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Greetings field team.

Unfortunate news. The world might end in a week. The annual company picnic has therefore indefitively postponed until PreCog Division stops screaming and weeping blood.

In related news we have finally uncovered Werwolf-77's ultimate plans. Operative Nesasio and Lorne's quick thinking in getting us access to the server vault in the Wolfden in Munich, along with the rest of Ripper Team's quick action in saving the library has allowed us to deduce a few key facts.

The base in Argentina was originally a trial in an attempt to commune with the Silent Observer, and since we interrupted that Werwolf-77 instead tried to use Wonglei as a patsy to test out their limits of control. Because we also interrupted that, Lodgemaster Keller and his inner circle have stepped up on their original time and thrown caution to the wind.

It appears Werwolf 77 intends to sacrifice the planet to the Silent Observer, and ride out the deathkneel of seven billion of us in an attempt to complete their metamorphological ascendency project.

Initially SysWatch and the people down in Stats were a bit perplexed. Werwolf-77 was assumed to be sharing the planet with the rest of us and if we go the way of the Atlantis so do they.

We may have been a little shortsighted in operating under that assumption. I'll let Transplanar Specialist Gerean explain.

>Previously: http://suptg.thisisnotatrueending.com/archive/48740386/
>>
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O-oh!
W-well its you see.. uh... so they... uhm.. bidirectional chakra aligned leyline connection in, uhm, sort of Einsten-Rosen bridge between uh... the connective tissue... so we with .. and then.. uhm... 'cause.... transsubstantiate across realspace instantenously which u-h-uh...

base on the moon.

--

Thank you, Gerean, that was enlightening as always.

Well Ripper Team, you heard the gentleman. Werwolf-77 have so far not been found to be based in any country on Earth because, beneath the notice of us all, it appears the wily bastards have gone and set themselves up a lunar colony. We had no idea how they got up there and back again originally, but it turns out all those sigils they plaster all over the place act as a kind of metaphorical anchor.

And with the schematics from the Wolfden servers, we have access to their network until they re-concecrate the lot, an act that will take some time. Our window of oppertunity is marginal, but it's there.

Put on your hazardous anomaly zone equipment, people, you're going to the moon. The internal airsupply should kick in case you're suddenly exposed to hard vacuum and given the extra security features, most common blows should simply glance of.

>+1 Evasion for the duration of this mission
>3 DR uniform standard.
>>
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Now Command understands asking you to do this is a bit unpredecent. Small step for man, giant hijacked transplanar slingshot rebound for mankind.

Nonetheless we have full faith in your capabilities.

Your mission is simple.

You will arrive at whatever greeting facility Werwolf operates.

You will gain control of the area.

Once there, using the supplied chalk and manuals, you will establish a secure sigil anchor point that bypasses the defensive measures of the Werwolf Network and act as the beacon for our second sending down here. You will need 3 sigils made, and they'll need to avoid interfeering with each other.
>4 Ap to make a Sigil, and it must be at least 5 hexes away from any other sigil (including those pesky werewolf ones)

You will recieve a package. Your job is to prime it.

At that point Gerean assures me the ritual team will have gathered enough focus to pull you back from the moon using the connective tendril previously established and the problem should sort itself out thanks to the tender care of Mr. Smiley.

I'd be remiss to say this, but just so you're aware, if you get torn to bits on the moon standard medical doesn't quite apply.

That, and we don't know how many people Werwolf have up there, what their precautions are or even the interior of the base. So go in expecting trouble. Likely the facility itself is quite large in order to sustain contined operations, so if you can find some way to establish perimeter you can fend of whatever reinforcemnts they send from other parts of the facility.
>>
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The vaults you seem them are yours to plunder if you feel the need. A week from now we'll either be having the annaul karoake session or be drowning in the undulating roiling chaos of reality being torn asunder.

Accounting was therefore amnenable to loosening our usual budget restrictions.

Unfortunately the process of shunting all of you to the actual moon, that 400-thousand or so kilometers of dead void means you won't get any support once you're there.

Also I'm told our control of the ripspace bridge is tenous at best, so your arrival might be displaced, staggered or possibly happening before we have this conversation due to a quirk of the local time-space folding. If so, remember your training, and try to avoid causing any irreperable paradoxes.

Oh and good luck up there. Fate of the world and all, no pressure.

Any questions? No, you will not be getting hazard pay. That applies to earth environments only, space is out of contractual context. Yes?

No the radiation exposure should be minimal at best.
>>
>>48903198
>An old BMW pulls up outside the Vanguard HQ, driven by a man with short borwn hair, wearing horn-rim glasses. No. 17 jumps out of the back seat, manifests some tentacles to hug the man, then tips pulls on Merkor LEoF, before walking in. As he walks past the artefact storage, he stops, takes a few steps backwards, and then pokes the small sliver of metal lying on the felt container. He looks left, right, then slips it behind his Ear.
(Sliver of Azrael, for Full BOO! IM A SHADOW MONSTER!!!)
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael,
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>>48903198

"I was looking forward to that picnic. Absolutely unforgivable!"

>Does KorNine get spare magazines?


Equip:

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 14/-3 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
>>48903886
No, you'll simply have to aim better operative. Try not to waste those precious self guiding bullets. They're expensive.

Oh fine, go talk to quartermaster Erarratial, you get 2 reloads.
>>
>>48903886
In the meantime though, this paperwork seems a little... off. The fastest operative we have on record is Blitz, and she's actually literally a sentient lightning bolt we keep in a jar on the shelf.

Your reflexes are how good, operative? That's pretty impressive.

>Def 14
>90% chance of dodging any attack
>You want to add that +4 from Dragonscale to the -3 DR that's uniform standard, for a total of 7 DR, not your dodge value.

>[Speed] is good, but it ain't /that/ good.
>>
>>48903031
"More portals? I just got the taste of non-Euclidian geometry out of my eyes. Ah well, I did always want to go to spaaace."

[Operative Alacrity]
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
>>48903886
Whoops, I mixed up DR and Evasion. Posting the correct stats.

Equip:

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
Rolled 3, 6 = 9 (2d6)

>>48903031

Rolling for extra human resource linage/mod
>>
>>48904055
"Whoop, almost forgot my shoes, and my keys."
>CK is free
>BreachKit because explosives

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
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Commening Wolfnet Hijack.
Synchronization stable.
Holding.

Time-dillation loss at 0.03%
Essence entropy stable at -3%

Shunting...
>>
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Inside network.
Operatives away--- we have a connective tendril!
Sending!

Argh, feedback! Someone get Michaels out of here, he just fountained blood all over the containment wards.

I need a stretcher in Chamber 3#

--

[CT] You ever wonder why we're here?
[BT] You mean, here-here?
[CT] Yes
[BT] Well, is it all just a cosmic accident or are we actually meant to-- I'm pulling your leg.

