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File: SWORDWORLD_SHEET.png (2.85 MB, 1800x2100)
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Welcome back fellow Runners. While we escape with much fastness we will take this holiday break to perhaps remember the awful times your life was taken by a certain game system.
COUGH
Dearth
COUGH

But never fear- or be too hopeful. That same system makes a return for the holidays and it only asks for a handful of human sacrifices. Preferably between 20-30 people with combat experience.

Who is in ?
https://www.youtube.com/watch?v=0s7Jyxl2gCs&index=9&list=PLEFE333A7537D4666

The Year is 7989 of Avalon. And on the cusp of a bitter solstice, supplies began to thin, but the children knew little of it. The seas surrounding the port of Lindlore froze to a halt so still that even the blockade ships was afforded some reprieve. However one ship did manage the desperate trek across. As we held our breath hoping it to be the long awaited cargo, we found significant but lacking supplies, the corpses that used to enjoy them and a locked cabin bearing with it a handful of knights and a shivering maiden bearing the Royal Crest of our Oppressors. Bode well this did not. - Tactician Monandeas. "

Swordborne is a Tactical Turnbased boardgame played by multiple people. Pick a name,roll 2d6 for stats a bloodline, a class and all the accompanying perks to get started.
>>
File: SWORDWORLD_SHEET02.png (1.55 MB, 1800x2100)
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With this accompanying sheet you may furnish your character with buys and equipment.

To Summarize.

Roll 2d6 /2 to determine your bonus.

Pick a bloodline a class, and a background. Assign your Bonus stats as seen fit.

" The local conditions began to deteriorate in the surrounding colonies as it has been for a while now. Colonists have begun to fight one another for the supplies their ships couldn't supply, while some had turned wholly to rebel against the mainland- but for what? It was extremely questionable why a nobility would arrive in such a state when this realm was beginning to tip over as it is. The plan to have waited this out on a simple contract began to unravel. The children will be opening their presents soon. "
>>
" I have posted this notice for those of you townborne or under my employ to consider that this town may soon face attack from shores and highways both. At the time of this posting, the local governor was contacted with my advisory precautions. And though premature, I ask that you make ready for what maybe an incoming attack. -Tactician Monandeas.

> I will now go into deep sleep. Reserve your questions and I or a processing assistant will answer your questions in meantime.

Skirmishers, you know the drill.

>Registration Begins.
>>
Rolled 5, 5 = 10 (2d6)

Sure why not I'll ride this clown boat.

Rolling for Stats
>>
Rolled 9, 7 = 16 (2d10)

>>50792782

Let's see who we are now.
>>
>>50793127
wrong dice
>>
Rolled 4, 4 = 8 (2d6)

>>50793127

>d10s

I r clearly an idiot.
>>
Rolled 4, 2 = 6 (2d6)

Rolling for stats.
I have no idea how to do this, but I might as well try.
>>
Rolled 3, 2 = 5 (2d6)

>>50792782
rollan'
>>
Rolled 1, 2 = 3 (2d6)

The dice.
Also, what is the story behind the bloodlines?
>>
>>50792782
What's a BP?
>>
>>50793228

Bonus point. It's what you get for rolling the 2d6.
>>
Rolled 2, 2 = 4 (2d6)

>>50792782
>>50793228
>>50793247

Do I gain both Knight Rank I and Weapon Rank I?

>Fair: +PER, +WIL
>Norr: +STR
>Knight: +STR, 2+END
>Servant: +2BP
>Great Sword
>>
>>50793292

Yes and then one life choice
>>
Rolled 3, 6 = 9 (2d6)

>>
>>50793311
What are the Armslave's long sword stats?
>>
Rolled 4, 2 = 6 (2d6)

>>50793164
Okay, so:

>Name: Gardenia Osterberg
>Class: Cleric (Devout)
>Gender: Female
>Bloodline: Avalonian
>Weapon: Staff ( +1 ATK, +1 REACH, +1 DEF)
>Pantheon: Luna of the Second Light

STR: 1
END: 4
WIL: 5
PER: 3
SPD: 2
TEK: 1

MOV: 3
FRN: 4
FLK: 4
ATK: 1
RES: 5
>>
>>50793292
>>50793311

Perfect, thank you Processi.

>Spend 4 BP on +2STR, +2END

[Knight] Lucile
==
STR: 5, [ATK]: 10
END: 5, [FRN]: 8, [FLK]: 7
WIL: 2, [RES]: 2
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
-Equipment-
Great Sword: 2h, Cleaving, +4ATK, +DEF
Armor: +2ARM
-Perks-
[Base]: Fair, Norr, Servant
[Knight]: Knight Rank I, Weapon Rank I
>>
>>50792782
Range for bow?
Does everyone have 2 actions?
>>
Rolled 5, 5 = 10 (2d6)

>>50792782
Rollan
>>
>>50793085

>We have 5 Bonus Points
>We are a MAN (+1 STR and +1 END)
>And we are from OCEANIA (+1 TEK)
>And fuck all that other shit we are going straight to MACHINIST (+1 END, +1 PER, +2 TEK)
>Gas Gun with the Pnm. Jack and Surveying/Mining to start.
>Spending the BPs as follows.

STR - 2
END - 3 + 1
WIL - 1 +1
PER - 2
SPD - 1 + 1
TEK - 4 + 1

And spend the last BP on Machinist Rank II (If I can.)

---

Slowjax Breakrox - Machinist

Str 2 End 4 Wil 2 Per 2 Spd 2 Tek 5
MOV 3 FRN 4 FLK 4 RES 2 (4 vs Elem)

Gas Gun: Lob Rng: 4, Spray Rng: 3. Ammo: 1 Infinity. Potency: Pot+Tek. *Attach Tool, *Load Anything. [Empty]
Pnm. Jack. Dmg: FRC, CRSH, KNK. *Fragm Shot
Machinist Coat: +2 Elem Resist, +2 Item Space

Parry: 3/5 Dodge:0 Block:3

Machinist Rank II,
Civic Proficiency I
-Surveying/Mining: *Bonus to Searches, *Bonus to Gathering.

Bag [1/??] +2 Spaces
-Air Canisters x Many
-Flame Canisters x 5
-Elemental Xtal x 1 (What eez deez?)
>>
>>50793389

+4 ATK
-Break at -2
>>
>>50793545

Which one?

Armslave Yumi is (per+prof)x2
Archer longbow is 9Rank+str)x2
>>
sweet 5 BP
>>50793858

Are their cestus or knuckle weapons available?
>>
>>50792782
>>50793545
>Range for bow?
NM, I completely missed it. (2x(Str+Rank))

Still wondering about actions per phase but also what a proficiency covers.

Are, for example, Knight Rank I and Weapon Rank I separate proficiencies?

If Cleric Rank I is taken without Faith Rank I, you lose out on prayer ability right? I assume healing is some kind of manual bandaging?
>>
>>50793883

Currently only what's listed on the sheet is what are available.

>>50793545
Also yes 2 act

>>50793893
They are separate proficiencies, but you don't choose between them. You get both, unless stated otherwise. Such as the Archer's sharp shot/trapmaking/weapon rank proficiencies.
>>
>>50793962

Fair enough

Can we dodge like in dearth? If so what do we roll?
Are parries still a thing?
>>
>>50792782
>>50793216
>1BP
>Female, Wylds, Archer

Hedera
STR:2 ATK:6(str) or 8(spd)
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2
Equip: Longbow- Rng 8 (rank2, str2)
-Black Arrowsx20 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
-Archer Perks-
Archer Rank 1
Weapon Rank 1
Street Urchin (C)

>Made with the assumtion that Archer 1 and Weapon 1 stacked for Ranged 2. Please correct if false.
>>
>>50794004

Yes, speed + what ever evasion you have. Same as Dearth.
Yes, same as Dearth.
>>
>>50793340

Tentative

F Wylder
Archer
Trap Making
Academic: Armslave Rank I
>>
>>50794048

>speed to dodge
>speed uses movement too
>can dodge with 11 dice as arm slave and have 7 movement
>can't level for shit though


tempting.....
>>
>>50793962
>>50794084
Thanks. Are there any Trap Artes?
>>
Rolled 1, 1 = 2 (2d6)

>>50792782
A tactician that looks like he spends more of his training or studying as a scholar eating and in a few more ways supplying gluttony through excess nutrition comes in with a xbow.
Ie: he's fat
>>
Rolled 3, 6 = 9 (2d6)

Rolling
>>
Rolled 4, 3 = 7 (2d6)

Tactician looks interesting.
>>
Rolled 1, 3 = 4 (2d6)

>>50792782
I ain't got shit to do, might as well try this out. Neat art tho
>>
Rolled 2, 2 = 4 (2d6)

>>50792782
>But never fear- or be too hopeful. That same system makes a return for the holidays and it only asks for a handful of human sacrifices. Preferably between 20-30 people with combat experience.

Rolling for bonus points before making a decision.
>>
What's the cost for the dagger weapon artes?

Nerve strike is 1?
Artery strike is 2?

>>50794637
You gotta have a trip dude. Otherwise it's hard to verify stuff
>>
>>50792782
The tools and one weapon for machinists have ranks on them. How do you rank them up?
>>
>>50794757
Yeah, I forgot the #. Choosing stuffs now
>>
>>50792782
>>50794724

Going with male, NearEastern servant Armslave, 2 bonus points from roll, for a total of 4 bonus points and no cash.

>spend 2 bonus points on per
>spend 1 bonus point on str
>spend 1 bonus point on spd
>Take Yumi

=Hetros, lvl.1 Armslave=
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Near Eastern Clothing [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:5(4+1)]
>14 Wood Arrows (+1 Atk)

Somebody check my work please.
>>
>>50794637
>numbers
Shit
But okay, let's keep at it. Think I got everything but might have missed something

>Name: Dirk Waveson
>Class: Armslave
>Gender: Male
>Bloodline: Oceania
>Weapon: Yumi (6 range, 3 dmg) 14 wood arrow (+1 atk)
>Armor: Imperial Armslave coat + headband (+1 eva, +1 def)

>Armslave skills
Weapon proficency: Bow
Weapon attunment: Imperial Yumi (Weapon arte?)
+1 eva. +1 poise
>Choice: Awakened, Weapon gains element attunement (Fire)

STR: 3
END: 3 FRN: 4
WIL: 2 FLK: 4
PER: 2 RES: 2
SPD: 2
TEK: 2 MOV: 3

>Background: Navy Foundling
>>
>>50794516
>Roll double ones gain 1 BP
At least he is fat for a reason
>Male
>Oceonia,Tactician
>scholar bonus: Learn elementalism?
>Spend 1 BP: to gain imbue arms at rank 1
>Spend 2 stats to gain it to rank 3:1str,1Tek
>Buy: Aether shard : Fira
>Buy potion
>buy clean water

-Garth-, Tactician
STR: 1
END:2
WIL: 3
Per: 2
SPD:3
TEK:2

Equip:
Xbow: 4+PER
Ammo: 1R,
Atk:+3
-Tactician robe: +1 res, +1 armor
-Potion: 3/3, 5 healing
-Aether shard: Fire
-Clean water
-10x iron arrows +3 atk

Skills:
Scholar rank 1: Elementalism
Day classes:Rank 3 imbue arms
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes

Spells:
Imbue element: Rank 3,
Elemental-ism rank 1,:
>>
>>50795359
your range on that yumi should be 8 I think.

2 Per + 2 Prof = 4 *2 = 8 Range
>>
Rolled 4, 5 = 9 (2d6)

Rolling stuff for later chargen
>>
>>50795505
Oh, right. Missed the +prof from armslave. Will amend.
Also what's with the Pot numbers in the magazine? I'm sure it's obvious but my brain's drawing a blank.
>>
>>50795640
Stands for potency, I believe.
>>
>>50795640
Potentcy how effective it is armslave. If you take 6 physical damage then you are able to with a potion as a act drink it and regain 5 physical health.
>>
>>50795771
the 6 physical damage is a example. Any physical damage from 1 through as long as you are able to live. But you are only able to recover 5 health per sip/act drinking it.
>>
>>50795761
>>50795771
And now I feel an idiot. But better to ask and be made a fool for a time than remain a fool indefinitely.
Amending stats and making purchases.

