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/tg/ - Traditional Games

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How about a creature worldbuilding thread? From the magic to the mundane, big to small, terrifying to adorable, all are welcome! Let's start off easy.

>Flower Snake/Orchid Viper

What appears to be a pretty normal, small, snake, with a green body and white head, quickly changes as this creature digs a small hole in the ground, burying itself partially inside it, and standing upright. 'Petals' detach from its body, and soon, the Flower Snake is almost indistinguishable from any other white flower. It's best to steer clear of any flowers in places where the Flower Snake lives, as its poison is incredibly virulent.
Lately I started to like mosnters that fuck up logic or time.
LIke tachyon trolls from Veisn of the Earth.

Anyway my entry:
Hairy teeth.
Ever met a zombie with mismatched teeth? Those teeth are actually shells of creatures that extend their thin, hairlike tentacles inside the copse to control it.
Now I need only to add to them some unique ability.

Euclid Trees are carnivourous plants that use their psychic ability through their pollen to cause creatures (typically humans) to wonder aimlessly in circles until they ultimately die of exhaustion or exposure. Once the creature has died the Tree will extend it's roots to grasp the body and bring it towards it's roots which will pierce it and begin to draw nutrients from it.

If one is aware of a Euclid Tree nearby precautions such as gas masks is mandatory as it will prevent you from falling into it's illusion and then you can clearly see the pile of bones around a single tree indicating which one is the Euclid Tree.

If you are caught under it's hypnosis the best course of action is to stay calm and remain still as excessive movement will increase the potency of the psychic pollen and bear in mind that if you are caught in the illuion the tree is probably only a few feet away so having a way to damage the tree from a far has shown to disrupt the psychic pollen enough to break from from it.

Finally, if one can collect the pollen of a Euclid Tree it sells very well in markets frequented by magic users and pleasure cults.
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Similar in shape and size to a domesticated rabbit, the fluffy pest possesses 3 pairs of articulated limbs, 2 of which allow it to grasp the ground, wood and shrubbery with strength, whilst the last hind pair is much more elongated and built to catapult the lagocust up in the air in a powerful explosive jump, for both predator evasion and to jump start it's flight.
It possesses a pair of compound eyes, generally of a dark red pigment, always with a series of black horizontal stripes. The eye is suited for diurnal vision and perceives movements rather than sharp images.

At it's adult and final life stage the Lagocust's ears attain the size demonstrated in the taxonomist's rendition of the specimen, and considerably capable muscles at the basis of it's auditory apparatus allow it to vertically flap it's ears rapidly and hard enough to maintain flight, after it's initial startup leap. It is in this life stage that the species becomes particularly devastating, forming swarms made out of millions upon millions of individuals, annihilating most vegetation and agricultural areas in it's path, fattening up with all the plant matter and produce it consumes, and leaving the ground behind it covered in little pellets of waste. The swarm mates and the females make burrows where they lay upwards to 10'000 grape sized eggs, of a light pink, light blue or light yellow tint. These are thought to hatch the following Spring.

The entire cycle from egg > nymph > juvenile > solitary adult > death takes 2 years, but the swarm instinct seems to be activated with much greater time periods in between. Whether it is a change triggered by multi-generational genetics or through environmental stimula is completely unknown.

> Walking Pits
A walking pit is a magical creature close in appearance to a frog crossed with a bulldog. These bizarre creatures naturally produce a dimensional storage pocket inside of their gullet similar to a bag of holding or a portable hole. Never content to sit on an empty stomach, these creatures eat anything they can get their mouth around, seemingly showing no preference between traditionally edible or inedible matter.

Natural bags of holding (unless their stomachs anhiliate anything that goes in it that is).

Bandit Lizards

Reptiles the size of crocodiles, these creatures are known for their large flaps that allow them to assume the texture and coloration of anything they lay against.

A typical hunting method for Bandit Lizards is to dig a hole for itself using it's back legs to scratch at the ground deep enough for it to lay in and spreading it's flap around it leaving on the head partially exposed.

They can stay in this positon for days on end until prey arrives at which point they savage the prey with teeth and claws until it is subdued.

The Bandit Lizard gets its name because the flaps which treated with alchemy makes for an effective cloak for those who rely on stealth.
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>99% of "creatures itt will just be a combination of 2 or more existing creatures
Pic unrelated.
can I request some underground critters?
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A seemingly ordinary fish while it is swimming under water, its body is coated with a thin layer of volatile oil that bursts into flames when exposed to the air.
It's most mundane use is simply a fish that cooks itself when you catch it, but it's also been used as a life-saving fire starter, and its oil is a popular ingredient among alchemists.
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Oh fuck you OP, I held a creature worldbuilding thread up for three days, and like 10 other people posted. If there's any justice in the world, yours will go down as well.

Also your idea is trite and unoriginal.
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Strong, lithe, deer-like quadrapeds that roam mineral-rich highlands in herds. They eat roots and mouthfuls of rocky dirt as a source of iron and wolfram. The diet supplies the species with a metalic fur coat that can ripple in waves (similar to iron filings over a magnet) in mating displays. All Pikehorn sport a wide chitinous face-plate, while only the males of the species also grow a large pair of axe shaped metal horns, which are locked with the horns of other males in displays of dominance. The species seems to have naturally evolved some of the thought patterns required to produce weak ferromancy effects, as can be seen by the electricity that acrs between their horns during dominance competitions and defense displays. Often, the Pikehorn with the longest horns will become the Alpha of a herd, as the greater distance from face to horn-tip will help to lessen the pain of the constant electrical discharges.

While the meat of the Pikehorn is revolting to most, the animal was once hunted for the high quality weapons that could be crafted from their horns by the developing societies of the time. In the modern era, they are prized as trophy animals and for the curious conductive properties of their hides.
I have done monster worldbuilding threads here for years. They are never long lived and few people post in them.

People post critters. Someone reads them (few, since it turns into a wall of text) and the thread dies with no comment. We need some discussion.

Let's try to amend this. Entries here look like original. My proposal is to comment every other monster, tell what you don't like about it and say propose ideas on how to improve them or expand on their biology encounter potential.
I will start:

Mimicry. Many real creatures do it. A mimic is more interesting since it camouflages as manmade objects.

How to improve: Result of an animate plant druidic ritual gone wrong. Can mantain the flower shape for long periods of time. For this assassins like them. Gift you victim a bouquet of white flowers and snake will do the kill for you.
Used as security of druidic groves. The sacred tree is surrounded by a field of white flowers that will turn into a deadly swarm if the head druid so decide.

Not much different form Assassin Vine. a tree that tries to kill you. The genjutsu is nice. But it relies on death from exhaustion. It means days for humans. Too long. And a more classic "makes them asleep and never wake up" is too standard for a plant monster.
No ideas so far on how to make it better.

>Flying eels
Float using gas bladders, hunt by dropping onto prey, biting and strangling it, and slithering away to refill their bladders. Tend to nest under the eaves of buildings, which can often lead to or exacerbate house fires

A floating butterfly with extra pair of wings. They shed little sparks or cinders when they flap

>Mammalian silk maker
Tarsier-like, the silk started off as scent glands in the elbows. Long fingers except for the pinkies, which they hook the strands around to keep it close. They make homes, traps, clothes, use them for travel. Waiting in their traps, they look like they're praying/prostrating, laying with their arms splayed in front of them. They also make loose nets to entangle prey, like an ogre spider
I believe people like to express their own ideas, and want other people to comment their ideas, but are unwilling to spend energy doing the same to others. This is the reason writefaggotry threads died. And even they tried to make every posting user review someone else story.

Anyway I believe we can build something in this thread.
a classical example of crossing 2 animals. They are cute voracious fluffy beings that multiply incredibly fast and devour everything in their way.
They are just normal bunnies from Australia.

You fused two species that occupy the same niche, "grow fast, form a swarm and devour everything on your way".

