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What are some good races besides the same old orc/elf/dwarf combo? I wanna have something new but also relatively realistic
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>>50240157
>relatively realistic
>fantasy races
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>>50240157
Your desire for realism is not only going to stillbirth your idea but entirely masturbatory; your players, assuming they even exist, do not care.

Don't make a setting for a game.
GM a game while making a setting.
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>>50240157
> islamo-communists
> Qunari, from Dragon Age 2
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>>50240157
Take inspiration from an entirely different branch of fantasy.
Fairytales, with talking animals that are not beastmen but actual upright animals eerily mimicing human behaviour. And fairy creatures that have miracle power, riddles and and insane sense of morality.
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>>50240157
Dragonborn. Humans. Halflings. Shades.
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>>50240157
Wilden/treefolk/whater you want to call them. Essentially sentient humanoid trees
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What mechanical triad do you want for the race choice to have strategic value?
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>>50240320
>Don't make a setting for a game.
>GM a game while making a setting.
Best advice. Get good at improvisation, and record all the things that you decide about the setting as you go along, so you'll have consistency. It's a waste of time to construct things that the players will never interact with.
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>>50240320
>Don't make a setting for a game.
>GM a game while making a setting.

>what are games that use existing properties
>what is having a session 0 to discuss what people want out of the setting
>what is trusting your GM
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>>50240555
>cat
>dog
>cow

Cat is the magic-using/nimble race, dog is the balanced race, and cow is the stronk race.
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>>50240555
>goat likes this way too much
>dog not sure if disgusted or tsundere
>horse not sure if sleepy or psychopath
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>>50240555
Goat is best.
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>>50241442
Do you like sluts, anon?
Do you like gyarus?
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>>50240157
>relatively realistic
>Give me something that isn't orcs/elves/dwarves
>>
I find that Sci-fi video games and movies helps with mix-mash-matching new fantasy races, just a personal few I draw inspiration from;

Mass Effect;
>Elcor
>Drell
>Krogan
>Collectors/Proteans

Star Wars
>Sith (the species)
>Togruta
>Zabrak
>Nautolans
>Kaminoans (don't know why, but long necks do something for me)

Halo (not a whole lot, personally don't like the franchise);
>Prophets
>Jackals
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>>50240555
source?
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>>50240157
I've always felt that having a plant-based race (like ents) opens up lots of avenues for world building.
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>>50240555
Thicc
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>>50240555
>>50241795
Ryou Agawa
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>>50241915
Thank you for saving me, Sir Knight!
>[tree noises]
You have such a way with words!
>[still has a tree for a face]
>>
>>50241915
>>50242258
I once had a race in a Oz-style comfy setting like that. Dendrons couldn't talk, but had a sign language that everyone understood. No one could figure out how EVERYONE knew this sign language, but they could.
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>>50240157
My setting has 3 current main races. All have an average lifespan of 80 years.
>Humans - Divided into not-greeks and not-persians
>Orcs - Not green, not tusked, basically a race of Brock Lesnars
>Elves - Weird, racist thin people with longer ears

Dwarves were once in the world, and their tunnels are still lived in.
There might be more on the continent across the ocean to the south, but the players haven't made it there yet.
>>
Just gonna copypasta what I posted for the other thread with the same topic.

Make some up.

I made a race generator for a scifi I'm building.

20-50 results for things such as appearance, theme, size, body configuration, locomotion, language, environment adaptation, sensory capability, breeding cycles and others.

It comes up with some really interesting combos sometimes.

One of my favourites so far is essential 2.5 meter tall eel people. They're VERY slender, basically flexible bean poles. They have super neck so they can point their snouted heads down when on solid ground and point them in alignment with their bodies when swimming. Very narrow at the shoulders and hips so they're very streamlined.

Weak in some ways, strong in others but something different from standards fatasy tropes and I flavoured them in a way that doesn't just make them anthropomorphic earth animals which people seem to be incapable of avoiding when doing alien species.

So you, OP, make your own and go nuts. Well not too nuts you want plausible/sensible races that are also interesting.
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Anonymous 11/15/16(Tue)16:18:24 No.50242932▶
>>50242891
super flexible neck*

Please pardon my shit typing at the moment I'm shitting and pissing blood and delirious from pain. Hope you get the gist of what I'm saying.
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>>50240157
The over-race, the skaven! Yes-yes!
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Humans, Robots, Beastmen, Mutants.
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Skeltons.