>Name: Dirk Waveson
>Class: Armslave
>Gender: Male
>Bloodline: Oceania
>Weapon: Yumi (8 range, 3 dmg)
>Armor: Imperial Armslave coat + headband (+1 eva, +1 def)

>Armslave skills
Weapon proficency: Bow
Weapon attunment: Imperial Yumi (Weapon arte?)
+1 eva. +1 poise
>Choice: Awakened, Weapon gains element attunement (Fire)

STR: 3
END: 3 FRN: 4
WIL: 2 FLK: 4
PER: 2 RES: 2
SPD: 2
TEK: 2 MOV: 3

>Background: Navy Foundling
>Inventory
-8ʃ
-14 wood arrow (+1 atk)
-Clean Water
-Tonic (5/5)
-Firacyte Shard
>>
Rolled 5, 2 = 7 (2d6)

>>50792782
Hoh? Might as well...

Just rolling for later chargen
>>
How exactly does a Cleric with Soul Casting function?
Does it negate the backlash from casting with WIL?
Does it add an effect like crystals?
Are they expended upon use?
What's the consequence of rolling the difficulty?
>>
>>50794634
F Wyld Tactician

Str I
End I Frn 2 Flk 2
Wil IIII
Per III
Spd III Mov 4
Tek II
3 BP left to spend
Tactician 1: +1 Discovery, Casting, Study.

Scholar 1: Proficiency or local spell style
Equip Book: Casting +2, Res +1, Observe
Uniform: +1 Res, 1 Armor

Incomplete for now. Lots to figure out.
>>
>>50793389
Same as the one that the knight has.

>>50793545
Everyone has 2 acts.
Bow range is based on stats.
>>
>>50797098
the 2 att 3 att or 4 att one?
>>
>>50794757
Both Artes are purchased with one rank in any order.
>>50796492
A Cleric with soul casting uses dearth's old soul system to cast spells. In which the reaping of murdered souls is used at 0.5 to 1 soul per unit. As this considered illegal in this realm in general, You are officially considered Chaotic for the purposes of alignment and treatment rules.

You may be subject to police response or excommunication if caught by your order, however your superior officer has so far turned a blind eye. But shadowy rumors do not.
>>
>>50796492

For Magic Users:
=On Feedback=
The spell will very likely succeed with the amount of success upon casting. But casting the number of successes under the Feedback will cause one to take WIL damage immediately.

When Using Batteries like 1g or 1Pot of Xtals, or .1 Soul they can help by ensuring a static success to your roll or absorbing one feedback. Souls can be used for a great many things, and have been proven to be an effective source of raw aether. However its rampant misuse has caused obvious problems in Peaceful Times.

In short
1g of Xtal [shard]
.1 Soul [even your own]
Is equal in cost to 1feedback or 1 difficulty. However note that some [Faiths] cannot be served by the use of xtals.
>>
Rolled 2, 5 = 7 (2d6)

>>50792782
Lesse heah
>>
>>50797399
What's the difference between feedback and difficulty?
What are the repercussions on using your own soul?
Is there a certain threshold where negative effects happen at? Like using over .5 of your soul?
>>
What's the benefit to steel arrows over wood? I assume there is one but I can't see anything as obvious as +2atk or +1atk/+1dmg listed anywhere
>>
>>50797475
Feedback: Take damage upon completing the spell's operation without meeting the Successes needed. Typically spells listed with static values do not fail even if one doesnt meet the feedback requirements.

Difficulty: Failure to meet the successes needed for a spell will prevent the spell from casting, causing a [Fizzle]
>>
>>50795119
bonus is 2d6/2 so you only have 2bp

If that wasn't true then I'd have 10 bp to use
>>
>>50797611

He took Servant which gives him 2 more BP
>>
>>50797611
Servant.
>>
>>50797645
my mistake

>>50797607
what's followcut do?
>>
File: AUSTERE_MEME02.png (325 KB, 628x441)
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You go over the basics...
Every stat is rolled in dice multiples,
For example, a 5STR Roll will be
5d6 or 5 rolls of d6. where 4s, 5s, and 6[x2] are successes. 6s do not explode, but do take note that they count as two successes.

1s[-1] , 2s, and 3s are failures where 1s have the added effect of subtracting one success from the result. Furthermore, they denature a 6 from [Matching] with another another 6. More on this later...

This game has 5 or so major operations which costs one action. Every Human on Dearth has 2 ACTs

Moving. Every human on Avalon moves a number of tiles equal to their SPD stat +2. This costs one action to perform. Be sure to specify facing or it will default towards the last direction you moved.

Attacking: [melee]
Str+Weapon ATK+Proficiencies are rolled. Successes are counted as Damage against a target.
A hand weapon may attack once per turn. A second weapon will be needed to attack once again using an action.

Damage: In this Realm, Damage counts as two types yet so far; Physical and Magical. Physical damage is always mitigated by your Flank Armor, if your armor is bypassed then it will be your your remaining ENDURANCE stat. This is rolled on the DM's side unfortunately for easier processing.

At the beginning of your turn, if you recieve damage you must deduct it from a stat die of your choosing. Enemies follow this same rule. A stat with 0 is a Wound, two Wounds, or 0 END will lead to your DESTRUCTION. Some classes have feats that allow them to take 3 Wounds.

Blocking: Should one commit a Block action the combined DEF stat of their hand equipment will act as an automatic dice penalty for the attacker. The remaining dice are rolled. And once again your armor mitigates the rest.

Parrying: Should one ready a Parry action, they use that hand's Weapon Attack to fend off the next oncoming attack. This is not rolled but instead readied as the DM will process this. [More 1/2]
>>
>>50797729
Parrying Parte 2:
Should one succeed in overtaking their opponnent with their parry, the success will then divert to the enemy as a COUNTER and damage them thusly. Since this is an attack that will take place on the ENemy's phase, it does not count as a second attack with the same hand on that turn. Two Parries may be prepared with with a second weapon.

Dodging: SPD+EVA is readied and a direction of the dive is specified within MOV range. Open the first attack the Dodge will trigger and open success vs the Attack roll, will move entirely out of the target tile and move to a new one in the direction you specify. Enemies that intended to attack you must do so from where they stand which may cancel their attack entirely. If you move into the range of another enemy however..

Magic Damage: Most Magical Phenomenon, strike at one's strength of Spirit, and the elemental RESISTANCE of their clothing. Take for example the bitter winters should one take 5 freezing damage, the mitigation will be through their WIL+RES stat. Other spells like the Tacticians' Geass maybe resisted even if difficult to do.

Updating your stats.
When you take damage, your stats degrade, be sure to take stat wounds into account when rolling your active die.

Wounded COnditions:
Str is 0. You cannot Attack.
End is 0. You die.
Will is 0. You pass out.
Spd is 0. You cannot Move
Per is 0. You are Blind and cannot cast spells
Tek is 0. Your hands cannot be used.
>>
>>50797707
Followcut allows one to strike a second successive time with their Blade using an action.
>>
>>50797926
Does the plague doctor start with anything for the tube gun or the bandoleer?
>>
>>50798092
Funny bag or minibar too. Those would presumably let you start with supplies.

>>50797836
What does flying blade do?
>>
>>50797707
>>50795449
Just making a quick change
>Scholary background: Gain Gaia of the blue moon:
>Change rank 3 imbue to rank 2 and acquire Aide
>instead of buying firas buy Aquacyte

Garth-, Tactician
STR: 1
END:2
WIL: 3
Per: 2
SPD:3
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 1R,
-Tactician robe/uniform: +1 res, +1 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-Clean water,bottle included!
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon

Spells:
Imbue element: Rank 2,
Gaia of the blue moon: Aide,
>>
Right, I dithered over class and gear choices long enough. Feedback over anything I might have gotten wrong is appreciated.

Roylat the Plague Doctor
Female Oceania

>>50794571
4 BP

3 spent on Night Study for Alquemestry, Surveying and Magical Science
1 spent on Tek

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo :
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 15f
-Firas XTal
>>
File: AYAMEME.png (185 KB, 734x805)
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=On the 6 Bloodlines=

The port town of Lindlore is witness to many peoples, noble and common alike. It sits as a beacon on the Channel Stryx, and off the shore of Avalon but has recently gained popularity for its unnatural Aether Index, its coin glimmering with fairytale like shine for most currency like the Ferry is minted from the anima. But like most frontiers into Avalon's misty realm, the island of Lindlore has gained the interest and the ire of prospecting kingdoms for its unnatural concentration of aether little did anyone know the gravity of what was soon to come.

Avalon: Those hailing from Avalon like any hailing from Avalon, had simply happened upon the island following a misty season. Known as the Magical Continent, Avalon is said to be the border to other worlds connected by the World Tree.

Ignyll: The people of this Island and the kingdom over the channel can be treated as such. Ignyll is the realm of heroes and saents that championed the will of their gods who stood up for the common man. Currently its culture dominates Lindlore's as their adventurers have stoked imaginations.

Wylds: Between Avalon and the unruled frontiers those raised in the Wylds emerged and found work as hunters, and farmers. Living off the land so proficiently they could scarcely care for the protections of a kingdom. The wild frontier will suit them quite well.

NearEast: Those who crossed the Golden Desert and have picked up on dealing with many cultures on land display the brazen tan of their travels. But such a wide realm has been host to many other cultures and people, even the Qrloon Dynasty's nomad tribes.

Oceania: These self ruled island kingdoms have developed apart from each other in near isolation, only to end up rivaling each other through their commmand of the seas both in trade and war. Currently, prospective privateers, vagabonds, displaced families and their highly sought after talents see them on this island for reasons they keep to themselves.
>>
>>50798786
given this knowledge, I'm revising from NearEastern to Wyld. My stats don't change because I'm just shifting the 1 bonus point I put into spd to per.

>spend 3 bonus points on per
>spend 1 bonus point on str
>Take Yumi

=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:5(4+1)]
>14 Wood Arrows (+1 Atk)
>>
>>50798786
The shadow under her nose looks like a Hitler mustache.

Don't mind me, just lurking.
>>
>>50795596

>4 Bonus Points
>Male Ignyllian Tactician
>Scholar Rank into Knight Rank
>Day Classes (-1TEK): Machinist Smithing/Arms, gain Shield
>Day Classes (-1BP): Runic Arms I, gain Imbue Element
>Bonus Points: +2 END, +1 SPD

Assuming this works, someone has to be in the thick of it.

Van Ludow
-----
Male Ignyllian Tactician

STR - 2
END - 4
WIL - 4
PER - 2
SPD - 2
TEK - 1

Tactician Rank I
Scholar Rank I (Knight Rank 1)
Smithing/Arms I
Runic Arms I (Imbue Element)

Rapier/Shield: +1RCH +2ATK/+2DEF

Potion [3Sip, 5POT]
Teracyte
1Ferri
>>
Rolled 2, 6 = 8 (2d6)

Rolling.
>>
Notification for fellow ArmSlaves.

As far as I can remember in design discussion, whatever weapon you pick to start with as an ArmSlave? Is what you're stuck with if you want that ArmSlave Rank bonus to apply to your weapon as far as I know.

