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File: Emergency_Sortie.jpg (87 KB, 959x499)
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>Dafuq is this sheet!?
Something, something, tactical wargame with robawts:
http://suptg.thisisnotatrueending.com/archive.html?tags=Cognis

>>>/qst/
This is a skirmish, not a quest. That's line I'm sticking to until a mod says otherwise.

Will the following pilots report in:
>[NCO]Horst
>[Lt]Malek
>Haze
>Nihilus
>Ithaqua

Standby for briefing...
>>
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>>48386710
“With all the fighting going on around the northern desert many independent settlements have had their populations evacuated or displaced. There are a lot of people looking to make it across the desert over to Landum and Qadrus. The IF taskforce has most of it’s units tied up pushing back NORD and Anuncia leaving the refugee convoys exposed to bandits. Noblesse Oblige has stepped in and spread it’s forces across the northern desert to establish escort corridors. We’ll be securing one such corridor. Evacuation trucks will be coming in through the area and you’re to make sure no harm comes to them.”

“In the event that bandits do attack you need to be on the look out for AFVs and large mega cavalry with infantry on them. If such vehicles get close enough to the convoy vehicles they’ll send their infantry to hijack the vehicle and take the occupants hostage. Once that happens there’s nothing you can do unless you have a canister gun and a steady hand. Aside from that the bandits are unlikely to field anything that can pose a threat one on one but be careful you don’t get focussed down by LAV swarms. Mega cavalry can get dangerous up close as they often have multiple riders with satchel charges with the odd mounted weapon. There’s also the animal itself to worry about.”

“Terrain is mostly sand dunes, at their highest they block line of sight and at medium levels they’ll make things harder to hit. Vehicles will have some difficulty driving up them but mecha and mega fauna do not suffer from this. Since we need to secure the area there are a lot of potential deployment zones to choose from. Be on guard for hostiles coming in from all sides. With any luck this section of the desert will stay quiet.”

>Deployment will begin after everyone has posted their build.
>Additional intel is available from the black market for 5 Cred (Be warned it may not be that good.)
>>
>>48386767
Do we even have 5 company cred? I thought we blew it all on that Apex license.
>>
>>48386929
That you did. Guess you guys will have to muster up 25 personal cred if you want to know more.
>>
>>48386883
>I decided that the new design looked so cool it should have higher stats too...
at least I don't agree with that.

>>48386767
>Additional intel is available from the black market for 5 Cred (Be warned it may not be that good.)
just an opinion congins, but being able to do this in the hangar phase could be nice.
or we can do it already, and we just haven't been doing it? in that case, then my bad.
>>
Oh dear, MegaCav. Horst is going to get more skulls...
>>
>>48386767
>Once that happens there’s nothing you can do unless you have a canister gun and a steady hand.
oh dear. I hope Horst brought a canister gun as a backup measure.
>>
>>48387050
>I don't agree with that.
Shoot, I meant 'disagree' not agree.
>>
>>48386710
Reporting
>>48387178
I have no canister gun, I do have a chainsaw to mow them down...
We'll just have to be better.
>>
>>48386710
"Lt Malek reporting in. I confirm NCO Horst has operational authority on this mission, my Overlord's tactical systems have been... temperamental lately."
((Will have rather intermittent net access from tomorrow. Please don't hesitate to bot me if it approaches a move deadline.))

---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Target Acquired (One free Lock-on action each turn)
Automated Aggression (Fire two Lock weapons for free each turn)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
== Overlord ==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - 2x HK Missile {2/2}, Mine Launcher {4/4}
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, Advanced Sensor (+2 to Lock and Scan)
Legs - Four
---
Value: 39 +20cred in drones
>>
>>48386767
>Additional intel is available from the black market for 5 Cred
I don't think the company has 5cred to spend, and in this case it's not likely to tell us much we could influence.

Recommend deploying to Alpha, Bravo, Golf and Foxtrot to cover the approaches. Don't be afraid of pulling back from the front lines as the cavalry approach.
>>
>>48386767
>Deploy to Bravo
>>
>>48386710
Is the boomstick a shotgun for the purposes of firing at infantry?
>>
>>48388633
I thought it fires explosive slugs for some reason and that the canister gun is the "shotgun" (a gun firing canister shot) where a crit indicates that one pellet wormed its way into the pilot.
>>
>>48388771
I believe the canister gun is a gun that fires a canister of gasses with an emp casing, with a crit(crits being something that penetrated armor)meaning the canister got into the cockpit and emp'd the internal computers or gassed the pilot to death/sleep
>>
>>48386710
"Nihilus reporting for duty, sir!"
Komodo:
Ablative Armor
HP: 20/20
Def: 8
EDef: 6
SR: 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tactical Shield
RA: Frag Cannon
Legs: Redundant Systems
Extra: HV Rounds
>>
>>48389039
"Sgt. Horst, I request permission to take up the rear at deployment zone ALPHA, sir"
>>
>>48389194
Granted, I'll be joining you.
>>
>>48386767
>Deploy to Alpha alongside Sgt. Horst
>>
>>48389331
"Thank you, sir. Um.. By the way, how hard is it to bring down Mega cavalry? I've only had experienced facing mechanized units back in Wessen and im starting to wonder whether my Frag Cannon will be able to hold up."
>>
>>48389437
Depends on the critter, some are tough sunsabitches, others drop with a nice square powerfist to the skull, hell I had a mount who took a demolition shell in the flank and lived.
You, however, may need to focus on softening up kills, or finishing them off after someone else gets a decent slug in.
>>
>>48389437
"They fall like any other unit to the application of extreme firepower. Other than that, remain disciplined and keep your shield between you and the most dangerous foe."

You can specify your facing at the end of every turn, whether or not you used a move action. This can and will save your life.
>>
"Weaken, sweep, and mind my positioning, understood. Thank you."
>breathes easier, becoming more focused now that clear orders have been issued
"Blessed be the chain of command.", Nihilus thinks to himself
>>
>>48389793
"Blessed be the chain of command.
For it it is greater than the sum of it's parts.

May it's officers be ever organized.
May it's soldiers be ever determined.
May it's logistics be ever on time.

Blessed be the chain of command.
For it it is greater than the sum of it's parts."
>>
>>48386710
>>48386767
PieceTakers can't even do what they're around for, again. Why do we keep the IF around?
Ithaqua standing by. Horst, Malek, you want me at Charlie or Delta?

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2
>>
>>48390274
Either is fine, but I'd suggest Charlie. If Haze deploys to Beta you two should secure the north flank nicely. My missiles and mines have very long range, so if the south needs aid I have the reach. But I don't have much sustained damage once those run out.
>>
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Upon considering the strategic map and the capabilities of our various enemies, this is a tactic to watch out for. (Tac-net update)

Using light vehicles to draw us out along the good terrain, they could then hit us with a cavalry charge from the sides. Do not let them draw you into a trap!
>>
>>48390659
>>48386767
Fine by me.
>Deploy to Charlie
CG, what is the likelihood of these refugees to be packing? I know I was carrying when I first made my way out to the Midas.
>>
>>48390978
Confirmed.
Bottom line, if near the vehicles STAY near them.

Horst
Pugilist==Cottos==
Hp20
Def8
Edef6
Snsr-6
MV:6
Conceal
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: ablative
DR:1
>Deploy in stealth
>>
>>48391339
>Armor: ablative
>DR:1
One of these things is wrong.
>>
>>48391387
YOU'RE WRONG
but yes I'm running composite
>>
(Waiting nooses)
>>
Horst, Malek, Nihilus, Ithaqua repoeted in, looks like the only one left to report in is Haze.
seriously though, the thread nearly fell off the board. Where's haze?
>>
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>>48393399
>>
Bump
>>
>>48390659
I honestly thought I was going on the Guye Co mission - good thing I checked the thread. Don't have my saved build handy but I'll write it up from memory.

>>48386340
>>48386389
Aye, Warden's Umbrella is gonna be my piece de resistance in my tanky tank mech.

>>48386710
"Haze reporting in, deploying at Bravo. Should I hang close to the convey or search and destroy?"

=Hazer Tag=
Crocodile
Ablative Armor
HP: 18
Def: 10
ED: 14
SR: 10
Move: 4
DR: 2 (Front Arc)
Torso (3/3): ECM Pod, Redundant Systems, Stiletto Targeting Suite
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle (Rng 6; RoF 3; Dmg 3; Crit 2; Pen 17)
Legs (0/1): None
Special: Redundant Systems
(All stats include associated player and equipment bonuses)
>>
>>48393543

I don't know what changed but I legit thought I was deploying for Guye Co. Did I miss something last thread?
>>
>>48393693
I think you were swapped out for some more experienced pilots, so the new rookies could cut their teeth on the smaller skirmish missions.
>>
>>48393710
Ah, makes sense. I just checked and apparently I got moved a while back in the thread and... somehow didn't notice. I'll just shut up and shoot now, sorry about the wait guys.
>>
Good luck pilots, see you on the other side.
>>
>>48390133
>chuckles softly
"Sounds like something my father would of had laminated and mounted on the wall."
>>
You guys should see how much the raiders are paying, might get a better offer from them.
>>
>>48394254
Do the raiders have licenses for nearly every arms manufacturer in the world? If no, I think we're the superior employer still.

