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File: NeighbourhoodWatch1.png (398 KB, 1215x1169)
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>Previously:http://suptg.thisisnotatrueending.com/archive/47837763/

Well, Argentina was a clusterfuck. We're down several field operatives andf the long-term hospitalization outlook isn't good. Get Well cards well be accepted after the briefing.

Nonetheless, we did disrupt Werwolf-77's ritual and acquired the Tomes of the Silent Observer. Decontamination teams are on-site right now and making promising reports. Nothing major is up, and beyond Indigo Seal and Green Sparrow dealing with that sentient nest of mega wasps in Australia, we're mostly in the clear.

So we're sending you on one of the lower-alert level missions.

Suburbia, Anyville, mainland US. Local hospitals are reporting a spike in patients with similiar symptons. Dizziness, loss of short-term memory, loss of motor control, anemia, seeming dementia, the list. We wouldn't normally even notice this but this is the third time SysWatch flags the place and it makes the people down in Statistics excited. A bit of digging has revealed the local homeless population has collapsed and that animal shelters are reporting an all time low in rescued animals.

We've plotted the spread of total cases, and after Statistics churned it over they believe they've tracked ground zero to a small building in a recently developed residential area. This is where you come in.
>>
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We're not entirely sure what to expect in there. Observation's tagged at least 3 people, but going into the building was inadvisible.

The clues all indicate that this is a Class-3 hemophagic feral outbreak with some snags. The reckless feeding pattern, the spikes, the fact we could trace it with minimal effort. Usually these blow over as the culprits get themselves murdered by a cop but unfortunately this doesn't seem to be happening in this instance. We've tracked some payments to the local police through backchannels, and it seems someone is actively paying them to avoid patrolling in the areas that have been hardest hit.

So be careful. Could be someone is using the situation as a testing ground for something.
>>
>>48535884
[off-topic]

>Hexes and square buildings.

There's got to be a better way.
>>
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You're clear to bring some of the heavier gear, and to be on the safe side we've brought a box of the special grenades. Indigo Seal took most of the motorized equipment to Australia, so there's no vehicle support on this one.

Gear up.
--
Equip:

Vit
Ap
Skill
Will
Per
Def

Special:
>>
>>48535969
>I wiiiiiiiiiiiiiiiiiiiiiiiisssshhhhhhhh
>Mostly that would be in mapping things out properly and putting the angles right. You can make fairly convincing buildings on a hex map that way.

>Alt it's possible to do straight lines within the hex curve at a slightly thicker demarcation marker, then treating each half hex as being on either inside or outside.

>Or just following the lines, creating hex shaped buildings.

>I'm sure there's plenty of ways to do it properly.
>>
>>48535948
Can people just make chars and join using a Trip? Or is there a playerbase already?
>>
>>48536111
People are always welcome to join. It's just sometimes you get 40 PCs and 1 GM, but new players ALWAYS get priority play
>>
>>48536048
Rolling for Extra Human Resource Stuff, and Secret of the Past
>>
>>48536279
>>48536048
>>
Rolled 5, 1, 2, 3, 1 = 12 (5d6)

>>48536279
>>48536048
bloody typing dice stuff
>>
>>48536303
>>48535948
Okay, Ill-blooded Inheritor, with a 6/2,3,1 for secret of the past. What does that mean
>>
Where do I make hex maps like the one in the OP?
>>
>>48536326
Personally familiar with Photoshop - just google photoshop hex pattern. It's a auto-type for your paintbucket tool, drops a hex pattern. Resize to fit.
Adobe Illustrator has the same capacity.
Gimp has its own version (installing that is a bit wonk).
I was once told how to do it in paint-net, and it involves installing a plug-in. I forgot how.

>>48536111
Sign up. We're short on manpower ever since Lime Rat and Blue Viper walked themselves into three ambushes on the same mission.
>It's 4chan, people come and go. Anons are always welcome.

>>48536316
>>48536303
>>48536290
>Actually, it's 1d6 for the six types, and I use the 2nd D6 to denote a sub-type specific thing.

Nr. 17. We have you on file as a

Shadow Inheritor - +1 Will, +2 Vit
[Deep Shadows] - Cover improves a step
[Darkness] - Magic Key to use Darkness.

Secrets of the Past is 2, 3, 1 = 6
[Old Scars] - Sometimes when it comes to wounds, "gone" isn't "healed".
>-1 Will, +2 AP / +2 Ap Rec
>+1 Skill
>>
File: No 17.jpg (25 KB, 400x552)
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Now I know what he is like, I'll add Threatening and Claws that Catch
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

>No 17 is very happy to be outside of his box, and to not have an exorcist walking behind him like normal.
>>
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Hold on the insertion, we're getting an update. Looks like a delivery. So who ever they are in there, they're partially active during the day.

Let's just wait for the delivery guy to leave, minimum of fuss. Besides, Oversight frowns on us getting civilians caught in the cross fire.

[45 minutes later]

Any minute now.

Any.
Minute.
Now.
>>
Rolled 4, 5, 4, 3 = 16 (4d6)

>>48536703

"This isn't a haunted house, is it?"

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
Mundy 2x (-2 skill to throw, dispel in AOE 1)

Vit: 12
Ap: 10 /+5
Skill: 11
Will: 10
Per: 11
Def: 8 /-4

Special:
Lycanthrope
Secrets of the past
Beacon
Sprinter
>>
Rolled 2, 3, 3, 4 = 12 (4d6)

>>48535948

Well before I take gear, lets see how this works with the dice rolls.
Taking Blessed (first d6) and secret of the past d6's 2-4
>Gear up.
>--
>Equip:
>Vit 12
>Ap 10/+5
>Skill 11
>Will 10
>Per 11
>Def 8/ -4

>Special: Blessed.
Secret of the Past,
Sprinter,
Beacon
>>
>>48536921
>No. 17 looks up at you.
"Hmm. You're hairy. And probably right.The dead are fun."
>>48536944
"And you are hairy as well. But you are also too shiny."
>>
Tentatively update the observation to 3 hostiles and 1 bystander. If they're not out by now, they're probably unconscious on the floor with a sudden onset severe bloodloss. Watch you movements in there. Who orders an anchovie, pineapple asparagus pizza during daylight hours, anyhow?

While we're waiting for the rest of the team to get into position, we can bring some more gear to bear.

>SecPhase 2
>Pick a deployment position if you're deploying on the map
>Full access to standard field HQ allows for some meta-game inquiries or actions.


>>48536921
>>48536944
I see the Company track and field team can still boast of having high membership.

>>48536921
Mundies require access to a higher weapon clearance. There's some discussion about that rule, but field staff gets nervous when people with your... condition ... get access to our more experimental gear.

>Lycan - Partial
>Beserk at 0 Vit
>+4 Vit, +2 personal DR (stacks)
>[Regen5] - Spend 5 Ap to [Recover] 5 Vit
>[Strength3] - +3 to any melee attack.

Secrets of the Past 12:
That one time, in Berlin? We still don't know what happened in the Metro.
>+3 Vit, -1 Per

>>48536944
Secrets of the Past 10:
Perfectly Normal Trauma.
>-1 Will, [Unfazable] quality.

>Blessed - Fury
>+1 Skill, +1 Per
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.

--

[Field Ops]
1 - Claire
2 - ??
17 - 17.
>>
>>48537073
Deploy at B4
I'll sneak in behind them, you sneak in in-front of them!
>No 17 slips around the side of the house, ducking under the window, making for the side door.

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48537073

>Deploy A1

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
>>48537038
"Hairy? No my friend, I am most certainly not Hairy. I can't even grow hair out after a minor incident from years ago.
Now who wants to come with me and purge the evil that has taken hold of this home?"
>>48537073

>Deploy at A2
"Looks like we'll be heading in through the front door. Say, don't you think burning heretical monstrosities down along with the house would be fun?"

