[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and you're watching the clock as it counts down to House Helios entering the war. In many way you'd prefer it if they became the next Ruling House of the Dominion but their delays in committing to the conflict have been a serious annoyance of late.

Not as much as the recent House Kharbos attempt to send ships to the DRH1 Relay. That only served to get half of the force they sent killed or stranded a few million light years between galaxies. House Xygen was even less fortunate, especially after you sent them sabotaged data that cost them three quarters of their fleet. If any of them even make it to the relay they'll be severely outmatched.

Preparations are being made to move all of the available allied fleets into the Smuggler's Run in an attempt to force one last decisive battle with House Nasidum. If you can draw them in and defeat both their fleet and their Mobile Fortress it would effectively end their invasion.

For that to happen the bait has to be good.

They're already determined to strike at the siege array since its the least mobile of your heavy assets. that alone should convince them to follow it to the Avoubic system.

The Asteroid Forts in that system are heavily armed and would be able to provide fire support, repair facilities and additional ships to your fleet. Nasidum has tried to convince the local governors to defect to save them the trouble of fighting them but for now they remain loyal to your cause.

You have been providing them good business for the past decade after all.
>>
>>48938041
House and dominion
>>
>>48938041
>in an attempt to force one last decisive battle with House Nasidum

I don't really understand why we're trying to do that.

All our assets are faster than the mobile fortress, so wouldn't it be more sensible to force the enemy to either combine their fleet into one huge ineffective slow blob of ships, or pick their ships apart with our super heavies whenever they engage forces without the fortress?
>>
File: NAV_DRH_01_RELAY4033_24.gif (35 KB, 1246x694)
35 KB
35 KB GIF
Returning from the recent investigation that located a new type of navigator station apparently being constructed by Aries, you're now transferred your flag back to your command ship.
A captured Neeran Fast Medium refit to your specification The Outer Heaven is one of the fastest ships of its tonnage in the fleet. Only two are faster, the newer model Eminence II's that are equipped with oversized afterburners.

Looking up progress reports you find that things are well on their way to being ready. Some of the extra shield platforms have been pulled from Magdalena to help support your super heavy cruisers in the coming battle. Additional planetary shield gens are set to be deployed to the surface of Avoubic, the largest and most heavily armed planetoid in the system of the same name.

The only things left to decide are the general strategy for the battle and how best to get the fleets into the system.

Many of the Barons and other nobles want to take the slower moving and more vulnerable Siege Array in along a slower route farther from the Run's main navigation lane. This would keep the enemies heavier ships from engaging since it could leave other systems vulnerable to attack if too many were sent in pursuit. You would suffer a greater number of hit and fade attacks by their faster fleet elements however and it would take two days to get to the target system.

The other way is to chance the Run itself and hope that you can move quickly enough to avoid a major engagement before reaching Avoubic. Your heavier ships could provide escort and let you quickly punch through but there is a chance you could run into more opposition than you could handle.
This plan could be combined with a distraction operation to draw more heavy elements away elsewhere.

Which plan would you be willing to support?

[ ] Stay off the lane
[ ] Chance the Run, maximize fleet defense
[ ] Chance the Run, distraction operation
[ ] Other
>>
>>48938546
>[ ] Stay off the lane
>>
>>48938546
>[x] Stay off the lane
It can't hurt to give the other barons what they want.
>>
>>48938484
The Siege Array is slow enough that the Fortress could conceivably catch it, though it would take awhile. Protecting it takes up considerable resources. You would need the Array and your Supers to threaten the Mobile Fortress, or the Supers plus numerical superiority.

With its poor defensive options the Array would be best put to use if deployed at a location with heavier orbital defenses to help protect it while it fires. The bases you constructed in the Spit and the upgraded stations around Magdalena would have also been ideal locations. Had you moved the array to either of those locations it would have been attacked sooner than your fleet may have been ready for.

It's a use it or lose it situation with the Array and you've invested considerable resources into getting it operational.

The Mobile Fortress is also still causing problems for you. With sensor efficiency outside the Run rapidly degrading the enemy has made strikes against support bases you desperately need. They're systematically destroying repair and logistics bases either with constant raiding or overwhelming them with the MF.

Arron has been able to give some early warning despite jamming but the enemy are actively looking for him, trying to use his rare com busts to triangulate his position. Usually they bombard suspected regions with heavy torpedoes. The past day or so they've started to rig up heavy torps as multi-warhead flak shells.
>>
>>48938644
>It can't hurt to give the other barons what they want.
Some would prefer to take the faster route in to minimise the amount of time the fleet could be attacked over, but they are in the minority.

It looks like the Array will be going in off the lane. There are requests for additional attack units to help protect against enemy raiders on their way in.

Do you want Sonia and her command squad to stick with the Array, stay with the the Forbearance or help with the skirmishing forces fighting outside the Run?

[ ] Stick with the Array (Roll4d20)
[ ] Stay with Forbearance
[ ] Help skirmishers (Roll4d20)


If you really want you can still roll even if voting for Forbearance.
>>
>>48939242
>[ ] Stick with the Array (Roll4d20)
Just to clarify, we are trying the antimatter outflank trick that we never had the opportunity to do last time, right?
>>
Rolled 3, 3, 14, 19 = 39 (4d20)

>>48939242
>>48939273
>>
>>48939273
Kim will try it if the opportunity arises unless you order him into the battle elsewhere.
>>
Rolled 20, 1, 11, 8 = 40 (4d20)

>>48939242
>[ ] Help skirmishers (Roll4d20)
This is what Sonia does best.
>>
Rolled 11, 8, 20, 3 = 42 (4d20)

>>48939242
Skirmish
>>
>>48939292
>>48939447
>>48939605
Helping the skirmishers.

Writing.
>>
Deciding to put your people to the best use you take your command squad to help out some of the raiding units at the end of the Run the Array will have to pass through.

"Let's try to target the heavier assets that are causing trouble for our allies. Mediums, Fast battleships, battlecruisers. Our regular attack units should be able to handle the rest."

https://www.youtube.com/watch?v=r7s3wHYHpSY

Jumping into a region at high speed where your allies are having trouble you're able to get the drop on the first enemy unit. They've just reverted after breaking off from another fight and are surprised to see your unit bearing down on them.

The weapons on your escorting battleships and battlecruisers are powerful enough to quickly knock down the shields on the enemy warships and strike hull in the first volley. Secondaries are quick to come online preventing some of the rest from finishing them but additional fire from your command ship punches through and cripples the engines of two Battleships.

The remainder jump again as quickly as possible but you're soon on them again when they revert to realign.

"Sir, they sent out a distress signal before we arrived."

Sensors confirms. "Attack units incoming from two directions."

There isn't exact enough data to determine how many are inbound so you decide to cover your bases. "Align to fire on their most likely reversion points and increase ECM to maximum. Navigators, prep an escape course on the new heading. If there are more than 3 squadrons we jump immediately."

Two attack squadrons jumps in and are soon forced to evade fire from your units, pulling back to a more manageable range. A small squad jumps in a bit farther out, above your group relative to the others.

>Cont.
>>
Plasma cannon fire from the new arrivals pummel your escorting Athena class ships. Tes'us has her squadron change formation and you order Maybourne to extend shields to help soak off the worst of the damage.

Sensors identify the plasma equipped attackers as newer Republic built Pilum class ships. To your knowledge the Republic was supposed to be keeping all of those ships away at the Neeran front.

Your defensive efforts prevent any serious damage and with your stronger weapons swatting down several attack ships the enemy withdraws.

"Intel, find out how it is they got hold of those ships."

The presence of your unit nearby improves morale of the nearby friendly squadrons and causes the enemy skirmishers to become more cautious. You also have to keep an eye our as you soon receive word that other heavy weapon squads like the modified Centurions you encountered a few days ago are being brought in to act as a counter.

>Do you want to send a message to the nearest Republic embassy asking about the Pilum class the enemy seems to have acquired?
>Y/N?

If yes what say?
>>
>>48938041
FOR HOUSE AND DOMINION
I'm late edition.
>>
>>48940756
Y

We should inform them somebody in the republic seems to be selling materiel critical to the war effort against the neeran as we've just encountered several of their new attack cruisers in combat.
>>
>>48940756
> Y
> Inform them that Aries might have infiltrated them


Also

> Send a message to the Terrans asking them to try and keep the "rogue" Aries from getting help from outside the Dominion.

Seriously, is the FA FUCKING us here?
>>
>>48941222
I just remembered something. Can anyone find the post where I mentioned what weapons the Republic were going to send you?
I can't for the life of me find it no matter what word search combinations I use.

>>48941342
>Inform them that Aries might have infiltrated them
You have no evidence to provide the Republic with that would support this.
Nasidum or one of its many many minor allied Houses must have acquired Republic ships from elsewhere.

>Send a message to the Terrans asking them to try and keep the "rogue" Aries from getting help from outside the Dominion.
The Terrans have effectively blockaded attempt for the Aries corporation in their space to link up with the newly forced House in the Dominion. They've informed the company that continued attempts to do so from the Terran side would result in the nationalization of much of their assets as part of war time security measures.
House Aries is now a separate entity though they are probably attempting to maintain ties using cloaked transports. Large scale trade between the two are cut due to the inability to move large convoys.
The Dominion branch of the Aries corporation has not received significant support from Terran space in +4 months. They don't need it.
>>
>>48941342
Wouldn't surprise me. I am mean theft and destruction of property is apparently not above them so why would anything else be?

>>48940756
Y

"Why I just happen to come across this new Republican ship type out here in the hands of a Dominion House and it was shooting at me. I am confused because I was under the assumption the Republic was staying out of this. So either they aren't or someone is playing the Republic into supporting one or more Dominion House. I would very much like to know which."
>>
>>48941498
Well colour me a shade of slightly confused then, if the Republic isn't selling them for use aside from the front, then why the fuck are they here?

Are they just going to give a shrug of the shoulders since apparently all of their appendages are otherwise occupied trying to find whatever is might be that passes for an ass among them?

Is a little bit of accountability too much to ask from them?

I'm irked. Also I should never write in for diplomatic statements. I love me some vitriol.
>>
>>48941557
Third party buyer who then sells or gives to the Dominion? Corrupt republic administrator?
>>
File: sFOAJ.png (135 KB, 768x512)
135 KB
135 KB PNG
>>48941557
>Well colour me a shade of slightly confused then
You were specifically talking about Aries and the Terrans.

