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Who here likes Nechronica?
Any character concepts or stories to share?
GMs willing to run for players?
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>>50035358
Is this in English? Last time I saw this mentioned it was in moonrunes only
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>>50036016
Here's the best PDF I have of the game. Been meaning to read through it but have been busy.
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>>50036016
There's a somewhat shakey translation. It needs a tad bit of TLC to work properly, but it's an absolutely amazing bit of crunch once you grok it.
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>>50036016
There is wiki with translation somewhere.
>>50035358
I like it. Body parts system is pretty interesting. Balance is a bit meh, but overall okay.
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>>50036016
>>50036401
>>50036675
>>50037225

Here it is:
https://tlwiki.org/index.php?title=Nechronica

Here are some more links as well:
Introduction comic: http://www.nechronica.com/comics.html
Psychadelic supplement comic: http://imgur.com/a/iK0Xs
Old Nechronica threads: http://suptg.thisisnotatrueending.com/archive.html?tags=nechronica
Archive of the wiki (Useful because the wiki is down sometimes): http://pastebin.com/AUSRjhEG
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>>50036016
As far as I know, JTTRPG is translating it whenever they can/feel like it, however, they have alot of games and nechronica is not on their priority.
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I've played it for a few sessions, and tried being the GM once.

I like the system in concept, but there seems to be a certain lack of polishing, though I am not sure if this is there in the original as well. But with a bit of houseruling you can make it work very well.

The body part system is actually a very interesting and fun system, it feels more like a direct punishment for taking damage than many other systems where you just get more "arbitrary" penalties for most of the things you do.

I'd recommend it for people who won't mind trying a system with a bit more linear experience and a combat system that feels quite videogamey/jrpg-esque.


(Pic related, how a lot of battles end for bruteforce characters with no defense.)
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I know you're out there.
And you know you failed to protect her smile.
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>>50039334
I haven't failed to protect her smile. I carry her jaw everyday with me!
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>>50037225
>>50039263
Could somebody give a quick explanation of how the body part system works? I've only ever heard of the game and am curious how it works.
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>>50039334
Ryukusa would not approve of the lack of smile protection.
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>>50039712
Your character has 4 hit locations, your head, torso, arms and legs. There are 3 basic parts in those locations like your eyes and hands. You get 5 special parts like mutations or guns that you can put in those locations, like a shotgun to your arm location.

Now, when you take damage, you take for example 1 damage to your arm. That translates to you having to break a part in your arm location that you can't use from then on until you repair it. You usualy break your basic parts first but still, you have to decide which part you rather lose. Do you lose your legs that allow you to walk or do you rather lose your foot that might negate a hit? Do you want to keep your arm or do you want to lose your hands instead?
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>>50039813
Sounds neat, thanks.
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I've been playing in a campaign on tabletop simulator with a couple of friends.

Our necromancer is pretty obsessed with cinema, so she's had us reenact a couple of plays and movies. It usually ends up with us running into people from a rebel group and forcing them to join us as actors (they get the not so happy roles as sacrificial lambs).

No matter how much they insist on refusing to play Julia, we're not gonna step down.

We've also been following a literal red line through the old tv station.

It's wacky and fun. But the combat is really where the game shines. The different combination of parts makes for really interesting choices for every player. It feels like a tight jprg more than a tabletop rpg. Which is good imo.
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>>50039813
>>50039954
Nechronica's damage system is one of my favorites, although it admittably wouldn't work very well in pretty much any other game (getting disembowled combat would be more than a minor inconvinience in most games). Generally hit points are pretty weird when you think about it, with your character pretty much shrugging off damage with no ill effect untill an arbitary point is reached and they spontaneously collapse or something, and even in systems like Dark Heresy the only difference is that you can shug off arbitary amount of damage before you start getting injured from every hit and eventually die.
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>>50040065
People actually play TTRPG on tt sim?
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>the end of that replay

W E W

Also junk-chan a cute
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>>50041485
It's pretty awesome once you have a decent layout.
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>>50041534
All necrololis a cutes.

Although Junk is my favorite position as well. Baroque and Gothic best classes, though.
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>>50041584
Technically psychadelic is the best
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You can also do dumb shit like this with the camera and stuff.
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A few month's back, me and some online friend were going to organize an online game. We couldn't decide what to play, so we put it to a point based vote, and GURPS just barely beat out Nechronica. We decided to do Nechro next time.

Sadly, 2 important members (which includes the gm) seem to be stalled with IRL issues, one of us dropped, and we've all had a hard time deciding a few things about the campaign. I'm starting to wonder if maybe I should try jumping in a group with somebody else. I still would love to play some dark souls body horror loli adventures.
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>>50041603
I mean what I personally like the best, rather than what's the most optimal (although I think horsnake combo is still probably more optimal than Psychedelic, as Psychedelic can do shitloads of damage but only at the cost of wrecking herself). Body-horror- and/or cannibal zombieloli is best loli.

>>50041665
I tried playing Nechronical online once, but sadly we only got one session before it kind of fell apart due to the GM or one of the players always being busy. Probably starting the game just before christmas was a bad idea.
If I had time, I would like to try again sometimes, but I think I'm too busy with university now.
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>>50039813
>>50041136
>not going Lame Beast
Pulverized limbs only make me fight harder.
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>>50041603
>>50041729

There's some enemy exclusive stuff that can counter psychadelics pretty well that hasn't been translated yet and I think that is the biggest reason why psychadelics are as powerful as they are.
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>>50042233
>implying
https://docs.google.com/spreadsheets/d/1w7kE20DuqRs4X7SYxscXYA6ncsUUMzS5YTZHTucJdrg/edit?usp=sharing
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>>50041729
I know what game that was, at least if we were an American, a Finn, a Swede and a Dane.
I'm sorry for that one, but as far as I remember, I was a bit busy for a week or two and then the Finn had some serious RL issues that ended up in things stalling.
Tell you what, send me an email and I'll keep you updated on the game I'm trying to get started with my other group. There's still a chance that we might play something else, but Nechronica is pretty high on the listing. We're going play-by-post specifically to prevent RL schedule conflict from jamming up the game.
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>>50042292
Alright you've got me. I only counted the translation wiki.
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>>50042329
I was the Finn. Althought IIRC it was already stalling before I got RL issues.

Would have had time to play some time ago, but now I'm super-busy again since I'm trying to get a master's degree in engineering despite having no previous experience in the field.
Shame, since I was also GMing a really good RT campaign, but one player had to drop out due to becoming a father, and now when he'd have time to play again I'm far too busy to GM.
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>>50042342
Someone needs to add this stuff to the wiki, though probably fix the terminology used.
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Hot damn I've been wanting to be in a game of this. I've always loved playing monstrous and I'm a dirty weeb that likes cute girls doing cute things, but I doubt I'd get past the "You play as immortal zombie lolis" part of pitching it to my group.
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>>50043426
That's always a shame with Nechronica, becasue it is a genuinely interesting game (the damage system is pretty unique and has a big effect on the game), and the setting has a lot of potential to be run from anywhere from cutesy black comedy (cute undead girls doing cute undead things) to genuinely dark and tragic.
The fact that you can plays as flesh-eating loli-abomination is really just a bonus.

I'm not sure I'd be able to really pull off a long-running campaign on Nechronica, but I have done oneshots and it's been fun. I'm considering of maybe signing as a con GM to run a oneshot next summer, but Nechrononica is one of those games that can easily go very badly if you have the wrong kind of players.
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>>50043537
>long-running campaign
As someone who's been running it for close to a year (next January-ish), Nechronica does not scale well at higher power levels, especially if your players are optimized. It was not built to withstand 80~favor builds. Combats have slowed down to a crawl of counterspelling counterspelling counterspelling counterspells.

Every fight is basically guaranteed to have at least two Anticipates, two Meat Shields, rapid moves and hinder moves, etc., just from the players' side. As the GM, I need to throw on anticipates, meatshields, and basically counter their builds at least some of the time every combat. It's a fucking slog, and it's not really fun. I had to cap AP at 15 just so I could somewhat reliably reach Round 2 to inflict madness on them, otherwise they would blend everything before we would see Count 0.
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>>50043706
Player in this campaign, I think, posting. Our builds were pretty much done by 20 Favor, though, and it's easy to get the Anticipates and Meat Shields early.
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>>50043537
>>50043706
As someone else playing a long running campaign (I think it's a full year next month) I can say that it does work pretty well when there's only 2 players. Sure there's still going to be a bunch of anticipates and meat-shields but there's no need for it in every encounter.
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Character creation question for anyone who's played. The translated PDF says in the beginning to roll for one Fragment of Memory, but also that each Doll has two of them? Do you roll for one and choose the other another way? Or do you just roll for both?
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>>50044040
Ask your GM, generally it's pick two but GM could say "Pick both, roll both, pick one roll the other" etc
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>>50044040
The PDF is dated. You're supposed to start with 2 fragments of memories.
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>>50044057
I personally enjoy letting the player roll 2d10, and then telling him the two alternative memories available from that.

So if they roll a 6 and a 2 I let them pick either fragment 26 or 62.


It strikes a good balance between rolling, and making sure the flavoring doesn't completely clash with what the players want.
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>>50043706
Nechronica is a game that realy breaks if you make builds and plan too much. Besides, if everyone grabs meatshield, then they already decided to suck the fun out of combat that way.
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>>50044057
>>50044079

Thanks, that clears it up. I can only hope there's an official translation eventually.

