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A dream I had last night, and the subsequent conversation with a friend, led to popping open the Rites of Battle supplement for Deathwatch, as well as for posting this thread.

Mission: Generate another custom Astartes Chapter.

Premise: Someone somewhere fucked up colossally and now the Chapter consists of precisely two Marines stuck bumfuck nowhere.

How the fuck did that happen? To answer that question, first we need to know why the chapter was founded to begin with. Can I get a d10?
>>
Rolled 3 (1d10)

>>53836365
>>
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>>53836553
Strategic Prognostication. Prophesies, grim warnings, or any other manner of superstitious weird shit led to their creation. I wonder if the Tarot ever saw what actually happened to them in the end. Probably not.

Next we must know when the Chapter was founded. When did they first lay down the cards, gasp at them, and decree that a bunch of Marines must go here for some reason? For this I'd like someone to throw me a d100.
>>
Rolled 61 (1d100)

>>53836623
>>53836623
>>
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>>53836650
That'd be 39th millennium, so all things considered relatively recent.

Next up we'll determine their Progenitor Chapter - which one of the First Founding Chapters donated their gene-seed for this project? Roll me another d100.
>>
Rolled 10 (1d100)

>>53836714
Please don't be wolfs.
>>
>>53836623
Maybe they did?

Maybe the chapter was just the seed that would flower into two warriors of renown and skill? What if these two where chosen by fate?

What if they are the wrong chosen ones? What if literally none of this was meant to happen?
>>
>>53836743
Not Wolfs - Smurfs!

Makes well enough sense I guess: Space Wolves have a bunch of trouble with these things, even now getting only a 1% chance, whereas the Spiritual Liege just keeps on hogging up new dudes.

>>53836770
Such is the curse of the prophesies and predictions, and on any galaxy-wide empire heavily relying on such things. I suppose we'll only know whether these two were truly chosen once their mission, whatever that is, is completed - or they die trying.

Next we'll need to determine how pure their gene-seed is. Ultramarines tend to have it pretty good here, but this isn't reflected by the rules: their successor Chapters have the same odds of being fucked up as, say, those of Blood Angels. Toss me a d10!
>>
Rolled 2 (1d10)

>>53836830
>>
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>>53836876
Pure! Spiritual Liege is strong in this one!

Or maybe not. We'll see.

Thanks to their pure gene-stock they get to skip a couple random tables, but we still get to roll on a chance of gene-seed mutation - although Ultramarines having spawned these guys, odds are still relatively low. Gimme a d100.
>>
Rolled 4 (1d100)

>>53836947
>>
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>>53836985
Well, we get to ditch the purity comment, for it seems their gene-seed has gotten all sorts of messed up after all.

To determine what's that, I'll be needing a d10.
>>
Rolled 3 (1d10)

>>53837022
Even so, there are NONE PURER.
>>
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>>53837045
>Mutated Catalepsean Node: The implant that allows the Battle-Brother to enter a half-sleep in which he can remain alert for danger has become dangerously mutated. The Space Marine is unable to sleep normally, and stays awake for days, even weeks on end without effect. However, when sleep does come, sometimes with little or no warning, it is wont to last for many days on end.

A mixed blessing, for sure, when there's precisely two of them left. Be sure to choose a safe place for rest, brother.

I hope the rest of the Chapter wasn't destroyed because someone fell asleep at the wrong time.

Next up, what're the Marines of this Chapter really good at? What Characteristics do they get their bonuses to? I'mma need a d100 for this.
>>
>>53837125
I can imagine some neat chapter cultural rituals to put marines in a sleep pike trance. Maybe some Delphic influences

Or tantric if we want to looses ourselves of the greco-roman shackles of our Smurf ancestry
>>
Rolled 82 (1d100)

>>53837125
>>
Rolled 34 (1d100)

>>53837125
>>
>>53837242
>Members of this Chapter are famed far and wide for both their skill with the blade as well as their leadership under fire. Space Marines of this Chapter gain +5 Weapon Skill and +5 Fellowship.

Handy with a blade, which is probably going to be a good thing if they're stuck on a feudal or even feral world. Bolters run out of ammo and there are no brothers there to command them or to take their commands, so they need to make do with what they have. Probably wandering about, defeating some enemies of mankind in a duel, then giving a good rousing speech to the Imperial citizens that needed their help to begin with. Then fall sleep at the inn basement for like a week.

But we're getting rather ahead of ourselves now. Next up, we're going to determine some legendary figures of old, battle-brothers from the dawn of the Chapter, and their heroic deeds. Who was their hero? To determine that, we need a d100!
>>
>>53837341
>as well as their leadership under fire.
Something tells me they being reduced to only two Space Marines wasn't an accident but a conscious (last stand-ish) choice.
>>
Rolled 57 (1d100)

>>53837341
>>
>>53837341
What about this one? >>53837253 might be more interdasting
>>
Rolled 15 (1d100)

>>53837341
>>
>>53837394
>>53837374
>>53837367
Personally I think librarian and rando Battle Brother are better than Chapter Master. More interesting.
>>
>>53837408
Shit, those two might be the two remnants
>>
>>53837367
>>53837394
Going by these rolls, we have a Librarian as the greatest and the most esteemed hero of the Chapter, as well as a regular battle-brother as a secondary hero. Perhaps, as a nod to >>53837253 whose somewhat poorly-timed roll was just sort of jumped over, one of them eventually became a Chapter Master. Or perhaps not.

