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Join us! We got crucifixions!

https://1d4chan.org/wiki/Argo_Brigade

Homeworld: Argos
Colors: UN Blue and Blood/ Charcoal and white accents

Specialty: Coin Operations, anti armor, mass "passification"
Tactical info: Shock troops/light infantry with artillery support
Battlecry: "Nail 'em up!" also "Upside down! Sideways!"
Special Weapons: The Chem cannon and Nailer Pistol and various gas grenades
Favorite Pastime: Crucifixion
Champions: Sergeant Bross
Loyalty: Fanatical
Modus Operandi: Rapid insertion into warzones with extreme target prioritization or enemy armor. Followed by mass executions and chemical bombardment to pacify local populations

Old threads
>>52865307 →#→ # -The Founding
>>52921937 →#→ # -Getting shit done!
>>52962986 →#Organization, Tanks, and Autism
>>52989751→# Efficiency and lore

Remember to keep posts civil guys
>>
Do they do Rhodesian style Fire Force tactics? Are they Rhodies in space?
>>
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>>53053332
You ever see one of those new style tow-trucks that have a mechanical cross on the back?

I feel like a militarized version of this would be a great addition to these guys.
>>
>>53053332
Why not use the colored version for the OP
>>
>>53053400
We've talked about using trucks and such to make all the crucifixtion more efficient. I'll link the previous thoughts to this post.

>>53043109 this post actually holds pretty much all the duscussion on that matter.
>>
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>>53053553
I dont know, I just woke up. Cant make rational decisions.
>>
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Well, what's left?
>>
>>53053870
A miserable little pile of welfare?
>>
>>53053870
Quick summary what has been done so far what I can think of:

Some people were writing more lore.
Tactics has been discussed alot but can still be discussed.
Ogryns are to be used strictly in engineer company to help in crucifixtions.
Equipment is pretty much sorted out.
Some anon/s wrote good history about Argos in previous thread.
AdMech is our ally.
Uniforms colors are sorted (duh!)

What else?
>>
Decided to neat up the wikipage and added the drop down menus for history part. What do people think? Should I continue to do this for the rest of the longer stuff?
>>
>>53054858
Hey, do what you will with the wiki! I know I have some plans for it. Drop down menus would be great.

Last thread was interesting, feels like a lot of people adding ideas and tidbits, good unique poster count. Also the bullshit was kept mostly to a minimum which is nice.

I've made some progress collecting reference pages from the current codecies for the equipment, and I'm even engaging in some write faggotry.

Lets see if we can make thread 5 the based thread.

>>53054858
Btw your minis were looking pretty fucking sweet
>>
>>53055119
Thanks man! I'll start doing some more guardsmen tonight once my kid goes to sleep.

Yeah previous thread was awesome! Lets hope it continues to be that way.

I'll add the info stuff of the planet from previous threads aswell into wikipage and neat up the equipment category.

Glad that youre eorking on codex, will be exiting stuff when we're able to see it!

Also I have idea how to add images to wiki so if someone could do that that would be nice.
>>
>>53055172
Okay, I updated the images last so I can again in a bit unless someone beats me to it.
>>
>>53055242
Goob job. Most of the longer stuff are now cleaned up into drop down menus. I'll add more stuff once in a while. People can point out what needs to be added or if sonething has to be taken off.
>>
>>53054359
I know a lot of what we discussed is not in the wiki because people don't feel confident writing an entry, but that page is supposed to be our summary. Also the page should link to the suptg archives in case something was left out, an error exists in the article, or someone can explain it more concisely.

We still need a bunch of stuff. Off the top of my head here is a list of things that can add a ton depth to our unit :
>who started it?
>who are our historic heroes?
>deployments?
>has the as a whole Brigade earned any honours from the rest of the Imperium?
>who leads it now?
>who is currently noteworthy?
>any notable culture or customs aside from hating traitors, crucifixion, and not liking outsiders?
>anything unexpected by people who haven't actually seen the brigade but just heard of them?
>how does the brigade keep up morale?
>any unique way of identifying units (like the Blood Angels and their helmets) be it with uniforms or symbols?
>what are the brigades golden threads?
>any in brigade honours they award their troops and if so are there multiple and how does one get them?
>any relics?
>any rivals?
>any feuds?
>any bros?
>was our position in space finalized?
>what was our system famous for (a side from the brigade)?
>what systems are near ours?
>how do we interact with our neighbors and how do we get along?
>what is the overall astronomy of the system (sun(s), planets, anything else)?
>interplanetary politics and economics?
>how have things changed before and after the purge?
>>
>>53056192
OOH! I'll start answering these now
>>
>>53056192
Wow. A great post. Thanks man. Im currently trying to do a summary on tactics that Brigade uses. Also going through old threads trying to pick up stuff to add to the wikipage.
>>
>>53056192
>Are there any dark spots in our history that bring us shame?
>What is the Ogryn uniform or the other units, like engineers and drop troops, for that mater?
>>
Added the suptg archives links into wikipage.

Also some tactic summary I wrote

>Argo Brigade utilize variety of different gases in their military tactics. Most of the time initial assault starts with either artillery firing gas canisters or in cities gas grenades are thrown or fired with grenade launchers into enemy positions either incapitate enemies or out right kill them.

>Once the gas has spread far enough troops move in. They use lots of APCs when assaulting enemy positions sometimes having other armour and Valkyries as support. Main goal is to incapitate enemy troops but sometimes risks are too great. Flamers and handheld Chem cannons are widely used.

>Sometime Argo Brigade uses Valkyries for more rapid deployment of troops. They have specificly trained drop troops for these types missions called "The Argonauts". They are better equiped than normal trooper and are the elite of the Argo Brigade.

Is this any good?
>>
>>53056528
>Main goal is to incapitate enemy troops but sometimes risks are too great and lethal force is used.

Correction.
>>
>>53056484
We talked about Argonaut uniforms being a pic related. Ogryn uniforms... probably dark overalls with some chestplates and gasmasks.
>>
>>53056528
>Sometime Argo Brigade uses Valkyries for more rapid deployment of troops. They have specificly trained drop troops for these types missions called "The Argonauts". They are better equiped than normal trooper and are the elite of the Argo Brigade.

I hate this name so much, it thinks its so clever. As much as I hate his autistic ass, I think the Special Task Force designation works better
>>
How well do the Argo Brigade cooperate with the ecclesiarchy?
>>
>>53058048
STF works fine for me. Argonauts can be their nickname so everyone is happy.
>>
>>53058133
I would say the Argonauts are the STF attached to the first Battalion, since they all have greekish names
>>
>>53058088
If I recall from a previous thread, they like to use the Brigade for propaganda and the Brigade doesn't mind but only if it gets them get some requisition and doesn't keep them from the front.
>>
>>53058088
The Ecclesiarchy loves these guys as champions of Imperial Law.

The Brigadiers tolerate their zeal but would prefer to work with the Arbites
>>
>>53056192
>>who started it?
The Argoan PDF who wasn't doing with all this heresy
>>who are our historic heroes?
Lord Commissar Damadar Bross, the Roc of Argo
>>deployments?
Countless.
>>has the as a whole Brigade earned any honours from the rest of the Imperium?
I think a Star of Terra for the orginal Lord Commissar wouldn't be out of place.
>>who is currently noteworthy?
Master Sergeant Bross, the 20xGreat Grandson of OG Bross apparently
>>any notable culture or customs aside from hating traitors, crucifixion, and not liking outsiders?
Impaling. Spades.
>>anything unexpected by people who haven't actually seen the brigade but just heard of them?
The fact that they aren't raving lunatics and are pretty well put together sanity wise. For the most part
>>how does the brigade keep up morale?
Crucifixing the enemy. Unit boxing tournaments. Lho Sticks
>>any unique way of identifying units (like the Blood Angels and their helmets) be it with uniforms or symbols?
Unit crest (not the brigade cross) on the left side of the brest plate
>>what are the brigades golden threads?
What do you mean by that?
>>any relics?
Literally a quater of their Armour
>>any rivals?
Literally any altruistic unit, like the Salamanders or Lamenters
>>any feuds?
See above
>>any bros?
Kreigers, Marines Malevolent
>>was our position in space finalized?
No, but I would say somewhere near Ultramar for the dosh
>>what was our system famous for (a side from the brigade)?
Being rich as fuck, even if its an ultra oppressive police state more so than the rest of the Imperium. Argo is rather beautiful, even now
>>how do we interact with our neighbors and how do we get along?
"Fuck you, pay me."
>>what is the overall astronomy of the system (sun(s), planets, anything else)?
Argo VII is somewhere in there, Vulcus Omega the forgeworld is at the end of the system
>>interplanetary politics and economics?
Argo is basically a Throne world and the rest of the planets support it through labour camps and tithes
>>
>>53059165
>Before the Purge
Space Greeks, Space Romans, Space Turks, Space Italians, and Space Poles that are so fucking rich and crazy that things were almost as dangerous as Necromunda through political assassinations alone

>After
The Judge Dredd planet and the Slave ones
>>
Trying to make this >>52996821 more full. Still need more names for the companies. Also thoughts on this organization build.

