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Legendary Arms RPG Kamigakari Thread

Previous Thread: >>56774869

Last time:
Kansai anon Storytime (Misfits in Osaka)
>confusion and confrontation at Nanto High.
>Shizume drops spaghetti in front of Akira.
>Going after the mage who messed up their town and office.
>Akira makes a plugsuit look good.
>Q&A with players
Crazy Isekai Storytime
>The story of how Ruth introduced an enslaved race to the idea of stories with happy endings

Also:
>Anons helping each other understand and master game mechanics and (re)build characters
>pistol posting
>Rule Translations and Stories converted to PDF
>One Game is stillborn but another rises from the ashes.

Baseline stuff
http://www.mediafire.com/file/183vmgy8b3w1uj3/Kamigakari.rar

Expansions and errata
http://pastebin.com/u/RoyalTeaRed

Google Docs Character sheet (for if you play online)
https://docs.google.com/spreadsheets/d/1xY5uiJleOpnlh93SGLq2_iKteOFZnlMH1X-MtEDsWsw/edit#gid=0

Mononoke homebrew Guide, FAQ, And quick rules cheatsheet
https://pastebin.com/u/HomebrewAnon

JTTRPG Discord - Look for games in "On-Topic", Not "General"
https://discord.gg/9RUTurB

Kamigakari is a JTTRPG Focused on episodic storytelling, with simple but tight mechanics.

Its design goal is to start players spread out, getting involved with the episodes peculiarities, and eventually coming together to fight a big bad, A la Power rangers, Kamen rider, Magical girl shows, and other such shows in that vein.

TL;DR, Its a Monster of the Week Format game with an emphasis in the fluff on high power shenanigans of just about every type.
Remember boys and girls, Japanese schedules suck, so JTTRPGS are optimized toward quick and easy sessions.
That said, they can be adapted for longer ones.
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We don't need a tread up all the time, ya know. And since it ain't in the pastebin, here's the expansions in a pdf that someone made.
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>>56856351
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>>56856468
And here's the homebrew FAQ
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>>56856468
That is true.

You are worried about the small community that has started to accumulate here burning out from constant activity yes?

That is a valid concern.

However things seemed pretty active.
It may not be Friday, but Saturday is also a relatively active day isn't it?
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>>56856654

I think Sunday is the most active day, seems to be when storytimes happen and people get interested
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>>56856491
very brief class rundown.
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>>56856654
To be honest, that was more of a self imposed rule for myself to help the flow of things.

If the community asks for more, far be it from me to say no.
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>>56855443

The easiest ways to do this are to get wall walk from darkstalker, and Shadow freerun/Shadowrun profficiency from dark hunter.

As of yet, i'm not sure if there's another way to remove the penalties from combat moves. or full moves.
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>>56855116
This seems like a good idea. With what we'd discussed, you'd have only used a handful of your overall pool of talents, so branching out after making a nuke is never a bad thing.
>>
While we're at it:

Hey guys, I'm playing Contractor B/Digital Sorc A. Is it better for me to go for the Summoning Smartgun (+1d6 damage to bound spirits, counts as digital sorcerer item) or one of the magic-type Bound Steeds, which don't appear to need Contractor A to take, just Contractor?
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>>56858192
They are restricted to "Contractor" but you'd be better off with the smartgun. The bound steeds are pretty much only good for contractor A, who buff them to high hell.
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>>56858210
Yeah, the reason I'd be going for a bound steed was because it'd let me attack after moving, and that's probably not worth it over the gun.
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>>56858064
>wall walk from darkstalker, and Shadow freerun/Shadowrun profficiency from dark hunter

That combination doesn't let you use a magical or ranged attack after a combat move.
At least I don't think it does.
If it does then please explain how it does.
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>>56858806
Because i'm dumb, the only thing of those that would let you do that is probably shadowrun proficiency. If i remember though, there is something that allows you to move and make magical and ranged attacks. Gimme a bit to look into it
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>>56858896
I am very interested in finding out about this.
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>>56858806
>>56858896
well shit, that was quicker than expected. Extend code from elder mage A does it outright. The combat motorcycle in Form: Ranged does it as well, although it counts as a weapon all its own.

All contractor A weapons do it, if you are a Divine talker the kotodama bow does it, Time wizards "Triple aria", and Legacy user "Divine Vassal" does it

These are all the options, not including weapons of the same type but more expensive.

Honestly, i just CTRL+F'd "combat move" in the main book and first three expansions, and this is what i turned up.
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>>56858957
Also. i'll mention that in my opinion, Shadowrun proficiency would also count, as it "Removes the penalties for making a full move". I would count the limitation on ranged and magic as a penalty, but your GM's mileage will vary with that logic.
>>
One shot completed.

I may go forward with a continuous game. But I gotta thinking about the setting (something Kekkai Sensen-ish?) and find people who are quick and don't mind playing at random days.
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>>56853403
I'm drunk, and even I can tell you aren't Kansainon.
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>>56859501
If anyone is interested I am mainly looking for those that can play whenever. Due to my work schedule I cannot have a set time or day for gaming.
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Anybody have experience with the Sanctum Purge mechanics? Do they work well?

>>56859708
Gotta know the time zone, so people aren't trying to play at midnight or whatever.
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>>56859510
Well thats good. Because he's asking kansai anon a question.
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>>56861350
Thats a nice cirno. Has a sorta "Adol the red" vibe going.
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>>56856654
Mebbe we's oughta git anudda poll out there, yanno, to get the date down.

Anyway, have a non-edgy scythe person. Nobody can resist the Princess!
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>>56862629
good ol etrian art
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>>56862629
I'll be honest, that polls results were pretty skewed due to the shortness of that thread, but i still think putting it up friday is best.

Sunday may be our busiest day, but both saturday and sunday are when people and 4chan in general are most active. Also, people may want advice before actually going into a game the next day, so having it up a little earlier isn't a bad idea.

