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File: Egwen School Quest.jpg (73 KB, 600x400)
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You are Phaysis, Nightmare Soulborn, and one of the few girls at Egwen who has a ladylike upbringing!

“Phaysis really” you implore the angel soulborn “must you parade around wearing so little?”

Janrael looks down at her scandalously short skirt that doesn't even get to her knees, and her far too tight top that leaves her midriff bare and says curtly “but everything important is covered.” Then she resumes pacing.

You really thought she'd be the leader for today's dungeon, but as per the Professors request of rotating leaders to give everyone a chance to prove themselves, today it's you.

Janrael is walking up and down as you want for your turn in the dungeon, swinging her arms, hands clenching and unclenching, and generally looking impatient.

You open your mouth to talk to her about her immodest state of dress some more when Anlanesa whispers to you “let it go Phay.”

You turn to her and ask in a similarly quiet tone “why?”

“Jan's on edge” the icy girl explains “because we're going underground.”

“But there will be people scrying on us.” you say “and they can make the walls and ceilings transparent for everyone watching, she still needs to-”

“I mean” Anlanesa explains “that Jan doesn't like being underground, if she wants to wear as little as possible to deal with it, let her.”

“Oh” you say, suddenly understanding. I mean sure, you don't like being underground either, but clearly Janreal is feeling it a lot more. Nearby Safire just watches the exchange silently.

“Next team!” a voice yells, and you all go forwards, carrying your weapons and gear.

XXX

Two tunnel entrances are before you. Your mission today is to retrieve a wizards book, and also a magical rod he was working on – both stolen when his luggage got lost on the lightning rail. You wonder if the Daves are writing these encounters from personal experiences or something.

As before, the time taken is they key part, but there will be surprises and other objectives along the way.
>>
“Well” says Anlanesa “left or right?”

“Uh, left” you say. Each one no doubt has some advantages and disadvantages but you have no clue, so you just pick one.

Keeping an eye on Janrael you see she looks tense, but has things under control for now.

Sneaking carefully through the tunnels you watch out for any dangers. You've only gone a short way in when you grumbling and complaining voices up ahead. Taking cover in a cul-de-sac side passage you watch as a group of 8 goblins come stomping past and then stop at the entrance to your hiding place, and loudly complain of aching feat and tired legs. Their leader generously says they can rest for 5 minutes. They lay down their spears and shields and sit.

“Five minutes is going to cut into our time” Anlanesa whispers to you.

“She's right” Janrael responds in an eager but still quiet voice “we should attack.”

“Can we sneak past them?” Safire suggests softly. Looking out you can see that although there's no cover most of the goblins have fallen into a near doze – with no lookouts. If you moved very carefully, you might be able to sneak past.

Too much noise could bring down more patrols of course...

>Sneak past
>Wait for them to leave
>Fight your way past (options in follow-up vote)
>Other (?)
>>
The Adventurers Club http://pastebin.com/t467eb4q
Classes and Races http://pastebin.com/wCst2V8B
Quest Rules http://pastebin.com/RG9EAvPq
Main Character http://pastebin.com/xHFh2iz2
Setting http://pastebin.com/ej98zdgD
Continent Map http://ibin.co/260vHqwvCza9
QM Twitter https://twitter.com/anAspiringQM
QM Askfm http://ask.fm/AnAspiringQM
Archive http://suptg.thisisnotatrueending.com/archive.html?tags=Egwen%20School%20Quest
and http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Egwen%20School%20Quest
Diaries http://pastebin.com/PmSudaxb
Art http://imgur.com/a/rKqQt
Other Art http://imgur.com/a/EnMfz
>>
>>47970621
>Sneak past
>>
>>47970621

>Sneak past
>>
>>47970621
>Fight your way past (options in follow-up vote)
>>
And by 'Phaysis really' she actually said 'Janreal really'.
>>
>>47970621
>Sneak past
>>
Sneaking, please roll 4d20 for being sneaky: Phaysis, Anlanesa, Janrael and Safire.
>>
Rolled 17, 17, 6, 1 = 41 (4d20)

>>47970752
>>
Rolled 5, 20, 15, 4 = 44 (4d20)

>>47970752
>>
Rolled 13, 14, 16, 5 = 48 (4d20)

>>47970752
>>
>>47970756
>>47970759
>>47970764
17, 20, 16, 5

Get it together, gem daughteru.
>>
guess its a fight then. Short update then combat options.
>>
>>47970764
Well, it was a longshot anyway.
>>
“We sneak” you say decisively “follow me.”

Quietly and carefully you approach the snoozing goblins. With great care and delicacy you move past them, keeping to the shadows as much as you can. Goblins can see pretty well in the dark but even their vision isn't perfect in places as dark as this.

Once past them it's only a short distance to-

A brilliant blue light illuminates the tunnel, looking back you see that Safire's robe got caught in a cleft in the wall and now her entire arm is exposed – lighting up the place.

The goblins rouse quickly and start yelling. Anlanesa rolls her eyes, Safire looks horrified at what she's done, and Janrael looks...eager for a fight.

The goblins are very close – only a few feet away, and with all the yelling reinforcements might be on the way soon. Also, with your party standing so close to the goblins, any wide-are spells would be tricky at best.

Phaysis
>Ranged Attack (bow)
>Melee Attack (spear)
>Other (?)

Anlanesa
>Melee Attack (axe)
>Ice Giant Form
>Spell/Power (?)
>Other (?)

Janrael
>Melee Attack (longsword)
>Spell/Power (?)
>Other (?)

Safire
>Melee Attack (unarmed)
>Spell/Power (?)
>Other (?)

Enemies
8 Goblins
>>
>>47970857
>Ranged Attack (bow)
>>Spell/Power-Cone of Cold
>Melee Attack (longsword)
>Melee Attack (unarmed)
>>
>>47970857
>Ranged Attack (bow)
>Spell/Power-Cone of Cold
>Melee Attack (longsword)
>Melee Attack (unarmed)
>>
>>47970857
Phaysis
>Melee Attack (spear)

Anlanesa
>Spell/Power (Ice Shield (R))
>Melee Attack (axe)

Janrael
>Melee Attack (longsword)

Safire
>Spell/Power (Scorching Ray)
>>
>>47970857
Phaysis
>Melee Attack (spear)

Anlanesa
>Spell/Power (Ice Shield (R))
>Melee Attack (axe)

Janrael
>Melee Attack (longsword)

Safire
>Melee Attack (unarmed)
>>
Spear (tie-break)
Ice-Shield + Axe (tie-break)
Longsword
Unarmed

Please roll 4d20 to see how well you do
>>
Rolled 2, 7, 6, 14 = 29 (4d20)

>>47970918
>>
Rolled 17, 16, 16, 15 = 64 (4d20)

>>47970918
>>
Rolled 16, 4, 8, 8 = 36 (4d20)

>>47970918
>>
Rolled 15, 19, 8, 19 = 61 (4d20)

>>47970918
>>
>>47970938
nice job
>>
Stabbing your spear into the mid-section of the nearest goblin you quickly pull it out and block the clumsy stab of its buddy, as the first one falls over, gurgling.

Anlanesa smashes her axe into the head of another goblin, dropping it, a spear point stabs uselessly into her icy shield.

Janrael impressively bisects a goblin with her glowing sword and leaps over an attempt to trip her by tangling a spear through her legs.

