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File: Thyrrus.jpg (185 KB, 1017x786)
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Is there a more hilarious race?

>See war as a performance
>Make decisions based on spectacle and try to inflict as many casualties as possible on both sides in flashy and bombastic ways
>Are capable of changing their colors at will, but instead of using this ability to camouflage, they display bizarre patterns and gaudy, clashing colors
>Doesn't matter if they win or lose because they don't even have a concept of victory and defeat
>Bedazzle their weapons with purposeless colors, cords and lights

What a bunch of fucking comedians, Harlequins have nothing on their performance.
>>
>>61796828
That sounds great can we play as them?
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>>61796828
A minor Xenos Codex would be amazing. Just a few basic options with enough customization to run a unique army. Put out a few boxes of highly interchangeable dudes and you could make a fortune
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So peacocks if they were a much much much more violent species? The bombastic war is an effort to impress the chicks. If you survived the war and looked good doing it you will be swimming in pussy. Large broods means they get at least one big war per generation.
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>>61796966
You don't get it, they're not trying to win, lose or even survive. They're just trying to kill and get killed in ways that satisfy the parameters of their performance, for weird Xenos reasons. And it's hilarious.
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>>61797086
>Playing Thyrrus can win even when they lost
>But they have to get in a kill count.

I'm ready to play
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>>61797208
The miniatures would be hell to paint, though. But that's assuming you want them to look good and don't just haphazardly splash them with different colors like a true Thyrrus player.
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>>61796941
Sadly that will never happen because muh SPESS MUHREENS and muh CHAOS. One can hope, though. With the Imperium ripped in half, GW could bring a few minor Xenos races to the fore. It'd certainly add more flavor to the setting. Probably a pipe dream, though.
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Bumping Thyrrus thread
>>
Let’s make this a minor Xenos thread: share what species you like, why, and what your ideal army for them would be
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>>61796828
Real talk, how would a Thyrrus army play in an actual game? What sorts of mechanics?
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>>61796828
anon, humans aren't THAT bad..
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>>61797975
Well probably they should gain VP depending on enemy models killed / their own models killed based upon their view of war as a performance
Probably a slower army based upon their slug biology, with lots of emphasis on shooty but they can back it up with some choppy
Maybe a few things analogous to Noise Marines as it’s mentioned their weapons have weird tonal chords or something?
Maybe a big focus on giant, elaborate units that are very specialized at doing one specific thing, but collapse at others because it isn’t in their “role”
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>>61797975
Probably fast and fragile, possibly fielding suicide bombers and some sort of "style" resource you have to accumulate over the course of the game
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>>61798030
Like a mostly slower Eldar army?

In 8e, I'd have them gain CP for killing enemy units and/or their own units dying. Thanks to points all being mission rules and there being so many different missions with all sorts of scoring/non-scoring stuff, VP as an army concept is probably not great.
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>>61797975
>Army gets crushed in the tournament
>Run around the LGS knocking over displays and flipping tables whooping at the top of your lungs while shining laser pointers in peoples eyes.
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>>61796828
Why do they look like hot dogs that were left in a sun for a week?
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>>61798076
Maybe slower Eldar with a splash of Chaos thrown in for their more twisted crazy shit
>>61798103
XenoBiology.Vox
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>>61797975
Alright fuckers let’s homebrew this shit right the fuck now
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>>61798103
They look more like this.

>>61796828
Do we know anything about their tech and weapons? All I can find is that they act like life is a performance.
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>>61798160
From what I’ve read plasma weapons are their stock standard weaponry. There’s no real mention of what formations they fight in, or what unit sizes they operate in.
I’m geuessing they’re exclusively energy weapons, mostly because it’s the most flashy
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>>61798218
Yeah they look flash, I wonder if they have others fuck with their own gear to make the battles have more drama in it.

Like a officer of Suspense
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>>61797287
So, something like this?
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>>61798510
I like this idea more than I should
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>>61796828
>>61798160
So I take it one of their main units is Flag bearers who do nothing but target saturation/spear melee
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lol! so random!
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>>61799102
t. butthurt Ordo Xenos inquisitor
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>>61798510
What are the rest of the sides of the die with pi, e and i?
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>>61798474
That is fucking beautiful, but can you imagine how much it would trigger the grimderpfags to have to share a table with them?
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>>61797287
Nah man use iridescent paints coated over the random mishmash of colour splotches
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>>61800214
I don't know, Thyrrus seem pretty grimdark to me. Remember that although we find, for example, Orks funny from our perspective outside the 40K universe, they are still brutal killing machines that bring nothing but death and suffering wherever they go, for humanity anyway. Thyrrus are much the same, they might attack a system without any provocation and cause spectacular amount of damage to just about everything in it, including their own forces, just because it suits their "performance". The fact that they elaborately kill humans and themselves in droves doesn't seem to bother them. Seems pretty grim to me, even if Thyrrus look hilarious. You might live in some peaceful agri-world in the middle of nowhere, just sitting on your chair after harvest season, when suddenly these weird squids come from the heavens to lay waste to everything you know and dance with your family's entrails around their arms before blowing you and themselves up just for funsies.
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>>61800333
In attitude, sure. The people I meant were more the crowd that think grey and brown are the only real colours, and refuse to acknowledge Eldar unless they look like anorexic sectoids. Visual grimderp.
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>>61796828
So they're Orks but more extreme ?
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>>61796828
Someone ought to make a CHAD meme from this.
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>>61801109
Who would be the virgin?
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How have they not fallen to Khorne and/or Slaanesh yet ?

>>61798160
Or have they already fallen ?
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>>61801164
Chaos doesn't care about Xenos anymore.
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>>61801138
Harlequins (which do the same thing, but much poorer) or Imperial Guard (which do the opposite thing)
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>>61801648
>>61800943
Or Orks.
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>>61801648
The CHAD Thyrrus

>Goes to war for no reason
>Makes tactical decisions that end up getting his warriors, the enemy and himself killed spectacularly
>Doesn't care if he wins or loses, has no concept of victory or defeat
>Has the ability to camouflage but instead chooses to display bright, clashing colors
>Customizes his powerful weapons to flash annoying lights at the enemy
>Extremely hardy, can survive even the most inhospitable environments
>Has fun

The VIRGIN Imperial Guardsman

>Goes to war for his Emperor
>Doesn't get to make tactical decisions, has to follow boring orders that get him killed unspectacularly
>Wants to win and prays fervently to the Emperor for victory, is extremely demoralized by loss
>Uses camouflage and gear appropriate to the battlefield
>Doesn't get to customize his shitty weapon
>Weak, cannot survive extreme environments without the aid of technology
>Has no fun
>Gets shot by his Commissar in case he has fun
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>>61796828
Why is this penis monster wearing a poncho?
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>>61801178
Why? Seems wasteful.
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>>61796966
No. They're non-competitive wargamers.
>plays for fun and exceptional feats
>puts lots of colors on their minis
>converts models with unpractical stuff
>in the end you shake hands with your opponent and grab a beer.


>>61800551
I don't think those people exist in 40k.
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>>61802440
That's just how it is, humans are so plentiful and susceptible that Chaos focuses on them. Other species either have their own gods (Orks), are immune or barely register to Chaos (Necrons and Tau) or control themselves enough not to fall to Chaos (Eldar). It could also be that some Xenos are so strange in their mindset that Chaos doesn't really appeal to them. Either way, most major Xenos races aren't worth it, so Chaos focuses on humans.
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>>61801178
There are some Chaos corrupted xeno species like the Yu'Vath, Saruthi, Scaelophids and a lot of warp worshipping xeno species like the Fra'Al or the Xenarchs.
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>>61797975
I'd see them as fighting like Skryre. Lots of crazy, wacky, bombastic war machines that can all catastrophically fail in bizarre and insane ways, backed up by buffing officers that make both the fails and non-fails more spectacular in different ways and loads of largely expendable infantry.
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>>61802813
Maybe their failures would focus on causing as much collateral damage as possible? Stuff like “The Engine of Brilliantly Woes careens foreword, plowing through friend and foe alike before exploding in a spectacular display of light, sound, and flashy-fried meat”
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>>61802950
Exactly. Like the old Warp-Lightning Cannon, where its worse misfire was it began spinning before firing in a randomly determined direction at full range on max strength. Really spectacular stuff that has the potential to do a lot of damage to your own guys.
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>>61802813
Perhaps they could also have a few secret goals that buffed them on completion. Like, kill a set number of certain enemies and you get a bonus, get some of your guys killed and you get a bonus, blow up some random part of the map to get a bonus, etc.
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>Some literally who Xenology races
>Clearly corrupted by Slaanesh

I do like the idea of wacky space squids though, maybe they could be 40k skaven
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>>61803124
The Hrud already occupy the niche of filthy creatures found in the recesses of human society.
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>>61803124
But the skaven are so DRAB
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i like this
>>61798030
>gain CP for killing enemy units and/or their own units dying
encourages throwing your units into danger, but rewards strategic playing so as to make their deaths worthwhile.
>>61803027
i could see goals like kill x units with y weapon type, or kill one of your own units with collateral damage
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>>61803979
Question is would they be more infantry or vehicle based
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So good news: someone slightly homebrewed a Codex for these fuckers!
Bad news: it’s meh at best and incomplete. Also his models suck Tyranid cock

https://www.dakkadakka.com/dakkaforum/posts/list/392315.page
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>>61801138
Tau. The virgin is supposed to be reasonable but portrayed pathetically, and tau are the only race in the same solar system as sanity in 40k.