Its not necessary to try and start threads at our peak time. In fact, that'd make the rest of the thread even slower, and harder to keep up. Friday and saturday are slow, but ramp up and allow a good amount of topics to start, and sunday gets in full swing, and by monday or tuesday, if the thread dies, we can put it back up on friday, with a few days in between to cool off. We've got a good flow goin, no need to break it.
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>>56863593
>people may want advice before actually going into a game the next day

I hadn't thought of that.
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>>56864195
Curious, is the threadmakers art.
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>>56862629
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>tfw two GMs cancel in the same week

I can hope for storytime at least
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>>56860650
Eastern time zone.
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So, how does one play a defensive character? I ended up making a God Hand B/Legacy User B and instantly got told that there was no point in running double Bs and that Arc Slayer A is the only class worth playing.
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>>56866828
Dragon Carrier B is the best tanking class. Combined with either Elemental Adept A or B, it is also surprisingly damaging, while Dark Hunter B gives some pretty neat battlefield control, which is pretty darn important for tanking in a game like this.
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>>56867006
>how do I play this class?
>oh, play this other class
t-thanks
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>>56867041
Oh, I thought you hadn't made your guy yet, sorry! God Hand B is kind of lackluster as a class. Legacy User B is pretty good, but it's mostly to keep yourself alive. If you really want to tank with this, you need someone else to help you set up engagements.
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>>56866828
Whoever's telling people this arc slayer A shit is a retard. It is not the only class worth tanking, and its not good for defense.

Seriously, who keeps saying this shit? At least Contractor B i can sort of agree with due to it affecting action economy pretty substantially, but this is just dumb
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>>56867902
>It is not the only class worth tanking

Sorry, worth playing.
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I'm gonna to pull my card for dming a game on account I cannot people for it. Plus the feedback wasn't that great. Maybe I'll try again later in the future.
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cannot find enough people for it*
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>>56868240
How many people did you get?
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>>56868535
I had one previously interested, but I believe my test run turned him off from continuing any further. I'm not the best, I do have an interest in getting better.
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>>56868633
Was it just a quick run down to get the mechanics?

Also, no ones great at first.
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>>56868683

Yeah, pretty much, though I had ran a mock battle prior to get an idea how things were supposed to go down. It was a typical meet npc to get quest, go in dungeon, smash monster and get the objective kind of thing. It was set in 1950's Japan, but I guess said player was kinda expecting more of a Noir opening than what I had planned. We started hours late because the other player had irl issues to deal with and couldn't read the material prior. We had one very easy mock battle to help the new guy understand battle. I had planned for a boss battle, but we were running very late at this point. Narrative wise there were some points I could have conveyed better or pressed on as we stalled a couple of times because the players didn't know what the do. But I'm only speaking from my pov on my faults as I wasn't given feedback from unnamed player. A bit disheartening.
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>>56868939
That sounds like less that he was turned off, and more that he tried to enjoy his time despite RL issues.

At your core, though, you understood what you personally did wrong and can improve upon, so keep it up. I'd like to see people get things rolling. Maybe give it a while, see if you can't find a group.
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>>56868939
Don't feel too bad. It can be difficult for people to give honest feedback and it might not be you that's the issue here
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>>56868240
I'm pretty sure you could advertise in here and get a good handful of people easily.
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I had two test players. The one that was previously interested and the one we ran late because of irl problems.


The former was a tremendous help in explaining things to me and the other guy, but I guess he grew disinterested and bampf out near the end. The other guy, the one most green of us, stayed until the very end scene and was putting more effort into it as we neared the end. Though, I can't really blame the former that much since it was four in the morning, but I would have appreciated it if he had said something instead of disappearing.
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>>56867902
Okay, i've got the math for this if anyone wants to hear it. Its a bit of a spiel, though, so unless people actually wanna see it, i won't post it.
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>>56869773
Do it
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>>56869773
Do you really want to tell people that there's no point playing this game unless you're Arc Slayer A? You could actually kill my group doing that
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>>56869773
Do what you must
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>>56869826
Actually just the opposite. And you'll see why near the end.

Assuming a martial Cyborg at level 14 with all their bonus stats pumped into STR and AGI for a total of 21 22 (Since you only get one stat point of choice at level 1, where-as 2 at subsequent levels), and using a base two-handed sword, These would be the costs, rank, and PD of an arc slayer A

Total Costs
>Assuming Secrets: [Doubles] [E or 4] [E]
>Assuming Destroyers:[4,4] [E or 4] [E]

Total Rank
>Assuming Secrets: +2, +1, +1, +3 = +7 Rank =8-48 damage (average of 26)
>Assuming Destroyers ruin: +1, +1 = +2 Rank =3-16 damage (average of 9-10)

Total flat Damage(For Spirit void: SA= Successful Active FR=Failed Reactive) Assuming Cyborg at level 14 (21 STR and 22 Agi) with a two handed sword
>Assuming Secrets: 11(Base PD) +10, +22 (Agi), +8 +(SA-FR)= 51 +(SA-FR)
>Assuming Destroyers Ruin: 11(Base PD) +Agi(x2 if Sw, Sp,or Rng), +10, +8, +(SA-FR), +Main Stat= 95+(SA-FR)

So assuming you have an absolutely perfect dice setup, you could do (8-48)+51+(SA-FR) or (3-16)+95+(SA-FR)

So Destroyers ruin, assuming the expansion talents that say "Destroyers light" are destroyers ruin, would be your most damaging talent by far. However, it took 14 levels worth of talents (Assuming continuous action at 5 and quickening at 10) to get to the point where all of this can be used together including reducing costs, meeting requirements, and expanding certain talents to include destroyers ruin. So assuming a total of 5 Die that match up to doubles, 4's or E.

14 levels worth of talents for an average of 100 or so damage on an attack, making continuous action almost useless, With no ability to resist magical or special damage. On top of this, you would be screwed by halve effects for physical, reducing your output to 50 a pop, with the only recourse being shitty rank 6 or so magic damage with no MD to speak of. You would have no ability to deal with shifts which would also cripple your output.
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>>56869960
>Assuming Destroyers Ruin: 11(Base PD) +Agi(x2 if Sw, Sp,or Rng), +10, +8, +(SA-FR), +Main Stat= 95+(SA-FR)
Sorry, this should read like this

>Assuming Destroyers Ruin: 11(Base PD) +44 (Agi), +10, +8, +(SA-FR), +Main Stat= 95+(SA-FR)
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>>56869313
I'll keep trying here and there.

I live on the eastcoast of Murica if anyone were wondering.
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>>56869960
I should also mention that at that point, you would have exactly 100 HP without anything from another source, and anything at level 14 would wipe you out near immediately.
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>>56870008
Same here.
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>>56870008
>>56871100
Yeah, Keep on trying. You'll get people eventually, i hope.

That said, i wonder where any of the storytime GM's or players are. I'd like to ask ruth anon or one of isekai anons other players whats goin on with him. he hasn't shown up for a while.
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>>56871100
>>56871212

Thank you. Feel free to hit me up on the discord to talk if you want.
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>>56864454
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So aside from that, has anyone done anything interesting lately? Perhaps made any homebrew mononoke they'd like to share?

