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/tg/ - Traditional Games


For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and you're not staring down the barrel of a gun. Or more accurately a torpedo tube.

The local allied fleets of the Run Alliance, Ruling House, Ber'helum, Helios and even Kharbos are now locked in battle with your opponents in the Dominion's Civil War.

House Nasidun, Bonrah, Xygen and forces from their own vassal Houses are hoping to win a decisive battle with you here and now to strike down major resistance in the area. Every available warship each side can bring to bear are here now, though some are yet to be committed.

You're less worried about that at the moment than you are about the enemy Veckron Torpedo cruiser beginning to charge its weapon. You know from experience that the frail and spindly looking ship is capable of launching a weapon that can cripple or destroy a super heavy cruiser in a single shot.

As if this wasn't bad enough the weapon's detonation could have serious long term consequences. This Nav Relay already has widespread damage to subspace as a result of such weapons being used en masse in the Faction Wars four centuries ago.
More going off is something you don't need.

"We need to stop that launch!" you declare.

Fortunately these weapons take a minute or more to charge, giving you enough time to make the attempt.

>Cont.
>>
Knight Captain Kim Yu Chung and his cloaked fast battleships are armed with heavy Antimatter torpedoes. Veckron torpedoes disrupt antimatter containment but with new stasis tech there is a chance their warheads might reach the launch ship before premature detonation.

Arron is also standing by in his Nocturn Class advanced cloaked ship. He has eight stealthed SP torpedoes but he's not confident his shit would survive the attack run through the enemy fleet. His ship is built to stay hidden, not take damage.

The Siege Array you went to such trouble to repair could try to punch a shot through the enemy formation, overwhelming the launcher and its escort. You haven't had the best luck with the Array so far but it's still an option.

The Helios fleet and their siege weapon equipped medium cruisers are standing by in reserve to perform a flank attack. They could reach the launcher but much of their first strike will be wasted on it rather than damaging the enemy's heavy assets.

Lastly is Knight Commander Myrish Avun who commands a Heavy Carrier and their attached assault corvette units in the enemy fleet. Supposedly they're waiting for the best moment -or your signal- to turn on the Nasidum fleet.

One of the allied Barons suggests charging your own sides Veckron weapon as a counter but at this point that would only make things worse. If charged beyond a certain point both sides would have no choice but to fire their weapons.

Consider your options or suggest your own.
>>
>>49062517
Oh man I feel like we should go all in on disabling it.

Target with Siege guns on any of our supers, an Array shot, and AM torps at max yield.

Could we also open a communication with them and promise to return any VT attack tenfold if they carry through with this attack?
>>
>>49062517
Can we block the v-torp with one of the local asteroids?

Ask them to stop charging?
>>
>>49062517
Oh dear. Oh dear. Oh dear.

Array shot. Kim Stealth ambush. Helios Siege strike.

If that is not enough to bring it down then I don't know what will. We should also save Myrish betrayal for later, when both of our fleets are fully committed to the fight. That is if she will actually do it.
>>
>>49062517
How likely is it they have more than one of these ships in our relay?
>>
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>>49062662
>Target with Siege guns on any of our supers, an Array shot,
Yes you can have the other Supers retarget the launcher.
>and AM torps at max yield.
The higher the yield of the torpedo the more dangerous it becomes for both sides. There is also the chance of it being intercepted since it would be coming in from the side they're more prepared to handle. Worth a shot though.

Keep in mind that if you have allied ships like Kim, Helios or Avun attack the launcher then you wouldn't be able to direct siege weapons against it due to friendly fire.
Well, you could but you'd probably lose them as allies.

>Could we also open a communication with them and promise to return any VT attack tenfold if they carry through with this attack?
You could threaten them if you want. It would be an empty one since the Dominion possess so few weapons.

>>49062696
>Can we block the v-torp with one of the local asteroids?
They're too far away. Most of the space in close proximity to Avoubic itself is devoid of asteroids and debris due to its gravity.

>Ask them to stop charging?
Did you want to give them a particular reason?
Threats? Damage to space that would be troublesome for them later? Just to be nice guys?
>>
>>49062842
>Did you want to give them a particular reason?
Not to end up in the history books as the commanders and houses who caused the dominion civil war of 4030 to waste the few v-torps the dominion has on each other?

It's also likely to set off a chain reaction which will result in severe losses to the dominion's super heavy assets, which we can't really afford at the moment. We can repair or at least reuse a super destroyed by any other weapon but if I remember correctly, v-torps ruin a ship permanently.
>>
>>49062826
>How likely is it they have more than one of these ships in our relay?
Very unlikely. With four major Houses currently supporting your side even they only have one ship.

>>49062934
Kavos once mentioned being in a battle where the Ruling House used a Veckron weapon against Houses they were fighting. Mind you this was 30 years ago but still.

Do you want to attempt to threaten or persuade Nasidum to cancel their launch attempt?

[ ] Yes, Threaten
[ ] Yes, Persuasion
[ ] Save your breath
>>
>>49062842
>You could threaten them if you want. It would be an empty one.
Woops, should have been a bit clearer. I meant it as a general threat of extreme retribution eg multiple AM torp strikes on their house planets.
>>
>>49063033
>[x] Yes, Persuasion
It's not like we have anything to lose.
>>
>>49063033
>[X] Yes, Persuasion
>>
>>49063085
>>49063199
If there are no other votes how about a,
>What say?
>>
>>49063320
"Be reasonable. Using that kind of weapon will have effects besides what will be decided in this battle. How do you think the people will react to this as you ruin space for billions of people? More importantly, how do you think the Guild will react to this?"
>>
>>49063033
[ ] Yes, Threaten
[ ] Yes, Persuasion

Both, in the form of "Nigga what the fuck are you doing?"

It's reckless at best to use a Veckron. And right now, before they even fought the battle? If they feel they can't win, they should have sued for peace. The best time for that is when you still have your fleet for leverage.

But if they want to play knifey spoony Veckron Torpedo with us we will guarantee that they won't be leaving with a fleet.

So no one will have any ships left, the run will be fucked, and the Dominion will be severely weakened for no benefit no matter who wins.

And no, letting them waltz away for the Dominion is not an option because a) We don't want to encourage stupid and destructive tactics like this. And b) The run is part of the dominion and honour demands that if we can't protect it then we'll avenge it.

Also maybe Avrun Myrish could help take the Vboat out?
>>
>>49063320
I'm also a slow writer okay? See >>49063446
>>
>>49063320
"Opposing fleet, we have detected the charging sequence of a veckron torpedo on one of your ships present in this system.

I would like to ask you to reconsider using that kind of weapon in this conflict.

Firstly, the damage to the already fragile subspace in the area will very likely interfere with FTL travel in the area and possibly cut off habitable systems at a time when the Dominion has to deal with one of the largest waves of refugees in recent history.

Secondly, you will set a precedent by resorting to this kind of weapon in the current conflict. Every House that has stashed them somewhere will resort to them more easily, very likely causing heavy damage to the few super heavy assets the Dominion has as a whole. If the FA alliance should fail to hold back the Neeran Empire, we would have lost two of our best defences against another fleet attacking Dominion territory.

Considering the incredible value of the ship and its cargo to your Houses, we would be willing to allow safe passage of the ship and the veckron weapons to a neutral party."
>>
>>49063033
We should also probably ask them to at least pause the charge sequence while they're considering our message.
>>
Survey up while I work on combining these.
>>49063446
>>49063629

SURVEY!
surveymonkey com /r/ 8WDM77Q

Will post link on wiki and twitter.
>>
>Avun's House has not always had the best relations with Helios.

How were things when she got captured by the pirates?
>>
>>49063787
It just seems like the skipped a couple steps before escalating there.

Anyways. Could we use the AM bombardment to clear a path for the Array to fire instead?
>>
>>49063846
Not the greatest. Before the rise of the Pirate Warlords Avun's House was something of a rival of Helios with plans to become one of the Seven. They fought several small conflicts to keep minor Houses in their respective spheres of influence.
Ultimately the Pirates became too much of a problem to handle while also protecting against Houses like Helios, Bonrah and Ceres. They sold their holdings in the Run to House Possat.
After this they remained a low to moderately powerful middle House but eventually drifted towards an alliance with Bonrah.

Avun and a number of people from their House were never really happy with the Run's handover to Possat. They were permitted to assist Possat's anti-piracy efforts in the region. Presumably they were to eventually act as commanders experienced with the region during a future attempt to recapture it.

After you and your Minor House allies captured the Run invalidating Possat control the officers were recalled and the plans for reconquest cancelled.
>>
>>49063320
"I appreciate that you feel the need to use your most powerful weapons on our meager defensive fleet, however, you must appreciate this is an escalation of the conflict, and civil war, one step too far. If you are determined to use such weapons, then I will have no choice but to push for all out war with your houses, and surrender will not be an option. I will ensure you are hunted to the very last vessel."
>>
>>49064131
Thanks. I'll just hope everybody is professinal about it.
>>
>>49064131
Well. Sounds like we might have some opportunities for them after all this is over!
>>
Making slow progress on trying to mash these together.

>>49064349
>and surrender will not be an option.

Confirmation from other players needed before going full Lawrence of Arabia.

Keep in mind that failing to accept surrender can be seen as a war crime. Executing surrendered personnel and POW's will result in the same happening to your own people regardless of what theater they're in.
>>
>>49064852
>Confirmation from other players needed before going full Lawrence of Arabia.

I'm not in favor of doing that. We'll have to get along with these guys in the future. Either while fighting the Neeran, or when it comes to Dominion politics.

>Executing surrendered personnel and POW's will result in the same happening to your own people regardless of what theater they're in.

Yeah, that's really bad. War is bad enough as it is. Veritas still gets shit on because they did that decades ago and that policy tends to make people act really unpredictable. They could even blow up their ships to prevent us from gaining salvage if they're going to be killed anyway.
>>
>>49064911
>They could even blow up their ships to prevent us from gaining salvage
Don't worry! You're already destroying most of your own salvage with Antimatter weapons!
>>
>>49064956
We should probably use less of them in that case.
>>
You signal Helios and Kim to stand by for a flank attack on the Launcher. Siege weapons should also retarget the launcher but you want them to wait until you've had a chance to talk them down.

"Open a channel. Opposing fleet, we have detected the charging sequence of a veckron torpedo on one of your ships present in this system."

Surprisingly the enemy is quick to respond.

Haern Xygen known as one of "The Three Dukes" appears on screen. You don't give the Dro'all the chance to speak, courtesy be damned.

"It's reckless at best to use a Veckron. I understand you may feel the need to use your most powerful weapons on our meager defensive fleet, however, you must appreciate this is an escalation of the conflict, and civil war. You risk setting a dangerous precedent.

You also know that damage to subspace in the area will very likely interfere with FTL travel in the area and possibly cut off habitable systems at a time when the Dominion has to deal with one of the largest waves of refugees in recent history.

The Run is part of the Dominion and honour demands that if we can't protect it then we'll avenge it."

The Duke seems to consider your words.
"I was half prepared to dismiss your call as the last gasps of a defeated enemy, but some of those points have merit.

Surrender all resources and personnel on Avoubic and we will allow your fleet to withdraw.

Otherwise I shall give you and your House twenty seconds to strike your colours and jettison escape pods. In return I shall spare Forbearance. Mark."

Is that what you sound like when you make those unreasonable demands during negotiations? You make a note to have Fadila or one of her people posted to the O.H. at all times.
Maybourne signals that the Array and siege weapons are ready to fire.

[ ] Retreat from the system, surrender Avoubic.
[ ] Surrender J-D fleet to save Forbearance
[ ] Fake surrender to save Forbearance
[ ] Close channel. "Fire."
>>
>>49065393
"I am afraid I cannot agree to any your offers, as generous as they are. However, thank you for taking the time to consider my request."

And we now know which she he's most likely going to target.
>>
>>49065393
>[ ] Close channel. "Fire."
RIP Forbearance.
>>
Do we have a chance to simply dodge the torpedo? This shot should be at a longer range than when we used veckron torpedoes the last time.
>>
>>49065911
>Do we have a chance to simply dodge the torpedo?
No. Even with the full engine power available with the antimatter afterburners wouldn't be enough.

>This shot should be at a longer range than when we used veckron torpedoes the last time.
The Terrans actually fired from farther away when they destroyed one of their own captured ships during the Lat'tham uprising.

If there are no further votes?

Do you want to jettison the antimatter storage tanks on Forbearance and the Sam Bellamy? Y/N?

Roll 6d20 for gunnery on Forbearance and 7d100 for the Array.

