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An alchemist was experimenting with a metallic ore that had Anti-Magic properties, believing he could reverse its polarity and create a rock that enhanced magical energy.

Instead, he created a new metallic ore that seemed to do nothing. But when he went to open his door, the handle wouldn't work, and the hinges were frozen shut. His matches would not light, his lamp would not burn, and his water pump would not flow. His dwarven mechanical golem would not move, though it was clearly alive with magical energy. After a while, he realized discovered Anti-Technology.

What are the applications of this?
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>>53002034
Of other note, further experimentation reveals that basic tools like hammers, swords, and shields become incredibly weak and brittle. Armor cracked with ease.
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>>53002034
>magically propel anti-tech pebbles near the enemy's siege equipment
>canons aren't firing
>catapults aren't swinging
>crossbows are fucked
>tents just collapse in bundles of twigs and cloth

This is good.
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>and then the world ended because someone decided to make a stone that unravels the laws of physics
Good job. At least killing a whole universe would give some nice exp.
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>>53002104
>Armies start doing out Anti-Magic necklaces and bands to their men
>the battlefield becomes strewn with anti-magic and anti-tech pebbles
>Absolutely-nothing-fucking-works
>not even branches for bashing
>only thing that works is punching and throwing stones

This isn't just your average every day stone age. This is advanced stone age.
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>>53002034
You see, this works on tue false premise that magic and science are opposites, which they are not. See historic alchemists and the HOGD for further research.
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>>53002148
>No Man's Land where nothing works

Monks become incredibly relevant.

Entire armies of monks are formed.
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>>53002181
What if the stone uses some sort of mental/psychokinetic energy that acts on peoples perceptions of science and magic. Anti-Magic works because people believe in magic as its own entity, and Anti-Tech because people believe in Tech as a separate entity.
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>>53002148
>the setting picks up after 10.000 years
>the anti-magic/tech stones are out of power
>magic is lost since it can be taught only in theory
>the setting is the real world
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>>53002221
I dunno, TVs and the internets are magic to me.
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>>53002148
>anti-magic means the only way to do magic is through asking the assistance beings powerful enough to force through it
>the few people powerful enough to do so themselves become mad sorcerer-kings

>anti-tech means no metal tools, lots of stone and bone, with crude bows and thick woven cloth being the peak of combat technology
>there are rumors of a city to the west that has created a blend of metal immune to the effects, and every tribe fears the day these rumors become true

I'd 100% play this setting.
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>anti-tech and anti-magic ores procured in unimaginable quantities
>ground into extremely fine powder and mixed
>dispersed in the atmosphere over the entire planet, will remain for countless millenia
>civilizations are fucked as even stone age tech, like clubs and axes fails
>humanity disbands into small hunter-gatherer herds
>intelligence no longer that important, humans start evolving away from sapience
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>>53002337
The time of man is over

The age of monsters has come
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>>53002034
>clothes refuse to stay on people's bodies
>dogs turn into wolves
>farmland that uses crop rotation immediately becomes a dust bowl
>any language becomes grunts and gestures with no mutually accepted meaning
>you can walk on bodies of water that were diverted by human means
Define technology, faggot.
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>>53002034
That just sounds like cursed metal. Powder it and huck it over walls with a good'ol three-bucket and you'll have a siege done in no time.
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>>53002406
Primarily physical devices i.e. tools created for human use. As mentioned weapons and implements, simple and complex machines, anything that has a lever.

Fabric seems to be less affected but decays more rapidly, but metal armor absorbs it and suffers the worst.

Crops are not directly affected, and things like irrigation channels, however farming tools such as hoes shovels and rakes become incredible fragile and humans have to resort to digging by hand.
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>>53002137
You'd think that, but the 3.5 DMG states that if you're successfully taking down something with a Challenge Rating more than 8 levels higher than your own, then clearly some very exceptional circumstances were in play and normal Experience rules shouldn't apply.

