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/tg/ let's make an imperial guard regiment, we haven't done that in a while.

Roll me 1d10, Please?
>>
Rolled 1 (1d10)

>>50728576
We serve.
>>
>>50728576
OP, you there?

>>50728632
Actual Imperial Guard. That's nice.

Here, I'll continue Creation until OP comes back.

Roll 1d100 for Recruitment Criteria.
>>
We are a true regiment, Drilled and trained to fight the enemies of mankind! Hopefully.


1d100, for recruitment criteria.
>>
Haw

I was out shitter
>>
Rolled 77 (1d100)

>>50728721
>>
Rolled 19 (1d100)

>>50728721
Dubs for reroll?
>>
Gangers: They fought each other in the slums, now they fight a true enemy.


That's actually kinda cool, well, if we're mafia style gangsters.
>>
>>50728778
This post mocks me.
>>
Forgot Nature Of Recruitment.

Roll 1d10
>>
Rolled 9 (1d10)

>>50728797
>>
Standard conscription: Average or above-average citizens recruited from all levels of society.

Well shit, I mas hoping for elite tithe. well when life gives you lemons.

two 1d100s, first for home world, second for home world terrain.
>>
Rolled 89, 35 = 124 (2d100)

>>50728855
For the Emperor!
>>
Rolled 49, 12 = 61 (2d100)

>>50728855
Why isn't there a prison world option?
>>
>>50728866
>>50728888
Jungle death world versus desert shrine world?

Who wins, first, dub dubs, or quads?
>>
we are from a desert shrine world, cool.

Roll another 1d100.

name the planet, if you want to.
>>
First wins
>>
Rolled 39 (1d100)

>>50728914
>>
>>50728928
Inb4 space Middle East
>>
>>50728914
>gang
>desert homeworld

So what you're telling me is we're essentially Isis for the Emperor
>>
>>50728950
Called it!
>>
>>50728942
That tallarn
>>50728928
Light infantry. scouts, and guerrillas?


Roll 1d10, please?
>>
Rolled 8 (1d10)

>>50728973
Please don't be shock and awe.
>>
>>50728983
Shock, and awe... the dice gods are being dicks to you.

another 1d10, please?
>>
>>50728950
>>50729008
ALLAHU EMPRAH!
>>
>>50728983
>It's shock and awe
Allah Akbar!
>>50729008
If it's a 1 then I swear
>>
Rolled 7 (1d10)

>>50729022 forgot dice
>>
Rolled 6 (1d10)

>>50729008
bruh pls

Ork Infidels not wanted
>>
>>50729022

Well it wasn't a 1. Kind of a shame actually.
>>
>>50729033
Okay. That's... Fine... But still in line with ISIS.
>>
>>50729043
>>50729053
Really, any but 10 would be in line with ISIS.
>>
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Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.


This Beautiful, and unexpected. 1d100, For special equipment
>>
Rolled 46 (1d100)

>>50729078
I honestly don't know which one would fit our ISIS guard best.
>>
>>50729078

come on distinctive fighting style.
>>
Rolled 65 (1d100)

>>50729078
>inb4 scimitars, bombs, or planes
>>
>>50729098
>Rare heavy weapon
What's the most ISIS big gun you can think of?
>>
Rare heavy weapons. I was kinda hoping for this one.

Would you kindly, roll another 1d100.
>>
Rolled 22 (1d100)

>>50729131
>>
>>50729144
BORING. Somebody reroll this
>>
Regiment Creed: For The Homeworld, Boring.

If someone else wants to reroll, go ahead.
>>
>>50729159
No. Allahu Emprah, motherfucker.

The west side of the galaxy is too decadent and evil
>>
>>50729159

you were hoping for 41-65, 76-80, 86-90, or 96-100 weren't you?
>>
>>50729126

SAM's i guess.
>>
Everyone okay with For The Homeworld?
Seems like it.