You want as many of the dice results on the Array to be as close to the same range as possible. Doesn't matter of they're 1 or 100 as long as they're close.
>>
Rolled 53, 83, 96, 92, 97, 7, 72 = 500 (7d100)

>>49066071
>Do you want to jettison the antimatter storage tanks on Forbearance and the Sam Bellamy? Y/N?
N

If they manage to fire the Torpedo than the Forbearance is dead in any case. If it does not fire there is no need to waste precious resources like that.
>>
Rolled 19, 18, 1, 18, 16, 18 = 90 (6d20)

>>49066071
>>
Rolled 61, 57, 88, 11, 12, 26, 39 = 294 (7d100)

>>49066071
Rollin Array Thunder!
>>
Rolled 3, 12, 2, 2, 17, 16 = 52 (6d20)

>>49066071
>Do you want to jettison the antimatter storage tanks on Forbearance and the Sam Bellamy? Y/N?
Yes. It should make a veckron hit slightly less fatal to the ship, right?

>Roll 6d20 for gunnery
Rolling

>>49066267
Pretty nice.
>>
Rolled 21, 12, 94, 59, 77, 26, 67 = 356 (7d100)

>>49066071
And the 7d100

Still need one more 6d20.
>>
>>49066315
>It should make a veckron hit slightly less fatal to the ship, right?
To some extent.
It should also make a veckron near miss less fatal to the ship. I forget if the storage tanks on Forbearance were upgraded with stasis tech but the chances are high.
I really doubt it was on the list of upgrades for the Bellamy though.
>>
Rolled 20, 18, 6, 19, 6, 6 = 75 (6d20)

>>49066071
Stealing that last D20 roll since no one else will.
>>
>>49066233
>If it does not fire there is no need to waste precious resources like that.

I think they refill automatically, it just takes a decent amount of time.
>>
Post coming up "soon" feel free to post battle music as I'm not finding anything appropriate.
>>
>>49067044
But how are we supposed to know what's appropriate?
>>
>>49067158
By how metal it is

https://www.youtube.com/watch?v=W4Z2mG9XFpw
>>
>>49067044
https://www.youtube.com/watch?v=ZenmglXcF4M

There is nowhere that Barbarian Horde does not fit. Single greatest piece of music created by Hans Zimmer
>>
You close the channel and look to Maybourne and your coms officers.

"Fire."

Siege weapons on your Super Heavy Cruisers open up as does your AM Helios.

Against safety protocols they've stockpiled several torpedoes in the forward launcher section and fire them off in short order. Five of the first six are hit by interceptor missiles but the others get through, decimating several formations. Other ships try to get out of the way only serving to complicate matters for their allies.

Guns on the Forbearance and the Bellamy land 7 direct hits between them. Each strikes a set of overlapping shields projected from nearby Medium Cruisers or support platforms deployed from the Fortress. Several of the shields collapse but your barrage can't quite make it through.

If you're screwed over because your guns cant get through these stupid shield platforms so help you...

"Array firing!"

https://www.youtube.com/watch?v=yabTBM8pokg [Embed]

A tight beam shot flashes through the hole in the fleet's formation, striking the weakened shield. A steady stream of plasma lights up one shield, collapsing it and pressing on to the next. The final layer of planetary shields is likewise overwhelmed in short order. A needle of fusion plasma strike's the torpedo cruiser's shields which survive only long enough to give the impression they were there.

The ship's crew probably tried to dodge at the last minute but it makes little difference. The thin profile of the ship is simply washed away by the beam.

"Did we get it?!"

Arron calls in reporting that a small subspace radiation source is still present but it's on an escape trajectory out of the system. The beam evidently gave it quite the speed boost.
>>
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While your own heavy ship assets were directing fire towards the Veckron Torpedo cruiser the Fortress has been bombarding the Planetoid forcing them to divert more power.

Additional Nasidum ships have jumped in from above the plane of the system, making for the resulting weak point in Avoubic's shield probably with plans to land troops. Their ECM coverage is surprisingly heavy and a few of them have stealth coatings making detection even more difficult.

1) Do you call in Helios and Kim's units now or wait until the enemy troops are on the surface?

2) Arron also wants to know if someone should try to recover the remains of the Veckron weapon.
"Someone. Not necessarily me. We do have that captured cloaked Frigate, they could go instead."
2a) Sure go pick it up
2b) Tag it for the Navigators, leave alone
>>
>>49067828
Damn right! Get fucked Bonrah! Now we just wait for our special forces in the Fortress to start wreaking that things shit in and assassinating the three dukes and things will really start to become fun.

1. Have Helios move in before they can land and blow up their troop transports along with any other ship. Better that than wasting our soldiers on the ground when we don't have to.

Kim should still wait for that sweet moment where he can do a nice bit of damage.

2B. I care not much for that Veckron warhead other than keeping it out of our rivals hands.
>>
>>49068013
1) Do you call in Helios and Kim's units now or wait until the enemy troops are on the surface?

Wait.

2a) Sure go pick it up

Only if the cloaked frigate isn't part of our stealth AM torpedo plan.

I also feel we should rally the troops a little with a short message about the enemy failing a maneuver that they would only attempt if desperate.
>>
>>49068084
Reminder that Avoubic is a giant trap for the troops, and we don't plan on contesting it during the battle.

Pretty solidly set on crushing them here.
>>
>>49068199
>>49068084
Er. That was half a thought. But yeah, crush the fleet then deal with the troops that attacked a fake target. We're going to steal or destroy their landing craft and leave them there with a bunch of traps that were set after their advance to pin them down.

Not really worth tipping our hand about Helios ya?
>>
>>49068199
>>49068238
Oh yeah... I tots forgot about that.

>>49068084
Switching to waiting instead.
>>
You hold off signaling Helios for now and convince the others that it isn't the best time yet.

>>49068162
>Only if the cloaked frigate isn't part of our stealth AM torpedo plan.
It is not.

>I also feel we should rally the troops a little with a short message about the enemy failing a maneuver that they would only attempt if desperate.

Roll 1d100
Bonus points for an actual short message. (Doesn't have to be long.)
>>
Rolled 43 (1d100)

>>49068536
"Men, they started this war with over 26 thousand warships, three superheavy cruisers, one fortress, and a vekron ship. Now they have barely fewer than half that many ships, no superheavy's and no Vekrons. Lets make sure this next bit is there worst yet."
>>
Rolled 73 (1d100)

>>49068536
I was writing something up but I actually like this >>49068642
>>
Rolled 42 (1d100)

>>49068536
"To all Allied Forces, The cowards that stand before have attempted and failed to unleash a Veckron attack. They are desperate but do not underestimate them. Today we must push them back and crush any hope they had of taking over our Sector.
>>
>>49068536
> "Men, now is when we strike. The enemy has shown how desperate they are not to face us even before the battle and tried to use Veckron weaponry, with no regard for the damage it would cause to the people of the run.

They aren't conquerers, or even warriors, but raiders and opportunists. Terrorists even, trying to say that if they can't have it then they'll destroy it.

Now is the time to force them to the fight. We'll break them here once and for all."

I can't wait to get those Barons. Make them stand trial on Avoubic.
>>
>>49068642
You send your quick message to the fleet and from the sounds of it morale seems to have been lifted somewhat. It's still too early to tell if it will be a lasting thing.

The enemy fleet still outnumbers you, and while your defenses are heavier with the help of the planetoid their firepower is still causing you losses.

Count Nirium contacts you warning that it looks like the enemy formation is changing course. While remaining pointed at your fleet's their new orbit will bring them in on the far side of the planetoid.

"Our fleet units on the other side of Avoubic are going to stage a retreat to get under the cover of the trailing side's shield generators."

Earl Tarse-enic is less worried about sections of the fleet being cut off than the enemy being able to hide from the Array.

"Once they're into cover they'll be able to dictate whether to let the Array can shoot at them or not. We could have the Supers pop up every so often but we need the extra firepower of that array to land a killing or crippling blow."

You point out that there are still the special forces.

"True. Once they contribute we'll need to act fast to capitalize on whatever advantage they give us. The question is how best to do that?"

>General strategy?

Do you want to disrupt the enemy fleet before they get cover from the Array? Or would you rather wait for your own special forces?
>>
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>>49069195
And the actual picture.
>>
>>49069195
I mean, if we're already fighting them then we're in good position to respond when the spec ops do their thing.

Myrish didn't turn, hey?
>>
>>49069195
Disrupt the fleet now I'd say. Ignore the fort and work to destroy the faster elements of their fleet so they can't to to rush the grav well or the Array.

They'll have to choose between breaking up to try said rush, or suffer our long ranged wrath until reaching cover.

I mean they might try to just hide their forces behind the Fort, but that clusters them nicely for our stealth AM torpedo strike.
>>
>>49069423
>I mean, if we're already fighting them then we're in good position to respond when the spec ops do their thing.
You're at mid to long range currently and have no way of knowing how much closer they'll get to Avoubic by the time the infiltration teams pull off some of their objectives.

>Myrish didn't turn, hey?
Did you want to send a signal for them to flip now? It's the most certain way to find out.

>>49069491
>Disrupt the fleet now I'd say.
Did you want to signal the Helios attack then?


The survey just closed out.
It looks like the following option won for question 2
>Use Helios attack to draw attention before Avun's backstab
When Helios launches their attack you'll automatically signal Myrish Avun.
>>
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>>49069423
[ ] Wait for Special Forces (No idea when.)

>>49069491
[ ] Disrupt the fleet now

Or

[ ] Wait until they're closer to charge them
>>
>>49070173
Disrupt fleet now. We're already letting them dictate this battle by waiting for them to attack us and the stunt they pulled with the vtorp.

We need to regain the initiative and unbalance their formation as it moves.
>>
>>49069584
>>49070173
>(x) disrupt
Are the SF supposed to give us some kind of signal?

Also, I think we should focus the alpha strike of the helios group on the heavy cruisers. If possible in coordination with the other long range assets. It will give us a lot more options if we can't force the long range shootout with their fortress.
>>
>>49070439
>Are the SF supposed to give us some kind of signal?
It may not be possible and doing so would probably give away their position and status to the enemy.
All you can do is wait to see what effect they have.

See you in the morning!
>>
>>49070173
[X] Disrupt the fleet now
>>
>>49070173
> Disrupt the fleet now and have Helios move in from the bottom to cut off their attempt to get behind Avoubic.

Hopefully then we can either rotate our fleet around at range to pincer them, or if it seems iffy Helios can swing around to our side.

We should also be getting Kim in position so that if Helios does engage he can take advantage of them fighting in two directions and having already divided fields of fire.

I would prefer to focus on the more mobile parts of their fleet while they are at range as well, still, since our fleet is focused on that we can then dictate engagement since they won't be able to effectively close range with our heavier assets without committing and also having to leave the fort which is by far the slowest thing out here. We would effectively neutralize the fort.

Or we just plink away at them and do more damage to their fleet that they don't have the logistics to recoup, until they try to retreat and we savage the fuck out of them with our faster force and long range ability.

Then we can have Helios and Kim co-ordinate an attack on their heavier ships like >>49070439 suggests. It'll be sager for them to do so if we trim sown their faster units that would Harry them as they disengaged (if necessary) as well.
>>
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>>49067828
>MFW the Array has suddenly and completely justified it's exorbitant cost in one shot

>>49070173
>[ ] Disrupt the fleet now
>>
There should definitely be a medal for 'killing a charging VT and saving everyone'
>>
>>49072820
It should make good propaganda for our allies as well, maybe even the planets Bonrah left behind.

Show that they considered them to be disposable, not even as a last ditch effort but as a matter of convenience.
>>
>>49072820
Achievement Unlocked
Anti-Veckron Ranger
06/11/13(Tue)21:30

I think we actually added a ribbon for taking part in a battle where veckron torpedoes were used to the available J-D decorations. After the campaign where we got to command Terran super heavy cruisers.
>>
>>49071813
Not only that, by but revealing their ultimate move first by all reasoning of space operas they've already lost the battle!

But seriously I want to be looking for those AM ships we didn't find.
>>
I guess it's not going to be a popular suggestion but what if we offer the enemy a deal once the Fortress has been disabled?

They can't afford really a total loss, and at this point a disappointing gain in territory is better than what's very likely to end as the destruction of their entire battlefleet.

So why not give them some of the territory in the northern navigation hazard zone? Aries is already there, there should be habitable planets as well, and they seem to be very capable of minimizing subspace damage. We'd obviously have to negotiate a deal for salvage recovered.

Short term benefits:
>Sonia
+We could shift some of our ships to help out in DRH 2 more quickly.
+Less losses in DRH 1
+Still binds the enemy fleet in DRH 1
>Enemy Houses
+Avert a very major loss
+Gain territory in DRH 1
+Bind a large portion of the opposing fleet for a considerable amount of time

Mid to long term benefits:
>Sonia
+Involving more large Houses in the relay is a good thing. While the Houses we like are nice now, there's the chance they'll be complete assholes in 20 or 30 years. Kharbos changed for the better very recently but there's no guarantee one of our allies won't change for the worse.
+Can normalize relations with former enemies more easily because they hold territory nearby without being direct neighbours.

>Enemy Houses
+Gain permanent access to DRH 1, and another route to Terran and Republic space.
+Valuable experience colonizing nav hazard zones
>>
>>49074620
Nope
>>
>>49074620
Because this isn't about territory. It's about cutting us off from contributing to the war at large.