Sentient undead organised into their own society allows for some cool stuff. Why keep on going when you don't need to eat or drink or worry about getting old?
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Beetlepeople, or other insectoid races. There's a trove of stuff about moth-people floating around /tg/.
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>>50240157
Roll dice to determine random Kingdom of Life
Then roll for Phyla
Then Class
Order
And finally Family, though you may go for Genus if it's a particularly diverse Family
Do this 1-3 times

Then, and the is the most IMPORTANT part, figure out a philosophical idea or basic belief or ideological theme for then to follow. Build up theirbwhole culture around this theme, while also weaving in the assorted characteristics of the organism(s) you just rolled. You don't even ha e to base them off it completely, just use it as a spring board to steal an idea or two.

Then, pit them through the developmental ringer. Determine what level of culture/civilization you want then to be, and track out their social development step by step, taking into kind their physical and psychological traits.

And that's how you get started on a new race. You are welcome
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The Ghouls from the Neon Nightmare threads were pretty cool, even if they got a bit overdesigned by the end.
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>>50240157
living armor. there are cursed armors left over from a world spanning war and the armors were a way for the genocided species to hold back the alliance that was againt them. you put the armor on, it fused to your skin and you couldn't take it off. any wounds your body suffered wouldn't impede you. eventually, your body would waste away, and with your soul bound to the armor, you were stuck there. you gotta destroy the armor completely to kill them, but if a scrap of the armor survived anywhere they would, with time, repair and walk again. this could be accelerated with a liberal application of highly specialized magic.

the people in the armor don't remember who they were since they started waking up a few decades to a century ago. some armors have the souls of the Dead people that built it, others are from the prisoners of the other races that were 'conscripted'to fight for the Dead people
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>>50243539
why would skeletons keep on going when you don't need to eat or drink or worry about getting old?

You'd lose most drive and all urgency.
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Deep sea mermaids. Screencap incoming.
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>>50243688
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>>50243560
Thinking of /tg/races reminded me of the Pangolls. Not necessarily recommended, but fun.
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>>50243683
Personally this is what I think makes them interesting as a race. Most of them just give up, lie down and never get back up again while their mind just slowly settles down into nothing.
Some of them go mad, raging against a world that to them is just a void because everything else is pointless.

Some cling to the things they saw value in when they were alive, gathering hoards of gold, fine art or priceless artifacts. They might guard their reasons to live fiercely, or gamble them away in undead cities to recapture the thrill of risking everything you have- a feeling they took for granted when they were alive.
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>>50240590

This isn't really true. Having a framework for your world can add depth even if they don't directly interact with it, making it up as you go along can lead to inconsistencies even if you do keep good notes.

Obviously going all out super-detailed is a recipe for disaster, but there's nothing wrong with a sort of 'skeleton setting' where you've got a basic idea of the world around them, and then fleshing it out as necessary.
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>>50243688
OP here, stealing this
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>>50243619
>make a theme and base the whole race around it
Totally wrong. Do you think humans have a central theme that influences everything they do? No? Survival, biology, and reproduction determine almost all culture.

>>50243651

I'm using them in my setting!
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>>50244087
Have some more art then.
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>>50243074

I want to fuck the skaven, dick dick!
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Gonna post a bit about the races in my setting now.
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>>50243539
Not sure why I saved this but hey may as well post it.
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The Primordials are akin to Gods, but they don't govern the mortal world beneath them directly. Rather, their shadows cast upon the ground make up the Earth as we know it- Man, trees, game, wolves, mountains, lakes and unicorns alike.
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>>50243651
Context?
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>>50244272
Mankind could be considered the mightiest of these shadows, spreading far across the Earth conquering the natural world in their wake.
Their mastery of magical studies and in particular the practice of psionics eventually gave a small scholarly cabal of wizards a link to the Primordial homeland, and with it that divine light with which to cast their own shadows.
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>>50244288
http://suptg.thisisnotatrueending.com/archive.html?tags=ghouls
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>>50244347
As Man crafted their own heavenly paradise amongst the Gods, so too were their shadows cast upon the Earth. But like Mankind theirself compared to the Primordials, these shadows were not as grand as their progenitors. Less colour in the skin, less heart in their songs, less light behind their eyes.
Shades -as they came to be called- made their home in the abandoned city of Man below, worshipping the Gods that had left behind such great ruins.
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>>50240157
If you don't want standard fantasy, go classical.
Satyrs are, and always will be, the funnest race out there.
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>>50244464
But even with their newfound radiance the Primordials outshone Man so brightly Man could not stand to look upon them, lest their minds be consumed with fire and burn to ash through their eyes. The gates of heaven stayed shut for even the mightiest of shadows.