Just because Aries is tied to Nasidum doesn't mean everything in Nasidum's web is tied directly to Aries.
>>
>>48941498
>I can't for the life of me find it no matter what word search combinations I use.
I'm still looking and having the same problem.
>>
>>48941711
Nasidium is involved with the terran triad!
>>
>>48941498
>>48941755

I managed to find the posts:
>>48263835
>20x Medium plasma cannons
>72x Light plasma cannons
>2x Shipments of SP Missiles
>64x mothballed Transcendent class (No armaments)
with the option to switch the cruisers for ballista carriers if Winifred prefers to. Carriers would have to get fixed by rss because they're old.
>>
Here we go. The reason I couldn't find it was because I was posting as TSTG on a different PC.

http://suptg.thisisnotatrueending.com/archive/48244399/#p48263835

>>Can we ask the Republic and isolationist Neeran for some low-key support? We stopped that city ship from crashing into their capital, after all.
>Discreet inquiries will be made.

>They can`t get supplies directly to DRH-1 as your enemies are watching shipments coming from Republic space.
>What they can do is send it to Winifred or Daska through connections in South Reach. Tourta would work too.

I wanted to find that first before to make sure I wouldn't be contradicting anything in the Republic's position about supporting you with such weapons.
>>
>>48941711
I think we were given a shipment of medium plasma cannons and either decommissioned centurions or that other light cruiser they have. 6 squads or so. Possibly some SP weapons as well
>>
>>48941711
Ah. I see. Well look at that, assuming has made an ass of . . . . Me.

Whelp.

Anyways. I stand by my statement that they should take responsibility and send a decommissioning force.

>>48941634
This isn't smuggling space cigarettes,these are top of the line brand new warships.

You don't act like you just found them in a coat pocket.

Clearly this is a breach against the FA.
>>
>>48941928
Nah. It isn't a violation of the FA because only the FA is meddling
>>
>>48941918
What surprised me the most is that their newest attack cruiser has showed up when Sonia could barely get her hands on obsolete ships.
>>
Breaking off from combat you get a secure connection to the Republic Embassy at one of the Nav stations.
"Get me the Ambassador. Immediately."

It takes two or three minutes but an older Hune eventually appears on screen. You can't tell if they're wearing a ceremonial robe or a nightgown. Either could be the case given the local time.

"Viscount Reynard, thank you for contacting us. How can my office be of assistance to day?"

"Why I just happen to come across this new Republican ship type out here in the hands of a Dominion House and it was shooting at me. I am confused because I was under the assumption the Republic was staying out of this. So either they aren't or someone is playing the Republic into supporting one or more Dominion House. I would very much like to know which."

"I see, this is very serious. Could you send me what evidence you have? Merely to speed things up you understand."

He(?) looks over the sensor logs you send along.

"Pilum, yes no mistaking it. Alfa production run. It may be an earlier limited production type. To my knowledge only five thousand of those were built."

The Republic certainly has a different idea about what constitutes "limited" production.
"How is it House Nasidum or their allies have them?"

"How many have you encountered?"

To your knowledge it's only been five or six.

"Our government has been supplying small quantities of surplus ships to a select number of Houses and individuals for political or other reasons. I believe you were the intended recipient of some?"

You clear your throat. "That was for different reasons, and all older equipment."

>Cont.
>>
"That's the official policy yes. Our government has strong ties to House Myra which is led by a Hune. Some Senators have been pushing for stronger support to increase their strength through the Civil war but it is supposed to only be in the form of surplus hulls, no plasma weapons. Or at least none built in the Republic.

It's possible one of the Senators may have discreetly provided decommissioned Pilum class ships. Our state intelligence will need to look into it on corruption grounds. I assure you this will be taken very seriously by my government."

"Wait, why would they be decommissioned? They're brand new ships!"

"We rushed the class into production too quickly and there were structural design flaws in the first thousand or so built. They'll fly apart under any kind of ramming attack without serious modification.
I'm quite certain our intelligence agencies would be most appreciative of you providing the hulls of captured ships. I believe the offer of a bounty would normally be appropriate in this situation?"

>What say?
>>
>>48942317
Oh they know Sonia well. We have been hurting for some cash what with this civil war and all
>>
>>48942317
>no plasma weapons
>Or at least none built in the Republic

Were the cannons we received built by somebody else?

>House Myra
Which side are they on?

>>What say?
Thank them them for their time and the information they've provided. We will hand over the hulls once we can safely recover the.

We should consider asking for a reduced bounty because they've helped us out a lot with that shipment to winifred.
>>
>>48942317
Well. We happen to have a ramming prow. What do you know.

We're glad to hear they're taking it seriously, however the problem still exists that the ships are here, and are a problem.

We respect the republic, and know they pay their debts, a bounty would be appropriate.

Perhaps we could trade them in for operational Pilum ships instead? Otherwise banking it for future favours might be best. After all, the Neeran war still rages and we wouldn't want to ruin our streak of supporting the FA.

Also, how many pieces exactly do you need those hulls in?
>>
>>48942414
HELLLLL NO ON REDUCING THE BOUNTY.

That was for services rendered, and they sure as hell haven't gone above or beyond.

And now one of their corrupt senators is fucking us.

Either we get something usable now in materiel, cash is actually a decent tender right now, or we save the favors for later.
>>
>>48942317
Is there a PR opportunity here? Could we get the Republic to at least publicly condemn them for taking materiel away from the Neeran front?

I mean, what are they going to do, claim it's cool because they were decommissioned? I get the feeling that their supporter won't be terribly eager to back them up on that.
>>
>>48942317
"Ramming you say? That gives me an idea that reminds me of the good old days."
>>
>>48942571
Hey, remember that time we got so used to having superior firepower at range that we forgot the OH is a close in brawler with a ramming prow, and instead we stood off and bombarded ineffectually?

I voted for that. I was part of the problem. Glad to see that we are getting to redeem ourselves though.
>>
>>48942414
>Were the cannons we received built by somebody else?
No, the ones you're getting are Republic made. They probably sent a few weapons to Myra early on but their House would need to find or build more weapons on their own for all subsequent ships. It's possible that there are companies or Houses building low quality knockoffs.

>Which side are they on?
They were mostly on the same side as you but they've been committed to stamping out House Veritas from the word go.

They eventually switched sides and tied up most of the Ber'helum fleet in South Reach while the bigger fleet battles were going on. Since then they've been aligned against you. Ber'helum has been inflicting enough damage on them that of late that they've been considering going neutral.

>how many pieces exactly do you need those hulls in?
Large enough to identify the serial numbers on the surviving parts. The few pieces the better but lots of tiny pieces will work too.

>>48942542
>Is there a PR opportunity here? Could we get the Republic to at least publicly condemn them for taking materiel away from the Neeran front?
It could become an embarrassment for their government but there are probably worse things going on. Impeaching a Senator can get messy so while there would be a public statement made about events the Republic probably wouldn't announce it until after the trial was concluded.
Though there's nothing preventing either side from going to the media before that it tends to be seen as a desperation tactic and is rarely well received by the populace. Especially if more important things are going on.
>>
>>48942819
Can the ambassador explain why myra hates veritas so much?
>>
>>48942929
"It is not widely known and I have heard many rumours. Some that it is due to illegal genetic experimentation on the part of Veritas, or to a feud between Hune families that settled in the region after the Faction Wars.
Another I heard was that back in their terrorist days, LONG AGO IN A DISTANT LAND, they UNLEASHED AN UNSPEAKABLE EVIL.
Though how it could be worse than the bio weapon attack by the Warlords I have no idea."
>>
Fucking Hune bastards, kill them, all the Neeran, space race-war WHEN, Human/Dro'all supremacy NOW
>>
>>48943218
What, like Aku?
>>
>>48942819
Aight. Well in that case let's offer to help keep it quiet that those ships aren't supposed to be here.

It would be nice if they could send us some detailed blueprints for the assaults as well though.
>>
>>48943466
>Well in that case let's offer to help keep it quiet that those ships aren't supposed to be here.
>It would be nice if they could send us some detailed blueprints for the assaults as well though.
They'll send you schematics for the command section on each module but warn their redundant nature will make finding the active one more difficult.

Concluding your business with the Ambassador you set about ensuring your commanders are aware of the threat. And the bounty.

"Keep an eye out for those ships, but be careful. They pack a punch."

It isn't long before you're contacted by Count Nirium and Earl Tarse-enic about last minute prep for the coming battle.

The Earl wants to attempt to infiltrate as many special forces aboard the Mobile Fortress possible before fighting takes place. It could disrupt their fleet's command and control and potentiall even shut down weapons and vital systems.

Count Nirium has other ideas. "Route all of our command and control coms through Avoubic and make it seem as though the highest elements of our command structure are hiding within. The shields we're positioning could be placed to make it easier for them to attempt a special forces assault and we could instead lead them into a trap.
After the Array and out fleet has softened the enemy up our own troops would then have an easier time staging a boarding assault of their larger vessels."

Do you support either approach? Or do you have your own suggestion?
>>
>>48943401
Sounds more like a hill family blood feud. They hate them because they hate them. Dress that up with "They must have done something really terrible, otherwise we wouldn't have hated them for this long. And we're going to keep hating them, for all the people that died hating them so that they didn't hate in vain."

To sum up: This is exactly the thing that noble marriages are for, so we gotta find or make some Kennedys within House Veritas so we can have a media darling marry a Myriad noble and resolve the issue.
>>
>>48943625
I wish we had a surprise Mech assault force to hide within a minefield so that they could meet up on the fortress and assemble an AM bomb.
>>
>>48943625
What do the expected odds look like?
>>
>>48943625
>The shields we're positioning could be placed to make it easier for them to attempt a special forces assault and we could instead lead them into a trap.

Why do we need the stealthed special forces for this if I may ask. If we can centralize our CnC to one spot we can also build shielded hidden rooms to drop unstealthed power armor soldiers and other elite soldiers in and then spring those on attacking enemy special forces.

Meanwhile freeing up our special forces to go after the Mobile fort as planed
>>
>>48943625
Station our LSTs full of marines on Avoubic and route our C&C through it while infiltrating the MF with our SF. If they try to board the station they get thousands of marines and if they don't we can move them relatively quickly to the MF
>>
>>48943625
I'd like to combine both.

We have our best Spec-Ops infiltrate at the start and lay the foundation for a boarding assault on the MF, then use the Avoubic plan to land even more troops onboard.
>>
>>48943625
I mean. Isn't the trap good enough without the special forces being there if our C&C also isn't there? A mission kill on their troops is just as good as far as I'm concerned, we don't get points for killing them.

If anything, we can just mine the ship out of it and turn the mines on after and say "Hey, so, we'd rather blow this up than lose it. And you all would probably prefer to live instead of dying to get rid of this ship. Refreshments have been made available, and we'll deal with what to do here after the battle is over."

Blow up all their LSTs after they land and they're stuck.
>>
>>48943743
>What do the expected odds look like?
The original numbers were "Outnumbered by 20%, more enemy elites"
A lot more Bonrah ships escaped from their blockaded worlds than expected so that's going to increase their number of elites quite a bit.