That's why they were willing to use Veckron torpedoes to preserve their fleet. I mean, we're going to use it to portray them as cowards and incompetent bastards but it actually makes sense when you're considering the larger theater of war going on outside the run.

Any agreement we would make would instead have to focus on letting them retain a significant amount of materiel such as the Fortress and whatnot, and also guarantee keeping our forces and production capabilities from contributing to the Civil War.

Which is a shit deal right now in and of itself, separate from the fact that during previous negotiations they decided to flip us off and use the Veckron torpedo.

So let me tell you the terms I WILL accept. They get no territory, no fucking claim on the run, because they're assholes that are not capable of reason. They had their chance to negotiate while they still had a fleet and like we said we would if they wanted to play hardball, we're going to fucking take it from them.

We haven't even played our trump cards regarding sabotage, surprise reinforcements, and fucking AM torpedoes all day every day like the fourth of fucking July has somehow survived as a holiday and is happening in space. Plus stealth torpedoes, plus possible Myrish switching sides.

And our super-weapon Array's tactical advantage plus the decoy of Avoubic, ideally we can actually seize the fort or at least put enough forces on it that we can force a treaty to our terms.

Which will be everything we can't use ourselves will go to the FA. We'll factor that in to reparations, but by no means will that be considered equal payment.

The three barons, should they survive, will stand trial on Avoubic for their reckless endangerment of the Run. We'll get the Nav guild in on it as an unbiased third party that nonetheless has both expertise and a stake in the event.
>>
>>49074939
Continued, regardless after THAT trial we will hold them as terrorists who presented a danger to the Dominion at large - partially because they are fucking dicks, partially because their value in holding Bonrahs web of alliances together outweighs any possible ransom that could be made.

And even then, the only reason I'm not just saying let's execute them is a) to make negotiations easier. B) So that other nobles in the Run who would not appreciate V-torp trauma trapping them in slow-space for decades or centuries see us as reasonable folk who are invested in their local economy and are more about being productive than vindictive, so they don't have to worry about punitive punishments, and C) Because we can just hold them until the end of the war and then re-try them for, essentially supporting the losing side but dressed up in fancy talk, and execute them then. Maybe even let Bonrah use them as scapegoats and have their own houses disgrace and then execute them. Help close this ugly chapter in the Dominions history.
>>
>>49069195
Don't forget we have those asteroids. If they want to hide behind the asteroid we should set it up so the get hammered by the asteroids on the way in. Especially if we can use our fort as cover
>>
>>49074990
What about Myrish and her forces if they turn?
>>
>>49075133
Realpolitik. Clearly while they did the best to uphold their obligation to Bonrah, they did not condone their actions and eventually were unable to justify further support.

You can't blame them for being unable to see the future and that Bonrah would go so far, or for trying their best to not break their word and alliance simply for convenience.
>>
>>49075315
>Realpolitik
The stuff you posted is a lot of things but not that. At all.
>>
We should fund a meme warfare division to convince everyone Bonrah is weak
>>
>>49075334
To expand on that:
I think it's not viable to punish these guys that much in Sonia's space-feudalism society. These houses will still be around, they will still be very important, and we don't actually know if a single veckron torpedo fired in this system will actually cause trouble.

Our allies also talked to the guild about using veckron torpedoes, and were willing to use them here. So this area might actually be safe if you fire just one. Or multiple small ones.
>>
>>49075334
Uh, you never actually say that's what it is. See >>49075447

Are you simple? Just a little slower than the other children?
>>
>>49075447
Safe is a relative concept, and unless we end up using them I say we play it up as a guarantee that the worst would have happened.
>>
>>49075447
I agree we might not be able to kill them off, however much I'd enjoy that, but crushing their powerbase utterly is a good idea.
>>
I'd like to early vote to salvage all the siege guns off the fortress if we get to that point. You could arm a load of supers with the amount they're packing.
>>
>>49075584
Are you talking about Bonrah or Myrish? Because Myrish is more valuable to our house and especially our personal holdings in the run with their intact powerbase, and Bonrah is too large to conceivably do that without actually crippling the Dominion as a whole.

I mean I'm a petty bitch myself but I feel like there's some sort of miscommunication that makes you think that'd be a good idea in either case.

Make them sue for peace, bill them for reparations to the extent we can without extending the conflict, shank the Barons present for personal and domestic political reasons. Move on and realize these are houses that have lasted centuries through several civil wars.
>>
>>49075447
Actually it occurs to me you might also be confusing Myrish with Bonrah.

The TL;DR is that Myrish switching sides makes it inconvenient at best to prosecute them, and definitely gives a negative perception for people considering switching sides in the future.

If they declared neutral and left, that would be different.
>>
>>49074990
>C) Because we can just hold them until the end of the war and then re-try them for, essentially supporting the losing side but dressed up in fancy talk, and execute them then.

Pretty much. You don't execute POW's until the war is over and you're sure they can't do the same to yours.
On the other hand you never know when you might need to trade high ranking Nobles in a prisoner exchange.

>>49070721
>We should also be getting Kim in position so that if Helios does engage he can take advantage
He's been moving around and can attack with a minute or two warning.

So we're disrupting the fleet right now.
Count Nirium warns that everyone will need to evade like crazy once we sally forth from the static defenses and shields. Most of the SP Torpedoes set aside for this battle should be used to help break up their formation to reduce the amount of damage we take during the charge.

1) How much of the allotted SP Torpedoes did you want to use during the charge?
1a) 40%
1b) 50%
1c) 60%
1d) 70-90% (Pilots discretion)

2) Having Helios jump in on the flank attack sooner may reduce the potential losses you'll take on the charge. There is a good chance they may become the first target of enemy assault corvette reserves and take more losses.
2a) Call Helios / Avun ASAP
2b) Call Helios / Avun once you've closed to knife fighting range.
>>
>>49076083
1c
2b
>>
>>49076083
1d
2b
If the dice wills it, we can hurt them enough in this charge to break them.
>>
>>49075798
No. I don't want the enemy houses to hold an asteroid outside the Centrie Cluster. Crush their fleet steal their world's and make them sue for peace under the worst conditions possible
>>
>>49076083
1d
2b
>>
>>49076155
>>49076180
>>49076297
Roll 9d20 for J-D Forces.
>>
Rolled 19, 20, 15, 18, 14, 19, 9, 4, 11 = 129 (9d20)

>>49076591
>>
Rolled 1, 16, 16, 4, 18, 17, 18, 20, 15 = 125 (9d20)

>>49076591
>>
>>49076591
>>49076626
>>49076664
Well, this is going to go well
>>
Rolled 2, 13, 19, 19, 18, 4, 18, 15, 2 = 110 (9d20)

>>49076591
>>
>>49074620
Noooo. Just nooooooo. They wont accept that as long as they have the Fortress and there is no point in offering them a deal if they do not have the fortress.

>>49070173
[ ] Disrupt the fleet now
Time to start this shit. I hope to god we've done enough.
>>
>19 20 19 19 19 18 20 15
Poor bastards
>>
I hope to goodness we performed an ancient Dro'all Dominion luck ritual sacrifice before this battle.
>>
https://www.youtube.com/watch?v=Hu2FekMaTQc

Count Nirium orders that the forward line units make a larger hole than usual before having the array fire a wide beam shot into the enemy fleet.
Plenty of the more mobile Nasidum ships get out of the way but three medium cruisers and several other support craft farther back in the formation don't get the warning in time.

"Full power to engines. All ships charge!"

As one the allied formation surges forward. Some immediately launch SP Torpedoes while others hold them back until the lines get closer. Intensity of fire from both sides increases except for where the enemy formation broke up to evade the shot from the Array.

You can tell that your own pilots are concentrating on evasion during the approach, leaving the shooting to their weapons officers. While it looks like you're flying into a wall of phase cannon fire your elite units are managing to avoid taking too many hits.

Your Medium cruisers shift all shields forward

Afterburner equipped units head out on the flanks, not wanting to be caught in the middle and become the target of focused fire. You hope those Afterburner equipped Mediums prove their worth.

As you draw closer the forward most enemy units start to group up more than before to better share shields. For some this works out well, especially those with Athena class BS's nearby to provide anti-missile support. For others it doesn't and only makes them easier targets for close range SP Strikes.

Some of your allies are taking much heavier damage and losses than your people but they press on.

When both lines meet sections of either force collapse into a confused melee, others punch through in small groups while more still try to hang on and hold to their formations.

"Call for Helios! Begin flank attack!"
Meanwhile you pull out your communicator and signal Avun. This is it, they'd better come through for you.
>>
YOU ARE NOW MYRISH AVUN! Knight Commander of House Sulos!

Though not for long. One way or another it seems your service to House Sulos is going to end today.

Rather unexpectedly the Ruling House fleet has charged out from their prepared positions rather then trying to use their superior position to inflict losses over time. If there is a time to act it's going to be soon.

Much of the crew, pilot corps and Marines are loyal to you over the House. If you switch sides they'll generally feel it must be for a good reason. There will be casualties but that's unavoidable at this point. You either take some internal losses or get ground down fighting Reynard's raiders.

A quiet alert from your new communicator informs you that Reynard or someone from the other side has finally signaled you. Quietly checking the text message on the heavily encrypted device it shows only a single word.

"NOW!"

There are complications of course. There are always those. The House isn't quite 100% certain of your loyalties. Two advisers are close proximity to you on the command deck. Knight Captain Hajnal is next in line to take command of the House fleet if something should happen to you.

Lieutenant Chulan meanwhile is a "political officer" assigned to keep an eye on you. You know for a fact that they were in special forces for years and deployed on several black ops. If you turn Chulan is the one who is supposed to put you down.

Two other marines on the bridge are loyal to them. Enough to make things difficult but the ship's first officer should be ready to come to your aid.
>>
You've been preparing for this so you're hardly defenseless.

Current loadout!

1x Nanoweave dress uniform with reinforced trauma plates (Can be sealed against vacuum)
1x Ornate HF-Blade (House Sulos Knight Commander's Sword)

You can select 1 sidearm and 1 piece of equipment.

>Sidearm
Pulse pistol
Silenced pistol
Terran Navy heavy pistol+
Repulsor pistol
Submachine Pistol +

>Equipment / counts as (This includes grenades)

Medical stasis field
Smart Grapple
Forearm GL
Palaiologos pattern briefcase repulsor rifle

>Grenades
High explosive
Frag grenade
Stunpulse grenade
Flashbang
Half moon (Breaching charge)
Claymore mine
GP mine


+ = Can fire splinter ammo
>>
>>49078058
>Submachine Pistol +
Splinter ammo.
Stunpulse grenade
>>
>>49078058
Terran Navy heavy pistol+

Flashbang

Chulan needs to die first
>>
>>49078058
>[x] Terran Navy heavy pistol+
>[x] Stunpulse
>>
>>49078058
Terran Navy Heavy pistol+
Splinter Rounds
Briefcase Repulsor Rifle

Grenades may be useful, but the Repulsor Rifle is going to have more value if we have to hold off more armored marines. Grenades risk turning more people against us, or damaging critical equipment here on the bridge.
>>
>>49078058
Stasis field and stun grenades.
>>
>>49078743
This would mean you have no pistol.

>>49078503
>>49078341
>>49078209
The Terran Navy heavy pistol, a bulky sidearm if ever there was one. Even with built in recoil compensators the weapon is too much for some people to handle. Friring a low velocity 12.7mm projectile the designers intended it to use Splinter rounds from the very start.

Despite being a bit unweildy they're surprisingly popular among troops fighting the Neeran.

A stunpulse grenade is also a must. Less chance of wounding friendly officers with one of them going off on the bridge. At least compared to any other grenade type weapon.

You could try to take out the Captain and Lt Chulan with the stun pulse grenade using your command chair for cover. There's always a chance the spec ops officer's body armor might be enough to shrug off the worst of the effects but odds favour it working.

A strike with your pistol or HF blade would also be a sure thing but might leave you exposed.

There's always the lower level crew area to take cover if necessary.

>Your orders?
>>
>>49078829
Walk up to our CMD to get a report or what not, how are the men holding up or something similar. When we are in the lower area we drop the stun grenade on our two "Advisors" and put two bullets in them.
>>
>>49078920
Sounds about right
>>
>>49078829
I'm assuming that the 'advisers' are sitting at command consoles?

It wouldn't be uncommon for a commanding officer to do that star-trek 'over the shoulder' "look at this, I want your opinion" thing, would it?

Do that with the Captain, about moving a few squadrons/wings into a defensive posture against a potential 'Reynard' move, to protect the Carrier.

Get Chulan and the Captain focused upon the proposal, then draw behind the Captain's chair and shoot Chulan while he is restrained?

Effectively, it allows us to distract them both, off Chulan, then potentially use the Captain as cover/hostage.

We could also toss a stun pulse at one of the marines during the initial confusion.
>>
>>49078829
I want to go over to our ally friend and tell him it's time.