Maybe you could add a 7 years cycle like cicades. The eggs lay dormant for 7 years.
I dig it, let's see (opinions obv):
I really don't see how controlling a corpse would help a creature the size of a tooth. Wouldn't it be easier for it to just eat the carrion? And what does it add to or change about a regular zombie?
You could have it be a nut, like a popcorn seed that gets stuck in the mouth and takes root, TURNING someone into a zombie a la cordyceps. OR maybe a colony of these little creatures that turn things that aren't supposed to be mouths into mouths, like treasure chests or clams or pitcher plants, or yeah, the skulls of dead animals

forget the psychedelics and go straight up reality warping; the tree warps space like a gravity well, so it's faster/shorter walk to approach it and slower/farther to walk away from it. It's not aggressive, it just passively traps animals. A little copse of these trees could actually be an entire ecosystem or forest unto itself, and they could be used as a defense, lining a castle or town or what have you

I'd lean into the pit part, make them passive predators. Maybe have them open their mouths like 180 degrees and sit in tree hollows or make a burrow themselves. Underwater? Maybe they hunt like pelicans, and you need to investigate why the levy/lake/etc water level is falling so rapidly. Use them in crafting bags of holding, either improvised or as an ingredient/upgrade?

cooking itself doesn't seem like a good idea, evolution wise. Let it be immune, like a salamander, and actually catching it is super dangerous, as it flaps wildly to throw flaming oil everywhere. Also could have it like an archerfish, shooting fireballs at prey

Iron isn't great for conducting electricity, I'd play up the magnetism more, like they're rarely able to hit each other with their horns as they're pushed away. This also makes killing them difficult as iron weapons can't get close, and more primitive weapons can't pierce their heavy coat
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These creatures live on calm waters that have dense surface vegetation.
They come on many sizes, from small ones the size of a house cat up to 9 meters from the tip of tail to the snout.
They are cornivorous and hunt by ambushing prey, using the shiny keratinous orb on the tip of their tongue to attract flying creatures, as well as a distracted person, and staying still with their three jaws open like three leaf lilypad.
They are relatively weak and slow except for their bite, which is incredibly fast and strong.
Although it may look strange, the creature's head is not split in two, the frontal part is only a modified set of jaws, the brain case, eyes and nostrils are located on the small pink area above the flower jaws. The yellow eyes at each side of the jaws are decoys, a defence machanism against predators like large birds that tend to aim at the head and eyes.
The creature is specially vulnerable when it has to venture out of water in search of a better hunting spot.
Outside of water or if their desguise is busted, the Lilygators tend to try to flee, prefering to strike while not seen, but they sometimes will chase a prey that manages to escape their grasp.

I can see reality warping being cool but that seems reserved for something more...Powerful I feel. Using pollen as a vector for innate psychic powers seems a bit more on the normal side to me in such a setting where things like that exists

That said, here's a whole ecosystem for you.

The Sand Seas

-Scholars have intimated that the Golden Waste is a product of a celestial body crashing into the earth many ages past and the act of doing so utterly destroyed the land turning the ground into a powdery sand so fine it flows like water. Stranger still is that with the advent of modern technology the scholars have found that many creatures that swim in its depths have adapted to the sand sea in such a way as to produce sounds that affect the sand itself. Dyrehorns are an air breathing mammalian species similar in nature to dolphins having feet instead of being fused into fins like their water dwelling kin. Most notably is the horn like protrusion where the melon is located and creates a special sound frequency that allows the dyrehorns to swim effortlessly even at depth in the sand sea where the sand is packed far tighter and does not flow as freely. Other such creatures are said to have similar adaptions and live farther below where even man made submersibles would need to employ drills to continue further.
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Nice. Insulting things is easy. You start from there and constructive criticism come out itself.

Yep they suck cause they are standard zombies.
Unlike other zombies they try to bite you and then run away. During the bite is quite likely that an infected teeth remain stuck in your body. If the wound is treated badly (you bandage it and cast heal) the tooth remains and start taking over the new host. It releases thin hair like filaments that spread through blood vessels and then starts slowly traveling inside your body toward the mouth.
Often early stage of infection is discovered when the infected guy is wounded again and amid his flowing blood black hair is seen. Pulling on those hair will extract the evil tooth from inside your body.
Nothing too fancy actually. Just normal zombies propagating through zombie bites but with more body horror involved.
Yet I like the idea of turning stuff that are not mouth into mouthes. (I like deidara from Naruto). Maybe some animals found a symbiotic relationship with them: they allow a colony of those teeth to grow on a part of their body (tail/hand) which gives them a biting attack and the filaments are beneficial to the host(dunno, really hard to cut through=natural venal armor).
Is there a way to keep both?

Space warping. I like it. Druids and mages cultivate a garden of those trees disposed in special pattern in order to form a pocket reality bubble. It takes time and older bubbles are bigger, but I always like the idea of pocket dimensions.
Using it integrate inot castle defense system is cooler but much more complex to imagine.
You can probably get away with some Esher like configurations.

Like the 2D angel from Evangelion. A 2D black hole that travels and consumes.
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Maybe their defense mechanism against predators is to generate heat. If you bite something and your mouth star burning you let go. It is not a big problem underwater when water dissipates most of the heat.
But in the air they start suffocating and hurting, release the fie, start hurting more, release more flames. Until dead and cooked.

I like the magnetism idea more. Normal animals during horn fighting risk breaking horn and getting hurt. Magnetic repulsion will make such fights less riskier. Also since they prevent metal blows it is a sought material for armor.
(will wirte more) but now need to do a thing with my flatmate for 1 hour.
>Reef Apprentice
A small species of octopus, they are most known for their above average intellect, even for cephalopods. Their ink is a thick, sludgy mucus they use to decorate their lairs as a sort of crude spellbook. Most only know a single spell, but they have been observed learning spells from each other on the rare occasions these solitary creatures meet. The largest and oldest have been observed using magic as advanced as flight to catch prey and avoid predators.
I meant no insult, but with the character limit it's hard not to be blunt, and the reasons for inventing creatures are hard to discern.
Like the body horror aspect of the tooth thing,
or really wanting the fish to cook itself.

If you want the body horror AND extra mouths, might I suggest growing teratomas(gnarly stuff, would not image search) that tear open and become mouths, making the host both an incubator and a more virulent infector. Could even become a kind of tooth armor or weapons

as for the warp trees, I just imagined a wall/fence of them around the perimeter, with a gap at the entrance. You could spend ten minutes going through the gate, or three hours passing by the tree
Just DM the fucking game, no one gives a shit about your "worldbuilding"
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just classical mimetic ambush predator.

To be able to repel metals that are not magnetic you need to have an alternating field that both create parassite currents and pushes them away. This would require an active element i.e. the Pikehorn has to be alive in order to use this ability. But physics can go suck dick and we will still have our armor that stops high speed metal weapons.
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>>Flying eels
Can they be red? And a creepy clown herd them?
Right now they are a normal creature that hides in the ceiling and jumps on you. Their flying ability is totally irrelevant.

picrelated is a better version of a beaitfull but useless butterfly.

>Mammalian silk maker
Just make them spider people, or intelligent spiders.

A series of mimicry predators were proposed in this thread. But this is the one I like the most. Probably cause it has the best picture. Or because it is bigger. The idea of a the ground yuo are standing turning into the trap is not new but I still find it fascinating.
For some reason I imagine them in the middle of a zen garden.
You dumbass, this is the important kind worldbuilding. He's worldbuilding monsters, eg., the shit his players are going to fight
I basically monkeys with spiderweb traps, or spiders with hands. They could hold spears, swing around, lasso stuff. More active, less creepy crawly, and less alien than smart bugs. Also, maybe playing on something to do with harps. Anyway, yeah, I guess I could just make them spiders but where's the fun in that?

The flying eels are definitely an outside mob. I'm imagining them at the docks, dive bombing rats and stuff. Again, you're right in that they're mundane, but the flying thing is like their whole gimmick. That and exploding
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>meant no insult
I'm not offended. I wanted to say that we MUST insult. It is the easiest form of criticism and we should apply it. We are on 4chan, no one here gets offended easily.

Anyway since we speaking here I wanted to present two monsters I was thinking about:

Myconids ooze hybrids:
Fungus is a lhuge unmoving organism with the sentience of a child. In order to acquire food it creates Myconids. Sentient mushroom people, that do all the work (search for food, protect it etc.) Myconids has no mouth and lasts until its intiial energy storage is consumed. Typically 2 years. Myconids are much more inteligient that the original fungus, but as replciants in Blade Runner are slaves with expiry date to it.

I want to create some sort of symbiosis between oozes (possible sentient) and myconids. Any idea?
Spider web people
Based on picrelated but in human form. would different colonies form a city?
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I for once like to read bestiaries.

a pic of something similar.
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Oh man, I have something kinda(?) similar in that I wanted slimes that look more like worm balls than Jell-o.
They inhabit skeletons or other structures since they can only really pull, becoming the muscles that puppet the monster.

To be symbiotic, you could make the fungus the structure that the slimes move. It could also account for the disparity in intelligence (I'm not personally a fan of the 'drones' being smarter than the 'queen', but I could see it working). Maybe the slimes farm the fungus, and that's why the Myconids have a time limit; they eat the fungus structure underneath.

as for the spider ppl, WOULD they form a city? Based off picture, they don't seem smart enough OR fast enough. Also, why would they, what are their goals? Camouflage, a trap? Does one pretend to be a baker, hoping someone will come in? I think a similar thing could be pulled off by having a city of cadavers being puppeted by spiders, only ever really moving the arms and Weekend-at-Bernie's-ing it up everywhere, instead of walking spider-Jaegers around. Still, depends on what you want. Could definitely go body snatchers if you wanted to
The dryad inhabits a grove as a guardian.

To do this, they attach to a particularly strong tree and animate its roots. These roots attach to living creatures and take over their bodies. Once attached, they feed off of their thrall, slowly killing it over a period of months, and use the host's body to defend the grove and attract other hosts to parasite off of.