>>50044096

That sounds like a fun way to do it
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>>50043706
Yeah, I don't think the game is really designed for that long campaigns. Much like Maid, it probably works best as either oneshots or relatively short campaigns.

Having you characters grow in power until they're unstoppable abominations that can wipe out armies single-handedly might be fun, but would get old quickly when every combat bogs down to making a bazillion actions every round and wiping the floor on most things.
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>>50041665
Hey S, It's PB. If you see this I'm still alive but yeah, I've basically been stuck with IRL stuff and I haven't done more than brainstorm for the GURPS campaign. If you find another means to get your RPG fix I wouldn't blame you, but I'll try and at least dump my ideas in the thread and see if we can't get something started early next month. (so basically in a week or two).
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Fuckin love Nechronica, just wish I could get in a game so I can try and run it with some friends, I'd prefer to have a little experience with the system before I try to run it for other people.
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For those creating new characters, remember that you start with all your fetters at three madness! The TL-wiki doesn't cover that. A few of us in Discord are trundling away with our translations.
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>>50045144
I got the feeling that starter fetters are at 0 points of madness, where extra fetters you gain during the game start at 3.

Starting at 3 fetters feels like it will be quite a hassle to handle, especially for Holics.
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>>50045218
Holic is strong enough without help.
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>>50045144
Starting with 3 madness in all your fetters would be like starting a game of DnD with 2HP. Even if the rules say that you should do that, don't do that.
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>>50039334
Game died before her smile could.

Though she was too dumb to ever lose her smile unless she lost everything else first. Including her limbs and entrails.
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>>50045144
Starting at 3 per fetter only makes sense if you intend to lead with multiple conversation opportunities as the characters meet each other.
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>>50039720
Fuck off, questnigger
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>>50041534
Junk was fun. I miss my Junk.
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>>50045218
>>50045524
>>50045552
Just had a look over there. Page 58 in the book.

"Originally created, dolls have a crazy point of three points in each of regrets."

The rules are just a guide though, do whatever works for your group and players.
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>>50040065
Nice. I planned on having a similar Necromancer that discovered an ancient forbidden book set known only as the Dungeon Master's Guide. He'd set up Dolls and Savants styled after adventurers, and make Horrors based off of classic monsters like the Owlbear or Beholder while casting himself as the Lich. The players' own Necromancer would have hated that guy and sent the Dolls to wreck his fantasies.

Unfortunately half my group wasn't interested in Nechronica at all and the others were swamped with other games or scheduling hell. It was going to be a Halloween one shot. ;_;
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>>50036401
>>50038205
>>50044040
>>50044079
Here's an updated version of the PDF by one of my players.
Also, here's a combat resolution guide for the truly autistic ones among you: http://pastebin.com/wYSJuPpm

>>50043968
>>50044154
Yes, building in Nechronica quickly makes it get out of hand. It really speaks a lot that my players' builds were completed by 20 favor. The other 60 favor so far has just been icing on the cake.

Here's an example 0 Favor build:
Holic/Baroque/Stacy (ARM 1 / ENH 1 / MUT 3)
Holic: Insane Swiftness
Baroque 1: Mad Demon
Baroque 2: Extreme Mutation (Extra Head)
Stacy 1: Made to be Broken

ARM T1: Kung Fu
ENH T1: Adrenaline
MUT T1: Heart
MUT T2: Horn
MUT T3: Meat Snake
MUT T3: Extra Head (Extreme Mutation)

14 AP, Meat Snake, Horn, easily accumulated bonuses to attack. Give it a few damage boosts and you've got a zone-clearing Doll right out of the gate.

A Superior Katana build is similar at 0 Favor, and I have both builds at 80~ favor in my game. Mind you that we actually nerfed Meat Snake by not allowing damage adds to apply to Chain Attacks, and the Doll is still neck and neck with the Superior Katan Doll for damage.

>>50044254
Japanese tabletop games in general are designed for one-shot or very short campaigns, because the Japanese have never been able to experience the concept of "free time." Nechronica's no exception. It's the only system that does what it does, but I really wish it could survive more than a short campaign.
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Are there scans for the game and its supplements anywhere? Better yet, are there translations for anything that isn't the core book?
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>>50048361
Enemy parts. On the tlwiki there's the psychedelic class. Dance of Distortion was a mistake.
>>50042292
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>>50043426
Have you tried selling Nechronica as "Zombie Calvin & Hobbes with Monsters"? And maybe ignore the part about "girls only," refluffing the Boy part as Cute or something. Players seem to have the most fun trying out "kid logic," where the most tenuous correlations are not only treated as logical and reasonable, but the obviously correct answer.

You can refluff "Boost" as "Red Paint," so you really are three times faster, or fluff your Extra Head part as an imaginary friend that you always talk things through with. Establish swift pecking order along arbitrary lines for ridicuolus things, like height determining who the leader is, even if the six-foot mechanecrololi is mentally 8 years old. Have fun with it.
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>>50049760

>You can refluff "Boost" as "Red Paint," so you really are three times faster
Nah, Animal legs are the thing that makes you 3 times faster. Using bone to move 2 zones cost 6 AP while animal legs lets you cover the same distance for 2.
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>>50050352
>>50049760
I refluffed Wire Reel as Force Push/Pull and made a loli Jedi
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ded thred
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>>50045144
What's the name of the Discord? I'm a nechronica GM, just about to start a new game again, and could do with expanded rules.
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>>50053027
https://discord.gg/YjZtd29
Here you go, senpai.
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>>50053027

https://discord.gg/YjZtd29

There's a few people who are working on shit and can provide input/advice for nechronica.
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>>50052693
ded girls
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>>50035358
https://discord.gg/Sm6ZUKb
Ask in #on-topic
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Bump
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>>50038205
>Didn't link the newer stuff.
Here you go!
Nechronica Sourcebook 3 intro: http://imgur.com/a/6kQFa

Monsters: http://imgur.com/a/43Lil

Dolls: http://imgur.com/a/GzyvP
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Does anyone know how to run Nechronica in another system that's more stable for long-term play? Has anyone tried it?
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>>50062097
Nechronica doesn't really work in another system, the system is kind of what makes Nechronica Nechronica
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>>50062097
Just do what I did and limit Favor gain by a lot. Maybe 10 Favor every 10~15 sessions, tops. You're probably only going to have two or three combats over that span of time, anyway. Having a combat every session just slows the pacing down to a crawl. It isn't paced for western gamers.
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Live, damn you.
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>>50062258
So what you're saying is you're not doing the thing that Nechronica is best at every session? Instead only doing it 2 or 3 times over 10 to 15 sessions?
One of Nechronica's weaknesses is that it is barely a system outside of combat. And its great strength is its combat. I'm a western gamer, my GM usually does two to three fights per session and us players are loving it precisely for that reason.

So basically what I'm trying to say here is... What? That makes no sense. You are describing the opposite of my experience with Nechronica.
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>>50062097
>>50062258
For my 1 year long (and still going) campaign with 2 people I've been giving out 2~20 favor every session and every session so far has had at least 1 combat encounter and it has worked out great so far. I think the biggest factor for why it has worked out so well is the number of players. Sure they turned out to be monsters but there are still a lot of encounters that challenge them.

I don't think you should limit the amount of battles as it's where the system shines but you should keep in mind that most encounters take between 20 minutes and 2 hours.
I don't see any problem with limiting favor somewhat but I feel like 10 favor every 10~15 session is just a bit too little. I'd make it around 20 so that the players can feel their character's growing.

I think the most important thing is to experiment and find out what works best for your group.
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>>50065403
Yes, I am saying that.

>my GM usually does two to three fights per session
>>50065427
>most encounters take between 20 minutes and 2 hours
No clue how you manage that, dude. Fights for us take "4E D&D at launch" lengths of time - four, six hours. Doesn't help that there's always arguments over timing and shit. All I know is that if I had a combat every session, we'd have two hours of roleplay and the rest of the time will be spent in combat. That's why I suggested having fewer combats, because we'd never get anywhere with a combat every session.

Our experiences with the game are very different.
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>>50065511
How many rounds do your encounters usually survive? Mine usually usually barely survive the first unless it's a powerful encounter.
Are your enemies created for survivability or dealing damage? How many enemies do you usually use for an encounter? Do they have a lot of rapids? Are your players great at dealing large amounts of damage?

Sorry for all of these questions but I want to help you if I can.
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>>50065575
>How many rounds do your encounters usually survive?
The past few have survived one, with cleanup on the second. I don't believe we've ever reached the third round before, but I could be wrong. A few times we've come close.

>Are your enemies created for survivability or dealing damage?
I tried ones for just dealing damage, but most of them were wiped out before any damage could be dealt, so survivability is required if I want the fight to actually matter, or just throw a dozen+ enemies at them so they can't wipe them all out before getting attacked.

>How many enemies do you usually use for an encounter?
Last one was three savants, one of which could spawn a few horrors, but only managed three total. It ended one or two counts after the start of the second round.

>Do they have a lot of rapids?
They have some, since otherwise they'd be minced by the PCs before getting a chance to do anything.