Half of the Kharbos reinforcements have arrived giving you several squadrons of new LR Battleships. They're not as fast at sublight but they do have comparable firepower to the Fast BS. That gives your fleet an edge in such warships.

Combined with losses in skirmishing and other minor actions you should have closer to 12k with the help of Helios.

They should have 13 to 14k.
It's hard to know the actual balance of elite forces.

>>48943753
>Why do we need the stealthed special forces for this if I may ask
You don't? Regular forces or engineers with lots and lots of explosives would be more than capable of the work needed.

The Count wants the enemy elite troops to die uselessly on the asteroid while your own elites and special forces remain unmolested.
Of course the enemy may not cooperate.

>>48943705
If you had swung by Rioja instead of investigating the Aries Nav station you would have got some of the new walkers Dante warned you about.

>assemble an AM bomb.
Do you want the remaining scrap from that Aries stealth ship that blew up last time used to make AM Torpedo stealth coatings?
>>
>>48944125
yes to more stealth AM torpedoes
>>
>>48944125
Despite the RNGesus deciding to cast us out of his temple, I still stand by going to the Station was the right decision at the time. Sometimes things don't work out.

Besides, they aren't out of reach YET.

> Do you want the remaining scrap from that Aries stealth ship that blew up last time used to make AM Torpedo stealth coatings?

Yeeeees. Yes I do.

> You don't? Regular forces or engineers with lots and lots of explosives would be more than capable of the work needed.

So my plan to just mine the shit out of it and then have a sign saying "Your target is in another asteroid" at the end is a good one?

Is it possible to only activate 1/3rd of the mines while they're fighting their way in, and then activate the rest and tell them "Good luck getting out, might as well sit tight"?

Avrun is still a solid possible for turning for us, yes?
>>
>>48944125
>Do you want the remaining scrap from that Aries stealth ship that blew up last time used to make AM Torpedo stealth coatings?
The one we encountered in the Hazard? Yes.
>>
>>48944084
>I'd like to combine both.
Just be aware that if fire from the Array or the Supers gets through there is a chance you could lose some of your teams aboard the Fortress.

>>48944121
>Trap enemy SF on Avoubic
That works too.

>>48944336
>So my plan to just mine the shit out of it and then have a sign saying "Your target is in another asteroid" at the end is a good one?
Yes.
>only activate 1/3rd of the mines
Looks like there's a lot of support for tying to take them alive.

>Avrun is still a solid possible for turning for us, yes?
As far as you know.

Roll 1d12 for number of AM Torps the engineers can ready in time.
>>
File: Spoiler Image (2.2 MB, 1920x1080)
2.2 MB
2.2 MB PNG
Reynard brand Doomsdays when
>>
Rolled 4 (1d12)

>>48944463
ROLLIN BONES
>>
>>48944464
Instead of EM/THER/KIN/EXP they'd instead be a tractor beam? Maybe with a disabling feature?
>>
>>48944487
>tractor beam? Maybe with a disabling feature?
A giant part stripping beam that siphons the most valuable parts.
>>
>>48944463
>>48944475
With such a low number, does that mean we have left over stealth coating?

Could we either save that for later OR quick question, just tossing it out there, would it act as chaff if we were to just break the rest of it up and shoot it at them.

Or could we make some decoy "stealth" AM torpedoes to split their fire?
>>
>>48944487
A tractor beam with a disabling feature? Like, could we use it to reverse the polarity on their drive plates so that they retain heat instead of dissipating it?

Alternatively, I guess we could use the tractor beam to ionize a path to the target and then have a shock gun fire a focused penetrating burst to burn out internal components. Which probably includes any crew, so, you know. Easier boarding.
>>
No other rolls? I always thought it was Best of three unless stated.
>>
Rolled 10 (1d12)

>>48944463
>>
>>48944463
I'm just saying, let's be prepared to blow up their troops.

But if we focus instead on trapping them there, our guys can take fewer casualties as well.

I mean, pretty sure it's not terribly common for the defenders to steal your LSTs and run away. Yes, steal, don't know why I ever suggested blowing them up.

Let them break in to the C&C, shut the doors, arm the mines, leave a nice note and some drinks and food that are safe to eat and maybe pump in a mild sedative that wouldn't show up as toxic or dangerous.

Or I guess we could increase the O2 and both get them a little high AND make explosions more dangerous.
>>
File: Neat Char.jpg (370 KB, 1440x1080)
370 KB
370 KB JPG
>>48944542
>does that mean we have left over stealth coating?
Providing nobody else rolls it'll just mean you have left over coating to work with later.

>>48944542
>would it act as chaff if we were to just break the rest of it up and shoot it at them.
http://compositesmanufacturingmagazine.com/2014/07/u-s-navy-successfully-tests-radar-absorbing-carbon-fiber-clouds
Huh. Neat.
If you want this option can be made available at a later time once the engineers have figured out how to do this with current materials.

>>48944621
>Like, could we use it to reverse the polarity on their drive plates so that they retain heat instead of dissipating it?
More like an EMP weapon.

>Or could we make some decoy "stealth" AM torpedoes to split their fire?
You can trade 1 Stealth AM Torpedo for believable 2 decoys.
>>
>>48944667
He usually says when it's best of three, and for time/production rolls he's consistently used just the first one.

Don't try to wheedle better results anon. As . . . Terribly frustrating as our luck has been lately, I'd rather take that as a challenge than try to walk through everything.

I'd say we've learned a valuable lesson about conserving our forces instead of throwing ourselves into high risk situations and hoping the rolls carry us - but we always try for solid plans anyways and aren't afraid to run away if we have to, and our high risk plans are pretty much always very high reward + guaranteed high loss regardless if we don't risk shit.

Hey, remember when we got shot down and had to use the emergency teleport? We haven't had anything nearly so bad happen again yet knock on hull. Always internal, never external.
>>
>>48944897
>Hey, remember when we got shot down and had to use the emergency teleport?
I was really disappointed you were so close to the Shallan homeworlds.
Somewhere in my files I have notes for being stranded on an abandoned or uninhabited planet.
>>
Rolled 4 (1d12)

>>48944765
Rolling. I like my shock gun tractor beam. All the goody of EMP plus clearing out any defenders.

>>48944667
Disregard
>>48944760

I apparently suck cock. Guess I'm just salty about bad rolls and projecting while trying to remind myself to stay positive.

Sorry if I came off as a dick.
>>
>>48944979
> Small

> Blue

> Elves

Probably for the best. Although I really want to eventually hook up with the "Gotta go fast" specialists. To go even faster.

AM project Orion when?
>>
>>48944678
You've got 10 Stealth coated AM Torps ready to go.
You could have them fired by Kim's ships, the AM Helios or carried in closer by one of the newer Nocturn Class ships.

Do you want any of the 10 split up to be used to make decoys?
>>
>>48945078
No on decoys. We already have a rather relatively good cover of massive torpedo spam.
Kim+nocturns for maximum surprise
>>
>>48945078
I say we launch 5 ahead and 5 behind the main volley of AM torpedoes.

That way we can (hopefully) blow a hole in their cover, then saturate where they are thickest, and then use the remaining 5 to take out targets of opportunity or penetrate deeper into their fleet.

With Kim and the nocturne, it should be doable yes?
>>
>>48945073
>AM project Orion when?
Antimatter pulse propulsion is probably less effective than the current afterburner tech. Though it could potentially be more fuel efficient.

>>48945277
>With Kim and the nocturne, it should be doable yes?
Should be.

It looks as though we're going to attempt to trap as enemy enemy troops on Avoubic as possible.
The question then becomes do you hold your special forces in reserve or try to put them aboard the fortress before the battle starts?

There have been 2 votes for both the trap and the pre-battle infiltration and it's difficult to determine if there is any more support either way.

[ ] Hold in reserve
[ ] Infiltrate Mobile Fortress before battle
>>
>>48945441
I mean, my vote was for trapping them on the asteroid and fucking off, so I guess it's for infiltration for me? But don't count this as a new vote.
>>
>>48945441
>[ ] Infiltrate Mobile Fortress before battle
Ideally they'd get their asses out of there after sabotaging shields/weapons.
We still have that stealth LST right?
>>
>>48945571
>We still have that stealth LST right?
Yes you do. As well as a number of captured enemy ships, some of which may have up to data codes.
>>
>>48945441
>[x] Infiltrate Mobile Fortress before battle
>>
>>48945571
>>48945615
In that case this shouldn't be any riskier than any other mission we've undertaken. Suicidal is still the standard risk level right?
>>
>>48945441
An Orion drive would probably be more useful as a poor man's drive for an Astro fortress.
>>
>>48945693
Could be useful for running away.

"Oh noes, they are trying to of the boarding. Escaping we must now, engage the drive."

Wait. You said that an AM orion drive is possible?

Does that mean we could put one on our ramming prow? Ram into a ship and blow an AM explosion into it, disengaging us to ram yet again?

Please note, this is in no way serious.
>>
>>48945888
So we'd become a KKV with an explosive tip the size of a medium cruiser?
SOLD
>>
>>48945661
>Suicidal is still the standard risk level right?
It would be considered high or elevated risk. Suicidal is relegated to single digit survival chance.

>In that case this shouldn't be any riskier than any other mission we've undertaken.

Which brings us to what was the sticking point the last time infiltration was discussed;
Is Sonia staying on her ship, or joining the teams going aboard the fortress?
>>
>>48945963
Do we have anyone actually experienced in leading a large scale battle like this?
Sonya really isn't the best suited to leading the battle when we have so little experience directing battles at this scale.
I believe delegation is the better part of valour in this instance.
>>
>>48945963
I think we should hang around. We do actually have experience leading large scale battles. The previous relay fight comes to mind. And we've commanded taskforcs during large Neraan fights
>>
>>48946054
In terms of the large scale fleet battle Count Nirium and Earl Tarse-enic had some experience already and both gained immeasurably from the first ambush battle. They've already had their people modify the starfighter and shield platform tactics.

Likewise there are plenty of experienced and capable marine officers that could lead the infiltration.

In this battle where it's probably going to be necessary for every ship to fight all out, Sonia's best contribution with the fleet would be one of 3 ways.
1) Commanding spearhead formations punching through the enemy fleet in key areas.
2) Acting as distractions to let the cloaked ships do more damage.
3) Helping to ensure the protection of the capital ships by acting as a mobile reserve.
These can be combined to some extent.

If you prefer though you can do more overall command.

