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File: Campaign11_A3.jpg (2.48 MB, 1782x1844)
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A continuation of the previous thread.
>>>48451308

Alright managed to put this up just before bedtime.

Those of you who haven't posted your actions for the turn please do so.
>>
>>48516474
Bumping fresh bread
>>
>>48516474
Still just Chuck to go.
>>
Rolled 3, 10 = 13 (2d20)

Apologies, I tried fighting the wireless work connection to do my orders in the morning, but just gave up after Captcha spat in my face because it wouldn't stay on one connection for 3 minutes together.

>Electro-Bat the Wimp. +2 Processor, +2 Warfare
>Punch B3 in the face. +2 Processor, +2 Warfare

=The Regulator=
Batman
-Composite Armour-
HP: 14/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48517413
>Punch
(I assume that you meant bash?)
>>
>>48517556

Well yes but its obviously a punch.
>>
>>48517413
Not to worry, tabulating now.

(that fucking Wimp tho, it just won't die).

>>48516474
And the actions are in.


Star: Sparebits >>48513675
1: Cryptic >>48513280
2: Kail >>48512315
3: Chuck >>48517413
4: Kestrel >>48512654, >>48514116
5: Bludhawk >>48513911
7: Alice >>48513373
8: Izzy >>48513339
9: Nyx >>48512069
13: Tragedy >>48513195, >>48513207
>>
bump for great justice
>>
Just how large is a MEGAbear?
>>
File: Crocodile.png (47 KB, 267x248)
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>>48521464
If the map is to scale (which we have no reason to doubt and plenty to believe), they look about twice the size of a GGA Crocodile. So about 10 meters tall at the shoulder, and 20 meters long.
>>
>>48521715
Holy crud. So they are large as average building parts?
>>
>>48522831
What gets me is that as large as they are, Merikan garages are bigger. Even the small ones could hold a tank or as we've seen an MGP, and the ones in the mansion grounds are as big as the actual mansions, and could fit most of our assault team in them with plenty of elbow room.
>>
>>48522831
>>48523126
To add, I don't even think those were their only mobile gun platforms.

But man, can you imagine talking to railgun guy at a barbeque? He'd be completely insufferable talking about his ride. Glad I don't live in this neighbourhood.
>>
>>48523183
Speaking of barbeque, we're taking some bear meat back with us. And Tragedy, try and collect as much alcohol as you can!
>>
>>48523283
Hell yeah. Better leave B4 though, I think you winged it with your gamma gun and I don't wanna take any chances I swear if I come back to base and find you cooking stuff on it...

You sure about the booze though? This is Haxton Guye's personal brew we're talking about. God only knows what proof it is. I know you're all about collecting war crime tools, but the point of those is to inflict them on 'other' people.
>>
>>48523390
Scared to drink a little guye brew huh?
>>
>>48523390
>>48523453

"I wouldn't trust my life on a Merikan beer, it's all cheap and tastes terrible."
>>
>>48523453
See, I'm not like those Guye Co. jocks. That kind of shit doesn't work on me. You're going to have to bribe me with something a little more enticing than pride.

Besides, at least that animal neurotoxin rotgut you had me drinking had some spice, even if it was awful. From what I've heard, and what I know about Guye, it's just the boring kind of shitty. Like, "Why does he go to all the trouble to make this stuff, doesn't he know he can just go to a wholesalers and pickup paint thinner by the gallon?"
>>
>>48523390
Hey we can cut it with fruit juice if its too strong for you.
>>
>>48523183
"well, I wouldn't mind talking with him, as I can see he's a man, or woman? anyway, man of taste who knows the superiority of railguns. I would share tips and tricks, tidbits about the maintenance and modifica- I mean some minor tweaks to make the gun pack more boom.
...uh, guys? are we seriously going to steal things now? and alcohol, of all things?"
>>
>>48523646
Oh, come off it rich boy. I saw how you took Horst's own brew and it wasn't any better than me.
>>
>>48523712
Yes, but refined mega-fauna venom can hardly compare to the beer given to Guye Co employees right?
>>
>>48523699
Hey, I don't see them rushing to lick it up off the ground. Besids, the point of the job is to stop them from having it. Can't have it if we've taken it, right?

And I'm sure the recovery team can grab us some choice bear cuts while they're dragging off Bludhawk's mech.

>>48523740
Well, Horst claims to have drunk with Guye, I'm sure he'd know (provided he's not just full of shit).
>>
>>48523584
Maybe you wouldn't, but living out in Midas has taught me something: take what you can get.
Besides, that isn't beer. And from what I've heard about Guye, those spirits will have a pleasantly powerful bouquet, and a whole range of subtle aftertastes for you to enjoy when you wake up.
>>48523699
It isn't theft, it's spoils.
>>
>>48523818
>it's spoils.
I'd punch you for that pun if you were here. As is, I'll just have to do with shaking my fist in the air angrily.
>>
>>48523626
Horrible?!!
It wasn't even rotgut!
It was honeyed widow!
It's a parlor drink, like a table wine where I'm from.
My sister drank that since she was six!
If you can't handle that, then muckmaw destilled rotgut would kill you
>>48523626
>>48523740
I actually agree that merikan beer is equal to goat piss, but I hate most shit but some of the wines that come from those royalist nations.
Who would turn down a drink from Mr. guye though?
Even if it is swill?
>>
>>48523771
>Can't have it if we've taken it, right?
"well, sure, but how are we gong to carry all those liquor? those tanks look really big to carry around with VTOL..."

>>48523818
"like loot?"
>>
>>48524628
>muckmaw destilled rotgut would kill you
Yeah, literal actual poison has a way of doing that.
>>
>>48524951
I'm still here ain't I?
>>
>>48525037
You know that thing the old emperors would do where they deliberately imbibed poison on a regular basis in an attempt to build up an immunity? I'm starting to become convinced that's what you've done, only with progressively more inadvisable alcohols.
>>
>>48521715
The map isn't to scale. In fact scale is something I've probably fucked up when making the assets to this game. Most of the tokens are sized for visibility/impressiveness rather than being a 100% accurate representation of their size relative to other tokens.

Beginning turn processing...
>>
>>48526885
Can we still have 10 meters tall at the shoulder, and 20 meters long MEGAbears?
>>
File: Campaign11_P4.jpg (2.54 MB, 1782x1844)
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>>>48451308#48513207
Can't do that otherwise everybody will want to hold the detonations on the indirect fire weapons that didn't hit where they want. A miss is a miss.

Kail: Hack failed... warning counter-intrusion detected, systems compromised. High tech systems offline. Long Bow offline...

>>48526941
If you really want to...

>standby for NPC phase
>>
>>48527797
I should be one more hex in the 2 direction Command.

And nice toss Tragedy.
>>
>>48527797
>all those crits
Crud, the pilot actually might be dead.

>Super Pugilist had a ECCM pod
well that's another dirt cryptic can use to taunt the B.O.S.S. pilot.

>>48527850
Don't worry, she has another demo charge, she's got this.
>>
File: Campaign11_E4.jpg (2.49 MB, 1782x1844)
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>>48527797
Cable Guy: "Chuck behind you!"

>standby for aftermath...
>>
>>48527797
"I can't believe he actually broke through my defenses. I'm actually ashamed there, I mean, he's a B.O.S.S, but still, it's an ECCM on a Guye Co goon !"
>>
Hold on a minute, did the wimp just damage itself?

>>48528084
oh crud. I forgot to tell Chuck yesterday when I got home.
looks like he's gonna be okay though. total damage this turn was 18, while he had 14 HP left last turn.
>>
File: Campaign11_A4.jpg (2.45 MB, 1782x1844)
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>>48528084
After the explosions die down a battered hatch on the wrecked batman slowly swings open and a rather battered Chuck tumbles out. A camel is inexplicably waiting for him at the foot of his mech.

Cable Guy: "Oh thank The One, for a moment there I though Chuck had bought it. Spare we need to think about retreating, Tragedy needs a little more time to destroy the distillery but these homeowners look like they're about to turn their guns on us."

------------

MGP-F: "Just cus I wasted those Guye Co dicks doesn't mean I'm on your side merc. Your little operation got muh wall wrecked!"

MGP-C: "Yeah! Mine too. Get out of or neighbourhood now! Or we'll waste you too!"

---------

Cable Guy:"You know you could put a missile in both of them before they get the chance to retaliate, just saying."

Wat Do? (Spare or Kail must decide since they are in the immediate area. Whoever posts first will have their actions played out.)
>retreat prematurely? (Fail distillery destruction)

>Waste em (Mission ends with all objectives complete, but you will live with the guilt that you killed someone just because it was the easiest and most expedient thing to do.)

>Intimidate them (Spare or Kail roll a d20, redline cannot be used. If the average is over 10 the mission will be completed with all objectives, if not another round of combat will ensue and actions must be declared normally.)

>Compensate them (Mission ends with all objectives complete but with -15 to company payout. However you will sleep soundly knowing that you did the right thing.)
>>
"Uh, guys? what happened to the Super pug? Is he... dead?
-Uh oh. Shoot. I'll just sit here and let the superiors handle the non-combat talks..."
>>
>>48528589
Can we pay them off with captured Guye Co 50th Anniversary Private Reserve Ale? I'm sure we can muster up close to a life time's supply for them.
>>
Rolled 14 (1d20)

>>48528589
"Look guys. This is a Swarmer micro-missile pod. It pretty much shreds through armor, and there's shrapnel flying everywhere. Not a pretty way to go, I would know about it, we lost a good pilot to one of these.

Long story short, let's make deal : Walk away. We won't stick around for much longer, and we'll all come out alive. Sounds fair ? You guys are outgunned and outnumbered, and even in the unlikely event you manage to wreck one of us, the others will just fucking crush you. Shit, you'll even have the satisfaction of seeing those Guye Co jokers losing their precious beer. Imagine, sipping an ice cool beer while the workers watch with envy.

Please don't do anything rash. We would both regret it, and I'm too young to live with this kind of shit."
>>
What the Haxxkid said

C'mon. This way you can reinforce your wall with scrapped bear armor and mount one of 'em as a signal for others to stay out. And you got to punch GuyeCo.

Practically community service. Here, gimme your accounts and we'll sort something out. Have a 30% Merc Voucher. Next time someone wrecks your stuff, call us.
>>
>>48516474
Kill jester
>>
>>48529038
You can almost hear the painful sound of egos being crushed in the face of superior firepower. Wordlessly the MGPs slink back into their respective garages. A minute later an explosion kicks off at the Guye Co. compound as Tragedy blows the distillery.

MISSION COMPLETE!

Player Rewards:
Mobilisation Fee: +10 Cred
Primary Objectives Complete: +30 Cred

Those whose mecha got wrecked can either pay half the total cost to restore them or scrap them for 25% of their total value.

Those with surviving mecha please pay 20% of your mech's total cost in maintenance fees.

Company Rewards:
Objectives Completed: +30 Cred
Dvorak's Intel

Item Get!

Fist X: One of the launched rocket fists of the Pugilist X discretely taken as a trophy by 3C salvage crews. The Puglist-X demonstrated several special attacks that could be performed with it's experimental power fists. Without the custom systems incorporated in the original arm assembly the salvaged fist can only perform at the same level of a mass production model... it does look a lot cooler though.