>Are your players great at dealing large amounts of damage?
I think they do thirty damage a round each against savants, doubled against horrors? Superior Katana + Meat Snake + Lullaby Sniper Rifle + the occasional Dynamite, with Dynamite-r often Foresighting either SK or MS to give them two or three additional attacks in a round. So... I'll go with yes, they are quite good at it.
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>>50065642
>cleanup on second
This is pretty usual for normal encounters in my groups. Most encounters don't even survive the first round.

>I've tried damage... ..most of them were wiped out before any damage could be dealt
The best thing would be to strike a balance between survivability and damage output. Most of my horrors and savants have at least 2 defend parts and if I really want them to survive the first half of the first round I give them meat shield. You could also play around with the defend skill.
I had one encounter were there were three savants who all had the defend skill and some parts with defend. No matter who the players attacked it would always hit one with working defend parts. This made it possible for the savants to approach and make some attacks against the players. Sure anticipate will negate one defend but it would probably be smarter to wait for a juicy rapid or a meat shield. These savants didn't have any rapids or meat shields but the players were thoughtful enough not to use anticipate at first.

Here's an idea of what you could do. I'm going to put this in spoilers because it's a thing that is better experienced rather than being told. In one of the book there exists a horror that is an attack dog with a bomb strapped to it's back. You could use that for inspiration and make an enemy that rushes into the middle of all the players and make weak attacks against them until the players attack it. That's when you let the bomb explode. Now imagine an encounter with 5 of these and a savant that buffs and supports them. Now that is a terrifying encounter. It shouldn't be a long encounter either as the dogs die with the explosions. You could try to prolong it by making the savant summon more dogs but that is only going to make her a top priority for the players. Also to ensure that the dogs will survive long enough to reach the players you could give them high AP and rocket pack.
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I really want to play it, but the eternal struggle of finding players and groups rages on.

Also only have mechanics/not the entire book translated really put a damper on things.
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>>50065642
>Last one was three savants
When the encounter starts with only servants I'd recommend making them pretty tough but since you want quicker encounters I'll instead say this: Give them high AP and high damage attacks. Give them some rapid attacks as well. Try to do as much damage as possible instead of surviving (though it might be smart to give them trusted companion or unfazed so that they still can use their weapons even after sustaining an attack).

>They have some [rapids]
Rapids are great for making an encounter harder but it'll also make combat take longer time (unless it's a high cost rapid such as hand of death combined with rocket launcher or anti-tank rifle)

>double damage against horrors
You could give the horrors something that negates dismember or explosive which should greatly increase their survivability.

>thirty damage
It sounds like you're going to have to adhere to the meat shield meta if you want your NPCs to survive the first round. That or use lots of defend.


Here's another question. Do you use a lot of legions? They are great at soaking damage and annoying the players but large amounts of them will slow down play.
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>>50065807
>You could also play around with the defend skill.
Tried that, but I couldn't actually use the skill as I meant it to be used because my players would've bitched something fierce about the fight being unfair.

>Spoiler
Same deal, did that and they bitched about it being unfair. Mind, it was combined with a group of other enemies (superior katana clone builds and a few ranged), but every time Zomie Bomb is brough up, even as a joke, it's met with heavy resistance.

>>50065938
>Give them high AP and high damage attacks.
They have both, typically one under to equal the players. I've capped AP at 15 since otherwise we'd never see Round 2, so giving them more only lets them go into the negatives without reprisal.

>rapids
I guess I could try cutting back on rapids.

>negation/meat shield meta/lots of defends
I don't like the meat shield meta, but changing it's a lot of work. I already use anticipates and meat shields and defends every combat, anyway, otherwise they'd be papercut to death via sniper rifle/katana'd/meatsnake extra arms meatshake/psychoblaster hand of death psychblaster/spinex3 dynamite/etc. before landing a hit, but the fights still only last about a round.

>Do you use a lot of legions?
I use them sometimes, but usually they're small groups that're only useful for Mob and get ignored since they never hit. I even had monsters that spawned legions a few combats ago, with spirit attacks, but they focused on killing the spawners instead, which is to be expected. Usually I use horrors and savants.
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I had fun taking Reckless - it gives re-rolls at the cost of damaging a part. Tended to fluff it as damage from the recoil from my ridiculous particle cannon. At one point my head basically exploded from me really wanting to hit with an attack. Unstable cannon that.

My GM even let me use the recoil to get a bonus on a check at one point. Our Thanatos fell off a skyscraper you see so I jumped after her and used that to push us back in through a window.
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>>50066035
Wow. It sounds like the problem is the group and not the encounters. You should put your foot down and tell them that you're the one running the game. I mean one of the most thrilling parts of Nechronica is how close some encounters can be.

One time one of my players solo'd a necromancer, the only part that was left of her after the encounter was her claws, and that was easily one the best fights we've ever had. She would have lost if she didn't have 2 rapid attacks she could make against the necromancers normal and rapid attack.

A similar thing happened with another player in an encounter against 2.5 savants. They fought until there was pretty much only 2 parts left on the last savant and the PC. The savant attacked the PC, the PC used a rapid, the savant used a rapid, the PC used order and all the PCs finished of the savant together.


>>50066048
That sounds really cool and it makes me more hyped for when the players will encounter skyscrapers for the first time.
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>>50059855
Thanks! I did forget about that stuff!
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>>50066103
>You should put your foot down and tell them that you're the one running the game.
Doing that'll lose me one, maybe two players, which out of a group of 4 in a game that's been going for a year with the same characters could be pretty destructive. I could make it work narratively, but whether or not the two/three players left would want to continue is another story.

I thought having close encounters would be cool, too, which is what I've been trying to design for a while, but nothing sticks and when I get close I get shouted down. Your encounters sound like the kind I'd want to have.

I hope the thread's still up when I wake up. If not, whenever the next thread pops up I'll poke my head in and say something if anything's changed, for better or worse. Thanks for the advice, even though it might not have been as helpful as you'd have liked. It'll help me think things over a bit more, at least.
>>
>>50059855
Wow. Canon Nechronica is way more fucked up then I expected it to be and almost as fucked up as my homebrew version was.

So, do we know ANYTHING about the monsters yet? The legions, horrors and savants and how they're stated?
>>
>>50066103
>One time one of my players solo'd a necromancer, the only part that was left of her after the encounter was her claws, and that was easily one the best fights we've ever had. She would have lost if she didn't have 2 rapid attacks she could make against the necromancers normal and rapid attack.

Even the other player, who was just standing by and watching the whole time, seems to think this fight was as awesome as I (the one fighting) thought it was.

Players getting upset at Zombie bombs sounds really dumb. Shame your players are like that.
Have you discussed what the players actually want to get out of it and what you're trying to do etc with the campaign with them? Specifically with regards to combat?
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>>50065427

Also got an almost year long campaign, and balance wise, encounters are goin' fine. Though the fights take damn long, the last fight against the necromancer they had been struggling to deal with since May went on for like 4 1/2 hours or so. Admittedly, that was the necromancer fight that things had been leading up to since May, it also lasted 4 rounds.

We have, about, on average 1 fight every 2 sessions, but these fights average 3 hours (with 4 players). Which could be worked on a bit to lower combat time, but no one's really complained so far.
>>
Does anyone have the pasteitbin links that described the backstory? Like the nanite mist irc?
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>>50066222
I wish you the best of luck. I hope things resolve in a satisfying way.


>>50066387
Some awesome person on the JTTRPG discord did translate a lot of them, I think all from core. I'm not allowed to paste the adress here so I put it in a pastebin http://pastebin.com/D6vR5bAv

I'm thinking of maybe uploading some of my own encounters in a pastebin. Would anyone be interested in that? RN, Blixtra, Maria, Silva, Lelette, Vickers, Tsundora, Miss Elle, and Abe, you're not allowed to reply on that.
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>>50066674
>Players getting upset at Zombie bombs sounds really dumb. Shame your players are like that.

As the player he's probably talking about, it was less the zombie bomb and more "Zombie bomb we could do nothing to be prevent and we had burned through most of our defends and other reactive stuff because he copy pasted the strongest PC 5 times in addition to the 4 savants in back shooting at us."

It was also a fight that we knew he had done up in only 15 minutes because he expected us to follow a lying npc to where ever they wanted to take us with out question.
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>>50066813
If that's the case I'd recommend trying to make every savant unique and perhaps to ask for some time to prepare an encounter instead of making one up on the spot. Some interesting gimmicks would probably help as well.

Like >>50066674 said. You should probably talk about this. It'd probably do you all a great favor.


>Lying NPC
Most of my encounters with savants usually go something like this

>Savant: Hey.
>PCs: Hey!
>Savant: You should [do thing].
>PCs: But we don't want to [do thing].
>Savant: But [good/bad/okay reason for doing thing]
>PCs: Hmm... Nope! [Attack/insult the savant]
>Savant: [Fight back/attack PCs/throw insults at PCs]

Eventually somewhere down the line it always ends up with them fighting.
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>>50066780
>you're not allowed to reply on that.
I'm hurt.

>>50066968
>Eventually somewhere down the line it always ends up with them fighting.
To be fair almost every single Savant we come across is actually, if you look past the facade, kind of an asshole.
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>>50066780
Please do, kind Anon!
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>>50067221
Here's three of the earlier encounters in my long-running campaign. They mostly fought against a cyborg army back then and they managed to completely ruin their base by blowing up their reactor. Sorry that the formatting is kind of a mess.

