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Heres the googledoc about the setting https://docs.google.com/document/d/1OjqypVGSiVQu4sXMcm4pXBwI6PTX1bBNL1NB_7NwewQ/edit

We're still arguing about house envy.
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Gonna post some more artwork to start the thread
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Last Thread
>http://suptg.thisisnotatrueending.com/archive/51955995/
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https://www.youtube.com/watch?v=3r5byXcQMGg
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Did a rough bust of a member of hause envy.

Nothing set in stone just throwing out some ideas. I didn't include any armor
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>>52015742
That's a pretty decent concept for them, though I don't think that the actual nobles of Envy would be seen that often.

House Envy is like a hydra, each part of it is semi independent and there is no central ruler. The closest thing to a ruling body is the Shadow Court, where the heads of the different operative cells gather, by connecting to the hidden chamber via the neural network of the city, and speaking to one another via the faces planted on the walls of the chamber.
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>>52015084
>>52015384
You guys should probably link back to the OP of the last thread if it's still up. It will sit in the archive for a bit too.

Any who I want to build on baryx some more from earlier >>52006421

So I think we have hashed out the nobility pretty well; the higher up you go, the less adornments you will see because pride don't need no accesories and now I want to look at the bottom levels. I know we have a European guyver knight thing going for the military. What do the peasants wear to hide themselves? I was thinking lots of cloaks, baggy clothes, very mideast/eastern inspired. The lowliest getting by with whatever scraps they can to form a hood and cloak, better off probably look a bit like the mister mushroom from the last thread. As an anon suggested, Echolocation is probably a popular trait to have and if you can't get that, a mirror is probably your most prized possession if you had a chance to use it in service of the nobles, always polished dutifuly. This can lead to creative insults, and to think breaking a mirror was bad luck nowadays.

So far for envy I can only pin it down to a broader sense in the same vein as jealous lust. I think we do have a decent look for their operators that operate operationally tho, I think I will lurk more for this one before input.
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>>52015896
Those ideas on the Baryx peasants are good. They aren't that wealthy and generally they are rather repressed but their lot in life ain't the worst possible within the city.

As for Envy, they don't really even have a peasant caste. They are generally rather disinterested in the average freaks. Their main attention is on the other Noble houses.
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>>52015896
You could just put them in nothijabs
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>>52014968
>I don't see why there is a need for some parasites to cause change.

Because the parasites were found by the exile. And when that happened it gave him one powerful tool. Their discovery is both the means for change and part of the change by themselves,so we don't fall into making them just a plot device, but rather tools that change the people that use them and at the same time those people can use their new abilities to influence the system they live in.


>That to me, seems like taking agency away from the Houses themselves.

No if the main reason there is a "house" in the first place is the parasites giving the means for it to exist. The parasites don't take agency from the hause, they are part of the nature of the house as explained above.
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>>52015084

I'm not seeing that much activity in the document... no chat, no comments, no suggestion... are just reading it or just leaving the tab open?
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>>52016183
I'm working on Sloth right now.
I'm gonna put it all in the doc shortly.
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>>52014059
>And how does pride and arrogance tie to that?

You are looking for perfection, mathematical pure and constant perfection. Mushrooms can have that.

But of course they can't be perfect, they are arrogant after all, degenerated, so you need to add this into the mix; perfect deformation of what they think the original form is, this is something you can use too.

See >>52013582 the long arms are unsetling, but they are clearly not part of what should be their "perfect" form, but rather their deviation of their ideals, with mushrooms aesthetics you can have these solid-statue-like creatures but still they have these "perfect deformities" without breaking the figure or the general tone.
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>>52016183
For now most of discussion is here in the threads.
The doc is just a repository for info about the setting right now.
A quick and easy way to get newcomers up to speed.
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>>52016171
I gotta tell ya buddy I'm really not feeling the parasite thing either.
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>>52016376

Well I think I will come back when I have a more developed idea.
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>>52016171
I don't really see why the parasite needs to be the reason for the existence of any of the houses.
Also, finding organic stuff like the parasite outside of the city doesn't really fit the idea of the wastes outside of the city being basically devoid of life.
The city is where living things linger. Outside of it, you just find wastelands of dead bone, sand and ash. The relics found in these badlands are ones dating back eons before the time of the Freaks and the Nobles.
There are strange ruins hidden underneath the sands, made out of cold, and shiny stone, husks of constructs made out of the same material, and other strange, inorganic relics of bygone, forgotten eras.

>>52016348
>You are looking for perfection, mathematical pure and constant perfection.
Not really. The perfection Baryx seeks, is that of physical beauty aesthetics. The whole ideal is the look of a marble statue. I don't really see how the mushrooms would tie to that particular house well.
I do like the sketch though, which is why I said it could work very well for house of Sloth. Their constructs, and maybe even the nobles themselves, could have mushroom like growths on them, as signs of decades of inactivity, until suddenly they spring into motion once more, as if jolted into wakefulness by some unseen command.

>>52016353
Some parts of it are kinda messy right now due to some of the discussion taking place there.
I'd advice against that in the future. Keep the discussion here, and if you want to make comments to the doc, make them brief, so it can be kept tidy.
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I think I got a way to salvage the parasite idea.
What if instead the house isn't controlled by parasites but are parasites.
Like if the higher echelons of the house use flesh warping in order to make themselves into mind control parasites and then attach themselves to other high ranking members of different houses.
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>>52016348
Pride is not thinking you are awesome, it is knowing you are. Plus from the very start they are the least changed house and very phyrexian. Part of pride is hubris and not a willingness to change, stone is also very resistant to change hence the connection to very durable materials.

You have a good idea going, and I actually think it should be applied to envy as it is a flip side to ambition.

>>52016171
Not too keen on the go auld rip offs. See above, envy didn't bring back a parasite, it is the parasite assertiong its will, like a fungus wrapped around tree roots or an ants nervous system. They started out as fa imitators and middlemen, but then went further and further into the dark.
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>>52016495
>What if instead the house isn't controlled by parasites but are parasites.

That is the idea that was left in the other thread(and in the doc). The parasite is not really conscious, they are vessel for consciousness instead, so when it first attach to a host it will replicate its brain, kill the body and efectively move their ego inside their new body in the parasite.

So the parasites can move from body to body, and this is why they are so good assasins.

I was trying to see if I could make the catch that once they move into a new body, the body dies and is only maintained through the parasite phisiology, slowly decaying, so members of the hause of envy have to be seeking new bodies constantly and they can't simply take control of the biggest body with the highest amount of augmentations. This also means that any mission or task that requires a specific body has a time limit before people start noticing that there is something wrong.

When I say that the parasites are also a force of change its because the transference of consciousness into a new body also changes the ego of the person, since now they are in a completly different phisiology, so they promote new behaviours instead of the parasites just being a tool.

Its like electricity, by itself is not really conscious but everyone that uses it will have a change in their lifestyle and after that, their personality because they would have new needs.
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>>52016485

>I don't really see why the parasite needs to be the reason for the existence of any of the houses.

Yes but it does makes sense if the parasites give them new abilities(like changing bodies) then you can have enough power to be a player in the political arena and hence the reason you might even have an organization that you might want to call a house.
>Also, finding organic stuff like the parasite outside of the city doesn't really fit the idea of the wastes outside of the city being basically devoid of life.

Oh well, the location can be changed... thats a minor detail unless there is a specific need for the place.
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>>52016598
>stone is also very resistant to change hence the connection to very durable materials.

Mmm...

In nature the mixing of stone and organic matter is not really that common. What is common is to process that "stone"(specially underwate were Ca ions are just in the water dissolution), and deposit it in layers and layers while the organism growths. For know two masters of this "art" is the phyllum mollusca and anthozoa class.

Anthozoa is the one that actually does it massively. the nearest thing that comes to my mind into something that doesn't look like tentacle porn is the genus Gorgonia.

Mollusca are the ones that get all the aesthetic perfectionism because it has Gastropoda in it with the archimedean spiral in the shell and all of that.

Maybe mixing them both will get you both the look you are looking for?

biologically, I don't think there are that many ways a shell of thin stone on the outside can be that referective without something like transparent skin for the constant secretion of polishing enzymes.

But there are ways for the outer layer of stone to be at the very least be reflective, just don't expect it to be very protectitive against damage though.
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>>52016991
>In nature
See I think this is the source of your misplaced ideas.
Sure everything in gigerverse is BIOLOGICAL but it is in no way NATURAL and trying to view everything through a naturalistic lens is just going to lead to a lot of disjointed parts.
>>52016617
Thats seems way too obvious.
My idea was to just have the nobles of envy be hyper specialized for the role of spying.
This brain replication and killing their hosts thing would make their activities too noticeable.
It's better to just have them mind control their hosts to get what they want and then leave them when they got it with no one any the wiser as to what happened.
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So I've been thinking, what if House Envy was a small and unimportant house during the successor wars that went into hiding, because they realised that they couldn't defeat Ralkhai via force, so they tried stealth instead. They spent years sending their agents into the Ralkhai, embedding assassin after assassin, buying countless loyalties and generally preparing for the day that they ruled the Ralkhai (and therefore the city) from the shadows.