They're also big on minimizing casualties and pragmatic warfare, so that fits too.
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>>61804446
>Art has brightly color squid worm monster
>Just brown worm monster

I must say that was a little disappointing
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>>61805877
His models are crap but what I’m intrigued by is the codex
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>>61796828
>>61798160
So is their main weapon some kind of... Plasma Flamer? Could be interesting if their basic troop had something like that, probably with a rule that if you rolled a 6 on the number of hits inflicted, the guy blows up.
So in general, the vibe I'm getting is units with a good amount of killing power but all of them can blow themselves or their buddies up in some way, likely with a heavy infantry focus, vehicles largely being platforms for their heavier weapons or just whacky war machines than anything else. I'll try to get writing on something tonight when I get back from work, any more input until then is more than welcome.
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>>61807811
Squads of even basic bitch infantry should probably be smaller because their guns should be stronger. I like the idea of just randomly blowing themselves up.
Weapons platforms is probably a good idea, housing bigger and badder versions of their standard stuff. But I do like the idea of having some over the top whacky shit.
Like someone else mentioned before maybe have units that are specialized “actors” and “troupes” that specialize in certain “roles” that each have something special happen when they fail spectacularly (Heavy weapons explode, flame units self immolate into the enemy, vehicles careen forward into enemy positions)
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>>61808720
Ooh, I like that.
I also thought of someone's earlier post about them being able to generate CPs, and I got the idea that what if their command abilites refund somewhat if you use them spectacularly enough. For example, one might be that a unit sets their weapons to explode, and if they take enough models/units with them, you get CPs back. Would encourage risky spectacle-centric play imo.
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>>61808784
I like the idea but how would you determine “spectacular”? Units killed could work but at the same time I feel like destroying key targets or just doing something insane to one thing could also qualify. It’s a neat idea but hard to put into rules IMO
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>>61808871
It'd be dependent on the ability, but in general I'd try to make it encourage high risk high reward plays.
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>>61809342
Some rough ideas based off that one Codex someone posted:
>Actors
Basic infantry, armed with plasma emitters. Strong Long-Mid range, but collapse in close combat. Failure involves their plasma emitters overloading and running into enemies (or allies) and explode
>Dancers
Close combat, armed with claws and pseudo-jetpacks for short burst of rapid movement. No idea of what their failure should be.
>Choir
Loosely based off noise marines. Have a sonic gun and can inflict fear and morale damage, close-mid range. Their failure involves releasing a massive sonic burst that demoralizes anything nearby, and gives a permanent leadership/morale penalty to anything within a certain rage (or something).
>Pyrotechs
Plasma flamers. Failure involves self immolating. If it goes right (or wrong depending on who you are), the entire squad can ignite and destroy nearby units.
>Stagehands
Heavy support, explode like Actors but they don't move as far and the radius is larger. Also maybe armorbane?
>Thespians
Elite units, no idea what they should do or how they should fail
>Troupe-master, Director, Curator
HQ options, no idea what they do. Maybe a failure results in a sort of frenzy that can either tear your command squad apart of have them shred enemy units?
>Radiant Prism, Cacophony Orchestra, Iridescent Tesseract
Heavy support platforms, no idea what they do
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>>61810125
Also no clue for trasnports
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>>61810552
Maybe the transport just kamikazes into the enemies if you roll a failure. And the more loaded it is with troops the larger the explosion is
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>>61802359
Wow, the only instance of this meme used correctly that I've seen in months
Most mongoloids think that it's "BAD THING GOOD THING"
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>>61796828
40k would be so much better with these guys.
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>>61812211
If GW made a Minor Xenos Codex I'd but it. Make it so that you could play multiple races together as a sort of mercenary force, but provide enough units/versatility with said units to where you can play entire mono-race armies. Put a few modular boxes out and you could sell by the boatload. It would open up auxiliaries for Tau, xeno mercs for Chaos/Imperium/DEldar, and give a little more variety to how the game is played and with what factions.
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>>61810125
>Troupe-master, Director, Curator

They make sure that the play goes on even if all the deaths are not amazing. They should only get themselves into the fight or kill themselves off once everyone else fails to look amazing

>Radiant Prism, Cacophony Orchestra, Iridescent Tesseract
Big Moving stages that have a lot of guys with a lot of guns on it. The only downsides are it's a floating stage and the aliens on top of it are easy pickings BUT other actors can jump on once someone dies to have a chance to shine.
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>>61813068
>Big Moving stages that have a lot of guys with a lot of guns on it. The only downsides are it's a floating stage and the aliens on top of it are easy pickings BUT other actors can jump on once someone dies to have a chance to shine.
I really REALLY like this idea
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>>61796828
Seem like Orks with more plasma and glam.
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>>61810125
I would actually make them a close range shooting army with highly dangerous weapons, their basic weapon being akin to a plasma shotgun.
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I would love to find out about the Rangdan. Because they nearly killed the Imperium, at its height, with the Emperor and the Primarchs alive and kicking. They've been described as worse than the Tyranids and the Necrons put together. What would that even look like? How could they be so powerful that the Imperium was nearly destroyed by them?
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>>61803979
>gain CP for killing enemy units and/or their own units dying
That's literally just blood tithe.
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>>61813723
I just assumed long range because their weapons seem to shoot continuous beams and shit
>>61813747
Seconded, the Rangdan seem like such a cool race yet we have fuck all about them
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>>61810125
I feel like Thespians could have some Comedy/Tragedy motif going on with how they work mechanically? They could change statlines or get bonuses based on if you're winning via Failure or winning via Success. Maybe designed in such a way to push you more towards the extreme of either end? If you have a Comedy Thespian, they could be built for securing the win and getting as many kills as they can via keeping your dudes safe, while a Tragedy Thespian would shift into trying to push your dudes into dying as radically as possible and taking out as much as you can along the way.
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>>61813866
Interesting idea, I like it
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>>61801164
Pretty sure it's implied they worship Slaanesh.
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>>61802359
>Uses camouflage and gear appropriate to the battlefield

Should be something like
>Uses camouflage to blend into the crowd and scenery, doesn't like to stand out.
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>>61803124
>>61803198
>>61803635
40k 'skaven' should have been implemented as a webway race, but that makes too much sense. The hrud are dumb, too.
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>>61810125
>>61814599

Ok I got it, Thyrrus Clowns, Mimes, Jokers and Mimics are their Saboteurs (Clowns and Jokers) Infiltrators (Mimics and Mimes).

Clowns and Jokers will go on Clown Car fill missions to destroy key points or targets with GREAT wackiness that their enemies think it's a act at first.

Mimes go on recon missions but will always make it hard on themselves But they have to fuck with the enemy before coming back. Mimics kinda do the same thing but they have to bring someone back by getting Cuttlefish techo color light show on them. The light show is very noticeable.
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One last bump before I sleep. I love this idea and I hope we can keep the party going.
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>>61813866
So how would failures be handled, a roll at the start of each turn for each unit?
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Bumping nice bread.
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>>61814506

I get the feel they dont "worship" anything but who knows.
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>>61814506
>They do it for fun so they worship Slaanesh

Nah.
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>>61817293
>>61817326
This
I feel like it’s more just for fun desu. They’re not mentioned having psykers or there being generic “chaosy” shit happening when they appear. It’s just a race that’s so far detached from reality that they think life is one BigAss play..
>>
I have only a vague knowledge of 40k, can someone explain to me why there are anons who thinks they are like Orks?

Aren't orks the guys who loves to fight, to be the better at killing, that go to war because it is basically the manliest (pardon, Orkiest) thing to do?

I had never heard of these other xenos before, but it seems to me that they love to make the most epic experience out of everything, they want to be spectacular and impress everybody and War is a medium to achieve this goal with each Battle being an unique performance.

It is there anything I'm missing?
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>>61818588
Orks are the funny race, out of universe anyway. They speak in a funny way, think in funny ways and are generally hilarious in their deeds and motivations. They don't make war for any purpose other than having fun fighting, which is all they want to do all the time. So these guys are kind of similar.
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>>61813866
Why not give them a bunch of wargear with effects that trigger on max/min rolls, then make their HQ options provide stacking effects based on hitting their highs/lows to make them more likely to roll high/low?
So for example a Pyrotech getting double sixes results in them, I dunno, using their weapons to put on a fireworks display to inspire nearby units, while double ones just causes them to explode in a giant fireball. And an HQ of the appropriate choice makes these highs and lows more likely as they accrue critical successes/failures.