Safire recovers quickly and slams her fist into the jaw of a goblin, dropping him like a stone. A spear point is thrust into her side, only to be withdrawn with a bent tip. Safire appears unharmed and the goblin stabbing her looks confused.

Echoing yells from the tunnels around you tell you that reinforcements are on the way.

“Alright!” cries Janrael “now it's getting interesting!”

You could simply battle your way forwards, the oncoming reinforcements are probably only goblins after all. Speeds is the key however, perhaps flight is the best option?

You're left facing four goblins – who are starting to realise that they're outmatched – if the wide eyes and fearful looks are any indication.

>Stay and fight the newcomers
>Finish off these four, then flee
>Finish off these four, then hide
>Flee immediately
>Other (?)
>>
>>47971034
>Finish off these four, then flee
>>
>>47971034
>Finish off these four, then flee
>>
>>47971034
>Finish off these four, then flee
>>
>>47971034
>Flee immediately
>>
>>47971034
>>Finish off these four, then flee
>>
>>47971034
>Flee immediately
>>
Beatdown + leggit.

Please roll 4d20 for Perception checks (no roll needed to take down remaining goblins).
>>
Rolled 14, 8, 6, 2 = 30 (4d20)

>>47971103
>>
Rolled 1, 2, 5, 19 = 27 (4d20)

>>47971103
>>
Rolled 13, 11, 15, 19 = 58 (4d20)

>>47971103
>>
thankfully Safire noticed the things before you ran into them
>>
>>47971126
Makes up for her previous blunder at least.
>>
Together you make short work of the remaining goblins – even the one that just can't accept that it's spear can't hurt Safire and keeps on stabbing her with it. In the end she seems almost apologetic as she knocks it down.

“This way!” you yell to the others, beckoning them to follow you as you run away from the sounds coming towards you.

Together the four of you manage to outpace what sounds like several bands of goblins, and end up taking a side tunnel to get much deeper into the dungeon. Hurrying through a long twisting passage way with lots of stalactites and stalagmites you are bought to a halt by Safire yelling “look out!”

Looking around for whatever spooked her you see what you thought was just a collection of rocks coming towards you. Instead it is a pack of dog-sized creatures that a hump-backed and look like a mix of insect and lizard. From their mouths emerge two long waving tentacles with dozens of feathery protrusions.

“What are those?” asks Janrael “Is Calluna designing monsters now?”

The things approach cautiously, waving those tendrils through the air like they're looking for something. They don't appear threatening but this is a dungeon after all...

“Those are rust monsters!” Anlanesa suddenly exclaims.

“The Professor told us about them” says Safire at your side “they eat metal – we should be able to get past them, right?”

Well you should but...

“Remember who designed this dungeon” you say, suddenly feeling suspicious. Slicing a spare strap from your backpack you throw it to the creatures – one eagerly devours it – as soon as its mouth-tendril touches it, the leather starts to dissolve.

You all stare at it.

“Oh that's just great...” Anlanesa draws out the last word “monsters that eat clothes, bravo Daves, well done. Well. Done.”
>>
They don't look aggressive or particularly threatening, but there are a lot of them. Just pushing past them might result in a certain loss of modesty.

“Maybe we should back-track and go around?” Suggests Safire.

Janrael shakes her head “it'll take too long.”

“I'll deal with them” says Anlanesa “a few cones of cold ought to get rid of them all.”

“And exhaust most of your powers.” you point out. Ugh, much as you don't like the idea, in horse form you don't really need much clothing – you could draw them off and let the others get past, better one loses her outfit than all of you.

>Back-track and go around
>Rush through the critters and hope for the best
>Anlanesa wipes them out
>Phaysis acts as decoy
>Other (?)
>>
>>47971246
>Anlanesa wipes them out
>>
>>47971246
>Anlanesa wipes them out
>>
>>47971246
>Anlanesa wipes them out
I kinda wish we had brought Calluna now.
>>
>>47971264
>Calluna raising pet Rust Monster
Hahahaha
Glorious.
>>
>>47971246
>Anlanesa wipes them out
She can always still go Ice Giant mode anyway.
>>
>>47971246
>Anlanesa wipes them out
>>
telling them to chill it is
>>
After a moments thought you nod to Anlanesa “do it.”

Anlanesa unleashes cold blast after cold blast – clearing a path through the creatures and letting you all get past. Once she's fired the last burst of cold you all head through a confusing maze of tunnels, looking for the next obstacle.

At your side Anlanesa confirms she's tapped her powers “no more magic for me today.” she says regretfully. You can sympathise – the more your powers grow, the more you get used to them and want to use them.

[Anlanesa Arcane Energy 0]

Eventually you come to a large cavern which houses a small mound of treasure and valuables – no doubt the goblins hoard of loot.

“Well the rod or book has to be in there somewhere” comments Safire, before looking to you for confirmation “right?”

“Rod probably” says Janrael “I bet their priest or shaman or whatever has the book, and he's not here.”

No he's not, the dragon is though.

In the middle of the caverns ceiling is a thick metal ring set into the stone. From this runs a long chain running down to a collar worn by a red dragon – currently curled up asleep in the treasure pile. It looks somewhat larger than a cart-horse – you'd estimate 7, maybe 8 feet tall at the shoulder. It's hard to say with it laying down. Either way the chain gives it enough room to move around the cavern but not much more. And its on the treasure pile.

“What's the plan?” Anlanesa prompts you.

“Are you joking?” asks Janrael “fighting a dragon is going to be awesome!” Despite the large open space of this cavern she's still looking a little twitchy “don't say you still want to-”

“Do this quickly and quietly and search the pile whilst it's asleep?” Anlanesa suggests “sure.”

“How about we talk to it.” says Safire “I mean she's a prisoner right – maybe we can help her, or him?”

>Search treasure for rod whilst dragon is sleeping
>Talk to it
>Attack
>Other (?)
>>
>>47971433
>Talk to it
>>
>>47971433
>Talk to it
Don't exactly have a good thief among us right now, anyway.
>>
>>47971433
>Talk to it
So "most of" actually meant "all of them".
>>
>>47971433
>Talk to it
>>
diplomacy it is
>>
“Good thinking” you say to Safire with a smile. She perks up a little, happy at your approval, but freezes when you add “Off you go then.”

“Me?” she squeaks “I'm not a- I mean I can't, I-”

“Relax” you say, patting her on the shoulder, and then walking into the room, trying to keep your fear under control, a good leader never asks her followers to do something she wouldn't do herself. You're sure the Professor or one of the other instructors said that to you at some point.

When you're close enough you say “Um, excuse me?”

The dragon cracks open one eye and responds in a surly and deep voice “what?”

Ah, you hadn't really thought of what to say, darn...ah, no, profanity is a sin!

“We were looking for a rod stolen from a wizard” you start “about two feet long, burnished in gold with-”

“Yeah, yeah” says the dragon grumpily “they tossed it in here a while ago, what about it?”

“Um, we need it to complete a quest.” you say “could you maybe-”

The dragon raises its head and gives you a contemptuous look “If I let you take it, they won't feed me, no. I'm not raising the alarm because I hate them, but that's not happening.”

Oh...

“How about if we free you?” you offer.

The dragon picks at the chain with one claw “it's fire-proofed and very strong. I doubt you can help. Still if you could then I'd let you have it.”

You wrack your brain, how can you free this dragon? Wait, he said fireproofed, what about cold-proofed? Anlanesa could chill the chain down enough to make it easier to snap.