Then Lienis and the Vatmothers tear the Ralkhai to the ground, destroying centuries of hard work, slaughtering countless agents, nearly revealing the Existence of the house of Envy and setting their plans back by centuries. Ever since then they have been quietly rebuilding their broken networks, planting moles and traitors at every turn, intending to usurp Lienis and the Vatmothers, possibly by BECOMING them.

Also I think 51995437 should be called "Shifters" and 51995745 should be called "Changelings"
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That OP brings back memories. What did happen to Freak Quest?
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>>52017400
It just ended.
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>>52017384
well those links didn't work
>>51995437 are Shifters
>>51995745 are changelings
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House of Sloth/Zhdun lore added to the doc.

>>52016652
I could see some sort of infiltration "body snatcher/doubleganger/ style parasites being used by Envy, but I don't think that it should be the source of their power or anything like that.
It should simply be just an example of the biotech they use.

I generally don't like the idea of any of the houses having some singular source of their abilities and powers. The Houses are ancient organizations, and their abilities and powers come from the knowledge they have preserved, and the methods they have adopted that best suit their goals, desires and culture.

Like, Baryx could make parasitic weapons as well, but they would view such practice as disgusting and dishonorable, and thus not use them.
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>>52017418
And the author has no intention or continuing/rebooting it?
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>>52017384
That is actually a pretty good idea.
I like it. It also ties to the idea of many of the members of Envy being actually members of other houses, who either have been subverted, or are foolishly working for their enemies while thinking that they are enriching themselves.
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>>52017460
He said theres a possibility of a reboot.
But personally I doubt it's ever going to happen.
Better luck getting that webcomic.
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>>52017400
>>52017418
FQ ended because my depression got super bad, and I had no clue where to take the story.

>>52017460
I might reboot it at some point, earliest maybe sometime late spring/early summer.

Most of my time until that will be spent on reading for university entrance exams, and I can ill afford distracting myself with the work needed to put a quest together that would do this setting justice.
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>>52017503
Good man. Take care of yourself. We can wait.
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>>52017365
>Sure everything in gigerverse is BIOLOGICAL but it is in no way NATURAL and trying to view everything through a naturalistic lens is just going to lead to a lot of disjointed parts.

Is just that I know how biological systems work, I just like using this knowledge to keep things under a scientific terms.

>It's better to just have them mind control their hosts to get what they want and then leave them when they got it with no one any the wiser as to what happened.

Well I was thinking about a different way to balance the whole thing, getting into a new body in here gives you access to new powers.

>I generally don't like the idea of any of the houses having some singular source of their abilities and powers.

Well, then I see were the whole problem comes from, but as I tried to state it, they are not really a house they are trying to gain enough power to be one, why should they be subjected to the same themes as the rest if they are trying to be something new?
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>>52017728
>Well, then I see were the whole problem comes from, but as I tried to state it, they are not really a house they are trying to gain enough power to be one, why should they be subjected to the same themes as the rest if they are trying to be something new?

Because Envy is one of the 7 deadly sins, and each other sin has a house themed after it, thus I'd rather see Envy as equally ancient organization as the other noble houses, instead of some sort of emergent power trying to become something new.

I got nothing against the idea of such emergent powers, Vatmothers were one until they claimed their place within the city, I simply don't want Envy to be such a power, because it breaks the overall theme of the ancient Noble houses based on the 7 deadly sins, that date their origins eons into the past, to the point where more of their history is myth, than on record.
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>>52017728
thats one thing that is really important in any setting, suspending your disbelief and allowing for some things to just be unknown, mysterious, magic, or even beyond knowing. Trying to apply real wold rules to fantasy tends to dilute the experience and gradually go into "no fun allowed". Not to say there are not rules to the scenario, otherwise you end up full retard, but its best to know what they are.
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>>52017820
A long time ago I ran "freak quest: side story" and had bits of lore that did not normally mesh with the setting. It was explained that it took place in another part of the city, with different factions. The tech was generally right, so it was permissible.

The city is so vast in scale that its not exactly known how big it is, and some areas are very isolated or remote. There is that tinge of eldritch style to it, just barely there.

I would establish minor houses affilated to the greater noble houses, sort of internal factions or breakaway nobility that wanted to do something. Younger, less powerful, but still note worthy in their region. Or gangs, or guilds.

The crux of my shitty quest was that the vat mothers were hunting down and trying to capture the creation of a small guild of researchers who managed to half ass their creation techniques via different methods. The end product was an abomination that was the main character, but was a living pile of "cancer" that damaged every where it touched and existed, gradually corrupting the environment around it and forcing it to stay on the go. Never got too far.
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>>52017921
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>>52017938
I guess the biggest thing for me is that while the Gigerverse was a /TG/ setting, to me FQ was the setting of one individual, so I felt obligated to try and blend into the vision and not be disruptive with my ideas or subvert the work, but im sensitive like that.
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>>52017974
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>>52018103
anyway, good luck and really dig into the lore, you will find that the Prime houses are all descendant from one ancient house, and even then, they are so old that their history has been lost, so a lot of things are inflexible with regards to them. The agents they use are more malleable to recent developments though. Politics in the city move like the currents in a swamp.
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>>52017728
>Well I was thinking about a different way to balance the whole thing
I don't really see how it was unbalanced in the first place.
>getting into a new body in here gives you access to new powers
Yeah but see I think this is where you've fallen down.
You're trying to give physical reasons why they moved to a new body (because they kill they're hosts) but what you should be doing is to come up with psychological reasons.
Envy are just never happy with the bodies they got no matter how good they are.
They see a freak with an aug they don't have and they just gotta get that body regardless of how useful the one they have is.
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>>52017921
>>52017938
>>52017974
>>52018103
>>52018143
Wait was side quest not run by the same guy?
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>>52017728
I'm just going to say this: I think this whole idea - the parasites, the body changing and such - could work as a religion, as a counterpart to the Vat Mothers, a new religion for the freak in the street. However, trying to apply this idea to the house of Envy is doing both of them a disservice. If you make it a house there is a implication that, like all the other house, it will merely change who controls things, not how things are, making its intent worthless. However, if it's a counterpart to the Vat Mothers there is an implication that it might just change things (for better or worse is entirely up to you) as the Vatmothers did during the sucession wars.
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>>52017427
Drew some quick doodles of two ideas I have for the potential looks of the Zhdun bio-golems.

Gonna go sleep now.
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What if the slugs were an offshoot branch of envy that are old and want to take control of the house
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>>52018753
What are the slugs?
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>>52018784
shit, sorry I meant the parasites idea. I just imagined them looking like slugs in my head
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>>52018158
That's right. The one actually titled Side Story was run by a friend from Primordial Evo. Tale of Thrax, however, was run by FQop himself, mainly for testing that kinda shitty d6-based system that he and I whipped up.
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>>52019039
Huh and all this time I thought side quest was just that.
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>>52019099
I guess it can be confusing. There were three and a half quests taking place in Gigerverse. Flesh Quest by FromAether This had a very different interpretation of the setting. Some could be used as examples of life in the warrens; Freak Quest and Tale of Thrax by FQop; and Freak Quest Side Story by Nongent.

Now I realize that all those were run by evofags.
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>>52017426
I'm also going to suggest that A: there are more Changelings than there are Shifters, because the process of making a Shifter is far more likely to end in death than the process that makes a Changeling and B: many Changelings envy the Shifters cause Shifters can return to their original shapes whereas Changelings cannot. Also, Changelings can be made into Shifters, and they have a higher chance of survival than a normal freak would
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Playing with some armor concepts. Kind of like predators I feel like envy would take trophies of victims
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>>52019518
Sounds like a good idea to me.
Though, I dont think that the changelings should have any higher change of surviving the process that creates shifters. After all, a changeling is just a freak that has undergone extensive plastic surgery, whereas the biological modifications needed for one to be able to rapidly alter ones shape and appearance enough to convincingly impressionate other denizens of the city, are far more radical and harder to accomplish. I recon the creation of a shifter requires a LOT of genetic altering and basically full body augmentation and alteration. So yeah, the shifters should be monumentally rarer than the mere changelings
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>The Last King of Baryx

>Baryxians are each a lord onto themselves, kings and queens all terrible to behold in a house as unified as it is divided. But there was once a time within the fettid bowels of the City, that House Baryx was whole, a shimmering beacon of ivory and carmine flesh barred against the dim grit of the urban sprawl. Once they were a noble breed, adamant enforcers of just law and defenders of the meek. For what greater badge of honor is there in a world that eats the weak than to be their aegis? This all came to an end on the Day of Swords.

>The House had been ruled by a royal family, a pure and majestic stock, but in the climax of the house's history they had met a stark decline. The Queen of Baryx focused on the art of Flesh Warping to perfect her already majestic form, and the King did turn his attentions away from his people, obsessing over his hoard and harem. The Baryx royal family had become fully self indulgent, content to flaunt their wealth and stature while the streets decayed and families were forced to feed on their own spawn to stay alive.