I'd like to see some of the stuff people have adapted into the game
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>>56874816
I got my first taste of successfully making it through Kamikagari chargen thanks to some people in the thread. Trying to work through it on my own been working out.
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>>56875346
yeah, if you are trying to figure it out with just the core book, the information is all over the place and difficult to piece together. Thats actually what the quick rules sheet is for.
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>>56875987
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Been inactive as hell. Winter has gifted me with a chest infection. I won't go into details other than I've been a very sick boy.

I know i probably shouldn't go outside considering it's snowing but I need some eggs. Expect storytime after breakfast.
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>>56878498
Hey man, go at your own pace. If you ain't feeling well, thats fine. we can keep the thread up until you get around to it.

Anticipating something is a better state for the thread than wondering if anything will come at all.
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I gathered some people and we're going to meet up this Thursday to get our stuff in order and set up our first session a bit anxious, but looking forward to it.
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>>56879033
Pretty neat. Here's hoping it goes well.
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>>56878498
I'm gonna take a small nap, so someone else will need to bump till you get round to things.
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>>56877525
Thank you so much.

got more like that? I really wish I'd had that earlier this year. She looks an aweful lot like an important NPC I had no art for in a game I was running until recently.

If that game ever gets going again I'm going to need more similar art.
Girls (or sufficiently feminine looking men) in proper pre-camo uniforms or uniform styled costumes with actual pants are surprisingly hard to find.

>>56878498
Take is slow dude, chest infections are something you save your strength to fight against.

>>56879033
Good luck dude.
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>>56877525
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>>56877525
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>>56856351
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>>56880493
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Here is the continuation of skinnydipping into Osaka castle.

Everyone is about to make their way through the water. Ito has already dived in and Futaba is surfing on the back of a very aquatic Taro. Shizune touches her toes in the water and is about to get ready to dive in. Stone faced. Jagasaki stares forward. His massive claw nearly enveloped Shizune's hands, with a sudden flash Jagasaki teleports after the others.

"So this is like tele-"

~Pop~

There is a barrier leading into the first level and everyone manages to coat themselves from the barriers rejection, well not everyone. Akira tries to get through but the barrier initially rejects him and he gets a nasty shock like he was hit by lightning underwater. Thankfully he isn't hurt too badly and everyone gets into a dank blue chamber.

Ito reaches for his towel only to now realises it too is now soaking wet, he rings out the excess water from his clothes instead as Futaba breaths in the air in he soaked red dress, unashamed of that fact. Jagasaki and Shizune are already there, Jagasaki realises he is still holding her hand and lets go. Akira is also soaking but he hits a button on the side of his suit and a cloud of steam envelops him and he is now dry.

Dorothy waves her staff around and with a bang and a boom her robe returns and sees the group glad enough that they all made is. She now works her concealing magic she sets up a barrier. In effect she has set up something like her own witch workshop at the bottom of this castle, creating a safe refuge for those inside
>>
>Wake up.
>shave and trim moustache
>strip, take hot shower, and dry off.
>put on underwear, shorts, sweatpants, another pair of sweatpants, t-shirt, long sleeve shirt, hoodie, winter coat, heavy socks, and snow boots.
>turn on computer
>check /tg/
>wonderful draw your party thread, 2 good draw threads, and a Kamikagari storytime.

It's a good morning.
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>>56880566

>Jagasaki stares forward. His massive claw nearly enveloped Shizune's hands

Jagasaki has claws? I thought he was a spirit sword that took human form.

>Ito reaches for his towel only to now realises it too is now soaking wet

hehehe.

>Futaba breaths in the air in he soaked red dress, unashamed of that fact.

Are you saying she's breathing hard as her wet dress clings to her assets, or something else?
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>>56880912
Jags' character portrait. He has a second, fully human form for when he needs to actually disguise himself or get shouted at by Shizune but I don't have the portrait for that one
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>>56880940
>not pictured: tub of Rocky Road on the coffee table in front of him

That answers that question
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>>56880912
To answer your question, Futaba was breathing in air because she just came from out from under the waters and of course she's dripping from that, so you could say what you said was accurate.

>>56880566

Dorothy pats herself down and pulls out a small looking bottle of dangerous looking pills. Bosconovich struck it lucky and managed to speed up the process giving them six more pills which on top of the initial prototype makes seven.

An invisible Nanatsume silently sneezes.

The witch conjures up a seat and takes it. She'd be down here to provide them support if they needed it and the group soldiers on. They enter into the first level of the domain. It appears to be some kind of prison, no. It IS a prison.

The air is cold and bitter and the group can hear wails of prisoners, peering in they all appear to be mindless spirits. Akira asks Nanatsume if her former master liked the haunted house aesthetic, she pops out of invisibility surprised that Akira knew she was there. Though she does note that a haunted house implies ghosts and these are empty hollow shells.

Ito makes a big confident march through the prison but he hears a sound, like something is slithering.

Something huge comes into view.
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>>56881234
Shizune wonders if that sound came frome a ghost and Ito points out that it's clearly a snake and as he puts it in his own words "And I'm not complaining here, but why does it have tits?". It actually finally comes into she vision and she is taken a back by how huge this thing is, and of course she points out that THAT is the first thing Ito would notice. How could he not notice them
"Those melons can walk through a door before she does. Uh, slither through a door? Or something?". Shizune shouts that that's not the point but stops as she hears the woman starts to talk. Jagasaki stands watching with his arms folded.

Medusaina laughs at this group, calling them a bunch of snake charmers. "And they said being a Warden would be boring, now how about you all do as I say and look into my eyes, it's better that way". Everyone tries to avert their gaze. Shizune tries to look at anything but her eyes "Damnit. DON'T look at her eyes...Concentrate on the tits or something, but NOT the eyes..." as she removes her glasses. She can't see shit. Ito stare exactly where you'd expect. (Ito uses Sacramental Majesty which by the way is a very useful Talent to pass Will checks). Akira, much like that time in the water was not that lucky.

His eyes are caught and he can't look away, something is compelling him to keep looking but something out of the corner of his eyes lets him snap his vision away, what could have shown up in his vision to snap him out. It was his arm, his arm was stone. He could still move it but it was still stone. This wasn't a snake they were dealing with but a Gorgon.

Jagasaki manages to shake it off. Futaba however stares directly at here showing no effect which surprises Medusaina. Futaba politely introduces herself with a curtsy giving her name while asking for this snakes name. Medusaina is momentarily surprised and indulges her and introduces herself before getting ready for battle.