And a dragon ally could be really useful....

>Agree to free him in exchange for the rod
>Offer to free him – if he joins you
>Attack
>Other (?)
>>
>>47971655
>Offer to free him – if he joins you
>>
>>47971655
>Agree to free him in exchange for the rod
>Offer to free him – if he joins you
>>
>>47971655

>Agree to free him in exchange for the rod
>Offer to free him – if he joins you
Well, if he doesn't want to join us, he can let us at least have the rod.
>>
him joining you means you get the rod anyway, if that wasn't clear.
>>
>>47971655
>Agree to free him in exchange for the rod
>>
>>47971713
The idea is more trying to convince him to join, and if he doesn't want to to at least give us the rod.
>>
>>47971713
Yes, but we can also try to convince him to join first, and if that fails get the rod.
>>
>>47971655
>Agree to free him in exchange for the rod
>>
Ask him to join you it is, with an option to get the rod if he refuses.

Please roll 1d20 (no mods) for diplomacy
>>
Rolled 1 (1d20)

>>47971778
>>
Rolled 17 (1d20)

>>47971778
>>
Rolled 5 (1d20)

>>47971778
>>
“I think we might be able to free you” you say “but if we did, we'd want something in return.”

“The rod?” grumbles the dragon “fine, if you can free me – though I doubt you can.”

“I was thinking more that you'd help us find the wizards spellbook as well” you say “As well as giving us the rod.”

From the entrance you hear Anlanesa giggle, what is she finding so funny?

“Me, help you?” says the dragon sceptically.

“You want revenge on them don't you?” you ask.

“Of course I do” says the dragon with a snort “but to serve a bunch of humans...no thanks.”

You don't know whether you should be flattered that he sees you as no different from normal people, or offended.

“If we're so unlikely to be able to free you” you say “then what does it matter?”

The dragon sighs “Ok, fine, if you can free me then I promise to help get the etc etc.”

“Anlanesa” you call her forwards “chill the chain would you?”

Grabbing hold of a heavy chain link Anlanesa gives a smug grin as frost starts to form on the metal. Once it's completely covered and has wisps of mist rising from it she says to the dragon “pull.”

With a little help from all of you, the dragon is able to pull on the chain hard enough to break the link – leaving it with the collar and a short length of chain.

It stares at the broken chain disbelievingly “That's...wow.”

Anlanesa's face still bears that smug expression. No doubt she'll be wearing that for a while.

The dragon digs out the rod to give to you as you ask “so what is your name?”

“Long and difficult for you to pronounce” he says “mostly humans call me Furness.”

“Furnace?” you ask, one eyebrow raised.

“A smith found me when I was a hatchling” he says defensively “I helped keep his forge hot, it wasn't a bad job, I got all the coal I could eat.”

Either the Daves have a strange imagination or could this dragon be real? Like the satyrs?

“Well Furnace-” you say

“Furness.” he insists.
>>
“Furness” you correct yourself “what can you tell us about this place?”

“The main goblin chieftain and his guards are usually here” he says, scratching out a small map on the floor, you all gather around it “but the shamans quarters are here, if you sneak around using this side passage, you should be able to catch him alone but reinforcements will quickly arrive from this passage here that connects to the chieftains hall. You'll need to keep them at bay.”

“Ok” you say, looking at the map “So if we all go here, some of us block this passage here and the rest confront the shaman...”

Anlanesa sticks her hand up.

“Yes 'Nesa?” you say.

“Whichever job I get can I go with Furness?” she asks brightly “I've never ridden a dragon before.”

“No riding.” growls Furness. You can sympathise – you don't like being ridden either. Well, maybe a little, but mostly not...ah it's complicated.

“So, the plan is to sneak around the hall and take the shaman on alone, but the chieftain and his guards will quickly respond” you say “we can bottleneck them here. For the two groups...”

Attack The Shaman

>Phaysis
>Anlanesa
>Janrael
>Safire
>Furness

Stop Reinforcements

>Phaysis
>Anlanesa
>Janrael
>Safire
>Furness
>>
>>47972007
shaman
>Phaysis
>Janrael
>Safire


stop
>Furness
>Anlanesa
>>
>>47972007
Attack The Shaman
>Anlanesa
>Safire
>Janrael

Stop Reinforcements
>Phaysis
>Furness
>>
>>47972007
Attack The Shaman
> Anlanesa
> Janrael
> Safire

Stop Reinforcements
> Phaysis
> Furnesse
>>
>>47972007
>Anlanesa
>Furness
>Safire

>Phaysis
>Janrael
>>
Phaysis and Furness on guard duty - others taking down the shaman

Please roll 5d20 for sneaking
>>
Rolled 18, 7, 11, 19, 17 = 72 (5d20)

>>47972123
>>
Rolled 13, 3, 9, 11, 20 = 56 (5d20)

>>47972123
>>
Rolled 9, 1, 13, 19, 7 = 49 (5d20)

>>47972123
>>
>>47972126
>>47972127
>>47972129
18, 7, 13, 19, 20
>>
Together you sneak through the goblin tunnels, avoiding the noisy patrols. As expected you soon end up just outside the shamans private quarters.

You motion the others forwards as you take up position beside Furness, ready to stem the inevitable tide of reinforcements – the two of you should be enough to stop a small army of goblins.

The others head deeper into the cave, heading towards where the goblins shaman is sat next to a book contained in a magical circle, moaning and swaying, foam flecking his lips as he chews on a wad of mushrooms, his closed eyes twitching.

Unfortunately one of the girls kicks over a pile of bones with a noisy clatter and the shamans eyes snap open.

With a flick of his fingers he quickly animates more than a dozen animal and humanoid skeletons – their bones in heaps around the place. Anlanesa grows into her massive ice giant form and the three rush forwards.

At the same time a loud horn-like noise sounds, and you hear yelling coming from the tunnel in front of you.

Tearing your eyes from the battle scene behind you, you ready yourself for the battle ahead.

The first few masses of goblins arrive in disorganised groups, and blasts of fire from Furness are enough to keep them at a distance as you save your arrows. However the next group is far more organised and roll leathery balls towards you, trailing thick smoke. You can hear them advancing, hidden by the smoke. Furness obligingly breathes fire to clear the goblins away again, but as he's recovering and getting ready to spit flame again, the rest charge.

You manage to lose a single arrow and then pull your spear free of its sling on your back. In your centaur form you keep them at bay with your spear and hooves as beside you Furness becomes a whirling fury of claws, teeth and tail.

More and more goblins start to rush forwards, even as their kin fall and pile up in front of you.
>>
Sparing a glance at the battle behind you, a worrying sight fills your eyes: Safe behind a wall of skeletons, the shaman fires blasts of green energy at the girls and keeps raising more undead to slow them down.

Safire smashes them apart with punches and kicks, Anlanesa bulls her way through using her size and Janrael cuts them into pieces with every swing of her sword but there are too many to quickly beat.

You think they'll win through eventually, but it will take time. In-between one wave of goblins at the next you have a moment to make a decision: abandon Furness to fight alone, allowing you to help your friends against the shaman; or to stay where to are, keep the goblins at bay and trust them to win the day themselves.