We're here to become gods. That's why we're on the moon, Karlsten. THE MOON.

IN SPAAAACEEE---

Unauthorized energerized forms incoming from Wolf Prime

[Ct] Wait what? That's not scheduled, is the Sydney team--- that's not one something we know, hey, check the sensors!
>>
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[Ct] That's not one of our uniforoooohshit. It's Vanguard! How'd they find us?!

[At] Maybe they have telescopes?

[Bt] BACKLASH WAVE! DUCK! It's going to reverberate around the chamberrrrrrrrrrrrr-rrr-rrrr

[Player Phase]

1 | Mammoth | 10 / +6
2 | Alacrity |10 / +5
17 | 17 | 11 / +7

https://www.youtube.com/watch?v=YQx_YiDkNF4
>>
"YER FOCKIN' ME... OI GO ON VACATION FER ONE BLOODY FOCKIN' WEEK, OI COME BACK, AN NOW WE'RE GOIN TO THA FOCKIN' MOON?

...ROIGHT. GIMME THA SHOOTA!"

>Spend 1 CS to upgrade Unstoppable

Barnaby Jones - 1.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld Free [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48904202
>He's dead, Jim.
3: Revenant - LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse (in LoS of friendlies, all stats transfer)

Tireless - Ap -2, but full ApRec each turn
--
3-6: Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
>Dying? Dying is for chumps.
>>
>>48903146
"READY AS ALWAYS AND WILLING TO APPEAR FROM ANY PORTAL EVEN ON THE MOON"
>Deploy


Gear:
Good luck charm
-Droan scale padding
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 8/-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform-(temp:Harden)
>>
>>48904412
Hey, Asset Barnaby, it was the Moon or Jersey. Blue Rat is knee deep in exquisitively suntanned hemophages right now.

>Unstoppable+
>[Immune].
>Blanket immunity to the terrors of the world! Any secondary effect is mostly ignored, even if you still take the damage.
>Fire still burns, acid still hurts
>>
Rolled 3 (1d6)

>>48904422
"Who's ready to die?"

>Rolling for secrets!

Revenant
Vit: 12/12
Ap: 11 / Full
Skill: 10
Will: 8
Per: 11
Def: 9/-3

[Special]
LightVul
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past-

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2
>>
Rolled 3, 5, 6, 2, 3, 6 = 25 (6d6)

>>48904363
>>48904363
>Activate OTC
>Move 211 234 432 3, ending next to C+ and the console, 10Ap
>Stab C+, 2Ap
>Hack the console, gain door control, it doesn't open for non-Vanguard, 3Ap
>>
>>48904509
"Gods, Jersey... an' Blue Ra'? Don't ge' me sta'ted on on those fockin' numpties. Couldn't foight their way ou' a fockin' empty ware'ouse."

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48904589
>Stab with Dawnblade*
>And stats
"Let's getthispartystartedoffright!"

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
>>48904446
>Also gonna say that i transformed my armor to my self if that is possible?
>>
Rolled 5, 4, 4 = 13 (3d6)

>>48904363
"Bad Doggie. Only Claire is allowed to be that hairy. It doesn't look good on anyone else."
> "Darkness" Send a wave of shadows out to slash and cut at W1 (1 for focus, 4 for effect, 1 for cast) 6AP
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
File: MoonWolf_3.png (2.24 MB, 1471x2159)
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>>48904585
3 - Scalpel Inquiries - +1 Will, +1 AP /+1Rec The root cause can be found inside, if only we have the stomach to look.

--

Getting a thread--- now--

seeing it

someone get the resolution improve

AH

EXCELLENT RIPPER TEAM, WE HAVE A CONNECTION. CAN YOU HEAR ME? HELLO? THIS IS GROUND CONTROL TO MAJOR ALACRI--- Well, you know the drill. I don't need to shout? Thank you, Tech Specialist.

Hang on 17! That's a werewolf! They've werewolves on the moon! Stop it before it goes crazy, the celestial body must be throwing it completely off its gourd!

[Reaction Phase]
>>
>>48904363

I assume previous mission items carry over?

>Deploy

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48904764
Hello Fluffy. There are more of you up here, but they seem less fuzzy than you are and not as nice.
>>
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[HemoCommand1]: ----- ----- --------
[HemoCommando2]: ----- -----! ---- !!

Looks like those glass panels are sound and bullet proof, team.

We're gearing up for another jaunt over here, hold on Advance Team, reinforcements are almost there!

[Player Phase]

1 | Mammoth | 10 / +6
2 | Alacrity |8 / +5 [Claws that Catch]
3 | Barnaby | -- 11 [Transit]
4 | Lune | 10 / +5 [Transit]
VI | Reaver | -- 10 [+3 Ap does not apply, +1 Ap rec does] [Transit]
7 | Claire | 14 / +8 [Transit]
17 | 17 | 11 / +7
>>
Rolled 6, 1, 6, 2, 6, 1 = 22 (6d6)

>>48904819
> Stab C+ again, 2Ap
> KorNine W1 twice, 2Ap

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 5/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
Rolled 1, 5, 6, 3, 2, 1 = 18 (6d6)

>>48904819
No. 17 takes two steps forward. "BOO!"
>Move 2
>"Darkness" to scare A+B into running away. 1 Ap for focus, 1 for cast, 2 for effect) (Shard of Azrael, Awe 3 affecting A+B)
>"Darkness" to attack W again (1 to Cast, 2 for effect, 1 for focus)
(9AP total used)
>>
>>48904874
>>48904819

Stats
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
Rolled 2, 6, 4 = 12 (3d6)

>>48904819
>Move 2, take cover
>2 AP burst at A1
>Scan the turrets, looking for the power supply (2 AP)

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
>>48904917
Oh, that's A+, not A1.
>>
>>48904819
"Oi, Where am oi?"

>Deploy?

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
File: MoonWolf_5.png (2.24 MB, 1471x2159)
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Woah
where'd the light go?

[Blam]
[Blam]

Was... that armored glass breaking?

[Reaction Phase]
>>
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[Bt] STAND STILL, DAMMIT

>Operative Mammoth takes 3 damage

[1 / 2 -->]
>>
"I ALWAYS WANTED A MOON ROCK!"

>switch out good luck charm for Flexible Joints
>Deploy

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16(+3)/+7(+1)
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4
>>
File: MoonWolf7.png (2.26 MB, 1471x2159)
2.26 MB
2.26 MB PNG
team away
essence entropy holding
stabilizing

get some shielding on that wire, it's sparking
I NEED A DECOUPLING
Aradma is out! Flatning! RESUCITATE!
--

[Bt] ... is it too late for me to plead not guilty?