>It has been (one) week since our last workplace death!
>>
>>48394254
Doubtful. They seem to be raiding precisely because they lack the cred to choose more worthwhile targets. Noblesse is, I think, footing most of the bill. Refugees rarely have much of high value.
The other escort mission might be a different story, that group is getting targeted for their expertise and specialist equipment.
>>
>>48394254
I really don't like the idea of getting on the bad side of the IF, even if they're not directly involved this time.

Nothing paints a bigger target on our backs than pillaging the civvies we're being paid to protect.
>>
>>48394254
>stares in disbelief, shocked that this would even be brought up as an option
"I-isn't that a bit cold though Sergeant...? I mean, these people have suffered enough as it is... To throw them to the wolves so heartlessly.. It doesn't seem right."
>>
>>48394378
>>48394420
>>48394724
>>48394571

"It's like none of you are true mercenaries."
>>
>>48394939
I haven't been here long, but I do know one thing: backstab one client and no one will ever deal with you again.
>>
>>48394254
"what the... Alice! Really!?
not only it's immoral, we got credibility to protect here."
>>
>>48393553
it was unintentional though, I was posting on mobile and mobile hates me. typos happen frequently because keyboards are finnicky.
>>
>>48394963
>>48395049

"The IF seeks a world where we won't be needed, nor am I fan of their orbital laser system or really, anything they do. If we can hurt them, for more pay, why not?"
>>
>>48395080
"Because ultimately, I'd be innocent civilians who would pay the price for our dislike of the IF... Even if we are mercenaries, it doesn't mean we should be devoid of human decency for those who have lost what little they had.."
>>
>>48395080
Except turning on the convoy would barely do any damage to the IF itself.

I mean, it's four trucks, a few men and headlines of 'Mercs murder innocent refugees, news at 11' for a spiteful fuck you to the IF? Not to mention we'd be on every shitlist known to man.

These raiders sound poorly armed to begin with. Only the desperate would bring megafauna to battle against mechs hoping to win; and it'd be cowardly to use them on defenseless civs.

If you have an reservations against the IF, it's probably best to bring it up when it'd make a lick of difference.
>>
>>48388771
Hey Boss do think it is to late to get Nyx to swap over from commando to gunner? He has an autoloader so it would double his fire output and still let him keep up with our convoy.
>>
>>48395066
I know, I'm in the same boat, but it was too funny to me to let pass.
>>48395080
Nihilus and Haze have pretty much covered it with this mission. When Irving offers us a job to interdict a PK materiel shipment, I'll be at the front of the pack for volunteers.
>>
>>48395080
The publicity gained from the images of our outfit "leading the huddled masses away to safety amidst a sea of bandits and cutthroats" will go much farther in the way of taking down the IF.
Who will the world believe more if we need to expose this to the world?
The group of mercs who took on shitty paying jobs to escort desperate civvies through bandit territory and fought to get them relief convoys, or the band of mercs who helped bandits for a better payday?
>>
Is op kill?
If not, then can I join or is it too late for a newcomer?
>>
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>>48396166
No I just went to bed.

Beginning Deployment...
>>
>>48396264
Cool, but sad that I'm too late.
>>
>>48396306
You should be fine to join at a later point, but this particular game is full.
Essentially, a couple of these are gonna happen then things are gonna open up again, so you'll probably be able to join in later
>>
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>>48396264
Cable Guy: "Establishing Sat-com uplink, standby."

Yellow Star: Malek
Crown Shaped Tumor: Horst
1: Ithaqua
2: Nilhus
3: Haze

>Standby...
>>
>>48396544
>Crown Shaped Tumor
'Aving a giggle are we?

Also heading to be shortly. I'll try to stick around for turn one but it's almost midnight here already.
>>
File: Campaign10_Start.jpg (1.94 MB, 1532x1324)
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>>48396544
Cable Guy: "Alright guys settle in. It's big a desert if we're luck nobody's gonna try anything on our watch. We're one part of a larger operation so I'll be in contact with a larger network of operators from Noblesse on this one."

Noblesse Command: Camel Corps report status for sector D.

Cable Guy: "We got some refugee trucks moving through our area. No trouble so far... wait... I've got incoming contacts on long range sensors..."

------

Bandit NCO: Well will you look at that! A civilian convoy, looks like we'll be getting payday soon boys!

Bandit: But Boss they've got mech support.

Bandit NCO: There's only two of them and some drones. We'll call in the boys, they can't win against all of us!

-------

Cable Guy: "Aaaand that signal flare doesn't look friendly. HQ we have hostile contacts and it's highly likely there are more inbound. All units engage at will!"

>Declare actions. Next turn gets processed at 9am GMT +8 Saturday. Might process early if everyone posts before I go to bed.
>>
>>48396544
What form of round does the boomstick fire?
Can low tech units like megacav and bandity infantry even detect from great distances away?
>>
>>48396760
Horst did say he was mounting the Kau King's "crown" on his mech.
>>
Rolled 12 (1d20)

>>48396890
>>48396890
"Stay near the trucks, I'll go try to mop a group up before they spread out "
>Move south 5
>Charge c2 with chainsaw, hitting all vehicles in the sweep
>>
>>48396909
"Sgt. Horst we have incoming hostiles south of the dune behind us! Shall we engage them or shall stick to the convoys?
>>
>>48396897
Boom sticks and frag cannons are basically giant shotguns.

Against infantry they might sometimes score an extra hit with each shot because of the scatter effect.

Low tech units may not have the specialized equipment for long range detection but if they get within 4 hexes they will get a free detection action at +4. (like everyone else.)
>>
>>48396890
Should I bother moving or just hold position?
>>
>>48396544
>Crown Shaped Tumor
top kek
If this becomes a thing I should draw cute googly eyes on my drones
>>
>>48396992
>>48397063
Horsts voice is calm, Curt, and hinted with contempt as he speaks over a chainsaws roar
"Stay put, move as the convoy moves, defend the civilians, inform them they are being attacked and must stay calm.....you're gunna do fine rookies"
>>
>>48396890
>>48397094
>Hold position
>Overwatch
>>
>>48397094
"Loud and clear... just a little nervous having my back to them."
>>
>>48397094
"Understood, sir!"
>move 1, 6, 6, 6, 6
>overwatch facing south, blast any enemy within range with high velocity frag cannon
>do we still roll for our overwatch hits? Anyway..

>makes radio contact with the convoy, making sure they transfer me to speaker so the frightened crowds can hear
>maintains a calm believable demeanor, putting the Wessen salesmen in me to work
"Hello everyone, this is Nihilus of the 3C. You'll be able to see me Southeast of you at the moment. Please, stay calm and rest assured, you have the best the 3C has to offer here for you."
>ends the last phrase with a cocky Han Solo like inflection
>>
>>48397258
"If you feel you see something time missing, remember: 'Good sense overrides any order', if that flare means whit I think it means you'll have targets facing you soon enough"
>>
Horst
Pugilist ==Cottos==
Hp20
Def:8(+2/+4)
Edef6
Scn:6
MV:6
Skills: commando Conceal artful dodger (+2 to all rolls)
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: composite
DR:1
Stealth rating:6
>>
Rolled 12 (1d20)

>>48396890
>Move 3 3 3 3 2, Face 1
>Fire XB at B3
I'll try and interfere with this squad. CG, does the targetting data give you enough details to tell us what missiles these raiders are packing?
>>48397017
>With the changes to stealth, should the disruptor field affect scans? My logic is that it prevents locks, so it clearly has some effect on sensor equipment.

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2
>>
>>48397401
Komodo:
Ablative
HP: 20/20
Def: 8
EDef: 6
SR; 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tactical Shield
RA: Frag Cannon
Legs: Redundant Systems
Extra: HV Rounds
>>
>>48388315
Malek is the only one to have not acted, we have suggestions to bot him, but I absolutely do not know how to use his kit...
Somebody else up to botting him?
>>
>>48394254
>>48394939

Tragedy is probably elsewhere deployed or something but what the hell:
"I don't think it's worth the effort checking to see if a fucking bunch of worthless scrub raiders has shit to offer us if they want to raid refugees who pretty much literally are carrying everything they own on their backs. Besides, the cashdollars they might offer us to spare their shitty hides is more than likely to be short term funbucks and the mission is being coordinated by our long term employer, Noblesse Oblige. Imagine how much fucky fuck would come down the pipe for double dealing in bed with dime store assholes to shoot some civvies? I'm voting no.

On the other hand, if you can beat up the raiders, you can rob them..."
>>
>>48398793
I can try, but Spare or Kestrel might be better at it, more experience with the swarm-support role.
>I'll be ready to bot him in a few hours, but might need to bed first.
>>
>>48398793
>>48396890
((I'm here, just woke up (time zone: GMT+1). Will post my actions soon.))
>>
Rolled 4 + 4 (1d20 + 4)

>>48398905
If you want, I can suggest the folowing:

>set drones to follow
>move 4,3,3,3
>overwatch Lock on(+4 to roll)
>(auto) drones follow and overwatch
combat drones have great mobility so they can follow Malek and overwatch easily.
also longbows kill LAVs in one hit. might be wasteful, but better to use it now or never, I guess.
>>
>>48398998
whoops, scratch this, Malek's here.
>>
Wait so we do have to roll for overwatch actions? Also how do we bold the numbers of our rolls when you're on a mobile device?
>>
>>48399140
You can, and probably should. Cognis will roll for you if you fail to, but he does it in secret sometimes, so it's better for us to know your results. dice+×d20+x in the options field. Remember to not let it do "Dice" on you, it's case sensitive.
>>
>>48399178
Also, rolling yourself cuts down on his processing.
>dice+×d20+y
>not x again
>>
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Rolled 9 + 6 (1d20 + 6)

>>48397231
>>48397258
You can always specify facing on your mech, even if you didn't take a move action. Very useful when equipped with a shield.