Welcome Sofmap World: http://pastebin.com/uY2ZWze5
Patrol 345-C: http://pastebin.com/DQFcH1RX
High Commander S-16: http://pastebin.com/rPG4Lhma
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>>50039334
>ifunny watermark
I hope you get hit by a Meat Snake.
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>>50068487
Ne soyez pas grossier
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>>50066780
Oh fucking yessss, you utter gent, thank you.
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>>50068387
I love Mars_Expedition art
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>>50066780
>>50068387

Here are three more encounters:
http://pastebin.com/1BbT7MtL
http://pastebin.com/h2LV1jCh
http://pastebin.com/2DvriUCr


>>50070642
I know right!
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>>50070741
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Okay, now I'm genuinely curious.
Who here actually has played Nechronica?
I want campaign ideas, and all I've come up with was Fallout/Metro 2033 ripoffs.
In exchange, here's my collection of books.
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>>50071393
You've got the replays! That's awesome! You've also got some books I've never seen before, such as the Drag Eater book!

>Campaign ideas
Two necromancers fight over a silly reason, the Dolls are one of them's dolls.
A necromancer wants to re-enact famous plays and does so through the dolls.
The dolls are trapped in a huge underground complex and want to get out.

These are just some of the top of my head and I'm playing one of them. It shouldn't be too hard to find something else.
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>>50071393
I had a loose idea for a campaign that was a mix of Pilgrims Progress + Frost and Fire (Ray Bradbury).

Basically the pc's are trying to escape from the "city of death" to the fabled "city of life" where you can supposedly become a "real person".

Maybe with an element where the undead only live for a short time before being "recycled" without their memories, if they stay there.
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>>50071393
>I want campaign ideas, and all I've come up with was Fallout/Metro 2033 ripoffs.
If your players are into that, this is fine. Copy what inspires you, use your passion to make it your own.
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>>50071393
If someone can make a setting based almost entirely on Empire of Dust then you can bet that anything works. Simply add undead girls.
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>>50071393
Played it in a year and a half long game, was in a game that sadly fell apart and am now in another game that's going strong for about half a year.

In generall, we like the idea of ''humans are still around, somewhere'', be it in bunkers, scavanging nomads or frozen in stasis. There also seems to be a theme in our games of traveling alot. The first game was almost around the whole world, thanks to traveling with a boat. The other game started with us in america and then slowly shifting towards europe. It shows nicely what happened to the world before you arived.
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>>50071735
lol, I like to think I've got the biggest collection in one place in the US. But, probably wrong.

I'd like to scan all of the books for you guys, but I'm a poorfag and don't have a scanner that won't damage the spines of my books, and I don't even have a scanner at all.
Here's a page from the anthology collection.
>>
>>50071393

A necromancer promises a fabulous prize (their memories, family, a non-shitty home to live the rest of their days) to whatever group of undead children can complete his gauntlet of challenges. This gauntlet spans two continents and beyond the need to defeat each challenge, there are no rules, so tearing apart the opposition is perfectly viable.

The players have stumbled across a (insert important thing/stash of things here). They can't just abandon it but it seems like no one wants to let them have it!

There's two just out of the blue.
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>>50066759
I got'chu senpai http://pastebin.com/xzGwzCP8

>>50071393
My campaign kinda rips off Stalker. Wake up in the Zone, have a mission to stop it from expanding. And then it turned into a game of little girl politics and society. They've been traipsing around a communist dictator doll's city and saved it by killing a capitalist mecha engineer Dio doll and her captures-cyborg-dolls-for-power-sources death squads. Soon, they will get to experience the anarchy of Freedom, and it will be good.
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>>50075639
>capitalist mecha engineer Dio doll
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>>50075676
Aluminium (her name) was (she's dead-undead now) a doll (made almost entirely out of aluminum) that landed in the Zone like a bunch of years ago. She built her own mech out of Soviet tanks and helicopters to attack the communist doll's city because she hated "meat," or any doll that wasn't pure "metal" like she was, except she wasn't. She wore a mask to cover her face, which held her core, because she was an engineered doll made from maggots and her face was like a festering sun-baked corpse and the maggots could mind control other dolls/subdue them/destroy their minds like Dio's brain parasites, and she had a Dio way of speaking about any doll that wasn't metal, which meant everyone except the autistic klutz doll who is probably also engineered in the same vein as Aluminium. I think. The capitalism part is mostly a joke because it contrasts with the communist doll's (not "true" communism because there's never been a "true" communist society since ever). She had dolls working under her of their own volition that harvested metal for her to build robots with, Armament/Enhancement parts that could be used on the robots, like her slave Pet that stole the legs of the party's favorite doll (they extend like stilts), and cyborg dolls (dolls with the Cyborg part) that could be used as a power source to power her base so she could build mechs, which was an old military compound. The dolls working for her got paid with security from monsters (her robots kept her part of the Zone virtually mutant-free) and nice milspec gear.

Clear as mud?
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>>50075975
Noice.
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>>50043706

True, although nothing is funner than playing a court/requiem with anticipate, boost, a wire reel, and dual handguns.
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>>50059855
Man half of those monsters are really cool. The other half are oh Christ God no why?
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>>50071393
The girls must trek across the cursed Earth to an old space center so they can escape this dirt ball and start a new society of space lolis Then make them fight space monsters made from bits of wrecked satellites
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>>50072774
See if you can find one at your local library/university
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>>50078701 I literally did just that lol

I managed to scan w/o getting weird looks the opening comic to Dance of Distortion, and translated it. Enjoy.
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>>50078753
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>>50078766
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>>50078782
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>>50078797
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>>50078810
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>>50078840
aaand that's it. The reason why I wouldn't do more is because the public scanner is like, in the middle of the fucking computer area and you know how much guro is on the covers.
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>would love to run this
>mfw the suggestion was shot down
>my players think it's too creepy
Welp, more 3.PF I guess.
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>>50078849
Thanks a bunch. Now that I know what is being said, this is still very messed up. and I love it. Being geared for one-shots, and having a morbid tone, I have some interesting ideas for this one.
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>>50078915
Just run it online, plenty of people here that'd love to play it.
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>>50078938
No problem. I'd be happy to post the original comic if you like.
>>50078915
I'm having the same problem with my group. I really want to play this.
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>>50035358
Do you guys know about Megrim Haruyo?

https://yande.re/pool/show/3886
https://yande.re/pool/show/3889
https://yande.re/pool/show/3890

http://unicaschamber.web.fc2.com/
http://www.pixiv.net/member.php?id=133923
https://twitter.com/megrim_haruyo

He once made a character for Nechronica:
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=28098921
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>>50079014
>I'd be happy to post the original comic if you like.
Yes please!
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>>50079158
Coming right up.
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>>50079196
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>>50079210
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>>50079223
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>>50079237
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>>50079249
>select all images with a storefront
>all the images look fucking alike

And that's it for the first comic. I'm happy to translate rules, features and backstory. There's a pretty bitching timeline in both the original and DoD, and some cool stuff in the newest one.
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>>50079269
>And that's it for the first comic.
Thanks again. I don't really have any translation requests atm since I've barely looked at what translated text there is. But if there's a timeline I guess that's a good place to start.
>>
>>50079269

I just wanna say keep on keeping on, dude - it's rad to see an anon actually translating all this stuff!

I don't have any strong preferences on what you could work on, but that talk of timelines is pretty intriguing, yeah..
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>>50079550
Okay, sorry, took me a while to read and type it all in plain English.

