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Alright kids, we're our own thread now. Hopefully the mods don't give us shit since we're not really a quest.

We are currently building a series' roster of characters using this yugioh cyoa. Here is the list of characters and roles. [x] marks an open spot.

>Protagonist
Luca Stratos
>Main Girl
Isabella Bellamy
>Main Friend/Ally
John Dalliance
>Rival
Edward Letrade
>Villain
Ash Grayson
>Minor Villains
Chaser Chevall, Magnolia Macabre, [x]
>Secondary Friends/Allies
Kazu Dorakyura, Niel Dunn, [x]
>Contestants in the inevitable Tournament Arc
Yulian Viktorov, Eisen Cobb, Brock Brackmire, [x]
>>
Luca Stratos, the new wielder of the Lightspeed Legion deck and hero of our story
Power: 0
Luck: 5
Destiny: 3
Resilience: 3

Isabella Bellamy, a light-hearted child of privilege and play, who is nonetheless an able duelist
Power: 2
Luck: 2
Destiny: 2
Resilience: 2

John Dalliance, a rough-cut but loyal friend with a defensive style, relying nearly 100% on trap cards
Power: 1
Luck: 1
Destiny: 1
Resilience: 5

Edward Letrade, a terrifyingly strong duelist who wields the Black-Hole Dragon in deadly Shadow Games
Power: 9
Luck: 3
Destiny: 1
Resilience: 4

Ash Grayson, a star fallen from grace with a new cult following, who seeks to cleanse the world with the might of his Voidborn monsters
Power: 7
Luck: 1
Destiny: 3
Resilience: 5

Chaser Chevall, a flamboyant former champion whose deck revolves around knights and tournaments
Power: 2
Luck: 3
Destiny: 4
Resilience: 5

Magnolia Macabre, a malicious idol sensation whose Vilewood cards are designed to catch and poison the opponent
Power: 5
Luck: 1
Destiny: 0
Resilience: 5

Kazu Dorakyura, a reserved but secretive duelist whose deck is helmed by vampiric knights and their undead thralls
Power: 5
Luck: 3
Destiny: 3
Resilience: 5

Niel Dunn, a mystical duelist who wields (and is perhaps wielded by) the fearsome DES Tallika card
Power: 4
Luck: 4
Destiny: 4
Resilience: 4

Yulian Viktorov, an enigmatic wizard currently in a close relationship with a duel spirit; his style of play is erratic and based on gemini monsters
Power: 2
Luck: 3
Destiny: 3
Resilience: 3

Eisen Cobb, an elite duelist who combines aggression, intuition, and planning in his supersoldier deck
Power: 8
Luck: 3
Destiny: 0
Resilience: 4

Brock Brackmire, an awkward but focused duelist who builds power over time using the Brick-a-Brack archetype
Power: 2
Luck: 3
Destiny: 1
Resilience: 3
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>>63267863
cease this faggotry at once!
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>>63268042
Only if you tell your mother how much you love her within the next 15 minutes.
>>
bump
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>>63267863
Missed the previous stuff. Someone give me a tl;dr on the personalities on the main character and anyone else that's important, I wanna cook up a heroic mentor.
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>>63270552
You can find the old stuff on the previous cyoa general threads. But the main protagonist is a poor kid who used to be a fan of the main villain before he went bad, and has inherited his old deck.
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>>63267863
I made up some shitty cards for Eisen. I might post them tonight when i get home. How many cards usually make up a deck?
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>>63272103
Holy shit just looked up yugi-wiki.

What hellspawn thought pendulum was a good idea. I propose we cut that shit from the timeline. Having given it a read i still dont get it
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>>63267863
Friend/Secondary Slot
>Name
Luciano Leonora
>Type
Mystic
>Types
Gimmick
Combo
>Character
Heroic
Mechanical
Friends and Allies
>Unique
Godslayer
Legendary Beast
Heart of The Cards
Mystic Arts (Free)
>Drawbacks
Sidekick
Debts
Dark Side
Cursed
Aggro Magnet
>Stats
Power: 1
Luck: 5
Destiny: 4
Resilience: 1

Posting backstory later as I didn't know if this tread would be pruned beforehand.
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>>63267863
>Tribal (10 points) [2 Resilience]

>Control (0 points) [3 Resilience]

>Gimick (-10 points) [2 Destiny]

>Astral (-20 points) [4 Resilience]

>Godslayer (-35 points) [5 Resilience, 3 Destiny]

>Legendary Beast (-50 points) [2 Power, 3 Destiny]

>Fame (-55 points)

>Mystic Arts (Mystic Background) [4 Destiny]

>Pawn (-45 points)

>Dark Side (-30 points)

>Archrival (-20 points)

>Background: ~600 words (0 points)

>Escaba Castiago

>An up and coming duelist from decades ago, when Duel Monsters was still a fledgling game, Castiago brought with him a revolutionary Angel deck. But these weren't winged maidens, these were agents of the Old Testament. Mad wreaths of fire and geometry which would link together, and form barriers that could defend against the mightiest of monsters and the most shrewd of duelists. All except for one rival, who outmaneuvered Castiago at every turn, defeated him at every tournament, and stole the glory Castiago had been so desperate to win. At the apex of their rivalry, and each individuals career, the two were slated to face off against each other at a massive, international tournament. Castiago knew that he would be unable to face his rival, knew that he was doomed to see his failure displayed in front of millions of cheering onlookers.

>Unsure of what to do, desperate for a victory, Castiago turned to fel rumors. He traveled to the Mexico, and set to exploring the ancient Mayan civilizations that had long since fallen to antiquity. Nestled away within the jungle, overlooked by massive stone pyramids, Castiago found a mysterious hooded figure, who offered trade for the legendary card he had sought.
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>>63272858
Cont.
Castiago attended the tournament disheveled and unkempt, with bags under his eyes. He had stayed up late the night before, integrating the new legendary card into his deck. And it worked! Finally for the first time, Castiago won against his most bitter rival! He was filled with such jubilation, he returned to his hotel, a 5 star resort, stuck a metal poker into the fire place, and branded himself across the face to display his joy to the world. He fainted from pain, and dreamed of strange visions from the shadow realm, and the dark forces he had allowed into his deck and mind.

After the dual Castiago fled to the mountains, where he now lives as a hermit. He doesn't duel, fearing that he'll be taken over again and be forced to wound himself, or worse, assist whatever entity it is that inhabits his mind now. He still suffers from visions, but has in turn he has learned much of the shadow realm and of the nature of dual monsters. Rumors still fly of the old man who went mad from Dueling, but who might have some advice to give for any up and coming duelists who he deems to have a good heart.
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>>63272884
Deck Description

Castiago doesn't duel anymore, but from his dreams he has come to fear that the world might have need of strong duelists soon, and so he still maintains his old deck that drove him mad. The forbidden card, "Brander's Dungeon", is still in place. A field effect card that both players can utilize, Brander's Dungeon activates anytime a creature dies. That creature's controller can chose to either force one of many brands upon his opponent, or to remove a brand from himself. This brands form debilitating effects meant to limit the victims actions (ex, sacrifice a card from your hand every time you would cast a spell, lose 200 life for every attacking creature during your attack phase), and they stack. Castiago maintains the angel theme, but they've been changed from warriors and barriers to martyrs, often with abilities which either check the negative effects of Brander's Dungeon, and/or which activate upon death. Castiago's signature card is and has always been "Sachiel, Lord of the Cherubs". Sachiel is a powerful creature with the ability to counter a spell, so long as you sacrifice a creature before hand, and which gains more attack when more creatures are in your graveyard.
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>>63272858
Fuck me, I'm retarded and forgot to include this.

Power: 2
Luck: 1
Destiny: 4
Resilience: 5
>>
>>63272838
Luciano "Lucky" Leonora is a lovable and loyal friend, but technically a cheat when it comes to games. A 6'8 Afro-Mexican, his stature belies a sharp wit and and even trickier tongue. He didn't need any sleight of hand or device to flee e people, no Lucky was the person everyone could swear he was using magic. To their chagrin, they wouldn't know how right they were. Lucky learned a few mystic spells and gimmicks from his grandmother, primarily divination and empath powers (Reading surface thoughts, projecting a specific emotion around him, and talking to people telepathically). This allowed him to fleece rich kids, low level thugs, gamblers, and other two bit hustlers of their valuables to pay for his family's needs. However soon Lucky's hotstreak would come crashing down after fleecing the wrong woman and involved himself in something far greater than himself.

Lucky knew about dueling but didn't put a lot of stock into it because the major prizes require expensive decks and fame he couldn't afford. However destiny had other plans for him when he noticed a woman carrying a briefcase similar to his own. Taking the opportunity to focus, he read her thoughts to find that she was transporting a very rare deck to safety. Seeing a heavensent chance to make some money, he tailed the woman and did an old bump and switch with his briefcase and hers.

Surprisingly this worked and Lucky quick made his way back home so he could use his tools to crack the lock. After a few hours he finally got it open to reveal a single deck, Saints Masquerade. The deck was in its own separate case, engraved with several Judaeo-Christianic runes and sigils. Try as he might, he could not get the deck case to open. Sighing in defeat, he surmised that he'd have to find a better lockpicker than him to claim his prize.
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>>63273605
The next day, Lucky noticed that he was being tailed in his way to school. Thinking that it was a group of thugs getting revenge for one of his scams, he led them down an alley and was ready to fight. He got one but not what he was expecting. The men began a demonic chant as their leader stepped from behind them to face Lucky. The man demanded Lucky turn over the deck as the chants became louder. Panicking Lucky began to take out the deck but felt a voice plead with him to resist the temptation to give in and flee. While hesitating the man joined in the chant as the alleyway went dark and he found himself in a hellish landscape.

The man demanded he give the deck again but Lucky refused and tried to take a swing at him. The man laughed as with a flick of his hand, a demon like creature appeared and impaled Lucky through the chest. Still clutching the deck, it began to open causing the demon to be sucked into the wound it created in Lucky, healing him.
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>>63267863
i think we should have stayed with /cyoag/ but alright.

so the basic themes we have talked about, that being Classism, supernatural, honor and like most Yughio, i think that some manner of friendship being there.