This might have changed, but think carefully on your weapon choice, chances are you're stuck with it for the duration of the game.
>>
okay not bad....now for a decision

>5 BP
>Male +1 STR, END
>Wyld +SPD

>ArmSlave +1 STR END SPD TEK

OR

>Archer +1 STR PER SPD TEK

>Street Urchin SPD for STR rolls (Gota go fast)

>Neutral AS
>pros
9 dodge dice
teleport behind people and fuck up their day
weeabo fightan man
can be shonen rival
sweet sword artes

>cons
no range
weeabo fightan man
Rival no MC
shit WIL and PER
kinda edgy; kinda boring

STR - 3
END - 4
WIL - 1
PER - 1
SPD - 7
TEK - 3

>Chaotic AR
>pros
motherfukin 7 move
range proficiency
can disarm traps
sweet beret
chaotic (WILD CARD)

>cons
can't dodge as well
a little squishier
chaotic evil


STR - 3
END - 3
WIL -1
PER - 2
SPD - 7
TEK - 2
>>
>>50799621

I'll note we only have 2 melee characters right now.
>>
>>50799645
The fat tactician who has been recently plundering into the food stores or purchasing excess food speaks.
"Easy my dear Van on how to solve it we shall erect portable fortifications so that we may be easily be able to have our archers and the like simply fire upon the enemy while we slowly advance. TRULY ITS A GENIUS PLAN!....Now how can I ask monandeas if we can erect a portable barricade on wheels or supply wooden spikes as standard issue to our ranged fighters so that we may be able to fight within safety."
>>
Rolled 1, 1 = 2 (2d6)

i'd like to join in
>>
>>50799448
Female NearEast Archer

STR - 2
END - 3
WIL - 2
PER - 4
SPD - 3
TEK - 4

Archer Rank I, Sharp Shot, Noble

Crossbow: RNG 4+Per, Ammo 1R, DMG 3+ATK+TEK / x10 Iron 3ATK, x10 Wood 1ATK
Turtleneck: +1 MOV, +1

>>50792897
I would like some clarification on how the Smithy works, since I'm considering making use of all three of those services.

As well, what is the DMG on Steel bolts offered in the shop?
>>
File: SNEAKY_BEAKY.png (756 KB, 1013x883)
756 KB
756 KB PNG
>>50798092
=About the Plague Doctor=

The bandolier allows them to contain liquids and samples or their creations. And do some dimunitive applicating.

To prepare their concoctions a resting point, a kitchen, lab, Medical Bag, or Flying Bar is needed. Along with all the listed materials.

In short: You will have to find or buy this stuff.

The Funnybag is a medical Kit allowing them +2Rolls to medical if they kit it out to be a medical kit or
to Alchemy if that was their chosen kit. This alone allows them to perform those specific crafting actions even while in battle. The funnybag also comes with virtually limitless glass tubes that can store 1 sip or 3.

The plague doctor can also [extract] humours safely with their medical ranks. However if it draws from a willing, inert, living target. That creature takes one damage to their highest stat for one [sip] of liquids.

The Minibar is just a bigger Funnybag but it can support 2 kits and has 4 slots.

** In the interest of accessibility: The Ability, NIGHT ACTIVITY has been added to the Plague Doctor's reputation.
>>
>>50792782
>>50795912

>Male Norr Archer
>Take Servant
>4 BP from dice + 2 from Servant Total:6
>Add all 6 Bp to STR

"Yes! This seems like a fine opportunity for adventure!"

Sheet

Nordus
Male Norr Archer

STR: 8/8 ATK: +2(Black Arrows)
END: 1/1 FRN: 1 FLK: 1
WIL: 1/1 RES: 2
PER:1/1
TEK: 1/1
SPD: 1/1 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 20 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
Rolled 3, 1 = 4 (2d6)

>>50792782
rollin'
>>
>>50799757

It's a matter of board control, friend. Any sufficiently mobile fortification will be by nature hastily constructed, unless someone happens to have a siege engine with their person. A man of sufficient strength could render such constructions useless, then through sustained close-range pressure eventually strike down a man not used to melee.

But still, talk to the Mechanist guilds, see what they can whip up.
>>
>>50799858
your stats are a bit off? Shouldn't you have 2 End? and the various stats given from being an archer? 1 spd =/= 4 Mov.
>>
Rolled 5, 5 = 10 (2d6)

rolling.
>>
>>50799858

your stats should be like this
base of 1, Male Norr and Class give you 3, then 6 bp into str gives 10 str
male gives extra end and your class fills out the rest.

STR - 10
END - 2
WIL - 1
PER - 2
SPD - 2
TEK - 2
>>
Questions!

>What is TEK?
>What is an Armslave?
>What do the bloodlines mean
>>
>>50799858
>>50799957
>>50792782

"Ah! You have my thanks, I'm afraid I did not have the time to learn the higher knowledge when I was a youngling!"

Updated Sheet

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 5

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 20 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
>>50799967
Tek is a stat similar to DEX but has applications in crafting activity and int based rolls. Currently things requiring proficiency ranks will likely need TEK too.

Armslaves are Foreign warriors from across the globe that hone their weapon's skill with quiet ambition and great effect. It is said that spirits occupy such a finely handled weapon.

Bloodlines offer a small bit of Flavor to your character that will come up in encounters and story. Mechnically they allow for 1 point towards a favored stat.
>>
>>50799877
The tactician frowns for a moment running through a simulation in his head of a knight attempting to go past a line of spikes and merely ignoring it with minor delay.
"Yeah, i guess your right the only way one would be able to erect a secure enough fortification to delay the enemy is if it was more than just a line of simple sharpened pikes in the ground...I guess i should ask the mechanisms if i ever have the time."
>>
Rolled 1, 2 = 3 (2d6)

>>50792782
What boons will the purveyor of the twin suns grant me? What light is shed will not be squandered, and instead be shared amid those who fight for the dawn.
>>
>>50800000
why the hell are you going archer with this? You could go with the spear and have almost the same starting range and be a freaking terror..
>>
>>50800057
Ignore this, for some reason thought you were armslave not archer.
>>
File: AVDOLMEME03.png (165 KB, 600x618)
165 KB
165 KB PNG
Ah a bug was found.
>Steel arrows in the shop is really supposed to be Iron Arrows.

Carry on.
>>
>>50799873
>Bonus Stats:
2
>Male:
+1Str, +1End
>Bloodline:
Wyld
>Class:
Knight
>Life Choice
Servant

STR: 4
END: 4
WIL: 2
PER: 2
SPD: 3
TEK: 2

Move: 5
Front: 7
Flank: 6
Weapon: 8
Res: 2

Equipment:
Armour (Armour 2) Longsword (Str+4)

>Is this right?

>>50800027
Yeah I meant more like what are those cultures like. Either way.
>>
>>50799773

Male Norr Knight Servant

STR - 4 (base+male+knight+norr)
END - 4 (base+male+knight)
WIL - 5 (base+BP+knight+servant)
PER - 1
SPD - 1
TEK - 1

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 8]

Knight rank 1
Weapon rank 1

equipment
sword&shield [3atk] [2def]

if someone more knowledgeable could double check the ATK calculation or any other errors for that matter, thanks
>>
Is there a compendium of Classes and their Rules with weapons armor and equipment?
>>
>>50800305
I think the op image is the one.
>>
>>50800154
Made a bit more neat.

>Sir Garland Caramont.
Male Wyld Knight Servant.

STR - 4 (base+male+knight)
END - 4 (base+male+knight)
WIL - 2 (base+BP+knight+servant)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 2 (base+BP)

[FRN 7] [FLK 6] [MOV 5] [RES 2] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded

Equipment
Longsword and Armour [4atk] [1def]
* Cleaving (?)
>>
Rolled 5, 1 = 6 (2d6)

>>50792782
Ok, let's roll!
>>
>>50800105
May I buy Medical/Alquemical Kits or is that intentionally unavailable?

>>50793340
>>50794084

Female Wylder
Archer

STR: 2 (1+1)
END: 1
WIL: 2 (1+1)
PER: 3 (31+1+1)
TEK: 4 (1+3)
SPD: 4 (1+1+1+1)
MOV: 4(5*), FRN: 1, FLK: 1, RES: 2

WEAPONS:
• x6 Thrown Knives Rng: Str(2)+2=4, Dmg:Str(2)/Tek(4)+2Atk
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
>>50800154
trip or it didn't happen

>>50800105
Longsword stats pls?

>Final build

=, lvl.1 Armslave=
-Steet Urchin, Wyld-
-Stats-
STR: 3 FrnArm: 5
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 3 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Longsword (4 ATK 1 DEF)

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
Rolled 1, 4 = 5 (2d6)

>>50792782
So how are we all then?
>>
Rolled 2, 1 = 3 (2d6)

>>50792782
boop
>>
Think this is right.

Shark, Male Norr Plague Doctor
STR: 5/5
END: 3/3
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>50800545
trip how?
>>
Rolled 4, 3 = 7 (2d6)

>>50800665
hiya!

do what I did

add a #something to your name in the name field. The someting is a what you write every time, and it generates a code.
>>
>>50800365

You're gonna need a tripcode to keep your acts secure/verify your ID.
>>
>>50800365
>>50800697
Thanks.

>>50800715
Yeah doing now.
>>
>>50799798
About Crafting:

About Smithing.
WIth a forge and materials. One may craft a weapon with Stats up to 3 x Rank.
The operative roll is
static[MATS+PARTS+Machine] +TEK+RANK+Kit = Quality

The base quality of the item can then be converted to stats. To raise stats of an item by one you must pay quality equal to the highest stat..
example:
Atk 0 >1 = costs1 Quality
Atk 1 >2 = costs1 Quality
Atk 2 >3 = costs 2Quality
ATK 3 >4 costs 3Quality.
Atk 4 >5 costs 4Quality.
ergo a weapon with 5atk would require 11 success. Adding +1DEF at this point would even cost +5 points more.

Currently the stats weapon have:
Is ATK / DEF / AMMO
REACH/ RANGE
free: Piercing , Blunt and Slashing.

Note that for ranged weapons like Bows and Guns they follow their own formula for range and stat requirements.

While possible to create a weapon in one stop from the necessary amount of slag, slag in itself offers no help in the construction of the piece and may prove to be a hindrance for ambitious attempts.

To avoid the dangers of a bad roll, a project can be constructed in [parts] since these [parts] will contribute as static Material Bonuses to the crafting roll. However a project can only be broken up as many times as there are parts or mats to a piece. Each session takes a turn ending action.
>>
>>50800403

[N]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def) ??? (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion x1, Tonic x2, Water x1
Money: 0

STR 2 ATK 12
END 2 FRN 3
WIL 2 FLK 3
PER 2 RES 2
SPD 6 MOV 5
TEK 2 EVA +2

Skills: Follow cut 1, Limb cut 1

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise, longsword arte???
Weapon rank 1
>Can be upgraded
>>
>>50797442
"Hallo!? HALLO!? I AM BE NEEDING'K HELP! I am be needing'k more storage for bullet..."

>Requesting info on possibility of buying a bandolier to store ammo in.

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL2 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Telescopic Rifle (6+PER RNG, Ammo 1r, TEK+POT DMG | Spot)
Hand 2: Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [8/6]: 15f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Spin Axe (Tool, POT X3 DMG, Heavy, Cleave, Slashing)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
>>
Actually gonna swap a point into END.

Shark, Male Norr Plague Doctor
STR: 4/4
END: 4/4
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2
MOV: 3, FRN: 4, FLK: 4, RES: 2
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>50801005
They Cost 5Ferries
>>
>>50801005
>>50801044
"Ypa! I am save! You come see village when fightingk over; wife will fill belly to bursting!"

>How much would it cost to buy a Tool Kit?

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Telescopic Rifle (6+PER RNG, Ammo 1r, TEK+POT DMG | Spot)
Hand 2: Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [4/6]: 10f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Spin Axe (Tool, POT X3 DMG, Heavy, Cleave, Slashing)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
>>
>>50800365
this formatting pleases the mushroom lady
>>
>>50800053
>>50792782
>>50792897

>Fair female [+1 Per +1 Wil]
>Ignyllian [+1 End]
>Cleric [+1 End, +2 Wil, +1 Per]
>Devout [No money, +1 Faith]
>Staff [+1 Atk, +1 Cast, +1 Def]
>-Lantern [+1 Sight]
>1 BP [+1 Per]

Elaine [Cleric]
STR: 1 ATK: 2
END: 2 FRN: 2 FLK: 2
WIL: 3 RES: 4
PER: 3
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [7d6] [Per] (3) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [7d6] [Per] (3) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>>50801642

You'll need a tripcode for security/ID purposes. Put "[Cleric] Elaine#YourPassword" into the name field of your posts. Also, I think your stats should be:

STR 1
END 3
WIL 4
PER 4
SPD 1
TEK 1

As stats begin at 1 and then account for additions due to background/class etc.
>>
Rolled 3, 1 = 4 (2d6)

>>50792782
rolling.
>>
>>50801642
Noticed an error due to not including item bonuses.


Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>>50800864
Correcting some thing based on new info, also better formatting

[N]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def) ??? (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1
Money: 3

STR 2 (+armslave)
END 2 (+armslave)
WIL 2 (+female)
PER 2 (+female)
SPD 6 (+armslave+Wylds+3BP)
TEK 2 (+armslave)

[ATK 12] [FRN 3] [FLK 3] [MOV 5] [RES 2] [EVA 8]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>50800365
Your MOV should be 4 (3/2+2)
>>
>>50796784
Female Ignyllian Cleric
S 1 | WPN 1+1
End 4 | FRN 4+1 FLK 4
Wil 4 | RES 4+1
Per 4
Spd 3 | Mov 4
Tek 1

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Mag, Strike Res
Inv: Common Vitacyte, Teracyte, Water, Ether

Cleric I: Healing, Prayer, Resistance
Faith I: Gaia of the Blue Moon
+Water
+Earth
Academic: Backwards and Forwards

>>50798786
What about the Norrs? Also, what's the deal with the staff-and lantern cleric? Is it that they don't have a book to Study with? Is Vitacyte the appropriate focus for Gaia's healing spells?
>>
>>50798786
>Change form Oceania to Avalon but disregarding the stat bonus for that is being burned.
>>
>>50802088
oh thank you.
Reposting correctly.

Male Wyld Knight Servant.

STR - 4 (base+male+knight)
END - 4 (base+male+knight)
WIL - 2 (base+BP+knight+servant)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 2 (base+BP)

[FRN 7] [FLK 6] [MOV 4] [RES 2] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded

Equipment
Longsword and Armour [4atk] [1def]
* Cleaving (?)
>>
>>50799239
"Van i believe scholar rank only means either faith or plauge..Because of the local spell style and i dont think hammering someone to death counts as magic...although it is to some."
>>
>>50802556
My understanding is that you can't buy Class abilities; Proficiencies can buy you weapon ranks, civic skills, and ranks in spells you have access to tutoring for.
>>
>>50802556
Hey, it's plenty magical! It's the oldest of all magical art s- beating people to death with a hammer, yeah?

Frankly I don't know he bothers but then Van always has to be a show-off.
>>
>>50802641
But not life choices.
>>
So how do you actually play this?
>>
Rolled 6, 4 = 10 (2d6)

Rolling
>>
>>50799239
If you're in the thick of it, I'll stay well behind. But I heard mention of Field Fortifications? That's what I do! Among other things.

>4,3 = 7 - 4 BP acquired (3.5 round up).
>Be Female ( +1 Will, +1 Per)
>Be Oceanian ( +1 Tek)
>Enroll in Tactician School.

>Be Quite Noble (+100 Ferris)
>Masterwork, Water, +1Q Casting, Uniform, please (-25)
>Masterwork +1Q Casting, Earth Tactical Book, please (-25)
>Customize my Toolkit, please.
>Do Some Shopping

>Scholar Rank 1 - Study [Plague Lore], a local spell style.
>Day Classes (4BP+5)
>Pick up Alquemistry 1, Machinistry 1, Magical Science 1, Elementalism +4, MetaMagicks 1
>Pick up Fine Arts 1
>Pick up 2x starting ammo, pick up a Funny Bag (ToolKit, Alquem+2, +2 Item Slots)

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 2
SPD: 1
TEK: 2

[FRN 2] [FLK 2] [MOV 3] [RES 5] [DODGE 1] [ATK 1] [CAST 8]

Equip:
(Encrusted) Tactical Book Of Earth ( +3 Casting, +1 Res, [Observe], [Earth Focus])
(Slightly Damp) Tactical Robe ( +1 Res, +1 Armor, +1 Cast, [Water Focus])
Funny Bag (+2 Alquem, +1 Fine Arts, +2 Item Slots)
--Whch Contains--
1x FiraCyte Crystal (2 Pot, 6 Gram)
1x FiraCyte Shard1 (1 Pot, 1 Gram)
3x VitaCyte Shard (1 Pot, 1 Gram)
5x Tonic (Pot +1)

Skills:
[Studies] Plague Lore 1, Fine Arts 1
[Magic] Elementalism 4, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1, Tactician 1.
Obtuse Skill Applications: +2 discovery, +2 Study.

Spells:
[Elementalism 4]
Flint, Water Ball, Earth Wall, Alight
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game]
>>
>>50802736
Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 2
Spd: 3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
Rolled 3, 2 = 5 (2d6)

Rolling.

>>50802697
Commonly you make a character, and then a map is eventually posted. Players control peices on a board, and post their actions - which are then tallied. And in the end, you die.

Mostly.

http://suptg.thisisnotatrueending.com/archive.html?tags=skirmish%20quest
>>
[C] Gardenia (Luna)
[C] Elaine (Apollo)
[C] Indrie (Gaia)
>The theological discussions! Will they ever end?!

[K] Lucile
[K] Vilmer
[K] Sir Garland
[K] Jenny

[M] Slowjax
[M] (Comrade) Mikolov

[A] Hedera
[A] Is
[A] Nordus
[A] Zatasha

[As] Hetros (Yumi)
[As] Dirk Waveson (Yumi)
[As] ???
[As] Fuko (Longsword)

[Ta] Garth
[Ta] Van Ludow
[Ta] Liren

[Pd] Roylat
[Pd] Shark

22 mostly willing souls.
>>
>>50798391
Im a idiot and forgot life choices and rank 2 means 2 spells at rank 2?
>Life choice: noble, did you think he would be able to afford all this food on a workers/scholars wages?
>Masterwork crossbow: it holds more ammo! +1 ammo
>Customize: Give crossbow abilty to enchant ammo it fires
>Masterwork uniform, its reinforced with chainmail! +1 armor!
>Gain weapon (xbow?) rank 1
>Buy potion
>Buy aqua focus shard
>Buy spare water

Garth-, Tactician,noble
STR: 1
END:2
WIL: 3
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 2,
Form weapon: rank 2
Gaia of the blue moon: Aide,
>>
>>50802905
Any chance of that map being posted in the near future?

Bed time is fast approaching.
>>
Rolled 2, 6 = 8 (2d6)

>>50803181
Make it 23
>>
>>50803256
Probably not, noble sir. I'd wager a few more hours yet. But not to worry, usually these days the world moves slowly enough that you'll miss not much at all.

>In less archiac speech pattern; probably a bit yet. I'd go to bed. Setup usually preceedes game start by a good 12 hours, and even so it's turnbased. You can sleep safely without missing all that much.
>>
Rolled 3 (1d7)

>>50803276
rolling a class
>>
>>50803289
Well met Sir, the news your bring is sweet indeed.

Until the morro' then.
>>
>>50801240
"Chto? This is not tool! Akh! There are tools! Is good, these tools."

>Replacing Machinistry bonus tool. Spin Axe with Funny Bag +2 Tool Kit

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Telescopic Rifle (6+PER RNG, Ammo 1r, TEK+POT DMG | Spot)
Hand 2: Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 10f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>50803181
>[Cl1] Gardenia (Luna)
>[Cl2] Elaine (Apollo)
>[Cl3] Indrie (Gaia)
>>The theological discussions! Will they ever end?!
>[Kn1] Lucile
>[Kn2] Vilmer
>[Kn3] Sir Garland
>[Kn4] Jenny

>[Mc1] Slowjax
>[Mc2] (Comrade) Mikolov

>[Ac1] Hedera
>[Ac2] Is
>[Ac3] Nordus
>[Ac4] Zatasha

>[As1] Hetros (Yumi)
>[As2] Dirk Waveson (Yumi)
>[As3] ???
>[As4] Fuko (Longsword)

>[Ta1] Garth
>[Ta2] Van Ludow
>[Ta3] Liren

>[Pd1] Roylat
>[Pd2] Shark
>22 mostly willing souls.

> Monandeas scans
" Hmmm this is a most pleasing demographic despite the intense blizzards you have gathered here nonetheless. Pray ensure that any of your questions are answered. Also I would ask who among you would deign to take up the mantle of Field Officers to Sheperd these fresh faces through the winter ? Normally I would ask this readily of our Tacticians but they may yet be taxed by their recent graduation from the Millitary Akademy"
> Need officers for the following operations.
>Scouting / Procurement.
>Defense / Security.
> HeadQuaters/ Logistics.

Everyone Take a moment to change your Designations Accordingly with the number assigned to you and we can be well on our way in ......
[6-12] Hours

Ps. Oh no I have a cold make that 12+ :(
>>
>>50803961
More paperwork Monandeas? C'mon! I thought writing a forty page essay on the nature of schiltron use in highland wars was enough. Fine fine fine fine. Fine! Fine!

I can handle Headquarters / Logistics.

It fits my skillset, and sounds like it'd be apt not to get me stabbed. Sign me up, I can get the paper moving.

We need someone with better eye-sight than me to handle procurement, and someone wih a better sword arm to get a fix on security.
>>
>>50803961
>>50793149

"Oi Monandeas! Don't be trying to give my job away just cause I got busy in the shop! Or did you think one of these sad sacks could provide better defense and security?"


>Claim defense/security officer

Zornkind
Male Ignyllian Machinist

STR 2
END 4
WIL 2
PER 3
SPD 1
TEK 4


[FRN 4] [FLK 4] [MOV 3] [RES 2] [Elem Res 4] [ATK 8]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx10 pot 1
15f
>>
Rolled 4, 3 = 7 (2d6)

>Rolling
>>
>>50804067
Well I for one feel safer already. Anyone who uses two guns at the same time can only know exactly what it is they're doing.

Is your grand battle plan to have people stand in a line and exchange fire with the other line?
>>
>>50804166

"No, because that would be fucking stupid. You build fortified entrenched positions with funneled kill-zones that force the enemy into your lines of fire so you can kill them in relative safety. The hell do they teach you in those fancy schools of yours? How to shine shoes?"
>>
>>50800000

Move is spd/2+2

Your spd is 2 so
2/2=1+2=3+1 from fancy hat=4

Your move is 4.
>>
>>50804201
Well yes, basic uniform care, proper decorum and how to shine your laces is part of Etiqette Class, yes.

Fortified and entrenched positions we can, but need I remind you we're in a town? It's about as fortified as gets. Hmhm. But I might be able to do something with some earthern ramparts, if you think that's the tactics to use.

>>50803961
Monandeas, Sir! Do we know if the mayor has warned the towns inhabitants as well? Or will we need to rescue them if fighting actually hapepns?
>>
>Posting with correct designation

Female Wylder
Archer

STR: 2
END: 1
WIL: 2
PER: 3
TEK: 4
SPD: 4
MOV: 4(5*), FRN: 1, FLK: 1, RES: 2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
"Why did it have to be blizzards? Blizzards are simply the worst weather to endure. In any event, I have no interest in claiming officer's duties, I'm still getting used to not having a deck or rigging under my feet let alone leading others!"

>Rejiggering stats for easier reading. Hopefully.

Dirk Waveson
Male Oceanian Awakened Armslave

STR: 3 [male+As]
END: 3 [male+As]
WIL: 2 [BP]
PER: 2 [BP]
SPD: 2 [As]
TEK: 3 [As+Bloodline]

[FRN 4] [FLK 4] [MOV 3] [RES 2]
[EVA 2] [DEF 1] [POISE 1]

>SKILLS
Weapon proficency: Bow
Weapon attunment: Yumi
Aim
+1 eva. +1 poise
Awakened: Weapon gains element attunement (Fire)

>EQUIPMENT [4f]
Weapon: Yumi [8 range, 3 dmg]
Armor: Naval Armslave coat + headband [+1 eva, +1 def]
-14 wood arrow [+1 atk]
-10 iron arrow [+3 atk]
-Clean Water [Canteen]
-Tonic [5/5]
-Firacyte Shard
>>
Rolled 2, 2 = 4 (2d6)

Is there still room at the table for an old wanderer?
>>
Rolled 3, 1 = 4 (2d6)

I am also interested in joining if there is room
>>
>>50803961
>>50797729
>>50804373

"Ah! My mistake, I wrongfully thought I could move faster! Here is my designation."