To find out exactly what these two brothers did to become legends, we're going to need two more rolls of d100. You may also name them if you like.
>>
>>53837408
>>53837480

You misunderstand, that role was for specialty, not figure of legend.

I was saying that whatever that was may be more interesting than swordsman ship
>>
Rolled 29 (1d100)

>>53837480
>>
Rolled 9 (1d100)

>>53837480
That "regular battle brother" is from the Ultras proper. He's OG

Read the table
>>
Rolled 72 (1d100)

>>53837480

I think we should name them after we find out.

What did our bookworm do?...
>>
>>53837480
We also need to roll for what the battle brother was
>>
Rolled 30 (1d100)

>>53837523
>>
Chapter Master Augustus
>killed a fuckton of Orks
>LIKE A LOT OF ORKS
>seriously he solo'd these fuckers

Librarian Aurelius
>rebel scum
>sendthemarines.jpg
>Aurelius goes in with his strike force
>oh shit it's daemons
>figures out the Prince's true name
>banishes that fucker and all his hordes
>rebels are killed/sucked into the warp/whatever
>>
>>53837566

Two heroes and two current survivors.

I think it'd be kinda lame to have the survivors BE the heroes. But some relation would be neat--like they're the genetic descendants of them or something. And they see flashes of their memory, and/or the enemies of their progenitors are hunting down the remnants of the chapter.

One could be a tarot-reading psyker.

The other could be a beatstick loose-cannon.

Perfect buddy cop duo.
>>
>>53837531
Oh. I guess >>53837480 was right
>>
>>53837612
So spiritual successors? They would be defacto chapter master an Chief Libby anyway
>>
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>>53837509
Ah, you're absolutely right - this guy was actually an Ultramarine, their gene-father.

And not just any Ultramarine - according to the rolls (either >>53837505 or >>53837531), he was the Ultramarines Chapter Master at the time. I don't think Marneus Calgar was yet alive back then, nor had the Tyranids arrived to plague the galaxy, so said Master got to fight a vast horde of orks, possibly single-handedly.

Then we have the Librarian, who according to >>53837515 would've been an enemy of the Eldar, but >>53837531 says he fought Chaos instead. I suppose we'll go with the latter, on account of such a descriptive account >>53837566 paints of the event.

Augustus and Aurelius - forever carved their names to the annals of the Ultramarines.

We can use >>53837515 on the next roll of the table instead, which is the Chapter homeworld. Roll of 72 points to Civilized World: this makes sense, these guys being descended from the Ultramarines after all.

But what's their homeworld like? Roll d100 to determine its predominant terrain!
>>
>>53837612
>Chapter Master, that action is I'll advis-
>I ain't nobodies Master
>sigh
>>
>>53837645
Yeah.

I think they should start out as normal dudes. Not novices, but just apprentices for their roles. So the psyker is only dabbling in his powers, the other guy was just a sergeant or lieutenant.

Then over the course of whatever campaign or games someone uses them for, they mature and grow as characters and take on the mantle of those who went before them.

What should their names be?

Oh, and we need to roll for homeworld. 1d100.
>>
Rolled 93 (1d100)

>>53837687
>>
>>53837692
Nice and cozy civilized world. Standard Ultra fare.
>>
>>53837669
Wait, was he the CM of THE ultras, or was he a captain that got seconded to be the CM of the new chapter?
>>
>>53837727
The latter makes more sense
>>
>>53837692
>>53837704
A temperate world - indeed, about to be expected from Ultramar. In the grim darkness of 40k, it's the closest thing approaching comfy.

>>53837727
>>53837758
The wording on the tables would heavily lean towards the latter, yes. Combine his mighty single-handed ork genocide with the Emperor's Tarot origin of the Chapter, and it's entirely possible he sort of fit to some ancient prophesy or somesuch. "He's the One!" So he got a Chapter all for himself.

But moving on. Now, what was the Chapter's relationship with their home world? Did they rule directly or distantly, or did they set up a steward as a figurehead? Roll a d10 to find out.
>>
Rolled 6 (1d10)

>>53837801
>>
>>53837840
Distant rule, somewhere far away. This is a little more unusual of an Ultramarines successor, but then, their gene-seed was a touch tainted as well.

How did that taint happen, anyway? Did it have something to do with their first Chapter Master, and/or the orks? Was it what led them to be comparatively more isolated of their wards, or was that something else? More questions for later.

Next up, how is the Chapter organized? Do they comply with the Codex Astartes as a good Smurf would, or are there divergences here as well? A d10 shall decide.
>>
Rolled 7 (1d10)

>>53837910
>>
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>>53837936
Codex it is. They may need to go around it a little bit to adjust for their unique sleeping habits, but surely the book is flexible enough to allow this.