>Stay with Furness
>Go fight the shaman
>Other (?)
>>
>>47972271
>Stay with Furness
>>
>>47972271
>Stay with Furness
>>
>>47972271
>Stay with Furness
>>
>>47972271
>Stay with Furness
Not much point winning faster and then get overrun from behind.
>>
>>47972271
>Stay with Furness
>>
Please roll 3d20 for those fighting the shaman: Anlanesa, Janrael, Safire
>>
Rolled 5, 10, 10 = 25 (3d20)

>>47972389
>>
Rolled 6, 17, 10 = 33 (3d20)

>>47972389
>>
Rolled 17, 5, 11 = 33 (3d20)

>>47972389
>>
Rolled 7, 13, 7 = 27 (3d20)

>>47972389
>>
Sticking beside Furness the two of you stem the tide of the goblins as best you can. Eventually their numbers start to tell and you both begin to tire – occasional attacks get through and you are both bleeding by the time you hear yells of triumph behind you.

The goblins you are facing fade away, turning you see Janrael holding up the wizards spellbook. Mission accomplished.

XXX

Back at the main camp, after all the teams have had their turn you hear squeal with joy when the results are read out – you won!

Oh sure there's something in there about only having a 15 second lead over the next fastest team, and only a dozen points over another team but still, you won!

It would have been great to stay for the celebrations in the evening, as the club that won both days you're sure that you would have been the centre of attention.

But for some reason, Professor Sallazar insisted on getting an early lightning rail back. You're that a certain late-night card game had nothing to do with that.

Looking out of the window and waving goodbye to everyone, you see a shadow race across the ground, looking up you see Furness circling overhead. Huh, a real dragon. Cool.

XXX

You are Sallazar, a young wizard who has recently left the army. You have taken a teaching job at Egwen Girls Convent.

It has been an eventful weekend and for now you're glad that all the excitement is over, or so you hope. The next day at school a student rushes up to you with a message and explains breathlessly that the Headmaster wants to see you, urgently.
>>
Hurrying to the Headmasters study - after sending the young girl to explain to your next class that you might be a little late – you find the door open and the Headmaster in the midst of a scrying spell – the tell-tale arcane energies dancing around him. Noting your arrival he murmurs a few words and the spell spreads to you as well.

Looking down on a lightning rail rushing along the tracks your point of view rushes down and through the roof only to see a pair of girls from the school: Amara and that girl with the floating head...Caen Kaylin is that her name? Yes, it must be.

“What are they doing there?” you ask. The two are hiding in what looks like the mail carriage. Your point of view sweeps down the train and you see other passengers...being threatened by armed bandits. Your heart lurches in your chest, what have those two gotten themselves in to?

Despite the danger to a pair of your students you still wonder how they managed to accomplish that – everyone said that robbing a lightning rail in motion would be near impossible.

“It's a long story” harrumphs the Headmaster “the short version is I need you to teleport down there, rescue them and bring them home.”

“Crossborder teleportation-” you start to say. Not that you really intend to follow the rules on this one...

“Let me deal with the guild” says the Headmaster, waving a hand dismissively. The scrying vision continues to play up and down the train, and you see the thieves moving from carriage to carriage, it won't be long until they reach the mail carriage.

>Teleport directly to the mail carriage (moving target location, very difficult)
>Teleport nearby and fly on to the lightning rail
>Refuse to go
>Other (?)
>>
>>47972658
>Teleport nearby and fly on to the lightning rail
>>
>>47972658
>Teleport directly to the mail carriage (moving target location, very difficult)
>>
>>47972658
>Teleport directly to the mail carriage (moving target location, very difficult)
>>
>>47972658
>>Teleport directly to the mail carriage (moving target location, very difficult)
>>
>>47972658
>Teleport nearby and fly on to the lightning rail
>>
>>47972658
>>Teleport nearby and fly on to the lightning rail
>>
Split vote huh?

Ok, tie-breaking for safer but slower option, no roll required.
>>
>>47972814
Huh, didn't even notice, would have changed for faster if I had seen it.
>>
>>47972814
I'm kinda confused about the logic to go slower when we could just burn AE and not risk the girls being hurt for no real reason.
>>
“On my way” you say to the Headmaster, casting your own spell. Teleporting onto a swiftly-moving object is too risky and so you teleport some ways ahead of the train, appearing in mid-air, your flight spell carrying you down towards the tracks as the train hurtles onwards.

Seeing the speed its moving at, you realise that you're never going to be able to match that with an ordinary flight spell and you boost it to match.

[-10 AE]

Flying alongside the train you look through the windows for the mail carriage and the girls.

Where could they-ah, there!

The bandits have found the mail carriage and a pair of them are dragging Amara and Caen out of there, despite the two of them screaming and struggling.

Well, this is going to be delicate: no one has noticed your presence yet, as you're keeping just below the window and occasionally peeking in. The bandits are dragging the girls behind them – with firm grips on their arms, they don't have blades to their throats but if you go bursting through the window that could quickly change.

How to rescue the girls?

>Kill the bandits (Disintegrate)
>Disable Guards (Feeblemind)
>Grab girls out of there (Dimension Door)
>Other (?)

Default spells are listed, but you can write in your own ideas too
>>
>>47973008
>Disable Guards (Feeblemind)
>Grab girls out of there (Dimension Door)
>>
>>47973008
>Grab girls out of there (Dimension Door)
>>
>>47973008
>Kill the bandits (Disintegrate)
>Grab girls out of there (Dimension Door)
>>
>>47973032
>>47973046

You don't have these spells as R-tagged, so you can only cast one before the bandits get a chance to react.

Unless you clarify I will take the first option in your posts.
>>
>>47973008
>Kill the bandits (Selective Chain Lightning)
>>
>>47973008
>Grab girls out of there (Dimension Door)
>>
>>47973008
>>47973072
I was more thinking about order of things, but fair enough.

>>47973008
>>47973046
>Grab girls out of there (Dimension Door)
>>
Dimension Door it is.

Please roll 1d20+4 and vote on extra Arcane energy used
>>
Rolled 4 + 4 (1d20 + 4)

>>47973186
5
>>
Rolled 19 + 4 (1d20 + 4)

>>47973186
10
>>
Rolled 5 + 4 (1d20 + 4)

>>47973186
5
>>
Rolled 12 + 4 (1d20 + 4)

>>47973186
8
>>
Rolled 10 + 4 (1d20 + 4)

>>47973186
15
>>
>>47973226
Dice favor 10 Arcane power.
>>
Well that roll saved you, or more accurately the girls, writing.
>>
The first thing is to get the girls out of danger. Casting your spell you open up a doorway in the air in front of you. Keeping it moving is the hardest part.

Reaching through you grab the arms of the girls and yank then through – to the surprised yells of the bandits dragging them. And judging by the two of them screaming, and then clinging to you tightly as you fly through the cold air, they were pretty shocked too.

The guards react quickly, spinning to confront you, but you simply release the spell as one lunges at you – the portal closing before he gets close.

“Oh gods we're going to die!” moans Amara, clinging to you like a limpet.

“Merciful Lord of the Grave I beseech thee” Caen is praying, her eyes tightly shut, her head floating atop her shoulders. She has a very firm grip around your neck.

“You're not going to die” you yell over the rushing wind, getting some distance from the lightning rail “though you might be grounded. What were you doing there anyway?”

That shuts them up, and Caen even opens an eye a tiny fraction, then looks at Amara.

Amara tries to look innocent.