Final (hopefully) sheet
Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 20 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
>>50805794
Weather like this gets right into your bones, I tell you.

>4/2 = 2 BP
>spend 1 BP on STR
>spend 1 BP on Smithing

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 6
END: 4 FRN: 8 FLK: 6
WIL: 2 RES: 2
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I
Smithing

Equip: Lance (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)

Faith: 1
>>
Female Oceanian (+Per , +Will , +Tek)
Archer (Crossbow Style)

Str:2
End:2
Will:2
Per:3
Spd:3
Tek:5

Skills : Archer Rank 1, Weapon Rank (Crossbow) 1
Life Choices : Guardsman

I think I have it all good.
>>
How do you tell what your weapon's use stat is?
>>
>>50806164
It's STR unless stated otherwise I think
>>
>Correcting designation, as well as some other things

[As4]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def) ??? (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 2 (+armslave)
END 2 (+armslave)
WIL 2 (+female)
PER 2 (+female)
SPD 6 (+armslave+Wylds+3BP)
TEK 2 (+armslave)

[ATK 12] [FRN 3] [FLK 3] [MOV 5] [RES 2] [DODGE 8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 3
Spd 4 | MOV 5 ATK 7
Tek 2

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-20x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
[Cl1] Gardenia (Luna)
[Cl2] Elaine (Apollo)
[Cl3] Indrie (Gaia)

[Kn1] Lucile
[Kn2] Vilmer
[Kn3] Sir Garland
[Kn4] Jenny
[Kn5] Gregore

[Mc1] Slowjax
[Mc2] (Comrade) Mikolov
[Mc3] Zornkind

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
[Ac4] Zatasha
[Ac5] Ristretto
[Ac6] Becka

[As1] Hetros (Yumi)
[As2] Dirk Waveson (Yumi)
[As3] ???
[As4] Fuko (Longsword)

[Ta1] Garth
[Ta2] Van Ludow
[Ta3] Liren

[Pd1] Roylat
[Pd2] Shark
>26 mostly willing souls.

>>50806349
There's actually nothing that indicates Becka cannot do this. Substituting STR for SPD is legal with Street Urchin.
>>
>>50803961
I volunteer to handle any logistics. I'd offer to help out with the scouting corps as I have a fairly good eyes but my legs aren't up to snuff.
>>
>>50803961
Well I studied a bit on the logistics and the battlefield roles so I should be able to help with defense and security if not i can probably help with logistics i mean were always going to need more weapons and Armour
>Claim/volunteer: Headquarters/Logistics
>>
>>50806389
TBF it specifies rolls

>>50800545

>volunteer for Scouting/Procurement

=Jo, lvl.1 Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 5
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 3 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>50806950
>>50806955
Competition, is it? Weeeeell now, you scallywags. You think you got what it takes to outsmart old Liren here, HUH

WELL LET'S JUST SAY THAT YOU

Actually probably do, yeah.

==Scouting / Procurement:==
As5 Jo

==Defense / Security==
Mc3 Zornkind

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
>>
>>50807000

What does Flying Blade do? I may change weapons before everything is officiated
>>
File: boardgamesarehard.png (533 KB, 1366x768)
533 KB
533 KB PNG
>>50807096
Flying Blade: Upon learning it, allows swords to be thrown in a straight line equal to TEK.

With this I head to bed :v
>>
>>50807761
Ooooh, pretty.
>>
>>50807916
Plague Lore uses Will rather than Tek.

you'd also have to roll your total dice to see how well the concotion works out. It's not automatically potency = materials.
>>
>>50806005

Knights do not have the option to spend bonus points on smithing. You need to go Academic instead of Devout if you want to do that.
>>
Redoing.

I would appreciate it if I could get a confirmation this is all valid and the numbers check out. With Night Activity I should be able to access the medical kits of allies right?

>Buy 5 Tonic, 1 Vitacyte Shard. 3f remain
>Prepare [Leech] with 3 Tonic and Vitacyte Shard. 15 sips produced at potency 9. Will 3 + Shard 1 + Tonic 1 + Plague Lore 1 + Plague Doctor 1 + Medical Kit +2.

>Place 12 sips of [Leech] into 4 bandoleer tubes.
>Load Tube Dart with [Leech].
>>
>>50808253
Ah, thank you for correcting me, my friend. The old mind isn't what it once was.

>4/2 = 2 BP
>spend 1 BP on STR
>spend 1 BP on END


Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 6
END: 5 FRN: 9 FLK: 7
WIL: 2 RES: 2
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Equip: Lance (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)

Faith: 1
>>
>>50803961
Do Field Officers get paid more?
>Scouting/Procurement

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx20 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>50807761
>aim
What does Aim and Body Fly from the armslave bow arts do?
>>
>>50808520
No one gets paid at all, Hedera! But I gues there might be more valor in it for you, if you're the kind to care about the intangibles of the battiefield.

Well that gives us some field officers.

==Scouting / Procurement:==
As5 Jo
Ac1 Hedera

==Defense / Security==
Mc3 Zornkind

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth


>>50808490
Ser Gregore, if you're particularly Devout you would need to pick a Faith to share. Apollo or Gaia, perhaps? Then you can cast spel--- well work miracles, I think is the term.

>>50808376
Is that how that works? I've got some questions here.

Don't we roll for crafting, as per the crafting rules? Auto-generating totality = pot creates some incredibly nasty biological weaponry / some fantastically boonful potions / murderously deadly munitions.

What constitutes 1Concotion?
In this example, 5 tonics have been used. They're all made in the same way, for leeches, but is that 1 concotion or is it actually 5?

The recipes are all [materials] x [tonic] or [water], so it seems odd you can mass produce same round by pouring all the tonics into a giant vat. It's not so odd with Leeches, but it is odd the moment someone decides to go

[Aquas 1 + Vitas 1] + [Tonic 1] + Alquemistry 1 + Tek 3 + Alquemistry Kit 2 = 15 Sip x 9 potency healing potions

which does follow the same functionality.

Is there a hard rule for this? 1 Tonic = 1 Concotion?
>>
>>50803961
I have returned!
>>
>>50809077
Ah yes, thank you. Apollo it is.
Does this mean I can cast all the Apollo miracles, or do I pick one?
>>
>>50806389
>Only 5 knights
It's like you want all of us to succumb to a deep slumber.
>>
Just saw Tactician gets life choices. Woops.

Noble
100 Starting Ferri
>Masterwork Shield (4Q = +3DEF) : -40
>Knight Rank II : -50
>2 Teracyte Shards : -8

[T]Van Ludow
-----
Male Ignyllian Tactician

STR - 2
END - 4
WIL - 4
PER - 2
SPD - 3
TEK - 1

Tactician Rank I
Scholar Rank I (Knight)
Knight Rank II
Runic Arms I (Imbue Element)
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF

2Teracyte
2Ferri

>>50809831

Pick One
>>
>>50809938
How is it some posts are simple "this is the character posts" and others are heaps complex with a bunch of shit they can do and a whole bunch of equipment?

Are there return players who have levelled up?
>>
>>50810013
No just minmaxing munchkins. Tactician is just the best at this fuckery.
>>
>>50810013

Some classes are simpler chargen. Others let you burn points for non-stat things. You'll note the knights tend to have the highest stats of everyone.
>>
>>50803961
"Officer? I become praporschik? Da! Da! I lead glorious stroybat! Town will be very much safe from bandformirovani!"

>Pay last 10fs to Masterwork Telescopic Rifle; add +1 DMG.

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>50810013
>>50810039
Well, Tacticians, Machinists & Plague Doctors can all burn BP for extra options.

A Knight or an Armslave just picks their weapon and life choice.

A Tactician who is a Noble gets 100 ferris to burn + BP + proficiencies from Day Class.

A knight picks Servant and chucks 2 more points into END.

It's really just differentation between the specific classes, and how much you can obsessively tinker around with them.
>>
Alright, I do hope this is all in order. Bah, filling in forms - waste of time if I ever saw one...

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 6
END: 5 FRN: 9 FLK: 7
WIL: 2 RES: 2
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Lance (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
>>50807000
Going full Shonen hero gais

>pay 15f for custom zweihander

Can we get an idea on what effects there are?
>>
Looking at Runic Arms, does Forme Weapon create a weapon with ammunition, or do I use it to conjure ammunition for my weapon?
Is it cheaper to conjure ammunition than a weapon?
>>
>>50810046
>>50810039
Also what does Will, Per, Tek do exactly?

They seem like heavy dump stats with no use to me.
>>
>>50810143

Will is spellcasting/resist magic. Per helps with vision range. Tek is crafting/technical skills. Also these may factor into your attacks depending on class.
>>
>>50810143
WIL is magic resistance and casting.
PER is sight range, ability to notice things, etc.
TEK is technical skill, like working with machines for machinists, or crafting
>>
>>50810121
You'd need 4 ranks just to be able your weapon more than once, also it says [swing] so probably only melee weapons
>>
>>50810143
Per affects range in weapons and spells, Tek affects damage in some weapons and is probably also used in crafting, Will soaks magic damage.
>>
>>50810114
I think the 15 is on top of the 30 for a martial weapon creation. So custom weapons are 45F
Otherwise masterworks are cheaper than standards.

>>50810211
Dang, turning xtals into one-turn magic arrows sounded neat.
>>
Some things I note, please double check my math on this stuff.

>>50793497
You should have 3 WIL, 1 base, +1 Knight, +1 Fair

>>50803214
You spent 1 too many BPs on spell ranks. Scholar Rank 1 Gets you Faith 1 (Gaia) and Aide. 2 Day classes gets you Imbue Arms 2. (Also be fat without putting it in your statblock)

>>50799798
You Spent 1 Bonus point too many. END, TEK, or SPD needs to be reduced by 1.

>>50800500
You spent 1 too few bonus points. Add to a stat.

>>50802746
Day Class Expenditures don't add up.
>Burn 4 BP + 3 Stats (as accounted for by statblock)
>Fine Arts isn't a thing
>Alquemistry 1
>Machining 1
>Magical Science 1
>Metamagicks 1
>Elementalism 3?

>>50810099
WIL should be 3, 1 base, +1 WIL from Avalonian, +1 from knight

>>50806322
Per should be 4, 1 base, +1 Fair, +1 NearEast, +1 Archer

>>50807000
Spent 1BP too many. Reduce END, SPD, or TEK by 1.
>>
>>50810214
Fixed up will, and changed the BP from tek to per.

Male Wyld Knight Servant.

STR - 4 (base+male+knight)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded

Equipment
Longsword and Armour [4atk] [1def]
* Cleaving (?)
>>
>>50810345
I know, it was a /joke/. Also the expenditures for items are illegal. I'll fix it... eeeeh.
>>
>>50810371

I knew that one as a joke. The other parts still didn't add up.

>>50810347
Your STR appears wrong, knight only grants +1STR. Also PER should be 3 if there's 2 BP in it?
>>
>>50810394
I don't know how I didn't pick up on that before. Many thanks.

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded

Equipment
Longsword and Armour [4atk] [1def]
* Cleaving (?)
>>
>>50803961
Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4] [Res 5] [Mov 3]
[Blk 1] [Par 4]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom
-Mend

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Mag, Strike Res

Shifted some stats around and changed to NearEast. I'd still like to know what's up with the Cleric Book. Is it like the Tactician's, or is its only use for Studying?
>>
>>50810345
Thank you, I missed that.
I need more coffee.