The fight begins now.
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>>56878498
Ah, sorry! We probably shouldn't, EGG you on.
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>>56881582
and here... we... go.
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>>56881582
Akira bursts in with a quick combination, he whips out his two blades from thin air. Normally he uses afterimages to double up his attacks but this time he doesn't bother and attacks just as fast raining down steel on the Gorgon. To add more layers of [phrasing] , Medusaina said that she would be gentle with them after she's finished but Akira connects with multiple hits says he likes it rough.

The party starts doling out damage onto her but their blows are bouncing off of her tough scales. One or two blows manage to tear through her defences but she is charging up for a big attack as her eyes start glowing.

Shizune capitalises on the assault. She puts her glasses back on again, which transform into a ghostly mask as long as she keeps her hand on her face. Her voice is slightly distorted. "Your eyes are a danger. I'll have to take care of them first"
"Yoru no Haku!"

Medusaina is taking a beating but is hit by a pulse of magical energy from Shizune and can feel a black darkness covering her eyes, commenting that she'll just have to stare at their souls instead as what can only be described as ink fills her vision rendering her blind for the moment.

While she is blind this presents an oppertunity, without her vision she can't defend any of her weaker points and Akira goes to town on her. She tries to go for a grab with her tail but being blind she can't exactly connect with her intented target. The team starts hacking away at her tail which is now wildly flailing around not being able to strike. Taro blasts her back with a flurry of ice magic and Jagasaki blasts her with red Ki attacks. Her scales are all getting cut up and Akira rains down another fierce combination attack and cuts in deep and blood gushes out and what looks to be purple steam seeps out, this appears to be her magical energy dissapating and her form reduces.
>>
Currently phoneposting unfortunately. Will get the next part up ASAP. Just need to give the thread a little bump
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>>56884391
yo calm down, we ain't going anywhere.
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>>56879665
Unfortunately, thats the only one i had. I got it randomly when someone posted it
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>>56884576
For some reason that sounded more desperate that initially expected. I just saw the thread on page 8 and did the post, didn't help that my phone capitalised 'asap'.

>>56882913


So Medusaina is down. The first words are uttered by Ito "Oh, they shrank". She's out of breath and she's still swinging around attacks, but being about half the size and blind she fails to connect with anything. "Alright snaketits, negotiations start now. Either listen or get wrecked" Shizune says loud and clear.

Jagasaki disperces a halo of red ki encircling his fist, dissapointed that something that large should've put up a bigger challenge for him. Onigata Futaba sighed a little as she approached again "Medusaina. Is there a reason we shouldn't put you down for good?" She inquired, her high heels giving her enough of a height advantage. Ito steps in front of the thrashing snake, looking annoyed. He strikes an intimidating stance (or what he thinks is one). "Oi, give it up. We don't wanna keep beating on you but if you don't calm down we're not gonna have any choice.".

Medusaina stops thrashing and goes for another eye attack that she knows won't go through, as she turns her neck almost presenting it, the same brand as Nanatsume. Shizune sighs. Everything went well with Nanatsume but she warns her not to make her regret this. the seal starts burning, steam from the heat comes off the marking as the brand is slowly coming off eventually leaving singed skin behind. Shizune wipes off inexistent dust off her hands and says, in a patronizing tone "Now, what do you say when someone gives you something?". Medusaina bit her lip hard enough that blood rolls down, she might not be under the control of Ciero but that defeat had left her humiliated, she lets out a defeated "Thank you"
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>>56880566
>with a bang and a boom
I see what you did there.
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>>56886406
>Shadowverse flashbacks
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>>56886048


She reaches and produces a set of keys, they can be used to open any of the cells of anyone left alive as well as get them up to the next floor. The group manages to ask a few questions, the biggest of which is where Ciero is. While this castle is certainly under his control he currently isn't here. Where he is is on the "Reverse Side", the realm where Medusaina and Nanatsume come from.

So to comes the pressing question here. Since Futaba took on the Samurai, who gets custody of the snek? Futaba asks the question mainly because they can't just let them roam until they can bring them back to their world, she suggests Ito.

Ito much like with Nanatsume, refuses. He feels he does not have the space to accomodate a giant snake, he suggests giving her over to 'Dorosi'. Ito is nobodies babysitter, Shizune chastises him for throwing the responsibility on Dorothy 'So manly'. Akira urges him to take responsibility. Ito responds calling him a shameless exhibitionist saying that all he did was provide cover. Jagasaki almost admires Akira's shameless hustle here. Medusaina just stands there, a little dumbfounded.

Shizune facepalms slowly. "This is fine... You'll get used to this, Medusina"
"I.. Just.. Don't.. I" Medusaina can't get her words out
>>
>>
>>56887207
>Shizune facepalms slowly. "This is fine... You'll get used to this, Medusina"
>"I.. Just.. Don't.. I" Medusaina can't get her words out

kek.

Why did she shrink when hurt?
>>
>>56887934
She had an evil anime power-up tattoo, so she shrunk when it was removed. That's just how those things work. Also her portrait was fucking huge
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>>56887934
She shrunk because that was her regular size. While under the effect of the mark she got HUGE.

Here is a picture one of my players took, it might be hard to see but you can see Nanatsume's bone arm. She was kind of standing back, but that and the size of the doors gives you a good indication of how HUGE she was during the fight.
>>
>>56888126
Futaba's tits are as big as her head

Medusaina's tits were as big as Futaba's torso, but only until she was freed.
>>
>>56887499
>>
>>56887207
did they heal or bandage her, or leave her bleeding and lacerated?
>>
>>56888596
I don't think it was actually officially covered but I believe they did patch her up with Nanatsume bandages. Nobody actually has healing magic but we can't have the parties new pet... ahem... friend bleeding out.
>>
>>56888690
There are healing items, so it aint a big deal
>>
>>56880566
Do you pretype descriptions of locations, actions, and other things to prepare for sessions along with the grabbing character and background art?
>>
>>56891048
Truth be told I write this game pretty loosly. I have an end in mind and parts along the way but a lot of it in the moment work.

Generally when I describe a place I keep it brief, pointing things that are out of the ordinary or special affects like "it's snowing" or "something strikes you as odd". That is all done in the moment.

Most of the work is grabbing the background art and character art. Now I will say one thing, I know every single NPC I have used in this game like the back of my hand. Even without my notes I could pretty confidently play them, the big time sink is finding that art for them. I have been pulling from the MGE for these upcoming bosses because it has all the art I need for this arc so to speak.

