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/tg/ - Traditional Games


>Previously: http://suptg.thisisnotatrueending.com/archive/48535884/

Greetings, field team. I've just gotten off the phone with the decontanimation crew in Argentina. After some digging we've manage to trace several odd payments from Werwolf 77 to a lone individual, a business tychoon named Wonglei. Over the last several months leading up to the operation in Argentina multiple payments were made by him and what we've found out to be several dummy corporations ultimately owed by a coglomerate of as-of-yet-to-be-identified shareholders.

One of them was Asmodeus, Belial and Sratch Incorporated, which even the analysts felt were a bit on the nose.

Mr. Wonglei is throwing a social soiree tonight at a mansion slightly outside of town to celebrate acquiring a rare book for his private library. There is to be reading from the book later in the evening. Seemingly he does this kind of thing with some regularity and the actual guest list is handled by one of his secretaries. We've manage to convince one of them to expand the list for the low price of a few cinema tickets.

So dress nice, you're going to a party. It's the perfect oppertunity to have a look around the grounds and see if you can find anything that links Wonglei to Werwolf 77.

>https://www.youtube.com/watch?v=Mi80O9uKB30
>>
File: Vanguardv4M2.png (291 KB, 1817x3233)
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For this operation, you're going to need to dress fancy so unfortunately the kevlar will have to stay at home.
>standard DR on this op reduced from 4 to 1

We've reviewed the combat data from the operation last week, and made a few adjustments to our policies. This is an instrumental process, so please keep your cameras on at all times when in the field.
Claire.

>Operative service skills changed Technique: Weapon handling -1
>Technique: Weapon Handling malus ½

>Steady: ignore shock + stun
>to Steady: Aim is +2 per AP

>Competence: Auto-Hit adjacent
>to Competence: Target evasion -2

>Secrets of the past changed from 3d6 to 1d6+career mod.
>If desired, anyone can opt to re-roll and use new list.
>Skills changed to allow picks if Operative, Thaumathurge. Extra human ressources get array of skills + stat from their power / linage / benefactor (were getting too many skills)
>Broke up parts of linages
>[Choir] mechanics scrapped, pending review - Sorry Blessed Folks.
>>
File: ARMORY_M2.png (440 KB, 1514x1949)
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Since we can't very well go tooting assault rifles to a private gathering, you're going to have to stick with pistols and concealable arms this time.

And the bulky grenades are right out. You can maybe smuggle in a breaching charge in a handbag, if you're careful.

Unfortunately, we can't very well add armored inserts to a formal dress but R&D thinks they might be able to do something with a few ceramic plates.
>Plate DR +1 on this op

Mr. Wonglei seems to have hired SolarStar Security Solutions for his little gathering, and they're out in force. If they catch acting odd they're likely to sound the alarm. Unfortunately SolarStar is one of the companies under investigation, so they might be in on whatever Wonglei is up to.

Areas of interest would be the newly constructed library, Wonglei's private office or the security room since it is likely where the private server for the residence is stored.

Oh, and if you have tentacles, try not to rough up the guards.
>>
Rolled 6 (1d6)

>>48569284
>>48569337

No, you can't make me. You don't understand how terrible it is to wear the thing, this constant ringing, it drives me insane."

>Reroll secrets of the past

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+5
Skill: 11
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
>>48571068
It's the gps tracking module you can hear. It's also a warning sound to nearby animals. Last thing we need is a escalating lycan problem from stray dogs.

6-Beast : Adrenaline Spikes:
Fight or flight? Fight. Fight. Fightfightfightfightfreeeee
+2 ApRec
>>
>>48571521

I'll also do
>1 CS for 1 Skill
>>
Rolled 5, 2, 1 = 8 (3d6)

What's the point of taking weapons anyway if we can't even use them?

>>48569284
>>48569337

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 11
Defence 8/-1

[Special]
Combat Thaumaturge

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
Rolled 3, 2, 5, 3 = 13 (4d6)

>>48569222
*incoherent screaming*

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2

Special:[Secret of the past]
>>
Rolled 2, 6 = 8 (2d6)

>>48569337
"Are ye fockin' me roight now... Oi jus' thinkin' of gettin' my weapons loicence renewed, an' we're stuck with fockin' peashooters anyway!"

>Reroll Secrets of the Past
>Change CS expenditure from [Weapons 1] to improving [Revenant Lineage]

Barnaby Jones
[Revenant] - HolyVul
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
|VIT 19/19| AP 9| SKL 11| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
>>
>>48571943
Self defense. And it's not that you can't use them, you're welcome to. It's that you're unlikely to be allowed into the manor grounds with a combat rifle in your belt and ammo slung across your shoulder.

People tend to react to that kind of thing.
5 - 2 - 1
Matter - Weaken - Earth
>Earth is basically minerals, rocks, earth-like structures.

We got you on file as Lorne, cleared.

>>48572039
Argh, always with the screaming. Is it /that/ much effort to stare into the Abyss? Get a grip.

3 - 2 - 5
Space - Weaken - Distances
3 - Thaum
3 - Personal Grimoire - Thaum Focus [Gadgets] give +1 Wil Read.
Read. Read. Don’t sleep.

On file, cleared.

>>48572131
2 - EHR
2 - Combat Testing - +1 Skill, +1 AP / +1Rec
Scarred walls and anger. Broken test dummies.

6 - Revenant
+1 AP
3-6: Beat the Reaper - Final Death at -5xVit.

>Well, Command was going to sleep.
>Guess we can do a few turns.
>>
>>48572430
>5 - 2 - 1
>Matter - Weaken - Earth

Isn't it Matter- Weaken-Thermal?
>>
File: PartyCrashers1.png (1.68 MB, 1767x1675)
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[Gate Guard]
Good evening Miss.... A. Nomoose?
I'm sorry, I'm going to have check my list.

Ma'am, we've got four people here who---
yes
A. Nomoose, Sin Nomine, Dr. Nimi and a Sir Míngchēng
Yes I'll hold
Yes
Okay?

I'm so sorry for that formality, we've been told to be extra careful tonight. Go right in, Miss Nomoose.

>Player Phase
>Case Mode
>Ap refreshes to full at end of turn
>Try not to cause a ruckus with the guards
>Civilians are black dots - they look well dressed. You feel Vanguard could have sprung for some finer tuxedos, you look a little underdressed next to the bolivian with the silk shirts.
>>
>>48572509
[Field Ops]
1 Claire
2 Lorne
3 Lune
4 Barnaby

>>48572472
3rd roll is [Type Dependent] - Major theme modifies, in your case, matter - which goes to table 5 - matter.
>>
>>48569222
Room for a rookie or do I gotta wait?
>>
>>48572632
We rented 8 tuxodoes from the place downtown. You're welcome, we can get you on the next taxi.

>Probably not going to finish this map tonight thought
>original estimated start was 2 hours ago
>>
>>48572509
>>48572539

"Goddamnit, this is worse then those combat fatigues that are 'standard'. Why is everything so terrible?

Anyways, I'm going inside. What are we even doing here again?"

>Sprinter
>3 3 3 3 3
>2 3 3 3 2
>2 2 2 2 1
>1 1 1 1 1

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
Pay no attention to clothes disparity, put on the sick shades, flash the guards a million dollar smile and saunter in.

>Redy Shades
>move 3332232
>Investigate - Interact with the guard: "Hey, what's in that oriental looking room behind you? Mind if I take a look inside?"

>-----
Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
>>48572859
Also, what are green dots behind the rocks?
>>
>>48572733
Thaumathurgy - SOTP 1
1 - Combined Studies - Get 2nd Effect Shaper - All work and no play makes a very effective magician.

[Effect Shaper]
Enhance
Weaken
Direct
Create
Transform
Sense

Requesting Thaumathurgy Information from ThaumDep

--

[Biological Interaction]

1 -[Biology]
1 - Living
2 - Growth / Health / Mutate
3 - Animals
4 - Plants / Growth
5 - Toxicology / Virulogy / Unlife
6 - Unknown
>>
>>48572509
[Angry muttering] "Ming-fucking-cheng..."

>Move 3222 2
>(4AP) Begin Mingling

"Evenin' ladies, Gen'leman; 'ow's tha par'y treatin' ye tonoight? 'scuse me, where are me manners? Barnaby Míngchēng- pleasure ta make yer acquain'ince."

>Offer handshakes all around and an uncharacteristically cheerful smile.

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48569222
>>48569284
>>48572845
>>48572509

"WHO WAS THAT PERSON AND WHY DID HE HAVE A GIANT ROBOT?! NEVER MIND, HE ALREADY DISAPPEARED, AM I TOO LATE FOR THE PARTY?!

>Choose Create for Combined Studies
>Spend 1 C.S. to learn Plants/Growth
>Deploy


=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants/Growth

CS: 0
>>
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>>48572968
Unknown. They look too well dressed to be civilians, and they're wearing similiar outfits. Can you get closer to them? They look familiar, somehow.
--

[Dojo Guard] Oh, Sir? This it the Dojo, part of tonight's entertainment. Mr. Wonglei uses it every morning to practice, and the guards get to use it as part of their routine.

I'm from Solarstar myself, I'm not too familar with the concept. The household guards are practicing right now. They're really going at it, you're welcome to watch.

--

[Door Guard] Uh, Ma'am? We have a disturbance out here, one of the guests just broke the sound barrier
Yes
Aha
Yes I'll ask them to keep it down.

[Reaction Phase]
>>
Rolled 4 (1d6)

>>48572697
Hmmm
>request hand holding for this reroll past babble
>Stand around dumbstruck, waiting for a cab

>>48569284
>>48569337
Hmm
Enhancedhuman
Vit 12
AP 10
Skill 10
Will 8
Perception 13
Defence 8/-1
Weapon:spmax
Gadgets:subtle inserts, mormorph

I do this alright?
>>
>>48573236

You need weapon clearance for SpMax
>>
>>48573284
No guns?
Rectifying.

The 4 I rolled means what?
>>
>>48573367

There is the C7 pistol.
>>
Hmm
Enhancedhuman
Vit 12
AP 10
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts, mormorph
>>
File: PartyCrashers3.png (1.86 MB, 1767x1675)
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1.86 MB PNG
>>48573132
Got you on file, Jiggs. You seem to have 13 Perception, standard is 11. Did you have your eyes upgraded?

>>48573236
Affirmative.

SPmax is cleared for Operatives only, or anyone who've passed basic fire-arms safety. Please take out a Pistol from the armory, Asset Jerg.

Enchanced Humanoid:
no vulnerabilities

[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +2 Vit

4-4: Safety Limits - double ApRec for -3 Vit

--

[DoorGuard] Please stop running, Miss. It disturbs the other party guests. Ma'am, what do you want us to do with this one?
Yes?
Okay.

You're free to go, but keep it down, please. Mr. Wonglei doesn't want anyone tipping over his old chinese vases.

--

PartyGoer: Oh! Mr. Mingchen? Positively charmed, and may I just say, I looooveee your pallor. So totes alluring. Why, welcome to tonight's little party. If you hurry, you can still catch some treats from the kitchen. Unfortuately I hear they had an accident and closed it! Absolutely dreadful. And with the bathroom being off, what is a lady to do? Tsk tsk. Mr. Wonglei normally arranges things so much better, but he's cooped up in his library preparing for his big speech

PartyGoer2: Oh, another dreadful poetry recital? Ugh, why DO I attend these things?

PartyGoer1: Now now Raymond, you know old Wong, he's a supporter of the Foundation and it's the done thing. Behave, you cad.

[Player Phase]
>>
>>48573530 (You)
[GateGuard] We've got too more guests approaching Ma'am - running a bit late, aren't they?

ID please.

Sorry, I have to check... Mister Naam? And your companion is? Nom Prénom?

[CompanyCommand]
I think I'm beginning to regret bribing that secretary.

[Field Ops]
1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
>>
>>48573530

"NOPE IMPORTANT PERSON, THAT WAS JUST A DRAGONFLY THAT LANDED ON MY EYE! NOW TO BE SNEAKY SNEAKY!

The wild looking man, now forcibly groomed into something more civilized hummed and struggled with himself with tiny sparks of magic shooting off from his head. With his transformation done, he walked towards the party, his posture normal and a easy going smile on his face, though his right eye twitches every so often.

"I think I'll go investigate the back garden." he said in a normal tone.

>Move 334333323 (9 AP)
>Ask the guard if the back gardens are available (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 11
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants
>>
Rolled 5, 2, 2, 4, 1, 1, 6, 5, 6 = 32 (9d6)

"So what, our gracious host hired you guys even though he has his own guard, and has his guys goof around and put up a show while you do the real job? What a bummer. Hope they at least treat you with something from the party table."

Observe training for some time, then move on towards the foyer.

>Move 444
>Investigate practicing guards, see if there's anything unusual about them (first 3 rolls)
>Investigate 1 - from where I stand take a look at the wall and the door to the Security room, what sort of security measures it has (Second 3 rolls)
>Move 1232
>investigate "greens" 1 (last 3 rolls)


>>48573623

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
>>48573530
>move 3,3,2,2,3,2,3,3, 2, 2,
"excuse me for a moment good sir."