Gimme two 1d100s, one for enemies, one for Allies.
>>
>>50729181
Maybe. It would be alright if it was IRA though.
>>50729190
Maybe something that lobs bombs?
>>
Rolled 57, 39 = 96 (2d100)

>>50729210
>>
>>50729126
They fly Valkyries into the enemy
>>
Gonna point out that Tallarn's thing is being a bunch of different Muslim stereotypes, including ISIS.
>>
Rolled 69 (1d100)

>>50729166
>>
Rolled 9 (1d100)

>>50729210

wait wait wait, one try at a reroll for "For the home world" If i can get the dice to work
>>
>>50729231
Eh, not much better.
>>50729223
Tallarn's thing is tanks.
>>
>>50729242

damn it.
>>
>>50729254
That's Mordian Iron Guard.
>>
>>50729242
For the Homeworld is fate

>>50729219
>Ecclesiarchy and Eldar
Everything keeps lining up halal
>>
The eclair hierarchy(Ecclesiarchy) are our friends, and dem darned Elfdar are our enemies.


>>50729242
That's still For The Homeworld, Buddy.
>>
>>50729264
Mordian is infantry.
>>
>>50729273

yes it is, hence >>50729257
>>
Well, we have Space ISIS. And I never thought /the/ would ever try it.

The Bakr Chosen Sons?
>>
Does anyone want to create the eldar that we hate so much? Because I do.
>>
>>50729355
>/The/
I meant/tg/
>>
>>50729363
>inb4 just western europe and america

Though it would be great if the eldar end up way worse than the ISIS implications
>>
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If you do want to make the eldar, a 1d10 would be most appreciated.
>>
Rolled 7 (1d10)

>>50729395
>>
these eldar were firs encountered, in the 38 millennium.


1d8 for Craftworld biome, please.
>>
Rolled 1 (1d8)

>>50729425
>>
This craft world Is a jungle. Okay, so far so fine.

1d10, For most popular path, Please.
>>
I'll develop storage ISIS if nobody else does when I get back from work.
>>
>>50729477
All right, matey.
>>
Rolled 2 (1d10)

>>50729468
>>
>>50729477
Space ISIS
>>
Path of Shaping: This Path, related to both the Paths of the Seer and the Artisan, trains Bonesingers, who are skilled at manipulating the psychically-reactive wraithbone that is the Eldar's primary construction material.

That's actually pretty cool, watch as these eldar are hippies, and Spehss ISIS just attacks them for no reason

1d10, please?
>>
Rolled 1 (1d10)

>>50729526

Pls no I want space isis to have some redeeming qualities
>>
>>50729526
>Attacking Eldar abominations for no reason
>Implying them being godless xenos isn't enough reason
You did note! Allahu Akbar!
>>
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Craft world military: Endangered

I, have no words.

1d8, please.
>>
Rolled 7 (1d8)

>>50729580
Well fuck let's go all the way evil
>>
Favored autarch tactic: shock and awe.
Well then, okay.


1d10, would be lovely.
>>
Rolled 3 (1d10)

>>50729649
what would be cool? Jetbikes?
>>
"Most Common" forces: aspect warriors

Roll me a d10 for said aspect warrior type.
>>
Rolled 7 (1d10)

>>50729699
Come on Banshees!
>>
Dark reapers. ow the edge.

Roll 1d10 For Craft world hero.
>>
Rolled 5 (1d10)

>>50729745
Oh cool, no wonder ISIS hates them
>>
Craft World hero: Spiritseer

Meh, Hoping for autarch.


1d8 for deed of said spiritseer.
>>
Rolled 5 (1d8)

>>50729843
>>
Rolled 5 (1d8)

>>50729843

Ameri-dar here we come
>>
Lost in a Warp accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders.


Cool, maybe this is why Spehss ISIS hasn't destoyed them yet, the spiritseer tells them when Spehss ISIS is gonna invade

1D8 for allies, and then 1d10 for enemies(besides spehss ISIS)
>>
Rolled 6 + 1 (1d8 + 1)

>>50729913
>>
>>50729961
Fuck wait, ignore that roll, I fucked it up
>>
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They are allies with Necrons? Fucking what.
>>
Rolled 1 (1d10)

>>50729990
This has become full of fuck
>>
Enemies (exepting spehss ISIS),Orks!
>>
Should we do the 'Crons, or The Orks First?
>>
Fuck it, 'Crons were rolled first we doin' 'em first.