>This had not escaped the notice of Absalom, Lord of the Baryx Paladins. Absalom was nothing if not just, but greater than his sense of justice was his loathing of material excess and his thirst for blood. It did not take much to rile the Paladins into a frenzy and challenge the Royals authority. The other warrior clades of Baryx fell in with Absalom shortly after. The ensuing bloodshed would be engraved in history as the Day of Swords.
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>>52020000
>Once the bones of the King and Queen hung from the neck of Absalom the mighty Warrior and Fleshwarper set to reshaping House Baryx into a monolith of might once more, shattering the royal family and in its stead emplacing a council of Archdukes to elect a king they agree would be best suited to leading the house
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>>52020000
>>52020123
Pretty good m8, I like it.
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>>52019909
I could see Envy agents taking some trophies etc from defeated enemies, but with some restraint. I imagine them to be very professional, sort of black ops operatives that have extensive experience at what they do. They could probably have some small totems and trophies on their armor, but nothing to the point of extravagance.
Envy's envy extends to more than just material loot gained from others. Envy envies power, and influence, first and foremost.
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>>52020589
fair, I ended up doing a design that spawned the idea, so I figured to toss it out there. Good to think of totems rather than all out trophies.

so just take the concept art not comment here >>52019909
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Doing creepy concepts for the thread
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>>52018340
Eh, at first I thought it would be clever if House Envy was born out of envy for the City, by something that wasn't of the City. Thus the foreign parasite idea.
Then I thought if House Envy was one of the 7 major houses, and they deal in spy business and assassinations - their status as one of the 'greats' runs counter to their stealthy nature. So why not have them fake their 'death'? So on paper, House Envy does not officially exist between the other Great Houses no more, but they still exist. I do agree that they should have the least actual members, after all it's usually the weaker party that envies the stronger.
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>>52021099
Reminds me of the thing from this house has people in it.
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>>52021144
I really like the idea of them having faked their death.
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>>52019099
Bingo. have a lewd.
>>52019039
Yeah, I chose "side story" kinda like in Japan a Gaiden is used for a setting, but not the main story. I tried my best to clone OP's style for the quest, but it ended up going dark, however I still extensively sampled the color pallet and styles from his own work in FQ.
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>>52021783
My spin on a vat mother of a minor "coven", in a backwater region, of a slightly higher stature.
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>>52019294
Everything is evofags.
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>>52020589
>Trophies is just another word for spare parts. If your enemy had a part you liked and you killed them, make a quick stop at the nearest surgeon and now it's yours.
>>52021099
Has anyone been updating the google doc with all the art being created?
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>>52018591
That right one looks top notch. It occurs to me that Hunters from the Halo videogames would feel right at home in this setting.

Left isnt bad, looks kinda 80's eldar-y, which is going to be a constant comment throughout all of this, no way around it really.

>>52021811
Would give her some biogel if you know what i mean
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>>52018591
did some plastic surgery.
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>>52023238
The foc doesn't need to have art in it yet
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>>52017728
if you are the "hause" poster can you please leave
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So what did the people before the freaks (and lived with the primordials?) look like?
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>>52024510
Probably human.
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>>52024643
i thought as much
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>>52023798
That's pretty good.
>>52024399
Uncalled for.
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>>52023798
How many of these do you think a single member of House Zhdun can control at once?
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>>52025297
Depends on the experience and age of the noble, and on if they are controlling them from a dreamer pod or not. The number ranges somewhere between couple dozen on the lesser nobles, and hundreds for the elder nobles. Being in a dreamer pod boosts the number further as within those pods the noble can focus all his or her attention upon the task of controlling the golem armies.
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>>52026345
I was kind of bummed these guys never showed back up
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>>52027057
oh, neat, I guess that shows off why some of the weapons they drop have infinite ammo.
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>>52024399
Hey just because all his ideas are bad doesn't mean he should leave.
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do you even lift?
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>>52028414
oh baby
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>>52026345
Some lore on the weapons used within the city.

There exist a wide range of weaponry found within the city, from primitive sharpened bone blades and sinewy bows, to advanced bioweapons that have been fully incorporated to the body of the user.

Weapons which we would recognize as firearms, are relatively common, and used by most factions within the city, from the lowly gangs and mercenary groups to the elite soldiers of the Noble houses themselves.

Generally, the Noble houses each have their own types of weapons they utilize, often either manufactured by themselves, or by their guild allies.

For example, House Lienis prefers to equip their forces with Pod Weapons and Shard Guns. Pod Weapons are a type of firearm that utilizes a wide range interchangeable of ammo pods, that contain a wide range of different ammunition types. Warriors using Pod Weapons can swiftly switch to different types of ammo pods to suit their combat needs.
Shard Guns on the other hand, propel hard crystal shards with explosive pulses, achieving a stunning rate of fire. The Shards are created within the gun itself, from an ammo fluid that is fed to the weapon either from a canister, or from a fluid tendril.

For Comparison, most Freak Militia members of House Baryx tend to utilize different variants of Bolt throwers, organic coil guns that launch ferrous spikes at great power, though with relatively slow rate of fire, whereas the Noble Knights of the house utilize a wide range of esoteric weapons, ranging from seeker launchers that fire swarms of homing blades, to Thunder Staves, large poles that can unleash torrents of lighting at nearby foes.

Likewise, the other Noble houses are characterized by their own weapons.
Chot is known of their their grotesque fang, bile and maggot launchers, Rai-Khil from their Spine riffles, Impalers and wide range of acid based weapons, Viam of their Stingers and Needlers, both weapons designed to deliver toxins and venoms to their victims and so on.
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>>52029581
Besides weapons we'd classify as Guns, there are also other, stranger weapons.

Symbiote weapons are their own category of weapon organisms. These are akin to a middle ground between the fire arm bioweapons, and the bioweapons that have been fully incorporated to the biology of the Freak.

Symbiote weapons are often favored as covert self defense weapons, or as weapons of infiltrators and street level assassins as these weapon organisms are usually easy to hide, and require no ammunition, as just like a fully incorporated bioweapon, symbiote weapons draw their power from their user, though their drawback is their relatively low power.

The bioweapons that have been fully incorporated to a freak belong roughly into two categories, concealed, and overt. Concealed bioweapons tend to be small and rather weak, hidden within the flesh of the user. Such weapons require relatively extensive surgery and augmentation work to be incorporated and hidden within one's flesh.
The Overt bioweapons are openly grafted to the body of the freak, and usually their size makes the whole idea of hiding such weaponry absurd. These weapons tend to be very powerful, but also draw much of the user's own energy to fuel them.
Having such weaponry incorporated to one's body, is in most cases, clear indication that such a freak is a Combat Thrall of either a Noble House or a Guild, for without the support of such factions, a freak would have a hard time maintainging and fueling their incorporated bioweaponry.
Like the concealed bioweapons, the overt bioweapons require extensive surgery and augmentation work to be incorporated to one's body.
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bump
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>>52029713
I reckon house Envy has a lot of symbiote weapons, and those few weapons that aren't just melt if their user is killed
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>>52030750
Or maybe they just use the non-symbiotic weapons from other houses. That way if an agent loses their weapon, it looks like it was one of the other houses trying to start something, as opposed to some mysterious secret society
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How do house make their beasts? Like with House Chot, where do they come from?
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>>52031424
They are genetically engineered and purpose bred creatures.

Rai-Khil hunts, captures and breeds "natural" beasts found within the warrens etc.

Baryx creates their "beasts" in labs, sculpting their flesh into forms of artistic beauty.

Aesthetics wise, Chot beasts are brutish, have massive maws and guts and generally are just ravenous animals.

Rai-Khil beasts are creatures from harshest regions of the city, though hided and viscous in nature, covered in armor plating, sporting sharp horns and tusks with which to gore their victims.

Baryx-Beasts are purpose engineered creatures that look more like strange, elegant sculptures, with smooth bone plates for armor, long, lean limbs for movement, heads ending in integrated weaponry and so on.
They are not bred, they are produced, and it shows, as they often lack many features a natural "animal" would have.
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>>52031306
Envy using weapons of other houses is actually something I thought up.
Basically, the ideas I have for Envy in terms of weapons is that their lowest "forces" are just mercenaries who often got no clue that they are working for envy (usually they are hired by some front organizations), and their weaponry is basic bioweapons produced by the guilds and maybe some black market weapons belonging to the armies of the Nobles.

Above them, are the various types of agents and operatives, who use both weapons of other noble houses to obfuscate whom they are working for, and also occasionally experimental Envy weaponry often based on tech stolen from other houses, and combined in new ways.

Like for example, a weapon that sprays spider silk like filaments at foes, entangles them and then sends out a powerful electric shock into these filaments.
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any long range heavy weapons?
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>>52031728
Yeah, but pretty much exclusively held by noble houses.
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>>52031789
>Aside from the ones which escaped into the wild. Feral Artillery.
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>>52031607
>Above them, are the various types of agents and operatives, who use both weapons of other noble houses to obfuscate whom they are working for, and also occasionally experimental Envy weaponry often based on tech stolen from other houses, and combined in new ways.
>Like for example, a weapon that sprays spider silk like filaments at foes, entangles them and then sends out a powerful electric shock into these filaments.
I like this idea a lot actually. But I'm not sure what times such a obfuscated group would need unique weapons since I can't see them doing open conflicts as their own group. Maybe they equip their mercenaries with their findings.
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>>52031985
Supporting such advanced bioweaponry would need some form of supply chain. There could be stolen, rogue ones, but certainly no feral animals.

>>52031998
>But I'm not sure what times such a obfuscated group would need unique weapons since I can't see them doing open conflicts as their own group.
They do use their own operatives to take upon missions of critical importance, and their own unique weaponry is usually super specialized for certain tasks. They also do engage with the forces of other noble houses on occasion even without using proxies.