So an army with a slow build-up into powerful effects, likely focused on medium-short range with a few powerful long range vehicles that're hilariously finnicky. Strong counter would be rushing them before they can drag out their 'Performance' and build momentum for either suicide-tactics or loads-of-flare buffs.
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>>61802547
Isn't a sizeable chunk of the secondary xenos-species and old alien empires said to be worshippers of Chaos?
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>>61804223
I say heavily infantry based supported by heavily armoured hovering warplatforms.
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>>61810125
>Dancers
>No idea of what their failure should be.
Maybe that the psuedo-jumppack malfunctions in a way that sees the Dancer turn into an improvised missile that shoots off in a random direction and length?
>Troupe-master, Director, Curator
>HQ options, no idea what they do.
I'd have them produce an aura that effects the likelyhood of failure of all own units within it. That way you could use them to 'direct' the levels of shenanigans happening to your units.
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>>61813068
This sounds like something taken straight out of Brutal Legend. I like it. How about a cheap cannon fodder/buff-providing unit called Fans or Groupies?
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>>61818979
Brilliant! The amplification of success and failure is a great idea. I also like that Pyrotech idea. Maybe each unit has the ability to huff on a critical success?
>>61819687
Improvised missiles works
>>61820287
Sounds pretty good actually, have a little cheap chaff you can just throw into the fray for extra casualties
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Zump
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>>61819687
I feel like the obsession with failure is going too far towards theatrics as opposed to arts. The way I see it they should view war sort of like a laser lights show, which can be illustrated via massed firing of a mixture of weapon types (a laser light show doesn't involve just red lasers). For example regarding this bonus
>If a different weapon had previously hit this unit all other weapons can reroll 1s to hit, if two different weapons than they can reroll all failed hit rolls.
So for example assuming a standard BS of 3, an infantry unit fires and scores some hits. Then you decide to fire a vehicle mounted weapon at them, rerolling failed hit rolls of 1. Finally you decide to fire some sort of artillery gun at the unit which rerolls ALL failed hit rolls.

Generally speaking I feel like the units should be slow but glass cannony with immense firepower and generally akin to an overcharged plasma gun in terms of safety. So your basic troops might be something like
M 4", WS/BS 4+, S 3, T 4, 6+
Their basic weapons however might be something like
S:5, AP -2, 12" assault 2 with options for some special weapons that are more like
>Plasma flamer
>Plasma mortar
>Rapid fire 3 lasgun type weapon

So these guys are slow, drop easily, but likely fairly cheap and if they get in range can rip apart enemy units.
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>>61822368
>I feel like the obsession with failure is going too far towards theatrics as opposed to arts
I can see why you think that. I think the big reason a lot of people are harping in it is because it’s one of the few solid pieces of lore we have on them. I really like the idea of rerolling based off previously successful hits. Could set up some really good combo potential.
>S:5, AP -2, 12" assault 2
Interesting. I’m not the best with stats crafting but that seems fair imo
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Would their plasma function in the same way normal plasma guns work?
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>>61811984
>t. virgin
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Workin on some sketches RN, will try and post soon
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>>61813803
then how about getting stuff for overkilling units, like how many (mortal) wounds you have "left over" after last enemy in squad is dead; flashy overkill style

or underdogstyle stuff where the enemy is having numbers advantage and how much more dmg you can deal to them in (positive) difference (you deal 5 wounds, he 3, you get 2 points for your table); encourages maybe stuff like goblinfanaticstyle units

table lets you ramp up templates to one bigger and stuff like that

the HQ units maybe have general buffs or possible skills/casts to let enemie units have flashier things when they dont intend/want it, also if nothing flashy goes on they have "duty" (basically inbuilt failsafe switch) to trigger something like explosions etc
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>>61802440
because the human has their God Emperor (Anethema) and he is a pretty big threat to the 4 chaos gods since the day he was born.
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Thyrrus are my favorite race.

I tottaly see them being tottal weebs roleplaying and nerding out over their favrotie 40k factions like attacking the Empire to just fight a Sister of Battle because they think those are cool.

And there just stands a thyrrys dressed roleplaying a Sister of battle...
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>>61796828
For a second I thought that this was going to turn into HFY shitposting, but then it turned out it's a genuine 40k thread.

I'm genuinely surprised.
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>>61827993
Nothing wrong with HFY.
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>>61796828
Look at that little critter. Dude looks like he’s having the time of his fucking life.
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>>61829133
He's cute in a vaguely phallic squid monster kind of way
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>>61829133
Nw there's an army of those.
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What if there's special units where the lore was that they were "inspired" by other factions and go out of their way to try and ape the flair of that faction in their own special way
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>>61796828
They sound like the perfect companion race to the Orks.
>>61797208
>If you kill your enemies, they win
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>>61829268
>They sound like the perfect companion race to the Orks.
>Ork/Thyrrus alliances
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>>61829159
>a Thyrrus general who was impressed by imperial descriptions f the Emperor, and now wears obnoxiously shiny golden armor, wields an obnoxiously bright flaming sword, and has learned psyker abilities just so they could burn things with beams of "holy light"
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>>61802400
Uh, it's called 'safe sex'?
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>>61829580
>a Thyrrus who achieved the status of Daemon Prince merely because artificial horns felt too fake and grafts felt unnatural
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>>61831151
>Thyrrus who LARPs as a Rogue Trader to sell merch of himself
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>>61796828
Possible Thyrrus vehicles
>a giant disco ball of death
>A diorama of a previous really awesome battle with a moment of total and complete amazeballs cool frozen in time. The moment when your great great uncle dropkicked a Zombie Tyrannoaurus in the face. Damaging it might release the Tyrannoaurus
> special effects AFV - creates version pieces
>An IFV the size of a golfball. Capacity 20+
>for no reason, hoverboards
>special effects unit - summons weird and wonderful critters.
>A hovering auditorium full of poets reciting stuff
>firework artillery
>An entire marching band
>flyer that deploys clouds of different coloured smoke - and huge bombs
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>>61832032
>special effects AFV - creates TERRAIN pieces
Sorry.

Also for no reason I'll add
>A giant amonite of random chance. Superheavy vehicle
>a party bus
>An enormous laser cannon - that mountain/village/continent ruining the scene? Delete it.
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>>61796828
What even is this?
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>>61832593
A minor xeno species in 40k. It's absurd how much more interesting the minor faction are compare to the main factions (not that it matter since 8th edition made 40k into big good goy vs big bad goy).
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>>61833837
I can understand why it is the way it is though - more 'average' races allow you to explore nuances further and appeal to a wider demographic whereas races that don't get a lot of screen time can stick to a couple really interesting traits that would wear thin after seeing them for a decade or two.
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>>61833837
I wish they would explore some minor xenos more. Not enough that they become stale and flanderized like everything else in the setting, but enough where it feels like we know these species and their intricacies.
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>>61813068
The big moving stages makes me think their Heavy support platforms are going to work similar to an open top Malcador defender armed with a lot of plasma guns (for those unfamiliar with Malcador defender, it is a sub-super heavy that had its main gun replaced with 5 heavy bolters pointed in almost every direction.)
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>>61832032
I personally like the idea of them using War of the Worlds style tripods, and similarly driven vehicles.

>Troop transport has a bunch of mechanical tentacles driving a long sausage shaped chassis with firing ports along its sides (imagine a mechanical catterpillar)
>Basic tank is a Wotw style tripod with lasers and plasma and shit
>Heavy tank/artillery is like a nautilus with more tentacles on the bottom, its "mouth" houses a single massive weapon (bigger than a battle cannon)
>>
>>61834743
Ooooh, I like it
>>
>>61833837
Lots of those couldn't survive in they own. Probably everything imperium/Space marines is like 80% of everything they sell.
>>
>>61834941
Probably going to put together a planned army list to expand upon later. My current ideas

HQ
>Standard boss guy
>Boss guy on some sort of movement platform (some sort of mini tripod walker)

Troops
>Basic dudes, hordes with great short ranged weapons, but terrible speed and survivability

Elites
>Elite dudes mounted in tripod movement platforms like boss guy can be
>Sonic weapons troopers
>Close assault unit, similar to basic dudes but with lightning claws and disorienting gas, noise, and lasers

Fast Attack
>Tripod type vehicle very fast and lethal, but very squishy, akin to Dark Eldar vehicles

Heavy Support
>Nautilus looking heavy tank, extremely hard to kill and extremely lethal but moves about as fast as a human, its weapons tend to be either short range or benefit from getting close with rules akin to meltaguns

Probably would want at least one more FA and two more HS units eventually.
>>
>>61838499
What about the suicide attack units and "sexily" dancing units incresing morale?
>>
boop
>>
>>61838681
I feel like a unit specifically meant to buff units isn’t a bad idea. Very little combat potential so instead it’s a backlines support sort of thing
>>
>>61838681
I could probably think of something, put them in elites, move sonic dudes to heavy support.
>>
Well I will post my concepts for the infantry units.