>>>>77th Argoan Peacekeeper Brigade (The Argo Brigade)

>>>177th Peacekeeper Battalion (221st/The Justicars)
>>Alpha Company (Aljernon's Ardent) Infantry
>Six Platoons (Infantry, Mortar teams, medics, etc)
>>Bravo Company (Bia's Bastions) Infantry
>Six Platoons
>>Charlie Company (Cairon's Chosen) Infantry
>Six Platoons
>>Delta Company (Deimos's Defenders) Recon Cav Scouts and Air Cav
>Six Platoons (Taurox, Bikes, Sentinels, Valkyries etc)
>>Echo Company (Epiphron's Endurers) Military Intelligence+Military Police
>Three Intel Platoons (Human Intelligence, PsyOps, Signals Intelligence)
>Three MP Platoons (Canine+EOD+Police, Commissariat, Special task force)

>>>277th Peacekeeper Battalion (The Punishers)
>>Alpha Company (Armageddon) Infantry
>Six Platoons
>>Bravo Company (Braves) Infantry
>Six Platoons
>>Charlie Company (Crucifiers) Infantry
>Six Platoons
>>Delta Company (Deathdealers) Recon Cav Scouts and Air Cav
>Six Platoons
>>Echo Company (Eviscerators) Military Intelligence+Military Police
>Three Intel Platoons
>Three MP Platoons

>>>377th PK Bat (Wildcats)
>>Alpha Company (Blackbears)
>>Bravo Company (Buffalos)
>>Charlie Company (Mountain Lions)
>>Delta Company (Great Eagles)
>>Echo Company (King Cobras)

>>>477th PK Bat
>>Alpha Company
>>Bravo Company
>>Charlie Company
>>Delta Company
>>Echo Company
>>
>>53059759
>>>501st Fires Battalion
>>Artillery Company (Horns of Argo)
Basilisks
>> Heavy Mortar Company (Organs of Argo)
Wyverns
>> Surface to Surface Missile (STSM) Company (Whispers of Argo)
Deathstrikes and Manticores

>>>502nd Fires Battalion
>>Artillery Company
>>Heavy Mortar Company
>>STSM Company

>>>503rd Fires
>>Artillery Company
>>Heavy Mortar Company
>>STSM Company

>>>601st Engineers
>>Alpha Company (Engineers, in charge of mass crucifixtions)
>Two platoons (Engineers, ogryns, nailers)
>>Bravo Company
>One platoon (Military police)

>>>602nd Engies
>>Alpha Company
>>Bravo Company

>>>603rd Engies
>>Alpha Company
>>Bravo Company

>>>701st Armoured Regiment (Tanks and other Armored vehicles like Taurox)
>>Alpha Company (Hammers of Bross)
>Two platoons (Leman Russ Vanquishers + one Baneblade
>>Bravo Company (Shields of Bross)
> Five Platoons (Chimeras, Taurox, other APCs)
>>Charlie Company (Armour of Bross)
> Five Platoons (Chimeras, Taurox, other APCs)
>>Delta Company (Fire of Bross)
> Six platoons (Hellhounds and Bane Wolves)
>>
>>53053332
Are these basically Kriegers?
>>
>>53059759
>>>Alpha Company (Blackbears)
>>>Bravo Company (Buffalos)
>>>Charlie Company (Mountain Lions)
>>>Delta Company (Great Eagles)
>>>Echo Company (King Cobras)

Company nicknames usually start with the same letter of the company.

>Alligators/Anacondas/Adders
>Bulls/Bears/Boars
>Cobras
>Dingos
>Elephants/Eagles
>>
>>53059781
I disagree with many of these names, they seem too...religious. And the Armour regiment names wouldn't really be named after Bross, who was a PDF Commissar, not an Armored Regiment commissar.

>>53059837
Like almost but not really. Their histories are completely revered
>>
So did we ever agree on post Horus Heresy ~30K for the Argoan Purge?

It would be fucking dumb for us to have a few Machariuses and a Baneblade if not
>>
>>53059936
>revered
Reversed. Kriegers were traitors and got fucked for it and now need redemption.

Argives were loyalists and need to kill and torture traitors
>>
>>53059936
If you can come up with names go for it. Im not that imaginative with names. What I mostly did was fill out rest of the structure and names of artillery and armored company.
>>
>>53059908
Okay, I'll adjust them properly. If possible come up more names for dofferent companies.
>>
>>53060311
I belive we agreed that Argo Brigade was formed in 30k. Correct me if Im wrong.
>>
Where the fuck is everyone?
>>
>>53061186
Having stuff in real life?
>>
>>53053332
Wouldn't nailing them upside down cause them to invariably lose consciousness in short order and likely kill them before too long?
>>
>>53061589
Probably but that is the way we roll.
>>
>>53061627
Ok, that seems a little counter to the typical purpose of crucifixion, which was supposed to be a slow gruesome death, but if you are just doing it for style then carry on.
>>
>>53061718
Check first thread if more interested. Explains a bit what we are trying to accomplish.
>>
>>53059936
I think we should make an effort to flesh out their personality more. They aren't cold/emotionally dead like the Kreig. Instead they are just highly professional. But given their tactics, they probably have higher rates of PTSD and psychological problems than other regiments.

As a result they have could have special companies like the > Merciful which are soldiers who are assigned to go down the rows of crucifixes and stab/kill any still living victims after a day has passed. It's done as a way of toughening up the troopers/conditioning them for their way of life.

Now do we want anything special for our medics? How does the Brigade handle casualties and wounded in the field?

What would an honor guard or parade formation look like?

What does the Brigade drink to forget?

What type of training do they do?

Stance on working with Psykers?
>>
>>53062296
The merciful would be a very small temporary unit. It would probably have a rules for establishing it and it would put a veteran officer in charge. The troops that would be assigned to it would be the greenest troops or the ones who are having difficulty with coping with their way of warfare.

Once assigned to the Merciful, the troopers will be given a white cross pin. Additionally 2 troopers per 10 man squad are given simply but effective combat spears.

Not sure if those assigned to The Merciful will leave their permanent squad for the duration of the time in the Merciful or if they will simply spend their free time with their Merciful squad.

The main task of the Merciful is to walk the rows of crucified enemies. It's not a constant thing, it's not like the Merciful will walk and inspect all of the crucified after every battle nor do they have to inspect all of them. It's up to the commander of the merciful to decide how many crucifed the unit must administer too.
>>
>>53062296
Casualties, leave no man behind (if possible). If the risk is too great or there are no remaims to retrieve then casualty is left behind.
Wounded, probably try to aid them anyway possible. If you lose an arm or leg you get a bionic one.
>>
>>53063018
The actual work of the Merciful is to mentally prepare the soldiers towards their way of war. It's not surprising that many men may have difficulty getting used to such brutal and terrible warfare.

When the Merciful do their duty they go through the crucified in squads of 5 with 1 spear per unit. Their first time they will have to see if there are any crucified who are still alive. They are duty bound to execute any they see with a swift stab of the spear and keep count.

The second time the do their duty they will be given new rules. They are allowed to talk to the victims and are allowed to judge whether or no to use the spear to end an enemies suffering.

The next time they will do the same except now they will only be able to use the spear on 10% of those they come across. Those they use the spear on, must first give their final testimony to the squad telling them their home, role in the forces of the enemy, if they have any family.

Finally the squad will be assigned one last time to do their duty, but this time they can only use the spear once.

While this special unit may seem counterintuitive to such a brutal regiment it makes the soldiers understand that all of these crucified were still enemies of the IoM.

Even those were cried and pleaded for mercy were still enemies who sought to destroy mankind's greatest edifice.
>>
>>53063232
That is pretty well thought. I like it. What everyone else thinks? Should we include this to the wikipage, because this shot dope imo.
>>
>>53063979
Seconded
>>
>>53063232
>>53063018
Not a unit, it's a duty that new soldiers have to do, mercy duty.

And keep in mind that being put upside down will make you pass out after a while, so it would only really be done in fresh fields of crosses
>>
>>53063018
No spears, just bayonets.

>>53063232
I highly recommend that its made as a duty, even as a penal one, for newer soldiers.
>>
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Made a test base for lads. The red things are trying to be Gorepoppies but holy hell they are hard for my fingers to do.
>>
>>53064308
Yeah that works
>>
>>53064889
Seconded.