>2049: In the South American Andes, a new species of slime mold is discovered. It is hoped that this mold can be used in a computer (see: The Crawling Garden)
>2055: The completion of the Grand Unified Theory results in the first workable quantum computer. Performing millions of complex calculations per millisecond, humanity's technological progress seems hopeful.
>2063: A theoretical physicist announces the 'Ego Dimension Theory', a radical conclusion to the multiverse problem. Denounced because it was so religiously centric, he is dismissed.
>2065: The physicist that announced the EDT is murdered by an unknown group.
>2076: Desertification, rising sea levels and air pollution gives rise to a new agency monitored by the UN. It researches ways to deal with the negative effects.
>2088: The slime mold discovered in 2049 finally is integrated into the quantum computer. The computer is able to learn at an astounding rate. This prototype is constructed in various development labs around the world.
>2091: Local weather manipulation is a success. Meteorologists conclude that weather will become predictable within the next decade or so.
>2099: Nuclear power is now the leading source of energy, after oil wells have started to dry up nearly forty years back. Coastline facilities, however, are at risk of rising sea levels.
>2100: The Middle Eastern Water Wars begin. As desalinization plants are monopolized by governments, a revolt begins due to the lack of water.
>2101: The murderers of the EDT physicist are revealed to be a large European organization. They have been working with the stolen EDT and the Slime Mold Computer to create artificial conciousness, albeit unsuccessfully.
>2103: The Water Wars intensify as weather machines become practical. Constant rain on Middle Eastern cities cause increased dryness in other areas.
>comment too long, next post continues
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>>50080154
>2109: Southeast Asian countries have increased reports of people going missing. Of course, this is chalked up to organized crime, and is ultimately ignored.
>2109 (contd): The Water Wars have spread to South America, and the deserts are beginning to overtake jungles. Suspecting that neighboring countries have stolen water via weather machine, tensions rise.
>2118: The conflict in South America explodes, literally. A limited nuclear exchange leaves large swaths of land contaminated by radiation. Refugees flee north. The fallout begins to spread.
>2121: After three years of increased radiation levels, the World Environmental Organization finally deploys swarms of nanobots, artificial bacteria and genetically altered insects made specifically to eat and process radioactive elements.
>2123: In an isolated learning experiment with the learning Slime Mold Computer (SMC), the computer inexplicably and suddenly becomes aware of the Ego Dimension Theory. It becomes obsessed with inventing theories that solve it. Scientists are baffled.
>2130: The undead appear. With slime mold replacing the neurons of the body, hordes of irradiated zombies emerge from the Andes and terrorize the cleanup operation in South America.
>2131: An Undead Panic. Doomsday cults claim they are right, and commit mass suicide. Riots, arsons and murders are rampant where the media craze spreads.
>2132: The 'MEL' doomsday cult posts an announcement on its webpage, claiming it has found a method to control the zombies. Minutes later, the site goes down.
>2135: Nuclear terrorism attack with ties to MEL simultaneously hits all major cities of the world. Maintaining diplomatic communication, the world leaders avoid an all-out exchange.
>2136: 'Endgame War' MEL leaders are found, brutally murdered by a third party. Drag marks indicate some of the bodies are gone.
>2138: With a significantly increased infant mortality rate, the human race begins a downward trend for the first time in forever.
contd
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>>50080266
>2139: Freshwater springs are no longer a thing, the contamination reaching so far into the earth's crust. The only available water is from water desalinization.
>2140: A new Nuclear Weapons Treaty is signed. This time, it forbids the production and possession of nuclear weapons. Superpowers must find a new method of enforcing their dominance.
>2141: Stolen data from the MEL cult and research in a black operations lab in Europe results in the publication 'Corpse Manipulation Techniques', essentially the earliest Necromancers. Scientific morals collapse completely.
>2142: The first 'Undead Weapons' are deployed onto the battlefield, a de-evolution to the days of massed lines of infantry.
>2144: The Corpse Manipulation Techniques are leaked onto the internet. Undead armies, government-affiliated and otherwise, crop up all over the globe. The researchers affiliated with the original CMT create their own sovereignty in what is left of Australia, their leader a Necromancer.
>2145: Cloning is exploited. A healthy human body is cloned, then immediately killed to be fed to the growing armies of the undead. The UN is in tatters, the nations beginning to turn on each-other.
>2146: Thanks to the meticulous efforts of the Slime Mold Computer, the Ego Dimension Theory is finished. It is proven that it can be paired with nanotechnology to make a form of personality transition, or brain uploading.
>2146 (contd): Large companies and governments launch the 'Personality Shelter Initiative', an effort to preserve the minds of the powerful.
>2148: Efforts continue to transfer a personality into an undead host. The experiment was successful, but the prototype escaped the lab whilst dealing great damage to lab equipment.
>2151: There are more undead than there are on the planet. Dying national leaders succeed in personality uploading into a slime mold computer. Personalities have the capacity to learn.
contd
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>>50080355
>2153: The undead arms race is becoming unstable. Entire countries have their civilian populations converted into undead soldiers.
>May 7, 2153: The Sodom Incident. The CMT Enclave attempt to abuse the personality uploading method, resulting in multiple copies of the same person in the same area. Naturally, they murder everything and self-terminate.
>2154: The nuclear treaty is broken. A fusion depth charge creates an artificial tsunami that swamps Eastern coastlines. The cold undead war turns hot.
>2155: Europe is in turmoil as mutant insect weapons turn the surface into a barren wasteland. Weather weapons set to 'blizzard', originally meant to deal with the insect threat, literally snowballs and sends Europe into a new ice age.
>2156: Finally, the world ends. The 'Launch All Missiles' button is pressed, and the world plunges into an extended nuclear winter. The undead, unafflicted by the cold, continue their wars.
>2161: Necromancers assess the damage, and conclude that 98-100% of humanity has perished. The destruction of civilization is complete. The only living things are those that have been designed to last the End, and those that are frozen.
>2189: Nuclear winter turns into eternal spring. Necromancers, without a human to report to, wander aimlessly across the earth. The temperature rises, and the barren cold wasteland turns into a slightly less barren, killer plant and insect infested wasteland.
>21??: The Final War. Necromancers, clinging onto their last beliefs, begin a final war of the undead. This war takes its toll, and the few surviving Necromancers are left to roam the desolate planet. The only thing left are the mutated, the dead, and the undead.

>22??
>Your story starts here.
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>>50080434
And that's it. I'm going to go to bed now.
I hope this thread survives. If not, then I suppose I'll make one then. It's nice to talk about this setting with people who actually want to talk about it.

Good night!
>>
>>50080468

I just wanna say that was really cool to read, and thanks for translating it, dude.
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>>50079269
You're awesome, anon. Thanks.
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>>50038225
The discord server?
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>>50080468
Really good read, thanks anon! I honestly never thought the setting had that much thought put into it.

>>50078915
>>50079014
I know the feel, anons. Same here, stuck in 3.PF. Maybe I shouldn't complain too much about my group since we did play some great sessions of a Mahou Shoujo RPG though, but... it's on hold for now, and back to DnD.
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>>50082063
Discord lurker here. The progress on Nechroncia translations is a good deal further than what's on the TLwiki, which seems to have been abandoned. We really should have another place to put all the information, or create a megaupload or something. We don't know how many players are out there trying to puzzle through things that have already been solved.
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>>50079014
>>50082063

Then it's time to try getting a new group for it.
>>
Bump
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Hey guys, I'm back. Ready to offer up translations all day except from 1-3 MDT, got a class at that time.
Ready to translate the sample characters, sample enemies, and sample campaign (which is a nice lead-in to the second book, Dance of Distortion)
After that, I can answer questions about the latest book, "The Climax of the Drama", as well as the supplements for 'Drag Eater' and 'Horror Creation Book'.
>>
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>>50085539
You're pretty okay anon
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>>50085591
Well man? I got forty minutes till my next class, what's it gonna be???
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>>50085614
Off the top of my head (not the same guy), the most needed things would probably be any possible splats/player options, then the sample characters and then the enemies.
Nechronica can be hard for people used to other games to wrap their heads around, and the character creation takes time, so having sample characters would help immensely in getting people to play it.
Sample characters also give a feel for what traits do what things, what splats have what flavor and what kind of character is expected, all important things that are hard to know with the current PDF.
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>>50085614
>>50085670
Second this opinion. Of special interest are the fanmade classes and positions that some of the doujins have within their pages. If you could look at some of them, that would be great!
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>>50085670
>>50085720
>>50085539
>>50085614
Right then. I'll do the Drag Eater book, because it's the fastest and the most fun to read. I'll do the character samples after my class, because lolsplats in katakana.

The Drag Eater book is a new 'race' in the game, basically you can play as one of the Dividers from Dead Space. Here is the (abridged) intro and 'backstory' for NCs to use:

"Necromancy... or undead technology, depending on your viewpoint, was at one point a military secret. But before the Big End, while the civilian population was still the majority and people were not being forcibly converted into undead soldiers, a new industry began."

"Undead Technology Industry" was the newest and the fastest growing on the market. Artificial muscle and simply programmed neural circuits gave faster processing power than any circuitry at the time, which had hit a wall nearly twenty years earlier. As the Undead Technology industry boomed, so did the embalming industry.

In a time where the value of a human life had dropped to nil due to overpopulation, use of the dead's parts for this Undead Technology became a major trade. Eventually, as time went on, so did the advancement of technology.

In 2146, the Personality Shelter Initiative gave birth to the newest and hottest product of the century: Eternal Living Face. It was like a dog, but undead, and the latest attempts to integrate the Slime Mold Computer were already present: It had a limited capacity to learn.

Contd.
>>
did this company make other games?
>>
>>50085964
Yup, three spring to mind.
"Golden Sky Stories"
Little Gods and Local Spirits helping the wheels of everyday life turn.

"Maid"
Pretty much /b/. Absolute chaos

"Zettai Raido"
..pretty much /d/. You'll see for yourself.
>>
>>50085964

The guy who's done this has done Maid, Golden Sky Stories, and Zettai Reido.
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>>50086000
>>50086027
ok, I've gotten to play Maid once before, very fun
thank you both
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>>50085917
Of course, it wasn't long until the military took an interest to the Eternal Living Face product line. But more on that in a second.

Since they were so outrageously expensive, of course the nobility had to have them. With the wetware updates coming out every now and then, they were like personal assistants, ambassadors to parties, and other such vain things. Some were even built specifically to deliver a performance on the stage, or memorize a great deal of information as corporate spies.

Then, the military came along. Seeing the potential for the ELF, they made a cruder, dumbed-down version with the mindset of being passive military equipment. At first, they kept the same functions, but gradually over time they started to have a presence of the battlefield.
-------------------------
The Drag Eater we know today is a mass-produced model. It consists of a spine, a head in which all the vital bits are located, and prehensile 'hair' fabricated out of muscle tissue. There are multiple variants, such as an aquatic, a flying type, and an armored version, but they are few and far between.