Basic Warriors
>10-25 guys armed with plasma projectors
>1 in 5 can take a Concentrated Plasma Projector, Plasma Emitter, Plasma Mortar, or Laser Emitter

Sonic Dudes
>5-15 Dudes
>Armed with Sonic Projectors by default
>1 in 3 can take a screecher cannon

Elite Dudes
>5-15 Dudes
>Better armoured, more mobile than, and with a better BS than basic warriors
>Armed with Plasma Projectors, 1 in 3 can take a a Concentrated Plasma Projector, Plasma Emitter, Plasma Mortar, or Laser Emitter

Close Combat Dudes
>10-20 Dudes
>Same stats as warriors with better WS and an extra attack
>Armed with a lightning claw and hand plasma projector
>Can be upgraded to take locomotion units (doubles their speed, makes them as fast as elite dudes)
>Enemies shooting or attacking them in close combat at them have -1 to all hit rolls (smoke and lasers and shit)
>Always strike first in close combat just like Banshees (similar concept of a screeching mask)

Dancers
>1-10 Dudes
>Same stats as warriors, but only have Hand Projectors instead of full rifles
>Buff surrounding units 1-3 gives all allies within 12" +1 to hit rolls with shooting, 4-8 gives all allies within 12" a 6+ FnP, 9-10 guys lets you give any one unit within 12" 1d3 wounds back every turn
>>
>>61842862
And the infantry scale weapons
Hand Projector (pistol sized plasma shotgun)
>S:5, AP:-2, 6" Range, Pistol 1
Plasma Projector (plasma shotgun essentially)
>S:5, AP:-2, 12" Range, Assault 2
Concentrated Plasma Projector (plasma shotgun with a choke)
>S:8, AP:-3, 18" Range, Assault 1, D2 (overcharged)
>S:9, AP:-4, 18" Range, Assault 1, D3 (super overcharged)
Plasma Emitter (Plasma Flamer)
>S:5, AP:-2, 8" Range, Assault 1d6
Plasma Mortar (Mini Plasma Cannon)
>S:7, AP:-3, 24" Range, Assault 1d3
>S:8, AP:-3, 24" Range, Assault 1d3, D2 (overcharged)
Laser Emitter (super duper lasgun)
>S:3, AP:-1, 18" Range, Rapid Fire 3

Sonic Projector
>S:7, AP:-2, 24" Range, Heavy 2, D1d3
Screecher Cannon
>S:9, AP:-3, 36" Range, Heavy 1d3, D1d6
>>
>>61812249
>be a gaurdsman
>getting shipped to the front on some hell hole
>be told we have some filthy xenoes to help out
>Inna trench, artillery going off, loud as fuck
>hear faint music
>peer back towards the HQ bunker
>the music gets louder, smoke is lighting up different colors
>by the emperor!
>slugs are all dancing and playing music
>some get cut down by autocannon fire
>one raises a tiny pistol
>massive flash of light and a boom that drowns out all other sounds as he disintergrates half of the enemy
>comissar orders us to charge the half dead enemy
>another squid raises a much larger weapon, aiming it at the remaining forces, his buddies cheer, the music grows
>this gonna be glorious
>he pulls the trigger
>it generates a massive vortex on his position
>we all get sucked into the warp screaming
>comissar shoots someone
>the music slowly fades
>last sight is some kind of war machine cartwheeling towards our HQ, its crew are all drinking and shooting wildly into the sky, downing friendly bombers in the process
>>
Good bread, I won't let it die
>>
>>61796828
so these guys + noise marines = glam metal with template weapons for days?
>>
>>61842883
if there is a faction to not have a safe fire option for plasma, this is it.
Hit roles of 1 cause mortal wounds across the board on the plasma. The Flamers do mortal wound on the number of attack rolls of 1.
>>
>>61843823
Moon Fairies form Fairy Meat?
>>
>>61842862
>>61842883
This makes me erect. Maybe combine this with >>61822368 and you could more or less have an army mostly complete?
>>61843864
Strongly agree
>>61842991
lmao
>>
>>61843864
The issue with that is simply scale, if every weapon was overcharged by default you would lose a sixth of your models per shooting phase. However I somewhat followed that idea with the concentrated plasma projector, which is overcharged constantly and can be pushed even further. If you want pure suicide squiddies use them and potentially lose more guys to weapons exploding than enemy fire.
>>
>>61803979
>i could see goals like kill x units with y weapon type, or kill one of your own units with collateral damage

Literally a "video game achievement" honor code. P-...r-.......based?
>>
>>61802359
>>Goes to war for no reason
>>Makes tactical decisions that end up getting his warriors, the enemy and himself killed spectacularly
>>Doesn't care if he wins or loses, has no concept of victory or defeat
>>Has the ability to camouflage but instead chooses to display bright, clashing colors
>>Customizes his powerful weapons to flash annoying lights at the enemy
>>Extremely hardy, can survive even the most inhospitable environments
>>Has fun

You realise most of this describes Space Marines, right?
>>
>>61804446
His models aren't the best but he's painted them drab browns which the article says they're definetely not
>>
>>61845598
That's what Space Marines wish to be
>>
There should be fireworks and huge holographic displays over every vehicle and unit.
Maybe Fliers which have no function except to film the madness and project holographic special effects. If they're attached to a unit when it does something spectacular the points value is increased. If things aren't going well, the Director can send it crashing down into an enemy or friendly unit.
I love these guys already, so original and yet no rules or models!
>>
>>61845915
We’re slowly getting it all together
>>
Lots of abilities and stratagems with high risk/high reward ratios.

eg:

Heedless Charge

Play this stratagem when a THRYSUS INFANTRY unit declares a charge on an enemy unit. The enemy unit adds 1 to all rolls to hit with their overwatch attacks. Then, for each unsaved wound inflicted in the overwatch step, the target of the charge suffers a mortal wound.
>>
>>61842862
>>61842883
To expand upon this

Tripod
>1-5 Per unit
>Have three choices of weapons, Twin Beam Rifles, Beam Cannons

Caterpillar
>Can carry up to 15 guys or 20 guys (unsure how many)
>Has numerous (just to spitball a number lets say 8 total) laser emitters mounted along its sides in a manner to how cannons would be mounted on an old 18th century warship
>Has a spinal ("mouth") mounted Beam Cannon or Plasma Mortar

Nautilus
>1 Per unit
>Single main gun, either a Casaba Howitzer, or Tachyon cannon, the former is for absolutely murdering heavy infantry, the latter is for vehicles
>Weapons are always overcharged, can overcharge them further, making them akin to scout titan weapons in terms of power, but rolling a 1 to hit results in the vehicle being removed as a casualty completely and exploding spectacularly


Basic stats for Warriors and Sonic Dudes
M 4", WS/BS 4+, S 3, T 4, W 1, A 1, Ld 7, Sv 6+

Elites
M 8", WS/BS 3+, S 3, T 4, W 1, A 2, Ld 8, Sv 4+

Close Combat Guys
M 4", WS 3+, BS 4+, S 3, T 4, W 1, A 2, Ld 7, Sv 6+

Dancers
M 4", WS/BS 4+, S 3, T 4, W 1, A 1, Ld 7, Sv 6+

Boss Guy
M 4", WS/BS 3+, S 4, T 4, W 3, A 3, Ld 10, Sv 3+

Tripod Vehicle (Scout Sentinel Equivalent)
M 12", WS 6+, BS 4+, S 2, T 2, W 6, A 1, Ld 7, Sv 4+

Mechanized Caterpillar (Dedicated Transport)
M 10", WS 6+, BS 4+, S 8, T 8, W 12, A 5, Ld 7, Sv 3+

Nautilus (Heavy Tank)
M 5", WS 6+, BS 4+, S 8, T 8, W 16, A 6, Ld 7, Sv 2+

And for vehicle weapons

Beam Rifle (Sniper)
>S:6, AP:-3, 24" Range, Heavy 1, D2, Sniper
Beam Cannon
>S:8, AP:-4, 36" Range, Heavy 1, D1d6
Casaba Howitzer
>S:10, AP:-4, 36" Range, Heavy 1d6, D3 (Overcharged)
>S:12, AP:-4, 48" Range, Heavy 1d6, D4 (Super Overcharged)
Tachyon Cannon
>S:16, AP:-5, 48" Range, Heavy 2, D1d6 (if within half of its range roll 2d6 and pick the highest) (Overcharged)
>S:16, AP:-5, 60" Range, Heavy 2, D2d6 (Super Overcharged)

Damn shame I am so unused to 8th edition point values.
>>
>>61842862
>>61842883
>>61847527
I’m fully torqued
>>
>>61802359
I think it would work better with harlequins as the virgin
>>
>>61847527
If anyone wants to edit this, compile this, or add point costs for this feel free. Also made a minor mistake, tripod should have access to Twin Beam Rifles, Beam Cannons, and Plasma Mortars.