((K I'm prepare the next mission, if this thread is still alive when I'm done we can go straight into the briefing.))
>>
>>48529361
Tragedy will take the time to loot a pallet of beer, leaving a few cases/kegs outside of both those homeowners' driveways. The lion's share goes back to the C3 Super Secret Base.

I'll post repair costs once I figure out how much all my crap costs.
>>
>>48529435
Tragedy would discover that the distillery produced casks of extremely potent hard liquor distilled from fermented bear urine and enhanced with propylene glycol, artificial sweeteners, battery acid and industrial lubricant.
>>
>>48529361
With the garage doors finally closed, Kail made sure his external speakers were off, and let out a huge sigh.
"Can't believe it worked... My legs feel like jelly. Anyway, good job everyone, we did good. Really good."

>payout : 40 creds
>mech maintenance : -11 creds (mech cost : 52 credits)
>new bank account balance : 38 creds
>>
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>>48529804
I'm sure we could weaponize this..
>>
>>48529361
(Posting for mission rewards:)

40 cred- (16+8+3+6+10+5+4+2)/5
=40-54/5= 30(rounded up) Credits recieved

Total credits:30
>>
>>48529902
"I have the Ablative armor. Here."
>return Ablative Armor back to company inventory
>>
>>48529937

"Well, that could of gone better, at least we held our own flank. You did good work Izzy." Alice spoke, powering down the stealth field on her mech. "Time to do some shopping!"

>Payout: 40
>Maint: 8.2
>Sub-Total: 31.8
>Total: 52.4
>>
>>48529361
>Mech cost: 48. Payout: 40 - 10 upkeep
>30 credits total in possession. Return both EMP missiles to company pool

>>48530042
"T-Thanks Alice. And yes! I can't wait, but first I need to do a little more training..."
>>
>>48529361

>Mobilization: +10
>Objectives: +30
>SubTotal: +40

>Maintenance (From 40): -8

>Net: +32

"This shit reminds me of this kegger I went to once at a sorority house. Someone brought this stuff, Misco, that had a reputation for being both cheap and having terrible quality control. One girl took a pull and skipped straight to freaking the fuck out before passing out on the sidewalk. After seeing that, I just passed. Everyone just left that girl there on the street. I never did find out what happened to her.. Holy shit, that was a long time ago."
>>
>>48529361
>>48528589

>40 Creds mission reward
>-20 repairing mechs
>20 cred payout

"Of all the times to miss, but he managed to kill himself, and the remaining bears in the process, dumbass."

"But hah! I didn't get Hetros'ed, told you building tanky was worth it! The one person who can take two turns of bullet hosing in the face on this team!"
>>
>>48529361
>Horst requests the fist be mounted on his pugilists left arm
>>
>>48528084
Command, it might be a bit late for this, but it looks like Chuck took 3 damage per shot from that Wimp because he has composite armour.

Thing is, he also has deflection angles, so shouldn't he have taken 2 damage per shot because the ability increased his all round DR to 2?
>>
>>48529361
(Cryptic sort of deflates into his seat as the tension leaves him)

Whew. That went pretty damn well. Nice hustle out there guys. The distillery was destroyed, the bears were all killed and we slew our first boss and the timeline was preserved.

>Payout
>Maintenance -6
>Credits 34

>Return ECM to company inventory
>Return Advanced FCS to Tragedy
>>48529925
This was a great piece of gear to play around with. Now I'll definitely have to look into getting my own.
>>
>>48531443
>>48531383
I think we're rounding up with maintenance.
Also seriously, stop double posting, it's getting fairly ridiculous at this point.
>>
>>48531557
Seems we are, amending.
>Payout 40
>Maintenance -7
>Credits 33

Sorry, bad habit. I tend to think of things after I've already posted.
>>
>>48530795
>>48531383
I seemed to have overlooked that... after recalculating all the damage he shouldn't have gotten wrecked.

If he's seeing this then he can adjust his payout accordingly.
>>
>>48530042
>at least we held our own flank
"That was good and all, but I'm certain that I wasn't the only one that was horrified when that super pugilist veered off into the other alleyway. I came to help as soon as I saw him get invested on a certain alley, and boy, was it close. If it wasn't for spare's jammer something bad might have happened."
>>
>>48529361
>Payout 40
>Maintenance -4
>Credits 36

>Return Enhanced Auto Loader to Company inventory.
>>
>>48532811
I think I have enough for a proper stealth Predator now.
>>
>>48532867
Oh boy, another predator amongst our ranks? this is great.
>>
While you guys wait, Dvorak's intel has been added to the lore folder:
https://drive.google.com/open?id=1w_UX7YNOOUoxa-4uvR9sz9EuhFx2hHWeDITG7ko83jU
>>
>>48533157
Im also tempted to go full artillery and make a Zenith w Cluster rockets, and then 4 HK missles.
>>
>>48533434
What are shadestorm?
>>
>>48532867
>>48533157
>>48533575
Can't resist that sleek Apex architechture eh? Well, I know how you feel. That Summit will finally be mine

>>48533434
Hmm, the thick plottens. What I'd really like to know is who's responsible for Brain Box, a group capable of developing that kind of tech and being such a well kept secret is a big red flag.

INB4 Command pulls a Front mission on us and Brain Box is an actual human brain in a box.

>>48533743
Was going to ask this too. Best guess, an upmarket PMC.
>>
>>48533434
Interesting. So there was someone working against the IF in the shadows. And Recursor is probably still kicking around. Not gonna lie, this mech is making me drool.

>>48533743
If I had to guess, they're probably a high-grade merc outfit.
>>
>>48532055
>>48530795

68 Monies
Mech Cost: 40

>40 monies get
>Minus 8 monies maintenance costs
>32 Monies get
>68 Monies total

"Aha! I like having this /money/, now if I could get some help with a design of the NEXT GENERATION OF TANKING TECHNOLOGY it would be appreciated."

=The Regulator=
Batman
-Composite Armour-
HP: 14/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48534233
We might be able to get LHI depending on how much salvage we get from the next mission. I think they will truely unlock the next level of tanking!
>>
>>48534263
Well we've got 66 company cred from the convoy and this mission. We only need a few more creds and then we're good.
>>
>>48534233
Linebreaker.
Shell plating. Composite/reactive armour.
Charge booster.
Become UNSTOPPABLE.
>>
>>48529361
Did the scrap collectors bring in any Creds? since its not listed in the company rewards.
>>
>>48534437
Add in a Tac Shield on for that sweet 7 Damage reduction with composite, or 14 with reactive
>>
>>48534406
14 shouldn't be a problem and if we get the LHI contract but we are getting a major support assets overhaul so I'm not sure if we will get it this time around.
>>48534437
I think "wonder twins" would be the most tanky. Stand next to each other and advance as a team...

Zenith with
Portable Fabricator
Reactive Armor
Repair Arm
Smoke Launcher
Demo-charge

>>48534481
They don't stack like that.
>>
>>48534481
>>48534509
What he said, DR from equipment doesn't stack with itself. Besides, shell plating is like a shield on steroids.
>>
>>48534437
I've been looking at a linebreaker for when Chuck needs another tank instead of a dps machine, we ARE still the MASH bro's
>>
>>48534555
Yeah just remembered that. But that charge booster gives soo much movement. If a mech had base move of 4, thats a 16 hex charge, assuming a clear path.
>>
>>48534616
Well, shell plating knocks it down to 12, but it's still bloody far.
>>
>>48534616
A commando makes that 18, WHILE potentially Stealthed, only thing faster is cirrus.
>>
>>48534641
It'd be 20, wouldn't it? (5x2x2)
And isn't a commando Cirrus 16?
>>
>>48534679
>PROCESSING.......
Yeah, but only in a straight line, which is more situational I'd argure.
Still, for all that tankiness potential I'd take it over a cirrus any day
>>
>>48534679
ow, that +10 damage if it hits. So with an impact hammer thats 20 damage in a single hit.
>>
>>48534778
Or berserker and dual wield impact hammers... Even if it only goes up to 16 spaces, with +1 damage from point blank and both hammers, that's +9 to each hit, so you'd wind up doing 36 points of damage...
>>
>>48534824
Come on man, that maniacal gleam in your eyes is starting to freak me out.
>>
>>48534855
I'm just saying.

With point blank and berserker, you can charge up to 16 spaces and add half that to two attacks, and with tactical advance, you could theoretically move across the field, hit, and back away.
>>
>>48534928
I'm not sure how tactical advance plays into the 'straight line movement' thing. I think it might need all your moves to be in a single straight line.

Although, in a Linebreaker you probably wouldn't even need to back off. Even without plating they're hella tough.
>>
>>48535038
Clearly, you just keep advancing in a straight line.
>>
File: Campaign12_Brief.jpg (1.42 MB, 1335x1333)
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https://www.youtube.com/watch?v=oFCrFeno7lk&list=PLAmf11VTmBo-fdrM0G3KdeZ8YGiHPn64R&index=10

Cable Guy: “You guys know the drill by now: escort the supply trucks through to the evacuation point. The Red Crux are moving medical teams through the mountains to provide aid to poor settlements in the Midas Range. Groups like these are prized targets for the local Warlords who steal the supplies to fuel their own war efforts. It’s almost guaranteed that one of them will try to grab our convoy, it’s simply too valuable to let it go by un-molested. We don’t know the exact disposition of the enemy forces but given the capabilities of the average Warlord expect infantry, light vehicles, mega cavalry and VTOL aircraft. Warlords are not as well equipped as a national military but they still have access to some serious hardware, it’s not uncommon for them to have access to a mech or two.”

“The terrain here is treacherous, we’re looking at a mountain pass with two elevated plateaus. The darker the colour of the ground, the higher the elevation. The two dark patches to the left and right of the map are steep mountain sides, completely impassable even with jump equipment. The black lines represent cliffs and they block movement unless you’re performing a jump action. They also block line of sight past the very edge of the plateau so be careful when advancing up the ramps. Also be mindful of the vegetation in the area. It can hinder movement but will also provide cover. Stay alert and you should all get through this fine.”

>Post your builds for deployment.
>>
>>48535078
"And smash it till it stops movin'"-Best tactics.
>>
>>48535125

Borealis does what he can to calm himself before deployment. He doesn't like the idea of returning to the Midas Range, but he owes the Red Crux his life...

"U-understood. Borealis, r-ready to deploy..."

Borealis
Assault, Point Blank
[Komodo]
Ablative armor
HP: 20/20
DEF: 8 (2 reduction front arc)
EDEF: 6
SENSOR: 6
MOV: 5
Torso: (HP)Heavy Pistol
LA: Tactical Shield
RI: (MA) Mace
Legs: Thruster Array
>>
"Man, that's a lot of trees. I bet there's a stealthed MGP or a cobra, maybe some infantry hidden amongst it or something. you know, 'nobody here but us trees' and all that."
>>
>>48533434
"oh. oh boy. so our next supermech related mission will have to do with this new doctor person?"
>>
>>48535125

"B-bob Doe reporting for duty!" he said while trying to hide his nervousness for this is his first time in a live combat situation.