[Player Phase]

1 | Mammoth | 10 / +6
>The turrets run on batteries. Refueling is solar. It's very ecologically aware.
2 | Alacrity | 9 / +5
3 | Barnaby | -- 11
4 | Lune | 10 / +5
VI | Reaver | -- 10
6 | Claire 14 / +8
17 | 17 | 9 / +7
>>
Rolled 4, 2, 2, 3, 3, 2 = 16 (6d6)

>>48905228

>Sprinter
>Jump and land 2, 3, 2, 3, 2, 2
>Slash B1 with Riven
>Mov 2, 1
>Slash door with Riven
>Mov 3

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48905201
>>48905228

>Oh and get 1 F-class gernade
>>
Rolled 4, 2, 2 = 8 (3d6)

>>48905228
"As I said. Bad doggie. Not you Fuzzy. Other Doggie."
"There there. I'll look after you mister."
>Move 2,2
>enter cover
>"Darkness" throw a small tendril of shadow out to wrap around B+ and hold him in place. (1 for effect, 1 for cast)

No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>>48905228
"Death comes"

>Move 1333
>Overwatch North

Revenant
Vit: 12/12
Ap: 10 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2
>>
>>48903031
>Request deployment
"Fuck yeah brah, I like space, n'stuff"
Jerg(yeerg)
CR:1.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77
Gadgets:(3)dragon scale plate[harden], 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 1, 6, 3 = 10 (3d6)

>>48905228
"Jus' a li'l bit, mate."

>Move 2323 4
>(2 AP)Spin MG emplacement to face other direction
>Aim at H1
>Aim at H1
>Aim at H1
>Fire burst at H1 (15 effective SKL)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 2, 4, 3 = 9 (3d6)

>>48905228
> Open the door, 1Ap
> Aim at H2, Shoot once, 2Ap
>>
>No. 17 looks a little put out as his team mates obliterate his new pet with high velocity pieces of metal
>>
>>48905419
[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 4/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
Rolled 1, 5, 6 = 12 (3d6)

>>48905228

>If Bt still alive: 2 AP burst into him
>In any case, Move 1234, turn MG around

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
>>48905443
I g-guess
it was

too

laaateeeee
>>
File: MoonWolf_8.png (2.29 MB, 1471x2159)
2.29 MB
2.29 MB PNG
[Bt] W-wait! I SURRENDER! PLEASE DO--- Oh this doesn't feel
so

.... bad.
--
Everyone tries to mount the MG in close, cramped quarters.

Headaches ensues.

[Reaction Phase]
>>
Rolled 6, 5, 2, 4, 5, 1, 3, 1, 5 = 32 (9d6)

>>48905228
>ready pistol and try to shoot the machine gun dude
>move 1,1,1,2
>Burst fire on the machine gun dude thrice
>If dead move: 2,2,4
Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6
>>
>>48905513
A question: those thingies in the deployment zone, are those sigils?
>>
>>48905565
Looks like anchor points for the translocation spell.

They should not interefere because they are of a like nature.
>>
File: MoonWolf9.png (2.2 MB, 1471x2159)
2.2 MB
2.2 MB PNG
Oh, containment barriers. In case of an irreperable breach of the base itself.

How forward thinking.
>>
>>48905661
"So uh... did anyone bring breaching charges?"

>Squeeze 444
>Draw sigil

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
>>48905755
>>48905661

No. 17 takes of Merkor, LEoF and asks him if he is able to direct a large explosion
>>
File: MoonWolf10.png (2.18 MB, 1471x2159)
2.18 MB
2.18 MB PNG
>>48905755
Yes, Operative Mammoth.

Someone /did/ bring breaching charges.
>>
"Reporting for duty, Beam me up, Command!"

Vit: 11
Ap: 13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6
>>
File: MoonWolf11.png (2.27 MB, 1471x2159)
2.27 MB
2.27 MB PNG
An alarm blares, briefly. Then - with the hasty drop of oxygen - it its cut mercifully short.

It's silent out here, now.

Glittering shards of glass floating gently in the air.

Jiggs just in time to hear the final discordant "beep" that indicates a lack of oxygen. Thankfully, the HAZE suits have their own supply.

For a while.

>Claire takes 4 damage
>17 takes 2 damage

[Player Phase]

1 | Mammoth | 10 / +6
2 | Alacrity | 12 / +5
3 | Barnaby | -- 11
4 | Lune | 10 / +5
VI | Reaver | -- 10
6 | Claire 14 / +8
7 | Jiggs | 16 / +7
8 | Jerg | 11 / +6
17 | 17 | 11 / +7
>>
>>48905816
[Those barriers are stuffed full of sensors, in case things go wrong - someone with an interceptor uplink can easily interface with them.

That's what the little blue line with the pips mean, an electronic system.]

>>48905805
Third time's the charm, indeed. Someone mop up the blood that just geysered out of Wilcotte and let's get to it. And can we get some more aspiran to the ritual chamber?
>>
Rolled 6, 4, 5 = 15 (3d6)

>>48905816
Move 1.
>"Darkness" Attempt to become insubstantial, and slip into the shadows inside. (1 Ap to Cast, 2 for focus, 2 for effect)
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 10
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
BTW, my max AP is 12, I forgot to update it from my stats last mission.
>>
Rolled 6, 5, 3, 5, 6, 5 = 30 (6d6)

>>48905816

>mov 1, 1
>Charge Door with Riven
>Slash towards 6 with riven
>Mov 2, 3
>Regen

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48905816

"You can't be serious."

>Move 21
>Overwatch North

Revenant
Vit: 12/12
Ap: 10 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2
>>
>>48905816

"I don't think sigils are hamperet by vacuum, now do they?"


>Move 4444
>Draw sigil

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
>>48905816

"JIGGS IS ON THE MOON YAAAAY!"

>Move 2,3,4,4 (4 AP)
>[Hunker] behind cover (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4
>>
>>48905909

"Flower Man is on moon! Yay!"
>>
>>48905816
>move 1,2
>try not to get suckedout into space 2 ap
>move 3,3
Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6
>>
Rolled 6, 1, 5 = 12 (3d6)

>>48905816
>Give Claire a funny look
"You know I can get that open, right?"
>Ponder the meaning of Lunacy
>Stop making puns, Hack the Barrier, 4Ap
>Check timer of air supply

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 4/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
>>48905816
"Toime's loike these oi'm glad oi'm alre'y dead."

>Move 4
>Grab hold of tech consol to keep from being thrown into space.