Sonia's contribution to the infiltration team would of course be the addition of her powerful personal guard.
Valeri, Rufaro, Dave and whatever the Dro'all guy's name was, will go wherever you go.
Not to mention the others in your expanded guard force.
>>
>>48945441
>[x] Infiltrate Mobile Fortress before battle
Try to avoid strike the planned areas they will be in but otherwise good luck SF teams.
>>
File: Asteroid Propulsion.jpg (33 KB, 1044x644)
33 KB
33 KB JPG
>>48945693
I do wonder which would be more efficient for moving big rocks, an orion drive using antimatter as the kickstarter for the plutonium or uranium bombs, or some kind of wide aperture fusion engine.

Will resume in the morning. See you then.
>>
>>48946452
Hrm. Our personal guard could make a big difference. Plus we ourselves are quite capable not just at boarding and seizing vessels, but providing recon in force to neutralize both internal defences as well as critical systems.

My concern is that the fortress itself is too big for us to make a one woman difference, and that we would need multiple successful strikes to make it worth leaving our command.

As well, the experience of commanding these operations is valuable. Leading from the front is well and good, but it sends a message to our contemporaries.

Also there's the matter of credit. It would be good to be credited with destroying the Fortress and winning the battle. But if we just hamper it then we miss out on that.

Conversely, if we stay in command and our Special Forces take out the fortress and all, we still get the credit for our plan working and leading the fleet.

So as much as I really, really want to go not only because I am much better at small unit tactics than fleet movements, I gotta vote

> Go with the strike force

Because goddamn we are a murder beast and I think we can take this fucking fortress.

I'm thinking we need to get to those Barons. Either we have the SF blow shit the fuck up to act as a distraction while we go for a decapitation

Or

we go soft until we're close to them and then we go VERY loud to draw forces to us while having our SF move in strength as one or two groups to overwhelm the remaining defenses without having to worry about getting pinned by superior forces or reinforcements.
>>
>>48946887
Night yo.
>>
>>48946887
At that point it would probably be more economically feasible to use regular high explosives to achieve fusion. Really the Orion drive is only useful for a race that cannot achieve net positive fusion since at that point you can just store large amounts of fusion material and use the fused matter as propellant instead of both fissile/fusion material and HE.
>>
>>48945441
>[x] Hold in reserve

>>48945963
>Sonia staying on her ship
>>
>>48945441
>[x] Infiltrate Mobile Fortress before battle
>>
>>48942317
>They'll fly apart under any kind of ramming attack without serious modification.

So, if we fire our PD mass drivers at low enough velocities to pass through their shields it should still work the same, right?
>>
>>48946452
[ ] Infiltrate Mobile Fortress before battle
Let's do some sneaking inside of the fortress!

Also question. Would it be possible for the infiltration force to bring with them a AM torpedo which they can then detonate on the inside of the fortress?
>>
>>48946452
>1) Commanding spearhead formations punching through the enemy fleet in key areas.
>>
>>48946452
Can I vote for not infiltration?
>>
>>48951127
Counting this as staying on the ship.

>>48951728
You can vote for staying on your ship yes.

>>48948425
To this anon, special forces are definitely going aboard.
Do you want Sonia to stay on her ship or go with them?


Currently at 4 votes staying on the ship and 2 votes for going with the infiltrating team. Any last minute votes either way?
>>
Sorry getting my ear talked off by my insurance company.

Still working up next post.
>>
https://www.youtube.com/watch?v=CwT2E_tsQIw

The Array is closing in on the Avoubic system and the time has come for the fleets to move. House Helios has formally issued a declaration of war against House Bonrah, followed by subsequent ones against Nasidum and Xygen.

All hell must be breaking lose elsewhere in the Dominion. Right about now Winifred and her fleet should be coming out of FTL in the DRH 2 Relay. It should be a good test of your company's latest built Heavy Cruiser. The bulk of the Helios expeditionary forces should also be arriving there as well along with whatever new toys that would have been planning to send against the Mobile Fortress.

"All repaired ships have launched from all of the Nav stations and are headed for the Run. Reserves are linking up with them along the way."

The skirmishing forces will be the last ones pulled from their duties. Once you enter the Run they'll be prioritized for repairs aboard Forbearance and the Heavy Cruisers so they can get right back into the fight.

Roll 3d100 for reaching Avoubic without incident.
DC 58, bonus to anything over 80.
>>
Rolled 96, 31, 68 = 195 (3d100)

>>48952631
Strap in lads
>>
Rolled 51, 9, 18 = 78 (3d100)

>>48952631
>>
Rolled 75, 39, 73 = 187 (3d100)

Dice!
>>
One of the fleet groups has been delayed and enemy forces are trying to intercept them.

Sonia's group has a substantial bonus and can move to assist. Do you want to move to directly aid the other group and punch a hole through enemy lines, or intercept enemy reinforcements giving your allies time to fight their way free?
Or would you prefer another course of action?
>>
>>48952848
Move directly to assist
>>
>>48952848
Directly.
Overwhelming local superiority.
>>
"Reynard to all ships, prepare to change course. We're going to double back to the other unit that's in trouble and punch a hole for them to escape."

The real trick will be getting there and getting them out before enemy reinforcements arrive in overwhelming numbers.

Any ship that can't take part in the quick hit and fade are orders to get to Avoubic as quickly as possible and avoid combat. Carriers and slower escorts are sent on while your people come about. Making use of a few harder to find smuggler routes it doesn't take long to reach the imperiled fleet unit.

Roll 6d20 for pulling this off with as few losses as possible.
>>
Rolled 18 (1d20)

>>48953183
>Roll 6d20 for pulling this off with as few losses as possible.
1
>>
Rolled 4 (1d20)

>>48953447
2
>>
Rolled 10 (1d20)

>>48953467
3
>>
Rolled 19, 12, 17, 6, 3, 19 = 76 (6d20)

>>48953183
>>
Rolled 9 (1d20)

>>48953493
4
>>
Rolled 19, 7, 19, 6, 12, 13 = 76 (6d20)

>>48953183

For House and Salvage!
>>
Rolled 16 (1d20)

>>48953516
5
>>
Rolled 12 (1d20)

>>48953545
6
>>
"Helm, full burn when we arrive, I want us to keep up with the faster elements."
"Aye sir!"

Your fleet jumps in and opens fire, quickly punching through the enemy formation in three places. Some of them were ready for your arrival and some of the squadrons take damage as a result but they're the minority.

Swinging closer to the squadrons having a harder time your escorts help provide additional fire support to take the pressure off.

Baron I'argen is grateful for your timely arrival.
"Not a moment too soon, I was getting worried we might be late. Quickly, let's use our superior numbers to wipe out these Nasidum bastards so we can move on unimpeded!"

While a good idea in theory you're not doing this blind.
"Sensors, how long until those enemy reinforcements get here?"
"Less than two minutes sir."

That's going to be cutting it too close. You order the Baron to break off while you cover their escape. He's not happy about it but complies.
"Damaged ships at the middle of the formation, Battleships and least damaged on the outsides. The Viscount will give us additional support so move."

You make it back into FTL with half a minute to spare.

"Best time to Avoubic please. The sooner we're within range of their static defenses the better."

The fleet makes good time, avoiding most other units trying to cut you off and arrives in system without further incident.

Engineers are busy with last minute prep work installing backup shields and more weapon emplacements on the surface of the small planetoid. It looks like they're not going to have enough time to completely cover it with upgraded protection but that's part of the plan.

The triple barrel gatling plasma cannons that were previously mounted on the Sam Bellamy before its upgrade have been added to the surface defenses. Their range isn't great but every bit helps.
>>
>>48946887
>I do wonder which would be more efficient for moving big rocks, an orion drive using antimatter as the kickstarter for the plutonium or uranium bombs, or some kind of wide aperture fusion engine.
I'm not sure, but I'm betting that an orion drive is actually simple enough that they could have installed a few on the fortresses. At our tech level, any idiot can build one.
>>
>>48954077
I recall that we have two spare siege guns lying around. Are they being mounted? Also do the infiltrators have that virus to mirror image enemy IFF that has been proposed?
>>
File: Avoubic System 01.gif (10 KB, 1230x720)
10 KB
10 KB GIF
This is the Avoubic system. The Counts plan is to keep the Array and most of the heavy fleet elements close to the main planetoid to take the most advantage of their shield generators.

Damaged fleet elements can jump to the other forts for repairs as needed. You could also hide ships within the other forts before the battle begins to better conceal your numbers.

Did you have any suggestions?

>>48954431
>virus to mirror image enemy IFF that has been proposed?
Remind me please.
>>
>Did you have any suggestions?
KKV asteroids? The Fortress will most likely be unable to dodge them, so they enemy fleet will either have to take the hit, or divert firepower to destroy the incoming projectile.
>>
>>48954536
>Did you have any suggestions for fleet placement before the battle starts?

>>48954592
>KKV asteroids?
Could work if they enter the main belt. If you lit up engines on them from too far away they'd have time to divert them with repulsors.

>or divert firepower to destroy the incoming projectile.
That too.
>>
>>48954536
>Remind me please.
Basically, each house fleet presumably sorts the other house IFF readings into enemy and friend categories and simply displays them so people don't forget who's who in a melee involving 50 houses. This list has to be updatable to in case of betrayal. So our virus sends out an "update" that resorts the houses into different enemy and friend lists. Sure we'd be lucky if it lasts two minutes, but the confusion it could generate in the middle of a melee could be invaluable. Plus, it might take them longer to switch over IFF in case of any betrayals we've cooked up.
>>
>>48954635
>If you lit up engines on them from too far away they'd have time to divert them with repulsors.
Even that would bind forces that would be more useful doing something else.
>>
>>48954536
I agree with the plan to keep things close to the main planitiod. Hide some forces, especially large numbers of fighters drawn from our fixed defenses, in the other fortresses to suprise them, but focus on fast acting stuff. And keep a few elite groups hidden in the minor fortresses to come out and microjump on any opportunities that arrive.
>>
>>48954536
>The Counts plan is to keep the Array and most of the heavy fleet elements close to the main planetoid to take the most advantage of their shield generators

If the Fortress has most of its firepower in its forward arc, isn't putting all our heavy assets in one place rather suboptimal?
>>
>>48954717
>especially large numbers of fighter
>keep a few elite groups hidden in the minor fortresses to come out and microjump on any opportunities that arrive.
Will do.

>>48954665
You could probably send out a false update like this but it would have to be uploaded from an enemy command ship. That's the only way it would reliably get past com protocols intended to keep wirelessly transmitted viruses (or AI's) from infecting computer systems.

You could send a message to Myrish Avun to see if it's something they can do to kick off their defection.
Or you could ask the special forces to try to hijack a com system aboard the MF.

Try either of these?
>>
>>48954861
While this is true it allows the available shield platforms to be concentrated to defend the Siege Array and its escorts.