So Man sought the source of light, so that they may fill their minds with divinity and stand as equals amongst the Primordials. But try as they might, Man cannot escape their nature. The source of light was found- a great, raging fire of creation. Like the brilliance of the Primordials it proved too much for Man to look upon, but whereas the Primordials were contained and orderly the fire spread and consumed whatever it could.

In a terrible descision to sacrifice many in the name of survival a despicable ritual was performed to knit together the minds of all Man that had been touched by the light. A sick mockery of the Primordials shines above the empty streets of Man's kingdom in heaven, holding back the raging tides of fiery destruction.
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>>50244681
And as everything that shines in heaven casts a shadow on the Earth, so too waits below a Shade that would stand among the Primordials in power. And like the shadow of Man seeking to take the light of the Primordials for their own, it seeks to usurp the light above and cast its own shadow.
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>>50244740
This stuff is really tight and I'm definitely gonna work it into my settings creation, are you making all this up ?
>>
I generally include Beastfolk as a way of covering all the bases for 'animal' type races, though some races remain independent from it. Basically all of the races are subject to spontaneous mutation that can occur at birth and consequently changes the offspring into Beastfolk.

Beastfolk progenitors can be anything from an Elf with a set of snake's fangs to a Human that's almost entirely changed into something like a humanoid Wolf. When Beastfolk produce their own offspring, the mutations become more stable and generate their own races; as a result every corner of the world can have it's own variations of Beastfolk, despite certain subspecies not travelling there previously.

The varieties of Beastfolk depend on the local wildlife; an area that is devoid of Bears for example cannot produce Beastfolk of that type. Unfortunately the Beastfolk progenitors are often misshapen examples, crippled by their mutations or generally just not pleasant to look at, though their offspring within 2-3 generations become their own stable subspecies of Beastfolk.

Certain species are mistaken for Beastfolk however, much to their distaste; Lizardfolk and Gnolls for example could easily be assumed to be Beastfolk, but their origins might well be radically different and unrelated to the mutations that occur throughout the world. Or they might be such an ancient breed of Beastfolk that their origins are forgotten and they're offended by the idea that they might just be a very long-lived mutation.
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>>50243683
>>50243814
Man
Skeleton race is good as fuck when you put it like that
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>>50243044
>Weak in some ways, strong in others but something different from standards fatasy tropes and I flavoured them in a way that doesn't just make them anthropomorphic earth animals which people seem to be incapable of avoiding when doing alien species.
Elaborate, please.
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>>50240157
Gnolls.

Hobgoblins.

Kobolds.

Dryads.

Amazons.

Cyclops.

Buy the fucking monster manual you cuck.
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>>50240555
>>50240701
>the six races
the six races all have their own niche in the world, they were created to serve specific purposes
even now that their creators are gone they continue to thrive
>rabbits
the scouts
the gregarious and fun-loving rabbits are too timid to participate in a fight, that's why our good creators saw fit giving them means to run away from them
rabbits can run ahead to deliver messages and explore terrain, they also make proper diplomats and negotiators
usually true neutral
>cats
the rulers
the haughty and demanding cats love to have others do the work for them, they can usually find a warren of rabbits to intimidate or a dog to tame
however, they do have their skills, cats make great infiltrators and thieves, they natural climbing ability is why they have tall towers build wherever they settle, they're harder for other races to scale
usually lawful evil
>goats
the warriors
goats are just hedonists, they love eating, sleeping and fighting
they don't have the discipline for a hierarchy but they're amicable enough to function as a unit just out of shared love for combat
they're usually mercenaries and not particularly loyal ones either, they feel no obligation towards an employer that does not fight themselves
>dogs
the servants
dogs were made to serve, they imprint on a master and will continue to worship them no matter how abused they get
this makes them both loved and hated by cats, on one hand a pack of dogs is essential to a cat overlord trying to stay in power a larger territory, on the other hand they are very affecionate and playful and usually stronger than cats
dogs without masters usually retreat in study or set out to become mercenaries
>horses
the beasts of burden
horses posses a quiet dignity, they are usually trained from birth to carry out a certain task, a profession like carrying goods or people
horses will carry their smaller comrades, but not as a servant, as a friend, never insult their pride by suggesting that
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>>50240157
ISLAMIC GOMMUNISM
>>
>>50246947
>cows
the homesteaders
cows, like horses, have a disinterest in politics and war, they're also not very quick to anger
it's hard to pursuade a cow to pick up a warblade but when they do they're nearly unstoppable
they usually serve on a farm, plowing, harvesting, cooking and defending it if they must
cows, with their adversity to attacking and propensity to defending are why invasive wars are rare in the world of the six races, to conquer a nation you must overpower all its cows while not being able to mobilize many of your own
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>>50246947
>alignments