Next, combat doctrine! All other things being identical, how do they like to wage war? Roll a d10!
>>
Rolled 2 (1d10)

>>53837965
>>
>>53837979
I guess they're good with swords but prefer to shoot?

Could reroll that, maybe.
>>
Rolled 4 (1d10)

>>53837979
Let's try a reroll
>>
>>53837990
Or we take that skill and apply it to guns.

Sniper marines. NO WAIT, Gunfu marines
>>
>>53838031
>curve the mindbullet

>>53838016
>curve the SNEAKY mindbullet
>>
>>53837979
>>53837990
Ranged combat! An interesting result, given how good they tend to be at melee. But we can work with this.

In war they prefer to gun down their foes, rain bolts and plasma and Whirlwind missiles on them until nothing survives, even though this is not what the Chapter is truly the best at. Melee, the close combat and swordsmanship, are what is left as last resort, or perhaps more likely, for duels and other such formalized and ritualized occasions.

Perhaps melee is for worthy opponents only, while the rest will simply be shot down as a duty, even a chore.

>>53838016
>>53838031
>>53838039
Alternatively, we may try to take the reroll and have them be stealthy instead, or we may just take the previous +5 bonus and move it away from weapon skill to ballistics skill. Whatever makes enough sense while painting an interesting mental image of our guys.

I'll leave the choice up to you. In the meantime, let's move on to the next table - Solo Mode abilities! Are they going to stick with the Ultramarine abilities, or do they have their own way of waging war? Roll up a d100 to find out.
>>
>>53838080
Shift it to ballistics. Snipers, pistol duelists, and skilled gun fighters these marines excel at ranged combat at any range, be it right urban streets or wide open plains
>>
>>53838164
It makes sense with their mutation as well.

Their snipers can stay awake for weeks at a time before crashing in their snipers nest, and tacticals can push an objective for days while the enemy breaks in resolve and resources
>>
>>53838080
Rollan

Did we ever roll for terrain?
>>
Rolled 73 (1d100)

>>53838080
>>
Rolled 7 (1d100)

>>53838228
Dropped my dice
>>
Rolled 7 (1d10)

>>53838239
>>53838229
It's a d10
>>
>>53838272
>>53838239
>Ride of the Valkyries playing loudly in the background
>>
>>53838164
>>53838195
If we take the stealth roll as well, we can have the enemy begin having losses before they even realize what is going on, scouts with sniper rifles hiding somewhere above. Or we could go with the buddy cop angle brought up earlier and combine it with more literal loose cannons, or perhaps gunslingers. Maybe all of these at once. We'll see.

>>53838228
Terrain roll was temperate.

>>53838229
>Quick reaction is the hallmark of this Chapter. While in Solo Mode, the Battle-Brother is considered to have the Lightning Reflexes Talent. At Rank 3, the Battle-Brother receives a +10 to all Dodge tests. At Rank 5, the Battle-Brother is considered to have the Rapid Reaction Talent. At Rank 7, once per game session the Battle-Brother may automatically pass any one Agility-Based test (for Opposed Tests, the Battle-Brother is considered to have rolled a 01).

Their snipers, it seems, are also well prepared at the enemy inevitably finding them and raining fire upon them in return. Nothing can surprise them and they will act swiftly once battle is truly joined.

>>53838239
We can take this roll for Squad Mode attack pattern. They stick with the Ultramarines guidelines for this one, getting the Lead By Example pattern - goes well with their Fellowship bonus, but less well with them having lost most of the Chapter.

We'll need one more d100 for their Defensive Stance!
>>
Rolled 30 (1d100)

>>53838080
>>
>>53838354
Holy shit, Gun-Kata marines. And here I thought this was going to be boring
>>
>>53838355
Why, that was fast! They stick with the Ultramarines pattern for this one as well, rallying their brothers together whenever they seem to be faltering.

Next up, special equipment! What kind of unique gear do they get to bring with them to the battlefield?
>>
Rolled 64 (1d100)

>>53838354
>>
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>>53838405
>Special Mount: While other Chapter’s may keep animals as companions, this Chapter uses them for what they were intended for—transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.

Well, going with what we've established previously, the choice of an animal for this roll seems clear to me - a horse. A very big horse.

Or maybe it's something else? Would anything else fit better for the Chapter's image as it's forming in your head? Might they be riding something even weirder into battle?

In the meantime, we'll be moving on and rolling for the Chapter Beliefs. What manner of strange and unique religious traditions do the Chapters hold in practice? That'll be another d100!
>>
>>53838459
Ugh, reroll?
>>
>>53838399
Rolling
>>53838459
That roll wasn't for equipment. Stop randomly picking rolls for stuff
>>
>>53838486
>>53838519
>Stop randomly picking rolls for stuff
I take the dice as they show up. If this isn't the way these things are supposed to be done, then I'll defer to your probably greater experience and we can go back and try to roll the equipment properly.