So mercy duty going in wiki now. Questions?
>>
Mercy duty added to wiki.
>>
>>53064703
Hot damn, my friend! Very nice!

If I wanted to run a kill team with both guard and space Marines, could I? I think I want to try and make a mini per tg Homebrew mcjigger
>>
>>53065047
No idea desu but go for it!
>>
I'll head to bed for now and continue adding more stuff to wiki tomorrow. Remember to keep it civil and awesome!
>>
>>53053332
There's a ton of art made. Someone should probably add it all to the gallery on 1d4chan.
>>
>>53056192
>>53059165
>>who started it?
>The Argoan PDF who wasn't doing with all this heresy
But who in particular?

>>deployments?
>Countless.
Anything notable either currently or historically?

>>any notable culture or customs aside from hating traitors, crucifixion, and not liking outsiders?
>Impaling. Spades.
What about the less combat focused stuff and more of how the brigade interacts with each other and those outside their ranks, like the space wolves and their feasting, storytelling and boasting, etc

>>what are the brigades golden threads?
>What do you mean by that?
This is a hard things for me to describe, but its the continuation of the unit from one generation to the next. A way to get the average soldier to know the history and feel a connection with that history and its soldiers. Its hard for me to nail down but it can be the recycling of old items, passing on of stories, engaging in commemorative events, passing on of rituals / customs / superstitions, etc all geared toward essentially making the unit stay the same over the years and its soldiers feel like they have been in that unit for its entire history.

>>any rivals?
Literally any altruistic unit, like the >Salamanders or Lamenters
I meant more of a situation where two units are not friends but they don't exactly hate each other so won't refuse deployment with each other, and in fact when they are deployed together they compete to show the other up. Kind of like the Raven guard and the White Scars.

>>what was our system famous for (a side from the brigade)?
>Being rich as fuck, even if its an ultra oppressive police state more so than the rest of the Imperium. Argo is rather beautiful, even now
Rich off of what, and where we always that way? There are many options such as resources, processes, people, expertise, exploiting our neighbors, location, being the backyard of a patron who is rich even by noble standards (how does this person or group make his money?), etc

also
>>53056484
Any shame?
>>
>>53056192
>historic heroes
Base it off Johann Vierziger, a character from Hammer's Slammers. Literally used gas bombs to clear a house and doesn't mind torture.

He's fucking savage.
>>
>>53062296
>>53063018
>>53063232
>>53063979
Three things.

First, if I recall the brigade recruits its new blood from the best PDF, Arbites, and civilian militia men they encounter so that they don't have to train them as much, they are fine with killing, and they absolutely hate traitors.

Second, a part of The Parade is The River and involves two groups of soldier traveling behind The Parade just to bayonet all the victim so a river of blood flows down the street. So maybe this is a kind of loyalty test and indoctrination method for new recruits. Like before they even get a uniform and the benefits it can give their families they must prove they are committed. And even after they do it they are only given assignments that are not absolutely operationally vital so that if they fuck up (weakness, being a spy, etc) it can be handled by proper Brigadiers. Maybe they create a psychological profile for each new recruit so they can determine their likelihood of treason or failure and then monitor the changes over the course of their simple assignments so their candidacy for being embedded in a unit can be determined. Though how this would be done and who would do it are not things I can pull off the top of my head except to say maybe there is a full Brigadier or a two embedded in these fresh units to monitor them. There is also an argument to be made for mixing recruits in squads with diverse backgrounds so any potential plot may be discovered by an outsider.

Third >>53064335
Upsidedown is so its easier to lift and a soldier doesn't need a spear.

>>53063113
>If the risk is too great
then the casualty (if alive or their squad if not) call in an airstirke or artillery strike to deny the enemy a trophy and to kill any that try to.
>>
>>53066098
>Arbites
You can't recruit from Arbites, maybe, MAYBE enforcers, but those are just essentially Arbites' personal guardsmen
>>
>>53066098

>First, if I recall the brigade recruits its new blood from the best PDF, Arbites, and civilian militia men they encounter so that they don't have to train them as much, they are fine with killing, and they absolutely hate traitors

While they may be ready to kill, the Mercy duty is more meant to get them acclimated and desensitized so they fair better given their particularly brutal style of warfare.

The PDF of Argo, while well trained, probably doesn't see much action given that the Brigade has made the world very compliant. Equally there is a difference between shooting an enemy and shelling a city with chemical weapons.

The whole point of the Mercy duty is to ensure that all soldiers of the Brigade understand just how dire it is that all enemies of man and the IoM must be defeated and that they cannot waver.

Also the Mercy duty is easier to carry out doesn't require spectacle or planning. It's more practical than the River. the River can be used but the Mercy Duty can be done anytime the Brigade wins a battle.

Also the Mercy duty prepares all the soldiers for the suffering they will encounter, cause and possibly endure.

>then the casualty (if alive or their squad if not) call in an airstirke or artillery strike to deny the enemy a trophy and to kill any that try to.

I was thinking something along the same lines. But in most circumstances if possible all the dead should be recovered asap to deny the enemy accurate numbers.
>>
>>53066158
These recruitment practices, including recruiting Arbites, necessary for the Brigade during the purge. So on a planet on the brink of mimicking Argos' history but would it really be farfetched for the Brigade to bring a few Arbites they like into their unit rather than just work along side them. Who would stop them if it get the job done and upholds their traditions?
>>
>>53066405
Bringing an Arbite into a group is like recruiting an Inquisitor, doesn't make sense
>>
>>53066663
For a regular force, who didn't have such members before or a culture based on hatred and punishment of criminals, sure.
>>
>>53066958
It's still not enough to get an arbite.

IG regiments, as cool as some are, just don't have any real political clout or pull. Remember IG regiments are disposable. Investing an arbites into one would be a huge waste in bureaucratic efforts.
>>
>>53066997
>Investing an arbites into one would be a huge waste in bureaucratic efforts.
You assume there is some bureaucracy involved and its not something done independent of the bureaucracy as a contract between individual Arbites and the only force in the area / people who seem to care about all the heresy on their world and are equipped to deal with it. A name gets removed from one roster and added to another but who cares since the planet is pacified, its just the cost of business (like millions of dead civilians).
>>
>>53065674
>But who in particular?
No one went out of their way to create the Brigade, the Brigade was the unit alive after the Argoan Purge and the Pacification of Iliius X. They lost even more assisting the Skitarii loyalists on Vulcus Omega. I guess the PDF Lord-Commissar Damadar Bross?

>Anything notable either currently or historically?
Campaigns against the Tau? Maybe they could shut down more widespread Chaos cults and Genestealers Cults.

>What about the less combat focused stuff
Smoking Lho Sticks, lifting weights, running, spades

>golden threads
Oh I know exactly what you're talking about. The unit history is drilled into young soldiers early on, and they have to know it to progress in rank at promotion boards. Battalion and Company banners are rich with history.

>rivals?
The Exterminators? They are essentially polar opposites yet their tactics go so neatly hand in hand and they fill each other's weaknesses.

>Rich off of what
Adamantium mined off world somewhere in the Illius X system, Agriworlds, a Forgeworld, trade contracts with several Rogue Trader dynasties

>>53066405
>including recruiting Arbites
No.
>>
>>53067545
The Arbites involves a lot of bureaucracy. There is no Arbite going rogue to join an IG regiment.

Plus what would an Arbite even do. Arbites are meant to prosecute major crimes against the IoM, adeptus Terra and imperial law.

If an IG regiment is deployed somewhere then clearly something has gone wrong and the need for Arbites is gone.

>>53067598
Well now I'm curious about the deployments the Brigade has had where it was not the right fit.

Perhaps operations where the regiment was involved in rapid deployment, rapid advance alongside other regiments. Those gas and chemical weapons wouldn't be used/allowed if it posed a significant risk to fellow IG regiments.
>>
>>53061718
Crucifying people upside down looks extra scary, and looking scary has always been the main goal of crucifying people. There are way worse tortures if you just want to torture someone to death.
>>
Alright guys, what needs to go on the wiki
>>
>>53069092
btw, I'm trying to clean up and organize the page a bit, if anyone has any interjections, go nuts
>>
>>53069092
This >>53059759 >>53059781

We can fill it out as we go along and really deconflict our capabilities.
>>
>>53069398
For the commisar picture use the original black and white one.