The dryad's strongest power is its song: it pacifies all but the strongest-willed, and enchants the vulnerable, enticing them into surrending their bodies to its roots. With the power of their song and the manpower of their thralls, they usually maintain uncontested control over an area until destroyed.

In appearance, they look like clusters of typically feminine faces made of tree bark. (Dryads hosted in oak trees are known to be more masculine.) Each of the faces talk, and their voices forming angelic harmonies which help them to reason with intelligent creatures that they fail to enchant with their songs.

In combat, they rely on their thralls, who retain the skills and knowledge of their past life. Weak thralls can also be positioned strategically to trip up opponents on the roots attached to them. The dryad possesses one direct method of attachment, biting, but frankly, if you get bit by an immobile face on a tree, it's your own damn fault.

Dryads can be defeated by chopping down or otherwise destroying their home tree, but will come back on a different tree on the morning after the next full moon. The only way to thoroughly kill a dryad is to burn down the entire grove, which may be necessary. When a dryad is killed, it's thralls are released, although the root leaves an unsightly scar behind. Released thralls are stricken with a case of temporary amnesia that rapidly wears off; they will never remember the time they spent enthralled.
The dryad possesses one direct method of ATTACK, rather.

I used this in a game where most of the players were absent. The premise was, the absent PCs were enchanted by the dryad, and the remaining PCs had to figure out what was going on, decide whether to fight (the dryad lied that the thralls would die if she did), then take her down without hurting the enthralled PCs too badly.
The players that were there ended up being crazy about it, though one of the absent ones didn't like the idea of me playing their character while they were enthralled. Overall, I'd call it a pretty big success.
Nice video, I thought it was fake but seems tubifex worms are a thing.

When a Myconid die all nutrients inside it's body are already consumed. The original fungus and everybody else in the caverns do not bother digesting it, as it would require too much calories for the nutrients it is worth. So those dried husks of dead replicants stand around offering their sponge exoskeleton to anyone willing to live inside. For example a slime....

Nah I like your idea better.

Slimes cultivating their new bodies.
Still I prefer myconids intelligent, it is more horrific growing and killing intelligent beings. It is like driving edible cars. Awesome.
No reason why they can both exist.
And then we have a lone myconid that was able to attain lichdom. Unable to truly die he attacked a slime colony again and again in a Dark Soul fascion. Until he was able to kill the Slime Queen, whose crown he wears to this day. They call him the Pale King.

Spider ppl.
My mine inspiration is the creepiness factor. Button eyes like in coraline. Jerky movements. Maybe spiders are just curious and want to learn how humans live. So they build such a submarine to explore their culture. Like they are creepy as fuck but have no bad intentions.
Still no reason to form a city and a society... Guess it is better left as a solo encounter.

Body snatcher spiders are cool but nWoD Werewolves does it better.
Don't be so mad, it's what ya wanted dude
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Any ideas for variations on flying snakes?
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2.The feathered serpent from South Americans myths, Which is very cool for reasons besides being a flying serpent. I always thought of him as a dragon (especially when he is in human form)
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3. picralted.
I like that one
A swarm of hair-thin vipers floating on a draft

A spring-shaped snake launching itself from the wall/ceiling
Does it make an exaggerated BOI-OI-OING sound whenever it leaps? If you're going to make something that ludicrously silly you might as well go the extra mile.
Black Willows

Black willows are willow trees that have grown in parts of the world where the veil between the physical world and the world of shadows is particularly thin and for whatever reason, this particular tree is most affected by this.

Black WIllows are distinguished by their off color appearance being darkened or nearly black in color.

On it's own the tree has no particular anomolous properties but does have the effect of attracting spirits towards it making areas where they grow especially haunted.

Necromancers prize these trees for their wood is used in the crafting of various items suited for their craft. such as the frames of Camera Obscuras or wands.
These trilobites conquered a new environment when the prehistoric sea where they dwelt dried up. Their flat carapaces are shaped like kites, allowing them to glide freely in the wind. Trilokites can feed normally, but they get most of their energy by flying out in a storm and getting charged with lightnings striking them. The edges of their kite carapaces are razor sharp, and they attack their enemies by flying at them and slicing them in half.

A curious creature, this fish swims not in water or even in air, but in sunlight itself. Rumours say that the first of their kind came to the world from the sun itself via its rays. They feed on flecks of sunlight and are often enthusiastically fed by children wielding mirrors. While their meat that tastes like orange juice is a valued delicacy, eating them is risky because their innards contain venom that causes sunstrokes.

According to orcish legends, the progenitor of these walkless birds was tasked by the creator god with bringing him some soil from the seventh sky to sculpt the land from, but the bird hid some of the soil under its wings in hope to create its own land later on. Of course, the demiurge noticed the trick and cursed the bird with being unable to ever land on the ground he created. These birds spend all of their time flying and hunting for aeroplankton. When necessary, they lay special eggs filled with a gas lighter that air that stay afloat in the sky and build their flying nests around clusters of these eggs.

Parhelias look like walruses with spiral tusks, flowing golden hair and no limbs, propelling themselves forward by rolling around. Inhabiting mirages, they are not seen very often except when they venture into the surrounding desert in search for food. They feed on reflections - any person or creature bitten by it loses its reflection forever and could never use mirrors or any other reflective surfaces again.
>Flower Snake/Orchid Viper
Mimicry is always a nice way to improve a mundane animal.

>Hairy teeth
This one baffles me a bit, why does it have to be teeth?

>Euclid Trees
Not sure if trees also fall under creatures, but okay, this one is not bad. I only wonder why it's called a Euclid tree.

I like this one, rabbit and locust are not the first two animals I'd combine.

>Walking Pits
>A walking pit is a magical creature close in appearance to a frog crossed with a bulldog
So it's a French Bulldog? This looks more like a cursed creature to me than a real animal because I don't understand how it actually eats.

I don't understand, is it like an antlion crossed with a chameleon?

I like this one, can easily see its use in a campaign.

I think the abilities of this one could be more developed, it reads like just a crazy looking dear.

Again, I'm not so sure if trees belong together with animals, but this one has its uses in a campaign.
Linkeaters. Linkeaters are said to be a sort of worm, or sometimes a centipede. The more famed variety make their homes inside encyclopedia articles, where they happily chew on all the hyperlinks they come across. As a result, many a blue link has turned red. The bane of all scholars (and not a few students), they have acquired quite a fearsome reputation. Much online graffiti depicts the constant battle against the armies of linkrot (this is, of course, humorous).

They have long white bodies, which they use to disguise themselves against common backgrounds. They are supposedly related to confuserpants, the black snakes which contort themselves into nonsensical articles to lead the unwary scholar astray.
Maiden Spiders

As cities have grown larger and more industrious various animals have like wise adapted to the new urban centers that the huddled masses of mortals have called home.

In the alleyways and dark places of the city spiders the size of large dogs will veil themselves in their own silk which gives off a minor illusion effect making them seem like a woman in distress on the ground and reaching out for help groaning in pain.

While they have no problem feeding upon the other urban creatures who may be drawn to the site of a destressed human they prefer humans and will throw their cloaks on the humans and bite them when they come within range and quickly scuttle to a nest nearby to finish feeding.

When confronted by multiple individuals they will turn and flee only fighting if they are cornered.

There are those who have specialized in catching such spiders alive in order to milk them for their silk prized for making lightweight but durable clothing and baring some of the illusion magic from the spider as well.
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Yellow watchers
Gigantic yellow hydorzoan that live in waterways. They are scavengers and normally would wait in coral reefs and eat the corpses of fish that sink to the bottom, recently they have taken to waiting at docks and eating the fish that fall off the trawls of boats. If undisturbed they are harmless, however they produce a powerful acid when disturbed that creates a dead zone in the water. This dead zone can disturb other yellow watchers and cause a chain reaction. Their removal is a constant need and any coastal town will have someone willing to pay to get rid of a few.
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>now need to do a thing with my flatmate for 1 hour

Pretty much what I was thinking of the entire time honestly.

Stoop Trolls

Another product of cities are the various Fey creatures who have migrated from the forests and have taken to the asphalt and bricks and trash of the city.

Stoop Trolls get their names by inhabiting areas of abandoned apartments and other such buildings getting their name from sitting on the stoops. They normally hide within the shadows in and around the buildings but when they sense a child nearby they will make themselves known or make subtle attempts to make their presence known to the child to make them curious enough to come by alone. Once alone the Stoop Troll will entice the child into it's lair to play where it and other stoop trolls will then proceed to kill the child, eat it, and then dress the body in ragged cloths wherein it will be reborn as a new stoop troll. If left unchecked Stoop Trolls can multiple to the point where they become less subtle and will attack adults even if their numbers are great enough.