roll me 1d10, please.
>>
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anybody there?
>>
Can someone do a quick run-down of this?
>>
*NAME PENDING* aka Space ISIS, is an imperial guard regiment specializing in Shock And Awe tactics, using a type of rare heavy weapon. they are undisciplined, preferring to do things individually, obviously causing a large amount of infighting. They have the ecclesiarchy on their backs, and they hate the nearby Hippy Eldar.
>>
The hippy eldar have a tiny military, which makes all the stranger that they can repel Space ISIS's attacks. Said tiny military is mostly made of dark reapers. The eldar population prefer the Path of Shaping, Making Beautiful statues, or terrifying war machines.
They, somehow, are allied with necrons. And are routinely attacked by Orks, and the nearby imperial guard regiment.
>>
Is that a good summarizing of what happened?
>>
>>50730771
>rare weapon is whatever transport they can get stuffed with bombs and piloted by servitors with the order to ram enemy positions.
>>
>>50730905
Yes
>>
We should see how further this can go.
>>
>>50729990
It makes sense if they're space Saudis.

Alternatively, China.
>>
Alrighty then tell me, orks or necrons?
>>
>>50730969
Nervous.
>>
>>50730985
Necrons! This is why I hate my new phone!
>>
Necrons it is.

Roll 1d10, For our side in the Necrontyr Secession Wars
>>
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I think this thread is dead, but i'm gonna stay on for another 3-4 hours, and if no one posts I'm leaving.
>>
>>50731361
I'll be on in like four hours to post something about space ISIS.
>>
okay, Matey! You better fucking do it.
>>
>>50732140
I do it for Allahmerica.
>>
>>
bump for the bump god
>>
>>50733216
ROLL, YOU FUCK!
>>
Rolled 2 (1d10)

>>50731023
Gonna start writing a blurb for the Abakr Chosen Sons now.

https://www.youtube.com/watch?v=-ptdJFFAy68
>>
Original Side in the Necrontyr Secession Wars: Fought under the command of a larger Dynasty’s Nemesor. So we are someone else's bitch. okay.

(I know nothing about the necrons, exept that they are evil robot space Egyptians)

1D10, for the C'tan we served under.
>>
>>50734424

Okay, thanks!
>>
>>50728950

That bites...
>>
>>50734606

No, It's funny.
>>
Spess Isis special rule: Suicide Planes

>If your army has lost at least 50% of its models, any living friendly flyer may elect to activate a suicide dive
>A charge roll is made, multiplying the result by 3 to find how many inches are travelled
>An AP 2 S 9 large blast template is placed above the flyer's middle at their final area
>Roll appropriate damage against ALL units including friendlies
>Flyer and all units within are removed without saving throws
>All units caught in blast get -2 to any leadership tests taken as a result
>>
>>50734840
That is glorious!
>>
>The Abakr Chosen Sons
Typically, the prized shrine worlds are shining icons of the God-Emperor, on which great works of art are dedicated in His name. Though Abakr was once a glistening jewel that shone with holy light, years of conflict and sabotage by xenos, apostates, and products of miscegenation have turned sullied its name and its soil. Now the planet's vast temples lie in ruin, their rubble used to build the ghettos that now house pilgrims who lost their travel funds in the economic turmoil the planet suffered. During this time of strife and poverty dissatisfaction with the planetary government grew, and a new movement called the Young Sons rose from the dregs. This party, finding its roots in Abakr natives, espoused an esoteric and repressive doctrine, which they brutally enforced in absence of effective Arbites protection. They operated more like a mafia than a government, encouraging their followers to resort to violence and terrorizing any organization that opposed them, until even the PDF troops were either themselves indoctrinated or just too scared to speak out. This terrible movement, though a rebellion against the planet's rightful government in all but name, was largely ignored by the Imperium thanks to Inquisitor Klinger, whose investigation of Abakr's situation found that some of the opposing factions the Young Sons stamped out were secretly genestealer or Chaos cults; whereas the Young Sons were entirely uninfluenced by such heresies. Thus, when the Young Sons' armies usurped and beheaded the governor the event largely went unnoticed by the Imperium at large, as the new Abakr government still gave its dues in men and money to the Administratum.