We all agreed that the commissars look like regular commissars.
>>
>>53070529
Sorry, I always default to color>noncolor

I remember we worked out what Calvary looked like, but for the life of me I cant remember what it is. I want to know so I can make a draw thread request
>>
>>53070864
adding uniforms to armory, give me a sec I'm replaying Darksiders 2 and I'm at the Guardian right now
>>
>>53071113
>>53070864
Turns out I don't know how to make a collapsable list. Can someone add a uniforms section to the Armory? I really don't want to fuck it all up
>>
>>53071200
Post the text for it here, my digit enabled friend
>>
>>53071238
>Flametroops have the standard uniform, but with a face guard plate bolted to the chest plate of their flak vest, and the gas mask features a visor as opposed to the goggle eyes. The fatigues are naturally flame retarded via sewn in asbestos.

>Melta troops, as well as heavy flamer and the rare plasma troop always wear the Heavy uniform to prevent damage to the user through excess heat.

>Tankers and artillerymen have the standard uniform sans flak vest.

>Intelligence and Military Police sport visor gas masks similar to the Flamer Troops in infantry units, in reference to Arbites that laid the groundwork for their place in the Brigade. Their flak vests match their fatigues with red shoulder guards and a dark body. The helmet assembly is blue as is traditional.

>Cav Scout uniforms, as well as the Special Task Force embedded in MP units lack any blue in their informs, and the red symbolizing the fields of Gorepoppy on Argo is limited as well. Due to their operations occurring mainly at night the uniform is the same dark camo present in most other fatigues. Cav scouts generally wear the standard helmet and flak vest of rank and file Peacekeepers (infantrymen) to keep a low weight when dismounted so they can return with haste to their vehicle should the need arise. Special Task Force soldiers wear the Heavy uniform due to their usual insertion via Valkyrie gun ships and the quick and surgical nature of their missions. Cav Scouts and Special Task Force soldiers also make great use of improvised and issued ghillie suits as well as other camo cloaks meant to blend in with un-urban environments or daytime operations

>Engineers likewise have a standard uniform, save for extra equipment used in their projects such as construction tools and repair implements. EOD technicians wear the heavy uniform with a blast shield similar to flame troopers
>>
>>53071273

>Argive Pilots wear jumpsuits in a similar camo pattern to the fatigues worn by Peacekeepers but with a blue back panel, with their flight helmets the same Brigadier Blue. Gloves are often red in a grim joke about the blood on their hands.
>>
Im back and ready to do some....stuff...
>>53069398
Glad someone else is getting stuff to wiki. I mostly made the drop down menus, added few things but thats oretty much what Ive done.

This is going to be great guys keep it up!
>>
>>53071290
>>53071273
Done mia compadre
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>>53071200
No worries I'll do it.
>>
>>53071340
>>53071327
Thinking about adding a history section. What should I include? What other sections? I'm going back through the other threads to see if there's any writefaggotry or minor details to the already existing sections to add. I caught a few so far.
>>
>>53071391
There were some storie where it was told how the Argo VII looks and why it is so rich (containg fuck ton of adamantium)

Also link everything you find here and lets see if something needs to be changed.
>>
>>53071457
aye aye captain.
how about >>53013872 >>53014149 ?

Here's a bit about special artillery >>53013529

I think this is what you're looking for: >A land of stark beauty, Argo is split by a great salt water sea that acts more as a great lake, most of the world's water residing in great subterranean aquifers. The sands that cover the majority of the planet are split by the equator, the sands around the equatorial belt are a deep azure, known to the Argives as the Dune Sea, while they take on a more golden hue until one reaches the frigid poles, where the sands are almost a blood red where the snow doesn't obscure them. Those areas are known as the Sea of Fire in the South and the Bloodtide in the northern regions. The waters of Argo are a glistening green. Along the great Kratoan Delta stands the great Sentinel of Argo, argent and stoic atop the sapphire sands.

At his sandaled feet lay a field of the red Argoan flower of many names. The greater Imperium knows them most commonly as Argoan Gorepoppies, a name earned not only through their red coloration but the mechanism of their bloom. Common on the coasts and deltas, the flower will grow upon any source of moisture, but will grow in a stunning red shade when slaked on blood.

More in a sec
>>
>>53071517
>>53071457

There's this post about grenades >>53018452

This bit explaining sideways nature of crucifixion >>53040430 and some discussion about it >>53040631 >>53040936

Also, do these threads need to go on sup/tg/?
>>
>>53071517
Good stuff! Shows great use of tactics Brogade would normally use.

And yes thats the one I was thinking of thank you!
>>
>>53071628
I belive these shoudl already be in suptg but I can check.

I belive we came to conclusion that when crucifying military personel commanders goes to the cross while troops under his/her control will be put on spikes. When dealing with civilians they all go to the cross.

Field crucifixtion is also a thing. Captured enemis are crucified up against the walls or trees or whatever is convinietly near by. This is done when its not possible or time efficient to take POWs and drag them back into main crucifixtion areas.
>>
>>53071755
I created a section called History and Homeworld, if you think that's a good idea. I threw that bit of writefaggotry up there, since I thought it would be a nice intro, and it's not particularly long.

If you want to help fill this stuff out,
please. I was only paying half attention to all this stuff up until now
>>
Also we need more/better names for companies. Throw in an ideas.
>>
>>53071803
It looks great man! Nicely organized. Surething, I'll add the organization. Im on my phone so cant do any wonders.
>>
>>53071817
I couldn't find a name for the High-Lord General in any thread, save Alec Douglas-Home. Does this work?
>>
>>53071849
Not grand enough I think.

All the names we've agreed upon thus far have either sounded rather rough, like Bross, or vaguely Greek/Hellenic like all of the 177th Battalion names.

I think Caius Crassus Corelanius would work for either current General or Lord Commissar.

A question for our history though...Do PDFs even HAVE Lord Commissars? It's an Easy fix, we just have Damadar Bross be A Commissar from the one loyal Armour unit, but I'm wondering if we even need to make that change
>>
>>53071921
I don't think PDFs get commissars, but they for sure get generals/high-lords
>>
>>53071921
This name sounds good to me.

>>53071942
I belive also that this is the way.

Also organization is up in wiki.
>>
>>53067598
>Campaigns against the Tau? Maybe they could shut down more widespread Chaos cults and Genestealers Cults.

There was talk somwhere in the first thread about this. Someone had an idea of Argo Brigade moving into Tau controlled Gue'vesa planets and using propaganda and Parades they turn local population against Tau Empire. After they've established this they move on and the new Tau hating population is ready to welcome their former masters with a hard hand of the Imperium.
>>
>>53072333
I don't know if it would turn them against from the Tau, but after the brigade is done, they for sure will be scared shitless back into the Empire.

>also trips
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>>53069092
There is actually a lot of stuff that hasn't been added to the wiki but it might take some digging through the archives to get the feel of it down.

First thing I can think of is that I don't see any particular mention of the Brigade's obsession with efficiency in all things and joined-up thinking to meant complex goals.

Relating to this is the next thing, explanation of executions (be they executions of opportunity, mass executions or the parade) including things like the mechanics in carrying them out and the ideas behind them / purpose for them.

And If I recall correctly it was said the the Brigade's reputation for, and focus on, efficiency extends to their ability to both its ability to adopt different campaign strategies for different situations on the ground (agri world, hive world, low tech populous, threat of invasion, etc), and to adapt those strategies with changing variables. But so far the wiki entry paints them as just as inflexible as other regiments, and sort of a one trick pony. This really doesn't do justice to the Brigade as a whole, but specifically to its intelligence / psyiops / strategic apparatus which must be fantastic to be able to accomplish what they do in terms of the gathering and application of information to augment actions of the Brigade.

Anyway that is just some of the stuff, but again it may require re-reading the archived threads to get it right and get it all.


Side note I like to imagine the Brigade being bunch of steely eyed high speed low drag operators as their obsession with efficiency extends to their own bodies and behavior.
>>
>>53073374
Oh and the mechanics and ideas behind their practices regarding recruitment and interment.
>>
>>53073374
Good pointers. Definetly need more stuff about all the efficiency thing and adaptibily on almost every situation.

>Brigade has a reputation for, and focus on, efficiency extends to their ability to both its ability to adopt different campaign strategies for different situations on the ground (agri world, hive world, low tech populous, threat of invasion, etc), and to adapt those strategies with changing variables. Theor intteligence, psyops and strategic leadership are known to be finest among Imperium of Men

Maybe slmething in these lines? And yes I shamelesly used your post.
>>
>>53073523
Maybe even add
>This carries on everything they do from military training to crucifixtions.
>>
>>53073523
Mine sounds too rough and too brief, and it contains edit artifacts.
>>
>>53073616
Ill try to write something.
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>>53073616
How about this?

>Argo Brigade are known for their efficiency in everything they do. Their ability to adopt different campaign strategies with various different variables are famous across the Imperium of Men. There are rarely any scenario that they havent thinked of or haven't prepared for. Their intelligence, psychological operations and strategic planners work closely when making plans for the upcoming campaign.