Of note, the Fire of Arles Street was attributed to the rioting of the pooring denizens of the city who raged against the Constables for not doing enough to protect them and their children. This proved a useful cover for the inquistors who destroyed the stoop troll warrens and their bodies
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I dig it

Hollow worms whose insides are the same as the outsides, basically living Water Wigglers. Small ones invade ant and termite nests, but larger ones have begun invading plumbing systems and even the sewers themselves. They 'hunt' by either unfolding toward their prey, squishing it against the tunnel wall, OR sucking their prey into the central cavity formed from the ring that is the tuber's body. This is also their main method of travel. I imagine they're covered in/excreting a sticky digestive slime
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Chimney Geist

A strange breed of birds that superficially resemble Ravens with puffy dirty feathers. These creatures tend to keep towards their name sake often found around the filthy bellowing chimeys of factories prancing in the smog and ruffling their feathers.

On days when the smog is particularly bad then the Chimney Geist will begin to gather in numbers with smoke protruding from their bodies and becoming semi luminous with pockets of heat forming around them.

In this state they will decend upon small animals en mass and smother it with their bodies which begin to glow slightly from the heat they build up as their smothering sets the poor creature ablaze from which they feed upon the ashes.

Their presence is tolerated for the most part because they tend to hunt other such unsavory creatures in the city but at what cost ?
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Generally found on dense jungles and dark swamps, these creatures are related to wyverns but have adapted to live mostly on land and on water, losing powered flight but still capable of gliding.
They lost their eye sight but are able to "see" using the pouches on either side of their heads, which can detect small eletric impulses and sounds. They produce a faint clicking noise that is probably used for echolocation.
Their bite is very powerful and their worm like maw has a weak hemotoxin to it, enough to kill small prey but on larger creatures, such as humans, it is generally not lethal if treated.
Normally hunts alone, is very territorial and canibalistic.
my first sexual experience was putting my dick in one of these.

good times
Mine was playing a Goddamn choose-your-own-adventure game.

Great game btw
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>as its poison is incredibly virulent
>as its poison
OP here, wow, didn't expect the thread to get this much attention!
Are you brain damaged?
He is.
>muh venom
Fuck off.
Yeah, venom and poison are substantially interchangeable. Even technically speaking, all venom is poison (it's simply that not all poison is venom).
>wanting to angry type to Anon because that is a fucking Mackerel not a trout.

>realizing that I've probably got autism
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nice. Nothing to add to them. Seem pretty solid.

Fantasy games has this problem. You can materials with interesting lore but at the end of the day they give very few mechanical bonuses. Nothing that would convince your level 12 party to go out of their way to acquire such materials.

The only cool metals I have ever found are Mithrill (+1 to armor) and Admantium (+1 to weapons).

>Zephinch are neat. Do they sleep while glading or only in their nests?

>Parhelia, Love the eating the reflection part but for the rest I dislike their look as nothing suggest a link to mirrors and reflections.

>Hairy teeth
ANother post above expanded on them.

>Walking pits. As a curse that makes the creature hunger forever it is pretty cool.

I like modern monsters and items:

>An oriental dragon under the Chinese district (a not quite dead Koi fish that recovered and jumped over a "waterfall" in the sewer).

>Explosive program
A .txt file made of explosive runes. Explodes when opened.

watching Hellsing Ulitmate Ep.10. Very important.

a herbivore hunting dog. Hmm...

Goth horror critters Are good. Burning stuff and eating ash is neat. When they reach critical mass do they provoke a fire that bruns cit to the gorund? Or a tempest of ash that turns the city into a copy of pompei?

A weaker version of a wyvern. ith bat echolocation. Nothing particular interesting. Unless some sort of bizarre method to hunt thm is employed by locals.

It is rare.

Anyone have ever done interesting things with picrelated?
>Navel of the World
A large, throbbing, slimy creature that resembles a beached blobfish above the ground, but has a vast mycelium permeating the ground for miles across and below. While it lacks any limbs or otherwise means to interact with the world, it has no problem finding food due to its one peculiar ability. Navel of the World can change the gravity in a vast radius around it, so that birds and animals naturally fall into its enormously wide mouth. If allowed to grow unchecked, one such creature can level cities during its feeding rituals.

The body of a helveticus resembles that of a fairly ordinary primate with three eyes arranged in a vertical line and a tapir trunk in place of a nose. However, it's the creature's limbs where it's truly unusual. They start normally, then branch into two forearms at the elbow/knee; these forearms, in their turn, also branch into two others, and so on for four iterations, resulting in the grand total of 32 hands and feet. However, the use of terms "hands" and "feet" is misleading, as each of the final forearms ends in a different appendage, encompassing nearly every possible appendage that exists in the animal kingdom. There are humanoid hands and crab pincers, mantis scythes and walrus flippers, bird talons, hooves, drills, propellers and so on - it has an appendage for every situation.

These imposing pachyderms all grow a large, tall camel-like hump on their backs shaped curiously similar to a tower. Unlike camels, the hump is hollow inside, has holes through which it can be entered and is covered on the outside by a thick horn-like layer of keratin. Aromatic glands on the inside of the tower secret pheromones that attract the local primates to settle inside of it. This results in a symbiosis where monkeys protect the elephant by pelting any predators or hunters that dare approach with rocks from their tower, and the elephant provides a convenient and safe lair for the monkey tribe.
>Do they sleep while glading or only in their nests?
Sleeping is the main reason why they need nests.

>I dislike their look as nothing suggest a link to mirrors and reflections
I wanted them to be flying quicksilver fellyfish, but decided against it. I actually appreciate how their look has nothing to do with their quirk, it makes them less obviously a creature made up for RPG's.
An old one.

Luminescent flying insects that lay their eggs in dead flesh, giving their larvae ample food supply when they hatch. Candleflies and their larvae produce a small amount of necromantic energy, not enough to raise anything on their own but well-known to reanimate a corpse in a colony given enough time to fully develop.
The mature flies do not usually stray far from the host corpse, instead breeding in and consuming its rotting flesh until the undead kills another or strays across another corpse whereupon the mature flies will migrate and form a new colony.
Cultures in the regions Candleflies are found consider it especially important to bury or incinerate their dead, as large-scale infestations can quickly lead to undead uprisings, blights upon the land and even attract liches and necromancers.

I always want to read more about necromancy creatures but they all end up as variation of zombies, liches or vampires.
I can post my OC undead if you don't mind a big dump.
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go for it.
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I always like the idea of a Sand Sea. Gargantuan creatures swim in it. Sand is much harder the water so the creatures are VERY slow. It takes them eons to surface and re submerge. Whole cities were build on their backs (Building on solid "rock" beats building on sand) and then they went undersand with the whole city.

Somebody above wanted an undead?
The sand sea is a nice idea, makes me think of Monster Hunter and Breath of Fire IV, but I think it would be interesting if this concept was used for it


I can't grasp how a celestial body crash would turn the ground to dust creating a sea of sand instead of fusing the debris due to the heat of the impact, unless it was a comet that was made out of the fine powder and ice, and once it hit the atmosphere it shattered like the Tunguska incident.
But even if the impact did indeed turn the ground to dust it would be interesting if it had some sort of volcanic activity, maybe triggered by the impact, only instead of volcanoes it made a wide spread bed of gas vents and geysers that blow gas on a mostly uniform fashion, turning the sand into a flowing sea.
Wasn't he REEEEing because the poison was virulent ... like, a poison =/= virus kinda situation?
I don't want to trash up the thread with offtopic, so I made a pastebin.


Are you a Russian?
My old custom Exalted creatures. Some mine, some from players who just wanted neat beasties and famliuars
I used some modded stats, mostly dividing things into 'mundane creatures' and 'supernatural creatures'. Mostly just creatures with extra dots made OOC to be a legit threat to the exalts and useful in combat at the higher powered ESS 4-5 levels we liked to play at.
That and one mad Twilight who just thought invisible spiders were cool. So i kept making his bigger . . . and then it was a pattern spider 'all along' cause that's cool shit.
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>Fortress Crab
Dude, that's literally just a horseshoe crab, but big.

>virulent (adj): bitterly hostile
All of my Wow. I study physics. And it annoys me creating sand whales that can never function... But this. Wow.
An underground volcano activity that generates a constant hot air flow under the desert. The continuous movement will grind the sand into an incredible fine powder. The hot air raises from the desert and many birds can glide on it in ways that are forbidden by normal air physics. Giant manta rays may be possible!

Thank you for sharing that!