>>48396890
"Moving to achieve maximum Tac-net coverage, and cover the convoy. Missiles armed and ready."

((Anything inside the Green lines is inside my sensor range. Friendlies can share locks, unfriendlies can receive missiles. I don't anticipate anyone having to move me again this battle.

When botting, use mines when calvary appear, and save the HKs for emergencies. I can fire both as a free action with a lock, at different targets if need be.))

>Move 4,3,3,3
>Free action: Lock-on B2 (+2 equipment, +2 EW-skill, +2 advanced training)
>Drone Control:
>[*1] Fly high above convoy: Jump move 4,5,5, Overwatch Longbow East (only fire with lock)
>[*2] Fly high above convoy: Jump move 5,4,4,4, Overwatch Lock-on South

---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Target Aquired (One free Lock-on action each turn)
Automated Aggression (Fire two Lock weapons for free each turn)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
== Overlord ==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - 2x HK Missile {2/2}, Mine Launcher {4/4}
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, Advanced Sensor (+2 lock on and Scan)
Legs - Four
---
=War and Conquest=
[*1][*2][Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {3/3}, {3/3}
---
>>
>>48399201
How would you type out two separate rolls on a mobile device? My FC gets two shots off per attack so I would have to roll 2d20
>>
>>48399445
I've never used /tg/ on a mobile. Is there no obvious email/options field?
>>
Rolled 11, 5 = 16 (2d20)

>>48399445
dice+2d20, it's basically just the same shitposting, but in your hand, rather than on a desk.
Also. The big one use gun on these scouts is range 8-10, so keep in mind you may be out-ranged, if all three in a pack ding you with one you likely won't get a chance to bail
>Sample roll
>>
>>48399593
Uhhhhh...
If you're having trouble with mobile there's a "disable mobile view" button was say at the very bottom of the page
>>
Rolled 8, 15 = 23 (2d20)

>>48398102
Here's the overwatch rolls for the frag cannon
>>
>>48399645
Thanks! Disabling the mobile view helped a lot! Sorry for all the trouble...
>>
>>48399337
>Overwatch Lock-on South
Hold on, combat drones can do the lock on action?
>>
>>48399953
Yup, every vehicle can. And they need it to fire their missiles if you don't have a tac-net handy. Unlike Recon drones, they don't share said lock with you though (unless you have a tac-net).
>>
>>48399953
Yes. Why wouldn't they be able to?
>>
>>48400055
>Unlike Recon drones, they don't share said lock with you though (unless you have a tac-net).
well that solves my curiosity. this was why I asked though, if they shared locks recon drones would be inferior to combat drones.

wait, does this mean if you have combat drones and tacnet, do you share the combat drone's locks with yourself and other pilots?
>>
>>48395594
I do think that it is to late, but Nyx got what he wanted, so everything is as fine as it can be.
>>
>>48400083
>if you have combat drones and tacnet, do you share the combat drone's locks with yourself and other pilots?
Yes you do. That's why I got it to Overwatch Lock, so that Nihilus and Horst get the bonus next turn and it doesn't waste a missile.

Reminder: if any friendly (mech, drone, or anyone plugged into our tac-net coverage) in the green box here >>48399337 has a lock on any enemy, we all have the bonus. Which is +2 and [lock] weapons auto hit against that enemy.
>>
>>48400156
well crud. the reason I've been using recon drones was because I thought they were the only drones that could use lock on(I read the description of the recon drone in the equipment list like that(hey, instead of missiles and mines, this drone can lock on!), instead of what it was supposed to mean(this drone doesn't have any shiny weapons, but it will share lock-ons.))
>>
>>48400293
Recon drones have some good advantages. They're cheap, they're invisible, and they work even when I've not covered the entire battlefield in a net. but if you have a tac-net, they don't do much that other drones don't.
>>
>>48400308
well, either way, I know what drone I'm getting for my second mech(with tacnet)

speaking of, if you were to choose one, which drone would you take:
combat, or assault?
>>
>>48400333
Combat. Range 15 is god, and with a tac-net painting targets... delicious.

Assault drones are ok against armoured targets, but are expensive, short ranged and the DR doesn't make them live as long as you'd hope. Still, sometimes you want a AP weapon (eg, facing LHI reactive armour).

If you're going the Tac-net route as well, then let's try and make sure we're always in different missions, so the company has full coverage.
>>
>>48400365
>expensive, short ranged and the DR doesn't make them live as long as you'd hope.
man, I really want to love assault drones, but if you say so...

>Still, sometimes you want a AP weapon
well, thank goodness I scrambled for the predator then.

>If you're going the Tac-net route as well
definitely. what you just told me changed MANY things.

>then let's try and make sure we're always in different missions, so the company has full coverage.
sure. unless my railgun is needed, that is.
>>
>>48400293
You WHAT??
Shit dude, ask if you think something is odd
>>
>>48400573
the thing is, I didn't even notice it was odd.
like the stiletto suite. it just flied right through my head without me noticing.
>>
>>48400466
>I really want to love assault drones
Don't get me wrong, they'll deal loads of damage and tie up the enemy. But the chance of living through the mission is pretty slim, and then you're down 14creds. All MBTs one-shot them with cannon fire, and most mechs will simply smear them in melee or obliterate them with blast-weapons.

Then again, feel free to give them a whirl. Perhaps I'm just not seeing something. They should do reasonably well supporting our own frontliners, but I do wonder about budgets alot.

>sure. unless my railgun is needed, that is.
It also means I don't have to always bring the 'net myself. Since I'm going Zenith next, that leaves me free to bring Cluster-rockets and murder entire squads of light tanks.
>>
>>48400635
what I was thinking to do was to build up my second mech(Nimbus with tacnet, A.sensor, two E.drone, and two Hammer/longbow/S.gun), and alternate between the predator as needed.

and later build up a cobra as backup. speaking of, the cobra should totally have 3-2-1-0 hardpoint slots, instead of the current 3-1-2-0. since the picture shows the tiny left arm holding a type of mech pistol. how can that hand hold a tac shield or a auto-rifle?
>>
>>48400688
Sounds like a nice build. When I vanish in a week I can loan you my Tac-Net and Advanced sensor, to help you get it fully operational faster and so the company never goes without a net.
>>
>>48400767
well...maybe you should wait until I manage to grab 44 creds. drones are expensive.
>>
>>48400813
It's mostly that in a week, I'm vanishing from the net entirely for two weeks. Depending on how fast cognis wants to run the threads/missions, you might be onto the next set before I get back. If I'm still around, then yeah I'm keeping them.
>>
Rolled 19, 18, 6 = 43 (3d20)

>>48397231
Rolling for shots if I make any.
>>
>>48401356
>two crits
Wow... well, I hope -something- shows up.
>>
Hm. Did everyone do their moves?

Malek:>>48399337

Horst: >>48396982

Ithaqua: >>48397801

Haze: >>48397231, with rolls in >>48401356

Nihilus: >>48397401, with stats in >>48398102

Looks like everyone did their moves. Cognis, we're done for this turn!
>>
>>48401805
oh, and rolls for Nihilus's overwatch is here: >>48399666
>>
>>48401805
Thanks for organizing the action posts. It helps.
Especially if people engage in extended discussions in the thread.

Processing turn now.
>>
>>48401985
hey, if it helps processing faster.
should we cut down the number of discussions?
also I'm suprised that the turn isn't going faster. I mean, we're processing at half the average battle's worth of size, but it isn't really faster than 10 man battles.
>>
>>48402055
Timezones. We're from all over, so it still takes a full day to get everyone in.
>>
File: Campaign10_P1.jpg (1.96 MB, 1532x1324)
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>>48401985
Cable Guy: "Theres making things explode and then there's'what Horst just did to those bandits..."

B2: "What the!? We just lost a vehicle, open up the throttle we're getting our of here!"

>standby for NPC phase.
>>
File: Campaign10_E1.jpg (2 MB, 1532x1324)
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>>48402346
Bandit Leader: Mount up my battle lads! Today we are awaited!

Intense rock music can be heard in the background.

D1: Ugh... Spirits preserve us has the boss been watching Angry Alex: Rage Highway again?

D2: Just play along man... he doesn't have much to look forward to these days.

>standby for aftermath
>>
File: Campaign10_A1.jpg (1.95 MB, 1532x1324)
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>>48402455
Cable Guy: "New hostiles entering the AO. Tagging them on the tactical display."

-------------

>>48402055
Net processing time for this battle is faster. I prepared all three images in 34 minutes. Sometimes I'm procrastinating on my end, sometimes there's extra time because I forgot something or making something new.

Discuss away. It can help keep the thread alive and if we reach sag limit I can always make another one. Only thing is it makes the action posts harder to find.