>Their efficiency can be seen in their arranged public mass executions called "the Parade". Their main focus is to raise morale of the troops and make local population be more complient for the Brigade and Imperium of Men also demoralize enemies, but they also have secondary objective. For example these can be utilized to isolate certain areas to make "safe zones" for Brigade.

Not very good I know but its something to build on.
>>
>>53073909
It works
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>>53075422
Into wiki it goes. And wiki is looking might great at the moment!

Small update on squad project. Got 8 dudes waiting for getting some paint on. Will try to get the first one painted this weekend.
>>
Can someone put the correct Commissar picture at the bottom?

Also I added some stuff to the parade section
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>>53076324
Good writing anon!
>>
>>53076410
Thanks

Thinking about smashing Olde Armour of Argo and the history writefaggotry together, taking them out of the writefaggotry section, and putting them under the history section

Same with MSG Bross and Extermination, because they are meant to go together, I've just never finished the second half with the Exterminators
>>
>>53067598
>Smoking Lho Sticks, lifting weights, running, spades
These being part of their culture means its either vape-naysh or social hookah, crossfit cultists or /fit/izens, runner culture or Rarámuri, and "professional" gamblers or mobsters.
>>
>>53076561
Definetly go for it and see how it turns out.
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>>53076701
It was a joke, that's pretty much all soldiers do on deployment.

I imagine they would fuck around with Corpse pikes, like using them as javelins to play darts.
>>
>>53077109
Compete on who can invent a new more effective way of crucifying someone. Nothing beats a good sporting event.
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>>53077221
Or rather who is the fastest.
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>>53077434
I think this is best. Peacekeeper squads or teams can compete against eachother using 200 pound dummies and spare slabs (the ones that aren't real crosses used in parades or anything, but the big stretcher ones), then they can have company play offs and battalion championships.

Sounds pretty fun desu

Also I added the history bits from the writefaggotry section to the history, I'll un fuck in a bit. Can someone remove them from the drop down? I don't want to break the page
>>
>>53077866
Glad you like it.

I can try to delete them. Hopefully wont fuck it all up
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>>53073374
I'll get working on it today
>>
Check this out from Forgeworld.
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>>53079550
Don't really know about those guardsmen but that Commissar is fucking perf
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>>53079681
Yea Im thinking of buying the set just for the commander/commisar
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>>53079745
Just go to eBay and buy the commissar separate guy, Jesus
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>>53079830
I keep forgetting the ebay exists.
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>>53080008
>>53079830
Not a single one in there.
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>>53080070
Guess you got no choice then...

Where did Argo Drawfag run off to?
>>
Only War stats when?
>>
>>53077221
>>53077434
While this sounds fun I think something like this detracts too much for the realism of the regiment. They are still just normal unaugmented humans. They are not Space Marines with enhanced and superior biology and by proxy mental functions.

Having a whole regiment revolve around death is a surefire way to get enemies in the Inquisition and many inquiries about possible Khornate affections.

Also regardless of their training, these aren't Kreigers, born and bred without emotion. Killing for sport, stuff like this still may be going just a bit far. Even some of the hardest motherfuckers might start to crack mentally if their whole life revolves around death.

After all if all new soldiers have to do Mercy duty to desensitize them to the sheer horror of war, I think it'd seem callous and odd if the veterans consider crucifixion a sport. To most, and the Regiment officially, killing and crucifixion is simply duty.

Now, I think there should be some that do crucifixion for sport. Those who were perhaps profoundly affected in an undesired way during their service, mercy duty etc, but they should be a very clear minority.

All i'm saying is that it gives a great opportunity for fleshing out the regiment even more. War is hard. the Argo Brigade style of warfare is even harder. Most soldiers don't want to do crucifixions for sport. But there are some, some who are cold enough or became a little shattered who may do so.

Hell the minority that does could probably have themselves like an informal club, call themselves :

>The Dracul

Soldiers who take pleasure in their awful but necessary duty.
>>
>>53080405
Now!
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>>53080405
>Hell the minority that does could probably have themselves like an informal club, call themselves :
>>The Dracul
>Soldiers who take pleasure in their awful but necessary duty.

Sounds like Heresy my guy.

But as a soldier I can definitely see command organizing shit like I wrote here >>53077866 while in garrison.

By making it a game you effectively begin to desensitize them towards the crucifixion and impaling as well as train them to be better at it. Some veterans know that once you go down range things aren't all training dummies and unit awards, but thrashing bodies and death stench. Some others might know that too, but take pride in their tournie trophies anyway. Either way, new soldiers will be subtly hardened. Unless they aren't in which they get put on mercy duty if they fuck it up in the field
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>>53080448
>>53080359
Alright, first up on the docket, our home-world

Which would you feel works best:

>Death World, Fortress World, Imperial World, Penitent
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>>53080979
It was mistakingly labeled Death World by Administratium, but Id say Imperial world.
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>>53081071
>Characteristic Modifiers: +3 to Willpower and +3 to any one other Characteristic.
>Skills: All Imperial world characters start with Common Lore (Imperial Creed), Common Lore(Imperium), and Linguistics (Low Gothic).
>Blessed Ignorance: Imperial citizens know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.
>Kill the Mutant: The general citizens of the Imperium are trained from birth to fear mutation, for it heralds the taint of Chaos. All Imperial world characters start with Hatred (Mutants).
>Starting Wounds: Imperial world characters generate their starting wounds normally.

Sound good? Also, do we want to give the commander the stats or no
>>
I think it was originally supposed to be a death world but then was mistakenly labeled otherwise on the wiki
>>
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>>53081211
>>53081110
alrighty,

>Cost: 3 points.
>Characteristic Modifiers: +3 to any two of the following Characteristics—Perception, Strength, Toughness.
>Skills: All death world characters are Trained in Survival.
>Fluency: While death worlders have learned to speak Low Gothic, they do not have time in their violent lives to learn how to read or write the universal language of the Imperium. Because of this, death worlders do not start with the Linguistics (Low Gothic) Skill at creation, however they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test.
>Hardened: Death worlders are accustomed to violence, and many death worlds contain a variety of deadly, venomous creatures. They must be continually prepared and wary of danger from a young age if they are to survive, and those instincts do not easily fade. Death worlders start with one of the following >Talents: Light Sleeper, Lightning Reflexes, or Resistance (Poisons).
>Wary of Outsiders: Death worlders tend to be slow to put their faith in anyone other than themselves and their comrades, and they chafe at the expectations and strictures of more civilised society. They suffer a –10 penalty on all Interaction Skill Tests made in formal surroundings, and similarly impose a –10 penalty on any Interaction Skill Tests made on them by any non-death worlders. These penalties can be waived at the GM’s discretion if the death worlders are dealing with those who have earned their trust.
>Starting Wounds: Death world characters begin play with +2 starting Wounds.

I think it fits better, regardless of whether its a death world or not. Besides, these are just stats, not lore

next would be regiment type. I'll narrow our choices a bit:
>Reconnaissance regiment, hunter-killers, line infantry, siege infantry, guerrilla regiment, heavy (armored) reconnaissance
>>
>>53081359
Yea death world suits well. I think its either one of those recons. Maybe the heavy one?
>>
>>53081399
Normal recon works better because it gives each squad one armored transport. Heavy Recon gives a walker per player.

>Characteristics: +3 Perception, –3 Willpower
>Starting Skills: Awareness
>Starting Talents: Combat Sense
>Standard Kit: One Sentinel Scout Walker or one Chimera Armoured Transport per Squad, and one set of magnoculars per Player Character

Training Doctrine!
>Close Order Drill (Battle Formations), die-hards, favored foe, hardened fighters, Iron Discipline, Sharpshooter, anti-armor, infiltrators, Skirmishers
>>
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Alright first one is done! The mask looks like so fucking retarded up close, just need to be more careful when sculpting them. But colors seem okay to me.

What do you guys think? Also sorry for potato quality photo.
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>>53081457
Ah yeah then that works way better.
>>
Hey All
Glad to see fluff discussions rolling along, been doing a lot of behind the scenes work and here is a preview of what you can expect in the next few days! right now I'm speculating that it will be about a 12 page pdf

Since I'm not the only draw friend and to match with my work on the wiki I'm gonna redub myself argonaut in all future posts

The original work depicting a krieger came from Deviantart but I cant find it, I've had the image saved for a long time
>>
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Uploading the picture helps, depicted is a soldier wielding a bolt action bolter with power bayonet
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>>53081564
aaaaaand I uploaded the wrong one with all the errors...well I did say it was a preview...
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>>53081469
hit the wings on the helmet with silver like is shown in a lot of the drawings, but otherwise for the first ever (real) Argos mini its fucking awesome
>>
>>53081457
Im gonna go with anti-armor

>Starting Skill: Common Lore (Tech)
>Starting Talent: Tank Hunter
>Special: Due to their special training and their encyclopaedic knowledge of enemy armoured vehicles and their strengths and weaknesses, Anti-Armour regiments are unparalleled tankkillers. Members of Anti-Armour regiments add an additional amount to the Penetration of their weapons equal to their Degrees of Success on the attack roll when attacking vehicles.