Da... Was it apparent form my broken english or from context?
>A weaker version of a wyvern. ith bat echolocation. Nothing particular interesting. Unless some sort of bizarre method to hunt thm is employed by locals.
I meant them to be weak, a random creature for a low level encounter or stalking scenario were you can have the players try to not get ambushed by the creepazoid. I imagine this creature being able to "see" in 360° and being very nimble and hard to hit since it can sense the area surrounding it in all directions. It also makes it extra hard to predict what it will do since it does not turn it's head to look at things.
For inventive ways to hunt it I would leave the players to guess based on these informations, they could start to bash swords against shields to cause a sound disruption, they could lure the thing into a trap, use magic or something else to hit it with something hard to detect like fire or things that are too fast like bullets.
Yes, and Horseshoe crabs are cool. Blue blood and all those eyes. Aliens and supernatural monsters if there ever were. I think it's cool to have shells big enough to use as huts though. Catch one and people eat for a year and have a nice armored hut/poor boat if they need.
I"d like to see a group of natives who hunt the things and have horseshoe crab weapons, and live in horseshoe crab hunts and wear horseshoe crab armor and horseshoe crab boats.
You may want to take a second look at the picture you posted.
>Terror Horror Spiders Of Fear
Resemble an ordinary small spider in all respects, with a somewhat painful bite (similar to that of a wolf spider). It would probably take at least dozens of such bites to seriously threaten an adult human.

Notable Exception 1: They sometimes attack in swarms for unknown reasons. In some cases, up to millions of individuals have infested a home or campsite, rendering it temporarily uninhabitable.

Notable Exception 2: They have mutant city cockroach grade toughness, making most attempts to squish, crush or cut them comparatively ineffective.

oh and they like to burrow in to your flesh while you sleep
That's not what I meant, your monster is just a real animal, but big. Does this even qualify as worldbuilding?
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Bizarre large sea predators that generally hunt small fish, shrimps and hard shelled creatures. They don't hunt humans for food, but are very territorial and will attack anyone it sees as a threat.
The creature has a duck bill that it uses to track prey under water using eletric sensing organs spread on the surface of the bill, the bill itself may look sturdy but it is soft and rubbery, the powerful shell cracking jaws are further back inside it's bill.
They can grow up to 7 meters in lenght and are surprisingly fast outside of water despite it's awkward gait.
They are very inteligent and are known to use rocks to smash hard shelled prey, this inteligence is also noticeble when it fights, as it quickly figures out what works and what doesn't work against a particular foe, and is smart enough to flee if outmatched.
They attack using their body weight, sliding and slamming against foes and using their flat claws. They can also spray pressurized, extremely salty water from glands on it's nostrils, usually aiming at the eyes, and on their forlimbs the males of the species has a pair of venomous spurs, the neurotoxin they produces has a peculiar effect, it floods the nervous system with pain and can cause death from shock.
Not that one, but I was not about to cut it out just to load the rest.

That and I don't get much excuse to post up my old Exalted stuff these days
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Creatures that burrow or creatures that live underground inside caves?
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>your monster is just a real animal, but big. Does this even qualify as worldbuilding?
You have no idea the amount of work that goes in to that. You can't just do "a real animal, but big", because it runs in to hard walls like the square-cube relationship and energy requirements. Scaling things up requires making fundamental alterations to physics, biological processes, chemistry and materials science. And then in turn you have to deal with the consequences of those choices all through your setting.

There are actually few things more challenging, from a worldbuilding perspective, than making a setting with a "regular" giant in it.
>You have no idea the amount of work that goes in to that
So it's a huge amount of work wasted - and that is implying that anyone cares about the square-cube relationship and all that autism. Because real people don't.
2 Things:
#1: Obvious sarcasm is obvious.
#B: Engineers are people, too.
I think I would like this better if it were more like a reason why people get lost in the woods, a terrain obstacle or trap of sorts rather than a psionic enemy. The pollen is more of a psychotropic, and damaging the tree won't disrupt its effects (though perhaps an antidote could be concocted from the sap?).

Maybe make them like aspens, with multiple trunks spread out across an area linked by a common root system. So wherever the prey collapses, the root system can send up tendrils from there, as opposed to sending out vines to pull you in to the trunk.
It's not very obvious after seeing people post detailed maps of air currents in their setting in /wbg/

Today I learn. Okay makes sense then to add that the comet cause the activity? I just said it like that because it sounded cool but now this adds a whole new angle that's even more awesome.
>live underground inside caves?
that one. Stuff like Grue.
i had that pic lying around for years... And never bothered trying to read it...
I feel like an idiot.
>A spring-shaped snake launching itself from the wall/ceiling
Not spring-shaped, but snakes that launch themselves at you from above at great speed are an actual thing from ancient folklore.
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>a classical example of crossing 2 animals.
I mean that was honestly the point, I like cute shit, bunnies are cute, and I wanted to combine two vegetation-ravaging plagues into one. I'm not a fan of the 7 year cycle for this one b/c then the swarm mechanism would either be hyper rare or be triggered every 7 years. I like the unpredictability that the mechanism being set off my stimula.

>combining two animals
You can say that about many animals that exist IRL, if not almost every single one, since adaptations are derivative. In fantasy worlds the conditions such as existence of sun light, vegetation, a given air density and pressure, a given gravity, etc. match exactly those of our "real life", so it's only logical that made up creatures in those environments will have developed adaptions that match and even combine traits of "real animals".
>Laser Elemental
This is what you get if you get a cellophane balloon in the shape of a man and fill it with lasers. It's weighs a few pounds and is fully of hot bars of light. It looks like a lightsaber orgy in there, constantly pulsing and changing color.
Laser elementals are created when a normal laser gets trapped in the prism maze of Prismax the Unblinking. There's also a strange reification process that involves molasses, balloons, and lots of MDMA. So basically, a wizard did it.
Although lots of people think that there is a plane of lasers, though.

Databons are primitive digital life forms that tend to spontaneously come into existence and disappear at random. With the advent of more advanced computer technology, they have now begun to persist to the point where they can be visible to some degree.

Witnesses who have reported seeing a databon say it takes the vague outline of a quadruped like a creature most likely a dog or a cat of some sort. They can often be seen moving curiously across a screen under certain conditions and experts who've observed their movements note it tends to be something akin to learning/playfulness.

As of yet, Databons have not caused any undue errors or problems on their own but their existence means that other such types of digital lifeforms are out there yet to be discovered.

Currently, among the community of Technomancers, there is a heated debate about trying to foster the existence of databons further or even make them pets and all the ethical concerns that entail.
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I just discovered I can install deepfake codes on a linux AMD machine. So I have to bit farewell to this thread, and start installing linux.
>Not calling it a "Snapdragon"
What is wrong with you?
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Chibby Mind Flayers?

These two are really cool. That Parhelia one could really screw a vampire hunter up by eating it's reflection.
Is there any way to recover the refelction, maybe by eating the Parhelia that stole your reflection ... or could you end up with a random reflection from someone else they got.

Would be interesting to domesticate one of those Castlephants.
dumping old stuff.....slowly.

A common but valuable fish found across The Blue, it contains large stores of fresh water within a special bladder which can be harvested by cutting open the fish. Obviously this kills the fish, but serves as an excellent supply of emergency potable water.

>Will Stone
A parasitic mollusk with a translucent shell. Often mistaken for a slime due to the shell's roundness and flat colors.

In exchange for subjecting the victim to an addictive, dreamlike high, the Will Stone imposes a significant nutritional and mental strain. Victims begin craving mushrooms and lichen, gnawing on cave rocks as the Will Stone harvests their minds for memories.

Most curious is that with proper meditation and perhaps with the aid of special diets, one can view previous memories stored within the Will Stone. They will often come as hallucinations, and risk damaging the user's sense of reality, but few other methods exist for leaving such clear and personal memories for future generations.
There is a special mushroom that only grows at freezing temperature. When ground to a powder, dissolved in water with some sawdust, and frozen, the ice exhibits unusual properties. The ice is stronger than any simple brick and mortar, and can last half a summer before showing any signs of weakness or melt.

In time, the mushroom seems to grow into the ice, further reinforcing it. Light and heat stops this growth, but much is needed to truly weaken the cement.

Mycocrete is primarily produced near, but not at, the polar regions.What few lands there are are dug into caves and seeded with fresh samples. They are shipped in powder form, and serve as major sources of funds for inhabitants of the Far North or South.

>Iegen Turtle
Strange indents in their shell allow them to collect soil atop them, both for camouflage and to support various symbiotic plantlife. Pet owners experiment with various moss and bonsai trees to craft moving gardens.

The shells provide unique mineral nutrition to any feeding plants, allowing some finer control when raising magical plantlife. Care must be taken not to overtax the turtle, lest it become enraged or empowered by the plants.
>Lazy Helena

A seasnail the size of a large dog that slithers along at a considerable speed in spite of it's size though still slower than a brisk walking pace.

However, what sets the Lazy Helena apart is it's harpoon tounge. When the Lazy Helena prepares to hunt slathers the tip of it's tounge with vaious toxins into the shape of a needle like spear and then lashes out at a recorded length of 40 ft at high speed. It's been spoken that the spear can pierce the breastplate of a man at arms but Lazy Helenas are interested only in what they can swallow whole which includes the small folks of the coastal villages, children, large crabs and various birds and fish all lazily dragged back into it's widining mouth and drug into it's gullet where it will usually be satisfied for several weeks.