>Barratiel
>Equip: C-K
>C7 Service
>MorMorph x2
>InSin-3 x2

>Vit 12
>Ap 10/+5
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
The team is moving into position. We've managed to get a clear sweep with a scaner, and we're running the files now.

There are concentrated heat signatures in the kitchen area, and faint traces throughout the building. Probably lingering remnants. Of all the building materials to make a roof with, it looks like they chose a particularly good insulator so we're actually having some trouble getting a proper read.

>>48536921
Almost certainly not.
>>
>>48537264
"I don't want to take any chances. We should
burn it down, just to be safe."
>>
>>48537305
"tut, tut, tut shiny. If Im not allowed to play hide and seek with Father Calohan when he tries to stop me doing magic, you can't burn down a house."
>>
Rolled 4, 3, 4 = 11 (3d6)

>>48537264

let's see what we get for combat thau
>>
>>48537346
Force Direct, Time. Yer a chronomancer Harry!
>>
>>48537369

That's electricity not time
>>
File: Neighbourhood Watch4.png (482 KB, 1215x1169)
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[Field Ops]
1 - Claire
2 - Barratiel
17 - 17.

The lack of heat signatures is a good sign. But we're bleeding daylight here, and if we're facing a feral hemophagic group that's not a good idea. Downtown gridlock already ate our prefered window.

It's quiet, so scout it out. We're prepping an additional team to send in for support if it goes awry.

Looks like they've barred the window with duct-tape, newspaper and trashbags. You can clear it out easily enough if you're within range.
>Triangles indicate windows - they're currently covered in Stuff and admit no light. Clearing them is 2 AP
>Blue lines are Doors. You can barge through them as a normal move, or open them quietly for 1 Ap.

[Player Phase]

>>48537489
Get in the car! GET IN THE CAR.
>>
>>48537538
>Move 2,1,2 (3AP)
>Open door quitely (1AP)
>Move 2,4,4 (3AP)

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48537538
Barratiel looks over at Claire. "Ok, lets go in quietly, set them on fire, then say a prayer to the lord as he takes them in his eternal warmth."

>Move11
>Open door quietly
>move 61

>Equip: C Service
>C-K
>MorMorph x2
>InSin-3 x2
>Vit 12
>Ap 10/+5
Current AP count: 5/10
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
Rolled 2, 5, 3, 2, 3, 6 = 21 (6d6)

>>48535948
>>48537538

Almost ready

Gear up.
--
Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 12/12
Ap: 10/+5
Skill: 10[capd]
Will: 10
Per: 13
Def: 8/ -4

Special: [Forces] [Direct] [Electrical] [Secret of the past] [Twitchy]
>>
>>48537624
>>48537538

Claire stares at the other person. "Who are you?" She asked before clearing the door and hoping inside. "Alright knifegun, let's breach and clear this house."

>Mov 1, 2
>Clear window
>Mov 1

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
File: Neighbourhood Watch5.png (610 KB, 1215x1169)
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All right, 17 - move in and then the others will cover you. Standard pincer. If you see anything untowards, just say into the microphone.

Speaking of, they haven't cleaned this area in a while. That's a lot of flies.
--

That's the pizza. But where's the delivery guy?

Ah. Scratch one.

[Field Ops]
17 - 12 / 12
Claire - 10 / 10
Barratiel 10 / 10

[Reaction Phase]
>>
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>>48537666
Welcome aboard Twitch.
2, 5, 3 = 10
>-1 Will, [Unfazable] quality.

Good the Field Team down there are getting some ground support for stranger stuff. Provisionally we've assigned you a deployment, but you may act as if on any indicated possibility and move from there.

---

Wait, hold the camera Claire: that delivery guy is trying to say something.

[Player Phase]
>>
>>48537940

"Camera!? What camera, you put a camera on me?"

>Remove camera
>Mov 1
>Listen to delivery guy
>Search delivery guy
>Put him out of his misery if he's dying

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
Rolled 5, 1, 1 = 7 (3d6)

>>48537940

"Ah yes, the sweet sound of stealth. Sounds like... Breaking windows."
Barratiel moves further inside. Time to check the bedroom. Or, as Barrattiel calls it, the palace of sin against the one true god unless you're married.

>Move 22321
>Investigate for anything hidden, using 1 points to do so (so I have to roll under... 12?)


>Equip: C Service
>C-K
>MorMorph x2
>InSin-3 x2
>Vit 12
>Ap 10/+5
Current AP count: 4/10
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
Rolled 5, 3, 5 = 13 (3d6)

>>48537940
>Move 3,3
>"Darkness" Focusing 3 AP. Move through the shadows under the door to enter the Study without a sound. Target number 12
> Prepare to Attack anyone who sees him with his knife, if they move next to him
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 1, 5, 4, 4, 5, 1, 1, 1, 1 = 23 (9d6)

>>48538012
What's that Claire? Yes, standard field uniforms comes with cameras. It's so we can watch you from field HQ. Sometimes the video picks up something you don't see. Plus, it allows you all to see where you all are--

wait! the feed just cut
Agent Claire, is everything okay?
>>
>>48537940
With magic, is it possible to make things easier by putting more AP into a spell? Like if you were focusing on the spell more?
>>
>>48537940
>>48537666

I have one more to roll it was 2, 3, 6

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 12/12
Ap: 10/+5
Skill: 10[capd]
Will: 9
Per: 13
Def: 8/ -4

Special: [Forces] [Direct] [Electrical] [Secret of the past] [Twitchy] [Unfazable]
>>
>>48538111
Indeed it is, Inheritor. R&D tells me you can Concentrate on a singular spell effect to make it easier - unfortunately it's rather hard to deploy good amounts of force when trying to conduit it carefully.

>It's Aiming, but for spells. It's entirely possible, yes. 1 Ap = +1 Will, for effective purposes. But of course, extra Ap needs to go to the spell itself; it ends up costing a good amount of potential power.
>>
>>48538151
You need to indicate that you're picking the same option twice a good bit clearer for swifter resolution.

Secrets of the Past 11:
Six years of service. Six years of getting shot, clawed and burned. You learn to duck.
>+1 Def, +2 Vit -1 Skill.
--

17, what just--- sorry, must'ave been a camera glitch. Did you close the door after you? It's dark in there! Are you seeing anything?

Barratiel finds the original owners of the house. They were under the bed. They've been there for a while. Curiously the bed itself is untouched. No one's slept there in ages.

Does anyone have contact with agent Claire? Her camera is lost and we can't re-connect!

[Reaction Phase]
>>
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>>48538299
Ahem.
>>
>>48538012
They don't like it when I take the camera off. Apparently it makes the guards "nervous" to not be able to know what Im doing. You're going to get soooo told off....
>>
>>48538151

Alright sorry bout that. What's my number then

>deploy

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Secret of the past] [Twitchy] [Unfazable]
>>
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An affinity for Darkness means Inheritor 17 hears a soft rustling sound of light moving a moment before something tries to break his neck. He lashes it out.

It flees, leaving a trail of faintly smoking blood.

--

We're still not getting anything from Claire, can anyon get eyes on her? You're not supposed to take the cameras off; there's a method to these things field team!

>Armoy is lacking pretty vital information
>Combat Knives have [Charge] - you get 1 free attack if entering melee range with a knife. That's 1, max.
>Combat Knives have [Vitals] - you're aiming for soft spots, and ½ effective enemy armor DR since you bypass it.