I'm going to go with well provisioned!
>The regiment has been marked as a supply priority by the Munitorum, keeping them well-supplied with ammunition, food, medical equipment, and other consumables. Wellprovisioned regiments tend to be those expected to face the worst of the fighting, with regular resupply to allow them to remain at fighting strength for far longer. Cost: 3 points
>Standard Regimental Kit: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles

What do you want to go with for regimental drawbacks:
>Scarred by Loss, The Few, Dishonoured, Doomed, Honor Bound
>>
>>53080513
Oh >>53077866 sounds a lot better. I hadn't read that when I wrote that comment. I thought y'al meant they did competitions on living things.

Although I think something that we should make clear is that even as desensitized as veterans will get, for them the actual killing is never for pleasure. It's not a regiment of craven bloodthristy lunatics.

Rather, its that they have to do bad shit that the regiment is obsessed with efficiency. Crucifying enemies can be difficult even if they are a heretic who shouts words that nauseate you. And in turn using chem cannons on other living creatures or shelling occupied locations that may have civilians present is at the very least stomach churning. So in turn the regiment uses the need for efficiency to push the dark things out of mind.

You will be less likely to hear the dying pleas of fellow humans as you nail them to a cross if you are focusing on getting another 14 done. You wont have to think about a father, son, husband, brother having their body melt from extremely caustic chemicals if you focus on ensuring that every spray of the cannon covers appropriate firing vectors to ensure the entire area has been covered.

It's through the mantle of efficiency that the Argo Brigade can maintain it's sanity.
>>
>>53081655
Also I forgot to add white lines on pauldron. Will fix them tomorrow, already cleaned the table from paints.

>>53081564
Holy shit man thats way fucking cool!

Im gonna be a wimp and go to bed for now (almost 11PM here). Keep it up guys! And remember, if its a xeno or heretic, nail 'em up!
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>>53081469
T H I N Y O U R P A I N T
H
I
N

Y
O
U
R

P
A
I
N
T
>>
For the world it is most certainly not a true Death World, but it isn't really a standard Imperial World either since it serves mostly as a hub for the Adeptus Arbites, Munitorum, and Ecclesiarchy for the Subsector. Everyone who lives there either works for the government or is a Guardsman.

Make of that what you will
>>
>>53081696
I think Honor Bound or the Few is the way to go. Thematically Scarred by Loss's rules don't mesh with the Brigade, nor does Dishonoured or doomed.

Honor Bound can work and the Few can work really well because it puts emphasis on the regiment to recruit locals if there are any since no official reinforcements are coming.
>>
>>53081727
Yeah, the whole emphasis on efficiency and battle drills is simply so a Peacekeeper can turn their brain off and still being a high functioning soldier. The Commissars don't really execute brigadiers for indiscipline since the NCOs and Officers will find something creative to punish guardsmen caught acting like jack asses with, but rather for those that are so far gone that they are a danger for themselves, others, or the mission. A bloodthirsty berserker can be as much of a risk to unit cohesion and mission success as the shaking, suicidal wreck
>>
>>53081924
Well, there we go, some rules for them! I would be very very happy is someone reviewed them, make sure they all fit
>>
So now lets talk about tactics

One of the main tactics is using chem cannons which can be mounted on Banewolves, and tauroxs and also used as a heavy weapon.

My question is how is it used as a heavy weapon. It is like some modified heavy flamer?
How does the squad operated Chem Cannon work in combat. What type of range would it have? How many shots per tank

Also how does the Brigade protect those troopers. Soldiers carrying around portable chem cannons that spew chemicals that melt organics would be huge targets for enemies. Does the Brigade use any special tactics to keep Chem Cannoneers protected or is it a everyone is responsible for themselves.

Equally if a Chem Cannoneer is killed and his tank is punctured it'd be a huge threat to all of his comrades.

Also Lasguns are the standard armament with a nailgun side arm and occasional Mole Launcher teams. Does the Brigade prefer precision long range engagements with their lasguns or rapid firing advances?

What would a typical company look like? How many chem Cannoneers, Mole Launcher teams, artillery (chem and solid) flamers and regular troops plus vehicles?

Also how exactly does the Brigade use it's chemical weapons in artillery? Do they use specially crafted shells cause that sounds like a hassle supply wise. Do they use Gas type weapons for artillery and Chem cannons for closer engagements.
>>
>>53053332
>passification
>>
>>53082175
Dont forget the Chem Cannons that have been converted to be portable and used by heavy weapon squads...or maybe like how the heavy flama/multi melta are
>>
>>53082395
Yeah I referred to those as the Chem Cannoneers
>>
>>53082781
oh good name
>>
>>53082826
>>
>>53082175
>>53081359
>>53081696
>>53082781
>>53081924
>>53080448
>>53080979

Going with rules for OW the Chem Cannon is stated out and it looks pretty good.

However both on table top and for OW/rpgs the chem cannon is distinctly anti-personnel weapon, which is very useful. But I think given the argo brigade's extensive history and ties to the adMech it seems plausible that the could perhaps have second form of ammunition or even Chem Cannon weapon that is more anti-material.

For example I was thinking a chemical weapon utilizing the Corrosive rule from OW which is:
>Some weapons utilise highly caustic acids which cause damage to both the wearer and their equipment. If a target is hit by an attack from a Corrosive weapon, the Armour Points of any armour worn by the target in that location are reduced by 1d10 points. If the Armour Points of the armour are reduced below 0 or the target is not wearing any armour in that location, the excess amount of Armour Point Damage (the whole amount if the target is wearing no armour in that location) is dealt to the target. This excess Damage is not reduced by Toughness. A target’s armour can be reduced multiple times by the effects of a Corrosive weapon. The Armour Point Damage is cumulative. A suit of armour can be repaired with a successful Challenging (+0) Tech-Use Test. A Player Character who possesses the Armour Monger Talent can repair the armour while making use of that Talent.

That would mean this second ammo for the chem cannon or second type of chem cannon could be used to melt (with acid) through plascrete, metal, heavy armor, environmentally sealed suits etc.

A good source of inspiration for an antimaterial squad based chem weapon is the
>liquefier gun (Basic; 20m; S/–/–; 1d10+2 E; Pen 2d5; Clip 6; Reload 2
Full; Spray, Corrosive

Of course it should be adjusted to better suit the Argo Brigade.
>>
>>53084905
For reference here is how the Chem Cannon is statted and described in the OW Shield of Humanity book

Chem Cannon
>A frightening and hazardous weapon to use, the Bane Wolf ’s chem cannon is often more of a burden than a boon. Firing a dense cloud of exceedingly dangerous chemicals, some so powerful that they dissolve organic material on contact, the chem cannon is a true terror weapon. Exposed infantry die within seconds, reduced to puddles of stinking infected ooze, any survivors lurching away screaming, their bodies covered with steaming chemical burns.
>After completing a chem cannon attack nd the general centre of the area affected by the attack. A toxic cloud with a radius of 1d5 metres remains in place for 1d5 rounds. Any character who ends his Turn within the cloud suffers 2d10+5 Energy Damage with the Crippling (2), Felling (2), Toxic (4) Qualities. Any character who ends his Turn within the cloud also suffers the Suffocation Special Damage Condition (see page 267 of the Only War Core Rulebook) until he leaves the cloud or the cloud dissipates.

Chem Cannon:
class- vehicle
range- 40m
dam- 2d10+5E
rof- s/-/-
Pen- 9
Clip- 50
Rld- N/A
special- crippling (2), Felling (2), spray, Toxic (4)
weight- 600kg

on table top the Chem Cannon is str 1, toxic (2+) AP3 template

What I am getting at is that the Chem Cannon is a devastating weapon, but it we will need to think of how to modify to make it man portable. Equally it is very lethal, but rather weak. While it has great penetration any armored resistance will be able to ignore the Chem Cannon if it is sealed.

So lets try to brew up a man portable Chem Cannon and a possible secondary type of chem weapon
>>
>>53084905
>>53085356

Also the Voss Nightfire flamer would be a great sidearm for commanders or STF

it's description is:
>Purely a terror weapon, the Nightfire uses refined
promethium blended with toxic chemicals. Used only by specialist assault troops in full protective gear, it not only burns but also poisons the surrounding air with noxious smoke. Foes who manage to survive the initial flames find themselves gasping for air once the toxins reach their lungs.

and stats are
Voss Pattern Nightfire:
class: basic
range: 20m
rof: s/-/-
dam: 1d10 + 5 E
pen: 2
clip: 3
Reload: 2 full
special: flame, toxic
wt: 4kg

So there are now two tasks. Making a realistic man portable Chem Cannon

and making a secondary man portable form of Chem Cannon that is more anti-armor.