Get a stun pulse between Hajnal and Chulan, we shoot the marine on the left and our ally shoots the one on the right.
>>
>>49079044
>I'm assuming that the 'advisers' are sitting at command consoles?
The Captain is, though he can easily alternate between sitting or standing with the holographic displays available.
Chulan is standing.

>>49078920
>>49079028
>>49079103
Link up with CMD. Attack from the command pit.

>>49079044
Take down Chulan and the Captain from behind.

Anyone else?
>>
"I can't believe that these crazy bastards actually charged let alone broke through our line."

You order the Captain to start assessing where the corvettes can do the most good.

"Sir, afterburner units attempting to flank the formation!"

You stand and head for the crew pit. "Commander have the marines standing by to repel borders."

Reaching the Commander's station you have him call up the ship's deck plans, making sure you're talking loud enough for everyone to hear.
"Have Marines posted at these points here, and here. Be ready to cut off their landing parties and counter board them. We could use more LST's."

Out of the corner of your eye you can see that Chulan has moved up to the walkway the better keep an eye on things. Well out of the way trying to remain unobtrusive but still sloe enough to respond.

"Are you ready Commander? This is it."

"Yes sir. We're ready."

You're fairly certain he gets the message.

[ ] Shoot Chulan then stun grenade Cpt
[ ] Stun grenade, rely on Commander to shoot Chulan
[ ] Other
>>
>>49079731
[ ] Stun grenade, rely on Commander to shoot Chulan

Here we go!
>>
>>49079800
Seconded.
>>
I feel like we should have slipped a recon team on to support Avun oh god.

>>49079731
>[x] Shoot Chulan then stun grenade Cpt
>>
>>49079731
[X] Shoot Chulan then stun grenade Cpt

Always shoot the guy who is supposed to shoot you first.
>>
>>49079731
>[x] Shoot Chulan then stun grenade Cpt
>>
>>49062423
wait they had veckrons in the system!? Fuck man I need to read those last 4 threads. HOUSE AND DOMINION NOVEL WHEN TSTG? GODDAMN MODS FOR HOMEWORLD WHEN TSTG? MOOODDDSSS FOR SOTTSSS WHEEEEN TSTG!?
Thanks for running all this time!
>>
>>49079800
>>49079934
>>49079965
Tie vote. Unless there's another vote these guys were the first up and I'm already writing.
>>
I've been thinking of a way to make the financial sector help us advance fusion bottle and repulsor technology.
How about making a racetrack in space for specially built aerocars that use fusion bottles for energy storage with repulsors as the method of propulsion?
I totally didn't just play f-zero
>>
>>49080322
Why not try pushing technology and going for anti-gravity? The weapon versions of it already exist, we just have to figure out how to make it move things around Wip3out style
>>
You signal to the Commander to deal with the Lieutenant as you turn towards the aft section of the bridge. adjusting your uniform you pull out two halves of a stun pulse grenade and set it for a minimal delay.

https://www.youtube.com/watch?v=O1KaXH5LoLo

"Lieutenant." the Commander calls out. "I would appreciate it if you would-"
At which point the Commander interrupt's himself opening fire with his sidearm.

You throw the stun grenade towards the captain with your left hand and draw your sidearm with the right, putting three rounds into the marine on the port side of the bridge.

Chulan hits the deck of the command walkway on his back but he isn't dead. Burn marks from the Commander's pistol have ripped open the front of his armor and taken out part of his face as well but he's still alive.

The stun grenade knocks out the Captain but Chulan shields himself with one arm to ward off the worst of it. If he'd been any closer it wouldn't have worked but he's at the edge of effective range.

As crew duck for cover one of the operations officers draw their pistol.
"Drop it sir!"

You dive into cover while snapping off two shots. One misses but the second hits the officer in the neck blowing his head off. You take a pulse pistol shot to the back shoulder, wrecking the trauma plate but keeping you from any serious harm.

Looking back you see the Commander and another officer climb up over their consoles to fire at the other Marine. The Marine without much in the way of cover takes a hit but Chulan is still managing to remain conscious. Drawing his pistol he head shots the Commander then puts a round through the other officer's upper chest.

>Cont.
>>
You know this ship like the back of your hand. If you kill bridge lighting you should be able to reach the stun grenade, rearm it and throw it at the Lieutenant before he can locate you.

Or you could switch to a band of UV lighting on you can see in and try for a kill shot. Chulan is Dro'all too but you can see in a deeper band than most people. There is a chance he could still make you out though.

Simply rushing the stairs at the aft of the bridge and trying for a snap shot could also work. As might trying to convince him to surrender. He can't kill the entire bridge staff right? Though he'll probably consider you and the others traitors.

Your uniform is rated for vacuum, you could partially depressurise the bridge as a distraction.

[ ] Try for snap shot
[ ] Cut lights to UV, try for snap shot
[ ] Kill lights go for stun grenade
[ ] Partially vent bridge
[ ] Convince to surrender. (What say?)
>>
>>49080652
>[x] Kill lights go for stun grenade
>>
>>49080584
Not the commander! Somebody get a medic. This is the future, we can still save him.

>>49080652
Stun grenade. The guy is still useful as a hostage or pow.
>>
>>49080732
>Not the commander! Somebody get a medic. This is the future, we can still save him.
>>
>>49080652
>[ ] Cut lights to UV, try for snap shot
>>
>>49080780
Bullshit. We have the technoogy!
>>
>>49080652
>[ ] Convince to surrender. (What say?)
You're wounded and unless you carry an anti matter grenade on your person. it's unlikely you'll manage to take me outbefore your unconscious. Surrender now and we'll be able to get the wounded to the med bay a few minutes earlier.
>>
>>49080652
[X] Kill lights go for stun grenade

If possible, we should also use the stunned guy for cover. Firing in the dark from behind him could easily trick Chulan into shooting at the flash/figure of the Captain.

That reveals Chulan's position, allowing us to stun/shoot him in return.
>>
>>49081369
Writing. Slight delay due to phone call with relatives.
>>
Rushing up the stairs you tell the computer to initiate blackout conditions.

You're just able to spot where the stun grenade landed before the lights go out. Chulan pauses to activate a light on his weapon and the distraction buys you enough time to dive for the spherical object and roll into cover behind the Captain's chair.

As you reset the grenade light washes over the back of the bridge and bullets begin to tear through the chair supports and the rest of your cover.

Setting the weapon for short delay once again you throw it and nearly lose an arm in the process. A repulsor pistol round has torn through the arm of your uniform and taken a good chunk of flesh with it.

The pulse from the grenade is enough to that even in cover you suffer minor muscle spasms for a few seconds.

"Computer, end blackout."

With the light back on you can see that Chulan is down and that the Captain has taken a few hits to their legs.
"Anyone that's still conscious help the wounded."

Officer that had been keeping their heads down get to work.
"Aye sir! Med teams to the bridge!"

You make sure stasis fields are thrown over the Commander and the Lieutenant before going back to your command chair. Cursing you tie off your bleeding arm then look at the displays. Even thought it might have only been a minute or two this took entirely too long and the battle is rapidly progressing.

Or devolving would be more accurate.
Recalling then redeploying your assault corvettes you issue new orders and have them stand by.

>Cont
>>
Things on the bridge have calmed down a bit and you've now had a chance to signal the Marines to begin sweeps of the ship.
You make an announcement to the remaining bridge crew.

"If there is anyone here who wishes to remain with House Sulos after this battle report to the brig. You'll be returned home unharmed at the first opportunity with letters that you acquitted yourselves professionally through this campaign. You shouldn't suffer needlessly for my life choices."

Two of the remaining officers express interest in returning home and leave the bridge with some of the wounded.

"Everyone else take your stations or fill in as needed until backup crews have made it up here."

Lieutenant Commander Ithlin takes over operations with the Captain and Commander now out of action.
"All assault corvettes and starfighters have launched and are standing by for your orders sir."

"Stand by to switch IFF's to neutral standing until we can get replacement codes."

Armored shutters close to protect the docking bays of the Heavy Carrier from stray fire if anything gets through the shield. They won't stop much but they'll buy time to get secondary shields in place.

When the Mobile Fortress fires its next barrage one of the turrets freeze up, failing to track properly. There must be teams aboard sabotaging the guns.

Before everything goes to hell you have the opportunity to launch one SP Torpedo barrage into part of the Nasidum fleet.

[ ] Target the Fortress (Engines/weapons)
[ ] Target the shield platforms
[ ] Nearest Heavy Carrier
[ ] Starfighter and drone carriers
[ ] Nearest Heavy Cruiser
[ ] Assault Corvette reserves
[ ] Other
>>
>>49082203
[ ] Target the shield platforms
These have proven to be the most annoying thing so far. We cripple them and we will have a MUCH easier time doing damage from range.
>>
>>49082203
Shield platforms.
>>
>>49082203
>[x] Target the Fortress (weapons)
>>
>>49082203
>Target the shield platforms
remove these and even more of the enemy is subject to the Array
>>
You are once again SONIA REYNARD! Viscount of Rioja and House Jerik-Dremine!

The battle is turning into a desperate melee as the enemy tries to reform their lines and you try to take advantage of the confusion.

The Helios fleet contingent has just jumped in and begun their flank attack. Their four ships carrying siege weapons unleash a mix of phase and plasma means into the side of the Nasidum Fleet. Around them Shukhant class help provide covering fire and additional shield protection. You see that the Devourer is still with them, blazing away.

"Sensors find me the House Sulos Heavy Carrier."

The ship pops up on screen still in formation and looking after their assault corvettes.

"What the hell is taking Avun so long?" you ask aloud.

"Maybe they got to her first?" Maybourne suggests, "Or the whole thing could have been a fake out."

If it was then they should have used that option days ago. You keep an eye on them as your group fights their way towards the heavier Nasidum ships.

There's a flurry of sudden movement from the Sulos squadrons followed by explosions near the Mobile Fortress.

"What was that?"

"They just lost some of their shield platforms to an SP Torpedo strike."

The Sulos Heavy Carrier changes course, a pair of bow mounted light siege weapons hitting the unshielded rear of a Shukhant Medium mounting additional shield generators. With all of their power directed forward to protect against your Super heavies there isn't enough power to prevent a near instant strike.
Light Torpedo batteries and secondary weapons on the carrier begin firing in every direction as their IFF changes to neutral. Several wings of assault corvettes likewise switch their transponders.

[ ] Press towards the Fortress
[ ] Make for Avun's Carrier to support them
[ ] Other
>>
>>49082850
>[ ] Make for Avun's Carrier to support them
By the way, where are those asteroids we modified to use as battering rams?
>>
>>49082850
>[x] Press towards the Fortress
We gotta start landing our troops on that thing!
>>
>>49082880
Sorry forgot about them.
Again.

They were too far away and too slow to use against the V-Torp launcher.

They're inbound now but they could prove just as hazardous to friendly forces if they get too close.

Do you want damaged ships that pull back to help escort and accelerate them in on their target?
>>
>>49082933
>Do you want damaged ships that pull back to help escort and accelerate them in on their target?
Sure.
Just to be on the same page, here are the things I can remember off the top of my head that we were supposed to have hidden away:
Virus to mess with Enemy IFF, Delivered by the recon teams on the fortress.
Asteroids, to hammer the Fort.
The stealthed antimatter torpedo strikes. I think they were supposed to focus on enemy heavy carriers who were focusing their shields front.
>>
>>49082850
[ ] Make for Avun's Carrier to support them
Link up with our new allies for maximum confusion and destruction among the enemy lines. With any luck we can cut off and surround enemy forces in doing so.^

Also is this the moment where Kim jumps in to add even more chaos to the whole thing by bullying the enemy Heavies with AM Torpedoes?

Don't forget to send them new IFF codes!
>>
>>49082850
Make for the carrier.
>>
>>49083023
>Virus to mess with Enemy IFF, Delivered by the recon teams on the fortress.
They're probably working on it.
The only thing you've seen from the recon/infiltration teams are that they've sabotaged one of the siege weapon turrets on the Fortress. They probably just need more time.

>The stealthed antimatter torpedo strikes.
Kim is still standing by to launch torpedo attacks.

>>49083026
>Also is this the moment where Kim jumps in to add even more chaos to the whole thing by bullying the enemy Heavies with AM Torpedoes?
If you want it.

While busy managing the starfighters Admiral Tama takes the time say that there may still be enemy reserves lurking in the region.

Maybourne catches on. "That's right. You wanted us to find out where that Aries AM Battleship was hiding."

>>49082850
^ This vote is still open.