The other Noble houses do know of the existence of the house Envy on some level. It's not that Envy is completely unknown to the other houses, it is that Envy's holdings, agenda, agents etc, constantly shift and move in the shadows, making it hard for the other Noble houses to pinpoint them.

Envy is like a shadow. You can see a shadow unless it is pitch black, but even if you see it, you cannot grasp it. And envy does it best to put out any candle the other houses seek to light to keep better track of Envy and their scheming.
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>>52031998
Isn't "Group of people have unique weapons very different from the common stuff in circulation" kind of a dead giveaway that there's a secret society behind that group? I feel like house Envy would keep its weapons for its "official" operatives, not simply because they don't want people asking where a mercenary group's weapons came from, but because that weaponry is THEIRS and they ain't giving it to anyone.
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>>52032192
That makes a lot of sense. However for a group that is trying to destabilize other houses it would be very effective to give the unique weapons of those other houses to their operatives as well as spread them among the populace in order to take advantages out of the houses pocket by making them available to everyone.
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>>52032267
Yeah, the weapons of OTHER houses makes sense, because you can pin the blame on that other house and start buggering up inter-house relations
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>>52032296
I'm sorry I must have misread I thought that all of Envy's (do we have a name/title for them I forgot) unique weapons were pilfered or copied from the other houses and then modified.
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>>52032380
Nah, the idea is that they have a large pool of weapons that are just taken from other noble houses, which they use readily, and along them, they got their own unique weapons, that are often result of modified tech of other houses.
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>>52032380
The weapons are based on technologies stolen from other houses and then modified. I don't think the weapons themselves were stolen and I feel like most of the technologies have been in house Envy's (there were a couple of other names suggested, including "The House of Many Names" and "The Nameless House", but nothing concrete) hands for long enough that you might not be able to tell where the idea came from originally
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>>52032075
So maybe the ferals are (by and large) far more primitive than the ones held by the houses, their primitive nature meaning they need less support and can survive in the wild. They're less like living howitzers and closer to living catapults, in regards to the level of difference between the ferals and the owned ones
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>>52032075
>Supporting such advanced bioweaponry would need some form of supply chain.
Could that mean the living howitzers are ravenous locusts then?
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>>52033304
>Could that mean the living howitzers are ravenous locusts then?
nah. that sounds like expendable shock infantry
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Would that even be a viable tactic?
Creating shock troops whose sole purpose is to strip the City around them (and the enemy) for meat.
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>>52033304
Perhaps in the early feral stages, before they die from lack of specialist treatment, but not normally
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Does gigerverse have brandname beer?
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>>52033593
Great way to get loads of meat.
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>>52035891
I would have figured some sort of soil-tilling machine that constructs meat out of resources pulled from the ground would be an idea, but in all fairness that probably doesn't work in this sort of setting, where soil probably isn't as common a thing, if it exists at all.
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Home doing more freak pics
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>>52036591
Just have it chop up the city for meat, and sell the very hard, tastless but nutrious meat to the poorest of the freaks

>Chop up sections of the City you don't give a hounds ass about
>Entire neighborhoods are demolished to make cheap food sold at inflated prices to the average freaks to make tons of money for the guilds
>This process is slowly doing immense harm to the city, and is one cause for the degradation of immense areas into mucky swamps. They dot the city, like pus covered infections, these old holes from which hundreds of tons of meat was torn out and sold to the huddling masses. Some strange freaks and horrid aughounds make their homes in these gargantuan fleshounds, dredging sludge into edible bricks that are baked and sold as yet more food. Most sludge farmers have short lives, picked off by the wyrms that inhabit these pits, remnants of some old war or another
>The ruined pits from where flesh has been harvested in the past few years drain into the canals, depositing odd sediments at the harbors basin
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>>52036730
just want to say that you are amazing and i would follow you forever if you posted your art somewhere i can more easily view then 4chan
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>>52037292
>>52036730
Yea bro, you done any art other then freak quest stuff? Perhaps any full pieces?
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>>52018591
Hope you don't mind I did a version of one of the armors
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>>52037459
Oh that looks great!

On a related note do we have any art of what the actual physical members of House Zhdun look like?
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>>52037612
Thanks. As far as I know there are no pics of Zhdun yet.

Also for anyone who wants to see more pics my tumblr is player1redpanda.tumblr.com
Just a heads up it's a lot of NSFW pics

Luckily though I just made a SFW blog specificaly for this stuff so I'll start posting stuff there
red-creepin.tumblr.com

>>52037292
>>52037307
It's been a while since I posted in tg. This and the last thread are the only stuff I've done for creepy stuff.
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>>52037612
>>52037925
clearly at least some of Zhdun's members should look like the creature from the Zhdun/Snorp meme;

http://knowyourmeme.com/memes/zhdun-snorp
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>>52038298
Idk, that looks more like something from gluttony. Maybe we can keep the nose, and bulging eyes.
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>>52038298
I mean his head already basically looks like a space jockey helmet. Just add some detail and have the saggy bit fused toa podchair/etc and you're golden
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>>52037459
This looks pretty sweet.
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>>52038803
to be fair there's a lot of shared conceptual space between Sloth & Gluttony
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>>52036730
>>52037459
Looks good.
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>>52037612
Someone did this for Baryx last thread, but honestly it looks far more like something slothful than something prideful. So we could use it for Zhdun instead
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The bioconstructs like the dragoons and the crawlers House Lienis uses (seen here >>52015112 and here >>52015140 ), are partially based upon reverse engineered bio-golem tech of House Sloth.

>>52037459
>>52018591
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>>52036883
Aren't there tonnes of drones whose sole purpose is making sure people don't damage the city? Wouldn't they pose a pretty significant threat to anyone trying to convert the city into fine cuisine?
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>>52041935
Maybe City-eating is done only in dire times; times when the Freak population gets too damn high, and House Lienis 'accidentally' raised food prices too high, which led to House Chot capitalizing on that by recruiting poor, hungry Freaks on the street to basically blitzkrieg a part of the City and its drones so they can churn them into food. Plenty of casualties on the average Freak, which increases the amount of food available, and House Lienis can safely 'correct' the price... after raking in mad profits.
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Bumbing with some Baryx doodles.
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>>52042562
This one has Baryx beasts in it.
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>>52024326
>Why not? Backing up all art is a good idea.

Incidentally, this thread is now on suptg archive.
http://suptg.thisisnotatrueending.com/archive.html
>>
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>>52042566
I like the idea of Baryx being having the most natural-looking bodies with extremely bizarre, unwieldy and ornate heads.
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So do we have the base ideas for all 7 houses now? I feel like we might be missing one
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>>52043770
Glad you like it.
The basic idea is that their forms should be "artistic" in a way, finely woven, with integrated, ornament like weaponry and so on.

>>52044456
Chot: Gluttony
Lienis: Greed
Viam: Lust
Baryx: Pride
Rai-Khil: Wrath
Zhdun: Sloth
And Envy as Envy (it needs some sort of name).

But yeah, each has pretty solid ideas behind them now.
Chot, Viam, Lienis, Rai-Khil and Baryx for some degree, were already quite developed when this setting was brought up on /tg/ again. Only Sloth and Envy were relatively undeveloped.
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>>52044549
Why not just call it the nameless house?
Or maybe everyone has a different name for it.
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>>52045004
I think "The Nameless House" works best cause A: it might get a little confusing, having the same house have at least six different names and B: that means we have an actual term that describes its agents, in the above case "Nameless"
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>>52045582
I was against calling it "Nameless House" but having the describing term for their agents being "Nameless" is cool as hell. Only question is how can you be jealous when you're that fly?
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>>52045788
Let me put it this way: Middle Child Syndrome
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>>52046070
So along with the other houses every envy is envious of every other envy?
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>>52045004
>>52045582
>>52045788
They should still have some name they call themselves, even if the other factions are unaware of it.
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>>52047040
Yeah, except every member names it after themself
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>>52015084
Solid setting anons I'm gonna have to actually jump on board this one

I gave a tidbit about the fall of the city and why Drones behave the way they do. Is there anything in specific that absolutely needs work?

P.S. I'm a drawfag and I love macabre so some suggestions for beasts, drones and mutants would be really swell
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>>52046070
>>52045788
I like the idea of nothing belongs to them. The "nobles" may not exist because they meet only by the stone faces. Their powers are taken from other houses. They have no known lands "openly" at least. They are the nameless born to live and die in the shadows. Nothing belongs to them.
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>>52047201
I don't think we've got much drawings of drones. Freaks, Nobles and their soldiers, yes, drones, not so much.

The first thing to consider is: what do they do?
Second: How do they do it?
Third: How do they get around problems in their line of duty e.g. death, mutilation, Freaks/Nobles, etc.

Note the lack of "Why." This could be because the duty is self-explanatory, recycling of corpses/unattended flesh, or just impossible to understand without intense study e.g. every time more than one Freak congregates in a certain area, in another area the walls start pulsating, a short time later Drones appear at said wall and tear it to the bone, sometimes they do this even when the wall isn't pulsing.
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>>52047422
I've made some sketches of a type of drone.
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>>52047757
Another one of the same sort of drone.
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>>52047757
>>52048054
Neato. Look like some sort of combat drones. Are they swarmers or powerhouses?
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>>52048897
They are precisely combat drones, one of the more common type of them. They are somewhat of a middle ground between a swarmer and a powerhouse. They posses powerful limbs which unfold sharp blades, and a pulser proboscis, a Drone weapon that fires crystal shards in rapid pulses.