So to answer your question, not a whole lot. I do have my notes but thats more long term. Art is the big timesink.
>>
>>56891487
I see.

How do you accomplish figuring out who your NPCs are and prep to be able to play them reliably?
>>
>>56891487
I've said this before, but there's no shame in using MGE art. Its all really good.
>>
>>56892008
I think the easiest way really is to take a trait and blow it up. What I mean by that is well, lets take a character like Nanatsume. She's a Zombie Samurai from another dimension. That in itself is unique but the actual word we're leaning on is Samurai. Her trait in this would be her serving nature, the trait that is blown up is her submissivness so to speak. So in my head when Nanatsume comes into the scene I know how to play her: Overly formal, dangerously loyal with a mix of bodyguard and maid.

With that I know exactly how to play her because of that trait that is blown up. Not saying you should ham up every character, but once you find out that unique thing that makes that character special, you'll never forget how to play them. Least thats how it works for me.
>>
>>56892998

Do you find that trying to explain or comment on something in an NPCs voice (verbally or though text) helps you get a feel for and expand out from that unique thing?
>>
>>56881234
those wooden cell doors remind me of the first live action Ruroni Kenshin movie
>>
>>56893944
I would say yes. How a character speaks is a good part of their character. While I do my game in text the tone of the words you use can really denote a bit about the character. If they use really casual language or if they sound more uptight.
>>
>>56880219
>>
>>56894289
>>
>>56894297
>>
Are there any races that have particularly standout traits?
>>
>>56894332
If you mean ones that are universally as useful as style traits, no. However, there's a lot off good stuff in some of them. Darkstalkers wall walk is great, as are their transformations. Humans can get extra regular talents with their racial ones, Scions get at least 99 regalia which is pretty good.

All the races have one or two good to really good talents, and a bunch of middling to "Meh" ones. Especially with the 4th expansion.
>>
I wonder where the isekai storytime GM disappeared to.
>>
>>56894373
What about Dragon Lord?
>>
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>>56856351
Kamigakari Quick rules sheet
https://pastebin.com/0JxzJf6s

I can't believe I forgot to include this when I made the OP post. Sorry everyone.

Whoever makes the next thread please add that one to the list.

I know it's useful just from the amount of times I used it during chargen alone.
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>>56894458
No idea. Some of the players have been showing up though so we know they are alive at least.

Ruth's player has even storytimed some things for us in the previous 2 threads and answered questions.

I hope we get more storytime from both Ruth player and the Isekai GM.
>>
>>56894635
It's under
>Mononoke homebrew Guide, FAQ, And quick rules cheatsheet
>https://pastebin.com/u/HomebrewAnon

>>56894278
How well do the Sanctum Purge rules (I'm assuming that's how the castle assault is working) work in practice?
>>
>>56894537
Dragon lord, if memory serves, is one of the two better ones, along with cyborg.

Dragon lord gets a lot of fairly good stuff. They have a spirit fixer, an ability that 1/combat lets them influence all the die in a roll, a 1/combat overflow they can give to any one person, they can get an elemental ability a la Elemental Adept A.

They've got some surprisingly solid stuff.
>>
>>56895113
What does getting an element do if you don't have any elemental abilities? Does it just let you change the element of your weapon attacks?
>>
>>56895151
Rather, all of your attacks are imbued with said element.

What that does for you, without having the ability to manipulate it, is increase your damage against anything that is weak against said element. Which is honestly just +1 rank. Not great, but a few of the elements hit a pretty wide strike zone, notably fire, cold, and shock.

Its constant though, so you don't have to do anything with it either. its just a neat thing that may come up occasionally and can make for some good roleplay.
>>
>>56895184
And I assume if I have a weapon (or abilities, later on) that do damage of another element, I pick the one that's most favorable?
>>
>>56895194
pretty sure you get both.
>>
>>56895219
Okay, let me rephrase this.

As of right now, there's a total of 3 things that do anything with elements, weapons and equipment not-withstanding.

Those are Elemental adept A, B, and Dragon Lord. Of them, Only dragon lord gives a constant element. A and B use talents to "Activate" elements, and all of them are timing attack.

So you can have up to 2 elements going simultaneously, without a weapons abilities being taken into account. As well, adept B has a talent that gives you more damage on any attack that is made with an element other than the one you pick for adept B. So a mix of dragon lord and adept B with Chain element is a permanent damage boost, not even considering if you hit a weakness.

And now that i've read through this stuff, this sounds like a super interesting set up to play.
>>
>>56894928
Truth be told. I did not know about the Sanctum Purge rules so I have not put them into practice. I guess in my head I just thought the expansions were just additional styles, races and equipment so I must have skimmed over it.

However where the PC's currently stand in the main story, I may be able to use those rules in the future to give it a whirl, because it does sound interesting.
>>
>>56895949
Yeah, if you could give em a run sometime soon, i'd actually like to know the results as well.

I've done a lot of thought experiments and simulations in my head about how various stuff runs, and most of what you have done has been pretty conclusive with that, but sanctum rules are a thing unto themselves.

I've described them before as an alice in wonderland type thing where you go "Down a rabbit hole" to another dimension, but i have no practical way of seeing how smoothly they actually work
>>
>>56874031

>>56895949
Keep us posted dude.
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>>56881582

Is this Futaba wearing blue contact lenses?
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>>56896050
Thats pretty close but the red rose motif is swapped for a black butterfly one. That's a nifty find though.

aaaaaand saved.
>>
>Game features Japanese mythology
>Tanuki not screwing everything up
>>
>>56897564
Do tanuki historically screw everything up? I'm not too knowledgeable about the subject. What are some examples?
>>
>>56897589
Half of the time. They've always been tricksters. They used to be malevolent shapeshifters who possessed people and went around causing mayhem. Over time they got a more benevolent image. It's like going from being Loki to being a comedian.
>>
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>>56887207
Medusaina is now adopted by the group much in the same vein as Nanatsume. Now that that's out of the way it's time to move onto the second floor.

Or it would be.

A young man stands motionless in the middle of what appears to be some kind of prison chamber. His vision is black but slowly as if spurred on by some event it returns. He can see his body, stone turning into flesh. It appears as though he was up until now: petrified.

He is alone in this chamber, or rather he WAS alone. He had with him one, now gone cellmate of sorts. A spirit he was hunting, residue of the ghosts mana floats in the air as if it were banished but in this case, most likely eaten. Probably for the best.