[Field Ops]
17 - 11 / 12
Barratial 9 / 10
Claire 9 / 10
Twitch 10 / 10

[Player Phase]
>>
Rolled 4, 4, 2, 4, 6, 3 = 23 (6d6)

>>48538326
>"Darkness" focused to gain darkvision (1 AP to cast, 1 AP for effect, 1 Ap to "Aim") (3AP) 13 TN
>Investigate room for [2 AP] 13 TN
>Prepare to attack anything hostile that moves next to me (2AP)

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48538183
Game looks great. Is it too late to join? If so, how long do you expect this mission to last? I'll happily wait for the next one.
>>
>>48538399
I get a free attack from Claws that Catch, and had an attack prepped. So I should have got two attacks then.
>"Darkness" Gain Darkvision. (3AP, 1 to cast, 1 for effect, 1 for focus) TN 13
>Investigate [2] Attempt to work out which way the thing fled.
>Prepare an attack if anything moves next to me

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48538459
I'm thinking we can finish this tonight.
I mean; this is clearly a completely normal mission where nothing untoward will happen to the field team.

So you're welcome.

>>48538484
Yep. Unfortunately, your prey seems...

... slippery.
>>
Rolled 6, 2, 5, 4, 3, 3 = 23 (6d6)

>>48538484
first 3 for Spell, second 3 for Investigate
>>
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Hold steady 17 - there's something on that cupboard.

****, that's a grenade! It was set to catch anyone opening the door. Thank the stars you didn't.
>Gre-12, easy to pick up now it's spotted.

Else there's a lot of sand around, but it's not the type from the garden. Have they been redecorating? And that's saw-dust in that corner.

Looks its been scuffed by at least 4 pairs of feet so we have an unaccounted running around. Or maybe a visitor? They were dragging something heavy.
>>
Rolled 1, 2, 6, 2, 2, 4, 4, 1, 6, 2, 3, 3 = 36 (12d6)

>>48538399

"Shush Command, I need silence for my next art project."

>>48538341

"First you insult me, now you're telling me off, who do you think you are!?"

>Brandish knife and carve up V1 four times (10 damage)
>Search body if dead

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 15/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
Rolled 4 (1d6)

>>48538531
Great. Thank you.
Building an Operative. Rolling for Service Skill. Will choose Career enhancements and armory based on roll result.
>>
>>48538674
"Oh, so you're not fluffy. But I thought you were a moon-thing?"
>>
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Dammit, Claire! Put you fucking camera back on! That was a *human* *ARM* What is HAPPENING
--

The delivery boy took a lot of stabbing, the first two didn't do it. Most people give up when they lose their arm. He only had a drivers license and a pair of scuffed jeans, along with a propensity not to bleed at all despite losing a vital limb and most of his head. The organs are rancid, rapid decay.

>Rage! Claire AP refilled.

>Rolled Reaction phase into player phase on account of time.

17 : 12 / 12
Claire 10 / 10
Baratiel 10 / 10
Twitch 10 / 10

[player phase]
>>
Rolled 2, 4, 2, 6 = 14 (4d6)

>>48535948
"Oi you bunch a roight cunts fergot about me!"

>Extra Human Ressource
>Revenant

[Secret of the Past]
[Beacon]
[Speedy Hands]

|VIT 12| AP 10| SKL 11| WIL 10| PER 11| DEF 8/-4|
>>
>>48538609
>>48538788

>move 211 11
>overwatch electric shock 3ap

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
>>48538797
Ah.

I see the treatments are mostly working, then? I'm sorry about the accident, Barnaby.

Secrets of the Past 12:
That one time, in Berlin? We still don't know what happened in the Metro.
>+3 Vit, -1 Per

>Revenant
>Tireless. -2 AP, no Ap recovery. AP always max from turn to turn, can't be shocked, stunned or shaken.
>Gravewalker. +6 Vit.
>Old Eyes. -2 Perception.
>DeSynch - full turn to leave vessel. Next turn, take over other viable corpse.

>>48538703
Welcome aboard Kowalski. Y

You can both pick a deployment marker and act from that position, given this is player phase.

[Field Ops]

[Field Ops]
1 Claire
2 Barratiel
3 Twitch
4 Kowalski
5 Barnaby

17 - 17
>>
>>48538788
>Move 2,3, pick up grenade
>Move 4,4,3
>"Darkness" to move under the door again, 2AP spent, TN 12
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:11/12 [+7]
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 5, 2, 1 = 8 (3d6)

>>48538894
>>48538788
>>
Rolled 6, 6, 1, 1, 6, 3 = 23 (6d6)

>>48535948
"Hi ! Combat Thaumaturge Nilrem, reporting for duty. First off, let me say that I'm not an ancient wizard shapeshifting for kicks. No sir. That would be preposterous."

>rolling for magical studies
>rolling for secrets of the past

Nilrem
Vit : 12
AP : 10/+5
Skill : 11
Will : 10
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm
>>
>>48538969
That would be preposterous, Nilrem. Welcome aboard. You can act on an indicated square on your turn, if you'd like.
>6, 6, 1
Mind - Sense - Emotions.

>1, 6, 3
Perfectly Normal Trauma.
>-1 Will, [Unfazable] quality.

>That 3d6 bell curving on that skill roll gets a lot trauma thrown around, hm.
>>
>>48538788

"Calm down, it's just a limb. More importantly there isn't any blood. Ruined the fun, what a shame."

>Mov 1, 1, 1, 2, 2

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
File: Neighbourhood Watch11.png (695 KB, 1215x1169)
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17! Don't move! That's a hemophage all right! But it looks mutated! Just freeze, it might not spot you if someone---

It saw something. What did it see?

[Rolled reaction into phase]
[Player phase]

[Field Ops]
17 : 10 / 12
Claire 10 / 10
Twitch 9 / 10
Barratiel: 10 / 10, but he has a headache.
>>
>>48539044
"Well then, I have my work cut out for me, eh ?"
>deploy at B

Nilrem
Vit : 12
AP : 10/+5
Skill : 11
Will : 9
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm
>>
File: Neighbourhood Watch12.png (699 KB, 1215x1169)
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>>48539160
Since you ask so nicely.
>>
Rolled 1, 6, 1 = 8 (3d6)

>>48539149
>"Darkness" to creat a shadowy illusion to run past the Hemophage into the Lounge (Investing 5AP, 1 on casting, 1 on focus, 3 on effect)

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
File: Neighbourhood Watch13.png (721 KB, 1215x1169)
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This is a nest all right. That delivery boy could have been anything, but this is clear evidence.

Weapons free everyone. Bring them down.

[Now with weapon ranges!]
>>
>>48535948
>>48538703

"Agent Kowalski, reporting in. Heads up, weapons ready."
Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Determined] [Speedy Hands] [Threatening]
>>
>>48539252
"Fockin' bloody christ, what did you tarts do to me 'ead? Oi can't even 'old me fockin' weapon no more!"

"Sucks to that, Oim takin' all yer bricks fer that one!"

>Deploy

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1 (0), M3 (-2), H2 (-4) | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
Rolled 5, 5, 2 = 12 (3d6)

>>48539149
>>48539186
>>48539252

>Move 6
>Aim
>Burst fire on X2 (3 ap)
>Prepare knife attack 1

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 15/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
>>48539289
>>48539288
Pick a location
B1-B4
A1-A4

Act as if on that location. You deploy on that spot, and you're welcome to act immediately.

Phase ends in 9 minutes.
>>
Rolled 2, 2, 4 = 8 (3d6)

>>48539252
"Thank you very much, Command."
>move 22333
"Let's see..."
>concentrate on [Sense Minds] for 2 AP
"Tracking..."

Nilrem
Vit : 12
AP : 3/+5
Skill : 11
Will : 9 (10 when using magic)
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm, Combat Knife
>>
>>48539252
>move 111
>over watch 3 electric shocks 2 with 2 wil 1 with 3 wil
Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
>>48539333
>B4
>Will act next turn
>>
>>48539252
"Argh! oh, ok. Ok. I see how it is. Heretical monsters not willing to see the just form of the lord."

>Ready pistol to shoot enemy on burst if it comes out of that room.
>Ready knife to stab it if it gets up to me.
>Just shoot and stab till its dead or I am.