=Bob Doe=
Gunner: Vigilance

=Young Snapper=
Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
DEF: 10 (2 reduction front arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Chaff Launcher
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle
Legs (1/1): Demo Charge x 1
>>
>>48535409
"T-there's nothing t-to worry about... w-we just have to t-take the highground..." Borealis says, assuring the new recruit that no matter how scary it will be, he won't ever be as worried as borealis is.
>>
>>48535125
Ready to deploy in any one of the 3 vegetation patches.(Also corrected my mistake about the skill costs)
>>48535176
>>48535409
"If you listen to Lt.Gunman and stay alert. If you get to banged up head back to me for repairs. The Saint willing we should all be able to make it back."

-Hanger-
25 Cred
==Fiddler Crab==
Lord (Cost:42(Upkeep:8))
HP 12 DEF 10 ED 10 SR 16 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, Sensor Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem

-Storage-
Cross Bow
ECCM Pod
>>
Does Dr from treeline cover stack with tac shields?
>>
>>48535691
Yes. Multiple sources stack so long as they're not the same type, i.e. multiple equipment doesn't stack, but cover and equipment stack.
>>
>>48535691
>>48535720
Also if you have the chance, read over the Errata doc in the Google Drive. It covers a lot of the 'can I do this?' questions.
>>
>>48533575
>Zenith w Cluster rockets, and then 4 HK missles
Nice. I'm saving up for a second mech, and want to go Fabricator with a pair of HKs, for infinite missile swarms. Good to have someone else to reload!
>>
>>48535842
Well, Im still in love with a Predator Railgun stealth build...
>>
>>48535720

As Borealis starts to calm down, a plan starts to form.

"O-ok. Um, i-if you don't mind, I had a t-thought... Ok, calm down Borealis... Alright. S-so, we need to take the plateau as fast as possible. Anything up there will have a clear Line of sight to e-enemies and the chance to drop back to avoid damage. N-not to mention units hiding in the trees... T-that's why we should have two units, both with Tac shields and using the t-trees for cover, advance at the same time up both sides to draw enemy fire and reveal their position, while l-longer ranged units move up just behind to take them out.
O-once the plataeu is captured, long range units should stay up there and provide support at a distance as the trucks move through the dip with the rest of up, as well as cover the back from any enemies that try to circle around. T-the important part is that we draw all enemies out of hiding and strike them down as fast as possible. W-we might also want to keep an eye out for mines at choke points..."
>>
>>48536173
I've got the scanning equipment to check for mines and hidden units on the mesa. Lets hold off on making firm plans until the LT. shows up.
>>
>>48536369
He's gotta be dead on the money about the mines, I'll even bet a good chunk are stolen from the Neromian army, too.
>>
>>48536431
The ranges have been unstable for so long that we might even have active ordnance from the Great War.
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>>48536531
"T-the Warlords in this area have most likely d-dug most of it up. T-they aren't shy about using everything at their disposal..."
>>
>>48536583
Truly a desperate people if they are trying to reuse armed mines, may the Saint save us.
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>>48536612
"I-it only gets worse. D-depending on the warlords that come to take supplies, i-it wouldn't be out of place to see children coming out of the foliage with weapons..."
>>
>>48536635
"How do you know this?"
"You been in sorties here before, haven't you"
>>
>>48536755
"O-oh, uh, n-not quite... It's just that, er, I w-was born here. O-or at least my first memories are of here. I might have been born somewhere else a-and left here..."
>>
>>48533434

Metal gear!?

https://www.youtube.com/watch?v=VQzgI6xJEH0
>>
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>>48534233
You had me wanting to do this, though I had to wait till I got home, and it's probably bad etiquette to post a loadout when everyone else is declaring their mission loadouts, so I just stuck it in an image.

This is a schematic I threw together for a superior tanking mech based on your preferences, current equipment and combat style. Hopefully it might give you a start on ideas for what to do with all that cash.
>>
>>48536810
How did you end up leaving the ranges then? RC relief mission?
>>
>>48535409
>>48535580
Hey, fear is good ! Use it as a motivator to come back alive. It's if you get cocky that you have to worry.
>>
>>48535409
It looks like you're equipped pretty similarly to how I was on my first deployment, so let me give you a couple pieces of advice culled from personal experience:

1. Constant Vigilance. It's your only skill, so abuse the heck out of it to get double the firepower, but just be wary of when to take a chance on enemies being within your range on their turn and when to just take a single shot of your own to damage things immediately. Also be wary of what direction you'll end up facing when you overwatch. On that note-

2. Front end towards the enemy. My first mission I was overwatching in the wrong direction and got shot in the ass by reinforcements. That shield is a lifesaver, so make sure to identify a good direction to end up facing at the turn's end and specify it in your orders.
>>
>>48533434
Izzy's eyes grow slightly wider at the mention of a Rovillian Black Ops team possibly being responsible for the raid on the Proxy's research facility.

"Pft, as if. Every time some spec ops cowshit goes down they always get the blame. Basically just some scary boogymen at this point. I wouldn't count on anything related to the Proxy mech turning up ever again."
>>
>>48539070
Well, I'll grant you that it seems unlikely, but they do have motive. If the Peacekeepers get their way with those satellites the Collective's national security is going to go poof, and for a nation founded on its ability to fight for itself that's huge, even more so than for the other countries. It's a threat that flies in the face of everything they stand for.

What I find myself wondering though is who else has motive.

Zanvra is the IF's biggest enemy, but from what Dvorak told us about the Cognis and the Proxy it seems like they were wholly in the dark about it. They were happy to seize on the chance, but they don't have a Scooby about what's really going on.

Neromius is the IF's other big enemy, but I really don't see them as the type to collude like this. The Neromians have always stood their own ground and to hell with everyone else, with few exceptions.

We know the Cognis and Proxy were undergoing assembly and testing at a site in Surden Nevik, but I'd bet you anything they're just pawns. A bunch of rich, clueless nobles high on their own perceived importance and believing they should 'take back their rightful place' or whatever are perfect patsies, eager to engage in what must seem to them to be a delightfully devious game, unaware that they're merely being played.

I'm damn curious who's behind this, and exactly what their objective is in developing this program. It's obviously not just to shoot down satellites. I feel there's some grander purpose in mind, some direction I can't see yet.

*sigh*

I need more data. I hate working on conjecture.
>>
>>48538500
"Oh, w-well... I w-was working for a W-warlord at the time. I think I was... twelve? thirteen? T-thirteen sounds right... A-anyway, we were attacking a group of settlers and o-one of them didn't die immediately after I sh-shot him. S-so I went down and they left me for d-dead. I-if a red crux convoy didn't head through the area afterwards, I p-probably would have just bled out... T-then they brought me out of the r-range with them a-and here I am now..."
Borealis silently reflects on his story before shaking himself out of the depression he was sinking into. "B-but don't worry! I-i'm ready for the Mission, a-and I-i'm sure we can do it! "
>>
>>48533434

Who ever these people are, they're clearly against the IF and their totalitarian goals. We should see about getting in contact with them.
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>>48539555
Whoever they are it's almost certain they have their own totalitarian goals. We need more information before we decide where we're going with this.
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>>48539555
The IF's totalitarian goals are awful.
The malicious warmongering of the major powers is just as awful, for different reasons (mostly involving the wanton murder of civilians, for stupid politics).

Is there a third way? Somewhere between dictatorship and anarchy? Maybe. But I bet it doesn't involve space-lasers or super-mechs.
>>
>>48539971
> I bet it doesn't involve space-lasers or super-mechs
Aww. You're probably right, but it doesn't make the truth any harder to bear.

Also, is anyone going to comment on the fact that Borealis was a child soldier? Because I kinda got nothing.
>>
>>48540047
Like what, besides the fact children make the best soldiers. No one expects a kid to pull a gun on them. If we create any orphans during our missions it's only polite we take them in.

Anyway, I gotta clean up my mech, that bear blood is messing up the paint, and Tragedy's Wimp still reeks of booze...
>>
>>48540937
"Izzy, I know you're joking, but please never say that again."
>>
>>48540047

And Alice is from pirate island. It's what happens when you run a ragtag mercenary unit. Get people from all kinds of places.
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>>48541057
"Pirate Island?"
>>
>>48541108

Was Glaeos, Staayae, or Norwynne. I can't remember which one it was, but one of them is basically pirate island.
>>
>>48531443
"I haven't gotten a chance to use them yet to be honest. I might be interested in a trade. We'll talk after the general debrief."

>>48539555
>>48539591
"Finding whatever information we can before we contact them is probably a good idea. If we're lucky, we're still off the radar for both the IF and this other group in regards to their totalitarian conspiracies. I'm pretty positive we're not going to be able to play on a level field against the resources either of them can bring to bear, so being ready for when one or both decide to start actively fucking with us would be good."

>>48540047
"What's there to say? That's the way the pieces fell for him. I've trained and fought against people from children to old people back in Zanvara."

A pause, then a sigh, "Combat and violence doesn't care about anyone's background. Sure, it's unfortunate he was pressed into service by what's likely some unsavory asshole but we're probably going to have unscrupulous cock monglers running around the world well beyond our lifetimes. Let's just accept that all that horrible shit exists and work towards something better."
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>>48541287
>I might be interested in a trade
I'm interested, but I doubt I'd have anything you could use. Your resources stretch further than mine do.

Taking on the IF is a daunting proposition, but we might be able to play against the conspiracy. They are by their nature hidden and decentralised, a small crack mech team could potentially make merry hell for them.

And as for Borealis? I'm just a little surprised he'd choose to go back into combat after life gave him an out that a lot of his peers never had. The only profession he trained for I guess.

Maybe he wanted to put his skills to better use. But then I guess that's why most of us are here, in one way or another.
>>
>>48541287
>>48541414
"Right. Even now, there are people out in the midas range now who had it much w-worse than I did. T-that's why I wanted to be on this m-mission."
>>
>>48539462
"huh. wait, what!? You were a child soldier? Well, I'm not going to pretend I know anything about how much it would have sucked, but I'm glad you lived through it alive. And to be honest your past won't matter here, just look at me, do you think any kind of merc company would have taken a kid- well, relatively a kid- like me to their outfit? You're amongst the 3C's ranks, and that's what matters now. And you're on this mission for a noble cause. I'd say everything's better than how it has been for you before, in my honest opinion."
>>
"You know, I just remembered something. cable guy, how many members of the 3C is present on this mission? If I recall it was five, but one failed to show up on our mission so we pulled one from this mission, right?"
"So I was thinking if we could send one of our guys out again using the VTOL system. Just cutting any kind of repair and refit and just going there right after the mission has ended. Just saying, I'm worried about them being overwhelmed, and if no omw's up to it I will volunteer myself if I have to. Of all the things I don't want to see the rookies getting spread thin on their mission. That's why we started to lose our members to begin with..."
>>
>>48540963
"Haaah, you're funny."

>>48539392
"Well it wasn't the Rovils. I mean there was even rumors circling around the military there around that time of some black ops mission over in Zanvran with a sole survivor, but like I said it's cowshit. They do things all or nothing."

"Anyway we should probably cut the chatter a bit so others can concentrate on the mission. I'll be scrubbing down Tragedy's mech in the meantime, now where did I put my bik- I mean bucket."
>>
>>48540937
...
>>48541464
So after you made it out where did you end up next?
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>>48542756
"I'd... Rather n-not talk about it if that's alright. I j-just figured that considering the current mission, it w-wouldn't be right to hide why I wanted to be here."
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>>48543051
The Saint keep you. You only have to talk about what you are comfortable with.
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>>48543051

"I'm sorry you ended up doing that Borealis. I saw it a few times when I deployed to Midas. It was always a damn shame, and torching kids is never fun. If you do want to talk about it, I'll be at my mech."