Whatever the next d100 is for, let me know in the post. Maybe that'll clear it up.
>>
>>53838560
Nigger, you just look at what rolls are quoting which post. So THIS roll >>53838405 is for THIS post >>53838354 and THIS roll >>53838355 is for THIS post>>53838080 and so on

Pay attention amigo
>>
Rolled 77 (1d100)

>>53838459

This roll is for Chapter Beliefs. I'm hoping something like the Doom Eagles, I think that'd be fitting.
>>
>>53838640
Death Cult. It looks like you got your wish.

Shall we go back to rolling the special equipment properly now? Or are we sticking with the mount?
>>
Rolled 30 (1d100)

>>53838675
Let's roll equipment one more time.
>>
Rolled 40 (1d100)

>>53838640
Death Cult! Knew it, it's perfect.

>>53838675
I think we should reroll equipment. Doing it now.
>>
>>53838705 here, go with the guy before me (since I got basically the same thing).
>>
>>53838698
>>53838459
Why not both?

Why not have giant Gryphounds and have our jump packs have big ole wings on them.
>>
>>53838725
>>53838730
Why not all three?

>Exotic mounts
>Bestial companions
>Modified jump packs

Link them all somehow
>>
>>53838748
So this plus the marksmanship and death cult, anyone picking up a big game Hunter vibe? Pistol dueling to resolve matters of honour, firing lines etc all give off a somewhat English vibe. But let's not go overboard with it if that's a route we want to explore
>>
>>53838698
>Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brother’s from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.

This'd go better with the old melee bonus, but hey, these guys are wielding pistols, so we can probaby easily still stick with our guns.

>>53838730
>>53838748
So far we've got some sneaky snipers, gunslingers in stylized jump packs, as well as great many beasts. Spotter birds working together with the snipers, perhaps, or flying along with the Assault Marines. Then another type of a giant beast - maybe horses, maybe something else - to help them go around.

While we still stir these thoughs around in our heads, the next roll would be Chapter Status, but that was kind of decided in the initial premise - really seriously endangered. After that, we've got Chapter Friends! Who're they rubbing shoulders with? Roll a d100 to find out!
>>
>>53838784
Ooh, flying big game hunters? Killing things not just because they're the enemies of the Imperium, but also because they're really big and strong.
>>
Rolled 5 (1d100)

>>53838748
I got some heretical ideas up in here.

>Ultramarines geneseed--but they were a successor of the Doom Eagles (since successors CAN have successors and it fits with what we rolled)
>their planet was feral when they got there, but they Roman'd that shit up
>and then they ran away to the mountains
>where there were giant genetically engineered birds from the DAoT
>which they tamed and rode n shit
>also maybe small birds and psyber eagles, White Scar style
>of course, the birds were all killed along with the rest of the chapter
>our dudes have the last egg(s), but have no idea how to hatch them

>>53838795
rollan
>>
>>53838834
I guess they were cool with the bureaucrats before they got murderzoned? Kind of a weird one, should we keep it?
>>
Rolled 56 (1d100)

>>53838834
>>53838827
>>53838795
I would contend Gryphounds and Gryphound accesories, and the genemodded from the DAoT is too snowflakey. Just make it a rare breed that lives in the same mountains
>>
>>53838834
Our Roman, bird-taming Doom Eagle successors appear to have been good friends with the Administratum. Honestly I guess it makes well enough sense, and may have helped them with civilizing up the feral world they were granted, divvying more resources and attention to them.

>>53838886
Alternatively, we could pick Astropaths. If we go with this then it'd be almost ironic how the last two guys ended up going completely lost.

Again, your call. In the meantime - who were they enemies with? We've got history with the orks and Chaos so far, but those may have just been minor skirmishes. Roll a d100 to see who or what was the most persistent thorn in their side!
>>
>>53838886
My reasoning for DAoT is

1) easier to explain and it's pretty common elsewhere in the fluff

2) they can go on a heroic quest to figure out how to crack the eggs with ancient genetic magitech.
>>
Rolled 93 (1d100)

>>53838934
Hoping for Daemons just for that callback to the guy that got banished.
>>
>>53838974
Or DE.

I suppose it makes sense for them to be the CURRENT enemies of our last survivors. Being out on the galactic fringe, the DE would have a wonderful time plundering the outlying human colonies and small xenos empires.
>>
>>53838974
>>53838996
They do get around to do battle with all manner of foes, do they. First orks in their infancy, then later on Chaos attacks, now space elves. It's not known whether they were what dealt away with the Chapter to begin with, but they're certainly a persistent enemy to the final survivors, pillaging where they can and causing trouble on the quest.

Now it's time to decide the Chapter's name! If you have any good ideas already, feel free to throw in suggestions. Alternatively, roll a d100 to see what we get on the tables provided. Or maybe both: give a prefix and also a d100 and see what works better.
>>
>>53839042
Corvus Malum, or in Low Gothic, the Doom Crows.
>>
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>>53839108
Doom Crows!