“Well Professor” she says “it's a long story that involves a number of circumstances and details that-”

“You left the school and snuck onto a lightning rail” you say flatly “if you had good reasons to be there you would have told someone and bought a ticket, not been hiding in the mail.”

“All the other girls in the adventurers club got to go on adventures” Caen says “we wanted to as well.” Amara glares at her.

Right, so instead of joining the club, they snuck away on their own. That sounds very much like Amara...

“We're going back to the school” you say firmly “Your punishment will be decided when we get there.”
>>
“But sir” protests Caen “what about the other people on the lightning rail?”

>Not your problem – take the girls back to the school
>Round Trip – Take the girls back, then return to deal with bandits
>Wait here – drops girls off close by, deal with bandits, then go back to school
>Other (?)
>>
>>47973488
>Wait here – drops girls off close by, deal with bandits, then go back to school
>>
>>47973488
>>Not your problem – take the girls back to the school
Pretty sure they got law enforcements to deal with this, not PTSD wizard teachers.
>>
>>47973488
>Wait here – drops girls off close by, deal with bandits, then go back to school
>>
>>47973488
>Wait here – drops girls off close by, deal with bandits, then go back to school
>>
>>47973488
>Wait here – drops girls off close by, deal with bandits, then go back to school
They manhandled our students/future daughterus, and so they must die.

Give them some magical defenses when we drop them off, just in case, and set an Alarm. Our Abjuration reserve is absurd enough that the reduction probably won't matter.
>>
Drop them off and play wizard-cop it is.

BTW in a few more updates Sally will be talking to the girls in the club about their intencded wizard specialisations - will be prioritised for XP purchases.

So feel free to discuss as we get to that point.

Sallazars view is of course be coloured by his own bias (Abjuration > everything else) but he's smart enough to recommend what he thinks would fit each girl best.
>>
>>47973690
Any possibility for a Preview what each Specialisation could give?
>>
>>47973690
I think we had something like
Janrael:Abjuration
Safire:Illusion
Tisania:Evocation
Cleya:Transmutation/Divination
In mind? Its been a while.
We already got Conjuration, and if Mili actually does join by next cycle we got Necromancy too.
>>
>>47973782
You got Tisania and Safire switched, and there were some that wanted Safire to go into Transmutation rather than Evocation if Cleya went Divination instead of Transmutation.

I think Mili is just going to appear as a rival team rather than joining the club itself.
>>
>>47973835
>I think Mili is just going to appear as a rival team rather than joining the club itself.
I understood Pally otherwise, but we'll see.

Safira Evocation seems odd to me though, she already got a fairly strong blasting racial.

> Safire to go into Transmutation rather than Evocation if Cleya went Divination instead of Transmutation.
A good point, Transmutation would work well for Safire too, but I'm not sure if Divination(puns aside) is really a good choice for Cleya.
>>
>>47973721
In addition to the specialist reserve and Adept/Expert/Master versions of spells each specialisation has several unique abilities (see Abjuration Spell Mantle).

The abilities in brief are

Conjuration: Long-duration summons, contingent summons, drawing power from summoned creatures

Divination: Ability to confuse others divination magics, much less vague predictions, limited time manipulation

Enchantment: Gain followers, subtle enchant spells that are difficult to detect, ability to pierce immunity to charm effects

Evocation: Adding evocation effects to non-evocation spells, overcome resistance/immunity to energy, telekinetic powers

Illusion: Semi-real illusions, much more believable/interactive illusions, selective illusions that only some can see

Necromancy: spells that kill can auto-raise some as undead, can sacrifice undead under your control to recover HP/AE, become very hard to truly kill

Transmutation: custom/specific transformations, grant permanent bonuses/effects to targets (may cost XP), large-scale environmental transmutation (expensive)
>>
>>47973782
I'm kinda unsure what would be best for Cleya, mostly because its hard to tell what exactly Fel Storm could need the most in their only "real" spellcaster. Both Transmutation and Divination are "utility" based, which is good because we already have a blaster in Kittrane if necessary and Nevyn and Kittrane are serious damage dealers.
Divination would give them a information advantage, which with having two "rogue" builds is pretty good, but also kinda limited.
While Transmutation would leverage their power even more.
>>
>>47974032
>Enchantment: Gain followers, subtle enchant spells that are difficult to detect, ability to pierce immunity to charm effects
I hadn't really considered that before, but Enchantment would be a pretty amazing choice for Cleya too, no?
It got buffs, which the team can use a lot, its fitting for a Beholder and a evil Wizard theme, and the Charm effects have high utility against NPC opponents.

Pally what are the rules on Charm effects against other player?
>>
>>47973884
Arcane Lens is good on single targets, not so much against groups.
>>
>>47974099
>Pally what are the rules on Charm effects against other player?

in the dungeons/competitions? fair game.

But they are very clear about the spells being ended once the game ends. Which a master enchanter might be able to fool the detection of....
>>
>>47974142
>in the dungeons/competitions? fair game.
Well thats all I care about anyway. That would be pretty useful.
>>
>>47974099
>It got buffs
Does it?
>>
>>47974229
A few, like Heroism, at least its Enchantment in 3.5 which this seems to mostly follow.
Its more debuff heavy though. I 'think't some stuff like haste used to be Enchantment as well, but now most buffs are transmuation.
>>
Clear should copy sallazar and pick abjuration.
>>
>>47974268
>clear
Cleya.
>>
>>47974268
Janrael is definitly the one whos gonna get Abjuration, she's basically learned wizardy primarily for that.
>>
>>47974310
Also Cleya needs to pick something else to move on as character.
Just not sure what would fit her the most. Divination and Enchantment seem more "intellectual" to me, compared to Transmutation, so I'm kinda leaning that way.
>>
>>47974333
I'm kinda tainted by D&D to think of Transmutation and Conjuration as the only choices for real wizards.
>>
Flying to a copse of trees you tell the two girls “wait here” and after both have relaxed enough to let go, you fly after the lightning rail again.

Soaring through the air you boost your fly spell further, almost to the limits of what it can do, but you manage to catch up to the lightning rail.

With an outstretched hand you grab the rearmost carriage and pull yourself aboard. Moving up the train the battle against the bandits is anti-climactic – only two of them have magical powers and one of those is best suited to detect concealed valuables and crack safes, the other is some sort of mages guild dropout who clearly decided to sell his skills to the underworld. For a master wizard, beating them is easy. Fortunately none of the passengers were hurt by the thieves.

Once they are subdued and restrained you hand them over to the train crew to give to the town guards at the next stop, and then you teleport back to Amara and Caen – now several miles back.

Saying nothing you just glower at them and teleport the three of you back to the school and march them up to the Headmasters office. Once you're there, the whole story comes out, and the shock has set in.

“We just felt so left out” explains Amara tearfully “when they got back from weekends away, all the girls in the adventurers club would talk about is the fun they'd had, the places they'd visited and the things they'd seen, I wanted to see that stuff too.”

“And you Caen?” you ask, looking at the young Dullahan Soulborn, she squirms in the seat “I too yearn for adventure” she admits, looking down she adds in quieter voice “and to test my skills in battle.”

The two are sat on chairs in the Headmasters office, with you and the Headmaster talking to the both of them.

“Why not simply join the adventurers club?” The Headmaster asks kindly.