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48573530
>No.17 steps from a black portal inside the observation vehicle. The tendrils of shadow that look like hair on him are lying flat, and he looks as if he has been... cleaned up? he is wearing a silk black suit.
"Hello, sir. Mother says I can play again, as long as I behave."

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48573530
>No.17 steps from a black portal inside the observation vehicle. The tendrils of shadow that look like hair on him are lying flat, and he looks as if he has been... cleaned up? he is wearing a silk black suit.
"Hello, sir. Mother says I can play again, as long as I behave."

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
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>>48573844
Good eye, Thaum Lorne. There's something off about those guards. There's only a few of them but they're showing enough activity for four time as many people? It's like there's an extra observer attached to them.

Hang on, we'll run some tests out here.
>>
>>48573530
"OH, shit. Subtle?"
"I can do subtle"
>Move 3(7)
>Chill near practice room while I familiarize myself more
Vit 14
AP 10
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts[DR2]>>48573879
, mormorph
Enchanced Humanoid:
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +2 Vit

4-4: Safety Limits - double ApRec for -3 Vit
>>
>>48573530

"Yeah yeah, I'm sorry. I just really need to use the bathroom so I'll be on my way."

>Mov 2 3 2 3 3
>Mov 4 4 4 4 3

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
>>48574129
>3(7)

>oh god
>thank you

[To avoid my eyes missing an important number, please either do your instructions as X * Y or [number] (direct) or in lots of 4 when writing very long movement strings.

>I don't want to drop you on top of a landmine

>Not that there are any.

>... probably.
>>
>>48573530
"Mmmm. Oi must say, oi do agree wit' Raymond 'ere a lil' bit. Poetry's no' exac'ly the most exciting thing en the world, bu' doing wot we can fer each otha is the du'y of the priv'ledged class. Oi loike ta jus' think of et as a business opportuni'y; build connections an the loike."

"Sounds loike the reci'al's not for awhile, though. Wot's ol' Wonglei got planned entetainment in the meantime? Surely 'es go' a pa'ty game or two goin' on?"

>Continue mingling.
>Move 56
>Introduce self to other lady, handshake may or many not be involved.

"'Evenin' luv, didn't mean ta leave ya out loike that- 'ardly gen'lemanly of me. Barnaby Míngchēng."

Barnaby Jones Míngchēng
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
File: PartyCrashers4.png (1.87 MB, 1767x1675)
1.87 MB
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[DojoGuard] Tell me about it, this gig is atrocious. We're not even really allowed to mess with the equipment in the security room! I've been out here all evening and my feet are tired.

[???]: What's the chatter, Agent Skins?

[DojoGuard] Just a guest, Ma'am

[???]: Eyes on the job, Agent.

---

[GateGuard] Oh! Even more guests. Nice Suit, Sir. Can I see your ID?

Uh, hang on, it got real dark all of a sudden.

Does this say Navn Efternavn? And your friend with the screaming is... Name Nachname?

[Sigh]
Go on in, Sirs.
... man, Mr. Wonglei invites the /weirdest/ people.
--

>>48573806
"The grounds are fully open for visitation, Sir. The library and office is off-limits at the moment. Just go through the house and you'll find the gardens in the back. They're quite lovely!"

>>48573844
Looks like a camera above the door, bulletproof class and a heavy, reinforced door into the actual room. There's a few faint scratching sounds from behind the door? And that's a D-class defensive turret on the grounds there. Probably activated from either a security room or a panic room.

The Guys in Green are 3 men...

[Reaction Phase]
>>
>>48574295
To clarify - Shades' [Scan] action is specifically for boosting weapon's range, or you can use actively it for something else?
>>
Rolled 3, 5 = 8 (2d6)

>>48569284
>Rolling secrets, then service

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
Secrets of the Past:
Pointman
Cursed
>>
>>48574295
>move (3)[3], (4)[2] (7AP)
"Hello, thank you."
>Investigate 5 Looking for ways to slip into the office.
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 2, 3, 5 = 10 (3d6)

>>48574416
>>48574295
>>
>>48574242
>>48574295
>Don't actually move 56; the third person came to me.
>>
File: PartyCrashers5.png (1.86 MB, 1767x1675)
1.86 MB
1.86 MB PNG
>>48574362
It's mainly for aiding in weapons - the tech is meant to auto-enhanced long shots. However, the Smartshades do also serve as an observational tool and [Scan] will auto-focus the internal optics and mini-Ai to reveal hidden things, magical traces and such if used to do so.

>You can.

>>48574367
A cursed pointman? Someone's gotta take the bullet.

Affirmative, Pointman.

Operative - 3
Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.

Service - 5
5 - [Competence] Target Evasion -2

---
[???] Okay everyone, enough standing around. Begin your rounds.
[Skins] Agent Skins, copy
[Fancy] Agent Fancy, copy --- Hey there, Miss Nomoose. You fancy a drink with a handsome security guard?
[Weekday] Agent Weekday, copy
[Agent Amor] Agent Amor, copy
[Agent Bear] Agent Bear, copy.
--

>>48574295
>>48573844
... are five men. Five men that blaze like the sun, small unseen sparks flittering from their eyes and burrowing into the rocks. The SmartShades momentarily gets overloaded and the world blitzes green, then everything stabilizes.

They're all similiar, each a perfect clone of the other, and their suits are fine silk. You spot a few armor inlays in strategic places, so they're decked for trouble. Noticing you, they head away.

>>48574242
[Partygoer3] ... Giggle
[Partygoer1] You must excuse poor Olivia, she's terribly shy when presented with handsome strangers. It's just like I was saying to Raymond last week, we need to take her out more.

[Partygoer2]: This party is trite. The only entertainment - and you asked - is the darn lounge and watching those shaven headed goons go at each other again and again! There's not even anything good on, and we can't even see the "Oh-so-fabled" library because Wonglei won't let us in. It's DREADFUL. I feel like BOXING. But those clowns can backflip standing!

1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
7 Alacrity 10 / +5
17 17 12 / +7
>>
>>48574416
Sorry 17, missed it. Try again.
>>
Rolled 3, 4, 5 = 12 (3d6)

>>48574641
>move (3)[3], (3)[2] (7AP)
"Hello, thank you."
>Investigate 2: Looking for ways to slip into the office, or a window that hasn't got magic resistant materials across it (eg. glass)
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 2, 6, 2 = 10 (3d6)

>>48574641
Exhale, and quitely drop to Lune nearby.

"Them we will want to avoid. Security room is
most likely impossible to enter quietly, but we haven't seen the back entrance yet. Though I think I could collapse the wall if we decide to go loud. Let's check out the library."

Move on without waiting for reply.

>Move222
>Investigate 1 -quickly take a peak into a window that S is looking into, then move on.
>Move 221111, avioding bumping into greens if I happen onto a collision course with them.

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
>>48574641

"Why thank you, I wonder how beautiful the garden is. Excuse me, I'm terribly sorry, but I wish to be alone for a while." he said in a smooth voice as he passes Lorne, the twitching in his right eye getting stronger before he forces it down.

>Move 3222221221 while avoiding the greens(10 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants
>>
>>48574641
[Hook. Line. Fockin' sinker.]

"Dea' me, you mus' be terribly bored 'ea. Ol' WongLei mus' 'ave struck gold wit this book an' fergo' tha' a par'y needs more than one event!"

"Well, oi got an oidea if you'd loike to 'ave a bit a fun, wi' only a li'l bit a mischief involved. Y'see, oi 'ave a roight fancy fer detective novels; Burlock Vomes, Father White, Mercule Foirot and the loike. Let's say we 'ave a look about the 'ouse, shall we? If you foind anything insterestin'- strange symbols, peculiar knick-knacks, those sorts of things, give yer roight ear a li'l rub. Part of tha game of course is makin' sure tha nobo'y else catches on!"

>Look at Raymond, his Wife?, and Olivia. Smile at Olivia.

"Shall we play, luv?"

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 4, 1, 1 = 6 (3d6)

>>48574641
>Move 211, along the edge of the pond
>Casually Brush the rock in the water, leaving a tiny beetle alone (plant spoof-bug, 2AP)
>Move 11
>Investigate the grey thing at facing 2, 2AP

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1
>>
Rolled 4, 3, 6 = 13 (3d6)

>>48574641
"Ah, now i have water all over my shoes such a shame i will have to have these remade."

>investgate for any signs of weaponry from the trio of guards
> Once done, wordless move the following hexes: 3, 2 2 2,2,2,1,1,1
Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48574641

"You know what, a drink would be nice. What do they even have here?"

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
>>48575065
[Agent Fancy] Oh! R-really?! Ahem, uhm.

I mean.

Anything you want, Miss - I can even get you into the Kitchen for the good stuff. 'Cause I'm Fancy, me. Wonglei imports from all over, contacts in Asia, America - even gets that odd Danish stuff? Schnaps? Bitterest thing. You look like a tough sort, hair and all, I bet you could take it.
>>
Rolled 4, 6 = 10 (2d6)

>>48574641
They're staring at my augs
>Panic
>DONT PANIC
MOVE 2,3,2,2 2,2,2,2
Attempt to observe/overhear green guys
>>
>>48575139

"Mm, something strong would be nice, but Schnaps sounds good as well. Lead the way Mr Fancy."

>Follow the guard.
>>
File: PartyCrashers6-1.png (2.07 MB, 1767x1675)
2.07 MB
2.07 MB PNG
Score!
Looks like Agent Skins there is standing next to the Security Room window because it's slightly ajar. A clever sort could easily get through it.

And the room beyond--- GRAH
---

Operative 17 scouts out the premises. Looks like windows. Windows. Windows.... Windows.

That one near the western wall is probably unwatched. Or one could swing through the house and out the back.

---

Operative Alacrity, that's a Lantern. A perfectly ordinary Lantern. It lights up the garden grounds. Looks like faux-European rock. Probably expensive.

Yes?

Hang on, Operative - Stop moving. Lean forward. Bit to the left.

Yeah, enhance that corner.

What the....

[Reaction Phase-1]
>>
File: PartyCrashers7.png (2.09 MB, 1767x1675)
2.09 MB
2.09 MB PNG
[Agent Fancy] So... do you come to these little things often?
Oh?
Well I get to ALL the fancy places
I can get you tickets to the showing of Mecha Marauders 13 next week if you're interested.

[Agent Wealthy]: What 'are' you doing?

[Agent Fancy]: Gotta get refreshments from the kitchen.

[Agent Wealthy] You know we can't go in there. Somethig something gas-leak rats?

[Agent Fancy] C'mon bro.
C'mon
[Wink wink wink]

[Agent Wealthy] OooooOOoooh
---

[???] WHAT WAS THAT SKINS
[Agent Skins] UH, one of the house guards just threw themselves through a window Ma'am
[???] Christ.

---

[CompanyCommand]
Yeah Operative Alacrity, that's some sort of runic inscription. Don't touch it. We don't know why it's on the lanterns. How many are there? Are they in a pattern? Check another one, it might have a different script. If it has the same one, I need you to get some salt from the kitchen. Preferably as quickly as you can.

[Player Phase]
>>
File: PartyCrashersOLIVIAPHASE.png (2.08 MB, 1767x1675)
2.08 MB
2.08 MB PNG
>>48575445
[Raymond] Aaand there she goes. Hah! Raised a wee scamp, old Raymond did. Look at her legs!

[PartyGoer1] Oh she's going to get dirt all over her dress at this stage, Raymond, you need to teach her not to do that

[Raymond] Hah! Tenacious fighting spirit! I love it. She's a right little detective, she is. Gonna grow up to a Pulitzer Prize winning journalist, no doubt.

[PartyGoer1] But we were going to send her to Oxford, Raymond. Euch. Journalists are *so* low class.
>>
Rolled 3, 4, 4 = 11 (3d6)

>>48575445
>Move 2
>Investigate [2] Lantern, see if its for summoning uncle Larry.
>Move 3,4,3,2,2,2,2,1,1
>>48574945
"I've got these three lanterns. I think I move a bit faster than you Ally."

No.17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48575445
>>48575530

*Totally not trying to hold his wild impulses in humming*

"Pardon me, I'm making my way to the gardens, do you know how beautiful it is?" Jiggs asked, who looks surprisingly handsome with a hint of madness in his eyes now he doesn't look like a crazed hobo anymore.

>Move 11123 34444 (10 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants
>>
>>48575530
[The actual fock?]

"Wow. She's... well, she's qui'e fast. Really, really fast. The Puli'zer Prize and Oxford are all nice an' well, bu' maybe an Olympic Athle'e would be a bet'r fi'."

"Well, can' ge' left behind in me own game; wouldn' do ta miss the signal."

>Move 3333 2222 11
>-Watch Olivia through the window

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48575445

"You know, sometimes these parties can be pretty fun but uh.. Mecha Marauders? Never heard of that but a big fan of Stairs."

>Continue to follow Mr Fancy

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
Rolled 1, 4, 3 = 8 (3d6)

>>48575530
>move: 6,2,2,2,2,2,1,6
>Spend 2 ap to keep an eye on the greens.