Also kind of think Tachyon Cannon is pretty weak compared to Casaba Howitzer (only reason I didn't make the howitzer's super overcharged mode Heavy 2d6 is because it is already better than the tachyon cannon vs tanks and doubling its firepower would increase that disparity even more). If anyone has an idea of how to balance the two weapons so the Casaba Howitzer (real weapon concept by the way, look it up) isn't massively better than the tachyon cannon against all targets feel free.
>>
>>61848317
I’ll look over points costs, or at least attempt.
I can also compile these if you want. Put it into one place and maybe do little fluff blurbs like a proper codex?
>>
>>61848417
Cool, I don't mind working on it more, I simply lack the understanding of 8th edition to make balanced point values.
>>
>>61849431
Same, but I can try some points stuff. Big thing I'll be working on is little lore snippets
>>
>>61847452
This. I would generally lean towards increasing offensive power at the risk of killing yourself and fucking with enemy

>Rainbow smokescreen, -1 to hit rolls against this unit for shooting
>Blinding lasers, targeted unit has -1 to all hit rolls for shooting
>Full power to weapons, weapons get to fire twice but are treated as overcharged, overcharged weapons are treated as super overcharged (d3 mortal wounds), and super overcharged weapons inflict 1d6 mortal wounds to their unit
>White noise machines, enemy can't use strategems for the rest of the turn
>Final dance, every model (including those killed) gets a second fight sub-phase, but for each model roll 1d6, on a roll of 1 the model takes a mortal wound

By the way
>>
>>61810125
>Stagehands
Give a moral boon/immunity as long as something (friend or foe)died nearby it
>>
Possibly the best thread on this board right now, bump
>>
I can try some points tomorrow but I have an exam and need to sleep. Keep the thread going or at least start a new one if it dies. Also someone should probably compile all the stats into one thing.
>>
boop
>>
>>61797975
Plasma and meltas as mainline weapons, self-immolation pie plates of models as your only tool vs swarm armies

There you go (up in flames)
>>
>>61845915
The "special" effects are representeed by real Units on board so that your enemy is confused what he's shooting at so they actually reduca damage taken ironically and boos morale 'cause it's cool.
>>
>>61800214
Isn't that paint scheme canon for tzeentch daemons?
>>
File: 404px-Thyrrus1[1].jpg (53 KB, 404x599)
53 KB
53 KB JPG
Bump
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>>61800551
I'm one of those, but I think these models look fantastic
>>
Xenobiologyfag here I once tried to rework Thyrrus to be a major faction, mostly biology I'll post it here:

Even though the Thyrrus seem to be one of the most unique Xeno's within Warhammer 40k their biology seems somewhat bland compared to Ork, Eldar etc. while their culture is undisclosed beyond "they see everything as a performance".

I thought it might be interesting to rework some of the things to create something more fun.

1. Biology:

I'd make the Thyrrus the most extreme, extremophiles brought to life. I'd envision the Thyrrus as silicon based lifeforms (rule of cool). Silicon poli-chains are most stable at very high temperatures at about 250-400C I believe. The Extemophilia of the Thyrrus would come from the fact that their homeplanet used to be like Venus. An immensely dense atmosphere, lack of magnetic field and a surface temperature of 400C. The difference would be water in the atmosphere and in underground reservoirs. Their start would have died becoming a pulsar killing everything on the planet… except the ancestors of the Thyrrus a small mix of jellyfish and squid which lived in ant-like colonies. Those primitive lifeforms were now left on a nearly frozen planet with barely any atmosphere left constantly bombarded by ridiculous levels of radiation.
>>
>>61854843
As such the Thyrrus have a constant body temperature of 250C., but their outer body is such a great isolator that their flesh seems barely warmer than the surrounding temperature. Their body is filled with a highly pressurized gelatinous substance with a very high heat retention. Essentially if you added 1l of the substance at 200C to 100l of water at 0C you’d end up with a fluid of the temperature of 100C. Their “lungs” would have also adapted to be able to store oxygen at very high pressures, essentially forcing a Thyrrus to take a breath only as often as a human has to drink.

This made the Thyrrus perfect extremophiles allowing them to survive on essentially anything. They can live in temperatures near absolute 0 or nearing 600C. Their highly pressurized bodies also quickly adapt to changes in pressure allowing them to survive levels of pressure equal to Venus or as low as the vacuum of space. As such a Thyrrus can live everywhere where it can get food and some oxygen every few hours.

Sadly their gelatinous bodies and their highly pressurized and isolated nature makes them very weak towards any blunt impact or cutting weapons. They also are painfully slow being able to move at most at the speed of a slowly walking human, which does not mix well with their love of a heroic infantry charge... (4 km/h)
>>
>>61854857
>>61854843
Sexes

a-b-female (true female)

a-demiQ-female

b-demiQ-female

demiQ-monomale

a-monohemaphrodite

b-monohemaphrodite

dimale (true male)

Queensack

2.Culture: The Thyrrus belief that they are constantly observed by people they are supposed to entertain comes from the fact that they are essentially a hive of ants without a Queen, which by some force of instinct compensates for that.

In addition the harsh climate of their homeworld has made them naturally nomadic and adventurous essentially inflicting the entire species extreme ADHD and their reproductive process does not help that. Reproduction for the Thyrrus requires lying a “Queensack” and then having it fertilized with 2 female and a male cell. The Queensack would then grow like a plant which needs to be fed producing new Thyrrus.

The Thyrrus are so to say Extreme Anarcho-Libertarians. They have no government, no economy or even society. Every Thyrrus does what it wants and it works out. After a Thyrus is small and comes into existence it lives like a stray animal scavenging food until it grows big enough then it usually happens that a Thyrrus stumbles upon a thing to do.

The Thyrrus might possess a primitive form of hivemind or a weird form of instinct where even though all of them act perfectly egoistically they seem to fill all the roles in society and instinctively know how to do random things. If a Thyrrus get’s a pickaxe and is interested he’ll for some reason know how and what to mine and one interested in architecture will just start building houses and would leave them empty while a Thyrrus looking for a house would just go inside and would start living there.

Similar things happen on their ships or during operations. Where the General might just decide he is bored and does not want to be a General anymore and now a random nearby guy picks up the job and while maybe not good at it he for some reason knows all he needs to do it.
>>
>>61854843
>>61854857
>>61854872
Similar things happen on their ships or during operations. Where the General might just decide he is bored and does not want to be a General anymore and now a random nearby guy picks up the job and while maybe not good at it he for some reason knows all he needs to do it. This of course destroys any form of command and societal structure, but also giving them an unprecedented degree of flexibility. They usually obtain oxygen on barren planets from metal ores or from water. While they grow unique silicate-crystals for food. Those crystals have different variants which can grow of radiation, light, heat or even kinetic energy.

3. Technology:

Thyrrus don’t like studying, it’s boring. They love discovering things though, as such every generation the same discoveries are rediscovered, old ones forgotten and new random stuff made up.

Thyrrus technology is always overly big, overly decorated and looking cool is much more important than any form of practicality. They prefer laser and fire based weapons as they can have pretty looking colors. Most of their weaponry is unfinished or not uniform in design because the one making it got bored and went to do something else like become a singer.

In summary Thyrrus exist to entertain themselves and the unspecified entity observing them. They are selfish to the core, but due to their unique biology things always work out and there is no serious long-term labor shortage in most fields. Their extremophilic nature let’s them live anywhere ranging from the surface of a small asteroid to the deep atmosphere of a Hot Jupiter.

Anyway this is quite old and made before the thread so it does not fit many things we decided on here, but I think itm ight serve as a good inspiration.
>>
>>61851008
Well real stage hands help with the show, maybe stage hands could do similar stuff, healing units, being able to shunt nearby units across the battlefield via teleportation, maybe some method of recovering command points.
>>
>>61845598
>this describes Space Marines, right?
no, this only describes followers of Khorne
>flashy red&golden outfits
>wants test of might in fight, victory isn't important
>all strategy and tactics are to get the best fight possible
>extremely hardy
>have fun in battle
>>
>>61854843
>>61854857
>>61854872
>>61854881
I think someone linked to dakkadakka with this early in the thread. Good stuff anyway.
>>
>>61855109
It actually describes a follower of Nurgle

>Knows that nothing matters, go to war anyway
>Doesn't care about winning or losing because Nurgle taught him those concepts don't matter
>Doesn't care if he dies, was going to anyway
>Extremely hardy and durable
>Has fun along with a pack of jolly Nurglings
>>
>>61855291
But how when I wrote this myself and never published it on dakkadakka -_-

SUSPICIOUS
>>
>>61854881
Most of it works honestly, or can be reworked in a sense. You just made fluff writing a lot easier
>>
>>61855432
Ah, sorry, I'm sleep deprived and was looking at a bunch of Thyrrus stuff today. I meant a Reddit post, this: https://www.reddit.com/r/40kLore/comments/8u3d3n/f_thyrrus_as_a_major_faction_how_their_biology/
>>
>>61855456
No problem mate, I'm glad my old fluff piece will come in handy.

>>61855546
Shit and I took all the work of reposting it to not be outted as a former reddit fag.
>>
>>61847527
>>61842862
WIP idea for one unit based off your stats
>Choir of Disarray
>145 base points
>Add one model for +12 points
>M 4", WS/BS 4+, S 3, T 4, W 1, A 1, Ld 7, Sv 6+
Sonic Projector
>S:7, AP:-2, 24" Range, Heavy 2, D1d3
Screecher Cannon
>S:9, AP:-3, 36" Range, Heavy 1d3, D1d6
>>
>>61854843
I think it veers a bit too much into lolsorandum and steps on Orks' toes too much. Personally I think a good core concept might be following the quote "all the world's a stage, And all the men and women merely players." While Thyrrus might individually try to lead lives that seem interesting from a third person perspective it doesn't make them lazy retards. The story of a hard working scientist can be more interesting than a clown fighting in Vietnam even if it doesn't involve as much comedy and explosions.