Generally speaking, the forms of the Drones can vary widely, especially among the Service drones, whose forms can range from air flowing flakes of patchers that seek out superficial damage in the city and repair it by merging such surfaces, to amobea like cleaner blobs that slowly roll across the streets of the city, clearing out detritus and anything that can't move out of their way fast enough. If attacked, these blobs will sprout spikes on their surface for defense.

The Defender drones tend to have more shared traits with each other, hard exoskeleton, sharp claws and integrated bioweapons being traits found in all of them.

The one in these pictures are called armheads>>52047757 >>52048054 by the freaks, because their weapon arm seems to be located in their "head" for lack of a better term.
They are relatively passive drones, usually only showing aggression if Freaks disrupt their duties, or if a more aggressive drone is present, and attacking freaks, whereupon, these normally passive drones will join in on attacking freaks.
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>>52047201
As for the behavior of drones, one of the reasons behind it that I was playing around with is that the drones were made purposefully to destroy the People by the Primordials.

Another could be that due to their generations of genetic defects and mutation, the Drones no longer recognize the Freaks as their quarry of protection, and thus view them as external beings to the city.
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>>52049167
It sounds good. Also, average bedtime in FQ when envy is around.
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>>52049473
must be a new operative, they didn't hide the person they were impersonating particularly well
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How does a lesser noble gain in rank in the different houses. is it even possible?
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>>52050512
I see it varying from house to house. In houses like Liensis or Rai-khil a lesser noble could ascend on their skills as a business man or warrior respectively. In Baryx a noble could gain rank via acts of valor so long as its legendary enough to garner attention since I don't see them placing value on subtle acts. Chot I saw as having rank be equal to size more than age or ability. Your rank in Viam is set the moment you buy. In the Nameless house everyone says they are the highest or lowest ranked member depending on who's asking.
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The City is a place where new nightmares are born every moment, the very walls of the urban sprawl slumbering monsters in their own right. Every twisting chitinous path, every oozing fleshy steeple, all insidiously bred to consume, defile, trap, and impale. However in the deep echoes of memory dwell horrors more mind numbingly daunting than any fresh hell that slithers from the legs of the City. These primeval beings are known most commonly as Horrors, mentioned only in panicked, chittering whisper in the small times. These Horrors are things that simply escape comprehension, evil and ancient in ways too vast and terrible to describe. Each House worships or venerates one such Horror, either due to the beast's connection to the house's genesis or due to a fatalistic admiration of the creatures cataclysmic capabilities.
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>>52051411
House Chot has legends of a beast whose hunger was so vast it devoured it's very flesh and viscera, it's essence of famime so great that it's hunger carried on within its gnawed carapace, keeping it alive in starved agony to this very day. This creature is labeled the Dearth, and is rumored to inhabit the deep bowels of the City, gnawing away at the foundations and glutting itself on refuse and the dead for eternity, or until the cast off of the city no longer appeal to its infernal pallette. Then it is prophesied that The Dearth will eat it's way back to the surface and devour the world in whole.
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>>52051101
That's pretty much correct. In house Viam, your rank as a noble is somewhat shifting, as a big part of your power comes from if you are being favored by the matriarch of the house, who rules viam. And she is fickle indeed.

In Zhdun, rank is primarily age based, with the younger nobles having to carry out various duties like directing zhdun forces on the field and cataloging artifacts etc, while the older nobles just reside in the dreamer pods, infusing themselves with the raw knowledge, and making their plans.
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>>52051532
House Lienis simultaneously worships and fears a creature that may be more myth than rarity, or horribly true at the same time. The Wyrm is a curious creature, if the myth holds true. A creature that swims in a great sea of currency, waves of chips, shards, and cards in a shimmering black sea of pure biogel. The Wyrm hoards this sea in a great vault secured within a mighty labyrinth. Lienis sycophants scour the city for this fabled treasure, but none thus far have found it or lived to the tale.

It is also said that the Wyrm can use it's vast reserves of gel to fleshwarp at will, becoming a cunning freak in fabulous dress. It is in this form where it is rumored to stalk the wealthy and attempt to swindle and steal until they are impoverished before fleeing back to its hoard.
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>>52051882
So they worship a Nigerian prince?
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>>52052358
I wonder if gigerverse has an equivalent of the nigerian prince scam.
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From what I read, the City is definitely interesting as it is a sprawling hive that is filled with twisting streetcorners that serve much like Mega-City 1's churning depths. It's a setting with promise, room to expand, plenty to discuss as the various areas are fought over and vaguely alluded to. But what I ask is what any player or wargamer might:

What's outside? The lore alludes to even worse, terrible things out there.

So I ask, can we begin to discuss what might be out there?

I think it could be interesting to have excursions by the nobles to obtain various beasts, or lost technology out there at great cost. Never being able to journey out too far from the city lest they're eviscerated. And perhaps, the prospect of jibbering freaks devolved far worse than the city's own.

However terrible the City is? Outside is worse. Much, much worse. It should embody all the fears that settled people's have had about the "outside". Expies for the steppe hordes that occasionally assault the city that require everyone to band together, perhaps? Roaming monstrosities that loom in the horizon, capable of, if they wished, to tear down a section of wall by lazily moving into it? Maybe storms of monsters that act like hurricanes, seasonal and prepared for.
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>>52052384
would you like to support a noble in another city?
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A zhdun infested. A freak that was infested with zhdun spores and transformed into a mindless thrall
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And random sketches of weapons and a clothed freak
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>>52052690
Thats even funnier when they realize there is only one city
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>>52052683
Rai-khil kind of take the place of the horde that attack cities. As for "natural" disasters I thought of The City resettling itself when to much digging occurs in a single location causing massive earthquakes and possibly releasing drones that had previously been sealed. As for great beasts I don't think they would grow to the great sizes as those maintained by the houses though uncontrolled breeding could lead to huge numbers assuming that they are able to.
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>>52053257
The Rai-khil are creatures of their own making. Less like Mongols to me, more the wrathful vengeance of a people scorned? I mean, same ultimate outcome - raiders come in, take slaves, leave, don't contribute anything other than fires and screams. But thematically, what does it add? Also, it might be neat for the Rai-khil to come to the defense of the City, also explaining why people somewhat tolerate their existence rather than band together to crush them as they're kinda massive threat.
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>>52053303
Well I mean The City isn't really a city and more a series of city states. the city states will band themselves together and fight off threats but they won't come to each other's aid if there is trouble. The Rai-Khil wouldn't come to the defense of any of these city states either because they are one of the things that they are defending against. The reason they haven't been crushed yet is that it would take teamwork between the houses for a common cause and as mentioned before they don't have any common cause.
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>>52053395
True enough, I see the logic in your points clearly demonstrated that attack the key points of my argument as to leave me questioning them entirely. However instead of reconsidering my position I am now going to call you a racial slur, perhaps even going so far as to insult either/or your sexual orientation and intelligence. This will prove me right as to my understanding, and your only recourse to be silent or fall to my level.
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>>52053447
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>>52053447
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>>52051882
There is no question of the Horror that keeps even the most steadfast Baryx Templar awake in the keening twilight. For all the Horrors shrouded in myth and legend and superstition, there is one that bares its black heart to the world, it's world shaking power barely constrained for all to see.

Absalom, the Archtraitor. After his complete revolution of the House Baryx, the Last King of Baryx dismantled the Paladin orders and "reformed" them into the modern Inquisitors and Templar orders, to name a few descendants of the once noble Paladins. With his siezure of the House, Absalom turned a failing house of preening oafs into a fearsome war machine once more. Ancient blood oaths became recognized for the first time in centuries and the forges of Baryx belching to life once more, for Absalom was not content with simply claiming Baryx, he would have it all, the entire City under his alabaster banner.

House Baryx struck at the city in their greatest numbers yet, the full weight of Absalom empowered by the Old Magicks at their fore. The city nearly crumbled beneath their blades, the ferocity of the siege laying the groundwork for the collapse of the Forgotten House, the divided nature of the City making it easy for a unified house Baryx to sieze control. But as the winds are fickle in wastes, so to are the hearts of men. Absalom was betrayed by the very Archdukes he emplaced to secure the future of the House, his legions turning against him in the very streets they set out to claim.