One final roll remains to be made, and that is the Chapter's advancement table: that'll be a d100.
>>
Rolled 44 (1d100)

I got some more heretical thoughts. This time with EXTRA HERESY.

These guys need some mortal buddies to hang around with for flavor, tension and usefulness. Some could be permanent, some temporary.

How about a dour Astropath who hates getting dragged into all these antics, but who owes an unspoken debt to the Chapter?

An insider in the Administratum who feeds them supplies and shit when he can, but has to keep it on the down-low cause corrupted officials are hunting them down.

Because of their dire circumstances, they are forced to group with people of similar goals, even though they hate them. I'm thinking the psyker is more open to this while the sergeant is a lot more grudging. Lots of !!FUN!! to be had.

This includes:

A Kroot that ate a Mekboy (as well as various other creatures) and is now their mechanic/hacker/misc adept, too good to pass up in these feral areas.

Or perhaps a Jokaero, though I think a Kroot would have more character (able to speak broken gothic, etc)

A Warlock who was on the path to Farseer, separated from her Craftworld. Perhaps the Dark Eldar or Chaos Daemons killed all her folks so they've got common ground. She guides them through the Webway since they lack a Navigator, and is teaching the psyker so he doesn't get brainmurdered by Chaos (to the objection of the sergeant who views her as a dangerous witch).
>>
>be the sole survivors of our chapter
>go through harrowing journies, dogged by horrific enemies to return to the Imperium and restart our chapter
>get there and we got replaced by new, taller Marines
>>
>>53839250
Their Chapter Advance table is Behold Our Wrath, giving them some intimidation options as well as Duty Unto Death, which essentially allows them to shrug off great many physical penalties that don't result to outright dying. A fitting enough ability for what we have so far.

To sum up:
Corvus Malum, or Doom Crows, are a Doom Eagles successor Chapter originating in the 39th Millennium. Their first Chapter Master, Augustus, was a hero of their progenitor Chapter, a mighty warrior that put the fear of his name into many an ork, to such an extent that they still remember him. Later, Librarian Aurelius successfully fought a great host of Chaos and banished a Daemon Prince and his hordes back to the depths. (Who was this Daemon Prince, by the way? Or are we getting too deep with such questions?)

They are hunters, snipers, and duelists, striking from afar and with great speed, winged jump packs flying them closer up once stealth fails, guns blazing and yet dodging assaults with surprising speed. Their Fellowship and general likeability seems to direct them more towards beasts than men, owing to their many winged companions.

They were granted a feral world to rule over, and turned it into a fine example of an Ultramar world in a short order. They do not rule over their temperate homeworld too much, preferring to remain distant and let their charges deal with their own matters. They have close ties with the Adeptus Administratum and Adeptus Astra Telepathica.
>>
>>53839414
They gain +5 to Ballistics Skill and Fellowship, and take the Squad Mode abilities and Chapter demeanor from their progenitor's progenitor, the greatest of them all Ultramarines. Their solo mode, however, is unique, granting them various abilities related to dodging and avoidance, an indicator of their independence. They comply with the Codex Astartes in all things.

However, they suffer of a mutated Catalepsean Node, resulting in strange and unpredictable sleeping patterns, that get in their way and often force them to plan things around these. Fortunately they have many animal companions to guard and serve them while they rest.

And now all but two of them, perhaps some eggs of their precious and venerable crows, are dead. Their world has burned. Was it the Dark Eldar that did it, or was it the vengeance of Chaos? That remains to be seen.

Since we only have two survivors, we might as well roll them up as well. Give me 18d10 to generate the characteristics of the acting Chapter Master, and another roll for the acting Chief Librarian!
>>
Rolled 7, 6, 7, 5, 10, 5, 1, 4, 2, 5, 7, 6, 5, 4, 2, 9, 5, 9 = 99 (18d10)

>>53839442
Ere we go!
>>
Rolled 7, 8, 6, 5, 7, 8, 7, 6, 10, 6, 7, 4, 5, 5, 7, 6, 3, 10 = 117 (18d10)

>>53839442

Librarian roll
>>
>>53839414
Battle Cry-deas:

On wings, we fly!

Doom comes!

Our word is death!

Murder comes!

Release the doves!
>>
>>53839602

You are already dead.

ATATATATATATA
>>
Rolled 3, 2, 1, 8 = 14 (4d10)

>>53839576
WS 43, BS 47, S 45, T 35, Ag 37, Int 43, Per 39 WP 41, Fel 49

Our Marine is naturally good at guns and making friends, but rather lackluster in everything else. Perhaps he's still fairly new at this, green, wondering how he survived at all, where many a veteran was killed.

And now he's the Chapter Master.

>>53839592
WS 45, BS 46, S 45, T 43, Ag 46, Int 41, Per 40, WP 43, Fel 48

The Librarian, meanwhile, excels at almost everything, and is likely the elder of the two and makes for a good guide for the young Chapter Master on their quest.

>>53839602
I like the "Murder Comes".