Bludhawk grabs a wrench, and starts to hard work of repairing his mech, grumbling about orders. Somehow able to continue bitching and working even while ogling the mecha-wash.
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>>48542193
Cable Guy: "I'm sorry Kestrel but we can't redeploy anyone within the time frame we're looking at...unless."

He takes a moment to bring up a list of the 3Cs logistics assets on screen.

"Hmm... it's possible to redeploy if we use the experimental extraction craft. That thing can get you to the mission area in time to participate but operating it like this is extremely expensive and you won't be there in time for the start of the mission."

((If you want to fill the last slot on this mission you can, but you will forfeit your payout (but not your mobilisation fee) and still have to pay the required fees for maintenance etc...You will also deploy at the end of the second turn.))
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>>48545023
"I was also thinking about the extraction craft as well.
You know, those initial 30 credits from the sabotage might be big enough, but screw it, my 'fund for tacnet nimbus' doesn't matter if rookies go in and get hurt. And Malek said he weould donate the T' net if he needed to go somewhere. Is it confirmed that Tem isn't coming?

"Then so be it. Do it. And tell the pilot to drop me in right next to those rookies."
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>>48542486
"And how many child soldiers have YOU killed on culling patrols through midas?
How many times have you gotten reports of child soldiers being used as battle fodder in raids on your countries fringe villages?"
>>48541464
"My condolences, but we'll do our best to make some part of it right"
>>
>>48542756
"I swear, I'm breaking the nose of the next person who gives me gruff about this stuff."

>>48545256
"And I'm surely not letting you in on any of my previous combat experience."

Izzy rolls her eyes, "For goodness sake, we're mercs. When the world calls for wetwork, we answer. No greater good, no just cause. The IF is sending us straight to hell, but I'm happy to go even deeper."
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>>48545213
It's settled then. Kestrel will deploy as previously described. Once Gunman posts his build I'll begin deployment.
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>>48546316
You don't trust me with your past?
What have you done to live?
It doesn't matter what you've done. Actually.
What will you do?
Would you sell out your brothers and sisters here?
Would you leave me to die?
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>>48546830
will I get the mission reward for the escort mission, or is that also sunk into the operation cost of the EEC?
I'm fine either way, just asking just in case I need to pull double shifts later.
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>>48546953
You get the 10 Cred mobilization fee to help mitigate your costs, but nothing beyond that. While I do want Players to be able to fill in vacant mission slots if they so choose, I don't want them to get a double payout as this will screw with an economy which I am still constantly making tweaks to.

The alternative is to provide NPC units to fill the gap but this is meant to be a player driven game and IMO NPCs must never be deployed if there is a player willing to step up.
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>>48547107
So after I finish this mission, the total payout from both mission is 10 credits(1st mission mob. fee, no 2nd mob. fee& no 1st and 2nd mission fee)?
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>>48546930

"Maybe you need to go cool off for a bit.

As Izzy has said, and I've said before. We're mercenaries, there isn't a huge vetting process since backgrounds don't matter. At the same time, we profit off of killing people. We're not soldiers belonging to a nation, defending borders or whatever. However people here are here for a reason, nothing against that, but we actively seek out means to a profit, so we can keep on living. So holding a high horse over your fellow mercenary, fellow 3C is moronic. At the end of the day we're all murderers in some form.

I, personally, am good at piloting, I found that out on Glaeos and took it to the mainland. Could of done other things with it, construction, applying for citizenship somewhere under military service, but I enjoy the thrill and rush of battle. So here I am, part of a mercenary company."
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>>48547296
No you get your full payout from the first mission you did. It's second mission you won't get the payout for objectives complete, just the mobilization fee. And you still pay maintenance for both missions.

The idea is that you only get a serious payout from one mission per campaign turn, whereas additional missions will incur a minor cost depending on how expensive your mech is and whether or not you get wrecked.
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>>48547507
!!!
I'm just stunned.That's incredibly generous. I mean what I expected was 'no how dare u attempt to deploy twice per campaign turn to make it advantageous to 3C i will penalize you with minimal payout', not the current 'okay, you can go in, but you don't get mission payment for second mission'. If this is the case, I'm ABSOLUTELY fine with that, since it's incredibly better than what I expected, and that's a reason I can agree with.
Although I just simply enjoy playing this game so even if it was the former I would have happily done it anyway. Also there are rookies to save, can't leave them undermanned.
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>>48547361
I am very calm, Missy.
It is true I kill for profit, I know this well, and if I seem to be holding a high horse it is mistaken.

It's just, there's a time when loyalty becomes conflicting in this business, and one who is willing to do anything for cash is likely to be the first to take cash in exchange for their allies lives.
One who speaks lightly of murdering innocents...well...

I have mustered out against midas warlords who've used children in their raids against Neromian soil.
I will not forget those times, and I will not joke about them.
It's... 'unsavory'.
>>
>>48547861

"The comment may have been a bit heavy handed directed towards you. It was more a broader statement that I think we all need to take a thought on. Since I think some people forget that we actively kill people for money.

Not that it matters to me, I go out in that mech willingly and it's my life or the enemies and I'm not giving any quarter out there.

On a more serious note, I think once this mission is over we need to discuss as a company how we want to move forward. Work out some sort of general path with how the world situation is changing and with how this information we just got can change things."
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>>48548043
"I know we had a bit of a disagreement in the past, but I have to agree that we're a little divided in our overall goal.

Some of us like to believe the IF is working for a greater good, but deep down I think we all know that absolute power corrupts absolutely - but more disturbingly, that this Cabal that Dvorak mentioned is seemingly still trying to undermine them with their 'supermechs'.
At the end of the day, I'd like to think we went home doing the right thing, but this is starting to get into the morally grey area of things and I think we need to stand firm one way or another.
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>>48548043
>>48548194
>Moving forward
>Overall goal
I agree completely. I don't believe we can make a stand one way or another on the IF vs cabal thing until we know more. We might want to side with one, we might want to screw them both, but in order to make that decision we'll need more information. Much more. Personally I could go either way, circumstances depending, but I don't like making important decisions like that on blind supposition.

And as for the company itself, the recent report on our reputation bothers me. Early setbacks from back when the 3C's resources were tight enough to make things a struggle are continuing to haunt us even though we haven't underperformed like that in a long while, and the fact that we've had to take some lower paying jobs to get new recruits up to speed without getting them (well, us) killed made us look smalltime. Now that we're more or less up to strength and have a plentiful selection of equipment I feel we should take some higher intensity missions.
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>>48548328
>the recent report on our reputation bothers me.
>I feel we should take some higher intensity missions.
Sounds like a plan. I think if we're taken more seriously (and conversely take more serious jobs), we're going to be able to make some major moves much more easily. Maybe even have some corporate or government backing.
Man, the next hangar thread is going to be busy as shit with this and all us rookies getting shiny new mechs.
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>>48548381
(Don't forget about the new support asset overhaul, which will make the officers really busy.)
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>>48547507
Command, since Kestrelis deploying there's something I was wondering: can penetrator weapons be used to fire through higher ground to still hit targets e.g. if he was shooting someone on one of the higher cliffs without line of sight?
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>>48548447
No they don't penetrate THAT much.
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>>48548381
As much as it may seem preachy coming from me, if the Neromian council hear we we can investigate a potential power plot from the IF with the intention of stopping it for all merc kind they'd support us...
But they won't let us speak a word if our rep to them is 'nobodies' or we're a bunch of do-good non-proffesionals..
So that means we need to stop charity work and take the big jobs
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>>48547861

You know, you're not too bad Horst...for a Neromian.
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>>48542486
If you'll all excuse me, I belive there's an officer's meeting in the Hangar.

Gunman, bring the beers. I mean tactical supplies. I mean beers.

>>48548328
Eh, who cares?

Don't get me wrong, I like the fame and fortune and I enjoy the freedom to decide who we're fighting. But this is the war game, there's always going to be bigger fish and more heavily armed sharks. So even if we climbed to the top of the pile and got known as the baddest camels in the desert, well, some other rodent would crop up and try to eat us.

I think I got that metaphor a bit confused.

Point is; whether we're known and feared or no-name uknowns, it's still one bullet to kill a man and one rocket to wreck a mech. We have contacts and we get the jobs that crop up. People who want competence will come looking for us since we are competent, not becaus we have a shiny rep and a giant neon clad sign out front. So we'll get it 'cause we can, and who cares what the rest of the world thinks. They're always going to think they're harder bastards than us. They're not, but it's hard convincing that case.
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>>48549430
Reputation goes a long way.
The way Kerry tells it you had a fuck-up and some shitsuckers have been passing the 3C off as incompetent.
They need to stop talking.
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>>48545213
>And Malek said he would donate the T' net if he needed to go somewhere
Indeed. Since I am now T-12hrs from losing internet entirely for two weeks, I'll put that in writing right now:
>Next Hangar thread, loan Kestrel Tac-Net Hub, and Advanced Sensor too if they want it.
If you get it blown up, you owe me a new one!

>>48545023
>experimental extraction redeploy
Intriguing. If I wasn't piloting a mech with a huge maintenance cost and lots of one-use items, that would be a very attractive option. Any chance of an Asset for a fleet of extraction craft, so we can do it with more than one mech?

>>48548328
>higher intensity missions
Our recent ones haven't been that low intensity, but I do think that now is the time for the Three-C to make it's mark.

>>48549430
Reporting boss, and got the steaks.
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>>48549496
You're a badass, Horst. You're just not bad enough to kill the entire world.

And the world is gossip mongers and angry customers. They'll talk, they'll chat, they'll bicker, they'll get in our way. We'll blow them up.

I believe that's called the Cycle of Life? Possibly the Cycle of Munitions. 'Course if anyones gonna yap to our face, I'll make sure you can handle the 'polite' 'introductions' and the 'open' 'communication' to 'negotiate' 'discontent'.

You can even loan the company baseball bat while doing it.

>>48548381
We actually have corporate backing. We're part of the Noblesse Oblige Joint Mercenary Corporation, sub umbrella sub something sub... bits. There's a vast and confusing array of paperwork that holds us to be a integral part of the Oblige mercenary concerns without us actually in any way being subject to direct command oversight from them. It's what got us access to our first license, and gets us a link on a few jobs. Like the Red Crux op and the refuge escort. They're nice people.

Duran is a bit rigid on the dangerous materials, and I wouldn't want to bring any particularly limited weaponry to any job where we're working with the parent corporation though.
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>>48549527
>If you get it blown up, you owe me a new one!
"If it comes down to that, sure. But I'll try my best to NOT blow up."
>>
"Okay, one thing at a time. How about we gather some intel first, then figure out what we want to do about the IF and their playmate? We're obviously split on how to approach it but, as alluded to by some, we can't really make an informed decision on this right now -and this is important enough that we really should put some effort towards being informed.

"As for our reputation? I think we'll climb just fine by word of mouth. Those escort missions? They're not super high profile but they have their purpose. It's PR. Think of it as being like a politician going out into the public eye and kissing babies. The clandestine jobs we do will probably reach the right ears if only in the form of assurances that we produce quality work.


>>48542486
>... now where did I put my bik- I mean bucket."