>one race is one archetype

please do not write anything ever again.
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>>50246977
OK
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>>50247046
Also:

>Sapient races acting just like animal archetypes
>Sapient races "trained from birth" in society presumed to be something else than 1984; turbo edition
>that whole fucking dog description
0/10 go through portal to gensokyo
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>>50240157
>that guy who tries to reinvent the wheel
>>
>>50246947
Neat, although perhaps a bit too restrictive personality-wise.
I'd give cats a bonus in INT rather than a penalty, rabbits a penalty in INT and a bonus in WIS (for skittish perception).
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>>50241442
>Goat is GOAT
ftfy
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>>50248402
Well, you know, I'd meant it more as an archetype, not as a rule for how you should play them. Like how orcs are brutes an elves stuck-up.
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>>50248828
Oh, and dogs should get a bonus to CHA because they're highly social creatures. Not sure if they really need the INT bonus. The horse should get a bonus to WIS for the same reason that the rabbit does, although maybe the rabbit's should be larger than the horse's. Maybe you could increase the rabbit's WIS bonus to +2 and give her a -1 penalty to strength to balance it out? Speaking of balance, the horse looks a bit OP statswise. I'd say that if a race's bonuses add up to +4, it needs a -1 penalty somewhere. If you're going to be increasing the horse's WIS, you might want to make that penalty bigger. And since the cow's bonus already adds up to +8, she might need an even greater penalty.
Fluffwise, I think it would make more sense socially if we said that equine culture has a big emphasis on family profession, passed down from generation to generation. If your parents were ware horses, you're going to be a war horse too, so your herd is going to train you to do that whether you like it or not. If you don't like it, you can run away and become a mustang, maybe finding some party of adventurers or something to take care of.

Also, dogs shouldn't be subservient; they should just be really loyal to the pack. The social roles wouldn't be as rigid as for horses, but there would be more of a pecking order. Clans of dogs tend to be smaller than clans of horses, and are neolocal -- the eldest child of a pack is expected start their own pack. Towards rabbits, they can be just as domineering as cats -- if they can catch the rabbits.

(cats in next post)
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>>50249500
Maybe post the entire statblock, revised to what you think would be more appropiate
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>>50249500
The more bonuses the less racial abilities they have
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>>50249500
Cats should be social, with even more of a pecking order than dogs, but with that pecking order being much more subtle. Feline social interaction is very subtle and full of nuance -- an act of deference could be sincere or sarcastic based on slight differences, or it could be an actual false surrender. Things that might seem innocuous to a dog or a horse would actually be major displays of dominance to a cat -- even something as simple as being the first to sit down when the group stops for a rest. A social gesture might express dominance if done only occasionally, but submission if done all the time, a la scenting in real cats.

>>50249538
Rabbit:
-1 STR, +1 DEX, +2 WIS, +1 CHA
Cat:
+2 DEX, +1 INT
Goat:
+2 STR, +2 CON, -1 WIS
Dog:
+1 STR, +1 WIS, +2 CHA
Horse:
+3 STR, +2 CON, +1 WIS, -1 INT
Cow:
+4 STR, +4 CON, -2 INT

>>50249548
Noted, advice taken.
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>>50243683
you think people will lose all motivation to do anything when they are provided for enough?

there is such a thing as a creative spirit you know. wallowing in decadence gets boring
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>>50240176
>I don't know what 'relative' means.
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>>50248828
>>50249635
Have you heard of CATastrophe?
It's sort of like this, with different types of kemomimi having different stats.
Disregard the 1d4chan page, it's definitely female only, boys are NPC's.
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>>50243803

>Pangolin race

I actually kind of want to use that now.
>>
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>>50240157
Bee people, highly industrious, economic experts whose empire span across continents using pheromones to control ant people as complacent slaves and angry vespa people as slave warriors.

I actually used this as the "dominating race" of the world.
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>>50240657
>>what are games that use existing properties
A base for my own setting. I don't want players nitpicking me on lore.

>>what is having a session 0 to discuss what people want out of the setting
They tell me what game they want, I tell them the setting.

>>what is trusting your GM
I'm the fucking GM. My word is law, and my word is lore.