Now I don't know how high a level the OP's wizard was, but I have to believe it was not Infinity, which should be roughly the CR of everything in the universe put together. So the wizard in OP's post probably doesn't get all that much XP at all.
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>>53002510
But 3.5 is a shit system and nowhere was it implied that we were going by 3.5 rules.
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>>53002510
>>53002538
How would you handle this in 1e rules
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>>53002300

Damn, I know what I'm doing this weekend! Thanks OP!
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>>53002034
Oh. I would have assumed from your description that he invented a material with time stopping properties.
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Carrying a flint would become entirely necessary as a tool for making fire.
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>>53003033
Time stop is such weird science. What happens when you unfreeze? Does friction catch up all at once and conflagrate everything?
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>>53003033
If everything froze from time stopping, wouldn't your also be unable to move?
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>>53002300
No tools period besides stick, rock, and maybe bone, and you wouldn't be able to combine any two.
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>>53002034
I've read several books with this idea. Magic returns to the modern world and suddenly technology doesn't work. Guns don't fire, lights don't come on etc.
Here's the problem OP, its fucking retarded. All technology is based on physics so unless that magical stone is altering the laws of physics in a localized area then its stupid.
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>>53002034
>An alchemist was experimenting with a metallic ore that had Anti-Magic properties, believing he could reverse its polarity and create a rock that enhanced magical energy.
>Instead, he created a new metallic ore that seemed to do nothing. But when he
This intrigued me enough to open the thread.
Kudos OP.

I don't care for the idea as stated.
Reducing the level of magic towards 0, I can parse.
Reducing the level of technology towards 0, I cannot.
Unless it literally works to distort physics AND the mental perception of those near it.
Hitting a rock with another rock is technology.
Anti-technology is not just anti-tools, it is anti-tool-use.
Get near this stone and the buttons rotting off you clothes mystify you. You know they're buttons, but working them is like remembering advanced courses you took thirty years ago.

The killer: all magic is a tool.
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>>53003131
I'm picturing that it would decay over time, so basic hand-axes would probably be fair game after a few decades, but you probably wont be able to make a pocket-watch (much less a computer) within the next millennium or two.

>>53003145
>that magical stone is altering the laws of physics in a localized area
How entirely unlike what magical stones usually do, which is completely explicable by our current understanding of physical laws.
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>>53002197
Until they realize that learning the best way to fight is advancing technology, and near anti-tech stones, monk seem to 'remember' how punching works, but they can't really punch any better than someone without training for some reason.
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>>53003187
Came here to post this
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>>53002034

Martial arts suddently becomes a thousand times more important.
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>>53003262
This >>53003204 explained it very well. If the stone stops something as simple as a hinge from working why would it not stop other things? The party slips up from the floor because gravity no longer works, steel swords don't cut because the process for forging weapons is technology, Your muscles and brain no longer work because they can't properly transmit signals via the nerves.
There's a difference between setting aside disbelief so you can accept that someone can shoot fire from their hands or walk on water because they are projecting energy and just ignoring how basic shit works.
This stone wouldn't just be anti-tech, it would be anti-reality.
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>>53003377
What if anti-technology only permits simple machines, but dampens complex ones?
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>>53003377
This is assuming that there's no quantitative difference between a worked or unworked example of something for the force this stone is using. That isn't necessarily the case.

One possible means by which it could work:
The process of working an item with intent results in some of the craftsman's will being imbued into the item. This stone emits a field that acts exactly contrary to that imbued will. A hinge is made with the desire to be rotated, so it holds fast. A sword is made with the desire to strike, so it becomes dull and brittle. The more intricate the item, and the more effort it takes to create, the more will it contains, and so the more severely it is affected.
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>>53003432
That depends on what you would consider a complex and simple machine, and also what setting you are playing in. I could accept the stone is constantly emitting something akin to an EMP, sure that could be interesting. But even something that seems relatively complex like aqueducts or a trebuchet is fairly simple physics wants you get down to it.
But hey its magic so what do I know.
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>>53003529
Sure, I could buy that. Probably come up with some fairly interesting uses.
Martials would be pissed.
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I would prefer complex tech be a form of magic. Dispel makes gunpowder inert, An enchanted gem could power a simple motor, and so on.
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>>53003529
What if you make a door hinge with the intent to throw them at people? Could soneone else use them as a door hinge?

Everybody is scavengers using items incorrectly now.
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>>53002550
I run 1e, and I don't let characters gain more than 1 level at a time.