"Wait.. what were you going to..? Are you not going t -but what are you.." Tragedy looked confused, then perplexed. Pursing her lips into a frown, she shrugged it off with a shake of her head. "Well, thanks for the help. I'll meet you down at the hangar in a few. I need to change out myself."
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>>48549496
For the first time ever Kerry decided to step on someone's toes.

"With all due respect Spare, Horst. The Reptile Group lost an entire platoon of mechanized infantry when the Sakala self destructed. In that mission alone they lost more personnel than we lost ever since the 3C was formed. We hired them to make a straight run for the carrier, but when the mission began we started directing them to take over command centers and neutralize tanks, giving the enemy time to launch the carrier and prep it for scuttling. If we had done our jobs and taken out the base defences like we were supposed to instead of asking them to pick up our slack things might have turned out differently. That fuck up is on our heads and we need to own that."

"I've had to bury four of our own over the past few months. I can only imagine what the Reptiles went through when they had to strike four whole squads from their roster. You weren't there Horst, but Spare I can't believe you would say that about them. We have no right to dismiss them as 'shit suckers' and 'gossip mongers' after we let them down like that."

Kerry is visibly shaking, clearly unused to voicing his opinion so vehemently. His eyes flick between Horst and Sparebits once before he lowering to his clipboard.

"...the Sakala operation was a big stain on our record...if we want people to forget about it we need to give them something else to remember..." he mumbled.

((I have to attend to some important stuff tomorrow morning so I might not advance the mission so quickly once Gunman shows up.))
>>
>>48550304

Would taking on some of Guy Co's finest and wiping the floor with them with all souls on board count in our favour hoss?
>>
>>48550304
Yes. And I have never expressed anything to the contrary. We can't atone and do better by hoping we will in some perfect instance and get a big score that wipes it away. It never comes, and it's never enough. We just do better bit by bit. And avoid that kind of chaos ever happening again.

The weight of doing that is on us, because the mistakes were ours. And we do avoid making them again to honor those who died. Whatever everyone else indicates about our operation is immaterial. I don't make up because I want the Reptiles to like me, I make up because Monitor got blown while i was standing on the landcarrier. Hetros got turned to mist. Wendigo ripped apart.

We do better for their sake.

>>48550409
It's a start.

>>48550218
Yep, good approach. Dvorak gives us a line on a doctor we can interogate for a few steps ,and the after that we can collect the information totality.
>>
>>48535125
What a lovely spot for an ambush.
With all these trees it will really pay of to think ahead. Don't let them slow your movement but use them to hide from enemy fire.

=Gunman=
EW-Specialist
Target Acquisition
Automated Aggression

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 10/10
Def: 14 (additional +2 in cover and when running)
EDef: 10
LA: Smart Gun
RA: Smart Gun
Body: Cirrus Mobility System, Guidance Disruptor
Legs: Cirrus Mobility System
>>
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>>48550664
There he is, commencing deployment.
>>
"Shoot. All this political and image things really kill the atmosphere, huh. Cable guy, you can get really scary when you become serious. Well, I don't know how we are going to gain reputation other than win big fights, so I hope you guys can figure something out that I can follow. That's what I do best, follow orders."

"Either way, see you guys soon, I need to do whatever I can to check that the Predator is combat-capable before landing. speaking of, am I the first one within the ranks of 3C to use the EEV? I can clearly see why others didn't try using it, it sometimes lurches in a certain direction, probably doing some kind of course change. It feels like a constant kiddie rollercoaster up here. Not nauseating, just really nerve-scratching."
>>
>>48550304
"The Sakala mission was my first with the company, and it'll haunt me for a while. We tried to be too clever, going halfway between two different plans and ending up failing at both of them. Watching how that went down made me dedicated to improving how our planning, CnC and information handling all work. We don't want something like that happening again, and next time it might be our necks."

Malek leans back in his chair, staring off into the distance for a moment and stroking his beard.

"This recent assault on Guye-Co is a good example. It almost went wrong in the middle, not because of the enemy being overwhelming in strength or numbers, but because as soon as they came at us with something unexpected everybody panicked."

"We pulled through in the end though, in the most part because of the commander issuing effective orders. That charge surprised the hell out of me, my plodding brain just didn't see it as an option. But it got all the pieces where they needed to be, and denied Guye-Co the ability to go on the offensive. It seized the initiative, putting us on the front foot."

Malek suddenly leans forward, slamming a fist into his palm.

"INITIATIVE! That's the thing! When you are in control of a battle, you win. So you make plans to take control, but the enemy will try and do things outside of your plan. So do you react to them? No! Then you are just following their plan! You must go outside their plan, and force them to follow you! Limit their decisions, take away their options, till only paths that lead to your victory remain!"

He calms again, the fire vanishing beneath his usual placid exterior.

"Plans fall apart sometimes. And when they do, we must see further than the immediate move that saves our own skin. We to see the move that brings us victory, not merely the one that doesn't lose. If you can't see that move? Ask those higher up the command chain for guidance before you act."
>>
File: Campaign12_Start.jpg (1.39 MB, 1335x1333)
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>>48550790
Cable Guy: "The Sakala was a wake up call for all of us. We had no chain of command back then. Me and the shareholders foolishly thought that you could all achieve a consensus among yourselves. Now we have a proper chain of command we can act more decisively. Once Spare was made commander he rallied us time and again when we were unsure of what to do next, so did Hetros while he was still alive. It's like you said, seize the initiative."

---------------

Cable Guy: "Satcomm uplink established. Bringing tactical display online..."

Yellow Star: Gunman
1: Goose
2: Borealis
3: Bob Doe

Cable Guy: "And right on cue the Warlord has already prepared the field for us. I'm reading mechanized infantry on the ridge and aircraft backed up by artillery further north."

Warlord: "I've done this a million times before. Your escort will not be able to protect you. I have the high ground. Surrender to me and we can avoid any bloodshed."

Red Crux Convoy Leader: "If you stay close to our trucks he will refrain from using his artillery, he won't dare harm the trucks. I just hope you can finish off the rest of them."

>Declare actions. Processing deadline is uncertain since I got stuff to do tomorrow. I might not advance the turn for another 24 hours just so you know.
>>
>>48550790
>>48549430
>everybody panicked
The only one that really panicked was me. Everyone else made decent calls, but I put myself out of position and had to waste time getting back in place.

Thing is, I believe the call I made was a sensible one at the time, but it became a poor one once Spare weighed in. I would have been prepared to call his charging right into the thick of it dangerous and reckless, because it was. But it also worked, so I ain't got shit on him. If he hadn't done that, making space and buying time would have been smart, but since he did it just meant that I had foolishly wasted a chance to deal some damage risk free.

Anyway, chalk it up to inexperience and bad tactical awareness on my part. I didn't anticipate Spare's move, if I had I probably would have shifted back a bit and overwatched that Pug's balls off. I misjudged my enemy and I misjudged my unit. It was a mistake I won't make again. Apologies boss.
>>
>>48551021
I hope that they're not on overwatch right now, we'd allready be in range.
>>
>>48550664
Borealis breathes in deep. This is the first time he's actually been in fighting out here in a long time.
"A-alright. Comparing enemy units to what we have on file... On the plateau directly ahead of us, there is one MGP-C and three AFV-A's, as well as thre platoons of infantry, likely equipped with heavy weapons. T-the AFV-A's guns shouldn't be able to penetrate a Tac Shield, but the MGP-C has considerably more range and a heavier gun, as well as hacking capability. I-i'd suggest destroying it first..."

looking further back, Borealis continues. "Further back, their air support consists of two Attack choppers and a Type A heavy VTOL. T-there are also two MGP-D's w-who will be able to start attacking once we reach the Plateau. H-however, unless those choppers have Longbow missiles, we w-won't have to deal with them until they get closer or we do."

https://drive.google.com/drive/folders/0ByBa8MyYxN52RXZxOFlhbVZzRmM
>>
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>>48551021
"Hey, EEV Pilot, I know we're not at the mission area yet, but I wanted to ask some questions. Can you drop me and my drones on a certain place while passing by? Here, I'll mark it on the map for you."

(Pre-posting stats)
=Bird of Prey=
[Predator]

>HP:16/16
>DEF: 12
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 5 (4+1)

>Torso: (2/2)
- Enhanced Autoloder (Removes slow reload attribute)
- Stiletto Targeting Suite (+1 Crit, -2 Pen to weapons)
>Right Arm: (4/4)
- Railgun (Slow Reload, Armor Penetration, High tech, Mag-rail)
>Left Arm: (2/2)
- Recon drone controller
- Combat drone controller
>Legs: (1/1)
- Thruster array (+1 Mob. Jump)
>Armor: Ablative (+4 health)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:4/4
>DEF: 16(14+2)
>E-Def: 12(10+2)
>Sensor range: 10
>Mobility: 5
>Stealth Rating: 14
>mech pistol(-)
>high tech, jump, scan

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
>longbow missiles(1/3)
-Defective missile(Missile maintenance removed(longbow -4), random effect)
>high tech, jump
>>
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>>48551021
>>48551158
If you want to start your Merc Career with a bang, I got a plan a plan. Uploading it to your Tac-Net (Not an order, feel free to discuss).
This would work best with lots of Redline but Goose, you should keep yours for the VTOL

Black lines are movements Blue lines are attacks and the star is the explosion from a demo charge.
>>
>>48551102
Hush. What's done is done is done.

Frankly, any man in this unit that displays even a modicum of self preservation is to be commended. Dying is for chumps! And you're right, it was reckless. I just know Chuck, Bludhawk, Kestrel and Kail were the exact people to fix it.

Now, help me install these cameras and go toss this bucket of sand on that cobra mech. A golden funding oppertunity just presented itself and if we play this right, we've won an assured PR victory. Anyone have the number of that movie director? I need the raw footage of The Kau Kicking.
>>
>>48551329
"C-can we hit the targets in the back at range? I t-thought the cliffs were obstructing our line of sight?"
>>
>>48551329
"Hey, gunman, a small problem. Goose can't shoot that MGP, the outcropping of the plateau is blocking line of fire."
>>
>>48551102
It takes strength of character to admit mistakes.

You weren't that far off the mark in wanting to pull back, Spare just had a better overall idea of all our capabilities. And with that understanding, he could see a line you (and I as well) didn't. The point you went wrong was in not waiting for him to speak before acting. Which is a mistake many of us have made before!
>>
>>48551352
Sure thing, I got nothing better to do until the shipments of new parts come in.

I might have made a misjudgement, but like I said there won't be a repeat, because now I know exactly what sort of man you are.

(He grins)

You're the sort of man it takes to lead a unit with a name like "The Caramel Camel Corps".
>>
>>48551329
I think you might be getting mixed up between who is who.

Komodo (2) is Borealis with Mace, Shield, Pistol and Thrusters.
Crocodile (3) is Bob Doe with Laser, Shield, Demo, and Chaff.

Your and Borealis have Jump ability, which on this terrain is a godsend and could make for a strong first strike. Borealis and Bob-Doe have shields, which can neatly nullify most attacks from infantry and the AFVs. And everyone can charge and use B.A.S.H. protocols to simply kick these assholes off the cliffs.

((Just want to say Cognis, I really like what giving every mech a basic melee attack has done to the way the game plays. It gives mechs an edge over tanks, and lets awesome things happen.))
>>
>>48551397
"A d-don't forget that not only are the infantry a threat, if we make it up to that Plataeu before the red crux does, they'll start launching attacks from far back."