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48905927
A small step for vanguard

a fantastic leap for the photosynthetic
>>
>>48906009
We are on the moon, not space. All the air has left, we aren't going to be pulled anymore.
>>
Rolled 4, 4, 5, 2 = 15 (4d6)

>>48905816
>Activating sprint dualcore
>Sprint 3
>Vault barricade
>3332
[Tech] hack open doors via console
Jerg(yeerg)
CR:1.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
File: MoonWolf12.png (2.42 MB, 1471x2159)
2.42 MB
2.42 MB PNG
Asset Claire disregards doors, Riven going clean through the hardened, reinforced explosion proof material like it wasn't even there. It slices a few important wires and the door sensors pop with a spark; rendering them useless. That door is dead.

Eyes up Reaver! That HemoCommando is going for-- good shot there!

Alacrity checks their air supply...
>SYSTEM REBREATHER WILL REMAIN FUNCTIONING FOR
>00:01 SECONDS

... what a terrible moon to be cursed.

[Reaction Phase]
>>
>>48905816
>>48906009
>>48906042
"Look mate, oi'm proud t' say oi keep th' fock ou' a space, le' alone th' bloody fockin' moon. Oi loike th' feel a dirt under moi boots."
>>
>>48906143
The green glowing thing next to Claire is a sigil, right?
>>
File: MoonWolf13.png (2.49 MB, 1471x2159)
2.49 MB
2.49 MB PNG
17 kilos of heavy armament material hits Alacrity right in the knee. It screws up the Pointman reflexes just long enough for something unfortunate to happen.

[Floop!]

And a gloop of quick stiffening foam blocks the entrance - get rid of it, Ripper Team! Claire is in there all on her own!

>>48906327
Negative Agent, that's a master-control switch for the doors and local electronic systems. It's difficult at this range, but we'll try to go through the data and make the actual sigils more obvious... hang on...

[Player Phase]

1 | Mammoth | 8 / +6
2 | Alacrity | 10 / +5 [Choking!]
>SYSTEM REBREATHER WILL REMAIN FUNCTIONING FOR
>00:01 SECONDS
3 | Barnaby | -- 11
4 | Lune | 8 / +6 [Caught in Foam! AP Loss!]
VI | Reaver | -- 8 [Caught in Foam! AP Loss!]
6 | Claire 6 / +8
>HAZE SYSTEM REGISTERING ACUTE BLOODLOSS
7 | Jiggs | 16 / +7
8 | Jerg | 11 / +6
9 | Nesasio | 13 / +5 [On call!]
17 | 17 | 12 / +7
>Updated Ap!
>>
>>48905894
It's confirmed, Ripper Team! We just got a faint pingback on the first Anchor Sigil Activation! Good going, now get us two more down here and we can get you out of there!
>>
Rolled 5, 5, 2 = 12 (3d6)

>>48906339
Sticky stuff that grows. That means there are gaps. GO!
Move 3,3,2
>"Darkness" turn to shadows and move through the small holes in the foam as it expands.(1 to cast, 1 for effect, 2 for focus) 4AP
>Move 6, enter cover 2AP
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
Rolled 5, 4, 4, 4, 4, 6 = 27 (6d6)

>>48906339

>Shoot the foam in the direction of H1
>Shoot the foam in the direction of H1
>Shoot the foam in the direction of H1
>Shoot H1
>Shoot H1
>Shoot H1
>Reload
>Reload


Revenant
Vit: 12/12
Ap: 10/8 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7/6ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2
>>
>>48906339
"I was a pointman once, then I took a crate to the knee."
> Move 12
> Plant Breachkit on the foam 1, 3Ap set to detonate in an arc (6 and 2 of the origin
> Detonate
>>
File: MoonWolf14-SIGILPHASE.png (2.48 MB, 1471x2159)
2.48 MB
2.48 MB PNG
>>48906327
>Here, to make it a little easier
>Sigils are now marked in a horribly meta-game manner that makes me weep
>You can see 1 - it is marked as [3] inside a hexagon a bit deeper in the base.
>>
Rolled 5, 3, 3, 6, 6 = 23 (5d6)

>>48906339
"Oh fuck, brah, space fukken sucks"
>Move 344
>[Tech] hack computer, look for Intel/cameras turrets ANYTHING

Jerg(yeerg)
CR:1.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology] key
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 3, 6, 6 = 15 (3d6)

>>48906339

"JIGGS FEELS THAT THE MOON HAS A SEVERE LACK OF WASPS!"

>Move 3,2,1,1 (4 AP)
>Prepare to Cast Summon: Swarm of Venomous Wasps on H2 as soon the foam wall goes down [Biology][Create][Animal][Toxicology] (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4
>>
Rolled 6, 2, 3 = 11 (3d6)

>>48906339

"Goddamn pieces of shit."

>Mov 1, 1, 6
>Slash enemy with Riven (+1 AP)

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 12
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48906339
>Move 12
>2 AP burst into the easternmost foam hex
>Aim
>2AP burst at H1 (or, if he's down, at H2)

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS
>>
Rolled 3, 3, 3 = 9 (3d6)

>>48906339
"Fock's sake..."

>Move 1222 11
>Fire shotgun (15 DMG) point blank into window
>Fire shotgun (15 DMG) point blank into window again
>Aim at H2
>Aim at H2
>Fire shotgun at H2 (15 DMG, 14 SKL)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 6, 4, 2 = 12 (3d6)

>>48906339
>move: 6
>Transform: Try to make the draco scales tougher and or fuze it to me (4 on will 2 on effect)


Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6
>>
>>48906508
>change move to: 6 to move to 5
>>
Rolled 4, 1, 1 = 6 (3d6)

>>48906339
"Hacking enemy facility controls! Command, 'you getting any response?"

>Activate sprinter
>Move 12443221
>Hack the Master control switch after the smokes from the breaching charge ceases (9AP)

Vit: 11
Ap: 13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Spoofer MK.2
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6
>>
Rolled 1, 3, 3 = 7 (3d6)

>>48906420
Oh jesus, that's not necessary, just one getting pointed out is enough. Thanks.

>>48906339
>>48906417
(Teach me to hurry, almost didn't see that thing)
> Hack the turret, 3ap

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 3/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
>Can you stack these?

Enhanced Humanoid- Combat Mods
Gear: Dawn- Melee 12 Dmg, Bleed 1, [Charge]
B1/m10/h2
Atk:2 AP, no limit
Dragon Scale Padding:+4(8)DR, +1 ApRec, [Harden]
Hazardous Anomaly Zone Equipment MK2: +3(6) DR, [Immunity] to Environmental effects without [Penetrator]

Vit: 12
AP: 10/+6
Skill: 11
Will: 10
Perception: 11
Defense: 8/17??