>captcha is coffee

Lucile
[Knight of Norr]
==
STR: 5, [ATK]: 10
END: 5, [FRN]: 8, [FLK]: 7
WIL: 3, [RES]: 3
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
Equip: Greatsword +4ATK, +DEF
Armor: K. Armor +2ARM
Background: Servant
>>
>>50810345
One day, I will get this damn statblock right.

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 6
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Lance (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
>>50810345

and we can smithy our starting equip? >>50810114


=Jo, lvl.1 Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 5
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>50810345
>>50792782
>>50803276 (rolls)

>3rd time is the charm
>Change Name
>Ask a question
Can I spend 15f in the smithy and turn my wand into a [Fira Focus]?
>wait for an answer and then spend the ferris I have in my bag

>Tactician(+2 Will , +1 Per, +1 Tek), Fair(+1 Will, +1 Per), Avalonian(+1 Will), Noble(+100f), BP(+2 End +2SPD)

STR: 1 ATK: 1
END: 1+2(3) FRN: 3+1(4) FLK: 3+1(4)
WIL: 1+2+1+1-2(3) RES: 3+1+1(5) CAST: 3+3+2(8)[E:12|F:9]
PER: 1+1+1(3) DIS: 3+2(5)
SPD: 1+2(3) MOV: 2+2+1(5) EVA: 3
TEK: 1+1-1(1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE]) -10f [+1CAST]
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR) -10f [+1Mov]
>BAG: 45f


PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study

>[Royal Tactics]

>[Tutoring] -50f
-[Elementalism]

>[Scholar] Rank I
-[Elementalism]

>[Day Classes] -1Tek -2Will
-[Elementalism]
-[Elementalism]
-[Tactician]

>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
>Firas, Teras Foci (30)
>+1Q Casting, +1Q Casting, +1Q Tools(30)
>Ammo Bandoleer, -5
>24in Shards, 10in Tonics
>-99
>Donate 1Ferris.
>4 BP +2Per + 1 Will + 2 Tek - 9 BP [Elementalist 5, Magic Studies 1, Machinist 1,Alquemist 1, MetaMagick 1]

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 1
SPD: 1
TEK: 1

[FRN 2] [FLK 2] [MOV 3] [RES 5] [DODGE 1] [ATK 1] [CAST 8]

Equip:
Left: (Encrusted) Tactical Book Of Earth ( +3 Casting, +1 Res, [Observe], [Teras Focus])
Right: Tiny Chemist Kit (+3 Alquem, +2 Item Slots)
(Slightly Ashen) Tactical Robe ( +1 Res, +1 Armor, +1 Casting [Firas Focus])
Bandoleer (4 Slots, Tubes, QuickDraw)
--Inventory--
2x AquaCyte Shard (1 Pot, 1Gram)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
5x Tonic (Pot +1)
--Empty--x1
Skills:
[Studies] Plague Lore 1, Tactician 1
[Magic] Elementalism 5, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1
Obtuse Skill Applications: +2 discovery, +2 Study.
Spells:
[Elementalism 5]
Flint, Water Ball, Earth Wall, Alight,Materia Heart
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game of Chess]
>>
>>50810039
They're trading their stats by getting the bells and whistles, so they'll have to hope someone else takes the hits. Something else to consider is that the enemy will have Tacticians too, so perforating the front line might actually be easier than we think.
>>
>>50811607
I'm not hoping someone will take a hit for me. I'm desperately, fervently praying it's the case.

---

[Cl1] Gardenia (Luna)
[Cl2] Elaine (Apollo)
[Cl3] Indrie (Gaia)

[Kn1] Lucile
[Kn2] Vilmer
[Kn3] Sir Garland
[Kn4] Jenny
[Kn5] Gregore

[Mc1] Slowjax
[Mc2] (Comrade) Mikolov
[Mc3] Zornkind

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
[Ac4] Zatasha
[Ac5] Ristretto
[Ac6] Becka

[As1] Hetros (Yumi)
[As2] Dirk Waveson (Yumi)
[As3] Jo (Longsword)
[As4] Fuko (Longsword)

[Ta1] Garth
[Ta2] Van Ludow
[Ta3] Liren
[Ta4] Evergreen

[Pd1] Roylat
[Pd2] Shark

27 mostly willing souls, out of which

==Scouting / Procurement:==
As5 Jo
Ac1 Hedera

==Defense / Security==
Mc3 Zornkind

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth

have volunteered for more paperwork.
>>
>>50810345
>You spent 1 too few bonus points. Add to a stat.

Hrm. I thought I added it in already. It was from a misspent Proficiency. Very well then, I'll take you at your word (+1 to Spd to keep it somewhat simple [Spd 5/2 rnd up +2 for Mov] ):

>>50804963

Female Wylder
Archer

STR: 2
END: 1
WIL: 2
PER: 3
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
>>50811658
"Podozhdi! I am also be defense officer! I am man! I bring glory back to stanytsia!"
>>
>>50812277
Ochen' smelyy.

That wasn't as obvious, but I see what you mean. My apologies. I'm sure you and Mister Zornkind will get along just swimmingly.

That's a fine staff we've got then. Not that I know much about what Monandeas wants.

==Scouting / Procurement:==
As5 Jo
Ac1 Hedera

==Defense / Security==
Mc3 Zornkind
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
>>
>>50812383
Whats involved in scouting/security/hq?
>>
>>50810345
Grumbles
>Imbue elements level 3 all the spells! XD
Garth-, Tactician,noble
STR: 1
END:2
WIL: 3
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>50808376
Re do it in this way.
Wil3+Plague Lore 1+ Medical+3 <These are rolled. Roll to confirm.
Tonic 1 + Shard 1 < These mats are added.

You can roll 2 other such concoctions. But this one is mapped over the 12 sips of tonic that you have prepared. oh but wait...

>Leeches use Blood. We'll go ahead and change that tonic to blood taken by a drunkard for exchange... so you get
1.2 bottles hmmm you might need two drunks.

Their potency will be 1. Add the crystal and you get 1. The material contributions these 2 make add up to a static two.

> Therefore roll 7 [+2] To get the result of this batch. Those drunkards are never seen again.
>>
>>50812913
Can we get smithy rules for ranged weapons, shields, and armor?
>>
I'm willing to help out the defense officers, I know a little of it. But I'm no officer material, I know that.

>>50812913
>Those drunkards are never seen again.
Is now a bad time to bring out the rum? This is a bad time. I understand.

Oh, and can I get a quick confirmation of >>50810121 & >>50810211, how does Forme Weapon apply to weapons that fire ammunition?
>>
>>50812913
Can we stack Masterwork or is 1 the max?
>>
>>50811079
=The Smithy Says=
You may attune the wand to be a specific focus. However doing so will ensure that it only uses that one element. Until imbued with another element in much the same way. The Smith advises that on such a method will require the aide of a [Librarian] but will give complementary re-alignings afterwards.

>>50812938
Using the Martial weapon option one may buy the following for
-Melee Weapons and Shields not considered Esoteric [You can buy a Yumi but you can't buy your Grandfather's Yumi that has Bodyfly and AIM]
-Common Bows [in which range or attack is unmodified]
x not mechanical weapons like the xbow or flintlock as these would fall under "machines". You would need to capture a manufactury in such a case.
- alternatively they can repair or make simple parts like coils or wood stocks that give +3 in mat bonuses

-Custom functions allow that weapon to have a weapon arte ability within reason. Even if that weapon is a gun or xbow. Adding in a second one Doubles this price. Base, x2, x4, x8 etc

-Masterwork functions allow that weapon to increase a static statistic by one. [ATK, gun RNG but not Bow RNG. ] Taking it again will increase the price by a factor of successive attempts. Base [x1,x2,x3,x4 ...etc]

- Armor can only be upgraded through the Masterwork Function. And may increase a stat it already supports by one or giving it a simple stat like...
+ARMOR
+MOV
+MAG
+RES
+ATK
+EVA

- Crafting new armor will be offered if more metal is secured.
- Some Custom Crafts are possible if you bring the materials yourself. No human parts, please.
>>
>>50813847
"Just to be clear, the bodies of our enemies still count as human right? Cause that's an important distinction. One tribe of Wyld's I know back home only thinks you're human while you got a soul in ya, so the bodies aren't any different than dirt or rocks."
>>
>>50813847
Can I use an Earth focus to fortify Earthwalls with Mend?
>>
Rolled 2, 5, 1, 2, 6, 3, 3 = 22 (7d6)

Rolling the dice.
>>
Rolled 5, 4, 5, 4, 6, 3, 5 = 32 (7d6)

>>50812913
>>50814555
If I got the results correct that is 2 success + 2 mats for 4 potency leeches.

I'm thinking I'll also make some firewater. In honor of the drunkards. Huh, maybe it will make good bait for more... patients.

>Take Pyras Xtal. Alquemize it with both of my remaining tonics. Rolling Tek 4 + Alchemy 3 from plague doctor 1 study and kit 2. Mats are Tonic 1 and Crystal 2. This should produce 10 sips of liquid.
>Examine results
>>
>>50813847
>-Custom functions allow that weapon to have a weapon arte ability within reason. Even if that weapon is a gun or xbow. Adding in a second one Doubles this price. Base, x2, x4, x8 etc

Since I customized my sword here: >>50810114 could I unlock Ground Slash or Cleave arte?
>>
>>50816859
Interesting. You may get Ground Slash or Cleave.
>>
>>50817502
And what do they do?
>>
On the Use of Royal Tactics
===========================
The presence of a Royal Tactician is a powerful boon to their allies, granting massive passive bonuses and extra actions. But great caution must be utilized when tacticians battle other tacticians, to a degree that most generic soldiery might not appreciate. Here is my basic understanding of the Game.

The Context of the Pieces
-----
The Game is structured into 16 pieces, and at any time there will only be one Game active for each side. Thus, more tacticians do not start their own game sessions, rather contributing to their allies' Game. Pieces are deployed by Tacticians spending an action to place the piece on an ally in sight range. Pieces are captured when targeted by the active order of an enemy piece, and possibly when the holder is killed.

The King must be placed first to begin the spell. It cannot function without a King on the board. Pieces grant an authority bonus to certain actions, including their active orders. See the listings under "Passive."

Each piece retains their normal actions on their turn. However, the tacticians may interact with the pieces to force actions or utilize the active order of the piece. Each piece may only be commanded once, by a single tactician per turn.

When a piece takes an active order on the tactician's command, the host unit will move with the piece as allowed. However, if the forced move is being used to attempt a capture of an enemy piece, the unit will not move with the piece. Instead, the piece will destroy the enemy piece and replace it on the opposition's head. This technically allows for that unit to be controlled by the Tactician, but carries risks as the enemy still gains the benefits of the new piece, that piece carries an increased risk of capture, and tacticians cannot move that piece again for another turn.
>>
>>50817635
ground slash is likely a ranged slash attack that tapers off. I'm assuming it's it's very similar to the one in Floors.

Cleave probably attacks in the front arc. Good for basic crowd control

>>50817502
>I'll decide by tomorrow
>>
>>50793007
Tactician Monandeas's assistant finally pipes up, "Under your employ applies to me clearly, so give me just a short while to get my crossbow prepared for a fight. Regardless though, even if the ever boding threat of attack comes through, it won't do much good for the town to succumb in a battle of starvation immediately after. Procuring supplies is a matter of equal importance here."

>>50799798
Stats fixed, purchases made, possibly will make further purchases at a later time.

>10f for Masterwork +1 ARMOR to Turtleneck
>20f for Masterwork +1 EVA to Turtleneck
>30f for Masterwork +2 AMMO to Crossbow
>15f for Custom "Rapid Fire" to Crossbow
>25f remains

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 3+ATK+TEK, Rapid Fire / x10 Iron 3ATK, x10 Wood 1ATK
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
>>
>>50817786
Keep in mind you can target inert units a well, which bypasses the requirement for Allies. That meas someone unconscious, which could be arranged with a few blows to the head. Or enough somus. If we're playing with Architect's Rules, it might also be the landscape. Which is a mite bit trickier.