As for an actual storyline, the broad strokes we have are
"The former world champ has turned evil and now intends to bring destruction with his dark version of his old deck, while his former apprentice has inherited the powers of the lightspeed legion. Will they be able to stop the mad villain in time? could be be redeemed?"

we still need some manner of setting, like the duel academy or battle city. Or i suppose we could go with the idea of roving around and trying to beat the cult of the voidborn in various places. that just leaves the question of how our trio met up.
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>>63274699
Season 1 is the tournament where all the characters meet each other. Season 2 is when a lot of issues are fixed (Chevall becomes a good guy, Kazu loses his vampire, some of the tournament contestants join the party) and a larger, supernatural threat is established that the party has to travel around the world to defeat.
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>>63267863
Ayy, we our own thread now.

Anyway, there was a question last thread about how so many people have soulmates, and whether or not we should pair the spares off or have odd side characters.

Speaking for Neil, Noel (who is his soulmate in story) is his motivation for fighting, as well as the person that grounds him and keeps Tallika's influence at bay. At the same time, Neil has little knowledge of the more mystical and supernatural side or things, which Noel has in abundance. She can use that knowledge to help aid any of the others.

So long as Noel and Neil stay together, Neil can firmly stay on the side of good, but as she was never too used to the outside world, she can be manipulated, stolen away, or made to turn against him if he sees him falling too deeply for the power of DES Tallika. Might even make a profile for her, who knows.

I'm not sure which of the others has Soul Mate, but I believe pairing the characters off might work best, but only if it's done in a way that makes sense.
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>>63275326
How would Noel interact with other magic characters like Yulian and Edward?
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>>63275421
I suppose she'd be very curious about the way their magic and supernatural stuff works out, though with Edward she'd probably only observe from afar, because it might be a similar case to how Neil is dealing with Tallika, and she's afraid of another dark dragon.

With Yulian, she'll probably ask endless questions about the supernatural elements that concern him, like wizardry and the like, as her tribe has more of an old world ritualistic bend to it, and new stuff is always fun for her.

Neil will be alright while she goes about doing this, but he will feel pangs of jealousy if she ends up spending more time observing the other boys more than she spends time with him.
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>>63275292
Forgot to mention, this means that we ought to have or at least make up more minor villains.

>>63275622
Maybe you can think of some way to tie Noel into the wider supernatural plot.
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>>63274699
Had a thought, perhaps you could set it up as a sort of Battle City, but with multiple stages of different kinds of duel challengs.

The first few stages randomize people into groups of three, with the main trio getting into a group to start everything off. Then, they can encounter other groups and duel them which can introduce some characters.

After some time, maybe after some of the more supernatural characters are introduced, the trio find out about some sorta cult that's aiming to abuse the Tournament's prize for its EVIL ENDS.

>>63275793
If Noel can enter Battle City despite not being a professional duelist and follow Neil around, she can help out. She could have a sense for the supernatural after growing up in such a mystical place, and she'll be able to help detect the cult's activities easier, so long as there is a supernatural bend to it.

At the same time, even if she knows some things about Duel Monsters, she's still mostly clueless, so she can be the expository "WHAT DOES THAT CARD DO? WHAT KIND OF MONSTER HAS THAT MUCH POWER? HOW DID THEY DO THAT? WHAT'S HAPPENING!?", whenever it involves a duel and she's with someone who knows their stuff, like say John or Edward. Really, anyone who's played more than two matches.

That sort of thing.
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>>63275896
That sounds like an awesome setup for season 1, so now we can start making the teams of three.
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>>63276098
Aye, so far from what I remember seeing of each of the characters...

Main Trio:
Luca, Isabella, John

"We're only helping you for our own personal reasons" Trio:
Edward, Kazu, Neil

Villain Trio:
Ash, Chaser Chevall, Magnolia

"Shit, there's three of them, might as well" Trio:
Yulian, Eisen, Brock

The two new entries might change the lineups up a bit when someone else joins.

Alternatively the villains can each have their own personal team with mooks, Magnolia and Chaser I can see teaming up with fans.
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>>63276194
Chaser wants to work with Magnolia anyway, and Ash can just be manipulating them for his own ends.
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I made a card for Base Tallika. I also buffed him slightly, and nerfed him greatly. His summon can't be negated, but now you can directly attack his owner.

Made him Divine Beast because it makes sense that he's beyond simple beings like Dragons.

>>63276298
They can still work together, but have different teams.

That way, when the evil plot is revealed, the main trio won't know who to trust, especially when it is revealed that there are multiple teams that are in on the evil. It will also push them to work with other teams so they won't be alone in the endeavor.

Also, I should've named Edward, Kazu, and Neil the EDGE trio. An Evil Dragon of Space, a Soul-sucking Monstrosity, and a shitton of Vampires.
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>>63267863
What are some of the archetypes people have made up so far for their characters? From what I've seen in previous threads.

Luca
>Lightspeed Legion
>LIGHT Attribute
>Space themed

Isabella
>Bellisima
>Bell + Lolita themed

John
>???

Edward
>???
>Only known card is Black Hole Dragon

Ash
>Voidborn
>DARK Attribute
>Space themed

Chaser
>No name
>Knight themed

Magnolia
>Vileweed
>Poisonous plant themed
>PLANT Type

Kazu
>No name
>Wizard themed

Neil
>???

Yulian
>???

Eisen
>Super Soldier themed

Brock
>Brick-a-Brack
>Lego Autism themed

If you made one of the characters, mind elaborating on some of the archetypes in terms of attributes, types, names, etc.?
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>>63276194
>>63276298
Don't forget that all three of them are celebrities whom the public doesn't know are evil. Maybe they were joined together as "Team Celebrity."
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>>63267863
I'll make a tournament arc contestant

>Dueling Ace
>Flagship, Gimmick, Combo
>Villainous, Mechanical
>Fame, Duelist's Intuition, High Quality Cards
>Pawn, Sidekick, Small Pond, Debts, Aggro Magnet

Name: Veronica Skein
>A model and fashion designer renowned for bringing duel monster themed designs to life on the runway, Veronica Skein brings a similar flare to the dueling circuit with her "Dueling Diva" archetype and its focus on enhancing its sole monster -- "Duelling Diva Lexia" -- using a host of accessory-themed equip spell cards and Link summons (think Sky Striker). Despite her glamorous public persona, however, Veronica's staggering debt and subservience to her superiors makes her desperate to win the tournament by any means necessary. Will the presence of earnest, passionate duelists allow her to see the error of her ways?

Power: 7
Destiny: 0
Luck: 3
Resilience: 2
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>>63276604
Tallika's splashable in anything that shoves cards into the graveyard, and can keep field presence.

However, if he does get an archetype, it'll just be traps, spells, a few monsters, and a field that are all about chucking deck cards into the graveyard for effects, like Lightsworns, with some appropriate removal that doesn't for when Tallika is already out.

Only a few "Heralds of Despair" or "First of Tallica" monsters or whatever that stick around and help Neil summon the dang thing if he gets any monsters, small imitations of Tallika.

Theme is probably just gross parts of Tallika that have tried escaping his imprisonment, so the cards just have Tallika's hands or mouth popping out of portals to do some mad shit.

I read Edward's pastebin, he has Darkstar as a theme, big dark, funky looking monsters from space with possible sinister intentions and a penchant for destruction, pic related.
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>>63276756
Actually the stats should be
>Power: 8
>Destiny: 0
>Luck: 3
>Resilience: 2
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>>63276604
Ah, shit, just attributes for Tallika, not description.

Stalling, Milling, and Control with lots of gross things of varying attributes and types (mostly fiends) that resemble parts of Tallika's body escaping through dark portals.
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>>63276604
>Only known card is Black Hole Dragon
also Dark Star Wraith, Dark Star Berzerker, Dark Star Witch and Dark Star Nexus

if you didnt guess the theme is "dark star"- dark space themed fantasy creatures

>>63276783
https://pastebin.com/va41X4GM here it is
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>>63275292
>Kazu loses his vampire
Kazu loses his vampire to Edward's dragon in season 1, in season 2 he finds that the true infernal powers of hell were the friends he made along the way- and his deck becomes chaos attribute
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>>63277655
>Kazu is slowly taught to be more confident and outgoing
>by Chaser
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>>63276604
>>63277641
as for archtype? the Dark Star deck is an agressive darkworld style deck, but focussed on banishment recycling rather than graveyard manipulation or discarding

cheating out powerful effects in multiple different ways to defeat the opponent, it can achieve extremely powerful combinations- but it requires multiple cards to pull them off (in any combination, but it still requires a certain amount of resources)
>>
Fixed it, I think. Made some things clearer and shortened some stuff, like using "Halved" instead of "reduced in half."

Also added missing text.

>>63277641
>Inexorably tiny text
It's just like the real thing! Granted, Tallika's plethora of effects are also mean tiny text.

Truly these Monsters were meant to fight one another. At least, if Tallika ever even manages to get out against BHD.

>>63276818
>Power 8
Damn, you could give Edward a run for his money. That is one tough-ass lady.
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>>63276818
>>63278008
yea, thats is some extreme dedication to having a big beatstick

the glassiest of cannons
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>>63278112
>>63278122
You're lost friend
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>>63277953
Chaser Chevall has a lot of confidence in the skill of that goth kid and hopes he doesn't make unwise financial decisions that force him to work for unsavory benefactors.
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>>63276604
Kazu has a vampire knights themed deck

graveyard recursion and tribal effects
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>>63276604
John uses Traps [mostly continuious] and trap monsters.
Uria, dark summoning beast and maybe something like Aroma jar would likely be the only monsters there.
Of course only one uria, duh.
Three of the others, three attendants for the lord and three jars to invoke his holy aura.

so not a real archetype other than "uria traps"

a lot of the monsters have various attributes or changing ones, but metal relfex slime would be a good one, a solid 3000 defense monster,
tiki soul and tiki curse, because of course
Statue of anguish pattern, when a trap monster is summoned then destroy one card of the field if i want.
And cyber shadow gardna can be summoned on your opponents turn, every turn.
then shit like trapholes and nightmare wheel.

thats the deck i have in my head currently.
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>>63276756
>Link summoning

Do we include this shitty thing? or pendulums for that matter? XYZ's are okay, fusions are a staple and so on, but links and pendulums?
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>>63278976
no

the CYOA is only up until GX, Synchros and up are not in the scope (no card games on motorcycles)
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>>63278991
praise a deity.
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>>63267863
>A entire thread died for this
>Over a CYOA that REALLY can't into character variety
This is some extreme autism that I am disappointed in having contributed to.
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>>63279037
oh well, now you know how a parent feels when they have their child diagnosed. so make like that parent and help out.
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>>63276194
If we did want to go with this "classism" theme, then i am fine with the suggestions here. Though i don't think that a lot of this is going to be that much of an impact.