Furiwara Ren appears to be in full health, it seems like he went down without a fight being immediately petrified and other than feeling a little stiff has sustained no injuries.
>>
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>>56898829
Meet Fujiwara Ren.

At this time I had been introduced to a new player in the form of an old friend from another game.

Fujiwara Ren is something of a spiritual consultant. Think along the lines of a japanese ghost buster. Not much is actually known about him other than his occupation. If you have a problem with a poltergeist, a spirit who has not left the realm of the living or any sort of supernatural problem that is bothering you. Who ya gonna call?

This guy apparently.

[DEMON EYED] [ARC SLAYER / A] [TIME WIZARD / A]

Some time before the establishment of Osaka castle being turned into a Domain. Ren was contacted about a pesky spirit he needed to take care of to earn his next paycheck. It was a case of wrong time and wrong place. He tracked the spirit down to the castle and he and that spirit unfortunately got caught by Medusaina and were in the spirits case, eaten and in Ren's case Petrified for later
>>
>>56898917
Now the question is this.

Is he real? or fake?
>>
have a nice day.
>>
>>56900392
Pretty random, but you have a good day too anon.
>>
What's the most useless bit of equipment or talent in the game?
>>
What's the most unusual build you can think of?
>>
>>56898917
How much time did you have to work out how you were going to introduce this new PC?

Also, Oh boy a Time Wizard A. I've never seen a PC that used Time Wizard A or B so it's nice to get some examples.

Ren's description makes me think of the guy who carried himself in a unusual way and the blind girl who could sense otherworldly stuff from that grudge/the ring crossover movie.
>>
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What are some of the big hurtles to overcome for someone new to the Kamikagari system who is wanting to run a oneshot in it?

I would like to know because I'm thinking about doing so but find the way the system is written challenging to understand but I also realize there may be other challenges that I'm not aware of yet that it would be good for me to prepare for.

Also have a lamia
>>
>>56903689
> the way the system is written challenging to understand

That's probably the biggest issue you'll have with it as a one-shot
>>
>>56901747
Anything involving motorcycles
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>>56905588
yeah a motorcycle based build would be strange since the way motorcycles are treated is a bit awkward for trying to make a good build based around them.
>>
>>56903689
Yeah, understanding the mechanics is the hardest part by far. Its really simple when you get down to it though
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>>56901667
The most useless? If i had to say one, it'd be Arc Slayer A's Dark killing arts.

There's no point to increasing your damage to something you just killed.
>>
>>56907963
no dude. it's a passive damage boost that gets added to talents that are for mook clear, which gives those talents more versatility in that they now boost attacks against non mooks
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>>56908150
It is a little hard to figure out exactly what that talent does, but that's the conclusion I came to, as well. Arc Slayer A has a few talents that let you stack even more damage from using other talents. Some are worded more clearly than others, though.
>>
>>56908150
oh, i know that. But its a waste of time and talents, when mysteries of battle does the same thing, has no level requirement, works on much easier to come by effects, and can reach its full potential with arc slayer A alone.

To actually get Dark killing arts to work at full power, you would need to spend dice, talents, and an entire style just picking up another "Kill mononoke with X# in its name" talent. And no, weapons do not count for this, as it specifically states "Talents".

So i stand by my point that dark killing arts is near to useless.
>>
>>56908313
Rather, let me be more specific. In core, it requires you to have Elemental Adept A and Arc Slayer A just to use the full effect.
>>
So, could some of the gents here gimme a run down on general meta of the classes?

Could versatility work in this system or is Kamigakari's design in such a way that dedicating to one path is better overall?
>>
>>56909369
Depends what you mean by versatility.
>>
>>56909369
Generally speaking, "Hyper offense" is the "Optimal path" but only if your GM uses baseline Monster stats, which no GM does for long.

Overall, the styles are more or less balanced with eachother, with some having standout combinations of abilities.

But if you just mean "Is every style viable" then yes. Yes they are.
>>
>>56909369
that's a good question.
I know different combinations of classes each open up a distinct bundle of branching paths.

So its good to have an idea of what you want your character to develop into in mechanical terms from the get go, and someone who has experience with the system to help you figure out how to accomplish that.

one of the weaknesses and strengths of the system is the number of talents available.

It's a lot to process, and some of them need to be clarified or re-worded but talents make up most of what you can and can't do.

The range of what is possible is expanded significantly in the Expansions which are compiled in a list of pastebin links listed in the OP post and in a PDF that was posted earlier in the thread.

these have
-more talents for existing styles(classes)
-more styles and later on more talents for those new styles
- new styles that can be used as a racial talent for any style

all of which really opens up the possibilies.

Something that's also useful is Weapons and Protectors (armors and shields) are also expanded on in these supplemental materials. While not AS vital as talents to what a character can do, they are still very important, and some of the examples in the expansions do a good job of showing how weapons in kamikagari can do some pretty bizarre and useful or things that help make a build work, whether you are a Legacy User or not.

I'm sure there is more but I'm still very new to this system.
>>
>>56909569
>- new styles that can be used as a racial talent for any style

should say

-new talents that can be used as a racial talents for any race

it's late. I should sleep
>>
>>56909585
Yeah, common talents are pretty darn good. They open up some pretty neat combinations like what ruth anon is doing with storm assault.
>>
>>56909886
>>753699370
>«Storm Assault»
>Timing : Constant
>Range : User
>Target : User
>Cost : None
>You can improve the efficacy of your next attack by utilizing the momentum of a combat move.
>Passive Effect. When making a [Physical Attack] after a [Combat Move], gain +1 [Physical Rank].

Obviously getting a passive multiplicative bonus to physical damage is good.

But what makes one that triggers only after a combat move good? What builds benefit most from it?

I can tell it's really meant for melee since under most circumstances you can't do magic or ranged physical attacks after a combat move. but for what kind of builds and combat roles does storm assault stand out above other kinds of passive damage rank bonuses?
>>
>>56910085
What Ruth anon is doing is focusing on defense, combat moves, and Output from a single attack.

Due to darkstalkers wall walk, they are using that to ignore engagements with combat moves for mobility, among other effects, and Storm assault plays on that well. On top of this, ruth anon is using a charge 4sq attack talent to further increase her movement range, and force enemies into an engagement.

In other words, they are using it to ping pong between enemies and defend the back lines as best as they can. Or at least, thats the plan. i haven't heard how its worked out yet.

Also, Its not multiplicative, its just a straight 1-6 damage, crits not-withstanding.
>>
>>56910146
so the tank is parkouring around the combat zone hitting people with driveby haymakers?
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>>56910221
A crowbar, rather than haymakers, as of now. At least i think. Otherwise a wrecking ball.