Also captured pieces can be played again.

I'm not entirely sure what happens if someone manages to destroy a unit holding an imbued piece. Seeing as that that wouldn't count as a capture. it might leave the piece inert on the ground until further activated. Which has potential.

Well, given our lack of knowledge of what the foes might be and our somewhat precarious position I imagine we'll simply play it by ear. Careful with the piece imbuement, and let's agree on when we start the Game. With a total pool of about 8 Game actions / turn, we can get up to some fun stuff.

We're also all playing the same game, but the bonus aid offered by the Pieces will vary. Ludow and Evergree grants a 5 and and Garth and I grant a 4. I imagine best bonus applies.

This seques to another question
>>50810773
Tactician II is not a [Proficiency], it's a class rank. Are we sure you can study it with Day Classes?

>>50799239
Knight II is not a [Proficienciy] or a Spellstyle, it's a class rank. Are we sure you can study with Scholar Studies and further upgrade it simply by visiting the town?

If the above actions are legal, I might suggest someone opts to pick up the mantle of field tactician and arranges their studies in such a way as to provide everyone with a +9-12 bonus by simply studying and upgrading Tactician.
>>
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Due to illness and a fast incoming trip to the mountains It will be a few days before the game finally DOES start. While one was expected , massive amounts of work went into rushing this so that it would at least see a day of activity.

Sadly the FORMER timed its assault with hateful precision.

Update: I have delayed my sojourn for a day as of this writing. Whether this will only serve as a day or recovery or the projected session run is completely up to c h a n c e.

Merry postmas from the ocean and the sky.
>>
Hey, this looks pretty great. I'd be partial to help for development and making it into a game if you are looking for a smallpress publisher.
>>
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>>50820512
a publisher would be fine. My email is monday566@gmail.com the game will have its first run late into the Holidays.

Somewhat related: The map starting area thus far. Sans revealing enemy ;0c
>>
>>50820333
Merry postmas. Take whatever time you need.
>>
>>50804875
What people need rescuing have already arrived after hearing that the blizzard has rent their homes. Meanwhile i hear reports of the rebellion making their way towards the manufactury to the west, and that a small host has driven to the east to salvage the farming surplus for emergency rations as well as the mayors family . As for our royal guest ensure that no one knows of their presence here since the rebellion aims to kill even at the /thought/ of them. I have many questions.
>>
>>50819623

Inert units are inert units. As far as I'm aware only the rook can be placed on actual inanimate objects, but that has the disadvantage of the host not having their own actions to provide for positioning. Somnus is fine but most applications of plague are shorter range than the pieces.

Captured pieces can NOT be played again until the session is refreshed.

And as I said there is a possibility for killed pieces being captured, but I doubt it leaves the piece on the ground.

I would start the game immediately when we can guarantee a safe position for the King. There is little reason to dally there. Secondarily, as time allows, a reserve force of bishops, rooks, and the Queen can be set up to respond quickly if an enemy tactician is revealed and attacks another piece. Finally, I can place Pawns and Knights locally on the front.

Best bonus probably applies unless the Tactician is using an active order, in which case it's probably that tactician's own bonus.

Based on formatting in >>50792897: You can pay Guilds to boost proficiencies, which are described as those feats with levels. Class Ranks are described identically to weapon proficiencies. This at least is the logic I am using for this.

I don't know how someone would provide a +9-12 bonus though. I don't think Day Classes lets you level proficiencies past 1, it's a broad acquisition of skills, not focused. It would cost the usual amount of Ferris, and not even a noble has enough for more than Rank 2 to start.
>>
>>50822529

Are you privy to the abilities of each piece? Namely the Knight, Queen, and pawn? Some of the abilities are obvious but leap royal aura and charge seem to have more to them than initially seen
>>
>>50823602

No idea about royal aura. Charge is probably just a 2 tile forward movement, similar to the initial move in chess.
>>
What are the rules (construction, use, disarming) for traps?
In regards to disarming, is there possibility of trap recovery, and are there any bonuses towards successful disarming for taking additional time?
>>
>>50823789
Charge might be a knockback effect however. Pushing a target away.
>>
>>50822134

Who's this family that's hired us?

From the looks of it we will have our hands tied:

>Main objective

Protect our employer

>Other objectives

Procure rations (east)
Find the Mayor's family (east)
Secure manufactury (west)
>>
>>50819623
>>50822529

After my morning's coffee and the reflection of an hour's travel I agree now it is possible that a Tactician might stack up Tactician ranks to a high level. It's awfully boring though.
>>
>>50812454
Haven't the foggiest, Mr. Ahnone. Monadeas asks and we provide, and usually they deign to specify the details later. I imagine it'll usually involve paperwork and blood though.

>>50822529
Elementary dear Ludow, using the very same logic you employed. A tactician would simply boost their Tactician Rank. At minimum a scholar studying Tactician provides aid at a value of 5. Someone fairer than you doing it would casually approach 6, but I won't hold your lack of grace against you.

A single BP gets you 7, a servant has more character built with work and goes to 9 and from there the skys the limit. 12 actually lowballs it, I think the best some astute prodigy could provide would be 15 but let's be fair - no around here is /that/ good at Chess, so it's a moot theoretical point that caught my interest. Sounds kinda like a boring way to spend your time studying when you can master the ancient art of SWORDS or FIRE though. I mean, I certainly figure How To Poison Friends And Liquidate Enemies 303: Advanced Society Parties & Neurotoxins was a more . . . interesting . . . study.

Well anyhow! Hmmm... Shall we leave you in charge of the knights and Pawns then? I imagine you'll require their benefit, and having someone on-site would be pretty clever. Besides, if you're in the swing of things someone else can provide extra help through you.

I think Garth functons best wth a ranged approach, neither I nor Evergreen are exactly the burly types, so you're in the lead on this one.

I've got a trick or two in mind if I can loan a rook. Garth mentioned field fortifications earlier, and Zornkind went on about killzones. I think I can give a go at erecting some walls around the place, and a rook could concievably do something interesting with them then with that Animate Bloq ability.

I also know we have a few crack-shot archers around the place who could likely do a good turn if we got them some visibility, and, well, Queen's do make you fly.
>>
>>50824129
1 year ago today, we were signed on to serve the noble house in Lindlore's port, ensuring that the town survives the year in the wake of an island rebellion. This season the commissioned unit from Ignyll was to begin their contract which would have afforded us reprieve, however a blockade, several blizzards, and local uprisings saw us to the current situation. That unit is currently with the Governor as we speak while we maintain our contract to restore this town's security.

The family themselves consists of a mistress Lenore , 3 children, Lestang Jr, Loctice, and Lisbet.

Last but not least is Governor Lestang Lindlore himself who's character is currently in question among locals from neighboring... occupied towns. If you're wondering about the names, it is customary for appointed Governors to bear the name Lindlore, and the general public seems to find a favorite in all the ones with "L" names.
>>
>>50824967
Well, 'least-wise we won't have to worry about his safety overmuch if he has an Ignyllian group with him. That's something. Only leaves us with an entire town to worry about.

>>50822134
. . . Sounds like we might need to see about rescuing the Governor's family though. Thank you sir.

>>50824129
Right you are Jo.

Letssee--

==Rations==
We won't starve to death immediately, so this is low priority. To survive a sustained winter, we'll need food though. A later concern.
>Low

==Family==
If we can get the family, bring them back here, the we know they'll be safe. We can also pick up whatever perishables is near them while we get them. Might not want to let the family know about the. . . Royals . . . but we can probably pack 'em in seperate rooms. Also leaving kids to die is a bit harsh, innit?

==Manufactury==
Gunpowder, shots and bullets ain't the sort of thing I want the anyone with a rebellion in their hearts to get ahold of. Except Mikolov, he's allowed. We should get someone over here quick, because if they salvage any left over materials they can blast whatever defensives we have apart. And anything in there, we can strip to improve our situation.

Also -

We need to keep this place clear and protected, because if anyone breaks in and spots our royal guests they'll run to alert their buddies and bring the battering rams.

A fast. hard-hitting team to heads west and a slightly more compact, heavy group heads east to secure supplies and the family. I imagine if rebels spot the family while we're getting them, they'll likely try to kill the poor sods.

Any suggestions, anyone?
>>
>>50825437

We'll need to split into 3 groups most likely much the same way we're leading as officers

>Procurement goes east
>defense goes west
>hq stays put providing backup and defending the fort.

With that said our lineup should give us the flexibility to do all 3.
>>
Do weapons that have Def contribute to front armor?
>>
>>50806233
Does a longsword Def bonus count for front armor?
If so, I have to correct my stats.

[As4]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 2 (+armslave)
END 2 (+armslave)
WIL 2 (+female)
PER 2 (+female)
SPD 6 (+armslave+Wylds+3BP)
TEK 2 (+armslave)

[ATK 12] [FRN 4] [FLK 3] [MOV 5] [RES 2] [DODGE 8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>50792782
quest threads belong in /qst/
>>
>>50825437
>>50825710
We have enough officers to split between assignments.
Scouting/Procurement goes east and west, split 3:2 or 3:1
Defense/Security splits 1:1Fort and Manufactury
Logistics/HQ sends a small detatchment east and west, and maintains its strength at the fort.
This will allow the groups at each location to divide priorities, hopefully to accomplish all goals.
>>
Rolled 6, 1 = 7 (2d6)

I'm gonna get fucked over.
>>
>>50827443
This is a recruitment thread, the game thread will be on /qst/.
>>
>>50827443
You're welcome to join, if you'd like.
>>
>>50827591

Effort!

[N]Agent8

Wyld Male Street Urchin Archer

Weapon: Throwin Knives [RNG: Str+2, DMG: STR|TEK +2 ATK]
Weapon: Throwin Knives [RNG: Str+2, DMG: STR|TEK +2 ATK]
Armor: Archer's Vest +1 MOV, +1 RES
Inventory: Throwin Knives [RNG: Str+2, DMG: STR|TEK +2 ATK]X4

STR: 3
END: 4
WIL: 1
PER: 2
SPD: 5
TEK: 2

MOV: 6, FRN/FLK ARM: 3, RES: 2, WPN ATTACK: 9, DODGE: 6

Archer Rank 1
Sharp Shot
>>
>>50792897
>buying 2 tonics
>buying 1 potion
>>
>>50797399
>Feedback

[Materia Heart] mentions you can sacrifice 1 xtal to fend of feedback damage.

Is [Materia Heart] an improvement to this the norm of someone spending xtals at 1g=1success?
>>
>>50818130

>gain Groundslash

We shonen hero nao.
>>
>>50829318
I imagine it's: If you've failed a feedback check and are suffering feedback as a result, you can sacrifice the xtal to prevent that feedback damage. Purely reactive.
>>
>>50829517
As you get [Pot] added to success of spell too, that interpretation canot be valid. There's an active component pre-cast.

I was wondering if [Materia Heart] is required to even utilze the battery functionality of spells, or of it improved it.
>>
Rolled 2, 2 = 4 (2d6)

Thinking of joining. A roll will decide my fate.
>>
File: Beekeepers_When.jpg (24 KB, 400x400)
24 KB
24 KB JPG
>>50829933
Without Materia heart:
Feedback costs can't be paid with xtal shards and rolls can't be boosted with xtal shards.
With:
xtals can be used to boost a spell's success count and can be used to absorb feedback at a rate of 1[g] per point of feedback.