So if you're level 3 fighter with 4000 xp (just barely level 3) and you gain 8000 xp (total 16,000) then you'll be level 4 with 15999 xp instead. (level 4 is 8000 xp, level 5 is 16000)

This is still a great boost to reward the character for doing whatever cool thing they did, but not enough to completely boost them in power.

In my actual games the situation has never arisen, however.

>>53003204
Obviously its just anti tek past a certian point of development (so either steampunk, modern, or medieval)

Gm's discretion, if he ccan keep it consistant.

Don't ask "how does it work." There's a spell sense foes, which detects nearby creatures who might be hostile to the caster. How does it know, if those creatures are not aware of tthe caster and have never met him before? Because the concept makes sense to the players.


THat said, OP's idea is a little too powerful. Things would be difficult to work with, and the game might end in arguments, with even the dm unsure whether somehting shoudl work or not.

HOWEVER

What if we have an amulet of anti-hinge? Hinges, joints, and bendable stuff won't work (except for living stuff)

Thats cool, useful to players, and not overpowered.
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>>53003625
>amulet that stops hinges

Prepare to have a group that likes to corner anyone not carrying a battering ram.
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>>53003625
>amulet of anti-hinge
>Chains and manacles no longer function around the party
>Flails are all but useless
>anyone dresses in plate armor is stopped dead in their tracks, the joints of their armor refuse to move
>They can no longer open any chest with the amulet in range
>eyeglasses cannot be closed or opened
Anon stop!
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>>53003778
Well, yeah.

But, consider how I'm smart.

Its not an infinite magic aura. NEVER give players an infinite magic artifact if you can help it.

Its a 3d6 charges amulet, that can disable a single hinge permanently with each use. Then, it crumbles to dust, and the players can't make another. They must get lucky and find another off my (huge) random treasure tables.
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>>53003533
https://en.m.wikipedia.org/wiki/Simple_machine

The classic ones, of course.
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>>53002538
Sure, but the basic principle of what I posted is sound - i.e., some extraordinary circumstances were in play, so OP's wizard really shouldn't be getting all that much experience even though he killed the universe.
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>>53003935
Right, because why should you get experience valued at killing a thing if you neither intended it or immediately benefit from it?
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>>53003778
>amulet of anti-matter
>everything in a 100m radius around the amulet stops existing
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>>53004071
It would be unobtainable. And probably break reality.
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>>53004085
This
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>>53002916
Eh?
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>>53002034
My fetish
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>>53003377
>The party slips up from the floor because gravity no longer works
Gravity is not technology
>steel swords don't cut because the process for forging weapons is technology
Yes
>Your muscles and brain no longer work because they can't properly transmit signals via the nerves.
Your body is not technology.

The electricity in your brain works fine, cell phones do not.

Anti-Technology doesn't kill a person by stopping the electricity in their brain, anymore than Anti-Magic kills a person by snuffing out the magical life force within every living being.
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>>53003065
>? Does friction catch up all at once and conflagrate everything?
I really like this idea, you can stop time but anything more than small movements causes you to bust into flames.
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>>53003625
Aren't most human joints hinges?
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>>53009716
Well, if we define language as a technology for communication you might lose your ability for speech too.

And since most complex thought in human minds works through language you´d lose that too. You´d be thrown back to instincts and hunches and stuff like that.

If I think about it, i´d guess that would mean magic wouldn´t work either, unless the magic user is some sort of wild mage or imiliar.
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>>53010147
Technology in this case is arbitrarily confined specifically to man-made physical tools and items, not specifically the phenomenon that makes them work but the fact that they are considered technology.

A lamp and matches will not light. However, if lightning accidentally strikes nearby or an existing forest fire comes around it will still burn. (ironically Lightning Rods won't work, but trees will still attract lightning)

Similarly Anti-Magic can be arbitrarily narrowed as well, by not killing every single living thing within its vicinity by extinguishing the magical life force, but only denying wizards and mages the application and usage of magic. Magical creatures don't die, they just stop being magical.
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>>53009910
Human joints are hinges, but they aren't technology just anatomy.

So the lever of your arm works fine.
The lever of a hammer does not.

Trying to use a dead man's femur as a hammer will yield poor results, but still better than trying to use an actual metal hammer.




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