Looking at the map and the supplies schematics, Borealis eventually adds. "Gunman, S-sir, with your smart guns you're the best equipped to fight the infantry platoons. I-i'll move up onto the Plataeu on draw fire towards me. I-I can even hit A7, though unless the Red Crux Vehicles pull up next to me afterwards, i'll be right in range of their artillery strikes, s-so having goose behind me with a repair arm would be nice..."
>>
>>48551329
Lt I think it would be best for me to open up with a scanning action to check for mines and stealth units. I can try to hug the trucks until I get a clear shot on the VTOL.
==Fiddler Crab==
Lord (Cost:42(Upkeep:8))
HP 12 DEF 10 ED 10 SR 16 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, Sensor Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem
>>
>>48551945
"R-right. I think that would be goot to. If we can just get up onto the Plataeu and neutralize their artillery, w-we wouldn't have any problems..."
>>
>>48553125
"Even if C1 and C2 move they are still at 15/16 units out with a range of 14. I guess my best choice right now is to scan and overwatch against the aircraft."
>>
>>48551352
Kerry said they went off the radar, might've went bankrupt.
>>
File: 1469977257763.png (1.32 MB, 1327x1009)
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My current sensor range along with the max blast distances for C1 and C2 in red and aircraft ranges in green.
>>
>>48551021
Kerry, could you possibly provide a predictive movement route for the convoy? It might be a big help to the combat team. Surely Red Creux wouldn't mind cooperating.
>>
Rolled 14, 7 + 1 = 22 (2d20 + 1)

>>48551021
Provisional orders for this turn. I'm willing to change them if Gunman wants me to do something else.
>Scan
>Overwatch with LC for aircraft
>>
Bump.
>>
>>48551352
I've got the footage from my guncams still, if that helps.

>>48546930
Yep. A lot. A lot. No. Maybe.
>>
>>48559231
Would you trust me with your life?
Should I stop trusting you with mine?
>>
Rolled 17 (1d20)

>>48554692
in a similar fashion,
Unless gunman wants me to chance something, here are my orders for the turn.

>move 66666
>Charge 111
>Hit with mace (+3 to the roll from point blank and the skill bonus)
>If I can use it after a charge, use Assault to back up 44, but keep my shield pointed towards 1

Assault, Point Blank
[Komodo]
Ablative armor
HP: 20/20
DEF: 8 (2 reduction front arc)
EDEF: 6
SENSOR: 6
MOV: 5
Torso: (HP)Heavy Pistol
LA: Tactical Shield
RI: (MA) Mace
Legs: Thruster Array
>>
Bump for great justitice
>>
"S-so from what I seen and heard, I should go with the right convoy right? And let Goose look for mines before trying to charge up the plateau?
>>
>>48560972
I think if you can get a demo charge on A3 it will wipe out the infantry squad next to it. It would be great if you could use both your LZ and demo charge in the same overwatch action but I'm not 100% sure how that works. Also the air support will be in firing range with in a turn so keep that in mind when planning your movement.
>>
>>48561105
(Vigilance makes you take two overwatch shots with a single weapon. since the demo charge has a single charge, it won't throw twice. and I 'm certain you can't use two different weapons for vigilance overwatch, but this specific question was not answered yet. another fodder for the eratta I guess.)
>>
Rolled 7, 13, 13, 7, 18 = 58 (5d20)

>>48551353
>>48551397
>>48551546
*coughs* Good to see that you all pay attention.
Orders are to advance along the Convoy's path and to provide Overwatch. Goose +1 go left, I +1 go right.

>Walk 1 NW
>Lock on to and shoot A5 (+4 Lock. +2 fire)
>Run 1 Se, 3 NE
>>
>>48551021
see
>>48561330
>>
>>48561330
LT! You can't lock onto infantry squads...and roger I'll being moving on heading 2 after I've confirmed the path is clear.
>>
>>48551021
>>48561330
>>48561105

"I'm going with you Gunman! I don't think I can get close enough to shoot the demo charge just yet! And we don't know if there are mines around too!"

>Move 2222
>Run 3232
>Overwatch to attack any enemy in range twice
>-Face 6 (NW)

=Bob Doe=
Gunner: Vigilance

=Young Snapper=
Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
DEF: 10 (2 reduction front arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Chaff Launcher
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle
Legs (1/1): Demo Charge x 1
>>
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Current actions:

Gunman: action in >>48561330, stats in >>48550664(last turn)

Goose: action in >>48556567, stats in >>48551945

Borealis: >>48559450

Bob Doe: >>48562570

Me!: (deploying to area...) (>>48551277)

Some apparent problems:

-Gunman is attempting to lock on to an infantry squad. he can't as rules say you can't lock on to infantry. also no stats in post.
-Bob doe is running off into the side of the map and overwatching there, where no enemies are present. also no rolls for overwatch.
>>
Rolled 10, 7, 18, 4, 15, 5 = 59 (6d20)

>>48562722

Ah I was running towards the side bush, but now that I think about it, that's too far away from the action

>>48562570
Changing actions
>Move 2222
>-Face N
>Overwatch to fire at any enemy that gets into range twice
>>
>>48562722
>-Gunman is attempting to lock on to an infantry squad. he can't as rules say you can't lock on to infantry. Also no stats in post.
I shouldn't post at 4:30 AM
I haven't had stats in my posts for half my deployments.
>>
>>48563268
"remember that our allied units move after our move, right before the enemies initiate their moves. So you have to think in advance. Trunks move like 7 hexes a turn(see mission 10), which is quite fast.

>>48564238
oh, and also one thing I forgot to mension, Gunman can't Shoot NOR lock on to infantry.
can't shoot because of the outcropping terrain, can't lock because infantry.
Posting stats can help other people too, as well as the obvious reason of keep tracking HP/ammo. It's hard to remember what your friends are packing in games like this, so...
>>
(hey cognis, when you said I would deploy at the end of 2nd turn what did it exactly mean? is it:
-Deploy after all players have done their move, and do my moves?
-Deploy after all players and allies have done their move, and do my moves?
-Deploy after all players and allies have done their move, I get no moves?
-Deploy after the enemy finishes their second turn?
or is it something else?)

>>48562722
(one another thing to mention, trucks block LOS so keep that in mind too.)
>>
>>48561272
Pardon me, but I happen to be an expert on this subject;
>I 'm certain you can't use two different weapons for vigilance overwatch
Check the errata, you can totally use two weapons for Vigilance overwatch.

>"A player can declare a vigilance overwatch using two separate ranged weapons. The attacks are carried out the same as above except the second attack is made by the second weapon. If one of the weapons fired has the slow reload attribute then it will NOT be reloaded for the next turn."
>>
Can I join this?

[CBR-MO]

=Eigan=

Chassis: [Cobra]
Armour: Ablative Armour (+4 HP)
HP: 14/14
DEF: 12 (DR 2 Front Arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (0/1): -
LA (2/2): Tactical Shield
RA (3/3): Mortar
Legs (0/0)
>>
>>48564829
You might just be able to, we have a single slot for a pilot in the company right now. Kestrel was going to double up and deploy in this operation as well to round out the numbers, but Command might be willing to let you do it instead.
>>
>>48564784
>Check the errata, you can totally use two weapons for Vigilance overwatch.
so it is. I must have missed it. whoops. my bad.

>>48564829
You might be able to, since some guy recently dropped out. But I don't know, since in the end it's Cognis who runs the game. Even if you can't deploy this mission you can ask to join later in the hangar thread(which is after when this mission ends), so there's that too.
>>
File: Pilot_Classes_V1_7.jpg (1.18 MB, 2071x2050)
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>>48564829
>>48565155
In case you do get to deploy, you may want to pick a class so you can benefit from the first level skill.
>>
I have a personal request to make to you all.
Can we limit the correcting and advice giving to once per turn (per player, Cognis can do whatever the heck he feels like doing)?
These threads get harder and harder to read through with the same things being brought up numerous times never spawning a deeper discussion.
>>
>>48565288
Herding cats.
>>
Right I better get down to this.

>>48564829
Approved. Be sure to select a class skill, you don't have to but there really isn't any reason not to.

Since a new player has stepped up, kestrel's deployment will be suspended.

Beginning processing...
>>
>>48566660
>kestrel's deployment will be suspended.
Lookes like everything turned out good I guess. Good luck new guy!
>>
File: Campaign12_P1.jpg (1.43 MB, 1335x1333)
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Goose: No enemies detected


>standby for NPC phase
>>
>>48566993
*cough*
>>48563268
>>
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>>48566993
Gunman: Systems Hacked, High Tech Equipment offline.

Cable Guy: "A new recruit came in while everybody was out. He'll be deploying shortly."
4: Eigan

Cable Guy: "Borealis! Get out of there now!"

>standby for aftermath
>>
>>48567199
7+1 didn't hit on the overwatch?
>>
File: Campaign12_A1.jpg (1.39 MB, 1335x1333)
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>>48567199
Red Crux Convoy: "We can't advance under these conditions, you need to clear out that plateau or we'll be handing ourselves right over to the Warlord."

>Declare actions people. I processed this late so I won't hold you to a 9am deadline but if you all post your actions by the time I wake up in 10 hours I'll process then.
>>
>>48565288
I second this. While I do not wish to stifle discussion, please be more efficient with your posts. Try to say everything you want in one post rather than having a series of "and one more thing" style posts.

>>48567238
VTOL "ran" this turn. 8+2 = 10 def.
>>
>>48567240

"I'm s-sorry gunman. T-this was all I could do..."

>move 43
>>
>>48567270
Acknowledged. I'll try to keep everythin in one post as much as possible from now on.
>>
Do we still have the that Cirrus in storage that we could drop in for Borealis?

I'm think go back into stealth scoot and then redline overwatch on B1. I could just stay in place take out B1 and repair anyone who ends next to me.
>>
>>48567382
Said Cirrus is being held indefinitely for Hetros.
Who has left us, but it is said he will one day return when the 3C needs him the most.

We have a Cobra, and a Mortar among other things. This can be deployed to the battlefield with appropriate authorization. I suggest someone put together a desired build from the company inventory before petitioning an officer.
>>
>>48567436
>We have a Cobra, and a Mortar among other things.
I was wondering about that. That cobra seems to have been phasing in and out of existance. Especially since it isn't even shown in the company hangar and I wondered where it went. So it's still there?
>>
>>48567436
We shall Light the Pyres of Righteousness, and from the darkness, Jistin shall arrive in our hour of need to bring Justice.

That database is here by the way:
https://docs.google.com/spreadsheets/d/1u5xy8qvbbuHb9d1iOk1_JYGkPI7fCeB0Us8zLlsCPkc/edit?ts=578bef16#gid=0

--

Keeping in mind that the enemy will not risk damaging the Crux trucks (but might harass the drivers!), your most dangerous enemy is the tank and the furtherest artillery position.

>>48567476
It's Tragedy's old cobra, it does exist.