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>Whatever I got from increasing my lineage
>>
File: MoonWolf15.png (2.65 MB, 1471x2159)
2.65 MB
2.65 MB PNG
>Command Accidentally Deletes the FoW Layer Again Phase
---

>>48906583
There's a bit of a delay until we reach you loud and clear, but we're keeping up - but your last suggestion, Operative-- what?
>Recheck your movement
>That was through a sandbag, a wall, a barbed wire.
>Movement Order scrubbed
>Submit again, please

>>48906508
+1 DR! Dragon scale holds magic well! But it will soon fade...
---

Okay we see H1 and H2--- that is a lot of bullets. Hang anyone, can anyone se eanything through the cordite?

[Too Many Bullets Phase]
>>
>>48906806

"Die! Die! Die!"
>>
File: MoonWolf16.png (2.75 MB, 1471x2159)
2.75 MB
2.75 MB PNG
That's confirmed Ripper Team, both of those hemocommandoes are not getting up again.

Good job.
--

Jerg, we have access to the basic schematics pulle from the console. We're running them now. Most of the base is modular, and looks to be able to be seperated by those barriers in case of oxygen loss or something danger.

The turrets are not standard, they're some sort of auto-sealant system that sprays that quick-fixing stuff everywhere to lock things down.

it's all managed from the central control chamber that--- oh shit they know we're in the system look sharp that's intrusion counter-measures! Dammit they took control again. Dod anyone bring a jammer or something? Or fray the main reciever on the turret itself!

What the--- Claire, thank god you're wearing the camera! Those... Things? They're some sort of robotic wolf guard unit. It's like looking at Jerg but less... sophisticated. Can you spoof their programming someone?

Claire, pull back and get Alacitry some help before they suffocate! Just don't get stuck in the--- oh that's gonna go everywhere.

>Those X's mark robotic enemies
>Theyre suceptible to command overrides
>But its 2 AP for every 1 want to try and puppeteer them to do

[Player Phase]

1 | Mammoth | 9 / +6 [Foam was gone, ammo conserved. -2 ammo]
2 | Alacrity | 5 / +5
3 | Barnaby | -- 11
4 | Lune | 8 / +6
VI | Reaver | -- 8
6 | Claire 6 / +8
>Encased in 12 HP of foam, -3 skill.
7 | Jiggs | 14 / +7
8 | Jerg | 11 / +6
9 | Nesasio | 13 / +5 [Last movement was a bit confused, AP restored]
17 | 17 | 10 / +7
>>
>>48907090
Move 61665, enter cover
>>
>>48907090
move 61665 enter cover
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>Take Rocket Pods instead of unstackable DR gadget
>Determine what my lineage improvement was
>Deploy

Enhanced Humanoid- Combat Mods
Gear: Dawn- Melee 12 Dmg, Bleed 1, [Charge]
B1/m10/h2
Atk:2 AP, no limit
Dragon Scale Padding:+4(8)DR, +1 ApRec, [Harden]
Improved Miniature Rocket Pods: DMG 12 EX, AoE 1
Atk: 2 AP, 1/turn
Vit: 12
AP: 10/+6
Skill: 11
Will: 10
Perception: 11
Defense: 8/12?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>Whatever I got from increasing my lineage
>>
>>48907090

"Next."

>Reload
>Reload
>Reload
>Move 21
>Overwatch North

Revenant
Vit: 12/12
Ap: 10/8 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7/2ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2
>>
File: 1471740856630-1.png (129 KB, 277x259)
129 KB
129 KB PNG
>>48906806
Wut. I was referring to the compass on the leftl bottom of the picture. So I should have moved like this:
(Round the first table-run south-round the second tabe-run north-see the controls and hack.
>Move 12443221
The each number is for single movemment in that direction. So move northeast, southeast, south, south, southeast, northeast, north, and north.
>>
>>48907090

>Move 22
>Drag Alracity 111 into fresh air
>[Hunker]
>6 ap total
>>
Rolled 6, 2, 6 = 14 (3d6)

>>48907090
*Giggles like a creepy schoolgirl*
"It worked it finally worked i thought it wouldent work and i would end up as a abomination, but it worked thank god!"
>giggle
>3211
>take coveer
>Aim for 1 ap
>Fire at the robotic enemy: 2 of the tree

Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6
>>
>>48907263
>Move 12443221
>move 12
Shit. I figured out where I messed up.
It should have been 23, not 12. My bad.
>>
>>48907263
It happens!

Go again, and all shall be right!
>>
>>48907146
You're lucky the optics on these wolf guard units seems to be pretty useless! They almost saw you.
>>
>>48907090

"Command, do the sigils have to be rendered in chalk on base floor and not, say, by finger in lunar regolite?"

>Move 2212112
>Throw a foam grenade at the turret.

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]
>>
>>48907090
"Roight, tha' settles tha' then."

>Reload
>Reload
>Reload
>Move 5122
>Aim at turret
>Aim at turret
>Fire shotgun at turret (15 dmg, 14 SKL)
>Fire shotgun at turret (15 dmg, 14 SKL)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 2, 6, 6 = 14 (3d6)

>>48907323
(Yeah, I'm dumb, see >>48907287. Sorry for this mess)

>>48907090
(Posting properly for reals this time)
>Sprinter 234432112121
>Hack controls (6AP)

Vit: 11
Ap: 13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6
>>
>>48907343
>>48907343
Eh, 17 is relying on the people with the big metal boots and guns to distract them.
>>
>>48907345
The dusty nature of the lunar surface makes it likely that the sigil itself will be unstable, but if you dig your finger deep into the dusty moon it should still take.

We just need it clean and geometric for a single burst of energy.
>>
Rolled 3, 5, 1 = 9 (3d6)

>>48907345
Forgot the roll
>>
>>48907149
+1 AP, Otter.
With no dice roll supplied and no memory of which, Command opted to re-roll for you.

4-2: Combat HUD - Aim is +1 Skill, +1 DMG, +1 Crit
>>
Rolled 2, 4, 3 = 9 (3d6)

>>48907090

>Slash off foam with Riven (13 damage)
>Mov 4, 5
>Take cover


Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 12
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
Rolled 1, 3, 6, 2, 3, 6 = 21 (6d6)

>>48907488
And dice.
>>48907465
I think you need to get the shit off before you move, so, hang on

Editing actions, will delete old one when able.
> Activate OTC
> Move 111 22
> Use Dawnblade to cut Claire free, 3Ap
> Use the master control to open the door to 3, 1Ap
> Move 43
> Hack the Turret, 2Ap
>Shut the door, 1Ap
> Breathe
>>
>>48907598

Oh no...
>>
>>48907598
>>48907090
And forgot to link the [Phase]
I'm terrible today.
>>
>>48907371
>Hack controls (6AP)
I should probably specify that I was going for gaining controls of cameras.
>>
>>48907658
That helps a little, yes. Thank you Operative.