For the Cannoneer's Chem Cannon there is a lot to consider. The actual Banewolf Chem Cannon is 600kg. It's range is only statted out to 40m (template on TT) and only has 50 shots in a Banewolf.

For 600kg it doesn't have a ton of ammo or range. Which means making a man portable version would have to be even more limited.

I think the mini Chem Cannon should have a range or 25-30m at most. Also it should probably be pretty damn heavy. At the very least 25kg, of course spread across the back and the gun.

Clip size would probably be like 2-4 shots per clip and reload would have to be 2full rounds done by an accompanying trooper since it involves removing fuel/chem tanks and engaging air tight seals and valves.

Damage would probably be 1d10+5 E with the same qualities of crippling, felling, spray and toxic although its pen will probably be reduced since it is probably a less concentrated and forceful delivery compared to the vehicle weapon. Pen would probably be like 4.

Please add y'alls thoughts and ideas
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>>53086500
actually change the range for the mini chem cannon to 15-20m
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>>53086500
That thing is the greatest weapon I've ever seen.
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>>53086851
What else needs to be thrown on the wiki?

Also can someone change the commissar picture to the correct one?
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>>53080979
>>53081071
>>53081110
>>53081211
>>53081359
>>53081399
>>53081893
Death world might seem good except for the fact that having illiterate soldiers would make running such a well oiled counter-insurgency machine as the Brigade exceedingly difficult.

For this reason I would favour imperial world, and because their system has been pacified so its no longer as dangerous as it was before the purge.

However what needs to be considered it the Brigade's practice of recruiting in the field, which means whatever planet the soldier was recruited on determines their background. This presents an interesting situation as perhaps when making Brigadiers it might be better to use a random world (or just death world because its a battlefield) and add a few skills that the Brigade would deem necessary and or that the citizen would have had before things went to shit and they were forced to adapt in order to survive. Though there is also the less favourable option of formulating a new sort of background.
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>>53086878
If you can find some more writefaggotry then those could be added.
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>>53089218
Please, I'm all for more accurate stats
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>>53089218
Um, Im pretty sure all recruited Guard join the auxiliary. It was already discussed...you guys going over rules would do well to read the old threads I keep seeing you ask questions already brought up.
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>>53091454
You could also link the posts...I would because I know what you're talking about buuuuuuuut I'm to lazy and its nearly 5am where I am so I need to go take a nap
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>> 52964183
>> 52964189
>> 52964197
>> 52964208

How about this writefaggotry some anon wrote few threads back?
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>>53093369
Oh didnt work.. well heres it manually.

Shas'La Yun’a Kias checked the outlay for his pulse rifle for the sixth time in the last hour. Satisfied that it read the same digits as the last five times, he slotted the weapon back into the hold above his seat and crossed his arms, wary of the sudden drops and jerks the re-entry craft was making. Nervously, he used his inbuilt os to open a copy of the mission briefing his unit had been handed before boarding the transport and heading for the planet below.

[Classified]
Received M999.XXX, XX/XX XX.XX.XX.XXX
Quelling the populace here has been difficult. Use of XXXXX has been XXXXXXX. Casualties among XXXXXXX heavy, requesting reinforcements. Enemies units have XXXXXXX us. Lost contact with command. Warning: watch out for-
Message end
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>>53093393
10 days ago their transport freighter had made an unscheduled detour, diverting the course it took by over 30 degrees and lowering its thrust. Neither Kias’ unit nor any other he had contact with had received any information on the reason for the detour, but nine days later 400 Tau of the Fire caste had been assembled in one of the transport hangers, told they were to aid in the pacification of the planet below (the name for which no Tau could correctly pronounce), forwarded their ‘briefing’, a document full of missing info and ambiguous in its meaning, and packed into the smaller re-entry craft like U’ina. Since then Kias had barely spoken a word to anytau, staring at the bulkhead above him and continuously rechecking his equipment. He had not bonded well with his squad, being fresh blood. The honours on the units file listed participation in over 30 active warzones, a feat he doubted he would ever match. Gruff, solemn and hard they had treated Kias more as a domestic drone then a fully fledged Fire Warrior in his own right. Kias dreamed of a day when they would see him as an equal, and drifted to unconsciousness with these thoughts on his mind.

Kias was broken out of his reverie when the re-entry craft suddenly dropped what felt like 90 metres, combined with a loud, high pitched squeal he recognized as the incoming fire alarm. Immediately adopting the brace position drilled into him in training, he gritted his teeth as the craft executed an upward climb, sending unstowed gear flying through the craft. With a solid thunk a drone tore free from its rack and went through the head of the sergeant next to Kias, firmly planting itself in the wall behind the nco’s head. A few seconds later Kias blacked out as a hole the size of a large bovine opened in the ship and the engines lost power.
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>>53093405
The rookie soldier awakened to his corporal shaking him on his shoulder, calling him to action. Kias could not hear, but from gestures to the surrounding area and his tactical display the other soldier managed to convey that they had landed in the jungle surrounding the Shas’tia, or Military Centre of Command. Upon further examination of the terrain around him, Kias saw that the section of the craft they had been in had torn free, and kindly deposited the corporal, ten privates and himself in a small clearing. Of those ten privates four were dead, though the other six stood in a rough semicircle around the part of the ship they’d landed in. Moving groggily, Kias followed the nco into the jungle, heading for the destination their ship had been travelling before it was wrenched from the sky.

Four hours later the team came upon their first bodies. Nailed to the trees in imitation of crosses, over 50 tau corpses of varying stages of decay, along with a number of what he presumed to be Gue’vesa. Kias managed to stare for three seconds before removing his helmet and vomiting into a nearby bush. A number of privates looked in his direction, but most were to engrossed in the sight of so many crucifictions. One f the other privates trotted over to the corporal and bent his head toward him. ‘Ka-os?’, he muttered over the internal comms. The nco pointed at a sign hung around a tau’s neck and shook his head. Shrugging the private stepped back, while Kias pulled himself back together. The nco turned back, ordering them to form a line and advance. As Kias passed the sign the senior member had pointed at he noticed it was hung round the neck of a member of his unit, and was painted using tau blood.

By the word of His Holiness the God-Emperor, Xenos are an abomination and do not deserve to live.
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>>53093415
Fighting back the urge to be sick again, Kias followed the rest of the squad into the jungle.

It took their unit another 8 hours of trekking to reach the Shas’tia, and by then they had passed almost 500 crucified tau and an uncountable number of their auxiliary races. Kias hadn’t been sick, but his gut pulled weirdly when he thought on it. As they crested the final ridge, they saw what awaited them. The Shas’tia had been designed as an example of the modern Tau might: a gleaming 700ft tall pyramid surrounded with some of the fiercest security measures it’s designers could implement. The light yellow colour of it has been flawless, but even from a kilometre away Kias could barely tell it’s true colour. As far as they could see, every available space had been taken up by a crucified Tau, giving the pyramid a rotten blue colour that made Kias lightheaded. Two privates behind him fainted, while another just dropped his rifle and sobbed. The corporal turned to look at Kias, raising his weapon as he did. Kias stood stock still as he watched the nco’s head disappear into a blue-green puff of blood. He didn’t move as lasfire rained down on them, cutting the other privates to pieces. He didn’t move when the blue men walked to him and dragged him to a cage and he didn’t move when they truck the cage was in drove to the Shas’tia. He remained unmoving while they held his hands and feet against the plasteel of the building and nailed them in place. When the next batch of tau prisoners were dragged past his corpse two hours later he was in the same position he was placed in, and he remained like that till his flesh rotted away and his bones fell to the ground.

All glory to the anon that wrote it. Question is do people want this to be in wikipage?
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>>53086878
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>>53093428
I am of the persuasion that all of our ideas should be catalogued even if a miscellaneous category needs to be made.
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>>53094807
This
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Nothing important to say, just bumping. Wiki looks great! We are slowly but surely getting there. Been quiet for this day but its okay. Maybe a good thing that we digest this a bit. I'll add the Tau story to wiki aswell with some poorly thought name for it.

Small update on troops. Got few bases done ready to be painted and few guys primed. Will try to paint a guy or two tomorrow.
>>
Another question is just how big is the Argo Brigade? I know it's been around for a very long time, but it still only comes from one system. At any given time how many regiments are and number of soldiers are active under the banner of the Argo Brigade?