>Equip: C Service
>C-K
>MorMorph x2
>InSin-3 x2
>Vit 12
>Ap 10/+5
Current AP count: 4/10
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
>>48539289
"O, your soul feels dead. I like it."
>>48539352
>>48539347
"And you two taste sparky!"
>>
>>48539333
>Deploy on B2
>Advance to hex north of doorway(2AP)
>Wait for next turn

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
File: Neighbourhood Watch14.png (754 KB, 1215x1169)
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Bullets ring out, shadow flies, something red flies through the air and goes clean through a wall.


[Field Ops]
1 Claire 9 / 10
2 Barratiel 10 / 10
3 Twitch 5 / 10
4 Kowalski
5 Barnaby
7 Nilrem 8 / 10
17 - 17 12 / 12

[Reaction Phase]
>>
Rolled 5, 2, 4, 3, 1, 1, 1, 6, 4, 4, 1, 2 = 34 (12d6)

Wait! Watch out!
>>
File: Neighbourhood Watch15.png (753 KB, 1215x1169)
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Good reflexes, Twitch.

[Player Phase]
>>
( Units in fog aren't necessarily where they are on the map; I mark last known location from /before/ the FOW hides )
>>
Rolled 4, 5, 1 = 10 (3d6)

>>48539671
"...Of course. DIE HERETICAL BEAST!"

>move 661
>Aim... Aim...
>Shoot it in the back.

>Equip: C Service
>C-K
>MorMorph x2
>InSin-3 x2
>Vit 12
>Ap 10/+5
Current AP count: 4/10
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
Rolled 4, 2, 2, 2, 6, 6, 3, 6, 4, 2, 2, 3 = 42 (12d6)

>>48539671

"Think you're quick huh?" Clarie looks at the broken wall. "Oh, you're not the same one, but whatever, let's see how you dance."

>Mov 3
>Cut up X1 four times

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 15/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinte
>>
Rolled 4, 5, 1 = 10 (3d6)

>>48539671
>move 333
>prepare spell [Emotion] : Inspire Love, use it on any enemy entering line of sight
"There's no need to fight."

Nilrem
Vit : 12
AP : 3/+5
Skill : 11
Will : 9
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm
>>
>>48539671

>Move to hex just south of Nilrem(5AP)

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
>>48539820
Correction:
>Move 4,3,3,4,3
>>
Rolled 1, 4, 5 = 10 (3d6)

>>48539671
>Move 2,2
>"Darkness" Cause the shadows of area to lash upwards and grab hold of the hemophage, wherever it is. (investing 4 AP, 1 to cast, 2 for effect, 1 for focus)
>Prepare to step back 5 if the Hemophage turns around or is not grabbed by the spell.

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48539671
"Fockin' pea shoot'r this is..."

>Move 2211 3222

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
>>48539671

I'm a little tired. Keep my protected guys

>fire electric pulse at X1 1 w/2 and another w/3

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4
>>
File: Neighbourhood Watch16.png (756 KB, 1215x1169)
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Field Op, that divider wall isn't in the original floor plan. They must have built it in to make the structure more maze-like, but you could probably break through it if you tried.

[Reaction Phase]
>>
Rolled 1, 6, 4, 5, 6, 2 = 24 (6d6)

"JIGGS IS HERE EHEHEHAHAHA! THE DARKNESS WILL TREMBLE AT MY MAGICKS!"

>Deploy at Site A or where the last slot is
>Roll for magic studies and secret of the past

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -7

=Special=
[Determined][Secret of the Past][Threatening]
>>
File: Neighbourhood Watch17.png (749 KB, 1215x1169)
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Keep those cameras steady people, we only have so many eyes.

>Now with proper FoW
>>
Rolled 4, 1 = 5 (2d6)

>Be confused about what happened in Argentina
>Roll Extra Human Resource
>>
Rolled 5, 1, 5 = 11 (3d6)

>>48540016

>Move 2
>Prepare to Investigate+3 as soon as the door opens

"Nilrem, get the door, would you?"

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
File: Neighbourhood Watch18.png (757 KB, 1215x1169)
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It's wobbling people; it's trying to break away!

>>48540001
Biology - Sense - Animals

Secrets of the Past 13:
"When we found Ottershal's Library, we burned it to the ground.
Six months later, we found it again"
+1 Will, +1 Per, -4 Vit

[Field Ops]
1 Claire 6 / 10
2 Barratiel 9 / 10
3 Twitch 5 / 10
4 Kowalski 10 / 10
5 Barnaby 8 --
7 Nilrem 9 / 10
8 Jiggs 10 / 10
17 - 17 12 / 12

[Player Phase]
>>
Rolled 1, 6, 3, 2, 2, 2, 1, 1, 1 = 19 (9d6)

>>48540286
>Move 3,2 (2AP)
>Attack 3 times (1 from Charge, 2 from AP) TN 12

No. 17
Shadow Inheritor

Equip:
Combat Knife 6 Damage [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48540113
"Hah. Argen-fockin'-tina... you wanna know what happened in Argen-fockin'-tina?

What happened in ye olde' Argen-fockin'-tina is that the muppets in command found us possibly the worst agents in history. The whole lot of them got slaughtered by loike, foive guys.

What happened in ye olde' Argen-fockin'-tina is that I, personally, killed nearly every single fockin' wanker in that compound by me goddamn self. Ye know what I got fer it? Nothin'. Nothin' at all! What a bunch of ungrateful muppets! So I goes out to sauce up an 'ave a bit a fun. Oi get so fockin' smashed an also steal this one bint's coke an snort et all that oi black out. 'pparently oi doied from tha coke, but et doesn't fockin' matter 'cause oi 'pparently can't just simply doi. Weird, roight? AN NOW OI CAN'T 'OLD ME FOCKIN' GUN NO MORE."

>>48540286
"Oh fock this. Oi got a better oidea; 'ave fun wit tha'."

>Move 5556 111(2.5)

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
Rolled 5, 4, 1, 6, 4, 5 = 25 (6d6)

>>48540286

>electrify knife 2ap
>ready and charge the thing behind me with a knife. 3ap

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
>>48540113
Argentina was a clusterfuck.
>4, 1
Ench. Humanoid - Combat Mods

Keeping in mind it's only a few limbs, the replacements at least come in handy when you need to open a can without a can opener.

Or when you need to deadlift a tank.

>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>>
Rolled 2, 1, 5, 3, 5, 2 = 18 (6d6)

>>48540286

>Sprinter
>Mov 1, 1
>kick open door (1 AP)
>Mov 1, 1, 1, 1
>Charge attack X2
>Knife it again

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 15/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
>>48540362
"Um, if you would be so kind as to give me a hand here, it just threw a table at me. And Im not sure I can stand for that. Tell the one who smells of oil and the thinky one to help as well"
>>
Rolled 6, 5, 5 = 16 (3d6)

>>48540286
"A quite the strong fellow, this one. Right, let me concentrate."
>move 3334
"Now then, you might want to step back."
>burn 2 VIT for +2 Will on next spell
>fire an [Emotion] bolt (Love) at X2 for 3AP
"Now, join me my friend. No need to fight."

Nilrem
Vit : 12
AP : 0/+5
Skill : 11
Will : 9 (+1 when using magic)
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm, Combat Knife
>>
>>48540455
>Vit should be 10/12
>>
>>48540286
Still getting used to this. Sorry for the mix-ups.

>Move 3333233

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
>>48540420

Oh, vit should be 9/19
>>
>>48540443
"Oh boo fockin' 'oo, a fockin' table. Maybe if ye 'had any sense ye'd brought a fockin' gun with ye. Then ye could a shot 'im in the face!"