And what new mechanic would this season implement?

I also suggest a basic stat block of mooks to be

Power: 2
Luck: 1
Destiny: 0
Resilience: 1
>>
>>63279142
>And what new mechanic would this season implement?

Maybe we can just have the shadow games get wilder, and maybe some of the mystical characters or even just holders of certain cards can bring something of their own to alter the shadow game's rules. Since the cyoa has deck-spirits in it, said spirits can take form in some way.
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>>63279076
I'm pretty sure diagnosis doesn't disappoint the parents but rather tosses them into a hopeless pit of despair until the diagnosed person proves they can live a healthy life.
I'll help out just a little bit for clarification purposes but don't start crying if your project starts dying horribly.
>>
>>63279299
I never expected this to be anything more than an amusing diversion of everyday life, possibly get a story out of it.

So welcome aboard!

>>63279275
I like linking back to themes, so possibly the duelists side of the fields have a sort of axis thing going for it.

More honorable they are, The flatter and more level the areas they stand on and behind them is. the less they are the more trecerious the ground is.

The richer they are, the less brightly colored the background is while the poorer they are the inverse is true.
going off the usual trend of poorer areas liking to spruce themselves up while middle to upper class districts tend to prefer anonymity and less flashy colors as a rule.
>>
>>63279142

Maybe mooks should very depending on who's telling them what to do? Like Chaser mooks are more resilient, Magnolia mooks are balanced, and Ash mooks are more offensive.

As for introducing a new system, I unno, I think we should keep it with what they have for now, maybe introduce something new in Season 2.

>>63278556
If we go for the trio story, then a storyline like this can maybe happen during the second stage of the tournament, when the trios aren't required anymore. Chaser and Kazu can bond without their more morose teammates
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>>63275326
Is that Lynn? If so, can I get a quick source on that?
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>>63276604
If I had to guess, Yulian would develop a Archetype as the series progresses if given the chance. Given they're a Wizard that uses Gemini monsters and is a massive proponent of the power of friendship despite the fact they have a evil demon within to deal with... hmm.
Ironically enough, I think they would use a Gemini version of Mystical Elf. Especially since it has the very first Dark Counterpart monster in Dark Elf. I'll call her Sorcerous Elf, make the Archetype name Sorcerous and call it a day.
Even more fittingly the only "Sorcerous" card that already exists is Sorcerous Spell Wall, which in Japan can be translated to Evil-Slaying Spell Barrier according to the wiki. So it's actually a Evil-Slaying archetype
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>>63279454
>Maybe mooks should very depending on who's telling them what to do? Like Chaser mooks are more resilient, Magnolia mooks are balanced, and Ash mooks are more offensive.

I'm pretty sure Ash is the only one who would actually have mooks, unless you count Magnolia getting her bodyguards to kick your shit in, which has nothing to do with card games.
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>>63279454
I like that idea about mooks, but at most they should be 2 in something and 0 in something.

And you can weave side threads in with the main one, but i get what you mean about bonding, maybe do it during duels against other people, maybe going with against the hero's.
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>>63279412
I was thinking less about "taking form based on the duelist's personality" and more "your magic fucks with their magic." But good job trying to work the themes in there.
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>>63279619
Everything has to do with card games, the bodyguards are just hired duelists.

>>63279812
Hmm......but that would likely throw balance all out of wack. you may begin laughing that i bring up balance, i will wait.


Now that you are done, from a writing stand point the balance issue is that, how do you beat mega magic man when he does serious magic things?

Or does the shadow magic not actually effect the game, just makes it harder to think the greater the discrepancy in power?
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>>63279935
The rules of the shadow game apply to both players equally, don't they?
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>>63279935
In really bad cases where the magic does directly affect the game, you would have cases like Joey VS Marik
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>>63279971
>The rules of the shadow game apply to both players equally, don't they?
usually yea

usually shadow magic doesent even affect the game itself, just what happens as a result
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>>63279971
>>63279998

pegasus vs yugi. that is the sort of shit i am talking about, when you get to grand wizard vs neophyte.
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>>63280171
thats the extreme cases

and thats exactly when destiny triggers
>>
go back to quest you cringy nerds
>>
>>63280180
but it serves my point well enough.
>>
>>63280180
Destiny is just your comeback potential.
>>
>>63280265
>Destiny is just your comeback potential.
no, thats resilience

read the stats people!

destiny is your decks power to get stronger under the bullshit anime-only conditions (think activated dragon-mark or that bullshit neos power up in GX season 2)

resilience is your ability to survive and come back from a bad position
>>
>>63280285
So destiny is by far the weakest and most narrow of all the stats. Unless you're saying it actually produces those conditions.
>>
>>63280357
destiny is the narrowest and as such (usually the weakest)

but its also by far the strongest stat when its conditions are met

its a tradeof, if you pick high destiny you probably wont be winning any tournaments- but you will shitstomp any eldritch abomination or evil deity trying to take over the world
>>
>>63272172
Basically it allows rapidplay and further streamlines the meta that was “spam as much as quickly as possible”.
>>
>>63280459
and was annoying as fuck.

Anyway, so magic effects do set of destiny triggers....Maybe instead of losing your soul to the shadow realm, the loser has to carry out a command from the winner.

this has the potential to go really dark, so something to limit it maybe being needing a certain card or item for certain restricted commands.

Kill yourself, steal this, don't do X, sort of thing.
>>
>>63280505
>Maybe instead of losing your soul to the shadow realm, the loser has to carry out a command from the winner.
maybe, but we already have one player who has the Soul-Ante in effect, and hes quite the big fish
>>
>>63280396
That hardly sounds fair, especially when the description of destiny really makes it sound like comeback potential. High resilience is like having a high defense build in a video game, but high destiny is like having an effect that makes your attack power go up when your health is low.
>>
>>63280525
>it sound like comeback potential
"increase in power under extreme conditions"

losing is not really an "extreme" condition is it?

I mean, we could go by that interpretation- but where does the magic bullshit go? power?
>>
>>63280210
>calling people nerds
>on /tg/ of all boards
>>
>>63280523
i'm just spitballing here, feel free to throw me some "fuck now" or "maybe this" things.

So, shadow realm rules changes. other ideas include

Appearance changing in the shadow realm to reflect their inner traits, maybe have an aura glow of some sort.

Maybe if we are marketing to japs, the losing females get molested by tentacles.
I'm joking, no doing that in a kidshow or anywhere else

Possibly that when a monster dies in the realm, their card is destroyed if it holds a spirit and its banished until the duel ends where it is returned to the winner or its owner, depending on who still has a soul with owner taking precidence.
>>
>>63280636
>Possibly that when a monster dies in the realm, their card is destroyed if it holds a spirit and its banished until the duel ends where it is returned to the winner or its owner, depending on who still has a soul with owner taking precidence.
so Bakugan dark realm?
>>
>>63280563
>but where does the magic bullshit go?

To the people who actually choose magic as part of their character concept, and in smaller amounts, to everybody. Stats should be about how you want your character to play the game, not the random stuff that happens in the game. If any stat should do that, it should be luck.
>>
>>63280658
sure.
>>
>>63280636
I like the idea of decks communing with their users. I also like Arc V's idea of turning field spell cards into actual landscapes that players interact with, although hiding random cards around the field is less appealing.

Maybe shadow games can make the duels somehow hyper real, even moreso than the normal holographic technology.
>>
>>63280636
>>63280784
Wait, I just realized how to combine these two. When you enter a shadow game, you get a unique outfit (usually wizard's robes) that signifies you are the controller of the deck as well as a participant in the battle. Instead of a deck, you have powers which are used like spells.
>>
>>63280814
As long as it follows the rules of the game in the end sure.
>>
>>63280814
The major problem with this is that many decks' themes do not gel very well with wizards. Maybe the outfit can be tailored to suit the deck, or maybe the duelist can just become an ephemeral spirit-looking thing.
>>
>>63280857
Of course, we can even keep the iconic drawing motion.

>>63280925
I like the former more than the latter.
>>
>>63279627
I'm Luciano/Lucky's Poster: I'm still trying to finish the backstory but the gist of it is that the deck bonded with him to save his life after escaping a shadow realm game. However the demon that was infused into to him for healing manifests itself as a dark half that wants him to abuse and corrupt his deck. The demon is sometimes right but everytime he gives into its demands, his life force fades and gets subsumed by the demon. The deck weakened itself by saving Lucky's life and will regain its power by doing shadow games where it purges the evil out if people (like Yugi did to Kaiba the first time they dueled) or expunging/exorcising evil spirits that have possessed people (Like Shadow Bakura/Malik). After enough shadow duels/purges the deck will have enough energy to completely purge the demon within him and He still has debts to pay and now he has both the !notCatholic Church and Satanists coming to him to take his deck by force. Also I'd add Tribal/Archrival to increase my Resilience/Flavor and give him a main enemy in the Satanist Cult.

His deck Saints Masquerade is based on its own unique gimmick, Vice & Virtue. It's unique tribe are Historic Saint Heroes, cards based on people like El Cid, Olga of Kiev, Joan of Arc, etc as masked heroes with a priest/knight theme (think pic related). Some of the cards are double sided Gemini cards similar to MTG transform cards along with having a Mask Change style similar to Elemental Heroes. The gimmick is constantly switching between their Virtue Side (Light) and Vice Side (Darkness) or Mask Changing them into different Saints. For example a Dilligence hero gains a counter that gives it +100 atk/def each time it attacks but could transform into a Sloth Hero that is permanently stuck in defense mode (sans spell/effects switching it) that retain the counters but instead give enemy creatures -100 Atk/Def per counter but can't gain counters by itself unless it switches back to virtue mode.
>>
>>63281099
Cool! Maybe you can turn a shadow game where the loser's soul gets banished into one where the loser's soul gets purged, but the winner's loses a little chunk to the shadow realm.
>>
>>63281099
So what you're telling me is you're probably gonna get a ridiculously awesome duel VS Yulian?
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Decided to do a mockup for Yulian's Sorcerous Elf's Effect based on the existing Sorcerous Spell Wall, the two Elf cards it's also based on and a Gemini Gimmick I don't think I have seen before.
>>
>>63282430
Hmm, so if you change it to defense, you can't get its attack back. thats' what the card says, but is that your intention?
>>
>>63283441
Obviously not. The intention is to turn back to a Gemini Monster that is treated as a Normal Monster so you can re-summon it again later and get it's ATK back to 2000.
>>
>>63283483
looking back over the wording, yeah that works.