But essentially yeah.
>>
>>56895113
>>56869960
>martial cyborg
>>
>>56910146
sweet.
What are other builds that would benefit from this very specific situational boost besides tanks that do their offense in single big strikes after ignoring engagement?

I'm guessing it would be not very useful to anyone who teleports.
>>
>>56910085
Ranged count as physical attacks, right? So wouldn't a motorcycle benefit?
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>>56910307
Generally speaking, if you can find a way to make a ranged attack after a combat move, it would benefit ranged. There's a few scattered around, so its not impossible. I made a list of the ones i'd found last thread, and it was a good amount, although most of them were ranged weapons like motorcycles. That said, a few of them were magic, but its only physical damage that gets boosted.

Honestly, its mostly just an ability for bruisers, but its the fact that it can be taken by anyone that makes it important.

>>56910346
Yes they would. Both contractor weapons and motorcycle weapons would benefit from it.
>>
>>56898917
Ren sounds a bit like Raidou Kuzunoha the XIV
>>
>>56910376
most people I've talked to said that the way shadow freerun is written is a fuckfest, but that it does NOT let you do ranged or magic attacks after moving.
>>
>>56910553
I never said it did?

Also, thats shadowrun proficiency. The semantics come down to whether you think that the "No ranged or magic after a move" counts as a penalty or not.

Frankly speaking, either definition is plausible, but most people probably shy away from it for balance reasons.
>>
>>56910608
Scusami. I thought you were a different anon.
>>
>>56909569

Talking with my players.

One is going healie, the others are doing dragon lord and summoner (I forgot which types)

And the last's going full blown Elementalist. My knowledge eds with Arc Slayer and Dragon Carrier, so what should I be expecting from DL/Summoner and Elementalist?
>>
>>56910773
Honestly, i have no idea. Without knowing which style, A or B they are using its impossible to gauge what, how, or why they'd do anything,
>>
>>56910840
Summoner is going Contractor B/Digital Sorcerer A, and healbot's going Elder Mage B/Digital Sorcerer B (pretty sure)
>>
>>56910984
can confirm, am totally not a phonemaster D-Sorc B is the main, you fool
>>
>>56910840
Fair enough. I had the sheets on me, but don't have access to them currently.
>>
>>56898917
Screencap?
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>>56912865
I'll screencap it in a little bit. I've been a bit busy, so i haven't had the time, but now i do, so give me a bit.
>>
>>56910984
Well, with those as the style's, theres not a lot to say. There's gonna be a lot of Spirit dice fuckery, giving people overflow or paying for peoples costs. If they focus on buffing one person, they could turn a guy into a monster.

Contractor B is the one where you have a full blown summon, rather than A which is just a ranged weapon, so there's also a bit of action economy shit. At one point it was considered "OP" but that was only because one guy refused to accept that there was any counters to it. Its strong, but not quite as strong as that.

I'm gonna level with you, if they have a competent magic or physical damage user, you may be in for a rough ride till you get into the flow of things. Especially if what you said is true about the elementalist. If they Went elemental adept A/B and focus more towards A, you are gonna be seeing some shit.
>>
How would you use Heroic spirits?
>>
>>56914033
You don't use one. You'd BE one. There's a race for it in one of the expansions, and its a straight type-moon reference since Legacy user is basically a noble phantasm.

Also, you could arguably use a godhunter statted monster as a Contractor B summon, but you'd need to go over that with your GM. Obviously they'd be Legacy user for one style, dunno bout the other.
>>
>>56912865
And i am back with the screencap for part 11. I wasn't sure if he was gonna continue or not, so i was waiting on actually screencapping it, but i guess i can just put the rest in a .5 if i really need too.
>>
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>>56914231
Didn't even realize i'd forgotten the pic. My bad.
>>
>>
With Dragon's Divinity, do you get the bonus only to direct stat checks, or do you also get it to derived stat checks as well?
>>
>>56916095
The initiative bonus will affect your combat speed, but the second bonus only applies to main stat checks since it doesn't directly increase the stat itself.
>>
>>56916259
Hmm, that's less good than I thought, then. Is it still worth taking, do you think?
>>
>>56916586
Honestly, its hard to say how useful it will be. It depends entirely on how your GM usually handles stat checks.

Though as a general rule, combat stuff is more useful overall than main stat check specific stuff. The initiative is okay, but you can get better initiative and movements boots from other places for far cheaper than the cost of a talent.
>>
>>56916664
Yeah, I have a feeling it'll not be something that'll come up often. I'll pick another talent then - thanks!
>>
>>
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>>56918331
Banchou characters are some of the most consistently great characters in almost anything i've seen.
>>
>>56918331
>>56918502

why does this make me think "jojo with women"?
>>
>>56918502
she manages to look both extremely dangerous and like someone you would feel very safe in the arms of.
>>
>>56918562
Probably because Jotaro kujo is a somewhat apathetic take on the banchou archetype.

>>56918583
Thats the banchou aesthetic, man.
>>
>>
>>56918331
>>56918502
So, it's more of an /m/ thing, but of course SRW has a banchou piloting an giant banchou robot. It's amazing and I am thus compelled to mention it despite being a non-sequitur.

https://www.youtube.com/watch?v=hxQG4d6DqWQ

Also, at least in the case of Daidouji, she was pretty intentionally meant as a Jojo homage, design-wise.
>>
>>56920373
we do mecha here too.
>>
>>56920757
What is the best way to mecha in Kamigakari?
>>
>>56920854
Probably a Cyborg Legacy User B with Titan armor. Or, just a cyborg.
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>>56920854
mechas are just big PC's who needs an oil change every now and then.
>>
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>>56920941
that's kind of cute
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>>56920938
THIS, am playing one in a campaign, and i hope it'll work out

>>56920941
THEY HAVE A SOUL TOO, YOU KNOW
>>
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>>56920373
Honestly? No. No she isn't. There's a large difference in the designs of the two that puts daidoji closer to literally any other banchou than Jotaro. Her pants are the loose open type, she wears the clogs instead of actual shoes, the rings on her Gakuran are seen in 90% of banchou's.

Personality wise, she'd probably be closer to jonathan, for that matter. Or Bancho Leomon. Or mankanshoku mako. Even the her moveset is pretty average banchou fare, favoring overwhelming physical prowess and ability over sneaky tactics.
>>
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>>56922104
And here's mako as reference.