>Post actions. If everyone's posted by the time I get up tomorrow morning I'll process then otherwise Sunday 9am GMT +8 is the next deadline.
>>
>>48402537
Kerry, what shape are those poor beasts in, can you tell?
Stats?
>>
Rolled 17, 19 = 36 (2d20)

>>48402537
"Damn it, I should of stayed put! Enemy reinforcements inbound."
>move 2, 3, 3, 3, 3, then face 3
>overwatch: attack any enemy that moves within range with HV frag cannon
Komodo:
Ablative
HP: 20/20
Def: 8
EDef: 6
SR: 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tactical Shield
RA: Frag Cannon
Legs: Redundant Systems
Extra: HV Rounds
>>
Uh oh. Nihilus, I forgot to mention, allies move after we move. So if you wanted to stay beside them you should have been moving in the other direction.
You should probably start running southeast. or ask Cognis to move you in the opposite direction since it was a newguy mistake

>>48402537
(Kestrel sighs while looking at a colsole in the side of the cockpit, inside the predator.)
"...giant lizards. Who knew we would be fighting so many megabeasts? lately there was always big scary beast everywhere. thank goodness none showed up while we were raiding the warlord..."
(Kestrel squints into he console in confusion.)
"I don't recognize the guns on those light tanks D1 and D4. What is that? A raider custom job?
Also looks like the calvary has some kind of cannon with some kind of launcher... what are those circular things on the back? I hope those aren't some kind of vertical launch tubes."

If finding action posts and listing them helps you process faster, then I'll keep doing it if I can. I can't gurantee it for every turn though.
>>
>>48402792
"Hopefully those refugees don't pay the price for my fuck up..."
>quivers in self-loathing
"Damn it!"
>pounds my fist into the side of my cockpit
>>
>>48402792
Gun platforms, packing heat or high ex, we need to focus down the infantry carriers and megafauna, infantry CANNOT board those trucks..
>>
>>48402891
"It is unfortunate, but there's nothing you can do about it, except keep fighting."
"Mind you, the trucks are moving 40%faster than your walk speed(7 hex a turn), so you should probably start moving faster."
>>
>>48402600
Cable Guy: "They appear to be an especially large species of mega lizard. Looks like they have an open topped howdah with an infantry squad and MG turret with a reconciles rifle. Don't let these guys get close to the trucks."

Mounted Mega Lizard:
HP: 12
Def: 8
E-def: 6
Sensor: N/A
Mov: 5

Notes: Riders, turret and mount can attack separately. Mount's attack include claws and bite at 4 damage each.

>>48402792
Cable Guy: "That's not a custom job, the techs just updated the tac display graphics a little. Those are MGP-As. The intel department finally got round to adding them to the database."

Thanks
>>
>>48403202
Can the howdah be targeted for normal damage with a called shot?
>>
>>48403202
"They're....quite magnificent beasts..."


What happens to the riders if I kills the beast? Fighters on foot?
>>
>>48402537
!!!

>>48400826
Malek, those Lizards have no sensors to detect mines! Do that voodoo that you do so well!
>>
>>48403202
Even more vehicles? And even the intel files updated to boot!? Great!

if we can grab some MGP-Fs as friendly NPCs from the market it would be nice

>>48403301
"Uh...horst. don't let it get to you."

>>48403682
What this anon said. Mines?
>>
>>48402756
(Nihilus, last time I checked, you were a gunner, right? That means you take twice the amount of overwatch shots with a weapon, which means four shots.)
>>
>>48402792
I made the same mistake too by sitting still... wasted two crits, dangit.

Should I move south to help shore up there? Or follow Malek? I didn't realise just how bad having 4 range would be when I want to move and shoot in a turn.

>>48403940
He's a Commando, he has it noted beside his movement speed.
>>
>>48403940
I ended up settling for Commando when I didn't have enough hardslots for more firepower
>>
>>48404183
>having 4 range
But your laser rifle has 6 range?
>>
>>48404427
Movement, not range. Sorry.
>>
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Would it be possible to get a "missile" weapon icon like solid/beam/mag rail to help with both special ammo and whether it can be targeted by aa?
>>
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>>48404539
http://lmgtfy.com/?q=missile+icon ?

Any of those would probably work.

I think I'll move like this to intercept the buggies, though I won't be able to shoot. Thoughts?
>>
>>48404665
Actually, if I just move four down... can I shoot across the front of the truck without a penalty?
>>
Rolled 6, 1, 2 = 9 (3d20)

>>48402537
Ah fuck it, I can hit two from there anyways.

>move 4 4 4 4
>Shoot A3. If no valid target (or risk of friendly fire), shoot B1

"They're pulling up towards the convoy, moving to intercept!"
>>
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>>48405405
>>
>>48402455
>>48402537
Wait, B2 got hit by a longbow didn't it? Shouldn't it have been removed from the map?
>>
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Intel update for those who have not yet seen it.
>>
Ok, rough battle plan:
Haze engages B1 (because A3 risks friendly-fire on the lead convoy)
Malek and War [1] coordinate an attack on L3
Conquest [2] joins Nihilus in engaging A-squad
Horst deals with L1
Ithaqua hacks D3, and tries to not die.
Objections or better ideas?
>>
>>48408628
Yeah, I have a suggestion. L3 is likely to go straight for the convoy, so if Malek drops both his mines right in front of it in a line he could potentially take it out right there, with drones on overwatch to either finish it or get started on the LAVs.

You could potentially just thwip one of the tanks or mobile guns right now with your bow, hacking them isn't likely to accomplish much given all you can do is reduce the sensor range of one of them. If they do an active scan you're exposed, but you're kind of exposed anyway, and if they move into auto scan range they get affected by your field, plus you have that shield. If you do this I'd suggest going for D4, since the mobile guns do more damage per shot (and your shield is thus less useful).
>>
>>48408826
Forgot to clarify, every other viable target for mines has the sensors to potentially detect and evade them, but Lizards have no sensors, and L3 has no vehicle back up to do it.
>>
>>48408853
Aren't mines only delectable by units able to take the scan action?
>>
>>48409338
Hm. From what I could infer from what Command mentioned last mission mines work differently from regular stealth units and can be detected by any unit that makes a (hidden) role when they're close enough.

In any case there aren't really any other targets he can reliably thwart with that mine launcher and if even one of them goes off it'll go a ways towards finishing it.
>>
>>48409338
Yes, mines are very delectable .

Odds are the second I charge this critter and kill it I'll have a squad of infantry right up my ass
>>
>>48408628
"Will Conquest and I be able to keep A-squad at bay? I only have the right flank of the southernmost convoy unit covered at the moment due to my mistake... Maybe Sgt. Horst can help us wipe out A-squad so we can then combine all of our firepower on the lizard, since A-squad is now all within range of the convoy...
>>
>>48409894
I forget, but I think infantry had a chance of surviving a wrecked vehicle rather than it being a given.

Also, your powerfist is a demolition weapon that immediately destroys any area it reaches with crit damage. I wonder if this would apply in this case?

>>48409947
Unfortunately the Lizard is already in range of the convoy. It has 5 move, so it can charge the bottommost truck, plus the infantry and gunner get their own actions, and if the infantry board you're hosed. No, the Lizard seems like the clear priority.

Also, I suspect they're more likely to shoot you than the trucks, considering they'd want them intact. Can't pillage a burning wreck.
>>
Rolled 12 (1d20)

>>48402537
>Move 3(5)
Redline nat20
>Charge l1 with powerfist
>>
>>48410153
Oh fuck. Didn't mean to paste redline use into that post.
>>
>>48410178
Horst
Pugilist ==Cottos==
Hp20
Def:8(+2/+4)
Edef6
Scn:6
MV:6
Skills: commando, Conceal, artful dodger redline(used?) (+2 to all rolls)
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: composite
DR:1
Stealth rating:6
>>
>>48408628
Sounds like a plan to me. I'll try to keep up this time, didn't know NPCs had their own phase after ours.
>>
The targets that can threaten to board the trucks with infantry as of now are L2&3 and D2&3
The rest will shoot at us before anything else. If we can drop those the convoy can proceed with only fear of being shot at, rather than being captured by bandits.
>>
Let's see...

Nihilus: >>48402756

Haze: >>48405405

Horst: >>48410153 with stats in >>48410404

Ithaqua: -

Malek: -

we need Ithaqua and Malek's input to advance the turn.
>>
Rolled 17 (1d20)

>>48402537
>Move 4 4 3, Face 5
>Overwatch XB at D4 as soon as it clears the hill.

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2
>>
>>48406404
Yeah it did. I forgot to delete it. Consider it destroyed.

>>48404539
Yes it would be possible.
*grumbles,grumble* New icons... mass update of the stat sheets...pain in the ass...

>>48403301
>What happens to the riders if I kills the beast?
Same thing that happens if you kill an AFV, there's a possibility the squad might survive albeit with casualties.

>>48411139
You guys pretty much have to bot Malek. He did say he's gonna have limited net access and then outright disappear for two weeks.
>>
I could try botting Malek based on >>48408628

>launch mine right in front of L3, in direction 5 and 4 to be sure
>free lock on on L3
>drone control
-1 moves 2,3,3,3,3,3 and overwatches
-2 jumps 4,3,3,3,3 and ovewatches smartgun
things are busy on this end too, so might not be optimal

>>48413182
oh and cognis, about >>48411139, Horst didn't try to use redline, as per >>48410178
I also noticed that MBT-A2 and C2 is gone from the intel list...
>>
Rolled 10, 9, 10, 3, 3 = 35 (5d20)

>>48413288
I might have done something different with Conquest, but moving them both to remain in effective range works. So that's
1d20+6 for the lock
Autohit for War's longbow, or 2d20 if the lock fails or L3 dies
2d20 for Conquest's Smartgun

Horst, maybe verify this action?
>>
>>48413840
duuuuuuuuuuuhhhh
As near as I can tell since the lock landed with a 16 everything he has is autohits, maybe you're overkilling, but overkill is better than no kill
Also Mind this >>48410733
>>
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The going is slow but there's progress
>>
>>48413920
So are you authorizing it? I don't see how it's overkill though:
lock on L3, longbow overwatch and mine=6+8=14
while the other drone just overwatches smartgun or lock.