"Christ. Oi ain't 'oldin ye people's fockin' 'ands anymore. Yoo lot deal wit tha' one; oi'm gonna blow up some shite."
>>
>>48540554
No worries, you learn on the job Kowaliski.
>>
>>48540651
Just from observing, I've noticed that Secrets of the Past is really popular, and Operative isn't at all. I'll keep that in mind if this char dies.
>>
Rolled 6, 5, 5 = 16 (3d6)

>>48540286

"TIME TO FIND THE DARKIES AHAHAHA!"

>Move 2116 (4 AP)
>Cast Sense: Large Lifeforms for 3 AP

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 8/8
Ap: 3(10)/+5
Skill: 12
Will: 12
Per: 13
Def: 8/ -7

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Animals
>>
Rolled 4, 3, 2 = 9 (3d6)

>>48540286
"Oh thats it... Somebody kill that so it can go where it belongs?

>move 611
>Aim
>Aim
>Shoot at the beast that keeps hitting me.

>Equip: C Service
>C-K
>MorMorph x2
>InSin-3 x2
>Vit 2/12
>Ap 10/+5
Current AP count: 3/10
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
File: Neighbourhood Watch20.png (781 KB, 1215x1169)
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Love, spoke the Walrus.
Just love.

--

Meanwhile, Barratiel stabs his toe on a cupboard. He does not curse.

[Reaction Phase]

[Field Ops]
1 Claire 5 / 10
2 Barratiel 9 / 10
3 Twitch 6 / 10
4 Kowalski 8 / 10
5 Barnaby
7 Nilrem 6 / 10
8 Jiggs 8 / 10
17 - 17 12 / 12
>>
>>48540720
Excuse me, I think you'll find some of us here are what you might call "Darkies". How would you feel if I called you sparky, or thinky? That is what you do right?
>>
Rolled 4, 2, 4 = 10 (3d6)

>>48540798

>tazer shank X1 all 6 ap

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
>>48540816

"OH! I AM SORRY SORRY, I VERY EXCITABLE! DARKIES IS WHAT I CALL THE ONES THAT THE IMPORTANT PEOPLE TELL ME TO KILL! BUT IMPORTANT PEOPLE ALSO SAY I SHOULD GET ALONG WITH COMRADES SO I WILL STOP SAYING DARKIE THEN!
>>
Rolled 2, 5, 1, 1, 6, 2 = 17 (6d6)

>>48540798
>Move 42
>Investigate(1AP) in the 1-2 direction[first three dice]
>Prepare to Burst1 any sighted hostile within 6 hexes(3AP)[second three dice]

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
>>48540908
"Important people tell me to do things to. "Stop running in the armoury." "Stop giving the trainees heart attacks by hiding in their lockers." "Cats shouldn't have wings, so don't try to give them some with magic". They only seem to get annoyed if I hurt someone though.
>>
>That didn't just happen

Confirmed, field team - X1 and X2 are down. X3 is doing a runner!

But 17 found definitve traces of a fourth hemophage. Does anyone have eyes on--- Nilrem! Kowalski! Watch out!

X2 is down, but X3 looks like it managed to seed it. You've gotta get it into the sunlight before it gets back up. Bloody hemophages always take an excess amount of killing.

[Player Phase]
>>
>>48540955
>>48540964

"Listen you blabbering idiot, we're going after that thing."

>Noradre
>Mov 1, 1, 1, 1

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 9/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
>>48541002

"The lord protects." Barratiel says, as he applies medicine to keep him up and about.

>Use MorMorph to keep himself moving.
>move 11,
>Rest and Wait
>>
Rolled 3, 4, 6 = 13 (3d6)

>>48541002
"Oh right. You're still killers. Then you're no friend of mine."
>move 3
>burn 2 Vit for +2 Will on next spell
>concentrate on an [Emotion] bolt : Remorse fired at X4, for 3 AP

Nilrem
Vit : 8
AP : 0/+5
Skill : 11
Will : 9 (+1 when using magic)
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm, Combat Knife
>>
>>48540701
This is true. Command feels its imperative to point out that Operatives such as yourself are of tantamount importance to any mission, since you're the only ones cleared for specialized weapons and have the actual training to bring them to bear.

But then we did suffer a pretty dramatic manpower shortage after that incident in Argentina, so we're putting everyone we can in the field.

>Random rolls is liked.
>It's a 3d6 bell curve though, so you're mostly going to get 9-11; it's not /that/ exciting.
>[Designs another five machine guns for Operatives]

>>48540964
Yes.
We had to send a field team to capture the last one. It made it all the way to the West Coast. Please stop trying to give our felids wings.
>>
>Deploy
Enhanced Humanoid- Combat Mods
Gear: C-K
Uplink Interceptor
BreachKit x 2
Vit: 12
AP: 10/+5
Skill: 11
Will: 10
Perception: 11
Defense: 8/-4?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>>
Rolled 4, 1, 5 = 10 (3d6)

>>48541002

>Move 66
>Duck under Nilrem's line of fire
>Burst3 on X4(4AP)

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
>>48541002
>Move (2.5)(2.5)(2.5)(2.5) (2.5)(2.5)(2.5)(2.5)

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
>>48541002
>>48541032
>"Darkness" Grant Myself a protective cloak of shadows to block a single blow. 4AP (1 cast, 2 effect, 1 focus)
>Use NorAdre. (1 AP)
>Move 1,1,1,1,6 (5AP)
>Prepare to engage anything I see around the corner.


"Rest assured not hairy moon-thing, I have no intention of letting it live...."

No. 17
Shadow Inheritor

Equip:
Combat Knife 6 Damage [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
Rolled 6, 3, 2 = 11 (3d6)

>>48541201
>>
>>48541002
>>48540883

got twitchy. since I'm stabbing at nothing I'll just recharge my ap
>>
>>48541002
>>48541037

"MUST BRING BAD BLOOD PERSON INTO LIGHT YES!"

>-Gain 5 ap from last turn (7 Total)
>Move 1161611

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 8/8
Ap: 5(10)/+5
Skill: 12
Will: 12
Per: 13
Def: 8/ -7

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Animals
>>
File: Neighbourhood Watch23.png (840 KB, 1215x1169)
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Bring that thing down Kowalski! Good shooting, soldier.

Do you regret it?

the blood
on your

hands

it will never wash out
>>
>>48541368
I moved 1,1,1,1,6, aren't I further up?
>>
>>48541368

"What... what have I done!?"

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
>>
>>48541368
Oh no, I'm so sorry ! I'm so clumsy, i'll think I'll stop using bolts, now.
>>
File: Neighbourhood Watch24.png (858 KB, 1215x1169)
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>>48541413
Sorry, no! Readying an item is 1 AP, then using it is 1 AP (Eg: It's "it's 2 Ap to use any item from your belt").

Command opted to resolve your item use (the more important) than the movement.

>>48541442
The job, Soldier. Now finish it!

[Field Ops]
1 Claire 10 / 10
2 Barratiel 10 / 10
3 Twitch 6 / 10
4 Kowalski 7 / 10
5 Barnaby 8 ---
7 Nilrem 6 / 10
8 Jiggs 5 / 10
9 Otter 10 / 10
17 - 17 12 / 12

[Player Phase]
>>
>>48541368
Out of curiosity, how does Focus stack with Burst? Does the +1 damage per margin apply to each hit, just the first, or what?
>>
>>48541473
Barrattiel whistles as he works.