>>48907650
>>48907636
>>48907598
>>48907586
>Stare
>Creates a sublayer for Alacrity
>>
>>48907090
>Sophisticated
"You flatter me brah"
"Can you pinpoint the mainframe room?"
my technology key doesn't bypass the need for gear?
>Open up determined skill
>Move 1111,2
>Activating aimbot protocols -4ap
>>
Good going Ripper Team, that's a text-book smash-and-grab if I've ever seen one.
--

Alactrity spots two maintenance terminals! They could easily refill air tanks and fix minor flaws in equipment. Best hope the Wolf Guard units don't prematurely activate; that would be
really
bad
luck

--

Bullets fly everywhere.
Then Jerg opens up and bullets start hitting things too.

[Reaction Phase]
[Clean Up Phase]
>>
File: MoonWolf_17_Clean.png (2.83 MB, 1471x2159)
2.83 MB
2.83 MB PNG
Rolled 6, 2, 6 = 14 (3d6)

Two Wolfguards down!
no damage taken!
All wolf guards damaged!

Turret contained in foam!

Turret blasted clear of foam by shotgun shells!

Turret active!

But dont worry; what are the odds it'll spray you all?
>>
>>48907901
>>48907977
"H-hey, turret, buddy, those Wolfguards look suprisinglylikehullbreaches maybespraythemdown?"
>>
>>48908180
you're using your mecha merc tag.
>>
File: MoonWolfFOAMPARTY.png (2.9 MB, 1471x2159)
2.9 MB
2.9 MB PNG
>>48908180
Cameras are yours. The turret in the central area are being manned by technicians directly using a core override - but there's only so many chairs in the central control room, so all other turrets are fair game. All agents are getting +1 to skill.

---
JOIN VANGUARD
SEE THE MOON
HAVE A FOAM MOON PARTY
Floop.
Gloop.
Flub.
Floooop.

Dink-- wait
that was a real grenade

OH FOR--
>Lune takes 15 DMG before DR, apply DR as appropriate.
>Reaver takes 15 DMG before DR, apply DR as appropriate.
>Claire takes 15 DMG before DR, apply DR as appropriate.
>Jiggs takes 15 DMG before DR, apply DR as appropriate.
>Jerg takes 15 DMG before DR, apply DR as appropriate.
>Nesasio takes 15 DMG before DR, apply DR as appropriate.

1 | Mammoth | 6 / +6
2 | Alacrity | 5 / +6 [No longer Suffocating! Ap restored! Regen restored! Gun empty]
3 | Barnaby | -- 11
4 | Lune | 8 / +6
VI | Reaver | -- 8
6 | Claire 12 / +8 [Free! Ap unspent on attacking!]
7 | Jiggs | 14 / +7
8 | Jerg | 11 / +6
9 | Nesasio | 6 / +5
10 | Otter | 11 / +5
17 | 17 | 12 / +7
>>
>>48907977
"Spacing brah, spacing!"
"Aiiiiim brah!"
>>
>Command out for now
>Phase once everyone has posted or in a few hours, depending.

>thanks for playing, as always! It is a joy.

>https://www.youtube.com/watch?v=AFks9A9TCF0

>Talk some tactics, make a plan, carry the day
>planet earth is counting on you!
>>
>>48908271
>Move 5555
>Start drawing sigil
>Next turn - finish drawing

And with this I have to go sleep. Someone bot me please

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]
>>
File: Angry No 17.jpg (172 KB, 800x800)
172 KB
172 KB JPG
Rolled 6, 4, 4 = 14 (3d6)

>>48908271
>No. 17 walks to the wall, and writes the sigil, humming to himself.
>Move 4,4 Write Sigil
>Then he turns around.
Don't. Hurt. My. Friends.
>"Darkness" to attempt to kill 04 and 23, by ripping their intestines out with shadows. (1Ap to cast, 2 for focus, 3 for effect)
>>
File: really angry no 17.png (176 KB, 900x691)
176 KB
176 KB PNG
Rolled 3, 5, 1 = 9 (3d6)

>>48908271
sorry put too many AP in
>No 17 walks to the wall humming.
move 5,5 Draw Sigil
>the humming stops.
>No 17 turns around
Don't. Hurt. My. Friends.
>"Darkness" to kill 04 and 23 by ripping them in half (1 to Cast, 1 for effect, 4 for focus)
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>>48908271
>Have 12 vit
>Only have 3 DR
>Take 12 damage
>Die

"JIGGS WANTS TO LET ALL OF YOU KNOW, THAT I TRUST YOU TO TEND TO MY GROVE!"
>>
Rolled 5, 4, 2, 3, 1, 2 = 17 (6d6)

>>48908271
>Fire at one of he wolf robot guards(3 ap) (first 3rd and sixth rolls)
>Take cover behind the wall/mound of foam
>Weaken/distance;: Weaken the robots weapon's kinetic energy by making the distance longer 1 for will 3 for effect (2nd 4th and 5th rolls
Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 8/15
AP: 10/+6
Skill:7
Will:8
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6
>>
>>48908472
Thaumathurge Jiggs is incapacitated.

Someone inject him with something prescribed by medical staff, please.
>>
Right, No 17 is basically going to be throwing out 7AP offensive darkness spells every turn, effectively using the +effect to maximise how much damage he can. Recover as many people as you can, let me cover you with excessive magic.
>>48908472
You're not dead yet, you die from Crit damage, if I understand the rules doc
>>
Rolled 5, 4 = 9 (2d6)

>>48908271
*Maniacal synthetic laughter*
"I take it back, the moon fukken rocks, brah!!"
>Inject mormorph
>Disengage safety protocols -3vit
>Gingerly step over any corpses
>Move 11 to desk
>Hunker
>Aim bot chirni-77-4ap
>prepare to aim+burst2 at any target still standing.
Jerg(yeerg)
CR:1.6
Vit:(13)
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade


thanks for running, see ya soon
>>
>>48908271
"(SCREAMING)"
>Take 12 VIT damage, fall over screaming

Vit: -1/11
Ap: 6/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter(CD:T-1)][threatening][First Aid]
CS: 0.6

If someone could pick up my NorAdre and stick it on me I would be really grateful

>>48908224
SHIT SHIT SHIT YOU SAW NOTHIGN
>>
Rolled 3, 4, 3 = 10 (3d6)

>Move 22111?
>Aim x 4 at foam turret to the 6
>Fire Improved Mini Rocket Pod at foam turret.