>>48415315
Boomsticks?
>>
>>48415455
I haven't gotten to the arms yet but there should be two twin linked Boom Sticks and two twin linked Mech Pistols.
>>
>>48413840
Aren't you going to take an action?
>>
>>48415698
he did. see >>48411991
>>
>>48416088
My bad.

>>48402537

Guess that's it then.

Nihilus: >>48402756

Haze: >>48405405

Horst: >>48410153, >>48410178, >>48410404

Malek (botted): >>48413288, >>48413840

Ithaqua: >>48411991
>>
>>48416127
hold on, is >>48413920 authorizing the bot?
>>
>>48416190
I think he is by implication. Earlier he stated that he was fine with Malek being botted, but lacked enough familiarity with his equipment to do it himself.>>48398793

Though Malek is probably up by now, so you could wait for him a bit if you want.
>>
>>48416215
let's wait until it gets to page 7~8 or something.
I mean, it'd be rude if we botted for him when he just woke up or something
>>
>>48416759
Malek is on britbong time, it's 'just waking up' time here in Midwestern murika
ithiqua has been wendigo since before I was Horst, I'm sure his calls for malek are sound
>>
>>48416859
....So malek is probably up but busy or offline
>>
>>48416859
Deaths:2
All of my decisions are brilliant.

I am a bit worried that we haven't given A-squad enough attention, though.
>>
>>48417018
something something, best teacher.
We need to worry about the troop carriers, because once they're dead we won't need to worry about infantry.
>>
>>48417068
Speaking of, what can the raiders do to threaten the mission when all the megalizards are dead, other then shooting our mech?
>>
>>48417342
Shoot trucks...
Those guns on the rightmost dune aren't all mgps, a pair are ifvs and will have infantry riding in them
>>
>>48417512
aren't those Light tanks?
>>
>>48417698
No, two are capable of hauling infantry D2&3 specifically.
>>
>>48415315
Looking pretty good so far

>>48417342
I imagine they're just as keen to destroy the trucks as they are to steal them. Even if we complete the mission they could still contest for the scrap afterwards.
>>
>>48418167
They might just scatter and run if you do enough damage. They're opportunistic scavengers, not soldiers.
>>
bump
>>
bump as well
>>
I am back online, getting caught up now. It's looking like I'm going to be online at least once a day, around this time, for the next week.

>>48402537
You seem to have missed drone-1's move action out, though since the overwatch happened it doesn't exactly matter much.

>>48413288
Thanks for the botting! For future ref, the Mine launcher has a rate of fire of two, and I really like avoiding have the expensive drones move toward the enemy. Will post an actual move myself now.
>>
>>48419530
This might be sheer coincidence but when I gave up and say 'we should process to next turn' you show up at that exact time I post it.
and I feel like I've been a dick because of it
>>
Rolled 15, 17 + 6 = 38 (2d20 + 6)

>>48419602
Giving up is the invocation that summons me.

>>48419530
>>48402537
"Deploying mines. Watch your step..."

>Deploy mines as pic
>Free action Lock on L3 (+6)
>Drone Control:
>[*1] Move 66655, Overwatch Lock-on first enemy to come within range (10)
>[*2] Move 6666, Overwatch Longbow against L3 when it appears

== Overlord ==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - 2x HK Missile {2/2}, Mine Launcher {2/4}
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, Advanced Sensor (+2 lock on and Scan)
Legs - Four
---
=War and Conquest=
[*1][*2][Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {2/3}, {2/3}
---
>>
>>48419917
I think you forgot your picture.
>>
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>>48419930
>>48419917
Yup. Here it is.
>>
>>48402537
Okay Command, this is it for really reals this time.


Nihilus: >>48402756

Haze: >>48405405

Horst: >>48410153, >>48410178, >>48410404

Malek: >>48419917, >>48419946

Ithaqua: >>48411991
>>
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>>48417512
>>48417698
>>48418016
Oh, and for the record D2 and D3 are Type A light tanks, which cannot carry infantry and are not to be confused with AFV's, which can, and of which there are none on this mission.

D1 and D4 are mobile guns, which have heavier weapons, but trade armour for mobility. They also don't carry infantry.
>>
>>48420408
Well that's a relief
>>
>>48420439
Glad to be of service.
>>
Ee
>>
>>48421456
Boop
>>
>>48420408
You know, when you said that those were light tanks I was very confused, because I always keep the google sheet and the enemy info page online when we run. Despite them looking like light tanks since you pushed them as troop carriers I figured I just missed something important. Turns out I didn't.
>>
>>48423061
I never said they were troop carriers. I thought it was Horst, but upon inspection whoever said that left their trip off or was an anon.

Or a traitorous spy in our midst planting seditious misinformation...
>>
>>48423113
Well, we now know they're not. So the most important targets are the Lizards, since they carry the infantry. Second are any infantry that survive, and then just the nearest targets.
>>
>>48423157
If you and Horst are able to take down both Lizards this turn any surviving infantry are going to be a bit of a walk from the convoy, and Horst should be within reach of the last Lizard, with Ithaqua able to keep eating away at the armour. The biggest concern I see is either that Lizard not tripping either mine, or the LAVs pulling something really very stupid with those rocket packs.
>>
>>48423284
The lizard I charged is dead, 13 damage from a powerfist seems to cause critical existence failure to lizards.
Now weather the other one follows bandit logic and charges in blindly over a mine is another issue
>>
>>48423157
>>48423284
Huh, the LAVs and MGPs can be equipped with adaptive camo. I'm now worried that they may be trying something sneaky. Malek, could you give a scan next turn?
Also, Command, does the [E]W-Specialist's bonus apply to scan actions?
>>
>>48423535
Seems pretty explicit that it's just lock on and hacking, though you can't be blamed for trying.
>>
>>48423535
Shall do, if we have time. I think these guys are fairly under equipped though, so I was just going to put both HK missiles into the last lizard.

I have equipment that gives +2 to scanning, and Advanced training is another +2 for a total of +4.
>>
>>48423584
The skill was made before there was a scan action, and with the way Death's [Ga]ze, the Adv.Sensor, and the AFV-C all include scan benefits, I'm curious if [E] should be updated to include a similar bonus.
Honestly, I could argue either way, so I figure asking Cognis is the best route. Also, I don't expect the answer to affect us mid-mission, rule changes rarely do.
>>
>>48423690
>AFV-C
The others do provide scan bonuses, but the AFV-C can't even perform an active scan (though the LAV-C can). The AFV-C is more of a hacking platform.
>>
>>48424192
MGP-C.
I dumb sometimes.
>>
>>48425145
So it can.

To be honest I'm not really sure how modifiers for scanning and detection work, like for moving and proximity.

Command, for my peace of mind, could you tell us what the concealment rating of mines actually is?
>>
>>48425557
This reminded me, I wanted to ask Cognis to show the concealment value of the mine in the equipment list but I forgot.
>>
Beginning turn processing...
>>
>>48426729
[Creeping sense of impending doom intensifies]
>>
*waiting noises*
>>
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>>48426729
Convoy Truck: "What the fuck are you doing!? Do you want to get run over!?"

Convoy Lead: "Sheeet! Check your fire you crazy-ass mercenary, you almost zapped the engine block!"

>standby for NPC phase...
>>
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>>48427603
Bandit Leader: Tanks with me, the rest of you bring down that Pugilist!

--------------

Convoy Truck: "Spirits preserve us they're coming right at us!"

Convoy Lead: "Just get around them and DRIVE dammit!"

>standby for aftermath...
>>
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>>48427646
Cable Guy: "Looks like none of the infantry survived the death of their mounts. Keep hitting them!"

>Declare actions and all that. I'd say I'm gonna process them tomorrow at 9am but the ways things are going I'll probably wake up late and do it at 10 or something...
>>
This reminds me. Nihilus, if you want to advance fast, you can try Charging A3 with your Basic bash move. Or you can just walk up and shoot them if they are close enough.
>>
>>48427830
I can get two shots off on either A1 or A3. Should I leave Sgt. Horst to handle the hostiles north of him alone after that mauling he took?
>>
Each of my options take two different approaches as well. I can take 2, 2, 3, 3, 3, face 3 and blast A3. Or 3, 3, 3, 3, 3, facing 4 in order to blast A1.
>>
>>48428079
Horst can do a lot in this situation:
1. charge and pulverize L2.
2. chainsaw A1&2
3. charge and pulverize D1/2.