Also I imagine for writefaggotry purposes the Brigade would probably have experienced at least one horrendous lose to the forces of Nurgle since much of their weaponry/tactics probably empowers Nurgle.
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>>53053332
>not sideways
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>>53098776
The Brigade is far larger than a real life Brigade, each subordinate element almost the size of the echelon above it in real life, but this is 40k so that doesn't mean much.

Argo has a few dedicated regiments that they ship out, as well as a pdf that's larger than the Brigade itself. The rest of the Illiusian regiments are typically fire and forget penal regiments shipped out to meet tithe quotas.

In terms of recruitment they often conscript from particularly hardy and loyal civilians while in theatre, as well as volunteers from Argo itself.
>>
What else needs to be done?
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>>53101530
Mosrly fill out the wiki i suppose. Writefaggotry is always in demand too
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>>53101530
Names for companies is still needed.
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>>53104052
We also need to suss out full unit composition as far as vehicles go
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>>53104795
Do you mean on company level or smaller?
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>>53104795
If we're talking as in small unit then maybe something in lines of
- 20-40 brigadiers
- 3-5 grenadiers (special weapons)
- 1-3 Taurox
- 1-2 Chimera
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>>53098776
>>53099497
Another question is why don't you guys even look at the wiki or read the threads?

The Answer is 7000 guard proper with "conscript" (read recruit) and xeno (ogryn) Auxiliary
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>>53105689
>abhuman (ogryn) Auxiliary

Correction.
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>>53105846
Ah yea, you know I always hated 40k's explanation of Ogryn, like we know they are ogres in space. Fantasy has ogres and 40k is just the future of that setting not some alternate timeline
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>>53106637
I know what you mean.
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>>53105689
>Another question is why don't you guys even look at the wiki or read the threads?

Did you read my question?

I was asking if the Argo Brigade is currently existing as one IG regiment or multiple regiments under the Argo Brigade banner. Similar to how most IG regiments are usually like the "Cadian 81st" or "Vostroyan Firstborn 43rd". IG regiments don't exist as singular autonomous organisms. I'm asking about wider organizational structure.
Secondly, I've a fair bit of stuff on the wiki was my ideas and contributions, so I've definitely read the threads.
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>>53105689
That's hilariously small and it always has been. We can also do with ditching the seven fetish
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>>53108733
It's a brigade dude. It's a singular regiment
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>>53108758
Then how does the Brigade have this long and storied history? IG regiments aren't meant to last for a long time, let alone thousands of years.
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>>53105689
>>53108747
>Cadia Prime
>Population: 850,000,000
>Cadian society is heavily militarized, with 71.75% of its total population under arms, and a birth rate equal to the recruitment rate.

Argo uses smaller regiments but that doesn't mean they only have one. Though aside from tradition it could relate to them having fewer regiments than other armies and or purposely keeping unit sizes down for more control.

Pic is very much related as that is half a Cadian regiment and Cadia has multiple regiments including these notable ones according to Lexicanum:
2nd, 3rd, 7th, 8th, 9th, 14th, 15th, 16th, 20th, 21st, 22nd, 23rd, 27th, 33rd, 39th, 44th, 57th, 75th, 79th, 81st, 85th, 92nd, 107th, 108th, 110th, 111th,113th, 119th, 121st, 122nd, 126th, 180th, 185th, 201st, 203rd, 226th, 304th, 331st, 403rd, 411th, 412th, 417th, 450th, 473rd, 512th, 648th, 840th, 1117th, 1433rd
and these notable mechanized ones: 88th, 99th, 113th, 114th

There is a point where it becomes a numbers game and given the potential task of pacifying a world of billions you can be sure the imperial guard will bring at least millions.
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>>53108733
>>53108784
>>53108758
>Many Regiments have been formed to meet Imperial Tithe in recompense for their crimes, but none can match the tactical acumen and psychological might of that of the storied of Argo's fighters, simply Known as the Argo Brigade

Took this from. How I see the Argo Brigade is that there actually are more brigades under the name Argoan Peacekeepers. The 77th Argoan Peacekeeper Brigade aka the Argo Brigade was formed by the survivors of Argoan Purge and is the one where they put their best troops in. They probably pump out regiments for Imperium to use as meathshields but first they pick the best out of the bunch.

And even they the "lesser" regiments are named Argoan Peacekeeper Brigade they dont call themselves Argo Brigade out of the respect.

Eh?
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>>53109330
This post.
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>>53108784
Also its been discussed how the very best killers and soldiers from the Auxiliary replace fallen guardsmen

>>53108747
>ditch disccused and established lore for no reason other then you personally don't like it

Or not, if you want something replaced then write something better.
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>>53109330
>>53108784

The Brigade is one a several Argoan regiments, they are simply the best at what they do
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>>53109568
>>ditch disccused and established lore for no reason other then you personally don't like it
>Or not, if you want something replaced then write something better.

Don't be a faggot, it's unbecoming.

I mean like boosting the number to 100,000~ or something that isn't hilariously small
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>>53109711
Like it is said there are other regiments. The Argo Brigade is where they put their best troops in.
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>>53109792
7,000 is hilariously small even for a small regiment, they could get support from other Argive Regiments like the Exterminators do, but they still need some more personal mass
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>>53109330
>>53109427
What if the other regiments of the Brigade carry names based off of the of branches of their historic loyalist movement?

So following this the important groups to help the resistence would carry the double 7, therefore originally the 77th was the single PDF holdout, the 177th could have been the surviving Arbites, 777th the Ecclesiarchy who managed to get away, etc. This could also add a unique bit of culture for each regiment, for instance the Ecclesiarchy regiment could have a habit of saying prayers while carrying out executions. Maybe these important regiments have names based on their history as well, so the 77th could obviously be referred to in common speech as the Peace Keepers.

Similarly the regiments founded by civilian militias involved in the loyalist resistance would carry non-double 7 numbers in order of when they were discovered (or founded) by the 77th. Yet they could also carry names referring to their location and or heraldry as a means of injecting a little culture into these rank and file regiments.
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>>53110232
Yes maybe compared to many other IG regiments Argo Brigade is very small. But irl brigade size is few thousand men. And yes I know that 40K and real life shouldnt be compared that much.
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>>53110361
Now my lack of sleep will shine through:


But in the case of location based names I can't quite decide how those names would go. The obvious way would be planet of origin and area of planet since world can have tons of people, but how specific would the name get? Just using an example on Earth with tons of people: would Terran Chinese Regiment be sufficient or would Terran Beijinger Regiment be more apt?
Though this assumes the location needs to be in the name and is their most common identifier. What if the historic branch of the loyalist movement a regiment came from had some common identity like being miners? I mean it could be thrown on the end of a location based name, but the location would have to be shortened so the name isn't ridiculously long.

Call it over thinking (it is and its fun) but what if location based names were some kind of short hand using prefixes or suffixes? So some thing like Ter-Bejing, or Ter-CHN Beijing (or with the two letter code CH) which would be pronounced unhyphenated as Terbeijing Regiment and Terchn Beijing Regiment respectively.

But again this all assumes two thing. First, that the location of the origin of a regiment needs to be in the name of that regiment because it wouldn't be sufficient to just teach the recruits the regiment's history, it would need to be overtly advertised. Second, that the historic militias that founded these regiment's didn't have their own nicknames.
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>>53110361
>>53110381

Interesting idea none the least...

So with Argoan Peacekeepers it would be something Arg-PK?
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>>53110494
No because they are an important group. Only regiments whose origins are civilian would use some kind of naming nomenclature. But again this assumes they didn't just have some kind of nickname already.
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>>53110517
Okay then I understood it wrong.
>>
Oh the other note didnt we decide that vehicles are going to be white? Like the good little wannabe UN soldiers we are.
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>>53111175
Indeed, but I imagine that many of the engineer vehicles would be splattered with gore
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File: 2017-05-07 21.59.14.jpg (791 KB, 1511x870)
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Quick update: got four dudes somewhat painted. Still need to pick up some details and the flamer still needs ton of color.
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>>53113645
Damn dude those are pretty nice.

You should post them up in /wip/ to get some real critique tho
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>>53115134
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>>53116830
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>>53113645
You might want to consider pre-made decals and an exacto-knife for the stripes or even the emblem.
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>>53113645
what happened to the skitarii rifles, guy
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>>53118947
Not canon any more my guy
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>>53119008
Yeah, but you could still use the models. Thought we still had anti-armor rifles, at the very least
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>>53119076
Ah, yeah that's a good point
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>>53118947
>>53119008
>>53119076
>>53119897
They are in the mail and they should arrive this week, as all the other various bits from Anvil Industries and Mega Bitzshop. Will note you guys straight away when they arrive!

>>53118928
Yea im definetly considering doing just that.




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