The spine is both a means of locomotion and an interface probe. Designed specifically to override existing Slime Mold neural circuits, after removal of the head (if there isn't one, then the one closest to the command network), it jams its spine-tail into the body and takes over. It is entirely possible for a Drag Eater to take temporary control of a Beserker, Gun Freak or even a high-leveled Regenerator.

Temporarily, that is, because as time passes the mixed signals and botched command matrices will begin to degrade the neural circuits in the host body. The Drag Eater will usually notice this first by a degradation in motor control and the loss of feeling in the extremities.

Unfortunately, while this is a great boon for the Drag Eater, alone and by itself the Drag Eater is a weak enemy. Usually they attack in swarms.

One more post, then I have to go.
>>
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>>50086147
Now, it is time for the Drag Eater to join the Doll party. They will rely on their fellow Doll to protect them, and they will return the favor by making fights slightly easier. Below is the basic parts and stats for a Drag Eater.

Create a normal character.

Head
Forced Reprogrammer (Timing: Action) (Range: 0) (Cost: 4)
Take control of target for eight rounds if all parts in Head have been Damaged. If this part is damaged, then the Drag Eater cannot use its ability.

'Arm'
Prehensile Hair (Auto) (Self) (0)
Perform One action as Rapid.

Body
Spine (Does the same as the Basic Part)

Leg
Drag Eater Blade (Action) (0) (2)
Melee Attack 2 + Dismember


If all parts in Head are damaged, the Drag Eater is Disabled.
The Drag Eater is able to be thrown.
The Drag Eater must make a Hard check if the target is a Regenerator.

Alright, I gotta go now. BRB in 2 hours.
>>
>Tfw you've been working on homebrew shit where none of this stuff is translated
>Always worried that your shit's redundant and you've just made something that already existed.
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>>50086266
Sorry for the shoddy layout, I was in a rush.
The best thing about the Drag Eater book is that it's basically a very long advertisement for buying a Drag Eater (presumably before the End.)
I mean, look at this, it even has little explanations on how to feed and care for your Drag Eater. It's the dumbest and the best way to deliver a few lines of data-sheet in an entertaining book.

It even has a troubleshooting manual that gives little things like:
"Why is my Drag Eater drooling?"
"How long should my Drag Eater sleep?"
"Help! My Drag Eater is becoming fat!"

I should have said before that unlike Dolls and other Undead, Drag Eaters require a steady food intake, about one meal per day. Legion bodies and refuse Basic Parts will do.

Will translate more errata in a second.
>>
>>50088124
Damn, now I want one as a pet.

...So what is the answer for those questions anyway? Should I be worried if my Drag Eater starts drooling?
>>
>>50086266
Question. Is the forced reprogramming 8 rounds or 8 ticks?
>>
>>50088339
If it were 8 count, that'd be pretty shitty. You'd need a bare minimum of 12 AP to actually get the full effect out of it, and you'd need people that have even more AP to specifically break something's head before you were actually doing the thing you're supposed to. It almost certainly has to be 8 rounds.
>>
>>50088124
Continuing on, page 16-on (for Necromancers)

In addition to being powerful PCs with flaws, Drag Eaters make excellent NPCs. While most have gone feral and hunt in swarms, a select few retain the memories of the bygone days. Most will remember both wars, and the databank-types can give a clear picture of the days before the war. Use this to distribute Fragments of Memories and hints on where to go next.

Strangely, it is also possible to build a story around these creatures. A video posted online on October 31, 2129, is only about sixty seconds long but shows one of the Drag Eaters attempting to move around on a white linoleum floor. Of course, it was dismissed as a Halloween promotional for a game. Note that this was a year before the undead appear, and years before any semblance of 'control' over one. The video is titled, "Doctor's Pet'. It is possible the original Doctor's Pet still survives, but this is left up to you, the Necromancer.

Multiple Databank Drag Eaters strung together creates a Think Tank, a portable strategy center and problem solving calculator. While there isn't much use for them now, they can quickly determine the outcome of a situation given what they are able to observe. Thus, they are still quite valuable, and wandering Necromancers catching wind of such an artifact are likely to start a small war.


And that's all the text that really matters in this book, the rest is literal pet care stuff. I'm going to go through Dance of Distortion and the Necromancer's Supplement now.
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>>50086573
Woah! This is awesome! I skimmed through most of it and I don't think the supplement books have done any of this.

I do have a question though. I might have missed it but do the enemy only parts have a threat level?
>>
>>50088448

Enemy only parts weren't given threat levels and all were basically just given a value of 1 in the enemy stat blocks as the only enemy only parts there were to compare them to were the things on the tlwiki.
>>
>>50088244
Yes, you should be worried. It either:
A: wants more attention
B: has indigestion
C: Has become accustomed to the taste of human blood
D: Brain circuits are failing
E: Stressed

If A, please spend more time with your Drag Eater. If B, give the Drag Eater a commercial stomach drug (child's dose) and feed liquid foods. It is possible the stomach nanomachines are overworked.
If C, please return to the manufacturer under Warranty Form 32A (User's Agreement Page 7)
If D, please return to the manufacturer under Warranty Form 13 (Quality Assurance Agreement)
If E, spend more time with your Drag Eater. If you have undergone a major environmental change, it may take time for the Drag Eater to become accustomed. Please be patient with the Drag Eater, as their neural processors can be quite slow.
>>
How long dwould you say it takes to learn Japanese well enough to read rpg books? This has got me interested in trying to pick it up.
>>
>>50088943
1-3 years depending on your level of effort.
>>
>>50088943
Check out /djt/ on /a/ for learning Japanese. A year at minimum, though.
I've been studying inconsistently since the start of summer and 私の日本語悪いです
>>
>>50089054
>>50089224
Thanks. Is there any benefit to getting a formal education for it rather than doing it through a language learning program? I will definitEly check that thread out though.
>>
>>50089304
Having an instructor is always a benefit. My key advice comes down to:
Do it every day. Every day. No matter what. If you can't commit to practice every day, you won't get very far.
And use multiple resources. Many language learning programs are fine but using them alone won't yield proper benefit. So programs, grammar books, flash cards, speaking and listening practice, etc.
>>
>>50089304
Formal educations force you to keep pace or get bad grades. If you're unmotivated or don't do well learning independently, go for it.
Just be aware that no formal education I've seen actually gets you "all the way" in any foreign language. You will be having to work at it yourself.
>>
This thread is fantastic. So much effort from everyone! Thank you!
>>
Man, I wish I could get a group to play this game.
>>
>>50071393
I've been tinkering with ideas for a heavily nechronia inspired thing, and the couple ideas Ive got in it- conflict between necromancers. The reason the end of the world happened (self aware plague in the nanotech) is still out there, and the fact that there are still pure humans- the mars and lunar colonies didnt collapse when the world ended, and they're finally preparing to start live scouting of earth to prepare for purification.
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>>50090073
It's there, actually. It's called the Chessmaster campaign, and it's in Dance of Distortion (the book). The Chessmaster campaign is basically the Necromancer and the GM teaming up to take down a bigger threat, which is of course, chess themed.

Here's page one, the rest I want to scan but I don't have the time. Homework and shit.

>>50088943
I learned Japanese well enough to read from year one and now I'm working out kana in my second.
>>
>>50090393
>I learned Japanese well enough to read from year one and now I'm working out kana in my second.

>I learned to read Japanese without knowing kana

wwww

I'll take bullshit lies for 500, Alex
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>>50090393
*Necromancer and players, dammit.
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>>50090410
kanji, fucking hell. I have to take a break.
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>>50090417
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>>50089980
Bite the bullet and GM yourself. Drop your email here, you'll get a few bites. Probably too many.
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>>50090786
Well, I do GM my local group, but it's kind of difficult to get them to play things they're not interested in. Basically the only non-Pathfinder game I can coerce them into playing is Ryuutama.

I might have to do that sometime. Though I need more time to read over what's been translated as my moon is basic at best and I don't have a great handle on the rules.
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>>50090844
And I'll be happy to supply you with material m80.
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>>50090844
Sell it to them as post apocalyptic body horror. The only gripe my players had with the game was the insistence upon being girls. I let them choose male or female dolls.
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>>50091019
I'll have to take you up on that offer sometime. I've only got the same PDFs that have been posted in this and other Nechronica threads.

>>50091037
They're... well, picky. It took me a long time of one-on-one sessions and trying them on Ryuutama slowly to get them to play it as a group. They also complain when I ask them to learn new rules. "Why can't we just do that in Pathfinder?" is the question that always comes up. No matter how much I explain, they just don't get how much Pathfinder doesn't quite work for things other than combat-centric fantasy games. In my opinion it doesn't even do that very well, but I sold them on it in the first place, and now I can't get them unsold on it.
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>>50091711
Your players are retarded, and you can't fix that.
>>
>>50091711

Yeah, just get new players for this. If you've got a group who are stuck on "why can't you just make it work with what we knooooow." Then it's not worth the effort.
>>
>>50091786
>>50091812
I've come to realize that they're all retards over the years. But now we're all long out of highschool now and I really don't have ways of making new friends. Especially ones interested in playing strange tabletop games. Our FLGS is one of the largest bastions of Pathfinder and Pathfinder Society in the western USA which has made recruiting there useless. So I stick with the retards I know, rather than the devils I don't.