Gonna be bastard to work around if you don't have a monster over 2000 attack...but then why play if you haven't?
>>
>>63283501
Lol just use a monster destruction effect, bounce effect, position change, banish, whatever disruption you have.
For a Gemini Monster this is really low tier in the end too. Evocator here doesn't have a once per turn effect so as long as he has a bunch of equip cards while Gemini summoned, he can pretty much wipe the opponent's field.
>>
>>63283620
I look at things through the lens of my deck, that being Johns.

Most of the [trap] monsters i deploy have 200 attack at most appart from uria or XYZ's, so forgive me if i make some stupid mistakes. old mindset dies hard.
>>
So with shadow realms, we have People getting placed on the field and whn you lose lifepoints you get hurt proportionally to how much you lost basic.

But we also have dressing up in unique clothing and the field cards actually altering the terrain.
>>
Dead thread, to be archived methinks
>>
>>63284173
thats very specific, I think just the regular "the background goes all purple" is fine
>>
got it here http://suptg.thisisnotatrueending.com/archive/63267863/
>>
Are you allowing mystical elements like reincarnations and duel monsters with human forms wielding decks centered around themselves. Because I have a perfect minor villain.
>>
>>63286335
sure
>>
>>63286335
I dont see why not, immortal pharaos and evil spirits are fine after all
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>>63281240
Lucky would definitely turn competitions into shadow games. He's not as cruel as Dark Yugi in Season 0 but his shadow games would be more about poetic justice and/or exorcising evil out of people. Considering his dark side, I can see him either trying to redeem people by sending the evil part of their soul into the shadow realm which strengthens the light side of his deck/soul or punishing them by sending them completely into the shadow realm which empowers the dark side of his deck/soul. Either way he needs to battle enough to gain energy in his deck so he can fully heal (his death was delayed and without enough duel/soul energy to complete the spell he will definitely die).
>>63282430
I did something similar too. I made 6 cards based on the main gimmick of his deck. Here's what I came up with so far.
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>>63286909
Patience and Wrath Hero Olga are supposed to be a double sided card similar to MTGs Transform cards. The 7 Deadly Sins/7 Heavenly Virtues will be these transform cards along with Fusion monsters like El Cid being a variation of Contrast Hero Chaos along with L4 Saint Heroes such as Saint Hero Aquinas and Saint Hero Peter.
>>
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Dunn's user here, maybe we should start focusing on the order of events? Keeping to small details might deter progress.

Who's holding the tournament, again? The prize should be something like, vague and nebulous I think. Something that may have mysterious overtones.

Maybe just some sort of wish granted to the winner? It's a little generic, but we are making a YGO anime. It's going to be a little generic.
>>63280784
>>63280636
Jumping on what that other anon said and combining these two, Shadow Games would be great if they followed Arc-V's more performance based duels, where characters can find cards around the arena that matches whatever field they're on so that they can duel better.

Personalizing the characters when they duel doesn't have to be as extreme as new clothing, maybe just a symbol appearing on their hand that slowly empties out as their life points do, as a symbol of their life being drained away.

Allows for cool, dynamic dueling that isn't just standing around and slappin' cards down.
>>
>>63287349
I do like the idea of a tag of some kind. Maybe it floats above the duelists.

As for the prize, Possibly a very large grand cash prize is a staple, but i am thinking maybe a "Unique card for any deck" would also work.

As for the torney, it could be held by the evil cult to concentrate the worlds best duelists and take em out in one fell swoop.

Cliche, but as you said, its always going to be sleightly
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guess ill join the " making cards " bandwagon

I know theyre pretty bullshit, but its power 9- theyre allowed to be
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>>63287455
the tournament needs both a really high cash prize AND a magical relic as the first place prize
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>>63287486
you can't just call it magic though.

There has to be a form to these things, otherwise the general public will go "what a crackpot" scorn the torny and then that results in drop off of contestants. thus marketing says you offer the grand prize and a card, but what you get [if the villains intend to give it at all] is a grand prize and magic trinket.
>>
>>63287521
>you can't just call it magic though.
well sure, but "ancient egyptian card game artifact" is a good enough prize
>>
>>63287554
.....That works.


One billion dollars/pounds/ect and "an Ancient egyptian game artifact" for prizes with the whole thing hosted by the cult of voidborn doom?
>>
keep the thread alive, i shall return in a few hours with more ideas.

But how many writefags do we have among us?
>>
>>63287628
sounds right

with Ash being the "chosen one" of the cult and Edward being a freelancer aiding them for his own shady reasons and cash

the other villains can be people who want the money or just mooks
>>
Anhuri

>Duelist Type
Mystic
>Deck Type
Goblins (Fiends)
Sphinxes (Beast)
>Deck Theme
Tribal
Gimmick
Combo
>Deck Personality
Friends and Allies
Elemental
>Boons
Soulmate
Mystic Arts
Heart of The Cards
>Drawbacks
Pawn
Cursed
Dark Side

Power: 1
Luck: 4
Destiny: 3
Resilience: 3

Once long ago in Ancient Egypt during the reign of the great pharaohs, Anhuri was a simply beggar on the streets. He scavenged to survive and would often times find himself in odd situations. While scavenging one day he saved a noblewoman from being attacked by summoning a monster, a sphinx, to fight off her attackers. The noblewoman was so grateful she took him on as her permanent bodyguard. She gave him food and shelter. In return her enemies and attackers would come to fear him and his Sphinx. Eventually, his loyalty to her was rewarded with her love. And despite being married to another man, her heart and her belonged only to him.

Her husband was not a fool. He knew as long as Anhuri protected his wife, he could never have her titles and wealth. So the husband arranged for his wife and Anhuri to be visiting a city that would be sacked by invaders. Anhuri used his powers to aid the defenders. Despite his valiant efforts, the city was ruins and his lady lay dead. As she died in his arms he merged with his sphinx summons and became of greater power. He murdered all of the invaders but one, who he followed to his base. There he found the noblewoman's husband waiting to here about his wife's death. In a blinding rage, he slaughtered all of the invaders that remained at the camp. He then murdered her husband. But his rage wasn't quenched, Anhuri in his new form raged without mercy. For decades, he slaughtered anyone foolish enough to cross his path.
>>
>>63288566
Eventually a great team of wizards bound him in stone. Though one of the wizards knew the story of how he came to be and granted him the ability to reincarnate with his love. Every hundred years, he would reincarnate and find his love. Some lives they lived in bliss others they weren't so luck. They remember each and very life together once they met. Only calling on his true powers in time of need when his human strength wouldn't suffice. Throughout their lives, he would sometimes get stuck in his Sphinx form. Though his love didn’t mind. During the dark ages, they lived together until a group of wizards sought to use the power inside him to their own ends. But after a botched ritual to separate him and his power ended up creating a split personality in him. Though he could still access his powers at the cost of his sanity. Without his love to calm his heart, the madness would claim him and he would rampage without end.

His two personalities use two different decks. His sane human side use a fiend deck dedicated around fiends dedicated to sacrificing monsters and sending to the graveyard to power up weaker monsters. The deck has a lot of low level fiend monsters with flip effects dedicated to destroying monsters with traps such as gravity bind. His magic cards allow him to sacrifice one of his monsters to kill one of his opponents. Though he has dark hole for good measure.
>>
>>63288566
His dark side uses a Sphinx deck. The main card of this deck is Theinen The Great Sphinx. With deck he switch between two style of play. Either reckless attacking with overwhelming force or he will turtle up behind powerful defensive cards like Millienium Shield or Labyrinth Walls. The magic cards will either augment his attacks or restore his life points. His traps ensnare his foes attempting to leave them open for devastating attacks by either sapping their attack points or giving him piercing effects. He has a few traps that do direct damage. A lot of his monsters are low level earth and light monsters. Cannon fodder to summon his bigger cards.
>>
>>63288566
cute

its like a mini atem/jaden
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>>63288566
Goblins in yugioh are beast warriors, not fiends iirc.
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>>63288836
goblin king is a beast

boggart knight is a beast warrior

take your pick
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>>63288858
goblin king is a fiend*
>>
>>63288858
Goblins are typically fiends. With varying elemental types. Though Anhuri's would focus on Dark type goblins with a few powerful non-goblin fiends.

>63288745
Thank you. I figure the only reason he is a villain is that maybe the BigBad has his love or is threatening his love in some way. He isn't one hundred percent loyal. If he finds a way to safely break his leash, the BigBad should watch out.
>>
>>63287461
>>63286909
Shit man. I made a whole bunch of cards for eisen but they are op as shit compared to these and also, worse, uninspired.
>>
>>63287643
Uhh, Dunn's user here, I guess I can writefag a little, but I'll need a little more about Luca, John and Isabella.

Did Luca just get the Lightspeed Legion from Ash? Or did he find it? What's his class?

What are Isabella and John's reasons for entering? What's John's Social Class?

Gimme that and I think I can come up with something.

>>63284173
I think clothing is too much, just a unique tag or symbol on the back of their hand that burns when lifepoints are lost.

Purple background in desolate wastes is what happens when there's no current field.

>>63286909
Neat! And all seem rather powerful and appropriately toolbox-y. There's probably more, though.

>>63287461
Actually, it's alright. If anything, just reduce the power levels of Berserker and Lancer by 300-500 and they'll be in line with some modern YGO cards.

Darkstar Wraith and Lancer shouldn't be able to target themselves, I think. Or at least Wraith. I just don't like Lancer floating like a motherfucker.

BHD is utter bullshit but it's a heckn power card, so you can keep it I. If any balancing were to be made to it while keeping to the theme, then maybe it needs 3-5 banished monsters first for it to be summoned, or it only gains 700 atk per each exiled card, because you'll be exiling cards like mad. 5 cards (3500 ATK) is probably nothing for you, and that runs over most cards in the game.

I know it's an anime bullshit card, but maybe consider weakening it just a little bit so that when your character grows his cards can grow to that level of bullshit, instead of starting at utter madness and trying to 1-up it afterwards.