Bring in Kim now, or wait until the Aries ships reveal themselves?
>>
>>49083201
>Bring in Kim now, or wait until the Aries ships reveal themselves?
Better to wait for Aries ships then. They can still fire their stealthed AM torpedoes can they not? Or does that require them to engage?
>>
>>49083201
Have them wait. And they should be careful with the payload to prevent damage to allies and salvage.
>>
>>49082850
>Make for Avun's Carrier to support them
>>
>>49083201
Bring in Kim now.
>>
>>49083201
>[x] wait until the Aries ships reveal themselves
They'll probably come in at the worst time and we need to keep a counter for them.
>>
"Change course for the House Sulos Fleet. We need to reinforce them. Also inform Kim that they're to stand by in reserve until the Aries ships appear, especially that Battleship. We don't need that ambushing us."

Your Super Heavy Cruisers and the Array continue to hammer the Mobile Fort, trying to break through its remaining shields. In turn the enemy has been trying to deal with the disabled turret, rolling to help aim it manually. This has been offset by their attempt to get behind Avoubic more quickly now that Avus has switched sides.

While your side picked up a substantial advantage with disruptions to their fleet the enemy elites are beginning to make themselves felt. Their remaining Heavy Carriers are also able to rotate in the newer ships for repairs much more quickly than your own. It's a good thing Avoubic's yards can provide additional repair berths.

You swing alongside Avun’s ship helping to drive off a light cruiser unit that was trying to make a run at their engines. For now the large ship is turning away and making in the general direction of the Helios contingent.

“Coms open a channel. This is Viscount Sonia Reynard to Myrish Avun, are you alive over there?”

The Knight Commander’s image pops up on screen. “Things got a little messy over here but I’m not in a slave pen or on an executioners block so they’re not bad. Your assault corvettes can dock for repairs but anything else are a waste of our facilities.”

“Understood.”

>Cont.
>>
You’re fairly close to the Fortress right now. Your fleet combined with Avun’s could probably try to make a run at it but you’ll face stiff opposition.

The other option is to fight your way towards the Helios fleet and afterburner units to link up with them. After that you might be in position to advance on the Fort’s aft section by the looks of how they’re maneuvering. The problem then would be the danger of their heavier rear guns.

Or you could just stay with the fighting among the attack squadrons and try to cut down on their numbers. It would be one way to spend time while waiting for the big ships to finish their slugging match.

[ ] Close on the Fort from current position
[ ] Link up with Helios first
[ ] Stay in outer sections of the battle, cut down their numbers first

Roll 7d100 for the Array (As close to the same range as possible.)
>>
Rolled 10, 65, 7, 83, 65, 61, 70 = 361 (7d100)

>>49084179
What rear guns does the fortress have? Siege cannons?
>>
Rolled 23, 1, 55, 39, 52, 24, 30 = 224 (7d100)

>>49084179
I'd aim for an enemy heavy cruiser. Also, need to find out if Avun knows where Aries is.
I'd also order the cloaked ships to shoot up the enemy ASAP, delaying is fucking retarded.
>>
>>49084224
>What rear guns does the fortress have? Siege cannons?
Yes, but only a few.
They have Dominion Medium plasma cannons on every facing.
>>
Rolled 69, 52, 44, 33, 62, 57, 82 = 399 (7d100)

>>49084179
>[x] Link up with Helios first


These 'close as possible' ones must be such a pain to figure out.
>>
>>49084347
Do sulos and helios still have their sp torpedo reserves?
>>
>>49084410
They still have some, as do you.
>>
>>49084179
[ ] Stay in outer sections of the battle, cut down their numbers first
Try to deal with their Heavies, specifically their Carriers if possible. We take them out they lose out on a lot of support for the rest of this battle and leaves their fortress even more exposed.
>>
>>49084471
That's what the stealthed antimatter bombers are for, hint hint
>>
>>49084460
Thanks.

>>49084179
Help the attack squadrons. that's what the carrier is designed for, and I'd prefer to keep ot away from any siege cannons that aren't busy with our supers.
>>
>>49084179
how are you calculating the array alignment? is it best of 3 for closest range and do you take the closest rolls of each?
>>

>>49084851
In this case it's which ever roll has more dice within a range of 20. They're actually all good rolls! Way better than when I stealth roll them for the Array. Huh... funny that.

>>49084224
First roll has 4 dice within range, but they're actually in a range of 9 so they get bonus damage.
Convoluted yes, but it's old technology.
>>
>>49084179
> [ ] Stay in outer sections of the battle, cut down their numbers first

Keep them fighting on two fronts I say. Heck I would even say to get the array and that to focus fire on supporting taking out their heavy carriers first before engaging the Fortress, and then saving our SP for it and its stronger shields.
>>
You bring in your closest assault corvettes to begin brawling with enemy ships nearest the Carrier and generally offer additional protection. Meanwhile the Sulos fleet begins to switch to J-D IFF’s.

The regular attack squadrons keep doing what they're doing, punching through or past enemy formations and not slowing down to let assault corvettes tangle with them.

Mike and the mercenary units fitted with afterburners are staying outside the main fight then diving in to help friendly units that are in trouble. So far it’s working out well for them.

The Supers time their next barrage to coincide with the Array firing. The enemy has begun to angle their shields in an attempt to reduce incoming damage. It leaves the platforms more vulnerable to attack by smaller craft but at this point they must think it worth the risk. Even from here you can see the fire from the Supers glancing off more than usual.
Despite that the Array’s shot hits solidly, getting through the the Fort’s main shield and even causing that to collapse.

“Damn!” Tama smacks the console.
“Their secondary shields came up to full power before we could punch through the mains. We almost had them.”

“Can we hit them again before they get into Avoubic’s shadow?”

The older man shakes his head. “I don’t think so, there isn’t enough time. We can still shift fire to a few of their reaming heavies before they’re out of line of sight.”

As the Mobile Fort enters into Avoubic’s shadow enemy IFF’s start to go haywire.

“We’re getting intercepted signals on some of the less encrypted channels sir! It sounds like the enemy thinks more units are switching sides like the Sulos fleet did.”
>>
>>49085775
Yes
>>
Weapons fire lights up space near the Fortress and behind it as the rest of their siege weapons open fire on percieved enemy ships.

Most of the enemy elite units seem to immediately realise what’s going on and begin switching to custom IFF’s or the sort used for duels. It serves to intimidate several of your allied squadrons into giving them a wide berth which they're exploiting to rally others.

The confusion causes more than a few enemy units to break formation and begin to retreat. This quickly makes things worse as local unit commanders become further isolated and themselves look for ways out.

“This is Count Nirium, they’re beginning to rout! Power up the gravity well generator.”

>Get Kim in here before the Gravity well goes up? Y/N?
>>
>>49085775
>>49085816
Y
>>
>>49085816
Y.
>>
>>49085816
...er, where are the Asteroids we set on a collision course?
>>
>>49085816
Recommend that we begin charging the Vekron Torpedo. Not to fire it, but if they're already routing, seeing a torpedo charge might shatter their moral.
>>
>>49085816
Oh kek. I almost feel bad for them. Almost. Time to finish them off. Kill them all.

>>49086028
No. They might do that kind of thing but we wont. We have moral high ground on this over them.

>Get Kim in here before the Gravity well goes up? Y/N?
Y
>>
>>49085816
>>49085816
Y
>>
>>49085946
They're getting closer. Like hitting in or near the end of the next big update closer.

>>49086028
Reminder: Veckron weapons can only be charged so much before they reach a point of no return and must to be launched.
The Dominion doesn't have the accuracy to pull off a false charge and still know for sure how much there is left to go. Especially in the case of older weapons when production may not have been as consistent.

"Kim! Get your ass in here they're powering up the gravity well"

"Where do you want us?"

[ ] Micro jump as close to the Fortress as possible, hit it with everything
[ ] Micro jump near allies, clear them a path (Helios / You / Others)
[ ] Try to drop on a Heavy Cruiser
[ ] Try to drop on a Heavy Carrier
[ ] Maximum damage, wipe out Attack and BC units
>>
>>49085816
>Y
>>
>>49086176
>[ ] Try to drop on a Heavy Cruiser
>>
>>49086176
>Maximum damage, wipe out Attack and BC units
The less support those big ships have the more damage we can inflict on their less mobile forces.
>>
>>49086176
> [ ] Maximum damage, wipe out Attack and BC units

Maximum confusion!
>>
>>49086176
>[X] Maximum damage, wipe out Attack and BC units

It hurts me right in the salvage to say it, but we just need to annihilate some units.
>>
>>49086176
> [X ] Maximum damage, wipe out Attack and BC units

The array and our supers are focusing on the heavies now right? Might as well not duplicate effort.

Quick question, why aren't they moving as well to keep the fortress in LOS?

Also how has the situation on Avoubic with the forces they sent going? Did we end up trapping them with traps, and capturing or destroying their landing craft?

Could we let SOME OF their forces escape and trap the rest, or are they too organized for that?
>>
>>49086176
>[ ] Try to drop on a Heavy Carrier
The smaller ships matters little in this fight. It's the Carriers and the Fortress that we want to take out. Without those the rest of the enemy fleet can operate anymore.
>>
>>49086482
We need to move on past salvaging ships.

To salvaging fortresses and planets and such. Spending pennies to make dollars yo.
>>
>>49086176
Quick question, we're sure there aren't any stealth AM torpedo ships by our grav well?
>>
>>49086665
Not at present by the looks of things.
Let me consult an online magic 8 ball... reply hazy try again.
>>
https://www.youtube.com/watch?v=A3F2pr2FbfQ

Kim’s squadron jumps in just before the gravity well generator goes up. They launch some of the stealth torpedoes but for the most part stick to the normal ones once they decloak.

The wave of Antimatter torpedo detonations are enough of a warning that most ships try to run from them. Those that don’t are forced to deal with the conventional weapons of a dozen battleships focused almost entirely in their forward arcs.

Your Super Heavies continue to follow the movement of the enemy fleet around Avoutbic, even if it means they have to take a bit more fire. They’re now getting close enough to trade fire with ships in the melee.
Fire from the “cigarillo” heavy cruiser combined with that from the Fortress punches through to cause damage to the Bellamy but it’s minor.

A moment later the Array fires and critically damages the forward sections of the Heavy Cruiser. Most of its weapons are offline and the remain crew begin attempt to limp their way out of the gravity well.

“Allow it to escape.” orders Tarse-enic. “It will take them months to rebuild it. Continue to focus on the Fortress.”

Sections of the enemy fleet are still having trouble with their IFF’s. In most cases that’s causing them to break and run but in others its causing them to run, straight at the biggest threats to them.

“Avun to Reynard, Battlecruisers and support incoming. They’re marked as boarding craft. Keep them off my Carrier.”

Roll 4d20
>>
Rolled 2, 7, 1, 16 = 26 (4d20)

>>49087283
https://www.youtube.com/watch?v=qwJj2EpC8vg
>>
Rolled 1, 8, 5, 17 = 31 (4d20)

>>49087283
I don't suppose Kim could also drop an AM torpedo in their path?
>>
Rolled 9, 16, 9, 13 = 47 (4d20)

>>49087283
Rollin Thunder
>>
>>49087372
He is busy elsewhere racking up an impressive kill count.

Your heavier ships move into blocking positions to help cover Avun’s Carrier. Assault corvettes are already making attack runs on the incoming formation. They seem to be having trouble bringing enough firepower to bear quickly enough to down the shields of the larger ships.

“Torpedo warning from the Carrier. Clear fire lanes.”

Your units change formation and the batteries on the carrier open fire, sending out two volleys of torpedoes. Between the barrage from the carrier and your escort formation you’re able to take down some of the Battlecruiser and escorts before they close in.

Enough are still closing that this is going to hurt and a few of your ships have already taken minor damage so far.
As Maybourne succinctly puts it; “We’re doing good, just not good enough.”

“Change formation, bring the forward guns to bear.”

Avun orders the blast shields shut on that side of the ship to limit damage.

One of the converted Razor battlecruisers barrels towards you playing chicken. Not the best idea with a Medium cruiser but then they have a ramming prow.

They apparently don’t know that you have one too.

[ ] "Brace for ramming!"
[ ] Evade, try to get it with the lightning gun
>>
>>49088142
>[ ] "Brace for ramming!"
>>
>>49088142
>"Brace for ramming!"
oh I've been waiting for this.
>>
>>49088142
> [ ] "Brace for ramming!"

Pretty sure the lightning gun doesn't cancel inertia.

Also I want us to open comms with the enemy so they can hear our maddened laughter as we literally tear through them.
>>
>>49088194
Wait until our special forces locate the Fortresses command centre and we do a dynamic entry with the OH to land our elite troops with us at the head.
>>
>>49088142
>[ ] "Brace for ramming!"
Aww yis. It's been a while since we did this. Psycho Sonia has returned.
>>
I wonder how much it would cost to get the Terrans to give us enough directionals shields to make our ramming prow have a wedge shaped shield.
>>
>>49088142
>[X] "Brace for ramming!"
>>
>>49088142
Would it be possible to arrange a virus to temporarily disable the nav station they'd be using to retreat? Not suggesting we trigger it now, but placing it is probably a good idea.
>>
>>49088142
[X] "Brace for ramming!"

Been awhile since we have gotten to do this. RAMMING SPEED!
>>
>>49088558
I like the way you think.