Enhanced Humanoid- Combat Mods
Gear: Dawn- Melee 12 Dmg, Bleed 1, [Charge]
B1/m10/h2
Atk:2 AP, no limit
Dragon Scale Padding:+4(8)DR, +1 ApRec, [Harden]
Improved Miniature Rocket Pods: DMG 12 EX, AoE 1
Atk: 2 AP, 1/turn
Vit: 12
AP: 11/+6
Skill: 11
Will: 10
Perception: 11
Defense: 8/12?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>[Combat HUD] - Aim is +1 Skill, +1 DMG, +1 Crit
>>
>>48908535
"DONT YOU DARE DIE ON ME! YOU FOOL!"
Heroism: sack 2 vit for 2 ap
>Pick up his nor adre
>Stick one into him and slap him
>>
>>48908588
Stab Jiggs too?
>>
Rolled 2, 3, 5 = 10 (3d6)

>>48908271
>Reload, 3Ap
>Direct turret to hose down those three Wolfguard units in front of Main2, 2Ap
>Bask in delicious oxygen
>Attempt to disable [core override] permanently in my turret, 1Ap

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
Rolled 5, 4, 3, 1, 3, 1 = 17 (6d6)

>>48908271


>MorMorph
>Jump 1, 1, 1, 1, 1
>Charge P7 with Riven (+2 ap)
>Slash K3 with Riven (+1 ap)
>MorMorph


Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 5(9)
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48908539
DR is 3 this mission, so that puts you at DR:11(unless you got a buff like jerg did(
>>
>>48908607
>>48908588
NorAdre won't help, they need MorMorph
NorAdre is just for AP, not Vit, which is what they need right now,
>>
>>48908523
>>48908472
>>48908515

"I STILL TRUST YOU GUYS AND GIRLS ANYWAY! NOW PUT DRUGS IN ME SO I CAN MOVE AGAIN!"

>AGGRESSIVELY NOT DIE
>>
>>48908523
And indeed you are. Armored as you are in most combat environments and with some clever uniform design, we can prevent people from flatning too quickly even if they're a bit on the brink.

Jiggs'll be fine, as long as he has all his arms.

>Between 0 and -10 you're just incapacitated and can be brought back up with the use MorMorph or some other some vitality restoring tool, counting your Vit from 0 + restorative effect. Get 1 or more and back up you go. Vanguard trains them tough.

>In a pinch, NorAdre works as well, but you only regain 1 Vit rather than +4 and you better hope you're not bleeding / on fire / poisoned / suffering radiation damage / cursed by Medusa / literally any of a hundred other things

>If you take /more/ damage while already being on the edge?
>Just try to avoid that.
>>
>>48908624

>Second MorMoprh should be NorAdre
>>
>>48908677
>heroism: sack another ap for vit
>Stick jiggs with nor adre
>>
>>48908321
>Don't know if I've made it clear: I find the effects of [Cursed] hilarious.
>So, thank you for that. It isn't often I get to outright enjoy my constant misfortune.
>>
Rolled 3, 4, 4, 6, 3, 1, 3, 2, 4, 4, 6, 1 = 41 (12d6)

>>48908271
"Well, fock this, fock foam, and fock all of you too."

>Move 5661 61
>Destroy Sigil with Shotgun Blast.
>Shoot Z3 with Shotgun (15 DMG, 12 SKL)
>Shoot D4 with Shotgun (15 DMG, 12 SKL)
>Shoot P7 with Shotgun (15 DMG, 12 SKL)
>Shoot K3 with Shotgun (15 DMG, 12 SKL)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48908271

I woke up and am changing my actions from >>48908323
Since No17 drew the sigil instead of me.

>Squeeze to 5
>Stick MorMorph into Jiggs
>Stick MorMorph into Nesasio


BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]
>>
File: MoonWolf20.png (2.97 MB, 1471x2159)
2.97 MB
2.97 MB PNG
Firing missiles in a moonbase
a good idea

[Reaction Phase]
>>
>>48911935
1 | Mammoth | 7 / +6
2 | Alacrity | 6 / +6 [delicous O2 - smells faintly like... pineapple?]
3 | Barnaby | -- 11 [-2 ammo, secondary targets deceased]
4 | Lune | 9 / +6 [No line of sight!]
VI | Reaver | -- 8
6 | Claire 14 / +14 [+4 Vit], [Rush!] [Instinct!]
>7 | Jiggs | 14 / +7 [+4 Vit]
8 | Jerg | 10 / +9 [Safety Limits] [+4 Vit] [-3 ammo, system could locate no targets in LOS]
9 | Nesasio | 13 / +10 [+4 Vit]
10 | Otter | 9 / +5 [King of Foam Hill]
17 | 17 | 7 / +7
>>
Rolled 5, 5, 2, 3, 4, 2 = 21 (6d6)

>>48911935
"Claire, please take care of the other two. I've got this."

>2AP burst at P7
>2AP burst at K3

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]
>>
File: MoonWolf21.png (3.11 MB, 1471x2159)
3.11 MB
3.11 MB PNG
This is Arrivals Processing of Moonwolf 1 to Moonwolf Alpha! We have Vanguard operatives in the facility! They've a-already swept through the first checkpoint.

I don't know S-sir, they must have bypassed the gatelocks somehow! They're hijacking our transit pathway. Arrivals have lost life-support and all oxygen and the facility is taking damage first; our first responder Wolf Guards are already down.

We need a HemoCom response team over here immediately! We've contained them behind a foam barricade which will hold for a while, but they might gain access to the central computer servers! Send help! Our turrets are down in the access area or out of ammotion, and we're rushing the boot sequence for another squad of Wolf Guard.

No we can't just flush their lifesupport, Sir! They're wearing sealed gear, they have air supply for another 30 minutes at least.

ALL MOONWOLF PERSONNEL, THIS IS MOONWOLF-1 TRANSIT CONTROL! INTRUDERS IN THE FACILITY! GO FENRIS-22! LOCK DOWN THE ACCESS TO PRIMARY HUB AND INITIATE THE ASCENDENCY PROTOCOL

[Player Phase]
>Everyone up, on their feet and at 'em

1 | Mammoth | 7 / +6
2 | Alacrity | 6 / +6 [Hexed! -2 Skill this turn]
3 | Barnaby | -- 11
4 | Lune | 9 / +6
VI | Reaver | -- 8
6 | Claire 14 / +14 [+4 Vit], [Rush!] [Instinct!] [These bullets don't hurt at all]
7 | Jiggs | 14 / +7 [+4 Vit]
8 | Jerg | 10 / +9 [Safety Limits]
9 | Nesasio | 13 / +10 [+4 Vit]
10 | Otter | 9 / +5 [Still King of Foam Hill]
17 | 17 | 7 / +7
>>
Rolled 4, 4, 1 = 9 (3d6)

>>48912230

>This is what I have for posting too early

>Move 333
>3AP burst at H13

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]
>>
>>48912230
Hey, Command? There's a HemoCom messing with my depth perception, can my turret buddy shoot over Main1?
>>
>>48912313
"Alacrity, could you please foam the bots? I'll take care of the organics."
>>
Rolled 1, 1, 1 = 3 (3d6)

>>48912230
>Vault whatever is at my 1
>Engage fast hands and reload(1ap)
>Engage aimbot protocols -
>Attempt to hack the turret behind the glass walls, order it to begin firing on hostiles
>Hunker
>>
>>48912230
"Ow. Ow. Oh god. My back.
Huh.
You guys look really roughed up. Let me help with that."

