scaffold for any new ideas.

Have a peek at (what I think is) the first thread and tell me what you think.

https://boards.fireden.net/tg/thread/62028230/#q62028230
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>>64845350
Aside from what can be found in the Deserts and Dust, etc. docs in the OP, I also wrote up a bit of stuff here https://docs.google.com/document/d/1U8wS3KHZ7-ZWyfj1ueNbGWOTWU2OiiXsUC_KmNTsU74/edit?usp=sharing during a lore brainstorming session, though not all the ideas there were mine, I just notated and organized them into something more coherent.
The general idea is that the bees' regime operated something like a mix of Athenian democracy and some Viking flavor.

Some of the specific individuals are also from the canon of the games I run in the setting, which started with the playtest and will continue sometime soonish(tm) with the Acorn Saga.
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>>64846474
There was also this, which was written for the Bayou's lore:

>Bayou Spirits (Raseo)
Naturally forming entities that exist within the spirit realms. These spirits are divided into two varieties, within which are many further subtypes.
The So’Raseo are spirits from the dream world that feed on positive emotions. They are viewed as malevolent spirits. Witch doctors are often called upon to exorcise So’Raseo if a bug feels a loss of inspiration in their work, or a loss of love in their relationship. Conversely, less benevolent practitioners use rituals to curse enemies and rivals with a So’Raseo, stealing away their joy and motivations, often for the summoner’s benefit.
The En’Raseo are spirits from the nightmare world that feed on negative emotions. They are viewed as benevolent spirits. If a bug is suffering from depression or resentment, a witch doctor will conjure an En’Raseo to lift the burden of their woes.

>Void and Raseo
Raseo spirits that come into contact with the Void experience a drastic change. Their appetite becomes insatiable, and they seek to inflict their desired emotion upon mortal sapients to fill that bottomless abyss. These afflicted spirits become known as Kuru’Raseo, or simply Kuru; the two varieties become known as So’Kuru and En’Kuru. The parasitic Kuru are able to able to exert control over their hosts, which becomes stronger the more they feel the Kuru’s aligned emotion.
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>>64846474
Nice to see the setting stuff written up, I had imagined the bees as more absolutist than the wasps if disinterested into commoners but the themed names have won me over. It seems we have squabbles over hegemony before the Persians are beaten.
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>>64846657
The bees are more worshipers of the God-Tree/Tree-Mother (life, growth, nature), while the wasps favor the Oakwyrm (preservation, glory, order). The former were a true democratic society (which could potentially suffer from mob rule or anarchic decentralization), while the latter became more like a militaristic theocracy (which can sometimes suffer from an oppressive ruling class).

The point of contention that originally provoked the split was the bees' pilgrimages to deliver Acorns from the God-Tree out into the world in the hopes of planting them and spreading the bastion of civilization/a new kingdom to carry on when the old tree comes to its natural end.
The extremely religious wasps saw the idea that there should and could be more than one God-Tree, more than one great and everlasting kingdom, as blasphemy. Conversely, the bees would have seen hoarding the life-nurturing gifts of the Tree-Mother to be disgustingly selfish.
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>>64846474
Interesting to see the lore made for the outside world.
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pixel big bump
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>>64846118
Who're the unofficial heads, and what're they heads of? So there have been times where people have gotten triggered? I don't get to gossip about things anymore, please tell me all the quirks and funny stories of the discord, I long so badly to anonymously mock those who put themselves out there for the game. Is anybody particularly annoying? Are there touchy subjects that can't be talked about because someone'll go apeshit? Please oh please tell me, I just want some juicy drama
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>>64848874
excuse me what
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>>64849086
I think we just have a delusionalposter here.
It's that or it's just a (((moth))) trying to infiltrate this thread.
Fucking sub-insects, the day of the zapper can't come sooner.
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>>64848874
>please oh please perpetuate the discord drama meme and contribute nothing to the thread
Fuck off guy, I suggest you make some real friends
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>>64848874
I long so badly to anonymously fuck hornet in her tight spider pussy in a shady motel room
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>>64849433
>fucking hornet
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>>64839615
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>>64850289
>fucking cloth
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>>64850505
if I had photoshop and I could intensify that image I would.
But alas, I cannot.
Have this instead
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>>64843383
Looking good my man!
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bugubgugbgigbgufb
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>>64851518
Well that's the limit.

New thread when?
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>>64851650
Soon(tm)
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>>64851758
Jimmy?
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>>64851892
John?
>>
New Thread
>>64851959



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