--

I suggest you consider Democharging D2 to catch D2, A6
Lancer Cannon'ing B1
Mortaring A4
Smartgunning A2
>>
>>48567436
Is it still possible for new people to join??
>>
Rolled 18 (1d20)

>Move 1SW into bushes
>Indirect fire Mortar onto A4 [-4 hit]

[CBR-MO/C]

=Eigan=

Chassis: [Cobra]
Armour: Ablative Armour (+4 HP)
HP: 14/14
DEF: 12 (DR 2 Front Arc)
E.DEF: 8
SENSOR: 10
MOV: 5
Torso (0/1): -
LA (2/2): Tactical Shield
RA (3/3): Mortar
Legs (0/0)
>>
Rolled 10, 4, 14, 15, 6 = 49 (5d20)

>>48567240
>Recover
> Spend an action chanelling my hatred of bottlenecks into my next attack.
>Lock on to and shoot A2


=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 6/10
Def: 18 (this turn)
EDef: 10
Arms: 1 Linked pair of Smart Guns
Body/Legs: Cirrus Mobility System, Guidance Disruptor
>>
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>>48567240
>Resume stealth
>Move 3,2,2 Face 1
>Redline 20 overwatch with LC to fire on B1

>>48568636
On hex north of D1 would still wipe out A4 and damage D1 and A7 while also still being safe for Borealis.
>>48567512
Any democharging would need to make sure it doesn't hit our trucks.


==Fiddler Crab==
Lord (Cost:42(Upkeep:8))
HP 12 DEF 10 ED 10 SR 16 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, Sensor Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem
>>
Rolled 9 (1d20)

>>48567240
>>48570247

"Launching Demo-charge at provided coordinates sir!"

>Move 6666
>Run 556
>Fire Demo-Charge onto the cliff at position 6 next to D2 in an arc and activate it as soon as it lands

=Bob Doe=
Gunner: Vigilance

=Young Snapper=
Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
DEF: 10 (2 reduction front arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Chaff Launcher
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle
Legs (1/1): Demo Charge x 1
>>
>>48571833
Going to have to change those orders, moving, running and employing a weapon are three separate actions.
>>
>>48571833
>>48571885
>>48567240

"Roger that! Correcting actions!

>Move 6666
>>Fire Demo-Charge onto the cliff at position 6 (5 if not in range) next to D2 in an arc and activate it as soon as it lands
>>
Bump for great justice
>>
>>48516474
Bump
>>
>>48572027
>>
I think this is everyone's orders.
>>48569850
[Lt][CR-SG/E-TA-AG] Gunman

>>48570247
[1][LRD-LC/T-SY]Goose !VTRxQNxeiE

>>48567307
[2][KM-MA-HP/A-Bl]Borealis

>>48572027+>>48571833(roll)
[3][CRC-LZ/G]Bob Doe

>>48568636
[4][CBR-MO/C]Eigan

Also this is was the mech(+1 extra HMP) I gave complete and intact to the company storage for just this sort of thing after the cognis mission. I think all the parts for it still exist.

==Production Cobra==
Cobra
HP 14 DEF 10 ED 12 SR 10MV 5
--
Armor: Ablative Armor
Right Arm: Mortar
Left Arm: Heavy Mech-Pistolx2, Chaff Launcher [*][*]
Torso: Chaff Launcher [*][*]
>>
Beginning Turn Processing...
>>
File: Campaign12_P2.jpg (1.41 MB, 1335x1333)
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>>48568620
Sorry man with Eigan joining we really are full now.

>Standby for enemy phase
>>
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>>48579071
>standby for aftermath
>>
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>>48579339
>Declare actions, you have until whenever it is I wake up and get online tomorrow. (At least 20 hours from now.)
>>
Looks like the artillery MGP is in range now. of course, the don't have line of sight, so I advise everyone to keep close to the convoy.
>>
Rolled 6, 10, 5, 10, 6, 2, 11 = 50 (7d20)

>>48579379

"Haha! I did it!" cheered Bob as he repressed the sight of body parts flying over the cliff. Then he nearly pissed himself when one of the armored mega goats ran past the trucks, down the ramps and nearly rammed him.

"Oh shit shit shit SHITFUCK!" he yelled

>-Face N (1)
>Bash D2 with the Left Arm
>Overwatch to attack any enemy in range with the laser gun twice

=Bob Doe=
Gunner: Vigilance

=Young Snapper=
Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
DEF: 10 (2 reduction front arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Chaff Launcher
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle
Legs (0/1): N/A
>>
Am I correct in that we can't purchase things during mission threads? I really want to get my hands on one of those terror drones...
>>
>>48582250
Afraid so. We can't buy stuff until the hangar thread, and when it rolls around the black market line up will have changed, so you're out of luck unless we can find a more consistent supplier.

If you reeeeeally want one I think Malek bought a couple Terror Drones. Ask nicely and you may be able to convince him to lend you one.
>>
>>48579379
Is Fire on B2 or B3 if they get a lock on a friendly unit else shoot at D1 or D2 to complex of an order of overwatch?

LT Gunman do you think you can takeout B3?

Eigan those attack attack chopper are able to put out 12 damage if they get a lockon but they only have 4 health if you fire your mortar for an air burst in their hex you will take one down even with a slight deviation. You'll still need to get next to a truck though since C1 and C2 are in range for indirect fire.
>>
>>48583386
Eigan moved and fired his mortar last turn, so if he's going to fire again he'd gave to stay put and reload.

Looking at the goats, they don't seem as threatening as the MGP, since it's packing more heat and could potentially lockdown Gunman by hacking him again.
>>
>>48583386
>Is Fire on B2 or B3 if they get a lock on a friendly unit else shoot at D1 or D2 to complex of an order of overwatch?

Yes

The action of Overwatch is one of preparing a snap response to a specific event, not of writing a complex decision making algorithm.

Think about it: Could you check you're sensors to verify if 2 units had achieved a lock then aim your weapon and fire after choosing from up to 4 targets on completely different headings relative to your position, with 2 seconds?

No. At best you'd be able to keep your eye on one target and maybe fire off a snap shot at something else that wanders into your field of view.

tl:dr :When over-watching an attack action you may specify a single target to prioritize. If said target does not wander across your sights, you will default to the closest/most threatening.
>>
Rolled 7 + 1 (1d20 + 1)

>>48579379
>Enter stealth
>Move 3,3,3,3 Face 1
>Overwatch focusing on B2

==Fiddler Crab==
Lord (Cost:42(Upkeep:8))
HP 12 DEF 10 ED 10 SR 16 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, Sensor Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem

>>48583547
We also need to either be clear of the two MGP-Ds range 14 hexs or within 2 hexes of a truck.

>>48583555
Sounds very reasonable, maybe AESR will make an advanced overwatch subprocessor someday...
>>
File: ClHGCQeWYAAF1gH.jpg large.jpg (264 KB, 1111x1114)
264 KB
264 KB JPG
>>
>>48585716
>posting the old version of the image
All you had to do was to check the particle ripper or the ion lance's hardpoint cost.
>>
Rolled 2 (1d20)

>Reload Mortar
>Fire Mortar at B2

No help with this camel huh. Fine.

=Eigan=

Chassis: [Cobra]
Armour: Ablative Armour (+4 HP)
HP: 12/14
DEF: 12 (DR 2 Front Arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (0/1): -
LA (2/2): Tactical Shield
RA (3/3): Mortar
Legs (0/0)
>>
Bump.

Also,
>>48567307
>>48587988
Uh, Borealis? Might want to run like hell. That mortar shot looked off target, and if it scatters south you do NOT want to be there when it lands.
>>
>>48590181

sure enough, Borealis is racing off soon after.

> move 654
>>
Rolled 14, 4, 18, 11, 4 = 51 (5d20)

>>48579379
I tried posting something else earlier but apparently that failed

>Move/Run 4 SW, do a cool looping, 2 NW
>Lock and Shoot D1

"Good shooting Men, I was worried for a second but I see you can handle the heat."
>>
>>48587988
"I think it's a megagoat and well if the attack choppers go down I might even be able to put it down for you. But now that it is right in your face he is less of a threat since he can't charge you."
>>48590263
"Nice work boss! Let's hope they choose to retreat after they loose all of their air support."
>>
>>48590743
I think you got the ID's wrong there Goose. Gunman shot D1, the mega goat attacking Eigan, so there's still at least one chopper left.
>>
>>48579379
All orders are ready to go.

>>48590263 >>48550664(stats)
[Lt][CR-SG/E-TA-AG] Gunman

>>48584372
[1][LRD-LC/T-SY]Goose

>>48590233
[2][KM-MA-HP/A-Bl]Borealis

>>48580844
[3][CRC-LZ/G]Bob Doe

>>48587988
[4][CBR-MO/C]Eigan

>>48590922
(Must be combat stress getting to me.)
>>
>>48590992
Still wish I could do more than run
>>
>>48592895
You could call down one of the company cobras Gunman can OK the build and it will show up for 5 creds.

Cobra
HP 14 DEF 10 ED 12 SR 10MV 5
--
Armor: Ablative Armor
Right Arm: Mortar
Left Arm: Heavy Mech-Pistolx2
Torso: Chaff Launcher [*][*]
>>
>>48592957
I'm not entirely sure it'd even make it here on time, or that I'd make it to the mech before mission completion.

Also with my mech wrecked (and depending on where that mortar lands, possibly beyond repair), considering the mission, I'm not coming out with much cash already. Having to pay mobilization and repairs on an entire other mech makes this an almost complete loss.
>>
>>48593002
Mortar is set to airburst so it won't land anywhere. One of the nice things about firing blast weapons at aircraft. I should have been more vocal about getting the build approved since it was my entire reason for giving it to the company. I could have even paid for the deploy sorry about that.
>>
>>48593064

I'd consider it at that point, but then I'd feel bad for making you spend credits when I got wrecked all on my own.
Besides, the missions almost done. I figure in one or two more turns, either the enemies will be routed or somebody will have accidentally hit a red crux truck.
>>
Beginning turn processing...
>>
File: Campaign12_P3.jpg (1.4 MB, 1335x1333)
1.4 MB
1.4 MB JPG
Red Crux Driver: "HOLY SHIT! Check your fire Camels! I think we just a got some shrapnel lodged in the radiator!"

>Standby for NPC phase
>>
>>48595253
Ok, really glad I didn't stick around there.

also, starting to regret not taking Goose up on his offer to airdrop in that cobra.
>>
File: Campaign12_E3.jpg (1.43 MB, 1335x1333)
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1.43 MB JPG
>>48595253
Gunman: High Tech systems hacked!

Cable Guy: "Bob I'm getting some weird sensor returns near your position"

Red Crux Driver: "Something just went past my truck. I heard footfalls followed by a light distortion in the air."

Cable Guy: "Distortion? Filtering sensor feed... there you are... we have a cloaked mech trying to sneak past our lines."

>Standby for aftermath.
>>
File: Campaign12_A3.jpg (1.37 MB, 1335x1333)
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>>48595478
>declare actions processing will happen tomorrow after 9am GMT +8
>>
>>48595508

"I... I can't just s-stand here while everybody gets attacked. C-Command, if y-you have any units you can, a-air drop them into the area and I'll board them to return to combat."

Asking permission for a mech (probably dat cobra) to be dropped in so I can support my team instead of just running.
>>
>>48595508
Command it looks like you had me move heading 4,4,4 instead of 3,3,3,3
Also can you give us the visual loadout on that squire?
>>
>>48595647
Sorry I've corrected my file. Act as if you've move where you wanted to.