>move 6111
>Grab x2
>Drag 4444 into the light
>Use knife to remove head
>>
Rolled 1, 3, 1 = 5 (3d6)

>>48541473
>Move 6, 1
>"DARKNESS!!!" Blast of Darkness, flooding the kitchen with writhing tentacles of shadow. 1 AP to cast, 7 AP for effect 1 Ap for Focus)

No. 17
Shadow Inheritor

Equip:
Combat Knife 6 Damage [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48541473
>Move 2123
>Ready Uplink Interceptor

Enhanced Humanoid- Combat Mods
Gear: C-K
Uplink Interceptor
BreachKit x 2
Vit: 12
AP: 10/+5
Skill: 11
Will: 10
Perception: 11
Defense: 8/-4?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>>
>>48541499
>It applies per hit (which is.. a bit much)
>You actually did 10, 10, 10, 10 dmg rather than 4x7, I just wrote the wrong number. The extra 12 is why your Hemophage opponent just dropped dead.
>It'll need some adjustment for v2, since it's rather good at the moment.
>But then again, it's a locked skill for a small group.
>>
>>48541473

"Will someone throw that thing out the window into the sun?"

>Mov 1, 6, 6, 1
>Ready knife strike NE

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)

Vit: 9/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
>>48541529
Whoops forgot to change trip.
>>
Rolled 1, 1, 3 = 5 (3d6)

>>48541473
"Hang in there Kowalski, I'll fix you !"
>concentrate on [Emotion] : Forgiveness on Kowalski, for 3AP
"You did the right thing, and you shouldn't feel about it !"

Nilrem
Vit : 8/12
AP : 3/+5
Skill : 11
Will : 9 (+1 when using magic)
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm, Combat Knife
>>
>>48541473
"Fockin' greens can't even bloody shoot straight..."

>Move (2.5)(2.5)(2.5)(2.5)
>(3AP) Slap BreachKit onto wall.
>Move (2.5)

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 18/21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
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>>48541525
>Critical Darkness

[DARKNESS PHASE]
>>
>>48541462

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

>move 211 111

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
>>48541473

>Move 12
>Reload(1AP)

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
Ammo: [ ] [||||] [||||] [||||]
>>
>>48541638
ha...ha...ha...
>This time it doesn't come from the radiosets..
>>
>>48541664
"Child, we are fighting creatures that thrive in the darkness. Turn the lights back on before I have to start setting more fires."
>>
Rolled 5 (1d6)

>>48541473

"LOOKS LIKE PEOPLE ARE HURT! LET ME HELP WITH MY MAGICKS"

>Concentrate on healing A2 Barrattiel using [Biology] (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 8/8
Ap: 5(10)/+5
Skill: 12
Will: 12
Per: 13
Def: 8/ -7

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Animals
>>
>>48541688
https://www.youtube.com/watch?v=1KaOrSuWZeM
>>
"Oi! Wanks! If yer in tha kitchen fifteen second from now, yer all gonna be blown roight tha fock up. So don't be in there!"
>>
>>48541688
Noise warning
https://www.youtube.com/watch?v=t0I4mTEdAf8
>>
Rolled 3, 2 = 5 (2d6)

>>48541715
wait, you're trying to do what?
>>
>>48541778
"Alright, that's it. Whoever's around me, stop being around me. I'm going to call upon the Lord's Righteous Flames."
>>
File: Neighbourhood Watch25.png (926 KB, 1215x1169)
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Good job Barratiel. Make sure it all burns. That takes care of 1, 2 and 3 - now just get the last bastad and we're home f---

alert!

The camera feeds for Claire and 17 just cut out.
Their bio-monitors are reading okay - we don't have eyes -

Twitch, what do you see? Something just ate the kitchen!

GET ME THE PRIEST
THIS IS A SIGMA-FOUR MANIFESTATION

(Meanwhile, Kowalski gets motivated.

Way motivated)

[Reaction Phase]
>>
>>48541910
> 17's voice come over the radio, sounding a little... surprised. "Whoops."
>>
>>48541910
>>48541947

"I told you. That's it, I'm calling upon the fury of god this day, and you will wish I was talking about the nuns with rulers."
>>
(Never used a tripcode before... Hope it worked!
Rolling for Operative Service Skill...)
>>
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That's it field team, we have confirmation from the xeno-specialists that X1 and X2 are definitively not coming back from that one. PreCog Div confirmed.

Now just root that last rat out and we can get home scot free.

[Field Ops]
>Rolling Thunder Bonus
>Team AP refreshed.
[Field Ops]
1 Claire
2 Barratiel
3 Twitch
4 Kowalski
5 Barnaby
7 Nilrem
8 Jiggs
9 Otter
10 Trevor Notmont.
17 - 17

>>48542003
Field Operative Trevor, I'm reading your call sign. I am not seeing your tactics data.
>don't capitalize the d in dice. dice+1d6

[Player Phase]
>>
Rolled 5 (1d6)

(Shite, thanks!)
"Sorry CC, recalibrating. How copy?"
>>
Rolled 6, 2, 3 = 11 (3d6)

>>48542039
>Darkness (whispered) try to bring the shadow under control, direct it to hunt the last hemophage. (1AP to cast, 3AP for effect, 1 AP for Focus)

No. 17
Shadow Inheritor

Equip:
Combat Knife 6 Damage [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)
>>
>>48541985
"Sorry shiny man. I didn't think they would actually let me do that..."
>>
>>48542039

"Let's see these explosions then."

>Prepare knife strike x2

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 9/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
>>48541985
"I'm not used to not wearing my restraining charm..."
>>
>>48542082
That's confirmed. It's always good to have competent troops on field.
>>
Trevor "Not Really A" Belmont
(Semi)Competent Operative

Equipment

Weapon| Chirni77: 10 dmg
3x mags, 12 ammo
BF+2/M3/H2
Atk:0,-4,-8
Reload 4 AP (2 with Speedy Hands)

Gadgets| MCPD Bullets and UV-Nadex

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Per: 11
Def: 9/-4

Special:
[Weapon 1]
[Speedy Hands]
[Pointman]
[Competence]

Drawback
[Beacon]

(Quick question: what does the BF/M/H statline mean for weapons?)
>>
>>48542039


"I'm coming, I'm coming."
>move 11111111

>move
>>
Rolled 6, 3, 4 = 13 (3d6)

>>48542039
>move 2323
"I have a plan !"
>concentrate [Emotion] : Wrath on Claire 4AP
"Claire, the last vampire said you were a furball ! Destroy him !"

Nilrem
Vit : 8/12
AP : 1/+5
Skill : 11
Will : 9 (+1 when using magic)
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm, Combat Knife
>>
Rolled 3, 5, 2 = 10 (3d6)

>>48542039

Time for a little bit of redecorating. Hope this isn't a load bearing wall

>add +4 WIL
>try to blow open a hole in the wall using electric powers 22 of my position

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
>>48542039

>Move 3
>Open door
>Move 321

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||] [||||] [||||]
>>
File: Smokey.jpg (9 KB, 219x300)
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>>48542198
"Please don't hurt smokey, he only wants to help..."
>>
>>48542039
>Move (2.5)(2.5)
>(3A) Slap BreachKit on wall
>Move (2.5)(2.5)(2.5)

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 18/21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
>>48542216
BF/M/H are the relevant stats for Burst Fire. BF# is the bonus you get per extra AP spent when burst firing. M# is the maximum number of extra AP you can spend when burst firing. H# is the number of margins of success needed per extra hit when burst firing.
MCPD bullets increase your base damage, but make Burst Fire less accurate and less likely to yield extra hits.
>>
Rolled 4, 4, 3 = 11 (3d6)

>>48542039

"LET MY MAGICKS HELP YOU!"

>Move 11211 (5 AP)
>Concentrate on Casting Bear's Strength on Claire [Biology][Animal] (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 8/8
Ap: 0(10)/+5
Skill: 12
Will: 12
Per: 13
Def: 8/ -7

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Animals
>>
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Okay everyone, you're stacked up and the darkness is fading. Hold steady, blow the charges, then go in at once and you can ge tthe last one without any issues.

Wait - is that... People?

Stars above, it infected all the victims! There's nothing we can do for them now, field team. J-just put them out of their misery.

Focus. I know it get makes you angry, but you have to focu--

17! Hold steady!

[Reaction Phase]
>>
"Why thank you, CC. In position near Door A, moving to secure the eastern perimeter."