Next we need to select the young Marine's specialty: Assault Marine might fit the bill the best, but it's not set in stone.
We could also start to think of the chapter's color scheme.
And we'll need to determine the wounds and fate points of these two Marines. Roll 1d5 for the former, 1d10 for the latter.
>>
I think Aristodemus and Eurytus would be good picks for their names. They we're the last two surviving spartans in the battle of Thermopylae.
>>
>>53839689
That's pretty good.

Could also do Marcus and Antoninus, since I ripped the names of their progenitors from Marcus Aurelius' full name (and those two would complete it).
>>
>>53839669
You know you've basically made Hardboiled: Space Marine edition, yeah? Dual Wielding, affable but gruff cop-marines out for blood and a righteous death and maybe a nap (or bottle of tequila) after all is said and done. It's like John Woo meets 40k.
>>
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>>53839727
Sounds about right, yeah.
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>>53839750
If they're John Woo-marines, they need a special talent. Something that allows them to make a semi-auto pistol attack as a part of a move action as long as it's into or over cover, agility test or you end up prone at the end.

Gotta simulate that dive action.
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>>53839725

So we could have Chapter Master Marcus Aristodemus, and Chief Librarian Antoninus Eurytus. Sounds cool.

I tried to come up with a muted colour scheme to fit in with the stealth aspect.
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>>53839880
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>>53839901
Ah poop, the shoulders and chest should be the same dark grey as the legs. Which would be painted black if anyone ever did them as minis, but it doesn't come up well on the paiting app.

Maybe they could even have their own individual schemes (or redo their camo wherever they are), with just a chapter badge to match?

What's their badge like anyway?
>>
>>53839931
>What's their badge like anyway?

Either a wing or crow head would make sense.
In black if we go with scheme one or white for scheme two.
>>
>>53839931
>What's their badge like anyway?
Maybe start with their progenitor Chapter and go from there?

>>53839880
I like this one as the color scheme. >>53839901 is all black and white like crows should be, but in practice it looks kind of silly and contrasting to my eye. If we went with the crow theme, we could probably use putting in a bit more color, maybe greying up the white parts some.
>>
Rolled 4 + 18 (1d5 + 18)

>>53839669
How tough is Aristodemus?
>>
Rolled 3 + 1 (1d5 + 1)

>>53840197

And Eurytus...
>>
Rolled 5 (1d10)

>>53840344

And Eurytus fate points
>>
>>53840197
>>53840344
Wounds-wise, Aristodemus appears slightly tougher, but it probably won't show much with his toughness so poor.

>>53840374
Nothing special in Fate Points either.

Now let's do something a little more interesting: we haven't yet determined what kind of armor they're wearing. (The answer is probably shoddy, poorly-maintained, and falling apart, what with being lone survivors, but I digress.) Roll 1d10 to see the power armor on them!
>>
Rolled 7 (1d10)

>>53840413

Rolling for chapter master Aristodemus armor.
>>
Rolled 7 (1d10)

>>53840413
Rolling for the librarians armor.
>>
>>53840503
>>53840566
Both wear the standard type Aquila armor, so either the Chapter didn't have the older and more venerable armors - or the new and improved Errant type, for that matter - in great supply to begin with, or these two just were never themselves respected enough to wear some. We could go with the latter, as it seems more interesting to me.

Each of their armors has a history. Roll 1d5 to find out which table to use, then 1d10 for the roll itself.
>>
Rolled 3 (1d5)

>>53840605
>>
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>>53840641
Aristodemus, or at least his armor, has seen its share of legends of war. Roll a d10 to discover the specifics!
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Rolled 9 (1d10)

>>53840751
maybe it was the armor of the legends when THEY were noobs?
>>
>>53840924
>A Hero’s Spirit: This armour was once worn by a Space Marine hero of great legend. Following his eventual fall, something of his valorous spirit seemed to remain within the armour. It is said to guide the arm of later occupants and occasionally seems to take control—the wearers claiming to have been in a trance. While in Solo Mode, the wearer may choose to gain bonuses of +15 Weapon Skill, +15 Ballistic Skill and become immune to Fear and Pinning for the duration of the combat. He may not enter Squad Mode during this time, and after the combat is over gains 3d10 Insanity Points.

It is possible that Aristodemus himself was not yet very esteemed or revered when shit went down, but his armor is certainly a different matter! In the hour of need, he can tap into the skill and experience of this old warrior, perhaps even talk with them in spirit, in those week-long dreams his mutated gene-seed sends him to.

But what of Eurytus? A 1d5 and then 1d10 to learn about his armor!
>>
Rolled 3 (1d5)

>>53841085
Aristodemus definitely has the armor of Augustus.

But he doesn't know it, and the machine spirit of the armor tries to guide his actions as Augustus would have done...
>>
>>53841111
Looks like Eurytus's armor has the Legends of War as well.
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Rolled 8 (1d10)

>>53841132
>>53841194
>>
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>>53841203
>A Hero's Spirit: This armour was once worn by take one guess who

Whaddya know.
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>>53841228
Okay, NOW I called it.
>>
>>53841085
>>53841111
>>53841228
>>53841253
Hold up, so they're both wearing the armour of the greatest heroes of their lost Chapter?