Personally I think a neat concept might be something like they tend to follow an archetype almost like a caste system but not hereditary and follow that archetype to the very end. So using more human archetypes one might decide to become a cold and distant veteran who eventually reforms to warm up to their comrades, such a Thyrrus would start out bright eyed and naive and after seeing the horrors of war first hand become cold and disillusioned, ignoring new replacements as lambs to the slaughter, eventually coming to bond with a new recruit and warm up before sacrificing himself to save his unit.

Of course that is a human archetype, and Thyrrus would presumably have different archetypes, but the overall theme should hold true. So some characters may be comedic, some may be tragic, but if they choose a job it is to fulfill their archetype, so a Thyrrus scientist doesn't leave his work uncompleted unless his archetype is being a lazy and incompetent scientist, otherwise he might sacrifice his own safety, Thyrrus ethics, and his mental wellbeing to finish his project.
>>
>>61856545
I like this. A set of values and philosophies that seem alien from human eyes and often look silly and bombastic, which they may or may not be from the Thyrrus' point of view, but each Thyrrus obeys those laws more or less wholly according to its role.
>>
>>61856450
Sorry if I outted you man, a second or two after posting I realized I ruined your anonimity, but I'm so tired it didn't immediately register as a bad idea. I should fuck off to sleep desu
>>
>>61856545
To me the whole draw of the Thyrrus is them being crazy because "maximisation of casualties" does seems a crazy wargoal.

What you propose is in my opinion a bit to grounded, them being essentially disorganised ADHD bugs is morei nteresting to me.

I love that archetype idea of yours. Like I said thyrrus like to discover new things so there certainly are scientists, but their chaotic nature leads them to constantly switch archetypes for which their alien biology allows.
>>
>>61857054
I mean the more random interpretation just makes them colourful Orks, the idea of a Thyrrus who just reached adulthood sitting down and planning out his whole life based around a fictional archetype is both crazy "ah yes I remember when I turned 18 I decided I would become a grizzled and disillusioned veteran who eventually sacrifices himself for his unit" and at the same time highly organized and disciplined.

That doesn't mean they won't be crazy on the battlefield, you have a thousand different guys each trying to act out their own stories being herded by commanders trying to act out their own stories. Even the core concept lends itself to insanity. Imagine a Thyrrus trying to live out the archetype of the veteran. His unit gets some replacements and he looks over them, deciding if these are the guys who will turn him around into becoming more open and ultimately sacrificing himself for them, or if these will ultimately be more unfortunate victims of war who he will avoid befriending. Hell you could even have their own fiction play a role in it.

>A Thyrrus author's archetype is of the genius writer whose genius isn't realized until after their death
>When their works do poorly they view it as vindication, they view widespread success as failure
>If they do well at fulfilling their archetype they will die an impoverished failure and hopefully their works will be recognized and praised after their death
>Sometimes these writers create entirely new archetypes which may enter more widespread acceptance among the Thyrrus
>>
>>61857255
I really like this idea. Sounds like a combination of Orks and Harlequins. I wonder if their "audience" could be Cegorach.
>>
>>61857763
No reason they can't have generated their own warp entity
>>
>>61857781
Yeah, but there's this theory that the Eldar uplifted the Tau by taking the crystalline hormone organ from a Q'Orl queen and making Ethereals with it. Honestly Thyrrus sound similar, only made by Harlequins instead.
>>
>>61857835
Even then Tau don’t worship Eldar gods. Personally though I like theidea of them doing this simply because to them it seems like a perfectly reasonable way to live.
>Why wouldn’t I follow an archetype? How else would I know what to do in life?
>>
>>61857954
>A race so set in stone they’re more strict than the Chinese in their dedication to fulfilling a role
>Yet simultaneously all attrmpting to act out their role in the most dramatic and powerful way possible
Jesus Christ how horrifying
>>
>>61798101
Fucking hell I read that while eating hot, spicy soup and now my nose and throat are on fire. I can't help but think it feels right.
>>
>>61858835
Let's just make 2 Thyrrus factions at this point because they are completel opposites to each other...
>>
bomp
>>
>>61857954
Time to think up some archetypes
>>
>>61860027
Bump because I have no idea and am still working
>>
>>61860027
Well this depends on how much depth we want to go. For example we could paint in broad strokes and let readers fill in the gaps instead of defining what should be alien concepts, on the other hand we could try to specifically define a few and mention that there are hundreds of major archetypes that most Thyrrus follow and thousands of minor archetypes than are followed by a few (hipster) Thyrrus each either due to being considered dated or too new to become widely accepted as archetypes.

For the broad strokes we could say something like

Upon reach adulthood a Thyrrus adopts an archetype which they will attempt to follow as closely as possible. These archetypes can be incredibly varied in nature with hundreds of major archetypes followed by most Thyrrus and thousands of minor archetypes with only a handful of followers each either due to being considered dated or being too new to become widely accepted yet. Archetypes are generally based around a single career path such as a scientist, soldier, general, artist, or politician and follow such themes as loss, suffering, self sacrifice, defiance, acceptance, heroism, cowardice, tragedy, and comedy.

To spitball a possible specific archetype

One archetype referred to as the archetype of the fallen champion revolves around one following an extremely noble and selfless life, rising to some of the greatest ranks among the Thyrrus before committing actions deemed extremely unethical and immoral causing their eventual disgrace and fall from grace. After this the Thyrrus falls into irrelevance and often dies either in prison or a penal unit serving in the military.

Put simply a Thyrrus attempts to become a paragon of virtue before purposely engineering their fall from grace, possibly playing a role in the life of another Thyrrus whose archetype is based around causing the fall of a powerful but corrupt leader.
>>
>>61858950
I mean there is no inherent reason we need new fluff for the army list, so I am fine with this.
>>
>>61856545
>>61856545
I think you've missed the point of them. You're trying to normalise them
>>
>>61858835
And describing their actions in the third person all the time
Kek
Imagine a kill team made of these guys
>>
If only GW made models for them
I might have a go at making some epic size 6mm versions
>>
>>61861736
I'm trying to make them something that isn't just colourful Orks.
>>
>>61856455
Looks good to me
>>
>>61861845
Orks fight because it's fun.
Thyrrus fight because it's Art.
That's already a huge difference.
>>
>>61861681
I’d say a few narrow descriptions and then just mention that there are a fuckton of others
>>61861826
Make sure you post em
>>
I think of it more as a tribute to their god who they believe is watching them constantly, every second, and expects it's creation to live a spectacular life and a glorious, artistic death
>>
>>61862018
Or maybe even a comically over the top death
>>
>>61861845
It was not colourful Orks, it was not even related to them.

What you are making is way to human.

Suddnely the whole fucking alien biology and alien midset thing is gone.

The Orks are not Anarchists and don't switch roles they have a ridgid, brutal yet meritocratic structure. The Thyrrus don't live for war yet for entertainment.

I have no fucking idea why you associated it even with Orks.

The thing you proposed is genetic and boring
>>
>>61862072
>What you are making is way to human.
Ah yes I remember when I turned 18 I like all reasonable humans planned out my entire life fully intending at times to fail and outright planning my death.

>The Orks are not Anarchists and don't switch roles
They are full allowed to, the reason a mek boy deals with technology is only because he is genetically programmed to go down that route. Orks don't have a rigid power structure, it is extremely flexible based entirely around power at any one moment.

Personally I find the idea of "LOL everyone just does what they want and act random and it works because reasons" retarded, just like I found the idea of the disco ball vehicle from a while back retarded (hence not bothering to stat the idea).
>>
>>61862184
A you're the "edgedark" type.

Where you want everything to be serious and dark and gray etc in 40k.

I'm sorry but your idea is boring.
It fucks up the randomness and main draw of the whole race.
Guess the thread is dead to me now.
>>
>>61862269
>Where you want everything to be serious and dark and gray etc in 40k.
I don't consider picking a character type and playing it out for the rest of your life edgy or dark, I simply view it as less lolsorandum than everyone doing whatever and having ADHD.

>Guess the thread is dead to me now.
I mean it isn't like fluff actually matters except when it impacts rules. You can keep whatever headcanon you like, at the end of the day there is very little official canon for the race.
>>
>>61862695
>I don't consider picking a character type and playing it out for the rest of your life edgy or dark
Good for you. Others, however do.
>>
>>61862695
Actually we know the the Thyrrus are batshit insane.

We do have mentioned in the one book in which they are portrayed in that some of them are marked to essentially "steak" trough the battlefield or have sex on the battlefield.

That coupled with them maximising damage.

Also to me lore is the most important part... I pick my armies on lore not power-basis...
>>
That's more like it, less arguing and more info and ideas.
What happened to the guy who said he was going to do some sketches?
>>
>>61862958
That would be me, I sorta got sidetracked and am still working
>>
>>61800214
Not at all?

Actual miniature wargamers do not give a flying shit about the particular color schemes miniatures are painted in.
>>
>>61862851
>I pick my armies on lore not power-basis...
Here's the thing though, we are writing an unofficial army list. Canon has literally no bearing on this as nothing we add is canon. If you write stories or fluff great, I will ignore what I don't like, I assume you would do the same with other fluff.
>>
MAKE THEM CUTE
>>
>>61863671
They already are in a disgusting penis alien way
>>
Stay alive a little longer
>>
Ok I'm shit outta ideas gimmie some suggestions for archetypes
>>
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>>61834743
Their vehicles should be based on ancient sea creatures but with overt decorations and guns.