>3,2,3,2,3
>>
>>48542476

command is this a 1 story abode? I have...an idea
>>
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Okay, okay, we can salvage this people, focus...

[...-->]

>>48542645
Yes.

>>48542479
Got you read, operative Trevor.
But why?
>>
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No! NO! 17!

Go go go go!

[Player Phase]
>>
>>48542750
"I messed up again, right ?"
>>
>>48542771
what happened to me?
>>
[Field Ops]
1 Claire 9 / 10 + 2 Melee DMG
2 Barratiel 7 / 10
3 Twitch 10 / 10
4 Kowalski 10 / 10
5 Barnaby -- 8
7 Nilrem 5 / 10
8 Jiggs 5 / 10
9 Otter 10 / 10
>17 - 17 ???????
>>
>>48542750
"[Nonchalant Whistling]"

>Move 3444
>(1AP) Pop all primed BreachKits
>Move 444

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 18/21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x4 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det

==
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP
>>
>>48542798
A certain emoti-mancer got you really, really angry.

And then you carved someone's head in.

And then... we're not sure?
>>
Rolled 4, 6, 3 = 13 (3d6)

>>48542771

"Fire in the hole!"

>move 433
>Hurl an incindiary grenade at the people (?) (use grenadier to ignore -2)
>move 6

>move 611
>Aim
>Aim
>Shoot at the beast that keeps hitting me.

>Equip: C Service
>C-K
>MorMorph x2
>InSin-3 x2
>Vit 2/12
>Ap 10/+5
Current AP count: 3/10
>Skill 12
>Will 9
>Per 12
>Def 8/ -4
>Special: Blessed - Fury
>Melee Skill 1
>[Fire] Key
>[Choir Call] - 3 Ap to give everyone in AoE 2 +1 Skill.
>[Grenadier]
>[Unfazable]
>Drawback: Cursed
>>
Rolled 5, 2, 1, 5, 4, 4 = 21 (6d6)

>>48542823
>concentrate [Sense Mind] : Pinpoint vampire 1AP
>concentrate [Mind] : psionic blast vampire's mind for 4AP

Nilrem
Vit : 8
AP : 0/+5
Skill : 11
Will : 9 (+1 when using magic)
Perception : 13
Defense : 8/-4
Special : Conduit, Secret of the Past, Threatening, Mind, Sense, Emotions, Unfazeable
Inventory : Forensic Thaum Kit (+1 Will for magic use), 2 MorMorph, Good Luck Charm, Combat Knife
>>
>>48542771

"Goddamn idiot running off on his own, doesn't he know not everyone can do that?"

>Wait for explosions
>Mov 2, 3, 2, 3
>Prepare 2x knife strikes to any enemies in range, that aren't 17 (12 damage)

Equip:
Combat Knife: 6dmg, vitals, charge, Atk, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 3)
NorAdre

Vit: 9/19
Ap: 10 /+5
Skill: 11
Will: 10
Per: 10
Def: 8 /-4
DR: 5

Special:
Lycanthrope
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past
Beacon
Sprinter
>>
"No one has eyes on the east, CC; we're still looking for one BlackBody, right? Clapboard and drywall don't mean very much to them if they get antsy, and if they cheese it through a window or a back door, I'll be able to pick them off."
>>
Rolled 1, 5, 1 = 7 (3d6)

>>48542771

>move 222
>add 4 WIL
>try to increase radius of spell 1 dice
>direct force a large hole through the roof 2 dice [14]

Equip:
Forensic Thaum Kit
Good Luck Charm
Uplink Interceptor
C-K

Vit: 14/14
Ap: 10/+5
Skill: 9[capd]
Will: 9
Per: 13
Def: 9/ -4

Special: [Forces] [Direct] [Electrical] [Twitchy] [Unfazable]
>>
Rolled 3, 5, 6 = 14 (3d6)

>>48542771

"OH BEASTLY SOUL! GIVE MY ALLIES THE EYES OF AN EAGLE!"

>Cast Eagle's Eye on all Allies [Biology][Animal] (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 8/8
Ap: 0(10)/+5
Skill: 12
Will: 12
Per: 13
Def: 8/ -7

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Animals
>>
>>48542930

Considering they'll explode into a pillar of flame if they touch the sun that shouldn't even be necessary.
>>
Rolled 3, 3, 6 = 12 (3d6)

>>48542771

>Wait for Claire to move in
>Move 61
>Investigate +2(2AP), looking for active hostiles

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
SpMax: 7 dmg, 4 ammo*4, Bf+3/ M3 /H1, Atk -2/-3/-4, Reload 1AP(Speedy Hands)
Armored Inserts
UV-Nadex | x2

Vit: 14
AP: 10/+5
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -7

Special: [Focus] [Weapons 1] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||] [||||] [||||]
>>
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Yeah.

They saw that down town.

[Explosion Phase]
>>
>>48542962
"...God damn it, I left the fuckin' nightvision on. No wonder everything looked so washed out. Cancel, CC, I'm moving to check the Eastern room."

>1,2,2,3,2
>>
>>48543175
Yay, I'm alive!
>>
Is it too late to join this game, now that the mission has started?
>>
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Steady on Kowalski, I need your eyes. Down. Down. Catching fire..

17! He's smoking!
****

Kowalski, Claire, put a bullet in his brain and--

What?
Yeah, so he-- uhuh

I'm being informed that's subject 17's personal connection with the elemental concept of darkness and *not* sign of early stage infection of a class 3 hemophagic class virus.

Thank Christ. Or, wait. Who do I thank?
Oh? Yeah, so... Thank you Transplanar Specialist. That's knowledge I will never be able to un-know.

[Stand By]
>>
>>48543237
go for it anyways skippy!
>>
>>48543237
This mission seems to be wrapping up. No harm in making a character, in any case.
>>
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X3: Do you think - do you think - do you think you can harm

All of me?

I am makerborn! Fatherforged! The line of old runs in my veins! Your paltry metals and captured suns break on my armor!

--

Kowalski, hold that camera steady -- We're getting--- OH FOR
>>
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This is why you burn the bodies, or they go all crazy on you. Hose that ambulent anatomy advisor!

Yes?

Good catch.

Where'd the other one go?
>>
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Someone, get the X4 from the partioned section. Dump it under the new sunroof. And check on the blood donors; it's likely the breaching charges did for most of them but maybe there's someone we can save.

Prepping field medics and first responders. Someone apply pressure on 17's wounds. Just hold it in. I'm told the smoking is normal, and if it eats through your gloves you shouldn't worry, it should be harmless to skin.

Good job field team. Nest clear.
>>
>>48543237
Sorry, operative - looks like the action blew over before you got here.

---

Vanguard Op end.
---

==TURNS ACTIVE==
32

== Property Damage ==
237.000 USD

== Civilian Casualties ==
100 %

== Target Casualties ==
88 %

== Vanguard Casualties ==
0%

== Vanguard Wounded ==
17
Baratiel
Barnaby
Claire

== Field Ressources ==
Budget spent: 10 operatives x 2 = 20

==Objectives==
>Ascertain Threat
>Localize Nest
>Recover Delivery Boy
>Clear Nest
>Secure Site
Rescue Civilians
5 / 6
---

Good job, field team. You pulled through with flying colors. Command is proud of you. Those of you with broken bones or wounds get to join Lime Viper and Blue Rat in the hospital. Picking you up now. Handing scene over to local authorities.

>Thanks for playing!
>>
>>48543671
Thanks for running the game! I enjoyed it thoroughly. Any idea when you might run another?
>>
>I'm being informed there's that unexploded InSin grenade to account for
>Claire takes 10 fire damage.
>Claire soaks 9 fire damage.
>Claire catches fire
>Claire puts out the fire they just caught
>Eyebrows lightly singed.
>>
>>48543600
"Roger that CC, commencing mop-up procedures. Heh, the Quartermaster is gonna freak out when I return my gear in pristine condition."