You could ask for some to be detached and keep them with your Supers so they can deploy separately with less fear of being overwhelmed.
>>
>>48955152
Keep the Helios siege ships separate?
>>
>>48954899
>Or you could ask the special forces to try to hijack a com system aboard the MF.
Yeah, that was the plan
>>
>>48954899
>You could send a message to Myrish Avun to see if it's something they can do to kick off their defection.
Let her run her game.
>>
>>48954536
>The Counts plan
What's his evactuation plan, in case things go poorly?
>>
>>48955498
Try to lose as many of them in the belts as possible while staging a fighting retreat to Magdalena or the next most heavily guarded colony. Probably one of the Helios worlds.
>>
>>48954536
What happens if we start the grav well generator in that system? Will we have to worry about asteroids crashing into it?
>>
Among your recommendations to the Count you suggest that the Helios siege elements be kept separate from the main fleet. They could be put to better use in a flanking maneuver and with their high sublight speed they could engage the Fortress and back off before it could threaten them in return.

The other Nobles agree this could probably work well.
"We'll set aside one of the shield platforms for them just in case. It would be better to have them wait near the two smaller forts and use them to conceal their position before committing."

Your cloaked ships will be standing by near the outer forts as well, or at the edges of the system off the main flight paths.

The plan to have the infiltration teams attempt to upload fake IFF data to the enemy com network is also approved.


>>48955793
Not immediately. In most cases it will slightly alter their orbit. The belt closest to the main planetoid is relatively clear so at worst there will only be small impacts.

Any of the larger ones can have their orbits shifted by Tugs or other means later. It won't require hasty adjustments.

The crew of the gravity well generator have submitted a suggestion that if it were to be deployed to have it slightly ahead of Avoubic's orbit.
"It should counteract the natural decay already present in the planetoid's orbit as a result of regular debris impacts."

1) Are you okay with this positioning?

2) When would you prefer the gravity well activated?
2a) Early in the battle to keep enemies at range
2b) Later in the battle prevent their escape
>>
>>48956058
>1) Are you okay with this positioning?
Fair enough
2b) Later in the battle prevent their escape
>>
>>48956058
>1) Are you okay with this positioning?
Seems good to me. The grav well crew know what they're doing.

>2a) Early in the battle to keep enemies at range
I'd be willing to allow any retreating forces safe passage to terran space if their leadership announces an end to hostilities in drh1. We'd have to account for transports so they can't just run off with stuff from the run but I'm sure we'll find a way to solve that as well.
>>
>>48956152
>I'd be willing to allow any retreating forces safe passage to terran space if their leadership announces an end to hostilities in drh1. We'd have to account for transports so they can't just run off with stuff from the run but I'm sure we'll find a way to solve that as well.
Nah, we need salavage to pay for rebuilding
>>
>>48956058
2b) Later in the battle prevent their escape
To break the tie
>>
>>48956195
You need salvage to pay for the buildup you already did.

It takes longer than you expected it would but eventually long range sensors and scout craft begin to detect the arrival of enemy ships.

Earl Tarse-enic seems relieved.
"I was becoming worried that they might just go after the rest of our bases while our forces were gathered here."

Arron reports that he'd arrived in system. "The Fortress is on its way here. I broke off to let you know. They'll probably be coming in from the general direction of Avao."

Sensors begin to report the entry of possible cloaked ships into system. They're probably looking to see what Forts you have ships parked near.

Mike contacts you.
"Sonia, do you want me to put together that detection grid squad? The least we could do is chase off those cloaked scouts with it."

Drake warns against it.
"That could give away the position of our forces hidden at the outer bases."

"If we don't they might locate them anyways." Mike counters.

[ ] Form up the detection squad
[ ] Tell units at outer bases to stay hidden
>>
>>48956739
>[ ] Tell units at outer bases to stay hidden
If they have any ideas how to feed the enemy wrong intel I'd be happy to hear them.
>>
>>48956739
>[ ] Tell units at outer bases to stay hidden
>>
>>48956739
>[ ] Form up the detection squad
I'm going to be contrarian and say we should minimize the amount of stealth ships available to our enemy.
>>
>>48956769
Kim's ships should be able to remain concealed.

Tes'us contacts you about the holographic projectors on the Devourer.
"We can hide several ships with our projectors. Possibly even Medium cruisers as long as it's for a short period of time."

It wouldn't hold up to more powerful active scans but cloaked ships wouldn't be able to manage that without giving themselves away.

Send the Devourer out to the Helios position to help hide their ships?
>>
>>48956958
Yes
>>
>>48956958
Yes
>>
>>48956958
Yes.

By the way, who's in command on the Devourer?
>>
>>48957092
>By the way, who's in command on the Devourer?
That would be Tes'us. You gave them a promotion, I believe to captain?

Roll 1d20 to see how many Medium cruisers the projector can cover up. The more the better.
As long as the Helios class ships are hidden you should be good.
>>
Rolled 19 (1d20)

>>48957303
rollan
>>
>>48957303
>That would be Tes'us.
Noice.

>You gave them a promotion, I believe to captain?
Captain or commodore. Something that let's Tes'us order around the ships attached to the Devourer, if necessary.

>>48957322
I like you.
>>
Rolled 3 (1d20)

>>48957303
I believe.
>>
Rolled 10 (1d20)

>>48957303
Dice for the dice gods!
>>
File: 1471393259360.gif (969 KB, 480x270)
969 KB
969 KB GIF
Smug Drake soon?
>>
File: Asteroid Avao.jpg (48 KB, 1194x880)
48 KB
48 KB JPG
The Great Devourer jets off and micro jumps to the position of the Helios fleet. System wide sensor jamming and ECM increases as the fleet commanders try to make it more difficult for the cloaked ships to get readings as they investigate.

It's close to a half hour later before you hear back from Tes'us. An encrypted communication disguised as civilian traffic between the forts tells you that the holoprojectors worked even better than planned.

"All of our friends out here should be safe for now."

More enemy ships have arrived at the edges of the system which is starting to make the officers a bit nervous with the lack of movement.

The Mobile Fortress is detected 50 AU out while most enemy fleet elements are 30-40 AU out, just beyond the last gas giant.

"Come on, are they jumping in or not?" you mutter.

The Nasidum fleet makes their move, 20 medium cruisers and roughly 3000 other ships jumping in system. They drop out of FTL in close proximity to Avao and open fire.

Defensive weapons on the fort have barely started to return fire when their shields suddenly fail. Phase cannon, plasma and torpedo fire scours a wide section of the station of weaponry and secondary shield generators.

Kim's squad launches from the surface to get clear before they take any fire themselves. He quickly sends you a tight beam transmission with their outbound vector.
"They must have put infiltrators aboard to disable the shields. Recommend the other Forts do a sweep."
>>
File: Avoubic System 02.gif (10 KB, 1230x720)
10 KB
10 KB GIF
>>48958227
Enemy troops are now assaulting the smaller Fortress.
Count Nirium believes the enemy intends to use it as a rally point or support base for their fleet within the system.

Do you want Kim's or other units to help contest the landings?
>>
>>48958278
Sure. Have fast attack units support the fortresses.
>>
>>48958278
Can the afterburner units carry enough marines to handle a station?
If not the neeran medium should be carrying a contingent of marines large enough to secure it.
No to anyone carrying our AM supplies getting close to those stations.
>>
>>48958278
We should let kat handle it.
>>
>>48958316
A force smaller than, equal to or larger than the enemy fleet there?

>>48958340
>Can the afterburner units carry enough marines to handle a station?
To defend it? If they can get enough people in there quickly it might be enough to force a stalemate.

>If not the neeran medium should be carrying a contingent of marines large enough to secure it.
Those are some of your best troops.
Did you want to bring any other medium cruisers to back you up against the 20 enemy ones? They themselves could bring more marines.

>No to anyone carrying our AM supplies getting close to those stations.
Understood.
>>
>>48958456
what do we have in system?
>>
>>48958456
Can we fire six AM torps in all the cardinal directions of Avao so that the explosions don't damage the asteroid but all the ships around it?
>>
>>48958601
We have a limited supply of AM torps
>>48958456
Relatively light support. This is harassing attacks, to attrit their forces.
>>
>>48958601
that would be a horrible use of a very scarce resource
>>
>>48958532
>you should have closer to 12k with the help of Helios.

>They (Nasidum) should have 13 to 14k.

With Helios joining you your side now has ~50 Medium cruisers.
Nasidum has a similar number.

You have more Battleships than they do.
>>
>>48958654
I'm guessing they want to force a confrontation outside Avoubics fire range. Harass while landing marines to sabotage the base.
>>
>>48958654
We want them to attack the array anyway, right? We could just start firing wide beam shots.
>>
>>48958706
No we really don't want them to attack our only means of damaging that mobile.
>>
>>48958654
>With Helios joining you your side now has ~50 Medium cruisers.
>Nasidum has a similar number.

Do we have higher quality medium cruisers? Our fleet should have a relatively high number of up to date Crescent class cruisers.
>>
File: Avoubic System 03.gif (11 KB, 1230x720)
11 KB
11 KB GIF
>>48958601
You could. Keep in mind that they have a chance to shoot down the regular AM Torps with their own interceptor missiles.

>>48958650
>We have a limited supply of AM torps
Actually you have quite a few now that you've rebuilt the stockpiles. It's stealth AM Torpedoes you only have a few of.

The launch vehicles that can deploy them more safely than others are limited in number.

>>48958706
>We could just start firing wide beam shots.
The other Fort is far enough away that even a tight beam shot would suffer from serious diffusion. You could probably hit the other fort and the ships near it but it would be incredibly weak that far away.
>>
File: ihavenoideawhatimdoing.gif (13 KB, 1230x720)
13 KB
13 KB GIF
>>48958844
>1&2
Slower medium cruisers, battle ships, and the smaller long range assets like plasma frigates. Basically ships like those assigned to Kim. Bombard the landing forces at range.

>3&4
Mobile assets like like the ones assigned to Drake. Make attack runs on the enemy rear, don't get bogged down, and either escape deeper into the system or leave at FTL to jump in elsewhere again.

>>48944125
>Half of the Kharbos reinforcements have arrived giving you several squadrons of new LR Battleships.
Did we meet their commander in person?
>>
>Did we meet their commander in person?
No you have not. You were busy.

[ ] Deploy raiding forces to harass the landing force
[ ] Let Drake handle it
[ ] Have Kim launch an AM bombardment
[ ] Attempt to land troops to support the defenders
[ ] Long range fire with slower ships, raiding with faster
>>
>>48959255
[ ] Let Drake handle it
Drake to the rescue
>>
>>48959255
>[ ] Attempt to land troops to support the defenders
>[ ] Long range fire with slower ships, raiding with faster
Troops have the goal of destruction or sabotage of the station.
>>
>>48959030
[ ] Attempt to land troops to support the defenders
[ ] Long range fire with slower ships, raiding with faster
Can't let it fall just like that.
>>
>>48959255
>[ ] Long range fire with slower ships, raiding with faster
>[ ] Have Kim launch an AM bombardment
>>
>>48959359
>Troops have the goal of destruction or sabotage of the station.
Despite evacuating many to more secure areas before the battle there are still more than 40,000 civilians on Avao.