>First aid Mammoth (2AP)
>First aid Lune x3 (6AP)
>Use NorAdre on self (2AP)
>First aid self (2AP)


Vit: 4/11
Ap: 13/13(+10)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(1/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6
>>
>>48912327
You can probably set it to overwatch.
>>
>>48912327
They do fire in an arc, so with some luck perhaps it is possible!
>>
Rolled 2, 6, 3, 5, 2, 3 = 21 (6d6)

>>48912230

"Oh, finally, some other werewolfs."

>sprinter
>Mov 4, 5, 4
>Cut through wall with Riven
>Cut out Werewolf heart to 6 with Riven (+2 ap)
>Eat werewolf
>Regen

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 10(14)
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
Rolled 1, 1, 1 = 3 (3d6)

>>48912230
>>48912358
"Excellent. I happen to be known for my incredible luck!"
>Slip past Mammoth, move 433
>Begin airtank refill at Main1, 1Ap
>Command/manhandle turret to shoot an arc-shot at the booting trio of WolfGuard, 2Ap
>Tempt fate by rolling.

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 5/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2
>>
>Move 1
>Aim at Werewolves to 1

Enhanced Humanoid- Combat Mods
Gear: Dawn- Melee 12 Dmg, Bleed 1, [Charge]
B1/m10/h2
Atk:2 AP, no limit
Dragon Scale Padding:+4(8)DR, +1 ApRec, [Harden]
Improved Miniature Rocket Pods: DMG 12 EX, AoE 1
Atk: 2 AP, 1/turn
Vit: 12
AP: 11/+6
Skill: 11
Will: 10
Perception: 11
Defense: 8/12?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>[Combat HUD] - Aim is +1 Skill, +1 DMG, +1 Crit
>>
>>48912446
>>48912331
Okay which one of your jokers stole the magic 4-clover from Gerean's office?
>>
Rolled 2, 2, 6 = 10 (3d6)

>>48912230
>move 2,2,2,3
>Gun Down the wolf operatave to the right of me (3 ap into burst firing)
>Fire at one of he wolf robot guards(3 ap) (first 3rd and sixth rolls)
>Take cover behind the wall/mound of foam
>Weaken/distance;: Weaken the robots weapon's kinetic energy by making the distance longer 1 for will 3 for effect (2nd 4th and 5th rolls
Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 5/15
AP: 9/+6
Skill:7
Will:8
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6
>>
>>48912455
'Stole' is such a strong word. You did say the vaults were open to us, fate of the globe and all.
>>
>>48912467
Okay Redoing my actions
>Move: 2 2 2 3
>gun down wolf operative to the right of me (still investing 3 into burst firing)
The rest I accidentally copyd and pasted from the last sheet
>>
>>48912455
"Smash and grab brah, fukken smash'n grab"
>>
>>48912476

Bot me if possible, Alacrity.
>>
Rolled 5, 2, 6, 6, 5, 3, 6, 2, 4, 1, 3, 6 = 49 (12d6)

>>48912230
"YOU FOCK'N WANK... Y'know, tha' doesn't 'urt nea'ly as much as oi rememba' it 'urtin'."

"OI YOU LO'! QUI' COWERIN' BE'IND TH' FOCKIN' FOAM AN' GE' YU' FOIGHT'N 'EADS ON!"

>Move 2222
>Blast D11 and his buddy with Shotgun (DMG 15, SKL 12)
>Reload
>Blast D11 and his buddy with Shotgun (DMG 15, SKL 12)
>Reload
>Blast P12 with Shotgun (DMG 15, SKL 12)
>Reload
>Blast P12 with Shotgun (DMG 15, SKL 12)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 15/18| AP 11| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
File: InteriorDecoration.png (987 KB, 1567x962)
987 KB
987 KB PNG
>>48912361

...


.....

Asset Claire?

Please do some remedial reading on load bearing, architecturally important pillars in fragile installations.
>>
>>48912583
"Uh... shit shit shit shit-"
>attempt to use remaining 1 AP to move in direction 4
>>
>>48912583
I think there might be some confusion with the move orders, since there's no werewolf to eat near that column.
>>
>>48912621
The movement was probably supposed to be 456
>>
>>48912583
"I told you all that De Architectura was a load of hogwash!"
I have a feeling that sleepy-Claire meant 565. See evidence here: >>48912509
Oh well.
>>
Interior Decoration Phase
>About time to get some sleep or some food; starting up again slowly in.... 6 hours?

>>48912630
>>48912624
>>48912621
>>48912602
It's okay. Moonbase roof installations are notoriously lightweight, it can hardly hurt much.
>>
Rolled 1, 5, 6 = 12 (3d6)

>>48912230
>"Darkness" Begin drawing in power to form armour/combat form around me. (1 to cast, 3 for focus, 3 for effect)
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 10
Ap:7/+7
Skill:12
Will:11
Per:11
Def:9/-3
>>
>>4891223
>6hours
Don't be afraid to bot me

Jerg(yeerg)
CR:1.6
Vit (13)
AP:11/+12(safely limiters)
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 1xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>48912583
>>48908271

>Record keeping
> 15 DMG- 3 DR = 12
>Vit=0
>Still so very far from dead

Revenant
Vit: 12/0
Ap: 10/8 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7/2ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2
>>
>>48912660
>>48912583
>>48912361

>5, 6, 5 would by my proper move order yes
>>
Rolled 6, 6, 3 = 15 (3d6)

>>48912230
>>48912660

"THE JIGGS IS UP AND HE IS FEELING A BIT WASPY!"

>Move 3,2,3 (3 AP)
>Cast Summon: Swarm of Venomous Wasps on H3 [Biology][Create][Animals][Toxicology] (6 AP)
>Check Oxygen Levels

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 4/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4
>>
>>48917058
...I KNEW I SHOULDN'T HAD LEFT MR BUZZLES BACK ON EARTH!
>Regret not bringing the good luck charm
>>
Bump
>>
Brump
>>
hello?
>>
>Apologies - Command was pulled into running tech support on a situation that grew exponentially and have now consumed 6 hours, along with the evening to finish this map.

>I'll update with a new thread once time comes up again.

>Awfully sorry for the inconvenience.

>Just let this thread diiiee and we can start again on action phase.
>>
>>48922874
Blasted solar flares, always messing with moon-comms.
>When fighting trolls, always remember to bring fire, else they'll regenerate.
>Thanks for the run.



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