But I'd rather not whine about shitty players. I'd rather talk about cute undead doing slightly less cute things.
>>
>>50091897
Well, my cute Jedi just stabbed a cute Jihadist in the chest with a lightsaber and she blew up.
>>
>>50091981
Hooray! Blowing up is kind of cute.
>>
>>50091897
Our game had a Halloween episode with devils and white goo.
>>
>>50093365
Devils can be terrifying if done right. Too often they just rant about being evil and stuff without doing anything actually evil.
>>
>>50093530
It was a fake devil with a voice changer and a fog machine, but in an actual haunted building.
>>
>>50095120
I've never actually seen a real haunted building. Run plenty of imaginary ones, though.
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>>50095191
It's the second haunted building we've run into. The first had a frozen psychic corpse using some kind of astral projection.
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>>50095328
Yeah, that'd cause some haunting.
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A bump in the night.
>>
This is probably a terrible idea but I'm considering maybe setting up a short adventure (three or four sessions at most) to finally get some GMing on and also just to get some hands-on experience with designing encounters.
But timezones being timezones and work being work that means it would probably only be on saturday or sunday afternoons (and not every week) over in GMT-timezones.

Not sure if voice would be better than not voice, I know our resident awesome nechronica GM guy has successfully run nechronica things in tabletop sim with voice and that would probably be pretty good. But you'd also have to deal with awkward english.

So, uh, anyone here who's otherwise unable to find games possibly interested?
>>
>>50097225
Yes I would! But I am in an EST timezone, but that is only a four hour time difference and if it's Saturdays and Sundays it shouldn't be a problem.
>>
>>50086266
>no movement parts by default.
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>>50097225
CST time zone with very little role playing experience. I'd be down. Although my work schedule only really gives me sundays off so if that's a problem feel free to ignore this.
>>
Planning a one shot as I speak. I will be running for an old group of friends. Little do they know, they are going to play as.... Themselves, raised "accidentally" in the future as undead by a necromancer, who will outright try to kill them by sending them his minions .
I'll give them hints to that (fragments of memory) along the game, and drop casual references to RPGs. I'll also pit them against undead versions of friends who will not participate.
In the end, they'll discover that the necromancer is me, the forever DM, who raised them from the dead in his sadness to have"one last game together".
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>>50097471
>>50099664
We are talking something like... I'd say 16:00-20:00 (or 16:00 to 19:00 if we want the sessions to not be too long I guess?) CET. On a Sunday I'd definitely not want to go later than that. On a saturday I'd be ok with starting something like an hour later.

Also expect some degree of seriousness, fights that are hopefully going to be pretty challenging and I also just put a blanket ban on arguing about rules because I'm one of those people who think it's the job of the GM to moderate the experience and make it fun. So the GM decides how hard to interpret rules are intepreted. People who are into powergaming or minmaxing or whatever they call it these days are probably not going to like having me as their GM.)

(This artist is awesome btw.)
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>tfw another player's doll has it out for mine
>she keeps threatening my doll with her plasma blade for being a coward
>whenever the player's doll gains a madness point he puts it in the fetter to my doll
>last session he rolled a 10 on a conversation check with my doll
>GM tell him he can change the nature of the fetter
>he changes it to hateful

My poor doll is just afraid and tried to run away from the first combat encounter. She doesn't deserve this.
>>
>>50102545

>Acting like that when it wasn't already hateful

What the fuck?

Also you don't get to change the fetter on a 10, it has to have a result of 11 or higher (which means someone needs to be an alice or there's RP bonuses).

Also when you do change the fetter, you roll on the table, you don't choose. (you only get to choose if you pay favor to change it or when you buy a new fetter)
>>
>>50097225
I'd love to participate, even though I'm in the Mountain timezone. I sleep at weird times, though, so it might be difficult to schedule me in.
>>
>>50102671
My doll is an Alice, actually.

>Also when you do change the fetter, you roll on the table, you don't choose. (you only get to choose if you pay favor to change it or when you buy a new fetter)
I didn't know that. Maybe the other player was just fucking with me.
>>
>>50102545
Sounds bad, desu.
>>
>>50102545
>>he changes it to hateful
That's only the first step. The second is getting Tough Love
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>>50035358
so whats the balance like? and home-brew?
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>>50105058
There are broken combinations, especialy if you give your players too much favour. Overall it's rather balanced tho.

There doesn't seem to be alot of homebrew floating around exept for >>50086573 which is still a work in progress. However, the game encourages handing out special parts that you can pull out of your ass.
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>>50100877
I'd like to join too, though Im on PST, if that's alright. As for time, Sunday would probably be a better time for me too.
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How lesbian is your group?
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>>50106236
Please don't lewd the Nechronicas
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>>50106254
Things were lewd before lewd was a thing.
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>>50106236
Far too lewd.
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>>50106236
>That Yuzumori
Whew, is it hot in here, or is it just me?
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>>50106254
>pic related

>>50106526
It's just you
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>>50108298
What would a Yuzumori doll be like?
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>>50088124
>>50086266
So does the Drag Eater get any slots for upgrades? Or is their sole utility taking over other creatures? Since they are just a spine and head I don't think the usual parts will suffice for them.
>>
>>50109393
Alluring
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>>50109458
That is their main schtick, basically. They get upgrades based on class and subclass, but they're still basically a glass cannon until they get another creature's body.
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>>50109626
So I take it they have a seperate list of compatible parts to choose from? Also do they adhere to the standard classes? Can I have a double Baroque Drag Eater?
>>
>>50109564
Entrancing.
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>>50109795
The post lists basic parts for the Drag Eater, so I suppose you take those parts, the basic organs and stuff.
So the standard classes allow double class stacking, then yeah, I guess you can have a double baroque.

It's either that, or the Drag Eater thing takes up a Subclass slot, leaving you with only two optional parts.

I hope anon comes back.
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>>50110103
>>50109795
>>50109626
>>50109458

HEERE'S JOHNNY
Joke's on you, I was here the whole time.
Alright, I read through the book again. This is what I could glean from all the bullshit:

>>50110103 is correct on the second point. Drag Eater is a class, with no upgrade points or skills, only free parts.


HOW TO DRAG EATER
>1: Select a position
>2: Select class
>3: Put subclass as Drag Eater
>4: Fragments of Memory, Skills, Fetters, all that jazz

>5: Fill in basic parts, except in this order with some missing
Head: Brain, Eyeballs, Jaw, Entrails
Arm: Foot
Body: Spine
Leg: Bone

>6: Add Drag Eater basic parts: It should look like this
Head: Brain, Eyeballs, Jaw, Entrails, Forced Reprogrammer
Arm: Prehensile Hair, Foot
Body: Spine
Leg: Drag Eater Blade, Bone

>7: Put your selected parts in
>8: ???
>9: Profit!

That's literally it. If you don't believe me, I can take a picture of 29 pages of literal pet care stuff, with only the faintest of rules within it. There's not even a real splat, just some Parts and where to put 'em. Given its ability to take over literally almost any enemy in the game except for Etherials (Dance of Distortion) and Necromancers, I think it's pretty well balanced.
The Drag Eater is very good situationally, but unless it can be thrown at a Berserker after a Requiem blows its head off it is pretty lacking in the 'dealing with large swarms' department. Leave that to the Thanatos.

With every post I make, I'm going to put up this comic I found.
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>>50110312
Ok that clears it up. You're just a head and a spine with some slicing claws.
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>>50110422
Yeah, pretty much.
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>>50110312

>Given its ability to take over literally almost any enemy in the game except for Etherials (Dance of Distortion) and Necromancers

How can it take over horrors? They don't have heads, mechanically speaking.
>>
>>50100877
Sounds good, in EST that would be 11am to 3pm or 2pm for shorter sessions.
>>
>>50110607
No they don't, and you're very right about that. However, almost all of the Horrors have parts that correspond to the Head:
>Brains
>Adrenaline
>Scope

And some of the Non-Humanoid monsters have 'head' parts:
>: Matango- Reflexive Action (subtext: Brains)
>: Processor: Organic Processor (subtext: Brains)
and so on.

There's like three things that don't have a Head, and they are:
> Mount: Must be controlled by Knight (Dance of Distortion: Chessmaster campaign)
>Carrion Beetle: it's more of a moving stage than an actual enemy
>Mutated Dragonfly: (It's still alive, so it doesn't count)

Anything with this ---- のうみそ means that it can be interfaced by a Drag Eater.
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>>50110779
Almost forgot to say, it has to be "dead" if you're going to take it over. So things like the Scylla Plant and Mutated Insects aren't able to be taken over--- even if you killed it.
>>
Pre-bed bump.
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Ok, so the people who were interested in joining my game (the CET one) can go ahead and send me an email at nechronicat@shitmail.org

It's going to be at least two or three weeks out but I'll make sure I get back to you when it's actually going to happen. Probably going to want three players, I'll throw you a pool cue to decide with or something. We'll see. Either way I will get back to you on it.
>>
>>50110779

These things kinda seem like they'd be a pain in the ass to run with. Might be fun for a bit, but getting their gimmick to go off would get annoying.
>>
>>50086027
>>50086000
And Dracurouge, Detatoko Saga, and Nuekagami
>>
>>50112893
Idk as long as the dm osnt too evil by not giving you creatures to take over then i don't think i would be too inconvinient. The real question is whether or not you can just carry arround a body as a spare
>>
>Drug Eater
>Drag Eater
>>
ded girls
>>
>>50113997
What does this new class even do?
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>>50116448
Takes over the bodies of enemies, seems like something or other about recording information/ interfacing with computers
>>
>>50116448
A cute servo-skull really.
>>
>>50100877
>>50112625
Alas, with my weird sleep schedule, that's right when I'm alseep. Oh well. Hope you lot have fun.
>>
>>50110804
Post more.
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>>50113590

Speaking as a GM, on horrors, parts like the brain are usually only getting broken when they're so heavily damaged as to probably not be surviving another hit or the end of the round anyway. Also skills like Remain Dead or Voracity or (potentially on Savants) Trusted Companion being used to stop it from happening. It relies really heavily on "GM may I?"
>>
>>50102545
>>50102671
>>50102786
Okay, the other player rolled for a new fetter.