An Announcement:
Currently. There are enough working pieces to start the board. However note that the following may occur.
- Late night processing,
- Followed by a weekend vacation in which I am gone a day or two. Our goal before that happens is to process 3+ turns. This means botting. Those who have signed up will be placed on the field.
>>
Warning to everyone who changed their race or didn't put their race on their sheet. It's actually relevant beyond character creation, please there might be some mistakes so be sure to note that in your first action.
>>
lowkey bump

Does rushdown work with dodging?
>>
[Cl1] Gardenia (Luna)
[Cl2] Elaine (Apollo)
[Cl3] Indrie (Gaia)

[Kn1] Lucile
[Kn2] Vilmer
[Kn3] Sir Garland
[Kn4] Jenny
[Kn5] Gregore

[Mc1] Slowjax
[Mc2] (Comrade) Mikolov
[Mc3] Zornkind

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
[Ac4] Zatasha
[Ac5] Ristretto
[Ac6] Becka
[Ac7] Agent8

[As1] Hetros (Yumi)
[As2] Dirk Waveson (Yumi)
[As3] Jo (Longsword)
[As4] Fuko (Longsword)

[Ta1] Garth
[Ta2] Van Ludow
[Ta3] Liren
[Ta4] Evergreen

[Pd1] Roylat
[Pd2] Shark

28 mostly willing souls, out of which

==Scouting / Procurement:==
As5 Jo
Ac1 Hedera

==Defense / Security==
Mc3 Zornkind
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth

have volunteered for more paperwork.
>>
>>50833858
>changing name to Stiles
im fucking lazy
>>
>>50833858
More complete version for the purposes of race and weapon loadouts

[Cl1] Gardenia (F)(Luna) - Avalonian - Staff and book
[Cl2] Elaine (F)(Apollo) - Ignyllian -Staff and lantern
[Cl3] Indrie (F)(Gaia) - Ignyllian -Staff and lantern

[Kn1] Lucile -Norr -GreatSword
[Kn2] Vilmer -Norr -Sword and Shield
[Kn3] Sir Garland - Wyld -GreatSword (Calls it longsword, but use's greatsword stats)
[Kn4] Jenny -Norr - Mace and Greatshield
[Kn5] Gregore -Avalonian - Longsword (calls it a lance, uses longsword stats) and Shield

[Mc1] Slowjax (M) - OCEANIA - Gas Gun
[Mc2] Comrade Mikolov (M) - Wyld - Telescopic Rifle
[Mc3] Zornkind (M) - Ignyllian - 'locks

[Ac1] Hedera (F) - Wyld - Longbow
[Ac2] Is (F)- NearEastern - Crossbow
[Ac3] Nordus (M) - Norr - Longbow
[Ac4] Zatasha (F) - Wyld - Throwing Knives
[Ac5] Ristretto (F) - Oceanian - Crossbow
[Ac6] Becka (F) - NearEastern - Longbow

[As1] Hetros - Wyld - (Yumi)
[As2] Dirk Waveson - Oceanian - (Yumi)
[As3] Jo -Wyld- (Longsword)
[As4] Fuko -Wyld- (Longsword)

[Ta1] Garth -Oceanian- XBow
[Ta2] Van Ludow - Ignyllian - Rapier and Buckler
[Ta3] Liren -Oceanian - (Feel free to cry)
>Left: (Encrusted) Tactical Book Of Earth ( +3 Casting, +1 Res, [Observe], [Teras Focus])
>Right: Tiny Chemist Kit (+3 Alquem, +2 Item Slots)
>(Slightly Ashen) Tactical Robe ( +1 Res, +1 Armor, +1 Casting [Firas Focus])
>Bandoleer (4 Slots, Tubes, QuickDraw)
[Ta4] Evergreen - Avalonian- Student Notes

[Pd1] Roylat - Oceania - Tube Dart
[Pd2] Shark - Norr - Locksaw + Funny Bag
>>
>>50833924
forgot [Ac7] Agent8 (M) - Wyld - Throwing Knives
>>
>>50833948

Hey you bookworms do all that learning and writing down stuff you can handle it.

>Final sheet for justice

=Stiles, Male Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>50833937
>>50833924
. . . Or nevermind me making another list. Well that's an impressive number. I d-don't feel redundant at all! I'm not going to CRY I
*sniff*

Also you forgot

==Officers==
==Scouting / Procurement:==
As5 Jo
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc3 Zornkind
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth

THERE

I STILL HAVE VALUE! I'm not obsolete!

( my items aren't legal though )
( give me a sec )
>>
Rolled 6, 6 = 12 (2d6)

>>50832206
>What are the rules (construction, use, disarming) for traps?
>In regards to disarming, is there possibility of trap recovery, and are there any bonuses towards >successful disarming for taking additional time?
>>
>>50834040
I probably should have included a trip
>>
>>50833994

You'll have to deploy later.
>>
>>50834013
Taking position at Headquarters. Someone said something about command.
>>
>>50834121
>>50834040
Try to run with it... Monday's strict about that usually though. Worst comes to worst, just reroll when he asks you too.
>>
>>50834040
>>50834121

But that was my roll.
>>
>>50833924
Pardon me, I switched to NearEast here.>>50810624 Still Staff and Lantern though.
>>
>>50834295
>>50834040

This is the exact reason why you put trips to rolls.
Please reroll with a trip.
>>
>>50834229
Hey, shut up - you -- I -- It's cold out there! I was here first! I d-don't want to go out in the blizzard, Ludow, it's *freezing*. FREEZING. You c-can't make me!

I had paperwork to sign out and stuff! It's--- it's COLD out there!

==Officers==
==Scouting / Procurement:==
As3 Stiles
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc3 Zornkind
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
Ta2 Ludow**
>I guess he's in charge now? He grabbed the command hat.
>Finally, a nicely bloated paperpushing officer corps.
>>
>>50834310
I think you meant someone else.
>>
>>50825437
For the record, Liren's assessment here is spot on. I will note that if necessary the manufactory can be demolished to prevent that material from falling into rebel hands. Hence at least one trapper & one machinist in the manufactory team would be preferable.

We likely cannot follow a similar strategy in regards to the rations. We may be required to present greater strength in the East as a result.

Further analysis will require a survey of the surrounding geography.
>>
>>50834386
While we can't tell exactly what we'll need. I might suggest that the 3 scouting/procurement officers each take a direction and lead an assault in that direction. Unless it seems more prudent to deploy all forces to a single objective.
>>
>>50834386
I try my best, boss. Seriously do I have to give up this cushy HQ gig? It's /cold/ out theereeee--- fine. But if I catch a crossbow bolt to the neck, I'm so coming back to haunt you.

>last purchases were actually illegal given update rules for how masterwork works.
>here's the proper sheet
>it changes nothing about sprite or actual functionality, it just negates a stacked stat-bonus that was not rules-legal. Sorry about that.

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 1
SPD: 1
TEK: 1

[FRN 2] [FLK 2] [MOV 5] [RES 5] [DODGE 1] [ATK 1] [CAST 8]

Equip:
Left: Dense Tactical Book( +4 Casting, +1 Res, [Observe])
Right: Tiny Chemist Kit (+2 Alquem, +2 Item Slots)
(Light) Tactical Uniform (+1 Res, +1 Armor, +2 Move)
--Inventory--
1x FiraCyte Crystal ((2 Pot, 6 Gram)
1x AquaCyte Shard (1 Pot, 1Gram)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Empty--x1
Skills:
[Studies] Gaia Of The Blue Moon Lore 1, Tactician 1
[Magic] Elementalism 5, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1
Obtuse Skill Applications: +2 discovery, +2 Study.
Spells:
[Gaia 1]
Thoom
[Elementalism 5]
Flint, Water Ball, Earth Wall, Alight, Materia Heart
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game of Chess
>>
>>50834508
Don't think that the big boss is kicking you out, they seem to be equipped as a front liner to me. You're more back line/support...
>>
>>50834508
You would literally blow away in the wind, so no. Stay inside.
>>
>>50834427
>>50834386
>>50825437
I might add that an objectives being covered here misses out on the primary objective of protecting the family.

To do so I suggest an information lockdown in the town. The Royals need to be protected for their own good, we need a 0-Zone policy.

0 Penetration
0 Survivors.

Any rebels get inside the town? They do not leave the town.
>>
>>50834315

Hmm...put me where I can defend an area, I may be slow but the enemies' lives will be cut short as long they are within my reach, and my reach is far heheheh..."

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 20 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
>>50834630
You should probably be put on body guard duty for the royals themselves. You're fragile as all hell, but you can pretty much one shot almost any one who approaches or tries to escape after seeing the royals.
>>
>>50834648
Ah yes, the fun of minmaxers.
>>
Recruitment is now closed.
Those who wish to enter the game may DEPLOY ON THE ACTIVE BATTLE THREAD.

>>>/qst/967787
>>
>>50834548
Yep, that's me. Staying as far away from the fighting as at all possible. I've got your backs! You lot all have fun trudging through the snow and the blizzard and the murder, though.

Make you a cup of hot water for when you come back. I'd offer something else, but we actually only have the supplies for hot water.

>>50834562
Thank the Stars. I'm allergic to "Outside". It's dangerous and full of things that aren't books.

>>50834630
Do you /have/ to do the creepy laugh though, Nordus? It's just spooky is what it is. It's all "haha, look at me, I can shoot the wings off of an insect at 300 paces. Fear me!". What I think we'll do is put you near the Crownwearers, yeah? That way you can shoot anyone who looks at 'em funny.

>>50834621
Reasonable enough. What'r'e the odds we'll see enough of them to matter? Town might be pretty okay.

>>50834672
That's not really minmaxing. Nordus could be three times as bad if he did other things.
>visit smithy.
>upgrade arrows
>upgrade bow
Putting all your BP into the stats you use isn't really minmaxing. It's just using your stats.
>>
>>50834310
Indeed. The roll is actually a backup set. I mostly needed an answer to the traps, since I might end up underequipped on deployment. I'm using a different IP at the moment.


>>50834269
I'm not terribly concerned.

>>50834289
Here's your (You)
>>
Meant to do this earlier but oh well.

>Purchase 1 potion, x1 ether, x10 iron bolts, 5f remains
>>
>>50834699
ON Traps:
Expend materials such as arrows, daggers, sharpened stakes , ropes, bombs, alchemical concoctions to create a trap effect equivalent to the competence roll upon creation.

Trap effect: TEK + RANKS + Trap MATERIAL[+Success]

If you have a shovel equipped you may "hide" the tile in the same step.
>>
>>50834851
Thanks

>>50834289
I got my answer. You can have my 12/2 if you really want it that bad. GL.
>>
>>50834851
How do stealth actions work? If at all?
>>
I'm going to wedge in a quick purchase before the current turn is processed.
>2fl for 1 bottle of Tonic (5 Sips, 1 Pot)
>2fl remaining
>>
>>50834040
>>50823842
I'm just going to go ahead and apply the stats and stick it on a shelf then, I guess.


Peronell Gwindwyl
Female Avalonian
Knight

STR: 1111=4
END: 12=3
WIL: 11113=7
PER: 11=2
TEK: 1
SPD: 12=3
MOV: 4, FRN: 7, FLK: 5, RES: 7

WEAPONS:
• Long Sword +1Reach, Dmg:8 (Str4+Knt1+Wpn1+Atk2)
ARMOR:
• Plate Harness: 2Def
• Shield 2Def

PROFICIENCIES/SKILLS:
• Knight Rank I (Blocking, Attacking Melee)
• Weapon Rank I (Weapon Class can be upgraded, increasing proficiency)
• Devout (No Money, Gain Faith: Luna of the Second Light-Waxing Eclipse:2Feedback)


OTHER BELONGINGS:
>>
Rolled 5, 5 = 10 (2d6)

>>50792782
Dooooon't mind me. Not anything important going on here.
>>
>>50792782
>>50836800
>gain 5 BP
>pick Servant, male, knight, and Ignyllian

Kail, Male Ignyllian Knight
Servant (+2 BP, no monies)

STR 5 (3+2)
END 7 (5+2)
WIL 3 (2+1)
PER 1
SPD 3 (1+2)
TEK 1

Mov : 4
Frn armor : 10
Flk armor : 9
Wpn attack : 11
Res : 3

Knight Rank I (+blocking, +attacking melee)
Weapon Rank I (weapon class can be upgraded, increasing profienciency)

Equipment : Huge Sword (2hnd, Cleaving, +4atk, +1def)
Knight Armor (armor 2)



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