We did promise to leave nothing of their fleet if they didn't stand down the V-torp.
>>
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You hit the inter ship com. "Brace for ramming!"

Your helmsman doesn’t seem to entirely believe you but catches on when the veterans tighten their restraints.

“Oh shit, here we go.” mutters Maybourne.
“I was hoping NOT to be aboard when this sort of thing happened.” is Tama’s only complaint.

“Helm, hit that thing with the pointy end. Weapons, lose whatever are in the tubes.”

“Aye sir!”

As the torpedoes fly out of the forward launcher you consider the modifications made to your ship that included a reduction of the ramming prow. Hopefully it’s still just as strong.

Your helmsman reverses engines to make the collision somewhat more survivable. Despite that the battlecruiser is on you faster than you’d believe. A quick shift and the other ship rolls in such a way that it would have flashed past underneath you. Until Eko hits the emergency thrusters.

The other ship must have a built in deceleration program because every forward facing thrust on it lights up a fraction of a second after it becomes clear you’ll both hit. Shields crack with the impact and you’re thrown against the restraints despite the inertial compensators being pushed past their limits.

Maybourne was in the middle of calling out a last second warning to the crew before being interrupted, calling out, “Brace! Brace! Bra-hgk!”

The smaller ship’s shield fails first and the center of its ramming prow is crushed by the bubble of your own shield. Between the two collisions they lose enough relative speed that they eventually pass through the shield. Your fully intact ramming prow cuts through their damaged one and deep into their central hull.
The drive sections and either wing rips free of the main body as the Outer Heaven continues to shear through vital structural supports. Either wing and their slightly more intact ramming prow slams down onto the ventral and dorsal hull of the bow, inflicting some damage but mostly just halting the ship’s advance.
>>
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Engines of the smaller ship sputter and go offline.

“I’d say that counts as a kill.” your ops officer manages to cough out.

It looks like your escorts managed to stop the other one though it resulted in one of them being crippled and another badly damaged.

http://disq.us/t/2ch1s7h

“Movement detected. Modified Scarabs have detached form the Battlecruiser and are moving along the outer hull.”

A slight impact forces sensors to revise their previous statement.
“They’re now cutting through the outer hull.”

"With what?"
"Salvage equipment."

>Your orders?
>>
>>49089135
Can we fire the lightning gun at, like, REALLY close range?

If not, then I guess we're going to suit up and prepare to repel boarders.

Tell me we did have the comms open so we could laugh at them as we rammed through them, because I want to do the same to the people trying to board us to let them know just how badly they keep fucking up by playing on our turf.
>>
>>49089135
"All hands prepare to repell boarders."

And get some smaller friendly ships under our shields to off the scarabs. We can't risk them being some sort of suicide bomb that can cut into the hull.
>>
>>49089135
Are any of our Assault Corvettes near us? have them pick off all scarabs on our hull with precision fire.
>>
>>49089135
Point defense, lighting guns to minimum elevation and wide spread, nearby allies scratch our back with phase cannon or even directly shields, secure bridge access and prepare to repel boarders.
>>
>>49089184
>Can we fire the lightning gun at, like, REALLY close range?
Not that close no.

>Tell me we did have the comms open so we could laugh at them as we rammed through them
Taunting and ramming at the same time is not the best. If you get your wind knocked out of you during ramming then you just look like a fool.

Or look even crazier I suppose.
Joker_Sonia.AVI ?

>>49089211
Yes. Avun can have some of hers try to shoot them off. Or you could let your repair Scarabs have a try at it.

[ ] Shoot them off
[ ] Scarab battle!
[ ] Try to counter board them once through

Either way you put out the call. "All hands prepare to repel boarders."
>>
>>49089345
>[ ] Shoot them off
>[ ] Scarab battle!

Good morning everybody.
>>
>>49089345
Look, no offense, and I realize I was the only who asked for it so I guess your reasoning is sound.

But I didn't ask what you thought was best, I asked to do it regardless. Just a little sad that you didn't write it out even with the wind getting knocked out of us and instead wrote what you wanted instead.

> [ ] Shoot them off

I guess I won't bother trying to write anything in any more. I choose the green option.
>>
>>49089345
Can we get a nearby shit to vent their drive plasma over the affected section? Like we did for the rust virus.
>>
>>49089345
Continue to vote stopping here for the night.

>>49089414
Nobody else asked for it and I was having trouble finding room to work in stuff that needed to be in the scene.

I also need to worry (constantly) about other players getting pissed off if I put in too much stuff only a single poster wants but nobody else does. You win some you lose some.

Roll 1d100 to see if you unnerve the crew if you want if anyone else is up for adding that in.
>>
>>49089530
I would rather not put it in.
>>
>>49089530
Well, like I said I got the reasoning for not putting it in if I was the only one who voted.

Just when you said that you didn't do it because we might have gotten winded made me think that was the reason.

I didn't even really want a mechanical advantage, just to build up our cult of personality so that people who only know about us by rumor see the Shark holographics and movies and crazy maneuvers etc. Know that it's all us.

I don't want them going "That ship does crazy maneuvers" I want them going "Oh god, it's HER again."
>>
>>49089694
You probably voted against all the shark stuff.
>>
>>49089787
I love all the shark stuff. I just felt it was not needed for the ramming.
>>
Rolled 18 (1d100)

>>49089530
I don't care much about anons laugh, but I do like to roll!

So I guess I'm for it.
>>
>>49089875
Well that is fair enough.
>>
Rolled 71 (1d100)

>>49089530

>>49089895
> Sonia chokes on her own spit while laughing, and all the enemy hears is choking wheezing.
>>
Would it be irresponsible to go down an terrify the borders with the lightning gun whilst the final battle is on?
>>
>>49090404
I don't think they really have windows to see and be terrified by it though.

Although we should suit up and use our plasma gun, that is pretty fucking terrifying on its own.
>>
>>49090552
>I don't think they really have windows to see
I meant the portable one.
>>
>>49090691
Is that really as terrifying as our Plasma pistol? Or the Fusion Guns?
>>
>>49090792
>Is that really as terrifying as our Plasma pistol?
Well, it suppressed about a hundred Erid highly-trained troops when we wanted our cloak ship prototype back. Not to mention it makes Phase weapons explode.
>>
>>49090869
I do like the sound of that, gotta admit.
>>
>>49090869
> https://m.youtube.com/watch?v=o1tj2zJ2Wvg

"Future combat doctrine regarding conflicts with the Baron of Rioja, especially when operation out of the vessel labeled "Outer Heaven" which is is a heavily modified medium cruiser, is to avoid not only possible enemy boarding actions but also attempted boarding of any vessels she is presumed to be on."
>>
>>49089345
[ ] Shoot them off

As tempted as I am by tiny scarab death arena, I think we should avoid damaging our repair options.
>>
>>49092423
> tiny scarab death arena

Why do you have to tempt me away from the best idea like this?
>>
>>49092423
I mean. Now I want to have defensive drones dressed up as duelists with tiny fucking shoulder capes for boarding actions. We call call them Quixotes and have them target LSTs and SCARAB craft by ramming into them and then just getting hot plasma everywhere.

> https://m.youtube.com/watch?v=OLaaqX6A3AU

Totally like this. I know I wouldn't wanted to be boarded like that.

* not a serious idea.
>>
Rolled 89 (1d100)

>>49089530

Rolls are best of 3 yes?
>>
File: 9muEfyO.jpg (67 KB, 720x607)
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>>49078058
Poisoned throwing knives! Knew I was forgetting a weapon.

>>49090404
You wouldn't be that far away from the command deck if needed. So maybe not that irresponsible, just a bit dangerous.

“Open a hole in the shields to let a friendly ship shoot them off.”

A nearby assault corvette swings by and matches speed, then fires a burst from their heavy pulse cannon. One Scarab is destroyed and another damaged but others are moving into better places to hide.

After extending shields around the corvette it maneuvers in closer and uses a light phase cannon to hit the remaining boarding craft with a continuous beam. Evnetually it overpowers their shield and disables the remaining small craft.

“We have been boarded. Enemy teams in the starboard capacitor storage. Teams are moving to contain.”

[ ] Deploy some of your personal guard
[ ] Head out to do some work yourself
>>
>>49094368
>[X] Head out to do some work yourself
I'm sure somebody would love to take over for Sonia for a few minutes.
>>
>>49094368
>[x] Head out to do some work yourself
Let's have one of the Counts take over whilst we deal with the rabble.
>>
>>49094368
[x] Deploy some of your personal guard
[x] don personal Recon Armor.

We should delegate the next-in-line commander to take over command for now, as we may be disrupted by a potential attack.

That said, the bridge is a critical position. If there was an assassin/spec ops force that managed to reach us, they'll likely head for the bridge. We'll be waiting...
>>
For
>>49094202
>>49090165

Against ?
>>49089694
>>49089895

>>49089772
>I want them going "Oh god, it's HER again."
Note that note you haven’t been doing as much lately to put that sort of fear into the regular line units. The upper levels officers and some of the more experienced elites are certainly aware of your salvage tendencies, but not so much the line units anymore.

You’ve been promoted above them. If anything Drake and your other raider commanders are more visible and direct threats, even with you helping with the occasional hit and run in this Relay.

South Reach Mercenaries or those that have turned Pirate again still remember, but you're fighting more against other Houses now. If you want you can set about trying to increase your threat but it will mean more fighting at the front and declarations of salvage.
>>
>>49094617
>Note that note you haven’t been doing as much lately to put that sort of fear into the regular line units. The upper levels officers and some of the more experienced elites are certainly aware of your salvage tendencies, but not so much the line units anymore.
I assumed we had slowly transitioned from a "Wedge Antillies" Reputation as an incredible pilot with a knack for small unit tactics, to a "Grand Admiral Thrawn" reputation as a commander who always, has a trick or twelve up her sleeve.
>>
>>49094617
>South Reach Mercenaries or those that have turned Pirate again still remember, but you're fighting more against other Houses now. If you want you can set about trying to increase your threat but it will mean more fighting at the front and declarations of salvage

Personal skills and reputation among the factions on http://houseanddominion.wikia.com/wiki/Sonia_Reynard need an update.
>>
>>49094368
[X] Head out to do some work yourself
Time to head out and have some fun!

>>49094617
A little late but I wouldn't be bothered by adding in the laugh as it seems like something Sonia would do even if it is just as an intimidation factor/to spice up their reputation.
>>
>>49094821
>>49094769
You stayed on Rioja for a year helping to build up the planet and your overall fleet while other commanders were out fighting. You can try to work towards that but it will require assisting in the fighting more outside the relay. A few dramatic hit and run operations would certainly do that.

Victory here will be shared with the other commanders, like the Count, the Earl and some of Barons of the Run Alliance. Oh you'll get credit certainly but to get more here would require you to step on the contributions of others.

The Relays, and even South Reach to an extent are all far away places by the consideration the the Major Houses.

To really be seen and build up your reputation more you need to go fight in the Dominion Homeworlds in the Centri Cluster and have a direct impact on the Major Houses. That will get everyone's attention, gaining you more fame and infamy. It will also paint a giant target on your back but it would hardly the the first time.

https://www.youtube.com/watch?v=8xeCBPRmF4Y

You could go after the big enemy fleet assets, this would increase your reputation with the enemy Admiralty and upper echelons. Super Heavies, Carriers and so on. Destroying them would be enough but capturing them would be better.

Harassing, capturing and salvaging their front line skirmishing and attack squadrons will very quickly make you more well known among more of the Dominion's front line troops. Especially if you didn't stick to one region.

Targeting their logistics capability and transports would gain you infamy among front line units and reputation among their admiralty. Their regulars would start thinking you more the pirate while their Admirals would fear for planning offensives with proper support.

Fadila could help increase overall reputation gains from your attacks by publicising your efforts.

You could start in South Reach, further building up your reputation there, possibly causing Houses to worry when you might return.
>>
“Rufaro, Valeri, protect the bridge. Half of the personal guard will stay here to do the same. Admiral Tama I am placing you are in command. Update me if anything pressing comes up.”

“You’re going to miss the asteroids sir.” Maybourne informs you while half laughing.

It only takes a moment to don both sets of power armor and then you’re onto the nearest lift with your jump jet squad.

Choose your loadout!