Reptilian quadrupeds with translucent skin and large fang-filled jaws. Their needle like fangs are their most unique feature, as upon biting an organism, the Envyot will rapidly evolve characteristics from that organism. Envyots have been observed with wings, spiked bodies, hides as hard as metal, and even breath attacks. This applies to people as well, as Envyots have been observed to cast spells after chewing on mages. In younger Envyots, these evolutions seem to be temporary, but Elder Envyots can be incredibly dangerous as there seems to be no limit to the amount of evolutions they can undergo. The hides of unevolved Envyots are a luxury item, as they react beautifully to organic dyes. Envyot robes and dresses are seen as a mark of great wealth for the owner. Sturdy armor can also be made from Envyot hide. Envyots can be domesticated by feeding them the meat of already domesticated animals. They make much sought after pets, as the owner can evolve them to suit their own preferences and desires.
>Glass Roller
A small, scaled mammal that feeds off shrubbery and smaller animals. It is noted for its striking translucent glass scales that coat the tail, and ability to breath an intense wave of heat. This heat breath is used for preying on insects and blinding potential predators.

The quality and color of the scales vary with region, seemingly dependent on the sand the Roller consumes to make and maintain its scales. These scales are also used in mating rituals, as variety in color signifies a well-traveled Roller, and great clarity is a sign of a powerful breath.

>Corpse Feeder
A breed of wasps that encourage as well as prey on undead. They make their nests in corpses that are about to spawn wisps or zombies. When disturbed, the wasps spread out to harry any exorcist or gravetender that seeks to bury the corpse. In return, the wisps protect the wasps from more natural predators, while the zombies serve a mobile nests.

However, as they are aptly named, the Corpse Feeders slowly devour the "nest" for themselves, and only need to search for another corpse to lay a new nest. Care must be taken when exterminating them, as the necrotic energy they release can taint flowers and poison beehives.
>Blood Sapper
Despite the name, the creature is completely benign. The bloodline of a hero long passed was cursed with undeath, but as the centuries went by and the bloodline thinned, the mystical tampering divorced the blood from the owner as it crawls on the dungeon floors. It has developed enough to have a paper thin skin the shape of a ball, rolling around aimlessly in the dark and dangerous places of this world. It subsists on spilled blood, essentially keeping crypts clean.

Do not consume whether raw or cooked. I repeat, Do Not Consume.

A curious creature that is more plant than animal, they are drawn to camps and other sources of light. When approached, they hide as ordinary plants. Their presence is a sign of fresh water and a lack of predators that see with thermal vision.

While not intentionally harmful, their whimsical movements have caused more than a few parties to get lost in forests, as the entire scenery can change overnight.
Huge freshwater crabs often found near ponds or hot springs. Dolmencrabs travel in numbers, feeding on just about anything they can find. Despite this, and their startling size, dolmencrabs are quite docile, and deceptively intelligent for a crustacean. While difficult and thus rare, there are records of dolmencrabs even being domesticated, and used as mounts or beasts of burden. When in repose, dolmencrabs tuck their legs and pincers in, being nearly indistinguishable from a large boulder. Many an adventurer has rested by a body of water, only to find themselves surrounded by these curious crabs.
An ammonite mollusk with a wheel-shaped shell spiked at the rim. Unlike its cousins who live in the seas, this mollusk lives on land, which it traverses by rolling around at high speed, running over anyone who happens to get in the way. Coincidentally, they kill their prey by running it over several times.

>Cannon Mussel
Living in tidal zones, these large molluscs hunt for sharks and dolphins. They can grow a large pearl in about the same time it takes a soldier to recharge a flintlock musket and shoot it out with the speed of a bullet, even underwater. Even if the pearl bullet doesn't kill its target immediately, it explodes, covering it in an immobilising layer of nacre.

The tentacles of this octopus end in flat, narrow flippers that at the first glance seem to serve no point. However, they're crucial to this animal's lifestyle, as helictopuses can spin around with blinding speed, turning their flippered tentacles into effective helicopter blades. This allows them to fly around and even hover in place, hunting for small birds and terrestrial animals.

Of all the existing animals, these slugs have one of the slowest metabolisms - it takes one about a year to crawl one centimetre forward. They are best known and extremely valued for their slime that has time-slowing properties. Organic products can be kept in jars of sluggard slime almost indefinitely without spoiling, and women the world over use cosmetics based on it to slow down ageing.
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Slaptrap are amphibious, snakelike knifefish which spend the sunlight hours resting in darkened hollows underwater. At night, the creature slithers from the depths to hunt its prey. Slaptraps posses the ability to generate electricity in a manner similar to electric eels, and are able to rapidly shed layers of their skin. These abilities are combined to form insidious electrical traps as the fish charges its own shed skin with dangerous levels of electricity. Slaptraps leave these traps in areas where prey is likely to stumble by and be shocked into paralysis or even death. The creature leaves its traps to collect victims during the day and it returns at night.
I was reeeing because my time on /an/ has tainted me enough for it to be a knee jerk reaction to someone using poison in place of venom.
electrically charged serpents that ride and create thunderstorms
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An old one I liked

A sleek, large breed of deer native to the densely packed forests. Though it shares many common features with local Whitetail, the Ebondeer has jet-black fur, flesh, antlers, and even bones. The herbivore is unnaturally stealthy, and casts no shadow under moonlight. It is nearly impossible to track under the dense canopy.

Its furs are hugely prized as a sign of a skilled huntsman, but only the black bones impart the same level of stealth to a wearer. While the creation of a full suit is difficult in both cost and design, arrows made from the bones, and antlers in particular, easily slide through magical barriers.
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I like the key skeleton. But if he uses his femur to fight how can he walk and fight?
It looks too much as Kingdom Of hearts.
I would make him, on a successful hit, be able to reopen old wounds that the victim suffered.
And a special Philippino surgeon move, saves vs Fortidute, to extract a piece of enemy body. He touches your arm and now you can no move it as the arm bone is now in his hand.
Obviously the skeleton curse remain.

It would be funny to make him able to steal the heart but I dislike save or die.

Ghost town is neat and resembles picrelated.
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>It looks too much as Kingdom Of hearts
Key blades are a common cliche
Anyway they are really cool. I'm liking a ton of those.
pelaghouls never ending thirst resembles that of undead water elementals.
A native of the western woods, it is notable for having brown, bark-like plumage and the intricacy with which it carves nests. Using an iron-hard beak, it carves up trees into perfect angles and bizarre patterns to get at the grubs within and provide shelter for potential mates.

The most intricate and precise rulers come from Ironwood trees carved up by Woodcrafters. Other bits are harvested as jewelry and decorations, but tricking the birds into carving more valuable materials degrades their beaks and eventually kills them with exhaustion.

Spiders who weave their webs into glyphs to trap their prey. Each variety weaves only a single glyph, which, while lethal to flies, is merely inconvenient and strange to passing humanoids.

Walking into a web triggers an experience akin to a high, but without significant impairment to thoughts and judgement. Spores appear as blinking lights, and the rustling of leaves takes on a musical rhythm to the listener. Rot and mold upon the floor seem to arrange themselves into an intelligent but undecipherable language, while webs become practically invisible.

Thankfully, the glyphspinner's capacity for magic is weak. The strength of the glyph is largely unaffected by size, so the spiders remain normal sized to focus on flies and other insects.
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Also known as the fuddlefern, the fiddlefern is a short stalked species of crinoid which feeds on aeroplankton. Fiddleferns are most often found inhabiting dark, humid, or foggy forests, camouflaged among clusters of actual ferns. In order to protect itself from marauding predators and confused herbivores, the fiddlefern produces a contact poison which inhibits one's balance and sense of direction. Once a creature brushes against the fiddlefern, they may wander stumbling through the woods for several minutes before coming to their senses. While this may prove only mildly inconvenient to wild animals and those who know the woods, people have gone missing after loosing their way in the deep forests which these crinoids inhabit.
Similar in stature to other breeds of small bug that eat paper, it consumes the written word. This is not limited to books, and if left to run amok for too long, even the venerable edda carved into dwarven halls can be ruined. If squished between blank pages of a book, the consumed words spill out and pepper the pages, but not necessarily in coherent fashion.

Their ichor makes a potent and acidic ink which other litra-mites do not consume, and cannot be erased by magical means. Occasionally, non-sapient critters which eat litra-mites gain some intelligence. This is most often the case with cats, notorious in dwarf homes as pest-control. They gain a simple understanding of written words, and sometimes even the magical means to speak.

Small frogs that can blink 3-5 meters. They are so named because of the disproportionately loud croaks they make compared to their size. A single hopper blinking and croaking can sound like the cacophony of ten frogs, and they are notoriously hard to silence. They also croak a lot when mating.

Keen hunters will notice they can only blink once per jump and only mid-flight. Scholars theorize that the secret behind their blinking is within their pale purple legs. The croaking sacks are traditionally boiled and used as bags for tea or remedies as edible containers.
>undead water elementals
That's a thing?
A medium sized bird with long, billowing feathers. Adapted to live off of grub that hides in ironwood and ore deposits, their beaks posses the ability to rapidly oxidize metal. While not overtly hostile, a flock of migrating Rustbeaks can quickly disintegrate pipes and aqueducts in search of food.