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48575530
Move 5554
Ask guard if he has a light, offering a smoke, put on a 'slightly toasted' demeanor
Use angle to sneak peaks into security
"F-fuuuucking hell boss, don't the let you get a few shots on duty?"
"A party like this*motion to fistfights* they oughta let you get a bit lit before they make you split up drunks- say, got a light?"
>>
Rolled 4, 2, 5 = 11 (3d6)

>>48575445
>>48575530
(We're still in Case Mode, right?)
>Move 111
>Investigate the lantern, 2AP
>Flick spoof-bug into the bushes 11, with instructions to circle the office, 3AP
>-Bug Alpha to remain in place.
"What a unique set. Are these actually replicas of the Kroniheim Castle lanterns?"

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1
>>
File: PartyCrashers8.png (2.06 MB, 1767x1675)
2.06 MB
2.06 MB PNG
>>48575846
[Agent Skins] Fucking A buddy, tell me about it. This job is the WIERDEST shift. Can't go into the farking room right behind me, can't go into the kitchen, not allowed in the *main* bathroom.

Here.

So what's your job?

--

[CompanyCommand]
Operative Jiggs, no fraternizing while on the job. Eyes on the mission.

--
[Olivia]
>Furious ear scratching

>>48575649
[CompanyCommand]
Hm. Those aren't the same inscriptions. They look like part of an alpahabet? Hang on, we're running the pictures now. Can you get to those last two lanterns?

If... Opening... The ... Sheep? No, that's not right.

[Reaction Phase]
>>
Rolled 2, 4, 2 = 8 (3d6)

>>48575530
Stop for a moment, turn around, and take a few steps back.

>Move 554455
>"weaken" - send a wave fatigue to the guard to the south. Aim 2.
>Investigate - stand there, pretending to beexamining the pond.


Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
File: Partycrashers9.png (2.08 MB, 1767x1675)
2.08 MB
2.08 MB PNG
[Agent Skins] And /then/ the boss says we're not even allowed to move the Lanterns! They're *ruining* our lines of fire and destroying our night vision, and I could go oooo
ooo

... shay d-do you... woah, got real woozy there for a minute. Always happens when I shmohk...e..
--
[GreenGuy] Get out of my way. I don't have time to socialize with Insects.
[Shove]
[KitchenGuard] You can't come in--
[GreenGuy] We're allowed. You're dismissed. Enjoy your fleeting moment of glory later.
[KitchenGuard]: ... Dicks.

--

[Agent Fancy] Sooo?
[Agent Wealthy] OoooOooo-kay
[Agent Fancy] Hah. Now where do they keep the good stuff? Ooh! Look at THIS, it'll put some HAIR on your chest.

--

1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
7 Alacrity 10 / +5
17 17 12 / +7

[Player Phase]
>>
>>48575909
*Pull up sleeve enthusiastically*
I was a boxer man!
Babes, money, good food....
Shit gets you though, now I write books about it, that mister wonglei liked em, I guess.
Maybe you heard of me "williard the wendigo"
Wanna autograph?

Hey, why the fuck can't you go in that room?
*Poke head inside*
Don't look like nothing but a cam-room bro, ain't that typical shit"
>>
>>48576226
"Mr Whendigoh? C-can't say I haarrv

Sorry

I just..."

>The guard falls asleep.
>>
>>48576178
>move1, 2,1,1,1,1,1,2
>Investigate Lantern (2) Uncle Larry wasn't a sheep, maybe its for Uncle Stan.
>Move 6,1, peek through window


No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 1, 1, 2 = 4 (3d6)

>>48576178
>>Move 111
>Investigate the lantern, 2AP
>Flick spoof-bug into the bushes 11, with instructions to circle the office, 3AP
>Alpha, sneak back into position

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1
>>
Rolled 2, 5, 2 = 9 (3d6)

>>48576315
>>48576178
>>
>>48576178
"Pa'dn lads."

>Move 2111 1222 33

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 4, 2, 6 = 12 (3d6)

>>48576178

"Let's have a taste then."

>Sit on the counter
>Drink the drink
>Investigate the area by looking around (+4 AP)

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
Rolled 5, 5, 3 = 13 (3d6)

>>48576297
>>48576226

Quickly approach Jerg and the guard. Quietly
"He's knocked out for now. Let's not waste time - grab him and follow me."

>Move 443
>Ready Thaum Kit
>Move 4 - enter the security room through a window
> "Weaken" - Fatigue wave on the group inside , 1 action point per person. If extra left - use it to boost roll.
>>
>>48576480

Forgot trip.
>>
Rolled 3, 5, 1 = 9 (3d6)

>>48576178

"I'm terribly sorry dears but there is something important that I must do and I must be alone, perhaps we can talk at a later time." apologized Jiggs while imagining how their hair and jewelry can be made for bird nests.

>Move 333224 (6 AP)
>Discreetly inspect Mister Wonglei and his bodyguards while pretending to inspect the swords (4 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants
>>
File: Kitchen Event.png (259 KB, 484x864)
259 KB
259 KB PNG
The kitchen smells like too many hours preparing too little food; expensive and rich.

Agent Fancy has a thin layer of sweat running down the small of his back and an elavated heartbeat.

The drink is... okay.

The knives look sharp. Not steel, some compound bought solely to display ostentatious wealth.

The oven is a good model.

The countertop is marble with a decent wax finish, new.

The Sigil to the Fragments of Spite and Malice add to the classy feel of the interior.
>>
Rolled 1, 1, 4, 3, 3, 6 = 18 (6d6)

>>48576178
"here let me help"
>Spend 3 ap and Try to get an id on the green dudes face, and relay towards command to see if we can get an id match (first three rolls)
>move 5
>investigate the lantern through the window and relay towards command (last three rolls
>Move 1, 1,1,3
Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
Rolled 3, 6, 5, 5, 5 = 24 (5d6)

>>48576480
>>48576297
>Pick up guard, toss over one shoulder
>Follow Lorne through window with guard
>ready knife for a charge on any fucker who doesn't drop.
>Boost action
>>
File: PartyCrashers10.png (2.23 MB, 1767x1675)
2.23 MB
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[Wonglei] Honored Guests, Dearest Friends - if you could all make your way to the Conference room, tonight's true festiviates are about to begin.

---

>>48576681
Hang on Agent, running a scan --- we've got a match.
Blurred profile, old connecti... That guy's wanted in connection with Werwolf-77! He's a warlock, some sort of high-end invoker.

Does anyoe see any Sigils? They're usually on the---

>>48576317
>>48576315
somewhere where people pass by. Great. Just excellent. Well we have the alphabet, what does that fragment say?

If The Call,
The Opening Formed
I Answer?

Fucking Werwolf.
Scan the grounds people, they need an anchoring point and some sort of outer barrier to contain whatever they're trying to conjure up and it would have to be isolated to avoid being stepping on it.

>>48576454
What's that Interplanar Specialist?
Yes?

Uh-huh.

---

>>48576521
>They're not armed
>They scan the room obsessively
>Mr. Wonglei is an older man with a poor moustache
>They look excited
>The constant twitching is off, they're waiting for something
>Probably a high-class local enhancement for strength and durability overloading the nervous system


[Reaction Phase]
>>
Pardon me, how long does each turn take to process? 1 hour? I wish to join...
>>
File: PartyCrashers11.png (2.18 MB, 1767x1675)
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[Wonglei] And so, after acquiring a copy of the Book, I felt it only appopriate that I would do my first and final reading of this tome in my own home, to my most... delicate... of guests.

[---] Library ready
[---] Office ready
[---] Bedroom ready
[---] Broom ready
[---] Bathroom ready
[---] Back Garden ready
[---] Security Room rea--- Hey, who you--raaargh!
[---] Kitchen read--- you're not supposed to be here!

[Agent Fancy] Man, bro, you're interrupting!

[---] No matter, philistine. Enjoy your wine. Consider it a parting gift.

---

[CompanyCommand]
Field team, this no longer qualifies as an investigation. This is now an intervention. Stop that book reading!

---

[???] Report in, Agents
[Skins] [snoooreeeee]
[Fancy] Agent Fancy, uh-uh, copy! I'm on p-patrol! Yeah! Patrolling the kitchen!
[Weekday] Agent Weekday, copy
[Agent Amor] Agent Amor, copy
[Agent Bear] Agent Bear, copy.
[Agent Norubit]
[Agent 16]
[Agent Spectre]
[Agent DoubleSix] Garden Clear
[Agent Fright] Copy
[Agent Bi] Copy
[Agent Wasps] Copy

[???] Office Team, report

...

...

[???] Slacking dorks.


>Ap Recovery now in effect
1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
7 Alacrity 10 / +5
17 17 12 / +7

>>48577088
>It's supposed to be 10 minutes, but this is more like 15 because I'm a little tired.
>>
Rolled 5, 6, 2, 4, 3, 1, 4, 4, 5 = 34 (9d6)

>>48577290

"Guess it's time to work, but you did me a solid Mr Fancy getting me in here.

Command, going to fuck this guy up standing on this drawing."

>Toss the bottle of booze at the person on the sigil
>Draw knife
>Mov 1(3)
>Slash the guy twice (9 dmg)

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4
>>
>>48577290
>>48576801
>Oh, carrying the guard through the window while reading a charge while swinging a knife was a bit more than what was physically possible.
>>
Rolled 6, 2, 3, 2, 5, 3 = 21 (6d6)

>>48577290
>"Darkness" shadows thicken to obscure and muffle the area around the nearby lantern and the two windows. 4AP
(1Ap to cast, 2 for Effect, 1 for focus)
>Move 6,
>punch Glass trying to break it.
>ready NorAdre

First set of rolls for spell, second for the breaking of the window.
"The sigils! Disrupt the sigils! Also, does anyone know what those strange D shaped things are?"


No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48577290
Command, what does this lantern say? And, can I change the wording enough to change the ritual rather tha explode all of our minds?
>>
Rolled 5, 5, 2, 5, 1, 4, 1, 3, 5 = 31 (9d6)

>>48577290

"THE JIGGS IS UP! BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES" shouted the druid as his true self is revealed.

>CAST CONJURE: BEES AT WONLEI! [Biology][Create][Animals] (6 AP)
>Draw Knife
>Slash at the guy guarding the bathroom twice (4 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants
>>
>>48577457
I don't think you're a licensed combat thaumathurge, operative - but we can have Gerean talk you through if you're willing to give it a go. Grab the marker pen that's standard in the kit, and just listen carefully.

>It's a little harder for operatives
>2 AP Base Will-4 | + 1 per AP

Alternatively, we can do it the old style way.
Tap that lantern over, push it into the pond. If the flame goes out, the link is severed. It's a bit messier, and there might be feedback! But it's a lot simpler, and simpler is how I got to being survive to this cushy gig while Jackson got his brains eaten by a space-slug.
>>
>>48577582
"I could try to put it out with Smokey? It would take alot of power though, and I don't think we want to see Smokey again so soon... hes a bit cranky."
>>
Rolled 2, 1, 6, 3, 1, 6 = 19 (6d6)

>>48577582
"Do it verbally? That's nuts, I thought maybe you could send me a picture or something. The hells with that noise."
>Combat Knife the Lantern(1) flame twice, 4AP
>Move 44
>Knock Lantern(3) over into the pond, 3AP
> Alpha, get in the water, find that hidden sigil.
> Beta, keep doing what you do.

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Sigil Hunt
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1
>>
Rolled 6, 6, 2, 4, 3, 6 = 27 (6d6)

>>48577290
"PANIC PANIC PANIC!!! AHHHHHH!!!"
>Move: 22222233
>Space weaken: Try and weaken the hold of gravity on this place around mr wonglei (suceed on a 12 or lower first 3 rolls)
>Freeaction: Be a hero and sack 4 health for 4 ap
>Space, weaken: Weaken the veil of gravity here into a zero g like environment centered onto the book (suceed on a 12 or lower)
>Run like a baby 1,6,6

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 8/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48577290
>Move 4444 44
>Gently lead Olivia 66

"Olivia luv, et seems you've found somethin' very peculiar! Qui'e the foind. Go an' tell yer parents about et, an while yer at et, tell em tha Mr. Míngchēng suggests leavin' tha par'y grounds. Ye can see tha stars real clear tonoigh', an the loight from tha par't just spoils tha view."

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48577290
(Well then, allow me to repost my Operative from last thread, with equipment changes according to this mission's restrictions.)

[operative] 'Nesasio'

Vit:14 /14 AP 10/10(+5)
Skill: 12 / will:12
Per:11 / Def: 9/-4
[Technique]
[Weapons 1]
[Sprinter(Ready!)]
[Threatening]

Equipment:
Weapon:
SpMax
7dmg - 4 ammo
Bf+3/M3/H1
Atk: -2, -3, -4
Reload 3 AP

Gadget:
-Uplink Interceptor
-MCPD-Bullets
>>
File: PartyCrashers12.png (2.32 MB, 1767x1675)
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[Agent Fancy] Hey, that was good swill, Lady! What'chu gettin-- oh, acrobatic.
Woah, woah, cool it with the knife play

INTRUDERS IN THE HOUSE

[???] Is that another one of those bush ghosts, Fancy?