Meanwhile Ithaqua can:
1. move-shoot L2
2. move-shoot D3

Malek can do a lot:
1. (free action) lock onto something(probably L2 or one of the tank/MGPs)
2. shoot locked targets with drones' missiles with drone control
3. shoot mines at Lizard/tank

In my 'personal' opinion, since you can only reach LAVs in your current position. so if I was playing in your position I would just charge A3 to move myself closer to action, and try to get off frag cannon shots that are in my range next turn. despite loaded with HV, it's range can fall short often, so I want to move myself close to the action as possible.

that's just my opinion though, you can do whatever you want or ask for orders from your officers on the field. also you lost your trip.
>>
>>48428229
So the charge automatically allows me to attack A3 with a melee attack?
>>
>>48427661
Wait, I made a mistake with some of the damage. Haze should have taken 6 damage from each shot, not 4. So he took 12 damage this turn. (Yes this is after accounting for his tac-shield.)

>>48428354
Yes.
>>
>>48428354
as per new rules, you can now always use a 'bash' melee attack even if you don't have a weapon, with the following stats:
5Dmg-1Crit-20Pen
it's worse than the basic GGA melee weapon, but the fact that it's free is why it counts. and 5Dmg is more than enough against small vehicles, especially damaged ones.
>>
>>48428443
Got it! So in order to hit with the charge do I have to be able to reach to adjacent hex next to the enemy unit or the hex on which the the enemy unit is on?
>>
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>>48428490
the adjacent hex.
also, the charge move must be as straight line. although not locked to cardinal directions(you can charge like 66666 or 65656, as long as a line drawn between the center of the hex you're standing and the center of the hex the enemy is standing doesn't go outside those hexes.).
you can move before charging to get a proper angle. also, I'm not certain, but as far as I know moving in the same direction as charge might actually make the charge even more powerful.(like moving 55555 and charging55555)
>>
>>48428490
Melee happens in adjacent hexes. You actually can't stop in an occupied hex.
The BITSBLITZ is a minor exception to these rules, but even that ends you out of an occupied hex.
>>
>>48428630
>BITSBLITZ
I'm sorry, what?
>>
>>48428654
http://suptg.thisisnotatrueending.com/archive/45308607/#p45324812
I think it's pending review at this point.
>>
>>48429047
Isn't this a moot point now? Since we can just bash people instead of stepping on them.
>>
>>48428629
Okay, I think sweeping up A3 and leaving B1 to Haze while the others deal with L2 is probably the best option then.
>>
>>48429253
Remember to run in a straight line for charge, and roll for bash!
>>
>>48429353
Yeah I was thinking of moving 2, 2, 3, 3. Then charging 3, 3, 3, 3, for the +2 DMG.
>>
>>48427646
>>48428366
Well I just got fucked right the hell up though I'm surprised I did damage at all, now I'm down to 1/3rd health.

Turn and shoot at A3 and B1? Or should I try to move up and take on the heavier units?
>>
>>48430060
Wait, those tanks will obliterate me... uh... shoot and retreat?
>>
>>48430060
I was thinking of taking out A3 while you sweep up B1 Haze. That way I can draw their attention away from you.
>>
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>>48430060
allow me to make a suggestion...

you can charge-bash B1 and then fire off a laser at D2 or D3. probably the highest damage you can pull off this turn.

this way most threats are dead, and unless the light tanks or LAVs survive you have a low chance of death. wrecked, maybe.

Horst can do one of the following:

1. crush megabeast(mission priority target)
2. chanisaw poor LAVs
3. crush MGP

he's probably going to take 1 unless malek is invovled. which is:

1. (Free action)lockon megabeast. -> spam missiles at it with drone control -> Launch HK and kill the bastard
2. (free action)Lockon Megabeast -> Launch HK, Launch HK.
3. (Free action)Lock on -> deploy mines -> drone control misisle spam/launch HK

Malek can probably kill the megabeast in it's own, even without horst.

meanwhile, Ithaqua can move up, and shoot D3 or megalizard with X-bow. at the drawn circle Ithaqua is outside the enemy's improved detection range.

Nihilus suggested doing pic related: move and charge A3, to keep up with the convoy and move in closer to look for frag cannon shots.
>>
>>48430102
>>48430243
Remember: you have Redline for the moment you absolutely-100%-NEED to crit. Which is probably this turn.

If you two can take out A1 and B3 without stepping within 6hexes of D2, then it will have to drive closer and I can mine it. Meanwhile Horst can chainsaw A1&2, Ithaqua can get D3 from behind, and my missiles can take out the lizard.

That'll leave only D1, and if he has any sense he'll hopefully retreat.
>>
>>48430689
wait, hold on, don't lasers need all shots to hit in order to crit? and did nat-20 redline apply to all three 'shots'?
and btw it's A3 and B1
>>
>>48430689
So move into LOS (22333) and redline with the Frag cannon then?
>>
>>48430102
>those tanks will obliterate me
Not necessarily.

A-model light tanks can fire canister rounds or HESH round, which do 2x4 and 6 damage respectively. If you keep your shield forward every attack gets two damage off it, which means either will do only 4 damage total, and thanks to your ablative armour you have 6 left, which means you can survive one shot from them. The LAVs have shot their load, so all they can use now is their autocannons, which can't penetrate your shield.

>>48430688
>you can charge-bash B1
No, she can't. I think. I recall charge actions only being allowed in the same turn as a move action.
Hm.

It's risky, but you could advance right in front of B1 and use redline +10 to guarantee a killing blow on D2, and leave L2 and D3 to Horst (or Malek) and Ithaqua respectively.

Oh, and
>>48430689
>the moment you absolutely-100%-NEED to crit
Taking the nat-20 auto crit is not a good idea with a laser rifle because every shot needs to hit for the crit to actually connect, so all you're guaranteed is 2 damage. When using beam weapons the +10 is better.

>>48430729
>did nat-20 redline apply to all three 'shots'?
No.
>>
>>48430744
>No, she can't. I think. I recall charge actions only being allowed in the same turn as a move action.
only the run action says that. in the current one I see in the google sheet, there's no requirement of 'move action on same turn' for charge.
>>
>>48430763
So it does.
>>
>>48430102
Oh, and to add on to what >>48430780 said, using redline in any form is a guranteed hit against vehicles. the nat-20 or +10 to all rolls. this is because all vehicles and infantry have less than 8 Def(except fighters, but we never encountered one yet). so if you plan on burning redline against vehicles with any laser weapon, use the +10 version, rather than the nat-20 version.
>>
>>48430744
>advance right in front of B1
If you're standing in front of B1, I can't kill it. You'll block LoS for the drones.

>>48430763
>there's no requirement of 'move action on same turn' for charge
Huh. In which case you could redline +10, charge B1 and stomp it, then laser D2 as well. And you'll look awesome doing it!

Then Nihilus can shoot/charge A3, Ithaqua can get D3, Horst flattens D1 (it's more dangerous A1 and A2 put together), and I take out L2
>>
>>48430798
>And you'll look awesome doing it!
EXACTLY!

>Then Nihilus can shoot/charge A3
Nihilus is charging it to move closer. see >>48429383.
although shooting it would have double the chance of killing it, one LAV isn't really much of a difference, and it brings Nihilus closer to the front. and LAVs die in one charge. see >>48420408, LAV-As, well, all LAVs have only 4 HP.

>Horst flattens D1 (it's more dangerous A1 and A2 put together), and I take out L2
Might want to wait until how either plays out(you or horst), since if we fail to kill it this turn, it's really close to the convoy, so you can tag-team with Horst to completely kill it. just in case.
>>
3: fire LZ at B1, lock on D2. Redline+10
*Lock on and HK L2, drone control, and whatever
*1 Longbow D2, move?
*2 Longbow D2, whatever
2 Charge A3, Redline nat20 if you want
Horst, charge chainsaw A1+A2
1 Move, Redline D3

Fuck I'm drunk
3
>>
>>48430798
"Sounds like a solid plan, sir. Plus I'll be within shooting distance of A1 and A2 afterwards as well. Assuming they don't high tail it out when the bigger threats go down."
>>
>>48430839
So should I just charge using redline then? In order to be closer to the front?
>>
>>48430876
uh... you alright there Ithaqua?

>>48430906
again, if 'I' were you, I wouldn't waste a redline on a single LAV. but looks like the mission will end in a turn or two as long as there's no more surprises, so if you absolutely, SERIOUSLY want to kill the LAV, do it. try having funroleplay wise.
>>
Rolled 5, 5 + 6 = 16 (2d20 + 6)

>>48430839
>Might want to wait until how either plays out(you or horst),
Well, since I'm about to lose internet, I'm going to go ahead and murder the lizard. Backup plan: also throwing mines.

>>48427661
"Horst! Get the other MGP, I've got the lizard!"