It is said that it took months and thousands upon thousands of warriors to subdue Absalom in one of the longest battles of Baryxian military history. But subdued he was. For the centuries to follow his defeat, Absalom would be chained to the walls of his own keep, his great wings melded and nailed to the ivory bulwark of the Baryxian stronghold, his limbs bound by mighty chains and set taught enough to crack his titanic bones.
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>>52053681
Even now his droning yell of fury drowns out the breaking dawn, his bestial bellows heard from miles around. As a test of strength and endurance Baryxian royal males will add further chains to the Archtraitor, their might tested as they attempt to stretch the binds farther and farther. What ruin would Absalom wreck should his binds fail him, the Archdukes can only shudder to ponder.
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>>52052683
A thought: Perhaps the greatest threat of the past lurks in the wastes. The city was apparently originally the main fortress of the people who fought "the destroyers". Maybe 'the destroyers' were some form of inorganic AI who's ability to suborn/recycle inorganic technologies lead to the development of the pure biotech of the city.
Assuming this then in the current setting where so much knowledge and power has been lost than any remnants of these inorganic AI's would be not only terrifyingly alien but highly resistant or immune to the bio-weapons used by the freaks.
Perhaps no one goes into the wastes because outside of whatever protects the city you run the risk of running into angular killing machines of gleaming metal, tireless and immune to all but the mightiest of weapons that will strike out at any biological being as per the final instructions they received prior to their masters defeat uncounted eons ago.
>>
>>52054237
I think maybe take a page out of Splicers and have pretty much any non-organic technology virulently infested with killer nanites that rip you apart at the molecular level if you're lucky, and tries to turn anything it can infect into a killing machine
>>
>>52054237
I do like the idea of the destroyers being terminator style robots since bones/keratin and acid would have little to no effect on metals like they do on tissue. But in keeping with terminators I like the idea of them being humanoid enough that freaks don't realize that its classical technology like we have and not the biotechnology they use.
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>>52054417
>>52054343
>>52054237
how were they defeated if they were so strong?
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>>52054523
Maybe they destroyed themselves; One 'faction' split from the other as soon as the original faction uses nanite infections - thus falling into the 'biologic' label? One part turned cannibalistic? Or perhaps there were never an unified front of AIs; it's just murdermachines vs murdermachines out in the deep of the wastes. Who knows what lurks in the Red Sea, as well? Maybe far beyond, on the shores of another continent, there exists another City, of shining chitin and metal - or perhaps the Other City is made by plastic and metal, nestled between the Red Sea and a highly chaotic jungle, full of biological murderbeasts.
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>>52054523
Maybe it was a classic central control and robot puppets type deal and someone finally managed to nuke the 'brain'. Thus still leaving the setting open for near mindless murder puppets to be wandering the wastes.
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>>52054523
I'd like to think the same thing that happened to the primordials happened to the machines.
They fought each other to a standstill and peace was made but with no one left to fight they turned on themselves.
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>>52054967
That sounds about right.

But my problem with this is, we leave the wastes unable to be explored and expanded upon. Perhaps the machines are just one threat, one that stops permanent settlement outside the city but aren't so pervasive they stop all movement and life?
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>>52055533
Not necessarily.
I have an idea that since there are freaks who wander the wastes then there must also be machines wandering too.
A tribe of these machines wanders into the city and takes over some territory.
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>>52055533
I think that remnants of the destroyers or other dangers that lurk within the wastes would be rather rare, and the main hazard in exploring them is the sheer harshness of the conditions, and potentially Rai-khil raiders and beasts lurking around the region of the wastes near the city.

The further you go from the city, the more desolate it becomes.
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>>52055797
Purely mechanical inorganic tech especially the likes of machines, should remain rare and utterly alien to the denizens of the city. I don't think that they should be something the city is in regular contact with.
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>>52055817
Nah the way I was thinking of it is that the machines have an extreme fear of being hacked so they have given themselves organic brains in order to prevent this.
Over time they slowly replace all their metal bits with flesh.
Depending on what time period you decide to place a game in the setting this could be right after they invaded or long after they became organic.
Besides this is only one possibility for how the machines could be incorporated into the setting.
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>>52055958
I don't really see the point we already have drones for rouge bio-machines. I think pure inorganic machines should remain bizarre alien outsiders.
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>>52055817
>>52055801
A personal transcript of a House Zhdun noble:
On the eighth day of the Cystic month, I undertook an expedition to the unknown chambers recently exposed by the skirmish between the Lienis and the savage Ral-Khil. Six of my best golems, of the standard diverse variants, entered the rift in the City-wall, after I paid the Lienis for hush-money and keeping the rift entrance free of potential troublemakers. Previous data gathered from the average body in the area have been one of ignorance of the chamber - although many said they feel unexplainable dread near the area. My golem team clambers into the chamber, weapons readied; not for the freaks, but for potential Lienis backstabbing, or Drone ambush. Soon the straight stretch of the chamber widens, and through my golem's eyes I see a number of fossilized Combat Drone carcasses strewn about. Interestingly, some of them have been bisected, by what seems to be the sharpest blade in existence - I have read reports of Baryx chitin-swords, and even they would not cut through a Drone so cleanly. In the middle of this ancient battleground I see a mound of these Drone fossils, but a closer look by one of my smaller golems indicate something else embedded inside the fossilized remains. Curiosity took hold of me, and my golems set to work in unearthing the object. I saw an obsidian surface, polished to a mirror sheen, that resolved to be a sphere of some sort. Deeper into the fossilized Drones lie three spikes of the same material, one partially destroyed. I think these might be the 'legs' of the object, especially when my golems found the fourth and fifth embedded in smaller piles of Drone fossils. It was then when the golems assembled the 'legs' properly around the sphere that I picked up an anomalous reading - and then one of my golems' signals stopped emitting. I quickly turned the rest of my golems' attention towards the obsidian object, but found out that it is resistant to their weaponry.
(cont.)
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>>52056032
The object was 'standing' on four of its 'legs', with the fifth, damaged one hanging on its side, as if it still functioned as a leg. After a few moments of inactivity, I noticed through one of my golems that a small reddish dot had started to appear on the immobile object - and the next thing I know is that three of my golems blinked out. I ordered the remaining two to retreat at a safer distance, one even capturing the view of the three dead golems bisected cleanly through the torso. One of the surviving golems, a sensor type, detected increased Drone activity, and I ordered the two golems to escape. Sure enough, Drones started pouring out of the walls of the chamber, most ignoring the golems - but some did, and shot at them. In the scramble towards the exit, the sensory golem got shot down by one of the Drone - and as the last golem exited the rift, I could see that the Drones are attacking the hired Lienis forces. It was then that I noticed a reddish dot on the last golem, and its last transmissions were of a very thin, very straight red thread made of light piercing its optics.
In the following weeks and months, I heard the area has come under attack by the Ral-Khil hordes again, but the rift has strangely been shut. What was that... thing doing in the City?
-Noble Zharav Majjis, of House Zhdun
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>>52056032
>>52056127
Pretty good
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>>52056000
They're not mindless drones.
They're individuals with alien desires sure but not mindless.
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>>52051101
I feel like the position of Nameless Nobles should directly correlate to the size and overall skill of the Cell they lead. Like, a lesser noble has a smaller Cell, or a Cell that has something of a blemished track record. Meanwhile higher nobles have big, skilled Cells, and have generally positioned themselves in such a way that they are indispensable to the Nameless. That way there are fewer assassination attempts
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>>52053681
I'll>>52053721
So basically Satan?
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>>52056975
I think Nameless standing should be largely subjective.
>>
I suggest that the City be geographically where present Hong Kong is today, the red sea being the Pacific Ocean. However rising tides, tectonic shift, and mass destruction have reshaped the landscape considerably.

That or New York and the red sea is the Atlantic. Or somewhere up north and the Red Sea is the great lakes.
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>>52056721
>>52055958
I feel like the machines would act as more of a hive mind. Even if some broke away and became self sufficient rather than in fighting they would still maintain loyal ties to the hive. Even if the core of the hive were destroyed I think the machines would at least greet each other as an ally rather than an enemy.
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>>52058270
>>52056721
I don't really see the point of making the machines anything more than a chance encounter of a totally alien foes in the wastes.
>>
>Ral-Khil hordes
http://bionicle.wikia.com/wiki/Bohrok
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>>52058354
If anything, it is the drones that resemble the bohrok.
Rai-Khil are just the Barbarians/mongols of the setting.
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>>52058350
Thats more what I was getting at, but in the off chance that the thread wanted to expand more on them that was merely my thoughts on it
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>>52058350
Got to agree with you there anon. I feel like the machines should be kind of like bogeymen. You hear a few stories about them from people who've travelled the wastes, but few people believe they exist
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>>52052683
Well, an idea for a common enemy could be the obsidians. Ancient beings made of some horrible material called "steel", wielding fire and roaring teeth, with which they tear at the city walls, and those unfortunate enough to be outside them. Think about it. Everything is organic, so a creature made of something else then flesh, bone and chiting must be completely alien and absolutely terrifying.
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>>52058689
Now I'm remembering some old lore where it was sometimes difficult to tell in the world and in creatures where flesh ended and metal began.
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Did some more zhdun bio golems
A couple of sensor drones
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>>52058846
looks good
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>>52058738
Could be that those trapped by the machines are being converted? I personally like the proposed idea of the machines being myths and legends, mostly used to scare young freaks into staying within the citys walls
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>>52058738
That was years age, back in the original gigerverse threads, when the setting was pretty much biomechanical monsterhorror shenanigans, with almost none of the lore that the doc currently being worked on has.
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>>52052754
Thinking is such a pain
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So what is the deal with this Absalom figure?
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>>52059732
People's revolution then got backstabbed and chained to a wall
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And a Hunter city drone
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>>52057783
Or it could, in a strange twist of fate, be near the modern day Red Sea
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>>52059732
A figure of legend for Baryx, pretty much single handedly responsible for reforming the prideful house from a bunch of preening aristocrats neglecting their jobs and the rest a bunch of White Knighting Lawful Nice warriors picking up after the nobility to an unstoppable warmachine. Then his seconds in command all felt threatened by his power or felt like they could do a better job and betrayed him. Now he's like this Satan/Christ figure for the house

>>52061221
Huh, that would be pretty funny. Why not?
The only reason I said China or East Coast USA is because that creates a LOT of Wasteland west of the city
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>>52059607
That lore could apply to other cities.
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>>52061221
Wouldn't work.
Red sea is too small.