[Agent Fancy] KNIFE WIELDING INTRUDERS

[Bathroom Guard] Graha--- Roger-- Someone just tried to stab me. I'm going to apprehend him and--
what
the
fuck

[???] Conference room, report

[Bathroom] NOT THE BEES
OH GOD
THE BEEES
---

>>48577524
6 ap + 1 ap to draw + 1 ap to move + 2 ap to attack, last attack impossible.

>>48577452
NoAdre readied!
The lantern does not like the darkness, and the conflicting forces set each other off. It looks like it can be choked, but slowly. The flame is rising in intensity.

---

>>48577710
That's the spirit, Alacrity. The best defense against these abominable sort of things is a good right hook and a proper crushing.
Stop groaning, Specialist Geran. This magic-mama-jamma is only a headache, I keep telling Oversight this.

Now get the rest of them!

--

[Wonglei] And so, I shall read from the First Chapter of Volarion's Agony - The Eater of Eyes, The Taker of Nails the--- please, get rid of that bee--- argh

[???] Conference, speak to me
[???] SolarStar! What the hells is happening o the grounds? I need words! Is it a hit? Is it the Rock Hounds? Talk to me!

[Agent Bear] Negative Ma'am, looks like... bees?

[???] Someone get me the office!

[Reaction Phase]
>>
File: Partycrashers13.png (2.37 MB, 1767x1675)
2.37 MB
2.37 MB PNG
>>48578124
[Wonglei] Thank you--- "The Gnawer of Feet, Grazer of Eyeball-- let's just skip past that part -- The little voice beyond the gate! I Speak, I Speak, now Listen and..."

---

[Houseguard]: Office team is down. Uh, looks like... Punches? Spectre's ribcage is gone.
[Houseguard]: Door wasn't forced, wasn't intruders. I'm hearing some kind of chanting from the main office and bedroom.

[???] Ah shit - SolarStar, get the civilians out of there!
--

[Agent Fancy]: Man, this is the wor--- hm. No. 8th worst date I've ever been on. Maybe 9th.
--

[CompanyCommand] looks like two of these lanterns are down. We've got the texted propped open on our end; whatever Volarion is, it needs the lanterns to light the way here. The more you get, the less of it can find the way through. Just try not to get your brain turned to ants while you're dealing with them.

[Player Phase]
>Due to the slowdown, we should have been done by now
>Guess we're not
>Next phase in 4 hours, then staggered a bit after that

1 Claire 8 / +7
2 Lorne 10 / +5
3 Lune 5 / +5
4 Barnaby -- 10
5 Jiggs 5 / +5
6 Jerg 10 / +5
7 Alacrity 6 / +5
17 12 / +7
>>
>>48578615
[Agent Wealthy]: UH MA'AM
MA'AM

I MIGHT HAVE CLIPPED AGENT DOUBLESIX

[Agent DoubleSix] Uuuuurgh--argh

[Agent Wealthy] Shitshit shit, it doesn't look serious, you'll be fine! You'll be fine!

[Agent DoubleSix] GRAGH--

--

[CompanyCommand] ThaumDiv just got a Hazard Spike, did you kill someone near a ritual sigil?

It's summoning somebody who eats souls for a living! Try to *avoid* feeding it.
>>
>>48578615
"Bad fire. You don't ruin my shadows!"
>Use NorAdre
>Move 1,1
>"Darkness" Engulf the flame, and snuff it out. Also, try to block anyone from approaching the flame. 9 AP (1 to cast, 6 for effect, 2 for focus)
hoping for a repeat of last time
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 4, 1, 4 = 9 (3d6)

>>48578708
>>48578615
>>
>>48578615
>>48578677

"Should of said something sooner about the killing.

Anyways Mr Fancy, I'm not sure how much they're paying you here but if I were you I'd get the hell out. Apparently there are more of these little shits trying to summon something."

>Move 2(3)
>Grab some drink if there is anything on the counter
>Break window
>Move 3
>If grabbed water, splash it on the lantern, if not stomp it out.

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinter
>>
Rolled 6, 5 = 11 (2d6)

>>48578615
Stand up, look at guard in dojo, horrified.
"Fukken run brah, fukken magic and BEEEEEEEEEEEESS!"
>Move 6111
>Knock over lantern(roll if I need to)
>Inject mormorph
>Prepare to move behind rocks if guard tries to pursue
>>
File: SupportAssets_M2.png (146 KB, 993x1285)
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Increasing the threat level on this operation.
Authorizing extra ressources now.

Lime Viper is in Australia checking up on Green Sparrow and Indigo Seal, who've failed to report in past their second deadline.

Anything else we can scramble we're getting ready.
>>
>>48578615
"Roight... Oi got an oidea. Olivia, let's play a different game. Around tha 'ouse there's a bunch a lanterns; a bad thing's usin' 'em ta come an spoil the par'y. The game is ta go an break all tha lanterns!"

>Move 3334 4333 34

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48578615

"IMPOSSIBLE! THE BEES DID NOTHING?! TIME TO RUN RUN!"

>Move 344
>Open Door
>Move 3

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

CS: 0
>>
Rolled 4, 4, 5 = 13 (3d6)

>>48578615
>Activate Bullet time, +5AP,+2Skill
>Move 4, Leap 33 to the first rock, Hop 34 to the next, move 43, 7AP
>Use handkerchief to pick up a pondrock, 1AP
>Aim at Lantern (333), 1AP
>Fling wet Rockerchief at the Lantern, 1AP
"Excuse me, security, just putting out the flames of madness, don't mind me."
>Lament the ruination of the cute flats the tux came with.

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 12/14
Ap: 6 /+5 (11)
Skill: 11 (+2+1)
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool down. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1
>>
>>48578124
Pardon me, But is it possible to join this game now with the stats in (>>48578067)? or am I too late to join/messed something up with the sheet?
>>
>>48578615
"JESUS CHRIST, well that didnt work well plan b would have to do, now can someone PLEASE SEND US BACKUP! I dont know what is being summoned, but i dont like it!"
>Move: 4,4,4,3
>Yell/ask for command to please send drone backup/put in a vote for drone backup
Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 8/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48580286
Nah you can still join dude i believe we have one more spot left, and i am pretty sure we despertly need help so go ahead make a sheet!
Also a suggestion is to use fill in your char with this sheet.


Gear up.
--
Equip:

Vit
Ap
Skill
Will
Per
Def

Special:
>>
>>48580340
I guess when your done ask/reply to the play action image/post and ask if you can spawn in or deploy and get ready for choas :D
>>
>>48578615
Pardon me, but may I join in?

'Nesasio'
-operative

Equip:
>SpMax
7Dmg - 4 ammo
Bf+3/M3/H1
Atk: -2, -3, -4
Reload 3 AP
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets

Vit: 14/14
Ap: 10/10(+5)
Skill: 12
Will: 12
Per: 11
Def: 9/-4

Special:
[(rolling)](rolled technique last thread, but rolling in case that's not allowed)
[Weapons 1]
[sprinter]
[threatening]

>>48580371
>>48580391
(thanks for the help)
>>
Rolled 5 (1d6)

>>48581233
(dammit, forgot to roll for service skill)
>>
>>48581754
Looks like [Competence]? so accurate shot while hacking. got it.
>>
>>48581233
It appears you have selected a [Drawback], granting one additional skill (for a total of two), but have only selected [Sprinter].
>>
>>48581925
then I'll pick [speedy hands] as well. I feel that you guys might need a speedy guy.
also I forgot that the standard DR for this mission was 1, so the DR in >>48581233 should be 1. I will fix it if I get deployed.
>>
bump
>>
bump
>>
Hello?
>>
>>48584127
Yoh bro it may be a while until the skirmish master is online i think the dudes sleeping
https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23skirmish

Here is a link to where the skirmishe's are talked about join in and chat a bit :D
>>
>>48583259
>>48584127
The dangers of windows update is an unscheduled 12 hour break.
>>
>>48584287
hey welcome back and Fuck windows 10.
>>
Rolled 2, 1, 6 = 9 (3d6)

I thought I'm hopelessly late but for once I've got good timing.

>>48578124
Heroism - 3 Vitality into 3 AP
"Weaken" - Fatigue wave on the guys in the room, 2 AP each, 6 to boost the roll
Investigate - look for the server.
Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
File: PartyCrashers14.png (2.42 MB, 1767x1675)
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>>48581233
Got you cleared for field duty, operative Nesasio.

>Dr is 1, but you are aware of this. The tux is fashionable, but not so protective.
>Techinique is Competence.

--

[Wonglei] "... and accept this humble offering, gathered here today, to light the way from the vast reach beyond"

[Reaction Phase]
>>
File: PartyCrashers15.png (2.44 MB, 1767x1675)
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[Agent Wealthy] The houseguards! T-they're killing the partygoers! Backup! BACKUP!

[Agent Fancy] Sorry, Luv. Duty calls.
--

[Wonglei] "And So, the Lanterns are Lit and the Offering made. The essence of the High in a moment of pain. So you are Called and you must answer -- I quite like this next part - bound by the acrifice to obey your Caller"

[Player Phase]
[Drones 1 / 2 ]

1 Claire 9 / +7
2 Lorne 10 / +5
3 Lune 6 / +5
4 Barnaby -- 10
5 Jiggs 5 / +5
6 Jerg 6 / +5
7 Alacrity 6 / +5
9 Nesasio 10 / +5
17 12 / +7
>>
>>48569222
Heyyy, I know this map!

Is it too late to get in on this mission?
>>
>>48585098
Vanguard has no idea what you're talking about. And SolarStar protection being hired to make sure Wonglei lives through the night have no idea what you're on about either, anon.

And agents Tanya, Amor, Fancy, Wasps, Weekday, Wealthy, Skins, Riza, Spectre, 16, Merkalin, Bear, DoubleSix, Fright, Norubit and York certainly don't either.

And yes, more operatives are fine.
>>
Rolled 2, 6 = 8 (2d6)

>>48585114
Then I'm taking Operative and Secrets of the Past.
Since shit has already hit all the fans, can I deploy in full gear?
>>
Rolled 1, 4, 2 = 7 (3d6)

>>48585087
>move 1,6
>"Darkness" surround the green figure on the sigil in darkness, and choke him to death.
(1 to Cast, 3 for effect, 1 for focus)
"Die now."
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
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>>48585136
This party has already gone pearshaped.

Grab a duffle bag of assault rifles, get going - you can bring some extra for the field team.

>>48581754
>>48581233
Same goes for you, operative, should you want a grenade.
>>
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Rolled 4, 4, 4 = 12 (3d6)

>>48585087
>activate Sprinter
>move 8 hexes like pic related
>spend 3AP to investigate the security room, and visually search for anything that could be interactable with the Uplink Interceptor.
"Whoa, whoa, what is going on here? Hello? Security?"

>>48585209
"I want the Chirni 77 instead of this dinky gun! can I get it?"
Did I post my actions right?

Equip:
>SpMax
7Dmg - 4 ammo
Bf+3/M3/H1
Atk: -2, -3, -4
Reload 3 AP
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets

Vit: 14/14
Ap: 3/10(+5)
Skill: 12
Will: 12
Per: 11
Def: 9/-1

Special:
[(rolling)](rolled technique last thread, but rolling in case that's not allowed)
[Weapons 1]
[sprinter(T-2 cooldown)][speedy hands]
[threatening]
>>
>>48585236
>[(rolling)](rolled technique last thread, but rolling in case that's not allowed)
whoops. that should be [Competence], as seen in >>48581754.
>>
Rolled 5, 4, 6, 2, 5, 3 = 25 (6d6)

>>48585087
"Screw non-lethal methods then"

>Matter-Earth - "Grow a stalagmite and imaple him" - from under guy to my 3. 3 AP worth of effect
>Matter-Earth - "Grow a stalagmite and impale" under guy to my 323, 5 AP worth of effect.
>Move 2


Vit 9/12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
>>48585209
Hold on, can that blue box labled as 'server' in the corner of the security room be accessed with my Uplink interceptor?
>>
File: ParrtyCrashers16.png (1.65 MB, 1767x1675)
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>>48585236
[Electronics Phase]

Looks like the master server controls a series of high definition cameras
>Fighting near controlled cameras give a +1 skill bonus, and they also reveal FoW

There's also a series of D-class defensive turrets on the grounds. Recently installed, looks like. They're activated from the server control.

It seems the office contains a panick room with a full link into the camera system as well, and a secondary control for the defensive turrets.

>To spoof, you roll skill and need to be able to see your control-target. So if you can see the server, you can send orders to everything connected to the server.