It was Attached.

He was a bit miffed it wasn't Hateful, but he kept it anyway. Because "now I can break her easier." Damnit.
>>
>>50116932
but is it cute?
can it be cute?
>>
>>50119215
Time for tsundere
>>
>>50119215
>not madness rerolling your fetter rolls
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>>50119929
>Taking madness to reroll fetters when you start out with 3 madness points in all your fetters
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>>50117994
Okay. But I'm heading over to the library to see if I can't scan all of my books soon. This is a project I've been quietly working on for the past few months and is kinda robbing me of mental space, so I kinda wanna get it out of the way.
>>
>>50120484
>Other translator here.
Thanks again for all the scans and info. I have the main books, but none of the doujins. Good luck!
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>>50120529
No problem. The library is just across the street, so I probably won't take too long. I think I'll do the main book, then Dance of Distortion, then the Doujins. I hope they have a scanner that will do these books.

BRB.
>>
I'll be honest, this game seems interesting to me, but I can't shake the feeling this is a game for perverts so far beyond my comprehension. I can't help but imagine some fucked up dude masturbating to the horrific art, and I think it's honestly the art itself which promotes that discomfort for me.
>>
>>50120881
It doesn't matter what the media or the medium. Someone out there, somewhere will always spank to it, regardless of content or context and to the horror of the rest of the fanbase. Just look at Sonic/MLP and pretty much anything else.
>>
>>50120881
Most of the people that play this aren't really perverts beyond comprehension. I play in several games of this and there's a general lack of them from what I've seen.
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>>50120529
>>50120566
Well, goddamn it. Did a fast victory lap around campus looking for a fucking scanner and either
>A: Building's closed
>B: Can't use until Monday
>C: Broken
>D: Costs me a fortune to do 400+ pages
>E: Get out, scanning books is illegal

And understandably, I'm not going to hand these over to a professional service given the content. Even if they don't understand it, all you have to do is look at the fucking cover.

What do I do, /tg/?
>>
>>50121133
Save it for another day. Are you in the discord?
I'm curious as to why there's living humans bumbling around as well. Perhaps this is during the time when the undead were just starting to be produced? What doujin is this from?
>>
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>>50121180
No. Am I fucking idiot for not knowing what discord is?

This comic is illustrated by abubu, and the setting is basically the (two) Dolls and their Necromancer have found their way into an enclave, which is entirely underground. The humans, being generations since the end of the war, assume the Dolls are humans (horribly mutated ones, at that). Currently, the Dolls are looking to keep other Necromancers from entering the enclave, but they may already be too late.
>>
>>50120984
>>50121012
Then why make them little girls? Why have them so sexualized in the art? Or am I just reading into it? Is that an intentional thing to imply the horror and grossness of the Necromancer?
>>
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>>50121299
Yep, hit it on the nail. The Necromancer is supposed to be that sick fuck who gets enjoyment out of throwing horrible things at the Dolls and laughing at their misery, while projecting that they're lonely as shit.
>>
>>50121299
Like a lot of media, it is what you make of it. All my players see the dolls as figures of pity, not awe. They're not superheroes, they're not badass space marines marvelling at all the things to kill, they're terrified, mutilated children who are trying to find their parents for comfort, police officers for protection and doctors for a cure. They don't realize that all of the above are now nothing more than dust in the wind.

As for the necromancers, it's implied that the necromancer is responsible for animating the players Dolls and is putting them through all sorts of trials for mysterious reasons. (Almost like an extension of the DM) Experience in the game is marked as favor, that the Necromancer's attention is kept by these Dolls. If the dolls all become broken-hearted, the Necromancer's interest vanishes, damning the dolls to the merciless world around them.

A lot of people enjoy the juxtaposition too. At the end of the day, it's a game about finding memories and recalling who you were and what you wanted to be. As for people who scream about morality and point fingers, just remember that those who make the most noise often have the most to hide.
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>>50121425
Okay, that really well put.
>>
>>50121459
Discord is a handy chat program. It's similar to skype in many ways really. A bunch of us have a discord dedicated to Japanese Table Top RPGS and we play/translate the games there. Nechronica is one I'm lucky enough to be working on too!

You can download the discord client, or run it through your browser. This link should take you to our group

h t t ps://discord.gg/YjZtd29

You're welcome to join!
>>
>>50121299

>Sexualized in the art
Honestly of the official art (at least what's on the tlwiki and the cover art for the splats), none of it looks sexualized.

As for why little girls, pretty much what >>50121425 said. It does a lot more to drive home the horror of what's going on and also encourages players to play more vulnerable characters. That's not to say that people can't play older characters/boys like that, but it does encourage playing things that way.
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>>50121558
Alright, I joined.
I'm Translatorfag-Nechronica.
Original, I know.
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>>50121236
>abubu
KNEW IT
God bless that glorious madman.
>>
CLEAR!!!!!
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>>50039334

>tfw the players fail to protect her smile so badly she tries to end herself.
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>>50124671
>The character with the explosives is destructive to herself and everyone around her.
Don't know what you expected, senpai.
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>>50125327
>my character has explosives
It's not true, r-right?
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>>50127121

Someone had to test the homebrew blast class.

>>50125327

The description did say "Dolls of infinite care."
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I wonder if any of you guys recognise this girl
She was created for this girl on this board a while ago.
I never got into this game but I am interested in it
Could any of you guys tell me about her?
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>>50128937
Hetza Hellshock?
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>>50129049
that's her name yea
but I wasn't sure so I didn't mention it
All I could find on her was some Russian website but yea I don't speak Commie
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Bump
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>>50129157
http://www.pixiv.net/member.php?id=46899
warning, NSFW (obviously)
>>
Necrobump
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>>50039334
who is this? From a premade campaign or something?
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>>50134287
From what I gather, Hetza Hellshock was in a nechronica game they made a replay out of. Hetza did all the art for it and played Kifa, who is the clawed character there.
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>>50134932
what's the name of the reply? Where can I find it?
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>>50135040
Cover and the name is right here.
>>50134932
As for where to find it, you'll have to do some digging as I'm unsure myself.
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>>50135147
All the images can be found on the boorus.
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>>50135040
It's all Japanese.
>>
If it is possible at all, where can you buy all of the books for this game? I might try my hand at importing these to scan them, as it doesn't look like complete scans will happen any time soon.
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Bumping with a bit of art
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>>50140338
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>>50140348
>>
Can someone explain the basic mechanics of this game?
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>>50140355
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>>50140378
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>>50140371
Combat:
>Start at top of initiative count - everyone has separate Action Point pools.
>Start with those who have the highest Action Points, with the GM declaring actions first, and the PCs declaring actions in response.
>Rolls, Check-timing and Damage-timing skills and parts happen. If you take damage, parts of your Doll will become broken, which means unusable for the rest of the encounter until repaired (or you have special parts that let you keep using them).
>Most of the skills and parts used will have an AP cost; you subtract all costs from your AP pool, and you go down on the initiative count
>You wait until your count to act again, or interrupt others with Rapid skills/parts

Out of combat:
>Roll 1d10 to see if you succeed; bet parts for a larger dice pool, take Madness points to re-roll.
>You cannot bet parts or take madness for conversation checks, which reduce madness and keep your loli from being completely insane
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>>50140371
>>50140510

Appending some relevant details:
Attacks are all done using parts (every part has a maneuver it enables you to do) which means taking damage and losing that part locks you out from that maneuver. This means you can find yourself entirely without the ability to attack unless you can protect those parts from being broken.
Combat rolls are also 1d10 with various parts having the effect of increasing the value you rolled.
Parts are located at one of four locations on the body (legs, torso, arms, head), 6 on an attack roll means the target decides where the attack hits, 7 through 10 means you hit a specific location, anything above 10 (since you can boost your roll beyond it) lets you pick and gives you additional damage.

There's a lot of synergy between parts and skills, which means it's possible to make something like a character that is all about protecting allies from taking damage and boosting their rolls.

You get goals (Karma) from your necromancer and completing them rewards you with Favor, which is spent to upgrade your character by giving them a new part, a new skill, etc.
Favor can also be spent to get rid of madness points and some other non-upgrade things.
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>>50139213
I bought all of mine on Amazon.jp
>>
bump



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