>>50240555
Cat/dog/bunny.
Generalist/strong/nible.
>>
>>50251353
>Disregard the 1d4chan page, it's definitely female only, boys are NPC's.
>telling other people what they should play

Wow, anon.
Just wow.

I actually GMd CATastrophe and we had two male PCs out of four - a huge dogman, the calm and rational foil to our group's antics and a catman grandpa, who was channeling Master Roshi like no tomorrow (and was one of main sources of aforementioned antics). The game wouldn't be the same without them.
>>
>>50245610
Boring and gay
>>
>>50244288
>>50244360
To summarize the threads, "Ghouls" are a race of psychedelic monster men that just began showing up in Earth one day, claiming to be refugees fleeing the destruction of their home, the "Neon Nightmare." While friendly, laid-back and more than a bit goofy in their demeanor, the Ghouls are somewhat frightening in appearance and even decades after their arrival remain strangely secretive about their native culture and the nature of the cataclysm that drove them to our world.

There's a lot more to them in the threads of course, but those are the basics.
>>
>>50246947
>cat
>take no fall damage
>no damage whatsoever
>regardless whether jumping down a floor or atmospheric reentry
[powergaming intensifies]

And I would honestly make either rabbit or cow count one size larger for weapon wielding rather than carry capacity (or both).
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>>50241992
Thicc posting is best posting.
>>
>>50243655
Getting Crysis vibes no lie
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Have you considered crab people.
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>>50251353
Yeah, I've heard of it. Is it any good? I've heard that it fell into the trap of over-crunching a concept that was originally supposed to be cute, simple, and relatively rules-light.
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>>50246947
Christ, cats taking literally no fall damage makes the other races objectively inferior.
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>>50258020
Hmm. Maybe "takes half fall damage"/"can fall twice as far without taking fall damage"?
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>>50255444
look like crab, talk like people
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>>50240157
lol, fuck off with your special snowflake races. use elves and dwarves and fucknig deal with it.
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>>50258479
ok
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>>50250689
>you think people will lose all motivation to do anything when they are provided for enough?
Well, let's look at the welfare ghettos and maybe we can find out.
>>
>>50256038

>>50252986 here and CATastrophe is really easy to run, since the only two concepts you need to follow are "lighthearted adventure" and "animal-eared people". You don't really need any premade lore beyond that.
>>
>>50243819
It can also (and more often than not will) strangle your aspirations in the crib by burying campaign relevant information under a mountain of irrelevant fluff that will never come up again.
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>>50258672
sure lets do that, because welfare ghettos have people who have the least.

even if these people are lazy, governments dont give them as much as you get from an actual job
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>>50252326
why not have this twist

instead of ants as slaves, just let the bee workers be slaves but capable of rational thought.

this creates an ethical question of how much of the workers desires are a product of phermones and free will, have some of them rebel while society advocates their obedience (paralel to how it was expected for women to not have jobs and stay at home)
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>>50253328
Those were fun threads.
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>>50261653
>that pic
>>
bumping
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>>50240555
No rabbit waifu

Why even live?
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>>50264788
>wanting a rabbit waifu
>not thinking about the sheer volume of children that would produce

The first litter would be devastating, and making it wouldn't even be that fun.
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>>50264819
Depends on which rabbit breed she's based on.
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>>50240555
Cow is the best girl
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>>50252326
I'm stealing this, dapper business savvy bees are gold.
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>>50240157
Tell your players they can play any race they can come up with. Them populate the world with those races.
The races can also give you a broad idea about the climate and geography of your setting.
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>>50251381
Nothing is stopping you. Anon.
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>>50264819
It's the current year familam. Birth control is a thing
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>>50240555
I really want someone to draw one of these girls pulling the hair back where normal ears should be and it's just smooth skin
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>>50265265

Well, the goat and the cow seem to have their ears where you'd expect them to be on a human.
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>>50265248
>CURRENT YEAR
>>
>>50240157
Depends, what sort of setting are you doing?
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>>50265507
lowish fantasy, kind of a high-late medieval europe kind of deal, already have humans, elves, and some homebrew alien race but I feel like it needs something more
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>>50265265
Many of them have at least part of an ear where a human's should be. The only one that looks weird no matter how you interpret it is the horse.
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>>50265491
Kek
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>>50251353
>CATastrophe
I like the idea, but the justification for the setting sounds fetishy as hell. It almost would be better if a portal opened up to the quasi-elemental plane of catgirls and let some through. That's just a minor nitpick, though.
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A shadow puppet race, they aren't actually magic, they have unusual features. They view themselves as puppets to outside forces rather than independent beings
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>>50271810
>sounds too fetishy
>they should adjust the premise to just get right to the fetish