The idea with the Red Sea in Gigervese is that it is fucking huge, and nobody who has crossed beyond the horizon has come back to tell the tale.
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>>52061658
Well... Robots could have blown a decent chunk of Africa/Asia up. Would make them truly deserving of the title "Destroyers" if they blew a chunk out of a continent
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>>52061751
I like China or America more simply because of ambient pollution, and those places would have gotten hit hardest, justifying the huge ass Wasteland
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>>52060389
Wasn't he a Noble too, just not part of the ruling family of nobles, and instead leader of the Noble born Knight cadres or something?
That is at least, how I understood the bit of fluff that someone wrote about him.
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>>52061751
>>52061839
>>52061901
as neat as the idea of outside forces are, by defining what is in the wastes, you sort of ruin the whole ambiance of it.

Expanding by virtue of the lore itself, the time in which the Geigerverse/ FQ setting was at its golden era, humans were engineered into beings of near perfection. The technology was and is organic and nano tech in origin, so conventional machines are likely obsolete on a global level.

To keep with theme instead of pushing a machine vs organic, one could encounter a more inorganic nano device for a specific purpose, but really, at its core, FQ seems to be about cultural clashes.

What do we know of the land beyond the wastes, the lands beyond the red sea, if there are any at all? Who is to say there are not pockets of other "freaks" or perhaps even other civilizations out there with a similar situation.

The wastes could even be the result of a minor "grey goo" incident, but being more grey dust than anything.

Just thoughts and opinions, not mandates.
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>>52062372
Oh the whole machine thing, to me at least, is not meant to be the main enemy, but a scary remnant of times forgotten. What the freaks regards as monstrous creature, might actually just be an old maintenance 'bot somebody kept around for their own reasons back in the day. That way, you dont ruin the mystery of the wastes. Personally, i dont think there should be any definitive locations, as what ever cataclysm that befell the world must likely also messed with the continents as we know them.
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>>52062372
Its not about talking about what's out there, its about Geography.

Personally I think it's spookier to show a map of the city and the surrounding area and the observant cartographer will notice a) holy shit that's fucking New york/China/whereever and b) holy shit that means the city is fucking massive
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Bumping with Viam arts
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>>52057783
How about placing the City where the mediteranean sea used to be? Gibraltar closed, the waters pumped out, the City built.

>>52062372
>by defining what is in the wastes, you sort of ruin the whole ambiance of it.
This. The spookier things are the unfathomable mysteries. Even the noble house's attempt at step out of the borders of the city ended up at best with no words back from the expeditions, at worst with serious disasters that always cost much much more than it was worth. Most of them wouldn't even be comfortable with considering what may lie out there. From the highest spires one may sometime discern giant shapes in the passing raging thunderstorms near the horizon.
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>>52063871
Why does the hedonist have tubes coming out of her pussy?
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>>52064257
Same reason the violator has massive balls.
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>>52064257
Because Viam are sick fucks.
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>>52064281
It's actually a really puffy vulva.
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>>52064254
Like atlanatropa?
Personally to me the layout of the city seems a lot like the nile delta.
Even the description of the huge cliffs on the shore is a lot like the nile if you lower the sea level a little bit.
The only problem being that the red sea is supposed to be big but the mediterranean just isn't.
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>>52064254
That would leave the red sea too small again On that scale, I'd imagine that the city would be about the size of Greece.
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>>52064379
I was thinking of entirely emptying the sea rather than merely lowering its level by 100 to 200 meters. The idea of the volume of the city entirely filing it with its countless vats and veins and reserves of biogel and labyrinthine networks of roads and streets and layers of habitations like a biopunk version of the Megastructure gives me chills. It could be bordered to the North by the Alps on Steroids, maybe raised to a new much higher level by some cataclysmic event, an endless desertic plain to the south and have access to the Atlantic as the Red Sea to the West, though it would not really border it.

How large is supposed to be the city? i imagined something truly gigantic but it could be significantly smaller.
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>>52064254
>>52064379
Maybe it's in Egypt? Alexandria?
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>>52064548
I really liked my idea of emptying the med, but now that i'm thinking of it, if you're looking for a real world location stuck between high mountains and a gigantic sea to place the City, there is Chile.
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>>52064471
Maybe the city takes up the entire Mediterranean sea, and the Red Sea is the Atlantic
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>>52064629
Or California
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>>52064629
It takes up the entire Andes?
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>>52064648
Yes that's what i meant
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>>52064663
Why not? it depends how large OP wants it to be, which doesn't seem to be clearly stated anywhere in the doc so far as far as I can tell. Maybe i misinterpreted things when imagining a city that gigantic, though.
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>>52064648
I fear that would make it too big.
It needs to be big, but still small enough that travel between it's different regions can be achieved in a reasonable time scale and that the detail doesn't get lost in the sheer scale of it.

It is a cool idea, but I am somewhat afraid of going to such mega-structure lengths, because the sheer scale often overshadows the detail and grit of the setting. Though, I am not entirely saying that such scale shouldn't be pursued. I simply fear that I wouldn't be able to give such massive world justice in worldbuilding. Like, all the different factions (which a city of such size would need a heck of a lot, even if there were just 7 noble families), locations and so on.
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>>52064257
Because House Viam is the house of lust. They were hardly going to be have chastity belts and austere frocks were they?
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>>52061609
Or different variants of the setting. That ,however, is a discussion for a later time.
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>>52064755
Why wouldn't it be appropriate? The scale would just accentuate how oppressive the world is with its suffocating mass. The setting is supposed to confuse amd upset, and beguile. A horrifically large City would only help illustrate that
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>>52066051
True, but I fear that it would make the interactions of the various factions, and individuals kinda hard to convey or have any meaning in such massive scale.
It is mostly a story telling problem.
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>>52066109
>>52066051
is there any parts of the city that isnt controlled by one of the 7 houses?
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>>52066949
The houses terfs don't border each other. They're separated by vast warrens and "wilderness", connected only by aqueducts or highways. Think Coruscant underworld but gigerfied.
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boop
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>>52064621
Probably the entire nile delta.
Hell if we're going for a lower sea level then the huge canyon off to the side of the city could be the remains of the suez canal or the gulf of suez.
>>
Had an idea, inspired by these ants: https://en.wikipedia.org/wiki/Saharan_silver_ant

Basically if there are settlements in the wastes, they would be mostly underground, and their inhabitants would have highly reflective surfaces and the physique of a NASA astronauts' EVA suit. Even then, these scouts and hunters would rarely venture topside, and when they do they make it as brief as possible.

Maybe these 'Mirror-men' are viewed with the same raised brow as the other legends, myths and half-truths of the wastes. Like the obsidian abominations, a pristine green field on the other side of the wastes, or the machine City.
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>>52068994
>a pristine green field
Oh man could you imagine if the city and wastes are just a gigantic quarantine zone and like half the planet/humanity is just fine.
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>>52069291
You need to see this.
http://suptg.thisisnotatrueending.com/archive/18973980/#18985005
>>
So I think over the next week or so I'm going to snag the art/inspiration pics from the threads and toss them up on the tumblr for easy access for reference. I'll make sure to give credit where I can as well as add my own pics.
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>>52068994
I had s thought kind of similar to this, except I thought that there could be hollow shells of ancient machines further out in the wastes, and these shells provides enough shelter from the elements that things LIVE in them. Not things that have been genetically modded out the arse, but natural animals and plants. so these places are basically the promised land and some freaks go on pilgrimages into the wastes to find them.
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>>52052771

Quite a qt.
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>>52071724
>>52069291
>>52068994
>>52068563
This isn't about what's outside of the city, that isn't important. As far as the setting is concerned, there's only the City.

What this discussion is about is where the City is, not what lay beyond the wastes
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>>52072703
Personally, I am quite fond of both the idea of it being in the US east coast, or somewhere in China.
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>>52068994
>>52068563

That reminds me of a post-apocalyptic post-cyberpunk game I ran where Europe got hit with a grey goo weapon from some corp conglomerate that tried to turn into a world government. Instead the European military AI's managed to hack the grey goo and given the time contraints changed the directives from "destroy" to "save copy and destroy". So Europe became completely devoid of intelligent life, biological or mechanical, except for a huge networked hivemind of biomechanical lifeforms doing post-singularity things.

This gives an answer to "what's out there", and the fact that what's out there is busy with post-singularity things means whatever it does has no relation on the plot. It's beyond the comprehension of the people living in the City.

>do not go to the north, mirror people live there - they will eat you alive
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>>52073433
Shut the fuck up about "what's out there" especially if its so you can haphazardly insert your stupid game into the setting.

There's nothing out in the wastes, thats the fucking point of the setting. It's desolate.