But in terms of anime bullshit it's a solid A+ wtf ban that shit get it out of my house holy shit.

Alternatively raise Berserker's level like, 1-2 times. 3000 is usually BEWD levels, which is 8.
>>
>>63287643
Anhuri's creator...I am a writefag as well
>>
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>>63293056
Oh, btw, I forgot to say that I do enjoy your character's backstory.

There's a bit of comparison between his and mine, in that both are sort of driven by their soulmates, although yours is more of a search for theirs, and mine is to help pay for their debt.

I'm sure if they ever met they'd be understanding of each other.

Alternatively, if through some godforsaken reason, the next reincarnation turns out to be my character's current soulmate, then there can be some nice spicy conflict between them.
>>
>>63293330
Thank you
if you like we can have our characters are soulmates.
>>
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>>63293519
>Both dudes
oh lord, that'll be weird.

Neil is my character, the girl I posted before, Noel, is his soulmate.
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>>63292985
>What's John's Social Class?

Lower-middle class, currently trying to move up or at least get some money. He's actually better off than Luca.
>>
>>63292985
>>63293056
so two writefags, once we have actual people and setting finalised, we could make use of this shit.

As for Johns class it's poor verging on middle. Taking dole and living in a shitty two bedroomed apartment sort of living, trying to climb up into a stage where they have enough money for anything the want. if not outright millions.


>>63293532
>>63293519
>Both dudes
>That'd be weird

>Yuri in japan being weird.
>>
>>63292985
So a symbol. Right, well i think that can be left up to interpretation but i think that their names without the vowles and mashed into one would be a nice thematic look.
>>
>>63292985
>I just don't like Lancer floating like a motherfucker.
it removes itself from the game, so it cant summon itself

>consider weakening it
maybe, but it IS power 9, so its rather bullshit by design

but yea, I think raising berzerker to 8 sounds good, it would be one of Edwards finishers before he reveals BHD later on in the season, allowing for a fun reveal ("what do you mean that wasnt your strongest card?")

>BHD
yea, if you were to nert if either make it harder to summon "exiles 4 cards" or some kind of requirement in addition to it

or the whole attack lowering, even 500 per card might well be fine, but 700/800 is more fitting with "big bullshit card"
>>
>>63292985
Y'know I'm kind of glad BHD can be fucked over by a bunch of Kuribohs.
>>
>>63298495
it deals piercing damage
>>
>>63298519
I don't think you know how Kuriboh works anon.
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>>63299361
the damage from its piercing effect cant be prevented

and its regular damage is no more fucked over by Kuriboh than any other monster
>>
>>63299421
I don't think you know how Kuriboh works anon.
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>>63299470
you discard kuriboh to take no damage

except the piecing damage cant be prevented, so it would still go through
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>>63299497
That implies I have a monster on the field in the first place. BHD banished them all.
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>>63299521
then yes, kuriboh would get pancaked in your stead
>>
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Not sure how the quality of this will go but oh well.
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>>63301199
two things

their attack values are at least two times too high for the lightspeed legions deck

and the CYOA is only up till GX, so Syncros and up are not a thing
>>
>>63301199
For Eisen.

I noticed I buggered up the Kill Team. Its meant to be 1900/1100
>>
Y'all folks who know how to make cards/how the game works are going to need to help us who don't.
>>
>>63301341
>for eisen
then they seem pretty fine, a fast and agressive deck that HAS to be fast and agressive

(do remember that its only 4k HP in the anime)
>>
>>63301353
How the game works is simple enough.

Draw phase, draw a card
Main phase 1, set a card as many as you want or as many as you can, its up to you.
Battle phase, your monsters in battle position can attack.
Mainphase 2, the same as the first but you can't move to battle again.
End phase, any effects resolve, swap to the other player and begin anew.

those are the basics of the turn.
>>
>>63301393
Yeah I wasnt working with 4k base but 8. Most stuff still kind of works though, given that the cost of 800 means that the Eisen only really has 6 turns then if there is 1 out. And thats before the other player does damage
>>
>>63301246
Didn't take into account another deck with Legion in the name either, I should probably change that.

bah.
>>
>>63301481
>Yeah I wasnt working with 4k base but 8
you should probably change that then, or hes going to implode VERY fast
>>
Does anyone knows how Lightspeed Legion works? Is it like, full of direct attackers perhaps? Really quick aggro?

>>63296664
shit ur rite

am a bit uncomfortable of anything separating Neil and Noel though. Maybe as a joke, he can have dumb yaoi-esque moments with Anhuri.

>>63298141
Aye, those all sound reasonable. I misread Lancer, btw. I thought it could summon from deck.

The reason I wanted BHD nerfed a bit on entry is because there's little to stop it from being summoned on like, the first turn, which kinda removes build up from the anime.

I do like using a false boss monster though, that's rad. It means that Edward can beat Neil plenty of times before the both of them even get to their Ace monsters.


>>63301199
Legion cards seem hecka strong, but very draining. I suppose decks with lots of removal and control might find fighting this deck hilariously easy.
>>
>>63303824
its power zero, so its shapesnatch turbo with some tricks attached

>nerf BHD
yea, seems reasonable

maybe make it like darkness neosphere- a card from the field, hand and graveyard to exile to summon
>>
>>63303824
wouldn't mind it. Getting caught in awkward or suggestive positions due to bad luck or accident. Beside Anhuri has an odd sense of humor where he finds it funnier when people are embarrassed. He would probably use his magic to make himself appear pregnant and ask Neil why he is denying their lovechild. Though if his joke cause actually rifts with Neil and Nola he would immediately stop and explain it is just a joke.
>>
>>63304177
Yeah, just a barrier to entry, so the opponent can look at your field and suddely realize that Edward can summon BHD, and then despair can fall on their face as the space in front of them starts to distort for the entry of BHD

>>63304331
Anhuri may cause Neil endless, horrible shame, but Noel will definitely find it hilarious as Neil is usually tryhard calm and collected when he's not dueling, where he actually is rather calm and collected.

Noel is also deeply into the mystical and supernatural, so I imagine she'll be naturally curious with Anhuri and how his reincarnation works. Maybe even ask if he can teach her any magic or somesuch.

If they are told his story, both Neil and Noel will pledge themselves to help him in his quest to find his love.
>>
>>63304597
>suddely realize that Edward can summon BHD, and then despair can fall on their face as the space in front of them starts to distort for the entry of BHD
some truly anime moments I imagine
>>
>>63304597
It isn't that he is searching for his love. The BigBad just has something on him or his love at he is using to keep Anhuri under his thumb. Maybe she is being held captive or she is also under the BigBad's sway somehow. I figure Anhuri's story will either be about him reluctantly doing evil deeds and his dark side coming out more often because of the mental stress of his situation. Or about him coming to terms with his dark side with his love help and secretly aiding the good guys while trying to find a way out for the both of them. Though I do want a segment where is dark side is fully unleashed and he and his love have to duel to calm him down.
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>>63305072
im honestly kinda losing track of all the different bad-guys at this point, mainly why theyre doing what

the BBEG is a cult champion to purge the world with darkness (thing the darkness from GX)

the sphinx-man is kept in line through his waifu?

Edward is going along with them for money and because he needs their macguffin

what else?
>>
>>63304811
Since we're doing an anime, not actual cards, maybe we shouldn't focus on actual balancing for the game, but balancing for the story.

Tallika is very much a "Huge, Impossible, Foreboding Mountain", for example.

>>63305072
Ah, sorry, misunderstood. Still, there is definitely be some sort of empathy Neil and Noel will have towards him, and if they find out what's happened, they will both put helping him out as their main priority, over DES Tallika's satiation.


>>63305109
I think that's it, yeah. Main Big Bad is Ash, who is the leader of the cult.

The cult has Edward under them because of money and their macguffin.

Anhuri has his love being held against him somehow because of the cult, probably they have him under control.

Chaser and Magnolia I'm not sure, they're minor villains under the thumb of the cult that either agree with them, or are being used. I like to feel that they agree with them? The two are rather strong-willed feeling characters, i think.

Technically I guess DES Tallika may try to gather enough power to escape, but for now Neil is keeping him down, he can be the dramatic heel turn if we need him to be.
>>
The Author of Kazu here. I've been toying around with custom cards too and made a quick sample set.

What do you guys think?
>>
>>63307323
Id put a clause in Nightwatch serf that it can't bring back a banished Nightwatch serf.

Vampire Knight Chalice Maidens 3rd effect seems too powerful.

Also if Bloodbriar is going to take ATK, DEF, AND Card effects, at least start him with 0 ATK.

If Graveborn is going to self-sustain, at least force it to be summoned in face-up attack position, otherwise he functions as a wall as well as a draw engine.

I think in general i would restrict the ability to place blood counters on opponents cards (except for Ruiner).

im not sure what your intent was with the trap card, is each of those effects meant to resolve or does the player choose one?

I think the cards are okay, but they combo superhard with each other. I can see Bloodbriar coming out every game turn 2 at the latest and often times being completely untouchable by using Empires to grant him unaffected status. Which seems hacked given the speed the deck already operates.

The fact you can easily dump any vampire into the graveyard you want, means that its hard to balance the cards individually.

This post seems overly critical, but I like the theme and even the mechanics you have thought up. I think they are just imbalanced.
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>>63307693
I appreciate your criticism anon. The cards are imbalanced because I literally slapped them together in about 1-2 hours on and off. I'll see what I can do tomorrow. I'm going to bed.
>>
With all this I feel like writing up at the very least Anhuri’s intro or how he came to be with the cult.
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>>63307323
I do like the plays possible in here. If he is part of EDGE trio still, it is also very thematic, because Neil, Kazu, and Edward will have banish mechanics to use with each other, in case they need to cooperate.

You have to specify from where Chalice Maide is summoned from.

Graveborn Squire seems ver spicy, maybe make it so that only one of him can be on the field at a time.

Currently, you can do a trick where you summon him, mill another squire, and then sac that one for some condition, meaning you can summon two next turn. And then do it again, summoning three, so you'll have stupid amounts of field resources.

As a result, you can also always have Midnight Duke on your field unless someone nukes it. Consider nerfing squire, and perhaps making it so duke is banished after he's summoned from the grave.