* = Current Default

"Recon" Light Power Armor *

"Matryoshka" Reynard Custom, Medium Power Armor *
-Medium PA Jumpjets*
-Custom forearm HF-Blade* (Right)
-Modified Boarding Shield
-Shoulder/backpack weapon mount Prototype

Phased Plasma Channel Discharge Gauntlet (Lighning gun)*(Left)
Energy Converter (Reveals cloaked enemies)

HF-Blade *
Plasma pistol *
Smart Grapple

Plasma Anti-tank Gun
Shallan Fusion Gun
Plasma Blaster
4 barrel Box Missile launcher
Heavy MG

X-Ray laser+GL
Sniper Rifle+ (20mm)
Mass Driver Rifle / Reynard Custom+ *
Reynard Rifle M+ (Mass production RSS Mass driver Rifle)
Reynard Rifle L+ (Cheap stripped down version)
SRL Mass Driver Rifle
Phase rifle*
Silenced Carbine+
Shotgun+ (Grenades, AP Slug, Flechettes, Incendiaries, other)
Forearm MG+
Forearm GL

+ = Can fire splinter ammo

>Grenades
High explosives
Frag grenades
Stunpulse grenades*
Flashbangs
Half moon (Breaching charge)*
Claymore mines
GP mine
Shard Missiles (x2-4 with Medium PA Jumpjets)

Rovinar search drone *
Medical stasis field *

Any changes or is this good?
>>
>>49095403
Do we have space for the Converter, just in case?
>>
>>49095434
Yes, but it will take the place of a grenade or two.
>>
>>49095478
I'm fine with default loadout and that.
>>
>>49095403
Could we bring the boarding shield? If it gets in the way we can always drop it.
>>
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>>49095849
Seeing as you're aboard ship there are is no shortage of shields or people to hand them off to, for now you'll carry it with your right hand. Your rifle has been attached to the back of the shield.

Reaching the decks where fighting is taking place you begin to get reports from the Marines trying to contain the boarders.

Most of the enemy are equipped with a newer model of Power Cell Armor, possibly one produced by Aries. A few officers are outfitted with older model Medium Power Armor with some minor modifications to increase their surviveability.

“Some of them seem to be equipped with holoblades but their output has been turned up so high that they’ll melt through even power cell armor.”

“How are they managing that?” you ask while checking your ammo.

“They’re plugged into their suits by a cable I think?”

How do you want to handle this?
Your superior speed would let you hit and run, or get you in close to use your lightning gun or HF-blade.
>Your orders?
>>
>>49095975
>Your superior speed would let you hit and run, or get you in close to use your lightning gun or HF-blade.
Hit and Run
>>
>>49095975
Plasma Pistol in one hand, lightning gun in the other.

Get behind their lines and cut their cables? That would be the most damaging.
>>
>>49095975
I think we should focus on taking out high profile targets. Actual power armor or heavy weapons. With Sonia's current loadout hit and run tactics seem most effective.
>>
>>49095975
[x] Hit and Run
[x] Target Officers

Eliminate the commanders and any grouped targets of opportunity. Anti-Neeran round their asses.

I assume the lightning gun would damage the sensitive capacitors the ship has in this area?

Remove the leadership and coordination, and if we ever did that Neeran cry recording, us that!

(I'm behind on threads since Avun's cousin tried to stab us)
>>
>>49096179
>(I'm behind on threads since Avun's cousin tried to stab us)
We should ask Avun what to do with the assassin once we have a moment where we don't have to worry about the civil war. I think we simply kept the assassin in stasis.
>>
>>49096125
With what weapons?

>>49096138
>Plasma Pistol in one hand, lightning gun in the other.
You'll have to abandon the shield to do this.

>Get behind their lines and cut their cables?
You'll have to get right up next to them.

>>49096169
>>49096179
Do you guys want to dump the shield, or take a small penalty to firing the rifle left handed while keeping the shield in the right?
>>
>>49096394
>Do you guys want to dump the shield, or take a small penalty to firing the rifle left handed while keeping the shield in the right?
Take the small penalty
>>
>>49096394
I would prefer to keep the shield for now. The enemy probably brought lots of nasty stuff that hasn't run out of ammo yet, and I'd prefer another layer of armor between it and Sonia.

We'll also get a taste of Aries newest toys, so the extended margin of error offered by the shield is highly desirable.
>>
>>49096460
>>49096461
Roll 3d20 for your squad.
>>
Rolled 13 (1d20)

>>49096716
1
>>
Rolled 3 (1d20)

>>49096733
2
>>
Rolled 15, 18, 18 = 51 (3d20)

>>49096716
>>
Rolled 7 (1d20)

>>49096750
3
>>
Rolled 4, 5, 10 = 19 (3d20)

>>49096716
>>
You’re not used to firing your rifle left handed, let alone propping it up with the shield in the other hand. Despite that you think you make good the attempt. Your squad performs hit and run attacks using your rifles, then scoot away on thrusters before return fire can become a problem.

More than a few of the enemy are armed with the new “pinch” fusion rifle. While none of them really get a clear shot off your shield soaks off damage from a few stray hits. They don’t have anywhere near the punch of your plasma pistol or anti-tank weapons but they seem to make up for it in versatility.

Both your bodyguards seem to be able to keep up with your mad charge around parts of the ship. If anything they’re doing better than you, giving them time to anticipate where you’ll be headed next and deal with any excessive threats.

“Squad ahead!” your lead bodyguard warns.

“Hit them hard. Then we can swing in behind their lines.” you order.

The three of you spray suppressing fire then your first swings around the corner at full speed, shield up and HF blade out. His swing takes off the head of the first enemy he crosses paths with. You’re right behind, emptying your 20mm into the rest of the squad. The guard behind you tosses a pair of GP mines onto the wall when he flies by, then turns to hover skate backwards firing his blaster.
If any of the squad actually survived the pass the GP mines exploding finish them off.

After that you close in on the hull breach where the enemy came aboard. Debris litters the corridors where they breached the hull, most of it blocking the hole they made. It looks to be the wreckage of the last Scarab that blew up.

>cont.
>>
It doesn’t take long to locate where they’ve set up triage. A small captured medbay is occupied, its radiation warning lights lit. The section is mostly pressurised so you crack the door and call out to them.

“This is Viscount Sonia Reynard. We have you surrounded. Surrender and we’ll see to it you receive prompt medical care.”

A fusion rifle comes flying out the door in response, prompting your bodyguards to pull you into cover. Fortunately the war was safetied not set to explode.

“We surrender.” calls out a lone medic.

The other enemy squads are most largely cut off.

Do you want to get the Medic to address the remaining enemy troops or do so yourself?
>>
>>49097720
[X] Medic guy.
>>
>>49097720
>Do you want to get the Medic to address the remaining enemy troops or do so yourself?
"To all remaining hostile troops. Your boarding craft have been destroyed or disabled, your positions have been surrounded, and the med bay you have been using has surrendered.

You're facing a well equipped, determined, and numerically superior foe on a ship with an unknown layout. The odds are heavily stacked against you, there's no shame in deciding not to fight an unwinnable battle.

You have shown bravery and skill in this boarding attack, and I respect that. You'll be treated fairly as POWs by (FA or Dominion standards, whichever is better), your wounded will receive medical care. Despite the questionable status of the organization they belong to, Aries troops present will be treated as belonging to a regular House."

Maybe have the medic confirm we've taken the med bay.
>>
>>49097720
Medic gives us a quick report on his wounded here (stasis units needed ASAP?), then gives us an introduction to his people.

The sooner they surrender, the sooner we can put the wounded on both sides into stasis.
>>
>>49098079
Some have already been put in stasis but he requests that two more also be.

>gives us an introduction to his people.
“Many of the boarding troops are disgraced officers or criminals that are being given a chance to clear their record or get back into the nobility. Not to mention monetary rewards. Most have a vested interest in the Nasidum Coalition being victorious.”

You consider that then punch up the intercom.
"To all remaining hostile troops. Your boarding craft have been destroyed or disabled, your positions have been surrounded, and the med bay you have been using has surrendered.

You're facing a well equipped, determined, and numerically superior foe on a ship with an unknown layout. The odds are heavily stacked against you, there's no shame in deciding not to fight an unwinnable battle.

You have shown bravery and skill in this boarding attack, and I respect that. You'll be treated fairly as POWs according to Faction Law, your wounded will receive medical care. Despite the questionable status of the organization some of you may belong to belong to, all of you, even Aries troops present, will be treated as belonging to a regular House."

Youhold out a com feed for the medic to talk into and he reluctantly confirms that everyone is cut off.

“Reynard to Bridge, is it working?”
“Mostly sir.” Maybourne responds. “Hang on, we have one group headed for a shuttle bay... and they’re threatening to set off a nuke if we don’t let them go.”

“Seriously?”

“We can’t tell if they really have a nuke or plasma bomb. We’re having trouble with radiation in the outer sections near where those Scarabs blew up.”

[ ] Let them go
[ ] Let them off, shoot down the shuttle
[ ] Have snipers waiting for them in the shuttle bay

And I need to head out for work.

If the thread is still up I'll try to resume around 9PM EST.
>>
>>49098388
Can any of the other troops tell us who they are? Do they show up in the space crime database?
>>
>>49098388
Let them go
>>
>>49098388
[x] Snipers waiting for them in the shuttle bay

They'll probably set the bomb to explode after they have departed, if they have one.

They're technically in the catch 22 of killing the hostage that is shielding them from harm, assuming that they actually want to live.

Either way, we should slaughter these assholes.
>>
>>49098388
Disengage external armor, gather guards with cloaks and shank these assholes. Target the guy with a bomb first.
>>
>>49098388
They want to take a vessel without shields or FTL into the shit storm around us? With siege cannons, AM torps, and other horrible stuff thrown around?

I'm actually pretty tempted to let them try their luck.
>>
>>49097684
Wait wait wait wait. Stop everything. Did we not have a shield with one of our rifles integrated into it? I am fairly sure I pitched that idea before. Oh well.

>[ ] Let them off, shoot down the shuttle
It's just a shuttle and we don't respond well to threats.
>>
>>49098388
>[X] Let them go
>>
>>49098388
>Have snipers waiting for them in the shuttle bay
>>
Let's wait for them ourself and get em all in one zap with the lightning gun.
>>
>>49098388
>Have snipers waiting for them in the shuttle bay

Yeah, no guarantee they won't leave it behind.
>>
>>49095123
> You can try to work towards that but it will require assisting in the fighting more outside the relay. A few dramatic hit and run operations would certainly do that.

What's that? You want us to do what we are best at to up our reputation, a la Maelstrom?

I like the sound of raiding logistic bases myself. Sounds profitable. Use that to build up money to equip large numbers of elite boarding troops.
>>
>>49100459
You had a few with mass driver rifles built into their edge, but they kept getting wrecked. You last used one when recovering the J-D cloaked prototype IIRC.
There is 1 of them left.

Your Personal Guard forces are currently equipped with a shield design that has the same (or similar) level of protection, but is lighter. It lacks the additional weapons in its default configuration but can be fitted with different weapon options as upgrades. Mostly variations of pistol class weapons like Stun pulse, mass driver, or even micro RPGs.

I genuinely forgot about it. Sorry.

You're already loaded for bear as is so it's not a huge loss.

>>49101209
>>49098644
As fun as that might be you probably wouldn't make it to the bay in time.
Unless you went outside the ship, but your bodyguards REALLY wouldn't like you doing that in the middle of a giant space battle.
>>
>>49104012
>I genuinely forgot about it. Sorry.
Nah, don't worry. I too forgot about it until it was mentioned in the update how awkward it was for us to shoot with our left arm due to the shield. The reason why I wanted the rifle shield to begin with. I mean it's not like we've been throwing ourselves at infantry combat as of late.

>Unless you went outside the ship, but your bodyguards REALLY wouldn't like you doing that in the middle of a giant space battle.


Urge to go outside the ship during a massive space battle rising.
>>
>>49104012
> Unless you went outside the ship, but your bodyguards REALLY wouldn't like you doing that in the middle of a giant space battle.

I mean, can we get video footage of us doing so if this happens?

Because I'm voting for it if we can.
>>
>>49098509
>Do they show up in the space crime database?
You won't know that until the battle is over and even then I doubt it'll be easy to get full access to Nasidum's most up to date civilian databases right now.

Given how dangerous outside it is right now you’re tempted to let them go, but you don’t have that luxury if they’re actually carrying a bomb.

“Position snipers in the shuttle bay, cover them from all angles. Make sure they can’t detonate a nuke or leave it on the ship.”

>>49104246
>>49104318
Is anyone actually in favour of going outside the ship?
>>
>>49104425
No. I am just jesting. Going outside in the middle of a space battle seems like a mildly bad idea.
>>
>>49104425
Not necessarily right now, maybe later for the post-war propaganda movie about our defense of the run culminating in the battle of Avoubic.
>>
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You find out later that just in case the bay engineers had prepped for emergency vent action and had set things up to deactivate the inertial compensators. Helm was also standing by to hit the emergency thrusters.

It turns out to be unnecessary. The enemy squad make it to the bay with no incident and once the snipers are sure they’re all here the inner doors are locked down and outer bay doors opened.

They’re each dropped by three perfect shots drop before they can make it half way to the shuttle.

“No deadman switch. They had a fusion plasma device but it was packed with spare fuel cells for their pinch rifles. Not dangerous enough to threaten the ship but they could have damaged vital equipment if used for demolition.”

You give the order to secure the prisoners and return to the command deck.