>in this case that's everything

>That's awful netsecurity, SolarStar

>For Shame

>For. Shame.
>>
>>48585209

>Deploy to the south of the southern toilet
>Put breach kit on the outer wall
>Detonate

[Operative]
|VIT 12/12| AP 10| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2
MorMorph x2
Bag of weapons

==
[Speed] - auto-dodge first attack each turn
[STILL UNKNOWN SECRET OF THE PAST (rolled 6)]
>>
Rolled 5, 3, 3 = 11 (3d6)

>>48585087
>Move 1
>Heroism: burn 2 vit for 2 ap
>Distance: Make the book move from mr wongleis hands into the kitchen. (Burn 3 ap and 2 for will)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 6/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48585360
To rephraase it i mean burn 3 ap for effect and 2 for will so in total i am burning 5 ap including the spell so 6
>>
>>48585344
Can I use my remaining APand use heroism to do hacking this turn?
>>
>>48585444
Certainly.
>>
>>48585087
>move 4,3,2
myself more
Vit (14)/14
AP 10
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts[DR+1]
,1x mormorph
Enchanced Humanoid:
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled DR1 +1(2)=1+2
+1 Gadget Slot, +2 Vit

4-4: Safety Limits - double ApRec for -3 Vit
>>
Rolled 4, 2, 2 = 8 (3d6)

>>48585476
>burn 2 health for 2 AP
>Use 5 AP to attempt at gaining access to server controls with Uplink interceptor
"Attempting infiltration!"


Equip:
>SpMax
7Dmg - 4 ammo
Bf+3/M3/H1
Atk: -2, -3, -4
Reload 3 AP
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets

Vit: 12/14
Ap: 0/10(+5)
Skill: 12
Will: 12
Per: 11
Def: 9/-1

Special:
[Weapons 1][Competence][speedy hands]
[sprinter(T-2 cooldown)][threatening]
>>
>>48585476
I can't use heavy firearms?
Ever?
>>
(Hey there; still taking newcomers?)
>>
Rolled 6, 1, 6, 4, 1, 3 = 21 (6d6)

>>48585087

"YOU NO NO STAB CIVIES! I STAB YOU INSTEAD!"

>Move 1 (1 AP)
>Stab Houseguard B twice (4 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants
>>
Rolled 5, 2, 1, 6, 5, 6 = 25 (6d6)

>>48585087
"Cover your ears, Olivia; Barnaby has work to do."

>Draw C-7
>Aim at guard F (+1 ACC)
>Shoot guard F (DMG 11, 13 ACC)
>Shoot guard F (DMG 11, 13 ACC)
>Destroy lantern
>Move 12
>(3A) Prime BreachKit on bathroom wall

Barnaby Jones
[Revenant] - HolyVul
|VIT 14/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48586083
>As much as a good steak would be nice right now...
>>
>>48585357
>I meant "deploy outside to the south of the toilet", of course.
Though if I can deploy already on the premises, I'll take that option and forego explosive breaching.
>>
"Semi"Competent Operative

Equipment

Broadsword SMG: 7 dam, 6 ammo x4
Bf+3/M4/H1
Atk:0, -2, -4
Reload 3 AP

Gadgets: Cr4sh Rounds, Mundy Grenades

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Per: 11
Def: 9/-1

Special
[Weapon 2]*Leveled after Neighborhood Watch
[Speedy Hands]
[Pointman]
[Competence]

Drawbacks
[Beacon]

(Just posting my char to get into the action ASAP)
>>
>Emergency call from work, need to go wrestle the trolls.
>phase postponed
>>
>>48587156
Trolls again, eh? Roger CC, we'll brace for temporal distortion.
>>
>>48585087

>Mov 5
>Grab some water and a knife
>Mov 1, 1, 1, 2
>Smash window
>Throw water on lantern
>Stomp on lantern

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter
>>
>>48585087
>Move 5AP towards 1

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 12/14
Ap: 6 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool down. - You CAN dodge bullets. (1/2)
Pointman
Cursed
Competence
Weapons 1
>>
Rolled 5, 1, 4 = 10 (3d6)

>>48585360
NO! Cease your meddling, insect! I haven't finished binding the fragment of spite! The wards won't hold!

Aaaaarrrrghhhh!
>>
>>48589713
https://www.youtube.com/watch?v=-Tdu4uKSZ3M
>>
Look like I'm late for the party. Oh well.
Might as well have it on record that I'm spending the CS from Neighborhood Watch for [Weapons 2].

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk 0/-2/-4, Reload 1AP(Speedy Hands)


Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -1

Special: [Focus] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
>>
>>48591411
>CS
How would one go about spending CS? I have forgotten to.
>>
>>48591532
>http://suptg.thisisnotatrueending.com/archive/48535884/#p48545340
>http://suptg.thisisnotatrueending.com/archive/48535884/#p48548997
But, I have no idea if you can spend it mid-mission.
>>
>>48591588
Cheers, I was asleep when this was put up.
>>
>>48591588
Preferentially not, you would need to do so before deploying.

>>48591411
Always the right time for reinforcements.

>>48586732
Cleared, operative.

>>48586485
>>48585357
Cleared, Operative.

>>48585309
Miss.
Miss.

>>48585236
Total control over electronic infrastructure established. Please submit commands.
>1 AP per Command to 1 system.

>>48586083
First shot is dead centre of mass.
2nd shot causes the venerable C-7 to jam.
Trying to evade away, Barnaby gets kicke hard enough to fracture a skull.
>Clear Jam with a reload.
>>
>>48591532
Command posted details for it in the previous thread. I'll repost them here:

All survivors of this mission can, if they like, keep the stats they have and should be able to improve them with +1 CS, for participating in this mission. You took out a vampire nest. Well done!
-

1 CS is changed for one of the following:

+3 Vit
+2 AP
+1 ApRec
+1 Skill
+1 Will
+1 Per

2 CS to increase Evasion.

A thaumaturge can spend 1 CS for a domain-specific sub-word. " It's a get out of restrictions free-card with limits. A more limited, more niche application"

A operative can pick a service skill, or up their Weapons allowance by +1

( Also Revenants get +AP from increasing linage, they don't really benefit from conventional conditioning training )

( Everyone who doesn't have it can in fact acquire weapons 1 for 1 CS, but any higher weapons tier is operatives only )

Extra Human Ressources can up their Linage.

Of course anyone can also pick one of the common pool skills, if they like.
>>
File: PartyCrahers16.png (2.5 MB, 1767x1675)
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[Wonglei] You meddling idiot! Without properly reciting the command words, we can't hope to lock the proper warding circles! Do you have any idea what you've DONE!? Ritual team! Banish the abomination!

[--] Garden, understood
[--] Library, understood
[--] Broom, unde̢̘͎͖͓̞̳͎̫̝̫̫̰͎̕͠ŕ̷̵̵̨͚̼̜̠͚̪̜̟s̝̤̭̣͙͖̫̺̯̝͘͜͞͞t̵҉̼̰͔̩̲̳̦͇̹͖̩͖̺̤̼́͝o̢͏͙͍̱̙ơ̢̺̥̯̤̞̼d̢̞͓̱̝̞͎̱͉̹͈͙͡ͅoooooo


[--] Offi--HRHRHAKKZ KZ
[--] Security room, understoo-- argh! Shit!
[--] Bathroom, understood
[--] Bedroom, understood.

You have lit the braziers and spoken the words
[Wonglei] "And so I say, Pain is a Momentary Thing! It Flees into the Ni---
Petty

and your enunciation

is

all

wrong.

[Wonglei] Drat

[Awful Spelling Phase]
>>
>>48591716
>Deploy wherever Command deems appropriate

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Subtle Inserts
Mundy | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -2

Special: [Focus] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
>>
>>48591716

"One of you care to get to that server and open the door to the Library? I don't want to have to jump through a goddamn window."
>>
Bump
>>
File: PartyCrashers17.png (2.54 MB, 1767x1675)
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the braziers light the way
but they are extinguished
you call me, call me wrong
speak my name, speak it wrong

i will not wander in the darkness between the worlds
i will go to the light

if the light of the braziers be not it

the light of your soul will do me

justice

[Wonglei] I REGRET EVERYHHHHHHHRRRRRR---

[CompanyCommand] Well, it saves on the trial expenses. Field team, we're sending in every person we can get a gun in the hands of! Get those civilians out of there and bust those third-rate monster peddlers! If they can't put down what they summon up, Vanguard damn well will!

---

[Agent Wealthy] OH GOD
[Agent Fancy] Woah! Stay behind me Sir! SolarCommand, this is a massacre! We're loosing people left and right!
[Agent Weekday] The front garden is safe! All agents and civilians, get to the front garden! We're prepping trucks for emergency evacuation. TS Neril, what's our ETA?
[TS Neril] Working on it, give me 10 minutes.

--

[Field Ops]
1 Claire 10 / +7 [No hostiles nearby, Combat Recovery]
2 Lorne 10 / +5 [Command lost track, so you can recover to full as a boon]
3 Lune 5 / +5
4 Barnaby -- 10
5 Jiggs 5 / +5
6 Jerg 8 / +5
7 Alacrity 10 / +5 [No hostiles nearby, Combat Recovery]
8 Mammmoth 7 / +5 [Back Garden]
9 Nesasio 5 / +5 [System control established]
10 Trevor 10 / +5 [Back Garden]
11 Kowalski 10 / +5 [Back Garden]
17 12 / +7 [That guy doesn't look too happy]

>Since I'm working on the Great Troll Emergeny of 2016, I'm going to have to do these phases staggered. 5 hours until next phase ends.
>>
Rolled 2, 2, 6 = 10 (3d6)

>>48592304
"Hello, Foolish summoner. You have made a serious mistake by not fleeing."
>ready and use NorAdre
>"DARKNESS" A huge shadow form appears around No 17, before rushing forwards, and ripping through the figure running towards him. 10AP (1Ap to cast, 7 Ap on effect, 2 Ap on focusing)

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48592304
"Tha's the wrong way, luv."

>Clear jam of C-7
>Move 61
>Pick up Olivia
>Move 4456
>-Wait for Mammoth to clear blast area
>Detonate BreachKit
>Unlock library door with server?

Barnaby Jones
[Revenant] - HolyVul
|VIT 8/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 5, 3, 4, 6 = 18 (4d6)

>>48592304
>Move 2,3
>Draw c7
>Aim
>Fire 4 shots at guard with a Window breaking fetish
>>
Rolled 3, 2, 2 = 7 (3d6)

>>48592304
>Move 6
>Burst Fire 4 in the 5 direction

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Subtle Inserts
Mundy | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -2

Special: [Focus] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
>>
Rolled 1, 5, 3 = 9 (3d6)

>>48592304

"MAY YOUR BLOOD BURN WITH VENOM!"

>-Take 4 damage (-2 DR)
>Concentrate on Casting: Cone of Deadly, Angry, and Painful Venomous Spiders [Biology][Create][Animals] at Houseguard B (3 AP)
>Move 5,6 (2 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 8/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

CS: 0
>>
Rolled 3, 2, 1 = 6 (3d6)

>>48592304
"You bastard..."

>"Weaken - Matter" - collapse a part of ceiling directly above the guy who just threw me through the window's head. +2 AP to boost will.
> move 323
Vit 4/12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
Rolled 8, 9, 1, 4, 4, 4, 8, 8, 4 = 50 (9d10)

>Heroism: spend 5 Vit for 5HP
>spend 10AP to use the server and do the following:
-Unlock all security doors, with force if nessisary
-Activate all Turrets
-shoot that abomination with the turret in the Conference room with the turret
-Manually Ensure Connection of camera feed to all agents on field and guarantee bonus near camera

"Server connection established! Distributing camera feed to cloud servers! Can someone secure the server room and cover for me?"

Equip:

>SpMax dropped
>Gain Chirni 77
10 dmg- 12 ammo
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP

>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets

Vit: 7/14
Ap: 0/10(+5)
Skill: 12
Will: 12
Per: 11
Def: 9/-1

Special:
[Weapons 1][Competence][speedy hands]
[sprinter(T-1 cooldown)][threatening]
>>
Rolled 4, 1, 4, 3, 4, 6, 6, 6, 4 = 38 (9d6)

>>48593251
dammit wrong dice
>>
>>48592304
>Move 122
>Apply CK pommel to window, 1AP
>Move through impromptu redecoration 2222
>Snag a souvenir sword from the table
"Oh, hey there 17. You want one of these?"

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS
Souvenir Sword: ?

Vit: 12/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool down. - You CAN dodge bullets. (2/2)
Pointman
Cursed
Competence
Weapons 1
>>
File: No 17 and his mother.png (173 KB, 768x1024)
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173 KB PNG
>>48593426
"Mother says I can't have a sword till I'm 200."
>>
>>48593426
Last session, Nop 17 critted a Darkness spell, and managed to trigger a darkness phase, where no-one could see. He went a bit... Demony, and after the mission asked for time of so his other could give him a talking to.
>>
>>48592304

"Fucking useless idiots."

>Sprinter
>Mov 3, 4, 4, 4, 4
>Mov 4, 3, 3, 3, 2
>Smash window
>Draw C7
>Prepare to shoot any enemy

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinte
>>
>>48585357
Operative - Secrets of the Past:

6 - Veteran Service - Pick any Skill.
Travel the world. Meet interesting people, gibbering horrors and exotic cults. Shoot them. Have breakfast. Repeat.

--
>>48585668
as an enhanced humanoid you should have Weapons 1 as part of the re-structuring process. the combined combat package is downloaded directly into your skull.