>>48959359
>>48959508
>>48959562
> Long range fire with slower ships, raiding with faster
> Attempt to land troops to support the defenders
Calling it.

Do you Mike or Sonia to assist with troop landings?
>>
>>48959657
>Despite evacuating many to more secure areas before the battle there are still more than 40,000 civilians on Avao.
Yeah, let's not blow them up.

>Do you Mike or Sonia to assist with troop landings?
Sonia's ship seem better suited to this although I would prefer to avoid dropping our elites on that rock.
>>
>>48959657
God damn it.
At least destroy all weapons, shields, fuel and ammo on the station.
We don't want to stay in there for any longer than absolutely needed.
>>
>>48959778
Lets not do that. We've got the siege to take it down safely after the fight if we have to.
>>
>>48959866
They're gonna use it as a beachhead into the system. Denying a safe jump in location is more important for this battle
>>
>>48959892
Disagree
>>
>>48959911
They're going to be able to use it as a defensive station where they can safely pull damaged ships into. Keeping it functional will endanger far too much considering we absolutely need to win this fight.
>>
>>48959942
Sorry, I agree with >>48959691
No blowing up the fortress of a bunch of anti authoritarians who's friends we are having man our fixed defenses.
>>
>>48960015
Sorry I should have clarified. After finding out there are still civilians on station I'd suggested making it militarily inconsequential by destroying anything of worth while leaving life support and such functional.
>>
>>48959778
It's to early for that. When the time comes for it we can set a self destruct. Doing it right away wastes the assets we already got there. We are to damn eager to deny the enemy our things by blowing them up.
>>
>>48960042
And I still firm disagree with you.
>>
>>48960064
>When the time comes for it we can set a self destruct
No, we can't. Unless you feel like pissing off every other fortress in the system and possibly several other factions by intentionally blowing up severeal thousands of civilians.
>>
>>48960064
actually I'm against destroying the place now that I know there are civilians in there. I just want to make it useless for what they want.
Forcing us to engage where we don't want OR
Gaining a foothold in system
>>
File: Spoiler Image (75 KB, 1280x720)
75 KB
75 KB JPG
>>48959691
>Sonia's ship seem better suited to this although I would prefer to avoid dropping our elites on that rock.
You'll help drop some Marines and Rangers from a few of the other Houses as your own troops are busy elsewhere.

Their orders are to help resist the takeover of the station and either contain or drive the enemy from it. If all else fails they're to sabotage equipment to deny it to the enemy.
If they can wreck equipment in such a way that it could be repaired later you'll see about some bonuses but you don't want them to waste lives over it.

Is this acceptable?
>>
>>48960199
That works well.
>>
>>48960199
Yes. It'll probably cost some more ships than just sabotaging the important systems but it's a good compromise.
>>
>>48960199
Fair
>>
>>48960199
Yes.

>other
Are transportable emergency teleporter capsules available? If all you need are a faraday cage and lots of energy, shouldn't it be possible to manufacture a very basic version that can be carried by 6 troopers and hooked up to a local energy supply?
>>
File: Teleport.gif (4 KB, 892x456)
4 KB
4 KB GIF
>>48960278
>Are transportable emergency teleporter capsules available?
Probably, but it's about as useful as a Star Trek combadge is without an actual transporter.
>>
>>48960444
Oh, okay. That seems pretty useless in most situations. Didn't think the actual teleporter would be that huge.
>>
Slower long range units are sent ahead followed by raiders. They'll do what they can to help pin the enemy or drive them back.

It provides enough time for you to take aboard additional troops and find more ships to go with you on this mission. Not all of your usual command squad and escort are up to it and Tes'us is still helping to hide the Helios unit.

Those of your usual escorts up to the task are kept, the rest are temporarily replaced with newer Fast Battleships.
The newly arrived Kharbos commander is eager to test their ships but this isn't the best opportunity since you don't really know if they could keep up.

When you arrive near the outer station the space around it chaotic. Defense fighters and your long range units are making a mess of things, as are the hit and fade units. You can't clearly tell which side is winning.

The station command crew are able to time your arrival with opening the remaining shields they're reestablished. Phase cannon and nukes strike the surface in places creating glowing scars or craters.

"Everybody out!" you tell the transport crews.

LST's detach from the battleships while larger HLV's get clear of the Outer Heaven. Your shields help protect the LZ as troops disembark at one of the smaller ports. Not a great place to unload but it's the only one you can get to.

"Looks like the long range fire support is keep the worst of the enemy fleet off us." Maybourne informs you in between shield impacts.
You've felt worse but you sure don't want to be here very long.

"Transport craft safely inside the dock."

[ ] Bring the empty transports back with you (Longer wait)
[ ] Leave their transports here (Means of escape for friendlies. Chance vehicles could be captured)
>>
>>48961029
[ ] Leave their transports here (Means of escape for friendlies. Chance vehicles could be captured)
One of the strongest memories I have of this quest is TSTG telling us how Marines HATE it when they are on a ship without a Shuttle for them or when they are separated from it.
>>
>>48961029
>[ ] Leave their transports here (Means of escape for friendlies. Chance vehicles could be captured)
>>
>>48961029
>[x] Leave their transports here (Means of escape for friendlies. Chance vehicles could be captured)
Have the crews hide tracking devices that are set to activate after a few days on the ships, just in case.
>>
>>48961029
>[ ] Leave their transports here (Means of escape for friendlies. Chance vehicles could be captured)
they can overlap their shields to give some protection.
>>
>>48961029
>[X] Leave their transports here (Means of escape for friendlies. Chance vehicles could be captured)
>>
Well that was very quick and unanimous.

"We're leaving the transports here for the Marines. They may need them to escape later."

Your helmsman (you swear you looked up his name this time you think it was Eko) asks what course to set.

[ ] Initiate GTFO maneuver
[ ] Go out of your way to put fire into the enemy while outbound
[ ] Slowly advance around the asteroid providing fire support
>>
>>48961222
>[ ] Initiate GTFO maneuver
Link up with the raiding elements but this situation isn't really one where our ship can shine.
>>
>>48961222
>[ ] Go out of your way to put fire into the enemy while outbound
A course that allows us to use our lightning guns would be fun.
>>
>>48961222
>[ ] Go out of your way to put fire into the enemy while outbound
>>
>>48961312
>>48961356
Okay then, roll 3d20
>>
Rolled 16, 16, 19 = 51 (3d20)

>>48961638
Awwwww yis
>>
Rolled 19, 5, 4 = 28 (3d20)

>>48961638
Rollin thunder
>>
Rolled 15, 4, 18 = 37 (3d20)

>>48961638
roll roll rol
>>
Rolled 8, 11, 3 = 22 (3d20)

>>48961222
Shit! I was sure my vote had gone through! Stupid Captcha!
>[ ] Go out of your way to put fire into the enemy while outbound
>>
You upload the outbound course you want and tell the gunners not to hold back.

"We're going through the enemy. Might as well do some damage on the way."

The other ships take formation as you push out from the asteroid, aiming up above the plane of the system, giving your gunners a better shot. More importantly it takes out of the dangerous crossfire being put out by the longer ranged ships.

Plasma, missile and phase weapon fire flashes out in nearly every direction. Arcs of lightning convince most smaller ships to give you a wide berth. That doesn't stop one foolhardy assault corvette pilot who tries for an attack run on the Outer Heaven despite flying through and around bolts from the topside PPCDG.

One bolt takes out his port weapons sending him into a spin which makes him harder to hit. An LD shot shears off two fifths of the ship, sending it barreling towards you in a burning corkscrew. The forward guns eventually get it, turning it into a bright fireball less than 30km away from you.

Your helmsman warns the gunners then rolls the ship, avoiding an apparently unguided SP Torpedo. It buys enough time for point defense to hit it before it can impact another friendly.

After that you're clear of the fighting. The rest of your small fleet seems none the worse for wear.

A micro jump later you're back with the main fleet. More ships have been readied to move to the assistance of the long range units if or when the enemy sends reinforcements.

>cont.
>>
There's a message waiting for you from the Governor of Rioja. Mons Abyla was attacked by enemy special forces yesterday. They fought their way inside supported by jump jet equipped walkers and a pair of assault transports. The base defenses had trouble spotting the transports as they were fitted with holographic camouflage. Fortunately the Rioja Special Response unit was able to take down one of the ships.

Enemy forces have been pushed out of the base but not before they were able to infiltrate the assault corvette docks. The shipyard itself is safe and undamaged but three squadrons of brand new Corvettes waiting for recovered crews to arrive were stolen.

On the bright side several of the new walkers were recovered as a few of their pilots were forced to abandon them when securing the corvettes.

The RSRIU are wondering if they can claim the damaged transport as salvage since their own ship suffered some damage in the fighting. Baring that they'd really like one of the walkers.
Any of the salvage would be tremendously valuable to your army's special forces and planetary assault teams.

>What say?
>>
>>48962400
Give them the transport.
>>
>>48962400
Turn of the mic and curse loudly for a few minutes then tell them they can keep them.
>>
>>48962400
Also reminder that Baron Dante really wants one of those walkers.
>>
>>48962524
Reserve one of the walkers for Baron Dante.
>>
>>48962400
Wow, I've missed a whole lot.

Why were ships without crews to fly/defend them sitting fueled and ready to fly instead of having some key component or software sabotaged?

active combat zone production centers really need to be taking some precautions to prevent situations like this.

carry on and kick ass, guys!

Oh, and get those ships' IFF codes marked as enemies ASAP.
>>
>>48962400
They can have one of the two items. Let the local army commander decide which he needs more.

Also promise them some power armor or cell armor of equal value for the time when we've sorted out our finances.

>>48962524
I'm okay with that. He sent us an entire squad of his walkers for combat testing after all.
>>
>>48962524
Fuck it sure. Maybe we'll get some more of the high density armor. Actually could it be used to break up penetrators like splinter rounds by sandwiching a thin strip of it between layers of whatever marine armor is made of?
>>
File: Angry Dome.gif (180 KB, 213x201)
180 KB
180 KB GIF
And my post didn't go though.
Again.

>>48962523
>Turn of the mic and curse loudly for a few minutes
"Maybourne? I'll be in my ready room."
Pic related.

>Why were ships without crews to fly/defend them sitting fueled and ready to fly
They were waiting for the imminent arrival of recovered ace pilots that had been shot down over the past week and a half. They were to be flown from the base, break past any Nasidum forces in orbit then join the rest of your fleet for the coming battle.