That's incredibly silly.
>>
>>53841526

Well it does mesh with the chapters origins.
>>
We have something resembling a wiki now. Could use someone filling it up a little, and deciding on the heraldry, Chapter colors, and battle cry. https://1d4chan.org/wiki/Doom_crows
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>>53841526
They are the last two. Chosen by fate, or perhaps by the twisted laughter of the gods, the last novices of the chapter wearing the very plate that protected their greatest heroes in their own early years. They are doomed, as doomed as their brothers, as doomed as their name--to walk the furthest reaches of space, to carry the final seeds of their chapter's legacy, to live and keep living in this dark millenium.
>>
>>53842135
Arg! Change that "c" to a "C."
>>
>>53842172
I fucked up!

I have no idea how to fix it!
>>
>>53842376
Remake the page and copy everything. Then redirect to Doom_Crows from the Doom_crows page.
>>
>>53842670
All right, I think I fixed it.
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Sketched our librarian.
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>>53842771
Sheeit.
>>
>>53839145
Internet went out here.

Anyone want to catch me up?
>>
>>53842988
Sure.
>>
>>53843000
Much appreciated, I would read the thread but I simply don't have time. Might do good to write a summary post as well, always does
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>>53843135
Oh woops I thought you said "want me to catch up," not "want to catch me up."

K so here's the deal.

First there was the word, and the word was the emperor no wait it was ROWBOOTAY GULLIMAHN

And he made the Ultramarines, and it was good.

Then he split up the Ultramarines cause of some heresy bullshit and we got the Doom Eagles.

Then those poor depressed Space Daoists had babies and made the Doom Crows, who are OurGuys (tm).

The Corvus Malum were given a depressing and shitty feral world to rule, but they were like "IT'S ROME TIME MOTHERFUCKERS" and they civilized those savages.

Then they ran off into the mountains to go be one with nature and tame giant roc-crows. As well as smaller birds, but the rocs are the cool ones.

And they smote the enemies of the Imperium with lots of dakka, and also by hiding and jumping people with shivs and jump packs in dark alleyways.

Then they had a really bad-ass Chapter Master who was actually a Doom Eagle Captain who came over to help them set up. He killed Orks. MANY ORKS. Alone. With his bare hands. Uphill, both ways in the snow! etc.

They also had a really bad-ass Librarian who went to go stomp on some rebels. But then it turned out the rebels were actually Chaos Spa--ARGLBLARGLBLBLBLB--Daemons, and there was a DAEMON PRINCE leading the whole thing. So the Librarian did some arcane shit, stabbed some fuckers with a stake and shot em with silver mindbullets, and banished the Daemon Prince and all his faggot-ass minions.

Millenia later, the Chapter was wiped the fuck out by their nemeses, and only two novices remained--a sergeant and a librarian, now effectively Chapter Master and Chief Librarian. They wore old shitty power armor (which was actually the power armor of the heroes mentioned above, and their machine spirits are pretty cool guys, but the Marines don't know this) and they carried with them the last eggs of their roc-crows.

1/2
>>
>>53843284
But they didn't know how to hatch them cause it was some Dark Age techno-barbarian-wizard shit.

They also were both Johnny Woo in space. And they ain't too shabby with swords.

Now they are off in the furthest rim of the galaxy, walking where the light of the Astronomican is dim and the Imperial Creed is nonexistent. They are hounded by their enemies. They must do all that they can to survive and preserve the last remnants of their Chapter. All the while, they are thrust into Dark Eldar raids, strange xenos empires, distrustful human colonies, and the grim darkness of the far future--where there is only war.
>>
>>53843284
>>53843362
So really my only complaints are thus
>Mounts/companions
>Heritage
>Name

I have rationale as well as solutions and suggestions, but I just want to know if these are things with wiggle room or if every one is dead set on this stuff before I waste my breath offering my thoughts
>>
>>53843601
I'm not too hot on "Doom Crows" either, but I like the faux-Latin "Corvus Malum."

Everything else is just what we rolled. And even them being Doom Eagle successors came out of the fact that they're 1) a "death cult" 2) Ultramarines
>>
>>53843652
I see where you're coming from, but it's flimsy reasoning.

We also rolled out chapter master was an Ultramarine proper, and gifted a chapter due to actions of extreme

Stay posted for a list of possible names
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>>53843879
Okay, So before I boarded my flight I had a list of like fourty names, but I forgot most of them so I guess they weren't that important or good. So here are my favorite names

>Azure Hunters
>Justiciars
>Imperators
>Pursuers
>Star Hawks
>The Forseen
>Prophets
>Dire Knights
>Shimmering Chevaliers
>Cobalt Kings
>Starlords
>Sons of Augustus
>Sapphire Sons
>Lawbringers
>Ruin Riders
>Blackguards
>Dark Heralds
>Excommunicators
>Knights Indomitable
>The Unbroken
>Tyrants
>Ruin Hawks

Or something. Doom Crows sounds too much like a Raven Guard Succesor, although some of the names I proposed could fit better for a Dark Angels chapter. Hawks and Eagles are more Ultra
>>
>>53844113
Oh a few more

>Emperor's Chosen
>The Fools (in reference to the tarot card)
>Hordebreakers
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>>53844113
>Ruin Hawks

that's pretty good. I was trying to come up with something using "Ruin" when I made "Corvus Malum."