Amara gives him a bitter look “Oh sure, a tiefling competing alongside an angel soulborn, a titan soulborn, a balor soulborn, a beholder-”
>>
>>47974333
>>47974346
I personally don't think that Divination is a good choice for meta reasons, its really hard to make properly work in the format. Since it all relies on gaining information advantages, which only really makes sense in much longer "campaigns" than what we usually have.
Also the AE pool bonus doesn't add much since you wouldn't use it a lot to begin with.
>>
“You've made your point.” You say quietly “but it's not about power – hard work and quick thinking are better than raw power any day.”

Amara just shrugs, looking down.

“I felt that I would not fit in” Caen volunteers “I am new here and-”

“A club would have been the perfect way to fit in” says the Headmaster, then gives you a significant look.

You shoot him an outraged and sceptical one back. He flicks his eyes towards the two girls and gives you an understanding smile.

You roll your eyes, really? He wants you to...

“Welcome to the club girls” you say dryly

As they both look up in surprise, you realise that no punishment has been handed out yet.

>Light punishment
>Medium punishment
>Hard punishment
>Headmaster decides punishment
>Other (?)
>>
>>47974435
>Headmaster decides punishment
>>
>>47974435
>Headmaster decides punishment
>>
>>47974435
>Light punishment
We sold joining as punishment of its own so often, I think we can leave it at this.
>>
>>47974435
>Headmaster decides punishment
I'd like to see what he comes up with.

Question on the Specialisation thing to AA, are you considering Wizard class for any of the potential new girls right now?
>>
>>47974428
It could be used automatically, as in unless we have a strong reason not to do so, Cleya burns a bit of her Divination reserve and the information she learns is part of the post on deciding a plan
>>
>>47974560
Possible, but that seems like its prone to leading to drama if its something left up to Pally to decide.
Also in regards to other "reflexive" abilities we have in PoJ and PRQ which led to problems from time to time.
>>
>>47974435
>Headmaster decides punishment

Maybe we've been being too lenient. Let's see how the headmaster decides to punish people.

Although this might fit the unusual criteria for cruel and unusual.
>>
>>47974032
>Transmutation: custom/specific transformations, grant permanent bonuses/effects to targets (may cost XP), large-scale environmental transmutation (expensive)
Sounds like Transmutation would be the best for making her a top-tier villain player, since Team Evil is gonna do that from time to time too.
>>
>>47974032
>Gain followers
What exactly would that mean in this quest? Would she suddenly get admirers following her around
>>
>>47974435
>Headmaster decides punishment
>>
>>47974537
Depends on their racials and IC class preferences, but most, if not all of them will have at least one casting class. I do have a slight bias towards Necromancy for Caen (and Sallazar, but that's off-topic), and Amara's taste for alchemy makes me think she'll lean towards Rogue/Transmuter or Rogue/Sorcerer.
>>
>>47974679
yes, either from the school or those she encounters from other schools at events.

Essentially some people would have a 'follower' mentality and would quickly latch on to an enchanter.

How she treats them, and the context of the elationship, is up to her.
>>
>>47974766
This idea of her having a gaggle of admirers and similar having to deal with as somewhat recluse bookworm deeply amuses me.
I'm not sure if its worth picking just for that though, compared to Transmutation.

>>47974752
>and Amara's taste for alchemy makes me think she'll lean towards Rogue/Transmuter or Rogue/Sorcerer.
Transmutation specialty doesn't seem to lend itself to Alchemy or tinkering, so Transmuter seems unnecessary.
>>
>>47974752
>Necromancy for Caen
She "seems" like a warrior type though.
Fighter/Necromancer/Priest?
>>
There's a pause and the Headmaster coughs. You just look at him, a patient and calm expression on your face. The girls look back and forth between the two of you, as if trying to decide what's going on.

The Headmaster gives a snort of amusement and then says “very well, in addition to joining the adventurers club you will both research five legal cases concerning the abduction and murder of young girls across the continent. I want a 2,000 word essay from each of you in the next two weeks. Hopefully this will help you understand the risk you just took.”

Well, a simply essay isn't an exacting workload, but hopefully it'll impress upon them the seriousness of running away.

The two girls both look relieved, no doubt thinking they have gotten off lightly. You smirk inwardly, they don't know anything about the training regime you have to bring their skills up to the same level as the other girls in the club...

XXX

At the next club meeting the two of them join officially and are given a warm welcome by the other girls. After a post-dungeon analysis of the last weekends games you send the girls off for their individual training regimes and then draw a few of the girls aside, one at a time.

Janrael is the first girl you talk to.

“Sir if its about my behaviour in the caves-” she starts.

You wave away her concerns “it's not about that at all” you say “you kept yourself pretty-well controlled after all. No, I wanted to talk to you about your wizardly studies. You have read the primer I gave you on the different schools?”

“Oh, yes Sir, thank you” she says “it was most informative.”

“And have you thought about what you would want to specialise in?” you ask.
>>
“Uh, well, Sister Mary says that calling angels to fight alongside me would be a noble use of...ah, I don't think she likes mages much sir” she says apologetically. No, she probably doesn't. You've met more than a few priests who thought arcane magic was somehow 'wrong'.

Janrael continues “So I think Conjuration would be really useful for me sir.” Does she think that, or does Sister Mary think that?

Given that her whole reason for learning magic was to help with her extreme sensitivity to evil, Abjuration would suit her best but...what to tell her?

>Let her specialise in Conjuration
>Persuade her that Abjuration is more suitable
>Tell her to think about it some more (decide another time)
>Other (?)
>>
>>47974883
>Persuade her that Abjuration is more suitable
>>
>>47974883
>Tell her to think about it some more (decide another time)
Doesn't sound like she herself really has a preferrence yet.
>>
>>47974883
>Persuade her that Abjuration is more suitable
It really is, on multiple levels. Especially to deal with her problem in the long run when Sallazar might not be around to help her with it.
>>
>>47974883
>Tell her to think about it some more (decide another time)
>Picking magic is important. YOU have to decide what kind you want. Not me, not Sister Mary, nor anyone else.
>>
>>47974883
>Tell her to think about it some more (decide another time)
>Picking magic is important. YOU have to decide what kind you want. Not me, not Sister Mary, nor anyone else.
I can agree with that, really hope she decides for Abjuration, because I think its the best for her, and fits her temperament the most, but I don't want to force it on her.
>>
>>47974883
>Tell her to think about it some more (decide another time)
>>
>>47974883
>>47974927
changing to
>>47974931
>>
counting
>>
>>47974807
One of the main benefits of the Wizard class is Specialization and what it unlocks. It'd be a bit of a waste to go Wizard and pick none of them, so my instinct was towards the one that possesses a decent array of the buffs which potions frequently replicate and which is conceptually linked to Alchemy in my mind.

>>47974865
Dullahan are typically depicted in heavy armor with potent melee abilities, at least in my experience, so I expect that she'll have racials to complement that and a favored martial class. What I was trying to say was that when it's time for her to pick up some kind of magic-using class, I'd lean towards Necromancy Wizard.
>>
“Maybe you should think about it and decide later” You say “this is a very big decision and I want to make sure you're going to pick what you want – not anyone, even me, thinks you should.”

Janrael nods slowly “ok Sir, thank you, I will.” She looks thoughtful as she leaves, which is a good sign.

Next is Safire, when asked what school she wants to learn she answers quickly “Abjuration.”

You are a little surprised, and flattered, clearly she looks up to you and-

“Its about protection.” Safire explains “I'm not very brave and Abjuration seems like it's the right school for people who aren't very brave.”