>Free action Lock-on L2 (+6)
>Free action fire both HK-missiles into L2
>Drone control:
>[*1] Move 3,4,3,4,3, Lock-on A1
>[*2] Move 4,3,4,3,4, Fire longbow at A1
>Dispense mines in front of D2 and D3
>>
Rolled 9 (1d20)

>>48430937
Forgot to roll for the [*2] firing longbow
>>
>>48430937
>>48430943
Well, the lizard is dead (11 beats EDEF, 2HKs=20dmg), but my attempt to also take out A1 was a miserable failure. Signing off again, good luck!
>>
>>48430932
Opening night, little bit of drinking. Is there a flaw in the plan? Far as I can see, it leaves D1 alone against all of us.
>>
>>48431003
No... maybe? Your post feels incredibly tipsy. Drunk? Without a firm grip? That kind of feeling. Feels strange reading it.
>>
Rolled 11 (1d20)

>>48427661
"Well... time to make up for my screw up."
>move 2, 2, 3, 3
>charge 3, 3, 3, 3 towards A3 using basic bash

>Nihilus takes a deep breath to calm himself as he begins to move into position
>suddenly, as he set his eyes on his prey, he switches on his speakers, playing Wegner's beautiful Ride of the Valkyrs for all to hear
>the strings begin their build up as his Komodo sets off for the kill, the dust cloud behind him growing larger and larger with every step
>then as the brass section begins to blare out the adrenaline kicks in inside his body as he shouts
"DEAAAAAAAAATH!!!!!!!"
>>
>>48431079
You aren't wrong. I am ignoring player action choice with my plan, which usuallt I avoid because fun I more important than success.
Also, I didn't health, damage, and name check everything/everyone twice, but I thought upthe planbefore the drinking started, so I have a bit of confidence in it. I think the only points of concern are D1 wrecking Horst, L3's infantry living, and stealthed units.
>>
>>48427661
>Move 666 55, Face 5
>Redline Nat20 XB at D3

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2
>>
>>48431113
Komodo:
Ablative
HP: 20/20
Def: 8
EDef: 6
SR: 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tac Shield
RA: Frag Cannon
Legs: Redundant System
Extra: HV rounds
>>
Tally ho!
I'm not sorry

Current Plan:
>>48430798

[NCO]Horst: -(not declared)

[Lt]Malek: >>48430937 (Warning, No stat sheet has been posted this turn)

Haze: -(not declared)

Nihilus: >>48431113, stats in >>48431377

Ithaqua: >>48431238

Warning: Horst and Haze has not declared an action yet. Unable to proceed.

Attacks declared this turn:
>L2 is Locked and shot by two HK missiles (by Malek >>48430937, >>48430943)
>A1 is shot (by Malek, via Drone [2]() >>48430943)
>A3 is bashed (by Nihilus >>48431113)
>D3 is Redline-Nat 20 shot (by Ithaqua >>48431238)

objectives:
>kill lizards
L2 is dead. (by Malek)
All Lizards are down.
>>
>>48431419
Stat sheet (after firing on my turn):

== Overlord ==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - 2x HK Missile {0/2}, Mine Launcher {0/4}
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, Advanced Sensor (+2 lock on and Scan)
Legs - Four
---
=War and Conquest=
[*1][*2][Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {2/3}, {1/3}
---
>>
>>48431427
thank you!
I wonder where Horst is though. And wasn't Haze just here? Haze apparently forgot to formally declare action.
>>
Hello? Haze? Horst?
>>
Horst wasn't gunna charge the lizard, if any infantry survived they'd tear him apart
>>
>>48431876
Good thing I blew up the lizard then! How many HP are you on? Can you kill the MGP, or do you need to pull back?
>>
>>48428654
>>48428630
>>48429047
The Bi-annual International Piloting, Electronics and Demolitions Conference will accept my paper on applied warfare jet jumpers any day now.

Unfortunately the people at BIPED recieve a lot of papers on mech warfare and I fear my nemesis Loosewidget will once again manage to get one of the better speaker slots with her damnable teatrise on close range kinetic ballistics. Obviously the BitzBlitz is a far superior manevour to the Loosewidget Bullet Punch but HAH, tell that to the commitee.
>>
>>48431900
I'm on 6, but if there is only one enemy left I can drop him
Horst
Pugilist ==Cottos==
Hp:6/20
Def:8(+2/+4)
Edef6
Scn:6
MV:6
Skills: commando, Conceal, artful dodger redline(used?) (+2 to all rolls)
Left arm: powerfist
Right arm:chainsaw, boomstick
Torso: redundant subsystem, hkm
Legs:thruster array
Armor: composite
DR:1
Stealth rating:6
>>
>>48427661
Right..
>Move 3(6)
>Redline powerfist charge D1 on its left flank for line-o-sight coverage
>>
>>48431935
Haze probably has the last tank covered, and the MGP is the only real threat to you at this point.
>>
>>48431916
I should write a paper *Insert crunch noises* on the multitude of advantages in the advancement of mech CQC that are going untapped..
>>
>>48432046
>>48432041
Well, not anymore it's not...
>>
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Update:

Current Plan:
>>48430798

[NCO]Horst: action in >>48432041, stats in >>48431935

[Lt]Malek: action in >>48430937 >>48430943, stats after action here >>48431427

Haze: -(not declared)

Nihilus: action in >>48431113, stats in >>48431377

Ithaqua: action&stats in >>48431238

Warning: Haze has not declared an action and no suggested bot action has been approved by an officer. Unable to proceed.

Attacks declared this turn:
>L2 is Locked and shot by two HK missiles (by Malek >>48430937, >>48430943)
>A1 is shot (by Malek, via Drone [2](Conquest) >>48430943)
>A3 is bashed (by Nihilus >>48431113)
>D3 is Redline-Nat 20 shot (by Ithaqua >>48431238)
>D1 is Redline-Nat 20 punched (by Horst >>48432041)

objectives:
>Escort convoy
-in progress
>kill lizards that are carrying enemy infantry
-L1 has been Pulverized (turn 2) (By Horst, powerfist)
-L2 has been Killed this turn (turn 3) (by Malek, HK missile x2)
-L3 has been Blasted (turn 2) (by Malek, Anti-Mech mine + C.drone[2]'s Longbow Missile)
All Lizards are down. last infantry status unknown.
>>
>>48432233
This does not reflect where I want to end my movement.
>>
>>48432281
You wanted to end in direction 4 of the MGP, right? sorry, I lost focus while fiddling with the paint tool.

don't worry though, when Haze returns/is botted I'll re-draw it, and fix mistakes.
>>
Still monitoring...
>>
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>>48433427
Bump for the night.
I'll be processing the turn in the morning. In all likelihood we'll have to continue in a new thread.

Anyway here's a little preview of something I'm cooking up for the next hanger thread.
>>
Rolled 3, 13, 19, 1 + 10 = 46 (4d20 + 10)

>>48433742
I have another brief net window, so shall issue a bot order for Haze[03] incase he doesn't make it back before the deadline:
>Activate Redline, +10 version
>Charge B1, Bash attack
>Fire laser rifle at D2
>>
Rolled 10, 3, 5, 7 = 25 (4d20)

>>48427603
>>48427646
>winces as the missiles knock her around the cockpit, warning sirens and lights going off all over
"I can't take another hit like that, we need to finish them off!"

>>48427661
>>48432233
Ergh, just woke up... no more late nights for me this week, hopefully.

>Redline (+10 on all rolls this turn)
>Charge 3 3 3 3, Bash B1
>Shoot D2 x3
>>
>>48434506
Haze, your stats!
>>
>>48434506
>>48434577
Sorry, didn't know I had to update each turn, derp

=Hazer Tag=
[Crocodile]
Ablative Armour (+4HP)
HP: 6/18
Torso (3/3): Redundant Subsystem, Stiletto Targeting Suite, ECM Pod
LA (2/2): Tactical Shield (+2 DR front arc)
RA (2/2): Laser Rifle (6 Rng, 3 RoF, Pen 19 (17), Dmg 2, Crit 2 (3)) (Beam, Expn 2)
Legs (0/1): None
Special: Redundant Subsystem

Def: 10
ED: 8 (+6)
SR: 10
Mv: 4
DR: 2 (Frontal Arc Only)
>>
File deleted.
ALL ACTIONS RECEIVED!

[NCO]Horst: action in >>48432041, stats in >>48431935

[Lt]Malek: action in >>48430937 >>48430943, stats after action here >>48431427

Haze: action in >>48434506, stats in >>48434664

Nihilus: action in >>48431113, stats in >>48431377

Ithaqua: action&stats in >>48431238

Attacks declared this turn:
>L2 is Locked and shot by two HK missiles (by Malek >>48430937, >>48430943)
>A1 is shot (by Malek, via Drone [2](Conquest) >>48430943)
>A3 is bashed (by Nihilus >>48431113)
>B1 is Redline+10 bashed (by Haze >>48434506)
>D1 is Redline-Nat 20 punched (by Horst >>48432041)
>D2 is Redline+10 shot (by Haze >>48434506)
>D3 is Redline-Nat 20 shot (by Ithaqua >>48431238)

Cognis! we're done here!

>>48433742
Nice. not sure about effectiveness but at least the bomb looks useful.
>>
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No, wait, I just panicked. the roll for drone [1] in >>48430937 is not high enough for a lock-on. forgot about that while editing. reposting.
>>
There's a game on ps4 about mech warfare called Hawken
>>
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>>48436496
Can't. Too busy playing Last Raven.
>>
>>48436496
Hawken is meh tier (and on PC too).
Mechwarrior Online however... is great pretty great
>>
>So, do we give the survivors the opportunity to surrender?
>>
>>48437430
>No.
>>
>>48437622
"Good... May I have the privilege of taking out another one of those bastards, sir?"
>>
>>48438367
You might have to get in line.