(Thanks for running! This was awesome! Any idea when you're doing another?)
>>
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>>48543758
"Um, sir. My mother has requested I have some personal time off so she can tell me about "Knowing your limitations and the correct levels of magic...""
>>
>>48543894
>>48543707
Well, we're Vanguard - we respond to the emergencies that crop out. Usually we just wait for the call to go out.

After Werwolf-77 bit in Argentina they've been mostly quiet, and this nest is gone. Ignore all that stuff about Fatherforged and whatnot, they always say that. Self-aware infectious agents are kinda big on the narcisistic speeches.

I wouldn't know when we'd get called out ag--- Hang on, I'm getting a line from Australia.

Yeah?
Go on.
Yeah, that's near the zone.
No, Green Sparrow went offline half an hour ago.
How can they be immune to bullets? They're wasps!
Well damn well ram the hive then, you're in an APC. They can't get in.

Look, you're going to have to speak up, I can't hear you over the buzzing.

Stop screaming, dammit, and focus.

Hello?

Hello?

They must have hung up. Lousy reception. Sorry about, operative.
Say, how do you feel about the Australian Outback? Pack light!

>Provisionally within a week, usually wednesday or saturday. Sometims sun.

>>48543915
>>48542314
>>48536703
Oh? And how is the old Dame these days? Still eating the resplendent light of imnumerable suns for a snack? Good times. Well, you're in the clear for now, so give her our regards. Maybe find time to mention we sort of need our light, vital part of the planet and all. Don't want a repeat of that hole Eclipse Scare deal.

>I didn't say it at the time, but these are all absolutely lovely and made me smile. You're talented there.
>>
>>48544173
>These aren't my drawings, I'm just good with google. If Im rping something I like to add cool artwork
>>
>>48544173

"DID YOU SAY WASPS?! CAN I HAVE ONE AS A PET?!"
>>
>>48544173
"Swear to almighty fockin' christ, ef oi don't 'ave a fockin' real gun in me 'ands by then..."
>>
>>48543482
>>48543522
>>48543671
My country just blocked 4chan for an hour and just stopped. Of all the time it could have happened.
Oh well.

Do you have a twitter? Without one people are going to have a hard time knowing when a game is up or not.

>>48541071
To be fair I wanted to roll up an assault rifle-hacker operative. Generalists are my jam.
>>
>>48541071
"Hooray, Mr Tickles made it!"
>>
>>48544834
I'll consider it.
--

Checking back over the logs, there's a few things that need minor adjustment to make the process smoother.

[Secrets of the Past] working on a bell-curve is a bit annoying, so what I will do is change that to a slightly different system. Probably 1d6 + [choices depending picked career].

[Service Skills] need a tiny bit of tinkering - Competence and Steady aren't so useful.

--

All survivors of this mission can, if they like, keep the stats they have and should be able to improve them with +1 CS, for participating in this mission. You took out a vampire nest. Well done!
-

1 CS is changed for one of the following:

+3 Vit
+2 AP
+1 ApRec
+1 Skill
+1 Will
+1 Per

2 CS to increase Evasion.

A thaumathurge can pick a word they don't yet have from the Known 12. 3 CS for a domain specific word (eg: sub of Mind, sub of Forces)

A operative can pick a service skill, or up their Weapons allowance by +1

Extra Human Ressources can up their Linage.

Of course anyone can also pick one of the common pool skills, if they like.

so much for that 70% casualty projection
>>
Rolled 3 (1d6)

>>48545340
a quick opinion as a bystander:
as it stands things are a bit hard to make out. perhaps make things a bit more defined with clear edges and black outlinings could help. Other than the visual clutter everything looks fun and dandy.

Is this thread archived? also rolling up a character anyway for future reference:

[operative] 'Nesasio'

Vit:14 /14 AP 10/10(+5)
Skill: 12 / will:12
Per:11 / Def: 9/-4
[(rolling for service skill)][Weapons 1][Sprinter][Threatening]

Equipment:
Weapon:
Chirni77
10 Dmg - 12 Ammo x3
Bf+2/M3/H2
Atk:0,-4,-8
Reload 4 AP

Gadget:
-Uplink Interceptor
-MCPD-Bullets
>>
>>48545340
Ooo Robo Coppers! Beep Boop BLAM!
>>
If possible, I'd like to spend my CS on more AP. Will having a higher max increase starting AP?
>>
>Increase Lineage

Enhanced Humanoid- Combat Mods
Gear: C-K
Uplink Interceptor
BreachKit x 2
Vit: 12
AP: 10/+5
Skill: 11
Will: 10
Perception: 11
Defense: 8/-4?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>>
>>48545340

Would it be possible to just reroll the Secrets of the Past?
>>
>>48545340
"Roight, well; Oi think tha's enough of a body count ta get me foight'n 'ead back on."

>Spend 1 CS on [Weapons 1]

Barnaby Jones
[Revenant] - No Shock, Stun, Shaken
|VIT 21/21| AP 8| SKL 11| WIL 10| PER 8| DEF 8/-4|

==
[Weapons 1]
[Beacon] +2 vs Magic
[Speedy Hands] - Reload -2 AP

>>48548094
>Also seconding this. Random traits with a bell curve [AKA significantly less random] are no fun.
>>
>3 CS for a domain specific word (eg: sub of Mind, sub of Forces)

>3 CS for a domain specific word (eg: sub of Mind, sub of Forces)

>3 CS for a domain specific word (eg: sub of Mind, sub of Forces)

Someone go talk to the thaumathurgy department, this is clearly bunk. No I don't care that they're operating on some sort of enclosed ritual circle. Sometimes you just need to shout at them, all the robes go straight to their heads.

>Proof-read your stuff, anons. Else you wake up and make yourself groan.

--

Sub-domains are 1 CS, and you suggest your own. It's a get out of restrictions free-card with limits. A more limited, more niche application is clearly not going to be 3x as expensive as the broader template because what?

>>48546218
Yeah, the lighting needs a bit of work, operative. We'll run it through the wringer to make it a little easier on the eyes and membranes.

>>48547571
Yes, you start with fully stocked AP (so max) - and you occassionally reset to max if things are going well. Plus of course if you miss a turn you carry up to your max, somewhat making up.

>>48548094
Yes. You can re-roll the secrets once I properly tabulate the possibilities.

>>48548746
Noted, that's allowed.

---

( Also Revenants get +AP from increasing linage, they don't really benefit from conventional conditioning training )

( Everyone who doesn't have it can in fact acquire weapons 1 for 1 CS, but any higher weapons tier is operatives only )
>>
>>48546218
Also, one question:
How fast are each turns processed? Because if it's too fast, I might not be able to catch up in time (and may require botting)
Having twitter alerts also help, but I may just not show up if unfortunate real life things happen.
>>
>>48549515
it varies.

I am for 4-8 turns or so an hour when doing this so I know it can be done in one go, but sometimes I fall short. Occassionally it's a lot longer (12 hours, 24 hours) between turns.

Take the actions you feel you can take when you have the time to take them.

>Dropping out for 2 hours and coming back to being dead is part of the experience!

If you get in trouble, you can always just re-roll. It's unfortunate, but it happens.
>>
>>48550602
Oh well, I guess I'll be back when things become less busy. Thanks anyway.
>>
>>48550620
It's really not a requirement to act every turn. Should still be entirely possible to aid every now and again. You decide though.
>>
>>48550646
Although I would really like to join, I'm just cautios, just in case having more agents on the field makes the mission harder, or if people take on harder missions just for a guy to disappear. If such thing happens, I would be fine if other guys declared action for me, which wouldn't make my character useless. If that's not the case, I'll use the stats posted up there to join next time. That is, if I can find this skirmish when it's on.



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