Ouch....

“And you have considered this carefully?” you ask.

“Oh yes sir” Safire nods “I mean they all sound interesting and Transmutation sounds really fun, but I think Abjuration suits me.”

>Start teaching her Abjuration
>Recommend another school (which?)
>Tell her to think about it some more
>Other (?)
>>
>>47975203
>Recommend another school (which?)
Invocation
>>
>>47975203
>Recommend another school (which?)
>Tell her, if she were imagine herself to be brave, what would be her pick then? In theory. Then recommend that one.
>>
>>47975203
Clearly we have failed them as magical educator, they all keep making the wrong choice!

>>47975203
>Recommend another school (which?)
Evocation!
>>
>>47975203
>Recommend another school (which?)
>Tell her, if she were imagine herself to be brave, what would be her pick then? In theory. Then recommend that one.
>>
>>47975203
>>47975266

>>47975235
Actually this is kinda cute, seconding.
>>
>>47975266
>Clearly we have failed them as magical educator, they all keep making the wrong choice!

well they're picking what they like or have been told would be useful, rather than the one that compliments their abilities/combat style.
>>
>>47975203
>"Safire, I saw you drag a giant rat monster by its tail once. Trust me, lack of bravery is not a problem for you."
>>
>>47975316
oh, this is getting used.
>>
>>47975203
>Recommend another school (which?)
>Transmutation
Alright, that settles it, Cleya gets Enchantment.
>>
If you were Brave it is
>>
>>47975301
Nonsense, they aren't picking our objectly superior choices for them, the only reason for that could be they don't really understand whats good for them.
>>
Leaving aside her assessment of your courage, you say "Safire, I saw you drag a giant rat monster by its tail once. Trust me, lack of bravery is not a problem for you."

Safire just looks down, wrings her hands nervously and scuffs her foot along the ground, as if unsure what to do with a compliment.

Ok, how about another way of looking at it “Imagine you were brave” you say “so brave nothing at all in the world could scare you, what would you pick?”

Safire goes still, thinking hard. Finally she says “Transmutation.”

“Why?” you ask.

“I can fight a little” she says “hand-to-hand, and with Master Telgether's help I'm getting better. Transmutation would make me stronger and stuff, and give me more options in a fight.”

You have a vision of Safire bounding around in a fight, superhumanly strong and fast, overcharging even simple enhancement spells using her growing store of arcane power. And then she punches out a dragon.

“I can see that being useful for you.” you agree “Transmutation it is. I'll start picking out some specialist books for you.”

After Safire has left you call Tisania over for a similar conversation. Her response is simple: “Illusion.”

Not the choice you would have made...

“Why?” you ask.

Tisania shrinks a little “I don't like standing out” she says “invisibility seems a good choice – in a fight I mean.”

You can't fault her logic, but picking a school to only use a single spell is akin to picking abjuration because you want to be fire resistant only...

>Illusion it is
>Recommend another school (?)
>Try the bravery question on her
>Tell her to think about it some more (choose another time)
>Other (?)

Safire becomes anime protagonist
>>
>>47975608
>Try the bravery question on her
>>
>>47975608
>Try the bravery question on her
>>
>>47975608
>>Try the bravery question on her
>>
>>47975608
>Illusion it is
But encourage her to experiment with other Illusion spells. I think this may actually help her in this case, she needs to be coaxed out slower than Safira and questioning her choice is likely to make her just even more insecure.
>>
>>47975608
>>47975694
Second.
>>
>>47975608
>Illusion it is
>Try the bravery question on her
>Ask her what ideas else she can come up with to do with Illusions
>>
>>47975608
>Illusion it is
>Encourage her to experiment with other illusion spells
>Ask her what ideas else she can come up with to do with Illusions
>>
Illusion
>>
>>47975840
Using those write-ins, I hope.
>>
“Very well” you say “if you want to study illusions then I'll help you – but I will expect you to come up with creative and new ways of using illusions, not just invisibility, deal?”

Tisania nods hesitantly “yes sir.”

Finally you call Cleya across, leaving Anlanesa and Chame together.

“So Cleya” you start “have you-”

“I've put quite a lot of thought into it” says Cleya, handing you a 16-page report.

As you leaf through it, somewhat bemused she continues “I investigated each school in depth, including famous historical wizards and I have come to the conclusion that I need to learn two schools, not 1.”

“That's good” you say “but which-”

“I don't know!” she wails “all of the schools offer significant benefits and many compliment the powers I already have: Divination would expand upon my senses, Transmutation and Abjuration would offset my relative physical frailty, Evocation would-”

“Take a deep breath” you advise the panicking girl “Ok, I guess a better question would be – which of these schools interests you the most – regardless of their benefits to your dungeoneering?”

Cleya thinks about that for a long time and then says “Abjuration and Enchantment.”

“Why?” you say.

“Well Abjuration just seems the true wizards school sir” she says, adding with a blush “I mean, you're my teacher and you've taken a school that many other wizards think is second rate and turned it into something incredibly effective and I really admire you for it and” her blush gets more pronounced “um, anyway, Enchantment well I'm not very social and I think that might help me there...”

>Abjuration and Enchantment it is
>Other combination (?)
>Tell her to think some more
>Other (?)

Next update is last update
>>
>>47976193
>Other combination (?)
Enchantment and any other she likes that isn't Abjuration.
>>
>>47976193
>Abjuration and Enchantment it is
>>
>>47976193
>>47976233
this
>>
>>47976193
>Tell her its vital for her studies to branch out into less familiar territory, as having studied from a Abjurer, learning something else would help her more.
>>
>>47976193
>Abjuration and Enchantment it is
>>
>>47976193
>Wouldn't it be even better pick another school not widely acknowledged and make similarly great use of it?
>>Other combination (?)
>Enchantment and any other she likes that isn't Abjuration.
>>
>>47976193
>Other combination (?)
Learn all of them
>>
I think people are over doing being unbiased, this is fine. If you can think of a better combination suggest it but it's weird to say no don't do that one.
>>
>>47976193
>Wouldn't it be even better pick another school not widely acknowledged and make similarly great use of it?
>>Other combination (?)
>Enchantment and any other she likes that isn't Abjuration.
>>
>>47976345
>I think people are over doing being unbiased
She literally only wants Abjuration because Sallazar does it, lets be realistic.
So yeah, She should branch out and pick something else. I would suggest Divination but I figure she has other favorites too.
>>
>>47976193
>>47976265
Changing to >>47976277 because I like that it actually presents a logic.

>>47976337
She isn't Calluna.
>>
>>47976385
>She isn't Calluna.
She could learn!
Also its more a reference to pally saying back then that Cleya doesn't believe in schools.
You kinda forget she is Abberation influenced too, it makes sense to me.
>>
>>47976385
I also think Cleya will learn multiple, maybe even all schools. Just over time.
I feel her heritage hasn't really been acknowledged a lot, and Beholder mages are fucking scary as shit.
>>
>>47976377
Which is exactly why it's insulting. Who cares, what if she's also genuinely interested?
>>
So enchantment and other, ok
>>
>>47976459
Eh, I might buy that if she had named a single good thing about it besides how amazing Sallazar is.
>>
>>47976459
>Which is exactly why it's insulting.
There is nothing insulting about it. Don't know why it upsets you so much.
And I have serious doubts she was really interested in it, personally.
>>
>>47976410
I'm not forgetting that. Cleya's belief was more that schools overlap and spells that are traditionally one school could also be cast as another, IIRC. Calluna, on the other hand, is the daughter of not one, but two eldritch horror gods. Aberrations are rarely the same, or even similar, assuming Cleya can do X because the Demigoddess of Impossibility can do X is ridiculous in the extreme.
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>>47976525
Given she can learn 2 schools, I see no reason to assume she can't learn 8 if given time.
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>>47976517
It doesn't upset me I was just responding to you. I just expect the reaction to be "What do you mean I can't be like you, abloo bloo bloo."