>>48593426
[Duskblade] - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7.

>>48592573
Broadsword is still listed as +3 bf? That's an awful, awful oversight that needs to be taken up wth the Armory after this mission.
>12 shots of 19 damage
>Just let Kowalski handle this entire thing by himself, he's clearly got it.
>>
>>48593426
"Okay, I've spoken with Mother and she says I can have one as long as I look after it."
>>
>>48593426

"Grab me one of those sword things too, if you can."
>>
>>48594281
Lol the two melee people perk up once they see the swords stats.
>>
>>48594159
I had a feeling it was too good to be true. Then again, it's not THAT much better than the SpMax, and requires a higher weapons rating. Eh. I'll be fine one way or the other.
>>
>>48594159
>>48594469
Also, may I suggest a hard cap on the number of extra hits from Burst Fire? If I'm firing 5 bullets, 5 hits should be the max, right? Alternatively, a cap on the damage bonus from Focus would be reasonable.
>>
>>48594159
So why couldn't I snag a Supermax?
>>
Is it possible to join right now?
>>
>>48594635
well currently we are throwing bodies at the problem ,so sure!
>>
>>48594627
Looks like it was a misunderstanding, due in part to the restructuring of the game mechanics. Write [Weapons 1] on your sheet, and remember it for next time.
>>
>>48594635
Yes. At this stage we're arming the accounts and giving guns to the tech crew. Feel free.
>Slightly slow updates though, alas.

>>48594627
Because Command copy-pasted the wrong thing for you, rather than giving you the weapons 1 Ench-Hum is actually supposed to have. Checking the files on my end, that's a mistake borne out by re-modelling the advancement for human ressources.

Command apologies for the screwup. You're welcome to assume you have the SPmax going forward. As is Otter, if they show.

>>48594538
It's a good suggestion, and it was originally treated like that. In some cases, that felt too arbitrary (not to mention the ammo wastage). However, with the backend restructuring of other weapons and the slightly better model for damage it should be safe to say that +hits now caps at [total bonus from BF on attack] and [Focus] applying per bullet MoS.

>12 * 19 = 228
>7+8+9+10+11+12+13+14+15 = 99

The slight kink with the Broadsword is the mess up on [atk] - if standard first attack doesn't carry a -2, first burst is "really" +5 from a comparision perspective to the SpMax, since you no longer burst to overcome the negative. Joy

>Good times all around, delicious patchwork for mission 3.

>Eh, the demon has has 200 | 12 / -10 anyway so
>>
>>48594177
>>48594281
"Sure, lucky thing there's three sitting right here. Fair exchange, Claire, I want any decent architecture volumes he's got in that library."
>>48594159
>>48592304
>Snag the other two blades while I'm at it.
>inb4 [Cursed]
>>
>>48595093
Nah, I'm going to keep my handgun, swap it for an AR if I get to weapons bag guy
>>
>>48594159
Command, is there any feedback from the server?
And thankfully this game is slow enough now for me to actually participate in time, due to the number of players. I'm glad.
>>
>>48592304

"AARGH! The armor does nothing!"

>Move 3344
>Shoot the red enemy with Chirni (burst +3AP)
>Prepare to shoot him again if he's still standing after the BreachKit explosion (single shot, 2 AP altogether)

[Operative]
|VIT 6/12| AP 10| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2
MorMorph x2
Bag of weapons

==
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2
>>
>>4859230
"Lucky i really would like if you helped those people over there, they seem to be having trouble with a demon. Please help us?
>grab agent luckys collar
>Move 6666 dragging him along with me


Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 6/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
>>48578946
"Oh, Command, is Geran's team any good at banishments?"
>Also, what are credits?
>>
>>48592304
I forgot to reply my post to this post, so here it is:
>>48593251(action)
>>48593262(proper roll)
>>
Rolled 4, 5, 4, 5, 3, 2 = 23 (6d6)

>>48596730
Forgot rolls
>>
Bump
>>
File: image.jpg (576 KB, 1122x1951)
576 KB
576 KB JPG
>phase postponed
>the trolls are tenacious.

>probably continue this weekend.
>>
>>48600189
What? is this real?
>>
Yes. I am wrestling trolls. Unfortunately they are quarrelsome beasts, prone to misconduct.

Sage.
>>
>>48598248
Gerean's team can fix a banishment, yes. They specialize in conjuration and abjuration. Unfortunately this beast has a corporeal foothold by anchoring in Wonglei. Makes the job harder.

And credits? Allocated funding for the UN Vanguard Taskforce. Budget approved by commitee, used in R&D and asset deployment. Budget subject to review pending operational effeciency.
>>
Trolls you say?

https://youtu.be/uCUnhoe0rpU
>>
File: PartyCrashers18.png (2.58 MB, 1767x1675)
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Activating Automated Defense Turrets
Targetting
Targetting

Disruptive presence located in: CONFERENCE ROOM
Please surrender. Please surrender. Please surrender.

Disruptive Presence not surrendering.

Neutralizing.

[CompanyCommand]
"... But why are they dressed as Samurai?"

1 Claire 7 / +7
2 Lorne 9 / +5
3 Lune 5 / +5
4 Barnaby -- 10
5 Jiggs 5 / +5
6 Jerg 5 / +5
7 Alacrity 5 / +5
>8 Mammmoth [KO] 0 / +5
9 Nesasio 5 / +5
10 Trevor 10 / +5
11 Kowalski 10 / +5
17 12 / +7

[Reaction Phase]
>>
>>48604686
Avenge me!
Only I know why the turrets are dressed as samurai
>>
File: PartyCrashers20.png (2.58 MB, 1767x1675)
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[CompanyCommand]

****
God-*****-*****- with the *****

>1 Claire [KO] 0 / +7
2 Lorne 9 / +5
3 Lune 5 / +5
4 Barnaby -- 10
>5 Jiggs [???] 0 / +5
6 Jerg 5 / +5
7 Alacrity 5 / +5
>8 Mammmoth [KO] 0 / +5
>9 Nesasio [KO] 0 / +5
10 Trevor 10 / +5
11 Kowalski 10 / +5
17 12 / +7

[...->]
>>
File: HOWLATHEMOON_PHASE.png (2.53 MB, 1767x1675)
2.53 MB
2.53 MB PNG
[CompanyCommand]
FINALLY, SOME GOOD NEWS.

RIP THEIR HEADS OFF, PLEASE.

https://www.youtube.com/watch?v=bnNWUUZ7cEA

[Remaining hostiles marked with light outline]

[Player Phase]

[KO players can be revived with NorAdre shots, [Biology], [Growth], [Life] or [Electricity] ]

1 Claire 14 / +14 [Innate dmg doubled, innate DR doubled, Sprinter tapped, must kill something to preserve rage]

2 Lorne 9 / +5
3 Lune 5 / +5
4 Barnaby -- 10
>5 Jiggs [???] 0 / +5
6 Jerg 5 / +5
7 Alacrity 5 / +5
>8 Mammmoth [KO] 5 / +5
>9 Nesasio [KO] 5 / +5
10 Trevor 10 / +5
11 Kowalski 10 / +5
17 12 / +7
>>
Rolled 5, 2, 6, 1, 2, 6, 4, 3, 3, 4, 5, 3, 5, 1, 2, 5, 2, 2, 4, 1, 2 = 68 (21d6)

>>48605445

"Raarrrahhrrrrrrr"

>Attack Monster at 2, four times (9 damage)
>Attack Monster at 1, three times (9 damage)

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3 (5)

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter
>>
Rolled 2, 4, 6, 5, 5, 3, 1, 4, 3 = 33 (9d6)

>>48605669
"I have no time for this..."

>"Matter-Weaken-earth" - split the floor and open the pit under the guy to 44445
>"Matter-Earth" - close the pit with the guy in it.
>"Matter-Weaken" - Shatter Glass to 223
>Move 2232

Vit 4/12
AP 9/10 +5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
>>48605819
Just as general reminder to combat thaumathurges, you're likely better of shooting or stabbing someone if you intend to hurt them.

skill 10 + b1 + b1 + b1= skill 13, dmg 7, hit every 2 - max damage possible 28. 4 AP.

[create][forces][fire] + effect + effect + effect . will 11 (12 with kit). Damage 4. 4 AP.

Trying to murder someone with magic seems a bit weak.
>>
>>48605445
>Move 33322
>Disengage safety limits (double ApRec)
Vit (11)/14
DR:3(1+(1x2)
AP:0
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts[DR+1],1x mormorph

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled DR1 +1(2)=1+2
+1 Gadget Slot, +2 Vit

Safety Limits - double ApRec for -3 Vit
>>
>>48605669

That should be 12 damage, oops.
>>
Rolled 1, 3, 4, 3, 1, 4, 3, 2, 3, 6, 6, 3, 5, 3, 1 = 48 (15d6)

>>48605445
"Olivia, cover your ears again. Fock off, ya stupid bastard!"

>Aim at F (+1 ACC)
>Shoot F (11 DMG, 13 ACC)
>Shoot F (11 DMG, 13 ACC)
>Shoot F (11 DMG, 13 ACC)
>Shoot F (11 DMG, 13 ACC)
>Shoot F (11 DMG, 13 ACC)
>Reload C-7
>Loot body armor
>Wear body armor
>Move 55

Barnaby Jones
[Revenant] - HolyVul
|VIT 1/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x2 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 4, 1, 4, 5, 2, 3 = 19 (6d6)

>>48605445
>Aim at adjacent enemy
>Attack adjacent enemy with Broadsword SMG
>Ready C-K
>Attack adjacent enemy with C-K

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Subtle Inserts
Mundy | x2

Vit: 11/14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -2

Special: [Focus] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [-----|] [||||||] [||||||] [||||||]
>>
Rolled 5, 4, 1, 4, 1, 5, 3, 1, 3, 6, 4, 3 = 40 (12d6)

>>48605445
>Attack 4 times (1 from charge, 3 from 6AP)
>Prepare to dodge (1)

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48605445
"̨A͏A͢A̶̸A͢҉͜A̴͞͝H҉̕̕H̶̢H͏"

>Try to get away

Jiggs#supermadness

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: ???/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

CS: 0
>>
>>48607147
Just realized that I posted my password so here is my new trip
>>
(Man, that monster thing is tough, ain't it?
>>
Rolled 4, 6, 4, 5, 2, 1 = 22 (6d6)

>>48605445
>Move 21
>Ativate Bullet Time
>Hand no.17 a Duskblade
>Hack the Backup Server, gain control over camera network, 2AP
>More Hacking, 6 AP to direct turrets
-Library turret: shoot the third goon (the one Claire didn't rend apart)
-Kitchen turret:Wait for Lune and Fancy to clear, then fire in a cone connecting A and Wonglei
-Dojo turret: Flag D as hostile, await clear line of fire
-Other turrets: No new commands

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 2/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS
[Duskblade]x3 - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7

Vit: 12/14
Ap: 5 /+5
Skill: 11 (+2)
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool down. - You CAN dodge bullets. (0/2)
Pointman
Cursed
Competence
Weapons 1
>>
bump
>>
>>48605445
(do turrets need manual orders to shoot things? Asking since the turret in the library isn't shooting the red enemies.)
>>
>>48605445
"On scene at the west gate... Holy shit CC, it's a reaaaaal mess in here. Do we have evac on standby for any civvies that might make it out?"

(Gonna start at the lowest western hex)
>3,2,3,2,2

"Got eyes on Nesasio; looks like they've taken a beating, but the groaning means they're not dead yet... so there's that."
>>
>>48611347
>Masked vigilantes have invaded Wonglei's estate.
>>
Bump
>>
>>48612575
(Ahhh shit, I forgot my trip)
>>
>>48611347
"that ain't me, Trevor, that's Mammoth. You're at the south-*cough*-earn wall, not the eastern gate.
I need healing! Anyone- *cough* out there?"
>>
Bump
>>
>>48610990
They roll a quick skill test to see if they "spot" enemies if not ordered to fire indiscriminately.
>>
>>48613182
"Ahhhh, the duffel was blocking the name tag, hehe."

(Would there be a MOTIS Rifle in that bag? And also, could I use the MorMorph Mammoth brought to help him back up? Also, what is the blue thing and the red thing to the northeast of me?)
>>
>>48616601
"Red thing is an enemy. used to be one of the invoker's goons, god knows what it is now.
"the blue, green, and black dots are supposed to be civilians. that particular one you're asking for... don't know now. that one was affected by some sort of spell related to the invocation, and they have glowy eyes. your call"
>>
bump
>>
>>48616601
Yes, there is.
Yes, you can.