It may be too late, but then, this probably won't get much attention after the thread dies, so if you want to call these dudes Ruin Hawks in your games then go for it.
>>
>>53844323
>145 post
>Late

You have a concussion anon? Do you smell toast?
>>
>>53844398
Look at the number of posters in this thread. 13.

And it's basically been like 4-5 people spitballing the whole time.

And nobody really gives a shit about these chapter generation threads after the first one unless a bunch of people really pile on the concept.

Even then, nobody ends up USING them for anything most of the time.

So when I said "it's too late," I mean it's too late for a name change to really matter to anybody. If you use this concept, call them Ruin Hawks, it's a dope name. But whoever made the 1d4chan called it Doom Crows, and the few others that cared (and have probably left or gone to bed by now) will only know it by that name. We can store all the stuff we generated under that if anyone digs it up later. Put Ruin Hawks on the page as an alternate name if you want.
>>
>>53844519
I mean, this is for OP's game. Who gives a fuck about 1d4chan? Except me
>>
>>53844826
Yeah and I think OP's been gone for a while lol.
>>
>>53844113
I like the Forseen the most
>>53844519
You can change the Chapter name on the page, only the URL will be the same
>>
>>53836365
>two Marines
>bumfuck
That's gay
>>
>>53844323
>>53844398
>>53844519
>>53845490
You can just copy all the text on a new page and then redirect, if everyone likes the new name better (as I do).
>>
>>53843601
>I just want to know if these are things with wiggle room or if every one is dead set on this stuff
So far it looks like we've been wiggling on these things a lot, plenty keeps being changed after the fact - including their name apparently - so just feel free to keep on throwing it here.
>>
>>53846017
>Marines
>ever not gay
anon...
>>
>>53844519
>Even then, nobody ends up USING them for anything most of the time.
I dunno, I might give them a cameo in Deathwatch.
>>
bump
>>
Maybe the name change could be part of the narrative?

Start out as Doom Crows, change to Ruin Hawks?
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>>53838459
An entire chapter of raoh&kokuo, with mad sniper skills who duel the worthiest of the enemy with lightning claws. Awesome.
>>
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>>53855645
>An entire chapter of
Not anymore, anon.

Not anymore.
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>>53855146
I'd imagine there would be a better name to pick up in their situation. So they would've started out as Ruin Hawks, then changed it to something more badass that clearly indicates there's just two of them but they're not down yet.
>>
>>53855708
Well, if this works we can always do a prequel. You can't deny the awesome here.
>>
What's Aristodemus's specialty, anyway? I mean I guess tactical marine is what first comes to mind, but with the Chapter background and style, he could be an assault marine just as well. Maybe even a devastator, or a humble scout-sergeant.
>>
>>53858912
Assault Marine works. With dual bolt pistols. No need to go all tricky about it.
>>
>>53836365
I like to think that the kneeling one is trying to think and the one on the ground is alive and just lying there going "Whatcha thinkin bout?"
>>
>>53863469
"Oh. You know. Heretics."
>>
>>53858506
Any good custom Marine Chapter comes with a pile of writefaggotry anyway, usually on prior engagements.
>>
So weve got sniper rifles and bolt pistols, but what of bolters or shotguns? Flamers?
>>
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>>53839321
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>>53839321
>>53867621
They'll just think it's a rebirth of their Chapter and preserving all its traditions. A good end.
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>>53863647
"Cool. Cool... that smoke plume looks like an Aquila."
>>
Do the Doom Crows' crows speak?
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>>53872507
Are they still a product of DAoT or did we veto that?

That'll probably answer your question as well.
>>
>>53867340
Bolters are fine. Shotguns and flamers are too short-ranged for sniping and too bulky for jump pack use.
>>
>>53875705
>>53872507
So I was going to get to that as well

For their mounts, I suggest we go towards more Eagle-like Gryphounds. Younger ones would be smaller and act as scouts and guides to Scout Marines. Slightly larger ones would act as wardogs and the largest and eldest are strong enough to take the weight of a marine in full armour while their feathers are tough enough to resist small arms fire.

As for the symbolism, the wardog and horse profile is noble enough for their Ultra heritage while having avian apex predator features for that death-cult aspect. Remember, death cult doesn't just mean dour, emo cut freaks, it can also mean cocksure warriors that live for the hunt and thrill of the kill. Like Khornate warriors but half as angry. Its the difference between The Crow and Valeria from Conan ("Come on! Do you want to live forever?!") I think these dudes fall into the latter category.
>>
>>53858170
Ruined Hawks?




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