Large sections of the enemy fleet are routed, trying to get out of the system. The Heavy cruiser that was badly damaged is still limping away but increasing speed. A Heavy Carrier and escort somewhat near to you are forming up and appear to be conducting a fighting retreat.

The Fortress is dropping into an increasingly low orbit of Avoubic but is still trading fire with your Supers.

Two of the faster heavy cruisers, the experimental designs, have formed up and are beginning a run around Avoubic. They may be planning a strike at the array or gravity well.

Where do you want your group and Avun to assist?
>>
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>>49105402
We move up and follow the Heavy Cruisers who are trying to slingshot around the planet to get to the Gravity well.

The well itself should start moving to the right around Avoubic as well, along with the Array, so we can increase the distance enemy forces have to travel in order to escape. Array should also be in range for a shoot at the retreating uncrippled Heavy and should try to drop it.
>>
>>49105402
>Two of the faster heavy cruisers, the experimental designs, have formed up and are beginning a run around Avoubic. They may be planning a strike at the array or gravity well.

Do you mean the ones that are weak against ramming?

Because I got a tingling feeling.

Also, what's the current situation on Avoubic? Are the troops they landed there still bottled up, or are they possibly trying to control the shield coverage to extend it to the fortress or something?

Or are they trying to perhaps pull some slingshot maneuver bullshit with the fortress to speed it up?

Because that's starting to look like a slingshot maneuver to me.
>>
>>49105523
Alternatively, would it make sense to move the Well counter to the forces trying to slingshot so that they either overshoot or have to lose MORE speed allowing us to catch up with them and tie them up before they can reach the well?

The array which is farther away is also better equipped to defend itself and would be closer to support from that blue and green unit (Myrish?) if they try to follow it, plus then we also just keep following.
>>
>>49105575
No, I do not think that is a wise move. The well lacks offensive capabilities or defensive capabilities to stand up to two Heavies. Especially with the Fortress right around the corner.

We we can work with Avun well enough we can probably down these two Heavies while the Array deal with the only fleeing one that isn't crippled. After which we can turn it around and have it fire on the perusing Heavies if we have not managed to take them out by then.
>>
>>49105402
I'd recommend the Helios reserves be ready to receive jump data and initiate pursuit of escaping ships. This battle has to be the last large scale one.
>>
>>49105402
How many ships have they lost at this point?
>>
>>49105523
Alternatively, set up the Array to hammer the Heavy cruisers that are about to swing around. Its still being escorted by the two heavy cruisers and the heavy carrier right?
>>
>>49105402
Er, what happened to the asteroid impacts?
>>
>>49105783
With a bit of timing we should hopefully be able to squeeze out one shoot at the fleeing Heavy and then turn to face the two that are slingshooting and possibly the Fortress.
>>
>>49105523
>The well itself should start moving
As always that's a problem. The Well is moving but in the same direction as Avoubic's orbit. To change course they'll need to deactivate the well.

Count Nirium is already in favour of turning it off.
"Enough of the enemy are breaking and running that getting some of them out of the system might be a good thing."


>>49105525
>Do you mean the ones that are weak against ramming?
The Pilum class attack cruisers are weak against ramming. They are miniscule in comparison.

>what's the current situation on Avoubic?
Some of the troops have surrendered when it was made clear to them that they landed in a nuclear minefield.
Others are trying to assault the trailing side surface defenses.
>or are they possibly trying to control the shield coverage to extend it to the fortress or something?
This is a definite possibility. So far the engineering troops are keeping them at bay but the Fortress has started bombarding their shields heavily.

>>49105575
>The array which is farther away is also better equipped to defend itself and would be closer to support from that blue and green unit
The Array has 2 Heavy Cruisers acting as escort as well as providing shield protection with additional platforms.

>(Myrish?)
Your group and Avun's Heavy Carrier are both located at the "you are here."

>>49105748
I have no idea. At this point even if the casualties were the same it would favour your side because your morale is still holding.

>>49105992
>Er, what happened to the asteroid impacts?
"You missed it boss."
"Did they do any damage?"
“Two of them manged to hit the shields on the Fortress, it even forced them into a closer orbit. One hit a Bonrah-Ceres Carrier and damaged it a bit. The rest hit Medium cruisers, side swiped smaller ones or were shot down. I’ll send you the video of the one that hit a corvette squad. It was like they were bowling pins.”
>>
>>49106157
I wonder if this will make them think twice before wanting to mess with our Alliance. We have thrown everything and anything at them like madmen.
>>
>>49106225
Their morale must be in the gutter at this point. the only reason they're even a threat in this battle is the huge fortress that has been forced to hide.
>>
>>49106157
>fortress into a closer orbit
huh. If we could knock out the main engines of the fortress, would it be forced to crash into the planetoid?
>>
>>49106157
>"Enough of the enemy are breaking and running that getting some of them out of the system might be a good thing."
That's weak talk. Shutting it down now means that 4 Cruisers can still escape and several thousands of ships with them. Plus it gives the Fortress a chance to escape should it exit the planets well.

However could it be shut of turned around and turned back on again before the bleed off from the well diminished enough for to many ships to escape?

If so I am for that.
>>
>>49106157
I'm fine with letting them scatter a bit.
>>
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>>49106225
Given our minor house status I suspect, that while not dismissed (we did have forces to effectively resist and some minor reputation) Sonia and her allies in the run were not thought of as capable of repelling the conquest, given our small 'stature'. You know who else is small and so bloodthirsty they attack sharks when they smell them bleed; Gurkhas. That's right.
>>
>>49106392
We haven't been a minor house for a long time.
>>
>>49106308
It's a very real possibility. If they impacted the planetary shields it would also cause their orbit to seriously decay.

>>49106316
The singularity would have to be completely bled off for them to maneuver effectively. There would be time for some of the enemy ships to jump before it could be brought back up.


1) Do you want the Gravity well to cut and run, or will you rely on the Array to scare off the Heavy Cruisers? Or a little of both?
1a) Gravity well turns off. Array continues orbit
1b) Gravity well stayed on. Array shoots at pair of Heavies
1c) Gravity well turns off. Array shoots at pair of Heavies

2) Where do you want Sonia, Avun & Co to go?
a) After the Fortress
b) After the two faster Heavy Cruisers
c) The fleeing Heavy Carrier
d) Target Routed enemies. Try to force their surrender

3) Tell Avoubic to extend their shields Y/N?
>>
>>49106423
>1a) Gravity well turns off. Array continues orbit
c) The fleeing Heavy Carrier
Y
>>
>>49106392
>>49106157
Oh and unless directly threatened I believe it prudent to keep the well active, as this is likely the final major action of this local conflict and even increased casualties from fighting those trapped ships will likely be well offset by more salvage which should be done somewhat at our leisure.
>>
>>49106316
I disagree. If we allow the smaller forces to flee, we can focus our superior forces against the Fortress and whatever is left of the enemy.

Let the small fry flee, especially if it hands us the larger, slower Fortress.
>>
>>49106423
>>49106446
I'm slow
>1b) Gravity well stayed on. Array shoots at pair of Heavies
>2b) After the two faster Heavy Cruisers
>3Y
>>
>>49106423
>1b) Gravity well stayed on. Array shoots at pair of Heavies
>c) The fleeing Heavy Carrier
Would the fortress hitting the Avoubic cause it to impact with the station proper? if so N else Y
>>
>>49106504
>Would the fortress hitting the Avoubic cause it to impact with the station proper?
It's unlikely to hit either entrance into the planetoid. Besides the surface connecting shaft down into the ice layer is 20km deep. There is little danger to the civilian populace or the deeply buried shipyards. Probably.
>>
>>49106423
1: B
2: B
3: Yes


Focus on the Heavies, then turn attentions to the Fortress when they're dead
>>
>>49106592
Alright then go for it.
>>
We could use a tiebreaker on question 2.

It looks like we'll be stopping here this week. We're at autosage and my next day off isn't until next week Monday.

It seems like I was able to do a better job this week of keeping things rolling along at a more steady pace. Been generally trying to start writing a bit sooner rather than waiting for more posts.
>>
>>49106846
I'll switch my vote>>49106472
If the array is on those heavy cruisers, as well as other assets, it likely won't be terrible, so getting that carrier seems fine.
>>
>>49106423
>1a) Gravity well turns off. Array continues orbit
>2b) After the two faster Heavy Cruisers

Y
>>
>>49106423
1a
2c
N

>>49105402
>enemy squad
Disabled or ded?
>>
>>49106423
1B
2A
3Y only if the shields hitting the fortress kills or seriously slows all of its inertia. I'm willing to trade Avoubics shields for a dead in the water fortress that we can, in detail disable all surface installations and prepare a large scale boarding action.

What reserves do we have available to pursue retreating ships, I want a trail of salvage between here and their repair/rally points.
>>
>>49106846
Thanks for running TSTG!

Have a good week!
>>
>>49106423
1b) Gravity well stayed on. Array shoots at pair of Heavies

I'm not willing to let the Fortress leave so easily while we have men on it.

2a) After the Fortress


3) Tell Avoubic to extend their shields Y/N?

N. In fact, if they could suddenly extend them, even if it makes them weaker, that would be great.

Are directional/focused shields a thing, where you could make it denser at a specific point instead of a specific range? I mean, if they have contoured shields that should be a thing right?

I'm just thinking of an active shield defense for anti-boarding purposes. The ability to increase shield depth, with either less density or less coverage.
>>
>>49108947
? That's what the plan is: to suddenly increase the radius of the shield to make the Fortress crash into it causing its orbit to degrade and hopefully crash into the planetoid.
>>
>>49106423
> 1c) Gravity well turns off. Array continues orbit.

I feel this is our best chance at the Fortress. Also minimizes the chance of the Barons on it teleporting to safety given their position in enemy territory if we can also drive off possible teleporting receiving ships.

Without that, we can sweep in force to clean up their remaining forces. If we can cripple ththat last carrier then they won't have mobile repair ability to sustain raiding.

> b) After the two faster Heavy Cruisers

Ramming is justice.


3) Tell Avoubic to extend their shields Y/N?

Y. I feel like the worst that could happen is the fortress becomes a pain to clear as they reunite with their elite troops, and take over Avoubic and try to turn it into a bunker.

Which just means they don't get away and are dealt with later.

Or we use the array and our supers to knock a hole in the shields and AM bomb the place.

On a scale of war crimes from "I didn't catch their surrender on comms" to "Technically that was a celestial dwarf not a planet, and we didn't launch that asteroid just kept them from stopping it."

Where would a Veckron Radiation generator fall. Where you don't charge up to a torpedo but either have it maintain a low level charge, or diffuse material that's been saturated with the stuff? Like to render a place unoccupiable for a period of time, or for extended periods?

A dirty V bomb as it were.
>>
>>49106423
>>49106846
>1a)
I think we need to keep the array safe. The fortress is even slower, so we can hunt it down easily enough later.

>2b)
We need these relatively intact as salvage.

>3 N
I just don't feel comfortable doing that.
>>
>>49109441
I think it could be possible to create a dirty veckron weapon by continuously discharging a large amount of small charged particles of the veckron marble. Maybe a Veckron beam by creating a dust of the material the marble is made of and accelerate it with repulsors through a electrically charged plasma to activate it.
>>
>>49109373
I meant can we try to control what happens by timing the shield extension, like do it faster so they can dodge and not crash but still be slowed or thrown of course for attacking the gravity generator or the array.

I don't want to ruin the fortress. We passed up the opportunity for salvage in exchange for crushing them with AM torpedoes. Not defending or forcing negotiations, but taking out their fleet.

I really want that fortress. We've got men aboard, drawn off their elite troops and saved our own.

I'm already planning how to make them think it'll go right to the FA if they surrender to prevent sabotage, but leaving a loophole for using it in the civil war.

We could get so many H. Carriers to support raiding in exchange for it.
>>
>>49109504
I mean, I was thinking of using it for scorched earth. Either preventing the use of abandoned materiel and fortresses, or for freeing up other forces from sieging.

Maybe being able to use it on planets on a technicality / before anyone could legislate or rule against it. Pretty sure we could get one or two uses at least.

Get SF that used the serum to land with it and carry it around while assaulting shield generators and such.

Hard to find troops willing to stay and fight.
>>
>>49109540
The fortress wouldn't be destroyed by the crash. We're not that lucky.
I highly doubt the SF on the fortress would die considering that inertial dampeners are a thing and that we've survived similar collisions.
Taking it over would also be easier with it losing a lot of weaponry and shields on the side of the crash as well.
>>
>>49109584
I don't think we've survived similar collisions. That's a pretty big planetoid, Avoubic.

And while there would be lots of salvage sure, I feel there's a significant risk of enough damage being done that it's not spaceworthy anymore, or if at all levels not within enough time to contribute to the Civil War.

That's why I'm voting to keep the grav well on, and to take out its escorts.

Guess I'm changing my vote to No >>49106846
See >>49108947

Is now NO unless just using them to slow the fortress is an option.

I'll risk it crashing, but I won't intentionally cause it.



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