For instance, the caterpillar transport probably looks like a giant Hallucigenia but with guns sticking out everywhere instead of spines.

Also their melee units need something fast and agile to ride on like a Skaven Doomwheel or a teleportation device.
>>
>>61865451
Interesting
>>
>>61865448
>The musician
Sonic guys
>The thespian
Basic dudes
>The General
Leaders
Ok actually that’s all gay and boring
>>
>>61865448
The archetype stuff really limits the potential of the army but really interesting in terms of storytelling.

It's kinda like the oldCrons vs nuCrons argument. The oldCrons are terrifying and works great as an unstoppable enemy force but pretty much impossible to relate to or create interesting named characters. While the nuCrons can be more varied and have great story potential but can't be taken seriously as a threat (they basically became a shittier version of the Therians) and any story potential falls apart when you relize modern GW will only create novels with Chaos vs Imperium and nothing else.

We could potentially do both by saying that the main Thyrrus society are arnarchic with a small sect of them influence by the Harlequin to worship Cegorach.
>>
>>61854872
>>61854881

To expand on the Thyrrus falling into societal "roles":

Young Thyrrus are psychically influenced by the wants of mature Thyyrus. So if mature Thyrrus in an area simply thought to themselves; "There aren't enough houses", the youth will spontaneously become interested in (and enjoy) constructing houses. (The houses will follow no coherent pattern, often requiring strange displays of acrobatics just to enter and exit) Thyrrus move constantly.

Another example would be Mature Thyrrus thinking "I am hungry!", which leads to new Thyrrus becoming interested in acquiring, preparing and feeding others food, in elaborate and often ridiculous ways. (machines which dispense rapid fire pies to the face, foods which cause ridiculous side effects, or plain old dinner theater (and the theater is mandatory))
>>
>>61866518
I think the better way to do the archetype stuff would be to make it less like a hardline "thing" the thyrrus pick as they age, and more like a portion of their culture and religion. To them these archetypes are closer to platonic ideals, or these impossible things to live up to. Their idea of a "Perfect Show", the idea of a battle or a life lived to the point where it is absolutely on point in every scene, in every act, in every way.

However, being actors, they also know about improvisation and reaction. So I think that the archetypes are a goal, but not the end of their goal. The truly ambitious, the point of a thyrrus life that would be "reaching enlightenment" would be to BECOME a cultural cornerstone within their society. To take an existing archetype and add their own life to it in a manner that is remembered within later productions. Some want to strive to a perfect role or orchestrate a perfect spectacle, while others want to create something the likes of which the thyrrus and their gods have never seen before and become immortalized.

Really, this boils down to their religion and culture. If the gods wrote the universe as a script, the idea of archetypes are the different characters within the play, but only in brief description. Hamlet as "The troubled prince" or Puck as "The trickster fey" not as the actual character that is Hamlet or Puck. It is up to the actors to bring those roles to life, or in some cases to create entirely new roles that improve the production.
>>
>>61866838
I like that interpretation more desu
>>
>>61865451
What is that monster
>>
>>61865451
Man, life is fucking strange.
>>
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>>61868737
>>61869145
Behold, a Thyrrus aircraft!
>>
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>>61869884
Opabinia more like opabenis :DDD
>>
>>61869884
>>61869904
Horrific
Worst part is it doesn't even look that crazy considering these guys
>>
Bump, some great ideas floating around in this thread.
>>
>>61813747
>>61813825
Part of what makes the Rangdan interesting is that we know so little about them. Everything beyond the fact they almost overran the Great Crusade and that the Slaugth fit in there somewhere is pure speculation. You and I know that the chance of GW following through and doing something good is pretty bad.
>>
>>61871653
The Rangdan are interesting because they're one of the few xenos that were actually a threat. Most of 40k is just Spess Muhreens VS Ebil Khayoss, it gets boring after a while.
>>
It would be but the slightest bump on its noggin
>>
>>61847527
So you going to finish this anon?
>>
Bump for great justice
>>
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it seems there's already a few unit names but no one has brought them up so far
>>
>>61874235
Oh shit
>>
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>>61865451
>>61869884
if they could look like combine synths but with flashy colors all over it'd be pretty cool
>>
>>61876027
Hmmm, would bio-synth work with these guys?
>>
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>>61865451
>>61869884
>>61869904
Can't believe I am the first posting this.
The real question is how fucking hard should they hit?
>>
>>61876673
Fast attack, but with very powerful anti-armor weaponry
>>
>>61876673
how would a melee vehicle work?
>>
>>61878079
I mean if nobody is going to make up rules for this stuff does it matter?
>>
Bumping for hilarity
>>
>>61878079
> shock troops, popping up out of the ground for example

>has to be in close range of the vehicle/unit to hit (duh)

> units that have rules for melee enter the melee phase while vehicles can only chose to move away from them first and then shoot when they made a fair distance from them (due to the close range, guns wouldn't work and by moving first, they lose an advantage on their firepower)

> depending on size and armor, they could be fielded as swarms too for extra lulz
>>
>>61878079
Literally every vehicle in 8th can fight in melee, even in earlier editions plenty of vehicles could fight in melee and pretty much fought like infantry.
>>
>>61879283
Sorry, not too familiar with 8ed
>>
>>61879283
So I’m thinking something like a scaled up cantopek wraith, with either slashing arms or big fuckoff punchy things.
>>
Bump
>>
>>61881207
Maybe you have a main gun in the face, and two melee arm options. The claw arms are anti infantry, while the punchers are anti armor
>>
>>61796828
I'd exterminate them ruthlessly and as blandly and efficiently as possible to maximize their suffering. Enemies of life should not be suffered to live.
>>
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>>61885099
>>
>>61884885
Maybe make the punchers something they can do on a charge, where if they impact something with the front face of their vehicle they do a really stupid amount of damage, encouraging their players to basically dive bomb them at the enemy forces for maximum carnage, which fits the army theme.
>>
>>61861801
I thinks is the best way to port them. Minor armies to play in KT or something.
>>
>>61885099
t. hypocrite
>>
How the fuck is my thread still alive? Not that I'm complaining, though.
>>
>>61886827
KT is the most practical. Someone should playtest these with proxie models
>>
Not. Yet.
>>
>>61888292
it's a great thread, obscure 40k lore is generally awesome
>>
zoop
>>
No more interesting Aliens from 40k?
>>
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>>61891703
There's shit tons of cool minor races in 40k

>Slaugth
>A race of maggot-men
>Very high tech
>Uses Giger-esque war machines (tanks that look like bio-mechanical dicks and balls,...)
>Implies to be a slave race to the Rangdan Cerabvores (which may or may not looked like Indonesian Rangda demons and had an empire powerful enough to almost destroy the Imperium at its peak)

>Q'orl
>A hive-minded race that control its subjects with pheromones
>Pretty much the Ararchnids from Starship Troopers but with wings (the book not the film)
>Have awesome chain-linked ships that can reconfigure itself in combat
>Don't have psykers but still somehow conquered a zone bigger than the Tau Empire

>Umbra
>Small black tennis balls that can manipulate shadows into deathly weapons (even the shadow behind your cornea can be turned into blades by this thing)
>Stowaway on Imperial starships leeching on the engine exhaust
>Have a weird connection with the Hrud and the Old Ones

And that's not mentioning the trading empires set up by shapeshifting aliens in the fringes of Imperium-controlled territory.
>>
>>61892492
>conquered a zone bigger than the Tau Empire

And yet those blue fags aren't the obscure ones.
>>
>>61892492
Eh, they sound more interesting than some big races like the Tau. Why we don't see them more?
>>
>>61892492
I thought Slaught were the ones pulling the strings behind the Rangdan, always made me think they were cooler as these sinister behind the scenes puppetmaster guys
>>
>>61893324
>>61893348
the problem about developing these races is that they came about in relatively obscure places. The Thyrrus, the Q'orl and the Umbra are all only mentioned in Xenology, and the Slaugth and those other Tyranid-esque aliens are from the RPGs, which might be debatable canon
>>
>>61894066
Not only that, but between the Imperium's extermination campaigns, the Orks krumping everything in their path, the Tyranids nomming entire systems and the Necrons punting kids off their lawn, there's not much room for minor xenos. Lord knows the Tau have plot armor as thick as a fucking battleship's to have withstood the onslaught of all this bullshit with their measly population.
>>
>>61892492


Also the Q'orl don't have warp drives and every time the imperium sends troops into their arm of the galaxy they never return so the high lords have forbidden anyone from entering there in case the Q'orl manage to reverse engineer a warp drive and attack the rest of the galaxy
>>
>>61892492
>Rangdan based off Rangda
Yes please
>>
>>61892492
Idea

All the minor xenos band together for safety and form an alliance to keep back the imperium and raid humans for supplies