It's actually a pretty cool setting, you should check it out. Laid back, bright, cool races. Disregard previous anon - catboy pirate 4 lyfe.
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>>50243683
A living skeleton is basically a guy who was passionate enough about something or serious enough unfinished business that he just kept going on the sheer force of will when his body died.
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What's if skeleton people are born that way? And not truly undead but humanoids without any meat or guts but function because magic.
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>>50271810
Justification of the setting could be as vague as "a scientist did it." You don't have to state purpose scientist did it for.
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>>50272389
They gotta live somewhere near magic places to get enough magic to keep living. Fey woods, magic springs, cursed earth, shit like that
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>>50240157
Monstergirls are always good.

If you're looking for something more unique, then I'd say check out Japanese RPG fantasy tropes more broadly.
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>>50240320
This is the stupidest advice I have ever seen.
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>>50240555
>TFW no Cat/Goat/Dog harem

>>50246947
>Want to play Goat (male) for aesthetic reasons
>Dog (Male) and Cat(male) have better stats for my preferred playstyle

Again, RPGs make my life unnecessarily complicated.
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>>50241442
Obviously.
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Don't.

Originality for the sake of originality is stupid.

If you use original races, only use them because they bring something to your world that conventional races can't.
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>>50269122
>fascist frog people
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>>50276735
>A campaign where the players play as fascist frog people reeeeeing their way to victory
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>>50275797
I'm kind of a fan of default 70s d&d fantasy, but back then there was still a lot of room for interpretation over what that 'default' was.

In my games elves are basically david bowie / ziggy stardust type cruel alien moon worshippers, and dwarves are still dwarves but they're all messed up and mutated from deep, dangerous minerals, so players get to roll a random mutation.
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>>50276836
And that's fine. I mean this applies to using conventional races too -- only use them if they bring something to your world that original races can't.

The point is to use things because they do something, rather than out of some hazy sense of duty (to be Not Like the Others!, or to never ever step outside the nice comfy Forgotten-Realms zone).
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>>50276836
>dwarves are still dwarves but they're all messed up and mutated from deep, dangerous minerals, so players get to roll a random mutation.
I like this idea, but I don't really like the idea of ALL dwarves being like this. I'd say the dwarfier a dwarf is, the more mutated it is. Mountain-hall high dwarves would have subtle mutations if any (which could be considered the most insidious kind of all) whereas Duergar would be mutated to hell and back.
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>>50240590
If you take no joy from world building you shouldn't gm. Improvisation benefits greatly from a solid idea, not necessarily a fleshed out one, but a solid idea from which you can inform your own decision making.

Make a coloring book, and fill things in as the players flip the pages.
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>>50243683
I actually have a sentient skeleton race in my current homebrew and found a different solution than >>50243814

The Grim Reaper exists in my campaign as an entity that does the typical job but can only be seen by people on the the day they die. He occasionally offers a deal to dying people, those he finds worthy and such, to become his undead servants, called the Grim. The Grim are a skeletal race that don't auto-aggro undead, are immune to illness, and very difficult to kill bu easy to mess with, and as a rule they are all driven towards a goal (otherwise they wouldn't be a Grim).
Grim include scholars that died before their work was done, warriors that died accidentally, potential heroes, those that sacrifice themselves for others, etc.
I should mention that they are looked on in a variety of different ways, one country believes that all Grim should be doctors, another that they are just undead monsters, another believes they should maintain crypts and see to the dead, some even believe them to be Death's angels. There a lot that be done with something like this.
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>>50240590
>It's a waste of time to construct things that the players will never interact with.
Sure.

But that's not what worldbuilding is.

If you're building something in your world that doesn't revolve around the players and what they'll think and do, then you're worldbuilding wrong or you're doing it 'cause it's fun, but that's not relevant here.
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>>50275763
What's your preferred playstyle?
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>>50240157
Gnomes, Halflings, and Goblins.
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>>50240157
Sorry about everyone getting mad at the "r" word, OP, this board attracts some strange and easily triggered people.

Just think about the roles you want fulfilled. A big race, small race, ancient race, dying race, savage race, better-than-human race, forest race, subterranean race, etc.

Pick a few and come up with something
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>>50240157
I like using dryads a lot personally. That and some kinda magitechnical race are my favorites even if they don't work together.



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