>>52073329
The city being the entirety of Egypt would work I feel
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>>52069291
Has anyone actually considered that we have no credible reference for size? For all we know, average Freaks might just be around six inches tall and the city is only the size of a small town.
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>>52015084

>mfw I contributed to the original setting thread like 3 years ago
>mfw I figured no one was interested and gave up on it
>mfw I edited the original googledoc with version 1.0 of the setting
>mfw people still want it to be a thing

THERE IS STILL HOPE FOR MAN
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>>52074344
How about you let the actual creator of the setting have something to say about it, instead of going all autist dictator on this shit.

Before you kill this project. Because you're exactly why 99% of all /tg/ projects die.

My point was that if you put something horrid on the edge of the world, the setting becomes more claustrophobic.

By just leaving the wastes desolate, the setting gets an optimistic tone. If the City goes to shit, you can always wander into the wastes and hope to find something better.
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>>52074404
>A vertical plane of glass rising so high as to be impossible to get past forming a ring around the world, and above it, the incomprehensibly vast cyclopean eye of the microscope pointed at the sample slide.
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>>52074404
See
>>52063871
>>
When I thought of the city I always thought of it being small enough that a freak could walk from one house's territory to another's (could not should). But big enough that the houses could be sizable landmasses without rubbing shoulders. The City itself also is a bit weird with scale since there are 'living' and 'dead' portions so even if The City is a continent sized area the active portion that the setting focuses on would only be like the size New Mexico, and even then not all of that area would be inhabitable or traversable.
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>>52074484
You don't NEED anything horrid at the edge of the wastes. The wastes ARE the horrid thing. If the city goes to shit then everyone fucking dies because the only thing the wastes don't have is fucking atmosphere.

And the creator specifically said he doesn't want anything out there dumbass, save bad weather and a few creatures
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>>52075163
Can we just say whatever is beyond the wastes is GM discretion, and anything stated here is just a list of suggestions?
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>>52074464
BEHOLD! A RARE MACHINE ARTIFACT FROM THE GREAT WASTES, A RELIC OF POWER FROM TIMES LONG SINCE RAD.
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>>52076209
So that's what happened at the end of Akira
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>>52075781
I'd go with that
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>>52075163
You do need something horrid at the edge of the wastes. Claustrophobia enhances the atmosphere of the setting, makes the City more important.

It doesn't matter what will kill you out in the wastes, as long as something will.
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>>52076871
That something can just be the fact there's nothing. Deserts are dangerous for a reason man, and a Freak separated from everything they need to live would die before they reached an end to the City.
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>>52072703
But my post wasn't about whats outside the city.
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>>52076578
Gets my vote
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>>52076871
>Something at the edge of an endless Wasteland
>Claustrophobic
>Plains in general
>Even remotely Claustrophobic
>The City
>Not inherently Claustrophobic

At this point I just think you're stupid.

The city is important because that's all there fucking is. Point. Blank. Period. A Freak can wander the wastes for decades and not see anything but dust storms and phantoms of those dumb enough to walk the wastes before him. And at the end of the day the best thing he ever had was the city where his whole family and immediate neighbors could get rounded up, reduced to biomass and grown into a toilet. You want claustrophobia? How's the thought that at any moment you could be some Chot fat fuck's meal. That you could get kidnapped and your lower intestine turned into a petri dish for Viam psychotropic drugs before you're literally fucked to death. Or the fact that you could be cut down by some Baryx Templar's blade just so he can make sure his sword is still sharp or you didn’t clear his path fast enough. Or maybe your entire life has been some shitty sham meticulously planned by some Nameless neckbeard leading up to your untimely death just to make sure that someone is at the right place at the right time; think about that, you could become a piece of some Nameless Rube Goldberg contraption at any fucking moment then your life is no longer yours.

Fuck your Nanomachines, son. Freaks have a million and one things to worry about in the City, one of which is how the hell they're going to eat, another being how they're going to make it through the day. And the worst thing?

That's as good as it gets. The City is the best life you'll ever have, because out in the wastes? Across the sea? There's N O T H I N G

And that's scarier than any mirror man bullshit
>>
In regards to what is out there in the wastes, I personally always thought that it would be pretty much empty wasteland, with the occasional ruin of something ancient being exposed underneath the shifting sands.

Venturing into the wastes is risky, because the environment itself is so dangerous there, irradiation, flesh rending sandstorm, blazing heat of the sun, ice cold nights, and absolutely nothing to eat.
What little lives there, are basically critters that have adapted to surviving within the harshness of the wastes (though they still live near the city's outskirts, and rely on it's biomass for sustenance), desperate treasure hunters seeking old ruins and artifacts that are rumored to be found out in the wastes, and Rai-Khil raiders, who prey on the fools who wander into the wastes.
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>>52075781
Sounds good, might also go with at least some of these being in game rumors of what's out there.
>>
i am surprised there is no 1d4chan page about this.
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>>52077714
There where only like 4 threads about it back when it started.
It wasn't a huge thing.
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>>52077956
Same story as a few things on 1d4chan
>>
Alright, I finally made a gallery on Deviant art for the Mundus carnis stuff.

Well, to be precise, I have had an account there for years, (I think I first made it just so that I could see shit past the mature content filter), but I've never used it for anything until now.
http://screeble.deviantart.com/
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>>52080311
Nice!
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>>52077232
What a fucking grim setting. Why does anyone go on living?
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>>52081650
Same way people always do in grim situations. Despite all of the stuff described in that post, the Freaks still have their family, offspring, friends, communities and religion that help them get trough to another day.
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>>52081650
>>52081816
Also, ignorance.
The average freak has barely a fraction of a clue of all the horrible shit that is going on in the city, and even less of the state of the city and the world itself.
Blessed ignorance.
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>>52081650
I mean the thread details the worst kind of things that can happen for the most part. A freak in Lienis turf with a job will have a life thats pretty comparable to what you or I live like. That said I know there's some weird nerve communication stuff happening, does that means that there is an internet equivalent? Which house shitposts the most?
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>>52074464
The last threads happened 5 years ago not 3.
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>>52083360
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>>52081650
Well I mean it's probably not that bad for most freaks, and it's the way of life that they know.
>>
bump
>>
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>>52085923
>That long vacuum cleaner-like organ
That's an average janitor in the City ain't it.
>>
Whats the most important material besides biogel in this setting?
Like what kind of stuff would you kill people to get?
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>>52086528
Good augs/equipment
food
enslaved family members
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>>52086528
B I O M A S S
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>>52074464

I too know that joy
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>>52086528
Varies. For some it's food, for others it's good weaponry, for others it's a chance to have your child be Vatborn. But that's just the everyday freaks, no idea what the houses would kill for.
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>>52090062
I reckon the houses would scramble to control any freak that would be benefit to them. So either high quality freaks or the means to get a leash on them.
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>>52090062
>no idea what the houses would kill for.
Sufficiently valuable artifacts of the bygone eras of the city.
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>>52077013
In that case you need to enforce the concept that the desert is a death sentence. Turn it in a desert of bone, not sand. Huge hills of dried bone stretching for thousands of square miles.

Don't just say "It's a desert" because your players will just say "Fuck the City, I want to explore the desert".

Game Master 101.
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>>52090563
>"Fuck the City, I want to explore the desert".
That would be completely fine though.
As stated earlier, the desert has shit like mysterious ruins etc. It would be very dangerous to explore the wastes, but certainly possible.
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>>52090688
I could see a campaign having forays into the wastes. A bit of a risk / reward thing. The freaks would be separated from their supply lines so they'd need to carry it with them giving them basically a time limit for how long they can be in the wastes "safely". They would have to spend money on the supplies too so if they venture out and find nothing they still suffer without having to throw everything at them. But the chance of there being treasure and equipment could lead to a nice sink for wealth and supplies so instead of taking jobs for money to blow on whatever, every shard they make can go to longer wasteland adventures. It's always cool to let gameplay unlock more gamelplay.
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So whats still underdeveloped about this setting?
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>>52093445
The different Guilds, the overall lives and cultures of the general freak masses, various regions of the city, etc that sort of fine detail.

The major powers are quite well defined, as is the overall background and the trappings of the setting as a whole.
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>>52093571
The City and its regions, as well as its overall size is a somewhat malleable concept. The only people with enough resources to go outside the city are the most powerful of the Noble houses who command numerous guilds under them. A rare exception for the occasional guild, and even then, one would expect the trek to the city walls to take a daunting amount of time and resources through an untold distance of dead and decaying sections of the warrens, finally to go out into an utterly inhospitable and alien landscape. The city is just that large, and that poorly defined in size. Most freaks will only ever know about their habitable section of the city.

Imagine, well, any major city. Now surround it with Detroit. hundreds of miles of Detroit. Those are the warrens. But those are actually the nicer areas. Now make Detroit worse, and that is what is past the warrens.

The majority of the "city" is likely dangerous territory, with the valuable sections in control by the various noble houses, and then they loosely rule over the warrens territory that they claim as theirs. Not out of any real value, but to prevent hostile forces taking root, to find unknown resources, etc.

Anyway. guilds. Guilds are also pretty regional, and generally are highly specialized. The smaller the settlement, usually the fewer the guilds, and the more diversified they are. The beautiful thing about "the city" is you can comfortably establish your own guilds, gangs, and minor nobility offshoots in your own little pocket of sanity.
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>>52093571
Alright so lets come up with ideas for guilds.
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New thread >>52099134




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