The ships were secure in their berths. Their teams had to power up the ships with hacking modules then disengage the docking clamps. Or at least the hacking modules recovered indicate they were prepared for that eventuality.
The Governor believes that some members of the PDF that deserted may have provided some of the plans for the base.

>Oh, and get those ships' IFF codes marked as enemies ASAP.
That's been included with the message.

>>48962679
>Actually could it be used to break up penetrators like splinter rounds by sandwiching a thin strip of it between layers of whatever marine armor is made of?
Potentially. It'd basically be like the heavier marine armor they sometimes use if fighting Neeran, just thinner. Not much change in weight.

There is supposed to be a new type of light infantry armor in development that would replace marine armor, with better protection, lower weight and still cost far less than powered suits. It was a joint project however so the civil war has probably caused delays.
>>
File: Avoubic System 05.gif (11 KB, 1230x720)
11 KB
11 KB GIF
>>48962671
>They can have one of the two items.
Sound good?

After a bout of curing you return from your office, catching part of a conversation between a few of the nearby junior officers. just gossip and they stop as soon as they see you returning to your post.

"What's the status of the units attacking Avao?"

"Ranged groups are still inflicting damage but taking it in return. The enemy is positioning elements of their fleet in the outer system for a micro jump. The Admirals think it's even odds they'll try to drop on either the long range or the raider groups the when they make their next run."

Sounds like you need to change things up.

Do you want to break off the fighting with their fleet before their reinforcements make a move? Or would you rather change what the fast attack elements are doing?
>>
>>48963239
how are things going inside the station?
>>
>>48963239
I'm in favor of breaking off.
>>
>>48963292
The troops that you landed are just getting into the parts of the station where fighting is taking place.
Enemy ships are unloading troops directly into the main docks so it's going to be difficult to retake them.

Overall its still too early to say how things will go.
>>
>>48963424
Well we don't really have much of a choice now do we? We have to make sure the enemy doesn't get additional troops on board that station so we pretty much have to commit more to this.
>>
>>48963454
Nah, we can afford to let them have the station.
>>
>>48963472
We're already outnumbered and outgunned. No need to make it worse by giving them a defensible position from which to organize the attack.
>>
>>48963490
And letting us be drawn out of our defensive position is a terrible idea.
>>
>>48963513
That's what people voted for. Alternatively we could buy enough time to get the marines to sabotage the station and then pull back.
>>
>>48963527
Nah, I voted to slow down their offensive so that we can harrass them and inflict damage while the fortress still has weapons. Which we have done. Go us, time to pull back.
>>
>>48963454
>We have to make sure the enemy doesn't get additional troops on board that station so we pretty much have to commit more to this.
There is a theoretical maximum limit on the number of troops they could put aboard and still be able to support them logistically. If the teams you landed can secure enough choke points within the station it won't really matter how many troops either side puts aboard.
Eventually one side will either have to start climbing over their own dead or busting holes in walls.
>>
>>48963557
what about the marines inside the station?
>>
>>48963583
Acceptable losses to reduce enemy numerical superiority.
>>
>>48963595
So we just wasted them because we didn't succeed in that goal. Hell they didn't get to do anything before we call them back/leave them.
>>
>>48963620
see >>48963575
We're trading not ships to take out ships.
>>
>>48963624
no I mean >>48963424
They haven't actually contributed yet.
>>
>>48963631
Well they're already there. I don't think we should escalate at that location.
>>
>>48963645
probably should have decided on that before we put hard to move assets there.
>>
>>48963645
We're committed now, so . . . .
>>
>>48963686
Nah, I'm good with what we've done
>>
>>48963725
My whole argument is no we aren't. We can afford to lose everything at that position far more than we can afford to get dragged out of our main position piece by piece
>>
>>48963624
>>48963631
On the bright side it can't get this bad.
https://en.wikipedia.org/wiki/Siege_of_Leningrad


Ultimately you'll either have to trust that the troops you put aboard will do their jobs while you pull ships back, or commit more forces to fighting the enemy fleet reinforcements.

See you in the morning!
>>
>>48963738
So why send ships there in the first place if you don't want to weaken the main defensive line? The enemy can absorb larger losses than we can so we must make sure each ship and soldier lost is worth a lot more than the enemy. We didn't even really fight in a particularily advantageous position if we didn't want to deny the enemy the use of that station. We already did commit and even if we pull back some losses have happened including pretty much everyone we sent onto that station.
>>
>>48963780
To deliver the troops and make sure they don't simply overwhelm them in the first rush. They'll take the station eventually but it will cost them more in people and far more importantly ships.
>>
>>48963805
Why would it cost ships? Hell they could just destroy the LSTs and HVTs we left behind and call it a day since they've done what they wanted: Pull some of our forces from the main defensive line.
>>
>>48963845
Not really a significant amount I would say.

Definitely not what it's worth to keep the fort from being usable, or risking the political fallout of destroying it.

Best of a bad situation right here, we knew it was coming.

On the plus side, hopefully we're as successful with our infiltrators on their mobile Fortress.

And we have established bombardment superiority, so I would say the trick would be keeping them from having a safe place to fall back to and avoid/repair damage from our bombardments.
>>
Page 10 bump
>>
bump
>>
>>48963773
>Ultimately you'll either have to trust that the troops you put aboard will do their jobs while you pull ships back, or commit more forces to fighting the enemy fleet reinforcements.

Shouldn't we be able to stage a very effective fighting retreat? They will either have to pursue our forces once we start pulling back out of their medium cruisers' effective weapon range, or we'll simply stop further out and bombard them with our Decis and LD frigates.
>>
File: Avoubic System 06z.gif (4 KB, 1002x638)
4 KB
4 KB GIF
>>48967079
>Shouldn't we be able to stage a very effective fighting retreat?
You have that option. Were you thinking of having the two groups fall back and merge into one while moving towards the main planetoid?

Count Nirium is momentarily distracted trying to break up arguments between several of the Barons. Some of them are not happy that their troops are being asked to sacrifice themselves aboard the asteroid. Others are trying to silence them with counter arguments and making things worse.

You and Earl Tarse-enic can decide how to position the main fleet for now.

"Enemy main fleet accelerating for jump!"

>YOUR ORDERS?
>>
>>48967935
Can we move Avoubic closer to that asteroid?
>>
>>48967935
Pull them back
>>
>>48967974
Not rapidly enough to get there within the next week.
>>
>>48967935
>Some of them are not happy that their troops are being asked to sacrifice themselves aboard the asteroid.

To be fair, there doesn't seem much to be won by holding off the enemy ground teams as long as possible. Have them disable whatever critical infrastructure they can. After that surrendering and forcing the enemy to manage these troops will likely cause almost as many problems for the enemy as an actual fight.

>"Enemy main fleet accelerating for jump!"
Is our crew able to calculate the trajectory of the fortress?
>>
File: Avoubic System 07.gif (12 KB, 1230x720)
12 KB
12 KB GIF
>>48968034
>Is our crew able to calculate the trajectory of the fortress?
They could drop out of FTL anywhere within this corridor.
>>
File: Oh god we ded.png (8 KB, 1002x638)
8 KB
8 KB PNG
>>48967935
Move in forces to attack from every direction. Crush the enemy force around Avao
>>
>>48968081
Have the attacking forces micro jump out of the corridor. We can decide what do to when we see how the enemy is deploying.

How well is Belu fortified?
>>
>>48967935
Pull back. Do not let them force an engagement around outside of our main position.
>>
>How well is Belu fortified?
Very heavily. It tends to be isolated enough that there is far less chance infiltrators could have come aboard.

>>48967984
>>48968101
>>48968212
>>48968234

[ ] Pull pack at sublight
[ ] Micro jump out of corridor
[ ] Launch large scale attack on Avao
>>
>>48968298
>[ ] Micro jump out of corridor
>>
>>48968298
>[x] Micro jump out of corridor
Unless there's a good reason not to.
>>
File: Avoubic System 08z.gif (7 KB, 881x690)
7 KB
7 KB GIF
https://www.youtube.com/watch?v=C1ewxjsCkDo

You order all groups to micro jump out, a course of action that the Earl heartily agrees with.

The long range fleet elements pick up speed, changing course only slightly to avoid the station when they jump. Some elements are still in the middle of jumping out when enemy reinforcements arrive.

Four groups each consisting of 2500 ships drop out of FTL in flanking positions. By the time they open fire the last of your ships have jumped away. The Mobile Fortress drops out near the station, but doesn't slow down, instead using their tractor beams on it to help in a course change that leaves them aimed towards Avoubic.

Your raider and attack units pull back, not wanting to get close to such a large group of enemies.

Most of the larger ships that had helped with the assault on the station break off and join up with the enemy Fort.

It looks like they're starting to get ready for another micro jump towards your main force. Fortunately it should take long enough for them to form up that your other units can return to the main fleet.

Do you want Kim or Arron to launch the Stealth AM Torps at this time? Or would you rather wait until they're engaged in battle?
>>
>>48968707
Can we begin a really ostentatious charging sequence for the main array? Ships in what look like secondary positions to provide magnetic containment, maybe a few that look like they are providing secondary power.
Hopefully that distraction will provide an opening to hit something important.
>>
>>48968707
Not yet. While they're harder to detect it's still possible so we need a mass torp volley to guarantee they get through PD
>>
>>48968707
>he Mobile Fortress drops out near the station, but doesn't slow down, instead using their tractor beams on it to help in a course change that leaves them aimed towards Avoubic.

Wait what! They are using a station with civilians on it to ram another station with civilians on it? Are they out of their minds?!

>Do you want Kim or Arron to launch the Stealth AM Torps at this time? Or would you rather wait until they're engaged in battle?

Wait until they move in to attack us so they'll be busy watching other things so that the chance of them noticing it grows even smaller.
>>
>>48968871
>Wait what! They are using a station with civilians on it to ram another station with civilians on it? Are they out of their minds?!

The fortress is aimed towards Avoubic.

>Do you want Kim or Arron to launch the Stealth AM Torps at this time? Or would you rather wait until they're engaged in battle?
Not all of them but a few to disrupt their formations.
>>
>>48968871
>Wait what!
Super capital drifting. Look at the picture. The Mobile Fortress is now aimed at Avoubic so they can jump more quickly.
>>
>>48969009
Ooh, it's just me who am retarded. I thought they where shifting Avao itself to slam into Avoubic
>>
>>48968707
Is each of the groups lead by a heavy cruiser?
>>
>>48969009
Sideways hyper spacing when?
>>
File: Avoubic System 09.gif (11 KB, 1376x714)
11 KB
11 KB GIF
>>48969178
When you have both sublight and FTL drives that let you move in any direction.

>>48969172
Yes. Two Ascendancy and the two custom ones.