She's still got her regular uniform on underneath the gakuran, but thats the only discrepancy.
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>>56921890
I never claimed pc's have souls.
>>
What would be the best way to play a Kamen Rider character?
>>56915296
Radical.
>>
>>56923307
If we're taking the "Rider" part a bit more literally than average, contractor A/ Dragon carrier (A or B)

Dragon carrier is very much so a kamen rider thing, and Contractor B is basically the vehicular manslaughter class.

If you wanna double or triple up on transformations like some kamens do, you could get both Dragon Carrier A and B at some point, and go darkstalker as a class, taking bestial transformation or lord of bloodshed racial traits. All three can be active simultaneously, after all.
>>
>>56923359
Contractor A is vehicular manslaughter, not B.
>>
>>56923845
Isn't there a style guide somewhere out there? It was an image
>>
>>56924956
Yes there is. It was actually already posted right >>56856826

>>56923845
Sorry, that was a typo.
>>
>>56925006
I'm blind apparently
>>
Sex, clearly.
>>
>>56925847
Frankly speaking i think that what they do is that most hospitals are both. Humans are treated regularly in the hospital, while anyone with a shard is probably treated specially while in a barrier. For anything more, they probably have a few specialized unused wards.
>>
>>56925975
i wonder if prolonged exposure to barriers does anything to normies
>>
>>56898829

what happens next?
>>
>>56926131
The short answer is yes. The long answer is that it does shit to godhunters, even. Here's what the book says

>However, because humanity is not accustomed to being around enormous amounts of spirit energy, if a member of humanity spends a long time in a Spirit Barrier, they will temporarily age.
>The inside of a Spirit Barrier is a space where time and massive spirit energy are all jumbled up together, and as a member of humanity, not even a Godhunter can avoid the influence of that, aging roughly a decade for each hour spent within a Spirit Barrier.

>Also, Innocents not only age, but once they emerge from the Spirit Barrier, they will lose consciousness, later remembering only that they were heavily fatigued, their memories cloudy.

>Although the temporary aging can be recovered from completely by resting in the sun for a day, should the aging exceed the body’s limits, the so-afflicted person may never go back. (The GM may decide all details concerning this).

However, none of these effects are usually put into play because no one spends that length of time within a barrier, only generally putting one up for a fight. Sanctums are also exempt from this, more or less.
>>
>>56926621

So the worst thing to deal with inside barrier is a siege?
>>
>>56926872
With the exception of something so sheerly overpowered that a siege isn't even on its radar of tactics, yeah.
>>
>>56914480
I almost thought i'd missed a piece of this and had to check.

God damn my fallability.
>>
Does your stat types (martial, utility, arcane) have to match the grouping of your style?
For example, if I chose a martial Scion and wanted to play an Elemental Adept (Which is Utility) would I need to have chosen a utility scion?
>>
>>56929977
No. You can choose any of the three stat arrays regardless of what style you take, those are just the stats suggested for the Style type.

When you take Elemental Adept as your Main style, then you also gain [Utility] meaning you can equip utility-restricted items and accessories. Your racial stats don't affect this.
>>
>>
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>>56931755
>>
>>56929977
Like the other guy said, your stats arent decided by you style or vice versa. Your restrictions for equopmdnt are decided by your main style, however
>>
I LIKE CYBORGS
>>
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Bah, curse those dramaqueens. That's the third Kamigakari game I've been deprived of.

I'm sure to get it, though! I wanna get the chance!

>>56935672
same senpai
>>
>>56937419
>Third
What happened?
>>
>>56937419
what kind of horrendous luck do you HAVE man?
>>
>>56937419

If one of those was LCD then that one, while it really sucked, doesn't count so much since it was never going to be a game.
>>
>>56939939
first one was the one ran by Sporelittle, i opted out of the game, as he wanted some other guys
second one was ran by the group that got flaked by Sporelittle, stopped by scheduling hell
third one was from a completely different, but died from gigantic dramaqueens
>>
>>56941846
Well shit. You've just had the shit end of the stick on all of this, haven't you?
>>
>>56941846
If anyone else has art of males that would be workable or even good, feel free to post it. this thread see's a severe lack of good male character art.
>>
>>56943013
>>
>>56943013
>>56943028
>>
>>56943039
>>
>>56943052
>>
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>>56943013
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>>56943013
>art of males
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>>56943013

>MANLY character art
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>>56943066
>>
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>>56943013
sprite based character art for ya.
>>
>>56943013
have a bit of both
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>>56943013
Two men.
>>
>>56943013
darkstalker males
>>
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>>56943074
just now realizing 99% of my shit is either fantasymedieval or girls or both.
>>
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>>56943013
>>
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>>56943171
>>
>>56943013
>>56943160

another darkstalker male
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radiant historia is a good game btw
>>
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>>56943013
Are you feeling the love Anon?
>>
>>56943013
>male character art
>>
>>56943013
>>
>>56943013
>>56943241
>>
yep
>>56943013
>>
>>56943013
howsabout this?
>>
>>56943320
Jesus christ, i look away for half an hour and all of a sudden there's 23 images waiting.

Wasn't expecting that one, but thanks for the help anon.
>>
>>56943349
remember to save them all, you never know when you might need a piece of art later, and good luck finding it to download then.
>>
>>56943013
>>
>>56943424
>>
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>>56943013
MANLY
>>
>>56943424
>>56943430
This reminds me of the yatagarasu guy in nioh, to be honest.
>>
>>56856351
Ruth Storytime When?
>>
>>56943681
Probably not gonna be an ongoing thing.

Ruth anon gave us some story as a bone thrown to starving hyena's. Not only that, continuing on would impact isekai anons story directly, more than it already has.

It was a one-off thing a player did for the thread, and we're thankful for that, but it was never going to be an ongoing thing. Unless ruth anon really wants to and isekai anon has no intentions of continuing storytime, but thats on them to discuss among themselves.
>>
>>56943698

I thought they were considering next re-telling some of the things that isekai anon already covered?
>>
>>56943735
I guess they did say that. I'd actually forgotten about that.

Still, chances are any storytime will happen next thread since this one is less than 50 away from auto-sage. It may be a good idea to let this one die down, start up a new one tommorow, and let everyone get a little time away from thread.

Also, other anon that starts threads, i won't be able to do it on time, so its on you. And remember that the quick rules and stuff is in the homebrewanon pastebin, it doesn't need added separately.
>>
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>>56943881
I'll storytime some more next thread. Four people in my work either quit or got fired in one week, so i've been working twice as much to compensate so it's not a fun time.
>>
>>




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