Like alien space pirates staying one step ahead of the humans and staying alive
>>
>>61894621
I’ve wanted this forever. That’s what a minor xenos codex should be about. Giant mercenary armies of multiple races that are sick of the Imperium and threatened by the new Warp rifts. They may all hate each other, but they’re coming together because Humanity has objectively made the galaxy worse for everyone
>>
>>61894621
Problem is minor xenos are few and far between and probably don't have access to means of travel fast enough to form a confederation like that. The Imperium has a history of destroying confederations of xenos in crusades, the Tau are the only one that I can think of who managed to successfully pull it off.
>>
What does that penis have a plasma cannon
>>
>>61896496
yours doesn't?
get that shit checked by a doctor
>>
>>61896496
Why did he mean by this
>>
>>61897271
The op image is a penis with a plasma cannon
>>
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itt - people who didn't get the joke
>>
>>61898313
What did he mean by this
>>
Bomp eet
>>
>>61899795
>Thread has been bumped at least 14 times
>No interesting conversations in over a day
Just let this shit die already.
>>
>>61899873
DESU it should die and if any interest remains a thread dedicated strictly to codex/fluff making should be made
>>
>>61797975
Lots of potentially self-destructive random tables. Bonuses for succeeding at unlikely rolls.
>>
>>61832032
Does the Disco Ball of Death deflect las shots?
>>
>>61894557
Right, how do we make this more alien and xenological?
>The 'head' part is actually the weapons/equipment they use
>The rest of the body is somewhat more like an octopus?
>But keep the looong claw-fingernails
>>
>>61902400
I like the idea of the Rangdan being proper bio-synth, sorta like the Combine
>The head is partly natural, but has been augmented to house weapon systems
>The torso is mostly organic but reinforced with chitin and metal
>Legs are vaguely tentacle like. The Rangdan float for the most part however
>Razor sharp claws
>The dress/robe parts can be represented by a myriad of cables and sort of “head tentacles”
>>
>>61887803
Yes you are correct. The next time you get sick. Allow the virus to kill you or you're a hypocrite also.
>>
>>61902400
>>61902774
The lore did mention the fact that the Space Wolves have to clean up their taint by purging the entire sector afterwards. Maybe they was a race of floating bio-mechanical masks that can permanently upgrade their hosts, uploading their minds into a paradise simulation while taking over the body. Their threats come from people and xenos alike were willingly joining their empire and their share of amazing technology.

The true Rangdan queen could be a gigantic cyborg mastrioska brain sending out her minions of masks from the central star system.
>>
>>61903658
Ooooh floating masks sounds even better. Could explain the Slaugh as either being enslaved or merging with the masks
>>
>>61903658
Crazy Idea, we based the Rangda off of Topeng (Bali Mask Dances). Each sort of caste/specialization of Rangda is represented by a sort of bio-synthetic mask. Alone, each mask is sapient and fully capable, but merging with a host makes both organisms incredibly intelligent and powerful. The Rangda are refereed to as "cerebrobvores" based off the false notion that the mask eats the brain and puppets the supposed "corpse"
>>
>>61903997
Who's to say they don't consume the brain? Maybe that's how they reproduce- weaving grey matter through some impossibly complex synthesis into another mask. It could be seen as a reward by the hosts, who would then become another Rangda. Whether or not their conciousness is actually transferred to the mask is anyone's guess.
>>
>>61796828
>their religion is actually just watching action movies
>>
>>61904146
Interesting interesting. Though I like the potential dark fate, I still feel like the Rangdan society should be seen as positive to many that aren’t the Imperium
Also idea for the “Queens”. They should be massive mobile factories reminiscent of Bali statues that can produce more Rangdan or something.
Something about floaty mask aliens just seems awesome
>>
>>61904178
Hmm. Maybe they weave new masks from the brains of their foes, rather than the hosts? Or perhaps it's to do with the queens- they could be horrific abominations made of hundreds of extracted brains melded together into a massive neuro-tower, then shaped into a statue. They'd be pure horror for any psyker to be near, obviously.
>>
>>61904219
Hmmm. Honestly all the ideas mentioned so far have sounded pretty good. From paradise simulations to giant amalgam monstrosities.
Maybe the host and the mask merge mentally. Their personalities and memories blend into one superior bright hat more or less experiences a state akin to enlightenment from self. This process takes time and only older Rangdan have fully completed the merging. The body of the host is more or less now a husk. It’s brain is extracted and used to create a Queen, while the body is melted down into a protein paste that is used to produce more Rangdan
>>
>>61796828
How diverse would their units be?
>>
>>61902991
t. retard
>>
>>61905045
Dunno, but they sound fun as fuck. Like cuttlefish orks or something.
>>
>>61869904
Is
Is this meant to be sexual?
>>
>>61894621
This is what the Tau were meant to be before they caught a terminal case of weeb
>>
>>61910734
Yes. It's Meandraco's work, a joke from his stream.
>>
>>61911579
A whole bunch of minor xenos pirate fleets have to exit the warp when the great rift opens up but because the warps so fucked up they get spat out at the same place and either
A get spat out near the farsight Enclaves have a standoff but are talked down and form a pirate fleet with the enclaves as his base
B
Get spat out right next to eachother and are immediately attacked by daemons and form an impromptu alliance to fend of the warp spawn and when the dust settles they decide to keep their alliance and form a raiding fleet take takes advantage of the imperiums state of disarray to pick up more minor xenos and grow to the point that they're real force to be reckoned with and the imperium still thinks that all these pirate attacks are unrelated and that no such alliance exists
Or C
Option B except all the initial ships crash into eachother and formed a brand new space hulk which now serves as the raider fleet headquarters
>>
>>61911811
What the fuck
What joke could this possibly come from
>>
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>>61912592
meandraco normally draws porn of weirdo alien creatures anon.
that's his thing
>>
>>61913170
I have no words to describe this heresy
>>
>>61911811
Goddamnit. And here I though it was meant to be cute like a puppy. The fags from /aco/ are so damn weird, loli and furries are banned but this shit isn't.
>>
>>61912383
We don't even need this, the lore did mentioned the Thexian Trade Empire have a shit load of mercenary aliens as the main force, commanded by the Thexian elites (blobs of goo that can turn into weapons).
>>
>>61916525
Imagine it however you want. Someone imagines a sexy cambrian sea creature ready to be fuck, I imagine a cute cambrian monster who wants a belly rub. Whose a good nightmarish monstrosity? You are! You are!
>>
>>61916582
Space Carthage could be a pretty neat army.
>Like six different xenos races between their army, some are built like Ogryn, some are fast flying dudes, some Kroot as the baseline, etc.
>Empire is massive to the point where they have on multiple occasions fought outright wars against the Imperium and nearly won (equivalent to the Second Punic war could involve them destroying multiple armies throughout Segmentum Solar including a dozen chapters and briefly besieging Terra before being defeated)
>Have lost a bit with each war and have been on a slow decline for thousands of years
>The weakening of the Imperium offers hope for their revival
>>
>>61913498
I imagine this is the kind of shit they show you in Ordo Xenos academy. People harp on about Hereticus seeing horrifying daemons, but the Xenos guys have seen some shit too
>>
Here's a WIP Codex. It's mostly just taking what a previous anon did and codifying it. Note that I'm no expert at this so my points and writing may suck. If anyone wants to seriously contribute let me know. I was also considering going back and adapting some of the biology another anon made up.

https://docs.google.com/document/d/1fntxfDCn6X1Pjem1-RNuXsgEuvSpb8oZNZuzZFKxJtU/edit?usp=sharing
>>
First post fresh idea; what if they were slugs who overran empty squat cities and modified their technology and culture? Having no humanity or real conscious , they mimic the squatt tales of epic battles and heroes , seeking to die in glorious battle , not because they b understand but they are mimicking the squatt , a horrific pantomime of 'dwarven glory in battle' and 'dwarven technology with no real sense of honor , self , duty , victory or defeat. Only war.
>>
It was a good thread. >>61917321 keep up the good work, Anon, someone should make another thread later so we can get some shit done. I'm in favor of expanding it to be a minor xenos codex, but for now Thyrrus is good.
>>
>>61917490
Thanks
Same, but I agree we should stick to Thyrrus for now. Another Anon and I were talking earlier about Rangdan, but that would probably be for something else seeing as they could only be played in 30k
>>
>>61796828
>don't have a concept of victory or defeat
so are they okay with going extinct?
>>
>>61796941
huh? you can already play as xenos
>>
>>61917645
If it's entertaining to the audience, sure
>>
>>61917645
I doubt they would since their extremophile biology allows them to settle worlds that the Imperium wouldn't consider. Worlds with extreme volcanic activity and the like. So the Orks or Imperium or whoever could try to kill them, but scouring these worlds is punishing and there'd always be some nook or cranny missed.
>>
>>61811984
it is bad thing good thing
>>
>>61917898
This is when you choose to reply to that?
>>
>>61829043
yeah there is
>>
>>61854857
a great insulator*
>>
>>61861845
they weren't colorful orks in the first place
>>
>>61862695
your opinions are wrong and gay
>>
>>61917940
yes
>>
>>61918178
His portrayal really was, an anarchic society where everyone does whatever that works because reasons.
>>
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I tried to come up with a flyer design based on the gun design since that's the only tyrrus technology we've seen.
it probably needs some work tho
>>
>>61919936
Hot
>>
>>61919951
what did he mean by this
>>
>>61919994
As in that’s a nice design





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