Maybe Tyrant stealing every card's effects is a little too much? Tributing opposing monsters is stupid strong, as it bypasses most regular protections, so it could get pretty broken, and as a result, needs more requirements if you do want to keep it like that.

Additionally, maybe make a set amount of bloodstain counters that he needs to come alive. Like, 12-20, or something a little difficult. Maybe Ruiner should too.

ATK and DEF steal I don't mind. The maximum nerf I'd give it is to steal ATK only, and a need for a set amount of bloodstain counters.

Ruiner should just get targeted protection, meaning he can't be targeted by card effects, rather than outright immunity. It's still tough, though.

I do like the general aesthetic and feel you've gone for, though. I find it funny that Tallika can find itself in a position where it can't slap Ruiner, but Ruiner will have to deal with Tallika the way everything does: by slowly beating it to death.
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>>63306006
I don't think either Chaser or Magnolia would actually be with the cult. They have their own reasons for what they do: Magnolia hurts people to sate her sadistic nihilism, and Chaser keeps talking about being in the pay of criminals because of his debt.
>>
in keeping with out general theme of picking something to work on, working on it and then booting it into the thread to move on [a very odd but seemingly effective tactic] then i propose this question. What are our characters actually like? Can we distill their pirmary traits down into a small list so that they can be used later, either for writing or determining how they would work with others.

I am thinking of John as: Dependable, dislikes conflict he doesn't instigate, a very solid sense of right and wrong and a dismissal of Mysticism.
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>>63309793
Eisen is a tall, athletic man, He has a trimmed beard and scar over his left eye.

Eisen remains calm most of the time, and is confident in defeating his opponents. He tries his best to deal with his opponents respectfully. He is tall, tanned, and broad-chested, with a trimmed beard and scar over his left eye. His outfit consists of Blue jeans, a black short sleeve shirt. His arms are covered in various tattoos. He has short spikey blonde hair.

When it comes to duelling he tries not to underestimate his opponents, or their decks. He goes hard right out the gate and will do his best to end the match as fast as possible.

When aggrivated he looses all sense of decorum and addresses people without honorifics or title, often referring to them by names he makes up on the spot, based off their attitude or looks (bonehead, old man, etc).
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>>63309793
Neil tries to put on a calm, collected air, when in reality he's constantly in the worry that things will go wrong.

Noel (if it matters) is a happy, bubbly, curious girl with endless energy and a love for the mystery and novelty of the world.

However, both of them are heavily reliant on the other in times of distress, as Neil, despite being so negative, knows that Noel needs some time to cry, and Noel, despite her energy, knows that sometimes Neil needs someone to vent his worries to.
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>>63307806
>>63307323
An idea for Bloodbriar

>Cannot be normal summoned or set. Can only be special summoned from the hand by tributing 3 cards with bloodstain counters on them.
This cards gains ATK and DEF of the cards used to Summon it.
During your End Phase of a turn this monster did not destroy an opponents monster by battle, banish it.

This makes it a pretty fast beatstick, if you limit the ability to put bloodcounters on your opponents monsters to things like Knight Ruiner and maybe a spell card (call it "Blood Feast") this means you can either sac your own field to summon him early. Or if brought out later, you can use it to wipe the field of opponents monsters.

Gives some good versatility without being too broken I think.
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>>63287461
Darkstar Attendant should destroy only a single spell or trap card.

Also consider changing Wraith to return to the GY rather than the hand, currently it lets Berserker be summoned on turn 1 and then maintain itself infinitely.

Berserker in general is actually too easy to summon for what he does. Or maybe its that he just does too much.

His only "downside" is that he has a maintenance cost, but given the theme of the deck it only functions to speed it up.

I'd propose one of more of the following:
>You can only special summon this card (from your hand) by banishing 3 monsters from your hand.
>Reduce attack to mid 2000s
>Remove cannot be destroyed by battle
>Remove the ability to banish opponents cards from the hand
>Remove piercing damage.

Thinking about it, he is practically a turn 1 OTK.

Darkstar Lancer has too high an ATK for an effect 4 star without downside. Let alone one that can Special Summon any Darkstar from the graveyard.

>>63286909
I like these a lot, cool theme. Seems decently strong.

>>63278008
In regards to
>you may take 4 cards from any banish zone and return them to the graveyard, then, this card remains on the field
Is this intended to be the cost of keeping it on the field, ie: if you cant return 4 banished cards it is removed as normal?
Also is the cost designed to be used with magic / trap cards?
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>>63310309
It's a trigger. He has to be removed from the field in any way, and then his player can choose to send 4 cards from the banished zone into the graveyard for him to stay on the field.

If you can't return 4 cards, then he'll go away.

The cost is designed to be used with all cards, monster, trap or magic. It's so he still has one life no matter what, but even so, he can't really be summoned early game. Because of what happens at the end of the turn, he would be comically easy to kill with just that one life.

Whatever removed him still technically happens, so he can be tributed, returned to the hand or deck, destroyed, and even banished, but instead of going anywhere else, the target of where he's sent just gets replaced with "the field."
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>>63267863
>>63267930
Updating Eisen Cobb.

Duelling Ace (Duellist Intuition)
Flagship (+1 Power)
Tribal (+1 Resilience)
Control (+1 Resilience)
Elemental (+1 Power, -1 Luck)
Villainous (+3 Power, -1 Destiny)
Mechanical (+1 Power, +1 Luck, -1 Destiny)
Legendary Beast (+1 Power, +1 Destiny)
High Quality Cards (+1 Power)
>Drawbacks
Aggro Magnet, Debts, Archrival (Maybe Edward), Pawn.

POWER: 9
LUCK: 1
DESTINY: 0
RESILIENCE: 4
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>>63309793
Yulian's a Good natured Oddball that is designed to act like a YGO Gandalf if necessary.
He's mostly stable enough not to get their Dark Side drawback out and about in most duels and the only reason he's doing tourneys is because of all the Fey Debts he has to pay in the end.
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>>63309793

A description for John, Fond of wearing a worn but beaten blue hoodie with the hood down and threadbear/restitched trackies. White shirts i am thinking.

I assume we are using duel disks, so his would be something like a blue with red edged finish. really going for the blue/red motief and mixing in his almost but not quite stable income family.
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>>63309793
Edward: angsty, cocky, spiteful, trying too hard to be cool, not actually as bad as he seems

>>63310309
just remember, these arent actual cards for the tcg but anime only bullshit (like the egyption gods with the bullshit effects or the way the norse gods work in the 5d's anime)

>berzerker needs to be harder to summon
maybe two cards to summon as opposed to one then

>darkstar lancer has too high an attack
for a real card? sure, but not for an anime only
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>>63314127
>anime only bullshit
Thats fair enough, maybe I was being too critical.

In regards to berserker though, I think that we should try and set a base line for expectations. As the cards stand now, he is significantly stronger than the DES Dragon or Black Hole Dragon. Which seems to go against the intent of the deck.
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>>63314269
I do agree that I went overboard there

I think hed either need his attack docked to 2500/2600 or have his summoning changed to two cards
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>>63314127
>>63314269
>>63314285
What do you think?
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>>63314594
There we go.
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>>63314626
Nice. These cards are really coming together.
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>>63314626
glad I added the anti-kaiju clause onto BHD
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>>63314784
>glad I added the anti-kaiju clause onto BHD
huh?
>>63314626
>>63314594
I prefer the top two of these.
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>>63314810
>huh?
it cant be tributed
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Whats next on the agenda.

How does the cult actually plan to cleanse the world in darkness, maybe each duelist in the finals takes a special place in a custom built arena for the purpose. And as they duel, magic gets involved and should the villain win, he can take the souls of the losers to power his monsters into physical forms to take over/destroy the earth?
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>>63316713
Maybe the bigbad is looking for someone strong enough to empower his evil macguffin. As he lacks the power to do so himself. The cultist are pawns and potential sacrifices while the evil duelists are lieutenants. For those with magical powers they don’t need to sacrifice a strong duelist but just weeding out the weaklings. So when it comes time only the strongest are around.
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>>63318198
I like the idea he isn't strong enough by himself, Needing more strong duelists and a decent number to avoid having his own power drained.

Though depending on what message we want sent through the show, that will reflect in his end plan. so maybe he needs a very powerful duelist, a decent duelist and weak one, as well as a cheat, a rules lawyer and a casual.

Different levels of honour and class. all tied back to the themes.

Possibly giving a false twist earlier in the story as to why one of the contestants wasn't kicked out immediately when they lose every duel, its because there is still good qualities in the villain and wouldn't break someones dreams throughaly and give them a final chance to make it.....Nope, just another being to sacrafice.
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>>63318376
Sounds like we need a bullshit ancient prophecy that is essentially a ancient recipe to strengthen the Macguffin.
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>>63318477
Maybe ancient prophecy is so vague that could apply to multiple people thus bigbad needs to be sure he gets the “right” one.
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>>63318477
Right, time to bust out stupid rhyming lymrics and kick it into japanese.

"One of low born, one of high drawn
one of law, one of cheating raw
And two who keeps the others in tandem.

These six shall draw the ultimate in rash, and bring collapsing all into ash."
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>>63318595
So the order of sacrifce is
>The Street Rat
>The Rich Asshole
>Rules Lawyer
>Cheat
And the last two must be sacrificed simultaneously in a tag duel.
Makes sense to me!
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>>63318647
Or all sacrificed at once in a 6 way duel

Its a prophecy, we can do whatever the fuck we want with the wording. just like the game.
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>>63318718
>These six shall draw the ultimate in rash
Essentially means: Holy fuck you do NOT want to sacrifice all of them at once are you insane!?
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>>63318595
Now all you have to do is throw some dirt on it and casually leave it in an ancient ruin dedicated to the evil godlike creature and bam...cult motives acquired.
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>>63318744
I actually thought of it as

"They draw the being forth in haste and rash actions, and it will destroy that that tried to create/bind/control it, leaving only ash.

And i now realise is a pun on the BBEG's name. possibly killing him as he tries to take control, harming the duelists who are being sacraficed, or just burning up the power card spirits being present.
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>>63318790
dirt on it? how amaturish.

Everyone knows you carve it in stone, then break the stone into a dozen or so pieces then put it in a ruin. maybe stone henge? go british this time.
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>>63314594

I also prefer the top one, but I'm still iffy on this, simply because you can tribute other monsters.

it's a poweful removal ability, and it makes the card very strong.