The squire has an X-Bow, electro pike, and stealth armour, that much you can see just by looking at it.
>>
I'm surprised that the warlord actually managed to acquire a non-GGA mech. a Knight-lite, even.
How did they gain access to one?
>>
Rolled 3 + 1 (1d20 + 1)

>>48595956
Move 3,3,2,3
Fire LC at squire

"I'm as far back as I can manage should be safe from C1 and C2. I'm going to try and crack the squire you guys might need to finish it off though."
>>
>>48596200
Forgot my stats

"Shit shot went wild!"

==Fiddler Crab==
Lord (Cost:42(Upkeep:8))
HP 12 DEF 10 ED 10 SR 16 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, Sensor Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem
>>
>>48596216
Does everyone have redlines?


Does everyone know what a redline does?
>>
Rolled 8, 1, 20, 7 + 10 = 46 (4d20 + 10)

>>48595508

"WILL YOU JUST DIE YOU GIANT ASS PIECE OF SHIT?!"

>Activate Redline +10 to all rolls
>-Face S (4)
>Bash the mega goat with Left Arm
>Shoot the enemy squire that just came out of stealth with the laser rifle

=Bob Doe=
Gunner: Vigilance

=Young Snapper=
Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
DEF: 10 (2 reduction front arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Chaff Launcher
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle
Legs (0/1): N/A
>>
>>48597957
welp, that could have been a crit...
>>
>>48596123
Last Warlord we ran into had a Wimp. I'd say at a guess that that Squire is the warlord's personal ride.

>>48598294
I believe that it was, with redline every shot should have connected.

>>48595478
>Gunman: High Tech systems hacked!
Man, this is just not his day.
>>
>>48598664
The first LZ shot was 1+10, Squires have a def of 12. An unfortunate miss.
>>
>>48598703
You're' right.

If Eigan were to pop his redline he should be able to either destroy the MGP or finish off the Squire, and it looks like either of those would be desperately needed to turn things around. Which would you say is most dangerous?
>>
>>48598734
squire by itself doesn't do much damage(6), while the MGP can lock down gunman and pump out respectable firepower that is equal or higher than the squire.
if anything the MGP would be the bigger threat.
>>
>>48599149
It does have that electro pike though, it wouldn't take it much effort for it to disable Bob or Goose (hell, since it's within charge range already it could potentially take a shot at Goose first and finish him in one turn). The MGP meanwhile is incapable of dealing enough damage to finish someone on its own, and Gunman could potentially kill it himself this turn.
>>
Rolled 6, 6, 15, 6, 10 = 43 (5d20)

>>48595508
>Recover
>Bash Goat
>Lock and Shoot A7

Bah! If you'd be so kind and kill that hacker, I'll be on the artillery in nil time.
>>
Rolled 16 (1d20)

>>48599737
Forgot a die.

Have stats too:

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 6/10
Def: 18 (14 + 4 from cover)
EDef: 10
Arms: Linked Smartguns
Body & Legs: Cirrus Mobility System, Guidance Disruptor
>>
>>48599737
>Bash Goat
wait, you can use bash as a free action?
>>
>>48600453
No, but locking and firing a lock-fire weapon are both free actions for him.
>>
>>48600497
What about the recovery?
>>
>>48600712
Normal action. So his turn went:
>1st action: recover
>2nd action: bash
>Free action: Lock on
>Free action: fire both smartguns
>>
>>48600779
Huh. Looks like I misread something.
>>
>>48600798
Well, he didn't move at all so he had two actions. Recovery is one action, melee attack is another.

It's due to his skillset (E-War Spec) that he can lock (one target per round), and shoot (up to two weapons per round) without using any actions, otherwise he'd be screwed.
>>
>>48600865
It's worth noting that the smartguns are the only regularly obtainable weapon without ammo restrictions that benefits from Automated Aggression and can be fired for free.
>>
>>48602084

Looks like Eigan is the only one we're still waiting on for this turn other than me, so

>>48599751
"G-gunman. Am I allowed to call in another unit?"

>Stick close to the Red Crux
>Call in the Cobra build suggested below if we have it and i'm allowed.
>>48592957
>>
>>48604354
Supply has no Chaff Launchers at the moment, the only one being used by Bob Doe.
It's up to you, but deploying a backup mech will cost you Cr which is due at mission end. I forget how much. Something between 5 and 15 but I'm pretty sure someone will reply with the correct answer there.
>>
>>48604354
Well, You're paying.
Just don't die leaveing the company sitting on the costs.
>>
It hit me today that I should have used a lock on action on the squire to stop it from going into stealth since that was my reason for not firing on overwatch...
>>48605927
Cost is 5 to call in a new mech. I'll foot the bill for the call.
>>48604354
You'll need to pick a drop location if you call it in.
>>
>>48604354
>>48605927
>>48606361
>>48606938
I'm not entirely sure it's worth it. If the mech drops in this turn and Borealis boards it immediately, he still won't be able to act until next turn, and it looks like the fight will probably be pretty much over by then. There should only be the Squire, the MGP-C and the artillery to worry about, Eigan could potentially take one of the former pair and the artillery will probably bug out if the other two are destroyed (and if not Gunman could run up and kill one easily).

I mean if you want to play it safe it's still an option, but remember that even though Goose volunteered to pay the deployment cost, you still have to pay maintenance for the Cobra (4 credits) on top of potentially salvaging your own mech, all for something that may not arrive in time to accomplish anything.

Also,
> I should have used a lock on action on the squire to stop it from going into stealth
The Squire is currently within 6 of you, so it can't re-enter stealth this turn. Better finish it fast though, if that pilot is a commando you'll never fucking find him again if he cloaks.
>>
>>48607290
That's what I was worried about.
Adding all the costs together, that's 1/2 my komodo's cost to salvage (12 credits) plus the mobilization fee (5 credits at least) plus the cobra maintenance (4) for a grand total of 21 credits.
Assuming we make as much for this as we did on the desert escort (10 mobilization, 20 for primary objective complete, 30 total), i'd be making around 9 credits for this mission.

That's why I don't actually want to do this unless people think they could use some backup.
>>
>>48607411
Your call on the Cobra. I wouldn't go for it, but then I'm not sitting on a camel in the middle of a battlefield right now.

I might not bother repairing the Komodo though, if you sell the scrap you could easily afford an upgrade.
>>
>>48607290
Units that are locked onto can't enter stealth until the lock is gone. A good reason for them to take chaff if they are going to be up close and personal.
>>
>>48607623
Yeah, I know. I was just pointing out that that's moot for this turn because units within 6 hexes of an enemy in line of site can't enter stealth either, and that applies to him.
>>
>>48607595
Yeah, I wish we had the rocket launcher for people who ejected so I could at least be some use to people, instead of just having to stick next to the trucks and hope for the best.

>>48604354

>Disregard cobra deployment unless people come out saying "no, we need you to"
>>
>>48607982
>I wish we had the rocket launcher for people who ejected
I recall reading some discussion on the matter where it was decided that it was probably better not to buy them on the grounds that then pilots might take that as a tacit encouragement to actually use them. An ejected pilot is a noncombatant and is usually ignored if for no other reason than because they pose no threat. But if they were armed then that reason vanishes and it's all too easy to kill a lone infantryman.

I know you may have been a footsoldier once, but you're a pilot now, and you're of much more use recovered alive in that capacity than dead because you picked a fight with a tank and lost.
>>
>>48607685
But he's got Knightlite Stealth armor.
> Can enter stealth even if enemy has LoS
>>
Provisional boting for [4][CBR-MO/C]Eigan let me know what you guys think is better

1 (Kill the squire for sure before it can go back into stealth)
>Reload
>Fire on Squire with 20 redline
2 (Kill A7)
>Reload
>Fire on A7 with 20 redline
3 (Get him safely out of shelling range and able to fire on C1, C2, A7 next turn)
>Reload
>Move 6,6,1,6 Face 2
>>
>>48609069
Well, he has high defence in that cover and enough HP to survive a direct hit (or several glancing ones if they aim to catch him with splash damage), so he's probably good to shoot.

If he doesn't kill A7 it's almost certainly going to hack you again and drag this out further, plus its gun could pose a risk combined with the artillery. On the other hand, as Goose pointed out, the Squire could vanish this round and you'd have a hell of a time spotting it again.

Hmm, I'd go for the squire. The MGP 'might' miss or 'might' fail its hack, but the Squire is guaranteed to disappear. Plus, my gut says that if the warlord is anywhere on this battlefield he's in that mech, and killing him could make the others more likely to run or surrender.
>>
>>48609069
For Rovil's sake just shoot the tank that's been sitting there for half the mission with a redline. There's been way, way too much messing about already and you want to consider not shooting at all?
>>
Bump
>>
>>48610936
Oh wait..
Thread in autosage.
>>
>>48595508
Orders for the turn before we drop off so that Command can process the turn for a new thread if needed.

>>48599737 >>48550664(stats)
[Lt][CR-SG/E-TA-AG] Gunman

>>48596200 >>48596216(stats)
[1][LRD-LC/T-SY]Goose

>>48595577
[A-Bl]Borealis

>>48597957
[3][CRC-LZ/G]Bob Doe

>>48609069
Bot orders for [4][CBR-MO/C]Eigan
1 (Kill the squire for sure before it can go back into stealth)
>Reload
>Fire on Squire with 20 redline
>>
>>48611493

>>48607982
Updateing [KM-MA-HP/A-Bl]Borealis
>>
>>48611493
The Squire is already getting critted and lasered to hell by Bob. The tank likely isn't going to take a single hit this turn because Gunman's ability to fire his smartguns as a free action relies on locking on, and since that tank can hack and likely is the command version or has a good EW defense, he's probably not succeeding with the lock on.
>>
Beginning Turn processing.

Let's see if I can finish this off neatly in one thread.
>>
>>48611904
Squire has 12hp and the crit is not going to kill it before it drops back into stealth. Gunman will hit the edef of 10 with his +4 for locking on actions.
>>
>>48611963
That's right, I forgot about the advanced training bonus.
>>
File: Campaign12_P4.jpg (1.39 MB, 1335x1333)
1.39 MB
1.39 MB JPG
>Standby for NPC Phase
>>
File: Campaign12_E4.jpg (1.38 MB, 1335x1333)
1.38 MB
1.38 MB JPG
>>48612148
Cable Guy: "Looks like the artillery units have decided it isn't worth sticking around. Rescue teams are enroute for Borealis. All remaining units assume escort formation and resume the mission."

MISSION COMPLETE!

Player Rewards:
Mobilization Fee: +10 Cred
Primary Objectives: +20 Cred

Company Payout:
Primary Objectives: +20 Cred
Salvage: +15 Cred

Remember to deduct 20% in maintenance from your payout.

If you're mech got wrecked you can restore it for 50% of it's cost or scrap it for 25%.

All fractions are rounded DOWN.

Expect the next hanger thread to be put up over the weekend. I need to prepare a few things for it. (again)
>>
>>48612317
"Thank the Saint we all made it out of this one alive.!"

Thanks for running!

Mobilization Fee: +10 Cred
Primary Objectives: +20 Cred
Maintenance: -8
22mission+25bank=47total
>>
>>48612317
>I need to prepare a few things for it. (again)
We'll be waiting eagerly!
>>
>>48612317
This weekend? But I can't wait to see if the black market has any new toys...
>>
>>48612317
Thanks for runnin'. I eagerly anticipate the hangar thread(especially the new support assets that you've been talking about)



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