Their territory is famously marked by brown and green rust filings, ample soil for ironwood to grow. While magic is effective enough for dealing with them, rustbeak hunters primarily employ poison and bone weapons. The feathers are suitable for making camouflage, while the beaks serve as convenient catalysts for alchemic reactions.

A sleek, large breed of deer native to the densely packed forests of the Mended States. Though it shares many common features with local Whitetail, the Ebondeer has jet-black fur, flesh, antlers, and even bones. The herbivore is unnaturally stealthy, and casts no shadow under moonlight. It is nearly impossible to track under the dense canopy.

Its furs is hugely prized as a sign of a skilled huntsman, but only the black bones impart the same level of stealth to a wearer. While the creation of a full suit is difficult in both cost and design, arrows made from the bones, and antlers in particular, easily slide through magical barriers.
These reptiles have a rocky back, are as fat as pigs, and are notorious for ruining farmland. The glump obtains its primary diet of underground fungi, insects, and small animals by digging down from the surface. To aid with its digging, the glump will emit a stream of water from its mouth to soften the earth into mud. At night glumps will dig down into the earth until only their rock-like shell is visible. Left alone, they can turn fertile plains into bogs and erode the land's resistance to flooding.

Glump water, while potable, has a stench that clings to clothes and is difficult to boil out. Attempts to use glumps for terraforming result in temporary floods and destroyed ecosystems, more often than not. Some desert tribes will keep pet glumps as an emergency source of water, but most societies consider them to be nuisances.

Porcine creatures that wander through the forest in small herds, digging through the soil for truffles, acorns, tubers, and the odd rotten fruit.

Displaying extreme girth, they have developed a unique evolutionary adaptation to avoid predation: when one eats until it is so fat it can no longer move, it undergoes a rapid metabolic process that sheds meaty polyps onto the ground. 70% of its body mass is lost in this way, leaving behind parcels of meat still entirely enveloped in skin that will stay fresh for weeks. Thus would-be-predators adapt to become their protectors and swineherds.

While seemingly benign, their voraciousness and teamwork with predators utterly dominates an ecosystem. Smaller animals and insects are out-competed or simply eaten, while mushrooms are devoured before they have time to properly reintroduce nitrogen into the soil.
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Copy paste from a previous thread:
Desiccators, which were the dried-out husks of water elementals bound into undead form, and with a desperate need to quench their dryness by draining the vital fluids from living creatures. They have the ability to breathe out cones of desiccating air and their touch saps water from someone on contact, causing fatigue and CON damage.
Are there undead elementals of other elements?
no idea about official fluff.
My interpretation of undead fire elementals is:
Bodies made of white ash. They are cold and their body sucks in all the heat. But they want the cold to stop. They are the most horrible pyromaniacs. Causing big fires and then staying in the middle of them hoping to feel a bit of warmth.
I remember you from threads of eons past.

So Ideas for the other two


An undead wind elemental that takes the form of a coiling cloud of filth. In it's presence all air movement seems to cease even if a fan or strong breeze was going it stops in its presence and one can tell it's nearby from the stinging stinch of it's poison.

If one is totally engulfed in it's cloud some have reported seeing a pair of hateful eyes before being dragged away to safety.


The soil of a grave site where necromancy was conducted. When the soil becomes wet with blood or water the Grave Mud becomes mobile and will seek to engulf anything within which can be a lot considering it's 6 feet of earth turned into a shambling mass.

Grave tenders are advised to repack graves and to consult greaving families never to bury their dead on rainy days if their cemetary has been visited by ghouls and necromancers in the past.
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At least bump with some content, or not at all.
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>Mystic Mite
Mystic mites are miniscule floating crustaceans which are attracted to concentrated sources of magic. Like flies to meat these water flea relatives will seek out strong magical deposits, feeding and reproducing rapidly until they form large seething swarms. Once the food source has been depleted, the swarm disperses to search out more magic. Although most will fall to predators or weather, a few mystic mites will invariably find another source of magic and begin to multiply once more. Although the magic in living beings is unreachable to mystic mites, they are a huge pest in magi-tech operations.
>Tree Jelly
Usually found floating amongst canopies, the Tree Jelly is a siphonophore, a mass of individual creatures specialized to work as a single colony. Small insects, birds, and mammals are caught in stinging tendrils that either mimic vines or are nearly invisible. These tendrils can reach up to 140 feet, but random magical infusions can more than triple this length. Any food caught is digested and fed back to the bell at the top, which uses the produced digestive gasses to float. Stings from the vines of these creatures are painful but are rarely deadly, due to the need to spread Tree jelly spores via any sufficiently large animals the vines may brush past.

Domesticated Tree Jellys are used in more urban locations to combat doves and other disease carrying avians.

I've been kind of busy though, so it'll be a while before I take this and the last thread's creatures and edit them for myself.
A type of flower that allows a biological explosive substance to accumulate in the tubers on its roots. When trampled, it explodes, scattering its pollen and killing its attacker, which has a side effect of infusing the soil with nutrients so that more can grow.

Gradually, their explosions kill off other plants and large animals, ruining the soil and creating massive minefields. A type of meerkat has adapted to this, lining their forts with the plants to deter predators.

Carefully trained rangers know how to dig up their tubers and use them as grenades.
>literally Avatar (with the blue people, not Avatar with the bald kid)
Single-celled creatures that grow to the size of the nail on one's pinky finger. They float in clumps at pond surfaces and absorb the water, and when they die, they burst open, releasing a sweet juice.
>Weenie Hut
Bugs that build huts. Anyone who goes inside'll be raped by the entire hive, and within a month, the larva erupt out of them and takes over their mind, forcing them to build a new hut for the bugs. Weenie Hut hives show up anywhere travellers might be desperate to stop; forest trails, deserts, freezing mountains, coastlines.
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As creatures of metamorphosis and amphibious nature, frogs are often associated with magic. The transmutable nature of frogs and amphibians in general makes them extremely susceptible to magical mutation. Where a rat exposed to enchanted waste may simply grow larger and become more aggressive, an exposed frog will warp and change into any variety of far stranger forms. If people are going missing around the supernatural waste dump, leaving only chemical burns and the faint smell of petunias, then a monster frog is to blame.
I was about to post a frog ... ah, whatever, maybe it can fit as one type of magical froggo

>Cloaker Frog

A Cloaker Frog is a large frog with the capacity to cloak, turning almost completely invisible. They show up on many different enviroments, from lush forests, to flooded plains and even city sewrers.
Animal and people can fall prey to these furtive creatures, their long tongues are able to wrap and pull prey into their mouths and is covered in small barbs that paralyse foes.
When not hunting they tend to hide. Many people pay good money for parts of these monsters since they can be refined into illusion magic catalists. The tricky part for hunters is finding the creatures before it finds them.
FROGot the image
>Slime Sliders
Mammals that look like a cross between pigs and dogs, that make slime on their underbellies and slide around on them. Beware of Slime Sliders slipping down the hills to attack intruders.
A type of seabird that lays eggs in peoples ears while they sleep. These eggs hold dreams, and if they're broken, they unleash a curse upon anyone nearby. On the Wazura Islands where they live, rolling over in your sleep can ruin your life.
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This would be a good creature to throw at players
great ideas.

When does that ever happen in Avatar?
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That's just a warden bunny
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Pale, rubbery creatures which have only been seen on the night of the new moon. As agile as monkeys with the boneless flesh of earthworms, omo slink across buildings and skitter through trees. Omo will spend the night following a creature at a distance, watching them with unblinking red eyes. Although they have never been seen to eat, they are obsessed with collecting "keepsakes" such as shed hair or lost teeth from creatures they observe. It is unknown why the omo collect these items, but they only take keepsakes which contain DNA. Golems and inorganic lifeforms do not interest them.
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Disorganized tips for creating fantasy fauna and flora:
- Large eyes= nocturnal, low light environment, Weaker/no eyes= lightless environment
- Spines, spikes, and thorns are defensive weapons against larger predators, especially those which attack with their mouths or paws
- Desert living requires some method of releasing excess heat (large ears, exposed skin...) or escaping the sun (burrowing, being nocturnal...)
- When hunting, predators do not fight what they do not "think" they can easily kill. There is no medical attention in the wild, and a simple leg injury can result in death. This is why many prey animals defend themselves by bluffing to appear larger and more formidable. The risk isn't worth it from a predator's point of view.
- Animals very rarely fight to the death
- Plants are just as competitive as animals, and struggle with their neighbors for the greatest share of water, sunlight, and nutrients. This is why "weeds" are bad for a garden. They're competitors of the plants you want.
-Venom is often used by animals which do not directly overpower their prey, and hang back while their toxin does the work.
- If given the chance, some herbivores will eat small amounts of meat. Like deer eating baby birds.
- Try to visualize the complete life-cycle of your creature. What is its habitat? Where and how is it born? How does it survive to adulthood? How does it spend its life? How does it reproduce? How long does it live? How does its life-cycle interact with the life-cycles of other species?
-Small animals need some method of defending themselves, whether by hiding, living in groups, being swift, or having some other adaptation.
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-Shallow water environments like coral reefs are more biodiverse than open water
-Animals want to expend as little energy as possible, resting when not occupied with some pertinent goal like finding food or shelter.
-Albino or oddly colored creatures have a difficult time surviving in the wild. They may have a more difficult time hiding or escaping from predators, ambushing prey, and interacting with their own kind.
-Animals hibernate when there is too little food to sustain them, or the environment is unfavorable. They emerge once conditions are favorable again.
-Females are often larger in species which lay eggs, but males are larger in species where males physically compete with each other. When the sexes look different, male birds are often more colorful than female birds.
-A highly lethal disease must be easy to transmit or it will quickly burn through its hosts
- Tails are often used for balance while running or climbing trees.
- Predators have more binocular vision for judging distances while prey animals have eyes on the sides of their head for a greater field of vision.