And probably catch them, LAVs are quick little bastards, and if I were them and had any sense I'd probably call it quits at losing seven LAVs, three megalizards, two tanks, two mobile guns and three squads of infantry to what by all appearances is still only three mechs. You guys really cleaned house on this one, initial misteps aside.
>>
>>48438578
Surely they must realize by now that there is more than three Mechs, even if they can't locate the others.
>>
>>48438578
>>48438696
Four, Malek's HKs aren't low-profile. But yes, the three mysterious detonations should make me pretty obvious as well.
>>
>>48438578
I think I should be able to bash A2 in the face from where I am currently. Commando gives me a range of 10 (5 move/5 charge) at the moment.
>>
>>48433742
I'm in love.
>>
>>48439214
Not if it runs you won't. LAV's have 5 move as well, and he has a head start.
>>
>>48386710
Krig
>>
How does one get in on this? Love me some mechs
>>
Beginning turn processing...
>>
>>48443343
Wait until the hangar thread, we're running a couple missions over the next few days, then we'll return there.

In the meantime, read everything in https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing#grid , especially the Construction Rules so you can decide on a mech. (We might be upgrading those soon though so better to wait until the hangar thread until you make your build.)
>>
>>48443343
In addition to what haze said, try reading through the archives in the OP, preferably the most recent missions, such as mission 8/9, as well as the current mission.this will help in getting general idea of how things work around in this game.
>>
File: Campaign10_P3.jpg (2.01 MB, 1532x1324)
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Cable Guy: "Ouch. I almost feel sorry for them... almost."
>>
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>>48444192
Bandit Leader: *cough* *hack* "WHat the hell happened!? There were only... oh... shit"

A1:"We got the Pugilist on the run!"

A2:"Hey wait a second, didn't there used to be more of us and less of them?"

A1: "Aww hell! We're the only ones left. CHEESE IT!"

-----------
Cable Guy: "Looks like the bandit leader is surrendering. If we do this by the book we bring him in to face justice. Of course... if you want to put a bullet in his head right here I doubt anyone would care."

-------------

MISSION COMPLETE

Pilot Rewards:
Mobilization Fee: +10 Cred
Primary Objective Complete: +20 Cred

Company Rewards:
Mission Fee: +20 Cred
Salvage: +16 Cred

All pilots deduct %20 of your mech's total cost from your payout as maintenance.

>>48443343
Drop by in the next Hanger Thread. Unfortunately we are full right now. Maybe someone might drop out or be unavailable in the next campaign turn so you might still get a place.
>>
>>48444365
"ALIVE, LET THEM HANG, MEDIOCRE SCAVHEADS!!"
>>
>>48444365
>mfw

"Let him live. Maybe he'll learn to pick on someone his own size."
"...Anyone got a fire extinguisher by the way?"
>>
So its the GuyeCo mission up next right?
>>
>>48444365
So, let me see if I'm doing this right.

Cost of my mech with armour and parts is 27 total.
20% is 5.4, so rounding that's 5.

I earned... 30 minus 5, so 25?
>>
>>48444484
Yep. I need to prepare the map and write up the mission briefing so I'll either put it up tonight or tomorrow morning.

>>48444544
Yes
>>
>>48444544
Yup
>>
>>48444585
Cool, Im not on it, just making sure i didn't need to check with great regularity
>>
>>48444585
>>48444594
Cool, thanks. Pretty fun so far, now I'm looking forward to my next mech... though I'm wondering if I should hold out for the LHI contract or buy a Summit with a similar loadout to my Croc?
>>
>>48444585
"What does the Reiter creux say about the leader Kerry?
Decapito?
>>
>GuyeCo mission
Oh crud. my anticipation turned sour.
Super Pugilist...
>>
>>48444623
Cable Guy: "The Red Crux would want him arrested. So would Noblesse for that matter. Executing a surrendering combatant without trial doesn't sit well with the international community no matter how big of a scum bag they are. Plus there's at least 3 three guys in the refugee trucks filming this. 'Mercs waste bandits' will get a lot of views on MePipe but will also give us a PR headache that I just don't need."
>>
>>48444804
What's our rep up to lately? That siege battle make any headlines
I guess we should give them what they want..
Can I strap them to the grille of the refugee trucks?
>>
>>48444883
>What's our rep up to lately?
yea, speaking of reputations, is there any way to know how other factions see us? like some stick graphs going up or down to show how friendly they are to us, or something.
>>
>>48444365
Maintenance:-7cred
2+23=25cred total.
>>48444883
I'll help hold them down.
>>
>>48444883
>>48444952
>rep?

The 3C is on good terms with the IF and has a modest global reputation as a low-mid tier outfit.
While you have satisfied most of your clients you haven't really taken on much in the way of truly challenging missions.

Taking out the Cognis was a black operation and so only improves your reputation with the IF.

The 3C's greatest public victories are the defence of Beskaosia and the destruction of the Sakala. Unfortunately much of the reputation gained from the latter was soured by the Reptile Group who blamed the 3C's indecisiveness and incompetence for the loss of an entire platoon of mechanized infantry.

As a result other outfits regard the 3C as being a tad undisciplined and "sloppy" when it comes to joint operations.
>>
>>48445057
Images of a pugilist with a crown shaped tumor watching as mercs in shabby and shockingly hairy jackets tying down angry Alex cosplayers brings to spread
>>
>>48445441
>A bunch of mech tier misfits who don't play well with others
Ouch...
Now you're making me wanna tackle hard jobs and say fuck it to humanitarian work
>>
>>48445531
Well the 3C is kinda seen as a bunch of goofy do gooders. The IF certainly approves of them and they are appreciated by the various factions they've helped. (most notably the Beskaosian Royalty.) However they aren't really taken seriously by the "Big Players".

That's the price of doing humanitarian work.
>>
>>48445812
Wonder how that might change after the GuyeCo mission, assuming that all goes well...
>>
>>48445812
And what questions will a 'meaningless' raid on guye co raise from them?
I guess it's good were goofy do-gooders, keeps our motives more muggy and hand-waveable if this rabbithole gets deep and we become terrorists
>>
>>48445812
How are the QAF gunna do since we blew them off?
Did they get another contract or are they kinda hurt now?
>>
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>>48445812
>>48445861
>>48445912

Looks like we need to grow a spine and start setting a better image for ourselves.

Might I suggest modeling ourselves after this.
>>
>>48446222
>>48445912
Thats a good point. Best way to convince everyone we are not do-gooders is introduce them to Alice for about 10 minutes.
>>
>>48446291
Every organization needs at least one psychopath.
>>
>>48446333
And then we let them know we made her an NCO
>>
>>48446421
Heh, yeh, and that punch-nut Horst.
Fuck...
We're gunna make excellent terrorists, we'll make them IF Illuminati shit themselves.
>>
>>48446450
All the NCOs are...'off'
Tragedy tried to shove a demo charge up cognis's ass without a second thought
>>
>>48445812
cognis, can the plane in >>48433742 benefit from locks? I'm asking because I'm legitimately doubting if it can do so.

>>48445861
what was our 'public' reasoning for raiding Guyco again? I don't know if we made up one.

>>48446222
>>48446291
>>48446450
I don't know if making ourselves look shadier than possible is kinda off.
I'm in favor of making ourselves look good to the IF, because
I want that shiny Peacekeeper Drone and joint ops missions with their well-armed forces. also, when all this rolls off and if the sat network is finished, only megafauna and stuff will be left, which we could still work off against as escorts in the midas range, along with Peacekeeper aprooval. right?
>>
>>48446832
It can't

>reason for raiding Guye Co.
Industrial Sabotage, corporate proxy war, happens all the time.
>>
>>48446871
So, now that the mission is over, do you have thoughts on my two questions about scan-affecting things?
>>48397801
>>48423535
>>
>>48447232
I'll probably extend the effects of those things to affect scans. The changes will be ratified in the next hanger thread.
>>
Um does anyone know what the equipment value of the HV rounds are? I can't find the information in the resources. Also do HV rounds still disappear after one round even though I never shot off my ranged weapon?
>>
>>48447867
I might have made a ruling on this before but... I forgot. So I'm gonna make another ruling and write it down in the errata this time.

To answer your question:
2 and No.
>>
>>48446550
"I succeeded. How do you know I'm not a qualified proctologist before I joined up?"
>>
>>48444620
Well, we'll be getting three missions worth of company payout, so I'd say the LHI license is looking likely, and since we have to wait until next hangar phase to spend it I'd probably wait if I was you.
>>
>>48444365
Mech Cost: 24
Maintenance: 4.8 (5)
30-5=25cred total
>>
>>48444365
>Balance: 0
>Reward: 30cred
>Maintenance: 11cred
>New balance: 19cred
"Well done Camels! Was a bit messy at the beginning, but that last co-ordinated strike was a thing of beauty. Not gonna forget the look on the leader's face when Ithaqua decloaked behind him for a long time."

>>48448469
>>48444620
>Spend cred now?
I would advise waiting. Technically, you can't spend outside of the Hanger threads anyway: in a mission thread you can attach and detach parts before you deploy but can't buy more.

In general, the later you leave it in the Hanger thread the better. The company may have more assets to take advantage of, and knowledge of upcoming missions means you can make sure you can buy gear that is immediately useful.

>>48445441
>3C reputation
Most of this comes from the last two mission cycles having a large influx of recruits, who we want a chance to get the hang of the system. That and some of our bigger missions (hopefully) no-one will ever know were us (Cognis, Midas Range, Guye-Co?).

Now all the recruits have some experience under their belt, and we're about to get decent intel from Dvorak, next mission cycle is the time to start taking a pair of big missions. I think we can handle them, and it's time to properly make our mark.



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