I am only really worried because you could steal Tallika's abilities and end up with a nigh unkillable Tyrant, and then duels against Tallika would be more of a slog than they have to be, because there would now be TWO hueg ass nigh unkillable boys that would take forever to defeat.

I suppose one way to assuage my worry would to add one more rule clause to Tallika that would *very much* de-incentivize it from its abilities being stolen, but it would also fuck up any tag duels he's in.

The text being added would be :"You cannot summon other monsters while this card is on the field."
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As I suspected people are always going to want their boss card to be the snazziest kid in the sandbox.

There is barely a single one that looks even remotely fun. The Egyptian God cards arent even as strong as these things.

Thats taking into account anime bs
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>>63318376
Neil's creator here, I am entirely A-okay with this idea. Good shit.

>>63318647
For Rules Lawyer, John or Neil I believe would make good ones, not just because of their character, no.

Their decks are both heavy on control and stall, and as such they have to keep a big eye on the rules to make sure the opponent can't do shit that goes against their cards.

Like, technically, Tallika prevents any Damage BHD can do when he attacks it, because his wording is not "prevents battle damage", it is "reduce battle damage to 0", which, while doing the same thing, still allows the damage to get through, only as 0, and Neil would smugly, smugly state this when BHD attacks Tallika.

John's plethora of traps means he has to know the strict timings with which he can activate his traps, and what time best to use them, so he has to study the rules of every card like a motherfucker.
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>>63319265
Welp back to the drawing board, I'll make all my cards more balanced tomorrow.
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>>63319406
I tried to make Tallika as fun as possible. Just to assuage those who think he's too tough for Neil's stats, here are all his weaknesses:

He can't be summoned in early game, or he dies right away, so he's a late game card.
Additionally he only really becomes effective if his user can get to more than five Tallika lives, so he needs to shit 20 cards into the graveyard, which, barring "Grass is Greener" strats, is still difficult to get to.

He needs 4 cards on the field, which can be really tough against any of the other decks, as they seem to pack a lot of removal.

He can't kill the opponent right away, because his battle damage is halved, so even if his opponent has no monsters, he still takes around 4 turns to fully kill the opponent.

Tallika also technically doesn't have any protections, so he can be still be destroyed, banished, sent back to hand or deck, tributed, and the like, so he'll still trigger other card effects, he'll just stay on the field in the position he was when he was supposed to be sent away.

He doesn't get resummoned, he "remains on the field", which means that when he goes into 0 DEF mode at the end of the turn, he'll stay there.

Being forced to Defense Position at the end of the turn, he's vulnerable to dying to most if not all monsters in the game, with 0 DEF points, meaning he can get run over by Kuriboh and Watapon.

Monsters that attack until there are no monsters left on the field will exhaust all of Tallika's lives pretty quickly.

Tallika can be stolen by the opponent, for maximum Neil despair.

Direct attacks can bypass Tallika, as can effect damage.

While he may seem invincible and hard to get rid of, his user dies the same way anyone else does, and Neil's main way of losing will be never getting to summon Tallika in the first place,
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>>63319639
I'll be okay with it, I'll just nerf Tallika so stealing his abilities is a horrible idea.
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>>63319406
I mean, that IS the purpose of having high power and a god-card, to design some ridiculous bullshit
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>>63319901
>He can't be summoned in early game, or he dies right away, so he's a late game card.
But he can, and his own summoning mechanic gives him at least 1 extra life. If there are 4 cards in the graveyard as well, thats a second life.

He immediately clears the opponents board unless they have higher than 4k ATK.

This means that on the turn he is summoned he freely clears the board if the opponent has monsters, and could well end the game on that first attack. (Assuming they have say 2 or 3 monsters with middling ATK, the opponent would take maybe 3000 life point damage even after the damage being halved.)
If the player survives, they get the chance to remove it by attacking it in defence position and with removal. But if they can't do it on that turn then theyll almost certainly lose on the next turn.
I guess thinking it through, he can be easily stonewalled by putting defence position monsters out. But in order to attack him and be chewing through his extra lives you'd need to be in attack position.

> he still takes around 4 turns to fully kill the opponent.
2, players have 4000 life points.

Having written this out, im actually more of a fan of the card than I was at the start. I'd take a page out of the Ultimate Tyranno playbook though and consider an addition "If this card attacks during the battle phase, other monsters you control cannot".
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>>63320400
>But he can
That's true, and I did kinda want to make it so that even if he does come out with a single life, he can do something, even if all that investment into summoning him goes to shit. I'll list down other options below.

>2, players have 4000 life points
Oh right, shit, anime rules.

Maybe it would be better if, on summon, he clears the board of opposing monsters, but he can't attack?

Maybe he only does a static 1k-1.5k damage to the opponent at the end of each turn, and while he can attack everyone, he does no battle damage? I don't want fights to go fast with him.

The premise behind him is "An Incredibly Difficult, but still Possible, Mountain."

The things I wanted to maintain with him are a difficult, but plausible summoning condition, a spectacular entrance, followed by a slow, grindy game.

Basically, Tallika is an Impending Disaster that has to be overcome, whether through Cleverness (Returning all banished cards, as one example) or through Perserverance (killing him over and over again)


>If this card attacks during the battle phase, other monsters you control cannot
Thanks! That's a way better restriction than what I was thinking of.

If you have any ides for nerfs or buffs to make him more thematic, I'd love to hear it. I don't plan on giving him much support beyond evolutions, and maybe 2-3 spells or traps and the same amount of monsters, since he can technically be splashed in a bunch of stuff.
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>>63309793
Chaser Chevall:
Teenaged, about the same age as protagonist
Loves snazzy clothes, even though buying them just digs the hole deeper.
Loves hobnobbing with upper crusters (currently trying to gain influence with Magnolia, but is bouncing off).
Loves messing with people, both for the sake of the fans and because getting your opponent annoyed will often cause them to reveal more of their personality (information that can be used in a duel).
But more than any of that, loves the duel. All the other stuff has led him to his current "mercenary" path. If anyone cares enough to actually write him a redemption arc, it's going to be realizing that dueling matters more than money, influence, and gloating.
Does not actually do the Hulk Hogan thing in private.
Has a lot of insider knowledge about professional/high-ranking duelists.
Is not quite genius-level when it comes to dueling, but is very close. He also takes pleasure in watching his deck work. There's genuine glee there when the Tourneyronds nullify your backrow and make your monsters act in weird ways. Conversely, there is genuine (but often overacted) dejection when they are defeated.
Currently doesn't know what to make of Ash.
Chaser actually does have access to dueling mooks in the form of his fans ("You want to duel me? You'll have to beat this loser first." and "Yeah sure, you can have my autograph. Just duel this guy real quick.")
I'm 100% okay with Chaser being connected to Kazu in later episodes. Once again, thank you for writing that duel. It was great!
Can be a rival for Eisen or whomever.

Most importantly, I have no talent for making dueling cards. All I can do is repost what I've already written about Tourneyrond cards.
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>>63320880
Anyway, I’m sure that I will prove myself an asset to your new duel school. The Tourneyrond cards are well known in and of themselves for their ability to trample over the competition. The deck focuses on getting the opponent to play by the honorable rules of a knightly tournament, with multiple Field Spells such as Gold-Clothed Field and of course, Tourneyrond Tilting Barrier. This latter duplicates itself onto the opposing Field Spell slot along with your own, destroying whichever card formerly occupied it. Not only does it halve the damage done by all direct attacks, it limits both players' battle phases to no more than a single attack, assuming that they both control at least one monster. Another standout card is Tourneyrond Crowned Lance, which equips onto an opponent’s monster and disallows them from destroying or being destroyed by a Tourneyrond card in battle, while also lowering their attack points. After all, we wouldn’t want anyone getting hurt in a joust of honor. Most of the monsters are mounted Warriors eager to join the tilt: Tourneyrond Seeker Knight, Tourneyrond Mystery Pennant, and the Level 4, 1950 attack point Tourneyrond Joyponteux. However, there are representatives of other Types in there as well, such as Destrier Sabel and Tourneyrond Regine of All Beauty. There are also various other Spells and Traps such as the continuous Tourneyrond Passage of the Dawn, which forces all targeting card effects to target one of your monsters. The point is still to overpower the enemy, but only in fights that you yourself have set up and maintain strict control over. It is not a deck that any amateur can simply pick up and play.
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>>63320732
What do you think about:
Deals no battle damage. Whenever he destroys a monster the controller takes 500 points of damage. Can attack each monster once. No other monster can attack.

Apart from that, Id say:

Requires 3 tributes to Normal Summon. Cannot be normal Set. This cards normal summon cannot be negated. When normal summoned, banish all cards in its controllers graveyard.
If special summoned, send it to the graveyard.

If this card were to leave the field for any reason, you may return 5 of your banished cards to your graveyard instead. This card can attack all monsters your opponent controls, once each. During your battle phase, if you control "DES Beatstick", monsters other than "DES Beatstick" cannot attack.

Any battle damage involving this card is reduced to 0. When this monster destroys an opponents monster by battle, the controller of that monster takes 500 points of damage.

At the end of each turn, this card changes battle position.

> Holy heck thats a lot of writing.
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>>63321048
Alternately, you change it up abit.

>remove its ability to banish the graveyard
>maybe substitute it with "When normal summoned send to top 3 cards from your deck to the graveyard"
>change its survival mechanic to
If this card were to leave the field for any reason, you may banish 3 cards from your graveyard instead.

Which is more inline with game mechanics. And gives it a built in 2 life minimum.
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>>63321048
>3 tributes to summon
This I thought of as well, but I wanted to keep the theming. Everything about Neil and Tallika has something to do with the number 4, haha.

4 monsters is too much, but 4 cards of any type on the field is still a difficult, risky, and costly endeavor in itself from your hand without a good resource engine.

>return 5 banished cards
I kept it to 4 not only for theming, as I said earlier, but also because the smallest deck size and the largest deck size are divisible by 4 (40/4 = 10, 60/4=15), and because it's so easy to remove Tallika's lives, he should have a little leeway, and so Tallika can have a mx of either 9 to 14 lives, rather than a max of 7 to 11.

>Destroying an opponent's monster being the only way he can damage an opponent
I'm not sure. Unless I can generate tokens on the opponent's side, Tallika can't win games. At the same time, the opponent can stall Tallika out by not summoning monsters.