Glowing eyes and murderous intent are usually pessimistic indicators.
>>
Rolled 3, 5, 5 = 13 (3d6)

>>48605445
>whip out gun
>empty the magazine into the zombie thing right next to me (4 ap worth of shots)
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 6/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
Bump
>>
Bump
>>
More bump
>>
"Hello?"
>>
>"Whistles, as he stabs the guard"
>>
File: PartyCrashers21.png (2.62 MB, 1767x1675)
2.62 MB
2.62 MB PNG
>>48623861
Quite.
>>
>>48623887
>>48608646
>Little tendrils of shadow come out and give Alacrity a small poke on the cheek to say thank you
>>
>>48624555
>"Darkness" summon a shadow clone of myself, imbued with power to travel at normal human speed towards the last lantern and try to extinguish it. (1 Ap to Cast, 4 Ap for effect, 1 Ap for focus)

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 6, 3, 6 = 15 (3d6)

>>48624725
>>48624555
>>
File: PartyCrashers22.png (2.53 MB, 1767x1675)
2.53 MB
2.53 MB PNG
Okay team, don't lose focus now - home stretch! Those warlocks and Wonglei are long gone, and all we have to do is send this demon back whatever little obscure corner of the multiverse is crawled from. Its connection is tenous at best; you've destroyed most of the lanterns so it's flailing blind. Destroy the body it's using to manifest or blow out that last lantern and that should just about do it

C'mon, you can do this! We're rooting for you ove---

Mammoth's biomoniter just flatlined! I'm seeing his camera, there's a man in a fancy tie hovering about hih--- ********--- OPERATIVE TREVOR! HE'S GETTING UP! DUC---

Yeah.

This is Vanguard Actual to Vanguard Base. We're going to need the ambulance and the field service suite both.

Gods damn it all.

[Player Phase]

1 Claire 11 / +11 [innate DR, DMG doubled, Sprinter Tapped - Must kill something to maintain Rage]
2 Lorne 7 / +5 [Too Determined to be shocked by turret suppression]
3 Lune 5 / +5
4 Barnaby -- 10
>5 Jiggs [???] 0 / +5
6 Jerg 10 / +10 [Safety Limits]
7 Alacrity 5 / +5
>8 Mammmoth [KIA] / +5 [Body Intact]
>9 Nesasio [KIA] / +5 [Body Intact]
>10 Trevor [KIA] / +5 [Body Intact]
11 Kowalski 10 / +5
17 11 / +7
>>
>>48624871
Welp. That was a short stint.
>>
>>48624871
"It's not safe here, folks. Find a hiding place, and I'll try to secure an escape route. If you'll excuse me..."

>Ready Broadsword SMG(1AP)
>Reload Broadsword SMG(1AP)
>Move 5,5,5,5,5,5,5(just behind turret)

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Subtle Inserts
Mundy | x2

Vit: 11/14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -2

Special: [Focus] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [------] [||||||] [||||||] [||||||]
>>
>>48625036
Åh nej, herr Operative. Let us see if there is not some solution to your temporary mortality predicament. Life is so very fleeting.

Some things - like Steel - last many years longer.
>>
>>48624871

>mov 4 4 4 4 4
>mov 5 4 4 4 4
>mov 4 5 5 5 5
>Use NorAdre
>Smash Lantern

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3 (5)

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter
>>
>>48624871
"I fockin' hate being a hero."

>Move 1111 16
>Prime BreachKit in tile 1, facing 1.
>Detonate BreachKit (20 EX DMG) at demon.

"Twat!"

Barnaby Jones
[Revenant] - HolyVul
|VIT 1/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x2 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x0 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48625373
>>48624871
"Oi! You lo' on suppor'! Do somethin' useful!"

>Second Lune's Drone Backup request to activate asset.
>Call in Sniper Fire on enemy Invoker in Garden.
>ONE ACTIVE AGENT MUST VOTE YES FOR THIS TO HAPPEN. REPLY TO THIS POST WITH A "YES, DO THIS".
>>
>>48625560

>Yes
>>
>>48624871
>>48625560

"YES YES! FREEEE MEEEEEEE AAAAAAAAAAAAAAAAA"

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: ???/12
Ap: 0(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

CS: 0
>>
Rolled 2, 4, 1 = 7 (3d6)

>>48625560
Fukken do it!
>Move 3333 33
>Aim
>Fire rest of mag at fancy bowtie
Vit (11)/14
DR:3(1+(1x2)
AP:0
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts[DR+1],1x mormorph

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled DR1 +1(2)=1+2
+1 Gadget Slot, +2 Vit
[Weapons 1]
>>
Rolled 2, 6 = 8 (2d6)

>>48624871

>deploy
>rolling for SOTP x2

Y-You jackasses l-l-left me to deal with all the clean-up detail again!

Equip:
Forensic Thaum Kit
Good Luck Charm
Smart Shades
C-K

Vit: 12/12
Ap: 10/+5
Skill: 10[capd]
Will: 10
Per: 13
Def: 8/ -1

Special: [Forces] [Direct] [Electrical] >[Secret of the past]x2 [Twitchy]
>>
>>48624871
(Welp, that was short. I hoped that the two people there would help in clearing the room for me, but apparently not...)
>>
>>48626435
And an instructive lesson in hemophagic anatomy it was, my friend. Now please leave the reinforced gloves on the table and go join your little friends.

>As a reinforcement, you can opt to act from the position of any on map agent.

2 - (Practical) Combat Thaumathurgy - Get Weapons 1
[Step 1: Buy a Gun]

2nd -
6 - True Magi - Get 2nd Theme effect. -4 Vit
Thought moves mountains. Some thoughts make them.
>[Chance] word.

>>48626535
Ah-ah-ah, Operative. I would not be so hasty in declaring your continued existence entirely forfeit. It's a mere compound spinal fracture, shattered ribcage, broken cranium and major ischemic shock to most cereberal matter. Also a spot of liver damage. Tsk tsk tsk.

People have come back from worse.
>>
Rolled 6, 2, 3 = 11 (3d6)

>>48624871
"Aw, my table surfing career is over already?"
>Instruct more turret action, 5AP
-Dojo turret has its orders
-Conference turret: fire on the demon
-Kitchen turret: await clear line of fire, then fire on the demon. No, the wall in the way doesn't matter, bullets beat walls.
-Office turret: Same as kitchen

>>48624258
"That's not at all creepy. Nope, no sir."
>It's creepy

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 2/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS
[Duskblade]x3 - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7

Vit: 12/14
Ap: 5 /+5
Skill: 11 (+2)
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool down. - You CAN dodge bullets. (0/2)
Pointman
Cursed
Competence
Weapons 1
>>
>>48626921
>Minor stat corrections
Skill:11 (+1)

Bullet Time- (1/2)
>>
>>48626921
>"boop"
>>
Rolled 6, 2, 2, 3, 3, 2 = 18 (6d6)

>>48624871
"You staaaaaahhp THERES A DEMON THERE DO YOU WANT YOUR SOUL SUCKED OUT OF YOUR BODY, also we might need to replace barnaby after what he just did, may the basterd live in peace"

>heroism: 5 vit for 5 ap
>distance: move agent "lucky" to the kitchen and forcing him prone burning 2 extra ap for effect and 1 for will (total 4) (first 3 rolls)
>Reload pistol
>Move: 5 5
>empty pistol onto the giant demon Screaming at lucky to get down (3 ap or however much ap i have left into burst firing) (last 3 rolls)

Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 1/12
AP: 0/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance
>>
Rolled 2, 1, 4, 4, 3, 1, 2, 3, 6 = 26 (9d6)

>>48626736
>>48624871

>deploy 2 of 9
>save CS
>will up 4 dice
>chance force electrical 3 dice
> Overwatch SP NE

So I have clearance to use better weapons but I can't aim for shit in the first place....let me redo some equipment then

Equip:
SpMax: 7dmg, 2/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Good Luck Charm
Smart Shades
C-K: 6dmg, vitals, charge, 2 AP per attack, crit 5

Vit: 8/8
Ap: 10/+5
Skill: 10[capd]
Will: 10
Per: 13
Def: 8/ -1

Special: [Chance] [Forces] [Direct] [Electrical] [Weapons 1] [Twitchy]
>>
Rolled 2, 5, 2, 1, 4, 3 = 17 (6d6)

>>48624871
"..."

>Weaken-Matter - destabilize the matter constructing the demon's physical body, making it more vulnerable to damage. 1 initial, +2 to boost roll
>"Matter-Earth" - sprout stone spikes under it to impale it's body. 1Initial, +3 to boost effect.

Vit 4/12
AP 7/10 +5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades
>>
>>48605445
>>48626921
(Hold on, don't you need LOS to the server in the security room to access the network? or am I missing something?)
>>
>>48631181
Backup server in the saferoom. Summoners did me the favor of blowing out the wall, so I didn't need to go all the way around.
>>
>>48625240
I hope I don't get turned into a swarm of drones...
>>
Bump
>>
>>48632143
'same here...'
>>
>>48631790
(oh, I didn't notice that. nice catch.)
>>
>>48632143
A swarm of drones? Like some sort of distributed network simulating a neural structure?

What a novel and intriguing idea.
>>
Hello?
>>
The halls of death are silent
>>
The plane is crashed.
>>
>I did mention the trolls, so I consider that due warning. Sorry about the awful timing. Might be a phase later, unless I am deeeaaaad
>>
>>48637863
https://youtu.be/DCAFD8mMqls
>>
Bumping from page 9. Yikes.
>>
>No.
>The trolling has broken me and the flu finished the job.
>I'll do these actions and post a new thread (Budget review! Excitable character progression! Ressurections! Banishments!) after I sleep of this massve ressource overdraft.

>I'm genuinely thankful for your patience and willigness to keep interest despite unforeseen random work delays.
>>
>>48640090
No problem man, had a great time.
>>
>>48640090
Be healthy man.
>>
>>48640090
MAKE YOUR DREAMS COME TRUE!
https://youtu.be/8MC0G-Lbuuk
>>
>>48640090
OP, your game is awesome and absolutely worth the wait. Rest well, and know I appreciate your work.
>>
Bump
>>
>>48640090
*waiting intensifies*
>>
Man. This thread is spending a lot of time on page 9.
>>
>>48647383
With the QM being sick, that's to be expected, really. the second thread was blazing fast compared to this one.
>>
Are we supposed to be still bunpin'?
>>
>>48647406
>>48650445
>>48647383
>>48645760
>>48645075
no, i'm siiiick. I was trying to indicate that I won't be updating this for at least another day.

Just let it die the sweet death of oblivion.
>>
File: PartyCrashers23_E.png (2.51 MB, 1767x1675)
2.51 MB
2.51 MB PNG
Overwatch confirmed. Deploying. I've brought the drones from storage, sending them in now. I see the target.

Shooting.

1 Claire [KO] 0 / +18
2 Lorne 5 / +5
3 Lune 5 / +5
4 Barnaby -- 10
>5 Jiggs [???] 0 / +5
6 Jerg 10 / +10 [Safety Limits]
7 Alacrity 5 / +5
>8 Mammmoth [KIA] 0 / +5
>9 Nesasio [KIA] 0 / +5
10 Trevor [KIA] / +5
11 Kowalski 6 / +5
17 12 / +7
>>
File: Tremendous_OverKill_Phase.png (1.66 MB, 1767x1675)
1.66 MB
1.66 MB PNG
Vanguard Op end.
---

==TURNS ACTIVE==
23
== Property Damage ==
4 million USD + spare change
== Civilian Casualties ==
67%
== Hostile Casualties ==
100% *
== Vanguard Casualties ==
33%
==SolarStar Casualties==
64%
== Vanguard Wounded ==
90%
== Field Ressources ==
Budget spent: 12 operatives x 2 = 24
Sniper Support = 10
Drone Support = 5
39
==Objectives==
>Infiltrate Party
>Uncover Conspiracy
>Interrupt Conspiracy
>Bungle the summoning
Apprehend Wonglei
>If Summoned, prevent full manifestation
>Lanterns destroyed pre-summon: 8
>Lanterns post: 1
>Defeat Volariel
Minimize civilian casualties
Minimize SolarStar casualties
<50 % Civilian Casualties
<50 % SolarStar Casualties
>Prevent Library Destruction (+2 R&D)
>Exterminate all Werwolf-77 Invokers
>Terminate Mr. Wonglie with extreme prejudice *
10 / 16
---
Good job, field team. You pulled through. Command is proud of you. You all get to join each other in the hospital room, because most of you have suffered in the line of duty.
Field Service Suites are on site, and all vanguard bodies have been recovered. The fragment of spite has been adequately banished and a spot of luck would have it Wonglei’s Library is mostly undamaged. That means we can confiscate the lot.
Losing the base in Argentina and most of their high tier invokers in this failed summoning will force Werwolf-77 on the run. They’re out of time and out of ressources. SysWatch suggests the only major asset they have left is the Lodgemaster Keller and personal apprentices, and after the decontamination teams goes over the operation site we might be able to procure a lead on Keller.
>Thanks for playing!
>>
>>48651758
"Di'nt even get ta say g'buy t' the li'l girl. Fine lass, 'angin' in as long as she did. Oh well- sounds loike ets toime ta kill more people an oi loike the sound a tha'. Oll this party rubbish wasn't much fun."
>>
(I wonder if I took NorAdre instead of MCPD bullets would have helped. since I hacked and never shot...)
>>
File: ReaperBill.png (39 KB, 1241x1438)
39 KB
39 KB PNG
>>48651893
Now as for the unfortunate lapse in protocol that lead to the deaths of 3 field team members and the unbound banishment of one to a personal torture hell, perhaps I can be of service.