Most of the other Heavies including the Carriers are with the Fortress.

With the situation set on its present course and little to do about it the Count is able to get the bickering nobles to stow it for now. He soon contacts you with an update.

"We may have a problem. The ideal placement of the gravity well the technicians suggested is on the side of Avoubic facing the Avao. It's going to be difficult to defend it there if that's the direction the enemy main fleet jumps in from."

[ ] We need to place it there, even if it's more dangerous for the fleet
[ ] Deploy it somewhere else\

>Suggestions?
>>
>>48969560
>[ ] Deploy it somewhere else\
Deploy it to the north of Avoubic. We can't afford to lose that ship.
>>
>>48969560
How much of a problem would putting it somewhere else be? This is one of those problems that can be solved a year later by having another gravity generator swing by right?
>>
>>48969560
I'd say deploy it closer to Belu Fortress. It should make it easier for it to escape there for protection if it needs it while still being able to cover Avoubic.
>>
>>48969716
>How much of a problem would putting it somewhere else be?
Long term the planetoid will be at a high risk of collision with other asteroids and debris, which could further alter its orbit.
>This is one of those problems that can be solved a year later by having another gravity generator swing by right?
Potentially yes. Even in the worst possible placement it would take quite a bit for it to end up in the system's star.

>>48969708
>>48969744
Gravity well will be placed on the Belu facing side for better protection. Any objections?
>>
>>48969864
None from me at lest. Then again i did vote for it.
>>
File: Avoubic System 09b.gif (10 KB, 1376x714)
10 KB
10 KB GIF
It takes some time for the enemy fleet to form up once again. They don't seem to be sending any more troop ships to the surface of the surface of Avao, though some Carriers and support craft do set down on the surface where they've destroyed the weapon emplacements.

Whatever defense starfighters the station still had are either wiped out over the course of a few minutes, or pulled back inside. The defenders including the Marines that were landed still have control of some shield generators and the enemy obviously wants to take them intact.

Admiral Tama reports that your own carriers have deployed starfighters. The Array has been moved into a close orbit of Avoubic for better protection from their planetary shields.

Your Neeran Carrier and most of Drake's unit is parked near the gravity well to give it cover if it comes under attack.

Any last minute changes? Friendly ships within the natural gravity well can get protection from planetary shields, but you don't want everyone there.
>>
>>48970349
>Your Neeran Carrier and most of Drake's unit is parked near the gravity well to give it cover if it comes under attack.

Wouldn't it make sense to park the carrier in the grav well, or at least directly behind avoubic? I don't want to find out how the shields on that ship hold up against the fuck you beams on the fortress.
>>
>>48970349
...we have a Neeran carrier with us?
>>
>>48970517
We've had it for years. The... Q something. It has a complicated name.

>>48970349
Our force on the bottom part of the map, inside the planetary shield seems a big small. I'd like it to be a bit bigger otherwise it looks fine. No mines?
>>
>>48970589
>We've had it for years. The... Q something. It has a complicated name.
Yeah, I just didn't know it was in this relay.
>>
Not trying to delay, it just feels like I'm forgetting something.

>>48970493
Okay. Did you want the gravity well moved closer to the Array so it can better make use of the shield platforms?

>>48970604
It escorted the gravity well generator to this relay. You had it assigned to Drake's unit. It's better at repairing assault corvettes.
>>
>>48970688
The sabatours? We should probably be rolling for them at some point.
>>
>>48970688
>Not trying to delay, it just feels like I'm forgetting something.
The Helios ships parked elsewhere?

>Okay. Did you want the gravity well moved closer to the Array so it can better make use of the shield platforms?
Have the crew of the ship decide, they've the most experience against long range fire.
>>
>>48970736
>The Helios ships parked elsewhere?
Did you guys still want them to wait for a good chance to perform a flank attack? If so they're in the best location at present.


>>48970710
Roll 6d100 for the various teams getting aboard.
>>
Rolled 71, 48, 85, 82, 58, 87 = 431 (6d100)

>>48970759
I am a bit sad we didn't go with them. Been a while since we've done something like that.
>>
Rolled 8 (1d100)

>>48970759
>Did you guys still want them to wait for a good chance to perform a flank attack? If so they're in the best location at present.
Yes.

>Roll 6d100 for the various teams getting aboard.
1

>>48970688
>Not trying to delay, it just feels like I'm forgetting something.
The RH v-torp boat?
>>
Rolled 54, 27, 30, 80, 81, 10 = 282 (6d100)

>>48970759
>>
>>48970911
going to finish those rolls?
>>
Rolled 20 (1d100)

>>48970911
3
>>
Rolled 75 (1d100)

>>48970948
Sorry, 4chan didn't let me post for a bit.

>>48970911
>>48970972
2
>>
Rolled 96, 58, 82 = 236 (3d100)

>>48970993
4,5,6
And I keep getting errors. Rolling the remaining dice with this post.
>>
>>48971008
Nasidum special forces are trying to hack your computer to help secure victory for them
>>
One of the teams insertion ships were destroyed on approach. They may yet have survived using emergency teleporters. If their capsules went to the nearest receiver ship they would have been captured, but if they landed on a planet you won't hear from them until the battle is over.

You can only hope that the others made it aboard without incident.

>>48970911
>The RH v-torp boat?
It's ready but they're especially hesitant to use it in the Run. It would also mean heaving to quickly move all of your AM Torpedoes far out of range.

Do you want the AM Afterburner fuel stores on your Super Heavies jettisoned before battle?
>>
>>48971073
no veckron weaponry
>>
>>48971073
>>48971134
This. We are NOT using Veckron weapons. Especially not in this relay and ESPECIALLY not in the run of all places.
>>
>>48971073
Veckrons are bad and they should feel bad.
>>
>>48971134
>>48971151
>>48971211
Regardless of your objections Count Nirium intends to hold it in reserve as a weapon of last resort. If defeat becomes certain they may make use of it.

Rob Ecord can put together a small team to be ready to capture the torpedo ship if it looks like the Ruling House is going to use it. A few of the people that came with him from the homeworlds participated in the special mission to secure V-torp weaponry at the end of the Warlords campaign.
In theory they should be immune to the radiation effects of the weapon charging.

Have them stand by Y/N?
>>
>>48971233
N
We've got enough problems without looking over out backs.
>>
>>48971233
If it comes to that then we are already dead.
>>
>>48971233
I don't think the potential fallout is worth it. Just have them inform us if they intend to use it, so we can evacuate the AM from our ships.
>>
You know you've got to give the Terrans credit for coming up with a weapon that makes the phrase "Let's just stick with something safer. Like antimatter" a logical statement.
>>
https://www.youtube.com/watch?v=_CHyFqB3eqg

After what seems like hours of waiting you finally hear what you've been waiting for.

"Here they come."

Thousands of ships snap back into real space just inside of the gravity well generator's range. Wall formations grouped to shrug off return fire backed up with the larger ships in supporting positions. The Fortress drops in at the center of it, their siege weapons opening fire after only the slightest delay.

Both the Bellamy and Forbearance maneuver to better bring their main weapons in line and share shield coverage.

"Array is charging for a strike at the Fortress."

Smaller enemy ships move out of the way as your side's siege weapons strike the Fort's shields. It's able to shrug off the first hit from the array with little difficulty.

"Array reports they had poor beam focus. They're realigning."

For now it looks like things are fairly evenly matched but the enemy is starting to launch their fighters and most of the assault corvettes haven't really committed. Losses on both sides are looking to be fairly minor.

"Can you find their AM torpedo ships? We know they have one or two."

Sensors scan the most likely places to hold such vessels in reserve, back where it could be protected but far enough away from key ships not to cause damage if they blew up.

"There." you're told, sensor uploading the data to your console.

You only need to examine it for a second to know that isn't an Aries design, but an older Terran one.

It's not meant for AM Torpedoes.

"Reynard to Arron, is that a-"

Light the colour of subspace flares from near the bow of the fragile looking craft, the almost spectral energies beginning to rotate along the ship's long axis.

Alarms you haven't heard on this ship begin to go off.
"Veckron torpedo charge detected!" shouts Maybourne.
>>
And with that I need to go to head out for work so see you next week!
>>
>>48971972
oh so they're absolutely fucking insane.
>>
>>48971972
Putting them that far back would make them vulnerable to being mircrojumped by the Helios ships right?
>>
>>48971972
Motherfuckers! Everything at them! AM. SPs EVERYTHING!
>>
>>48971992
No! You can't do this to us!
>>
>>48971992
Awwwwwwwwwwwwwwwwwwwwwwwww
>>
>>48971972

What massive cunts.

I guess we should charge our own Veckron torpedoes and ask them how they feel about settling on Avoubic for the next couple of centuries while subspace repairs itself.
>>
>>48971972
>"Veckron torpedo charge detected!" shouts Maybourne.

V-torps detonate AM but what happens if we throw enough AM torps in its path? Does the AM detonations have any influence on the projectile?

How many medium cruisers or battle ships do we need to put in its way to make it explode?

How large is the radius of the effect that causes AM to detonate?

Can we contact them before the torpedo is fired?

Are any of our cloaked ships close enough to drop SP or AM torps on that ship?
>>
>>48971992
Joke's on you, you'll miss spider quest.
>>
>>48971972
Whatever house is launching that Veckron, I vote we drop an AM torp on their house homeworld.
>>
>>48974949
Arguably that would be less destructive than using a veckron in the run.
>>
>>48972020
Nah, it even makes sense if they know that we have V-torps. I mean if only one is reasonably safe to use then you would prefer to be the side that gets to use it.

I say we start charging ours as well and ask them if they really want to make this a Veckron battle, because if they do we'll make sure they don't survive it.

Seriously, shits getting ridiculous.
>>
>>48975295
One veckron is "safe" in a non-damaged portion of subspace which the run is not.
>>
I'm putting all my faith in the Array sniping that VT launcher.

Then again the Array has been a disappointment so far, so I know it won't happen.
>>
>>48975416
we've got a dozen hidden medium cruisers that we can spring on these assholes.
>>
>>48975416
>Then again the Array has been a disappointment so far, so I know it won't happen.

Yeah, it feels ridiculously overpriced at 50 support units. An entire attack cruiser wing only costs 7.
>>
>>48975583
The attack cruiser wing is also ludicrously expensive.
>>
>>48975416
> Then again the Array has been a disappointment so far, so I know it won't happen.

It was pretty awesome in the first engagement. But yeah, not fantastic for the kind of high mobility raiding and reaving we prefer to do.

Should be pretty decent here in conjunction with the Grav well generator. Heck the loss of their bombardment capability plus our Array is probably why they're resorting to V-torps.

That being said, a great time for Avrun to switch sides would be now, to take out that V-ship.

Also where are the AM ships then? Waiting to jump in?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.