Maybe he can deal 500 every turn, and also deal 500 for destroying monsters? So that his opponent still feels the pressure to defeat him.

Since Tallika needs to mill so much to get to a good level, his controller has a real danger of decking out too, actually.

>>63321136
I want a sense of buildup for Tallika, and something like this makes it so he can come out right away and start swinging, which I don't think fits in with what i want for him.

The image I have for a game against Tallika is the opponent wondering why Neil is milling so many cards and stalling, before Tallika erupts out of the ground, a huge, powerful monster that there is a small hope of defeating.

The other suggestions, such as him being able to attack everything once, and him being restricted to the only attacker if he does, are all good though.

>>63320880
Interesting! I do like the way your deck works, and your character seems like a lot of fun to work with. You don't need to make cards, just have a theme, a way the deck wins, and a way a deck loses.
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>>63320893
As an example of how you don't need to make specific cards, here is a duel analysis using only themes:

Tourneyonds vs (kinda updated) Tallika

Early on, Tourneyronds, as most decks do, have the chance to greatly damage the Tallika player, and they should.

The Tallika player has to do what he normally does, and stall out while milling in order to summon the ace monster. This means the regular Tourneyrond playstyle may be detrimental, as the best way to kill the Tallika player, as always, is to kill him quick.

The Tourneyrond lance will not allow Tallika to destroy any opponents, but at the same time, it will not allow the Tourneyronds to remove Tallika from attacking, so they'll have to rely on other ways of removal. Tallika will be limited to 500 damage a turn, but Tourneyronds still have to find some other way beyond attacking to beat Tallika.

The Tourneyrond Field Spell is a double-edged sword. While it can prevent Tallika from destroying all of their monsters and causing more damage, it also restricts them from taking too many of Tallika's lives each turn through attacks.

The Tourneyrond player has to make a decision whether or not they should adopt their regular playstyle against Tallika, or if they should try to work around the huge beast in some other way.

Meanwhile, the Tallika player has to be wary of how many cards he should mill before summoning Tallika. Should he mill too much, the Tourneyrond player can stall him out with their superior battle control. Should he mill to little, Tourneyrond will just run over Tallika normally. He has to use the early game to try and read what the Tourneyrond player will do. At the same time, once Tallika comes out, he has to figure out which monsters and spells Tallika might have more trouble with, and start removing them before they become problems.

I'd say advantage to Tourneyrond, but it's rather close.
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>>63321136
>>63321633
>banish 3 cards in grave
I misread, apologies.

This was also possible, but I made it banish so there's less things to mess with Tallika's lives.

Additionally, it's also fits Tallika's theme of being an otherworldly being, stuffing souls into another dimension before consuming their energy and dumping the used contents in the grave when he's used them.
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>>63321953
Thanks.
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>>63321633
What about?
>Battle damage against involving this card and opponents monsters is reduced to 0. When this monster destroys an opponents monster by battle, the controller of that monster takes 500 points of damage.

Small adjustment allows him to target directly without issue.

>>63321953
Can you post the card ideas you had for Tourneyrond
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>>63322861
Adjusted his effect to thus:

Requires 4 cards from your side of the field to be sent to the banish zone to Normal Summon. Cannot be normal Set. This card’s normal summon cannot be negated. When normal summoned, banish all cards in its controllers graveyard. If special summoned, send it to the graveyard.

If “DES Tallika” were to leave the field for any reason, you may return 4 of your banished cards to your graveyard and this card remains on the field.

“DES Tallika” can attack all monsters your opponent controls, once each.

During your battle phase, if you control this card, monsters other than this card cannot attack.

Any battle damage involving this card is reduced to 0.

When this monster destroys an opponent’s monster by battle, the controller of that monster takes 500 damage.

At the end of your turn, opposing players take 500 damage, and this card goes into Defense Position.

"DES Tallika's" effects cannot be removed or negated.

Changes:
The Summon Condition.
Attacks all things, once each.
ALL battle damage is reduced to 0.
Deals 200 damage each turn.
Deals 500 damage when destroying monsters.
-with an average field of 2-3 monsters, Tallika will do up to 1200-1700 damage when he's summoned, which is around a fourth or third of the opponent's life points. Still considering this one, though.

Also, just curious, who's your character?
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>>63322861
These are from the old thread:

Tourneyrond Roy Dechamp (this guy's the boss monster)
Tourneyrond Hobbysquire
Tourneyrond Melee
Tourneyrond Prize Collection (trap, monsters destroyed during player's turn get banished, those destroyed on enemy's turn get added back to deck)
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>>63323053
Don't have a character. Im just visiting.
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>>63323056
Do you have any themes or ideas for those cards?
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>>63323152
Not really
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>>63323176
Although, that being said, Roy Dechamp probably should synergize with Passage of the Dawn somehow.
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>>63323056
Just from their names...

Hobbysquire can retrieve spells and traps.

Melee can be a spell that forces a fight between two monsters outside the battle phase.

Prize collection seems pretty neat, but I don't see how it fits in with the theme.

Roy Dechamp, as a boss monster, should probably be a representation of the archetype. Maybe he can force a monster to fight another once per turn, and once per turn, be unable to be destroyed by battle. Also, so long as the Tourneyrond field spell is on the field, he can't be targeted by card effect.

In that way, he's a card that helps control the flow of battle, and if the field is up, he can be incredibly tough to deal with.
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>>63323433
>Prize collection seems pretty neat, but I don't see how it fits in with the theme.

1. It fucks over people trying to stuff the graveyard.

2. Some people back in the old days said that knights who died in tournament were sent to Hell because they were doing violence pointlessly. That's where I got the idea for the card from. Maybe the card art can show the body of a knight surrounded by crying ladies, while a devil carries away his spirit.
>>
>>63323486
Ah, I see then. Fitting, and very annoying for some players!

All in all, good cards with a solid theme around them, and a character that can back it up with his attitude.

You said somebody wrote a duel with your character and perhaps someone else? Can I see it?
>>
>>63323540
Here it is, although I don't really think the card effects presented in the story are what I want in the end.

https://pastebin.com/R89QXS6s
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>>63323576
and heres another Kazu story

https://pastebin.com/8Bb4jvce


also featuring much tamer Darkstar cards
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>>63323576
>>63323590

Nice! I'm filled with inspiration. I'm gonna get to writefagging.
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>>63323433
starting these now.
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>>63324033
Holy shit, you're actually making cards. Thank you so much, anon.
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>>63324123
Yarp. Got no really great art for them, but ill try and make do.
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>>63324151
>>63324033
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>>63323433
An idea for him.

I'm thinking of doing a level series for him, hows that sound?
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>>63324260
This was meant to sort of reflect a guy who might not be the biggest and baddest but someone who doesnt go down without a fight. And with the power of perseverance can overcome any challenge.
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>>63324169
This picture would be better for Tourneyrond Tilting Barrier. A melee would be a free-for-all with all the knights fighting at once.

>>63324260
Roy Dechamp is bastard-French for "King of the Field." It's a title rather than a name.
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>>63324443
Yeah I get a melee is more a free for all, but I couldnt find art for it. I was avoiding real pictures.

Here is the lvl version for him.
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>>63324537
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>>63324537
>>
>>63324537
>>63324260
>>63324033
>>63324169
>>63324151
If I keep going with these, im going to need suggestions for other cards that are in line with these stats.

I think so far the ones ive made are in line with the Resilience over Power but im happy for thoughts

Power: 2
Luck: 3
Destiny: 4
Resilience: 5
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>>63324618
You might do the cards from here >>63320893

Gold-Clothed Field
Tilting Barrier
Tourneyrond Seeker Knight
Tourneyrond Mystery Pennant
Tourneyrond Joyponteux
Tourneyrond Crowned Lance
Tourneyrond Passage of the Dawn

Maybe the last two should have the Tourneyrond taken out of their titles.
>>
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>>63324670
>>63324670
Im thinking of redesigning the cards ive done so far after reading >>63320893

based around Tilting Barrier. Tourneyrond Melee and Gold-Clothed Field (?).

I might change Challenge to add an Tilt counter to a spell card as well.
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>>63324775
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>>63324941
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>>63324957
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>>63325147
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>>63325178
>>63325178
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>>63324957
This needs to change to beast. Curses.
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>>63319617
So if both of them count as rules lawyers, then what class does neil belong to? that can be a way to sperate them.
>>
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Neil vs Chaser Chevall

https://pastebin.com/CHx16gKd

>>63325178
>>63324033
>>63325147
I did it before these were revealed, sorry! I made Seeker sorta have Joyponteux's effect though.
>>
So, i think John can be sacraficed [as rules lawyer]
Chaser [as a high honor tribute]
Isabella [as a casual]
a random npc who gets fucking crushed by everyone [as weakling]

So now the parts missing is a cheater [maybe not even at duel monsters, that could be a checkovs gun, they are really good at heads or tails or something like that]
and the guy/girl who isn't an extremely bent on how others play, so that could fit anyone.

>>63325283
Neat mate.


A thought for luca, what sort of spiritual guidance does he get? just the deck spirits or a ghost similar to atem and astral?
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>>63325277
Neil is like, sorta Upper-middle to upper class, because while he didn't exaclty live in a modern area, he and his family were the only ones doing trade for a tribe with very lucrative resources, so he was able to live a pretty rad life.

Funnily enough, Noel is probably really lower class. She's a magic tribesperson thing.

There could be some conflict in how they like to spend a lot of time together, despite being classes apart.
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>>63325342
thats pretty much the mirror opposite of john, so yeah. could be sacrificed as different walks of life. you know, draw on all of societies power [in a symbolic way] to power the ritual.

And conflict of classes could certainly be a thing with a lot of people, it is one of the main themes with [most of] the characters
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>>63325283
i do noticed a math error in the story, when he first loses 200 LP it goes from 2500 to 2200 not 2300
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>>63325378
Two Rules Lawyers? Or maybe one of them was the original sacrifice, but when that one became unavailable, they settled for the other.

>>63325456
Shit, ur rite.

I also messed up with Herald of Demise, damnit.
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>>63325590
Its all down to interpretation , maybe even just the level of rules lawyering involved.
>>
I think we have done fantastically with this thread thus far. An absolutely wonderful amount of fragmented progress and all of it touching on multiple different aspects that can all be neatly woven together.

if another thread is not made, i can safely say it was a pleasure to take part in this and get so much done.



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