If I got something wrong or forgot something important, please tell me.
>>Blood Sapper
can a Vampire drink it?

nice, but players will be disappointed when landscape changes over night but no challenge or reward is to be had.
>spare arms
roughly human looking arms with hands on one end and a mouth on the other. They travel by crawling on their fingers and hunt small animals and rodents by pouncing on them. Should a big enough creature make itself known they will attempt to bite it and hold on. they inject a venom that numbs and weakens the target as they begin to fuse with the host. Once fused they stop injecting venom and siphon nutrients from the host's blood.
They are helpful to their hosts and will protect them from perceived threats including attempts to remove the limb. This makes them troublesome as they can limit the connection to the hosts bloodstream, so if they detect toxins they can cut it off for a short period (but they will starve if they do it too long). What this means is you sedate the host and the limb will still protect it.
They can be trained, and appear to connect to the hosts thoughts slowly over years of being attached, that is they grow from hitting things they see as threats to following instructions, such as hold a sword, or stir a pot. Some people say with the right tools one can use them to help in magic casting, but such fine control is beyond these limbs.
Their colour depends on region and will usually be camouflage for the local environment. Their size depends on the host. while they will grow to human sized without a host they will grow while attached if the host can sustain them. They will also slowly migrate towards the core (torso) for greater access to blood) likewise if an adolescent arm attaches to a smaller creature it will limit its own growth.
They reproduce by spores. They are possessive of their hosts and will try to stop other arms joining, but hosts with three arms have been seen in the wild.
Yes the wild, they don't just go for sentients, cave bears with extra clawed hands or a large crow that can pickpocket shiny things as it flys by. They cannot take coldblooded creatures as hosts.
If you farmed these, you would never have a problem with prosthetic arms again. Just slap a few spare arms on and have a juice box if you get too anemic. Can they be farmed or do the arms not do well unattached in captivity?
They are used as prosthetic arms, though regeneration spells are enchanted construct parts do better. While they will act just as an extension to you given time and caring, they are still ultimately separate entities, they are given orders and are not under your fine control. They my simply act on its own. most arms are too cowardly to strike at a dragon no matter how much courage the owner has.
As for farming, Its not too difficult if your careful. They need space as arms dislike competition from each other. Thick full body leathers and a mask should stop them from latching onto the farmer.
This being said attempts by those without the correct precautions lead to Horrors. A horror is when so many arms connect to a host they decide to work as a hive mind rather than listen to the host. This creates a bundle of arms that drag the unwilling host around and hunt for food constantly to sustain themselves, forcing food and water into the poor hosts mouth. In some act of divine mercy these things rarely live too long and the host is often barely conscious due to the limited blood flow to the brain.
anymore Forg monsters.
I alway wanted a giant frog for Warhammer lizardmen. Very slow, but can Jump, inflicitng tons of damage on enemies troops and positioning himself deep into enemy lines.
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One of my favorite lists of fantasy critters is Mushishi.


Like Stuff that infests an inner ear of a child and eating sound, rendering the boy deaf.

mushi that infest dreams. They cannot be truly separated from their hosts, and can cause the host's dreams to become reality. The effect is sometimes falsely assumed to be proof of prophetic ability; however, not all of the host's dreams come true. They live in the pillows of their hosts, and if the pillow housing the mushi is damaged or destroyed, the person the mushi associate themselves with is also harmed.
Why? What about it?
Is it a wererabbit? Is it a rabbit bitten by a wrewolf? Is it some ungody gothic horror based on a human fear? What fear would it be? Procreation? Hair loss?
The bell of this brightly coloured luminescent jellyfish is filled with a hot gas lighter than air produced by a special set of glands, allowing it to fly around like a hot air balloon. Its prehensile tentacles secret a toxin with very peculiar properties: instead of stinging whoever it touches, it drains their weight. Suspended in weightlessness and completely disoriented by this state, the target becomes easy prey for the montgolfuse. Their habitats are defined by masses of bones and other objects floating in midair.

A medium sized finch with spots on its wings resembling musical notes, this bird is deceptively dangerous. When threatened, it can chirp an earworm melody that gets hopelessly stuck in the ears of whoever hears it and makes it impossible for this person to concentrate. Symphinches are constantly on the move, migrating in search for exotic and pleasant sounds of nature and other animals, which they memorise and include in their own elaborate songs. Consequently, each one of them has a unique song of unparalleled beauty.

Much larger and darker in colour than most hedgehogs, hexhog is known for the innate necromantic properties of its long spines. Any dead creature or part of a creature that a hexhog impales on its spines is immediately raised as undead under the animal's command, as long as it remains impaled. They use their undead appendages for a variety of tasks, from gathering food to defending themselves. One hexhog was spotted carrying an impaled head of a wizard impaled on its back, which casted spells to protect the animal. The spines of a hexhog make the best needles for voodoo dolls, which makes them a highly priced commodity in witch markets.
>Spines, spikes, and thorns are defensive weapons against larger predators, especially those which attack with their mouths or paws
makes you wonder why many dragons in fantasy has spikes...
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Speaking of deserts.
Any cool desert setting critter?
Carnivorous Creme Brulee.
Cheesecake Chimera
I want necromacer rising zombie armies with spikes through them. The easisest way to kill them is to remove the spike.

An then I realize mistborn already did it,
Ok it was entirely my fault.

Love Ghouls (a.k.a. Grateful Undead) are formed by the intersection of charm of necromantic magics, when an obsession persists into undeath. It is a jealous love, and love ghouls will sacrifice everything for the object of their affection, while never permitting any other person to enjoy it.

Stats as ghouls, with the following exceptions. Love ghouls can be brought to 1 HP, but cannot be killed, except by either (a) magic, or (b) the destruction of whatever it is that they care about. Love ghouls are cunning and their undead nature is not always obvious. They may try to warn or trick people away from their precious, while keeping at a distance so their rot cannot be scented.

They may be in love with a person. If that person is killed (or at least, seemingly killed) they will lose the will to live (?) and can be killed. If they are in love with an area (e.g. a mismera), they you may need to topple a tafulum in order to finish them for good. Or at least trap them under an ice fall or something.

How do you treat undying monsters in D&D? I'm relatively sure players will be able to buy a scroll of destroy soul, remove from reality whatever. And undying stuff is annoying to a player.
Have you ever done it?
probably other dragons trying to kill their smaller cousins. A heavily spiked back could deter a flying attack, and horns help protect the eyes during combat

A bright purple fungus found growing in areas with heavy gem deposits. A mindmold's mycelium acts a complex and efficient neural network that's more powerful than all but the brightest of human minds. The larger the mold, the more expansive its intellect. However, because mindmolds lack sensory organs, their thoughts are isolated from the world and completely alien to most humanoids, and telepathic contact with one is all but guaranteed to drive the contacting humanoid irrevocably insane. Only a rare few have reported contacting a mold and instead experiencing great revelations. No two mindmolds have similar thoughts because, unless they conjoin into a single mold, they are as isolated from one another as everything else.

A mindmold can also be repurposed into a living computer or even inserted into the bodies of the dead to reanimate them. Because they lack awareness of the outside world, mindmolds never do such things with intention. Only very rarely does reanimation occur accidentally, and when it does, it is usually very dysphoric to the mold, as they tend to prefer the tranquility of their native thought void to the sensory world, and oftentimes neural integration is unsuccessful. It is theoretically possible for a mold to adapt to a host body and learn to control it as if it were one of the host's species, but highly improbable unless the process is guided by the most experienced of wizards. It is also possible to use mindmold to produce electrical energy, as it is a byproduct of their fermentation process.

Mindmolds can be eaten and are often prepared as a delicacy, but care should be taken while handling them because they can release quite the shock.
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I'm really sad no one tried doing a taxiderm owlbear.
Even a small one out of a wolverine and an owl.

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