>>48651682 (You)
First, clearly we need to break the prism of pain holding in operative Jiggs. A relatively simple procedure, but I will require a bucket of ivory charm white paint and two green chalk sticks.
>Jiggs freed.

As for Trevor, Mammoth and Nesasio it appears the damage is mostly superficial. Some shock, a few broken bones, loss of limbs, most of a soul eaten by sloppy outsider. We can fix it. We can rebuild them. We're seeing good progress transplanting in over some vatgrown soulstuff. Certainly we'll get the small issue of our patients drooling themselves to death fixed momentarily.
--

>>48651758 (You)
>>48651682 (You)
>Mission participation rewards come out to 1.2 CS.
>If dead, further training is impossible so get that fixed first.

1 CS is changed for one of the following:

+3 Vit
+3 AP (!)
+1 ApRec
+1 Skill
+1 Will
+1 Per
2 CS to increase Evasion.

Thaumaturge can spend 1 CS for a domain-specific sub-word. It's a get out of restrictions free-card with limits. Consider it a way of specializing within a field - "bees", "wasps", "pain". All benefits as usual apply (spells being +1 will per word in cast function). [Create] [Forces] [Thermal] [Fire] is +4 will! That's a saving, that is.

Operative can pick a service skill, or up their Weapons allowance by +1. +1 weapons is also +1 gadget picks.

Extra Human Ressources can up their Linage. This is EITHER: Upgrading an already gotten type power OR rolling 1d6 and getting an additional one. Small sub-bonuses apply per type, which you get as well.

Anyone can also pick one of the common pool skills, if they like. Not SOTP.

Everyone who doesn't have it can acquire weapons 1 for 1 CS, but any higher weapons tier is operatives only
>>
>>48651758
>196 damage
>Overkill? I think not.

"So, can I call dibs on his architectural manuscripts? And, can we keep the swords? I know when she wakes up, Claire is gonna want at least one of these things."

What happened to Jiggs?
What's going to happen with the KIAs?
Why is there an asterisk on the Hostile casualty report?
Did Dojo Turret manage to save the kill?
Is 17's mother actually ok with him playing with sharp objects?
Where did Wonglei's tophat go?
Did Agent Amor survive?

>I have all the questions. Thanks for running, and get healthy soon, you have trolls to slay.
>>
>>48652082
Or I can type slow and get half the questions answered before I post, that's ok too.
>save the kill
>save the girl
>lrn2english
>>
>>48652038
I'll opt for normal recovery spending the 1 CS I've got for this mission.

What happened to the sweet Olivia though?
>>
I guess I'll hold onto my CS for now.
>>
>>48652038
"Oh, I get how this works now. well then. Let's learn how NOT to die."

>Lose 3 health(+1 CS)
>Train [Speed](-1 CS)
Total CS left over: 0.2 CS

Nesasio-Operative
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-1

Special:
[Weapons 1][Competence][speed]
[speedy hands][sprinter][threatening]
>>
>>48652038

"You know ive been studying a bit more about thaumataulgy, ive been studying the manipulation of flesh. Like trying to regenerate wounds or mabye attempting to grow a new appendage such as wings or a lost limb. Or trying to choke hold a person from far away without really touching them. Most of it is experimental and half the time i dont really know what i am doing, but its worth a try. It will at least be able to help my freinds in the field and mabye it will one day save my life if i am stuck without proffesinal medical assistance."

>Ask command what happened to agent lucky
>Learn subdomains [flesh]
>pass out in the hospital with a glass of milk


Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 1/12
AP: 0/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-flesh
>>
>>48652082
Yes, we can keep the swords.

The asterisk is excellency. It rewards +0.1 cs to everyone.

The turret did.

We're a little afraid to ask.

The tophat was recovered as proceeds of crime. It's quite stylish. Also, it refers to itself as Mirkor, Lesser Evil Of Felt.

Agents Amor, Weekday, Fancy, Skins confirmed alive if a little perplexed.

>>48652138
She baked the department cupcakes, with extra for "Mr. Deady".
>>
Rolled 5 (1d6)

>>48652038
While got me under the welders doc, slap on an upgrade or two, I was underperforming, I think.
>Purchase new lineage
>Send agent skins his stolen lighter
>>
>>48653455

Dammit I just got here. I'm not cleaning things shit too.
>>
>>48653330
"Sooo.....as it turns out the medical staff doesent want me to fool around with my body like a 15 year old in the middle of pubrety with the internet. So instead i managed to grab a sneak peak at the late, Mr: wonglei's journal and after studying with my own personal grimoire i managed to find out a few things. Sometimes i miss my old cult buddy's they were nice...."
>reconsider grabbing flesh
>instead grab subdomain [Void]
>Pass out in the hospital with a glass of milk and a facefull of grocery store choclate chip cookies trying to recover from pulled muscles everywhere.

Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 1/12
AP: 0/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-void
>>
>>48654160
Oh yes you are. Now grab that broom.
>>
>>48654183

*sigh* I don't get p-paid enough for this shit. Alright what am I clea- OH WHAT THE FUCK!
>>
>>48654183
Any chance of knowing when the next mission starts? Do you have any plans?
>>
>>48652038

"YES FINALLY I'M FREE! PAIN WAS VERY ANNOYING BUT I REALLY HATE SMALL SPACES! I MADE MISTAKE OF GIVING MERCY SO NO MORE TRY TO BE SOFT ON DEMON SUMMONERS!"

>Gain 1.2 CS
>Spend 1 CS to loudly threaten the ThaumDep that if they don't teach him the magic of toxicology, he will hide cicadas that will live for a long time in hard to reach places (Learn Toxicology for 1 CS)
>-Politely take 2 cupcakes and a cup of milk and thank Olivia for them before retreating to his Grove

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

CS: 0.2
>>
>>48653820
Ah, upgrades, upgrades - Werenhoff got a new batch of nervous tissue along with some integration cultures they want to test. Lie down! They might claim that it will not hurt one bit but...

That will be a lie.

+1 innate DR, +1 Vit
4-5: Targetting Protocols - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade.*

*it goes without saying that it is impossible to fire at more enemies than your gun actually has ammo at the time of firing.

--

>>48655616
Toxicology Confirmed.

>>48654163
[Void] as in negative distance, commonly known as [Absence]? Or [Void], as in the branch of thaumathology that deals solely with weaponized negation? What sort of spells are you intending to perform?

>>48653330
Agent Fancy insists that A, his call-sign is Fancy not Lucky and that B, he is quite okay - he expresses gratitude that you saved him (despite also assuring us that he was "too competent" to ever "need saving")

Then he went on to ask for a "Miss No Moose"'s phone number.

>>48655509
Decontamination Teams will need to go over the site. Wonglei's office was recovered in good order, despite some minor damage to the panick room and the main area. With the information we can acquire from that, the data available on the servers and with chasing some leads once we've identified the deceased Invokers, it may be possible for us to finally locate the Werwolf-77 main base of operations.

Which would mean finding the Wolf Den, a task that has so far eluded us for the last seven years.

There is a chance it will be entirely a red herring like the one time we thought we had it located in Shangri La and it turned into an ambush. The analysts should only need a few days to do it, given the wealth of data and Wonglei's awful net security.
>>
>>48655986
Which one will let me try to open portals and shoot bolts.
>>
>>48655986
"Pain is weakness leaving the body....pain is....W-weakness leaving the bo-AAAAAAAAAAAAAAAARRRRRRRRGGGGGHHHHH"
Vit 15
DR:-(+1)
AP:10
Skill 10
Will 8
Perception 11
Defence 8/-1

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled DR1 +1(2)=1+2
+1 Gadget Slot, +3 Vit
[Weapons 1]
4-5: Targetting Protocols - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade.*
>>
>>48656084
Yeah not that i think about it ooc it sounds really really really foolish i guess i will instead take the subdomain of flesh..
>>
>>48652038
Upgrading Deep Shadows once
Upgrading Darkness once.
Ive got 2.2 CS in total, so now 0.2. Do i need to decide anything for upgrading the Darkness Power?
>>
>>48656433
Not quite, Subject 17. You attune to your linage better, and as Inheritor your particular traits are statistically predictable within a standard pattern.

[Darkness] is a magic key, and so bettering it through more practice gives a specific effect. Upgraded magic keys become [+] and give +Effect = Margin of Success on your roll. Will 12, roll 8 - get +4 Effect.

[Darkness+] is yours.

[Deep Shadows2] simply makes the cover of anything you're standing near tremendously good, and applies Stealth 11 - it's rolled versus Perception to see if people spot you when in hiding.

Lineage Bonus for Inheritors is Devil's Luck. +1 General Crit (3-6 for you now).
>>
>>48656596
Cool. No 17 will ask if he can have Mirkor, Lesser evil of Felt once he's out of the hospital.
Also, he'll offer to help Olivia wash up.

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
I think I'll wait to spend my CP until the next mission, in case R&D rolls out some new weapons with higher requirements. Barring that, I've got my eye on the Precision service skill. Should make Burst Fire in crowded fights a little less dangerous for friendlies.

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Subtle Inserts
Mundy | x2

Vit: 11/14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -2

Special: [Focus] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
1.2 CS
>>
>>48656084
[Void] is the absence of all things, weaponized negation, anti-reality. It's popular with Invokers, and I think you've seen the result of their actions. It's own niche theme, and it's not the sort of thing field thaumathologists are even supposed to be aware exists. Or be able to channel. Or mention in polite conversation...

[Portals] is just what it says on the tin, though. That might be what you're looking for.
>>
>>48657518
Time to think with portals i guess, ill think of looking into daemonic arts later.
>grab the portals sub domain offically
>>
>>48652038
What options are there for upgrading Bullet Time?
>>
Rolled 3 (1d6)

>>48652038
"This again. Ye know wo'? Oi won'ta see 'ow far this shite goes."

>Upgrade Lineage again. Learn new power.

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x2 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>48658220
We can boost those reflexes. We can tweak that twitch.

[OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.

"Dodging bullets? The better trick is never even being in the trajectory."

>Off The Charts
>[Blitz] means your actions are resolved first.
>Acting first means overwatches trigger after you're done acting, firing at the position they triggered in.
>Yes, this means you can dodge explosions.

>>48658273
+1 AP
3-3: Unyielding - Bullet damage reduced to 1

"If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: ‘Hold on!’
(If, Rudyard Kipling)
>>
>>48658476
>Dodging explosions

Oh damn I want this. Need to earn CS!
>>
>>48658544
There was some talk about allowing trade-off for already gotten stats at a higher cost, but it leads to effeciency scaling so it's not workable (... yet)
>unless balancing killing minmaxers just get auto-detonated?
>but then that's quite harsh

It's not too late to give up your vital essence and learn how to dodge explosions, though.

[Bullet Time] is a wonderful skill.

Also keeping in mind that you never picked a Veteran Service Skill >>48594159, you could pick Bullet Time now.
>>
>>48658476
>Noticing some odd case issues here, my original phrasing is fine for internal work but probably not for public readability.

>It's more precise to say that "Unyielding" works like this: "Maximum damage taken from bullet based attacks is 1"

>Energy transmission weapons, exotic calibre munitions or specialized weaponry like the Gas-operated Handheld Obstinate Spectre Terminator Crossbow (GHOST-bow) still apply full damage
>>
>>48658476
O: Are there upgrades for Operative Service Skills? I'm not complaining about Focus's current power level, just curious.
>>
>>48658719
"No, that's not a typo, my resume lists words per second, not minute."
> 1CS for [OTC]

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
Uplink Interceptor: Electronic interaction in LoS
[Duskblade]x3 - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7

Vit: 12/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman
Cursed
Competence
Weapons 1
>>
>>48659023
There is.

It's a question of width versus breadth. Most things have at least 1 level of upgrade, going from [Skill] to [Skill+]. Some of them are still being worked out since no one has fully acquired them yet and there are some kinks to resolve.

Tentatively it looks like this for Operatives
Precision+ - when spraying, unoccupied hexes are ignored for random hit assignment
Speed+ - Single evasion success ignores all hits from bursting
Technique+ - first atk stat used for all attacks
Focus+ - total dmg from attack solved as 1 attack vs DR
Competence+ - 2nd shot on same target can't be Evaded
Steady+ - Aim is +2, +1 Crit


>Intentionally, it's also meant to make mentoring more attractive when transfering over a higher level skill.
>>
>>48658719
Actually, I picked Competence as my Veteran Service Skill. See >>48596730

Also I can't find the description of the Bullet Time skill anywhere.

I think I'll hold on to my vital essence though. All in due time.
>>
>>48659211
Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
>>
Now thread is dying and I need to go sleep the flu to death.

>Thanks for playing.
>>
>>48659204
Oh my. It didn't occur to me that Operative Service Skills could be passed on via Mentoring, much less upgraded ones. Could such be passed on even to a non-operative character?
>>
>>48659484
(;
>>
>>48659517
Hehe. I like it. Your system is great, OP. It's not too simple and not too complex. The potential for customization is excellent. Get some rest, and come back strong.



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