1/?
>>
>>50734985
this is sweet!
>>
>>50734985
>The desert planet is full of generally technologically uninformed people. However, they often encounter advanced technology throughout their lives to allow them to survive in the harsh environment. This misunderstanding of something so common has led to great superstition. Eventually, the Imperial Cult saw great promise and began spreading the Emperor's word. Now, the citizens of Akabr are furiously devoted to the Emperor almost unanimously, willing to die at any moment for His holy will.
>>
>Due to their devotion to the Imperium and the Emperor, joining the Guard is seen as one of the greatest honors one could undertake, and is of great spiritual significance. Any young man capable of battle is expected to begin training as soon as possible, and applications for each regiment are filled in moments. Because of the hostile nature of the planet, the Imperium does request that a certain number of young men stay behind to tend to the farms and join the PDF.
>>
>In combat, their fanaticism shows very clearly. Men are willing to rush into the thick of combat and fight any opponent of the Emperor to be seen. They are among the most skilled melee fighters out of the guardsmen, carrying all manner of weaponry into combat. One of the most horrifying tactics they employ is their suicide assault. Pilots will, in desperation, crash their planes into enemy forces as a final blow. Dying Guardsmen carrying grenades will often pull the pin and rush into the nearest enemies when there is no hope of survival. This ridiculous zeal has earned the admiration of many Imperial forces, particularly the Inquisition and Sisters of Battle.
>>
>>50735075
>>50735162
>>50735208
Okay, I was about to write something about the Abakr Chosen Sons, but this is good too.

Note that, except in some circumstances usually related to being a drop regiment, the Imperial Guard doesn't have aircraft. So they'll have to stick with normal suicide vehicles.

>Coming from an impoverished world, the Abakr Chosen Sons receive little from the Adeptus Mechanicus. They resort to "requisitioning" vehicles from the locals of whatever planet they visit, converting them into something close to a proper war machine by slapping on plasteel slabs, home-made flamers, and heavy stubbers. A favored weapon by the Chosen Sons is simply an armored truck loaded with petrol and explosives, that a suicidal driver rams into enemy defenses in a fiery explosion.
>>
Special rules:
>Dying Breath
>When a model carrying a grenade is killed, roll a Leadership test. If the result exceeds 10, roll to charge. The unit then charges that distance to the nearest enemy unit, and places a small blast template above their head with the grenade's strength and AP.
>>
>>50735288
oh shit sorry, post your stuff if you want to. i was just throwing stuff out there to go with the spess isis idea.
>>
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>>50734985
>>50735075
>>50735162
>>50735208
>>50735288
>>50735354
I can feel The Young Turks and AJ+ breathing down our necks.

I also feel like Kraut and Tea is jerking off to this thread too.
>>
>>50735390
Coming from someone subbed to kraut, this is golden.
>>
So I say we go with an Arabic aesthetic of course.
>Desert camoflauge
>Headdresses (it'll be a bit hard to represent on minis but we can try)
>A lot of Imperial Cult iconography
>A bit of a rough look on the vehicles and weapons
>>
>>50735425
I bet we can can get some Non-GW Arabic mini heads.
>>
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>>50735377
No, your stuff is good too.

>Their unyielding faith, combined with their history of violence towards those with different views, lends to the Chosen Sons a character that the Imperium's citizens cannot abide without bending to them. Wherever the Chosen Sons go they bring their laws and customs, which they enforce upon the unfortunate souls who find themselves near the Chosen Sons' AO. Not only do they steal their vehicles and tools, but they also often drag the planet's sons into their death cult as cannon fodder.

>>50735425
>A bit of a rough look on the vehicles and weapons
You mean like this?
>>
>>50735460
good idea, we can probably get a bunch more stuff along those lines from 3rd parties too

also i think armageddon steel legion backpacks would go well with an arabic regiment
>>
>>50735494
that's a pretty good representation of the idea, and some nice grimdark
>>
>>50735400
He calls Islam a death cult, he doesn't care.
>>
>>50728576
PUPPYWHIRL
>>
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>>50735536
WTF?
>>
>started making a random regiment
>now we have space isis
this went pretty well desu
>>
>>50735578
It was inevitable after this point: >>50728983
>>
>>50735600
Yeah, it kinda was.
>>
Is someone going to archive this?
>>
>>50735641
I'll get it real fast, we may want to update it later if we can get some more stuff down
>>
>>50735641
http://archive.4plebs.org/tg/thread/50728576/
here it is
>>
>>50735713
I think that sup/tg/ would be better, but that's just my opinion.
>>
>>50735818
http://suptg.thisisnotatrueending.com/archive/50728576/
got it

sorry about that, never actually archived a thread before
>>
>>50735972
I can't say it's surprising. Americans are so easily bothered by different opinions. Keep watching the Price is Right and Bob Hope, everything will be okay. China will own everything from California to New York soon enough.



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