They're nothing wrong with wanting to be like someone when you're young per se.
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>>47976558
Anyone can learn two schools.
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>>47976570
How does that exactly refute my point?
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>>47976568
There's
>>
“Enchantment could be very useful for you” you acknowledge “You're quite a big-picture thinker which lends itself to Conjuration or Enchantment but I don't think Abjuration is the right choice for you.”

“You don't sir?” Cleya looks surprised.

“Abjuration is very useful for not getting hurt” you say “but if you plan things just right – you'll never be in any direct danger – meaning it is at best a back-up plan for you.”

“Oh.” says Cleya, looking thoughtful

“So I think you should think very carefully about which school you choose” you say “and how that affects not just you, but the whole team.”

“Yes, yes I will” says Cleya, turning to go. And then she suddenly turns back to you, rushes forwards and throws her arms around you “Thanks dad.”

XXX

For your actions today Sallazar gains 3XP, and so does the club.

Egwen Girls School Quest is on hiatus until Jan 2017. I hope you enjoyed the quest and look forwards to the next run, thanks for playing.
>>
>>47976568
>They're nothing wrong with wanting to be like someone when you're young per se.
Not at all, but it also doesn't need to be encouraged when it might be to the persons detriment.
>>
>>47976595
What point? Learning two schools in no way indicates it's possible to learn three, and there's no evidence or even hint that a non-Calluna could do so.
>>
>>47976618
>rushes forwards and throws her arms around you “Thanks dad.”
Ugh, not really healthy development, but I guess its fine.

Thanks for running. I enjoyed having more actual dungeon running this time around.
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>>47976660
>Learning two schools in no way indicates it's possible to learn three
>learning multiples of something doesn't indicate you might be able to learn slightly larger multiples of something
Anon pls.
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>>47976618
Thanks for running. The dungeons were pretty great this time, I loved the big "campaign" at the start.
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>>47976618
Thanks for running, looking forward to Shee, best daughteru and best waifu next time.

Actually, what did happen to Cleyas real parents?
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>>47976618
Thanks for running.

>And then she suddenly turns back to you, rushes forwards and throws her arms around you “Thanks dad.”
Daughteru get!

I can't wait to see how Sallazar reacts.
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>>47976662
>>47976716
Trying to make the dungeons central to the quest now with other side being side stories.

>>47976726
>Actually, what did happen to Cleyas real parents?

Lost in the war, status unknown.

[Meta]
Some girls powers will be rebalanced before next season.
No thematic changes but rather a rejigging of numbers.
Warning players so the numbers don't come as a surprise.
[End Meta]
>>
>>47976763
>Some girls powers will be rebalanced before next season.
I hope that includes giving some (or more) racials to the girls still lacking them.
Also I hope no nerfs to Nevyn Who am I kidding?

>>47976763
>Trying to make the dungeons central to the quest now with other side being side stories.
That would be nice, though this was a bit very dungeon heavy in my eyes, so maybe weaving things more is a better approach, especially since the contract situation hasn't been solved yet and dealing with the girls personal stuff and backstory shouldn't fall to the side.
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>>47976763
What is Cleya going to pick, any idea?
>>
File: 1380436763784.jpg (353 KB, 976x818)
353 KB
353 KB JPG
>>47976763
>Some girls powers will be rebalanced before next season.
Soon.
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>>47976888
Calluna no
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>>47976877
Universal

Imagine if you will, a specalist in Wish-spells
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>>47976916
I'm so proud, and here I feared she might never be a real wizard when she picked those inferior schools.
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>>47976913
Calluna yes!
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>>47976965
A shit.
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>>47976995
A .. very good. All girls a best.
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>>47976995
You shut your whore mouth
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>>47976965
There was sadly little Calluna in this one, due to so much focus on Team Good (which needs a damn name already).
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>>47977110
Suggestions welcome
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>>47977110
To be fair, Calluna is one of the daughterus we can sub in for one of the default daughterus of team good.
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>>47977135
Luminous Flight?
after all everyone but Ana can fly.
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>>47977135
I'm inclined to a more agressive name, since our Good team has a somewhat inquisitorial bent, with Janrael and Phaysis being basically the forming core and both being more "fight evil" sort of good.
But for the life of me I just can't seem to come up with anything really good thats fits the 4 main girls.

>>47977216
Just "Luminous" isn't too bad actually, there is a certain "shining" association with the girls if you squint hard enough, Safira and Anlanesa representing reflecting materials, Janrael is a angel, and Phaysis has a sort of "light in the dark" theme with her fire wings and ash/fire powers.
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>>47977270
Purifiers
Purifying [noun]
Righteous [noun]
Cleansing [noun]

Motto: "For my light to be seen, I must take it into dark places"

Something like that?
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>>47977323
Horsewomen of Justice
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>>47977323
>Motto: "For my light to be seen, I must take it into dark places"
>Something like that?
Huh, not bad.

What about Shining Purifiers? Not sure how the girls would lean, I imagine Phaysis would prefer a simpler name than say Safire or Janrael.
>>
>>47977323
The Sororitas.
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>>47977380
Now that makes me wish even more Safire would have taken Evocation
>>
Fell Storm Team Motto:

"Nice place, what do we break first?"
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>>47976888
Just you wait until Calluna gets access to higher levels of Summon Angel...and then starts mastering them.
>>
>>47977507
Please no sanity checks
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>>47977563
High level angels in Pallys setting are already dangerously close to SAN check worthy, Calluna just might push it over the egde.
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>>47977590
Better idea. How about Calluna don't get such powers or transfers to another quest if she does?
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>>47977611
Its a natural progression of her current powers, so no to both.
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>>47977611
You can't say 'better idea' and then say something incredibly stupid. Thats just wrong.
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>>47977611
'fraid to tell you that both Calluna and her eldritch mindstraining properties are here to stay.
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>>47977611
Only if we agree to do the same for any other daughteru that gains powers thematic to their heritage.
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>>47977611
Stop hating fun.
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>>47977674
Yeah, sure, it's a deal.
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>>47977689
So all of the daughterus have to leave.
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>>47977788
We'll get new ones.
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>>47976618
>“Thanks dad.”
Eyeball daughteru a cute. Cute!
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>>47977611
No she needs to master Conjuration and Divination to find and bring the Anon entity into the world (it has no stats and argues with itself but seems to have the power to influence events in the lives of her and her friends and know where she came from).
>>47976193
We will read that 16 page report and assign credits.
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>>47970616
alright, this is my first time seeing this quest and the art looks really coo, so I have two questions:

1. Is this worth picking up?

2. How much /u/ is there?

Thanks and sorry for wasting your time.
>>
>>47983659
Yes all of Pallys quests are worth picking up.
Some u in this one but not much, the others both have a lesbian main character but it's not the focus of them.



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